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Writing Excuses 19.18: How to Build Fictional Economies
 
 
Key points: Economics is the study of the rules that make a world work. What are the scarcities, what are the resources available? The law of unintended consequences. Radioactive kaiju manatees stomping across Florida. What is your incentive mechanism? Trade economies, reputational economies, gift economies. The tragedy of the commons. Arguing about who gets the check. Pay it forward. TANSTAAFL. 
 
[Season 19, Episode 18]
 
[Mary Robinette] This episode of Writing Excuses has been brought to you by our listeners, patrons, and friends. If you would like to learn how to support this podcast, visit www.patreon.com/writingexcuses.
 
[Mary Robinette] Hey, listeners. We want your input on season 20. Which, I have to be honest, does not sound like a real number. What elements of the craft do you want us to talk about? What episode or core concept do you use or reference or recommend the most? Or, what are you just having trouble with? After 20 seasons, we've talked about a lot of things. What element of writing do you wish we'd revisit for a deeper dive on the podcast? Email your ideas to podcast@writingexcuses.com
 
[Season 19, Episode 18]
 
[Mary Robinette] This is Writing Excuses.
[DongWon] How to Build Fictional Economies.
[Erin] 15 minutes long. Because you're in a hurry.
[Howard] And we're out of money.
[Mary Robinette] I'm Mary Robinette.
[DongWon] I'm DongWon.
[Erin] I'm Erin.
[Howard] And I'm Howard.
 
[Mary Robinette] We're going to be talking about fictional economies. So, 3 of us, myself, Erin, and DongWon recently had an opportunity to participate in something that we called the Space Economy Camp for Writers. Which was designed to give writers greater literacy in economic theory for when they're doing their worldbuilding. There were a bunch of other things the camp had as a goal, but one of the things that I became aware of, even though I was one of the people helping create this camp, was that I fundamentally did not understand what the word economy meant.
[Laughter]
[DongWon] I had an advantage going into this event because as an undergraduate, I'd studied economics. I double majored in English literature and economics. I was a pretty poor Econ student. If I'm going to be honest, the statistics wasn't a strong suit. But as a literary agent, people are always like, "Oh, that makes sense. You studied economics and English. Those seem to marry very perfectly. But the reality is that my Econ degree did nothing for me on learning how to do business. Econ isn't really about that. My understanding of economics, and my interest in economics has persisted past undergrad, is that it is very much about understanding what are the rules that make a world work. Right? Economics is the study of why is the world the way it is. So it is fundamentally really core to worldbuilding. It's not the entirety of how you do your worldbuilding, but it will play into major parts of it. What do the people in your world value? What do they need? What do they trade for? What do they not have enough of? So, I like to think a lot about what are the systems that are in place when examining a fictional world, and what makes them work? What are the scarcities? What are the resources available? Why is it weird when Sam Gamgee talks about potatoes for like 10 minutes when we're not sure the new world exists? Right? All these different things that can come into play of, like, where are people getting sugar from to make the cakes you're writing about. Sometimes these can be really finicky silly questions, and sometimes these can be questions that will unlock huge parts of your storytelling and give you tools to put pressure on your characters or give them things to aim for.
 
[Howard] It's also worth paying attention to what has been described by many people, but I was introduced to it by the Freakonomics authors, as the law of unintended consequences.
[DongWon] Yes.
[Howard] A great example of that is the moment you start paying the testing team to log… To identify and log bugs, you will develop an underground economy between testers and coders whereby the coders right bugs and the testers find them and give a kickback.
[DongWon] The economics term for that is an externality. Right? You have a negative externality or positive externality. So, a nuclear power plant has… Releases warm water as a waste product. Right? It's not polluting in any sense, but it is just several degrees warmer than everything around it. So the positive externality is that manatees really love that warm water and they will congregate there. It becomes a safe place, a breeding ground, and a feeding ground for manatees. That's a positive externality. A negative externality is when that nuclear power plant melts down and then poisons the area around it for hundreds of years to come.
[Howard] Radioactive kaiju manatees…
[Chuckles]
[Howard] Stomping across Florida.
[DongWon] In my opinion, a positive externality.
[Chuckles]
[Mary Robinette] Anything that involves stomping across Florida [garbled]
[DongWon] Exactly.
[Howard] Manatees learning to stomp…
 
[Mary Robinette] But the thing that I see a lot of writers doing with the economy of their world is just thinking about what are my coins called. Not paying attention to any of the systems that are around that or the values that the people are… That are driving that. One of the terms that came up during the camp that I was very excited about was what is your incentive mechanism? Like, why does a person do the thing that they're doing? Like, why do you show up and go to work? Why do you sit down and write? What's your incentive mechanism? What's the thing that makes you go, "Aha!" Those can be internal, it makes you feel good, it can be external, someone gives you money. Like, what is the… What are the incentive mechanisms in your world? Why do people do magic if magic is painful and magic… And it's also secret? Like, magic is going to aid you when you can't tell anyone that you're going to do it, why do you do it? I don't know.
[DongWon] Yeah.
[Erin] It's so funny. I feel like sometimes we put our own… Like, magic just seems so cool that you just assume in a world with magic, people would use it even if they lose a finger every time.
[Mary Robinette] Yeah.
[Erin] Also, no one can ever know, and all it does is warm the water one degree.
[Mary Robinette] Yeah.
[Erin] But you're like, "Wow, that still seems like fun. It's magic!"
[Laughter]
[Erin] Maybe that… You're doing it for the reader, like, that's the reason. But then you want to figure out… It's richer if you can figure out a reason within your world that this is happening, as opposed to just because, like, it's fun and cool and different.
 
[DongWon] Yeah. Exactly. So think broadly about what an economy can be. Right? If you're talking about gold coins or doubloons or whatever it is, you're talking about monetary… Like, a trade economy. But there are also reputational economies. Right? So the reason you might want to go save the village is because people will consider you a hero afterwards. There is an economy of that. Not everybody can be considered a hero, and getting that reputation will cost you something and will have value for that character going forward. There's also gift economies. Right? There's other ways to think about how people exchange goods and services that don't have to be rooted in a capitalistic monetary system. Right? So if you're imagining new worlds, if you're imagining magic systems, if you're imagining future societies, there's a lot of ways we can approach this that are simply rooted in our sort of extractive exchange of goods that we have now.
 
[Erin] I think something we don't realize is that the paths that we're used to are very well-worn in our heads.
[DongWon] Yes.
[Erin] Like, the stories that we tell about the way people are in the way people use money are… We're used to them, and so they're ours. I was thinking about one of the most fascinating things we learned at this camp was about the tragedy of the commons.
[DongWon] Yes.
[Erin] Which was a commons… And correct me if I'm wrong, is basically some sort of resource that an entire community sort of needs to take care of. Like access to water, if you're fish… If you're all fishing. There was a theory that okay, if that happens, somebody will exploit it. There was an entire theory of economics that, like, went off on that. But there's actually no evidence of it in the real world. In truth, people don't necessarily exploit a common. But, like, once it was decided that that's kind of what people would do, because that's what a capitalist hell scape is about, then we actually developed that hell scape in order to prevent the exploitation that we assumed would be happening.
[DongWon] Right.
[Erin] So if you end up creating your own problems, because you're used to the path that you've been on…
[DongWon] Yeah. This was interesting to me, too. I hadn't heard about the pushback against the tragedy of the commons, because that's driven economic policy in our world for the last 50, 60 years. In my own personal belief, to our detriment. Right now, there's a huge fight going on about the digital commons and what is a public good, and what should be held back for private industry, and all these different things. It is shaping our world in really [bountiful?] ways. So it's really interesting to stop and think about… We make certain assumptions, and then we build our economy based on those assumptions. So when you're building your fictional worlds, what are your assumptions about who the people are in it like? Right? What is picking a certain style of economy imply that people are like? If everything is very cutthroat and everybody has to be paid to do any kind of service or task, whether that's mercenary work or whatever that is, then you're making very strong implications about what kind of people live there versus something like Lord of the Rings, where people are just going to get together to save the world because it benefits them, because they want to. Right? There's a very different kind of economy implied by Lord of the Rings than by a Joe Abercrombie book.
[Mary Robinette] Yeah.
 
[Howard] Ask yourself what is scarce and what is necessary. There's a term, post-scarcity economy, which refers to, in essence, when everybody has… Can have their needs met at no cost, what does the economy look like? Well, it's got the phrase post-scarcity in it, but there are some things that will necessarily still be limited or scarce. Like, say, real estate. If we can all get fed, if we can all get educated, if we… But we can't all own a piece of land, what sort of economy develops? What happens when water is free and food is free, but we have to charge for air? Air is scarce, and we all need it.
[DongWon] It's one of my critiques of Star Trek, for example. Right? Star Trek introduced the idea of a post-scarcity economy, but then because of the strictures of producing a television show that has to be written on a certain schedule for a broad audience, the writers end up constantly reintroducing scarcity into this world and reintroducing a kind of… A certain kind of economics. Right? Whether it's like, "Oh, we're going to bring the Ferengi in," and suddenly money is important again. Right? They keep reinventing currency, they keep reinventing certain kinds of conflicts. Like, because when you imagine a post-scarcity world, it requires a more radical act of thinking than a TV show is… Maybe not capable of, but it's hard to sustain over as long as Star Trek has existed.
[Mary Robinette] One of the things that came up… So, in this camp, we wound up splitting into different groups, and one of the things that came up when I was talking with an economist was a real world example of post-scarcity which was when the Empire arrived in Borneo. That the folks who were there were like, "Yeah. No, we have everything we need. Thanks, we're good. We're great." They're like, "But we need you to build these things." Like, is it interesting? If it's not interesting, I'm not gonna do it. There's other things I want to do. That was where they started to apply all of these external pressures of oppression in order to get them to do things. Because folks were like, "Yeah." There was no incentive mechanism for them to do it.
[DongWon] [garbled] trade, too. Right? To introduce a false scarcity by getting people very addicted to this thing, to assert Western control over governments that were kind of like we don't really need you. What are you doing here?
[Erin] That's so interesting. I know we're going to the break, but I would love, like in a worldbuilding way, to think what if they had actually come up instead with, like, some amazing incentive, like, is it interesting? No, we're going to make it really interesting and here's how or why. I think that is something that's really fun, is to think about… I think a lot of times, even in my own work, you think about people bringing oppression as opposed to, like, bringing awe. Like, maybe that's the thing that they're bringing that's lacking… The new thing, something that's going to energize people in an interesting way, and that creates a completely different kind of world.
[Mary Robinette] Yeah. All right. We're going to take a quick break, and when we come back, we're going to talk about some more economics that you can explore in your world building.
 
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[DongWon] This coming July, we have the new horror novel from best-selling author, Chuck Tingle. It's called Bury Your Gays and it tells the story of a Hollywood TV writer who is strong-armed by TV executives to kill off the gay characters quote unquote for the algorithm. When he refuses, he realizes he's put a target on his back. What's more, monsters from his previous movies begin to haunt him and pursue him through the Hollywood Hills. It's a trenchant, clever, and gripping novel, and Chuck Tingle is back, and I couldn't be more excited.
 
[Howard] Episode 3 of Fall of the House of Usher has a monologue in it, where a character goes off on "when life gives you lemons." He says, "No, you don't make lemonade. You don't make lemonade." He then takes off on this beautifully capitalistic tirade on how you turn you having nothing but lemons into a billion-dollar monopolistic global management of culture and lemons and everything. It's beautiful. When I listen to it, when I watch it, I can't help but think, is there something besides lemons that I could also do this with?
[Chuckles]
[Howard] This is… You've just given me a roadmap for developing a capitalist system that is very believable and utterly fantastic at the same time.
[Mary Robinette] The thing about that is that what they did was they applied their values and the model that they understood to the problem. It's that if the only thing you have is a hammer, every problem becomes a nail. Again, when we're talking about economies in your world building, the only economy that I know is the one that I grew up in, which is this capitalism thing. I had to… I knew that there were other things out there, but it started to get exciting for me to think about, okay, well what happens if we're going into space, and it's a gift-based economy? What would that look like? How would people interact with that? We… China came up with this… Came up in conversation when we were talking about gift economies, that at a certain point if you're trading with someone, and you're a gift economy, it's like, "Oh. Great. We're going to give you this." People who are not coming from a gift economy are very confused and don't know what to do with it.
[DongWon] One… Just to clarify a little bit, by what we mean by gift economy…
[Mary Robinette] Yes.
[DongWon] One thing that distinguishes a gift economy is that goods and services are given with no direct expectation of return. There is a more ambient expectation that your needs will be met down the line when that arises, maybe not by the person who directly gave you the first thing. Right? So if everyone is participating in a gift society, gift economy, then needs and desires are taken care of collectively without anybody having to map out who is owed X, Y, or Z. Right? Which is a very foreign concept to people who live in a deeply capitalistic sort of mindset…
[Mary Robinette] The moment that I was like, "Oh, I understand this more," was when the economist I was speaking to said, "Okay, but if they give you something, they've just won."
[DongWon] Yep.
[Mary Robinette] And then I was like, "Oh. This is the moment when you're at dinner and you're all arguing about, no, I'll get the check."
[DongWon] Exactly.
[Mary Robinette] I'll get the check. That we've all experienced gift economies, especially those of us who live in the South as politeness battles. Where it's like, "No, no. I will be the one who does the nicest thing."
[Erin] Or, it's just… Your incentive is community growth, so…
[Mary Robinette] Yeah.
 
[Erin] I always think about… I didn't know that's what it was called, but one of the things I found really interesting at the camp is, I was like, "Well, what about barter?" One thing that I learned is that actually barter usually comes into play when you have 2 groups that don't… Either don't trust or don't know each other, because they can't give each other gifts because they don't understand what to give or what the other person needs, so they figure out, like, one chicken equals 3 potatoes, and 3 potatoes equals a trip to the moon. That's a weird economy, but…
[Chuckles]
[DongWon] Potatoes are very high in that case. Yeah.
[Mary Robinette] I mean, I know they're very valuable on Mars.
[DongWon] [garbled]
[Erin] What I… My mom talked about when she used to visit from Mississippi where my mom's family is from, people would just be like this person has a peach tree, so they'd just give people extra peaches. These people fix fences for folks. My great-grandmother would read documents for people, and sort of be like, "This is something you should sign. This is something you shouldn't sign." All of these things were just about, like, the community needs to look out for itself, so it is good for everyone if we all have a good amount of peaches.
[DongWon] Right.
[Erin] Have fixed fences, and know not to give the government our land by mistake.
[Laughter]
[Erin] Like, nobody loses in that situation, but you just have to think, like…
[DongWon] Right.
[Erin] What should I do for other people?
 
[DongWon] When you think about economies, really think about 2 things. What are you assuming that people are like? And what do… What does your community value? Right? So in a gift economy, people value community health and well-being above individual needs. Right? So if you believe that actually everyone good to be better off if everybody gets peaches, rather than I need to extract the most value from these peaches, even if 10% of them rot. Right? Those are 2 different sets of values. There's also 2 different assumptions, talking about barter versus gift. In a barter economy, you assume that people will try to screw each other over in a direct way. In a gift economy, you assume that everybody fundamentally cares about other people and is going to do their best, or at least enough people are going to do their best, that it will compensate for those who are trying to be more exploitive.
[Howard] We've talked about this when we talk about building a community of writers. When we talk about you going out and meeting other writers for critique groups and whatever, and how we don't want that to be transactional. There is no sense… If you come up to me at a convention and ask for a bit of writing advice, I will give it to you completely non-transactionally. I do not expect anything in return. It is possible that I won't give it to you because I'm busy or off to a meeting or brain-dead or whatever, but it is not transactional. That idea, that exchanges can take place that aren't really transactions… They're not even really exchanges. It's a gift.
 
[Mary Robinette] Well, this idea of... People in science fiction and fantasy say, over and over again, is pay it forward. There are these phrases that we use that underline what our values are. In Heinlein's The Moon Is a Harsh Mistress, we get their "there ain't no such thing as a free lunch," that, like, gets painted on their flag. [Tanisfal?]
[Howard] Tanstaafl.
[Mary Robinette] Tanstaafl. Right. There are these things, these phrases, these aphorisms that underline what our values are that are an interesting piece of worldbuilding that you can do, but that kind of… Even if you're having trouble wrapping your head around the actual economy, coming back to that can also be a grounding thing.
[Erin] I also think that just looking at things that you're doing, like when you said, "Oh. I'll give you a piece of writing advice." The worldbuilding part of my brain is like, what if that was the thing? Like, what if that's the thing, like, instead of the reputation economy, it's the advice economy. When you run out of good advice to give people, you're broke. What if it's gossip? Like, there's so many things that we could be…
[DongWon] I work in publishing. I do both those.
[Laughter]
[DongWon] [garbled]
[Erin] But I think there are a lot of interesting things. So I think a lot of times we think… Because we think of economics as being about always exchanging money directly, we miss all the other exchanges that could be the basis for interesting different worlds.
[DongWon] Exactly.
[Mary Robinette] There are also things like different… Like our Patreon, for instance, goes back to the patron model, which used to be, back in the old days, someone's like, "You know what, I just want art to exist in the world." So you would just pay artists to do art. But part of what you were also doing at the time was, you were also being, like, "Look how fancy I am. I can… Look at these artists…"
[Howard] Some of this art's going on the ceiling of my house.
[Mary Robinette] Yeah.
[DongWon] Yeah. I mean, it's… I am the patron of da Vinci, I'm the patron of Michelangelo. That means, in a reputation economy, you are rich.
[Mary Robinette] Yeah.
[DongWon] You are like 1%. Right? So I think, even in things that we think of as altruism, even in things that we think of as these gifts or whatever, people have reasons for doing those things. Economics is thinking about why people are making these choices on a systemwide level. Right? I love that you're connecting it to culture. Right? So, like, Heinlein's there ain't no such thing as a free lunch or I was thinking about Octavia Butler. Right? Everything you touch, you change, everything you change, touches you. That is such a radically different view of what your values are. That represents people trying to live according to a different kind of economic system in a world that's collapsing around them, that demands something very different from them than what they are trying to accomplish. Right? That is the fundamental tension of that book, is how do you survive with these ethics and values intact.
[Erin] I love that, because it makes me think about that's the way to approach this, is to think about what are the values of our world?
[DongWon] Yeah.
[Erin] Then, based on that, what do they place value in? How do they track that value?
[DongWon] I think everyone thinks that building an economy is about asking what do you… What is valuable? But instead, I think the question is, what do you value? These are 2 fundamentally different ideas that sounds very similar.
[Howard] When I leave the house, there's this checklist. I need to have my keys. I need to have my glasses. I need to have my phone. I need to have my wallet. Inquiring into each of these individually, why do I need these? Why is it unthinkable for me to be caught naked in the wilds of Orem, Utah without one of these? Will inform an entire world of thought about the economy that led to them. I have to have a lock on my car and on my house, and my money is… I have to have it, and I can't seal it anyway. Perform that same experiment on yourself. What is it that you have to have? Why?
 
[Mary Robinette] Yeah. So, I'm going to give you some homework. This is homework that I had… An exercise that I had my students do at our… At the Space Economy thing. Which is to come up with 3 catchphrases that someone who grew up in your economy would know. So, for instance, the difference between there ain't no such thing as a free lunch versus the fictional economy that we were building for a moon, which was see it, fix it. You can see those 2 totally different worlds and economies that would spin out of those. So, come up with 3 value statements, 3 aphorisms, someone that grew up in your world would say, and then see what economies spin out of those.
 
[Howard] This has been Writing Excuses. You're out of excuses. Now go write.
 
[Mary Robinette] Do you like stars? I do. Maybe you would like to put up a constellation of stars by rating us on Apple Podcasts. Hello. Yes, we're talking about ratings, not astronomy. But, a 5 star review can help us by creating a navigational beacon for new writers like you to find their way to Writing Excuses. So. Rate us on Apple Podcasts or your podcast platform of choice.
 
[Mary Robinette] Let's talk about Rude Tales of Magic. In this improvised narrative role-playing podcast, join artists, writers, and comedians from Adult Swim, Cartoon Network, Comedy Central, Marvel Comics, and more as they fight and fumble their way across the madcap and exceedingly rude fantasy wasteland of Cordelia. Branson Reese and his jesters retinue, Christopher Hastings, Carlin Menardo, Tim Platt, Joe Laporte, and Ali Fisher, star is a group of unlikely survivors. Specifically, a talking crow, a Lich in a wig, a bubbly faun, a Sasquatch punk, and a [teefling?] hunk. This group must solve the mystery of Polaris University vanishment and return balance and higher education to their world. It's going to be very hard and very, very rude. Subscribe to Rude Tales of Magic on Spotify, Apple podcasts, Pocket Casts, or wherever you listen to podcasts. New episodes drop every Wednesday.
 
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Writing Excuses 14.46: Unusual Resources
 
 
Key Points: How do you take a fantastical resource and use it to power magic or technology, or somehow interact and change the world? What are the ramifications, how does it affect the economy, the social conventions? Pay attention to scarcity. Consider seed corn, and how do we bootstrap things. How do you assign value to a fantastical resource? Pattern it on real-world things, relative scarcity. How much labor is need to produce it? Relate it to food. Use orders of magnitude. Do you worry about a fantastical resource breaking supply and demand or economy? Yes, but... ignore it, and tell the story! Do think about supply and demand, but tell the story first. Don't forget Realism vs. the Rule-of-Cool!
 
[Mary Robinette] Season 14, Episode 46.
[Brandon] This is Writing Excuses, Unusual Resources.
[Mary Robinette] 15 minutes long.
[Margaret] Because you're in a hurry.
[Howard] And we're not that smart.
[Brandon] I'm Brandon.
[Mary Robinette] I'm Mary Robinette.
[Margaret] I'm Margaret.
[Howard] I'm out of air.
[Brandon] Howard, you're our unusual resource.
[Laughter]
[Howard] Peculiar resource, at any rate.
 
[Brandon] This is a very common trope of science fiction and fantasy, where you make a fantastical resource of some sort, that can either be a MacGuffin to power your magic or your technology, or in other ways interact and change the world. So we're going to talk about worldbuilding these. How we have come up with them when we've used them, what we think works and what we think doesn't work? Obviously, my favorite, which I've talked about a lot, is the spice from Dune which kind of when I read that as a teenager changed my whole perspective on economics in science fiction and fantasy. You can see that reverberating through a lot of the books I write. Where I really, really like it when my magic has some sort of connection to an economic resource in some way. Most obviously, in Mistborn where people use rare metals to do magic. So… But even in Stormlight… This comes directly from Dune, this idea that magic has… Or the resource has an effect on the world other than just the magic. If you haven't read the Stormlight books, people collect magical power in little pieces of gemstone inside of glass, and then use that to light their houses or to power their magic. What have you guys done? Why have you made the choices you have, and how has it worked?
[Mary Robinette] So I did this in a science fiction short story that I have on a colony world. It's called Salt of the Earth. It's a planet that is very low in salt. Which is something that people actually need. So it becomes… There's entire industries around reclaiming salt. When you go to a funeral, one of the things that you do is you've got tissues and you catch the tears under your eyes and put them in an offering thing, so the family can reclaim the salt that you have shed on their behalf.
[Brandon] Why did I not write this story?
[Laughter]
[Brandon] I love salt, for those who don't know. I salt everything. Man, that is really [garbled]
[Howard] Probably because it just would have depressed you. That level of shortage.
[Mary Robinette] So one of the things that I was thinking about like what are the ramifications of having this thing that's absolutely necessary for survival, but is incredibly rare on this planet. How does that affect all of the social conventions, how does that affect the economy? The main character's family is from a salt-rich family. So these are the things that you kind of look at. It's in some ways not that different from the economics of Dune, because that's how scarcity works.
[Brandon] How did… What inspired that? Where… What made you start this story?
[Mary Robinette] Honestly, I was taking Orson Scott Card's Literary Boot Camp. Which was a great camp, all other things aside. He had us do five story seeds, one of which was a story seed based on research. I went in… He told us to go into the bookstore and find a nonfiction book. There was a book called Salt.
[Brandon] It's quite actually a famous one, if it's the same one.
[Mary Robinette] Yes. So one of the things that then happens to me in the real world is I start noticing all of the things from when salt was a precious resource. Like Salzburg. It's like, "Oh, right. Salzburg is Salt City. Oh, yeah."
 
[Margaret] A project that I worked on recently is the new Netflix series coming in 2019. Or perhaps already arrived in 2019. Dark Crystal: Age of Resistance, which of course ties to the original, Dark Crystal, the film made by the Jim Henson company and Jim Henson. Where really that entire story ends up revolving around the resource of essence, which is the life force of Gelflings, which the Skeksis decide they want, they need, it's what's keeping them young…
[Brandon] It makes them young.
[Margaret] And alive and it's like, "Aha! We've already destroyed our planet, but we can pretend we didn't if we suck the life out of Gelflings or Podlings." That just traumatized an entire generation of young people who went to see that film not knowing what they were in for.
[Brandon] Traumatized some of us, the rest of us, it turned into fantasy or science fiction novelists who think it's cool.
[Mary Robinette] And then some of us became puppeteers.
[Margaret] Traumatized and inspired are not mutually exclusive conditions. But yeah, that was a really interesting thing to look at, because there is definitely that ecological side. As we're told, the Skeksis have really done a number on Thra.
 
[Brandon] By the time this comes out, this episode, hopefully your series will have released.
[Margaret] Yes.
[Brandon] So we're going to make that our book of the week, is go watch Dark Crystal: Age of…
[Margaret] Age of Resistance.
[Brandon] If it's not out for some reason by now, then go watch the original, because it's fantastic.
[Mary Robinette] It is fantastic.
[Margaret] It's very exciting.
[Howard] In multiple definitions of the word.
[Brandon] Definitions of fantastic.
 
[Brandon] Howard, fantastical resources?
[Howard] The one that leaps to mind is the post-transuranics in the Schlock Mercenary universe. I took the concept of islands of stability, and, as other science fiction writers have done, postulated islands of super stability with massive nucleus elements, and then said that if you want to build a power plant that converts neutronium into energy in a way that gives you artificial gravity cheaply, you really have to build the whole powerplant out of post-transuranics. The best way to create post-transuranics is to have a really high density power source, like one built out of post-transuranics. So I built a system whereby the corn and the seed corn are incredibly… Well, I mean, they're obviously related, but there is very much a resource divide here. A lot of the story, especially here in the final couple of years of the story, asks the question, "Where did we bootstrap this stuff? If it's so difficult to make, unless you already have it, who made it the first time?" It's a fun question to ask, it's a fun question to answer… No, I'm not going to tell you the answer here. But it's tied into the Fermi paradox. Why haven't we seen aliens yet? Why, in the science-fiction universe that I've created, aren't people asking, "Why wasn't the galaxy already colonized a billion years ago? 2 billion years ago?" All of it came down to looking at the economics of this resource and what happens when it's fought for.
[Brandon] One of my favorite other things you've done with fantastical resources is kind of a different take on it. You have a person who got cloned several hundred thousand times, and made… You basically…
[Howard] 900 million times.
[Brandon] 900 million times.
[Howard] 900 million Gavs.
[Brandon] So, suddenly, a very unique and scarce resource, maybe not super valuable, but still… Is suddenly… You have 900 million of them. Which is a really interesting change in a little subtle way… Of course, in a very large way.
[Howard] The economic impact… The real life person upon whom Gav was originally based, Darren Bleuel, loves Guinness. You cannot feed the existing supply… You cannot make 900 million Guinness lovers happy…
[Chuckles]
[Howard] With the existing supply of Guinness. Some'pins gotta give.
 
[Brandon] So let me ask this question of you guys. How do you value a fantastical resource? How do you decide what its value in the economics of your story is going to be? You've made it up wholesale…
[Mary Robinette] I tend to pattern it based on real-world things. So I look at the relative scarcity of the thing. When we're talking about a resource… So far, we've been talking about things where it's the item itself is scarce, but there's also the labor involved. So sometimes, something is a scarce resource because it is difficult to produce or refine. Sometimes it's because there's just not… It doesn't exist very much. But either way, what that tells me begins to tell me is how difficult it is and how expensive it is. So aluminum is a good example.
[Brandon] Yeah. It's a great example.
[Mary Robinette] Right. Because aluminum used to be super, super expensive to refine.
[Brandon] I think we've mentioned it on the podcast before, like, Napoleon had his gold plates, his platinum plates, and then his aluminum plates.
[Garbled]
[Margaret] Which were oh, super fancy.
[Mary Robinette] The top of the Washington Monument has an aluminum cap on it that the ladies of Washington DC fund raised for to put this amazingly precious thing up. Now it's like I wrap my leftovers in aluminum. Because we've solved that problem. So… But what that shows me is the way something is treated when it is precious. It goes… It's something that we layer on things to say this is special. We reserve it for special occasions.
[Brandon] Right. Aluminum's a really interesting one, because aluminum is a way more useful metal in most cases than gold. You might say, "Oh, well. Something is valuable because it's really useful." But gold, a lot of times in a lot of cultures, wasn't that useful. It was pretty, but it was not a useful metal. So different cultures have treated it differently based on who wants it and how badly they want it.
[Mary Robinette] And whether they have it in their ground.
[Brandon] Yeah. Go ahead.
[Margaret] I was about to say, another interesting variant on that is you look at a resource like diamonds. Which are not actually that rare, but they have value, because value has been attributed to them, and because there's a monopoly on the global supply.
[Howard] Well, there's a monopoly on the global supply of natural diamonds.
[Margaret] That's true.
[Howard] We now have the technology to very, very easily make really, really useful and pretty… If you stick impurities in them… Diamonds. But the money generated by the original landowning diamond folk has been used to influence…
[Margaret] The market itself.
[Howard] Influence the market so that you can't make a diamond ring out of something that came out of a press.
[Margaret] But I feel like I occasionally do see that in fantasy stories, where you'll have the very precious resource or magic is very tightly controlled because it is very valuable. The Trill symbionts kind of fall into this mode, as well. Then you discover it is more common than we thought.
[Brandon] One of the things…
[Margaret] What happens to the people in power then?
[Brandon] That I did which was kind of a little bit of… I wouldn't call it a cheat, but when I was looking at how to value things in the Stormlight Archive, I made it so that you could use this magic, the light that you collect in the crystals, to make food. Then I was able to price how much the food was. Of course, not everyone can do this, so there are other market supply things. But in an economy that can one-to-one translate this stuff to food, I can then value or price how much the gemstones and things go for, because of the amount of grain it creates.
 
[Howard] I look at orders of magnitude. The model I use is sock, shoe, bicycle, car, airplane. Where… Whatever my universe needs that are analogs for those, how much of this resource is required for each of those things. I use orders of magnitude because I don't need to hit it on the nose, I just need to be in the right neighborhood, so… There should be something between airplane and car, I know, but…
[Margaret] As valuable as it needs to be for the story.
[Mary Robinette] Well, the other thing about this also is the narrative that attaches to the thing. So if we attach a narrative, like a shoe… You say shoe, bicycle? Okay. I have seen shoes that are priced more than any bicycle.
[Howard] Yep.
[Mary Robinette] That is because of the narrative that is attached to them. Because of the… And because of the scarcity. The Dutch tulip craze is a fine example of a resource that exists because of narrative. Because people have this love of tulips, and they venerate the tulip, and all of this. Then…
[Howard] There are automobiles that cost more than private planes.
[Chuckles]
[Howard] And there are automobiles that cost less than bicycles.
[Margaret] Thank goodness a commodity bubble like that could never happen again!
[Chuckles] [Whew!]
 
[Brandon] So how about this? What do you do in your story… Have you ever worried about breaking things like basic supply-demand or breaking your economy of your story with a fantastical resource, just completely in half?
[Mary Robinette] Yes. Yes, I do worry about that.
[Howard] I live in terror of that.
[Margaret] I don't know if this applies, but it's a funny anecdote that I would like to share. I was… In my D&D campaign, at one point, the characters had undergone a five-year gap. So we're all coming back together. It's like, characters are bringing each other gifts. My character had had two kids since anyone had seen her. So one of the magic using characters is like, "Okay." Magic is new in this world. People are just figuring out how to make magic items. She's like, "Prestidigitation is a very low-level spell. I could put this on a diaper. Oh, like, we have self-prestidigitating diapers!" Then we started thinking, like, "Why are we adventuring? Why aren't we just billionaires making self-prestidigitating diapers? And chamber pots? Why are there sewers in our world anymore, because clearly, this is just what everyone could do?"
[Howard] No matter how expensive the spell Continual Light is, if the spell exists, the candle makers are out of business forever.
[Mary Robinette] This was ex… I had this problem in Glamorous Histories. It's why the glamour does not cast actual light. Because then it stops being an alternate history and starts being… Or a historical fantasy and starts being something completely different… Because why candles? Why fireplaces? Why any of those? None of those things would ever exist.
[Brandon] Perpetual energy. Yeah.
[Margaret] We were all there around the table, and one guy looks like, "Yep. No, that's true, and we're going to totally ignore it and move on with our adventure now."
[Brandon] Let's add the suggestion that using game mechanics… If you played a lot of video games or pen-and-paper role-playing games, they are built to be fun. Not economically sound. So just keep in mind the different goals of the medium.
[Mary Robinette] It does depend on the game, but by and large, you cannot… You do have to think about supply and demand.
[Brandon] At some point, you do have to, with your story, do what Howard said last month, which is at some point I'm just I want to tell a story rather than be right. Rather than writing an economic simulation in book form, I want to tell a story. So that is a line to walk.
[Howard] In the Planet Mercenary book, in the sidebar comments, someone says almost exactly that.
[Brandon] Yeah. Well, we will have talked…
[Howard] "There's the abstraction of economics. You abstracted this to the point that the economics aren't even real." Somebody else said, "That's because we wanted them to play a game, not figure out that they're not being paid enough."
[Margaret] it's… I think Star Trek does this with the idea that the Federation… Nobody uses money, nobody gets paid, and yet we have this gold pressed latinum economy going on, and why can't you replicate it? Everyone's like, "Yeah. No." We can technobabble around it. For the most part, we just kind of hand wave past, as if we know what we're about.
 
[Brandon] I'm going to have to wrap us up. If you're really interested in more of this, two weeks ago we did a podcast, Realism Versus Rule-Of-Cool. Which I'm sure was really, really a great podcast.
[Laughter]
[Howard] It will have been amazing.
[Mary Robinette] It will have been amazing.
 
[Brandon] Let's do our homework. Howard, you have our homework.
[Howard] Yes. Take something common. Super common. Maybe you've got a lot of it, maybe lots of people have a lot of it. Something that is super common. Now, make it super valuable. Maybe it's super rare. Maybe it's superpowered. But now, whatever it is, it's like the gold standard. It's like currency. Then, write about how your life, the lives of the people around you, change as a result of this common thing now being either incredibly rare or incredibly valuable. Or both.
[Brandon] This has been Writing Excuses. You're out of excuses, now go write.
 
[Brandon] I'm sorry if you dislike the fact that I used wholesale instead of whole cloth. If you've already written your comment in the comments section before finishing the podcast, I still love you.
 
mbarker: (Burp)
[personal profile] mbarker
Writing Excuses 14.23: Governments Large and Small
 
 
Key points: Bureaucracy, meritocracy, monarchy, Howardarchy, rabbits? How do you worldbuild governments? Look at the power structures in which you live, the expressions of power, the expressions of control. Autocratic, democratic, meritocratic? How do you make political intrigue interesting? Someone to hate, to vilify, a villain! How do you enforce things? Drama can be how do you navigate the system and overcome the constraints. Worldbuilding elements? How do you design and enforce laws? Taxes! The allocation of resources. Four estates: executive, judiciary, legislative, and the press. Where does power come from, who holds it? Communications. Succession.
 
[Mary Robinette] Season 14, Episode 23.
[Brandon] This is Writing Excuses, Governments Large and Small.
[Dan] 15 minutes long.
[Howard] Because you're in a hurry.
[Mahtab] And we're not that smart.
[Brandon] I'm Brandon.
[Dan] I'm Dan.
[Howard] I'm Howard.
[Mahtab] I'm Mahtab.
 
[Brandon] We are in a bureaucracy. No, we're really not. We have a lot of paper, though.
[Howard] We're in a meritocracy.
[Brandon] I wish.
[Dan] No. We wouldn't be on the show anymore.
[Brandon] Actually…
[Dan] It would just be our guest cohosts.
[Laughter]
[Brandon] Government.
[Howard] That's… What kind of ocracy are we in? We're not here by merit. We're here because we got here first.
[Brandon] That's right.
[Dan] Okay.
[Brandon] There's a government for us. We started it, so… It's our thing.
[Howard] It is… What do you call it, inherited power?
[Dan] [garbled There's a white guy dipped in there somewhere]
[Howard] Besides monarchy, but that's not… It's not monarchy, it's…
[Dan] [garbled]
[Brandon] We're just going to call this a Howardarchy…
[Laughter]
[Brandon] That…
[Dan] That's a great word.
[Howard] That's terrible.
[Brandon] So…
[Dan] It sounds like a great name for a rabbit.
[Laughter]
[Howard] Okay. So we're talking about governments large and small.
[Brandon] Yes.
[Howard] And looking at if you're going to worldbuild governments, start by looking at power structures in which you live. Because… I mean, the very word government. Governing is an expression of power, an expression of control. What are the methods by which your family is governed? What are the methods by which you personally govern yourself? What are the methods by which your workplace is governed? Are these things… Does it feel autocratic, does it feel democratic? Does it feel meritocratic? People got here because they know how to do things well, so we all kind of agreed that they should be in charge because they do it better than anybody else? Looking at those things at the level where you live is probably the fastest way to learn how to make it interesting when you're trying to write about it in stories.
[Brandon] Well. That's… This has been Writing Excuses…
[Laughter]
[Howard] [garbled That was autocracy]
 
[Brandon] I'm going to… Let's play off of that idea right there. One of the things… Every time I kind of bring up politics is a story… A method of telling a story, people's eyes seem to glaze over. I remember back… Way back when Dan and I were going to conventions and pitching things to people, I pitched to an editor at Delray and I said, "Well, it's a political book with political intrigue and stuff." He's like, "Never lead by telling someone it's a book about political intrigue. They will get so bored so quickly." I'm like, "But lots of books are about political intrigue." That is the entire Game of Thrones series. So how… Obviously, it can be made to be interesting. How do you do that?
[Mahtab] You have one person who you can all hate. Which is why…
[Dan] House of Cards.
[Mahtab] I mean, that can… Yeah. Monarchy. That's why it works so well, is because… That's why I don't think democracies work so well unless you have one person who's the face of the democracy that you can identify as someone who is probably doing wrong, and then… I think you need one person to vilify, basically.
[Brandon] Okay. So for…
[Howard] George Orwell's 1984. You had to have the two minute hate, because we had to have something to center around to not like. I think that we often conflate politics with sociology and economics and ecology and all kinds of other things. Politics is fascinating because it is the way in which power is wielded over other people. You can have a belief that everybody should have free food. You can have a belief that everybody should starve unless they can win a sword fight. You can adopt these two social logical beliefs. How do you enforce that? Do you enforce that was sword fighting? Do you enforce that with money? Do you enforce that… How does that work? That is where it becomes political. For me, when you talk about political intrigue, what you're talking about is people wielding power over other people. Ripping the rug out from under them so that they no longer have the power they thought they had. It's less about political position and more about…
[Brandon] About changes and power dynamics.
[Howard] More about the musculature, more about the arm bar, the…
[Dan] Yeah. What fascinates me about political stories, political fiction, is the movement within the rules. So, earlier I mentioned House of Cards which was the Netflix series which I loved and tell Kevin Spacey imploded. Also, the British series, The Thick of It, which was then remade into the American series Veep. Those are fascinating and fantastic shows that show the inner workings of government. They're fascinating because every episode is more or less we need to accomplish X. How? We can't just go and do it because there's a bureaucracy in the way. So we need to get a favor from this guy. Then we need to get this woman on our side. Then we need to give them a quid pro quo, and do something for them, so that they'll do something for us. Watching all of the hoops that have to be jumped through and watching the political strategizing that goes on, that's what makes it fascinating. So I almost think… There are certain aspects of political fiction in which a single hateful figure, like a dictator are very valuable. I think that's one of the reasons we default to dictators so much, because it gives us a villain. But I think you can get just as much drama out of the constraints placed on how do we navigate this system. So it's not so much that there is a face that we can hate as just the red tape we have to cut through.
[Mahtab] But even though I said it's good to have a monarchy or a dictatorship or you have one person… Just thinking back to rural India, where you do not have one person, but you have a panchayat, which is basically five elders of the village who sit down and mediate. That is their political, or their government, basically. I mean, you do have a federal government, you do have a state government. But in the villages, it is the five people who control the fate of the rest of the villagers. So it could be anything from domestic violence to crime to rape to whatever, and it's these five people. Sometimes they come up with really good solutions, and sometimes they are just as corrupt. So, they could all collude and pass judgment. So, you have to see the framework in which your setting that government. To have a dictatorship in a rural Indian setting may not work. But having this kind… It's good to kind of explore what would work in a certain society based on their culture, their norms, what they believe in, who they look up to. Because elders are respected in India. I don't see that kind of respect in North America where people are questioned, even if they're…
[Dan] We don't respect anybody.
[Chuckles]
[Mahtab] Teachers and elders. I don't see the kind of respect that they get. That comes from the cultural aspect of India where you respect your elders, even if they're wrong, you respect them and you pretty much do what they say.
 
[Brandon] Let's do a book of the week, Dan.
[Dan] So, our book of the week is A Memory Called Empire by Arkady Martine. This is a Tor book that I absolutely love. It gave me the same kind of political espionage science fiction vibe that Dune did. It's a very different book, but it still has that flavor. It's about a diplomat from a space station society who is traveling to the heart of this massive intergalactic Empire to be the new ambassador there in the midst of a huge crisis. It has some really cool technology, it has some incredible cultural stuff. There's kind of ritualized communication and poetry is the way that this big civilization talks to each other. But really, it's kind of a murder mystery that can only be solved by navigating the kind of underbelly of this government. It's just really good. I really love it. The language is beautiful and the culture is fascinating and the politics in it are just vicious.
[Brandon] A Memory Called Empire.
[Dan] Yes.
 
[Brandon] So, next week we're going to dive… Do a deep dive into political intrigue itself. So, for the remainder of this discussion, I want to back up just a little bit and talk about the actual worldbuilding elements. What are things that our listeners need to take into account and consideration when they are worldbuilding specifically a government? I'm talking about, for instance, one of the most important purposes for a government is to design the laws. What is legal, and what is not? Who decides that, how is it arrived upon, and how is it enforced? These sorts of things. What other things do people have to consider when they're building a government?
[Mahtab] Taxes.
[Brandon] Okay.
[Mahtab] Taxes is a… I mean, most people hate taxes, they would question it. Why would people be taxed for certain things, and… If they didn't pay it, or what is the… What are the taxes paid for and how are they paid? That could be a very interesting story. There was a… We were just talking about it, there was a movie called Lagaan, which is taxes raised on villages during the British Empire. The only way to get out of it was for the villagers to play cricket. If they lost, they would have to pay three times the taxes. But because the villagers were so bowed under the weight of it, they took that risk and they went ahe… It's brilliant, but I think taxes is a huge point.
[Howard] Even… Take taxes and pull a step back from that. Ask yourself, what is the… How is the government managing the allocation of resources? Is it possible, in your fiction or science fiction thing, for a government to govern, to operate in a way where resources don't need to be allocated to it? Where it can allocate its own resources? It doesn't need taxes, because it has its own source of power, money, whatever. These are fun questions to ask. The… I guess… I come back around to the way in which power is expressed a lot. I like the model, the four estate model, we talk about a lot in the US, where you have an executive branch where power is expressed in terms of enforcing laws. The military, the police. The execution of judgment. You have a Judiciary branch in which power is expressed through interpretation of law. You have a legislative branch in which power is expressed through the creation of law. You have the fourth estate, where power is expressed through the dissemination of information to the people who vote for all of the people who make, execute, and interpret the laws. It's a really elegant sort of model, that says nothing about conservatism or liberalism or progressivism or green or whatever. It's all about the way in which power is expressed. I love looking at that model, and then finding ways to break it, in the same way that governments break in our world. Which is, when somebody crosses between two domains of expression of power, so they now have more power than they otherwise would.
[Dan] So, another way to look at power is, where does the power come from, and who holds it? I remember reading this really compelling essay about… Talking about the difference between United States government and the European governments that many of us came from. United States government was formed after the invention of the gun. Which means that people were able to defend themselves and did not need a government to protect them. So we have a completely different attitude about the power government should have, the amount of allegiance that we owe to our government, the amount of things we rely on our government for than the European governments that have existed since the feudal times when you needed a lord to protect you. So looking at… Well, when was this government created? How… Under what circumstances was this government created, and how has that affected the way they perceive it?
 
[Brandon] Two things we haven't talked about, also. Historically, one of the main reasons that governments collapsed is that they weren't able to rule a large enough area. They captured more land than they were able to communicate with quickly and maintain control of. So one of the things that I suggest, if you're creating a fantasy government, is look at how is the information getting around. How is this far-off piece of your Empire being governed? How realistic is that? Before you get to easy, quick communication, it's very hard to maintain a large government. It will collapse under its own weight. Or you'll have to do some of the things that they tried in some of the early Western governments, where they would have… There would be three kings, kind of, who all worked as one, and they each had this little part that they were king of. But together they were one government. Find ways to try and rule something bigger than one person can rule. The other thing we haven't talked about is succession. How does the power change hands in this government?
[Howard] Larry Niven's story called One Face, which I love for its expression of… Political intrigue is kind of the wrong way, wrong word, but the succession of power. A spaceship, hyperspace, gets knocked out of hyperspace, they don't know where they are. Their computer isn't working right. The computer is really smart though, but it's not quite working right. They figure out, oh, we actually made it back to Sol system, but the sun got bigger and ate Mercury and Earth now only has one face. All of… So Earth is a dead planet. We have no idea what to do. They ask the computer, "Do you have any suggestions? What should we do?" The computer is dying, and the computer says, "Promote the astrophysicist to Captain." Then it dies. I love that, because what it says is, the wrong person is in charge. You put this person in charge, he can solve the problem. Now I'm dead. The problem is… Well, we gotta find a way to spin Earth again. Because everything you guys need is frozen on the other side of it. You just crashed, and you can't see it yet. But the astrophysicist is going to figure that out. So, I love… Sure, I've spoiled the story for you. But that whole aspect of succession where God, if you will, has said, "Look, he needs to be king. I'm not telling you why. I'm out."
[Mahtab] I'll still read it. It sounds interesting.
[Dan] I love this idea of succession. One of my favorite movies is called The Lion in Winter. Which is about Eleanor of Aquitaine and her husband who is probably named Edward and then their children, Richard the Lion Hearted, Prince Lackland, and the third one no one remembers. The entire story takes place over one night in which the two parents are trying to decide which of their sons will inherit. We have this concept of royal primogeniture, which, yes, existed. But if the wrong son was going to inherit, you had ways of making sure he didn't. So they're trying to decide which one is going to take over when the king dies. It is constant political scheming, backbiting, stabbing, murdering, sleeping around… All in the course of one night. It's fantastic.
 
[Brandon] We are out of time. Howard, you've got some homework for us?
[Howard] Yes. I've been beating on this drum already. But I'm going to let you guys pound on it now. The four estate model. Executive, legislative, judiciary, and the press. Find expressions of power that are outside of that, or that are subdivisions of that. Create your own numbered model in which government, or society, because the four estate model is larger than just government, in which expression of power within your society is categorized and build your governments around that.
[Brandon] Awesome. This has been Writing Excuses. You're out of excuses, now go write.
 
[identity profile] mbarker.livejournal.com
Writing Excuses 7.2: World Building Flora and Fauna

From http://www.writingexcuses.com/2012/01/08/writing-excuses-7-2-world-building-flora-and-fauna/

Key Points: Use descriptive names. Realistic evolutionary biology versus that's cool. You don't have to explain everything. Consider water, wood, other finite resources. Consider food. And what about lifecycles? And don't forget weather! Work animals build civilization. Another resource is extinct animals.
the hip bone connected to the... )
[Dan] No, I don't. I'm hiding it very well. What I want you to do is take...
[Snoring]
[Dan] Thank you, Howard. Take an animal that is... Because I was just talking about this... A horrible pack animal. Take a pig. Then devise a culture where someone has actually trained pigs to plow fields, and to move all this stuff, and how does that work when your only pack animal is a wild boar... Or a domesticated boar?
leg bone, leg bone connected to the... )

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