mbarker: (Fireworks Delight)
[personal profile] mbarker2024-05-10 07:11 pm

Writing Excuses 19.18: How to Build Fictional Economies

Writing Excuses 19.18: How to Build Fictional Economies
 
 
Key points: Economics is the study of the rules that make a world work. What are the scarcities, what are the resources available? The law of unintended consequences. Radioactive kaiju manatees stomping across Florida. What is your incentive mechanism? Trade economies, reputational economies, gift economies. The tragedy of the commons. Arguing about who gets the check. Pay it forward. TANSTAAFL. 
 
[Season 19, Episode 18]
 
[Mary Robinette] This episode of Writing Excuses has been brought to you by our listeners, patrons, and friends. If you would like to learn how to support this podcast, visit www.patreon.com/writingexcuses.
 
[Mary Robinette] Hey, listeners. We want your input on season 20. Which, I have to be honest, does not sound like a real number. What elements of the craft do you want us to talk about? What episode or core concept do you use or reference or recommend the most? Or, what are you just having trouble with? After 20 seasons, we've talked about a lot of things. What element of writing do you wish we'd revisit for a deeper dive on the podcast? Email your ideas to podcast@writingexcuses.com
 
[Season 19, Episode 18]
 
[Mary Robinette] This is Writing Excuses.
[DongWon] How to Build Fictional Economies.
[Erin] 15 minutes long. Because you're in a hurry.
[Howard] And we're out of money.
[Mary Robinette] I'm Mary Robinette.
[DongWon] I'm DongWon.
[Erin] I'm Erin.
[Howard] And I'm Howard.
 
[Mary Robinette] We're going to be talking about fictional economies. So, 3 of us, myself, Erin, and DongWon recently had an opportunity to participate in something that we called the Space Economy Camp for Writers. Which was designed to give writers greater literacy in economic theory for when they're doing their worldbuilding. There were a bunch of other things the camp had as a goal, but one of the things that I became aware of, even though I was one of the people helping create this camp, was that I fundamentally did not understand what the word economy meant.
[Laughter]
[DongWon] I had an advantage going into this event because as an undergraduate, I'd studied economics. I double majored in English literature and economics. I was a pretty poor Econ student. If I'm going to be honest, the statistics wasn't a strong suit. But as a literary agent, people are always like, "Oh, that makes sense. You studied economics and English. Those seem to marry very perfectly. But the reality is that my Econ degree did nothing for me on learning how to do business. Econ isn't really about that. My understanding of economics, and my interest in economics has persisted past undergrad, is that it is very much about understanding what are the rules that make a world work. Right? Economics is the study of why is the world the way it is. So it is fundamentally really core to worldbuilding. It's not the entirety of how you do your worldbuilding, but it will play into major parts of it. What do the people in your world value? What do they need? What do they trade for? What do they not have enough of? So, I like to think a lot about what are the systems that are in place when examining a fictional world, and what makes them work? What are the scarcities? What are the resources available? Why is it weird when Sam Gamgee talks about potatoes for like 10 minutes when we're not sure the new world exists? Right? All these different things that can come into play of, like, where are people getting sugar from to make the cakes you're writing about. Sometimes these can be really finicky silly questions, and sometimes these can be questions that will unlock huge parts of your storytelling and give you tools to put pressure on your characters or give them things to aim for.
 
[Howard] It's also worth paying attention to what has been described by many people, but I was introduced to it by the Freakonomics authors, as the law of unintended consequences.
[DongWon] Yes.
[Howard] A great example of that is the moment you start paying the testing team to log… To identify and log bugs, you will develop an underground economy between testers and coders whereby the coders right bugs and the testers find them and give a kickback.
[DongWon] The economics term for that is an externality. Right? You have a negative externality or positive externality. So, a nuclear power plant has… Releases warm water as a waste product. Right? It's not polluting in any sense, but it is just several degrees warmer than everything around it. So the positive externality is that manatees really love that warm water and they will congregate there. It becomes a safe place, a breeding ground, and a feeding ground for manatees. That's a positive externality. A negative externality is when that nuclear power plant melts down and then poisons the area around it for hundreds of years to come.
[Howard] Radioactive kaiju manatees…
[Chuckles]
[Howard] Stomping across Florida.
[DongWon] In my opinion, a positive externality.
[Chuckles]
[Mary Robinette] Anything that involves stomping across Florida [garbled]
[DongWon] Exactly.
[Howard] Manatees learning to stomp…
 
[Mary Robinette] But the thing that I see a lot of writers doing with the economy of their world is just thinking about what are my coins called. Not paying attention to any of the systems that are around that or the values that the people are… That are driving that. One of the terms that came up during the camp that I was very excited about was what is your incentive mechanism? Like, why does a person do the thing that they're doing? Like, why do you show up and go to work? Why do you sit down and write? What's your incentive mechanism? What's the thing that makes you go, "Aha!" Those can be internal, it makes you feel good, it can be external, someone gives you money. Like, what is the… What are the incentive mechanisms in your world? Why do people do magic if magic is painful and magic… And it's also secret? Like, magic is going to aid you when you can't tell anyone that you're going to do it, why do you do it? I don't know.
[DongWon] Yeah.
[Erin] It's so funny. I feel like sometimes we put our own… Like, magic just seems so cool that you just assume in a world with magic, people would use it even if they lose a finger every time.
[Mary Robinette] Yeah.
[Erin] Also, no one can ever know, and all it does is warm the water one degree.
[Mary Robinette] Yeah.
[Erin] But you're like, "Wow, that still seems like fun. It's magic!"
[Laughter]
[Erin] Maybe that… You're doing it for the reader, like, that's the reason. But then you want to figure out… It's richer if you can figure out a reason within your world that this is happening, as opposed to just because, like, it's fun and cool and different.
 
[DongWon] Yeah. Exactly. So think broadly about what an economy can be. Right? If you're talking about gold coins or doubloons or whatever it is, you're talking about monetary… Like, a trade economy. But there are also reputational economies. Right? So the reason you might want to go save the village is because people will consider you a hero afterwards. There is an economy of that. Not everybody can be considered a hero, and getting that reputation will cost you something and will have value for that character going forward. There's also gift economies. Right? There's other ways to think about how people exchange goods and services that don't have to be rooted in a capitalistic monetary system. Right? So if you're imagining new worlds, if you're imagining magic systems, if you're imagining future societies, there's a lot of ways we can approach this that are simply rooted in our sort of extractive exchange of goods that we have now.
 
[Erin] I think something we don't realize is that the paths that we're used to are very well-worn in our heads.
[DongWon] Yes.
[Erin] Like, the stories that we tell about the way people are in the way people use money are… We're used to them, and so they're ours. I was thinking about one of the most fascinating things we learned at this camp was about the tragedy of the commons.
[DongWon] Yes.
[Erin] Which was a commons… And correct me if I'm wrong, is basically some sort of resource that an entire community sort of needs to take care of. Like access to water, if you're fish… If you're all fishing. There was a theory that okay, if that happens, somebody will exploit it. There was an entire theory of economics that, like, went off on that. But there's actually no evidence of it in the real world. In truth, people don't necessarily exploit a common. But, like, once it was decided that that's kind of what people would do, because that's what a capitalist hell scape is about, then we actually developed that hell scape in order to prevent the exploitation that we assumed would be happening.
[DongWon] Right.
[Erin] So if you end up creating your own problems, because you're used to the path that you've been on…
[DongWon] Yeah. This was interesting to me, too. I hadn't heard about the pushback against the tragedy of the commons, because that's driven economic policy in our world for the last 50, 60 years. In my own personal belief, to our detriment. Right now, there's a huge fight going on about the digital commons and what is a public good, and what should be held back for private industry, and all these different things. It is shaping our world in really [bountiful?] ways. So it's really interesting to stop and think about… We make certain assumptions, and then we build our economy based on those assumptions. So when you're building your fictional worlds, what are your assumptions about who the people are in it like? Right? What is picking a certain style of economy imply that people are like? If everything is very cutthroat and everybody has to be paid to do any kind of service or task, whether that's mercenary work or whatever that is, then you're making very strong implications about what kind of people live there versus something like Lord of the Rings, where people are just going to get together to save the world because it benefits them, because they want to. Right? There's a very different kind of economy implied by Lord of the Rings than by a Joe Abercrombie book.
[Mary Robinette] Yeah.
 
[Howard] Ask yourself what is scarce and what is necessary. There's a term, post-scarcity economy, which refers to, in essence, when everybody has… Can have their needs met at no cost, what does the economy look like? Well, it's got the phrase post-scarcity in it, but there are some things that will necessarily still be limited or scarce. Like, say, real estate. If we can all get fed, if we can all get educated, if we… But we can't all own a piece of land, what sort of economy develops? What happens when water is free and food is free, but we have to charge for air? Air is scarce, and we all need it.
[DongWon] It's one of my critiques of Star Trek, for example. Right? Star Trek introduced the idea of a post-scarcity economy, but then because of the strictures of producing a television show that has to be written on a certain schedule for a broad audience, the writers end up constantly reintroducing scarcity into this world and reintroducing a kind of… A certain kind of economics. Right? Whether it's like, "Oh, we're going to bring the Ferengi in," and suddenly money is important again. Right? They keep reinventing currency, they keep reinventing certain kinds of conflicts. Like, because when you imagine a post-scarcity world, it requires a more radical act of thinking than a TV show is… Maybe not capable of, but it's hard to sustain over as long as Star Trek has existed.
[Mary Robinette] One of the things that came up… So, in this camp, we wound up splitting into different groups, and one of the things that came up when I was talking with an economist was a real world example of post-scarcity which was when the Empire arrived in Borneo. That the folks who were there were like, "Yeah. No, we have everything we need. Thanks, we're good. We're great." They're like, "But we need you to build these things." Like, is it interesting? If it's not interesting, I'm not gonna do it. There's other things I want to do. That was where they started to apply all of these external pressures of oppression in order to get them to do things. Because folks were like, "Yeah." There was no incentive mechanism for them to do it.
[DongWon] [garbled] trade, too. Right? To introduce a false scarcity by getting people very addicted to this thing, to assert Western control over governments that were kind of like we don't really need you. What are you doing here?
[Erin] That's so interesting. I know we're going to the break, but I would love, like in a worldbuilding way, to think what if they had actually come up instead with, like, some amazing incentive, like, is it interesting? No, we're going to make it really interesting and here's how or why. I think that is something that's really fun, is to think about… I think a lot of times, even in my own work, you think about people bringing oppression as opposed to, like, bringing awe. Like, maybe that's the thing that they're bringing that's lacking… The new thing, something that's going to energize people in an interesting way, and that creates a completely different kind of world.
[Mary Robinette] Yeah. All right. We're going to take a quick break, and when we come back, we're going to talk about some more economics that you can explore in your world building.
 
[Advertising] Welcome to Prime Videos culture-rated collection. This is the place where black is the main character. Where we don't jump through hoops just to hear our voice, and can fall in love with illuminating documentaries like Yannis, The Marvelous Journeys. I'm just a hard worker that's trying to survive. Enjoy the animated series, The Second Best Hospital in the Galaxy. All doctors report in immediately. Or dive into something new, like the latest season of Them, the Scare. And the award-winning American Fiction. Working hard, baby. Or, add to the experience by buying or renting the biopic of a legend, Bob Marley, One Love. I want my music to unify people. And add on channels like Paramount Plus and Stars to bask in nostalgia with Beverly Hills Cops. This is the cleanest [least garbled] I've ever been in my life. And VMF. We'll take over the whole nation. Explore Prime Videos culture-rated collection and enjoy old-school greats and new school hits. Prime Video, find your happy place. Restrictions apply. See amazon.com/m.prime for details.
 
[DongWon] This coming July, we have the new horror novel from best-selling author, Chuck Tingle. It's called Bury Your Gays and it tells the story of a Hollywood TV writer who is strong-armed by TV executives to kill off the gay characters quote unquote for the algorithm. When he refuses, he realizes he's put a target on his back. What's more, monsters from his previous movies begin to haunt him and pursue him through the Hollywood Hills. It's a trenchant, clever, and gripping novel, and Chuck Tingle is back, and I couldn't be more excited.
 
[Howard] Episode 3 of Fall of the House of Usher has a monologue in it, where a character goes off on "when life gives you lemons." He says, "No, you don't make lemonade. You don't make lemonade." He then takes off on this beautifully capitalistic tirade on how you turn you having nothing but lemons into a billion-dollar monopolistic global management of culture and lemons and everything. It's beautiful. When I listen to it, when I watch it, I can't help but think, is there something besides lemons that I could also do this with?
[Chuckles]
[Howard] This is… You've just given me a roadmap for developing a capitalist system that is very believable and utterly fantastic at the same time.
[Mary Robinette] The thing about that is that what they did was they applied their values and the model that they understood to the problem. It's that if the only thing you have is a hammer, every problem becomes a nail. Again, when we're talking about economies in your world building, the only economy that I know is the one that I grew up in, which is this capitalism thing. I had to… I knew that there were other things out there, but it started to get exciting for me to think about, okay, well what happens if we're going into space, and it's a gift-based economy? What would that look like? How would people interact with that? We… China came up with this… Came up in conversation when we were talking about gift economies, that at a certain point if you're trading with someone, and you're a gift economy, it's like, "Oh. Great. We're going to give you this." People who are not coming from a gift economy are very confused and don't know what to do with it.
[DongWon] One… Just to clarify a little bit, by what we mean by gift economy…
[Mary Robinette] Yes.
[DongWon] One thing that distinguishes a gift economy is that goods and services are given with no direct expectation of return. There is a more ambient expectation that your needs will be met down the line when that arises, maybe not by the person who directly gave you the first thing. Right? So if everyone is participating in a gift society, gift economy, then needs and desires are taken care of collectively without anybody having to map out who is owed X, Y, or Z. Right? Which is a very foreign concept to people who live in a deeply capitalistic sort of mindset…
[Mary Robinette] The moment that I was like, "Oh, I understand this more," was when the economist I was speaking to said, "Okay, but if they give you something, they've just won."
[DongWon] Yep.
[Mary Robinette] And then I was like, "Oh. This is the moment when you're at dinner and you're all arguing about, no, I'll get the check."
[DongWon] Exactly.
[Mary Robinette] I'll get the check. That we've all experienced gift economies, especially those of us who live in the South as politeness battles. Where it's like, "No, no. I will be the one who does the nicest thing."
[Erin] Or, it's just… Your incentive is community growth, so…
[Mary Robinette] Yeah.
 
[Erin] I always think about… I didn't know that's what it was called, but one of the things I found really interesting at the camp is, I was like, "Well, what about barter?" One thing that I learned is that actually barter usually comes into play when you have 2 groups that don't… Either don't trust or don't know each other, because they can't give each other gifts because they don't understand what to give or what the other person needs, so they figure out, like, one chicken equals 3 potatoes, and 3 potatoes equals a trip to the moon. That's a weird economy, but…
[Chuckles]
[DongWon] Potatoes are very high in that case. Yeah.
[Mary Robinette] I mean, I know they're very valuable on Mars.
[DongWon] [garbled]
[Erin] What I… My mom talked about when she used to visit from Mississippi where my mom's family is from, people would just be like this person has a peach tree, so they'd just give people extra peaches. These people fix fences for folks. My great-grandmother would read documents for people, and sort of be like, "This is something you should sign. This is something you shouldn't sign." All of these things were just about, like, the community needs to look out for itself, so it is good for everyone if we all have a good amount of peaches.
[DongWon] Right.
[Erin] Have fixed fences, and know not to give the government our land by mistake.
[Laughter]
[Erin] Like, nobody loses in that situation, but you just have to think, like…
[DongWon] Right.
[Erin] What should I do for other people?
 
[DongWon] When you think about economies, really think about 2 things. What are you assuming that people are like? And what do… What does your community value? Right? So in a gift economy, people value community health and well-being above individual needs. Right? So if you believe that actually everyone good to be better off if everybody gets peaches, rather than I need to extract the most value from these peaches, even if 10% of them rot. Right? Those are 2 different sets of values. There's also 2 different assumptions, talking about barter versus gift. In a barter economy, you assume that people will try to screw each other over in a direct way. In a gift economy, you assume that everybody fundamentally cares about other people and is going to do their best, or at least enough people are going to do their best, that it will compensate for those who are trying to be more exploitive.
[Howard] We've talked about this when we talk about building a community of writers. When we talk about you going out and meeting other writers for critique groups and whatever, and how we don't want that to be transactional. There is no sense… If you come up to me at a convention and ask for a bit of writing advice, I will give it to you completely non-transactionally. I do not expect anything in return. It is possible that I won't give it to you because I'm busy or off to a meeting or brain-dead or whatever, but it is not transactional. That idea, that exchanges can take place that aren't really transactions… They're not even really exchanges. It's a gift.
 
[Mary Robinette] Well, this idea of... People in science fiction and fantasy say, over and over again, is pay it forward. There are these phrases that we use that underline what our values are. In Heinlein's The Moon Is a Harsh Mistress, we get their "there ain't no such thing as a free lunch," that, like, gets painted on their flag. [Tanisfal?]
[Howard] Tanstaafl.
[Mary Robinette] Tanstaafl. Right. There are these things, these phrases, these aphorisms that underline what our values are that are an interesting piece of worldbuilding that you can do, but that kind of… Even if you're having trouble wrapping your head around the actual economy, coming back to that can also be a grounding thing.
[Erin] I also think that just looking at things that you're doing, like when you said, "Oh. I'll give you a piece of writing advice." The worldbuilding part of my brain is like, what if that was the thing? Like, what if that's the thing, like, instead of the reputation economy, it's the advice economy. When you run out of good advice to give people, you're broke. What if it's gossip? Like, there's so many things that we could be…
[DongWon] I work in publishing. I do both those.
[Laughter]
[DongWon] [garbled]
[Erin] But I think there are a lot of interesting things. So I think a lot of times we think… Because we think of economics as being about always exchanging money directly, we miss all the other exchanges that could be the basis for interesting different worlds.
[DongWon] Exactly.
[Mary Robinette] There are also things like different… Like our Patreon, for instance, goes back to the patron model, which used to be, back in the old days, someone's like, "You know what, I just want art to exist in the world." So you would just pay artists to do art. But part of what you were also doing at the time was, you were also being, like, "Look how fancy I am. I can… Look at these artists…"
[Howard] Some of this art's going on the ceiling of my house.
[Mary Robinette] Yeah.
[DongWon] Yeah. I mean, it's… I am the patron of da Vinci, I'm the patron of Michelangelo. That means, in a reputation economy, you are rich.
[Mary Robinette] Yeah.
[DongWon] You are like 1%. Right? So I think, even in things that we think of as altruism, even in things that we think of as these gifts or whatever, people have reasons for doing those things. Economics is thinking about why people are making these choices on a systemwide level. Right? I love that you're connecting it to culture. Right? So, like, Heinlein's there ain't no such thing as a free lunch or I was thinking about Octavia Butler. Right? Everything you touch, you change, everything you change, touches you. That is such a radically different view of what your values are. That represents people trying to live according to a different kind of economic system in a world that's collapsing around them, that demands something very different from them than what they are trying to accomplish. Right? That is the fundamental tension of that book, is how do you survive with these ethics and values intact.
[Erin] I love that, because it makes me think about that's the way to approach this, is to think about what are the values of our world?
[DongWon] Yeah.
[Erin] Then, based on that, what do they place value in? How do they track that value?
[DongWon] I think everyone thinks that building an economy is about asking what do you… What is valuable? But instead, I think the question is, what do you value? These are 2 fundamentally different ideas that sounds very similar.
[Howard] When I leave the house, there's this checklist. I need to have my keys. I need to have my glasses. I need to have my phone. I need to have my wallet. Inquiring into each of these individually, why do I need these? Why is it unthinkable for me to be caught naked in the wilds of Orem, Utah without one of these? Will inform an entire world of thought about the economy that led to them. I have to have a lock on my car and on my house, and my money is… I have to have it, and I can't seal it anyway. Perform that same experiment on yourself. What is it that you have to have? Why?
 
[Mary Robinette] Yeah. So, I'm going to give you some homework. This is homework that I had… An exercise that I had my students do at our… At the Space Economy thing. Which is to come up with 3 catchphrases that someone who grew up in your economy would know. So, for instance, the difference between there ain't no such thing as a free lunch versus the fictional economy that we were building for a moon, which was see it, fix it. You can see those 2 totally different worlds and economies that would spin out of those. So, come up with 3 value statements, 3 aphorisms, someone that grew up in your world would say, and then see what economies spin out of those.
 
[Howard] This has been Writing Excuses. You're out of excuses. Now go write.
 
[Mary Robinette] Do you like stars? I do. Maybe you would like to put up a constellation of stars by rating us on Apple Podcasts. Hello. Yes, we're talking about ratings, not astronomy. But, a 5 star review can help us by creating a navigational beacon for new writers like you to find their way to Writing Excuses. So. Rate us on Apple Podcasts or your podcast platform of choice.
 
[Mary Robinette] Let's talk about Rude Tales of Magic. In this improvised narrative role-playing podcast, join artists, writers, and comedians from Adult Swim, Cartoon Network, Comedy Central, Marvel Comics, and more as they fight and fumble their way across the madcap and exceedingly rude fantasy wasteland of Cordelia. Branson Reese and his jesters retinue, Christopher Hastings, Carlin Menardo, Tim Platt, Joe Laporte, and Ali Fisher, star is a group of unlikely survivors. Specifically, a talking crow, a Lich in a wig, a bubbly faun, a Sasquatch punk, and a [teefling?] hunk. This group must solve the mystery of Polaris University vanishment and return balance and higher education to their world. It's going to be very hard and very, very rude. Subscribe to Rude Tales of Magic on Spotify, Apple podcasts, Pocket Casts, or wherever you listen to podcasts. New episodes drop every Wednesday.
 
mbarker: (Fireworks Delight)
[personal profile] mbarker2020-11-25 10:12 am

Writing Excuses 15.47: Worldbuilding Science Fiction, with Cory Doctorow

Writing Excuses 15.47: Worldbuilding Science Fiction, with Cory Doctorow
 
Key points: Extrapolating to make futuristic parables? Think of a throat swab, one factor to focus on. Take one technology or phenomenon and build a world around it. Enduring issues are that we only know how to make one kind of computer, and that encryption works, so computers are colonizing everything. Or consider organ transplants from something like pigs. Take a single point and follow logical causal chains and branches to see where it goes. What about worldbuilding for stories set in the present? For example, romance writers need to think through their setting, even a small town. Worldbuilding gives you opportunities for conflict and to add depth to characters. Don't forget economics! What do people do, what are their jobs?
 
[Mary Robinette] Season 15, Episode 47.
[Mary Robinette] This is Writing Excuses, Worldbuilding Science Fiction, with Cory Doctorow.
[Piper] 15 minutes long.
[Howard] Because you're in a hurry.
[Cory] And we're not that smart.
[Mary Robinette] I'm Mary Robinette.
[Piper] I'm Piper.
[Howard] I'm Howard.
[Cory] And I'm Cory.
 
[Mary Robinette] So, we're talking about worldbuilding and science fiction. Most of the time, when we talk about worldbuilding, it's very fantasy oriented. But worldbuilding is actually something that you need to do, regardless of what kind of fiction you're writing. Since Cory writes science fiction and is… often near future, just around the corner science fiction, the worldbuilding that he does has to tie pretty tightly to what's going on in the real world. So how do you get there, how do you extrapolate?
[Cory] Yeah. So extrapolating is a good word for it, because I like to be really clear that it's never predicting. Right? There's nothing more fatalistic than the idea that we can predict the future, because one thing I believe, and that kind of animates me, is that we can change the future based on the choices that we make. So I like to feel like futuristic parables are a good way to understand the present, but they only work as parables if they feel plausibly futuristic. There are some good cheap tricks for that. I often analogize near future SF to going to the doctor to get your throat swabbed. Right? The doctor goes… The doctor takes a swab of your throat, she puts it in a petri dish, she gives it 72 hours. What she's got then is not an accurate model of your body. She has this, like, usefully inaccurate model of your body. Where she's taken one fact of your body she wants to use to understand a factor that is otherwise drowned out by the noise of the thousand other processes going on in your body. She's reified it so it's the one fact in this little world in a bottle. As science fiction writers, we can reach into the world and we can take a technology or a phenomenon and we can build a world around it in which that is… Has a centrality that isn't… It isn't predictive, because there would be all the confounding factors that would go into it. But by elevating it to this like… To the center of a narrative, we can equip the readers to understand the subtle effects of that technology as we're living in it now. Which gives them a benchmark to understand it in the future. It becomes a kind of emotional architect's fly through of a 3D model of what it would be like if… As this technology becomes more significant, more important.
[Howard] Worldbuilding strep.
[Cory] Yeah. Well, exactly. So, drones are never going to be the only important thing in our world, but drones are going to have a big important effect on our world. You could write a drone story where drones had a centrality that would let you think through some of those issues and let… Give readers a vocabulary for comparing the world that they're in to it, in the same way that we can say that mass surveillance is Orwellian. You might be able to say that it's Robinette-Kowalian, or Doctorow-vian, or whatever. For Drake-ian. If you found the right narrative and hooked it up the right way. So that diagnostic tool, that kind of predicting the present for me is a really useful way to think about science fiction and its role in the world.
[Howard] I bought some solar powered sidewalk lamps at Walmart for like five bucks. Opened them up and realized they had AA rechargeable batteries in them. What I had was a six dollar solar powered AA battery charger.
[Cory] Right.
[Howard] It forced me to rethink every post-apocalyptic thing I had ever read, because, now, boy, the lights aren't going off until I run out of rechargeable batteries.
[Cory] Right.
[Howard] Because… And I'm not likely to run out of those soon, if it's like a zombie post-apocalypse. This kind of extrapolation is so much fun, because we are living through some fun tipping points. The tipping point of solar and renewable, tipping points of surveillance sue-valence drone technology. Extrapolating these things just 20 years forward is fun.
 
[Cory] Yeah. I also want to say that if you want to give your work an enduring legacy, if you want to make it continue to feel realistic in the future or at least salient in the future, one really good way to do that is to understand that computer science theory is actually pretty static. Computer engineering is a very fast moving field, but the theory on which it's built is pretty static. Like, since the war years, we've known how to build really one kind of computer. It's the Turing complete computer, that can run every program that we can conceive of. Now, this has been a huge boon, because it means that if you can make computers faster and smaller, then any program you can think of can run on them. It means that computers colonize everything. The device that you're listening to this on is a computer. The house that you're in maybe a computer at this point, in the sense that if you took the computers out, the house might become uninhabitable. If you have a pacemaker, you have a computer in your body. Your car is definitely a computer if it was made in the last 10 years, and you trust your body to it. It whisks you down the road at 80 miles an hour. 5 miles an hour if you live in Los Angeles.
[Chuckles]
[Cory] That computer design, the one computer that can run every program, also has this major downside, which is we don't know how to not make it run undesirable programs. Right? We don't know how to not make it run programs that pirate copyrighted works, and we don't know how to not make it run programs that are malicious, and we don't know how to not make it run programs that are… We don't want criminals to have access to like encryption technology. There's this move now to restrict access to encryption technology, so that criminals can't have conversations in secret, and it's somewhat of a moot question, because you might say, "In this country, we don't let you run that program." But how do you stop people from downloading that program and running it on their computer? We don't know how to make a computer that can't run the program period. We don't know how to make an iPhone that can't run software that's not blessed by Apple. So this is a really interesting point, because our closest approximation is the Apple solution, which is a program that has spyware running on it that checks to see whether you're doing something that the manufacturer disapproves of. If you try to do it, it says, "I can't let you do that, Dave." So that fact, that's a really important fact that like plays out in our policy all the time. Then a related fact that I alluded to is that we know how to make encryption that works and we know how to make encryption that doesn't work. What we don't know how to make is encryption that works only when we need it to stop working.
[Gasp]
[Cory] Right? Like, when criminals use it. Like, we keep trying. It is a catastrophic failure, because encryption is how we make sure that the firmware update in your pacemaker doesn't kill you in your boots. If we say, well, we're going to ban working encryption, then what we really say is that we're going to make it so that we can't validate the payloads that we send to your pacemaker to make sure that it's getting new firmware.
[Howard] We can keep criminals from conspiring, we can't keep them from killing you with the thing in your chest.
[Cory] Right. Indeed, they will continue to conspire.
[Howard] Right.
[Cory] So, both of these facts, and then the third fact about technology is that governments are really struggling to come to grips with both of these two other facts, that encryption works and that we only know how to make one kind of computer. They will not cease to struggle with it because computers are colonizing every category of device, which means that they're central to every policy problem we have. Which means that they'll keep making this mistake. If you make any one of or all three of those facts central to your fiction, it will continue to be a parable about all the bad things going on in our world, unfortunately, for the entire foreseeable future. That means that you can have a book like Little Brother, the novel of mine that I'm really best known for, that I wrote in 2006, that continues to be cited as an incredibly, like, gripping futuristic salient tale that has something to tell us about our present day only because it has this techno-realistic element to it.
 
[Piper] You can also take a look at science from another aspect as well. That's from medicine, which you touched on with pacemakers. But you think about what we can do with DNA at this stage. For a while there, we wouldn't… The main basis for why the FDA wouldn't allow organ transplants and organs to be grown in something like porcine, like pigs, was because pigs had a retrovirus that could potentially be transferable to humans, which was… Would be terrible, considering the timeframe and what it could do. But now we have the ability, now, in today's day and age, to adjust their genetic makeup and composition to eradicate that virus in that string of pigs. Therefore, making it safe. We do now… There's a company that does it, that grows kidneys in pigs and have gotten to successful transplants in primates, and has proposed to potentially go to successful transplants for humans. Which could change the lives of people who are on the list waiting for kidneys. Now that doesn't take that much more in terms of steps forward to imagining what that kind of science, that kind of medicine, can do to change the near future. Or, if we play with the zombie apocalypse, because at least one of my series has done that, we look at vaccines, like, BSE is a major thing that I do in my day job, or not do. But that's related to what I look at in terms of data in my day job keep it safe. It's bovine spongiform encephalitis. It is nontransferable to humans. But. What if it became transferable? What if that virus became transferable? You have zombies now. You have people with brains that look like Swiss cheese when you take a cut of it. So…
[Howard] Delicious, delicious Swiss cheese.
[Cory] I mean, we have [garbled cases of it?] already, right? That's the human form of it, but it's thankfully, very, very rare.
[Piper] Very rare. But still, it's not that far in the future, when you can see the zombie apocalypse coming out of that.
 
[Mary Robinette] What you're basically talking about here is taking a single point and following logical causal chain to see where it goes and the branching effects as you move forward. In many ways, what you're talking about is treating technology like a magic system.
[Cory] Sure. And not trying to… Yes, it's good to have lots of texture in their other technologies, but not trying to play Nostradamus.
[Mary Robinette] Right. Yes.
[Cory] Instead, trying to make a little parable.
 
[Mary Robinette] Well, let's go ahead and pause here for the book of the week.
[Cory] Sure.
[Mary Robinette] Which is one of yours.
[Cory] Yeah. I wrote… The most worldbuilding-ish novel I wrote, I think, is called Walkaway. It's the one with the fewest of what Karl Schroeder calls the Backless Maiden, from the Arthurian legend of the knight who meets the beautiful maiden, but she never shows her back to him, and then she steps in front of the fireplace and the fire flickers through her eyes and he realizes she has no back. That's really so much of our fiction doesn't have a back to it. Walkaway I really thought a lot about what was going on behind the scenes. It's an optimistic disaster novel. A utopian disaster novel. It's about people being good to each other in times of crisis and working to rebuild. It's not a world in which there are good people and bad people. It's a world in which there are people who think the world is made up of good people and bad people and people who think that the world is made up of people who think that there are good people and bad people and people like themselves who know that most people are just a mixed bag of goodness and badness, and that incentives and structures and exigencies determine whether we're good or bad at any given moment, and who are trying to make a world that brings out the good in everyone. It's full of people doing things like using drones to find our bridge in blighted climate wracked badlands and then using software to figure out what kind of fully automated luxury communist resorts they can build out of garbage and then moving into them and then reveling in how cool it is until weird oligarchs come along and say, "Hey, that's my garbage." Then they walk away and find some more garbage in another blighted brownfield site to build on. This is kind of their journey. It goes well until they have a shot at practical immortality, which they acquire from scientists from the oligarch classes who decide that they're not going to be complicit in speciating the human race into infinitely prolonged plutocrats and mayflies disappearing in the rearview mirror, which is the rest of us. They steal the fire from the gods, bring it to us so that we can be immortal too, and when rich people realize that they're going to have to spend the rest of eternity with us, they cease to see these walkaway communities as like cute bohemias that they can steal fashion and art from, and instead, bring out the hellfire missiles. That's when it kind of all gets interesting and kicks off.
[Mary Robinette] So, it's a simple novel?
[Cory] Yeah. It's got a lot of moving parts, that book, for sure.
[Mary Robinette] It's a really fantastic audiobook, I have to say.
[Cory] That's very kind of you.
[Mary Robinette] It's very good. I'm very picky about my audiobooks.
[Cory] I produced the audiobook myself. The readers are spectacular. The bulk of it is carried by Amber Benson from Buffy. But also we have Wil Wheaton on it and Mirron Willis and Gabrielle de Cuir and a guest appearance by Amanda Palmer. It's really a terrific audiobook.
[Mary Robinette] So that's Walkaway by Cory Doctorow.
 
[Mary Robinette] So, let's talk about worldbuilding for stories that are set in the present, because this is a thing that I think a lot of people overlook. They forget that you have to establish a world for people in the real world. Especially if you're tweaking things a little bit. Whether that's adding a single technological element to your present day or just even establishing a world within a closed ecosystem, like a high school or a corporate structure that doesn't actually exist. So what are some of the ways that you think about worldbuilding when you're used to… Doing something in the present day?
[Piper] I will say, and this is kind of a dangerous thing, but I will say that romance writers get a lot that we don't have to do worldbuilding. Because…
[Mary Robinette] That's not true.
[Piper] Exactly. Particularly contemporary or romantic suspense romance writers, because of the fact that it is set in the modern-day or contemporary times. But we do. One of the best worldbuilding that I can think of right off the top of my head is the Lucky Harbor series by Jill Shalvis because it is a small town. It is a made-up small town in the Pacific Northwest. It feels so real that you think the town is there. The people are real, the bed-and-breakfast is real, you go into town, the diner is real, and buildings feel real. You almost have a mental map in your head of where everything is. That's because the worldbuilding is done so very well by that author. Because the author took the time to think about where this was going to be, what the weather was going to be, even what the highway would be like driving up to it, and how long it would take to walk down to the bed-and-breakfast. That is one of the key points. And what the actual focal points around the town were that built up over the course of all the books in the series. The series itself is successful, but it's going to like, I could be wrong, but I think it's around 9 to 12 books. That's pretty amazing for a contemporary romance to have the kind of worldbuilding where people… You think you know where, like, the Ferris wheel is, you think you know where the pier is, you think you know where the boat is docked that they hanky-panky'ed in, in this book, and then the tree that they fell out of that the person broke their leg in.
[Mary Robinette] The thing is that this kind of worldbuilding gives you opportunities for conflict, it gives you opportunities to add depth to the characters, it's not actually just worldbuilding for the sake of worldbuilding. It definitely makes things feel more real and gives the reader some… A way to ground… I read a novel for professional reasons that I can't recommend and so I'm not going to name, in which all of the love interests were retired baseball players. Like…
[Cory] That narrows it down.
[Mary Robinette] Yes. In a small town. I'm like, the economics of being retired baseball players in small towns, and they were all people who had been forcibly retired. So… But none of them had other jobs. It was like, how does that…
[Howard] This sounds paranormal.
[Laughter]
[Mary Robinette] It does, and it was not.
[Cory] It's the "how do the friends afford that apartment in New York" problem.
[Mary Robinette] Yes. Exactly that problem. Which is why the worldbuilding… It's like… The only one who had a job was a barrista, as far as we can… I mean, technically, the others had jobs, but it was…
[Howard] The… I talked about it in other contexts, the CBS Elementary, the Sherlock Holmes show, is set in present-day New York, but the worldbuilding… There's the massive criminal organization run by Moriarity. There's the massive business organization run by Morland Holmes. These elements, there are callbacks to these things throughout it. The precinct, the officers, the judges, the brownstone that Holmes lives in, all of these details have been overlaid on a New York that feels very real to me, who doesn't live in New York. But the series gets good reviews from people who do live in New York. They've managed to blend location research with some fun worldbuilding and some fun callbacks to the Conan Doyle Holmes from…
[Cory] My favorite example of contemporary science fiction worldbuilding is William Gibson's Pattern Recognition trilogy. These are science fiction novel that were set about two years before they came out. So a science fiction novel set in 2000…
[Howard] Oh, wow.
[Cory] 2003 that came out in 2005, that sort of thing. They are science fiction novels about people, particularly New Yorkers, after 9/11, living true the rise of the surveillance state. A lot of the characters are spooks, and a lot of the characters are sort of spook adjacent or in the crosshairs of spooks. It's about people living through a moment of absolute technological upheaval. What he does is he approaches it, this thing that had happened in our recent past, he approaches it as though it were a great technological upheaval that people were living through, which we had. But it had been just long enough that we'd become adapted to it. The shock of them was just spectacular. It reminds me of my favorite Brian Eno aphorism. Brian Eno has this thing called the deck of oblique strategies that he used when he was recording Roxy Music and a bunch of other bands, which were these like gnomic aphorisms that you would draw out of a deck of cards and he would make everyone try and do it. My favorite one is be the first person to not do something that no one else has ever thought of not doing before. There's so many times where this comes up, when I'm thinking about how you might try something new. Gibson wrote futuristic science fiction about the recent past. He was the first person not to set futuristic science fiction in the future. It was great.
[Piper] Every one of us has our mouths dropped open right now. Yeah, the faces that we have in the room.
[Cory] Brian Eno was a smart guy.
[Piper] Yeah.
[Cory] Came up with the Windows 95 chime.
[Mary Robinette] Really?
[Cory] Yeah. He made the start of music for Windows 95.
[Mary Robinette] I had no idea.
 
[Mary Robinette] Well, on that note, [hum...] let's go ahead…
[Cory] I think you mean [huuh...]
[Mary Robinette] Thank you. Let's go ahead and give our fair listeners a homework assignment. Cory?
[Cory] Sure. One of the things that's often missing from worldbuilding is economics. I think it was Steven Bruce that observed that you can always tell if a Marxist has written your fantasy novel because the ratio of vassals to lords is right. I wrote a novel about gift economics. Gift economics are economies in which things are not given on a reciprocal basis, that's barter. Things are given with no expectation of return. We've just lived through a kind of forty-year social experiment in making everything transactional. Where there is no such thing as society and greed is good and selfishness produces pretty near optimal outcomes. It's hard not to reciprocate. But if you think through the things in your life that are nonreciprocal, you'll find that some of the most important things in your life are nonreciprocal, right? Like, you came out and said to your partner, "Look, the only reason I'm married to you is that I expect that when the day comes and I can't wait my own ass, that you're going to do it for me in thanks for all the times I brought you a cup of coffee," that you would be a kind of human monster. Right? Make a list of 10 things in your life that are purely nonreciprocal, that you do only for the pleasure of giving something to someone else, the intrinsic pleasure of giving something to someone else.
[Mary Robinette] That is a great homework assignment. With that, you are out of excuses. Now go write.
 

mbarker: (ISeeYou2)
[personal profile] mbarker2019-11-21 10:14 am

Writing Excuses 14.46: Unusual Resources

Writing Excuses 14.46: Unusual Resources
 
 
Key Points: How do you take a fantastical resource and use it to power magic or technology, or somehow interact and change the world? What are the ramifications, how does it affect the economy, the social conventions? Pay attention to scarcity. Consider seed corn, and how do we bootstrap things. How do you assign value to a fantastical resource? Pattern it on real-world things, relative scarcity. How much labor is need to produce it? Relate it to food. Use orders of magnitude. Do you worry about a fantastical resource breaking supply and demand or economy? Yes, but... ignore it, and tell the story! Do think about supply and demand, but tell the story first. Don't forget Realism vs. the Rule-of-Cool!
 
[Mary Robinette] Season 14, Episode 46.
[Brandon] This is Writing Excuses, Unusual Resources.
[Mary Robinette] 15 minutes long.
[Margaret] Because you're in a hurry.
[Howard] And we're not that smart.
[Brandon] I'm Brandon.
[Mary Robinette] I'm Mary Robinette.
[Margaret] I'm Margaret.
[Howard] I'm out of air.
[Brandon] Howard, you're our unusual resource.
[Laughter]
[Howard] Peculiar resource, at any rate.
 
[Brandon] This is a very common trope of science fiction and fantasy, where you make a fantastical resource of some sort, that can either be a MacGuffin to power your magic or your technology, or in other ways interact and change the world. So we're going to talk about worldbuilding these. How we have come up with them when we've used them, what we think works and what we think doesn't work? Obviously, my favorite, which I've talked about a lot, is the spice from Dune which kind of when I read that as a teenager changed my whole perspective on economics in science fiction and fantasy. You can see that reverberating through a lot of the books I write. Where I really, really like it when my magic has some sort of connection to an economic resource in some way. Most obviously, in Mistborn where people use rare metals to do magic. So… But even in Stormlight… This comes directly from Dune, this idea that magic has… Or the resource has an effect on the world other than just the magic. If you haven't read the Stormlight books, people collect magical power in little pieces of gemstone inside of glass, and then use that to light their houses or to power their magic. What have you guys done? Why have you made the choices you have, and how has it worked?
[Mary Robinette] So I did this in a science fiction short story that I have on a colony world. It's called Salt of the Earth. It's a planet that is very low in salt. Which is something that people actually need. So it becomes… There's entire industries around reclaiming salt. When you go to a funeral, one of the things that you do is you've got tissues and you catch the tears under your eyes and put them in an offering thing, so the family can reclaim the salt that you have shed on their behalf.
[Brandon] Why did I not write this story?
[Laughter]
[Brandon] I love salt, for those who don't know. I salt everything. Man, that is really [garbled]
[Howard] Probably because it just would have depressed you. That level of shortage.
[Mary Robinette] So one of the things that I was thinking about like what are the ramifications of having this thing that's absolutely necessary for survival, but is incredibly rare on this planet. How does that affect all of the social conventions, how does that affect the economy? The main character's family is from a salt-rich family. So these are the things that you kind of look at. It's in some ways not that different from the economics of Dune, because that's how scarcity works.
[Brandon] How did… What inspired that? Where… What made you start this story?
[Mary Robinette] Honestly, I was taking Orson Scott Card's Literary Boot Camp. Which was a great camp, all other things aside. He had us do five story seeds, one of which was a story seed based on research. I went in… He told us to go into the bookstore and find a nonfiction book. There was a book called Salt.
[Brandon] It's quite actually a famous one, if it's the same one.
[Mary Robinette] Yes. So one of the things that then happens to me in the real world is I start noticing all of the things from when salt was a precious resource. Like Salzburg. It's like, "Oh, right. Salzburg is Salt City. Oh, yeah."
 
[Margaret] A project that I worked on recently is the new Netflix series coming in 2019. Or perhaps already arrived in 2019. Dark Crystal: Age of Resistance, which of course ties to the original, Dark Crystal, the film made by the Jim Henson company and Jim Henson. Where really that entire story ends up revolving around the resource of essence, which is the life force of Gelflings, which the Skeksis decide they want, they need, it's what's keeping them young…
[Brandon] It makes them young.
[Margaret] And alive and it's like, "Aha! We've already destroyed our planet, but we can pretend we didn't if we suck the life out of Gelflings or Podlings." That just traumatized an entire generation of young people who went to see that film not knowing what they were in for.
[Brandon] Traumatized some of us, the rest of us, it turned into fantasy or science fiction novelists who think it's cool.
[Mary Robinette] And then some of us became puppeteers.
[Margaret] Traumatized and inspired are not mutually exclusive conditions. But yeah, that was a really interesting thing to look at, because there is definitely that ecological side. As we're told, the Skeksis have really done a number on Thra.
 
[Brandon] By the time this comes out, this episode, hopefully your series will have released.
[Margaret] Yes.
[Brandon] So we're going to make that our book of the week, is go watch Dark Crystal: Age of…
[Margaret] Age of Resistance.
[Brandon] If it's not out for some reason by now, then go watch the original, because it's fantastic.
[Mary Robinette] It is fantastic.
[Margaret] It's very exciting.
[Howard] In multiple definitions of the word.
[Brandon] Definitions of fantastic.
 
[Brandon] Howard, fantastical resources?
[Howard] The one that leaps to mind is the post-transuranics in the Schlock Mercenary universe. I took the concept of islands of stability, and, as other science fiction writers have done, postulated islands of super stability with massive nucleus elements, and then said that if you want to build a power plant that converts neutronium into energy in a way that gives you artificial gravity cheaply, you really have to build the whole powerplant out of post-transuranics. The best way to create post-transuranics is to have a really high density power source, like one built out of post-transuranics. So I built a system whereby the corn and the seed corn are incredibly… Well, I mean, they're obviously related, but there is very much a resource divide here. A lot of the story, especially here in the final couple of years of the story, asks the question, "Where did we bootstrap this stuff? If it's so difficult to make, unless you already have it, who made it the first time?" It's a fun question to ask, it's a fun question to answer… No, I'm not going to tell you the answer here. But it's tied into the Fermi paradox. Why haven't we seen aliens yet? Why, in the science-fiction universe that I've created, aren't people asking, "Why wasn't the galaxy already colonized a billion years ago? 2 billion years ago?" All of it came down to looking at the economics of this resource and what happens when it's fought for.
[Brandon] One of my favorite other things you've done with fantastical resources is kind of a different take on it. You have a person who got cloned several hundred thousand times, and made… You basically…
[Howard] 900 million times.
[Brandon] 900 million times.
[Howard] 900 million Gavs.
[Brandon] So, suddenly, a very unique and scarce resource, maybe not super valuable, but still… Is suddenly… You have 900 million of them. Which is a really interesting change in a little subtle way… Of course, in a very large way.
[Howard] The economic impact… The real life person upon whom Gav was originally based, Darren Bleuel, loves Guinness. You cannot feed the existing supply… You cannot make 900 million Guinness lovers happy…
[Chuckles]
[Howard] With the existing supply of Guinness. Some'pins gotta give.
 
[Brandon] So let me ask this question of you guys. How do you value a fantastical resource? How do you decide what its value in the economics of your story is going to be? You've made it up wholesale…
[Mary Robinette] I tend to pattern it based on real-world things. So I look at the relative scarcity of the thing. When we're talking about a resource… So far, we've been talking about things where it's the item itself is scarce, but there's also the labor involved. So sometimes, something is a scarce resource because it is difficult to produce or refine. Sometimes it's because there's just not… It doesn't exist very much. But either way, what that tells me begins to tell me is how difficult it is and how expensive it is. So aluminum is a good example.
[Brandon] Yeah. It's a great example.
[Mary Robinette] Right. Because aluminum used to be super, super expensive to refine.
[Brandon] I think we've mentioned it on the podcast before, like, Napoleon had his gold plates, his platinum plates, and then his aluminum plates.
[Garbled]
[Margaret] Which were oh, super fancy.
[Mary Robinette] The top of the Washington Monument has an aluminum cap on it that the ladies of Washington DC fund raised for to put this amazingly precious thing up. Now it's like I wrap my leftovers in aluminum. Because we've solved that problem. So… But what that shows me is the way something is treated when it is precious. It goes… It's something that we layer on things to say this is special. We reserve it for special occasions.
[Brandon] Right. Aluminum's a really interesting one, because aluminum is a way more useful metal in most cases than gold. You might say, "Oh, well. Something is valuable because it's really useful." But gold, a lot of times in a lot of cultures, wasn't that useful. It was pretty, but it was not a useful metal. So different cultures have treated it differently based on who wants it and how badly they want it.
[Mary Robinette] And whether they have it in their ground.
[Brandon] Yeah. Go ahead.
[Margaret] I was about to say, another interesting variant on that is you look at a resource like diamonds. Which are not actually that rare, but they have value, because value has been attributed to them, and because there's a monopoly on the global supply.
[Howard] Well, there's a monopoly on the global supply of natural diamonds.
[Margaret] That's true.
[Howard] We now have the technology to very, very easily make really, really useful and pretty… If you stick impurities in them… Diamonds. But the money generated by the original landowning diamond folk has been used to influence…
[Margaret] The market itself.
[Howard] Influence the market so that you can't make a diamond ring out of something that came out of a press.
[Margaret] But I feel like I occasionally do see that in fantasy stories, where you'll have the very precious resource or magic is very tightly controlled because it is very valuable. The Trill symbionts kind of fall into this mode, as well. Then you discover it is more common than we thought.
[Brandon] One of the things…
[Margaret] What happens to the people in power then?
[Brandon] That I did which was kind of a little bit of… I wouldn't call it a cheat, but when I was looking at how to value things in the Stormlight Archive, I made it so that you could use this magic, the light that you collect in the crystals, to make food. Then I was able to price how much the food was. Of course, not everyone can do this, so there are other market supply things. But in an economy that can one-to-one translate this stuff to food, I can then value or price how much the gemstones and things go for, because of the amount of grain it creates.
 
[Howard] I look at orders of magnitude. The model I use is sock, shoe, bicycle, car, airplane. Where… Whatever my universe needs that are analogs for those, how much of this resource is required for each of those things. I use orders of magnitude because I don't need to hit it on the nose, I just need to be in the right neighborhood, so… There should be something between airplane and car, I know, but…
[Margaret] As valuable as it needs to be for the story.
[Mary Robinette] Well, the other thing about this also is the narrative that attaches to the thing. So if we attach a narrative, like a shoe… You say shoe, bicycle? Okay. I have seen shoes that are priced more than any bicycle.
[Howard] Yep.
[Mary Robinette] That is because of the narrative that is attached to them. Because of the… And because of the scarcity. The Dutch tulip craze is a fine example of a resource that exists because of narrative. Because people have this love of tulips, and they venerate the tulip, and all of this. Then…
[Howard] There are automobiles that cost more than private planes.
[Chuckles]
[Howard] And there are automobiles that cost less than bicycles.
[Margaret] Thank goodness a commodity bubble like that could never happen again!
[Chuckles] [Whew!]
 
[Brandon] So how about this? What do you do in your story… Have you ever worried about breaking things like basic supply-demand or breaking your economy of your story with a fantastical resource, just completely in half?
[Mary Robinette] Yes. Yes, I do worry about that.
[Howard] I live in terror of that.
[Margaret] I don't know if this applies, but it's a funny anecdote that I would like to share. I was… In my D&D campaign, at one point, the characters had undergone a five-year gap. So we're all coming back together. It's like, characters are bringing each other gifts. My character had had two kids since anyone had seen her. So one of the magic using characters is like, "Okay." Magic is new in this world. People are just figuring out how to make magic items. She's like, "Prestidigitation is a very low-level spell. I could put this on a diaper. Oh, like, we have self-prestidigitating diapers!" Then we started thinking, like, "Why are we adventuring? Why aren't we just billionaires making self-prestidigitating diapers? And chamber pots? Why are there sewers in our world anymore, because clearly, this is just what everyone could do?"
[Howard] No matter how expensive the spell Continual Light is, if the spell exists, the candle makers are out of business forever.
[Mary Robinette] This was ex… I had this problem in Glamorous Histories. It's why the glamour does not cast actual light. Because then it stops being an alternate history and starts being… Or a historical fantasy and starts being something completely different… Because why candles? Why fireplaces? Why any of those? None of those things would ever exist.
[Brandon] Perpetual energy. Yeah.
[Margaret] We were all there around the table, and one guy looks like, "Yep. No, that's true, and we're going to totally ignore it and move on with our adventure now."
[Brandon] Let's add the suggestion that using game mechanics… If you played a lot of video games or pen-and-paper role-playing games, they are built to be fun. Not economically sound. So just keep in mind the different goals of the medium.
[Mary Robinette] It does depend on the game, but by and large, you cannot… You do have to think about supply and demand.
[Brandon] At some point, you do have to, with your story, do what Howard said last month, which is at some point I'm just I want to tell a story rather than be right. Rather than writing an economic simulation in book form, I want to tell a story. So that is a line to walk.
[Howard] In the Planet Mercenary book, in the sidebar comments, someone says almost exactly that.
[Brandon] Yeah. Well, we will have talked…
[Howard] "There's the abstraction of economics. You abstracted this to the point that the economics aren't even real." Somebody else said, "That's because we wanted them to play a game, not figure out that they're not being paid enough."
[Margaret] it's… I think Star Trek does this with the idea that the Federation… Nobody uses money, nobody gets paid, and yet we have this gold pressed latinum economy going on, and why can't you replicate it? Everyone's like, "Yeah. No." We can technobabble around it. For the most part, we just kind of hand wave past, as if we know what we're about.
 
[Brandon] I'm going to have to wrap us up. If you're really interested in more of this, two weeks ago we did a podcast, Realism Versus Rule-Of-Cool. Which I'm sure was really, really a great podcast.
[Laughter]
[Howard] It will have been amazing.
[Mary Robinette] It will have been amazing.
 
[Brandon] Let's do our homework. Howard, you have our homework.
[Howard] Yes. Take something common. Super common. Maybe you've got a lot of it, maybe lots of people have a lot of it. Something that is super common. Now, make it super valuable. Maybe it's super rare. Maybe it's superpowered. But now, whatever it is, it's like the gold standard. It's like currency. Then, write about how your life, the lives of the people around you, change as a result of this common thing now being either incredibly rare or incredibly valuable. Or both.
[Brandon] This has been Writing Excuses. You're out of excuses, now go write.
 
[Brandon] I'm sorry if you dislike the fact that I used wholesale instead of whole cloth. If you've already written your comment in the comments section before finishing the podcast, I still love you.
 
mbarker: (Me typing?)
[personal profile] mbarker2019-11-13 10:39 am

Writing Excuses 14.45: Economics

Writing Excuses 14.45: Economics
 
 
Key points: Economics in worldbuilding? The science of human behavior between ends and scarce means with alternate uses. Not just money! Time, trade... Incentives and motivation. Remember, everyone doesn't have all the information! Don't spend too much time on value, worry about what people do for a living and why. Fantastic scarce resources make good fantasy books! As writers, ask what makes an interesting extrapolation by changing our culture in some way. Don't just think of currency. Most of the economics of science fiction and fantasy don't work if you look too close. So... handwave, and give the reader a chance to suspend their disbelief. You get one bye, one freebie, and you can earn more by explaining something in detail, by showing you are trustworthy. 
 
[Mary Robinette] Season 14, Episode 45.
[Brandon] This is Writing Excuses, Economics.
[Dan] 15 minutes long.
[Howard] Because you're in a hurry.
[Mahtab] And we're not that smart.
[Brandon] I'm Brandon.
[Dan] I'm Dan.
[Howard] I'm Howard.
[Mahtab] I'm Mahtab.
 
[Brandon] This is a really hard one to not be that smart on…
[Laughter]
[Brandon] Because there are a lot of very smart economists out there. We have touched on economics a lot in various podcasts in the past. We want to talk about how, as a writer, you consider economics in your worldbuilding, specifically. So, can we… Let's get a kind of a foundation here. What do we mean by this, what do we mean by economics? The more I study economics, the more I realize that economists see everything as economies, which is basically how every discipline is when you really drill into it. I was talking to a friend who studies math. He's like, "Oh, math is really philosophy, which is really the existence of everything, so math is everything." Well, economics is everything.
[Dan] When all you have is a hammer, then everything looks like economics.
[Mahtab] I have a really good definition.
[Brandon] Okay, go.
[Mahtab] By Lionel Charles Robbins, who is a British economist, and this was in the 1930s. But he said… He defined economics as the science which studies human behavior as a relationship between ends and scarce means which have alternate uses.
[Brandon] That's really good.
[Mahtab] I found that was really good, because if you have alternate uses, that's where the economics comes in.
[Howard] I like that, because when you talk about economy, most people think money. When you say the word money, somebody in the room is going to remember that time is money. Well, time is a scarce resource. The economy of I am going to spend time on a thing so you don't have to spend time on a thing, so you're going to spend time on a thing so I don't have to spend time on it. Then the two of us are going to trade things. Now somehow, we've each gotten more than if we tried to spend all of our time on one thing. That is the whole market of buying things with real money that only exist in video games. Somebody spent 20 hours playing for it, and now they sell it to you. Now you have it without having spent the time.
[Brandon] Because you spent your time doing something at which you are really good, and therefore got paid for that, and spent a fraction of that on someone else's time doing something at which they are very good.
[Dan] I love in your definition, it talks about…
[Mahtab] Not mine, but it's the good one.
[Dan] Whoever. I remember your name and not his. I love that it talks about different resources with alternate uses. Because wood, for example, if the only thing we used wood for was to build a house, then it wouldn't be wood, it would just be house points. You have to accrue enough house points, and then you have a house. But wood can also be used for weapons. Wood can also be lit on fire, make fires and things. So…
[Howard] You burn your house points! What?
[Brandon] It can also be a beautiful thing as a tree that we enjoy.
[Dan] Yeah. [Garbled] preserve the forest. So when you start thinking about not just that I need to accrue enough points to make this thing, but how am I going to spend these points because there's so many different things to spend them on.
[Brandon] I really like, in economics, the study of incentives. Specifically, how human beings are motivated by different things. These points, how different points motivate people in different ways and how we can be motivated by different levels of points in different areas. That is all really interesting to me. I think it plays into storytelling really well, because the economics of how a character value something versus how someone else in the team or an antagonist values that thing is great, ripe for storytelling opportunities.
[Howard] The place where I think worldbuilding falls flat on economics is if you try and make it all logical in ways that all of the players are acting as if they have all of the information. Fundamentally… A great example is the Pentagon paying $1200 for a hammer. Where does a $1200 hammer come from? Well, in part, it can come from the guy who's building the spreadsheet, and he's told, "Look, we're charging $1 million for this thing. Add up all the stuff." He gets to the end, and he's like, "Ugh. I'm $1200 short. But they require everything to be line item. I'm just going to raise the price of a hammer." Okay? It's not a $1200 hammer. It's $1200 of the guy building the spreadsheet not caring and knowing that nobody's going to read this until it's too late. Then they'll be making fun of the Pentagon, instead of the subcontractor.
 
[Brandon] So, as you're building a fantasy or science fiction culture, do you spend time on the economics? Like, the raw economics, the monetary system? How do you decide how much things are worth in your cultures that you are worldbuilding?
[Dan] I don't spend a ton of time on value, so much as figuring out what people do and why. So, like, what do you do for a living? Is it important that this is a community of farmers or of ranchers or of fishermen or of whatever it's going to be. Because then that tells me something economically about the society and about their standard of living and so on. It doesn't matter to me as much how much a meal costs as knowing where their money comes from.
[Brandon] I really like fantastical resources in fantasy books. We're going to do an entire podcast on that in a couple of weeks. I like tying my economics to something that is scarce in a fantasy world that we just don't even have in our world. Because then it lets me start asking these questions about well, how would they value this thing? How would we value this thing if we had it? If someone could actually cast a spell and make something materialize, what does that do to the value of the thing, or the value of the person who can make that thing? Those things, in fantasy, are part of what draws me to fantasy, is that we can ask these questions that can't really be asked in the real world because it's just impossible.
[Howard] A classic example is the Dungeons & Dragons spell, Continual Light, which I think had a thousand gold piece material cost. But… Guys… It's continual light. For a thousand gold pieces, you could make a light that will never go out. We're going to find enough thousand gold pieces that in five or six generations, nobody needs candles. So, by the time we've gotten to this point, yeah, your economy… Your economy is not centering around how do we find light. There may be other things that are scarce, but light isn't one of them.
 
[Brandon] It's easy to kind of make fun of games, sometimes. Because they're building their system to play a game. But you are writers, listeners. So, you… Your job is not to ask what makes a good game. Your job is to ask what's going to make an interesting extrapolation by changing our culture in some interesting way.
[Dan] I was working on a fantasy setting several years ago in which I wanted to have magic essentially just be energy. Like, wizards could channel energy. I realized, as I got deeper and deeper into it, that there was no use for a wizard that outweighed the value of just plugging them into a power station somewhere. Which is a cool story idea on its own, and if that's the direction you want to go, that's awesome. But taking the time to think about these things helps you get a sense of what… Like Howard was saying, what the scarcity really is, what the economy really looks like with this thing you've invented.
[Brandon] There's a famous SMBC [Saturday Morning Breakfast Cereal], the web comic, that postulates that the greatest good Superman could do if he really exists would be just to run really fast on a treadmill or push a thing to generate boundless electricity for the world. It takes that to ridiculous lengths. But it does make you think. "Huh. You know, rather than saving people, if Superman were pushing a turbine, it actually would do greater good for the world."
[Howard] I think it was Terry Pratchett who… There was a dwarven artifact which is a pair of rectangular blocks which one of them rotates in relation to the other and you cannot stop them from doing that. So what you do is you fix one end of the block into the mountain and then start building gear step-down systems attached to the other end of the block because you haven't… It's not turning very fast, but nothing can stop it. So all of the dwarven industry around this artifact was centered around how can we build enough gears so that everything is driven by this one miraculous thing. I loved the economy of that. It's… You only have one Superman. Well, how do we build the turbine the most efficiently so one Superman can do enough running?
 
[Brandon] Speaking of Pratchett, you have our book?
[Howard] The book of the week. Making Money by Terry Pratchett. This is the second Moist von Lipshwitz [Lipwig] book. In Going Postal, Lord Vetinari takes our hero, Moist, and puts him in charge of the postal system. Moist manages to turn stamps into a currency. In Making Money, Lord Vetinari approaches Moist and says, "Good job creating a currency. Now I need you to create a currency." And puts him in charge of the Ankh-Morpork mint. It really is a delightful… Pratchett writes social satire. It is not just a satirization of banks and commerce and economy. But it's a satirization of humanity. It's Pratchett at his…
[Brandon] It's brilliant.
[Howard] Pratchett at his best.
[Brandon] My favorite books in the entirety of Discworld are Making Money and Going Postal, so… Can't recommend it enough. They are wonderful.
 
[Brandon] Mahtab, you had something you wanted to add.
[Mahtab] Economics, most people don't… Even in science fiction and fantasy, they don't concentrate too much on it. One, because it's… The jargon that is used for it can be a little bit boring and sometimes intimidating. So most people tend not to. One is because of the fact that it is… in the fantasy genre, people are willing to suspend their disbelief, rather than if it was a nonfiction where you have to get all your rules right. But I found this really interesting essay or article on Medium.com which was between Jo Lindsay Walton, who's the editor of the Economic Science Fiction and Fantasy Database. He had... He's mentioned that as far as economics go, sometimes we only think of hard currency or something that's monetary. But there can be so many other economies that are based on a non-currency medium. So, that's something to think about. And that's a really interesting essay. If anyone wants to read about it and just get some more ideas, it's on Medium.com, The Economics of Science Fiction.
[Brandon] Excellent.
[Mahtab] Very interesting article.
 
[Brandon] That kind of segues into the next question I wanted to ask, which is, sometimes the economics of science fiction and fantasy just don't make any sense. They really just don't. The one that Howard and I were chatting about before the podcast is the economics of space invasions. A lot of times, if you look at the cost-to-benefit ratio for moving the ships through the galaxy, which is a really big place, the amount of energy expended that it doesn't make any sense. A lot of shipping, intergalactic shipping, just wouldn't make any sense. Most science fiction books and movies just wouldn't work. Fantasy is even worse at this, right? We like to have great vast enormous battles that are very awesome and epic. Yet, the economic system that would have to be in place to feed these forces and make this actually work just… Everything collapses if you start asking the hard questions. So my question for you is how do you approach this in your stories? Where do you handwave, where do you not handwave? How do you do this right so it won't kick people out? How do you maybe do it wrong that you've seen?
[Chuckles]
[Dan] So in my cyberpunk series, Mirador series, I was trying to create the story that I wanted to tell. That had the certain elements that I wanted to tell. That included the conceit that everybody has a computer installed in their head, and that there are drones that can do essentially everything for us. That, economically, falls apart so fast. Especially because I wanted to make sure that this world also included poverty. So how can all of these poor people have this incredible technology unless it is incredibly cheap, at which point then why is anyone poor? Like, there's a lot of things that start to fall apart. I kind of had to do the handwaving, and get to the point where I was able to come up with a couple of excuses. For example, well, people are poor because drones do all the thing, so nobody has jobs anymore, but, on the other hand, energy is essentially free because we have all this incredible solar technology and… Constructing as much of a house of cards as I could. Then saying, "What's that over there? Don't look any closer, because this will fall apart." But I needed to be this way in order to tell the story that is exciting to me to tell.
[Brandon] By its nature, science fiction and fantasy is going to fall apart. Almost all of it. Because we are doing things that can't be done. By definition, that is what leads us to sci-fi fantasy. Barring some of the really intense hard science fictions where they are postulating a few years into the future, things that they think we will do, and then we do. Every fantasy book breaks the laws of thermodynamics, just tosses them out the window. As a writer, my job is to make it so that you don't feel like you have to toss everything out the window when you read the book, that I give you that opportunity to suspend your disbelief. But that also varies very much on genre. A lot of the middle grade books that I'll read… They don't care about that and they don't need to. They shouldn't have to, because the story is not about that.
[Mahtab] The thing is if you got really bogged down with making the economics work, the story would not work. For us as storytellers, the main thing is I have to make the story work. But I have to make sure that the reader believes what I'm saying. Which basically means making sure that they have confidence in me and my writing. So I would do that with some other techniques, and then rely on making sure that they trust me enough to kind of skim past if my economics is not solid. Because…
[Howard] Previously this season, we've talked about the concept of you get one bye. You get one freebie that the audience is just going to let you have. Boy, economics is a great place to spend that.
[Chuckles]
[Howard] One of the tricks for me is the concept of scarcity, which was mentioned in the quote that you gave us earlier, Mahtab. In the Schlock Mercenary universe, it really would be regarded by most people as a post-scarcity economy. Yet, even in post-scarcity, there are things that are scarce. Time is scarce. Locations can only exist once. A unique location is, by definition, scarce. There's only one of it. So in your fantasy setting, in your science fiction setting, no matter what you have being provided for people, if time and real estate are things that still function the way they function for us, you can have poverty, you can have wealth you can have economics. Because those things are going to trade… Change hands in some way.
[Dan] Now, to extend that metaphor a little further of you get one bye, you can earn yourself more byes. By doing what Mahtab was talking about last month, of I'm going to explain this one thing in detail, and then you're going to trust me. Then, that's going to allow me to fudge two or three extra things that I wouldn't have been able to get away with otherwise.
[Brandon] Good writing can earn you a ton of byes. I would agree with that.
[Dan] So there is an economy of economies.
[Chuckles]
 
[Brandon] Let's go ahead and end this here. Mahtab, you were going to give us a writing prompt?
[Mahtab] Yes. So, just kind of going further on what I mentioned earlier, develop a moneyless economy, where something is paid for without hard currency. It could be gift-based, honor-based, barter-based, but describe how that economy would work and what are the advantages and disadvantages of that economy would be.
[Brandon] This has been Writing Excuses, you're out of excuses, now go write.
 

Writing Excuses 11.Bonus-04: Fantasy Food, with Elizabeth Bear and Scott Lynch

Writing Excuses 11.Bonus-04: Fantasy Food, with Elizabeth Bear and Scott Lynch

From http://www.writingexcuses.com/2016/11/29/11-bonus-04-fantasy-food-with-elizabeth-bear-and-scott-lynch/

Key points: Food engages readers. It contains worldbuilding, economics, trade routes, and many other interesting points. Potatoes! Don't forget the peasants. Who eats beef? Think about the logistics. How long does it take to cook, what are the ingredients, who eats it? Think about the health consequences. Oysters and lobsters. Characters' reactions are more interesting than what they are actually putting in their faces. Don't forget the potatoes!

What's cooking in your pot? )

[Dan] I'm kind of thinking… And, actually, our time is up, so it's time for us to go and get dinner. But first, we get homework.
[Scott] Homework. All right, well, your homework is to go out and cook something. Actually, that's useful homework. But my actual writing homework, since I have to give you a prompt. I want you all… All of you! Yes, you. I want you to take a character of your own who is beloved of you, and I want you to make them the antagonist, plausibly, in somebody else's story.
[Elizabeth] And does this involve food?
[Scott] It can involve food. I want you to cook while doing this.
[Howard] Oh, way to throw down the gauntlet.
[Dan] Awesome. Cool. All right. So. Thank you very much, Scott and Elizabeth. You're wonderful.
[Elizabeth] Thank you.
[Dan] Listeners, go out and read Karen Memory and all of their books. This has been Writing Excuses. You are out of excuses. Now go write.
[Elizabeth] Now go write.

Writing Excuses 4-21: Writing Practical Fantasy

Writing Excuses 4-21: Writing Practical Fantasy

From http://www.writingexcuses.com/2010/05/30/writing-excuses-421-writing-practical-fantasy/

Key Points: Practical fantasy -- think it through. Is it humanly feasible? Beware of societies without visible means of support -- i.e. no trade, no value? Watch out for dumb villains. Five gold coins for a dagger means daggers are worth more than gold? Think about value, don't just borrow from the video games. Watch for cities in the desert -- without water, agriculture, or other support? Beware the one-climate planet! Avoid techno-porn, gadgets without social infrastructure. Write what you know, or can research, or can check with an expert. Who makes it, who uses it, and how do they trade for it? Use bad tropes as writing exercises -- how could this happen? Why?
fantastic visions? )
[Rob] Well, terrific. Okay, um... I can't think on my feet. Let's just go with that, the city in the desert. You've got a city in the desert, there's nothing around it but sand. Figure out why that city is there, how they survive, and how they support all the people.
[Brandon] All right. This has been Writing Excuses. You're out of excuses. Now go write.