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Writing Excuses 14.13: Obstacles vs. Complications
 
From https://writingexcuses.com/2019/03/31/wx-14-13-obstacles-vs-complications/
 
Key points: obstacles versus complications. People, things, or circumstances that impede the progress of the character or the story. Obstacles can simply be overcome, but complications cause ramifications that make the story take a turn. In terms of MICE threads, obstacles keep you on the same path, but complications take you to another thread. Obstacles are linear, complications change the direction or goals. Obstacles often are within scenes, while complications strengthen act breaks and make the audience come back. A story that is all complications may be too twisty, while a story that is just obstacles may be too linear and frustratingly slow. Try mixing yes-but, no-and with complications and obstacles. A couple of major complications may be plenty.
 
[Mary Robinette] Season 14, Episode 13.
[Brandon] This is Writing Excuses, Obstacles vs. Complications.
[Mary Robinette] 15 minutes long.
[Margaret] Because you're in a hurry.
[Howard] And we're not that smart.
[Brandon] I'm Brandon.
[Mary Robinette] I'm Mary Robinette.
[Margaret] I'm Margaret.
[Howard] I'm in the way.
[Chuckles, laughter]
 
[Mary Robinette] All right. So, I wanted to do this because a couple of times on Writing Excuses, you've heard me say, talking about obstacles versus complications and how I learned about it from Margaret Dunlap, and it occurred to me that we actually have Margaret here, so instead of having to listen to my fumbling attempt to distill this theory that she has come up with, we could just have her explain it to you. So, Margaret, tell us, please, about obstacles versus complications.
[Margaret] Okay. So, obstacles versus complications is, I think… I was trying to think back to the origin of this. For me, it goes back to learning how to write to act breaks. Because you… Classically, you write to the act break, you're going to stop, have commercials, and you want something that's going to drive the audience to come back. The problem of writing television today is the television audiences have watched hundreds of hours of television, and they kind of know how television works. So if you put in a classic kind of cliffhanger of like, "Oh, no. Is Mulder going to die?" on the X-Files, well, probably not. Most of your audience is pretty well aware that at the end of act one, it's likely Mulder's probably still going to be with us for the rest of this episode. So, TV writers had to get better at making stories twistier. So, obstacles versus complications, both of these are people, things, or circumstances that are somehow impeding the progress of the character or the story. The difference is, while an obstacle is something that your character can overcome and then keep moving, a complication is something that they have to deal with and then causes ramifications that causes the story to take a turn.
[Mary Robinette] If I can jump in here, one of the… Because we spent a delightful period of time talking about this, and for me, one of… It clarified something that I've talked to my students about, which is when I talk about the MICE quotient and talk about how you can have multiple threads and they can be braided together, I intellectually like… Not intellectually. I had an intuitive sense of what it meant, but I had a difficult time articulating it. So an obstacle keep you on the same path. It's like a straightahead thing. If you're on a milieu line, you stay on a milieu line. Whereas, a complication will kick you off over into a character line.
[Brandon] That is really fascinating.
[Mary Robinette] Isn't it!
[Brandon] Yeah. That's really helpful.
[Howard] Obstacle is the speedbump, complication is the detour sign which you're not actually sure which side road it's pointing to.
[Margaret] Right. Or the detour sign that someone has taken away, or… I have an example of if I am a renowned thief and I am trying to break into Mary's home, the locked door is an obstacle. The fact that Mary is home, and I thought that she wasn't, that is a complication. Potentially. If I knock her out because I am awesome, because I'm an internationally renowned thief, then she is effectively an obstacle. But if she provides information that the thing I have come to steal, I'm not stealing it back, I'm just stealing it, that creates a complication.
[Brandon] Yeah, this is really interesting, because a lot of plot formats, particularly some of the ones rooted in screenwriting, talk about this idea of at some point during the story, you're… The characters are going to realize their goals are larger or different than they wanted them to be. Knowing the difference between obstacle versus that complication that can open their eyes to a greater plot could be really helpful.
 
[Margaret] Yeah. It's also a way to take a story that has a very linear progression, and think about… Because often we know where we want a story to end. It's like, "All right. Well, the character starts and they had that way." If you think in terms of complications, maybe they start out going in this direction… Yeah, as you can tell from watching me moving my hands on the podcast…
[Chuckles]
[Margaret] They start moving to the right. A series of complications might bend them around 180° and get… Or, more likely, 90°, speaking narratively. We rarely have a character start out seeking the exact opposite of what they wind up getting. But those are the complications that can create those twists that aren't… A shocking twist that you'll never see coming. But just those little shifts in the narrative.
[Howard] There is a classic twist in the… Elementary, CBS's Sherlock Holmes thing, that I've described to my kids as the act two corpse. Which is the point at which we are moving along, and then someone is dead who we are not expecting to be dead. Maybe it's an obstacle, because we can no longer ask that person questions. But we discovered that it's more complex. What's fun is that even though my kids will now watch TV with me and lean forward and say, "Act two corpse? Is it… Yay! Act two corpse!" The episode still works, because we don't know what the complication is going… We don't know what's going to happen. We just know there's been a complication, and we are on board for where our heroes take it.
[Margaret] It's the murder mystery where your prime suspect is the second victim.
[Brandon] I've done that before. It's very handy.
[Margaret] And classic for a reason.
 
[Brandon] Let's break here for our book of the week.
[Mary Robinette] Great. So our book of the week is Trail of Lightning by Rebecca Roanhorse. This is a fantastic book. On one level, you can read it as just monster hunters going after monsters. But it's so much more than that. So this is after the world has basically drowned under the big water. It's set on what used to be a Navajo reservation. It has been reborn as Dinetah. All of the gods and heroes of the land are kind of there again. So, like, there's Coyote. It's wonderful. It's relevant to this because it has a great series of obstacles in complications. There are obstacles that are just getting in the way of her tracking down the monster, and then there are complications which are completely affecting the way… A relationship with herself, her relationship with other people. It's wonderful, wonderful storytelling.
[Brandon] So tell us one more time.
[Mary Robinette] It is the Trail of Lightning by Rebecca Roanhorse.
[Brandon] Excellent.
 
[Mary Robinette] All right. So. Since we are talking about obstacles in complications, one of the things that I wanted to also talk to our listeners about, we've talked a little bit about how to use them. I also want to talk about the dangers of them. Like the dangers of a story that is only complications.
[Margaret] Only complications. The danger of a story that is just piling complication on top of complication on top of complication is that it can be easy to lose track of the stakes. If we are constantly shifting what's going on, what are we after, how is it happening, it's tough for the audience to… It can be difficult for the audience to remain invested. Because it's who's on first. They're losing track of what is our ultimate goal, what are we actually pushing towards, are we making progress towards it, or do we keep just getting derailed into detours? It is possible to make a story too twisty.
[Mary Robinette] Is it possible to go the other direction, and just have just obstacles?
[Margaret] Yeah. I think the danger of a story that is only obstacles is that, one, it can feel like your character isn't getting anywhere because anytime they're building up a head of steam, they're hitting another wall. The other risk that we sort of talked about earlier is that the story can feel very linear. It's like I am headed to grandma's house. The road goes out. So I've got to get a boat. The boat blows over. It just keeps going. One thing to another thing to another thing, but we never shift years. You can do it. But there is a risk that it just feels like a straight shot down a hallway, and why is it taking you so long to walk?
[Brandon] I've worried about both of those things, with the yes-but, no-and methodology that we've talked about, that Mary introduced me to, which is great. I use it in my class for those discovery writers who don't know how to outline, and don't really want to outline. I say, here's a method. But I worry about if they do this the wrong way, you're going to end up with only complications, because it's so easy to say, yes, they do accomplish this, but weird wacky things happens that sends us off in another direction.
 
[Mary Robinette] So that brings up the question of progress in pacing. One of the things that I talk about sometimes with the yes-but, no-in is, since in Western storytelling, we have the rule of three. Which is three times are funny, third times a charm, three times are unlucky. We just… We're geared to think in terms of threes. That you can use that in hack with it. If you want something to feel easy, then you have it happen with less than three trial error cycles. If you want it to feel hard, then you do more than three try-fail cycles. So with a yes-but, it's like yes, but complication. Then with no-and, it's like no, and obstacle. To a certain degree. So you can… I feel like you can control pacing to a certain degree that way. How do you con… Do you use these as tools to control pacing?
[Margaret] Um…
[Mary Robinette] I mean, it's hard… It feels like it when you're talking about act breaks.
[Margaret] Yeah. I mean, it is a way to control pacing. I think when writing in television format, it's such a set structure. Even now, as we're seeing more TV being written without commercial breaks. If you're writing for a Netflix or one of the other premium services, you don't necessarily have commercials that are coming in between, but I like to try to write on that 4 to 5 act structure anyway, just because it ensures that things are happening. That you're not getting the episode that feels like, "Okay, this is just an installment, but nothing's really happening. It's a lot of kind of dithering around and nothing is really changing, nothing's really progressing." Having those sorts of stops along the wheel of setting up the problem of the week, making our first attempt at it, a big turn at the midpoint that shifts things around, having to recover and prepare for that, and our final confrontation act five, having that is a kind of baseline structure sets up that… One, the idea that we're accomplishing something in a single episode, even if it's a piece of a much larger story. But also, again with a television audience that watched a lot of television, there are certain rhythms that you get use to. You can shift those rhythms. I watched a lot of Law & Order in high school and college. Then I started watching Homicide: Life on the Streets. I realized that I would start getting really antsy around the half-hour point in Homicide, because subliminally I was waiting for the cops to hand it over to the lawyers to handle the second half of the show.
[Mary Robinette] [Ooooo]
[Margaret] But Homicide is all cops. It took a while to get used to the different pacing and the different rhythm. But having that television falling into those… Saying familiar patterns feels like it's cliché, but just that sort of the storytelling rhythms that at a certain level feel comfortable that you can use or shift up in order to really unsettle your audience.
[Mary Robinette] As you were talking, I realized that when I earlier said yes, but complication, no, and obstacle, that made it sound like those are the pairings that you have to do. Which is not actually true at all. Yes his progress towards the goal, no is progress away from the goal. Then, complications and obstacles are additional tools that you can use in terms of shifting. I find that I am more likely to use obstacles as a… Within a, roughly put, within a scene, and then use the complications kind of as I approach a scene end.
[Margaret] I think, complications, you do have to be judicious with them, at least in terms of major complications. If you look at… If you look at the Leverage pilot, which I'm guessing many listeners and people here on this podcast are familiar with, you get a couple of really big complications in that, but only a couple. We've been hired to steal airplane plans. It turns out those airplane plans, we didn't steal them back from the person who stole them. We just stole them from the people that created them. Then they have obstacles in trying to get revenge from the person who set them up. With… There are some additional complications buried in there, but they aren't all necessarily… A complication doesn't have to be earthshaking. It can be you have to take your little sister with you on this heist job, and how are we going to handle that?
[Howard] The nice thing about the Leverage show format with regard to complications is that when the heist is one in which we are going to be shown, after the fact, that there was a piece they were actually prepared for this. The final complication looks to us like the nail in the coffin that, nope, they're not going to survive this twist. Oh, wait, this is the one they were ready for. That bit of formulaic TV writing… Yes, if formulaic, and yes, if you watch an entire… You binge watch Leverage, you can start to see the seams, but… It's beautiful. I love the way it's done.
[Margaret] I would just like to say, John, Howard said it was formulaic, I didn't.
[Laughter]
[Brandon] All right. Let's… This has been really fascinating. It's really helped kind of frame this in my head. Something that… Like Mary said, I've always kind of known, but never been able to put words to.
 
[Brandon] You also have a piece of homework for us, right, Margaret?
[Margaret] What I'd like you to try to do is take a story, either something you've written or another story, and either find or insert an obstacle into it. Then, brainstorm what might happen if that obstacle were actually a complication. It's something that forces the narrative to take a turn. See what happens.
[Brandon] This has been Writing Excuses. You're out of excuses, now go write.
 
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Writing Excuses 14.01: Worldbuilding Begins! Up Front or On the Fly!
 
 
Key points: Season 14 is about setting, a.k.a. worldbuilding. Broad pictures, and refine as needed while writing? Worldbuild until you reach an interesting question, something that will sustain interest for a book, then outline and research. Upfront to find points of conflict and friction. Ramifications and ripples often cause revisions. Sometimes you hang a flag on it, and justify why it has never been noticed before. Sometimes you just put a note in brackets and keep going, sometimes you go back and revise. Sometimes you make it up as you go, until you just have to stop and define it. Frequently, when you are in the middle, you just make a note to revise later, then keep going. Two categories, questions that can be bracketed and keep going, and those that must be checked before further writing. Sometimes you start with worldbuilding in hand, then realize partway in the implications, and have to patch those holes. Restrictions breed creativity. Learn to roll with the holes!
 
[Mary Robinette] Season 14, Episode One.
[Brandon] This is Writing Excuses, Up Front or On the Fly!
[Mary Robinette] 15 minutes long.
[Dan] Because you're in a hurry.
[Howard] And we're starting Season 14.
[Brandon] We are. I am Brandon.
[Mary Robinette] I'm Mary Robinette.
[Dan] I am Dan.
[Howard] I'm Howard.
 
[Brandon] Welcome to Season 14. This is the last in our kind of five-year arc, which we started with Season 10. We have done How to Write a Novel. We have done Elemental Genres. Then we did Plots and Character and now we're doing Setting. It occurs to me, maybe we should have done that in reverse order.
[Mary Robinette] I think, you know, I feel like everything is happening for a reason. It's like we planned it…
[Dan] We're discovery writing our podcasts.
[Howard] It's not really all that uncommon to get to the end of the novel and start your worldbuilding.
[Brandon] That is true.
[Mary Robinette] That is true.
[Brandon] And this year…
[Dan] What we're talking about today…
[Brandon] We will be studying worldbuilding. We will have some guests which we'll introduce to you as their weeks,. This first week, we're generally going to take some writing topic, general topic, and attack it from worldbuilding directions. So we're going back to a kind of familiar how much do you do upfront, how much do you do as your writing, and how do you work those two different styles together. But we're talking specifically about worldbuilding this time. So let me ask you guys. How much worldbuilding do you do upfront before you start writing a given story?
[Mary Robinette] So, for me, it varies. I will either… Like, I usually have some idea of sort of a general shape of things. Then it's not until I get deeper into it that I start to go, "Oh. Maybe I should really know about…" Which I find is actually very similar to the way that I do research for historical stuff, that I sort of have broad picture ideas, and then I refine my research. It's just that when I'm doing worldbuilding, the reference library is my own brain.
[Brandon] Okay.
 
[Howard] I do enough worldbuilding… I worldbuild… I mean, with Schlock Mercenary, I am often appending to the worldbuilding, adding politics or whatever. I worldbuild until I have reached an interesting question.
[Brandon] This is for a given story arc [garbled]
[Howard] For a given story arc. An interesting question, an interesting character twist, something that I feel like I could explore for an entire book. Then I begin outlining the story. Usually within the outline process, I'll realize, "Oh. I need to answer some more questions, I need to keep worldbuilding." But that first point, I worldbuild until I found something that is a really fascinating question. When I say question, like a moral question. Like what if or why or…
[Brandon] You can't… Could you name any of those off on the fly, so to speak? I don't want to put you on the spot. I know when people asked me questions like this for a specific example in my lines, I always him like, "Oh…"
[Dan] You're like, "Yes, I do this all the time, but I can't think of anything off the top of my head."
[Howard] [chuckles] Sure. If immortality technology is freely available, where is the pain in death?
[Brandon] Okay. That's a good science-fiction question.
[Howard] I mean, as soon as I ran into that, I realized, "Oh. The stories are going to tell themselves. This is awesome."
[Chuckles]
[Howard] As the stories, as I write, people are answering that question, characters are answering that question for themselves. They are finding their pain points. I'm discovering that. As I discover them, there are related pieces elsewhere in the worldbuilding that I know I'm going to need to lock down.
 
[Brandon] For me, a lot of my worldbuilding upfront that I'm doing is searching for those points of friction and conflict. I'll often be looking for what's going to make a problem for the characters, what's going to make a problem in the world. An example of this being Stormlight Archives, it's pretty obvious. I started with the storms. This is going to change all life around it. That's the sort of thing I spend a lot of time worldbuilding upfront.
[Mary Robinette] I find that… It's similar for me. There's often ramifications and ripples. So I've talked before about in Ghost Talkers that Mrs. Richardson was not… She's not in my outline it all. Anywhere. But as soon as I have… I just had her knitting because I needed something for her to do with her hands. Then I learned about knitted codes. That gave me all of these ripples that went through the world. This is a thing that all say often happens that you'll… Sometimes you'll discover something deeper in and then you have to go back and do revisions. I'm actually going to flag one that you all may have noticed which is that I introduced myself as Mary Robinette. This is an example of worldbuilding, that when we set up to do the podcast initially, I introduced… I had to make the choice, do I introduce myself as Mary Robinette, which in the South is a double-barreled name, or do I introduce myself as Mary, which is easier. I made that choice because I'd given up decades ago. But the ramification of that is that no one… Everyone thinks that Mary is the correct thing. So I was like, "Uh… Let me adjust my worldbuilding." But it has this ripple effect on everything else. That's one of the things that I think is really interesting when you're looking at… When you're looking at your novel, you'll discover something about a character or about the world, and then you have to go back and make it consistent.
[Dan] Fix it all. So we're retconning the podcast now.
[Mary Robinette] We're retconning the podcast.
[Dan] So that you've been Mary Robinette for…
[Mary Robinette] The whole time.
[Dan] Like 12 years.
[Howard] Except we're not… I mean, you're making a joke, and it's funny, and I like that, but we're not [garbled]
[Dan] Thank you, Howard.
[Howard] Most deadpan…
[Laughter]
[Howard] That was actually a very good joke, Dan, you should write that down.
[Chuckles]
[Howard] We're not retconning it, though. What we're doing by now naming the person who used to be Mary, Mary Robinette, is exploring an aspect of Mary's character which has always been present, but which, for various reasons, Mary has not floated up into the foreground of the story. Now she is, and the audience learns new and exciting things.
[Dan] There we go.
[Mary Robinette] It's like… It's also… It's a hanging a flag on it technique which we use a lot, too, when we have those moments where we're like, "Ah…" Because sometimes I will do this, too. I've discovered a thing, and rather than going back and fix it, I will justify why no one has noticed it up until this point.
[Chuckles]
[Brandon] I have never done that before.
[Dan] Never.
[Laughter]
 
[Brandon] Let me ask you, Mary Robinette, then… When you discovered the knitting thing. At what point did you go and study that, and at what point did you put it into the story? So when you were creating this character, you're adding knitting to their character… Did you write the whole book? Did you stop? Did you worldbuild and then go back to the book?
[Mary Robinette] So what I did was I made a note to self in brackets and then kept going. Then… A couple of different points where I'm kind of waffling on something anyway, I'm procrastinating a little bit. I remember very specifically going back and adding her bringing a sweater. That someone in the circle was now wearing a sweater that she had made for them. I remember going back and adding that to highlight the importance of the knitting and bring it to the foreground. So that was… But the… She'd already knit wrist warmers for everybody.
[Brandon] Okay. Yeah.
[Mary Robinette] Because… I think that was actually… So that was actually why I made her knit, was because I wanted to… It was a worldbuilding detail that I put in to talk about how cold it was, because of the spirits. So that worldbuilding… So that's one of those…
[Brandon] Oh. Yeah.
[Mary Robinette] Details that, like, totally ripples down. It's like they all have wrist warmers…
[Brandon] Right. You need to show that it's cold, not just tell us it's cold.
[Mary Robinette] Right.
[Brandon] You need a character, therefore, who is doing this thing. You hit on that… I love it when that comes together in a story.
 
[Dan] Yeah. All these other things pop up. One of the worldbuilding details that I completely made up late is how the monsters work in the John Cleaver series. I did not actually codify it until book four.
[Mary Robinette] Nice.
[Dan] Like, I personally didn't even know how it worked until book four. We started, and I turned the first one in. My editor, Moshe, he said, "Well, you need to make sure for the rest of the series that there's some kind of consistent element." So on his recommendation… That's when I had all the monsters dissolve into tar, basically. Eventually, in book four, I realized I have to know how they work. I have to know how they function. So that is something that I had to make up throughout the series. I kept throwing in more details, and finally had to sit down and go, "Okay, let's define this."
[Howard] One of the reasons that that was so effective… Because what you were writing is horror. If, as a writer, you've already determined how the demons work and fallen in love with it, you are more likely to reveal that detail early rather than late. By saving… We don't know through the entire first trilogy, and that keeps the first trilogy scary in a way that the second… The second trilogy, you had to do different things because we now had an understanding of how the demons work.
[Dan] Yeah.
[Mary Robinette] Although… With the caution, dear listener, that withholding of information from the reader is usually not as interesting as giving them information.
 
[Brandon] Let's go ahead and stop for our book of the week.
[Mary Robinette] So, our book of the week is The Collapsing Empire by John Scalzi. In this book, there is a big Galactic Empire, and people travel from point A to point B through the Flow. What is happening is that the Flow is suddenly shutting down. They don't actually know how it works. It existed before they got there. So this Empire, that's basically built on these… Well, we'll call them wormholes although they're not… That's built on being able to travel these vast intergalactic distances is collapsing. It's wonderful storytelling about what it's like to be on a world where you know that you are not going to be able to leave that planet.
[Brandon] You're used to the idea.
[Mary Robinette] Used to the idea of being able to… Specifically, the way it's collapsing in on itself, you can go to the planet, but you cannot get off of it again. During this period. So it's a really interesting thing. Part of the reason that I thought this would be a good example for our listeners for this particular episode is that I know that John had those big ideas about the Flow and the idea of it collapsing. But I also know that he is very far on the pantser end of the spectrum, and that most of the other details, a lot of those other things, he figured out as he was writing it. You cannot tell which is which.
[Brandon] Excellent. So that is The Collapsing Empire by John Scalzi.
 
[Brandon] So I'm really interested in this specific idea. I think on the podcast in previous years, we've talked a lot about how to research and do your worldbuilding, but I'm really interested in this idea of times when you're in the middle, in the thick of it, and then you stop and realize you need something, and how you actually go about doing that. For me, it is almost exclusively coming from character, because character's the thing I do the least upfront work on. When I'm writing the book, often the passions of a given character and their interests and how religious they are or whatever on whatever axis we're looking at suddenly drives me into saying, "Well, I need to have these steps." A lot of times, even though I'm an outliner, I will just keep going and say, "Make sure you know more about this when you come back to the story." Even as an outliner, I do a lot of that. A lot of the asterisks, a lot of the make sure you add this in here sort of thing. Do you guys do that?
[Mary Robinette] Oh, no. Never!
[Chuckles]
[Howard] There are two categories of questions for me. Category one is I don't remember how many ships they actually had in that one fleet or I haven't determined how many ships they have in that fleet. Anything I write now needs to be in brackets [Howard figure out what this number is] or it needs to be a strip that allows it to continue to be nebulous. Then there are places where… There's a recent strip that was a good example of this. If I don't have the fact exactly right, the punchline doesn't work. I cannot write this scene until I have that piece of information. In which case, I will stop writing in order to go research a thing or figure out a thing. In this case, I had to email Myke Cole and ask if an executive officer… The joke was the captain goes down with the ship, the executive officer musters the dead. Because the XO… They're in a place where the dead are recovering in a virtual space, and the XO is taking roll. The XO musters the dead. Myke's response was, "That is something that an XO would say. I've never heard it before." I was like, "Oh. Oh, Myke, thank you so much. That is perfect."
[Chuckles]
[Howard] That is exactly the ground I want to be on. I could not have written the joke, though, without somebody telling me that.
 
[Brandon] Any other examples? Specific ones from your books or stories?
[Dan] Well, in the Mirador series, my cyberpunk, I did a lot of upfront worldbuilding on the kinds of technology that I wanted to have and… Drones that did everything and everyone has a computer in their head, and started writing and realized that I had inadvertently created what was either a post scarcity or an incredibly wealthy society in order to have that level of ubiquitous technology. So, kind of the off-the-cuff worldbuilding that I had to do was to figure out, well, I don't want that, how can I still have all the toys without… While also having economic pressure? That is where the idea that robots have taken all our jobs and that there's nothing left for humans to really do. That's where that came from, was me trying to patch the hole and make the rest of the worldbuilding work.
[Mary Robinette] Yeah. Yeah. I'm familiar with those holes. One of the things that I've got in the Glamorous Histories is that I have… I decided that… And I've talked about this on the podcast before, that the glamour does not actually cast light. Because if it does, then why would you have candles and all of that? But astute readers will notice that I also refer to a warming charm, and that… The problem is that if you can actually generate heat with this, that a lot of different things start to unravel.
[Chuckles]
[Mary Robinette] By the time I realized that, the book was already published. So then I had to justify it. I'm like, "Well, okay. So why… Maybe it's really dangerous." But if you can do this heat transfer… That was what, more or less, like that was what caused the cold mongers to happen. Was having to justify this decision that I had already made.
 
[Brandon] There's a… There's an adage that the game designer, the head designer of [garbled Magic: the Gathering… Magic uses?] Which is restrictions breed creativity.
[Mary Robinette] Oh, yeah.
[Brandon] Which I've always heard, and I'm sure he got somewhere. I think a lot of times people are afraid that their worldbuilding is going to have holes. But you're going to inevitably have holes in your worldbuilding. Learning how to take that and kind of roll with it can often lead to stronger and more interesting storytelling later on.
[Mary Robinette] There's a saying in puppetry, "If you can't fix it, feature it."
[Brandon] Yeah. That's a great saying.
[Mary Robinette] At the same time, there are times when you're like, "This makes complete and total sense." People will still see it as a problem. Like, in Calculating Stars, I have an email that you can write to me and say anachronism that. I genuinely want to know. But the number of people who have written to me to complain about the transistor radio… I am like, "I've launched satellites…"
[Chuckles]
[Mary Robinette] We've got three satellites in 1952 already in orbit. Part of the reason that we did that was because actually transistors come in a little sooner, and the reason a transistor radio is there is to let you know that. But it reads as a mistake.
[Brandon] Right, right. Yeah. I would say one of the most interesting aspects of this for me was… I've spoken about this a lot. With The Way of Kings, there was a main character in the final product who was not a main character in the original draft. His name is Adolin. What happened is I needed to split off a bunch of chapters from a different main character because they were feeling to at conflict with themselves. I needed two strong characters who had strong opinions, rather than one character who was vacillating between two opinions. That's the easy way of putting it. So I said, "Well, I'm going to make his son a viewpoint character and give his son the other perspective." It ended up working really well. But then the son, who's a duelist and very interested in high-fashion and things like this, made me say, "Well, I need the stuff that he's passionate about. I need to know this." He's become a very big part of the books, because of this thing I changed in the first book. I think that a lot of times, writers are scared of this, when they don't need to be. Certainly you do want to try to not have holes, but you're going to anyway. So learning to roll with them is the way to go.
[Mary Robinette] Sometimes even when you don't, people will think you do.
[Brandon] Yes.
[Dan] Well, something we've talked about before and you can see a lot in writing is when the characters are driving the story and when the story is driving the character. I think characters like Adilon… One of the reasons that he is so interesting is because you built the rest of the characters first, and he came out of the world. He was developed more organically, because he had to be, because the world already existed.
[Howard] So he's native. Everybody else moved in.
[Dan] The world drove him in a way that he didn't… That it didn't drive the creation of the other characters. I think that that… You can tell.
[Brandon] Right. It creates, in some ways, a much stronger… Well, strong in a different way…
 
[Brandon] We are out of time. But Dan has some homework.
[Dan] All right. So, we decided we were going to gamify this for ourselves to keep this fun. So, because we've been talking about kind of improving your worldbuilding, we are going to give you three worldbuilding elements. Then you need to write a scene incorporating them. So these are set for you in advance. The rest of the worldbuilding you have to make up on the fly to patch all the holes.
[Brandon] Dan doesn't know what these are.
[Dan] I don't know what they are. The three of them have written something down on these little cards, and I'm going to read them. Here are your three worldbuilding elements. Red food is taboo. Hairstyles are important. Different species or races of sophont who cannot interbreed or share food. All existing in the same space. So there you go. We have two food related ones. That's kind of cool. So there are your three elements. Write a scene using those. Fill in the rest of the holes as you go as they appear.
[Brandon] This has been Writing Excuses. You're out of excuses, now go write.
 
[identity profile] mbarker.livejournal.com
Writing Excuses Bonus-02: Horrifying the Children, with Darren Shan

From http://www.writingexcuses.com/2016/10/31/11-bonus-02-horrifying-the-children-with-darren-shan/

Key points: What can't you do when writing horror for young adults? Set your be-careful lines for yourself. Sex and violence are big questions. Why write horror? Because we enjoy safe scares! Draw a line between fictional horror and real horror. Horror gives us a training wheel version of emotions and experiences that we need to think about and prepare for real life problems. How do you write horror? Organic process, use your gut instincts. Learn by doing -- i.e., write! Bad stories, mistakes, learn and improve. Advice for writing horror? Remember what it was like for you as a teenager, make it personal. Do stories that appeal to you. You can't control your ideas, but you do control the development of them. Ask questions, and see where those answers lead you. Why, why, why? You may not know your characters until you write, but at least get a guideline for your plot to start with. Ticking off what you have done can help give you a sense of progress, to get you through the desert of the big long middle stretch. Landmarks in the Sahara. Juggling books in multiple phases can be fun!

Inside a Halloween pumpkin... )

[Howard] Who's got a writing prompt for us?
[Steve] I've got one from the crowd that says write a story about what scared you as a child.
[Dan] I like that.
[Howard] Okay. Reach back into your memories. Try and find the repressed ones. That's tricky. But that's where the big scare is going to be. Turn that into a story. Darren, thank you so much for joining us.
[Steve] Thank you, Darren.
[Howard] I really appreciated how much support you've given to a great many of the things that I've believed about writing.
[Chuckles]
[Howard] It's very nice to find out…
[Steve] He makes us sound so much more intelligent, too.
[Howard] It just means I feel like I'm on the right path.
[Yes!]
[Howard] Anyway, thank you so much for joining us. Fair listener, you are out of excuses. Now go write.
[identity profile] mbarker.livejournal.com
Writing Excuses 9.24: Side Quests

From http://www.writingexcuses.com/2014/06/09/writing-excuses-9-24-side-quests/

Key points: There are two closely related kinds of side quests, those in a book taken by the main characters, tangential to the main goal, and those outside the book, often standalone stories. Side quests in books need a story purpose. The character should learn something, it should prepare the reader for later events. They often do develop the character, experience points. But make your side quest important to the book with something at stake. Make sure side quests evoke character, plot, or setting and there is progression. Side stories are growing in popularity. Try to avoid requiring people to read them to understand the main stories. These are promotional tools, treats for the reader.

Follow the yellow brick road... )

[Brandon] Let's go ahead and get our writing prompt. Dan?
[Dan] Okay. The writing prompt actually has nothing to do with side quests. But I want you to create a story in which you have an incredibly powerful character and a sidekick, and then flip them. Find some plausible reason for the incredibly powerful character to be the other person's sidekick.
[Brandon] This has been Writing Excuses. You're out of excuses, now go write.
[identity profile] mbarker.livejournal.com
Writing Excuses 5.25: Writing in Other People's Universes

From http://www.writingexcuses.com/2011/02/20/writing-excuses-5-25-writing-in-other-peoples-universes/

Key Points: To write an X-brand novel, first step -- become a professional author. Being creative in someone else's universe is like fitting a story into a setting, follow the rules. Doing fanfic can be great writing practice, just don't expect that someone's going to grab it and publish it. Imitate the character's voice, but use your own authorial voice. Expect to do more research. And when you take the Millenium Falcon out for a spin, bring it back without a scratch, okay?
plain brown wrapper? )
[Brandon] Kevin, do you have a writing prompt for us? Can you come up with one? Besides Ewok love stories?
[Kevin] Let's have a group of aliens come to a writing conference to learn how to write stories that humans will want to read.
[Brandon] Wow, that's a good writing prompt. Excellent. This has been Writing Excuses. You're out of excuses, now go write.

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