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Writing Excuses 14.51: A Farewell to Worldbuilding
 
 
Key Points: Wrapping up the year of worldbuilding, what are some good examples? Spider-Man: Into the Spider-Verse. Annihilation. Amberlough. The One Ring role-playing game. Larry Niven's Known Space. Elder Scrolls Online Lore Master, Lawrence Schick, and lore from an unreliable narrator. What about pet peeves? Star Trek: Discovery breaking the worldbuilding with new technology without thinking about ramifications. People who have pet peeves about worldbuilding about the wrong things. Let the worldbuilding flow from the story, don't hit us over the head with it. People who don't think about interconnectedness and ramifications. Big mistakes in worldbuilding? Forgetting bicycles! Seven lady astronauts, but only six names.
 
[Mary Robinette] Season 14, Episode 51. 
[Brandon] This is Writing Excuses, A Farewell to Worldbuilding.
[Mary Robinette] 15 minutes long.
[Dan] Because you're in a hurry.
[Howard] And we're not that smart.
[Brandon] I'm Brandon.
[Mary Robinette] I'm Mary Robinette.
[Dan] I'm Dan.
[Howard] And I'm Howard.
 
[Brandon] It is the end of another year. You are all done worldbuilding, and never have to do it again.
[Yay!]
[Ha ha ha]
[Dan] It's about time.
[Laughter]
[Brandon] No, this is the episode… we're just kind of wrap things up with a bow on it and talk about anything we think we might have missed. My first question, though, to you will be, "What are your favorite examples of worldbuilding through all pieces of media?" Is there just anything that you really love? Something you saw or read recently that you thought had fantastic worldbuilding? I'll go ahead and start. We're about a year out from it now, but when we were recording, we were recording this quite ahead of time. A few months ago, I saw the Spider-Man: Into the Spider-Verse. I loved it. It is one of my favorite movies of all time already. Part of it was the just fantastic use of worldbuilding. You would think a cross-dimension plot where you have to deal with the fact that there are alternate realities… I've tried to write these, they're very hard… Would be difficult. You would think that introducing multiple brand-new characters would be difficult. They just knocked it out of the park. They used the things that visual mediums can use that really make me annoyed and mad, because I can't do it.
[Chuckles]
[Brandon] To have a really distinctive… Yeah, I'm looking at Howard. A really distinctive visual style that accentuates your worldbuilding in interesting ways. If you haven't seen the movie…
[Howard] Having the opportunity to say this where I can actually go on the record and say this… To this point, pre-Spider-Verse, Marvel and many other companies have shown us what a super hero movie could be. Marvel finally came around and showed us what a comic book movie could be.
[Brandon] Yeah.
[Howard] They used tools that we've seen them touch on before.
[Brandon] The old Ang Lee Hulk tried to do it.
[Howard] Ang Lee Hulk tried to do it. The… 24 actually flirted with it a little bit. The fact that the gradients around a flashlight used halftone beads to suggest that the flashlight was itself shining on a cob…
[Brandon] Yeah.
[Howard] I got chills all the way through.
[Brandon] It was amazing.
[Chuckles]
[Brandon] The way they used sound effects with the visual… Writing out the words, which you would think would be cheesy. You would think it would be like the old Batman TV show. It wasn't at any moment cheesy. It accentuated the story in really fascinating ways. Great worldbuilding.
 
[Dan] That's awesome. One of my favorites from this year was the movie Annihilation. I've not read the VanderMeer book that it's based on. But what really struck for me, what really hit home and clicked, was the way that the worldbuilding of the Shimmer… The premise is that there is this weird alien effect called the Shimmer. People go into it and they get lost. So this group of women scientists go in, and they… The world they encounter is so unique and complete unto itself, yet also perfectly engineered to expose and challenge all of the problems that they have as characters. I have never seen such a brilliant marriage of character arc and world as in the movie Annihilation. It's really just so well done.
 
[Mary Robinette] I talk about this book a fair bit, which is Lara Elena Donnelly's Amberlough. The worldbuilding that she's done in that, it just… It feels like a real historical place. It's small details. Like, the stuff that she does with gender, there are young women who dress in suits and they're called Razors. They're called Razors because they shave their heads. The cigarettes are… They're not called fags, they're called straights. Just small touches. It's so good. She swears she didn't do that one on purpose. I'm like, "You're lying to me."
[Laughter]
[Mary Robinette] It's just small things all the way through. A marriage of three people is called an old marriage. Because it's in an older style. It… These lovely things. Because it also normalizes it in a different way. It's just… Oh, it's such graceful details kind of all the way through. Multiple cultures with… She uses language and sentence structure to communicate that. It's so good.
 
[Dan] I'm actually going to mention another one on a totally different angle here. This year, I encountered a role-playing game called The One Ring. Which is obviously based on Lord of the Rings. So it's not that it created its world, but it translated Tolkien's world, Tolkien's Middle Earth into the mechanics of the game beautifully. Like, the way that Tolkien's book… Your ability to have or instill hope is even more important than your ability to kill a monster. I've never seen that done in a game. The One Ring captures it just flawlessly.
 
[Howard] I've got two examples. One of them is Larry Niven's Known Space. Which was my introduction to multi-book sci-fi worldbuilding. I'd read Lord of the Rings prior to that. But this was the first time I'd seen it in science fiction and the reason I love it is that it was used for short story after short story. It started to feel like home. Then, as an adult, I picked up a collection from Niven, and one of the things that was in there was an outline for a novel that totally destroys Known Space and says, "I'm done with it." Because he, and I think, Jerry Pournelle had talked about how many holes there were in his worldbuilding, and he just wanted to burn the whole thing down. He had this outline and then came up with the idea for Ringworld and put Ringworld in Known Space. His publisher said, "Ringworld's doing really well. You're not allowed to burn anything down, my friend."
[Chuckles]
[Howard] I love that. Because he took a thing which, yeah, the more I look at it, the more broken it is. It's broken in a lot of ways. And yet… For telling the stories that he wanted to tell, it continues to work. The other example, Elder Scrolls Online has a… Had a lore master, Lawrence Schick, whose job it was to take all of the Bethesda games, all of the Bethesda Elder Scrolls games and have a consistent lore within this MMO. The first thing he discovered is you guys have not been consistent. So he made one ironclad rule, which is, every single piece of lore we present to players is presented from the perspective of someone in-world who is an unreliable narrator. That is the only possible out that we have for this mess. What's fun is that as a writer, I can see this, as I consume the in-game lore and I love it. He just retired from doing Elder Scrolls Online. Which I assume means they have somebody waiting in the wings to do their lore. That is the sort of job which, if I were not currently making a living on my own IP, I would love.
 
[Brandon] Let's stop and do a book of the week. Dan, you're going to tell us about…
[Dan] Yeah. I want to tell you about Sakura: Intellectual Property. This… I'm going to talk a little bit more about the story behind this. I'm going to do it very quickly, don't worry. A very good friend of mine named Zach Hill passed away a couple years ago. Out of the blue, he was about 35 years old. Had a heart attack at work, no one saw it coming. He's a very good author. He was about halfway through this cyberpunk book called Sakura about a heavy metal rockstar android who gets hacked and turned into an assassin. So a couple of other local authors who are also good friends of his picked up the banner, finished that book, and it's out now. You can read it. 100% of the proceeds go to Zack's widow. None of it goes to the other people that helped finish the project and publish the book. It is a really cool cyberpunk. She is a heavy metal singer, and every chapter begins with a playlist where they will list three, four, five heavy metal songs that pertain in some emotional way to the chapter. It's really fun and very cool, and like I said, for a good cause and a good guy.
 
[Brandon] All right. So, back side of this podcast. Any worldbuilding pet peeves you have? That we haven't had a chance… Oh, Dan's…
[Dan] [laughter] Let's talk about Star Trek.
[Brandon] Okay.
[Dan] No.
[Mary Robinette] [laughter] And the angry letters begin immediately.
[Dan] Yeah. So. I mean, I don't want to turn this into a gigantic rant about Star Trek: Discovery, but I'm going to turn it into a small rant about Star Trek: Discovery.
[Laughter]
[Howard] I don't want to, but…
[Dan] But I also very much want to.
[Mary Robinette] [chuckles]
[Dan] One of the issues that Star Trek started running into as soon as it was kind of resurrected by the Abrams movies and then again for Star Trek: Discovery is the current creators, the current bearers of the flag, are so obsessed with the idea of Star Trek's past, and yet they continue to put in technologies that break the worldbuilding into a thousand billion pieces. There's no way to fix those. Someone like JJ Abrams, that is not what he is concerned about. He is trying to tell a very cool story. Continuity is a secondary, if not tertiary, concern. But things like in Star Trek: Discovery, which is not Abrams at all, it's CBS, they have a drive that will basically let a starship teleport across the galaxy. That breaks the world so hard. It's very hard… I, even if you ignore the rest of the series and you're looking only at Star Trek: Discovery by itself, that technology breaks everything. They do not consider it, and they do not deal with the ramifications. I would be fascinated by a story that took the I can teleport anywhere in the universe technology and actually treated it like a real thing. They just use it as an excuse to go wherever they want to go. So… [Aaargh!]
 
[Brandon] So, my pet peeve is kind of along similar lines in that I feel like people who have pet peeves about worldbuilding have pet peeves about the wrong things.
[Chuckles]
[Brandon] You have a pet peeve about the right sort of thing.
[Dan] Oh, thank you. Thank you for that caveat.
[Brandon] When people complain about worldbuilding that was done intentionally and is in service of the story. My big example from this season is World of Hats. It is a legit complaint that taking a planet and making it a monoculture is, in some ways, bad worldbuilding. But it was good worldbuilding for the stories they wanted to tell in the given episodes of Star Trek that that trope came from. Obviously, there are things to consider about this and stuff like that. But when someone complains about Star Wars and says, "Oh, it has a nice planet in the desert planet and a this planet… That's obviously just terrible worldbuilding." I say, "That is really good worldbuilding for Star Wars. That is what they're trying to do."
[Dan] It fulfilled the purpose that they are trying to get across.
[Brandon] It's not lazy, it's not bad, it is simply the type of storytelling that they want to do. Anytime we start saying… Giving a value judgment that this type of worldbuilding is great, and this type of worldbuilding should never be used… I mean, all you're doing is locking cool tools in a closet and saying, "No, you can't touch these. You can't use that circular saw anymore. Because we've decided that that one is good for no project whatsoever." So, that's my pet peeve.
[Mary Robinette] [garbled]
[Howard] That circular saw is in the closet because of the number of fingers it's maimed. It has nothing to do with its use. Well. It has everything to do with how people use it…
[Laughter]
[Howard] It has nothing to do with how useful it is.
 
[Howard] Boy, pet peeves?
[Brandon] You aren't required to have one. You can just be…
[Dan] I can just keep talking about Star Trek if you want.
[Howard] We've gathered that.
[Chuckles]
[Howard] Fundamentally, for me, I want the worldbuilding to flow from the story. A movie trailer that begins with, "In a world…" That's okay. Because you've got two minutes to tell me… Movie trailer. But when your movie begins, "In a world…" I'm sad. I just let it… Let me discover it. Let me discover it. I think part of this is that Hollywood hadn't figured it out yet. They've got better. They've realized that people who come to these movies want to have that experience. But it's still… Every time it happens, it just makes me so sad.
[Brandon] You know what I think it is? This is just me guessing, but I think a lot of the stories that start with these things in the movies, it's because some studio exec got the movie and said, "I don't understand this," or "The audience will not understand this. Add a voiceover at the beginning that explains the entire story and maybe a little animatic or something like this in order to explain what our movie is, because everyone's going to be lost." Almost always those ruin it.
[Howard] So, in translating my pet peeve… You're mapping my pet peeve onto rich dude missing clues ruins things for other people. You're not wrong.
 
[Mary Robinette] Yeah. No, that is a… I have a pet peeve about that just outside of stories. So, for me, it's when people don't think about the interconnectedness of stuff. I get so annoyed when there is a piece of technology that shows up in one place and has no ramifications on anything else. Or when a character has knowledge… Like Hunger Games. This is not technology, but it was… I just couldn't get past it. The… So, first of all, there's the economics of Hunger Games which makes no sense at all. But the other thing was that she has all of this knowledge of botanical things and plants and things. Then she gets transported across the country, and all of it applies to this entirely new ecosystem. I'm like, "No, that's not how that works. That's not how that works, and also, blackberries don't grow on bushes, they grow on brambles." But I'm fine…
[Laughter]
[Mary Robinette] I totally have no problems.
 
[Brandon] There's an old cover from the silver age of comic books where it's a young Batman and young Superman as kids…
[Oh, my gosh. Laughter.]
[Brandon] Looking at Batman's… Superman's Time Machine thing, where he's showing and saying, "Hey, look in the future, I'll become Superman and you'll become Batman and we'll be best friends." Every person who looks at that cover says, "You know what would be a good use for being able to look in the future at your friend's future is to tell him his parents get murdered in a little while in an alleyway. Maybe you could use it to solve crimes, Superman. Instead of saying look, we're going to be best buddies."
 
[Brandon] All right. We have ranted enough. Last question. Any big mistakes you've made in worldbuilding in a story that you would do differently now if you could change it.
[Dan] Okay. So. In the Partials universe, I wrote the entire thing and I did all this stuff. How are they going to get electricity to power their stuff? Are they going to be able to use cars? What are they going to have to do? The… one time that I really need them to get a generator started after the gas has already gelled… After the book was published, and I'd come up with all these different transportation workarounds, somebody said, "Why don't they ever ride bikes?"
[Laughter]
[Dan] So, yeah, I kind of forgot the really easy, ever present transportation system that does not require animal power or electricity or gas.
[Brandon] I told you before that I put bikes into the last Steelheart book specifically because you had had that frustration when you had published. I'm like, "Oh, I could put them in."
[Dan] I can do it now. [Garbled]
[Howard] This bike rider's for you, Dan.
[Brandon] There's a scene where they ride bicycles specifically because I heard you complaining that you hadn't managed to do that. I'm like, "Wow, thanks for failing, Dan, so that I won't." Anything else you guys got?
 
[Mary Robinette I can tell you a continuity error.
[Brandon] Oh, let's hear it.
[Mary Robinette] I told you about this before.
[Brandon] Oh, yeah. It's great.
[Mary Robinette] This is… So, this is one of those things where you do all of the re… You think it through and still you manage to make a mistake. It gets past your editor, your proofreaders, your beta readers. It gets past apparently all of my fans up to this point. Welcome to my world.
[Chuckles]
[Mary Robinette] In the Lady Astronaut book, I talk about the seven original astronauts. The Artemis Seven. I thought about that. There's seven men, and then we have the seven women astronauts to match the seven men. So I'm working on the new book, and I needed to have all seven women there. I'm writing down the names, and I can only come up with six of them.
[Laughter]
[Mary Robinette] There are only six women.
[Brandon] Somehow we all missed it. I hadn't…
[Mary Robinette] [garbled] completely.
[Dan] Oh, wow.
[Brandon] They're  called… You mentioned seven women in the room, but you only named six of them. Repeatedly.
[Mary Robinette] Yup.
[Brandon] Yeah.
[Dan] Oh, that's so great.
[Brandon] Someone…
[Dan] It's because they left an extra plate at the table for when Isaiah shows up.
[Howard] Someone's bad at math, which is unfortunate.
[Laughter]
[Mary Robinette] Right. They're saying that they're all being hired as computers, but my main character's forte is math. She's like, "There are four American women, and three…" I'm like, "Nope. There's three American women."
[Dan [Well, clearly, there's another one who's just very quiet.
[Mary Robinette] And she has the same name as one of the other characters. That's why sometimes one of them… Sometimes it's Betty, and sometimes it's Renée. It's two different people they're talking about the entire time.
[Dan] That makes perfect sense.
[Laughter]
[Mary Robinette] I sat there and I stared at it. I can't… There's no fix.
[Brandon] That's the best one I've…
[Mary Robinette] There's no fix at all.
[Brandon] Ever heard of. I… We all do this…
[Dan] That's so great.
[Brandon] But that's the most amazing one.
[Dan] What you do now is you run like a campaign. "Who is the seventh Lady astronaut?"
[Howard] Actually, the Artemis Sven.
[Laughter]
[Mary Robinette] It's a typo!
[Laughter]
[Brandon] All right.
[Dan] This is clearly six lady astronauts are worth seven male astronauts.
[Mary Robinette] Yes. Yes, exactly.
 
[Brandon] I'm going to wrap this up. Thank you, everyone, for listening. There will be an episode next week. It will be a wildcard. So we are done with the topic of worldbuilding. Next year, we're actually going to come back with a new… Slightly new format that we're going to do for a few years. Because we've done a good job these last five years of really kind of tackling our kind of master class on writing.
[Howard] We all think we've done a good job, anyway.
[Brandon] We like to think we've done a good job. Starting with Write a Novel, then the Elemental Genres, then we've done Plot, Setting, and Character. So we're going to take a different approach on it next year, so… Show up in two weeks and we will tell you how were going to do that. For now, we're giving you no homework. Because, enjoy the holidays, and enjoy the end of the year. Get some writing done, or just relax.
[Mary Robinette] Or, if you want to buy a gift for someone, I'll just point out that the Writing Excuses Cruise is open for registration.
[Brandon] This has been Writing Excuses. You're out of excuses. Now go have a nice holiday.
 
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Writing Excuses 14.46: Unusual Resources
 
 
Key Points: How do you take a fantastical resource and use it to power magic or technology, or somehow interact and change the world? What are the ramifications, how does it affect the economy, the social conventions? Pay attention to scarcity. Consider seed corn, and how do we bootstrap things. How do you assign value to a fantastical resource? Pattern it on real-world things, relative scarcity. How much labor is need to produce it? Relate it to food. Use orders of magnitude. Do you worry about a fantastical resource breaking supply and demand or economy? Yes, but... ignore it, and tell the story! Do think about supply and demand, but tell the story first. Don't forget Realism vs. the Rule-of-Cool!
 
[Mary Robinette] Season 14, Episode 46.
[Brandon] This is Writing Excuses, Unusual Resources.
[Mary Robinette] 15 minutes long.
[Margaret] Because you're in a hurry.
[Howard] And we're not that smart.
[Brandon] I'm Brandon.
[Mary Robinette] I'm Mary Robinette.
[Margaret] I'm Margaret.
[Howard] I'm out of air.
[Brandon] Howard, you're our unusual resource.
[Laughter]
[Howard] Peculiar resource, at any rate.
 
[Brandon] This is a very common trope of science fiction and fantasy, where you make a fantastical resource of some sort, that can either be a MacGuffin to power your magic or your technology, or in other ways interact and change the world. So we're going to talk about worldbuilding these. How we have come up with them when we've used them, what we think works and what we think doesn't work? Obviously, my favorite, which I've talked about a lot, is the spice from Dune which kind of when I read that as a teenager changed my whole perspective on economics in science fiction and fantasy. You can see that reverberating through a lot of the books I write. Where I really, really like it when my magic has some sort of connection to an economic resource in some way. Most obviously, in Mistborn where people use rare metals to do magic. So… But even in Stormlight… This comes directly from Dune, this idea that magic has… Or the resource has an effect on the world other than just the magic. If you haven't read the Stormlight books, people collect magical power in little pieces of gemstone inside of glass, and then use that to light their houses or to power their magic. What have you guys done? Why have you made the choices you have, and how has it worked?
[Mary Robinette] So I did this in a science fiction short story that I have on a colony world. It's called Salt of the Earth. It's a planet that is very low in salt. Which is something that people actually need. So it becomes… There's entire industries around reclaiming salt. When you go to a funeral, one of the things that you do is you've got tissues and you catch the tears under your eyes and put them in an offering thing, so the family can reclaim the salt that you have shed on their behalf.
[Brandon] Why did I not write this story?
[Laughter]
[Brandon] I love salt, for those who don't know. I salt everything. Man, that is really [garbled]
[Howard] Probably because it just would have depressed you. That level of shortage.
[Mary Robinette] So one of the things that I was thinking about like what are the ramifications of having this thing that's absolutely necessary for survival, but is incredibly rare on this planet. How does that affect all of the social conventions, how does that affect the economy? The main character's family is from a salt-rich family. So these are the things that you kind of look at. It's in some ways not that different from the economics of Dune, because that's how scarcity works.
[Brandon] How did… What inspired that? Where… What made you start this story?
[Mary Robinette] Honestly, I was taking Orson Scott Card's Literary Boot Camp. Which was a great camp, all other things aside. He had us do five story seeds, one of which was a story seed based on research. I went in… He told us to go into the bookstore and find a nonfiction book. There was a book called Salt.
[Brandon] It's quite actually a famous one, if it's the same one.
[Mary Robinette] Yes. So one of the things that then happens to me in the real world is I start noticing all of the things from when salt was a precious resource. Like Salzburg. It's like, "Oh, right. Salzburg is Salt City. Oh, yeah."
 
[Margaret] A project that I worked on recently is the new Netflix series coming in 2019. Or perhaps already arrived in 2019. Dark Crystal: Age of Resistance, which of course ties to the original, Dark Crystal, the film made by the Jim Henson company and Jim Henson. Where really that entire story ends up revolving around the resource of essence, which is the life force of Gelflings, which the Skeksis decide they want, they need, it's what's keeping them young…
[Brandon] It makes them young.
[Margaret] And alive and it's like, "Aha! We've already destroyed our planet, but we can pretend we didn't if we suck the life out of Gelflings or Podlings." That just traumatized an entire generation of young people who went to see that film not knowing what they were in for.
[Brandon] Traumatized some of us, the rest of us, it turned into fantasy or science fiction novelists who think it's cool.
[Mary Robinette] And then some of us became puppeteers.
[Margaret] Traumatized and inspired are not mutually exclusive conditions. But yeah, that was a really interesting thing to look at, because there is definitely that ecological side. As we're told, the Skeksis have really done a number on Thra.
 
[Brandon] By the time this comes out, this episode, hopefully your series will have released.
[Margaret] Yes.
[Brandon] So we're going to make that our book of the week, is go watch Dark Crystal: Age of…
[Margaret] Age of Resistance.
[Brandon] If it's not out for some reason by now, then go watch the original, because it's fantastic.
[Mary Robinette] It is fantastic.
[Margaret] It's very exciting.
[Howard] In multiple definitions of the word.
[Brandon] Definitions of fantastic.
 
[Brandon] Howard, fantastical resources?
[Howard] The one that leaps to mind is the post-transuranics in the Schlock Mercenary universe. I took the concept of islands of stability, and, as other science fiction writers have done, postulated islands of super stability with massive nucleus elements, and then said that if you want to build a power plant that converts neutronium into energy in a way that gives you artificial gravity cheaply, you really have to build the whole powerplant out of post-transuranics. The best way to create post-transuranics is to have a really high density power source, like one built out of post-transuranics. So I built a system whereby the corn and the seed corn are incredibly… Well, I mean, they're obviously related, but there is very much a resource divide here. A lot of the story, especially here in the final couple of years of the story, asks the question, "Where did we bootstrap this stuff? If it's so difficult to make, unless you already have it, who made it the first time?" It's a fun question to ask, it's a fun question to answer… No, I'm not going to tell you the answer here. But it's tied into the Fermi paradox. Why haven't we seen aliens yet? Why, in the science-fiction universe that I've created, aren't people asking, "Why wasn't the galaxy already colonized a billion years ago? 2 billion years ago?" All of it came down to looking at the economics of this resource and what happens when it's fought for.
[Brandon] One of my favorite other things you've done with fantastical resources is kind of a different take on it. You have a person who got cloned several hundred thousand times, and made… You basically…
[Howard] 900 million times.
[Brandon] 900 million times.
[Howard] 900 million Gavs.
[Brandon] So, suddenly, a very unique and scarce resource, maybe not super valuable, but still… Is suddenly… You have 900 million of them. Which is a really interesting change in a little subtle way… Of course, in a very large way.
[Howard] The economic impact… The real life person upon whom Gav was originally based, Darren Bleuel, loves Guinness. You cannot feed the existing supply… You cannot make 900 million Guinness lovers happy…
[Chuckles]
[Howard] With the existing supply of Guinness. Some'pins gotta give.
 
[Brandon] So let me ask this question of you guys. How do you value a fantastical resource? How do you decide what its value in the economics of your story is going to be? You've made it up wholesale…
[Mary Robinette] I tend to pattern it based on real-world things. So I look at the relative scarcity of the thing. When we're talking about a resource… So far, we've been talking about things where it's the item itself is scarce, but there's also the labor involved. So sometimes, something is a scarce resource because it is difficult to produce or refine. Sometimes it's because there's just not… It doesn't exist very much. But either way, what that tells me begins to tell me is how difficult it is and how expensive it is. So aluminum is a good example.
[Brandon] Yeah. It's a great example.
[Mary Robinette] Right. Because aluminum used to be super, super expensive to refine.
[Brandon] I think we've mentioned it on the podcast before, like, Napoleon had his gold plates, his platinum plates, and then his aluminum plates.
[Garbled]
[Margaret] Which were oh, super fancy.
[Mary Robinette] The top of the Washington Monument has an aluminum cap on it that the ladies of Washington DC fund raised for to put this amazingly precious thing up. Now it's like I wrap my leftovers in aluminum. Because we've solved that problem. So… But what that shows me is the way something is treated when it is precious. It goes… It's something that we layer on things to say this is special. We reserve it for special occasions.
[Brandon] Right. Aluminum's a really interesting one, because aluminum is a way more useful metal in most cases than gold. You might say, "Oh, well. Something is valuable because it's really useful." But gold, a lot of times in a lot of cultures, wasn't that useful. It was pretty, but it was not a useful metal. So different cultures have treated it differently based on who wants it and how badly they want it.
[Mary Robinette] And whether they have it in their ground.
[Brandon] Yeah. Go ahead.
[Margaret] I was about to say, another interesting variant on that is you look at a resource like diamonds. Which are not actually that rare, but they have value, because value has been attributed to them, and because there's a monopoly on the global supply.
[Howard] Well, there's a monopoly on the global supply of natural diamonds.
[Margaret] That's true.
[Howard] We now have the technology to very, very easily make really, really useful and pretty… If you stick impurities in them… Diamonds. But the money generated by the original landowning diamond folk has been used to influence…
[Margaret] The market itself.
[Howard] Influence the market so that you can't make a diamond ring out of something that came out of a press.
[Margaret] But I feel like I occasionally do see that in fantasy stories, where you'll have the very precious resource or magic is very tightly controlled because it is very valuable. The Trill symbionts kind of fall into this mode, as well. Then you discover it is more common than we thought.
[Brandon] One of the things…
[Margaret] What happens to the people in power then?
[Brandon] That I did which was kind of a little bit of… I wouldn't call it a cheat, but when I was looking at how to value things in the Stormlight Archive, I made it so that you could use this magic, the light that you collect in the crystals, to make food. Then I was able to price how much the food was. Of course, not everyone can do this, so there are other market supply things. But in an economy that can one-to-one translate this stuff to food, I can then value or price how much the gemstones and things go for, because of the amount of grain it creates.
 
[Howard] I look at orders of magnitude. The model I use is sock, shoe, bicycle, car, airplane. Where… Whatever my universe needs that are analogs for those, how much of this resource is required for each of those things. I use orders of magnitude because I don't need to hit it on the nose, I just need to be in the right neighborhood, so… There should be something between airplane and car, I know, but…
[Margaret] As valuable as it needs to be for the story.
[Mary Robinette] Well, the other thing about this also is the narrative that attaches to the thing. So if we attach a narrative, like a shoe… You say shoe, bicycle? Okay. I have seen shoes that are priced more than any bicycle.
[Howard] Yep.
[Mary Robinette] That is because of the narrative that is attached to them. Because of the… And because of the scarcity. The Dutch tulip craze is a fine example of a resource that exists because of narrative. Because people have this love of tulips, and they venerate the tulip, and all of this. Then…
[Howard] There are automobiles that cost more than private planes.
[Chuckles]
[Howard] And there are automobiles that cost less than bicycles.
[Margaret] Thank goodness a commodity bubble like that could never happen again!
[Chuckles] [Whew!]
 
[Brandon] So how about this? What do you do in your story… Have you ever worried about breaking things like basic supply-demand or breaking your economy of your story with a fantastical resource, just completely in half?
[Mary Robinette] Yes. Yes, I do worry about that.
[Howard] I live in terror of that.
[Margaret] I don't know if this applies, but it's a funny anecdote that I would like to share. I was… In my D&D campaign, at one point, the characters had undergone a five-year gap. So we're all coming back together. It's like, characters are bringing each other gifts. My character had had two kids since anyone had seen her. So one of the magic using characters is like, "Okay." Magic is new in this world. People are just figuring out how to make magic items. She's like, "Prestidigitation is a very low-level spell. I could put this on a diaper. Oh, like, we have self-prestidigitating diapers!" Then we started thinking, like, "Why are we adventuring? Why aren't we just billionaires making self-prestidigitating diapers? And chamber pots? Why are there sewers in our world anymore, because clearly, this is just what everyone could do?"
[Howard] No matter how expensive the spell Continual Light is, if the spell exists, the candle makers are out of business forever.
[Mary Robinette] This was ex… I had this problem in Glamorous Histories. It's why the glamour does not cast actual light. Because then it stops being an alternate history and starts being… Or a historical fantasy and starts being something completely different… Because why candles? Why fireplaces? Why any of those? None of those things would ever exist.
[Brandon] Perpetual energy. Yeah.
[Margaret] We were all there around the table, and one guy looks like, "Yep. No, that's true, and we're going to totally ignore it and move on with our adventure now."
[Brandon] Let's add the suggestion that using game mechanics… If you played a lot of video games or pen-and-paper role-playing games, they are built to be fun. Not economically sound. So just keep in mind the different goals of the medium.
[Mary Robinette] It does depend on the game, but by and large, you cannot… You do have to think about supply and demand.
[Brandon] At some point, you do have to, with your story, do what Howard said last month, which is at some point I'm just I want to tell a story rather than be right. Rather than writing an economic simulation in book form, I want to tell a story. So that is a line to walk.
[Howard] In the Planet Mercenary book, in the sidebar comments, someone says almost exactly that.
[Brandon] Yeah. Well, we will have talked…
[Howard] "There's the abstraction of economics. You abstracted this to the point that the economics aren't even real." Somebody else said, "That's because we wanted them to play a game, not figure out that they're not being paid enough."
[Margaret] it's… I think Star Trek does this with the idea that the Federation… Nobody uses money, nobody gets paid, and yet we have this gold pressed latinum economy going on, and why can't you replicate it? Everyone's like, "Yeah. No." We can technobabble around it. For the most part, we just kind of hand wave past, as if we know what we're about.
 
[Brandon] I'm going to have to wrap us up. If you're really interested in more of this, two weeks ago we did a podcast, Realism Versus Rule-Of-Cool. Which I'm sure was really, really a great podcast.
[Laughter]
[Howard] It will have been amazing.
[Mary Robinette] It will have been amazing.
 
[Brandon] Let's do our homework. Howard, you have our homework.
[Howard] Yes. Take something common. Super common. Maybe you've got a lot of it, maybe lots of people have a lot of it. Something that is super common. Now, make it super valuable. Maybe it's super rare. Maybe it's superpowered. But now, whatever it is, it's like the gold standard. It's like currency. Then, write about how your life, the lives of the people around you, change as a result of this common thing now being either incredibly rare or incredibly valuable. Or both.
[Brandon] This has been Writing Excuses. You're out of excuses, now go write.
 
[Brandon] I'm sorry if you dislike the fact that I used wholesale instead of whole cloth. If you've already written your comment in the comments section before finishing the podcast, I still love you.
 
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Writing Excuses 14.42: Alternate History
 
 
Key points: Worldbuilding alternate history stories? First, an alternate history is extrapolation of what would have happened if something different had happened at some cusp point. Often set some years after the breaking point. There are also stories where the world is basically the same plus X (e.g., magic). Extrapolation? Use the patterns! Worldbuilding, and research, for both types involves much the same approach, a broad view, an inciting incident, and thinking about what are the ripples and ramifications from that. There is also historical fantasy, which is grounded in the real world, plus an addition. It's somewhat like the question of time travel stories, of how resilient the time line is. Does crushing one butterfly change everything, or do even major changes (such as the addition of magic) have ripples, but leave things mostly the same? When some of your readers may know more about something than you do -- be willing to let it go and be wrong. Focus on telling the story, not being right. Talk to the experts! If you don't know the answer to something, don't put it in the story. Use a character who is not an expert, so even if they get it wrong, the reader can say, "Of course." Have your character show they are competent with something you do know, then handwave past the other things. Be aware, common knowledge may insist that you have made up things in your alternate history, even if they are actual real things. Also, just because this wardrobe or furnishing is this year's best, does not mean everyone has it! Most people have older items in their house!
 
[Mary Robinette] Season 14, Episode 42.
[Brandon] This is Writing Excuses, Alternate History.
[Mary Robinette] 15 minutes long.
[Margaret] Because you're in a hurry.
[Howard] And we're not that smart.
[Brandon] I'm Brandon.
[Mary Robinette] I'm Mary Robinette.
[Margaret] I'm Margaret.
[Howard] I'm Howard.
 
[Brandon] We have a really fun topic today. We are going to talk about how to worldbuild your alternate history stories. Mary, what is an alternate history?
[Mary Robinette] Well, an alternate history is where you take a cusp point in real… Like, you go back and you look at actual history and then you pick a cusp point and then you extrapolate what things would have looked like if a different thing had happened.
[Brandon] Okay. So usually the alternate history is taking place some years after this breaking point, this cusp point as you called it. How do you do that? Like, how do you guess what would happen?
[Mary Robinette] Well, as the person who writes alternate history… The thing is that history goes through patterns all the time. We… There are certain things that are fairly predictable, like the way people respond to certain stimulus, the way we respond to certain events. So what you do is just kind of look at the way those patterns shape when the different thing happens. For instance, we know that there's a kind of 20 year cycle in fashion. So if something happens where there's a cusp point, then fashion is going to go through a predictable change between veneration of the artifice and one of the natural. So you can kind of look at those things. We know that people react to Empire in predictable ways. We know that people react to oppression in predictable ways. That there are patterns there. So you can apply those. Like, a cusp point that I never got to exploit, but was really fascinated by, was the Prince Regent's daughter died in childbirth bearing a male son. A male son. Well done, Mary. A male heir. Queen Victoria was born in response to that. There was a race to produce another child, because Princess Charlotte was the only option at that point. Had she survived, and the pregnancy was survivable… The doctor, her obstetrician, refused to use forceps. If he had used forceps, chances are she actually would have survived that childbirth and the sun would have, too. The British Empire would have looked totally different. Completely, completely different. So that's an interesting cusp point, where you can sit there and go, "Well, we know how we reacted when Queen Victoria took the throne. What happens if we map that on to something that happens earlier?"
 
[Brandon] Now, I've heard people who talk about alternate history, kind of, maybe this is an artificial distinction, but make a distinction between books that are trying to explore what would have happened, like you say, on these cusp points, and books where one thing about our world is different, and instead of trying to go all the way back and extrapolate, you're writing a story where our world is basically the same plus X.
[Mary Robinette] Like Naomi Novik's…
[Brandon] Yeah. His Majesty's Dragon.
[Mary Robinette] Right. Like the Glamorous Histories.
[Brandon] Exactly. So do you see these as a real distinction? Are they approach… Worldbuilding approached in different ways?
[Mary Robinette] I think the worldbuilding is actually approached in exactly the same way.
[Brandon] Okay.
[Mary Robinette] You're looking at the ramifications and ripples. The inciting incident is different.
[Brandon] Right.
[Mary Robinette] In both case… In one case, it's an action, a cusp point. In the other, it's the… And now we have magic.
[Brandon] Right. Do you make kind of… I remember you talking about Glamorous Histories where… Something along the lines, I'm going to put words in your mouth, you can change it. But it was something along the lines of you were not interested in the butterfly flaps its wings and so America is suddenly communist. You're not looking at "Oh. If humans had magic way back when, I'm not looking at now 2000 years later that we have completely different nations." But some people might be writing history that way. I don't know.
[Howard] I think of these… I do draw a dichotomy. There is the event-based, the trigger-based, the cusp-based alternate histories, and then there are alternate histories which I think of more as parallel alternates.
[Brandon] Okay.
[Howard] Where the events that we know all kind of happened, but they happened and magic was running along parallel to it. What we are exploring in some cases is… I think of the Glamorous Histories in this regard… How would the Napoleonic wars have fallen out had there been magic? Yet we still win the… I say we. The French don't win the Napoleonic wars.
[Chuckles]
[Howard] In the Glamorous Histories.
[Mary Robinette] I think this is one of the reasons that we have the useful other term, historical fantasy.
[Brandon] Okay.
[Mary Robinette] So what I write are… With the Glamorous Histories, are historical fantasy, which is very similar to an alternate history in that it's as much grounded in real world as possible, with this… But it has this addition. Calculating Stars, on the other hand, is a straight up alternate history. Things happen differently, but I'm not violating real-world in any way, shape, or form.
 
[Brandon] Okay. So, how have you specifically done research for say the Glamorous Histories or the Calculating Stars or Ghost Talkers?
[Mary Robinette] It's… It's, honestly, not any different from the way I do research for anything else. I start with a broad overview to kind of get a sense of the world. Then I start thinking about how things shift. With the Glamorous Histories, in particular, with my addition of magic, I didn't want to shift the world very far, so I was very careful when I was constructing the world that I… That's choices I made did not shift the world too far when I was constructing the magic. So, for me, the distinction is less about the kind of research I do and more about the ways in which I'm applying it. It specifically the way I'm dealing with the worldbuilding based on that research.
[Brandon] Okay.
[Margaret] It feels almost like you're dealing with the effects of what… How do you see the timeline, and the resiliency of the timeline, if you were telling a time travel story. Whereas, do you believe, that… Is it a time travel where you crush a butterfly and everything changes, or is it a belief that the timeline is basically resilient, but if you go back in the past and make changes, you'll see some ripple effects, but it's not going to send us careening off into left field.
[Mary Robinette] Yeah. So, with the Glamorous Histories, with the insertion of magic into the world, everybody has magic. Every nation, every people on the planet, have magic. So that's… That doesn't shift power dynamics at all. The fact that every… Because I gave it to everybody. If I had just given it to one nation, that would have shifted power dynamics. That would have been a very different story.
 
[Brandon] So, kind of a more general question. How do you approach writing about something, like, for instance, World War I, where you know a certain percentage of your audience is going to know way more about the topic than you will?
[Chuckles]
[Brandon] Howard, you run into this, I think, with Schlock Mercenary with the… You are very good at the sciencey parts, but I'm sure many of your audience are better at the sciencey parts.
[Howard] [sigh] At some point, I just have to be willing to let go. Because I'm more interested in telling a story than in being right. That's… I found that that's a healthy attitude in a lot of cases. It's not that I don't need to be right. It's that I can say, "Oh, yeah, got that wrong." But I'm going to continue to tell the story that I'm telling, because I'm enjoying telling it, and people are enjoying reading it. If I find a way to work better science into it, I will. The trickier bits to recover from if I've gotten it wrong are when I've misrepresented an existing culture in ways that future extrapolation don't account for. Specifically, in my case, the interactions between officers and grunts. The whole military culture. I've been fortunate in that I've stuck the landing several times just by having talked to the right people and gotten a sense for… Through being an old guy… A sense for how people react to other people. Because a lot of those things translated straight across.
[Mary Robinette] I think the talking to the right people is really key for a lot of this. Like, I basically went out and said, "I need World War I people to read this thing." With Calculating Stars, I'm like, "I need astronauts." I mean, I just want to hang out with astronauts, too, but I need rocket scientists, I need fighter pilots, I need… Asking the right people to talk to you. But the other thing is if you don't know the answer to something, don't bring it up in the story. Like, this is one of the things that makes me look like I really know what I'm talking about. In Calculating Stars, I very carefully never talk… Never tell you how much that meteor weighs.
[Brandon] Right.
[Mary Robinette] I never tell you how big that thing is. We did research… There's a range that I am comfortable with it being within that range. But I am not going to get specific about it, because the moment I'm specific about it, that opens the possibility that I am wrong.
[Brandon] Yeah, we talk about this a lot, particularly in fantasy, that sometimes it is better to leave these things unsaid, because sometimes when you start down that path and start explaining, you work yourself into making it harder for the reader to suspend disbelief. One tool I also have found in this area, and I think I mentioned before on the podcast, is if it's an area about which I know I'm not an expert and I know some of my readers are, I will generally take the perspective or viewpoint for that given chapter of a character who is not an expert. Who can be cabbage head. When they describe things wrong, the reader, who are my experts, can believably let themselves suspend disbelief and say, "Well, Kaladin just doesn't know a lot about horses. Yeah, he got that wrong. He obvious… He talks about not knowing a lot about horses."
[Margaret] One of the things that I've hit before when I'm working on a television show. One of the shows where I worked as a writer's assistant was called The Unusuals. It was a cop show that took place in New York City. So, there are a lot of cop shows that take place in New York City. So the audience is familiar with them. We had police consultants that we talked to about things. One of the first things, one of the first cops we talked to said, "You guys know that there's no such thing as an APB?" The All Points Bulletin is not a thing that the New York police use. If you put out what we think of when we think of an APB, it is called a Finest Bulletin.
[Mary Robinette] Huh!
[Margaret] Because like TV…
[Howard] You're contacting all of New York's finest.
[Margaret] New York's finest. That's what it's called. We're there, and we're like, "Okay, this is accurate." If somebody mentions a Finest Bulletin in dialogue, we're going to have to stop and explain to everyone in the audience what we mean. Whereas, if we say, "We're going to put out an APB on the suspect," everyone watching knows what it is and we're going to roll ahead with it.
[Howard] Elementary handled it a little differently the first couple of times they introduced that. It was… You need to put the word out. I'll put out a Finest Bulletin. Then they just called it that. I see the decision going either way.
 
[Brandon] Let's go ahead and stop for our book of the week. Our book of the week is The Yiddish Policeman's Union.
[Margaret] Yes. The Yiddish Policeman's Union, by Michael Chabon. Which is… It's funny, when it came up, I don't think of it as an alternate history book, but it absolutely is. It takes place in an alternate version of our world where Jewish refugees during World War II, instead of settling eventually in what was then Palestine, are in Sitka, Alaska. This was based on actual historical research in… There's this worldwide refugee crisis. Everyone's trying to figure out where. One of the proposals somebody floated in the day was, well, we could send them to Alaska. Who's up there? A lot of native Alaskans, but… Leaving that aside, as I'm sure they did at the time. So it takes place in a world where Sitka is this bustling Yiddish-language city, and you are following this intricate mystery which ends up tying into the politics of how everyone wound up in Alaska in the first place. One of the things that was so delightful to me reading this is, especially as an American Jew, seeing the ways it was both the same and different, the relationship that American Jews had with Sitka that you see American Jews having with Israel. That was really kind of cool and often funny.
[Brandon] I believe it won that Hugo, didn't it?
[Mary Robinette] Yes. It won basically everything.
[Brandon] Everything that it could win.
 
[Brandon] Mary, before we jumped to [garbled] I saw you scribbling notes furiously.
[Mary Robinette] So, one of the things is slightly off-topic of alternate history, but… Which is how to handle it when your character is actually an expert about something that you are not, and you're trying to deal with that in the alternate history. I'll very quickly brush past this, which is that you have your character demonstrate competence on something that you do understand. Then, the reader believes that the character understands it.
[Brandon] Right.
[Mary Robinette] So they will grant you when you handwave past other things that you have thought it through.
[Brandon] That's awesome.
[Mary Robinette] I use that trick all the time, because Elma is a mathematician and my math skills do not exist. The other thing that I was going to say is that one of the biggest problems with writing alternate history, like the all finest, is fighting common knowledge. There are things that people think they know because of the media that they have already absorbed. So when you go into the alternate history, sometimes you put something in there that is not actually a deviation and people will totally think it is. Like, so, Andy Weir read Calculating Stars, and was on a podcast talking about how he loved my alternate history touch of NACA, which is the NACA, the National Advisory Committee of Aeronautics, which was a real organization that predated NASA. This is someone who knows aerospace. But because common knowledge is so hard-core about NASA, NASA, NASA, NASA, it's a thing that he just missed. Similarly, when I was writing the book, I was… I had… My beta readers were going, "Wow. I love this alternate history where there are women of color in the computer room." I'm like, "These are based on actual real women." But Hidden Figures wasn't out yet. As soon Hidden Figures came out, those… That commentary totally went away. This is the thing that you have to fight when you're doing an alternate history is… Is that line between how much do I want to shift the reader's awareness and how much do I just want to tell this story and… It is an alternate history, so maybe the common knowledge thing is the way things happened.
[Howard] I was on a panel talking about how right do you need to get things. Somebody brought up the use of Chinese as swearing in the Firefly series. They loved how this was used to represent a melding of Western culture and Eastern culture. The linguist on the panel said, "But they got it all wrong. There's no way that these people would be speaking in Western intonations and then would correctly inflect the Chinese profanity. There's no way they'd get the pitches right."
[Margaret] They should have crappier Chinese accents?
[Howard] They should have crappier Chinese accents. He's absolutely right. Except if they had done crappy Chinese accents, the rest of us would have seen it as a slur on Chinese. So…
[Margaret] Or laziness on the part of…
[Howard] Laziness on the part of the actors. So, I'm happy that they decided to be wrong in their extrapolation of…
[Brandon] There's a pretty good YouTube series called History Buffs which takes a look at historical movies and kind of goes down what they got wrong. But one of the reasons I like it is because about on half of those, they'd say, "I agree with this change. By doing this, you are actually emphasizing this part of history which is a real part that didn't happen during this time or didn't happen this way, but when you presented for audiences, you make this tweak and get the right effect so that they actually learn the history even though it's technically wrong." Once in a while, I think that's what you do.
[Mary Robinette] When you were talking about going back and looking at movies and things that got things wrong or right… One of the things that I want to talk about when we're talking about alternate histories is actually fashion. This is a thing that I see people get wrong all the time. It's not, "Oh, your fashion is wrong, how dare you?" The problem is that when people do the research, they look at it and say, "Okay. This book is set in 1893. What were people wearing in 1893?" But if you look at your own wardrobe, you have clothes in your wardrobe that are at least 20 years old. Sometimes more. We are all nodding. If someone is wearing everything that is from that year, if there home is decorated in only things from that year, then either that is an enormous wealth display, or something has gone terribly wrong in their life, because they've had to replace everything that they own. Either way, you are making a character statement, and you are making it by accident, because of your research patterns.
[Brandon] That's really cool. There is a very good tip. 
 
[Brandon] I'm going to have to cut us here and give you guys some homework. The homework I want you to write is I want you to do an alternate history of an event in your life. We've been talking about macroscopic scale, changes to historical events and nations. I want you to just look back at something that's happened in your life and write that event as if it could have happened differently. This has been Writing Excuses. You're out of excuses, now go write.
 
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Writing Excuses 14.40: Deep Vs. Wide
 
 
Key points: An ocean that's an inch deep? 4000 dungeons, all the same? Do you worldbuild with depth, or width? Depth comes from causal chains, how things are linked together. History, consequences, ripples in the rest of the world. Pick a few, and dig deep on those, consider the ramifications. Watch for the one that gives you surprising yet inevitable, that makes the story unfold the right way. You can't go deep on everything. If a character uses something, science, technology, magic, to solve a problem, you need to know how it works. How do you make characters with the same background express something different? As a writer, stretch to make characters with similar backgrounds who are also distinctive individuals, who offer something different to the story. Audition characters! Choices and actions make characterization. Think about how the axes of power reflects self-identity, and what each person's primary driver is. 

[Mary Robinette] Season 14, Episode 40.
[Brandon] This is Writing Excuses, Deep Vs. Wide.
[Mary Robinette] 15 minutes long.
[Dan] Because you're in a hurry.
[Howard] And we're not that smart.
[Brandon] I'm Brandon.
[Mary Robinette] I'm Mary Robinette.
[Dan] I'm Dan.
[Howard] And I'm Howard.
 
[Brandon] I've shared this story before on Writing Excuses, but it is one of my favorite stories. I once read a review of a videogame that was an RPG game that was known for having an expansive world. The review was critical because they said, "Yes, it's really, really expansive, but it's like an ocean that's an inch deep. Every town you go to has the exact same copy-and-pasted rooms and things. There's nothing to explore. All the dungeons are exactly the same. Yeah, there's 4000 of them, but if you just copy-and-paste the same three dungeons 4000 times, then you're not exploring 4000 locations, you're going into three places 4000 times." This has stuck with me, because the more I worldbuild, the more I realize that I prefer as a writer to have depth to my worldbuilding. I ran into this policy early in my career, where I had started to get popular. I had three magic systems in the Mistborn series, and fans are starting to hear that I was working on something new, the Stormlight Archive, which was going to be big. They started asking me, "How many magic systems do you have in this one? You had three and your previous one, how many are in this one?" I would be like, "There's 30. There's 30 different magic systems." I kind of fell into this more is better sort of philosophy. When I actually started working on the book, I realized one of the things that had made the Way of Kings fail in 2002 when I tried to write it the first time was this attempt to do everything a little bit, to have 5% worldbuilding and characterization across a huge, diverse cast and a huge setting, where the book had failed because nothing had been interesting, everything had just been slightly interesting. So I want to ask the podcasters, with that lengthy introduction, what constitutes a deep story to you, specifically when you're talking about worldbuilding? What draws you to those stories, and how do you create it in your own fiction?
[Mary Robinette] For me, it's looking at causal chains, the ways things link together. A lot of times when I see something that is shallow, there is an item, but it doesn't appear to have any ripple effects, it doesn't have any effects on the rest of the world. Whereas with deep things, you can see that there's a history, and you can also see that there are consequences to having this thing in the world. When I'm teaching my students, I talked to them about, and when I'm doing it myself, I think about why. Why did this thing arise? What was the need that caused this piece of technology or magic to occur? How does it affect everyone, and what is the effect, with what effect does using it? It's not like necessarily the personal toll, but what is the effect on the society? That's the piece, for me, like looking at how it affects the society, that I feel like a lot of worldbuilders fall apart, because they think about the effect on the individual magic user, but not the connections between those things.
[Dan] So, during the time that I was writing the Mirador series, there was a cyberpunk TV show called Almost Human with Karl Urban, if you remember that one. They did that, they had this very shallow worldbuilding. I remember in one of the episodes, a guy walked by an electronic billboard in a mall, and it like read his retina or did facial recognition and knew who he was and called up his shopping history and offer him a product. I'm like, "Oh, that's a cool detail." But if they have that technology, it would be in so many other places in the city. It would enable so many other things. They didn't explore any of that. It really frustrated me. So when I started building my cyberpunk, I'm like, "Well, I can't do that with everything. I'm going to do that with… Here are three or four branches of technology's, and just drill really deep into them and try to figure out how is this going to change society?" How will the entire city feel different if all cars drive themselves, for example? Just really dig into those and try to figure out what the ramifications are.
[Howard] For me, the decision point on deep versus wide occurs after I've only gone deep on as many things as I go deep on, because I will find the one which in conjunction with the others, gives me surprising yet inevitable. Gives me all of the pieces I need for the story to unfold in a way that it's going to do the things that I want it to do. At that point, I feel like… Whatever that thing was, and whatever pieces it touched in order to function in that way, that is where the depth has to be. Everything else, I'll go wide, and, if I have more budget, all sink an extra couple of holes over here as red herrings. But for now, that's the research that needs to be done.
 
[Brandon] You bring up an important point, which is that you can't go deep on every topic. We've been talking about this concept all through the year. But this idea that sometimes you do need to touch lightly on things, basically to pitch yourself ideas that you can catch in later books or later scenes.
[Howard] I wanted to tell a joke about the history of our solar system 75 million years ago. I was wondering how old Saturn's rings were. So I started doing research. What I determined is that in 2006, Saturn's rings were as old as the solar system. In 2018, when we dove Cassini through the rings, Saturn's rings are about 100 million years old, and will probably be gone in the next 200 million. The more I looked into this, the more interesting it got. The reasoning behind, the math of all this, which I'll spare all you. At the end of that session, I had four hours of information in my head, and zero jokes.
[Laughter]
[Mary Robinette] Now that's familiar.
[Howard] So, I left all of that out, because I realized, "Yeah, I totally write things about that. But it's not going to move my story forward, it's going to make people argue because it's not every… Some people know the 2006 science." I just have to give it a wide miss. The point here is that portions of my week are absolutely lost in that way. I'll research something and come away with nothing useful. But I don't get to have useful things if I don't do at least some of that research.
[Brandon] For me, where I went wrong on Stormlight Archive, looking back at it, when I first tried to write it, was I was a big fan of the Wheel of Time, which was, at that point, on its 10th book, 11th book soon to come out, I believe. I was trying to compare my series with one that had been going for 12 years.
[Mary Robinette] Yeah.
[Brandon] I wanted to jump in at the 12 year mark and say, well, this is what I love about the Wheel of Time. So I'm going to write a book that evokes those same feelings without doing the groundwork and characterization that the Wheel of Time had been doing for over a decade in order to create a really spectacular experience later in the series. What I ended up doing is, I ended up just touching lightly on all these things that I had spent my worldbuilding time on preparing. I ended up with a story that just wasn't satisfying because of that. Have you guys ever been working on a book and realized I need to do a deep dive on this one topic? What made you decide to do that, and what was it?
[Mary Robinette] I'm actually in the process of doing that right now on the Relentless Moon. One of the things that I went a little shallow on in the Fated Sky was the political situation on Earth. Because most of the book takes place on the way to Mars. Well, the Relentless Moon is a parallel novel that takes place on Earth and the moon, while Fated Sky is going on. Which means that I actually have to dig deep. In order to dig deep into the political situation on Earth, I have to do some… A deeper dive on the climatology of the planet after the asteroid strike. Because I'm like… Like, I have actually no idea as we are recording this whether or not the jetstream is still functional. Because where that asteroid strike was, it's like it may not be. I… So, I have to sit down… I've got an appointment with a… Someone who specifically does computer modeling of this kind of thing to figure out what the climate looks like. Because I didn't need to know. Now I do. It's… Yeah, it's…
[Dan] Yeah.
[Howard] Irradiation…
[Mary Robinette] Totally stalled on the novel right now.
[Howard] The secondary radiation of the regolith, the soil, the dirt, the whatever on a world where there is no magnetic field shielding you from radiation, and deep dove on this and came up with a quote from a Russian scientist who was asked, "Which one's worse on the moon, the solar radiation or secondary radiation from the regolith?" The Russian scientist said, "They are both worst."
[Laughter]
[Howard] Which means if you don't shield against one of them, you die. You have to shield against both. But again, this is a case where I was reading for four hours before I found that moment, where… For me, this is a moment where I laughed. Out loud. I'm like, "Okay. I even say that with a Russian accent." I'm not even going to put it in the book. But the idea that the dirt can be as dangerous as sunlight on a planet where there's no magnetic field… I tell jokes on that until the radioactive cows come home.
[Dan] In Partials, I am… That whole series deals with a lot of different kinds of science, but there was only one of them that was in the outline. It said, part of my thinking was, "And then Kira figures out how to cure the disease that's killing everybody."
[Laughter]
[Dan] Which meant that I had to figure out how to cure disease. Right? I could totally gloss over all the ecology, all the genetics, all the everything else, but, and I've said this before, I never want to write the sentence, "Then she did some science." So if I have my character actually using a science or a technology or a magic or whatever to solve a problem, I need to know how that works. So I did actually enough study into virology that I was later able to convince a doctor that I knew what I was talking about when my father was in the hospital. So finding out which one is key to the plot, which one hinges a whole story, that's the one I focus on.
[Howard] As a side note, writers tend to be dangerous that way.
[Dan] Yes.
 
[Brandon] Let's go ahead and talk about Squid Empire.
[Howard] Oh, yes. Danna Staaff. Nonfiction book called Squid Empire: The Rise and Fall of the Cephalopods. Which is a discussion of… It's a… Well, it's a whole book about cephalopod evolution on Earth. The cephalopods were the first creatures to rise from the seafloor. They invented swimming. Then, at some point, fish invented jaws, and the kings of the ocean became the ocean's tastiest snack. This book walks you through all of that. If you are interested in worldbuilding, the discussion of this, just the way these things interoperate and interlock and unfold is useful. But it is also fun and beautiful.
[Brandon] Awesome. That was Squid Empire.
[Howard] Squid Empire: The Rise and Fall of the Cephalopods by Danna Staaff.
[Brandon] Awesome.
 
[Brandon] So, let me ask you this. How can you take a single culture in a say science fiction or fantasy book and build a bunch of characters who all maybe come from the same background, but all express something very different? The reason I ask this is often times I think our go-to in a fantasy or science fiction book is we're going to have this alien, and that's going to represent this, and we're going to have this fantasy race, and they're going to represent this. Or, this kingdom is the kingdom of merchants, and we're going to bring in a character from the kingdom of merchants. Where, sometimes what you end up doing is then creating a bunch of caricatures or things like this in your world. Digging deep, I found that sometimes, the best thing to force me, as a writer, to stretch and make sure I'm not making each of my races or my worlds or my settings or my kingdoms stereotypes of themselves is to say I need three characters who come from a very similar background with a very similar job who are cousins and who are all distinctive individuals, who offer something very different to the story. This has been a really good exercise for me in forcing my worldbuilding to stretch further, where I'm not just pigeonholing certain people from certain countries into certain roles in the story.
[Howard] I audition characters. I mean, I have a cast of thousands in Schlock Mercenary. I will often tell myself, "Okay, I'm going to be doing a scene. There's a side character here who is this particular race, and I haven't represented that race before. So, here are four different faces, and here are some different backgrounds, and here are some different attitudes. Which one of those… Which of these people gets to be in my story?" Then I pick one who gets to be in the story. The other three are now completely real to me. By keeping them real, by keeping those three real while the fourth is on the page, the fourth feels less like a stereotype to me. I don't know if it works for the readers, because I'm taking a comic strip.
[Chuckles]
[Brandon] It is actually something I think you do really well. When I pick up Schlock Mercenary, and I get different critters from all around the universe, I often… I will often associate the main character personality with that critter. Then they start acting different and I'm reminded, "Oh, wait. This is a culture of a bunch of different people who all act differently." You've actually really helped me to view this in a Good Way, Howard. So, good job.
[Dan] One thing that I am kind of, just now, really learning the depths of, is the idea that characterization is action. That who a character is has very little to do with where they come from and everything to do with what they choose and what they do. I think actually the hobbits in Lord of the Rings are a great example of this, because from a certain point of view, all four of those hobbits are the same. They're remarkably similar. But if you see one leaping recklessly into danger, it's probably Merry. If you see one screwing around and causing a problem by accident, it's probably Pippin. If you see one making a very grumpy, pragmatic choice, and planning ahead, it's probably Sam. So even though they come from the same place and they all like the same things and, given the opportunity, they will all sing a song in a bar, you know who they are, and they're all very different.
[Mary Robinette] So… I completely agree with you, that the actions are the things that we judge other people by. Since with secondary characters, we don't get to go into their heads. One of the ways that I make decisions about which character is going to do what is that I think about the axes of power, but specifically the way it affects… We've talked about axes of power on previous podcasts. But specifically, the way it reflects our self-identity. Which I find kind of breaks down into role, relationship, hierarchy, and ability. That we have… We are each driven by these things. Each person will have one of those that is kind of their primary driver. So if I have four characters that are all from the same background, then I make sure that each of them has a different primary driver. So, for instance, Elma, her primary driver is… She's very much driven by relationship and sense of duty. Whereas Nicole is very much driven by hierarchy and status. Even though they have exactly… Very similar backgrounds. They're both astronauts. They're both first… Among the first women astronauts. But they're driven by different things. Because of that, they make different choices and do different actions. So, for me, it's about the driver. That's one of the ways that I make… Differentiate… To try to make the world seem richer.
 
[Brandon] That's awesome. We are out of time. Dan, you have some homework for us?
[Dan] Yes. What I want you to do is a little bit of what I did and what I talked about earlier, writing Mirador. Is to take one thing, one kind of science or one kind of magic system, one aspect of your world, and just drill as deep into it as you can. Figure out what all of the ramifications are. I talked earlier about self driving cars. One of the recent discoveries, someone crunched the numbers and realized that it's actually much cheaper for a self driving car to putter around the city until you need it again, rather than park itself. What is that going to do to the city? What is that going to do to the traffic? When you really take the chance to look as deep as you can into one thing, you're going to find a lot of very cool story ideas you had never seen before.
[Brandon] Excellent. This has been Writing Excuses. You're out of excuses, now go write.
 

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Writing Excuses 14.33: Writing Imperfect Worlds
 
 
Key points: Writing a setting where underlying ideas aren't what you believe? Imperfect, flawed worlds, with cultural ideas or norms that you don't agree with? We write these to help understand the imperfections of our world and how to solve them. Popular genre, with a flawed, imperfect society that is clearly unfair as the big bad guy. Take an imperfection in our world and push it. If you are writing historicals, beware of telling the reader that "this is okay." You might try to lampshade it, to have the protagonist stand against the prevailing attitudes. But they need to have spots where they are ignorant or unaware, which they confront. Fiction about imperfect worlds can give us a script, a lens, that we can use in the real world. When writing stories in a historical period or fantasy world, don't just pretend that problems weren't there, don't rewrite history by ignoring the issues. Instead, be aware of the unjust imbalances, the ramifications, the external costs. To write a character who is a realistic product of a society with biases we would consider reprehensible, make sure to include someone who can call them on their bullshit. Give the reprehensible traits real consequences. Think through why they have these beliefs or opinions. Don't give the protagonist a pass on their imperfect views just because they are the protagonist.
 
[Mary Robinette] Season 14, Episode 33.
[Brandon] This is Writing Excuses, Writing Imperfect Worlds.
[Mary Robinette] 15 minutes long.
[Margaret] Because you're in a hurry.
[Howard] And we're not that smart.
[Brandon] I'm Brandon.
[Mary Robinette] I'm Mary Robinette.
[Margaret] I'm Margaret.
[Howard] And I'm Howard.
 
[Brandon] I'm going to ask you, how do you write a setting in which the pervasive ideas, cultural ideas or cultural norms, are not ones that you think should be?
[Mary Robinette] That's basically my entire existence with every piece of fiction I write because I am a woman in modern-day America.
[Laughter]
[Howard] You said imperfect. Any piece of nonfiction is inherently going to be the writing of an imperfect world. I would say that the question you're asking is more along the lines of writing deeply flawed worlds.
[Brandon] Yes.
[Howard] In order to help us… And I guess this isn't part of your question, it'd be part of my answer… You write these in order to help us better understand the imperfections of our own world and how we might go about solving them.
[Margaret] Well, I think we've seen a lot of popularity of this genre in recent world… In recent years. I mean, what else is something like The Hunger Games? They've created this deeply flawed, imperfect society that is clearly unfair. It exists to give Katniss something that's worth fighting against. It's… There's that… You're setting up a big bad guy and there's no bigger bad guy than society.
[Mary Robinette] Handmaid's Tale is another good example. A lot of times what you're looking at here is taking an imperfection in our world and pushing it, when you're creating a science fictional society. I write a lot of historical stuff, which is going into areas where… Like the 1950s, Jim Crow is still very much a thing. The Glamorous Histories. Regency England, which we all love, is built on a base of slavery. So these are things that… One of the challenges is writing it in such a way that it doesn't tell the reader this is okay and valorizes it.
[Brandon] Right.
[Margaret] I know one time when Madman was coming out, I think it was like season one or season two, and I watched a couple of episodes. I'm like, "Hey, mom, have you ever watched Madman?" Her response was, "No, thank you. I lived it." I had… It's not necessarily the imperfect world. Eh, it is not relevant. I need not cite this example.
 
[Brandon] Right. Okay. So, I would say the first thing that I have tried when I did this is kind of lampshade it. It can be difficult because I think your first instinct is to have your protagonist be the person who is not as sexist or racist or ist as the culture around them. Which, to be perfectly honest, I'm okay with picking up a story and then reading it and being like, "Oh." Because there were people, even back in Regency times, who were like, "This is not okay."
[Mary Robinette] The anti-… The whole abolitionist movement there.
[Brandon] That is certainly one approach to it, and I actually kind of appreciate, like, Mary, that you walk that line. I would say a lot of times your protagonists are several steps further along than the average person, but they are… They still have blind spots that they end up usually getting confronted by in the story. So it's not this perfect character who has no problems, but at the same time, it makes me sympathetic towards the character because at least they have the blinders a little bit further open. It kind of makes me think, "You know, I probably still have my blinders on to an extent."
[Mary Robinette] In fact, you're doing that right now, with blinder and blind as a pejorative term.
[Brandon] Okay. Yeah. Exactly.
[Mary Robinette] Which is one of those things that I have worked very hard to train out of my own vocabulary, and talk about spots where I'm ignorant. Spots where I have lack of knowledge or lack of awareness. But it is… It's very easy when you're writing these to trip up on stuff that society has imprinted you with. So one of the fun things about doing this, one of the reasons to do that, is to interrogate these things and to look at them and sort of hold them up to the lens and use science fiction and fantasy to tip them to the side.
[Margaret] For me, where I hit the line is where I'm reading a book… Because sometimes it's fun to read books that take place in worlds that are not like ours. That's why we read fantasy and science fiction. Sometimes it's even fun to read stories in a pseudo-medieval setting where gender equity is stepped back from where it is today, shall we say? For me, where I reach the line is where I start to feel as if I've started to read a Prussian porn. It's like this was just written to talk about oh, how terrible it was to be X in X time, or in this scenario. I love Bujold's The Curse of Chalion books. It's like there is a lot of sexism and allusion to sexual violence in those. It's not explicit, but there is this kind of threat of your main character being a woman, there's stuff that she is worried about. For me, that doesn't cross the line. Everyone places their lines in different places where there comfortable reading, but it's not a story that's about like, "Oh, no, I'm going out into the world. What's going to happen to me now?"
 
[Howard] In the… Around 2015, the Schlock Mercenary installments, our cast finds a giant, abandoned station if you will, world-sized, that makes them incredibly wealthy. In the 2018-2019 installments, the original inhabitants turn out to never have left and they want their stuff back. Yes, you can take a step back and look at this and say, "Oh, my gosh, this is exactly like what would happen if the indigenous peoples of the Americas or Australia or wherever rose up and demanded all of their land back. What would we do?" Well, it's not exactly like that. But having the protagonist deal with it in a way that says, "You know what, they're right. This isn't my stuff. It's their stuff. Not a whole lot I can do about that." We now have an enormous debt, which is part of our plot problem. The story is not about returning things to indigenous peoples. The story is about we made an enormous budgeting mistake and now we have problems to solve. It's fun to write and having a protagonist who recognizes, "Oh. Somebody lives here. Actually still does live here." And immediately said, "Well, okay. That's…"
 
[Mary Robinette] A lot of times what I think fiction is doing, and especially when we're dealing with imperfect worlds, is it's giving us a script that we can use and take into the real world. One of the things that I do that is actually the opposite of writing imperfect world is that I tend to write happily committed married couples. I do that because I so rarely see it in fiction. I see a lot of people who have taken their social cues from these narratives about men who are stalkers and men who are abusive. It's like that's not the relationship that you should be aiming for. So when you deal with an imperfect world and you have a character who is coming to grips with their own imperfections, it gives the reader a script and a lens with which to interrogate their own stuff. I know that I… That's certainly one of the things, the side effects, that happens when I read. It is one of the things that I think fiction and science fiction and fantasy particularly do very well.
 
[Brandon] Let's stop for our book of the week, which is actually Mary's book.
[Mary Robinette] Right.
[Chuckles]
[Mary Robinette] I've been talking a lot, but I'll talk some more. So, The Fated Sky is the second book in my Lady Astronaut series. The reason I suggested this book for the book of the week is because it is set in the 1950s. It is set in the heart of the civil rights era. It is dealing with a lot of the problems that are inherent in the world at that time. My main character, Elma, is not actually a completely reliable narrator. It's first person narration. There's another character who has been her antagonist for the entire book. As this book unfolds, we find that as she is interrogating her assumptions, that… And he is interrogating his, that there is… There's actually more common ground than either of them thought. But the big thing for me with this is the idea of the narratives that we bring into relationships. That when we are describing our relationships to someone else, it's like, "Oh. I hate him, he hates me." That's the narrative. That's part of what happens with an imperfect world is that it's built by people who come with their own narratives that they're applying to just stuff that happens.
[Brandon] I haven't read the second one yet, but I've read the first one. The first one deals with the same sort of thing, and I loved it.
[Mary Robinette] Thank you.
[Brandon] It is one of those… It was just really, really interesting and fun to read, and eye-opening at the same time.
[Mary Robinette] I suppose I should mention that this is a book about going to Mars in the 1950s when women are the computers because we don't… Haven't miniaturized computers yet.
[Margaret] But with punchcards.
[Mary Robinette] With punchcards.
[Brandon] It's an alternate history.
[Mary Robinette] An alternate history. And imperfect… There is an entire chapter that is nothing but clean… Zero G toilet repair.
[Brandon] Awesome.
[Laughter]
[Mary Robinette] Selling point.
[Howard] Do you use the word milk dud?
[Mary Robinette] No, but we do talk about satellites in orbit.
[Howard] Okay.
[Laughter]
[Brandon] So. Veering back…
[Laughter]
[Margaret] I'm just remembering all of the rocketry euphemisms in the first book. I'm like, what euphemism?
 
[Brandon] What do you guys… Do you have an opinion on stories that are set in a historical period or in a fantasy world that just tries to pretend the problem was never there? Meaning people who want to write a steampunk story and just say, "You know what, we're going to write an alternate history version where this isn't an issue." Or people who write a fantasy novel, where they say, "You know what, in my world, racism just isn't an issue. We're not going to deal with it."
[Mary Robinette] The thing is… There are parts of me that love these optimistic visions of the world. I think when you're doing steampunk and doing that, you actually have to move it to a different world. You can't just erase history. That is deeply problematic. It's taking a lot of people's pain and going, "Ah, I just don't want to deal with your pain, so I'm not going to. I'm not going to acknowledge that you've been hurt. I'm just going to… Goggles, dresses, and overalls! Whee!"
[Brandon] Right. Can I… I don't want to… But this is… This is something that is very natural to start doing, and is a place where you might end up having to confront some of your biases because natural human instinct is, "Oh, I'll make it better. Isn't it just better…"
[Margaret] If that never happened?
[Brandon] If that never happened?
[Mary Robinette] While, yes, that would be… It did happen. The other thing that I would say has just slipped out of my head, so, Margaret, you talk, since you had a thing you wanted to say.
[Margaret] I was saying that I don't want to say that you can… It's like, "Oh." I think a trap that one can fall into in, say, steampunk or historical period, and you know that racism was a problem or sexism was a problem, but you don't want to deal with that. The way to not deal with not dealing with that is to not have, say, any characters of color in your book, so that lets you ignore racism.
[Mary Robinette] Yeah.
[Margaret] That's a bad way of dealing with that.
[Mary Robinette] Don't do that.
[Margaret] I mean, clearly, if you're doing steampunk, you're creating an alternate history. There were not giant rail lines of flying zeppelins. I don't even know why you'd have a rail line if you were flying, but… 
[Mary Robinette] But still… 
[Margaret] Whatever, it wasn't there. But if that's the only thing you've changed, and everybody is also still white and upper-class and… Who is shoveling coal and how are we thinking about this?
[Mary Robinette] That, for me, is the thing that… Unfortunately, as a species, we tend to just always other people. If we're not going to do it along race lines or gender lines, we're going to find something else. There is always, unfortunately, going to be oppression. I wish that that were not the case, but I find it difficult to believe that there wouldn't be some form of oppression. So when you decide that it's like, "You know what, I'm not going to have racism." But there will still be some other… It's like there's something, unfortunately, is going to fill that gap. There's going to be…
[Howard] There needs to be an unjust imbalance somewhere.
[Mary Robinette] There's going to be ramifications of that choice.
[Margaret] It's ignoring the fact that this lifestyle was made possible because of an oppressed underclass.
[Mary Robinette] Yes. Honestly, folks, and this is uncomfortable truth to hear, it's still the case.
[Margaret] Yes.
[Mary Robinette] Like, the majority of the wealth in the world is in the United States, and even if you are poor, there are people in the world who are supporting your lifestyle who have it worse than you.
[Howard] There's a concept that super useful for trying to understand the unjust imbalances. Marginalizations. That is the concept of an external cost. If you want to write a flawed society, think about what the external cost is. A good example of external cost is secondhand smoke. I want to smoke. Yes, it cost me something, and it also makes everyone around me uncomfortable, and it changes the smell of the room, and that one's kind of obvious. What if the cigarette smoker couldn't get cancer, and there is no primary cost for them? Suddenly, we have an unjust imbalance that's really unjust. So look at external costs, and as you are creating your society, your secondary world fantasy, your far-flung future, ask yourself who benefits from the external cost and who is paying the external cost unjustly.
 
[Brandon] So, last question along this topic. You want to write a protagonist who is a product of their society, and therefore has certain biases that we would consider reprehensible. You don't want to… Say you're writing a historical novel. You want to be realistic, although sometimes realism is used as an excuse for things, as we've talked about before. But you want to… You want to be realistic. You don't want this character to be villainous, but you also want them to be a product of their society. Any tips?
[Mary Robinette] One of the things that I do is to always have someone that can comment or call them on their bullshit.
[Brandon] Okay.
[Mary Robinette] Because that's one of the ways that you can let the reader know that this character is reprehensible, but that you are not giving approval to that. Because there's a difference between the character being reprehensible and the text saying that that reprehensible trait is a good and positive thing. So having someone who can call them on it, having there be consequences for the reprehensible traits, these are things that I think can help when you're doing that. The other aspect of that is trying to understand why the character has those opinions. Sometimes it's just the way they were raised and imprinted and they have no idea that those things are false or bad or problematic. Sometimes it's… More frequently, when you're dealing with forms of oppression, there is a sense of safety that has been challenged in some way, and that they think, by maintaining this particular status quo, that they will maintain their own security. Or that they will lose something if the status quo shifts. So if you think about the why's of their choices and their opinions, that's going to help you have a character that isn't just "I have this terr… I'm evil." Yeah, evilness is evil.
[Margaret] I'm thinking also if you have a protagonist who is a product of an imperfect society, and being a product, you want to be able to say, "Well, yes, they probably hold some of these imperfect views." What I would be careful of is making sure, since I'll probably have other characters of the society who probably have similar views who are villains, making sure I'm not giving my protagonist a pass on their imperfect views just because they happen to be the protagonist.
[Brandon] That's a very good point. Yeah.
[Margaret] It's like, "He's a great guy, so it's okay that…" That's where I think it can get really sticky.
 
[Brandon] Yeah. I'm going to give us our homework today. Your homework's actually to take a character who is either in some media form or someone you have written who is a wish fulfillment character. This is a character for whom things have gone really well. Things might be easy. They're at the top of their power structure. Even though they might be facing very hard external problems in the form of slaying a dragon or rising to the head of their company or something like this, there are certainly obstacles to them, they are in a position where they're able to command a lot of weight of authority and privilege. Take that character, and move them to the bottom of a different power structure or put them in a place where suddenly those things no longer exist for them. See where that story goes. This has been Writing Excuses. You're out of excuses, now go write.
 
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Writing Excuses 14.32: Worldbuilding Gender Roles
 
 
Key points: How do you worldbuild different gender roles for science fiction and fantasy stories? Start by recognizing that most fiction has a clearly defined binary, male and female. But... Until you have words and categories, you may have trouble perceiving things. Blue, or nonbinary genders. Try reading some things written by different genders. Listen to conversations. Avoid simply reversing roles. Beware exoticizing, objectifying, or fetishizing the unfamiliar. First, do no harm. Don't use changes in gender roles or identity as sprinkles on your sundae. Have you built a society, have you considered the effects, the ramifications? Remember story purpose, and ask yourself if removing this piece will break your purpose for writing the story. Sometimes background affects how we perceive foreground elements, too. 
 
[Mary Robinette] Season 14, Episode 32.
[Brandon] This is Writing Excuses, Gender Roles.
[Mary Robinette] 15 minutes long.
[Margaret] Because you're in a hurry.
[Howard] And we're not that smart.
[Brandon] I'm Brandon.
[Mary Robinette] I'm Mary Robinette.
[Margaret] I'm Margaret.
[Howard] I'm Howard.
 
[Brandon] We're talking about how to worldbuild gender roles. How to approach this topic, which can be a little tricky. You can veer into some problematic areas in this direction. So we want to touch this very carefully, but very sincerely, and talk about how you might go about worldbuilding different gender roles for your science fiction and fantasy stories.
[Mary Robinette] So, one of the first things that I think we should acknowledge is that most of us have grown up reading fiction with a very clearly defined binary, male and female. There's some fiction, like Sheri Tepper's Gate to Women's Country or The Left Hand of Darkness where there are things that are being played with. But as we become more aware in the 21st century, we realize that gender is a spectrum. I'm going to use an analogy here that is a visually-based analogy. So bear with me. There's… I listen to Radio Lab and they had this episode on color.
[Margaret] I remember the show.
[Mary Robinette] Yes. This is amazing. The question was why doesn't the word blue appear in Homer's… In the Odyssey, or the Iliad? It's the wine dark sea. The answer is because the word blue doesn't exist yet. At all. There's just no word for blue. It's such a basic color that it's difficult for us to imagine a world in which the word blue doesn't exist. What becomes more difficult to grasp is that the reason it doesn't exist yet is because people weren't perceiving that color as blue. It turns out that when you start analyzing all of the languages, that the order in which words come into the language for color relates to when we begin to be able to reproduce them. So everybody starts off with kind of red and black and white and kind of…
[Margaret] Brown.
[Mary Robinette] And kind of a brownish-green and a greenish-brown. So, anyway. So, they reference this video which I then went and tracked down, where they talked to a tribal people who still do not have the word for blue. Show them this color wheel. To my eye, it's like all of these greens that are exactly the same green and one blue that is very, very clearly blue. They're like, "Which square is different?" Everyone sits down and goes, "Um, that one?" and points to the bottom right or "This one?" And points to the upper left. "That one?" It's like getting the one that is totally blue is totally by chance. Then they show them another wheel which, to my eye, is all this kind of olive green all the way around. They say, "Which one is different?" They all go, "That one." With no hesitation at all, to a square that, to me, looks identical to the others. What they have discovered through all of this is that once you have a word for something, that you're able to define that and put things in that category. Until then, you don't see it. What I've realized is that gender is basically the same thing. We've got… We talk about a spectrum. But it's really kind of an umbrella. It's sort of messy. But there's no… The delineations are delineations that we have created because of language. So what's happening now is that because language has expanded, we have more things we can talk about. Which means that when you are approaching that in your fiction, that starting with a binary is very limiting, and not necessarily as interesting and representative as you can be with your fiction.
 
[Brandon] Well, where would you go… Where someone's starting off with this, what would you suggest? They're just like, "All right, I don't want to represent a binary, I want to do something that is exploring this direction." Where do you go?
[Howard] The simplest path for me was reading things that are written by genders that are not me and that perceive and describe genders differently. My first experience with this not gender who isn't me was David Brin's Glory Season in which he reverses the gender roles that I was familiar with, and does so for biological reasons. I look at that now and I'm able to say oh, he is… He's still making assumptions about the biological determination of gender roles, which is in and of itself inherently problematic in our culture, but by reversing things, he allowed me to see… He helped me to see things completely differently. That was my first step. Are there things that you guys have read that do this well?
[Mary Robinette] So one of the things that I found was pronoun.is. This actually came up very recently for me, 'cause I was helping… There's a game that I very much enjoy, and they had set up a binary and then realized that they shouldn't have and were trying to figure out… To course correct. So they wanted some non-binary pronouns. Pronoun.is deals with non-binary pronouns. That's a very useful thing to look at. The other things that I find are looking at Tumblr's and watching people talk about their own lived experience. Own voices? #ownvoices is also very useful. So if you do #ownvoices and #nonbinary, those two things will bring up conversations that you can listen to. It is important, I want to say, that you're listening and not inserting yourself into conversations when you're first trying to kind of understand stuff. But those are places where you can kind of watch people interact. Most of the information that I know has come from people who have been very patient with me to explain things. Which is not the best way to learn things, because it involves emotional labor on someone else's part. Which is why I suggest doing some listening before you sit down and start asking questions.
[Margaret] Doing your basic research to get the 101 questions.
[Mary Robinette] Yes.
[Margaret] Before you do your more advanced field research, in a way. I think it's… It's one of those things where if you're setting out to tell a story, and you deliberately don't want to replicate gender roles as they are found in whatever your home culture is. For everyone at this table, gender roles in…
[Mary Robinette] 21st-century America.
[Margaret] 21st-century America.
[Mary Robinette] Actually, 21st-century white America.
[Margaret] White America, yeah. If you're trying to break away from whatever feels home, normal to you, I think the point that Mary has really made, and what Brandon started us out with is, the temptation is like, "Well, I'll take what we have and I'll flop it. Men will stay home and raise children, and women won't." But right there, you've just replicated the binary and turned it on its head. Taking the opportunity to step into… To put yourself… As we were saying in the earlier episode, into sort of our unknown unknowns. It's not just the opposite of what we have. It's probably closer to your normal then you might want to think it is. What's 90° different from your normal?
[Howard] You have to start somewhere. As I said, talking about the Brin novel, which was thankfully a little more complex than simply reversing it. It was pretty cool what he did. But you acknowledge that there is a first step. Then you want to do more research, and as Mary has said and as I would reiterate over and over and over again, listen to people and listen nonjudgmentally.
[Yeah]
[Howard] Listen to their experience and try to understand how their experiences different from yours, and why their experiences different than yours. Not whether their experiences good or bad in relation to yours.
[Margaret] Yeah. I do want to stress, when I say your normal, I'm using your normal… Because it is subjective, whatever normal is to you.
 
[Brandon] I'm not sure if I have the language to even ask this question correctly, but is there a danger in exoticizing the unfamiliar and then going that direction and falling into clichés and tropes?
[Chorus yes]
[laughter]
[Mary Robinette] Absolutely. Which is why it's important to do the research and to understand why you're making the choices and also to know… This is why I recommend listening in on Tumblr or Twitter conversations, because this is where people are going to complain about times that they have been objectified or fetishized or exoticized. Where people are, just like doing things that are harmful. That's where people will be complaining about it. Where your least likely to see some of the complaining in a published work, partly just because it's gonna necessarily be behind the times. It's not ideal, but it is useful.
[Margaret] I think that… going into recording this episode, that we were a little sort of all kind of sidling up to this topic a bit. In part, some of that probably comes from the fact that the four of us at this table, we have what, from a classical standpoint, is, we have a good gender balance at this table. But we do all identified as either male or female, as far as I'm aware.
[Howard] We recognize that the entire topic is inherently fraught.
[Yes]
[Howard] Because of how deeply it affects everyone, and how, to borrow a phrase from Mary, how if we write things incorrectly, it's not just that we offend, it's that by reinforcing a stereotype, we can do harm.
[Yeah]
[Howard] I like that. I like the stated goal that as we write things, we want to represent things well, I want to tell a story that is interesting, but above all, I don't want to hurt anyone by telling it wrong.
[Margaret] I think, you don't want to use changes in gender roles or changes in gender identity… You don't want to use that as the sprinkles on top of your sundae.
[Brandon] I was just about to kind of ask that question. Actually, because…
[Margaret] I'll make this exciting, by having five genders! It's like…
 
[Brandon] Let's stop for our book of the week. Then I'll have hopefully an interesting question along those lines.
[Mary Robinette] So, the book of the week is Autonomous by Annalee Newitz. This is really… So, first of all, it's a good book and you should just read it. But the main character is a robot… Is a cyborg. In the net… No, it's a robot. The character has a brain, a human brain, that does some visual processing. That's the only thing that the brain does. There are no memories attached to it, there's nothing. The character gets to choose what pronoun is being used. Most people, because it's this in normal battle robot, use he at the beginning. Someone asks, "Is that what you want?" The robot realizes, "Oh. Actually, I can choose that." By choosing she part way through the novel, it changes the relationship that she has with the other main character. It's very interesting and an interesting exploration of the fact that as humans, we desperately want to put things into boxes. Like, a robot has no need of a gender at all. A robot is a robot. But our need to do that, and then the perceptions that we have about the role that that robot then fulfills based on the gender assignment… Or assigning the gender based on roles. It's very interesting what that does, the things that happen to your brain, especially when the gender switch happens. Or the pronoun switch happens. Because… Robot, there is no gender.
[Margaret] Robots.
[Mary Robinette] When the pronoun switch happens. So, it's a wonderful book. It's also just… Let's say there's a lot of ecological terrorism and stuff going on. There's lots of rollicking adventure and explosions. So it's not just hello, gender studies.
[Chuckles]
[Brandon] Excellent.
[Mary Robinette] It's really good.
[Brandon] That sounds fascinating.
[Margaret] It reminds me a little bit of… There's a thread in some of the later books in the Parasitology trilogy by Mira Grant where… Spoilers if anybody hasn't read these… Intelligent tapeworms are basically taking over their human hosts. They're tapeworms. Tapeworms do not have a binary gender. There is one of these characters who does not identify with the gender of their current human host. There's another tapeworm who's like, "What is your problem with this? You are a tapeworm. You shouldn't be identifying as male or female and being bothered by whether or not that matches the human body you are in."
 
[Brandon] So I have a question for you. We're going to try this out, we'll see if this works. I am writing a science fiction book which has alien races who don't reproduce or view reproduction in the way that humans do. So I'm going to say what I'm doing here, and I'm going to ask you to point out directions I could go that would be bad or directions I could go that would be good.
[Mary Robinette] It's only 15 minutes long, Brandon.
[Laughter]
[Brandon] Yes, I know.
[Mary Robinette] People are in a hurry.
[Brandon] We'll see if this works. If it doesn't work…
[Howard] I'm definitely not that smart.
[Laughter]
[Brandon] You guys won't even hear this.
[Laughter]
[Brandon] So, umm… All right. So what I'm writing right now is an alien species where their sexes are Lefts and Rights. They are Left and they are Right. A Left and a Right will combine together and create a new trial personality, that, if they end up liking, and their family ends up liking, they will give birth to that person who will have the memories of those, of that event of being this person for a while. If it is not, they will break the coupling, and it will not. So, for a period of several months, they are one individual together as one. Walking around and interacting, accessing some of the memory and knowledge of the two parents. I have humans interacting with this and really struggling to wrap their brains around it. Where could I go wrong? How would you approach something like this? Any suggestions for me?
[Mary Robinette] Well, I mean, the obvious question is what happens when two Lefts are compatible?
[Brandon] Right.
[Mary Robinette] Like…
[Howard] No. Two Lefts are compatible. Right?
[Brandon] Was that two… Yeah.
[Mary Robinette] No. 
[Howard] Who's on first. Sorry.
[Margaret] It's… In a weird way, when you describe it to me, it almost doesn't feel like a stand-in for gender or the biological sexes. It's… You have two halves that are coming together and potentially creating a third being, but it seems like it's not necessarily reading as reproduction, unless I'm misunderstanding what you're saying.
[Garbled]
[Brandon] I intended it to be their reproductive cycle. This is how they… This is how new individuals are born. [Garbled]
[Howard] So the two of them combine, and if they decide that they like what has been created here… 
[Brandon] They will split and a baby will be born.
[Howard] Okay. That… The newborn… How do we determine if it's Left or Right? Is that random, is that…
[Brandon] I think that is random.
[Howard] Okay.
[Mary Robinette] Which… Does the newborn come out of the Left or the Right?
[Brandon] I think they both have… 
[Mary Robinette] They have to connect…
[Brandon] Yes.
[Margaret] Is it… Just like what… I don't want to ask biologic sort of plumbing related questions here, but why is there a difference between Lefts and Rights?
[Brandon] Lefts and Rights… Hum. Um. Maybe because I'm just going with a binary because I'm used to it?
[Mary Robinette] Yeah.
[Brandon] Would be my guess. I did want, when this individual is made, you can tell that there's… They are larger than a normal individual and they have… 
[Howard] There's a seam.
[Brandon] There's a seam. I'm probably shading… the only sexual dimorphism, if that's the right term you would have, as kind of a red shade and a blue shade, so that we have kind of this alien different skin color that is kind of a trope in science fiction that I'm trying to play with.
[Margaret] But, I mean, why not have it be being and being, like Mary said, two beings are designated as Right, but why shouldn't they be compatible, or why not have red, blue, yellow, green, aqua? Sort of like, oh, an orange and an aqua have gotten together.
[Brandon] I would say my reasoning for that, and it's totally possible I could have bad reasoning in this. My reasoning for that is it's a lot to take in in a YA novel, and I need to build on some foundations of quick conversation. I'm introducing like eight alien species in this book, so it felt simpler to say they have two sexes that are not anything like the two sexes you are used to.
[Mary Robinette] I guess the thing is as you're talking about it, I'm like, "But why did they have sexes? At all?" Like, why isn't it just these things combine and… 
[Howard] The term you may want is the term that we use in chemistry. You have left-handed and right-handed sugars. They're isomers.
 
[Brandon] So, let me ask you this. Is it wrong for me to want that? Just because, in the worldbuilding, that is what I like?
[Mary Robinette] It's not wrong, but it feels like you're defaulting it. That there are more interesting options. That's really… Like, I don't hear anything, as you're talking, going, oh, there's a real problem there. What I hear is that it's not as interesting as I think you could be, and I don't think it would take that many more words.
[Howard] I think the interest is going to stem from how the humans react to what they're seeing. Because the humans are going to be our stand-ins for our interaction with this. If there are difficult questions that you want to ask, about how humans… About this, about our understanding about how this alien culture works, about how their rules may be different whether they're a Left or a Right isomer… I'm already writing your book for you by giving you the word. The way the humans react, I think, is where you can get into the most trouble, because if you have somebody, and you almost certainly will, who is passing judgment, the way in which the narrative treats that person is going to tell the reader how they should feel about non-binary genders. About genders that are different from them.
[Margaret] Well, also, if you have two categories, and in order to have reproduction, two dissimilar categories, individuals of two dissimilar categories get together and create a third, it's going to… I mean, if I were reading that cold, that to me would read as an allegory or an analogy of a gender binary. It's sort of the… It's the thing that eats grass and has long ears and a fluffy tail, goes around and hops. Even if it's on an alien planet, it's kind of a rabbit.
Mary Robinette] I feel like that's kind of what is happening for me is that it still feels like you have a gender binary.
[Brandon] Is it okay, though? Like… I guess okay is the wrong term. If that's the direction I want to explore…
[Mary Robinette] Yeah. There's nothing wrong with it. It's just… I think where I would… What I would say, and this is why I asked what happens if there are two Lefts that want to get together, is the assumption that everyone is comfortable in the body that they are born into?
[Brandon] Right.
[Mary Robinette] Which is not the case. It's not the case with humans. It's often… I don't understand why it would be the case with an alien species. We know that… 
[Margaret] Not to mention it assumes everyone is… Wishes to be compatible with somebody of the opposite handedness.
[Brandon] Right.
[Mary Robinette] Then I'm like, the other parts of my worldbuilding stuff are going, well, obviously… I assume that you are able to do more when you are coupled because there must be an additional advantage there. So therefore is there an advantage to being coupled, and do you have difficulty getting work when you are uncoupled? So these are the questions that I'm like… What happens, and what is the incentive to uncouple? If everybody likes this, this individual? Is it that you can only have the child if you uncouple? Like, what are the… There's a lot of societal ramifications that are inherent in this that I'm…
[Howard] No, it's… A concept that gets explored in science fiction a lot is the alien race that shows up and the idea of war or the idea of lying is completely alien to them. A society, a race in which gender… I don't know what the word would be… Where you're not happy with the body you've been born into or created into. A society in which that never happens would be very alien to us. Our interactions with those people, especially the interaction of someone who isn't happy with the body they have, and is interacting with these folks, that could be interesting to explore. That path is fraught because you don't want to say, "See, these aliens are better than us, because they're just happy the way they're born." That's not the message you want to send at all.
[Mary Robinette] Also, I don't think that that would actually be… Like, I find that implausible. Anyway.
[Margaret] That's a planet of hats.
[Mary Robinette] It's a planet of hats. I mean, just because it's… When you look at the behavior of… Granted, these are fictional creatures, but when you look at… Margaret already said it better, it's a planet of hats if everybody's comfortable.
 
[Brandon] Like, when it's… One of the difficulties… I'll say difficulties you run into when doing this is you can do anything. The question… Like, when you say why can't it just be to individuals of any sort couple, I could totally do that. Absolutely. So I have to ask myself why am I not, or why do I want to do it this other way. This is the question when… we come into like is it sprinkles. Right? Is it sprinkles on your cake? When are you just adding these things to add flavor and is that… Can simply be reductive of the way that people see the world and using them to exoticize your story. Which is a dangerous path to go down. But at the same time, science fiction's job, in my opinion, is to start asking some of these questions and say, "Reader, what if we encountered something like this? How do we respond to it?" And this sort of thing. So it's really an interesting sort of tangled problem that is important to approach. Asking yourself where is it a sprinkle, where is it actually part of your story. Where would you say that line is and… Probably not a line, but that continuum. How do you go one way rather than the other?
[Margaret] To me, I feel like… And not to swerve away from the question here, but I think it is a question that's difficult to answer in the abstract. Because it depends on the story you're telling. There's one thing when you're constructing a story specifically to explore or make a statement about the role of gender in our society or potentially in alien society. But that's also… It doesn't mean that any story that has humans or aliens with other than binary gender has to be a story about that. Every story with a queer person doesn't have to be about the struggles and agonies of being queer. Sometimes it's just happening and you're saving the world and it doesn't really matter.
[Mary Robinette] For me, the line… When I see it done badly, it's that they've added this thing and it has absolutely no impact on the society at all. Where the world maps exactly the same. It's like, "No, of course. Women are in charge. This is totally a matriarchy." And yet, our great leaders are all men. All of the courtship rituals are still the man coming to the woman and proposing. It's like, no, if the women are in charge…
[Margaret] All the female characters are really obsessed with the men.
[Mary Robinette] These are… So if there's no effect, that's when I feel like it's just a sprinkle. When I say effect, what I mean is not that it becomes a major plot point, as Margaret was saying. But that it affects the way the character moves through the world. The example that I've used in previous podcasts is I'm 5 foot seven, my husband is 5' 11. So that very small difference between us affects the way we move through the world, in that when we go to get cereal down, he can just reach out and get it. I sometimes have to get a footstool or stand on my toes. It's a small detail. But it does affect the way you move through the world. As someone who is white and a cis woman, I don't ever have to do any defense about when I go to the store, about where I'm shopping. I don't have to do any thinking about what bathroom I use. Never will I have to think about those things. So that affects the way I move through the world. I think that if you have… If you've introduced genders, that there will be people who have opinions about these genders. The gender roles. It's going to affect the way the character moves through the world, if you have actually constructed a society around it. If you haven't, again, it doesn't have to be the plot point, but if you haven't done that, then it is just sprinkles.
[Howard] There is story purpose, where your purpose in writing the story is broken if this piece is removed. I come back to that a lot. Is there a story purpose for this thing that I'm including? There's the concept of the way a background color affects how you perceive the foreground color. You can put things in your story that exist so that we perceive the actual elements differently. Then it's not just background. It's background that influences our perception. That's a… It's complicated to think about, it's easier to picture with one of those optical illusion things with the grays or whatever. But that model works well for me, because sometimes I will say a thing and realize, oh, it's just a background. It doesn't matter to the story. Except its existence makes the story tell differently. Does that make sense?
[Brandon] Yeah.
[Margaret] Yeah. When Mary was talking, sort of going back to the effect that it has, and I think that also ties to people… Whatever the gender spectrum looks like in the world you're creating, people will have opinions about it. That said, if everybody's opinions aligned to the opinions that you would expect to run into in our 21st century American white society, you probably haven't thought through the ramifications so much. If this is what everyone has grown up with, why is everybody acting like men are in charge… Men are real men, women are real women, people who are neither real men or real women are kind of the auxiliary floating off in the background someplace. That's the place… That's something to be worried about, I think.
 
[Brandon] All right. This has been really interesting. I hope this has been helpful to our listeners. Mary, you're going to give us some homework.
[Mary Robinette] Right. So, I'm going to send you to a spreadsheet we have used before. Which is a spreadsheet about axes of power. We'll link to this in the liner notes. Basically, what I want you to do is take a look at your characters, taking a look at their gender, and think about the axes of power. Like, which is the dominant gender, which is the subordinate gender, where do things line up on that spectrum? So, for instance, in 21st century America, a cis man, which is a man who was born into a male body or with male genitalia. So, a cis man is at the top. He's the dominant. Cis women are farther down. When you get down to the lower end of the spectrum, we have non-binary, trans men, trans women, in terms of the power that they're able to exert in society and the dangers that they encounter just living in the world. So what I want you to do is I want you to take this idea and look at the characters that you have in your story and decide whether or not you are sticking with the default or if you are shifting it. Whichever choice you make, just do it deliberately. Don't do it by accident. That's all I ask. But, as an exercise, break out of your defaults.
[Brandon] This has been Writing Excuses. You're out of excuses, now go write.
 
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Writing Excuses 14.01: Worldbuilding Begins! Up Front or On the Fly!
 
 
Key points: Season 14 is about setting, a.k.a. worldbuilding. Broad pictures, and refine as needed while writing? Worldbuild until you reach an interesting question, something that will sustain interest for a book, then outline and research. Upfront to find points of conflict and friction. Ramifications and ripples often cause revisions. Sometimes you hang a flag on it, and justify why it has never been noticed before. Sometimes you just put a note in brackets and keep going, sometimes you go back and revise. Sometimes you make it up as you go, until you just have to stop and define it. Frequently, when you are in the middle, you just make a note to revise later, then keep going. Two categories, questions that can be bracketed and keep going, and those that must be checked before further writing. Sometimes you start with worldbuilding in hand, then realize partway in the implications, and have to patch those holes. Restrictions breed creativity. Learn to roll with the holes!
 
[Mary Robinette] Season 14, Episode One.
[Brandon] This is Writing Excuses, Up Front or On the Fly!
[Mary Robinette] 15 minutes long.
[Dan] Because you're in a hurry.
[Howard] And we're starting Season 14.
[Brandon] We are. I am Brandon.
[Mary Robinette] I'm Mary Robinette.
[Dan] I am Dan.
[Howard] I'm Howard.
 
[Brandon] Welcome to Season 14. This is the last in our kind of five-year arc, which we started with Season 10. We have done How to Write a Novel. We have done Elemental Genres. Then we did Plots and Character and now we're doing Setting. It occurs to me, maybe we should have done that in reverse order.
[Mary Robinette] I think, you know, I feel like everything is happening for a reason. It's like we planned it…
[Dan] We're discovery writing our podcasts.
[Howard] It's not really all that uncommon to get to the end of the novel and start your worldbuilding.
[Brandon] That is true.
[Mary Robinette] That is true.
[Brandon] And this year…
[Dan] What we're talking about today…
[Brandon] We will be studying worldbuilding. We will have some guests which we'll introduce to you as their weeks,. This first week, we're generally going to take some writing topic, general topic, and attack it from worldbuilding directions. So we're going back to a kind of familiar how much do you do upfront, how much do you do as your writing, and how do you work those two different styles together. But we're talking specifically about worldbuilding this time. So let me ask you guys. How much worldbuilding do you do upfront before you start writing a given story?
[Mary Robinette] So, for me, it varies. I will either… Like, I usually have some idea of sort of a general shape of things. Then it's not until I get deeper into it that I start to go, "Oh. Maybe I should really know about…" Which I find is actually very similar to the way that I do research for historical stuff, that I sort of have broad picture ideas, and then I refine my research. It's just that when I'm doing worldbuilding, the reference library is my own brain.
[Brandon] Okay.
 
[Howard] I do enough worldbuilding… I worldbuild… I mean, with Schlock Mercenary, I am often appending to the worldbuilding, adding politics or whatever. I worldbuild until I have reached an interesting question.
[Brandon] This is for a given story arc [garbled]
[Howard] For a given story arc. An interesting question, an interesting character twist, something that I feel like I could explore for an entire book. Then I begin outlining the story. Usually within the outline process, I'll realize, "Oh. I need to answer some more questions, I need to keep worldbuilding." But that first point, I worldbuild until I found something that is a really fascinating question. When I say question, like a moral question. Like what if or why or…
[Brandon] You can't… Could you name any of those off on the fly, so to speak? I don't want to put you on the spot. I know when people asked me questions like this for a specific example in my lines, I always him like, "Oh…"
[Dan] You're like, "Yes, I do this all the time, but I can't think of anything off the top of my head."
[Howard] [chuckles] Sure. If immortality technology is freely available, where is the pain in death?
[Brandon] Okay. That's a good science-fiction question.
[Howard] I mean, as soon as I ran into that, I realized, "Oh. The stories are going to tell themselves. This is awesome."
[Chuckles]
[Howard] As the stories, as I write, people are answering that question, characters are answering that question for themselves. They are finding their pain points. I'm discovering that. As I discover them, there are related pieces elsewhere in the worldbuilding that I know I'm going to need to lock down.
 
[Brandon] For me, a lot of my worldbuilding upfront that I'm doing is searching for those points of friction and conflict. I'll often be looking for what's going to make a problem for the characters, what's going to make a problem in the world. An example of this being Stormlight Archives, it's pretty obvious. I started with the storms. This is going to change all life around it. That's the sort of thing I spend a lot of time worldbuilding upfront.
[Mary Robinette] I find that… It's similar for me. There's often ramifications and ripples. So I've talked before about in Ghost Talkers that Mrs. Richardson was not… She's not in my outline it all. Anywhere. But as soon as I have… I just had her knitting because I needed something for her to do with her hands. Then I learned about knitted codes. That gave me all of these ripples that went through the world. This is a thing that all say often happens that you'll… Sometimes you'll discover something deeper in and then you have to go back and do revisions. I'm actually going to flag one that you all may have noticed which is that I introduced myself as Mary Robinette. This is an example of worldbuilding, that when we set up to do the podcast initially, I introduced… I had to make the choice, do I introduce myself as Mary Robinette, which in the South is a double-barreled name, or do I introduce myself as Mary, which is easier. I made that choice because I'd given up decades ago. But the ramification of that is that no one… Everyone thinks that Mary is the correct thing. So I was like, "Uh… Let me adjust my worldbuilding." But it has this ripple effect on everything else. That's one of the things that I think is really interesting when you're looking at… When you're looking at your novel, you'll discover something about a character or about the world, and then you have to go back and make it consistent.
[Dan] Fix it all. So we're retconning the podcast now.
[Mary Robinette] We're retconning the podcast.
[Dan] So that you've been Mary Robinette for…
[Mary Robinette] The whole time.
[Dan] Like 12 years.
[Howard] Except we're not… I mean, you're making a joke, and it's funny, and I like that, but we're not [garbled]
[Dan] Thank you, Howard.
[Howard] Most deadpan…
[Laughter]
[Howard] That was actually a very good joke, Dan, you should write that down.
[Chuckles]
[Howard] We're not retconning it, though. What we're doing by now naming the person who used to be Mary, Mary Robinette, is exploring an aspect of Mary's character which has always been present, but which, for various reasons, Mary has not floated up into the foreground of the story. Now she is, and the audience learns new and exciting things.
[Dan] There we go.
[Mary Robinette] It's like… It's also… It's a hanging a flag on it technique which we use a lot, too, when we have those moments where we're like, "Ah…" Because sometimes I will do this, too. I've discovered a thing, and rather than going back and fix it, I will justify why no one has noticed it up until this point.
[Chuckles]
[Brandon] I have never done that before.
[Dan] Never.
[Laughter]
 
[Brandon] Let me ask you, Mary Robinette, then… When you discovered the knitting thing. At what point did you go and study that, and at what point did you put it into the story? So when you were creating this character, you're adding knitting to their character… Did you write the whole book? Did you stop? Did you worldbuild and then go back to the book?
[Mary Robinette] So what I did was I made a note to self in brackets and then kept going. Then… A couple of different points where I'm kind of waffling on something anyway, I'm procrastinating a little bit. I remember very specifically going back and adding her bringing a sweater. That someone in the circle was now wearing a sweater that she had made for them. I remember going back and adding that to highlight the importance of the knitting and bring it to the foreground. So that was… But the… She'd already knit wrist warmers for everybody.
[Brandon] Okay. Yeah.
[Mary Robinette] Because… I think that was actually… So that was actually why I made her knit, was because I wanted to… It was a worldbuilding detail that I put in to talk about how cold it was, because of the spirits. So that worldbuilding… So that's one of those…
[Brandon] Oh. Yeah.
[Mary Robinette] Details that, like, totally ripples down. It's like they all have wrist warmers…
[Brandon] Right. You need to show that it's cold, not just tell us it's cold.
[Mary Robinette] Right.
[Brandon] You need a character, therefore, who is doing this thing. You hit on that… I love it when that comes together in a story.
 
[Dan] Yeah. All these other things pop up. One of the worldbuilding details that I completely made up late is how the monsters work in the John Cleaver series. I did not actually codify it until book four.
[Mary Robinette] Nice.
[Dan] Like, I personally didn't even know how it worked until book four. We started, and I turned the first one in. My editor, Moshe, he said, "Well, you need to make sure for the rest of the series that there's some kind of consistent element." So on his recommendation… That's when I had all the monsters dissolve into tar, basically. Eventually, in book four, I realized I have to know how they work. I have to know how they function. So that is something that I had to make up throughout the series. I kept throwing in more details, and finally had to sit down and go, "Okay, let's define this."
[Howard] One of the reasons that that was so effective… Because what you were writing is horror. If, as a writer, you've already determined how the demons work and fallen in love with it, you are more likely to reveal that detail early rather than late. By saving… We don't know through the entire first trilogy, and that keeps the first trilogy scary in a way that the second… The second trilogy, you had to do different things because we now had an understanding of how the demons work.
[Dan] Yeah.
[Mary Robinette] Although… With the caution, dear listener, that withholding of information from the reader is usually not as interesting as giving them information.
 
[Brandon] Let's go ahead and stop for our book of the week.
[Mary Robinette] So, our book of the week is The Collapsing Empire by John Scalzi. In this book, there is a big Galactic Empire, and people travel from point A to point B through the Flow. What is happening is that the Flow is suddenly shutting down. They don't actually know how it works. It existed before they got there. So this Empire, that's basically built on these… Well, we'll call them wormholes although they're not… That's built on being able to travel these vast intergalactic distances is collapsing. It's wonderful storytelling about what it's like to be on a world where you know that you are not going to be able to leave that planet.
[Brandon] You're used to the idea.
[Mary Robinette] Used to the idea of being able to… Specifically, the way it's collapsing in on itself, you can go to the planet, but you cannot get off of it again. During this period. So it's a really interesting thing. Part of the reason that I thought this would be a good example for our listeners for this particular episode is that I know that John had those big ideas about the Flow and the idea of it collapsing. But I also know that he is very far on the pantser end of the spectrum, and that most of the other details, a lot of those other things, he figured out as he was writing it. You cannot tell which is which.
[Brandon] Excellent. So that is The Collapsing Empire by John Scalzi.
 
[Brandon] So I'm really interested in this specific idea. I think on the podcast in previous years, we've talked a lot about how to research and do your worldbuilding, but I'm really interested in this idea of times when you're in the middle, in the thick of it, and then you stop and realize you need something, and how you actually go about doing that. For me, it is almost exclusively coming from character, because character's the thing I do the least upfront work on. When I'm writing the book, often the passions of a given character and their interests and how religious they are or whatever on whatever axis we're looking at suddenly drives me into saying, "Well, I need to have these steps." A lot of times, even though I'm an outliner, I will just keep going and say, "Make sure you know more about this when you come back to the story." Even as an outliner, I do a lot of that. A lot of the asterisks, a lot of the make sure you add this in here sort of thing. Do you guys do that?
[Mary Robinette] Oh, no. Never!
[Chuckles]
[Howard] There are two categories of questions for me. Category one is I don't remember how many ships they actually had in that one fleet or I haven't determined how many ships they have in that fleet. Anything I write now needs to be in brackets [Howard figure out what this number is] or it needs to be a strip that allows it to continue to be nebulous. Then there are places where… There's a recent strip that was a good example of this. If I don't have the fact exactly right, the punchline doesn't work. I cannot write this scene until I have that piece of information. In which case, I will stop writing in order to go research a thing or figure out a thing. In this case, I had to email Myke Cole and ask if an executive officer… The joke was the captain goes down with the ship, the executive officer musters the dead. Because the XO… They're in a place where the dead are recovering in a virtual space, and the XO is taking roll. The XO musters the dead. Myke's response was, "That is something that an XO would say. I've never heard it before." I was like, "Oh. Oh, Myke, thank you so much. That is perfect."
[Chuckles]
[Howard] That is exactly the ground I want to be on. I could not have written the joke, though, without somebody telling me that.
 
[Brandon] Any other examples? Specific ones from your books or stories?
[Dan] Well, in the Mirador series, my cyberpunk, I did a lot of upfront worldbuilding on the kinds of technology that I wanted to have and… Drones that did everything and everyone has a computer in their head, and started writing and realized that I had inadvertently created what was either a post scarcity or an incredibly wealthy society in order to have that level of ubiquitous technology. So, kind of the off-the-cuff worldbuilding that I had to do was to figure out, well, I don't want that, how can I still have all the toys without… While also having economic pressure? That is where the idea that robots have taken all our jobs and that there's nothing left for humans to really do. That's where that came from, was me trying to patch the hole and make the rest of the worldbuilding work.
[Mary Robinette] Yeah. Yeah. I'm familiar with those holes. One of the things that I've got in the Glamorous Histories is that I have… I decided that… And I've talked about this on the podcast before, that the glamour does not actually cast light. Because if it does, then why would you have candles and all of that? But astute readers will notice that I also refer to a warming charm, and that… The problem is that if you can actually generate heat with this, that a lot of different things start to unravel.
[Chuckles]
[Mary Robinette] By the time I realized that, the book was already published. So then I had to justify it. I'm like, "Well, okay. So why… Maybe it's really dangerous." But if you can do this heat transfer… That was what, more or less, like that was what caused the cold mongers to happen. Was having to justify this decision that I had already made.
 
[Brandon] There's a… There's an adage that the game designer, the head designer of [garbled Magic: the Gathering… Magic uses?] Which is restrictions breed creativity.
[Mary Robinette] Oh, yeah.
[Brandon] Which I've always heard, and I'm sure he got somewhere. I think a lot of times people are afraid that their worldbuilding is going to have holes. But you're going to inevitably have holes in your worldbuilding. Learning how to take that and kind of roll with it can often lead to stronger and more interesting storytelling later on.
[Mary Robinette] There's a saying in puppetry, "If you can't fix it, feature it."
[Brandon] Yeah. That's a great saying.
[Mary Robinette] At the same time, there are times when you're like, "This makes complete and total sense." People will still see it as a problem. Like, in Calculating Stars, I have an email that you can write to me and say anachronism that. I genuinely want to know. But the number of people who have written to me to complain about the transistor radio… I am like, "I've launched satellites…"
[Chuckles]
[Mary Robinette] We've got three satellites in 1952 already in orbit. Part of the reason that we did that was because actually transistors come in a little sooner, and the reason a transistor radio is there is to let you know that. But it reads as a mistake.
[Brandon] Right, right. Yeah. I would say one of the most interesting aspects of this for me was… I've spoken about this a lot. With The Way of Kings, there was a main character in the final product who was not a main character in the original draft. His name is Adolin. What happened is I needed to split off a bunch of chapters from a different main character because they were feeling to at conflict with themselves. I needed two strong characters who had strong opinions, rather than one character who was vacillating between two opinions. That's the easy way of putting it. So I said, "Well, I'm going to make his son a viewpoint character and give his son the other perspective." It ended up working really well. But then the son, who's a duelist and very interested in high-fashion and things like this, made me say, "Well, I need the stuff that he's passionate about. I need to know this." He's become a very big part of the books, because of this thing I changed in the first book. I think that a lot of times, writers are scared of this, when they don't need to be. Certainly you do want to try to not have holes, but you're going to anyway. So learning to roll with them is the way to go.
[Mary Robinette] Sometimes even when you don't, people will think you do.
[Brandon] Yes.
[Dan] Well, something we've talked about before and you can see a lot in writing is when the characters are driving the story and when the story is driving the character. I think characters like Adilon… One of the reasons that he is so interesting is because you built the rest of the characters first, and he came out of the world. He was developed more organically, because he had to be, because the world already existed.
[Howard] So he's native. Everybody else moved in.
[Dan] The world drove him in a way that he didn't… That it didn't drive the creation of the other characters. I think that that… You can tell.
[Brandon] Right. It creates, in some ways, a much stronger… Well, strong in a different way…
 
[Brandon] We are out of time. But Dan has some homework.
[Dan] All right. So, we decided we were going to gamify this for ourselves to keep this fun. So, because we've been talking about kind of improving your worldbuilding, we are going to give you three worldbuilding elements. Then you need to write a scene incorporating them. So these are set for you in advance. The rest of the worldbuilding you have to make up on the fly to patch all the holes.
[Brandon] Dan doesn't know what these are.
[Dan] I don't know what they are. The three of them have written something down on these little cards, and I'm going to read them. Here are your three worldbuilding elements. Red food is taboo. Hairstyles are important. Different species or races of sophont who cannot interbreed or share food. All existing in the same space. So there you go. We have two food related ones. That's kind of cool. So there are your three elements. Write a scene using those. Fill in the rest of the holes as you go as they appear.
[Brandon] This has been Writing Excuses. You're out of excuses, now go write.
 
[identity profile] mbarker.livejournal.com
Writing Excuses 6.24: From the Ridiculous to the Sublime

From http://www.writingexcuses.com/2011/11/13/writing-excuses-6-24-from-the-ridiculous-to-the-sublime/

Key Points: It's exciting and interesting to take a ridiculous, over-the-top idea and humanize it, to bring out the characters and story in a realistic way. Put people in incredible situations! Give your story a real core of emotion. For example, when a superhuman character looks at someone they are saving and realizes that they can never go back to that life. "You can do almost anything ridiculous as long as you go back to the core of emotion."

To flesh out the completely ridiculous premise, try "How could this possible have happened?" and "What are the ramifications?" Use the 1000 why's. Why is it like this, and how did we get here? Also, look at how it affects the richest and poorest person in society. Also, try "given this, what does the character want? Why?" Finally, look for the conflict. Where are all the points of friction?
Over-the-top and into fiction! )
[Andrew] Sure. How about a story about a character who discovers that there's a pill out there that gives you the powers of a god?
[Mary] And you can pick the god.
[Andrew] You can pick the god, but it comes in pill form.
Much frivolity ensued... )
[Howard] All right. Fair listener, you are out of excuses. Go write.

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