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Writing Excuses 19.41: A Close Reading on Structure: An Overview and Why Fifth Season
 
 
Key Points: Structure and The Fifth Season. Spoilers galore! Structurally audacious. Structure. Start with divisions, what are the parts? POVs. Inversion. Parallelism. Sequence or order. Perspective. Tradition and innovation. Structure is usually pacing, order of information, scene and sequel. POV character is the one in the most pain. POV character is the one who can best tell the joke. Second person. Structure as tension, voice, who's narrating. Character as structure. "And you would not exist." Surprising, yet inevitable. Table of contents and chapter titles. 
 
[Season 19, Episode 41]
 
[Mary Robinette] Hi, friends. I want to tell you about this very cool special edition of one of our close read books for this season. It's the Orbit Gold Edition of The Broken Earth trilogy by N. K. Jemison. This is so beautiful. The set includes, get this, an exclusive box illustrated by Justin Cherry nephelomancer, a signed copy of The Fifth Season, fabric bound hardcover editions of the trilogy, gilded silver edges, color endpaper art, oh, my God. Brand-new foil stamped covers, a ribbon bookmark, and an exclusive bonus scene from The Fifth Season. The bonus scene… I wants it. Just preorder before November nineteenth to get 20 percent off and you can lock in your signed copy, again, I say, your signed copy of The Fifth Season. Visit orbitgoldeditions.com to order.
 
[Mary Robinette] This episode of Writing Excuses has been brought to you by our listeners, patrons, and friends. If you would like to learn how to support this podcast, visit www.patreon.com/writingexcuses.
 
[Season 19, Episode 41]
 
[Mary Robinette] This is Writing Excuses.
[DongWon] A Close Reading on Structure: An Overview and Why Fifth Season.
[Erin] 15 minutes long, because you're in a hurry.
[Howard] And we're not that smart.
[Mary Robinette] I'm Mary Robinette.
[DongWon] I'm DongWon.
[Erin] I'm Erin.
[Howard] And I'm Howard.
 
[Mary Robinette] We are going to be reading and talking about The Fifth Season. I need to let you know that we are going to be spoiling this up and down and sideways. You need to have read this book before you go into it, unless you're okay with spoilers, in which case, fair game. Have fun. But this is your warning. All of the spoilers, all of the time, as we go through.
[DongWon] Yeah. Because it's structure, we really can't talk about this book without getting into a lot of the nitty-gritty of how things unfold.
[Howard] To be quite honest, to be quite frank about this, if you haven't read this book, the discussions that we are having about structure are not going to be as meaningful for you, and you are not going to learn the things that we believe you, as a writer, really want to learn.
[Mary Robinette] But, having said that, we also know that sometimes you can't wait to listen to something without having read the book. Hopefully, you'll still be able to get stuff from the larger conversation. But if you have plans on reading the book, just do it before you continue listening.
[DongWon] I will also encourage you to look up content warnings for this book. Because there is some pretty intense and dark stuff in there.
 
[Mary Robinette] Yeah. So, why did we pick this book? One of the reasons is that it is structurally audacious. When I finished reading this… I'm friends with the author, N. K. Jemison, and the first time I saw Nora after seeing this, I walked up and I said, "Nora. Just finished Fifth Season. So good. F U."
[Laughter]
[Mary Robinette] "You have some nerve. Because now the rest of us have to live with this book being out in the world." So we wanted to talk about it, because it is breaking so many of the conventions, and it is structurally so solid, but it's not using an existing recipe.
[DongWon] Exactly. On top of that, it really is one of my favorite fantasies I've read in decades. I think, as an epic fantasy novel, it does such a good job of fulfilling so many things that we look for when we go to epic fantasy, in terms of big worlds, politics, multi perspectives, and exciting magic systems. Right? It's sort of really checks a lot of those boxes, but does something that feels very fresh and innovative with it to me.
[Erin] This is a great book.
[DongWon] Yeah.
[Erin] [garbled] [laughter] We were like, let's figure it out. Because I think it's… One of the things that I really love about having conversations on this podcast and teaching in general is that sometimes you do want to figure out why did something work.
[DongWon] Yeah.
[Erin] The best way to do that is to dig into it. Because it's easy to put it away and be like, oh, that was so much fun. But, like, having a really good meal that you want to be able to replicate in some way, we want to figure out, what's the salt, fat, acid, heat, of this book.
[DongWon] Yeah. Exactly.
 
[Mary Robinette] So, along those lines, that's a great segue. I was going to ask you, when you think about structure, what are the things that you think about? Like, what are some of the things that we are going to be thinking about as we're talking about this book?
[Howard] I start with divisions, really. Where are the… What are the three parts? Or what are the five parts? That is… When I'm creating a thing, that's where I begin. Because that informs all of the decisions I make about the things that will be building those parts. This… For me, this book felt like it was built out of points of view. But, structurally, you could argue it's built out of time. Or it is built out of punctuated catastrophes. Or… There's any number of ways to think about carving it up.
[DongWon] Yeah. I… As a reader, and as an editor, I don't actually think about structure that often. It's a little bit of a thing that… I just don't pay that much attention to it. It's not something I'm particularly interested in poking at. Obviously, we do structural edits and move things around, but when I'm doing that, it's more about character arc, it's more about tension, it's more about all the other things we've talked about so far. So, I think Fifth Season really jumps out at me because it is one of the times when I'm actively thinking about structure, because it is not being applied in a passive way. It is being applied as an active engagement with the reader of how structure works in this book. The three different POVs, the reveal around what is going on with those POVs, the inversion from the beginning to the end, all the narrative rhyming and parallelism that happens throughout the book. We're going to dig into all these topics in detail. But, for me, it's hard for me not to think about Fifth Season and think about the structure of the work almost as its own character. Almost as… It is the device through which we are understanding this world in a way that feels so radical compared to what we see in most fiction of A to B to C to D.
[Howard] You might think that you don't think about structure when you read or when you watch or whatever else. But I always come back to that moment when my 10-year-old and I were watching a movie, I think it was ParaNorman. I turned to him and said, "Do you think this plan's going to work?" He looked at me, he rolled his eyes, and looked at me. "Dad, if it works, we don't have a whole movie."
[Laughter]
[Howard] 10 years old.
[DongWon] Yep.
[Howard] Already understood the meta. I think we all have that happening subconsciously.
[DongWon] Yeah.
[Erin] For me, and this is not some… This has nothing to do with this book. But to answer your question. I actually think that games and working on games has started to, like, really rewire the way that I think about story and structure as being sort of very divided from each other. Because the way that a lot of games work, you don't have as much control as you do in a book about the way that people take in story information. So you always have to be thinking, like, how do all of these different pieces of information, how do all of these different pieces of narrative, actually create forward motion. Even if people pick them up at different times, and in different ways. It's started to affect the way that I write stories, where I'm like, I want to write stories where you can read things out of order. That is where it does come back to this book, which is, I think a really great way of saying, you can play around with structure.
[DongWon] Yeah.
[Erin] You can play around with order, and you can be really upfront with it. I think you said audacious, someone said audacious earlier. I think there's something really great about that. Because it gets you to challenge the way that we have been told that stories have to exist. In a world where… It's not just me, gaming and movies and television impact a lot of the way that we take in narrative. It's nice to see books playing with that as well. Just because it's in print, doesn't mean we can't have fun with the form.
[Mary Robinette] Yeah. I think one of the things you said about the… Being able to… Writing in things that you were reading out of sequence. That that's one of the things that's interesting about Fifth Season, is that the timeline is not sequential. Structurally, the things that she's using that for… That controlling that order of information, that control of time, to play with things that we'll be talking about later with parallelism and inversion, but even on a very, hello, I'm an early career writer, thinking about the order of information that you portray to the reader, that is one of the basic elements of story structure that she plays with all the way through this.
[DongWon] It's interesting because time is one of the first clues of what's happening in the meta-narrative.
[Mary Robinette] Yes.
[DongWon] The timeline is one of the first… Howard, you and I were talking about this off mic, but realizing that the world is not ending in these other storylines, that humans still exist in these other storylines, is the thing that starts to clue us into, wait, something else exciting is happening here.
[Mary Robinette] Yeah. Yeah. Speaking of timelines, I believe that it is time for us to take a small break.
 
[DongWon] This episode of Writing Excuses is sponsored in part by Acorn. Money can be a difficult topic for writers and creative professionals. It's not like earning a regular paycheck that comes in at reliable intervals. It requires more careful planning to make sure that that advance covers you not just this year, but set you up for the future as well. Learning to invest and be smart with your money takes time and research, and it's easy to put that off in favor of short-term goals. I encourage all the writers I work with to read up on the options out there and do their homework to figure out what makes sense for them. Acorn makes it easy to start automatically saving and investing in your future. You don't need a lot of money or expertise to invest with Acorn. In fact, you can get started with just your spare change. Acorn recommends an expert-built portfolio that fits you and your money goals. Then automatically invests your money for you. Head to acorn.com/wx or download the Acorn app to start saving and investing in your future today. [Lots garbled]
 
[Dan] This week, our thing of the week is a role-playing game called Rest in Pieces, which is a short game about being roommates with the Grim Reaper. It uses, instead of dice, a Jengo tower which you'll see in other games like Dread, but in this case, half of the blocks are painted black and half of them are painted white. So, as you go through the game, you have to do something, you will pull a block, and if the tower falls, something terrible happens. But in this case, whether you're going to act in a selfish way or a selfish way determines what color block you have to pull. That is a very compelling dynamic that changes the way that you play the game, the decisions that you make. It's a really wonderful idea. The game is a lot of fun, and has a lot of cute art in it as well. Once again, that game is called Rest in Pieces.
 
[Mary Robinette] So, as we come back into this, one of the other things that I am interested in hearing you all talk about is some of… To foreshadow, some of the things that we'll be talking about later. We're going to be touching on things like… Topics that we'll be hitting are whose perspective is it anyway, parallelism and inversion, and tradition and innovation. So, I just want to give our readers a prologue…
[Chuckles]
[Mary Robinette] Of why we think it's important to talk about these things. Because these are not structural elements that most people talk about.
[DongWon] Yeah.
[Mary Robinette] Most of the time, when people talk about structure, they're talking about pacing. They're talking about the order of information that I brought up before. They're talking about scene and sequel. We're not going to be talking about any of that. So why is it important to be thinking about the things that we're going to be talking about with structure? What can… Like, give us a little [garbled taste]
[Howard] You want teasers?
[Mary Robinette] I want teasers.
[DongWon] I think, for me… I mean, this connects to what Erin was saying earlier, and the idea that the structure of this book is audacious. This might just come from my perspective of reading so many books and seeing so many things at various stages of their drafting, but any time… I want people to be more playful with structure. But I would love these people to understand that you can play with time, you can play with perspective, you can play with the sequencing of things to get across your core thematic elements more than you are getting across your plot beats. Right?
[Mary Robinette] Right.
[DongWon] So much of structure as it's currently taught, whether that's like Save the Cat or something like that, is… Or Hero's Journey, is so much about how do you get across clearly the A to B to C to D. To me, that can sometimes feel very flat or not in service of the actual goal of your story. Right? So if you step back a moment and think about what story am I trying to tell here, and what the best way is to tell that, because this is what I'm writing about, this is why this story's important to me. We're going to be talking to N. K. Jemison at the end of this cycle, and one of the things I'm so excited to hear from her is that she write this out of order or did she write this in order and reassemble it into the form that we see now. I suspect she wrote it out of order, but I'm kind of curious at what point in the process it occurred to her to use this structure.
[Erin] Also, for perspective, I think it's a little bit about challenging some of the assumptions of structure. So I think a lot of times, we think of perspective, POV, as like a decision that you make at the beginning, and you go, okay, I'm going to do this POV, and now I'm going to write the story, and, like, it's a thing that, like, it cannot change. But, like, you made the decision. It's like… I'm like I must stay in this perspective because I told myself I have to. Or because that's the way I think books are written, or it's the way that the books that I've read have been. What I like about this is it shows that even the things we think of as assumptions or as early decisions can be tools that we decide to wield intentionally…
[DongWon] Yeah.
[Erin] In the story in ways that are not the ways that necessarily the books we're used to have wielded them. Plus, I feel like this it is, to be honest, a story where if you don't speak about perspective on some level…
[Mary Robinette] Yeah.
[Erin] You're doing a disservice to, like, one of the major tools that is used within the book.
 
[Howard] Way back in Writing Excuses Season One, I figured out… And just so we're clear, Writing Excuses Season One is the story of Howard figuring out what it is he's actually doing…
[Snort laughter]
[Howard] Up until that time, I did not know what POV meant. I did not… Yeah, I did not know that I was writing social sat… I did not know anything. I was so much more not that smart than I am now. The point though is that I did know that the story was being told based on a principle that is sometimes articulated as your POV character should be the one who is in the most pain. Mine was the POV character or the camera angle should be who is in the best position to tell a joke about what's going on right now. Okay. That principle right there, that POV principle right there, for me, dictated mountains of structure. Because I had to move things around in order for it to make sense of the camera to be pointed at this person so I can tell… So I can deliver this joke. So when we talk about perspective as a structural tool, it's absolutely a structural tool because if the perspective is important, it is going to be dictating all of the structural elements that go into justifying it.
[Mary Robinette] One of the things that… Beginning our spoilers now. One of the things that happens in this, is that Nora breaks one of the rules, which is that second person is not the done thing. As you get through the story, you realize that it's not actually second person we're getting. That's a very structural decision about when to… Why to use that and when to use it. For me, one of the things that is interesting about it, and why I like using this book to talk about structure, is that the reason to not use second person is that it can be distancing. That is exactly what that character is going through is that distancing. There's also a transformation that happens through the book. So there are all of these different small structural tools that she's kind of taking and blowing up.
[DongWon] Yeah. We could have used this book to teach any of the segments…
[Mary Robinette] Yeah.
[DongWon] That we've done this year. Right? What I found fascinating is that she somehow turns each of those elements into structure. The structure of the book is where the tension lies, the voice is tied to structure, in the ways that you're talking about, about the switches to second person, who's narrating it. Character is structure, because the parallels of the three versions of the same character across this book. It's just endlessly fascinating to me to see the ways in which structure is such the centerpiece that holds up all the other parts of this book in a way that is more visible and more active than we see in other fiction.
[Mary Robinette] I think that's one of the things that you as a listener can think about with your own book, if you been thinking about, oh, I have to use the Save the Cat structure. Why? That particular one. I often think about story structure as a recipe. That you can have a recipe, and you can make a really good recipe. But if you say, okay, according to this, every recipe needs to have leavening, which is great if you're doing a cake…
[Laughter]
[Mary Robinette] But not so good for soup. And it's irrelevant for soup. Leavening is completely irrelevant. So what's fun for me with this one is that I feel like I'm watching an improvisational cook go into the kitchen. Or, I feel like I'm watching someone doing molecular gastronomy, where there like, okay, this looks like a peanut butter and jelly sandwich, but actually…
[DongWon] It is ham and cheese. [Garbled]
 
[Howard] I… There is a line in… I think it's the prologue, I'm going to go ahead and read this real quick.
 
"The woman I mentioned, the one whose son is dead. She was not in Yumenes, thankfully, or this would be a very short tale. And you would not exist."
 
[Howard] That last bit, and you would not exist. Wait. Me, the reader? In my tied into this? Then we get to those chapters where the point of view is second person and you… Oh. Oh, that means… And then the you point of view would not exist, because… I still haven't decoded at this point in my reading, I still have not decoded what this means, but that is not a throwaway line. That is a hook upon which a whole bunch of structure is going to hang, and I love it.
[Mary Robinette] I'm glad you brought that one up, because I… In the reread of this, I hit that line, like, oh!
[DongWon] Yeah.
[Mary Robinette] I need to call Nora and yell at her again.
[Laughter]
[Mary Robinette] Because she tells you upfront what she's doing.
[DongWon] Yep.
[Mary Robinette] And I'm like, oh…
[Howard] And you would not exist. Really?
[DongWon] That was my reaction. In my head, so many of the reveals come so late, or, like… In my head, like, the second person was used so sparingly, and it's right there, in the prologue.
[Mary Robinette] Yeah.
[DongWon] It's there from the jump. It is all throughout. And it's almost… The reveal is that she wasn't hiding anything from us.
[Mary Robinette] Yeah.
[DongWon] It just took us a long time to understand.
[Mary Robinette] Yeah.
[Howard] It's the surprising yet inevitable. Where you look at it and say, "Well, obviously it was inevitable, but now I'm angry that you surprised me that way."
 
[Mary Robinette] Yeah. One of the other things that… Just when we're talking about it, one of the other tools that she uses is actually the titles of the chapters. When you look at the table of contents, the prologue, you are here. Chapter 1, you, at the end. Chapter 2, Damaya, in winters past. It's like, I'm telling you straight up front what's happening. Three, you're on your way. It is fascinating to me that this is also, because of the two interludes, arguably a classic three act structure, but it is profoundly not a three act structure.
[DongWon] Yeah.
[Mary Robinette] Because there are so many moving pieces that are happening simultaneously.
[DongWon] Again, she's using so many classic things like the chapter titles that we don't see anymore. It's a call back, it's a throwback to an older mode of storytelling, and yet it… The end result feels so contemporary and fresh.
 
[Mary Robinette] So, with that, let's go ahead and give you some homework. I actually want you to look at the table of contents… And for those of you who have read the book, this is specifically for you. Look at the table of contents, and without opening the book again, write down the one important thing you remember from that chapter. Then, through the course of the next several episodes, as we talk through things, refer back to that list and see what you need to add to it that is also important that you missed on the first reading.
 
[Mary Robinette] This has been Writing Excuses. You're out of excuses. Now go write.
 
[Howard] Have you ever wanted to ask one of the Writing Excuses hosts for very specific, very you-focused help. There's an offering on the Writing Excuses Patreon that will let you do exactly that. The Private Instruction tier includes everything from the lower tiers plus a quarterly, one-on-one Zoom meeting with a host of your choice. You might choose, for example, to work with me on your humorous prose, engage DongWon's expertise on your worldbuilding, or study with Erin to level up your game writing. Visit patreon.com/writingexcuses for more details.
 
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Writing Excuses 16.52: Structure is a Promise
 
 
Key points: A structure you pick may set expectations and make promises you didn't expect. Kishotenketsu. Police procedurals. Mysteries have clues! Three act structure, and hero's journey. Be aware of the structure you use, because audience satisfaction may depend on it. Save the Cat! M.I.C.E. Quotient. Use the structure, but paint over the color-by-numbers, too. Younger readers may need to be taught about the structure. Consider using the nesting of M.I.C.E. Quotient because it is satisfying to audiences.
 
[Transcriptionist note: Again, I may have confused the labeling. Apologies for any mistakes.]
 
[Season 16, Episode 52]
 
[Howard] This is Writing Excuses, Structure is a Promise.
[Kaela] 15 minutes long.
[Sandra] Because you're in a hurry.
[Megan] And we're not that smart.
[Howard] I'm Howard.
[Kaela] I'm Kaela.
[Sandra] I'm Sandra.
[Megan] And I'm Meg.
 
[Howard] I'm here to tell you that whatever structure you picked for the thing you're working on is making a promise that you may not know you've made. For instance, if you're using the hero's journey, you may have promised people that the nice mentor character who is helping your hero is totally going to die. If you haven't decided that they're going to die, your audience may actually be disappointed when your Gandalf or your Yoda survives all the way into Act Three. We're going to talk about how the various structures we use set expectations for audiences and make promises. Often, these are cases of audience bias where we have no control of what people are expecting when they pick up what we've made.
[Kaela] Yeah. I kind of have a fun story about this. When I was younger, I watched Spirited Away for the first time. I'd watched a few Ghibli movies, but I wasn't really much into anime. So I was really unfamiliar with non-Western story structures. So I started watching Spirited Away, and it was this delightful charming thing, but I got about a third of the way into it and I started feeling this underlying anxiety about where is this story going. I don't… Like, we just keep… Like, ah. It actually interfered with my ability to enjoy the movie at all. Because I… My story brain was expecting three act structure with peaks and climaxes and pinch points and all of these things. Instead, Spirited Away is a much more kind of kishotenketsu, which is long slow buildup, world changing event, and then resolution. Because I as an audience member had no idea that that structure even existed, it was so hard for me to engage with the story that was on the screen. Because my brain was like, "What is happening here?" That is, to me, a beautiful example of the way that the structure creates a promise, and because I, as an audience, brought an expectation with me that the story didn't deliver on. I've since watched it multiple times and I love it for exactly what it is now that I know where it's going.
[Megan] Something you find in a lot of especially Hayao Miyazaki's films is that sort of exploration of the world before we get to what you were saying, with the structure wise, because he does not start with a screenplay. Hayao Miyazaki storyboards his whole movie. I'm not going to say like free-form stream of conscious, but he'll just start with the images of a theme, and he'll build just right in a row the whole film before he turns it over to the animators.
[Kaela] Oh, that's a fascinating process.
[Megan] You can buy books of his storyboards. You can see his hand drawings of the entire film. He does it all himself. It's incredible.
[Howard] Well, sadly, we are recording this too close to Christmas for me to say that's what y'all should get me for Christmas…
[Laughter]
[Howard] And have it actually arrive. I think that the story structure underpinning a lot of Hayao Miyazaki is kishotenketsu, which is a four-part structure that we haven't talked about much in Writing Excuses. We talk a little bit about it in Xtreme Dungeon Mastery. But it wasn't until I looked at that story structure that some of the Miyazaki films actually made sense. I was like, "Oh. This is why this happens here instead of happening here." Because my expectations were wrong. But let's talk about some other structures. What are some other structures that make promises and what are those promises?
 
[Megan] I love hour-long police procedurals. Detective procedurals, murder mysteries. I like, in any language, any like country, I love watching hour-long procedurals. One of the things that that usually promises…
[Howard] By hour-long, you mean like 47 minutes?
[Megan] Yeah. 47 minutes with breaks for commercials. Because those commercials or act breaks are an important part of the structure. That cliffhanger you'll get three act breaks in, where you're like, "Oh. There's another body. What are we going to do now?" [Garbled] there. One of the frustrations I had with watching the BBC Sherlock is that show is all about, of course, what a genius Sherlock is, so it didn't drop the audience clues the way most procedurals would. Sherlock just knows the answer. Or he paid someone offscreen to do the research for him. Instead of somebody dropping a line early on about, "Oh, yeah. Diatomaceous earth. It's used for tropical fish, and is used for this, and it's used for this." And the murder tool has diatomaceous earth on it. Then somebody in Act III casually mentions, "I love my tropical fish," and if you're paying attention, you're like, "That's the murderer."
[Chuckles]
[Megan] Because I'm someone who likes to guess along with it.
[Oh, yeah.]
[Megan] So shows that break that storytelling, or telling a different kind of story, like BBC Sherlock, it's very hard to guess what happens next, because it's not relying on the structure I was expecting going in.
[Kaela] yeah. I would say the BBC Sherlock is not actually a procedural in any way. Which is a surprise for a Sherlock show.
[Yeah]
[Howard] But this actually kind of steps across the line from structure to genre. Because… That's okay. But police procedural is its own kind of genre that comes with an embedded structure. It's weird to me that Sherlock failed to adhere to that, because Sir Arthur Conan Doyle invented…
[Chuckles]
[Howard] The police procedural with the Sherlock Holmes books. We circled back around and BBC said, "Pht! We don't want to do a police procedural, we want to do Sherlock Holmes, who is also Doctor Who and Merlin."
[Yeah. Chuckles.]
 
[Howard] But that's me [garbled]. Kaela? You had something you wanted to…
[Kaela] Yeah. So I guess the three act structure's probably my bread-and-butter as a writer. Like, that's how I do… And the hero's journey. Those are like two of my favorites. I guess I like that the hero's journey is just something that you do find embedded in all mythology. Mythology is my… That's my house, man. Mythology… I love the way it speaks universally. But also, it gives you a pretty strong structure for character growth and, like, that's the number one thing for me in stories as well as… Character growth in the hero's journey is just so good. That's why I think that when I watch a show that's kind of promising a hero's journey structure and then they don't really grow, I get frustrated. I'm like, "Ah, that was kind of the whole point, is that you change, but you didn't. Now I feel a little bit cheated. Can I have my refund for this Netflix?"
[Laughter]
 
[Howard] Oh. Oh, goodness. So, book of the week. I'm going to pitch to you Eragon by Christopher Paolini. Because this is a book which unapologetically draws from the three act… Or not the three act, the hero's journey structure as deployed by Tolkien and George Lucas. To the point that a friend of mine was reading, I think, book 2 and his friend was reading book 1. His friend picked up… Looked up from his, and he says, "Hey. Have they met Yoda yet?"
[Chuckles]
[Howard] "What do you mean, have they met Yoda yet?" "Well, because I…" These were guys who were super familiar with the form. I'm not knocking Christopher Paolini. He was incredibly successful by delivering a hero's journey which telegraphed the fact that it was a hero's journey and made it super approachable for audiences. So. Eragon, the book.
[Yeah. Chuckles.]
[Howard] I've been told that the movie is not something we speak of in our house.
[Laughter. What movie?]
[Howard] Eragon, the book, by Christopher Paolini.
[To me]
 
[Howard] Let's talk about some other structures. Sandra, you had something?
[Sandra] [garbled what I was going to say] is that… Taking this back to the whole idea of what can we as writers do, it's important to be aware that the structure you pick is going to create an expectation for the story you're creating. That means that when you are pulling back and looking at the craft and looking at… You had a head full of ideas and characters and what have you, you need to pay attention to the structure, the framework that you're going to stretch your characters and stories across, because that will determine some of the satisfaction of the reader when they're done reading your story, and that kind of thing.
[Howard] Meg.
[Megan] When I was first reading the Eragon books, they actually ended up not being for me, because I loved the original Star Wars trilogy so much that I felt like the books were too close. So, there's that precarious balance of "Yeah, I wanted something like Star Wars in a fantasy world, but. Not. This. Close." I remember getting really frustrated and not finishing the series, because I'm like, "Well, I know everything that's going to happen anyways, so why should I even…" So that's something about… I'd like to segue a little bit into Save the Cat! That I deal with a lot working in the animation industry. Because you will have people that'll be like, "Okay. Make it Save the Cat, but a little different." Because now everybody knows it, and everybody reads it. I have some development friends who, when they're reading a script go… It'll actually be marked against you if you hit all the Save the Cat beats on exactly the pages that Save the Cat recommends you do it in your screenplay.
[Laughter]
[Megan] [garbled] feeling that, "Oh, this writer is just painting by numbers and they're not telling an emotional authentic story."
[Oh, that's…]
 
[Howard] When you take a structure… When you use… We've talked about this in our episodes on M.I.C.E. Quotient and hero's journey and Hollywood formula and whatever else. I've used this metaphor before. When you adhere to the formula so closely that every beat is predictable, it's like people can see the lines in the color-by-number. You just filled in the little spaces with color, you didn't actually paint over it and make your own picture. It's the difference between canned beans and fresh beans. It still beans, but if you can taste the can, something's gone wrong.
[Chuckles]
[Sandra] Which is interesting. I mean… This… I think we'll get more into this talking about genre, but there are certain audience segments where… I'm sorry, but they want to taste the can. Like, they showed up for canned beans, and they want to taste the can.
[Chuckles]
[Sandra] That's, again, a thing where you're paying attention to your audience, who are you speaking to, and is this an audience who really wants like to taste the can as they go through their media or are they going to be grouchy because you didn't cook fresh?
[Megan] Knowing your audience I think is definitely an important part of how you handle your structure. Like, who are you speaking to, and things like that. We'll get more into that in the next episode with the genre and media promises, too.
[Well, I mean…]
[Kaela] It can be frustrating…
[Go ahead.]
[Kaela] I was going to say, it can be frustrating as a creator when the person who's in charge of publishing your book or distributing your film project, where you're like, "No, listen. Fresh beans are so good." They're like, "Ah. But the can sell so well."
[Yes]
[Kaela] That sometimes it can be hard to break expectations and conventions and still get a large enough audience that's interested in your niche fresh organic beans.
[Chuckles]
[Then…]
[Howard] This is a case where I err on the side of understand the structure first. Know how the structure works. Apply the structure in your writing or your rewriting. Then, if your alpha readers or your beta readers say, "Your structure didn't make promises and then keep them, it telegraphed your punches and sucked all the energy out of them." Then you know that it's time to go back in and over paint the color-by-numbers so people can't see the grid. Sandra.
 
[Sandra] Another factor to consider… We have three authors here who write for young audiences. You have to remember that what is old and tired and uber familiar to an older audience is brand-new for someone who's 12. They've never encountered it before. One of the reasons that Eragon succeeded so well is because it hit a generation that hadn't grown up with Star Wars. They may or may not have been exposed to Star Wars. But, like, for example, my kids just all rejected Star Wars, which meant Eragon was amazing and fresh and they'd never encountered this before. So our oldest child latched onto Eragon as this brilliant, brilliant thing because it was the first encountering of that hero's journey and it really spoke to her. So when you are writing for younger children, sometimes you need to teach them what beans are.
[Laughter]
[garbled new product]
[Sandra] You are te… You are… As you're writing for young children, you are teaching them the story structures that they will then have in their head as expectations for the rest of their life, which is amazing and scary as a creator.
 
[Howard] One of the structures that I want to mention here is the M.I.C.E. Quotient because M.I.C.E. works so well. It's milieu, interrogation, character, and event. This structural formula in which you determine what types of sub stories are being told in your story based on these elements. One of the principles of structuring things by M.I.C.E. is that… It's the FILO principal, first in, last out. If you open with milieu, then your story ends with milieu. Milieu was first in, milieu is last out. It's this whole idea of nested parentheses. If you go milieu, idea, character, then it ends character, idea, milieu. This is something that audiences are not typically conscious of when they're consuming a story that's… Because those things are so blurry by the time you've backed all the way away from it. But if you keep that promise, if you adhere to that structure, it's inherently satisfying and it's subtle. It's something that audiences often don't know has been done to them. That's one of my favorite things. That's, for me, the difference between the fresh beans and the canned beans, is that, hey, I delivered the beans, and I delivered them fresh, and you can't tell that I used the recipe off the back of the can or whatever. The metaphor's falling apart.
[Chuckles]
[garbled second metaphors do that]
[Howard] Metaphors do that. Especially from my lips.
 
[Howard] Hey, we're 18 minutes in. Kaela, do you have homework for us?
[Kaela] I do. Get your pencils ready everybody. I'll be grading.
[Laughter]
[Kaela] No. So, your homework for today, of course, is to first you want to look up all the things that we talked about today. M.I.C.E., the three acts, Save the Cat, hero's journey, kishotenketsu, all of the good stuff. Then, I want you to take your favorite thing, like, if it's your favorite movie, your favorite novel, your favorite web comic, whatever it is. Sit down with it, have these structures out in some way. You can pick one at a time if you want, and watch it all the way through and reverse engineer what it's doing. So you can see how it is hitting or you can even identify which structure it's using or going off of, at least as a skeleton. Then, for bonus points… You want those bonus points, right? Go ahead and take your least favorite thing. I recommend it be a short thing, just so you don't have to spend too much time with it. Then look at the structure again. Reverse engineer why it's not working. You'll learn a lot by reverse engineering things. I highly recommend that process.
[Howard] Thank you, Kaela. Thank you, Megan and Sandra. We're out of time. This has been Writing Excuses. You are out of excuses. Now go write.
 
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Writing Excuses 14.13: Obstacles vs. Complications
 
From https://writingexcuses.com/2019/03/31/wx-14-13-obstacles-vs-complications/
 
Key points: obstacles versus complications. People, things, or circumstances that impede the progress of the character or the story. Obstacles can simply be overcome, but complications cause ramifications that make the story take a turn. In terms of MICE threads, obstacles keep you on the same path, but complications take you to another thread. Obstacles are linear, complications change the direction or goals. Obstacles often are within scenes, while complications strengthen act breaks and make the audience come back. A story that is all complications may be too twisty, while a story that is just obstacles may be too linear and frustratingly slow. Try mixing yes-but, no-and with complications and obstacles. A couple of major complications may be plenty.
 
[Mary Robinette] Season 14, Episode 13.
[Brandon] This is Writing Excuses, Obstacles vs. Complications.
[Mary Robinette] 15 minutes long.
[Margaret] Because you're in a hurry.
[Howard] And we're not that smart.
[Brandon] I'm Brandon.
[Mary Robinette] I'm Mary Robinette.
[Margaret] I'm Margaret.
[Howard] I'm in the way.
[Chuckles, laughter]
 
[Mary Robinette] All right. So, I wanted to do this because a couple of times on Writing Excuses, you've heard me say, talking about obstacles versus complications and how I learned about it from Margaret Dunlap, and it occurred to me that we actually have Margaret here, so instead of having to listen to my fumbling attempt to distill this theory that she has come up with, we could just have her explain it to you. So, Margaret, tell us, please, about obstacles versus complications.
[Margaret] Okay. So, obstacles versus complications is, I think… I was trying to think back to the origin of this. For me, it goes back to learning how to write to act breaks. Because you… Classically, you write to the act break, you're going to stop, have commercials, and you want something that's going to drive the audience to come back. The problem of writing television today is the television audiences have watched hundreds of hours of television, and they kind of know how television works. So if you put in a classic kind of cliffhanger of like, "Oh, no. Is Mulder going to die?" on the X-Files, well, probably not. Most of your audience is pretty well aware that at the end of act one, it's likely Mulder's probably still going to be with us for the rest of this episode. So, TV writers had to get better at making stories twistier. So, obstacles versus complications, both of these are people, things, or circumstances that are somehow impeding the progress of the character or the story. The difference is, while an obstacle is something that your character can overcome and then keep moving, a complication is something that they have to deal with and then causes ramifications that causes the story to take a turn.
[Mary Robinette] If I can jump in here, one of the… Because we spent a delightful period of time talking about this, and for me, one of… It clarified something that I've talked to my students about, which is when I talk about the MICE quotient and talk about how you can have multiple threads and they can be braided together, I intellectually like… Not intellectually. I had an intuitive sense of what it meant, but I had a difficult time articulating it. So an obstacle keep you on the same path. It's like a straightahead thing. If you're on a milieu line, you stay on a milieu line. Whereas, a complication will kick you off over into a character line.
[Brandon] That is really fascinating.
[Mary Robinette] Isn't it!
[Brandon] Yeah. That's really helpful.
[Howard] Obstacle is the speedbump, complication is the detour sign which you're not actually sure which side road it's pointing to.
[Margaret] Right. Or the detour sign that someone has taken away, or… I have an example of if I am a renowned thief and I am trying to break into Mary's home, the locked door is an obstacle. The fact that Mary is home, and I thought that she wasn't, that is a complication. Potentially. If I knock her out because I am awesome, because I'm an internationally renowned thief, then she is effectively an obstacle. But if she provides information that the thing I have come to steal, I'm not stealing it back, I'm just stealing it, that creates a complication.
[Brandon] Yeah, this is really interesting, because a lot of plot formats, particularly some of the ones rooted in screenwriting, talk about this idea of at some point during the story, you're… The characters are going to realize their goals are larger or different than they wanted them to be. Knowing the difference between obstacle versus that complication that can open their eyes to a greater plot could be really helpful.
 
[Margaret] Yeah. It's also a way to take a story that has a very linear progression, and think about… Because often we know where we want a story to end. It's like, "All right. Well, the character starts and they had that way." If you think in terms of complications, maybe they start out going in this direction… Yeah, as you can tell from watching me moving my hands on the podcast…
[Chuckles]
[Margaret] They start moving to the right. A series of complications might bend them around 180° and get… Or, more likely, 90°, speaking narratively. We rarely have a character start out seeking the exact opposite of what they wind up getting. But those are the complications that can create those twists that aren't… A shocking twist that you'll never see coming. But just those little shifts in the narrative.
[Howard] There is a classic twist in the… Elementary, CBS's Sherlock Holmes thing, that I've described to my kids as the act two corpse. Which is the point at which we are moving along, and then someone is dead who we are not expecting to be dead. Maybe it's an obstacle, because we can no longer ask that person questions. But we discovered that it's more complex. What's fun is that even though my kids will now watch TV with me and lean forward and say, "Act two corpse? Is it… Yay! Act two corpse!" The episode still works, because we don't know what the complication is going… We don't know what's going to happen. We just know there's been a complication, and we are on board for where our heroes take it.
[Margaret] It's the murder mystery where your prime suspect is the second victim.
[Brandon] I've done that before. It's very handy.
[Margaret] And classic for a reason.
 
[Brandon] Let's break here for our book of the week.
[Mary Robinette] Great. So our book of the week is Trail of Lightning by Rebecca Roanhorse. This is a fantastic book. On one level, you can read it as just monster hunters going after monsters. But it's so much more than that. So this is after the world has basically drowned under the big water. It's set on what used to be a Navajo reservation. It has been reborn as Dinetah. All of the gods and heroes of the land are kind of there again. So, like, there's Coyote. It's wonderful. It's relevant to this because it has a great series of obstacles in complications. There are obstacles that are just getting in the way of her tracking down the monster, and then there are complications which are completely affecting the way… A relationship with herself, her relationship with other people. It's wonderful, wonderful storytelling.
[Brandon] So tell us one more time.
[Mary Robinette] It is the Trail of Lightning by Rebecca Roanhorse.
[Brandon] Excellent.
 
[Mary Robinette] All right. So. Since we are talking about obstacles in complications, one of the things that I wanted to also talk to our listeners about, we've talked a little bit about how to use them. I also want to talk about the dangers of them. Like the dangers of a story that is only complications.
[Margaret] Only complications. The danger of a story that is just piling complication on top of complication on top of complication is that it can be easy to lose track of the stakes. If we are constantly shifting what's going on, what are we after, how is it happening, it's tough for the audience to… It can be difficult for the audience to remain invested. Because it's who's on first. They're losing track of what is our ultimate goal, what are we actually pushing towards, are we making progress towards it, or do we keep just getting derailed into detours? It is possible to make a story too twisty.
[Mary Robinette] Is it possible to go the other direction, and just have just obstacles?
[Margaret] Yeah. I think the danger of a story that is only obstacles is that, one, it can feel like your character isn't getting anywhere because anytime they're building up a head of steam, they're hitting another wall. The other risk that we sort of talked about earlier is that the story can feel very linear. It's like I am headed to grandma's house. The road goes out. So I've got to get a boat. The boat blows over. It just keeps going. One thing to another thing to another thing, but we never shift years. You can do it. But there is a risk that it just feels like a straight shot down a hallway, and why is it taking you so long to walk?
[Brandon] I've worried about both of those things, with the yes-but, no-and methodology that we've talked about, that Mary introduced me to, which is great. I use it in my class for those discovery writers who don't know how to outline, and don't really want to outline. I say, here's a method. But I worry about if they do this the wrong way, you're going to end up with only complications, because it's so easy to say, yes, they do accomplish this, but weird wacky things happens that sends us off in another direction.
 
[Mary Robinette] So that brings up the question of progress in pacing. One of the things that I talk about sometimes with the yes-but, no-in is, since in Western storytelling, we have the rule of three. Which is three times are funny, third times a charm, three times are unlucky. We just… We're geared to think in terms of threes. That you can use that in hack with it. If you want something to feel easy, then you have it happen with less than three trial error cycles. If you want it to feel hard, then you do more than three try-fail cycles. So with a yes-but, it's like yes, but complication. Then with no-and, it's like no, and obstacle. To a certain degree. So you can… I feel like you can control pacing to a certain degree that way. How do you con… Do you use these as tools to control pacing?
[Margaret] Um…
[Mary Robinette] I mean, it's hard… It feels like it when you're talking about act breaks.
[Margaret] Yeah. I mean, it is a way to control pacing. I think when writing in television format, it's such a set structure. Even now, as we're seeing more TV being written without commercial breaks. If you're writing for a Netflix or one of the other premium services, you don't necessarily have commercials that are coming in between, but I like to try to write on that 4 to 5 act structure anyway, just because it ensures that things are happening. That you're not getting the episode that feels like, "Okay, this is just an installment, but nothing's really happening. It's a lot of kind of dithering around and nothing is really changing, nothing's really progressing." Having those sorts of stops along the wheel of setting up the problem of the week, making our first attempt at it, a big turn at the midpoint that shifts things around, having to recover and prepare for that, and our final confrontation act five, having that is a kind of baseline structure sets up that… One, the idea that we're accomplishing something in a single episode, even if it's a piece of a much larger story. But also, again with a television audience that watched a lot of television, there are certain rhythms that you get use to. You can shift those rhythms. I watched a lot of Law & Order in high school and college. Then I started watching Homicide: Life on the Streets. I realized that I would start getting really antsy around the half-hour point in Homicide, because subliminally I was waiting for the cops to hand it over to the lawyers to handle the second half of the show.
[Mary Robinette] [Ooooo]
[Margaret] But Homicide is all cops. It took a while to get used to the different pacing and the different rhythm. But having that television falling into those… Saying familiar patterns feels like it's cliché, but just that sort of the storytelling rhythms that at a certain level feel comfortable that you can use or shift up in order to really unsettle your audience.
[Mary Robinette] As you were talking, I realized that when I earlier said yes, but complication, no, and obstacle, that made it sound like those are the pairings that you have to do. Which is not actually true at all. Yes his progress towards the goal, no is progress away from the goal. Then, complications and obstacles are additional tools that you can use in terms of shifting. I find that I am more likely to use obstacles as a… Within a, roughly put, within a scene, and then use the complications kind of as I approach a scene end.
[Margaret] I think, complications, you do have to be judicious with them, at least in terms of major complications. If you look at… If you look at the Leverage pilot, which I'm guessing many listeners and people here on this podcast are familiar with, you get a couple of really big complications in that, but only a couple. We've been hired to steal airplane plans. It turns out those airplane plans, we didn't steal them back from the person who stole them. We just stole them from the people that created them. Then they have obstacles in trying to get revenge from the person who set them up. With… There are some additional complications buried in there, but they aren't all necessarily… A complication doesn't have to be earthshaking. It can be you have to take your little sister with you on this heist job, and how are we going to handle that?
[Howard] The nice thing about the Leverage show format with regard to complications is that when the heist is one in which we are going to be shown, after the fact, that there was a piece they were actually prepared for this. The final complication looks to us like the nail in the coffin that, nope, they're not going to survive this twist. Oh, wait, this is the one they were ready for. That bit of formulaic TV writing… Yes, if formulaic, and yes, if you watch an entire… You binge watch Leverage, you can start to see the seams, but… It's beautiful. I love the way it's done.
[Margaret] I would just like to say, John, Howard said it was formulaic, I didn't.
[Laughter]
[Brandon] All right. Let's… This has been really fascinating. It's really helped kind of frame this in my head. Something that… Like Mary said, I've always kind of known, but never been able to put words to.
 
[Brandon] You also have a piece of homework for us, right, Margaret?
[Margaret] What I'd like you to try to do is take a story, either something you've written or another story, and either find or insert an obstacle into it. Then, brainstorm what might happen if that obstacle were actually a complication. It's something that forces the narrative to take a turn. See what happens.
[Brandon] This has been Writing Excuses. You're out of excuses, now go write.
 
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Writing Excuses 12.24: Creating Great Outlines

From http://www.writingexcuses.com/2017/06/11/12-24-creating-great-outlines/

Key points: This episode is about outlines to help you write, not sales tools. People like structure, it is comforting. Mix a familiar structure with a bit of strange, and you can relish the oddity. First, the Kevin J. Anderson: pitch, expand to 5 pages, 20 pages, and keep blowing. Thumbnail sketch, synopsis (internal beats), scenes. This approach keeps you focused on what this novel is about. It also gives you room to be creative and get the discovery writing out as you expand. Beware, too much interesting stuff in the outline can make writing the novel boring. Don't try to include everything, just the key details. The Wesley Chu: outline 30%, write a bit, outline more, write more. The structuralist: seven point, three act, Hero's Journey, etc. Create your beats and build the outline. Also good for diagnostics -- what's wrong with this story? The George R. R. Martin: use historical incidents. Often used in science fiction and fantasy, based on a historical record taken fantastical. The Sanderson: build your outline backward. Start with a great ending, then look at what promises lead to that. How do you justify awesome things? Prequels, interstitial tales. The strength of an outline is that restrictions breed creativity. Structural requirements can push you in directions you might not have gone otherwise.

ExpandDetails, details, who has the details... )

[Brandon] All right. Well, we are out of time. We are going to go ahead and have Mary give us some homework.
[Mary] Yes. Okay. So we've talked about a bunch of different outline structures. What I want you to do is I want you to take the list of events in whatever it is that you're thinking about writing. I want you to take a list of structures. So, seven point plot structure, The Hero's Journey, all of these different things. Heist! List out the scene types. Then slot the scenes from your event list into the scene type list for each of these different structures. See which of these kind of fits organically with your story, and which one kind of makes you excited, and what opportunities they allow.
[Brandon] Excellent. This has been Writing Excuses. You're out of excuses. Now go write.

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Writing Excuses Season Two Episode Three: Characters with Brandon Mull

http://www.writingexcuses.com/2008/10/27/writing-excuses-season-2-episode-3-characters-with-brandon-mull/

Key points: make your characters feel real by understanding them. What are their personality quirks? What do they want? Quirks that are a little bit extreme help make the illusion real. Ask yourself, "Why can't this character fill this role?" Design imperfect characters who are interesting in that slot in your story. Know the three act format and remember that real heroes always fail twice (at least) before they succeed.
ExpandMuch ado )

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