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Writing Excuses 14.01: Worldbuilding Begins! Up Front or On the Fly!
 
 
Key points: Season 14 is about setting, a.k.a. worldbuilding. Broad pictures, and refine as needed while writing? Worldbuild until you reach an interesting question, something that will sustain interest for a book, then outline and research. Upfront to find points of conflict and friction. Ramifications and ripples often cause revisions. Sometimes you hang a flag on it, and justify why it has never been noticed before. Sometimes you just put a note in brackets and keep going, sometimes you go back and revise. Sometimes you make it up as you go, until you just have to stop and define it. Frequently, when you are in the middle, you just make a note to revise later, then keep going. Two categories, questions that can be bracketed and keep going, and those that must be checked before further writing. Sometimes you start with worldbuilding in hand, then realize partway in the implications, and have to patch those holes. Restrictions breed creativity. Learn to roll with the holes!
 
[Mary Robinette] Season 14, Episode One.
[Brandon] This is Writing Excuses, Up Front or On the Fly!
[Mary Robinette] 15 minutes long.
[Dan] Because you're in a hurry.
[Howard] And we're starting Season 14.
[Brandon] We are. I am Brandon.
[Mary Robinette] I'm Mary Robinette.
[Dan] I am Dan.
[Howard] I'm Howard.
 
[Brandon] Welcome to Season 14. This is the last in our kind of five-year arc, which we started with Season 10. We have done How to Write a Novel. We have done Elemental Genres. Then we did Plots and Character and now we're doing Setting. It occurs to me, maybe we should have done that in reverse order.
[Mary Robinette] I think, you know, I feel like everything is happening for a reason. It's like we planned it…
[Dan] We're discovery writing our podcasts.
[Howard] It's not really all that uncommon to get to the end of the novel and start your worldbuilding.
[Brandon] That is true.
[Mary Robinette] That is true.
[Brandon] And this year…
[Dan] What we're talking about today…
[Brandon] We will be studying worldbuilding. We will have some guests which we'll introduce to you as their weeks,. This first week, we're generally going to take some writing topic, general topic, and attack it from worldbuilding directions. So we're going back to a kind of familiar how much do you do upfront, how much do you do as your writing, and how do you work those two different styles together. But we're talking specifically about worldbuilding this time. So let me ask you guys. How much worldbuilding do you do upfront before you start writing a given story?
[Mary Robinette] So, for me, it varies. I will either… Like, I usually have some idea of sort of a general shape of things. Then it's not until I get deeper into it that I start to go, "Oh. Maybe I should really know about…" Which I find is actually very similar to the way that I do research for historical stuff, that I sort of have broad picture ideas, and then I refine my research. It's just that when I'm doing worldbuilding, the reference library is my own brain.
[Brandon] Okay.
 
[Howard] I do enough worldbuilding… I worldbuild… I mean, with Schlock Mercenary, I am often appending to the worldbuilding, adding politics or whatever. I worldbuild until I have reached an interesting question.
[Brandon] This is for a given story arc [garbled]
[Howard] For a given story arc. An interesting question, an interesting character twist, something that I feel like I could explore for an entire book. Then I begin outlining the story. Usually within the outline process, I'll realize, "Oh. I need to answer some more questions, I need to keep worldbuilding." But that first point, I worldbuild until I found something that is a really fascinating question. When I say question, like a moral question. Like what if or why or…
[Brandon] You can't… Could you name any of those off on the fly, so to speak? I don't want to put you on the spot. I know when people asked me questions like this for a specific example in my lines, I always him like, "Oh…"
[Dan] You're like, "Yes, I do this all the time, but I can't think of anything off the top of my head."
[Howard] [chuckles] Sure. If immortality technology is freely available, where is the pain in death?
[Brandon] Okay. That's a good science-fiction question.
[Howard] I mean, as soon as I ran into that, I realized, "Oh. The stories are going to tell themselves. This is awesome."
[Chuckles]
[Howard] As the stories, as I write, people are answering that question, characters are answering that question for themselves. They are finding their pain points. I'm discovering that. As I discover them, there are related pieces elsewhere in the worldbuilding that I know I'm going to need to lock down.
 
[Brandon] For me, a lot of my worldbuilding upfront that I'm doing is searching for those points of friction and conflict. I'll often be looking for what's going to make a problem for the characters, what's going to make a problem in the world. An example of this being Stormlight Archives, it's pretty obvious. I started with the storms. This is going to change all life around it. That's the sort of thing I spend a lot of time worldbuilding upfront.
[Mary Robinette] I find that… It's similar for me. There's often ramifications and ripples. So I've talked before about in Ghost Talkers that Mrs. Richardson was not… She's not in my outline it all. Anywhere. But as soon as I have… I just had her knitting because I needed something for her to do with her hands. Then I learned about knitted codes. That gave me all of these ripples that went through the world. This is a thing that all say often happens that you'll… Sometimes you'll discover something deeper in and then you have to go back and do revisions. I'm actually going to flag one that you all may have noticed which is that I introduced myself as Mary Robinette. This is an example of worldbuilding, that when we set up to do the podcast initially, I introduced… I had to make the choice, do I introduce myself as Mary Robinette, which in the South is a double-barreled name, or do I introduce myself as Mary, which is easier. I made that choice because I'd given up decades ago. But the ramification of that is that no one… Everyone thinks that Mary is the correct thing. So I was like, "Uh… Let me adjust my worldbuilding." But it has this ripple effect on everything else. That's one of the things that I think is really interesting when you're looking at… When you're looking at your novel, you'll discover something about a character or about the world, and then you have to go back and make it consistent.
[Dan] Fix it all. So we're retconning the podcast now.
[Mary Robinette] We're retconning the podcast.
[Dan] So that you've been Mary Robinette for…
[Mary Robinette] The whole time.
[Dan] Like 12 years.
[Howard] Except we're not… I mean, you're making a joke, and it's funny, and I like that, but we're not [garbled]
[Dan] Thank you, Howard.
[Howard] Most deadpan…
[Laughter]
[Howard] That was actually a very good joke, Dan, you should write that down.
[Chuckles]
[Howard] We're not retconning it, though. What we're doing by now naming the person who used to be Mary, Mary Robinette, is exploring an aspect of Mary's character which has always been present, but which, for various reasons, Mary has not floated up into the foreground of the story. Now she is, and the audience learns new and exciting things.
[Dan] There we go.
[Mary Robinette] It's like… It's also… It's a hanging a flag on it technique which we use a lot, too, when we have those moments where we're like, "Ah…" Because sometimes I will do this, too. I've discovered a thing, and rather than going back and fix it, I will justify why no one has noticed it up until this point.
[Chuckles]
[Brandon] I have never done that before.
[Dan] Never.
[Laughter]
 
[Brandon] Let me ask you, Mary Robinette, then… When you discovered the knitting thing. At what point did you go and study that, and at what point did you put it into the story? So when you were creating this character, you're adding knitting to their character… Did you write the whole book? Did you stop? Did you worldbuild and then go back to the book?
[Mary Robinette] So what I did was I made a note to self in brackets and then kept going. Then… A couple of different points where I'm kind of waffling on something anyway, I'm procrastinating a little bit. I remember very specifically going back and adding her bringing a sweater. That someone in the circle was now wearing a sweater that she had made for them. I remember going back and adding that to highlight the importance of the knitting and bring it to the foreground. So that was… But the… She'd already knit wrist warmers for everybody.
[Brandon] Okay. Yeah.
[Mary Robinette] Because… I think that was actually… So that was actually why I made her knit, was because I wanted to… It was a worldbuilding detail that I put in to talk about how cold it was, because of the spirits. So that worldbuilding… So that's one of those…
[Brandon] Oh. Yeah.
[Mary Robinette] Details that, like, totally ripples down. It's like they all have wrist warmers…
[Brandon] Right. You need to show that it's cold, not just tell us it's cold.
[Mary Robinette] Right.
[Brandon] You need a character, therefore, who is doing this thing. You hit on that… I love it when that comes together in a story.
 
[Dan] Yeah. All these other things pop up. One of the worldbuilding details that I completely made up late is how the monsters work in the John Cleaver series. I did not actually codify it until book four.
[Mary Robinette] Nice.
[Dan] Like, I personally didn't even know how it worked until book four. We started, and I turned the first one in. My editor, Moshe, he said, "Well, you need to make sure for the rest of the series that there's some kind of consistent element." So on his recommendation… That's when I had all the monsters dissolve into tar, basically. Eventually, in book four, I realized I have to know how they work. I have to know how they function. So that is something that I had to make up throughout the series. I kept throwing in more details, and finally had to sit down and go, "Okay, let's define this."
[Howard] One of the reasons that that was so effective… Because what you were writing is horror. If, as a writer, you've already determined how the demons work and fallen in love with it, you are more likely to reveal that detail early rather than late. By saving… We don't know through the entire first trilogy, and that keeps the first trilogy scary in a way that the second… The second trilogy, you had to do different things because we now had an understanding of how the demons work.
[Dan] Yeah.
[Mary Robinette] Although… With the caution, dear listener, that withholding of information from the reader is usually not as interesting as giving them information.
 
[Brandon] Let's go ahead and stop for our book of the week.
[Mary Robinette] So, our book of the week is The Collapsing Empire by John Scalzi. In this book, there is a big Galactic Empire, and people travel from point A to point B through the Flow. What is happening is that the Flow is suddenly shutting down. They don't actually know how it works. It existed before they got there. So this Empire, that's basically built on these… Well, we'll call them wormholes although they're not… That's built on being able to travel these vast intergalactic distances is collapsing. It's wonderful storytelling about what it's like to be on a world where you know that you are not going to be able to leave that planet.
[Brandon] You're used to the idea.
[Mary Robinette] Used to the idea of being able to… Specifically, the way it's collapsing in on itself, you can go to the planet, but you cannot get off of it again. During this period. So it's a really interesting thing. Part of the reason that I thought this would be a good example for our listeners for this particular episode is that I know that John had those big ideas about the Flow and the idea of it collapsing. But I also know that he is very far on the pantser end of the spectrum, and that most of the other details, a lot of those other things, he figured out as he was writing it. You cannot tell which is which.
[Brandon] Excellent. So that is The Collapsing Empire by John Scalzi.
 
[Brandon] So I'm really interested in this specific idea. I think on the podcast in previous years, we've talked a lot about how to research and do your worldbuilding, but I'm really interested in this idea of times when you're in the middle, in the thick of it, and then you stop and realize you need something, and how you actually go about doing that. For me, it is almost exclusively coming from character, because character's the thing I do the least upfront work on. When I'm writing the book, often the passions of a given character and their interests and how religious they are or whatever on whatever axis we're looking at suddenly drives me into saying, "Well, I need to have these steps." A lot of times, even though I'm an outliner, I will just keep going and say, "Make sure you know more about this when you come back to the story." Even as an outliner, I do a lot of that. A lot of the asterisks, a lot of the make sure you add this in here sort of thing. Do you guys do that?
[Mary Robinette] Oh, no. Never!
[Chuckles]
[Howard] There are two categories of questions for me. Category one is I don't remember how many ships they actually had in that one fleet or I haven't determined how many ships they have in that fleet. Anything I write now needs to be in brackets [Howard figure out what this number is] or it needs to be a strip that allows it to continue to be nebulous. Then there are places where… There's a recent strip that was a good example of this. If I don't have the fact exactly right, the punchline doesn't work. I cannot write this scene until I have that piece of information. In which case, I will stop writing in order to go research a thing or figure out a thing. In this case, I had to email Myke Cole and ask if an executive officer… The joke was the captain goes down with the ship, the executive officer musters the dead. Because the XO… They're in a place where the dead are recovering in a virtual space, and the XO is taking roll. The XO musters the dead. Myke's response was, "That is something that an XO would say. I've never heard it before." I was like, "Oh. Oh, Myke, thank you so much. That is perfect."
[Chuckles]
[Howard] That is exactly the ground I want to be on. I could not have written the joke, though, without somebody telling me that.
 
[Brandon] Any other examples? Specific ones from your books or stories?
[Dan] Well, in the Mirador series, my cyberpunk, I did a lot of upfront worldbuilding on the kinds of technology that I wanted to have and… Drones that did everything and everyone has a computer in their head, and started writing and realized that I had inadvertently created what was either a post scarcity or an incredibly wealthy society in order to have that level of ubiquitous technology. So, kind of the off-the-cuff worldbuilding that I had to do was to figure out, well, I don't want that, how can I still have all the toys without… While also having economic pressure? That is where the idea that robots have taken all our jobs and that there's nothing left for humans to really do. That's where that came from, was me trying to patch the hole and make the rest of the worldbuilding work.
[Mary Robinette] Yeah. Yeah. I'm familiar with those holes. One of the things that I've got in the Glamorous Histories is that I have… I decided that… And I've talked about this on the podcast before, that the glamour does not actually cast light. Because if it does, then why would you have candles and all of that? But astute readers will notice that I also refer to a warming charm, and that… The problem is that if you can actually generate heat with this, that a lot of different things start to unravel.
[Chuckles]
[Mary Robinette] By the time I realized that, the book was already published. So then I had to justify it. I'm like, "Well, okay. So why… Maybe it's really dangerous." But if you can do this heat transfer… That was what, more or less, like that was what caused the cold mongers to happen. Was having to justify this decision that I had already made.
 
[Brandon] There's a… There's an adage that the game designer, the head designer of [garbled Magic: the Gathering… Magic uses?] Which is restrictions breed creativity.
[Mary Robinette] Oh, yeah.
[Brandon] Which I've always heard, and I'm sure he got somewhere. I think a lot of times people are afraid that their worldbuilding is going to have holes. But you're going to inevitably have holes in your worldbuilding. Learning how to take that and kind of roll with it can often lead to stronger and more interesting storytelling later on.
[Mary Robinette] There's a saying in puppetry, "If you can't fix it, feature it."
[Brandon] Yeah. That's a great saying.
[Mary Robinette] At the same time, there are times when you're like, "This makes complete and total sense." People will still see it as a problem. Like, in Calculating Stars, I have an email that you can write to me and say anachronism that. I genuinely want to know. But the number of people who have written to me to complain about the transistor radio… I am like, "I've launched satellites…"
[Chuckles]
[Mary Robinette] We've got three satellites in 1952 already in orbit. Part of the reason that we did that was because actually transistors come in a little sooner, and the reason a transistor radio is there is to let you know that. But it reads as a mistake.
[Brandon] Right, right. Yeah. I would say one of the most interesting aspects of this for me was… I've spoken about this a lot. With The Way of Kings, there was a main character in the final product who was not a main character in the original draft. His name is Adolin. What happened is I needed to split off a bunch of chapters from a different main character because they were feeling to at conflict with themselves. I needed two strong characters who had strong opinions, rather than one character who was vacillating between two opinions. That's the easy way of putting it. So I said, "Well, I'm going to make his son a viewpoint character and give his son the other perspective." It ended up working really well. But then the son, who's a duelist and very interested in high-fashion and things like this, made me say, "Well, I need the stuff that he's passionate about. I need to know this." He's become a very big part of the books, because of this thing I changed in the first book. I think that a lot of times, writers are scared of this, when they don't need to be. Certainly you do want to try to not have holes, but you're going to anyway. So learning to roll with them is the way to go.
[Mary Robinette] Sometimes even when you don't, people will think you do.
[Brandon] Yes.
[Dan] Well, something we've talked about before and you can see a lot in writing is when the characters are driving the story and when the story is driving the character. I think characters like Adilon… One of the reasons that he is so interesting is because you built the rest of the characters first, and he came out of the world. He was developed more organically, because he had to be, because the world already existed.
[Howard] So he's native. Everybody else moved in.
[Dan] The world drove him in a way that he didn't… That it didn't drive the creation of the other characters. I think that that… You can tell.
[Brandon] Right. It creates, in some ways, a much stronger… Well, strong in a different way…
 
[Brandon] We are out of time. But Dan has some homework.
[Dan] All right. So, we decided we were going to gamify this for ourselves to keep this fun. So, because we've been talking about kind of improving your worldbuilding, we are going to give you three worldbuilding elements. Then you need to write a scene incorporating them. So these are set for you in advance. The rest of the worldbuilding you have to make up on the fly to patch all the holes.
[Brandon] Dan doesn't know what these are.
[Dan] I don't know what they are. The three of them have written something down on these little cards, and I'm going to read them. Here are your three worldbuilding elements. Red food is taboo. Hairstyles are important. Different species or races of sophont who cannot interbreed or share food. All existing in the same space. So there you go. We have two food related ones. That's kind of cool. So there are your three elements. Write a scene using those. Fill in the rest of the holes as you go as they appear.
[Brandon] This has been Writing Excuses. You're out of excuses, now go write.
 
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Writing Excuses 13.19: Backstories
 
From https://writingexcuses.com/2018/05/13/13-19-backstories/

Key points: Backstory affects everything a character does, so it is one of the most important aspects of a character, but you also don't need to map out everything and try to fit it all in. A broad overview, similar to what you have of your friend's backstory, is probably enough. Then, when you are writing  a character, you may find yourself inventing back story in the moment to explain their reaction. When you find you need more backstory, stop, make notes, and then later go back and weave it in. Sometimes you may want to build lots of backstory, but be very conscious of what the reader needs to know versus what you may need to know. Where can you fit in backstory? At the end of every action scene, as a pause or rest. Or when a character is interacting with something that triggers it. In conversation! Flashbacks are not just to give information. They should be presented at the right time to shape the interaction the reader is having with the story, to propel a story forward. Flashbacks that break the forward momentum of the story fail, while flashbacks that add to the momentum work well. You can use flashbacks to build a mystery and answer it, or to deepen it. Put your flashbacks in when the reader wants it. Avoid tangential zoom flashbacks. Think about what your character inherited, where they are now, where they want to be, and where they think they are. Those four parts are your character's cultural backbone. Then discover the rest as you write.
 
When they were young... )
[Brandon] This is Writing Excuses, Backstories.
[Mary] 15 minutes long.
[Amal] Because you're in a hurry.
[Maurice] And we're not that smart.
[Brandon] I'm Brandon.
[Mary] I'm Mary.
[Amal] I'm Amal.
[Maurice] I'm Maurice.
 
[Brandon] We are talking character backstory.
[Hooray! Yay!]
[Brandon] This has been really hard to not talk about…
[Laughter]
[Brandon] Before this point.
[Mary] That is, in fact, my backstory for this episode, is that I've been wanting to talk about this for months.
[Brandon] So, go! Backstories.
[Mary] All right. So the thing is, like, backstories are simultaneously one of the most important aspects of your character, and also the thing that you need to worry about least. Because a backstory is going to affect the way your character moves through the world, they're going to affect how they interact with other people, but at the same time, you do not actually need to map out their entire backstory, their entire life, and then try to fit it all in.
[Brandon] Yeah, because you will… If you work too much on it, you will try to fit it all in, and… Boy, the infodumps are really…
[Mary] So, generally speaking, what I try to do with my character is have a kind of broad overview of what their backstory is, in much the way that I have a broad overview of what someone else's backstory is. Like, I don't actually need to know more of my character's backstory than I do of Amal's or Maurice's. I don't need to know their entire life history, unless it is specific to the moment that I am encountering in that particular story. It's absolutely affecting the way they move through their life, and it's affecting the way I interact with them, but I don't need to know all of it to be able to have an effective, moving interaction, and satisfying one, with them.
 
[Amal] Do you ever find yourself inventing backstory in the moment, because as you're writing a character, you realize that they're having a very strange reaction to something, maybe more than you'd planned for, because you're caught up and then you retroactively invent backstory to…
[Mary] I'm, in fact, doing that right now with a novel that I'm working on. Where I knew that my character had previously been on this planet as a military surgeon. She's 78 now, she had been there when she was in her 30s during occupation. And she's back. I knew that about her. As the… As I've been working on it, I've realized that actually something went wrong when she was here previously. It wasn't just that she was a military surgeon. I mean, obviously, war is a lot of things going wrong for an extended period of time, but that there was a backstory that I actually needed to unpack. So what I've done is I've gone ahead and stopped and made some notes to myself, and then am continuing going forward as if I had already written that stuff. But this is the mistake that I see people make, that I have to go correct, is that I will see a lot of writers who make that discovery and never go back to weave it in previously. Which either results in the reader feeling as if they've been coy all the way through, and not… Or feeling as if the writer lied to them.
[Amal] Interesting. I had a moment like that reading a book that came out recently called Autonomous by Annalee Newitz. Where you're basically introduced to this character, who, in my case anyways, I just despised. Like, hated, hated this character. Then, you're kind of given a flashback very late in the book that does actually explain a number of the behaviors that made me detest him. But it felt like too little too late. It felt like no, actually I didn't… I feel like without having had… And that can actually absolutely be a decision. Like, maybe she just never wanted me to like this character. So it doesn't actually matter that I have this information, and so on. But timing those reveals needs to be a deliberate choice as well, I think.
 
[Maurice] So, I'm horrible at following any of this advice.
[Laughter]
[Maurice] [garbled to save myself]. I literally did 3000 words worth of world building for a story that was 6000 words long, so, I mean, that's the kind of guy I am.
[Mary] I mean, I've been there and I've done that.
[Maurice] I'm the same way when I'm building my characters and doing their backstories. I try to be conscious of the fact that yes, I've done all this work, the reader doesn't need to know all this, but I need to know this. Now, the one time when it did come in handy was with the first book of the urban fantasy trilogy. Because when I turned it in, it was a 60,000 word novel, because I was… I don't know, I was doing a thing. But when they accepted it, they were like, "Okay. But this is an adult urban fantasy novel. You need to add 30,000 words to it." I was like, "How I'm I going to add… The story is there, it's done." But what I ended up doing was, I have all this backstory material. All of a sudden, it's like, "Wait. 30,000 words? I now have room to flesh out and to show some more of that backstory for some of these characters." So you get an even deeper feeling of why they're doing the things they do. Because sometimes they're arb… And I realized that, when I was doing the draft, sometimes they are behaving in this nonsensical way. To me, it made sense, because I knew there backstory. It was like, "Oh, wait, I have gone to the other extreme of so not showing enough of this." It was like, now, forced to add that 30,000 words back, I was like, "Oh, why don't I bring the readers up along for the ride, so they can see this too?"
 
[Brandon] So, Maurice, let me push you on that. How did you get that in there without it feeling like an infodump? Because I think that you're absolutely right, you need this stuff. But it also needs to be natural.
[Maurice] Right. So, it became a matter of how am I going to dramatize this information? So, then it was like… So, basically, I would go through the narrative and see where the brakes were in the story, to go okay, now… There were like… For example, there was a… Wherever there was a big action scene, I needed to sort of reset anyway. So I've learned that during those reset moments, that's where I can slip in some backstory, because it gives the reader a pause, come down from that action scene and sort of reset the stage. During those moments, it's like, "All right. Here's a little bit more about this character."
[Mary] I also find… So I'll do things like that where I use it as a rest point. But I also will often handle the character's backstory in the same way I'll handle other pieces of infodumpy stuff, which is I will save it for moments when the character is interacting with something. So like if I want you to know how a mason jar works, I'm not going to go, well, a mason jar is a glass object that is used… What I'm going to do is I'm going to have the character pick up the glass, and I'm going to have them put water in it. I'm going to have them put a lid on it. I'm going to have them boil it. So that… I will have them interact with it. It's like, "Oh, that's how a mason jar works."
[Right.]
[Mary] So a lot of times, when I'm trying to slip backstory in, then I will have it arise naturally through conversation, or through something… Some environmental trigger, some concrete trigger that… Like with the mason jar example, my grandma use these all the time, these mason jars, and her dill pickles were amazing. That's the kind of… It's like, well, now you know that I had a grandma who canned things.
[Amal] Right. Exactly. The… It's funny. I'm thinking back to a short story I wrote called Madeleine which I've mentioned in another episode. Where, just talking about triggering things, literally the whole plot is that she has no control over the fact that she's encountering things and they are triggering these memories and hallucinations, which are also flashbacks… But are also weird, because there are new intrusive elements that are happening in them. But for… In order to choose what those would be, because they were… Like the fact that they were happening was the plot, I didn't want them to actually be moving in a way that advanced… Like… I don't know if that makes sense. Basically, I wanted them to feel as random and intrusive as memory kind of is on its own. And as unpredictable. So even though it didn't necessarily make plot sense… Like, it wasn't necessary to the plot that she be sipping a cup of warm milk, or that she needed to remember that when she was a small child, she sipped a cup of warm milk in the same way and blah blah blah. The… Like, I tried to just through moving through my own environment, kind of pick things, things that are sensory, things that are weird and interesting and stuff to try and trigger those things. Because ultimately, the point of those flashbacks was something beyond giving information about the character.
 
[Brandon] Let's go ahead and stop for our book of the week. Which is Racing the Dark.
[Mary] Yes. So this is… Alaya Dawn Johnson is a wonderful writer. This was actually her first novel, which I had read years later. She wrote it, I think, 2008. It's YA and it is phenomenal. Especially when you're talking about character backstories. It's set in a series of island nations in which people have learned to bind the spirit. So they have bound the spirit of fire and death and water. They have been bound for about a thousand years at this point. Wind got away about 500 years previously and wreaked havoc. It's this young girl who is… She supposed to be a diver. That's what she does. Much like the pearl divers, but for this specific type of fish. The environment is changing in ways that make people think that a spirit might be breaking loose. It just… Things just keep getting worse for her, in ways that always seem… It's like and what other choice did she have? It's forcing her down this very specific path. It's just phenomenal. But her backstory, this… This… The fact that she was a diver is so important. Sometimes in things that she is able to do within the story, but also in the choices that she makes and the regrets that she lives. It's a wonderful story. I'm actually reading the second book in the trilogy right now. But Racing the Dark is the first one, by Alaya Dawn Johnson. I highly recommend picking it up.
 
[Brandon] Let's dive back into flashbacks. Because I love me a good flashback.
[Laughter]
[Brandon] I just do. It's interesting, because when I first got into writing, I remember one of my professors saying, "Don't use flashbacks. Flashbacks are a crutch." That is kind of some writing advice, and yet I have series that use extensive flashbacks. In my current book, I would guess that there are 50 or 60,000 words of flashbacks.
[Mary] But you know how to use them. This is the thing, is that a lot of times when people are using a flashback, they're using it just to get information in. You understand that what a flashback is actually doing for the reader is allowing you to present information to them at a time when they need it. So, if we hearken back to a previous season, where I talk about the MICE quotient a lot, the MICE quotient is not about the linear timeline that a story… That a character goes through. It is about the order in which you present information to a reader. When you're using backstories, you are presenting it in order to shape the way the reader is interacting with the story, not just to hand them a piece of information.
[Brandon] Right. I mean, handing them a piece of information is really important…
[Sure]
[Brandon] But the issue is you don't want to frontload that into the story, you wanted when it will be relevant, and also when you're dramatically… You'll be like, "Oh, I can get the context of this scene now," and things like that.
[Mary] Which then you can use as momentum to propel the story forward. A lot of times, and this is when flashbacks fail, it is because they break the forward momentum of the story. When flashbacks work well, they are adding to the forward momentum of the story by giving the reader information that they need to understand the emotional context of what's at stake.
[Brandon] It also lets you build a mystery, and then answer it, or build a mystery and then continue it in an interesting way.
[Amal] I love that idea about momentum. I'd never heard it that way before. Because I found myself just now thinking of when I have found flashbacks successful. Interestingly, I'm more often thinking of film, because it feels as if it's a filmic device, literally showing you in a visual way things that happened before. I was thinking of like Ratatouille… Everyone's seen it, right? You said mice and I thought of…
[Chuckles garbled]
[Amal] Yeah, so in fact, it opened a flashback to Ratatouille. Where basically the climax of that film is absolutely about pushing that forward momentum. It's about… I think… I don't know if there's more than… No, there are a couple of them. But this flashback involves… To spoil the film…
[Mary] It's been out long enough.
[Amal] It's been out. So, basically, there's this restaurant critic and he is impossible to impress, he's made this restaurant lose its Michelin stars because he's so asorbic, and our hero, the rat, has to cook a meal that's going to impress him. So instead of trying to build up these airy things, he cooks a very, very simple country meal, ratatouille. He cooks like a vegetable dish. Then, to show how delicious this dish is, as the critic is tasting it, literally, the camera kind of like sucks you backwards into a flashback and you see him being a small child tasting ratatouille for the first time and loving it. It's all warm sepia tones. Like, everything about the texture and the light and the timing of the flashback is such that you realize yes, he's eating the best thing he's ever had in his life, partly because it's reminding him of being a child. It builds so much character stuff into that one moment. Which then resolves the film. It's... So it's not, you don't need to know any of that stuff about the critic beforehand, you need to know everything opposite that. You need to know the critic is a jerk, who... It's so great. Anyway.
[Maurice] I was just thinking about that… I tend to write a couple projects at a time, so like, I have a short story and a novel project I'm working on right now, and they both kind of hinge on this use of flashbacks, which I hadn't really thought about until this conversation, how much they're hinging on the flashbacks. So in the short story, you have this woman, she has a shattered psyche, and so as she's trying to… I love the idea, again, I love this idea of the forward momentum… As she's progressing through the story, there's stuff that she's dealing with in the present, as she's remembering the past at the same time. So there's kind of this going back and forth, going back and forth, but it is about building that forward momentum of what I'm trying to reveal about her and her trauma and her overcoming it. Within the novel project, and partly, don't get me wrong, I love a good flashback. I just love a good flashback. So I was just thinking about how I'm using the flashback now in the current scene I'm writing, which is almost, in a lot of ways, just to set the mood for the rest of the chapter. So it opens with a flashback in order to just… Part of it is to just you're going to get some insight into the character, which sets the mood for what's going to happen in the rest of the chapter. So I love the idea of flashback and how it just… We all have these secrets that lay buried deep within us, sometimes we're not even always aware of. So just that slow revelation of what that might be reveals a character to us.
[Brandon] Put it in when the reader is going to want it. I think of when my students do it poorly, or when I did it poorly when I was a new writer, is you're writing along and you'll be reading this story, and then… Tangential flashback, just zoom, and the author thinks that they're giving lots of character, but really what happens is your reader, you're in a scene, and then suddenly you're off reading about grandma's pickles…
[Laughter]
[Brandon] And this extended thing, where really all you needed at that point was, "Oh, my mom… Or my grandma used to put pickles in jars like this. Hmm. Every time I take a sip, it tastes like pickle juice to me."
[Laughter]
[Brandon] Or you need a… Don't do it this way, but a "Oh, no, not one of those!"
[Laughter]
[Brandon] You need that hook that later on you're going to get the explanation to.
[Chuckles]
[Amal] That is my reaction to pickles most of the time.
[Brandon] Obviously.
[So good]
[Brandon] Depends on if they're kosher or if they're not. Anyway.
[Mary] Pickled okra, y'all. I'm just sayin'. Pickled okra is just... Ah'm just goin' ta go full out Southe'n on y'a. It is just... 
 
[Brandon] We are almost out of time, so...
[Laughter]
[Brandon] Last comments on this?
[Mary] Yeah. I'm going to say that when... That you can spend as much or as little time building your character backstory as you want, but I do think that there are some things that you should know about your character going in. That you need to know where they are… That their cultural backbone, I would say. Which is how… And when I say cultural backbone, it's four things. The inherited one, what is the culture that they have inherited? What is the culture that they are currently living? What do they aspire to? And then, what is their perceived culture? That if you know those four pieces of your character's backstory, that most of the rest of it you can probably discover as you are writing. If you want to dig deeper into any of that, then I think you can. But don't feel like you need to create a 3,000 word biopsy for each of your… Not a biopsy.
[Laughter oh, my God.]
[Mary] Well, you know, their backstory was…
[Amal] An exquisite corpse.
 
[Brandon] All right. Let's go ahead and go to our homework.
[Mary] All right. So your homework is I want you to explore what these different tools do. So I want you to write a scene where a character has a flashback that exposes some aspects of their backstory. Then I want you to reset that scene again. And this time, in that same scene, they are going to talk to another character about their backstory, so that they're having to deal with the ramifications of it in real time.
[Brandon] All right. This has been Writing Excuses, you're out of excuses, now go write.
 
[identity profile] mbarker.livejournal.com
Writing Excuses 5.12: Time Travel!

From http://www.writingexcuses.com/2010/12/12/writing-excuses-5-12-time-travel/

Key Points: Treat your writing professionally. Learn your own process. Don't just wish, start! Shut up and start. Be wary of collaboration. Be true to yourself, write the books you care about. Try out different ways of writing (outlining, discovery writing, etc.) early. Try new things! Pay attention to what you love, and don't worry. You can make a living writing books.
Across the great time barrier... )
[Brandon] All right. Your writing prompt is to go forward in time and get next week's writing prompt and write a story based on it.
[Dan] Nice.
[Brandon] This has been Writing Excuses. You're out of excuses, now go write.
[identity profile] mbarker.livejournal.com
Writing Excuses Season Three Episode 20: The Difference between Character Driven and Plot Driven Stories

From http://www.writingexcuses.com/2009/10/11/writing-excuses-season-3-episode-20-plot-vs-character-driven-fiction/

Key Points: What is driving the story -- who the characters are or what events are they involved with? What draws the reader in -- how does this end or who is Sally? Both kind create tension in readers, and require conflict. Is the climax a confluence of events or a character decision/change? When the characters' internal moments and the plot's external moments all line up, that's thrilling. Does the plot revolve around a discovery, a decision, or an action? Strong characters make plots interesting. Make your characters strong enough to carry the story.
serendipity hides here )
[Brandon] I think that's a great note to end on. Larry, we want you to give us a writing prompt. Just off the top of your head. I'm putting you on the spot. This is what happens. A writing prompt for our listeners.
[Larry] Come up with a plot driven story and try to make it good with boring characters.
[Dan] Ignore all the advice we've just given you.
[Howard] We've just made them run laps for no reason.
[Brandon] Someone's already done that. His name is Dan Brown.
[Larry] Oh. Burn. Snap.
[Howard] You can get Dan Brown's stuff on audible.com.
[Brandon] Yes, you can. This has been Writing Excuses. You're out of excuses, now go write.

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