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Writing Excuses 19.46: An Interview on Structure with N. K. Jemisin
 
 
Key points: What was your process? I wrote an outline that laid out the three plot line structure, the opening with an overview of the world, and that there would be a cliffhanger ending. Then I write test chapters. It started to flow. But about halfway, I decided it was trash. Devi talked me down. Structure and process are intertwined. Deep and close reading. I wrote the majority of Essun first, then started working on the other two. I fixed a lot in revision. I seeded in a lot from the beginning, then took out a lot in revisions. Starting with too much is an easier edit. Epic fantasy wants certain things. What if we have a complex magic that is indistinguishable from technology? The restoration tradition in epic fantasy is  a manifestation of privilege. I wanted to explore oppression. I do write certain scenes while cackling deep in my chest. 
 
[Season 19, Episode 46]
 
[Howard] I have three be a better writer tips. The first, write. The second, read. The third, get together with other writers. That third one can be tricky, but we've got you covered. At the Writing Excuses retreats, we offer classes, one-on-one sessions, and assorted activities to inspire, motivate, and recharge writers just like you. As you make meaningful progress on your stories, you'll build connections with your fellow writers that will last for years to come. Check out our upcoming events at writingexcuses.com/retreats
 
[Mary Robinette] This episode of Writing Excuses has been brought to you by our listeners, patrons, and friends. If you would like to learn how to support this podcast, visit www.patreon.com/writingexcuses.
 
[Season 19, Episode 46]
 
[Howard] This is Writing Excuses.
[DongWon] An Interview on Structure with N. K. Jemisin
[Howard] I'm Howard.
[DongWon] I'm DongWon.
 
[DongWon] We are incredibly excited to have a guest with us today. As the title implies, we have interview… We are interviewing N. K. Jemisin as we are finishing our section talking about The Fifth Season. Nora is truly one of my favorite authors working in the genre today…
[Chuckles]
[DongWon] I think an absolute powerhouse when it comes to sort of redefining what fantasy is right now. Not to overstate it right at the head into us. But, we are incredibly excited to have you here and to start diving into some of the topics we've been talking about when it comes to The Fifth Season. So, welcome.
[Nora] Thank you very much. I'm N. K. Jemisin. Welcome. Thank you for welcoming me to this podcast.
[Chuckles]
[Nora] You are also the sweetest person in the world [garbled for having?] said that. Thank you.
 
[DongWon] Very, very happy to, and I promise it's only true things. But… Let's dive right into it. So, as we've been talking about Fifth Season, we really focused on the structure of this book, with sort of the three point of views that you eventually realize is all one character, just split across time. I was always entranced by how this book is put together. It feels like an intricate puzzle box. Yet, as we were chatting before we headed into this recording, this episode, you mentioned that you don't do a lot of planning ahead of time. So, what does the process look like for you to put together this thing that, as a reader, feels quite complex? But to you, was an organic process?
[Nora] Um. There is some structure involved. I wrote an outline that sort of basically laid out the three plot line structure, the sort of opening, which would be sort of an overview of the world, just to kind of introduce people to the planet as a character. And that there would be a cliffhanger ending. That… All of that, I knew up front. My initial thought was that the story was going to be third person, very traditional telling, present tense… I mean, sorry, past tense, third person. Nothing sort of experimental or unusual there. But I always write test chapters. The test chapters, I will just simply start writing. Like, I'm spitballing and, I'm trying to see what voice feels best, what makes it flow, what makes it have the right energy. So I will try it over and over again, in some cases, from the different POVs, different tones, different voices. For some reason, I found myself drawn to this bizarre part third person, part second person, present tense-y… Almost… It increasingly felt like I was trying to write poetry. And I suck at poetry. So, I attempted multiple times to write poetry, only to realize I'm entirely too literal a person to do that. But here I am, I'm pulling the hollow man, even though I'm only E. E. Cummings, I'm like… All of a sudden, all of the poetry I've ever read in my life is starting to speak to me and wants me to acknowledge that flow, that energy. It was a truly instinctive… Like, this just feels right. So I started writing. It started to flow well. I was like, this is ins… This is bizarre. I've never really written anything this… Just experimental, I guess. For lack of a better description. I've never written anything this off the beaten trail. I don't know if it's right. But it feels right, so I'm going to keep going. Then, of course, I hit a point about like halfway through the book, where I suddenly decided that this is the worst thing I've ever written, I can't believe I've written this much, I need to stop right now. Devi Pillai, my then editor, editor at Orbit books, had already given me… Had already offered me a three book contract, and I had happily signed it and happily gotten the advance. At that point, I was like, this… I've never written anything like this, I can't keep doing this. This is going to make people think that I'm the worst writer in the world. So I called up Devi, I was like, I want to stop doing this book, I'm going to change this back to a single book contract. I think I was crying. Devi was like the editorial equivalent of hey, Nora. Have a Snickers. You always want to quit your novels when you haven't eaten. So… Basically, she told me to sit down and relax. So, around the same time, a bunch of friends of mine dragged me out for a intervention.
[Laughter]
[Nora] A very drunk intervention. Over mimosas, they were like, Nora, this may hurt. So…
[DongWon] Stop reading Modern Miss poets and get back to reading your poets. But…
[Laughter]
[Nora] Anyway. So we're segueing over from talking about structure. I'm sorry. But that was basically how I wrote it.
[Howard] Yeah, but see, that's… Structure and process are so intimately intertwined. I mean, when we talk about structure with each other, when we talk to writers about structure, it is in part of a… It is as part of a discussion on process. You have a structure that you are originally working with, and then you realize… You get to the middle of the book, as I think almost all of us do, and decide that we're wrong, we've always been wrong, we hate writing, and we're done.
[Chuckles]
[Howard] That is a structural moment. That is a moment where you go back and you look at what you're doing and you eat the Snickers and you have drinks with friends at the intervention, and then you go back, and, I assume, at some point realize…
[DongWon] [garbled]
[Howard] Oh, my goodness, the second person is actually teeing up a wonderful reveal. And… [Garbled] I don't know when that moment was…
[Nora] Yeah.
[Howard] But your reveal was brilliant.
[Nora] Well, the reveal… So I knew at the beginning that all three perspectives were the same person. That was a given. I knew that my primary perspective needed to be Essun. That Essun was the person whose story I was ultimately telling. They're all Essun, but that was…
[DongWon] Yeah.
[Nora] The focus that I wanted to keep. So I found myself seeding in hints into Essun's POV… I put hints into all three of them on purpose. Because I am an evil writer, and…
[Chuckles]
[Nora] I cackle while I throw in little hints. I'm like Did you notice this one?
[DongWon] Yep.
[Nora] But, uh...
[DongWon] Going back in a reread, it is such a delight to pick out all those little moments of, like, oh, diabolical.
[Nora] Isn't it?
[DongWon] That she was giving us this… I remember noticing stuff in the introduction of Essun that, like, leads to that understanding later. I was just like God damn.
 
[Nora] Yeah. Yeah. Those are my favorite kinds of books to read. The books where, when you are really… Where you enjoy the first read through enough that you're willing to go back and reread it and catch all the little stuff. So that is… I don't expect anybody necessarily to pick up on it the first time around. But, deep and close reading are… Deep and close reading is something that I want readers to do with me. It is what I love to do myself with good writing. So I want to reward that with here's a blanket which she mentions in one chapter that you're not going to see again tell like six chapters later. But, little things like that. So, um… But, yeah. I knew from the very beginning that it was going to be all three people in the same perspective. I did write Essun's part first. Because I felt like I needed to know where she was going and where she was going to end up in order to write the other two. But then the other two, I kind of flipped back and forth between Damaya and… Oh, God. Wow.
[DongWon] Syonite.
[Nora] Syonite. Wow. Wow. Okay. Coffee… I don't have enough in me. Sorry.
[DongWon] Always. Yeah, I was really curious about the order in which this was written. Because part of me was like, did she write just sequentially, chapter 1, Chapter 2, chapter 3, altering the perspectives? But hearing that you wrote one of the POVs first, and that then enabled you to write the other two… Which makes sense. Because Essun is like the spine of the novel in some… So many ways. Her story's like carries us through as we start to understand the other perspectives and the history that she's had up until this point.
[Nora] Yeah, I wrote the majority of Essun first. Because I needed to have her lodged in my head. Then I started kind of working on the other two, and inserted some earlier chapters. But I reached a point where I was basically alternating between the POVs as I wrote. It just felt better that way. In fact, in some cases, I was deliberately… Like, when I was writing about Damaya, I would have just written a segment in which Essun went through some terrible hell, and I wanted to seed in a parallel to that that Damaya has to go through. Or that Syonite has to go through. I had to actually kind of stop that, because it was a little too obvious. In the revisions, I fixed it, I think. But…
[DongWon] Interesting.
[Nora] Yeah. But that is how it got written.
 
[DongWon] I mean, we spent a whole episode talking about parallelism in this book. Right? Your use of parallelism in the different character arcs, but also over time. Right? Starting with the child death and ending with a child death. Starting… You'll have one beat that then is replicated across all three stories at different points in time. Which, like, set up so many sort of like thematic resonances. It was almost like… Like the magic system, you were setting up these different resonances that were coming at us from different angles, which, like, built to something, but felt quite powerful. When you're setting up those parallels… I mean, you were saying that once you started alternating, you saw them coming in, and then you sort of shifted them around or cut back on them in edits. When you're seeding like, these clues, in as well that you kind of mentioned, was that planned at the beginning or did you find yourself layering that kind of stuff in later? Because I think… I love that we're talking about process so much, because I think these are the questions people have when they see something beautifully structured, they're like, how in hell do you do that? Because you can't think of all these things when you're outlining or when you're doing your first drafts sometimes.
[Nora] Right. Right. The majority of the parallels and the hints and things like that, I seeded in from the beginning. I took out a lot. I am not a subtle person. I am a… I am a person that throws bricks at the heads of my readers. I have to stop sometimes, because I need to be more subtle than I naturally am. So revisions are my favorite. Revisions are when I'm like, oh. Oh, that's way too… Let's turn that brushstroke into a dab. Let's turn that brick to the head into a pebble to the head. Or whatever. So I removed a lot of really obvious stuff. Honestly, it still felt too obvious to me. But then I ran it through some beta readers and that helped a lot. Because things that scream obviousness to me are far more subtle in other people's eyes, I think. So…
[Howard] Yeah. Yeah. It's a little bit like… I don't know if you've ever performed stage magic, but it's a little bit like being the magician and knowing which hand you palmed the coin into. Being able to see from your angle, yes, I have a fake fingertip on this finger. It's often very difficult to step out of that point of view… Like, man, everybody's going to see this. I can see it. It's obvious.
[Nora] Yeah.
[Howard] No. Nobody's going to see it. You're moving your hands fast, and you've written this well. I feel like there's an instinctive element here, that sometimes we have to go back and remember. When I wrote this the first time, my instinct was to do this. I've cleaned it up in revisions, and I haven't broken it. That's the thing I think we're always afraid of, is that we'll break something in revising.
[Nora] No, I have always loved revisions. Revisions are my favorite part of writing. Writing raw is actually my least favorite part. I am good at that part. Like, the flow… Once I really kind of get into the zone, I… If I'm listening to my characters the right way, then they are speaking and the story is writing itself. At least at a certain point. But there are two huge problems. One, I have a terrible memory. So I will write the same scenes, or the same kinds of scenes, beats, over and over and over again. Because I don't… especially when I'm on deadline, I don't have time to go back and reread the entire book, and I forget that I put in some particular beat, and then I do it again, and I do it again. So that sucks. Because each writing session is about anywhere from like 1500 to 3000 words a day, and by the time I get to the point where I am doing page 100, I will have forgotten what's on page 25. So that's one problem. But the other problem is that the urge to be subtle feels coy to me. I've always preferred just being straightforward. I've always preferred just saying what I mean. The problem is that it's a good idea to be subtle sometimes. It's a good idea to kind of let the story speak for itself, the action or the setting or whatever speak for itself. I've got to get myself out of the way of that. I have sort of a… I'm told that this is a typical neuro-diverse person behavior. I don't know if that's true. I'm still adjusting to realizing that I have been ADHD my whole life, and had no idea until relatively recently. Yet, when I look back, I'm like, "How did I not know?" So… Anyway.
[Chuckles]
[Nora] But, um… So I'm…
[DongWon] We've all been there.
[Nora] Yeah. So I'm told that is sort of common for folks with ADHD to just repeat themselves over and over again trying to be more clear each time in the hopes that they can get across what they're trying to say if they're just clear enough. If they just say it slowly or carefully enough. As a writer, I'm especially prone to that. Because I'm like if I just write it exactly the right way, they'll all get it, and it'll be obvious, and then I won't need to do it again. And, no, that's not how anybody works. So…
[Chuckles]
[Nora] That's not how I work. I don't even know why I expect that of other people. So I have to kind of get myself out of the way. I have to stop my urge to explain and explain and explain. That is what revisions let me fix.
 
[DongWon] That said, if you're going to err on the side, I think erring on being straightforward over being coy is so powerful. Right? There's so many times I read a book that is just with holding so much back that I'm like there's nothing keeping me here. You've kept so much back that I am just straight up bored. Right? So I think the instinct of just telling the reader stuff up front, I think, does so much to keep us engaged. And then, I love this idea that in edits, you're like, oh, I gotta pull back a little bit. I gotta hold a few things back, I'm telling them too much. Right? I think starting with too much and pulling back is always an easier edit than starting with… Like, underwriting is harder to edit for then overwriting. Right?
[Nora] [garbled]
[DongWon] Not to say that you're overwriting.
[Chuckles]
[Nora] Yeah. I'm not sure. I've never underwritten. I've always overwritten.
[DongWon] Yeah.
[Nora] But the overwriting is a problem in and of itself, though.
[DongWon] Yeah.
[Nora] Because past a certain point, I find underwriting coy. Overwriting is condescending. It is patronizing to your audience. It is assuming that your audience lacks the intelligence to figure out simple stuff.
[DongWon] Yeah.
[Nora] [garbled] subtle stuff. So… That's not what's in my head, but that's how it feels when it comes across. So I have to keep that in mind too.
[DongWon] It's all trust.
[Nora] So there is a sweet spot. Yeah. There is a sweet spot.
[DongWon] Yeah.
[Nora] And there is a trust factor, and you have to remember that your trust factor changes as you proceed through the book.
[DongWon] Yeah.
[Nora] You start out at the very beginning, your audience does not necessarily trust you at all, especially when you're hitting them with second person and a bunch of other weirdness. Then, past a certain point, though, you can start to be very, very delicate with your brushstrokes. I tend to still slap on the paint. But I… Revisions are where I thin it all. To beat a metaphor to death.
[DongWon] Well.
[Laughter]
[Nora] I'm sorry.
[DongWon] No, you're doing it, that's great. Speaking of overwriting, we are running a little bit long here. So, let's go ahead and take a quick break.
[Nora] Sure.
 
[Howard] Writing doesn't have to be a solitary activity. That's why we host in person retreats and workshops. At the Writing Excuses retreats, you'll get access to classes, one-on-one office hours, critique sessions, and activities to keep you inspired and motivated. Become a more engaging storyteller and learn how to navigate the publishing landscape. As you make meaningful progress on your stories, you'll also build connections with your fellow writers that will last for years to come. Check out our upcoming events at writingexcuses.com/retreats.
 
[Nora] So, yeah. My thing of the week right now is the videogame Alan Wake II. I have gotten very into the Remedy connected universe, I think is what they're calling it. Alan Wake is the sequel to the game Alan Wake. It is companion to a game called Control which one lots of awards last year. Alan Wake II one lots of awards. These are writers games, I think. Because they are games that are heavy into sort of exploring the artistic mindset, among other things. But, also, the paranoia that revisions are to writers. Are you making the story better or are you dragging the story to hell? And is the story driving you to hell? So are you actually putting in… Breadcrumbing your ideas early or is an eldritch abomination slowly dragging your story into a terrible place? So, Alan Wake II is a game about a writer who is literally trapped in his own novel. There are other characters involved. There are other plot elements to it. But, as a writer, writing this… Playing this incredibly meta-fictional game, it has been absolutely fascinating for me to realize (A) how writing looks to other people. How writers look to other people. That's been a little actually intimidating. Because you realize Alan's coming across to pretty much everyone that meets him as just being absolutely bat shit. And there's something wrong with the guy and everybody can see it. I'm like, oh, is that how… Is that how we seem?
[Chuckles]
[Nora] Oh, good to know. But then you also see things like the author's characters getting revenge on him. [Garbled lot in common] But it's been a delight to play. And I'm actually super excited because next week sometime, the latest DLC, The Red Caps, drops. So I cannot wait for a chance to play that. So…
[DongWon] We've been talking about doing a bonus episode talking about Alan Wake and…
[Nora] Oh, really.
[DongWon] I think now we have to do that, and we have to have you back to do a deep dive with us.
[Nora] Sure. I would be… Absolutely.
[DongWon] On why this game is so brilliant. So. But thank you so much.
[Nora] Yeah. Absolutely.
 
[DongWon] Welcome back. So, so far we've done a wonderful dive into your process and how you think about the structure of these books, what that looks like as you develop it. I want to take a zoom out a little bit and take a little bit of a step back, because one thing I was thinking about is… This might be my publisher perspective coming in. Right? Of this book is very much marketed and sold as epic fantasy. Right? It's very much fitting in that category. One of the things that I think is so interesting about it is it feels very fresh and contemporary. It's not surprising to me that you were like thinking about modernists as you were writing. There's so much about it like the rupture of technology is sort of modernity coming into this book in a certain way. It feels very contemporary, it feels of non-genre fiction in terms of the structure. But when you look at all the elements, it's literally wizards going to a magical school with magic crystals and things like that. Right? Like, especially the first book has so many of the trappings of classic fantasy brought into it. So, epic fantasy can have a really rigid structural drive. Right? It wants third person omniscient. It wants prophecy. It wants multi POV, like all of this stuff. Were you actually thinking about the category as you were conceiving and drafting this novel, or were you just like I'm going to do my own thing? And did you feel a tension with that tradition at all?
[Nora] I definitely felt tension with the… I always feel tension with the epic fantasy tradition. I take very much to heart your statement that epic fantasy wants certain things. I find myself hearing those calls for certain things and saying, "No. Fuck you, epic fantasy. I'm not giving you what you want."
[Chuckles]
[Nora] I have spent probably the bulk of my career fighting with epic fantasy. Because I see such potential in that subgenre. It is… Like, why are we fixated on middle European epics, on that as epic? Why aren't we looking at Gilgamesh? Why aren't we writing about [San Diego?] Why aren't we writing about all these different cultural traditions instead of just a few? Why aren't we exploring science fictional landscapes? There's no reason why you can't have magic in space? And things like that. So I do not like the rigidity of any genre. I react badly when I'm told that the way to a particular kind of genre is only X, Y, Z. I'm like, well, what about X, Y, A? So that is how my head works. So, yes, I very much was like I'm going to put a lot of science fiction in this. Then, somewhere in… I think the two… This is a little spoiler. But, somewhere in the two, I gave a name to the force that is being used, and it is not orogeny, it is magic. And I'm just… I just did that to [garbled fool with the audience]
[chuckles]
[Nora] [garbled] because I am an evil writer as I said.
[DongWon] Because at that point, the book was becoming more science fictional, was becoming more science fiction in terms of its logics and technologies, and then that you're throwing out us, like, no. This is magic. It's such a lovely little tension there, yeah.
[Nora] Well, I mean, there's a particular thing that I was doing which is that… I believe it's Clarke's Law, is any sufficiently complex magic is indistinguishable from science fiction… No. The other way around. Any…
[Howard] Any sufficiently complex technology is indistinguishable from magic.
[Nora] Thank you.
[DongWon] There we go.
[Nora] The inverse of that, I think, is the Girl Genius law, which is the same thing. Any sufficiently complex magic is indistinguishable from technology. And I really wanted to play with that. What if we have magic so complex, so structured, still incomprehensible, still at its core something that you cannot fully grasp or at least not easily, and not necessarily reproducible, not necessarily all of the things that are science. But what if it's magic, it looks and sounds and tastes like science. At what point do you start to treat it as a science? At what point is it just science, it's just got a weird name. I really just wanted to play with that. I did not want it to become a clear answer, I wanted it to be ambiguous to the end. Because… Again, this is a bit of a spoiler for later in the series, but the initial stage of the story, where you realize how structured orogeny is, much, much later in the story you find that another civilization went even further with the structure. They got into literally the ability to do some miraculous things with it. They scienced it to death and then drag the world with them. So I really just wanted to explore that aspect of it. It's magic, but can you science it too much? Is there a point where you have dragged it so far that it has a different core?
[DongWon] Yeah.
[Nora] It's different in its nature, ultimately.
[DongWon] [garbled]
[Nora] Yeah. That was the idea.
 
[DongWon] Well, like, one thing I think about a lot is… I think about Tolkein a lot. I love those books, I love the story. It's very meaningful to me. But the thing that always strikes me when I go back to Tolkien is how mournful it is. It's very sad. Everyone's always just singing songs about how the world used to be better. Right? I think so much of epic fantasy derives from that origin point of this… What is ultimately a restoration fantasy. Right? It's we need to bring the old ways back…
[Nora] Right.
[DongWon] And the world was better before and we live in this fallen time. So, so much of what we think of as classic epic fantasy… Obviously there are departures, this is not the whole genre. But much of the core of the genre, much of its most successful elements tend to be this urge to bring something back that once was. Right?
[Nora] Yeah.
[DongWon] If I'm… Had a couple cocktails and you catch me at the right moment in an expansive mode, what I will say is that I think the dominant mood of epic fantasy is nostalgia. Right? I think nostalgia is the thing that drives a lot of it. That is not The Fifth Season. Fifth Season explicitly starts with this statement of Fuck restoration.
[Nora] Yeah.
[DongWon] Restoration doesn't work.
[Nora] Yeah.
[DongWon] We can't do that. It starts with the breaking of the world. I mean, I just wandered off into a whole thesis statement about where fantasy is, but I'm curious, like, was that something that resonates with how you think about this book or were… Was that not even in your mind as you're trying to distinguish yourself from that tension between the what epic fantasy wants versus what you wanted to do?
[Nora] That is always a tension in my mind. I, like I said, one of the things that I… I have been fighting against that tradition within epic fantasy and other traditions within epic fantasy in my whole career. Epic fantasy has so much farther that it can go. And it is… The adherence of so many writers to that nostalgic theme limits it. I think that that's not necessarily a thing that they can help. I think that that is a manifestation of privilege. You want to get back to the world as it was if the world as it was is good for you. If the world as it was was a shithole, you have no need to go back to what used to be. You would not want to go back to what… In fact, you're going to fight the quote unquote heroes of the story, you're going to be an antihero and try and move on to something different, instead of returning to what was. So a lot of my fiction tends to explore these themes. Because some of it… It's pretty obvious, I think, in The Fifth Season that I'm channeling slavery. And I wanted to explore a lot of different kinds of oppression within it. I was exploring closetedness among queer people, I was exploring disabled people who had been treated as useless at varying points, I was exploring a lot of different stuff. I wanted to kind of teach one sort of unified theory of all these folks for whom the old world was bad, are going to see the potential in change. They may or may not pursue that potential. But they see it. And there's no reason for me to pretend that tension isn't there. So, yeah, in the case of… For example, in the case of Essun, I deliberately contrasted her against Alibaster. Alibaster is the reformist. Essun, for the bulk of the book, is the centrist. Who is the status quo defender, survivor, etc. one of these people… Both of them see the potential for change. One of them is just simply not willing to put in the effort that is necessary to make that happen and the stuff for it that would be necessary to make that happen. And the other is further along on his particular path towards reform, basically. I deliberately contrasted them, because I wanted to show… I don't believe that there is… I mentioned earlier that I think that that nostalgic exploration tends to be associated with privilege. For people who are coming from marginalized identities, there's different ways of reacting to that same thing. I don't believe that there's any one way of doing it in a privileged way, and I don't believe there's one way of doing… Of reacting to oppression as a marginalized person. But I wanted to show different perspectives on… Excuse me. If you are seeing the world as it is and you see that it could be better, what do you do? So, yeah, I guess it's the centrist versus the progressive, if you want to look at it that way.
[DongWon] Yeah. It's really interesting. I was just having a conversation with a cis white male author about epic fantasy. I kind of said something similar to what I said here about, like, me, even as a kid, reading epic fantasy, feeling a sense of golden nostalgia, of a thing I would never have access to. His response was initially [garbled] he didn't quite have that experience when he read it. He felt more of the potential of adventure. I was like, oh, is this just the experience of reading this while marginalized? Right? Like, as a person of color, as a queer person, of, like, oh. These adventures aren't for me. I will never get to be Taron. I will never get to be whoever a major epic fantasy hero is. It's really interesting… And I think part of why Fifth Season did speak to me so much was I was like, oh. This is from the perspective of deeply marginalized people who are being subjected to active, awful oppression. Right? It's why the scene of the Guardian breaking Damaya's hand will just, like, live in my brain forever in the worst and best ways. So… But I would love to shift away from sort of looking back a little bit at the traditions and talk about how you move forward. You've written a whole nother series since then, and… What lessons did you take away from the experience of writing these books. Obviously, they came out to great acclaim. You've won Hugos for every single entry in the series. What did you… How did this shift how you approach writing fantasy going forward and what… How you think about structure going forward? To return to the original topic, like, what were the lessons that you took away from this experience?
[Nora] Um.
[DongWon] That's a very easy to answer question.
[Ha ha ha ha]
[Nora] I think I have relaxed a little. I'm not as angry at the genre, because I said my piece. I… I… Like I said, I spent a long period of time kind of railing against the traditions of epic fantasy, frustrated by the potential that I saw that just seemed to be being squandered. I would read… I'm not going to name any particular books, but I would read an epic fantasy series and see how much more interesting it could have been if they'd decided not to restore the king to power. If they decided why don't we try democracy. I know that, like Game of Thrones, kind of went and nudged about ha, ha, ha, democracy? We're not going for that silly idea. Why would we try that? I know that there have been others engagements with that idea, and, epic fantasy as a general thing has mostly kind of laughed at the concept of applying all these modernists… All these modern ways of thinking to the story. But you aren't bound by the ways that medieval people actually thought. You are writing to a modern audience, you are a modern person yourself. You cannot think like a true medieval person. So why pretend? Why let your biases about the medieval era impact how you actually write about the medieval Europe versus how people in the medieval era might have themselves actually thought. There's a lot of potential within the genre, and I spent a long time just kind of pushing at it and trying to say, look, we can do more. We can go here, we can go there. Let's try it. Why isn't anybody else trying this? There were people… There are people who are. I don't want to pretend that I am the only writer that is doing something weird.
[DongWon] No. But I do think you kicked the door in. You know what I mean? Like, I think people were doing that, but I think you opened a door in a way… Forcefully in a way that made it easier for people to follow.
[Nora] Good.
 
[Howard] Using the door metaphor, when Tolkien published Lord of the Rings, he threw open a door into something that at the time was being called romantic fantasy or fantasy romance or something. They didn't even have a word for it.
[DongWon] Right.
[Howard] He had a goal which was to create a sort of fictional mythos for Great Britain, and we all walked through that door.
[Nora] Yeah.
[Howard] We all walked through that door and ended up with that POV, ended up with that point of view, ended up with that perspective. And now when I think about worldbuilding, I have to kick myself a little bit and say, no. You're worldbuilding. You're building a secondary world thing. You do not have to adhere to the rules of feudalism or medievalism or Roman or bronzed technol… Just do what speculative fiction does best and speculate!
[Nora] That's… You raise a really good point. What Tolkien did, in creating that mythos, I think bunches of readers read the Lord of the Rings, saw what he did, and were to… And their take away was we can do medieval Europe better. Their take away was not we can do a mythos in whatever thing that we want to do. We can make up our own mythos in any direction that we want to spent. I think that there's a number of reasons why that sort of lockstep thinking kicked in. I mean, obviously, you wanted to make imitations for commercial reasons. Because when you look at Lord of the Rings, and you think, what makes it worthy of all this money and all these movies and all this other stuff, you're going to go for the most obvious imitations. I grew up in the eighties, where there were Tolkien imitators every fricking where…
[Chuckles]
[Nora] And literally called the genre or the subgenre of Tolkien clones.
[DongWon] Yeah.
[Nora] And…
[DongWon] I grew up on those. They were candy to me. I loved them [garbled]
[Nora] They were candy to me. I was like 10 years old. Then I hit 15 and I was like I am so sick of medieval…
[DongWon] Yeah.
[Nora] Europe once again. And I would have reached a point… I did reach a point where it was just sort of like, oh, my God. How many times can they do the same shift over and over and over again? And I think that that is probably what informs my writing…
[Chuckles]
[Nora] As an artist, is my 15-year-old, no, I am tired of this. So, yeah, I think that that's really what it kind of boils down to. But what Tolkien did was take something that he cared about…
[DongWon] Yeah.
[Nora] And take it in and create a riff on it. I wanted to take something I cared about and riff on it. And I don't care about the same things that a British professor who's born in South Africa and went through World War I… One? Two?
[DongWon] Two.
[Howard] One.
[DongWon] One.
[Nora] One. I don't think about the same things, I don't have the same interests, I'm not going there. Among other things, what interested me was American history, Black history. I inserted a theme from an actual thing that happened, the Margaret Garner incident at the end of the book. You people have read the book, the first book, so Syonite killing her child at the end rather than letting her child return to slavery is based on a true event for those that did not know. Based on the actual real life of a woman named Margaret Garner who escaped slavery with her children. Something went wrong, slave catchers were closing in, she began to kill her children rather than let them go to… Go back into slavery. It was one of the incidents that galvanized the abolitionist movement, because people were beginning to… People were basically like slavery is so bad that a mother would kill her own children rather than let them suffer it. Because at the time, the marketing for slavery on the part of the slaveholders was, oh, it's fine. We treat them beautifully. Because they're an investment. We would never mistreat them. It doesn't make any sense for us to mistreat them… Didididi… All of that. So that was one of the prime… Not primary, but that was one of the thematic ways that people pushed back. I wanted to insert all of that. I wanted to riff on American history. We are a country with so many sins to our name. We are a country that cannot really function without putting someone in a position of suffering. I wanted to think more about that, basically.
[DongWon] Yeah.
[Nora] So I did the same thing that an old British guy did, but I did it from the perspective of a younger black woman. Black American.
[DongWon] Yeah. I mean, to me, it felt like his reference point was postwar Britain, and you moved the reference point to being 21st century America. Right?
[Nora] Yeah. Yeah.
[DongWon] One of the things I love about Fifth Season was, to me, it felt… When reading it, I felt so clearly to be to be… If not entirely about it, at least in conversation with the experience of being black in America. Right? But, nothing was mapping allegorically one-to-one. It wasn't like, oh. These are the black people, these are the white people, these are blah blah blah blah blah. It wasn't, like, mapping to specific things, but it all felt so densely and richly of the experience. Right? But a part I didn't know about the individual event that you mentioned that you were referring at the end, which is very powerful and very upsetting. But, yeah…
 
[Nora] What I wanted to explore was oppression. Not specifically…
[DongWon] Yeah.
[Nora] Racism, not specifically sexism, not specifically… I was not exploring a specific oppression. I was not exploring a specific manifestation of oppression. I read about suffragism in the UK and Australia. I read about the aboriginal resistance to Australian colonization. I read about Mallory resistance. I mean, I was reading as much as I could about how people in the world pushed back against colonizers and what happens to societies that are colonized, and how it warps those societies, how it warps the people in them. And I wanted to explore the themes and not dry history. So that's why it doesn't map. I didn't want it to map.
[DongWon] Yeah.
[Nora] I didn't want it to be… This was not me trying to work through the specifics of my own life or the specifics of American history. This was me working through what is it to be oppressed. Period.
[DongWon] Yeah.
[Nora] Um… And I tried to do it in a way that paid respect to all of the marginalized people whose histories and stories I read. I don't know that I succeeded.
[DongWon] I… From my experience, you did succeed very well. I found a lot to personally identify with from where I come from. For someone who is afraid of being too obvious or… Worried about a kind of didactivism, I think you succeeded in creating something very specific and very subtle and very universal all at the same time.
[Howard] I am fond of saying that there are books that are factual and there are books that are true. And you wrote a true book.
[Nora] Well, thank you. Wow.
[Howard] I come from… It's middle-aged white dude. I do not come from any of the marginalized spaces, and I read a true story about what it meant to be marginalized, what it meant to be oppressed, what it meant to try to reshape the world when a marginalized person finds themselves with the power to do some reshaping. It was a true story for me and I loved every minute of it. Except for the parts where I was mad at you, and crying.
[Chuckles]
[Nora] Yes. Okay. Um…  Yeah, okay, I mean I… Writers are evil.
[DongWon] Yes.
[Nora] I am an especially evil writer. I admit it. I accept it. This is a thing that I have learned to own about myself.
[Chuckles]
[Nora] I do write certain scenes while cackling deep in my chest. Like, I'm killing a character and I'm like people are going to hate this. Hehehehe.
[DongWon] Make them suffer.
[Nora] Yes… Your tears. I am sometimes like that. I try not to be like that, but… In real life, I am very much… I try very hard to be a nice person. I… Everybody's got their own inner bitchiness, of course, but… And sometimes outer. But I try to be a nice person. I am very much a people pleaser and so forth. But in my deepest soul, I am a sadist. [Garbled] writers are.
[DongWon] And we are deeply grateful for it.
[Chuckles]
[DongWon] So… Nora, thank you so much for joining us. This conversation was truly wonderful. It was a real delight to be able to dig into some of the thematic elements and structural elements of this book with you. Thank you for writing it.
[Nora] [garbled] I thought so too.
[DongWon] Thank you for joining us here.
[Howard] Do we have some homework?
[DongWon] Yeah.
 
[Nora] Yes. In keeping with me being interested in video games lately, I've also been replaying Mass Effect, the Mass Effect series.
[DongWon] For your sins.
[Nora] Sorry?
[DongWon] For your sins.
[Nora] Always. So, what I would like to ask people to do is to imagine that they are in a game like Mass Effect where they are presented with three different attitude-oriented choices. Let's call them paragon, and the renegade, and neutral. So, take your current work in progress, take your protagonist to date, assuming that you have one, and flog them through those attitudinal flavored choices. What happens if you continue the story with your character having done the diplomatic and polite and nice thing? What happens if you have your character snap and just be super done with everything and say the stuff that they probably shouldn't say, but it's effective? What happens if your character tries to punt on either of these choices, when they really needed to be giving a more strong response? Just run it in your head and see how that affects your plot structure. I don't know if that…
[DongWon] That's fantastic. Thank you so much. That sounds like a really delightful exercise.
[Nora] Okay.
[DongWon] Nora, thank you so much again for joining us. We… It was such a delight to have you here.
[Nora] Thank you very much. It was a delight to be here.
 
[Howard] This has been Writing Excuses. You're out of excuses. Now go write.
 
[Howard] Have you ever wanted to ask one of the Writing Excuses hosts for very specific, very you-focused help? There's an offering on the Writing Excuses Patreon that will let you do exactly that. The Private Instruction tier includes everything from the lower tiers plus a quarterly, one-on-one Zoom meeting with a host of your choice. You might choose, for example, to work with me on your humorous prose, engage DongWon's expertise on your worldbuilding, or study with Erin to level up your game writing. Visit patreon.com/writingexcuses for more details.
 
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Writing Excuses 19.23: Tying It All Together (A Close Reading on Worldbuilding)
 
 
Key Points: Recapping! Scale. Juxtaposition and recontextualization. Compression and expansion. Familiar details. Multiple scales, size, wealth, experience. Use multiple ways to convey it. Language! Constructed languages, names, how it ties to culture. Don't forget the everyday things! Look at the original meanings of names of people you know. Consider multiple languages, also slang, class, etc. Technology and identity. Make it relatable, tie it to familiar experiences. Big questions, and looking at them from several angles. What's normal and what's technology? Self and tools? Double down, ask the question and dig deeper. Mix it up! Weave several tools together. 
 
[Season 19, Episode 23]
 
[Mary Robinette] This episode of Writing Excuses has been brought to you by our listeners, patrons, and friends. If you would like to learn how to support this podcast, visit www.patreon.com/writingexcuses.
 
[Season 19, Episode 23]
 
[Mary Robinette] This is Writing Excuses.
[DongWon] A Close Reading on Worldbuilding. Tying It All Together.
[Erin] 15 minutes long.
[Mary Robinette] Because you're in a hurry.
[Howard] And we're not that smart.
[Mary Robinette] I'm Mary Robinette.
[DongWon] I'm DongWon.
[Erin] I'm Erin.
[Howard] And I have no idea how we can talk about A Memory Called Empire in 15 minutes.
[Laughter]
[Howard] There are so many things that I learned just from reading this book, let alone putting together these episodes. Just from reading this book. So many things that I learned.
 
[Mary Robinette] That is exactly what this episode is. This episode is us going back and recapping the tools that we learned, so that you'll have like this one spot that you can return to to refresh your memory. We're going to start by kind of recapping the idea of scale. Like, how to use scale and what some of the concrete tools that we can use to indicate scale to a reader. We gave you a lot of really good examples during that episode, but some of the actual tools that we are using are things like juxtaposition between two elements. We saw that in A Memory Called Empire with the discussion of the vastness of the Empire compared to the smallness of Lsel. So juxtaposition is a really useful tool for indicating scale.
[Howard] I like juxtaposition and recontextualization. One of the first times I ever saw 3D used well in a movie was the animated Monsters Versus Aliens. There is a scene in which we look at the little monster, and we zoom in on each person, and then open the camera and look back and there's this giant robot marching across the back. It communicated scale so brilliantly.
[DongWon] Yeah.
[Howard] Because as the camera moves, the context changes. And changes again, and changes again, and everything gets bigger.
[DongWon] That's the thing I talked about earlier about compression and expansion. Right? It's this architectural concept of going in through a big space, if you compress people into a small space, and let them come back out into the big space. Right? We see that over and over again. We start broad, we condense down to Lsel Station, we condense down to Mahit,, and then we expand back out into space, and then we go back into the spaceport. Right? So, when you have somebody coming from this galactic scale and then disembarking into the gray featureless airport lobby, right, that she ends up in, that, I think, is a thing that communicates the scale of this Empire so effectively, because we're going from that huge, broad thing to something very, very familiar. Right? So when you're trying to communicate also very wild new concepts, giving us the familiar detail is going to help a lot, too.
[Mary Robinette] Scale is a tool that you can use, not only to indicate, like, the vastness of an empire. When you're talking about worldbuilding, there's a bunch of different places that you wind up using scale. Some of those are scale of wealth, and having a juxtaposition of those two things, someone who is very wealthy against someone… The poorest member of society. Those are ways to indicate kind of who some of the outer edges of the world that you've created are. Those are things that I think can be a lot of fun. You can also demonstrate that with the magic. You got a brand-new magic user versus the scale of someone who's very experienced.
[Howard] The old joke about Europeans in America saying, "Oh, that's a long drive," and Americans in Europe saying, "Oh, wow, that's an old castle."
[Mary Robinette] Yes.
[DongWon] Yep. Exactly. One other thing about that is even when you're staying within one topic within one region, talking about wealth or scale of an empire, whatever it is, is think about multiple ways to get that across. Right? Not just physical description, but the way… We talked about the opening line of the book, the way she uses disembarkation there to remind us that there is a massive amount of bureaucracy here too. Right? So when you layer in these other details, and other vectors of scale, I think that can give us a lot of extra context. So, like, in something like wealth, it's not just contrasting the two people, but also what are the things that the wealthy person takes for granted that will indicate that in different ways.
[Erin] Exactly. You sort of took the words right out of my mouth, because I was just thinking, a lot of times, when you think about wealth, people think that it's all about money and stuff. Which part of it is. But some of it's about the… What you believe you can do. What you think can happen in a day? The scope of the world that it opens up for you, if you have unlimited resources, versus if you have little tiny ones. What are the ones that… What is the thing that your character is worrying about? Both people worry. Rich people worry, poor people worry, but their worries are different.
[DongWon] Exactly.
[Mary Robinette] That's something that we saw in A Memory Called Empire, the scale of power, the difference between Mahit and her one assistant, and the Emperor and all of the people that are surrounding him, and the number… The layers of people that you had to go through, just to get an aud… To talk to him. That, again, is like scale of power can be demonstrated by multiple different means. 
 
[Mary Robinette] So, let's also then talk about the use of language. I suspect that will wind up talking about this a lot, because we, strangely, like language.
[Chuckles]
[DongWon] Strange, that. Yeah.
[Mary Robinette] So, this is a tool that you can use, and we talked about a number of different aspects of that tool. We talked about some of the specific language choices that she was picking.
[Howard] Some of the con lang stuff.
[DongWon] Yeah.
[Howard] The long words that force us… The long unfamiliarly polysyllabic words that force us to slow down and absorb the paragraph at a different pace.
[DongWon] Taking the opportunity for something like the naming scheme, to introduce ways of developing the character. Right? The thing that is so interesting to me about how the language works is it builds the world in terms of, yes, they have these weird names in this culture, the numbers and the noun, but also some opportunity to show here's how Mahit, an outsider, relates to the naming scheme in this world, because we have this example of the, I believe it's 36 All-Terrain Tundra Vehicle. I always… I never quite remember the number. I hope that's correct. But that way in assimilation works and the way cultures collide is written very clearly in how that works out.
[Erin] I also think that language, one of the great things about using names is, they're everywhere and we use them all the time. I think something that… A trap that I've fallen into in the past is that you name the unusual, you name the thing in your world that is like the big weird thing, but you forget that, like, people eat every day.
[DongWon] Yeah.
[Erin] And sit every day. These are the words that actually make up most of our lives. Making changes there actually can make a greater impact on your reader then what the big thing in the sky is called.
[DongWon] Well, that's done so effectively when she learned the word for bomb. Right? Because suddenly, this thing that wasn't in her imagination, wasn't in her possibility space, is a thing that she has to directly confront, and she's laying on the ground, listening to people scream for help and then scream this other word, which she learns is bomb. Right? So, the way language also communicates what is and isn't possible within the Empire and within Mahit's experience of the Empire. It's just this masterful way of gesturing at the entire scope of the world and what the stakes are in this world.
[Howard] One of the most useful tools I've found for opening my head to naming conventions and possibilities is looking at interpretations for original meanings of names of people I know. Then, writing them down and trying to narrate a scene with them called that. My name, Guardian Clothesmaker…
[Chuckles]
[Howard] Well, that's a much more heroic name than Howard Tayler.
[Chuckles]
[Howard] But, still, it's… It makes me rethink it. As you start doing this with names you're familiar with, you'll twig to all kinds of new possibilities for whatever it is you're working on.
[Mary Robinette] One of the things about that that I just want to point out is that you are, basically taking your name as we know it, the sounds… Then putting it back to original meaning. What that implies is, of course, there are two languages. One of the things that I will often see people do when they're creating worlds is that they have only one language system. Or that there is, even in that language system, that there's only one way of speaking it. There's no slang, there's no class variation in it. That's something that she hinted at, we didn't talk much about it in the episode. But that's something that… A tool that you can use to make your world feel more expansive is to think about the different languages that are in use, and also the power structure related to those languages.
[DongWon] Explicitly, Mahit is a foreigner to this language. This is a second language for her. Right? She's had to learn this, and we are learning it alongside of her. One technique to really think about is when you want to do this big expansive world, this unique culture, having that audience surrogate perspective is so, so useful. Right? This is a way that she's found to add a lot of depth to what can sometimes feel a little boring, because the audience surrogate sometimes doesn't have enough texture to themselves. But she gives this relationship that Mahit has to the language and learning the language and the culture of this world that we can feel her presence as a full person, while still getting all of the benefits of having that outsider perspective. So that she can just sometimes stop and explain, "Hey, here's what's going on with the names. Hey, here's how the language works. Hey, here's how the culture works."
[Howard] On the subject of outsider perspectives, I've got a question that I'm going to ask after our break.
 
[Dan] Hello. This week, are thing of the week is a role-playing game called Pasion de las Pasiones, which is based on Mexican tele-novelles. This is such a great example of how the mechanics of a role-playing game can tell a certain style of story that couldn't be told in any other way. I… This one has such a tight focus on that soap opera style of storytelling. So, instead of having attacks you can make poor spells that you can cast, this thing has special moves like express your feelings out loud, demand what you are owed, things like that that just helps sell that idea. It's a really great game. It's a lot of fun. So. Once again, that is called Pasion de las Pasiones.
 
[Howard] So, Mahit is giving us… She's our every person. She's grounding us, so that we can ask questions about Teixcalaanli culture. But Mahit herself has imago technology embedded in her head. That's weird.
[Chuckles]
[Howard] That's weird stuff. It… On the surface, to me, it feels like, "Oh, no, you're breaking that rule. You're taking the audience surrogate and you're making the audience surrogate weird." Why, how did Arkady get away with this?
[Mary Robinette] I think by making it relatable. Because one of the things that she does, right at the beginning, is tie it to experiences that are common. The feelings of being an outsider and being grateful that she had this guide with her. So, tying that to a relatable experience, it's like the times when I have been in another country and I have been solo versus when I have had someone with me. How much easier it is to navigate when I have someone with me. If… The idea that I could have someone with me who was supplementing my knowledge so that I didn't look like a bumbling barbarian. Like, that would have been… Like, I would have liked that. I would still like that.
[Laughter]
[Howard] It's like every other spy movie, where there's a person making their way through a cocktail party, and then there's the voice in the earpiece telling them, "Oh, that's so and so, and this is so and so. And uh… Oh, adjust your glasses, the camera's off." Except the imago doesn't need to do that part.
[DongWon] Right.
 
[Mary Robinette] But this does bring us around to talking about what we talked about in our third episode, which was technology and identity, and the different ways that you can use those to make your world building feel expansive and to ground the reader in different things. So, some of it is what we're talking about is tying it to the familiar experience. But then there's also this id… This idea of identity and where a character sits within the world that they are in.
[Howard] The asking of a big question.
[DongWon] Yeah.
[Howard] One of the things that I love about genre fiction is that it asks questions that are difficult to ask outside of the genre. You still can. But, for me, one of the things that A Memory Called Empire asks is what is the line between human and nonhuman, if we're not talking about genetics, we are talking about what's in your head. Where is that line?
[DongWon] What is too much technology? Right?
[Howard] Yeah.
[DongWon] And what is the role of… This is a very relevant question for us these days, of what is the role of AI in our lives? Right? We all are using assistive devices in terms of our phones, in terms of our computers, to learn more, experience more, and enhance our natural knowledge of the world. How is that different from an imago, and how is that different from a cloud hook, and what's the difference between those two things? Right? So one of the things that I love is that she's using repetition to deepen the idea. Right? Every time she hits on this same subject, she's coming at it from a different angle with different nuances. I kind of think of it as, Mary Robinette, your yes-but/no-and, but at a meta level. Right? She's using that thing where she's returning to this concept of where's the line between what is technology and what is self. Then, every time she hits it, she's asking a slightly different version of it, and pushing past where she took us last time. That is so cool.
[Mary Robinette] Yeah. Even if you don't have something in your world that fits into this category, I think that line between what is technology and what is not technology is so interesting. Like, we're all wearing clothes. Clothing is technology, but nobody thinks about it as technology. I have glasses. My glasses are in assistive device. Nobody thinks about them as assistive devices anymore.
[DongWon] Put a camera on it. Suddenly you're wearing technology.
[Mary Robinette] Right. So, like, what does your character think of as technology versus what does your character think of as just normal. Like, you don't think about your faucet as technology. Your faucet is just part of your life.
[Erin] Yeah. What is the distinction… I would say, between, like, self and tool? Where does your identity and where do the things that you use to express your identity, to move through the world, begin? That can work for both technology and for magic. So, either way, they're something that you're using in order to make your way through the world. What I like is that, sort of as we've been saying, there's a slightly different relationship each time.
[DongWon] Yeah.
[Erin] Sometimes it's because it's a different person, so it's a different identity using the same tool. Sometimes it's because it is a different tool being used by the same person. By looking at those differences, each one gives you a different facet of understanding both the tool and the person using it.
[DongWon] Right.
[Mary Robinette] Yeah. Also, that person's… Because of that person's lens looking at that tool, like, you learn so much about them. Like, one of the scenes that I remember in Arkady's book is when they go to the neurosurgeon and there's a drawing of a prosthetic hand. There's this moment where Mahit thinks, "Why is that contraband?" Because in her world, it's not. So I think that part of the thing that you can also play with is what are the things that your character finds abhorrent about a potential technology and what are the things that they're like, "Why is anyone surprised that we have this?"
[Howard] When you ask these questions, there's a technique that I talk about in humor all the time that shares a name with something that you should never do on social media. Doubling down. Take the question, and keep asking it deeper and deeper and deeper. Keep digging that hole. Because… A Memory Called Empire is not the first science fiction book to talk about world cities, it's not the first science fiction book to question humanity or our role with technology. And yet, when Arkady breaches subjects with us… Broaches those subjects with us… I don't know which word is correct there, and I'm going to let it slide, because the salient point is, it feels fresh. She asks the questions well, and you don't have to be conversant with all of the science fiction out there in order to do this. It helps. But you have to double down and keep asking.
 
[DongWon] Well, I think the magic is in the connections. Right? We've talked about these techniques in isolation, but she's not just doing one of these at a time. She's doing all of them at once. Right? That sense of compression and expansion, she's doing as we're also learning about the imago technology, as were also learning the language and the culture. Then we start to see how the technology intersects with our understanding of the culture through the epigraphs, through the poems, through people's reactions to things. Right? So, language, identity, culture, physical spaces, bureaucratic spaces, all of these things, she's interweaving in such a beautiful way. Right? So, Howard makes a great point, which is all of the things are pulled from other sources. It's easy for me to go through and say, "Oh, this is like Anne Lackey. Oh, this is like Star Wars. Oh, this is like this or that." You can do that with any work of fiction. The beauty of fiction is how you we've those things together to be their own distinct portrait. As were talking about here, being able to tie these different techniques together and switch it out from beat to beat to beat is going to be the thing that makes your fiction feel rich and exciting and fresh.
[Mary Robinette] It's also not something that's limited to science fiction…
[DongWon] Yes.
[Mary Robinette] Or fantasy. These kinds of things are things that you can do with a modern day thing. Someone and their relationship to their cell phone versus someone else who's like, "Why are you attached to that device at all times?" So looking at those ways that they reveal the character, and reveal the character's relationship to society, is something that you can do, I think, and should be doing, kind of as a tool to make things feel more expansive and grounded. I'm going to question a real quick thing that occurred to me as you were talking. Again, when you think about technology, it doesn't have to be complicated. I was recently talking to a medievalist who talked about the introduction of the fork.
[Laughter]
[Mary Robinette] Up to that point, everybody was like knife and spoon. When the fork got introduced, people were like, "What is this?"
[Chuckles]
[Mary Robinette] "You're being so hoity-toity, and this is…" There's a woman who had her forks and she was very proud of them and she died of plague, and everybody was like, "Well, it's because she had forks."
[Laughter]
[DongWon] Well, also, the difference between one culture having forks and one culture having chopsticks.
[Mary Robinette] Yeah.
[DongWon] Right? The difference in how you eat, what you eat, how polite society operates, all of that is rooted in this technological device in this difference.
[Erin] I also think it's so funny how technology, like, comes around again.
[Mary Robinette, DongWon chorus] Yeah.
[Erin] We talked about… I mean, I think we're not going to get rid of forks, although you never know. But, thinking about…
[DongWon] The day of the fork is coming.
[Laughter]
[Erin] All rise. But I think it would be… I'm thinking about letters. Like, I'm thinking about the way that, like, letters to emails, that there was a period of time in which people would be like, "Why would you write, when you could call?" Now people say, "Why are you calling me? This could have been an email."
[Mary Robinette] Yeah.
[Erin] The fact that the technology has changed, but the question between whether or not I want to read your words or hear them continues to go… Maybe it will take another iteration in another generation [garbled]
[Harward] Why are you replying to my post when all you really needed to do was click on the 100 and the thumbs up emoji.
[Laughter]
[Howard] Because that's all you said.
[DongWon] Well, this circles back to A Memory Called Empire, because she's imagined a world where emails are physical objects that are sealed with wax and sent around. Right? There's such a deliberateness to that choice of… And that tells me so much about this culture, that they have email. They just think it's crass to use. So they send each other physical memory sticks instead.
[Mary Robinette] Physical memory sticks that are encoded with poetry.
[DongWon] Yes. Exactly.
 
[Mary Robinette] Oh, my goodness. So, speaking of encoding. We're going to encode a little bit of homework for you. The homework is, find a piece of worldbuilding that you love, and come up with a different way to use it in another part of your work in progress.
 
[Mary Robinette] This has been Writing Excuses. You're out of excuses. Now go write.
 
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[personal profile] mbarker
Writing Excuses 19.22: Technology and Identity (A Close Reading on Worldbuilding)
 
 
Key points: Technology of identity, how identity works in the story and in your work! What is your concept of you, and of other people as individuals? Imago technology, ancestral personal knowledge. The cloud hook. The city AI or algorithmic intelligence. Gee whiz, what a cool technology versus technology tied to and integrated with character and theme. Think about what you want to communicate in your book, what are the themes, and how does the technology tie into that. Remember that different characters will have different perspectives on the technology. Take an idea, and then push it, consider variations on it. What kind of complications, stories, problems, and recipes does it create? What happens when it goes wrong, when it fails, when it is abused, when the protections slip?
 
[Season 19, Episode 22]
 
[Mary Robinette] This episode of Writing Excuses has been brought to you by our listeners, patrons, and friends. If you would like to learn how to support this podcast, visit www.patreon.com/writingexcuses.
 
[Season 19, Episode 22]
 
[Mary Robinette] This is Writing Excuses.
[DongWon] A Close Reading on Worldbuilding, Technology and Identity
[Mary Robinette] 15 minutes long.
[Erin] Because you're in a hurry.
[Howard] And we're not that smart.
[Mary Robinette] I'm Mary Robinette.
[DongWon] I'm DongWon.
[Erin] I'm Erin.
[Howard] And I'm Howard.
 
[Howard] We are talking about A Memory Called Empire. During this close read, we're exploring the technology of identity and how identity enters into the story and how these things, most importantly, really, will enter into your own work. I would like to lead with one of my favorite moments in the book. Gonna paraphrase a little bit, and then read a line. They're talking about the imago technology on Lsel Station, where someone else's memories, multiple generations of someone else's, can be embedded in you. You have these people, these identities, as voices in your head, for lack of a better term. Someone asks the protagonist, Mahit, "Are you Yskandr or are you Mahit?" After a bit of navelgazing, Mahit says, "How wide is the Teixcalaanli concept of you?"
[Chuckles]
[Howard] I love that question. Ask yourself, fair listener, how wide is your concept of yourself? How wide is your concept of another person as an individual? Because when we start talking about technological modifications to our minds, and it is entirely possible that you are holding in early generation of one of those in the form of your smart phone, the question of what do we mean by you, what do I mean by me, becomes super fun to explore. Arkady Martine does a brilliant job of it.
 
[Mary Robinette] So, I'm going to just briefly pause, because I realize that we've been so embedded in this book that we actually are using imago as if it's an everyday term.
[Chuckles]
[Mary Robinette] Imago is basically, it's a small machine that nestles in the base of a person's head and it carries the memory of their predecessors. The id… Some of that memory is personality, and they're matched with someone who has a similar personality. The idea is that you get… It's like having a mentor that just goes with you everywhere. One of the things that I love about this, and this idea of you, that you're talking about, is that they have very clear ideas of what an appropriate use of this technology is. That you are trying… The people who pick someone to be added to this imago line… So you may have, like, 14 generations of people giving you their advice and wisdom. But each one becomes… They integrate. So… They spend a year integrating so that they're working altogether. They're carefully selected so that they have similar personalities. There are also these very clear ideas of what is appropriate use for this and what is taboo or gross. It's… It is a lovely piece of worldbuilding. Because the other thing that happens is that then we see what the Teixcalaanli reaction to the imago is, that they find it quite appalling that you would modify yourself in any way, shape, or form. But then their ideas of what to do with it are, in turn, appalling to the L… The…
[DongWon] People of Lsel.
[Mary Robinette] Yeah. Lsel.
 
[DongWon] I think it's been pretty clear, my lens on reading this book has come up over the course of this close reading series, has been one where I'm really thinking about this in terms of Empire and immigration and assimilation. Right? One of the things I love about the idea of the imago is it is about generational knowledge. It's about a connection to your ancestors. On Lsel, that's literalized. Right?
[Mary Robinette] Yeah.
[DongWon] The things you learn from the people who came before you is literally embedded in your body. Right? What we see in this book is Mahit arrives at the heart of the Empire, immediately is severed from that ancestral knowledge through a traumatic event. Like, literally, we have generational trauma happen inside her head. Then she loses access to the knowledge of her forebears. It just is this really rich metaphor of the knowledge that we carry with us, the knowledge that comes from our predecessors, what happens when we don't have access to that inside the heart of an empire that wants to erase us, and is horrified by the idea that you would carry that with you. Right? It's a memory called Empire. But the thing is that, because the Empire wants to erase your memory, it wants to erase the memory that connects you to your own people, and to your own culture. All of that is embedded in the idea of this technology. So, how expansive is the definition of you? Does it include your ancestors? Or is it just you, the person who is here now? Boy, would Teixcalaan like to say that it's just you that's here now.
 
[Erin] Yeah. What I love about this is all of this has to… What Arkady Martine has to do is establish what this is really early on, before the trauma happens, before all the reaction to it happens. I think we need to feel sympathetic towards its existence, that imago is generally good, that we're sort of on the side of Mahit having this. I was thinking about sort of a line, someone's really early on. I'm going to read them… I'm not going to read them. But in the very beginning, she… They're making their way through the city and Three Seagrass starts, like, whispering a poem.
[DongWon] Right.
[Erin] Then, like in the back of Mahit's mind, Yskandr's also, like, the imago voice is also whispering the poem. She finds it really, really assuring. I think what is great about that is we've all been out of place at some point in our lives, right, so this is a completely, like, a world we don't know, but it centers us in an experience that we're familiar with. We are out of place, we're looking for something that will make us feel comfortable, and in this case, it's his voice in the back of our head, it's this memory, this generational memory, that makes Mahit feel comfortable. I think that makes us feel this is a comforting thing.
[Mary Robinette] Yeah.
[Erin] Getting this ripped away is going to be bad, is going to be traumatic. The ability to do that worldbuilding really early on, I think, is just one of the great strengths of this.
 
[Howard] There are two other technologies that enter into this discussion. The first of those two is, for me, the obvious symmetry, the cloud hook that the Teixcalaanli use. When I think, from my other outsider standpoint, of how the Teixcalaanli react to the imago technology, I look at the cloud hook and think, "You hypocrites!"
[Chuckles]
[Howard] Because if the cloud hook is not a voice in your head, I don't know what else is. Like, if your smart phone had an AI in it and knew the kinds of things that you always needed to look for and presented you with that information… Oh, wait. That already happens.
[Mary Robinette] Yeah.
[DongWon] Well, the AI is explicitly malfunctioning. Right? It's explicitly attacking people, or marking people as inappropriate who theoretically aren't.
[Mary Robinette] Yeah.
[DongWon] Who haven't done anything that violates…
 
[Howard] That's the second piece of the technology, which is the fact that the city itself has AI, or at least algorithmic intelligence, mimicry, going on in it, which has biases, and as we find out in the story, some of those biases are perhaps a little more deliberate in a little more malicious than perhaps they should be. When I think of the cloud hook, I'm reminded of a change that I have seen in my lifetime, which I sum up in the question, "Who is that one guy in that one movie?"
[Chuckles]
[Mary Robinette] Yeah.
[Howard] We do not have that argument anymore. Any… Unless we explicitly lay down rules and say, "No, no, no. Don't pick up your phone. Where have we seen that actor before? Not the main actor, the other actor, yeah, the guy who just died. Him. Who's that? Uh…"
[Mary Robinette] Yeah.
[Howard] But… Now, Sandra and I do this all the time. We'll pick up our phones. The moment we get the answer, the other movie comes flooding back to us.. Our phones have already changed who we are, in that they have changed the sorts of information that we have readily available to us. In this story, the way the cloud hook… We have people severed from their cloud hooks, people severed from their imagos. Looking at the way they cope is plot important. And it's handled much more effectively than all of those movie scenes where somebody holds their phone up and says, "Oh, no. I have no bars."
[DongWon] Right. Well, it's also the cloud hook is connected to citizenship. Right? The way that imago is Mahit's connection to her people, the cloud hook says you are or are not a citizen. Only citizens can have cloud hooks. You literally can't open doors without it. Right?
[Mary Robinette] Yeah.
[DongWon] Like, you are so considered alien, so disregarded by Teixcalaanli's society, that without this thing that marks you, without this technology that connects you to the AI that runs the city and all of these different things, you aren't a person. Right? So identity and technology get so blurry in all these different directions at the same time. Which I think is such a fascinating way to build out this world.
 
[Mary Robinette] So, I just want to share with you the language that she uses the first time she introduces the cloud hook.
 
Over her left eye, she wore a cloud hook, a glass eyepiece full of the ceaseless obscuring flow of the Imperial information network.
 
That ceaseless obscuring flow does so much beautiful lifting. This is a really good example of using point of view for Mahit's… Mahit's experience of what that's like. Ceaseless. It's that going back to that ceaseless…
[DongWon] Right.
[Mary Robinette] At the beginning, that opening line. Ceaseless obscuring flow, and Imperial information network. It is an impersonal thing. It is something that is part of connecting you and making you even more of a cog in the Empire, versus what she carries, which is the imago, which is a person and their experience.
[Howard] Well, we are not ceaseless. We need a quick lacuna for a thing of the week.
 
[Erin] I love watching documentaries. Because I think they tell us so much about the world around us, that we can then use in the worldbuilding that we're doing when we're building new things. So I'm recommending the documentary series Rotten which is this deep dive into the food supply chain on Netflix. Each episode focuses on a different food. There's garlic, there's chocolate, there's avocado. Just in general, I always recommend watching documentaries and thinking about how does… How does their world work? How do their systems work? Then, how can you just basically steal from that for the thing that you're writing next. In particular, I love the avocado production episode of this particular series. It really made me think about how changing complexity or changing the demand for a technology or magic or food in one area can affect something somewhere completely across the world. So, check that out, it is Rotten on Netflix.
 
[Howard] Welcome back. Let's talk about how you as writers can use some of these concepts we've talked about as tools in your own work. Because who are you and what does technology mean are questions that have been at the root of science fiction since its very inception.
[DongWon] Well, there's such a big difference between geewhiz, what a cool technology, and introducing technology that is closely tied to and integrated with character and theme. Right? So, the imago ties so closely to who Mahit is as a person. Then, as Mary Robinette was talking about before the break, how the cloud hook connects to the thematic ideas of what makes up an empire. Right? So when you're thinking about what technologies do I want to introduce into my world, think not only about how do these affect material things in this space, but also, what are you trying to communicate with your book, what are the important thematics, and how does the technology speak to that?
[Erin] Yeah. I would… You took the words right out of my mouth.
[Chuckles]
[Erin] But I've got new ones. Which is that also I think it's about perspective on technology. Thinking about that ceaselessness, the voice in the head… The imago is also ceaseless, but Mahit would never see it that way. So one thing to think about is that not everyone in your story will have the same perspective on the same technology. Something that could be a cool exercise, for example, would be to look at one big piece of technology in your world, and have three different people from three different points in your story, or three different perspectives, view that technology. How would they describe it? That gives you a better sort of 360 view of what it is beyond just what it does.
 
[DongWon] Well, then we see the Empire's idea of what you could do with an imago, which is this sort of extractive and way of extending their power of, like, oh, this could be a way for us to live forever. It's not about honoring your heritage, not about connecting with your ancestors. It's about hijacking future generations. Right?
[Mary Robinette] Yeah.
[DongWon] So, again, we see this perversion of the technology. We've lived in Mahit's head long enough by the time we discover that that we understand how horrifying this concept is, and why. Also, what deals Yskandr made to get to the point, to protect his station, how far he was willing to go to protect his culture, but what does it mean if they forget the core thing that makes them them?
 
[Howard] We've talked a lot in… Over the last 15 years? How long have we been doing this?
[Chuckles]
[Howard] About the importance of extrapolation of whatever your cool idea is. One of the things that's really challenging for us, in many cases, is to accurately or at least effectively imagine what life would be like with a thing. As I was thinking about the imago, I realized that I had an analog in my own life. Every book that I have read and loved enough to reread has become a set of voices in my head that affect how I answer certain kinds of questions. It may shape the phrasing. It may shape the way I think about the problem. It may shape my… Just my opinion out right. Leaning me in one direction or another. Books, and this is why some people find them so scary, books create biases. So, for me as a writer, I am able to look at imago technology and say, "Hum. Maybe this is like reading the same book hundred times so that that is now a voice in my head." Now I have that in my toolbox as a way to think about this.
[DongWon] Every scene that we read last year… Ursula K. Le Guin's The Left Hand of Darkness, I had this experience of I don't know whether I read it at such a formative age that that book imprinted on me so I now think the same things or if I loved that book because I thought this way and then I read the book. I don't know where I end and the book begins. That is such a wonderful experience to have with the work that means something to you. And how… Again, I don't know whether she shaped my worldview or I found something that just so perfectly matches how I see things. I think that's such a great experience that we can have with art in this way and with the stories that we live with and the cultures that we come up in. Again, like, the imago is a reflection of that in really interesting ways.
[Mary Robinette] Yeah. One of the things that she says when she… Early in the book, "He behaved exactly like an imago ought to behave, a repository of instinctive and automatic skill that Mahit hadn't had time to acquire for herself." I'm like, yeah, I would love that.
[Laughter]
[Mary Robinette] Like, I would love having that in my life. I think that that's, again, one of the world building things that she's doing with this is that she is trying to make this comfortable for us. She is using familiar experiences that… Uncomfortable situations that we've been in. It's like, yeah, I would love to have that. That's one of the ways that she makes this technology feel familiar to us, is by tying it to familiar experiences that we have had. He knew when to duck through doorways that were built for people who were shorter than she was. It's like, that's… That kind of instinctiveness of which fork do I use? I don't know. Where you quietly watch the people around you. If you've just got someone in the back of your head who just… Will you take it right now? I don't know what's going on.
[Chuckles]
[DongWon] Yeah.
[Erin] [garbled Ember loss] of that, I think.
[Mary Robinette] Yeah.
[Erin] There's a phrase that I've been seeing more and more online, we're losing recipes. Which is the theory that, like cultural things are not being passed down to new generations, and the idea that you can, like, lose those recipes when you lose… If the imago's not working or if it's lost or…
[Mary Robinette] Yeah.
[Erin] Corrupted is… I think that's something. For me, that felt really resonant, and therefore, I felt… I was like, "Yes. This technology could prevent something that I see as something that could happen in the real world."
 
[Howard] One of the critical story points… Spoiler alert, but guys, you've had a month. Please. We can't say enough about how much you need to read this beautiful book. One of the critical story points is that Mahit's imago is 15 years out of date. So the person, the voice that she has in her head, is not the person who died on the job she's going out to replace. He is the person who might under one set of circumstances, become that person. Later in the story, she gets both of them in her head. I love that fulfillment of the promise in that this is not something that the… Lsel ever would have done. They would have seen this as just awful. No, don't do that. It's dangerous. It'll make you sick. Also, it's immoral. There are probably taboos against it. Of necessity, she does it and you have three people in one brain at once. A young version and an old version of the same person arguing with one another as arbitrated by the person whose body they're in.
[DongWon] On a technical level, I think one thing that Arkady does that is essential to the example is you can take one core idea. Right? What if you had connections to information? Then instantiate it in the imago, and then keep pushing on that idea over the course of the book. Finding new iterations. Okay, what if it's outside your body? The cloud hook. What if it breaks, and then you have the first issue with Yskandr. Right?
[Mary Robinette] Yeah.
[DongWon] What if you had two of them? Then, later in the book… Just… It really is one idea that carries through the whole book that she keeps fiddling with.
 
[Mary Robinette] Yeah. There's also a point deeper in the book where she talks about imago technology as it appears in bad daytime drama.
[Chuckles]
[Mary Robinette] Where someone is… Someone has taken the imago of their lover and carries it around with them, but their personalities aren't compatible, so that they fracture and then they're both lost. It's like, yeah, that's exactly what we as writers would do. She's like, yeah, this is an idea that a writer would have, but a society can't sustain that, so it's not the way society works. The imago who shows up to the widow… To their widow. It's like, oh, yeah, that's really messed up. We don't do that.
[Howard] Horribly inappropriate. No, we don't do that.
[Mary Robinette] Yeah. Totally inappropriate. So that's… That is, I think, something that can be fun for you when you're doing your writing is to think about how the storytellers in your world are thinking about the technology…
[DongWon] Yeah.
[Mary Robinette] That you have, or the geewhiz, the magic, whatever it is. Like, how do they… How do people who fundamentally don't understand how it works describe it to other people?
 
[Howard] The meta gets so thick when you begin considering that much science fiction is cautionary. We should avoid going down this route. But in your cautionary tale, you're talking about this technology, are there cautionary tales in that universe? That these people didn't pay attention to? Oh, no.
[Erin] I love that these are all facets, like DongWon was saying, of the same idea. I remember being cautioned once earlier in my sort of writing life about just throwing something new in, when you feel like you've run out of ideas, or you feel like you've run out of plot. You think, I'll add something even more to the world.
[Chuckles]
[Erin] Like, not only is there an imago, but there's zombies. I don't know, something that will…
[DongWon] Yeah.
[Erin] Add the drama. But, actually, the truer, more resonant drama, is often seeing how the same thing can be viewed differently, can cause new complications, can create its own stories, can create its own problems and recipes. I think that is really where worldbuilding becomes so rich.
[DongWon] Yeah.
[Erin] [garbled]
[DongWon] That's the difference between going wide and going deep. Right?
[Erin] Yeah.
[DongWon] But worldbuilding is wide because you get a sense of all these things, but she communicates that wideness primarily by digging really deep into certain specific channels. Right? This technology, the way the poetry works, the way names work. She picks these specific lanes and then just digs and digs and digs until oil is found there. Right?
[Chuckles]
[DongWon] Like… It's really thrilling to watch.
[Howard] One of the tools that… As we wrap up, one of the tools that you've got in your toolbox already is asking yourself, "And what happens when it goes wrong? What happens when the technology fails, when the technology is abused, when the protections slip?" One of the most terrifying movie moments for young me was Robocop, when Ed 209 says, "You have 15 seconds to comply." The guy drops the gun. And then Ed 209 says, "You have 10 seconds to comply." You realize, oh, that robots not working right. Oh, a very, very bad thing is going to happen.
[DongWon] Yeah.
 
[Howard] Let's wrap this up with some homework for you. I want you to think about… Do some brainstorming, some spitballing. Come up with three technologies or magical approaches that would raise questions about what it means to be you. About what it means to be an individual. About… You can be talking about a soul or a whatever. Three examples. Then take one of those and have two characters write a scene where two characters argue about it.
 
[Mary Robinette] This has been Writing Excuses. You're out of excuses. Now go write.
 
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[personal profile] mbarker
Writing Excuses 18.42: Creating Magic Outside of a System
 
 
Key points: Does magic need rules to work? You don't need to build a magic system ahead of time. Just dive in and let things happen. But... Humans are pattern-seeking creatures, and we will make a magic system out of everything. Does magic have to have a personal cost? Is magic consistent, in terms of costs and consequences? Some technology might as well be magic. Fantasy stories tend to personalize cost.  Technology stories tend to make the cost less personal. It's less about the cost of magic, and more about consequences. Folk magic, magic beyond our understanding and control, is a force on the story, not something exerted by the protagonist. Use SMART as scales to think about magic (specific, measurable, attainable, realistic, and time-based). Build a try-fail cycle around ordinary things, which magic as the danger in the pit. When you make the choice of a SMART magic system or not, how do you decide? If it feels technological, put rules around it. What is the premise of the story? You don't always need to understand the rules, just roll the thunderstorm in. Science, learning, civilization can coexist with magical thinking, understanding, and folk logic. Instead of X or Y, what is the Z in between?
 
[Season 18, Episode 42]
 
[Mary Robinette] This is Writing Excuses, Creating Magic Outside of a System.
[DongWon] 15 minutes long.
[Erin] Because you're in a hurry.
[Howard] And we're not that smart.
[Mary Robinette] I'm Mary Robinette.
[DongWon] I'm DongWon.
[Erin] I'm Erin.
[Howard] And I'm Howard.
 
[Erin] I am so excited to talk about magic outside of magic systems. Which is one of my favorite things to play with as a writer. Two of the stories that I had y'all read were… Had magical elements in them. I mean, wolfmen are not real that I know of. Conjuremen actually are real, but that's a type of folk magic that's very different than the way we think about magic a lot of times, where it's like you say, "Alakazam," and something happens. What I really enjoy about these is that I think sometimes we think we have to come up with rules in order for magic to work. But I would say that we really don't. I have a theory as to how we can determine the type of magic that we're using in our worlds. But before I do that, you, Mary Robinette, I keep thinking about you because you actually have worked in a magic that has more of a system. I'm curious, like, do you like it, do you not like it, how do you feel about it?
[Mary Robinette] Um, so I… Hmmm, this is hard, because I don't agree with your central premise, and I agree with your central premise, simultaneously.
[Erin] Love it.
[Mary Robinette] So, I don't think you need to do any building ahead of time on a magic system. I think you can just dive in and let things happen. Which is actually the way I did that with the Glamorous Histories. I dove in, I let things happen, and then I was like, "Well, you better not let that happen because now you've accidentally invented telephones. Let's roll that back." So I found the magic system as I went. But then I also made some very deliberate decisions about it. I've also written stories that are much more in the fairytale mode of magic system where it's just like magic things happened, and there's not… But, here's where I disagree with it. Humans are pattern seeking creatures, and we will make a magic system out of everything. Which is why, like, what is the one magic spell that works perfectly for hiding something in the real world. You put it anyplace safe. What is the counter spell for that? You buy a duplicate. Everybody knows this spell. Right? We make systems. If you walk away from the bus stop, the bus is going to come. If you say that Wolfy Things doesn't have a magic system, but it 100% has a magic system. The wolfsbane is a magic system. It's just not the kind of thing where you sit down and you turn it into… I think when people think about magic system, they think about something that you can turn into basically an RPG.
 
[Erin] Yeah. I think that's exactly it. When I think magic systems, I think things with rules that can be codified easily and always work the same way. One of the reasons that I often push back… There are 2 rules that I was taught about writing magic, neither of which I like for my own writing. One is that magic always has to have a cost. A personal cost. It is often the way that it's described.
[Mary Robinette] Yeah.
[Erin] I mean, I guess I understand where it comes from, because magic can't just be unlimited. But like…
[DongWon] The desire to work magic into the logic of capitalism, though…
[Erin] Yeah.
[DongWon] It's a desire to work magic into an imperialist possessive extractive mode of thinking that I think is sometimes very fun. I love playing Dungeons & Dragons which is absolutely in that mode. But also there are other ways to think about the numinous and the magical that I think can be rule-based and consistency-based, but aren't necessarily highly systematized in a hierarchical way.
[Mary Robinette] Again, Nikki pays a cost for gathering the wolfsbane. He talks in the beginning about the prickles and the stings of gathering it. Like, there is a cost there, whether or not it's a monetary or economic cost. It's not… I agree that it doesn't necessarily have to be there. But there is… If we think of it as an effort, that there is something that is… Something happens. There is some sort of exchange.
 
[DongWon] One of the things… Where I'm going to push back on consistency.
[Mary Robinette] Consistency?
[DongWon] Yes, there can be a cost. But what one character pays in one moment versus one another character pays in another moment doesn't always have to be the same. Right? Think about this in terms of Studio Ghibli movies. Right? So there is consequence and cost. If you eat the food, then you end up turning into a giant pig. Right? There's a certain logic to that, a certain cost to that. But what one character experiences won't always be the same as what the next character experiences. Even though there's an underlying logic to it. Right?
[Mary Robinette] That is…
[DongWon] So I think when we're talking about systems, for me, at least, that's kind of like where I start to push back on the idea of like this has to be systematized in a concrete way. But I also understand what you're saying, that there's an underlying logic to how these things work.
[Mary Robinette] Yeah. Also, I mean, in the real world, when you're looking at systems, people do not pay the same costs under any…
[DongWon] Exactly. Yeah.
[Mary Robinette] So that's why I'm like I understand, but I think that whether or not you intend it, the reader is going to find a system and the characters will find a system. That systemizing will happen.
 
[DongWon] I'm going to push back a little bit. I'm sorry to keep pushing on this…
[Mary Robinette] No, no, this is…
[DongWon] But I do think that…
[Howard] Erin and I are having a great [garbled time?]
[Laughter]
[DongWon] I do think a Western reader will want a kind of rigor and system to it that is different from what readers from other cultures might [garbled think]. Right?
[Mary Robinette] Sure.
[DongWon] I think… I just want to be cautious about generalizing too much. I think the experience of an American reader or a European reader tends to be slightly different from the experience of a reader who is coming from a different culture, and has different expectations of what the logic and implied costs and consequences of magic could be in that world.
[Erin] Well, I think that…
[Howard] If I could address the technological…
[Erin] Sure.
[Howard] Elephant in the room. Erin, you began by saying to of these stories have magic in them, and one of them doesn't. I'm sorry, the technology to remove… Transfer… Manipulate… Bank, not bank memories might as well be magic. It is a technology, and you may have technological rules and costs associated with it, but the story does nothing to explore that beyond the most superficial level. It could just as easily have been a wizard did it.
 
[Erin] What I… This actually gets to one of the things about costs that I find really interesting, which is a slight pivot from what we've been talking about. But I think a lot of times, fantasy stories tend to personalize cost. It is your finger, your soul, your whatever, your blood. Technology stories tend to make the cost more like the way we think of cost. Electricity has a cost. But it's a bill, not like my soul. You know what I mean? Like, ultimately, that cost changes, and there are some people who can't pay their electric bill and have to deal with the consequences of that. But I think some of the desire to make fantasy really individual… A lot of times bloodline oriented in a weird way, like inherited, makes the cost really like about the actual person wielding it and not the systemic cost. Because, like, there's something going on… The memory tech is very magical, but it is something that is run by a company outside of, like, individual people, and the choices they're making are how to use that system, not that they have to create it themselves or sacrifice part of themselves other than their morals in order to do something with it.
 
[Mary Robinette] Yeah, I completely agree with all of that. I think, as we're talking, something that is clarifying in my mind is that part of the reason we say magic… I suspect that part of the reason the magic must have a cost arose as a rule is because what we're really saying is for your protagonist to succeed, they must exert effort, and that frequently people were doing things where… It's like, "And now we do magic."
[DongWon] I think it's less about the magic having a cost, and more about the characters choices having consequences.
[Mary Robinette] Yes.
[DongWon] Right? So when Nikki's picking the berries, he is feeling a cost, but that cost is his choice to engage in this act of hunting, in this act of violence. He's giving blood to do that. I think that's a part that's so interesting to me. More than necessarily like magic works in a certain way.
[Mary Robinette] Yeah. One of the things, going back to what your thing about electricity is, I will often tell people like electricity is a spell that will does one thing, and we figured out how to do a lot of really interesting things with this one spell.
 
[Erin] I love that. I also think a lot about folk magic. I thought a lot, because I did a lot of research into folk magic in working on Snake Season and, like, the conjureman has all of these different potions and things and… Do they work? Do they not work?
[DongWon] I love the conjure bag. Yeah.
[Erin] It's not clear. I think that's true of a lot of folk magic. I was talking with someone the other day who said, like, "Does it work to paint your house [garbled] blue, so that the spirits don't come in?" It's like, well, who's going to not paint their house that? Like, you don't want to be the one person that paints your house green and now the spirit's in you. So we believe, and sometimes a belief in something is its own magic. It doesn't actually have to work. If you paint your house blue and a ghost gets in anyway, you just figure you did something wrong with that. But you don't have to codify it. It's not like I didn't mix the paint correctly and do the right spell. It's more like, "Oh, well. I guess something happened, and, oh, well, they got in another way. Like, I'll have to deal with those consequences." I think that's where you see cultural differences. The idea that like ghosts are real, that there is just kind of magic around us that is beyond our understanding, beyond our control, is something that I find really interesting, because then it just becomes a force on the story as opposed to something that is being exerted by the protagonist within the story.
[DongWon] Well, it lets you draw on a cultural component in a really interesting way. Right? So, the fact that everyone paints the roof of their porch a specific shade of blue is a regional cultural thing. It is also superstition, it is also part of maybe a magic system of sorts. But it's also… It's a people saying this is who we are. We are people who paint our porches this color. Right? I think that is where folk magic intersects with narrative in ways that I find really rich and exciting and fun.
[Mary Robinette] Yeah.
[Erin] We're going to take a break, and when we come back, I have a daft theory to propose, and I want to see what you think of it.
 
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[Mary Robinette] I recently read a short story collection called The World Wasn't Ready for You by Justin C. Key. I was blown away by this. It's his debut collection. It… Like, from the very first page, I was like, "Oh, this guy knows how to tell a story." Each story feels different. Also, warning, they are horror. Like, this is heavy stuff. The way the publisher described it was Black Mirror meets Get Out. So you're dealing with science fiction and horror and fantasy to examine issues of race and class and prejudice. It's fantastic. I highly recommend this. The World Wasn't Ready for You by Justin C. Key.
 
[Erin] Okay, I promised a theory, and here it is.
[Howard] You promised a daft theory.
[Erin] A daft theory.
[Howard] I'm here for the daft.
[Erin] I was thinking about how do we think… Like, if you're creating magic, if you want to make a more systemic or otherwise, how do you describe how magic works within your world? I started thinking about the acronym SMART that people always tell you to use for goalsetting. That your goal should be specific, measurable, attainable, realistic, and time-based. I decided that each of these could be a scale to think about magic.
[Mary Robinette] Ooo…
[Erin] So, is your magic specific, as in, like, it does one thing, or is it general? Is it measurable, like you can actually, and sort of controllable in that way, or is it more kind of broad? Is it attainable by certain people, or by everyone, or can only certain people wheeled it? Is it realistic or does it just do gonzo…
[Laughter]
[Erin] Wild stuff that you wouldn't expect? Is it time-based or is it always available to you? So this was my random theory. I'm curious, does any of that make sense for you guys?
[DongWon] Oh, my God, I love it so much.
[Mary Robinette] Yes. I'm so excited by that. I'm like…
[DongWon] My love for you is melting.
[Howard] It makes sense, and I'm going to need… Let's see, what was the T for? Time-based?
[Mary Robinette] Time. Yeah.
[Howard] I'm going to need a big time-based spell in order to unpack it. One of the thoughts that I had about the magic… In Wolfy in particular, we talk about the wolfsbane as something that will work for killing a wolf.
[Mary Robinette] Very specific.
[Howard] Yeah, it was specific. But the effort that needs to be put in by the protagonist in order to kill the wolf that way has nothing to do with the wolfsbane, and everything to do with coaxing, using things that are real to all of us, the wolf up to the edge of the pit, and then pushing, using tools that are available to all of us, the wolf into the pit, and then let the magic do its thing. That aspect, when you've got a magic where the try-fail cycle is not focused on the magic, because you don't want to have to build all those rules, you have the try-fail cycle around can I get the wolf up to the edge of the pit and push it in, and then let the magic do the rest. It's a very simple… It seems very simple to me, anyway, a very simple toolbox for taking non-rule-based, non-systemic, non-gamified magic and working it into the familiar and useful structure of a try-fail cycle.
[Mary Robinette] As you were talking, Howard, I was going back to the SMART. I'm like, Yep, specific, it does this thing. Measurable? Yep. The wolf is dead. Accessible? Anyone can grab it. Then I was like, "What was R? What was R?"
[Erin] Realistic.
[DongWon] Realistic.
[Erin] Is it realistic? That's what gives space for like gonzo magic. Right?
[DongWon] Totally. Totally.
[Erin] So, is it like the wolf falls in and turns into like [a blues?]
[Mary Robinette] Yeah.
[Erin] Like, there is like that sort of surrealistic way of approaching magic where it never does…
[DongWon] The big dream logic.
[Erin] Yeah. Exactly. It doesn't do what you think. It does something, but it doesn't do what you would expect it to do. It probably isn't very repeatable, which is another thing that R sometimes stands for.
[Mary Robinette] Oh, yeah yeah yeah.
[Erin] In that because the next time you do it, it might lead to a completely different effect. Which makes it harder for you to like wield it as a tool. Because every time, you're sort of taking a chance that it would do the thing you wish it would.
[Howard] That was in Iain Banks Against a Dark Background. The MacGuffin is a weapon called the lazy gun. All we know about the lazy gun is whatever you're pointing it at, when you pull the trigger, it's going to die. For small targets, it might be a tele-portal opens above it and jaws come down and chomp them. Totally gonzo. For large… The larger the target tends to be, is, the more likely it is that you're just going to get a boring explosion. I loved that magic system, and the whole story, once they get their hands on the gun, has nothing to do with how the gun works, and everything to do with hanging onto it long enough to point it at something.
 
[DongWon] So I guess my question for you is, Sour Milk Girls has a very specific, let's call it a magic system quote unquote, that is systematized, that has hierarchy, has all these consequences. Right? It fits most of the categories of SMART in those ways. Then, Snake Season definitely does not. Like, for you, when you're making those choices of what kind of magic system you want in this story, when do you want something hierarchical and rigorous, and when do you want something that's more fluid and numinous?
[Erin] Well, that's interesting. I think that I… The more it feels technological, for me, the more I want to put rules around it.
[DongWon] Yeah.
[Erin] Because that's just I assume that technology has rules in a way that I'd never assume that magic does. So, the more… The closer it comes to tech, the more I think about it that way. I think it also comes down to, like, what is the premise of the story. So, in many ways, when I came up with Snake Season, the premise was, what if this… What if there's a woman living on the Bayou whose kids are messed up? Like, you know what I mean? Which has nothing to do with magic. But then the Bayou in that culture has so much magic infused into it that it like kind of leaks into the story. Like, even if I didn't mean for it to be there, it did. It was. Something I find… This is a complete aside… Very interesting about folk magic of sort of the Bayou New Orleans all of that area is that it actually mixes like traditional folk magic with Catholicism in a really interesting way. Catholicism is very rulebound, and folk magic is very not. I found something really interesting in that. Maybe a parallel to the ways in which Marie's trying to figure out like where she fits within the rules of something she doesn't fully understand.
[Mary Robinette] So I think the thing that… Sorry, my brain is exploding over here.
[Chuckles]
[DongWon] Yeah. Same.
[Mary Robinette] I think that… Circling back… Taking that, and then circling back to what you said, the more it feels like tech, the more it feels like a system, I think what you're actually getting at is the more mainstream it is. The more it has been monetized and become a technological system then something that is… Where it is all self-taught. So in the self teaching of it, the non-rulebound, that's where it's like, "Well, yeah, I do it this way." In the same way that when you're looking at art, it's like, well, you have to have perspective, and you have to have this. Then you see folk artists, you see outsider artists who are not doing it that way at all, who are exploring totally different things.
[DongWon] You see this around like tarot and arcana. Right? Like the massive industry that surrounds that at this point in terms of specific interpretations, specific things like that.
 
[Howard] If you look at our understanding of weather, climate, and ecology in, like, the 12th century. There are cycles of the moon, there are ann… Our passage around the sun, there are tides, there are seasons. But they don't always align and it's difficult to tell why. Moss grows on the north sides of trees. What is it about the windward and leeward sides of mountains? We didn't have an understanding of the water cycle, of where rain comes from, and we obviously didn't have satellites to predict thunderstorms. But we had this magnificent experience of a thunderstorm rolling in from nowhere and doing things that, in the context of the 12th century whoever is a huge force that… Did it come from the moon, did it come from the things we did, what did it have to do with the trees and the mountains and whatever else? So I look at that, and I map that onto how would I build a magic system where maybe it has rules, but I don't need to understand them. I just need to roll the storm in.
[Erin] In truth, I think we take comfort in the idea that we can understand it all in a way that is not true. I keep thinking about like… I can't think of a very specific example right now, but there are cases where there will be a village that relies on folk magic. They're like, "We are eating this thing or doing this thing, and it has this effect." People will come in and be like, "That makes no sense. It doesn't fit in. We can't codify it. We can't understand it. Stop doing that." Then there will be some tragic consequence. Then, later, they'll be like, "Oh, it turns out that actually you eating that mushroom did inoculate you against the thing we didn't realize was happening around you." Because there's this idea that we have to be able to put something in a box in order for it to make sense to us. I think part of that is the pattern seeking nature of humanity, but I think the fact that those patterns have to be kind of in written form or really measurable form in order for them to work for us is kind of the capitalism impulse.
[DongWon] Yep.
[Erin] It's why, for me, the more technological something is, the more systemic it feels like it needs to be. Like, the more systematized it feels like it needs to be, because I associate it with needing… With capitalism, and I think capitalism, like, abhors a vacuum and uncertainty, because you can't monetize uncertainty.
 
[DongWon] I think this conversation's been so wonderful because it's unlocking a certain thing in my brain about how I think about this. I think one thing I realized about why I find this dichotomy to be a little bit of a frustrating one, between like highly systematized and folk magic in certain ways, and kind of even going to how Howard was sort of explaining people trying to understand natural phenomena, is it sets up science and learning and kind of civilization almost as opposed to magical thinking and understanding and folk logic. When, in fact, I think they coexist beautifully. Right? I mean, also, science is becoming more and more a magical thing. Like, you can spend 30 seconds thinking about quantum mechanics and you are in magic land at that point as far as I'm concerned. But…
[Howard] I think the GPS.
[DongWon] Exactly. But I think folk or magical thinking, dream logic, can exist in a way that doesn't negate that this is how the storm works, this is why the moss grows here. It can both be there are magical reasons for that, there are spiritual reasons for that, that are important to us as a community, as a culture, and also, water flows this way, storms work this way for reasons. Right? So I think when you have that in a story and when you're making your magic highly rigorous and systematized in a very Dungeons & Dragons way, you're telling a story that is more science fictional about systems, about abstraction, about society in a certain perspective, and when it's more dream logic, folk logic, more numinous in that way, it is more about the character growth and development and personal experience. Right? It's sort of the scale of the lens… I'm making a very broad generalization.
[Can we push back…]
[DongWon] Yeah. Absolutely, absolutely. I am a… Obviously, I'm down for that. But, like, I think there's a reason why I think we tend to want the magic system in one type of story, very broadly speaking, and a little bit more of a certain kind of logic and character growth in a different kind of story.
[Mary Robinette] So, the reason I'm like, yeah, yeah. The Glamorous Histories are totally about exploitation. I mean, I'm like… I write… Like, Glamorous Histories are highly systematized, and you're telling me they're not about character?
[DongWon] No, I'm not saying they're not about character. What I'm saying is the Glamorous Histories are also very concerned with societal questions of how society is structured and oriented in the way the Jane Austen books are. Right? Her books are as much a critique of money and power and social dynamics as they are personal character driven romance stories. I'm not saying these are mutually exclusive categories. I'm saying scale of lens comes into play. I do think the glamorous histories That books have a lot to say about the world in a very broad lens way.
[Mary Robinette] But one of the things… Like… One of the things that I actually do use the magic system… Specifically use the magic system for is that… In book 5, is that James and Vincent have grown up with this very systematized, very European, and then they are encountering people who use Glamour but have been trained… Who've grown up Evo and come at it from a different way, and they been told, "Oh, that doesn't work that way. That's not how Glamour works." They've been like… They have been treated as if the way they use magic is folk… Is not real. Even though they're using exactly the same tools. But it's just the language that they use to talk about it has been pooh-poohed.
[DongWon] One thing I love about this conversation and one thing that… You can tell we keep wandering into like slightly prickly corners of this conversation, is because so many different valences have been attached to these currents. Right? So even me talking about a more systematized versus character driven way sounds like I was making a value judgment between commercial and literary in some way, or something along those lines. I wasn't doing that, but it comes off that way. You know what I mean? We talk about, like, Western versus non-Western, like hierarchical versus non-hier… There's all these like cultural judgments that get caught up in this. I think that is part of what makes this conversation so energetic and fascinating. Being live to those assumptions about what is better writing, what is better fiction, how should magic work, should it be SMART or not? Right? Like you… There's a valence in that, too. Right? I don't know, I love it. This is a super fun conversation for me.
 
[Erin] I actually… One of the reasons I had fun with SMART, other than, this is what I do when I sit in my house…
[Laughter]
[Erin] Is that… My cat's used to it… Is that, like, thinking about ways in which you can separate letters that seem like they would go well together… So, specific and measurable feel like, okay, that's your systematized versus your sort of generalized, like, uncontrollable. But what happens if you have something that's both specific, but uncontrollable? Or highly measurable, but very general? Like, what happens when we play with… Get rid of the idea that were actually talking about it either has to be X or Y, and figure out what's the Z that lives between…
[Mary Robinette] I love this.
[Erin] And has elements of both.
[Mary Robinette] Yeah. Yeah. I really love this.
[DongWon] What a great system.
[Mary Robinette] Yeah. Just thinking about that as a set of sliders that you can push back and forth… It's very yummy.
[DongWon] It makes me want to, like, map every piece of fiction I love to that right now.
[Mary Robinette] Right. Yeah.
[Howard] The readerly can of worms here is when someone reads one of these speculative fiction pieces, however the magic was, however the characters were, what is the piece that they come away from and tell you, "Oh, I have got to tell you about this book. It's so cool because the magic does…" and then they tell you all about the magic, versus them saying, "Oh, I love this because these characters do…" For me as a writer, whatever it is that gets me excited about it, is… That is the important piece. I hope that's what the reader comes away with. But as often as not, I'm just wrong.
[Laughter]
[Erin] Well, this has been such a fun conversation. But to think about SMART in a different way, now we have some homework for you.
 
[DongWon] So, your homework is to write a thing that brings… Write a scene that brings an element of magic into a mundane place that you know well. The grocery store, a bank, whatever. Try to make it impactful without explaining how it all works.
 
[Mary Robinette] This has been Writing Excuses. You're out of excuses. Now go write.
 
[Mary Robinette] Do you like stars? I do. Maybe you'd like to put up a constellation of stars by rating us on Apple Podcasts. Well, yes, we're talking about ratings, not astronomy. But a 5 star review can help us by creating a navigational beacon for new writers like you to find their way to Writing Excuses. So, rate us on Apple Podcasts or your podcast platform of choice.
 
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Writing Excuses 16.49: Magic and Technology: Two Sides of the Same Coin
 
 
Key points: Magic and technology are often mentioned as parts of worldbuilding for speculative fiction stories. They are tools. Not inherently good or bad, it is how the author uses them that creates the interest, tension, and story. You should use them for a purpose. Either magic or advanced technology can be used to advance your plot. Set the ground rules, then remain consistent and follow those rules. Do remember that resources are never evenly distributed and accessed. People who have daily access are likely to consider it technology, while less common access makes it magic. Remember that all your characters are biased, and their view of the world is incomplete, so pay attention to your character's relationship with the magic or tech. Think about what your character does not know or misunderstands about the magic or tech. Try to avoid the "just like our world but with X" fallacy. Remember the ripple effects of even small changes. 
 
[Season 16, Episode 49]
 
[Dan] This is Writing Excuses, Magic and Technology: Two Sides of the Same Coin.
[Fonda] 15 minutes long.
[Mary Robinette] Because you're in a hurry.
[Howard] And we're not that smart.
[Dan] I'm Dan.
[Fonda] I'm Fonda.
[Mary Robinette] I'm Mary Robinette.
[Howard] And I'm Howard.
 
[Dan] We're going to talk about magic and technology. We could come up with all kinds of fun little quotes about how they're related to each other. But... Tell us about them, Fonda. How are they related to each other?
[Fonda] I like talking about them together and in a sort of special separate episode because they are mentioned as such huge parts of worldbuilding when it comes to speculative fiction stories. I think of them as tools. They're both tools. They're tools in two different aspects. The first being that they're not inherently good or bad, right? I mean, you have a tool, you could use a knife to free a hostage, you could use it to cut steak, you could stab someone with it, and it's what people choose to do…
[Howard] Those are all three the same activity. Sorry, keep going.
[Fonda] Howard, I'm a little worried, but I will continue.
[Dan] [garbled] stab Howard.
[Fonda] So, what people decide to do with that tool is where the interest, where the tension, where the story lies. They're also both tools in the sense that if you create them, it is for a purpose, and if they're in the story, they need to be there for a reason and they ought to be used. So I think of them as serving similar narrative functions. It's one reason why I move very easily between writing science fiction and writing fantasy. Because, regardless of whether you are employing magic or you're employing advanced technology that doesn't exist as we know it today, you can do similar things with them in order to advance your plot. The thing to keep in mind is that in either of those cases, you establish the ground rules for your magic and your tech, and remain consistent and follow them.
 
[Dan] Now, I'm going to say this because I know that one or more of our listeners out there is thinking this right now. What if I invent a magic that is inherently good or bad? An example that comes to mind is the Reckoner series by Brandon, where having superpowers is inherently corruptive and makes you into a bad person because of the nature of the magic. That is to Fonda's second point, a narrative tool, and the way that the author has chosen to use it. So, yes, don't think of these as limits or us telling you that you can or can't do something. Just be aware that you are making choices, and that you are using these tools for a specific outcome.
[Fonda] Yeah. That's a good example of doing something different with the idea of dark magic. Right? Like, often times in fantasy, you have this term dark magic. I always want to sort of dissect that a little bit and ask, "Well, okay, what makes it dark? Is it the people who use it? A tendency to do dark things, or is it used primarily by a certain type of person, or it has been used to do terrible things in the past and so now it has connotations of being evil?" So I think if you pull that apart and tease it apart a little bit, you can find more nuance and more angles to approach something that is sometimes taken for granted, like dark magic.
[Dan] That's very cool.
 
[Fonda] Another thing that I want to say about magic and tech is that there is no human resource in our world that is ever evenly distributed or accessed. Right? We have cell phones in the hands of pretty much everybody that… Who you see on the street, but there are places in our world where people don't have running water. So they're… An easy way to make your fantasy or science fiction world seem simplistic is to give the impression that the world doesn't have any of the same problems that we do, and everyone views the magic and the tech in the same way and has equal access to it. Because, we talked about making our worlds feel real. A world where everyone has magic and the magic is limitless and it's equally accessed feels not only difficult to believe but has less conflict and is inherently less interesting.
[Mary Robinette] I think, to your point about magic and technology being two sides of the same coin, because people are pattern seeking creatures, we treat them the same. Like, we have… We'll say… There are magic spells in our real world. Like, if you need a bus to come, you will walk away from a bus stop. It's a very simple magic system, but it works every single time. If you need to invoke rain, leave the house without an umbrella. It's a very… It's again, a simple magic system. But these are the ways that we interpret the world and the ways that we use things. Electricity is a magic system. Some people understand it deeply and can get it to do really cool things. The rest of us just apply the work that someone else already did. One of the reasons…
[Howard] There's a group of people in the middle who are dead.
[Mary Robinette] There is a group of people in the middle.
[Chuckles]
[Mary Robinette] But there are people in modern-day America who do not have a good relationship with electricity, who think that it is related to many of the modern evils, and so want to limit its use. There's a number of different places where you can find that being reality. It's my parents were born in the same year, in the same city. My dad got an electric train when he was seven at a time that my mom was living in a house with a dirt floor that did not have electricity in the house at all. So, when we're talking about the things that are uneven, it's not just along one axis. It's along multiple different axes that people have uneven relationships to whatever this, whether it's magic or technology.
 
[Dan] I want to pause here in the middle to do our book of the week, which I get to talk about this time. It is David Mogo Godhunter by Suyi Davies Okungbowa. He is a Nigerian fantasy author. This book, it was his first published one, takes place in a post-apocalyptic Lagos, Nigeria, where magic and technology have kind of been combined together. Which is why I thought it would be fun for this one. The apocalypse in the book was that the thousands of gods that kind of live in the spirit world have collapsed into earth, and Lagos is this kind of semi-livable wasteland where these gods and their magic powers are just kind of there, and sometimes they cause good things to happen, and sometimes they just cause more entropic reactions of things falling apart or ceasing to work. David Mogo, the Godhunter of the title, he can go around and kind of collect these things and trap them and use them for different things. The villain also is trying to use the gods for various purposes. So it's a really fascinating book, not only at the culture that he develops for this kind of ruined Lagos, but also the way that magic is used in the way that technology is used by the characters in the book. That's David Mogo Godhunter by Suyi Davies Okungbowa.
 
[Mary Robinette] It's a great book. It's really… It's well worth reading. But a book that you made me think of is God Engines by John Scalzi, in which the literal engines of spaceships are gods that have been harnessed as power sources. So again, both magic and technology. I think that's kind of the thing for me is whatever… Anyone who is interacting with it on a daily basis is going to view it as technology. Anyone who is not interacting with it on a daily basis is going to view it as magic, regardless of what it is.
[Fonda] I love stories that combine magic and tech. There's something about them that is so catnip to me.
[Howard] Yeah. There was an Iain Banks story, novel, Against a Dark Background, I think was the name, where it's a science fiction adventure with a MacGuffin, and the MacGuffin is called the lazy gun. All we know about the lazy gun is that if you point it at someone and pull the trigger, they will die, and the larger the group of people you point the trigger at… You point at when you pull the trigger, the more likely it is that you're just going to get a big boring explosion. Also, if you turn it upside down, it's 3 pounds heavier. That's all we know about it. Those elements never get explored. We never try and throw the gun to someone and have it turn over midair and end up heavier when it… It's… It functions in the story like a magical artifact. In that regard, in a science fiction story, it's a worldbuilding tool that tells us we've forgotten a lot. Somebody built something that we no longer know how to build. There are a lot of other things in the story that are your typical sort of science-fiction things that work the way you expect a science fiction thing to work. They have some rules and then those rules get exploited in order to use the thing in a heroic way. Huzzah. But when we get our hands on the gun, we're not actually answering questions about the gun. We're shooting it in order to get away with it and then the story ends. I was actually very satisfied that it left me with this puzzle, and this idea that in a technology and pseudo-magic story, there were elements that wouldn't be explained.
[Fonda] Yeah. I have a magic element in my trilogy, but I never call it magic. Back to Mary Robinette's point, that the people who interact with something on a daily basis don't think of it as magic. Characters don't think of this thing as magic. They would never call it magic. It's just a natural part of their world. We talked way back in episode two of this master class, all your characters are biased and have an incomplete view of the world, like the blind men and the elephant. When you are writing a world with magic or advanced tech, that principle of all your characters are biased is one to keep in mind really strongly, because what does your character have access to? What is their relationship to the magic and the tech? So you need to answer for yourself, well, who controls this technology or this magic? Who benefits? What's the power structure around it? What is possible to do with it? Do you need training? Do you need a license? Do you need someone to vouch for you? Are you born to it? Like, what are all the sort of social structures and rules, inherent rules, around the magic or technology? Then, where does your character fit? What do they see? How do they interact? Because they're not going to have the complete view. Your char… People are going to have very different opinions about magic and tech, just like they do in our world.
 
[Mary Robinette] One of the fun exercises that I play with sometimes is also what do your characters not know or misunderstand about the technology. I have a friend who's an astrophysicist. She was recently asked to explain… Like, a reporter called and was like, "Can you explain, we've got some questions from children, why is the speed of light what it is?" She's like, "Nobody knows that."
[Chuckles]
[Mary Robinette] "That's the speed of light." He's like, "Why did the Big Bang happen?" She's like, "First of all, the Big Bang is not actually what happened, probably. Second, no one was there. We've got theoretical models, but how am I supposed to… You want me to explain that to a five-year-old?"
[Chuckles]
[Mary Robinette] But at a certain point, it doesn't matter how much you know about something, you're still going to run up against something that you don't know. Like, parachutes. We don't actually know how parachutes work. Like, not enough to be able to design better parachutes by any method other than building them and tearing them.
 
[Dan] So, while we are talking about this idea, this giving context to the magic and the technology, let's talk about some of the… I guess one of the main problems that I see with a lot of aspiring writers is the kind of just like our world but with X kind of fallacy, where everything is identical, except something has changed.
[Mary Robinette] You mean like Jane Austen with magic?
[Dan] Yeah. Which is… No. That's a good one to bring up. Because I've had long conversations with you about how you designed the magic in the world so that they could compliment each other without either one breaking the other one in half. Whereas there are a lot of things we see… The Netflix movie Bright did not do that, and it was trying to use our modern world essentially unchanged except that orcs and fairies and elves and stuff are real and everyone's known about them for hundreds if not thousands of years. Which doesn't work. There's a lot of things fundamental to even just the naming conventions of Southern California where the story takes place would be different if the Catholic Church had been destroyed or altered by the presence of fairy magic, right? So, talk to us a little bit about that, that kind of ripple effect about changing one aspect of a world can change everything else.
[Mary Robinette] So, one of the examples that I cite sometimes, or think about sometimes, is that in Valor and Vanity… So, glamour, which is the magic system, is basically… It's an illusionary form of magic. In my mind, and this is why I'm like magic is technology, in my mind, what they're doing is manipulating the electromagnetic spectrum. But they're only manipulating the waveforms. Glamour is just waves, not particles. This is my own brain. Obviously, that does not actually work. Just FYI, glamour is not real.
[Chuckles]
[Mary Robinette] Despite some of the letters I have received. So… But, the… There is a point at which I was having them do a form of glamour, and I'm like, wait, if you do that, they will have invented telephones in 1817. That changes everything. I had to go back in and layer in a little bit about having glamour droop down to the earth. Like, I basically went back and looked at the things that I already laid, and thought, which tool can I use to explain why this won't work? In order to keep it from being… From accidentally having this ripple effect. So I was constantly doing this back and forth to layer things in to keep it from changing the world too much. Because I wanted the power dynamics to stay the same. I also made the decision that glamour was equally distributed, so that what you get instead is the differences between… That's not the power difference between countries. The power difference remains the same… Related to many of the effects that happen in our world. Whereas, if I had said, "Ah. This is…" Which I did with Ghost Talkers. Their understanding of ghost was something that was very British-centric. But quite recent, and a carefully guarded secret. So, if the world of Ghost Talkers, which is set in World War I, if that had continued past that book, the outcome of World War I, the… Like, I was going to have to start changing every battle going forward, because of those decisions that I made.
 
[Dan] That's awesome. Well, it is on this subject, in fact, that we have our homework. So, Fonda, tell us our homework.
[Fonda] Yeah. This ties very closely to what Mary Robinette was talking about, which is thinking about the ripple effects and the second, third, fourth order effects that adding a speculative fiction element to your world would result in. So I want you to think of one just thing that you would change about our world and come up with as many aspects of the world that would be different from our own as a result. So, let's say, children have night vision, or, dogs can talk. Just one little thing. Do a brainstorm of how that would affect everything that you can think of in sort of our society daily life. After you've done that for a little while, mark one or two that could be the seed for an interesting conflict or an interesting story.
[Dan] Sounds great. Well, this is Writing Excuses. You are out of excuses. Now go write.
 
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Writing Excuses 15.47: Worldbuilding Science Fiction, with Cory Doctorow
 
Key points: Extrapolating to make futuristic parables? Think of a throat swab, one factor to focus on. Take one technology or phenomenon and build a world around it. Enduring issues are that we only know how to make one kind of computer, and that encryption works, so computers are colonizing everything. Or consider organ transplants from something like pigs. Take a single point and follow logical causal chains and branches to see where it goes. What about worldbuilding for stories set in the present? For example, romance writers need to think through their setting, even a small town. Worldbuilding gives you opportunities for conflict and to add depth to characters. Don't forget economics! What do people do, what are their jobs?
 
[Mary Robinette] Season 15, Episode 47.
[Mary Robinette] This is Writing Excuses, Worldbuilding Science Fiction, with Cory Doctorow.
[Piper] 15 minutes long.
[Howard] Because you're in a hurry.
[Cory] And we're not that smart.
[Mary Robinette] I'm Mary Robinette.
[Piper] I'm Piper.
[Howard] I'm Howard.
[Cory] And I'm Cory.
 
[Mary Robinette] So, we're talking about worldbuilding and science fiction. Most of the time, when we talk about worldbuilding, it's very fantasy oriented. But worldbuilding is actually something that you need to do, regardless of what kind of fiction you're writing. Since Cory writes science fiction and is… often near future, just around the corner science fiction, the worldbuilding that he does has to tie pretty tightly to what's going on in the real world. So how do you get there, how do you extrapolate?
[Cory] Yeah. So extrapolating is a good word for it, because I like to be really clear that it's never predicting. Right? There's nothing more fatalistic than the idea that we can predict the future, because one thing I believe, and that kind of animates me, is that we can change the future based on the choices that we make. So I like to feel like futuristic parables are a good way to understand the present, but they only work as parables if they feel plausibly futuristic. There are some good cheap tricks for that. I often analogize near future SF to going to the doctor to get your throat swabbed. Right? The doctor goes… The doctor takes a swab of your throat, she puts it in a petri dish, she gives it 72 hours. What she's got then is not an accurate model of your body. She has this, like, usefully inaccurate model of your body. Where she's taken one fact of your body she wants to use to understand a factor that is otherwise drowned out by the noise of the thousand other processes going on in your body. She's reified it so it's the one fact in this little world in a bottle. As science fiction writers, we can reach into the world and we can take a technology or a phenomenon and we can build a world around it in which that is… Has a centrality that isn't… It isn't predictive, because there would be all the confounding factors that would go into it. But by elevating it to this like… To the center of a narrative, we can equip the readers to understand the subtle effects of that technology as we're living in it now. Which gives them a benchmark to understand it in the future. It becomes a kind of emotional architect's fly through of a 3D model of what it would be like if… As this technology becomes more significant, more important.
[Howard] Worldbuilding strep.
[Cory] Yeah. Well, exactly. So, drones are never going to be the only important thing in our world, but drones are going to have a big important effect on our world. You could write a drone story where drones had a centrality that would let you think through some of those issues and let… Give readers a vocabulary for comparing the world that they're in to it, in the same way that we can say that mass surveillance is Orwellian. You might be able to say that it's Robinette-Kowalian, or Doctorow-vian, or whatever. For Drake-ian. If you found the right narrative and hooked it up the right way. So that diagnostic tool, that kind of predicting the present for me is a really useful way to think about science fiction and its role in the world.
[Howard] I bought some solar powered sidewalk lamps at Walmart for like five bucks. Opened them up and realized they had AA rechargeable batteries in them. What I had was a six dollar solar powered AA battery charger.
[Cory] Right.
[Howard] It forced me to rethink every post-apocalyptic thing I had ever read, because, now, boy, the lights aren't going off until I run out of rechargeable batteries.
[Cory] Right.
[Howard] Because… And I'm not likely to run out of those soon, if it's like a zombie post-apocalypse. This kind of extrapolation is so much fun, because we are living through some fun tipping points. The tipping point of solar and renewable, tipping points of surveillance sue-valence drone technology. Extrapolating these things just 20 years forward is fun.
 
[Cory] Yeah. I also want to say that if you want to give your work an enduring legacy, if you want to make it continue to feel realistic in the future or at least salient in the future, one really good way to do that is to understand that computer science theory is actually pretty static. Computer engineering is a very fast moving field, but the theory on which it's built is pretty static. Like, since the war years, we've known how to build really one kind of computer. It's the Turing complete computer, that can run every program that we can conceive of. Now, this has been a huge boon, because it means that if you can make computers faster and smaller, then any program you can think of can run on them. It means that computers colonize everything. The device that you're listening to this on is a computer. The house that you're in maybe a computer at this point, in the sense that if you took the computers out, the house might become uninhabitable. If you have a pacemaker, you have a computer in your body. Your car is definitely a computer if it was made in the last 10 years, and you trust your body to it. It whisks you down the road at 80 miles an hour. 5 miles an hour if you live in Los Angeles.
[Chuckles]
[Cory] That computer design, the one computer that can run every program, also has this major downside, which is we don't know how to not make it run undesirable programs. Right? We don't know how to not make it run programs that pirate copyrighted works, and we don't know how to not make it run programs that are malicious, and we don't know how to not make it run programs that are… We don't want criminals to have access to like encryption technology. There's this move now to restrict access to encryption technology, so that criminals can't have conversations in secret, and it's somewhat of a moot question, because you might say, "In this country, we don't let you run that program." But how do you stop people from downloading that program and running it on their computer? We don't know how to make a computer that can't run the program period. We don't know how to make an iPhone that can't run software that's not blessed by Apple. So this is a really interesting point, because our closest approximation is the Apple solution, which is a program that has spyware running on it that checks to see whether you're doing something that the manufacturer disapproves of. If you try to do it, it says, "I can't let you do that, Dave." So that fact, that's a really important fact that like plays out in our policy all the time. Then a related fact that I alluded to is that we know how to make encryption that works and we know how to make encryption that doesn't work. What we don't know how to make is encryption that works only when we need it to stop working.
[Gasp]
[Cory] Right? Like, when criminals use it. Like, we keep trying. It is a catastrophic failure, because encryption is how we make sure that the firmware update in your pacemaker doesn't kill you in your boots. If we say, well, we're going to ban working encryption, then what we really say is that we're going to make it so that we can't validate the payloads that we send to your pacemaker to make sure that it's getting new firmware.
[Howard] We can keep criminals from conspiring, we can't keep them from killing you with the thing in your chest.
[Cory] Right. Indeed, they will continue to conspire.
[Howard] Right.
[Cory] So, both of these facts, and then the third fact about technology is that governments are really struggling to come to grips with both of these two other facts, that encryption works and that we only know how to make one kind of computer. They will not cease to struggle with it because computers are colonizing every category of device, which means that they're central to every policy problem we have. Which means that they'll keep making this mistake. If you make any one of or all three of those facts central to your fiction, it will continue to be a parable about all the bad things going on in our world, unfortunately, for the entire foreseeable future. That means that you can have a book like Little Brother, the novel of mine that I'm really best known for, that I wrote in 2006, that continues to be cited as an incredibly, like, gripping futuristic salient tale that has something to tell us about our present day only because it has this techno-realistic element to it.
 
[Piper] You can also take a look at science from another aspect as well. That's from medicine, which you touched on with pacemakers. But you think about what we can do with DNA at this stage. For a while there, we wouldn't… The main basis for why the FDA wouldn't allow organ transplants and organs to be grown in something like porcine, like pigs, was because pigs had a retrovirus that could potentially be transferable to humans, which was… Would be terrible, considering the timeframe and what it could do. But now we have the ability, now, in today's day and age, to adjust their genetic makeup and composition to eradicate that virus in that string of pigs. Therefore, making it safe. We do now… There's a company that does it, that grows kidneys in pigs and have gotten to successful transplants in primates, and has proposed to potentially go to successful transplants for humans. Which could change the lives of people who are on the list waiting for kidneys. Now that doesn't take that much more in terms of steps forward to imagining what that kind of science, that kind of medicine, can do to change the near future. Or, if we play with the zombie apocalypse, because at least one of my series has done that, we look at vaccines, like, BSE is a major thing that I do in my day job, or not do. But that's related to what I look at in terms of data in my day job keep it safe. It's bovine spongiform encephalitis. It is nontransferable to humans. But. What if it became transferable? What if that virus became transferable? You have zombies now. You have people with brains that look like Swiss cheese when you take a cut of it. So…
[Howard] Delicious, delicious Swiss cheese.
[Cory] I mean, we have [garbled cases of it?] already, right? That's the human form of it, but it's thankfully, very, very rare.
[Piper] Very rare. But still, it's not that far in the future, when you can see the zombie apocalypse coming out of that.
 
[Mary Robinette] What you're basically talking about here is taking a single point and following logical causal chain to see where it goes and the branching effects as you move forward. In many ways, what you're talking about is treating technology like a magic system.
[Cory] Sure. And not trying to… Yes, it's good to have lots of texture in their other technologies, but not trying to play Nostradamus.
[Mary Robinette] Right. Yes.
[Cory] Instead, trying to make a little parable.
 
[Mary Robinette] Well, let's go ahead and pause here for the book of the week.
[Cory] Sure.
[Mary Robinette] Which is one of yours.
[Cory] Yeah. I wrote… The most worldbuilding-ish novel I wrote, I think, is called Walkaway. It's the one with the fewest of what Karl Schroeder calls the Backless Maiden, from the Arthurian legend of the knight who meets the beautiful maiden, but she never shows her back to him, and then she steps in front of the fireplace and the fire flickers through her eyes and he realizes she has no back. That's really so much of our fiction doesn't have a back to it. Walkaway I really thought a lot about what was going on behind the scenes. It's an optimistic disaster novel. A utopian disaster novel. It's about people being good to each other in times of crisis and working to rebuild. It's not a world in which there are good people and bad people. It's a world in which there are people who think the world is made up of good people and bad people and people who think that the world is made up of people who think that there are good people and bad people and people like themselves who know that most people are just a mixed bag of goodness and badness, and that incentives and structures and exigencies determine whether we're good or bad at any given moment, and who are trying to make a world that brings out the good in everyone. It's full of people doing things like using drones to find our bridge in blighted climate wracked badlands and then using software to figure out what kind of fully automated luxury communist resorts they can build out of garbage and then moving into them and then reveling in how cool it is until weird oligarchs come along and say, "Hey, that's my garbage." Then they walk away and find some more garbage in another blighted brownfield site to build on. This is kind of their journey. It goes well until they have a shot at practical immortality, which they acquire from scientists from the oligarch classes who decide that they're not going to be complicit in speciating the human race into infinitely prolonged plutocrats and mayflies disappearing in the rearview mirror, which is the rest of us. They steal the fire from the gods, bring it to us so that we can be immortal too, and when rich people realize that they're going to have to spend the rest of eternity with us, they cease to see these walkaway communities as like cute bohemias that they can steal fashion and art from, and instead, bring out the hellfire missiles. That's when it kind of all gets interesting and kicks off.
[Mary Robinette] So, it's a simple novel?
[Cory] Yeah. It's got a lot of moving parts, that book, for sure.
[Mary Robinette] It's a really fantastic audiobook, I have to say.
[Cory] That's very kind of you.
[Mary Robinette] It's very good. I'm very picky about my audiobooks.
[Cory] I produced the audiobook myself. The readers are spectacular. The bulk of it is carried by Amber Benson from Buffy. But also we have Wil Wheaton on it and Mirron Willis and Gabrielle de Cuir and a guest appearance by Amanda Palmer. It's really a terrific audiobook.
[Mary Robinette] So that's Walkaway by Cory Doctorow.
 
[Mary Robinette] So, let's talk about worldbuilding for stories that are set in the present, because this is a thing that I think a lot of people overlook. They forget that you have to establish a world for people in the real world. Especially if you're tweaking things a little bit. Whether that's adding a single technological element to your present day or just even establishing a world within a closed ecosystem, like a high school or a corporate structure that doesn't actually exist. So what are some of the ways that you think about worldbuilding when you're used to… Doing something in the present day?
[Piper] I will say, and this is kind of a dangerous thing, but I will say that romance writers get a lot that we don't have to do worldbuilding. Because…
[Mary Robinette] That's not true.
[Piper] Exactly. Particularly contemporary or romantic suspense romance writers, because of the fact that it is set in the modern-day or contemporary times. But we do. One of the best worldbuilding that I can think of right off the top of my head is the Lucky Harbor series by Jill Shalvis because it is a small town. It is a made-up small town in the Pacific Northwest. It feels so real that you think the town is there. The people are real, the bed-and-breakfast is real, you go into town, the diner is real, and buildings feel real. You almost have a mental map in your head of where everything is. That's because the worldbuilding is done so very well by that author. Because the author took the time to think about where this was going to be, what the weather was going to be, even what the highway would be like driving up to it, and how long it would take to walk down to the bed-and-breakfast. That is one of the key points. And what the actual focal points around the town were that built up over the course of all the books in the series. The series itself is successful, but it's going to like, I could be wrong, but I think it's around 9 to 12 books. That's pretty amazing for a contemporary romance to have the kind of worldbuilding where people… You think you know where, like, the Ferris wheel is, you think you know where the pier is, you think you know where the boat is docked that they hanky-panky'ed in, in this book, and then the tree that they fell out of that the person broke their leg in.
[Mary Robinette] The thing is that this kind of worldbuilding gives you opportunities for conflict, it gives you opportunities to add depth to the characters, it's not actually just worldbuilding for the sake of worldbuilding. It definitely makes things feel more real and gives the reader some… A way to ground… I read a novel for professional reasons that I can't recommend and so I'm not going to name, in which all of the love interests were retired baseball players. Like…
[Cory] That narrows it down.
[Mary Robinette] Yes. In a small town. I'm like, the economics of being retired baseball players in small towns, and they were all people who had been forcibly retired. So… But none of them had other jobs. It was like, how does that…
[Howard] This sounds paranormal.
[Laughter]
[Mary Robinette] It does, and it was not.
[Cory] It's the "how do the friends afford that apartment in New York" problem.
[Mary Robinette] Yes. Exactly that problem. Which is why the worldbuilding… It's like… The only one who had a job was a barrista, as far as we can… I mean, technically, the others had jobs, but it was…
[Howard] The… I talked about it in other contexts, the CBS Elementary, the Sherlock Holmes show, is set in present-day New York, but the worldbuilding… There's the massive criminal organization run by Moriarity. There's the massive business organization run by Morland Holmes. These elements, there are callbacks to these things throughout it. The precinct, the officers, the judges, the brownstone that Holmes lives in, all of these details have been overlaid on a New York that feels very real to me, who doesn't live in New York. But the series gets good reviews from people who do live in New York. They've managed to blend location research with some fun worldbuilding and some fun callbacks to the Conan Doyle Holmes from…
[Cory] My favorite example of contemporary science fiction worldbuilding is William Gibson's Pattern Recognition trilogy. These are science fiction novel that were set about two years before they came out. So a science fiction novel set in 2000…
[Howard] Oh, wow.
[Cory] 2003 that came out in 2005, that sort of thing. They are science fiction novels about people, particularly New Yorkers, after 9/11, living true the rise of the surveillance state. A lot of the characters are spooks, and a lot of the characters are sort of spook adjacent or in the crosshairs of spooks. It's about people living through a moment of absolute technological upheaval. What he does is he approaches it, this thing that had happened in our recent past, he approaches it as though it were a great technological upheaval that people were living through, which we had. But it had been just long enough that we'd become adapted to it. The shock of them was just spectacular. It reminds me of my favorite Brian Eno aphorism. Brian Eno has this thing called the deck of oblique strategies that he used when he was recording Roxy Music and a bunch of other bands, which were these like gnomic aphorisms that you would draw out of a deck of cards and he would make everyone try and do it. My favorite one is be the first person to not do something that no one else has ever thought of not doing before. There's so many times where this comes up, when I'm thinking about how you might try something new. Gibson wrote futuristic science fiction about the recent past. He was the first person not to set futuristic science fiction in the future. It was great.
[Piper] Every one of us has our mouths dropped open right now. Yeah, the faces that we have in the room.
[Cory] Brian Eno was a smart guy.
[Piper] Yeah.
[Cory] Came up with the Windows 95 chime.
[Mary Robinette] Really?
[Cory] Yeah. He made the start of music for Windows 95.
[Mary Robinette] I had no idea.
 
[Mary Robinette] Well, on that note, [hum...] let's go ahead…
[Cory] I think you mean [huuh...]
[Mary Robinette] Thank you. Let's go ahead and give our fair listeners a homework assignment. Cory?
[Cory] Sure. One of the things that's often missing from worldbuilding is economics. I think it was Steven Bruce that observed that you can always tell if a Marxist has written your fantasy novel because the ratio of vassals to lords is right. I wrote a novel about gift economics. Gift economics are economies in which things are not given on a reciprocal basis, that's barter. Things are given with no expectation of return. We've just lived through a kind of forty-year social experiment in making everything transactional. Where there is no such thing as society and greed is good and selfishness produces pretty near optimal outcomes. It's hard not to reciprocate. But if you think through the things in your life that are nonreciprocal, you'll find that some of the most important things in your life are nonreciprocal, right? Like, you came out and said to your partner, "Look, the only reason I'm married to you is that I expect that when the day comes and I can't wait my own ass, that you're going to do it for me in thanks for all the times I brought you a cup of coffee," that you would be a kind of human monster. Right? Make a list of 10 things in your life that are purely nonreciprocal, that you do only for the pleasure of giving something to someone else, the intrinsic pleasure of giving something to someone else.
[Mary Robinette] That is a great homework assignment. With that, you are out of excuses. Now go write.
 

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Writing Excuses 14.46: Unusual Resources
 
 
Key Points: How do you take a fantastical resource and use it to power magic or technology, or somehow interact and change the world? What are the ramifications, how does it affect the economy, the social conventions? Pay attention to scarcity. Consider seed corn, and how do we bootstrap things. How do you assign value to a fantastical resource? Pattern it on real-world things, relative scarcity. How much labor is need to produce it? Relate it to food. Use orders of magnitude. Do you worry about a fantastical resource breaking supply and demand or economy? Yes, but... ignore it, and tell the story! Do think about supply and demand, but tell the story first. Don't forget Realism vs. the Rule-of-Cool!
 
[Mary Robinette] Season 14, Episode 46.
[Brandon] This is Writing Excuses, Unusual Resources.
[Mary Robinette] 15 minutes long.
[Margaret] Because you're in a hurry.
[Howard] And we're not that smart.
[Brandon] I'm Brandon.
[Mary Robinette] I'm Mary Robinette.
[Margaret] I'm Margaret.
[Howard] I'm out of air.
[Brandon] Howard, you're our unusual resource.
[Laughter]
[Howard] Peculiar resource, at any rate.
 
[Brandon] This is a very common trope of science fiction and fantasy, where you make a fantastical resource of some sort, that can either be a MacGuffin to power your magic or your technology, or in other ways interact and change the world. So we're going to talk about worldbuilding these. How we have come up with them when we've used them, what we think works and what we think doesn't work? Obviously, my favorite, which I've talked about a lot, is the spice from Dune which kind of when I read that as a teenager changed my whole perspective on economics in science fiction and fantasy. You can see that reverberating through a lot of the books I write. Where I really, really like it when my magic has some sort of connection to an economic resource in some way. Most obviously, in Mistborn where people use rare metals to do magic. So… But even in Stormlight… This comes directly from Dune, this idea that magic has… Or the resource has an effect on the world other than just the magic. If you haven't read the Stormlight books, people collect magical power in little pieces of gemstone inside of glass, and then use that to light their houses or to power their magic. What have you guys done? Why have you made the choices you have, and how has it worked?
[Mary Robinette] So I did this in a science fiction short story that I have on a colony world. It's called Salt of the Earth. It's a planet that is very low in salt. Which is something that people actually need. So it becomes… There's entire industries around reclaiming salt. When you go to a funeral, one of the things that you do is you've got tissues and you catch the tears under your eyes and put them in an offering thing, so the family can reclaim the salt that you have shed on their behalf.
[Brandon] Why did I not write this story?
[Laughter]
[Brandon] I love salt, for those who don't know. I salt everything. Man, that is really [garbled]
[Howard] Probably because it just would have depressed you. That level of shortage.
[Mary Robinette] So one of the things that I was thinking about like what are the ramifications of having this thing that's absolutely necessary for survival, but is incredibly rare on this planet. How does that affect all of the social conventions, how does that affect the economy? The main character's family is from a salt-rich family. So these are the things that you kind of look at. It's in some ways not that different from the economics of Dune, because that's how scarcity works.
[Brandon] How did… What inspired that? Where… What made you start this story?
[Mary Robinette] Honestly, I was taking Orson Scott Card's Literary Boot Camp. Which was a great camp, all other things aside. He had us do five story seeds, one of which was a story seed based on research. I went in… He told us to go into the bookstore and find a nonfiction book. There was a book called Salt.
[Brandon] It's quite actually a famous one, if it's the same one.
[Mary Robinette] Yes. So one of the things that then happens to me in the real world is I start noticing all of the things from when salt was a precious resource. Like Salzburg. It's like, "Oh, right. Salzburg is Salt City. Oh, yeah."
 
[Margaret] A project that I worked on recently is the new Netflix series coming in 2019. Or perhaps already arrived in 2019. Dark Crystal: Age of Resistance, which of course ties to the original, Dark Crystal, the film made by the Jim Henson company and Jim Henson. Where really that entire story ends up revolving around the resource of essence, which is the life force of Gelflings, which the Skeksis decide they want, they need, it's what's keeping them young…
[Brandon] It makes them young.
[Margaret] And alive and it's like, "Aha! We've already destroyed our planet, but we can pretend we didn't if we suck the life out of Gelflings or Podlings." That just traumatized an entire generation of young people who went to see that film not knowing what they were in for.
[Brandon] Traumatized some of us, the rest of us, it turned into fantasy or science fiction novelists who think it's cool.
[Mary Robinette] And then some of us became puppeteers.
[Margaret] Traumatized and inspired are not mutually exclusive conditions. But yeah, that was a really interesting thing to look at, because there is definitely that ecological side. As we're told, the Skeksis have really done a number on Thra.
 
[Brandon] By the time this comes out, this episode, hopefully your series will have released.
[Margaret] Yes.
[Brandon] So we're going to make that our book of the week, is go watch Dark Crystal: Age of…
[Margaret] Age of Resistance.
[Brandon] If it's not out for some reason by now, then go watch the original, because it's fantastic.
[Mary Robinette] It is fantastic.
[Margaret] It's very exciting.
[Howard] In multiple definitions of the word.
[Brandon] Definitions of fantastic.
 
[Brandon] Howard, fantastical resources?
[Howard] The one that leaps to mind is the post-transuranics in the Schlock Mercenary universe. I took the concept of islands of stability, and, as other science fiction writers have done, postulated islands of super stability with massive nucleus elements, and then said that if you want to build a power plant that converts neutronium into energy in a way that gives you artificial gravity cheaply, you really have to build the whole powerplant out of post-transuranics. The best way to create post-transuranics is to have a really high density power source, like one built out of post-transuranics. So I built a system whereby the corn and the seed corn are incredibly… Well, I mean, they're obviously related, but there is very much a resource divide here. A lot of the story, especially here in the final couple of years of the story, asks the question, "Where did we bootstrap this stuff? If it's so difficult to make, unless you already have it, who made it the first time?" It's a fun question to ask, it's a fun question to answer… No, I'm not going to tell you the answer here. But it's tied into the Fermi paradox. Why haven't we seen aliens yet? Why, in the science-fiction universe that I've created, aren't people asking, "Why wasn't the galaxy already colonized a billion years ago? 2 billion years ago?" All of it came down to looking at the economics of this resource and what happens when it's fought for.
[Brandon] One of my favorite other things you've done with fantastical resources is kind of a different take on it. You have a person who got cloned several hundred thousand times, and made… You basically…
[Howard] 900 million times.
[Brandon] 900 million times.
[Howard] 900 million Gavs.
[Brandon] So, suddenly, a very unique and scarce resource, maybe not super valuable, but still… Is suddenly… You have 900 million of them. Which is a really interesting change in a little subtle way… Of course, in a very large way.
[Howard] The economic impact… The real life person upon whom Gav was originally based, Darren Bleuel, loves Guinness. You cannot feed the existing supply… You cannot make 900 million Guinness lovers happy…
[Chuckles]
[Howard] With the existing supply of Guinness. Some'pins gotta give.
 
[Brandon] So let me ask this question of you guys. How do you value a fantastical resource? How do you decide what its value in the economics of your story is going to be? You've made it up wholesale…
[Mary Robinette] I tend to pattern it based on real-world things. So I look at the relative scarcity of the thing. When we're talking about a resource… So far, we've been talking about things where it's the item itself is scarce, but there's also the labor involved. So sometimes, something is a scarce resource because it is difficult to produce or refine. Sometimes it's because there's just not… It doesn't exist very much. But either way, what that tells me begins to tell me is how difficult it is and how expensive it is. So aluminum is a good example.
[Brandon] Yeah. It's a great example.
[Mary Robinette] Right. Because aluminum used to be super, super expensive to refine.
[Brandon] I think we've mentioned it on the podcast before, like, Napoleon had his gold plates, his platinum plates, and then his aluminum plates.
[Garbled]
[Margaret] Which were oh, super fancy.
[Mary Robinette] The top of the Washington Monument has an aluminum cap on it that the ladies of Washington DC fund raised for to put this amazingly precious thing up. Now it's like I wrap my leftovers in aluminum. Because we've solved that problem. So… But what that shows me is the way something is treated when it is precious. It goes… It's something that we layer on things to say this is special. We reserve it for special occasions.
[Brandon] Right. Aluminum's a really interesting one, because aluminum is a way more useful metal in most cases than gold. You might say, "Oh, well. Something is valuable because it's really useful." But gold, a lot of times in a lot of cultures, wasn't that useful. It was pretty, but it was not a useful metal. So different cultures have treated it differently based on who wants it and how badly they want it.
[Mary Robinette] And whether they have it in their ground.
[Brandon] Yeah. Go ahead.
[Margaret] I was about to say, another interesting variant on that is you look at a resource like diamonds. Which are not actually that rare, but they have value, because value has been attributed to them, and because there's a monopoly on the global supply.
[Howard] Well, there's a monopoly on the global supply of natural diamonds.
[Margaret] That's true.
[Howard] We now have the technology to very, very easily make really, really useful and pretty… If you stick impurities in them… Diamonds. But the money generated by the original landowning diamond folk has been used to influence…
[Margaret] The market itself.
[Howard] Influence the market so that you can't make a diamond ring out of something that came out of a press.
[Margaret] But I feel like I occasionally do see that in fantasy stories, where you'll have the very precious resource or magic is very tightly controlled because it is very valuable. The Trill symbionts kind of fall into this mode, as well. Then you discover it is more common than we thought.
[Brandon] One of the things…
[Margaret] What happens to the people in power then?
[Brandon] That I did which was kind of a little bit of… I wouldn't call it a cheat, but when I was looking at how to value things in the Stormlight Archive, I made it so that you could use this magic, the light that you collect in the crystals, to make food. Then I was able to price how much the food was. Of course, not everyone can do this, so there are other market supply things. But in an economy that can one-to-one translate this stuff to food, I can then value or price how much the gemstones and things go for, because of the amount of grain it creates.
 
[Howard] I look at orders of magnitude. The model I use is sock, shoe, bicycle, car, airplane. Where… Whatever my universe needs that are analogs for those, how much of this resource is required for each of those things. I use orders of magnitude because I don't need to hit it on the nose, I just need to be in the right neighborhood, so… There should be something between airplane and car, I know, but…
[Margaret] As valuable as it needs to be for the story.
[Mary Robinette] Well, the other thing about this also is the narrative that attaches to the thing. So if we attach a narrative, like a shoe… You say shoe, bicycle? Okay. I have seen shoes that are priced more than any bicycle.
[Howard] Yep.
[Mary Robinette] That is because of the narrative that is attached to them. Because of the… And because of the scarcity. The Dutch tulip craze is a fine example of a resource that exists because of narrative. Because people have this love of tulips, and they venerate the tulip, and all of this. Then…
[Howard] There are automobiles that cost more than private planes.
[Chuckles]
[Howard] And there are automobiles that cost less than bicycles.
[Margaret] Thank goodness a commodity bubble like that could never happen again!
[Chuckles] [Whew!]
 
[Brandon] So how about this? What do you do in your story… Have you ever worried about breaking things like basic supply-demand or breaking your economy of your story with a fantastical resource, just completely in half?
[Mary Robinette] Yes. Yes, I do worry about that.
[Howard] I live in terror of that.
[Margaret] I don't know if this applies, but it's a funny anecdote that I would like to share. I was… In my D&D campaign, at one point, the characters had undergone a five-year gap. So we're all coming back together. It's like, characters are bringing each other gifts. My character had had two kids since anyone had seen her. So one of the magic using characters is like, "Okay." Magic is new in this world. People are just figuring out how to make magic items. She's like, "Prestidigitation is a very low-level spell. I could put this on a diaper. Oh, like, we have self-prestidigitating diapers!" Then we started thinking, like, "Why are we adventuring? Why aren't we just billionaires making self-prestidigitating diapers? And chamber pots? Why are there sewers in our world anymore, because clearly, this is just what everyone could do?"
[Howard] No matter how expensive the spell Continual Light is, if the spell exists, the candle makers are out of business forever.
[Mary Robinette] This was ex… I had this problem in Glamorous Histories. It's why the glamour does not cast actual light. Because then it stops being an alternate history and starts being… Or a historical fantasy and starts being something completely different… Because why candles? Why fireplaces? Why any of those? None of those things would ever exist.
[Brandon] Perpetual energy. Yeah.
[Margaret] We were all there around the table, and one guy looks like, "Yep. No, that's true, and we're going to totally ignore it and move on with our adventure now."
[Brandon] Let's add the suggestion that using game mechanics… If you played a lot of video games or pen-and-paper role-playing games, they are built to be fun. Not economically sound. So just keep in mind the different goals of the medium.
[Mary Robinette] It does depend on the game, but by and large, you cannot… You do have to think about supply and demand.
[Brandon] At some point, you do have to, with your story, do what Howard said last month, which is at some point I'm just I want to tell a story rather than be right. Rather than writing an economic simulation in book form, I want to tell a story. So that is a line to walk.
[Howard] In the Planet Mercenary book, in the sidebar comments, someone says almost exactly that.
[Brandon] Yeah. Well, we will have talked…
[Howard] "There's the abstraction of economics. You abstracted this to the point that the economics aren't even real." Somebody else said, "That's because we wanted them to play a game, not figure out that they're not being paid enough."
[Margaret] it's… I think Star Trek does this with the idea that the Federation… Nobody uses money, nobody gets paid, and yet we have this gold pressed latinum economy going on, and why can't you replicate it? Everyone's like, "Yeah. No." We can technobabble around it. For the most part, we just kind of hand wave past, as if we know what we're about.
 
[Brandon] I'm going to have to wrap us up. If you're really interested in more of this, two weeks ago we did a podcast, Realism Versus Rule-Of-Cool. Which I'm sure was really, really a great podcast.
[Laughter]
[Howard] It will have been amazing.
[Mary Robinette] It will have been amazing.
 
[Brandon] Let's do our homework. Howard, you have our homework.
[Howard] Yes. Take something common. Super common. Maybe you've got a lot of it, maybe lots of people have a lot of it. Something that is super common. Now, make it super valuable. Maybe it's super rare. Maybe it's superpowered. But now, whatever it is, it's like the gold standard. It's like currency. Then, write about how your life, the lives of the people around you, change as a result of this common thing now being either incredibly rare or incredibly valuable. Or both.
[Brandon] This has been Writing Excuses. You're out of excuses, now go write.
 
[Brandon] I'm sorry if you dislike the fact that I used wholesale instead of whole cloth. If you've already written your comment in the comments section before finishing the podcast, I still love you.
 
mbarker: (Fireworks Delight)
[personal profile] mbarker
Writing Excuses 14.28: Warfare and Weaponry
 
 
Key points: Combat, fight scenes, warfare, weapons? How do you write it when you aren't the expert that some of your readers are? First, if you think it may be wrong, let it be a character who can make a mistake. Super soldier takes more homework to get it right. Second, pay attention (reading or listening) to people who "have seen the elephant." Talk to somebody who has been there. Search the online community, including YouTube historicals and recreations. Make it personal. Why is the reader going to be invested in this? The more you know about human beings doing human things, when you write about them in a situation not too far different from things you have seen before, you will get a lot of it right. Use extrapolation, add elements of technology, magic, or combat that change the way the game is played. Add wildcards to make it your story. Keep the lens tight, and focus on a few characters, even if the landscape is very wide. Give us someone to care about.
 
[Mary Robinette] Season 14, Episode 28.
[Brandon] This is Writing Excuses, Warfare and Weaponry.
[Dan] 15 minutes long.
[Howard] Because you're in a hurry.
[Mahtab] And we're not that smart.
[Brandon] I'm Brandon.
[Dan] I'm Dan.
[Howard] I'm Howard.
[Mahtab] I'm Mahtab.
 
[Brandon] We are going to talk about weapons!
[Dan] Yay!
[Brandon] This is actually one of my favorite topics, because it lets me talk about a hobby horse of mine.
[Chuckles]
[Brandon] One of the big dangers with dealing with fantasy and science fiction, particularly when it comes to warfare, I find, is that, well, I don't have the time to become as much an expert as some of my readers in how to go about conducting war. I've never been in a war. This was actually kind of a bit of an issue when I was working on the Wheel of Time books because Robert Jordan had been in a war. He was in Vietnam. So the way he wrote warfare was very different from the way I write warfare. So my first kind of question for you guys is how do you approach, specifically, with this sort of thing, combat, fight scenes, warfare, weapons? Doing this right when you know that many of the readers out there are going to be better at this than you are?
[Howard] Um… The crutch that I fall back on forgetting things wrong is… I try and make sure that when tactically something might not be a good idea, might not be the best way to do a thing, I'm okay with that character having gotten it wrong. If I'm trying to write somebody as a super soldier who tactically gets everything right, I have to do a whole lot more homework, because that's the character that the actual soldiers in my readership will take issue with first. The… The second thing is there's an aspect to soldiering that no one who has not soldiered can really understand. The… It's a blend of adrenaline and esprit de corps and fright and thrill and… Often they talk about it as seeing the elephant. But compensating for that, you have to make sure that you have read extensively and listened extensively to people who have had those experiences. So that when you describe things, you don't describe… Especially describing feelings, describing things from a point of view character, you're not doing so in a way that an actual soldier will say, "Nobody feels that. Why would they feel that? You wrote that wrong."
 
[Dan] We give this answer so much, but that's because it is incredibly true. Talk to someone who knows what they're talking about. I've got a handful of police and soldiers that I will send something to, to alpha or beta read for me, if I suspect that I've gotten it wrong, which is most of the time. It's the emotions in battle. It's, for me, where I often fall down, is the tactics. I'll have a scene and they'll come back and say, "These are the dumbest soldiers ever. Why didn't they do X, Y, and Z?" I realize, "Oh. There's a procedure that's already in place for this common combat situation that I didn't know anything about." So having good reference points and readers who can help out is really valuable.
 
[Brandon] One of the advantages that we have right now that writers didn't have even just 10 years ago is a large online community that talks about historical warfare and battlefields. For someone writing fantasy, like me, I can go to YouTube and there's a whole ring of them. Some of the ones I watch are… There's one called BazBattles which is just historical battles, kind of showing the tactics that each general is using and why they were using them. There are people like [Lindy Mage? Lindybeige] and Scholar Gladiatorius [Schola Gladitoria]… I'm very bad at saying his YouTube channel, but they talk about historical battles. There's people like Shadiversity that just will talk about here is how a weapon was used in these sorts of things. They can be really handy. I will sometimes just go to some of these…HEMA, historical martial arts things and say, "All right. Let me see some people fighting sword against knife." They will have 20 bouts of people…
[Laughter]
[Brandon] Doing a recreation for you, where they are fighting…
[Dan] That's fantastic.
[Brandon] You can see directly 20 times in a row how that battle might play out. It lets you write it.
[Dan] There was a BBC series… I can't remember the name, and I'll try to get it for the liner notes… Where there was a historian and his father who was also a historian. They were British. They would just go around to famous sites of battles in… That had taken place somewhere in England and say, "Okay. This is the hill. That's where this guy's army was. That's where this one was." So you got a really great sense of the tactics and how the terrain affected them.
 
[Mahtab] Writing for young readers, you don't have to get that technical, you don't have to get all your facts so correct, because you're writing for younger readers, and they are not as experienced as the adult readers. But what I like to do is make it very, very personal. One of the stories that was set in World War I was War Horse by Michael Morpurgo. That is actually told from the perspective of the horse, but of course, you have the young protagonist who really loves this horse. It's recruited by the Army, and the entire journey is about the horse getting back. It's… The thing is, you could have something as big as war, but you can make it very, very personal to the character. The interaction with how it feels to lose something and want it back and then kind of work that in. So, you're more looking at how it is personal… How that warfare is personally affecting your main character, as opposed to just focusing on the tactics or the weaponry. At least for us, I think it's a little bit easier than writing…
[Brandon] It tends to actually work really well, right?
[Chuckles]
 
[Brandon] Like, one of the questions I wanted to ask is how you might have a large-scale war happening, but keep it personal. But I think you just got to it. Making sure that you're keeping your eye on why is someone really going to get invested in this. Often times, the reader's investment is directly tied to how invested they are in one character, or a set of characters, life through this battle and how they are surviving and what their goals are other than just staying alive, or does their goal just become I want to live through this.
[Dan] My grandfather fought in World War II, and he was specifically a supply sergeant. So all the stories he would tell us were about… They were not about battles, they were not about who won and who lost and who got killed. There were about we didn't have enough socks so here's how I found some socks so that our unit could have some and things like that. Which really gave me a different sense of how personal it can be, and the kinds of concerns that soldiers actually have. It's like two minutes of fighting and then three weeks of waiting around wishing you had clean socks.
[Howard] My grandfather fought in the first World War. He was born in 18…
[How old are you?]
[Howard] He was born in 1899.
[Chuckles]
[Howard] He died in 1968. I never met the man. But he wrote, when he was… I think when he was in his 30s. One of his kids said, "Dad, you are always harping on these old guys who talk about their Civil War experiences, because obviously they've inflated them and whatever. Why don't you write a book about yours?" So he did. He wrote… In my family, we just call it PFC 1918. Because it is his journals from the year 1918 when he enlisted through his experiences in Europe. He did not see the horrors of World War I that we so often talk about. But he got there afterwards. His descriptions… Some of them are very emotional, and some of them are very clinical. Having never met the man, I… He doesn't write much in the way of emotion. But it's been an incredible resource for me because it's a point of view that I don't get from any of the history books.
 
[Brandon] Mahtab, you have a book of the week for us.
[Mahtab] Yes, I do. It's one that I really, really love, I read it quite recently, although the book is, I think, maybe three or four years old. It's called The Girl with All the Gifts by M. R. Carey. It's a dystopian post-apocalyptic science fiction novel. What I love about this is, it's basically a fungus has destroyed most of humanity. What it does, in terms of changing humans, is once it kind of infects the humans, they turn into cannibals and they just want to devour the other humans. This has basically destroyed most of civilization. But, just outside London, there is a small little place called Beacon. There is a lab that has been set up by a scientist who's rounded up these kids. They're called Hungries because the moment they smell humans, they just want to devour them. They're studying them to find out a cure to it. But, what I loved about it is this book needs a lot of expo. But it is… It gives you the bits and pieces just as needed. So it's a very, very close focus lens. It starts out with Melanie who is a Hungry. She is in this lab being tested. She just makes a joke, like. She's put in this wheelchair, strapped up, and then under the like a military watch with guns trained on her, this child who's probably about 11 years old is taken into the classroom. That just poses so many questions. It sets up the narrative, and you know you're in good hands. So the story is about finding the cure, being attacked by the remaining humans, and the conclusion is just so fabulous. I mean, it's unexpected yet satisfying, which is something you guys always talk about. This one really demonstrates it. So, The Girl with All the Gifts, M. R. Carey.
 
[Brandon] Excellent. Howard, I wanted to put you on the spot again. I know I've done this a couple times already in this episode, but you write military science fiction and you write about what it is like to live as part of a military group. But as far as I know, you've never been in the military.
[Howard] I never have.
[Brandon] So what… Are there things you know you've gotten wrong that our listeners might get wrong? That you have been corrected on, or that you've learned to do right? Or are there certain things, specifics, they have really helped you to get this right other than, of course, get some friends…
[Howard] The things that I got wrong… The things that I got wrongest, I got wrong early on, which was me poking fun at my ignorance by having ranks and forms of battle and whatever where it… I deliberately made it so it did not make sense. I stopped doing that. Because you can really only tell that joke once. It's a joke that I'm telling on myself. Those aren't funny for very long. Research, and a large part of what I get right, I got right because I spent 11 years in a dysfunctional corporate environment, and a top-down management structure that is dysfunctional is not unlike a military command structure under fire. Because a lot of those same hotheaded, emotional decisions, lieutenants that are kissing up, people who have more authority than they should and less knowledge than they should, all of those things existed in that environment. I got lucky when I extrapolated them out to the military setting that I had built. But ultimately, I come back to this idea that at least if we're writing about human beings, the more you know about human beings, the more you've seen human beings do human being things, when you write about them in a situation that is not entirely unlike something you've seen before, the odds are you're going to get a lot of it right.
 
[Brandon] One of the things I wanted to bring up in this podcast was talking about fantasy and Science Fiction extrapolation. Something you were talking about there reminded me of it. You mentioned you don't make a joke out of getting things wrong. One of the things I do intentionally is kind of along those lines, in that when I am building a situation in my fantasy books that… Even my science fiction book that just came out, Skyward, I am looking to have some elements of science fiction or fantasy technology or combat that will change the way the game plays out dramatically. To the point that it removes it far enough from the experience of a lot of the really historical readers, so that they can suspend their disbelief and say, "Well, maybe this sort of situation could never exist in our world, but we didn't have shard blades and shard plate and we were crossing these impossible chasms to try and reach this one goal." In that situation, taking what I know of warfare, applying it, and then adding some wildcards that make it completely into my control, really has been helpful for me. I know with Skyward, which is kind of based on starship fighter pilot stuff, that taking it a few steps away from the way that we fight by letting the starships have technology that we don't have allowed some of the fighter pilots that I gave it to to read to say, "You know what, this works for me, even though you're doing things we could never do. The fact that I haven't done this thing lets me just have fun with the story." Then, of course, they gave me the things that they had done that I was doing that I was doing wrong, so I could get those details right. But that mix is really handy for science fiction and fantasy in specific. Anything…
[Mahtab] There's just one thing I'd like to say, and I'm going to refer to a movie right here, which is the recent one, Crimes of Grindelwald, which there was a battle between good and evil, but when there is just too much happening, when there is no focus on a character, the readers or the audience do not know who to identify with, who to empathize with. I think that is a mistake, especially in war, because it's huge, there are many people in there. You may take the lens so far back that the audience is not left with anyone to care about. That makes it… For me, this did not work. So I would say that some of the things that you have to remember is although the landscape may be extremely wide, try and focus on at least a couple of characters. Make it personal so that readers can feel that, "Okay, this is something that I want, I care about this character, and hence, I want to go forward." Just coming back to the book that I had recommended, which is The Girl with All the Gifts. Melanie is a Hungry. At first, she's viewed with suspicion. You don't empathize with her. But, as the story goes on and the lens pulls back, you're still… It's very much still focused on Melanie and a person who was viewed with suspicion all of a sudden has to be viewed with trust. That little tip makes the story works so much better. So I would say even if you have a wide landscape, give us someone to care about.
[Dan] Another author that does this really well, particularly with warfare, is Django Wexler. He writes historical fantasy, very Napoleonic era, with cavalry and infantry forming a square and all these things. I remember one battle in particular where we were in one infantry person's head. When they all started firing, that kind of weapon reproduces so much smoke that all of a sudden, they couldn't see what was going on in the rest of the battle. He didn't change perspective, he didn't give us the Broadview, he stayed in the middle of that infantry square that was fully blind, just trying to listen. Are the horses getting close? It was really effective. Because it had that one single focus that we could stay with and empathize with.
 
[Brandon] All right. I'm going to call it here and give you guys some homework. I would like you to invent a powerful weapon that is not based on technology. I want you to take this to the side of technology. In fact, make it more powerful than technology in your setting could exist… The technology people understand, this is something completely un-understand… Non-understandable. I want you to invent this weapon, and see how society adapts to it. Try to build a battlefield around the idea of a weapon that no one even really knows what it can do. This has been Writing Excuses. You're out of excuses, now go write.
 
[identity profile] mbarker.livejournal.com
Writing Excuses 11.31: Futurism, with Trina Marie Phillips

From http://www.writingexcuses.com/2016/07/31/11-31-futurism-with-trina-marie-phillips/

Key Points: Futurism and science fiction are two sides of the same coin, but futurism needs to be rooted in believable fact. Futurism usually looks 10, 20, 50 or 100 years out. Realistic projections in useful ways. Lots of SF is not waiting for the technology to be developed, just for the strike point that makes it happen, often funding. To go beyond projecting a single tech, you have to look at ecosystems, and how society adopts to change. Also, think of leapfrogging. Most writers don't think far enough ahead. Technology is widely available. Part of futurism is using storytelling to show why companies should invest in projects, by showing them what the outcomes are likely to be.

When tomorrow is today... )
[Brandon] Trina, would you be able to give us a writing prompt?
[Trina] How about we have everyone try to write… Pick a city, anywhere in the world, and write what you think it will look like in the year 2045.
[Brandon] Excellent.
[Mary] That's awesome.
[Brandon] This has been Writing Excuses. You're out of excuses, now go write.
[identity profile] mbarker.livejournal.com
Writing Excuses 6.13: World Building Communications Technology

From http://www.writingexcuses.com/2011/08/28/writing-excuses-6-13-world-building-communications-technology/

Key Points: Consider communications technology when you are planning your stories, as background, as part of the narrative structure, as a part of the conflicts. Don't ignore it, and don't assume that it will always be the way you think of it. Avoid lazy storytelling and idiot plotting. No matter what genre you are writing, speed and availability of communications affects plot. Consider disabling the technology to add complications. Mainly, consider communications, and how it affects your plot, don't just assume something. Oh, and remember Napoleon's giant semaphore robots.
smoke signals, semaphores, and flags? )
[Howard] Okay. The fax machine. We're starting with a fax machine as the basis.
[Dan] The fax machine, by the way, was posited by Jules Vern [inaudible]
[Howard] That's awesome. So the principle behind the fax machine was we are sending a text message via cell phone networks. Take this communications technology, and instead of faxing things, you are now sending physical objects.
[Dan] Like 3-D printers?
[Howard] Yeah, like 3-D printers. The fax machine as a 3-D printer as a starting point for a short story.
[Brandon] All right. This has been Writing Excuses. You're out of excuses, now go write.
[identity profile] mbarker.livejournal.com
Writing Season Four Episode 30: World Building the Future

From http://www.writingexcuses.com/2010/08/01/writing-excuses-4-30-worldbuilding-the-future/

Key Points: A guiding decision -- is the future of your story comprehensible or not? Post-singularity? Consider consequences. Strategies: worst-case scenario, best-case scenario, consider the human element, what's cool. Are you telling character-driven stories or idea stories? Can you work backward -- what story do you want to tell, now what framework does that imply?
Unrolling the future... )
[Brandon] We have a writing prompt. I think we have a writing prompt that will come magically to us from the ether. You are instructed to write your story based on this concept, and here it is.
[Unearthly voice] Oh, no, it's the were-cuttlefish! [strange chomping noises] You are out of excuses and time. Now go write quickly before it gets you. [more strange chomping noises] [Pop! Pop!]
[identity profile] mbarker.livejournal.com
Writing Excuses Season Three Episode 15: Q&A at WorldCon

From http://www.writingexcuses.com/2009/09/06/writing-excuses-season-3-episode-15-writing-process-qa-with-mary-robinette-kowal/

Key points: What technology? Use technology you're comfortable with. How do you get original ideas? "Who is this going to hurt" can help you pick interesting ideas. Incubate and combine ideas. How do you outline? Outlines are a way of thinking through what will happen -- how do you get from plot point to plot point. Focus on the lamp posts, the big changes in characters. Or pick an image or climax, and lay the groundwork to get there. Outlines can change, too.
Questions and answers... )

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