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Writing Excuses 20.07: Lens 3 - Identity 2 - Motivation & Goals
 
 
Key points: Motivation and goals. Motivation beyond the story. Motivation and goals may shift. What happens when they achieve their goal? Eight jewels of Rovisla. Some goals and motivations conflict with each other. Ability, role, relationship, and status. A headlight writer. At the edge of the cliff, what does their motivation make them do? 
 
[Season 20, Episode 07]
 
[Howard] Writing doesn't have to be a solitary activity. That's why we host in-person retreats and workshops. At the Writing Excuses retreats, you'll get access to classes, one-on-one office hours, critique sessions, and activities to keep you inspired and motivated. Become a more engaging storyteller and learn how to navigate the publishing landscape. As you make meaningful progress on your stories, you'll also build connections with your fellow writers that will last for years to come. Check out our upcoming events at writingexcuses.com/retreats.
 
[Mary Robinette] This episode of Writing Excuses has been brought to you by our listeners, patrons, and friends. If you would like to learn how to support this podcast, visit www.patreon.com/writingexcuses.
 
[Season 20, Episode 07]
 
[DongWon] This is Writing Excuses.
[Mary Robinette] Motivation and goals. 
[DongWon] I'm DongWon.
[Mary Robinette] I'm Mary Robinette.
[Dan] I'm Dan.
[Erin] I'm Erin.
[Howard] And I'm Howard.
 
[Mary Robinette] We have been talking about different lenses that you can be using to view things. So what we're going to be talking about now, coming off of our history and community, is we are going to be talking about this idea of identity and that the motivation and goals and that as a lens that you can apply. So a character's motivations can help them... Make them like relatable to the reader. It can drive the story's momentum, it can create obstacles. But what is good character motivation and how do you share that with the reader? How do you make that visible on the page? So we're going to be talking about, like, what do they want? What part of themselves is the goal serving? What are some of the things that you think about when you are thinking about motivation?
[Dan] For me, it's important that the characters have motivation beyond just the story that they're in. I mean, the first Star Wars movie is such a blunt instrument example of this. He wants to be a fighter pilot. That's his motivation. It's dumb and it's small and it doesn't matter very often, but it is distinctly not I need to go and rescue this princess and destroy the Death Star.
[Howard] But he also wants to go get power converters from Tosche Station.
[Laughter]
[Dan Wells] That is true. That's the thing that he wants.
[Howard] Which is, he wants to get off the farm.
[Dan] To get those in order to get off the farm.
[DongWon] Well, he wants friends, specifically, which becomes his most important character trait throughout the entire arc of Star Wars, is that Luke is someone who cares about his friends. Right? So what we just cleverly done there is unpacked how many different motivations a character can have its, even when what they want seems very simple, which is to be a fighter pilot.
[Dan] Yeah.
[Erin] That, I think, there's a lot of times the motivation they have on the surface is not, like, the true thing motivating them underneath.
[DongWon] Yeah.
[Erin] Being a fighter pilot is about being away from here. It's about literally flying off, it's about wanting glory, it's about wanting recognition, it's about a lot of those things. Those can get then applied to a different goal. So a lot of times, like, the character's motivation and goals seem like one thing. The motivation underlying stays the same, but the goal shifts.
[DongWon] Exactly.
[Mary Robinette] This is something that I think is so important because sometimes you'll see people and they will have the goal shift, but they won't realize that the new goal does not match the motivation. For me, the thing… You've probably heard me talk about this before, that I talk about objective and super objective. That the super objective is kind of the deep-seated hole that is always there that they're trying to fill. When I'm playing with the idea of goals, I try to think about when they achieve their goal, because often there's the short-term goals. What is the new goal that immediately replaces that? An example that will hit too close to home for our listeners is the idea of, well, I want to be a writer. Okay. So I'm going to submit something. But I'm not a writer, because I haven't had anything accepted yet. Even though I've submitted something. Then, oh, I've had something accepted, but I've only sold one story. So there's this constant… I think for… I think the really interesting goals, the ones that are very sustaining, are the ones where the character is constantly redefining themselves to tell themselves that they haven't met their goal… Their… Yeah.
[DongWon] Well, this… Again, we can go back to Star Wars for this, because what Luke wants is to become a hero like his father was. He becomes a hero like his father was at the end of Star Wars, and then discovers what an awful fate that is in the second movie, when he finds out what happened to his father and who his father is. Right? So we see this evolution of Luke's goal as he's searching for an identity, as he's searching, quite frankly, for love of a parent, of community, of people around him, and how much that goes against him as he struggles in the third movie with am I like my father or am I not? Right? So you can see how the goal shifts as the objective and the super objective kind of move around him. What I love about that also is that wasn't a plan when they made the first movie. That evolved over the writing of the second and third movies. So you can see the way in which writers find ways to disrupt a character's motivation and goals to keep tension moving, to keep the story interesting and developing, and they end up with one of the most enduring stories of our generations.
[Howard] The understanding and application of… Mary Robinette, to use your terms, the objective and super objective hinges pretty heavily on whether or not you understand that in yourself. I've had career conversations with artists, with writers, with cartoonists, and I often come back to, hey, do this job because you would be drawing comics anyway, not because you want to get rich. I remember as a kid, is a really little kid, kindergarten age, I wanted to be a doctor. I wanted to be a doctor because I felt like that was a neat job. Then in high school, I wanted to be a rock star because I wanted to be a rock STAR and I wanted to be rich. Neither of those were things that involved the actual passions that I had for doing things. It wasn't until later in life that I realized, wait, I like making stuff. Performing in front of people less so. Carving people up into little pieces with knives, quite a bit less so. I like drawing and telling stories. So the motivation for my character was really driven by the thing I'm passionate about, and the super objective was, boy, it sure would be nice if I could do this full time. What steps do I need to take to do it full time? So, what is it that your character is deep down have discovered about themselves that they really want? Or, what is it deep down that they haven't discovered that they really want? That they haven't explored yet? Maybe the character arc is about learning that.
[Erin] First of all, just a note to self that in a crisis, I will never let Howard perform any sort of surgery on me.
[Laughter]
[Erin] Cutting somebody up into little pieces may not be what people think of when they think of medicine…
[Dan] Very [garbled] characterization.
[Howard] I planned to put them back together. I mean…
[Mary Robinette] I was convinced that I was going to be a veterinarian until I was a senior in high school, looked at my grades, and realized it was a bad option and went into puppetry. But I also changed from… I wanted to make sick animals well, and in puppetry, I just made animals.
[There you go. Garbled]
[Erin] [garbled] worse. I love that. What I was going to say also in addition to life lessons, is that what I like about that is that it talks about how the super objective is something that sort of beyond individual, kind of, like, titles, or you may not understand what it really means to be a doctor. There's just something about it that you identify with. The reason I bring this up is because a lot of times in science fiction and fantasy, I'll hear people talk about their character's motivation as really tied into, like, the world itself. They're like, the character's motivation is to get, like, the eight jewels of Rovisla.
[Mary Robinette] Sure. Yeah.
[Dan] My favorite books, Rovisla. Okay. Continue.
[Erin] Sorry. So, yes. So, like, that's the thing that you're, like, well, why? Like, I don't know one jewel of Rovisla from another. So, like, what is happening…
[DongWon] How many apostrophes are there in Rovisla?
[Laughter]
[Howard] There are three, and they are all jewel shaped.
[DongWon] Okay. Got it. Please continue. I'm… This is very interesting.
[Erin] Sorry. So, since I don't know anything about the world, that motivation means nothing to me. Often, in early chapters of a story, if you focus too much on the Rovisla and not enough on the internal super objective…
[Howard] The apostrophes…
[Laughter]
[Erin] The apostrophes, so to speak, then you don't actually get what makes that character interesting, and people glaze off of it, because we relate to super objectives that we can understand.
[DongWon] Yeah. Well… Sometimes the best thing you can do, sometimes, is give your character exactly what they want. Right? If you are searching for the eight gems of Rovisla, and you're 50 pages in the book, and you get the eight gems of Rovisla, that can be such an interesting moment of, like, oh. Oh, no. Now what? Right?
[Mary Robinette] Yeah.
[DongWon] What is the story here? Right? Like, them realizing there are still problems that aren't solved in fulfilling their quest. Right? Like, one of my favorite novels of all time was one when I read it when I was very young which is Robin McKinley's The Hero and the Crown. Right? The goal that she sets out to do, she accomplishes way earlier than one would expect given the length of that book. Everything that follows after is what takes that work from being a delight to being an absolute masterpiece.
[Mary Robinette] That's one of the things that we actually saw in N. K. Jemison's book last season, is that on one of the timelines of the character, that it's like I want to be a really amazing Oragene.
[DongWon] Yeah.
[Mary Robinette] And, yeah. Got that. Ooo, not what you actually wanted. And there is all kinds of complications that come from that. One of the… The next episode, we're going to be talking about stakes and fears, but I just want to say that one of the things that I love about a really good, juicy goal is that achieving it creates the next problem.
[DongWon] Exactly.
[Mary Robinette] One of the other things that I love, I'm going to tell you about after our break.
 
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[Mary Robinette] I love giving a character goals and motivations that are in conflict with each other. So I break it down in my own brain when I'm trying to come up with them, with… By talking about ability, role, relationship, and status. This is basically what the character is good at, or not good at, the responsibilities that they have, the relationships, the loyalties, and then where they are kind of in a power dynamic. So, if I have a character who's like I love my mom and I want to be there for my mom, but also, if I am there for my mom, that I have to miss this big stakeholder meeting where, I don't know, stake-y things happen.
[Chuckles]
[Dan] I'm imagining this to happen at a steakhouse.
[Mary Robinette] Well, I was thinking actually different kinds of stake, like the stabby vampire thing.
[Vampire? Oh, boy.]
[Howard] There is this aphorism that I've… This saying that I've held close and tried to live by for much of my life. It's don't put off what you want most for what you want at the moment. That is itself the current between the two poles of conflicting goals and objectives. Your… In that sense, in the way I took it originally, is the battle between your immediate appetites and your long-term desires. I mean, that's every substance addicted person ever where they are fighting this battle against a now metabolic desire for a thing that is hurting them, and is preventing them from achieving their long-term goals. That doesn't mean that for goals and objectives and motivations to be in conflict, one has to be wrong. But that's a very common real-world occurrence.
[DongWon] I think time is a great way to create conflicting goals and objectives. Right? What happens on this timeline, what happens on that timeline. Another way is through relationships. Right? Were going to talk about this more when we get to talking about stakes, but the way in which our different goals represent different aspects of who we are in life. Right? What my goals are as a student, as a professional, as a family member, are all really different things, and those are often in conflict with each other. Like, our professional goals and our relationship goals are famously often in tension with each other. Right? In terms of, like, balancing work and life.
[Dan] Yeah. The first Toy Story movie does this really well. Where what Woody really wants ultimately is he wants to be the beloved leader of the toys. Like Mary Robinette was saying, that sometimes the goals can be in conflict with each other, he misinterprets this to mean I have to be the favorite toy. To the point of becoming this incredibly venal selfish guy who's trying to get rid of one of the other toys. Buzz Lightyear shows up, he's the new favorite toy, and Woody is ready to sacrifice him completely. Because he has misinterpreted his own motivation. Then, when he finally gets what he wants and gets rid of Buzz, he immediately realizes, oh, no, I can't be the beloved leader of the toys if I have thrown one of them out a window and cursed them to be lost forever. So he spends the second half of the movie trying to be the beloved leader inclusive of Buzz rather than excluding him from them.
[Mary Robinette] Yeah.
 
[Erin] I also think something really fun about, like, really understanding the motivation of your character is that it can help you, or at least it helps me, somebody who kind of writes forward, I'm a headlight writer, so I'll write what I understand until I get to the part where, like, the light I can no longer see what I was originally aiming for, and then I figure out the next part of the story, and then figure out the next part. A lot of times when I'm at those transition points, I go back to the character's motivation and think, okay, I got them to the edge of this cliff. What motivates them? A character who's motivated by being seen as amazing is going to, like, dive off the cliff in a really, like, spectacular way. Whereas someone whose motivation is more about care might say, okay, how can I make sure this is a safer cliff for everyone, and create a path down it? So, figuring out what that motivation is means that this… The story, even as goals change and plot points change, the story still feels like it has a nice emotional through line. Because it's still responding to what the character's motivation is and what that makes them want to do.
[Mary Robinette] I think that that's a really good point, that the character's motivation and their goals affect the actions that they plan, that they take, in the story. That changes the shape of the story. So when you're looking at the story… This is one of the reasons we wanted to include this in our idea… In the who and the lenses that… You can… It's not just, ah, this is a very juicy character. It's… It will affect the shape of the whole story.
[Howard] I think it's… Just in terms of story structure, if you've got an outline that on the surface just looks like it holds together beautifully, with twists and turns and pinch points and a great ending and whatever else, but your character motivations don't match, it's going to be a struggle to read. It's going to be a struggle to edit. If you've got a story where your outline is weak, but the character motivation is really strong, and at every turn of the page, at every hard return as you are writing, you are following what that character's voice in your head is telling you, you might end up with something where, yeah, you have to go back and edit and wrap a plot around that in some way, but you're going to end up with something that's a compelling read, and more of us are going to enjoy it.
[DongWon] I mean, this is specific to my approach to storytelling and what I enjoy to read, but I'm very much a plot derives from character person. Right? Like, I think when I see story problems arise, so often it's because somebody came in with an idea of here's what happens in the story and then tried to backfill what the motivations were that got them there. Sometimes when you do that, it's really hard to get motivations to line up with the actual events that you want to have happen. Versus if you flip it, and this is admittedly a little bit easier if you're a headlight writer like Erin versus a plotter, but having a strong sense of what your character's motivations are, are the things that can lead you to interesting complex plots. Right? As you have characters who want different things, and, for themselves, have their own tiered wants that are in conflict with each other, that's where complexity comes from. Right? When you have a character who wants three things, two of them are in conflict with each other, and they're trying to pick between those, and another character also wants three things that intersect with the first character's things, you have so many places you can go to, so many choices you can pick from. That's when the interactions, the intersections between these plot arcs are going to feel really nuanced and exciting because you have the richness of this whole tapestry that you start weaving together.
[Mary Robinette] It's interesting, as you say that, because I'm… I tend to be a plotter, but I do not plot my character arcs. I think that's because I come out of theater, so character is the thing that I've internalized the most. So I'm like, here are the events that are going to happen, and part of what I enjoy is this is how my character reacts to them as these events stampede across their goals. One of the things that I will do sometimes is that I will give my character a small goal at the beginning that's just like a cup of coffee, warm pair of socks, just want to take a nap. Whatever it is. I think of that as kind of my avatar of success, for now we are in a safe secure place because we can have the thing that we have not been able to have. As a… Related to that with the Glamorous Histories, once Jane and Vincent are married, I didn't want to do the will they, won't they kind of thing where it's constantly breaking a couple up. So I gave them the motivation for the all four of the second books, that all they want to do is get off the page and go have sexy fun times.
[Laughter]
[Mary Robinette] Things keep getting in the way of that. So I do think that if you can give them something that is not related to the plot in any way…
[DongWon] Yeah
[Mary Robinette] Shape or form, that it can help make things a lot more interesting.
 
[Mary Robinette] Speaking of things that can make stuff more interesting, we have a little bit of homework for you. So, we've been talking about motivation and goals. I want you to write a scene from a secondary point of view character. This is not something you need to include in the novel, this is… Or short story, this is an exercise. Write a scene from a secondary point of view character. Pick a concrete goal for them that is not the protagonist's goal. How does that change the way they react in the scene? Can you take those reactions and bring them back into the main scene and make it more interesting?
 
[DongWon] This has been Writing Excuses. You're out of excuses. Now go write.
 
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[personal profile] mbarker
Writing Excuses 20.05: Lens 1 - Who
 
 
Key points: You and I must have seen a different movie or read a different book? Save the world or dragon killing game? Relatability. Depth. POV. Emotionally compelling moments. Relationships. The why of a character enriches the who. What is the lie that your character believes about the world? What is the truth that your character is afraid to know? Interesting details! What makes this person tick? Specificity. I'm so happy you noticed that. Tabletop gaming gives you a world, a story, a setting reflected and refracted through the players and the characters lenses. 
 
[Season 20, Episode 05]
 
[DongWon] We're excited to announce that our 2025 retreats are open for registration. Join us in Minnesota June 15th through 21st for a regenerate retreat where you will learn new skills, generate new ideas, or focus on your writing. With lots of opportunities for restoration and networking, you'll leave refreshed and reinvigorated. Tickets start at $1500 per person. You can also sail the high seas September 18th through 26th. We'll sail out of Los Angeles on the Royal Caribbean Navigator of the Seas and explore the Mexican Riviera while refining our writing. Whether you're revising a story, reworking a character arc, or tweaking your prose, you'll leave more confident in your current story. Tickets start at 2650 for writers and 2350 for family members. To learn more, visit writingexcuses.com/retreats.
 
[Mary Robinette] This episode of Writing Excuses has been brought to you by our listeners, patrons, and friends. If you would like to learn how to support this podcast, visit www.patreon.com/writingexcuses.
 
[Season 20, Episode 05]
 
[Mary Robinette] This is Writing Excuses.
[Howard] The lens of who. 
[Mary Robinette] I'm Mary Robinette.
[Howard] I'm Howard.
[DongWon] I'm DongWon.
[Erin] I'm Erin.
 
[Howard] And we've got a whole bunch of episodes queued up for you talking about the lens of who. I want to introduce this tool, this lens, by asking a question of my fellow hosts, and, sure, of you, fair listener, what's the most, you and I must have seen a different movie, or, you and I must've read a different book, moment you've ever had with a friend?
[Erin] So, mine is actually a game, and it's one of my favorite examples, so I may have said it before. But when I played Dragon Age Inquisition, a friend of mine also played it, and it's a game where you save the world and magic, what have you. But my friend was like, "Oh, I love that dragon killing game." I'm… I was like, "Dragon killing game? I guess there's a side quest where you can kill dragons…" He was like, "Yeah. I killed every dragon in the game. And then I was upset because there's no achievement for that." I was like, "Yes, because that's not what the game is about at all."
[Chuckles]
[Mary Robinette] Yeah.
[Erin] The game is not… That's not the purpose. But, for him, he was playing this epic dragon killing game, and only saving the world enough to level up to kill more dragons. I thought, wow, how exciting that this game has room for both your hunting experience and my actual narrative saving the world experience.
[DongWon] This is a face of me trying to remember, there are dragons in that game?
[Chuckles]
[garbled]
[DongWon] I mean, it's called Dragon Age, but like… Anyways.
[Howard] The point here is that, and I've said this before, the largest part of what you get out of a book or a movie or a game comes through what you brought with you to the book or the movie or the game. I can't count the number of times where I've come away from a film, just having loved it and talk to somebody. They're like, oh, that was cliché, it was awful, it was boring, it was whatever. And I'm like, it was exactly what I wanted. I… How are we so different? Often these conversations, jokingly, end with, well, I guess you and I can't be friends.
[Laughter]
[Howard] Our perspectives are two different for us to have had that.
[DongWon] Yeah, but I think what you bring in with your interests and your… How you engage with it does change it quite radically. Right? Like, to bring another game example, I'm a huge fan of From Soft games. Those games are this is the Dark Soul series, Eldon Ring, Blood Born, and they're most notorious for having a part of the community that we derogatorily call the Get Good part of the community who just insist that you're not… You have to play the game in the hardest way possible, never looking anything up, never asking any friends, and that… If you're not good enough to do the game, then you just shouldn't be playing it. And I think they could not be misinterpreting the intention of the design more. That, to me, the game is very much about how difficult it is to go… To do things by yourself, and that instead, what we need to do is to reach out to the people around us, to the community, and find resources, find information and find help. But also, like, how hard it is to get clear information, to get help. I think it's a really beautiful meditation on the human experience. Because of its difficulty, but also because of its community. But that's maybe just me bringing my own lens to it, or my own perspective of what it means to be a person in the world.
[Erin] What I love about that is thinking about fiction, like, if you took your get good player and you your bring your community in player, and dropped you both in the zombie apocalypse, how differently would you approach things? Like, how differently would you take the exact same urgent problem… Like, you would be like, who can I reach out to, and they'd be like… I don't know… Get good killing zombies or what have you?
[DongWon] Yeah.
[Erin] And I think that's so interesting, is that a lot of times… I think it's easy to get really attached to a character as a person, like, you're like…
[DongWon] Yeah.
[Erin] Embody them like, this is what Ginny would do. So you sometimes don't get a chance to think about what are all the things that make up the character that you've created, and, like, what are all those lenses that they bring from other situations that happened before they were in this plot of this story right now.
[Mary Robinette] That's also… That's one of the things that will lead a character to being mono dimensional is that the writer only brings one lens…
[DongWon] Yeah.
[Mary Robinette] To the character, that… I mean, how many characters have you seen in stories that appear to not have a family or friends outside this story? Like, they don't have anything outside the story, they exist only to do this one quest, and they feel extremely flat. When you start thinking about all of the different lenses that you can apply to that character, often by looking at the lenses in your own life, that's when you can start making a character that's multidimensional.
 
[Howard] In talking about this, this overarching concept of the way who we are colors our perception, influences our perception of what's around us, the lens of who is how your audience will relate to what's on the page. If you don't understand how that lens works, you will put things on the page and the audience will have reactions that you did not expect. Or not just that you didn't expect, that you didn't want. Because the lens may have been distorted. When we say lens, though, there's so many pieces to this that we're going to cover in episodes that come up. Relatability. When we say that a character is relatable. When we say a character has depth. When we talk about POV tools. First person, second person, third person, omniscient, limited, so on and so forth. All of these are aspects of that lens we'll be covering in upcoming episodes.
[Mary Robinette] We've been talking about this. The last episode, we just discussed puppetry. That was a lens that I bring to the way I experience the world. Much like that, one of the things that will happen to me as a puppeteer is that when I am performing some types of puppetry, I will remember the scene later as if I am looking through the character's eyes, view, gaze. Even though it's obviously an object that is in front of me or above me. This is a thing that will happen to readers as well. If the character is having moments that are emotionally compelling. It's always, like, the really emotionally compelling things that happened to… When this happens to me in performance. If the character's having emotionally compelling moments on the page, your reader is going to remember things through the character's eyes. They're going to… How many times have you had this experience, right? Where you're like, oh, yeah, I can't remember much of that book, but I really remember being at the side of the road, I remember the rain pelting down, as if you had actually experienced it yourself.
[DongWon] It's important to remember that humans are wired to care about other humans. Right? It's why when I talk about, like, stakes, right, in a story, I'm always like, well, what relationship is at stake here? That's where tension comes from, because… But that's true of the reader to the character as well. Right? We want to know the person's emotions, interiority, and perspective, and that's how you pull people into the story. That's how you get people to understand it. Because we are always already seeing it through the lens of the character. There's… It's impossible for us not to do so. I think.
[Erin] Yeah. I think also you don't have to share… And I don't think any of us are saying this, the character's lens, in order to care about that character.
[DongWon] Oh, yeah.
[Erin] Because I think sometimes there are characters who are difficult, who challenge us in some way, who make us uncomfortable, that we don't want to be necessarily looking through that lens. But, it's still so compelling. In the same way that people look at horrible things online all the time, that they don't wish they were, but yet they keep doing. So I think it's really interesting to think about the main thing is that the lens is true to the character, not that it is necessarily both shiniest or the prettiest, just that it is actually emotionally grounded.
[DongWon] I mean, so many of my favorite characters are just absolute miserable bastards.
[Laughter]
[DongWon] You know what I mean? And, just like… But one that comes to mind is… I watched True Detective Night Country recently. Jodie Foster plays the main character in it, and is just miserable. Just like an awful person who is still trying to do good, and is still trying to do a thing, and is still the protagonist of the story. I ended up caring about her very deeply. But the joy sometimes of having a character that you don't necessarily automatically align with is it starts… It gets you to ask the questions of why is this person like this? Right? What made them this way? What are their reasons for being the way that they are? Then that gives you an excuse to dig into all the context of that character. Where did they come from? What was their childhood like? Why did they believe what they believed? What systems are they embedded in? All of those things. So the lens of a character… you don't have to do an awful character. I think that's fun and delicious. But, to each their own. But the excuse to dig into the why of a character… And I know, we're jumping ahead a little bit, but like, that is the thing that enriches the who.
[Mary Robinette] Yeah. Absolutely.
[Howard] I've got another exciting question for my cohosts. After these messages from our sponsors.
 
[DongWon] Heading into the new year, we're all thinking about what our intentions and goals are. It's hard not only to set your targets, but to live up to them. Especially as writers and creative's in a world that doesn't always seem eager to support you financially. That's why building your financial literacy and starting to work towards a stable financial base is an important aspect of developing your writing career. We talk a lot about the creative tools you need, but peace of mind about your bottom line will give you the space to pursue your goals and develop the career that you want. Acorns makes it easy to start automatically saving and investing, so your money has a chance to grow for you, your kids, and your retirement. You don't need to be an expert. Acorns will recommend a diversified portfolio that fits you and your money goals. You don't need to be rich. Acorns let you invest with the spare money you've got right now. You can start with five dollars or even just your spare change. Head to acorns.com/WX or download the acorns app to start saving and investing for your future today. [Garbled inaudible]
 
[Howard] So, we've talked about getting characters as lenses. It sounds to me like it would be helpful if you just wrote the character… Every character's biography before sitting down to write the story. But I'm pretty sure none of you have actually done that level of pre-writing. Where's the shortcut?
[Laughter]
[Howard] Can you please tell me where the shortcut is so I can write less? Pre-write less, and be able to write write more.
[DongWon] When playing tabletop games, there's a character generation sheet that I like to use that has a list of questions on it. Some of them are [just like what's here] character's name, blah blah blah. The one that I think is the most useful to understand where the character's coming from, and this comes from Aabria Iyengar who's an Internet professional GM [DM?]. She asked the question that blew my mind, and I use in every game now, which is, what is the lie that your character believes about the world? When you can answer that question, that automatically put you in so much deep context about the character. So if you just have that one sentence about each character in your setting, you can already have so much to play with in terms of how they're going to bounce off each other, how they're going to react, how they're going to see the world.
[Erin] That just made me think of… I love that, and it just made me think of another question that I would ask, which is, what is the truth that your character's afraid to know? Because I think those could be completely different things, or they could be related to each other. But I really do think that I wish I thought that deeply.
[Laughter]
[Erin] Honestly. Wow. I wish I knew that about my characters. I think a lot of times, I… Dan talked, in a previous episode, about details and the importance of details. A lot of times, I like to discover characters through the details. So part of that is that my own subconscious mind is doing some work somewhere. So that when I start writing, I will throw… Like, my mind will generate an interesting detail, like, she only ate grits for 10 years.
[Laughter]
[Erin] For every meal. Don't know why. Then I'll think, well, why the heck would anybody do that, subconscious brain? Then I try to take the things that are subconscious and make them conscious. That tells me a little more about the character. Maybe I've decided that she's just, like, a grits enthusiast. Okay. Interesting to know. Then, knowing that, I keep writing, and maybe another detail comes out. She likes to light kites on fire. Okay, like, that's an interesting second thing. How does that relate to the information I know? So it's a very discovery… Because I'm a discovery writer, it's a very discovery method of character. But the more details you add trying to make them all connect, it's like having a friend that you learn a really interesting fact about and you go, well, how do I make this fact work with everything else I understand about you?
[Howard] Let me come to the grits really quickly, because… No, hang on. If I were to say oh, yeah, when I was in college, I ate nothing but potatoes for four years. Okay. That's not true. Right? That might be a thing that I would say, because I was eating cheap. But if we roll back and look at my budget when I was in college, one of the things that I ate a lot of was other people's pizza. They would share a slice of pizza with me. Maybe that, and I'm now speaking as if I'm the character of grits, maybe they did eat other things, but it was food that was given to them. There was some shame in having had to rely on other people for the actual nutrition. They remember making the grits for themselves, but they don't remember the gifts of food that were keeping them alive. So we have this truth that they are telling themselves about how much they made grits, and the lie that they're afraid to face, which is that they didn't depend on other people when in fact they did. So… Yeah, when… The question that you ask about that one thing that they said explodes into so many different things.
[Mary Robinette] So, I don't use either of those approaches. I love them both. But I don't use either of them. The approach that I use varies… My shortcut varies. Sometimes it's the, well, what is the hole that the character is trying to fill. Sometimes it's the interesting telling detail. I do use that sometimes. But I don't have a particular set thing and, using a puppetry metaphor, because I've got them. When I was an intern at the Center for Puppetry Arts, each of my… I was embedded in the show, and there were three principal characters… Three principal performers. Each of them took time to teach me. They would all say, this is how I approach the character. One of them said, you start with the figure, and you look at what the figure can do, and then that tells you the choices that you need to make to support the figure. Another one said you start with the text, and you figure out what the text tells you, so that then you can figure out how to make the figure do what you need to do to support the text. And another one said you start with the voice, and then you figure out how you use the voice to shape the text to support what the character does. The thing is that the audience didn't know and didn't care what their process was. At the end of the day, all the audience cares about is that your character feels alive. So whatever tool it is that we offer to you over the next episodes, that tool is the tool that works for you, and it'll be a different tool for each character probably.
[DongWon] Well, this is what I love about talking about tools, not rules. Right? Because as we're giving you tools, the lens of who you are as a person influences your tool choice. Influences your lens choice. What you reach for, whether it's the interesting character detail, or, like philosophically, what makes this person tick, or a variety of different ways of reaching for things as Mary Robinette does, like, all of that are rooted in our experience and our perspective and our interests as people. Right? Like, I'm very much somebody who is, like, what does make that person tick? You know what I mean? Like… And what those things mer… Or how those things emerge will influence your writing and your process. But the goal is that the audience, you're right, doesn't know what tool you used. They're enthralled by the story, they're charmed by the character, they're connected.
[Howard] And, as I said… I said earlier, you want to have a measure of control over what it is the audience is going to come away with. Except the audience has their own lens, so there's really only so much of that that you can control. It may sound like a rule when I say, oh, you want to be a good enough writer to be able to have some control over this. And yet, the exception to that rule is so glorious. If you can be a good enough writer that what you put on the page, you have no idea how anyone else will react to it, well, that is its own…
[DongWon] This is why specificity matters. Right? Going back to what Dan said about Erin's thing earlier, the reason specificity contains the universal in it is because if you're trying to be general, you're trying to control how your audience is going to react. When you're trying to be broad, you're saying, oh, this is for all of your lenses. Right? But if instead, you focus on your own, if you lean into the specificity of your perspective, lean into the specificity of a character, that they are a person who comes from a place, who has a context, then other people will connect their own lenses to that in their own way. If you try to do that work for them, it doesn't work. Because we each bring our own things to the table so the best thing that you can do is to be as specific as you can, and accept that you can't control everybody, and that your book, in being for someone, is not for somebody else. And that's okay.
[Mary Robinette] Yeah.
[DongWon] That's not just okay, that's essential.
[Mary Robinette] I was just at the Griffith Observatory in Los Angeles, and one of the things that they have is they have a place where they have three different literal lenses looking at the sun. One of them is showing you the sun in white light, one of them is showing it to you in only infrared, and another is breaking it apart into a spectrum. So you're seeing the same literal object three completely different ways. That's one of the things that the lenses we bring to bear does, is it… The reason it's important that each of us bring our own lens is that we are looking at these universal truths in these very specific ways that allows people to understand and bring their own truths to it. But the thing is also that, again, everybody who approaches those… Somebody who is red green colorblind is going to look at that spectrum one and not see the same things that I do. They will still see something that is amazing and wonderful, but they will have a different experience. So thinking about… thinking about the experience that you want the reader to have, which lenses that you're going to bring to bear to try to help them see the things you want them to see, but also be okay if they don't see it, if they don't get it.
 
[Howard] One of my favorite tools is one that… And this is an after-the-fact tool… Is one that Mary Robinette provided to me. Which is when someone comes up to you and describes something in your book that really affected them, and clearly it's because you did this and this and this, and the response is, "Oh, I'm so glad you noticed that."
[Chuckles]
[Howard] "I didn't put that in there on purpose," is not the thing you say. The thing you say is, "I'm so happy you noticed that." Because, honestly, as a writer, and when I say honestly, I mean literally honestly, the thing that I get the most joy from is when someone notices a thing, when they feel a thing, when they have an experience with the thing that I put on the page. That is the best thing.
[Mary Robinette] Yeah. One of the things that I love that I know a lot of other writers hate is I love listening to someone else read my stuff out loud. Because the way they interpret it is not the way it is in my head, and it is the closest I can come to experiencing it through someone else's lens. It's really disconcerting sometimes, but also glorious. One of the other things that I just kind of want to slip in here is when we're talking about these lenses, I also want you… The reason we're talking about let's give you all of these tools is that you, as writer, will be a different person on every day you sit down to write.
[DongWon] Yeah.
[Mary Robinette] You're having a bad day, you're going to bring a different lens to the table. You're having a really fantastic day, different lens. It's just… This is why we want to give you as broad a toolbox as possible.
[Erin] I also just think that's a fun thing to remember about character, is that characters grow and change. Not just in the big moments, but sometimes, like, characters can have an off moment, or say the wrong thing. I think there are sometimes where it's like you love your characters so much that you don't want them to, like, slip in any way. But it is the variations within us, it's the variations in our lenses, that also make them so special.
[DongWon] And this really gets to the core of why I love tabletop gaming so much, because it's entirely about character. Right? You're always experiencing a world and a story and a setting through the individual character's perspectives. But because it's collaborative and improvisational, also, what I put out there immediately gets refracted back to me by filtering through the lens of all the other players at the table. So we are collaborating on a thing by reflecting and refracting constantly what each of us is bringing to the table, and through the character's perspective of their own lens in addition to ours. So the interplay of all that is the thing that I find so delightful and fascinating and endlessly entertaining about tabletop.
 
[Howard] And I think those notes lead us perfectly into the homework. Sort of an inverted Mary Robinette here. Instead of having someone else read what you wrote, I want you to write what someone else says. Interview two friends. Write down their answers, and yours, if you want to contribute, as completely as possible. Just two questions. What is the happiest memory they think of first? And, describe a person and circumstance that positively and dramatically influenced them before the age of 18.
 
[Mary Robinette] This has been Writing Excuses. You're out of excuses. Now go write.
 
mbarker: (Me typing?)
[personal profile] mbarker
Writing Excuses 20.02: Q&A Aboard the Writing Excuses Cruise, with Mark Oshiro and Kate McKean
 
 
Questions and Answers:
Q: How do you know when a character is taking up so much space in your book that they need to die and maybe never come back?
A: Is the character redundant? Is the character related to the general themes? Does the character fit the tone of the book? Is this a more interesting character, so I need to make them the star? If you take the character out, does it affect the story? Are they filling a role that nothing else fills? Is this a protagonist, main character, or hero?
Q: If the story is very plot focused, how can you make it more character focused?
A: Who is the most interesting person for this plot to happen to? Why is this character staying in this plot? What ability do they have to participate in this plot? Why is this character unsuited to solve this problem?
Q: Say you have some cool thing that doesn't quite fit the story. How do you decide whether to rip it out or find a way to shoehorn it in?
A: Is it going to baffle readers? Save it for a later opportunity. Can it do some other things?  Don't buy cool solar powered lights for your garden path if you don't have a garden path. Does it fit with the characters? 
Q: What are some strategies for finding the motivation to work on something that has a deadline when there are other fun things to do instead?
A: Money. Fear. Think about what you will lose if you don't finish it. Don't trade what you want most for what you want at the moment. Reward yourself with joy. Break it into small pieces, and use checkboxes. Think about why you don't want to do this. Write the ending first, and then use it to remind yourself where you are going. 
Q: When do you call a manuscript done?
A: Everything can be made better. Can this be more of the thing that I want it to be? Art is never finished, only abandoned. Realize that there is a lot of refinement afer the point where you say it's done. First, is there a little voice saying, "Chapter 3 is really weird?" Second, make it hard for the editor to say no. You get more than one chance.  
 
[Season 20, Episode 02]
 
[Mary Robinette] This episode of Writing Excuses has been brought to you by our listeners, patrons, and friends. If you would like to learn how to support this podcast, visit www.patreon.com/writingexcuses.
 
[Season 20, Episode 02]
 
[Mary Robinette] This is Writing Excuses.
[Howard] Q&A on a ship.
[Mary Robinette] I'm Mary Robinette.
[Howard] I'm Howard.
[Erin] I'm Erin.
[Dan] I'm Dan.
 
[Howard] And we are joined by Mark Oshiro and Kate McKean here on Navigator of the Seas. Hey, Mark, tell us about yourself real quick.
[Mark] Hello everyone. I am a young adult, middle grade author of some books that I've won some awards and been on some lists and I'm trying to pet every dog in the world.
[Laughter]
[Howard] Short and to the point. Kate! Tell us about yourself.
[Kate] My name is Kate McKean. I'm a literary agent at the Howard Morhaim Literary Agency, and I'm very excited to be here.
[Howard] Well, we're excited to have you. And our students here at WXR right on the Navigator have been excited all week to learn from you guys. This has been awesome. But they still have some questions. So, let's turn it over to our students and have someone ask a question.
 
[Someone] Well. How do you know when a character is taking up so much space in your book that they need to die and possibly never have been in your book at all?
[Howard] Restating the question, how do you know when a character is taking so much space in your book that they need to die and maybe never come back?
[Mary Robinette] So, one of the things I look at is… The same things that I look at… I evaluate the character in many of the same ways that I evaluate a line. Is it redundant? Is the character doing things that other characters are doing? Is the character related to the general themes? Does the character fit the tone of the book? Those are the things that… It's the same kind of metric. But you're just applying it to a different sort of experience.
[Dan] There's a… One of the things that I do in this case and in many other cases, any time the outline goes off track, is ask myself, do I need to get this back on track or is this a better track than I had in the first place? It could be that the character's taking up so much space precisely because you love them and they are more interesting than what anything else is going on. So you might need to just retool a little bit and let them be the star.
[Mary Robinette] Also, then, in some cases, where those two guys should be one guy. And you can just give all of that stuff to one guy, and then cut but you don't need.
[Mark] Yeah. Any instance I've ever had, where I've had to completely excise a character, the question became, if I take this character out, does it actually affect the story? If the answer is no, bye. Goodbye. Throw them overboard.
[Laughter]
[Mark] To fit the metaphor where we are. Please don't throw anyone overboard.
[Kate] No crimes.
[Mark] No crimes. No crimes on this ship.
[Erin] I actually… It's funny, because I was just thinking about the other side of that, which is it's possible that the reason that this character is taking up so much space is that they're filling a role in the story that there's nothing else there to fill. Like, they're the one who is advancing the story, at a time where no one else has that plot information. They're the one representing the characters back story, because there's nobody else to talk about. So maybe the answer could be that you could either add other characters, give part of what that character is doing to other characters, or figure out if there's a way that this story can hold it. Because you don't want to, like, knock out the supporting wall of your house, because you don't like it, and then be like, oh, no, it all fell down.
[Howard] I come back to the tripartite definition, the protagonist, the main character, and the hero. Who can all be the same person, but they can also be three different people. If someone is taking up a huge amount of page space in a story, and they are not fulfilling the role of protagonist or hero or main character, then I am well off outline, I'm now writing a different story, and it's time to figure out which story this character actually fits in.
 
[Someone] So, if you're writing a new book, and your plots tend to be very plot focused, what are some tricks to making the book more character focused?
[Howard] Restating. So, if you're writing a book, and the story is very plot focused, what are some tricks to making it more character focused?
[Mark] A question I ask myself, actually, because I'm also an outline or as well, is, very early on in my process of developing an idea, is who is the most interesting person for this plot to happen to? Instead of just creating a character whatnot, think of possible… Not just possible conflicts, but, like, what's a contrast? What's a very interesting contrast of this happening to a specific person? That often can help me find a way into a much more character driven story, still within the very plot heavy story.
[Mary Robinette] One of the things that I… Similar to Mark, but one of the things that I will specifically look for within that is why the character can't just nope out of the plot. So that, for me, then means that being on that plot fulfills a lack, a hole in the character, it's doing something for them. That can usually allow me to find out what it is that they're missing, what it is they're lacking, that they can be on a journey for, separately from the plot, but that the plot is intersecting with, and that that's part of why they're moving forward.
[Kate] Exactly. Like, if they are on the plot because it fell in their lap, it is… They can easily nope out of it. But they have to want to be there for a complex reason. If the reason is too simple, you can make it more complex and that will deepen their… At least that character.
[Erin] I also sometimes think about what is the… What is it about this character that gives them the ability… Not only the desire, but the ability to participate in this plot. What is it that lets them take the action that moves this plot forward, and what is that rooted in? What is it that they're bringing with them to the plot that makes them an interesting person to be advancing it forward? Then, for that interesting thing, what's a way that you can work in… Somewhere where we see that area of interest outside of the plot? Where can we see it on some… In a side scene, or something else that's not necessarily plot focused?
[Mary Robinette] You just reminded me of something that… One of the other tools that I'll use is to look at the character and ask why are they uniquely unsuited to solve this problem? That, again, opens up a lot of tension and just… A lot of juicy, juicy stuff.
 
[Someone] So, say you have some really cool, awesome worldbuilding thing that you wanted in your story, but it just doesn't quite do it. How would you balance just ripping it out and just saving it for another story versus trying to find an excuse or a place to fit that into the story?
[Kate] Does it pass the smell test? So, if you're trying to shoehorn it in there, and you can find a way to make it work, but you're the only one who recognizes why that works, the reader's going to be like, "What? Why? Huh? Where?" So you're better off saving it for something else, which is an opportunity. You have this cool thing, you get to use it later. Not that you don't, like, use it now.
[Mary Robinette] I had this thing in Martian Contingency that I was extremely stubborn about. Which is that in the real world, when you're looking at time on Mars versus Earth, you use Sol for Mars, and Earth… Day for Earth. That's so that people who are talking back and forth can tell whether they're talking about next Sol or tomorrow. Because they're not lined up. I was extremely stubborn about including this. People were not getting it. But it did a bunch of things. It helped… I actually needed it, technically, to be able to talk about those two concepts. It also did, like, this is a really cool worldbuilding thing that actually did a bunch of heavy lifting. But it was so hard to explain to people. So I took an opportunity and I took another scene that was a little bit flat, and used that seem to just explain it to the readers as a point of conflict between two characters. So it was… It… Looking for what else can this do. If it's doing only one thing, you probably save it for the… Look, everybody, here are my extras. Here's my acknowledgments, which is where the Mars speed of sound went, because I couldn't fit it into the book.
[Chuckles]
[Howard] I think…
[Mary Robinette] It's different.
[Howard] I think about that one time I was shopping and saw some just really cool solar powered garden path lights. I was like, oh, these are amazing. They're so neat. I mean, you can program the… I don't actually have a garden path. This is one of those situations where no matter how cool it is, it doesn't belong in my yard, because it's just going to end up as, like, a fairy ring or something. See, that would have been awesome.
[Dan] see, that would have been amazing.
[Howard] Oh, well.
[Dan] For me, this comes back to character. Which is kind of what Howard was just saying. Howard, as a character, had no plausible interaction with a garden path. So there was no point in putting extra time and effort into one. Because one didn't exist. If my characters can plausibly interact with and be harmed by and make interesting decisions about the cool thing that I'm struggling to include, then it will be fairly easy to include. Whereas if it's just some neat bit of worldbuilding that I made up that doesn't actually affect the characters in any way, then, yeah, it needs to go.
 
[Mary Robinette] Hey, friends. The 2025 retreat registration is open. We have two amazing writing retreats coming up and we cordially invite you to enroll in them. For those of you who sign up before January 12, 2025… How is that even a real date? We're off… [Background noise... Friend?] As you can probably hear my cat say, we've got a special treat for our friends. We are offering a little something special to sweeten the pot. You'll be able to join several of my fellow Writing Excuses hosts and me on a Zoom earlybird meet and greet call to chit chat, meet fellow writers, ask questions, get even more excited about Writing Excuses retreats. To qualify to join the earlybird meet and greet, all you need to do is register to join a Writing Excuses retreat. Either our Regenerate Retreat in June or our annual cruise in September 2025. Just register by January 12. Learn more at writingexcuses.com/retreats.
 
[DongWon] Heading into the new year, we're all thinking about what our intentions and goals are. It's hard not only to set your targets, but to live up to them. Especially as writers and creative's in a world that doesn't always seem eager to support you financially. That's why building your financial literacy and starting to work towards a stable financial base is an important aspect of developing your writing career. We talk a lot about the creative tools you need, but peace of mind about your bottom line will give you the space to pursue your goals and develop the career that you want. Acorns makes it easy to start automatically saving and investing, so your money has a chance to grow for you, your kids, and your retirement. You don't need to be an expert. Acorns will recommend a diversified portfolio that fits you and your money goals. You don't need to be rich. Acorns let you invest with the spare money you've got right now. You can start with five dollars or even just your spare change. Head to acorns.com/WX or download the acorns app to start saving and investing for your future today. [Garbled inaudible]
 
[Someone] What are some strategies you have for finding the willpower for finishing a project that you have a deadline on, so you have to finish it? But you don't want to work on it, you've got another cool thing… [Garbled]
[Howard] What are some strategies for finding the motivation to work on something that has a deadline, but there's… There are other fun things to do instead?
[Mary Robinette] Money.
[Unknown] Spite.
[Laughter]
[Howard] Fear.
[Laughter]
[Dan] They're very primal urges here.
[Mary Robinette] Do you want to give them actual useful information, Erin?
[Erin] I'll try. I don't know. But I think part of it is not thinking of it as motivation. You know what I mean? Because I think there are certain things in life we just do because we have to. But because writing is so personal, sometimes you think, like, I will always write when, like, the moment is there and when I want to. But as somebody who does a lot of deadline work, ultimately, it's about… It is a little bit about fear. Like, I'll lose this… I will lose this next opportunity to write something cool if I burn this bridge by never getting back to this person when I said I would. I will lose the money that I was going to receive from this project. But part of it is thinking, like, I don't actually need to be motivated to work, you just have to work to work. If that makes sense.
[Mary Robinette] Yeah.
[Erin] Sometimes it is just putting down one sentence and saying that's all I'm going to do for today, but at least it gives yourself a small goal to get through that doesn't require motivation, just action.
[Howard] There's an aphorism that I come back to all the time that I think applies to just adulting in general. It is, don't trade what you want most for what you want at the moment. I come back to that all the time. In my doing this thing now because it's just what I want to do now or am I doing it now because it's leading me to what I really, really want.
[Mary Robinette] I have a similar thing, which is what gift can I give to my future self? But the other piece that I will say is that one of the tools that I use is coming from dog training. We're having… We're working with a dog trainer on Guppy and while I said money, the fact is that my dog gets a form of payment for doing the things. It's a joyful form of payment. So, for me, the thing that I have to do… That… I shouldn't say that I have to do. The thing that I've found that is most effective… I can force myself to work. But that just makes work worse. It makes me resent it, and it starts to bleed over into the writing that I'm doing for fun, when I'm having to force myself to write. So, if I can make it more joyful, that helps. One of the things that you do with dog training is you do a lot of small sessions. So I will break things into smaller pieces. I will give myself ticky boxes, because the joy of watching a ticky box turn green is like… Um… Like… It should not be that effective. It makes me mad that it is.
[Howard] Our episode spreadsheets… I went to great trouble to program our episode spreadsheets so that all the little checkboxes are red until you check them, and then they turn green. That gives us joy every time we finished recording.
[Mary Robinette] Yeah. So, for me, it's like oh, when I finish this, then I get to do the next piece of it. And I get to cross something off. Like, I have literally given myself gold stars before.
[Kate] I have also done that. And I love a checkbox that I can physically do…
[Chuckles]
[Kate] What I do is turn it around and say why do I not want to do this? What am I scared of? If I'm scared to take the next step on this project, or I don't know what scene I'm writing next, or when I… I have to do the big edit when I finish this task. So when I… Even just say, like, I don't want to do this because I don't know what I'm doing after. Saying it out loud makes it less scary. It doesn't mean that the actual fear goes away, but you're like, oh, I'm just afraid. Great. That's easy to be afraid.
[Dan] That's so much better than the technique I got from dog training, is I wear a shock collar.
[Laughter]
[Dan] Then, anytime I get off of the main document, it buzzes me. Don't actually do that.
[Mary Robinette] Yeah. You actually need a different trainer.
[Laughter]
[Mark] If I can add to this too. I… A thing… So I do actually something before I'm drafting. Some of you have heard me speak about this. Which is it's very important that when I'm about to start a book, I know how it ends. And I want to be absolutely unhinged and feral about that ending. Because then when I'm in those moments where I'm stuck, I will actually turn to the end, because I actually write my final scenes, final line first, and remind myself, like, that's where I'm going. Which often sort of related to you will help me figure out, subconsciously, why am I stuck in this moment? Why does this moment feel unmotivating? I will also say if you do just really require motivation, often, for me, it's I want to get this done so I can go to the shiny new object over here and work on the other thing that is also making me slightly feral and unhinged.
[Mary Robinette] Yeah.
[Erin] Yeah. Sorry. One last last thing which is, like, what I love about all of these different answers is I think what they remind me is we're also different in the ways we handle this. I think one way that's good is how have you ever forced yourself in your life to do anything else? Like, if you are like I always… When I don't want to go to a party, make… Say, I can get a pizza on the way home, then maybe you're, like, reward, like, focused. If you're somebody who… Like, whatever the thing is that works for you in other areas of your life can also sometimes be repurposed for your writing life.
 
[Someone] When do you call a manuscript done, because it seems like you could be stuck in each [garbled step of the process?]
[Howard] You had me at when do you call a manuscript done.
[Mary Robinette] So, here's the thing. Everything can be made better. There is not anything in the world that can't be made better. I think if… Some people have heard me talk about this when we've been doing office Hours where you've come to me for one-on-one. So I know I've said this multiple times on the ship. When you're… If you talk to someone who worked on the Princess Bride, which is a perfect film, I am certain that they would say, "If I would've just had one more day." So, for me, the question is not can this be better, but can this be more of the thing that I wanted to be. Like, if I got a chair, if you look at the chair, listener, that you are sitting in right now. There's probably a scuff on it. Could you fix that scuff? Yes. Would it make it more of a chair? Would it make it more useful, would it make it better for you? No. So, when the thing is doing what you wanted to do, then it is done. Can you make it better? Yes. But you don't have to.
[Howard] I think it was Picasso who said, "Art is never finished, only abandoned." And I have taken that as a gospel truth. I never finish anything, I decide to abandon it. Which is very emotionally liberating.
[Dan] Yeah. One thing that I did not realize when I was very early career, when I was still trying to break in, is how much refinement there still is to do after that point when it is done. Right? The agent is going to help you make it better. Your editor is going to help you make it better. The copy editor, the proofreader, like every step of the process will continue that refinement. It doesn't need to be completely perfect. It never will be. But it's good to remember this is good enough right now, and there's a whole army of people that's going to help me make it better later.
[Kate] I did two kind of litmus tests, both as a writer and as an agent. The first thing I do is I ask myself, whether it's my book or somebody else's, is there, like, this little voice in the back of your head going, "Chapter 3 is really weird." The quieter it is, the more I need to go back and look at chapter 3 or whatever part. The loud voice that's saying, "This is horrible and you're a blah blah blah blah blah." That's not your intuition, that's just fear and anxiety and all those things. It's the tiny little bit, like, yeah, this scene doesn't make that much sense. Then you go back and fix that one. When I'm in… When I have my agent hat on, and I'm editing a client's manuscript, my goal is to make it really hard for the editor to say no. But that goal is not make it perfect and ready to go to the printer. Because that's not my job and I don't have the power nor the time to do that. But when I look at a manuscript and say, okay, well, the beginning's a little slow. That might derail an editor. Let's fix that. Let's address that, and then not worry about some hand wavy things in the middle. Because by the time they get there, they're invested and they'll want to know the end.
[Mark] Most of the time, I'm teaching to young kids who haven't written at all, or very interested in it, have never even finished a short story. So a lot of their questions are around, like, well, how do I know it's done? Like, when do I know? Is it just writing The End? Which, often times, I'm like, yeah. Actually, yes. Then you're done. It's done. But I also like to talk to them about how those of us, especially here in the States, we have been raised in a system in which we are taught you have one chance. Right? You write an essay, you take a test, you get a grade. The end. That's it. So they often approach writing the same way. I see adults then struggling with that in adulthood, of I only have one chance to do this. So I love how all of us can sort of dispel the notion of, like, the thing you're writing is… You don't have one chance. It's not you write this manuscript, it's done, and that's the only chance you're ever going to get. So, for me, at least with my process, I know a manuscript is done initially, just when I reach that ending point that I've already written. It's done. Then I can give it to my agent. I can start having conversations with my editor. Then, even then, as it goes through developmental edits, line edits, and then we all get down to pass pages, where we're reading the proof of your pages. For me, I know it's done when I can read long periods of the book without stopping and going, oh, this doesn't make sense, something here is tripping me up. That's when I'm like, it's done. Maybe five or six things over the course of a whole novel, I'm like, I don't know if I landed this. But if it's very few of them, then I'm like, this is done. Like, I can let this go. Or abandon it, to use that language.
[Mary Robinette] Yeah. The UK edition of Shades of Milk and Honey is three chapters longer, and 5000 words longer, than the US edition. Because they made the mistake of asking me, "Is there anything you'd like to change?"
[Chuckles]
[Mary Robinette] Yes.
[Laughter]
[Howard] You made the mistake of answering.
[Erin] I think that just shows the power of time. Because I will sometimes abandon, whether temporarily or permanently, a story because I'm like, I am not where I need to be at in order to make this any better. Like, I have done… All that I'm doing now is… I… Always call it like shuffling, is on the Titanic. All I'm doing is making very minute changes. Nothing is changing at the core. Because if there's something wrong at the core, I cannot figure out how to change it now. Sometimes I send it out anyway, and it's like, I hope that the editor at the magazine is, like, oh, actually it is this, or, you were wrong, it's fine. I accepted it. Then I'm like, oh, well, maybe that was all in my head. But sometimes, it is years later, I'm like, oh, I could have written this different, better story, but the story I wrote was fine for the writer I was at that moment. I think it sometimes nice to, like, acknowledge who you are and what you can do now, and worry about what your future self can do later.
[Howard] So you freeze the document in your trunk cryogenically until you've developed the technology to really fix it.
 
[Howard] We've got time for one more question. No we don't. We do not have time for any more questions. What we have time for is homework.
[Mary Robinette] We're going to give you the same homework that we are giving the participants in the Writing Excuses workshop here on the Navigator of the Seas that is the daily challenge. Asked and answered. Ask someone a question about writing. Either to learn more about what they're working on or to work through a project of your own.
 
[Howard] This has been Writing Excuses. You're out of excuses. Now go write.
 

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Writing Excuses 19.25: From the Classroom to the Page
 
 
Key Points: How do you take what you learned in the classroom and use it when you're writing? Take time to internalize it. Be aware that motivation shifts! External or internal, how do you keep it going? What works well for you? Build the craft through intentional practice. Make notes! Reflection soon after. Look at the aggregate, the common or repeated comments. Take a chance, try it! Audition techniques. 
 
[Season 19, Episode 25]
 
[Mary Robinette] This episode of Writing Excuses has been brought to you by our listeners, patrons, and friends. If you would like to learn how to support this podcast, visit www.patreon.com/writingexcuses.
 
[Season 19, Episode 25]
 
[Mary Robinette] This is Writing Excuses. From the Classroom to the Page.
[Erin] I'm Erin.
[Marshall] I'm Marshall.
[Mary Robinette] I'm Mary Robinette.
 
[Erin] I wanted us to have this wildcard so that we could grill Marshall a little bit, who's finished an MFA program recently...
[Marshall] I did.
[Erin] About all the things that you learned. Please repeat them to us. No. Like, actually, how do you take all the things you learned in the classroom, for people who are listening on this podcast, and actually, like, turn it into something you're doing when you're writing?
[Marshall] I think it depends on what you… For me, it depends on how I started… Why I started the program in the first place. I started the program to make myself make the time to write. Because I really wanted to do… Get as much as I could out of it. I was paying the money. I had some amazing instructors, and my goal was to figure out how to make writing a bigger part of my life amidst all of the chaos already, that's teaching full time, parenting, and all that. I'll be honest, I graduated in August of 2023, and I took a break. From writing. For a little bit. A lot of what I'm doing… What I was doing was soaking in some of that stuff that I learned and trying to figure out how to go back to a schedule and remember that I can do this, and the big part is keeping that connection with my community as well. Keeping that motivation going. Now, specifics? Also, I think, depends on the type of classroom you're taking. In the beginning, we were taking a lot of classes around different genres. So, I personally, now… This is one example… Am trying to incorporate some of the studying of mystery and romance and those components and those beats and stuff like that into my science-fiction and my fantasies that I'm writing. Because I love those genres, so much, but I may or may not be working on a mystery/sci-fi novel right now. So it's fun to kind of think about. I learned all these specific things, studied all this work, but I really want to figure out how to make it my own.
[Mary Robinette] I like something that you said, which is, I think, a piece that a lot of people miss. Which is that after you learn something, that it takes a while to internalize it. I see a lot of people who will take a workshop, and afterwards, they stop writing. But they never start again. It's not an intentional break. Some of that is that, I think, that they aren't… They aren't thinking about the action of internalizing, that that takes time and it takes energy.
[Marshall] Yeah. Part of the clarity… To clarify kind of what I was saying, why I'm taking a break to is when… At the end of the program, I ended up with a pretty decent draft of a novel. So, at this point, I am… What I'm trying to make another pass at it, and I need to… I want to start querying agents, because I really want to try to get something out there. I've been working on this for years and years and years. I finally went back to school. I'm teaching creative writing to high schoolers. I'm trying to get a job teaching at the college level. I also want to publish. So it's going to be that editing work and that revision work and putting myself out there. That's terrifying.
[Mary Robinette] So… Yeah. Yes. It does not stop being terrifying, honestly.
[Chuckles]
 
[Mary Robinette] But I think, like, one of the things that I find is that the motivation shifts. That when you're in class… I see this also, a lot, where I will have a student and they come and they talk about how they had written all of this while they were in their MFA, and they can't find the motivation to write afterwards. I find this, for myself, that I go to a writing workshop and after the writing workshop, it's hard to find that motivation, because it's like, well, there was a deadline, there was body modeling, there was a teacher that I didn't want to let down. So I had all of this external motivation. Then, when you're cut loose from that, you suddenly have to find an internal motivation. Which is a whole different racket.
[Erin] Or just different forms of external motivation.
[Mary Robinette] Yeah.
[Erin] Like one of the things…
[Mary Robinette] Money.
[Erin] That…
[Laughter]
[Erin] Money is a big one. But also, like, I've created… I've been in groups of people. That's why people have critique groups, sometimes, is that you want to continue to have people you can disappoint.
[Laughter]
 
[Erin] It's like the disappointment of others… Such a driver in my life. Maybe just my life. But that way there's something else, there's another deadline, there's another way to make yourself do things. I think that's one good thing that you can actually take from the classroom. That's not a direct lesson that your taught. So it's not something that your teacher tells you. It's more how you learn well. What are the kinds of things that work well for you? Are there exercises you did in class when you were like, "Doing six short flash pieces really got my engine going," or "Oh, I was much better when I was able to do a back and forth on email with my professor about this particular part of my novel." Then you can say, "How can I create those same structures in my life now?" Like, what can I… Where are the people that I can reach out to who can fill that role in my life?
[Marshall] Yeah. We're all at different stages. I talked to my cohort, we're all really close. We get on zoom here and there and kind of try and bring each other out. A lot of us are all in different places in that journey. It's like are you writing? Are you working on this? Are you working on a new project? But something you said earlier, a very specific lesson. It wasn't necessarily a specific lesson for me, but it was the way they structured the thesis project that worked really well for me. I really liked just sitting down and writing. But I'd noticed that when I outline, I more productive. In the thesis process, there was multiple outline stages. It wasn't like, okay, throw this outline together, and then just start writing. I changed stuff as I went, and we had amazing advisors that supported us, but that kind of living outline and keeping up with that, and tracking my character wants and needs and arcs and relationships and that kind of thing as I wrote really changed how I plan on approaching novel writing going forward. I think without that, I'd probably get stuck pretty quickly. Because now I know I can lean back on that structural part of it that wasn't in my toolbox before.
 
[Mary Robinette] I find that… So when I started writing… I've talked about this on the podcast before, that I would write a story that had a really good beginning, a really good middle, and a really good end, to three completely different stories that happen to have the same cast of characters.
[Laughter]
[Erin] Oh those [garbled] totally [garbled]
[Mary Robinette] No, they're just not… They're just like…
[Erin] [garbled]
[Mary Robinette] It's not… No, the story ends and you're like, "That was the ending?" They just kind of stop. So, for me, the thing that I had to learn, like, the practice that I had to learn was how to… Was structure. So I had to spend a lot of time doing very intentional practice on learning structure. So I would do the thumbnail sketches, or I would just write beginning, middle, and end for things that would fit on three by five cards. Just to get the sense of, okay, making sure that all of those things were actually connected. That craft, having that craft to lean on, is very helpful to me now at a point where I have internalized structure and I just write and trust that I'm going to have that beginning, middle, and end. But when I'm having a bad brain day, having the tool, having the craft to reach for and being able to articulate what that craft is, has been incredibly useful. Did you find, when you were doing your sessions, that there was any way that… Like, are there things that you found that made it easier for you to start internalizing things or for you to identify the things that you needed to internalize?
[Marshall] What do you mean? Sorry?
[Mary Robinette] So, like…
[Marshall] Like, after the program, you mean?
[Mary Robinette] After the program or even during the program. It's like, oh, this is a really good tool that I'm having to use consciously right now, but at some point it won't be… I won't have to think about it.
[Marshall] Yeah. I mean, like, I say, I was really lucky to have some awesome instructors. So one of the classes, we actually took, was short forms. We were all… The number of short stories I have now I'm really thankful for. But short stories are really difficult to do well. So internalizing some of the feedback from my workshops and my instructors was kind of the… Not the challenge, but just making sure that as the workshop was over, I made some notes. I looked back at my work relatively soon after, just so I could, "Okay. When I go back to revise, this character was flat because of this reason." Or "The feedback on the ending was it was too abrupt and I didn't… I didn't… The promises weren't kept at the end." Things like that.
 
[Erin] One of the things that I really enjoyed doing what I did work shopping in my MFA program was to actually take all… So people would write things on the paper, like [garbled] your story, they'd right marks all over it, and then they give it back to you. I would put all of, like, the page ones together, all the page twos together, all the page threes together, and then actually just kind of, like, flip through them and look for where everyone… Like, if everyone highlighted the sentence, it was like, "Amazing," I was like, "That was a good sentence." If everyone wrote question marks on the same corner of a page, I was like, "Maybe that is confusing." It was a way to actually make… Because a workshop can be hard for people because sometimes it can feel like people are coming for you. I generally enjoy it, because I'm like, "I just forced like X number of people to read my work and talk about it."
[Laughter]
[Erin] So I'm like, "Ha ha…"
[Marshall] I wish I could think about it that way.
[Erin] "Fooled you." But even so, like, when you take it and look at it in aggregate, it's a lot easier to look at the patterns and not get stuck in one particular person's feedback, but look at, like, where those systems happen. It made it a lot easier for me to figure out when… What were the kinds of things that I was doing that I kept getting flagged for, what were the things that maybe I should internalize. Looking at my own work in aggregate, and what were the things that kept coming up over and over again.
[Mary Robinette] I love that technique. I also look for patterns and, as you were talking, I'm like, "Oh, because I use Google docs, and everyone will comment…" Like, you can easily see that everybody is commenting in the same spot. I have to go through and clear them so that people aren't commenting because other people have commented. But that's a whole [garbled other] So…
[Marshall] Well, something Erin said, to. Work shopping was always really terrifying for me, and it still is. But, throughout the course of the program, I figured out, kind of like you were saying, I would get all this feedback and depending on the story and depending on… How well I knew these people, some of the feedback, it was… To be able to take the feedback that mattered the most. Not that some people's feedback didn't matter, but it was just like, okay, this person is confused because they really aren't… They don't really like fantasy. They told me that. I get it, they don't understand this element. But everybody else really liked this element. So I put this person's feedback aside and focus on the clusters of stuff. So being able to take that and having the confidence to eventually get the writing group together and willingly go forward and workshop things together. That's what I want to… That's what I'm moving up to.
[Mary Robinette] Something that you said earlier, but I just want to circle back to that I really liked was that you would make notes about what you had learned. I find that that's one of the best ways for me to solidify things is to write them down, because I have to articulate them. One of the reasons that I love teaching and doing the podcast is because when I have to explain it to someone else, that's one of the best ways for me to start internalizing it myself, because now I'm taking words that someone else has said and I'm internalizing them. I have to, in order to be able to express it in my own language. That, for me, is one of the ways that I will try to put into practice things that I'm learning after taking a class. Speaking of after, we're going to pause here. Then, when we come back, we're going to talk about some other ways that you can go from the page… From the classroom to the page.
 
[Howard] The Fall of the House of Usher, created by Mike Flanagan from various stories and poems by Edgar Allan Poe, is some of the best storytelling I've ever seen on TV. It's horror, full of jump scares, dread, and… Well, horrific things. But it opens in media res to defuse the tension. Or at least to get you to let down your guard. In the first 10 minutes, we learn that all of CEO Robert Usher's children have died. So, hey, that's cool. We know who will live and who will die, so we can relax and enjoy the ride, right? That was my thinking, and, right or wrong, I'm happy to let you think that too. Yes, there are some surprises, but relax. What really carries this series is the outstanding performances upon the brilliant script. The words, they are delicious. Like lemons. So very lemon. The show carries a TV MA rating due to language, sex, smoking, substance, suicide, and violence. That rating, unfortunately, omits the fact that there's also some violence to animals. Especially in episodes three and four. The Internet has spoilers and explainers if you're concerned. I watched the entire eight episode run four times in an eight week period. Once for fun, once for more fun, and twice more so I could learn things while watching other people see it for the first time. So, I guess, all four times were for fun.
 
[Mary Robinette] So, one of the other techniques that I am a big fan of is taking a chance. The… I don't know about you all, but I've been in classes where the teacher is talking and I'm like, "Well, this is some bull shit."
[Laughter]
[Mary Robinette] This is…
[Marshall] As a teacher, I know for a fact that a lot of students think that about me a lot of the time.
[Mary Robinette] Yep. It's the same. Absolutely.
[Marshall] I know it's because they don't want to be there. But continue.
[Mary Robinette] What I've learned is that if I go in and think that, that I'm going to get nothing out of the class. But if I think, "Okay. Let me just try this thing that they're talking about." Even if I think it is completely absurd and not going to be useful, I will get something out of that even when it's not the thing that they intend for me to get out of it. So I think of it as auditioning a change, or auditioning a technique.
[Erin] Yeah. Also, I… One of the things I'm now remembering that they had us do in my program was to write these annotations, where we would try to, like, analyze a story for what it's doing while doing a close readings of our own. One thing they suggested was to do a few close readings of things you hate. Books and stories that you're like, "This story, I would burn it." But you don't burn books, don't do that. But…
[Laughter]
[Erin] Figure out why. I think the same is true for techniques. Like, occasionally somebody tells you to do something or asked you to do an exercise and you're just like… Who knows, maybe one of our homeworks, you're like, "Nah. Nah. Not doing it, dog." But it's nice to kind of try it and see what is it about it that you're reacting to so strongly.
[Mary Robinette] Yeah.
[Erin] Is it because, like, it goes counter to the way that you think about storytelling? Is it just because you're in a bad mood that day? What is it that's going on? If you can identify that anything you feel that strongly about, there's probably something there that you can use for yourself.
[Marshall] Yeah.
[Mary Robinette] Yeah. The… I'm just going to use a concrete example of this kind of thing. I was… I took a workshop and the instructor said to put all five senses on every page. We were doing standard manuscript format, so this is 250 words and all five senses on every page. I'm like, "Well, that's… I mean, I agree that you should use all five senses, but that's extreme, and I don't think that…" So I did it. Then, when they started critiquing, the instructor said, "I just… You know, I started reading your story and I just fell asleep."
[Marshall] Wow.
[Mary Robinette] First of all, you should never say that to a student.
[Marshall] No, that's horrible.
[Chuckles]
[Mary Robinette] But, second, they were right, it was really boring and it was hard to tell what was going on. I knew as I was writing that it was a problem. But I was like they told me to do this. What I realized was that by writing all five senses on the page, I was making everything in their of equal value, and that I could use the senses to anchor things that were important. That when I put in a sense, that it was going to ground the reader and that if I reserved those for the important things, that it was significantly more powerful. So I would not have come to that understanding if I hadn't tried this technique that I hated. That is, I think, why it's worthwhile to audition… So I love this idea of doing a close read of things you hate.
[Erin] I hear, see, and smell you.
[Laughter]
[Mary Robinette] Just do not taste me, please.
[Marshall] So, one of the things they… When I heard this talk a few minutes ago, I thought about was… At the end, the tail end of the program, my program, was the thesis project. Right? They paired us up with a thesis advisor. I got really lucky to work with an awesome writer, his name is Isaiah Jonah Everett, and he rocks. But I… His style of suggesting things to me was kind of what Mary Robinette was saying, I feel like. Like, he's like, "Hey, have you thought about this thing? Have you thought about maybe this character's think… Responds this way instead?" The way he suggested things wasn't like, "you need to change X, Y, and Z because I hate this character." It was like, "Well, this character… Really interesting." Then he made suggestions about a character who doesn't have a POV in the book, but he does at the very end. He goes, "What if this is this character's story?" I said, "Okay. That's not really daunting. It really is his story. Not his story yet. It's not his POV now." That really helped me power to the end of it. Because I knew what I was leading up to. I knew that that character, at the end, was going to step into his own and then it was going to be about him. More about him.
[Mary Robinette] Yeah.
[Marshall] All about him.
[Erin] Another thing that you… Like, there are two things that you said, maybe more than that, where your… It feels like you're keeping a really open mind. Like, there you sort of were like, "No, because…" Not just like not doing that. But, like, let me consider it, and let me figure out why it is and isn't working. Way at the beginning, you were talking about using other genres…
[Marshall] Yeah.
[Erin] I think sometimes people… You get really comfortable in the genre that you know, and school is a time when often you will have to read or work with or try out genres and formats that just may not work for you. Like, some people don't like writing short fiction and may never.
[Marshall] Right.
[Erin] But the exercise of trying it, maybe you take a little bit out of that in terms of the way that you write a sentence to try to get so much you can in and make it dense, and you can use that, in a part, in your novel in which things are really emotional and heavy. So, I think that it's great that you did that as opposed to being like, "Mystery? Whatever."
[Chuckles]
[Erin] Instead, you brought it into what you were doing.
[Marshall] The result, actually, by the time I got to that thesis project was I knew I wanted to write a black space opera. Then, I'm like, "But the alienness of…" I wanted horror elements. I knew… I know it's not all the way working yet. But when I go back again, I really want to make that… I want to make it terrifying at certain parts. It's not a horror novel. But the enemy is horrifying. So I want to make sure that I want the reader to feel… Feel a certain way with the characters that we are supposed to love. I hope they do, encounter those things.
[Mary Robinette] Yeah. I love… I actually really hate and love at the same time that moment when you can feel that something is not right, because at that point, it has shifted from being… Into being a known unknown.
[Marshall] Yeah.
[Mary Robinette] It's like you know that there's a problem there. You don't know exactly what the problem is. Which is so much better than I don't know if this is any good. That's like, yeah, this is good. There is an opportunity here. Just interrogate it and try to figure out where… What that opportunity is and how you can get into it. Sometimes I will do… I have this intentional practice that I do where… It's like reverse engineering an outline, but I will… It is… I will also say, it is a thing that I discovered as a teaching technique, and then realized that it was actually incredibly useful, which is I go through and I highlight the things in the story that are, like, loadbearing and important in a scene. Then I kind of categorize them based on MICE quotient's, which, for people who are listening to this in isolation, is an organization structure, milieu, inquiry, character, and event. So I do that, and then I see, "Oh, like, actually, the bulk of this scene is this event shift, this status quo shift. But when I come into the scene, I'm not signal… I'm not doing anything about that, and there's a whole bunch of me figuring out what I'm writing." I knew it was flabby, but I couldn't figure out why it was flabby. I love… This is one… Again, one of the reasons that I love teaching is because it gives you these tools that you can use and then do some intentional practice on your own work.
[Marshall] That was one of the shifts… I feel like, as a cohort, we got to. Really, in a heightened way. Like, our instructors at some point, I feel like, were kind of sitting back and letting us discuss each other's work in such a way… We would come out it, like I said, being like him, "Well, I know something's not working." But we would tag a couple questions to a short story. I mean, like, I feel like this character's this. Or I don't feel like this part of it is working. When we come back to discuss and workshop it, the language we used, the feedback we were able to give each other, was in valuable. I mean, at that point, because we had all leveled up in such a way, we were able to look at each other's work and know each other's work well enough to be like, "Okay. I hear what you're saying, but I actually think it works. But I think what you really are missing is this." Those conversations are something I'll never forget about being in this program. Of course, we made plenty of excuses to get together before residency and stuff like that. So we got more of those conversations. But, again, that's part of that community thing.
[Mary Robinette] Well, speaking of community, I think it is time for us to give you some homework.
 
[Erin] Yes. I have the homework. Which is for you to become the teacher. So what I want you to do is find something that maybe you're struggling with in your work, something that you're not completely sure about. Maybe it's POV. Who knows? Maybe it's voice. Maybe it's one of these things. Think, how would you try to teach this concept to someone else? What homework would you assign them?
 
[Mary Robinette] This has been Writing Excuses. You're out of excuses. Now go write.
 
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Writing Excuses 19.02: Q&A Episode with WX Core Cast
 
 
Q&A:
Q: How do you keep motivation going for long-form projects?
A: What motivates you, generally? What got you engaged in the first place? Carrots, rewards, for the next piece. Short term rewards. Novelty, interesting, challenging, and urgent. Promise someone else? 
Q: How do you find comp titles similar to yours?
A: Think about a Venn diagram. That overlap identifies your audience. Step back, and look at it from a high level. Get someone else to suggest comp titles.
Q: Does a bad self-pubbed book mean you are doomed in traditional publishing?
A: Not really.
Q: How do you keep track in a long project of what you are writing and the hooks you are setting up?
A: Reread. Notes to yourself. Reverse engineer your outline.
Q: What personality systems do you use when building characters?
A: Any tool that works for you is a good tool. Ability, role, relationship, status, and objective. What motivates the characters, how do they react in situations, and what is their emotional core.
Q: What surprises are there in doing your own audiobook narrations?
A: Don't project, and don't get flustered by mistakes, just keep going.
 
[With apologies for possible mistakes on names of the questioners...]
 
[Season 19, Episode 02]
 
[Mary Robinette] This is Writing Excuses.
[DongWon] Q&A, on a boat.
[Erin] 15 minutes long.
[Dan] Because you're in a hurry.
[Howard] And we're not that smart.
[Mary Robinette] I'm Mary Robinette.
[DongWon] I'm DongWon.
[Erin] I'm Erin.
[Dan] I'm Dan.
[Howard] And I'm Howard.
 
[Mary Robinette] This is the Writing Excuses workshop and retreat. We are coming to you from the past, 2023, with a roomful of writers.
[Applause]
[Mary Robinette] They have some questions for us. You all get to join in learning about their questions.
 
[Chris] All right. So, I'm Chris, and I was wondering what... How do you keep motivation going for long-form projects, and don't say money?
[Laughter]
[Money!]
[Dan] I'm glad you don't want us to say money, because this is not an industry in which you make money.
[DongWon] It's shocking how ineffective that is at not motivating you in the middle of the project. I think that can be very exciting in the beginning, but you get paid on signature, and then you get paid on delivery. So, when you're in the middle, you're at the farthest distance between the times that you get paid, at that point. So it doesn't feel very exciting, it doesn't keep you in the moment. So, I think you're right to think that that's not going to be the answer.
[Erin] One of the things that I like to think about is that this isn't the first longform thing you've ever done in your life, probably. So, a lot of it is figuring out what motivates you generally. Like, if you're running a race or any time you were in school and you had to do a project, what kept you going? Then, figure out what's the version of that that works for writing. Because what motivates you is going to be very different than what motivates me or any of us.
[Howard] Couple of brain hacks. The first is something about this project got you motivated to start it. Find a way to go back and look at that and remind yourself of why you got engaged in this. What is it about this project that brings you joy? The 2nd is sometimes with the daily grind, you need to place a carrot out in front of you, some sort of reward for writing a thousand words or for finishing this broken scene or whatever it may be that slowing you down.
[Mary Robinette] So, I have ADHD, and I have this problem all the time. What I've found is that giving myself small-term immediate rewards can often help, because then I'm thinking about, oh, if I just write 100 words… Like, there's a program called Written Kitten. You write 100 words and it gives you a picture of a kitten. I will write ridiculous quantities of words for kitten pictures.
[Chuckles]
[Mary Robinette] So, what you're looking for… The kind of 4 things that will drive an ADHD brain, and I think this works for other people, is novel, interesting, challenging, and urgent. So, if you can figure out what's new about what you're trying to do today? What is interesting about it? If you can set yourself a challenge, like, can I write 100 more words than I did yesterday? Urgency. If you set a timer, like, how many words can I write during this time? Sometimes it's just I'm going to go to a different coffee shop, that that's the thing that will do it. But it's tricking your brain into finding the new joy every day.
[Erin] I will say, for me, that… For me, I actually will work better sometimes for other people than I will for myself. So there's this thing that I participated in a few times called the grind. Where they put you in a group of people you don't know, and every day, for the entire month, you're expected to send them a piece of writing. They don't really read it, you don't really read theirs, but the feeling that these people are waiting at their email for me to have written something will help me get words on a page. That's because I know myself, and I know that other people… Like, feeling that I'm going to let somebody down is sometimes more motivating. Which is… We'll talk about that in therapy.
[Laughter]
[Erin] But it's more motivating then thinking that I'm going to let myself down.
[DongWon] This is one of the reasons that when I talk about trying to figure out what your next project is or what you want to be writing, that I say separate out market concerns from what you're interested in. Because if you're writing something purely cynically for the market, then when you run out of motivation, it's really hard to get yourself back into it. Because if you don't have that kernel of love for the story that you're doing, if you don't have that enthusiasm, then that well is much shallower, I think. So, being able to pull from a deeper sense of investment in the project I think is really important.
 
[Mary Robinette] All right. Let's go on to our next question.
[Grovewit McCain] Hi, my name is [garbled Grovewit McCain]. I'm wondering… This is a question about querying. When searching for comp titles, are there any tricks to finding books that would be similar to yours?
[DongWon] This is one of my favorite topics. The question is about comp titles, and are there any tricks to sort of finding ideal ones. Unfortunately, there's no real tricks to it. This is always a challenge. It's one of the hardest parts of my job, and it's one of the hardest parts about figuring out how to query. Right? So my general piece of advice that I give about comp titles is to think about it like a Venn diagram. Because what you're trying to do is target the audience for your book. Comp titles are how you kind of zero in on that. So you're looking for 2 things that overlap and define a clear area. That is going to be the audience for your book. That's what you're trying to communicate to the agents that you're writing that letter to. So, really step back, look at it from a very high level. You're… People always make the mistake of digging too deep into, oh, this plot detail kind of works, or this aspect of it kind of works, but not that aspect. You're going for top level vibes. Right? You're going for the overall feeling of what the project is, or, when you say it, what's the first thought somebody has about that book, about that movie, whatever it is. So, keep it high level, look for things that are in your category, look for things that have the energy you're trying to bring, and look for the kind of people who like what you're doing. Who are you writing for? Work backwards from that to what do they like that's similar to your book.
[Howard] It's also useful to find someone who knows how to do comp titles, and is willing to give you a little help. I'm working on a serial prose thing in the Schlock Mercenary universe, and my first comp title was, yeah, it's like Doc Savage meets Douglas Adams. My friend Brandon said, "No, it's like Murder She Wrote meets Guardians of the Galaxy." I realized, oh, yeah, yours is way better than mine was.
[Dan] I love how DongWon's advice was here's how to do this, and Howard's advice was cheat.
[Laughter]
[Dan] Listen, use any tool you've got. If you can cheat, cheat. Please.
 
[Unknown] Let's say, purely theoretically, you published a book as a 17-year-old, self published a book as a 17-year-old, and it's real bad. How doomed are you in trad pub in the future?
[DongWon] If you have published a book previously that you feel like might be holding you back, if it's self pubbed, you are 0% doomed. On the trad side, basically, if you've self pubbed a thing, we care if it has sold a ton of copies. Otherwise, it doesn't really impact what anybody's looking at. When you're going to publish your first book with a traditional publisher, we'll just say it's your debut, or your trad… Your traditional debut or big 5 debut or whatever it is. Right? It doesn't impact it much. Nobody's going to be digging into that history and being like, "Wow. This person published a book as a teenager. We are blacklisting them from the industry." That just doesn't happen. Right? So, we're more interested in success when it's coming from an indie market versus stuff that didn't perform as much as you would have liked it to.
 
[Patrick] Hi! My name is Patrick. I handed a manuscript off to a friend. She read it, and she said, "I really like this part. I'm excited to see where it's going." I don't remember writing that part.
[Chuckles]
[Patrick] How do you keep track in a long project of where you were going and the hooks you were setting up?
[Dan] Practice.
[Mary Robinette] You just reread it. I have people come up to me all the time and tell me how much they liked something, and I'm like, "Um... Good."
[Howard] The lesson that I learned from Mary Robinette was to say, "I'm so glad you like that. I'm so glad you noticed that." I reread my stuff regularly… Well, not regularly, but often, and find that I did not remember writing a thing, but it's right there, and it's making me laugh.
[Dan] Here. Let me ask you a question. Is this someone who read… Because they're excited to see where it's going. So, clearly, this is not a full manuscript. Was this like a chapter by chapter or scene by scene situation?
[Patrick] It's not finished, but I gave them like 18 chapters.
[Dan] Okay. 18 chapters. What I found with people when you're in that kind of beta reading stage, like, I want you to read this, I want to get feedback, you are going to get very different feedback from someone who reads the whole thing versus someone who's reading chunks of it. The people who read chunks of it will give you much more granular feedback, which can often be very helpful, but they tend to hyperfocus on details that don't matter. Whereas someone who reads the entire project might not even notice those little details, because they're looking with a much wider lens. So, it might just be that this isn't a big deal, because… Of course, with 18 chapters, that's a lot, so… Yeah.
[Erin] I would also say to leave yourself notes. I'm a big fan of doing things that your future self will appreciate in all ways.
[Chuckles]
[Erin] But especially with writing. So, as your writing, if there's something that you are really excited about as opposed to assuming that you will remember that later, because you very well may not, it's really nice to sometimes go, like, "Oh, this is great. Make sure to come back to this." Leave yourself… Sometimes I literally keep notepaper on the side of my desk, or a PowerPoint, because I'm a weirdo, and I will put in, "This is something that I really want to come back to." I'll do the same thing if I'm rereading a section of a manuscript. I'll be like, "What's jumping out to me right now?" Then leave myself a note about it. So that when, 3 weeks from now, I have forgotten that section, I can look at those notes and use them as signposts to what was really motivating me and when I want to make sure ties back to my original thoughts.
[Mary Robinette] I also look at it as an opportunity. That sometimes they mention something you don't remember writing. This is an opportunity to say, "Oh, I accidentally did something cool." Sometimes you did it on purpose in the moment, but you forgotten it. So how can I use that going forward? If you've read my novel Ghost Talkers, and if you haven't, please do. Mrs. Richardson is nowhere in my outline at all. But I started… She plays a really pivotal moment, because I had situations like that, where someone said, "Oh, I really like this." The other thing that you can do if you did not leave yourself notes is you can reverse engineer your outline. So, you can go back and do that reread, as part of your prep for continuing forward.
[Howard] I'm excited to take some more questions, but we need to wait until after our break.
 
[Emma] Hi. My name is Emma. I'm the producer. I'm going to do the thing of the week this week. Because it is another podcast that is cohosted by Marshall, our recording engineer. It's called Just Keep Writing. It's an amazing podcast. It's a podcast for writers by writers. The whole purpose is to build community and to raise marginalized voices. Marshall and his cohosts are just incredible, and they have some wonderful guests on the show. Some of them are guests we've interviewed. But, as fellow writers and podcast listeners, I highly recommend checking out Just Keep Writing. You can listen to it wherever you get your podcasts or go to justkeepwriting.org.
 
[Emma] I'm going to ask a question that we have from the Discord, which is we have a writer who relies heavily on the Enneagram when they are plotting their character arc. The Enneagram… Dan's looking at me with confusion.
[Dan] Yep. I've never heard of this.
[Emma] It's a personality… It's not quite a test, but kind of similar to…
[Myers-Briggs]
[Emma] Myers-Briggs.
[Dan] Myers-Briggs.
[Emma] Thank you. So this writer is wondering if you all use certain personality type systems when you are building your character?
[Mary Robinette] My feeling on this is that any tool that gives you traction is a good tool. Because I come out of theater, where basically our job was to read the text and then figure out who the character was, I don't have a lot of tools for coming up with characters, because it's the parts of writing that comes most naturally to me. When I do have a problem with a character, I tend to reach for something that's like… I look at their ability, role, relationship, and status, and try to figure out what's driving them. I'll try to think about super objective or objective. But most of the time, I only do that if I'm stuck. Then I will go back and I will… I'll examine my own text to look for those things, to look for those markers to help me understand where I should move next. But I don't do that pre-work. Because it comes naturally to me. But it doesn't come naturally to everyone.
[DongWon] When I'm making an NPC for an RPG, I definitely do sun, moon, and rising sign. Just as, like, a little touchstone to return to in improv moments of like, how is this character going to react in this situation? So, something… I mean, there's a million different rubrics you can use for this. Any of them could be useful. It's just a way to crystallize in your own mind what motivates character, how do they react in a situation, and what is their emotional core.
[Erin] I also think… I love these types of personality tests, and sun, moon, and rising, and all of that. One of the things I like about them is that they make explicit some of the ways in which we relate to and see the world. So, sometimes you won't think... Like, how do I feel in social situations, is not a question people were thinking about as much until everyone started talking about extroverts and introverts. It made people think differently about the world. So, sometimes even if I don't use the specific character type, I'll think, what am I learning about the world from the way that this particular personality test breaks things down. Earlier today, I was actually speaking with somebody about from Myers-Briggs, there's intuitive versus sensing, which is sort of do you like things that you can touch and taste and hold or do you like things like figuring out, like making leaps of logic, I believe is true. I was thinking about what way a specific text was like going through things. So, you could have a detective, for example, in a detective story that is really based on the physical and the sensory, or you can have something that's based on huge leaps of logic and gut feelings. So, even thinking about the way that portions of text can have personalities and can have personality traits is a fun way to use that system in maybe an unexpected way.
[Dan] I… Uh… I've tried to use personality tests before and find that they don't work great for me. But what I do do a lot is kind of fancast my characters, with people I know, or actors, or whoever. What that does is it gives me a clear sense of kind of specific mannerisms and ways of speaking. If I'm writing a character, and in my head I'm thinking of Aqua Fina, for example, that's going to come across in the page. That doesn't mean that it has to, like, were it to be adopted, that it would have to be cast the way that I imagine it. Just because it gives me… Like I said, some specificity that really helps me characterize them.
 
[Rebecca] My name is Rebecca, and this question's probably more for Mary Robinette. I'm looking… I'm indie pubbed, and looking at recording my own audiobook. I got a little bit of a theater background. I was just wondering if there were… Was anything that kind of caught you by surprise as you started doing audiobook narrations? Things I should be looking out for?
[Mary Robinette] So, one of the things that catches a lot of people when they're going from stage in particular into audiobooks is that you don't project. Some people have a really hard time backing off. So you're kind of doing everything as an aside, and it's very intimate, like, you're telling a story to someone who is sitting right next to you. That's… That was a surprise to me. The other thing that was a surprise was how many mistakes I was allowed to make. What they're looking for isn't… I mean, obviously a clean read is ideal. But what they're really looking for is the ability to do a punch record and not get flustered. Like, every time you get flustered and apologize, you're slowing things down. So when you make a mistake, the engineer backs you up, he starts recording again, and then he'll punch in. You're supposed to just keep talking, as if you'd had never stopped. So learning to do that and matching your own tone of voice… That was one of the skill sets that I… It's very specific to audiobook. Everything else translates pretty well. But those 2… Like, don't project, real intimate, it's all an aside, and then learning how to just match your own tone, is… Are the 2 things that I would say to cultivate.
[Howard] There are a bazillion technical aspects of this. One of the things that you may find is that the voiceover community, there are a lot of people who do voiceovers, and who will do tutorials on how to set up your fan studio so that you can create a voiceover reel. Which is a cheap way for you to figure out how to get acoustic isolation and a consistent ambience for the room your recording in. These are things that are going to be important because you don't want your levels jumping around, you don't want the background room sound changing. But it's all very technical stuff, and it's… You end up training yourself to be an audio engineer if you're doing it yourself.
 
[Emma] That's all we have time for. I am going to do the homework tonight, or today. Which is to go listen to the most recent episode of just keep writing That, the podcast that Marshall, our recording engineer, cohosts.
 
[Mary Robinette] This has been Writing Excuses. You're out of excuses. Now go listen to Marshall's podcast.
 
[DongWon] Hey. Have you sold a short story or finished your first novel? Congratulations. Also, let us know. We'd love to hear from you about how you've applied the stuff we've been talking about to craft your own success story. Use the hashtag WXsuccess on social media or drop us a line at success@writingexcuses.com.
 
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Writing Excuses 18.44: NaNoWriMo Week 1 - Getting Started
 
 
Key Points: NaNoWriMo, writing 50,000 words. How do you get started? Writing your opening? Meet the characters and set promises for the readers. Confidence and authority, voice! And information! Promises to me, to motivate me! Voice, character, or setting. Voice driven or action driven? Hook the reader! Write a little, then ask what excites me about that. Do some freewriting, meet the character or setting or voice, before starting. [If you don't start, you can't finish.] Give readers reasons to care, to connect. Think about who, what, when, where, why, and how. Breadcrumbs, not infodumps! Character stakes, what is at risk. Where are we, who are we with, and what genre is this? Within 13 lines, what is the character's goal? Remember, Nano is a time to play, to try out things. Dive in!
 
[Season 18, Episode 44]
 
[Mary Robinette] This is Writing Excuses.
[DongWon] NaNoWriMo Week 1 - Getting Started.
[Erin] 15 minutes long.
[Dan] Because you're in a hurry.
[Howard] And we're not that smart.
[Mary Robinette] I'm Mary Robinette.
[DongWon] I'm DongWon.
[Erin] I'm Erin.
[Dan] I'm Dan.
[Howard] And I'm Howard.
 
[Mary Robinette] We're going to be talking about National Novel Writing Month. All month, in fact. For those of you who haven't participated in this, National Novel Writing Month is a month-long challenge in the month of November, where you attempt to write a novel or 50,000 words, depending on how you want to define that. So what we're going to be talking about is what you need to do in order to try to have something that's vaguely coherent at the end of the month. These are tools that you can use the rest of the time when you're working on novels or short stories, but we're going to talk this week about getting started.
[Pause]
[Erin] So, how do we do that?
[Laughter]
[Erin] I mean, it's like…
[Mary Robinette] Surely, someone else will start talking now?
[Erin] That's often the problem…
 
[Dan] Getting started is hard.
[Mary Robinette] Getting started is hard. So, in getting started, what we're talking about on day one is that you're going to be writing your opening. This is where you meet your characters and you set promises for your readers. So we're going to be talking about both stuff that you need to establish, but the order in which you establish things is very much up to you. So, what do you all find are some, like, consistent things that make an opening, like, that first page?
[DongWon] I personally really love openings. They are my favorite part of the book. As a literary agent, I'm mostly looking at openings as I'm going through queries and new projects and things like that. So, for me, the thing I'm looking for in that first page, in those opening sections, is a sense that the author knows what they're doing, and they're going to take me on a journey that I'm excited to go on with them. Right? So, projecting a certain amount of confidence and a certain amount of authority in those opening pages are really important. Some of the best tools to do this is with your actual voice. The words that you're using and the sentence structure that you have is a great way to bring readers in and project that kind of confidence that you are going to be telling us a story that we're going to be excited to read. That can be everything from word choice to sentence structure to a kind of musicality and rhythm that you have in those opening sentences. But that really needs to be balanced with all of the information that you need to give to your readers. Right? It can't all just be voice-y beautiful prose, you also need to be communicating a ton of information in those opening pages.
[Howard] I'm a sucker for a good first line. It can take a long time to write a first line that you're happy with. Often, the first week of NaNoWriMo is not a great time to grind on that.
[DongWon] Absolutely.
[Howard] Caveat. If the first line is good enough to excite me, the first line might be good enough to continue to excite you. So, I always try and fill my first page with things that are not just promises to the readers, but are promises to me, to get me motivated, to remind me how much fun this story's going to be.
[DongWon] Right. This is Nano. You're not here to make perfect prose, you're not here to make sure everything's super refined and edited to perfection, you're here to get words on the page. Right? So, I'm telling you this as ways to think about what your goals are for the opening, but don't stress about anything that I'm saying right now.
[Dan] Yeah. I'm glad you mentioned voice. Voice is one of the 3 things that I try to do in an opening. You don't need to do all of these 3. Really, your goal is to hook the reader and get them interested. The way I think about it, you can do that with a really great interesting voice, or with a compelling character, or with a fascinating world or setting. One of those 3 is going to grab that reader in the want to learn more about it and come on in. If you can do all 3, that's even better, but…
[DongWon] Yeah, you can only do…
[Dan] Do one of the 3.
[DongWon] Some combo of those. Right? It's not going to be pure voice. If it was pure voice, then they're like, "What is this story about? I'm out." If it… But you want to have character in their. It's sort of like you're readjusting the levels to sort of fit the story you're trying to tell.
[Mary Robinette] So, I find that what you're talking about, I see as kind of 2 different paths into a story. That you can have something that's kind of voice driven, where the voices doing all of the lifting and carrying, or you can have something that's action driven, where the character is in the middle of doing something. That… There's overlap between those 2 things. Like, Hitchhiker's Guide to the Galaxy, nobody is doing anything. It's all voice driven. Whereas, if you look at the beginning of Ghost Talkers, using my own novel, that begins with a character saying, "The Germans were flanking us at Delville Wood when I died." Ginger Stuyvesant was sitting with the spirit circle… I don't remember the rest of my actual lines…
[Chuckles]
[Mary Robinette] But she's in the middle of doing something. But it is that hook, that both of these have different ways of hooking the reader and pulling them in.
 
[Erin] I would say that you may not know which of these you're doing because it is Nano and you're just trying to figure it out. So one thing that I find really fun during Nano is to write a little bit of a beginning and then go like, "What could this be? What excites me about it? Like, what about the voice that I've just written is really interesting? What about the action that's happening is really intriguing?" It's a great way later in the month if you get stuck to go back and look at what are 2 or 3 things that I was really excited about, like Howard said, right at the start, that can continue to motivate me when I'm not sure, like, where I went or how the story has taken a twist or a turn.
[Dan] Well. One thing that I do, and I've talked about this on the show before, but I still do it, and I still think it's valuable, is I will do free writing before I start a book. I will write some dialogue, let a character talk for a couple of pages. Or I will describe the world. I will describe my favorite aspects of the world, the part of the setting that gets me excited. I will try to write something and nail down a tone of voice, or find a weird turn of phrase. Never intending to actually use any of this in the novel, but just to kind of get me into the right headspace so I can hit the ground running when the actual writing starts.
[Mary Robinette] I do something similar, that I will often do a couple of exploratory attempts. Sometimes I am planning for it to be the first chapter, but it's just me saying, "What is this? What is going on here?" Much like Erin does, also. It's just like is there something here that excites me? For those of you who are doing NaNoWriMo seriously, all of these exploratory attempts count towards your total word count.
[Chuckles]
[Mary Robinette] Save them. No writing is wasted.
[DongWon] Absolutely.
[Mary Robinette] One of the things about Nano is that it really teaches you that no writing is wasted. When we come back from our break, what were going to be talking about are some of the pieces of information that you're going to need to pass to your reader. But, right now, let's take a brief break.
 
[Mary Robinette] NaNoWriMo is just around the corner, and it's time to start planning. If you're aiming for 1600 words a day, it's easy to de-prioritize eating. But you need to keep the brain fueled. During Nano, I turn to meal kits. Hello Fresh makes whipping up a home-cooked meal a nice break from writing with quick and easy options, including their 15 minute meals. With everything pre-proportioned and delivered right to your door every week, it takes way less time than it takes to get a delivery. I find that stepping away from the keyboard to cook gives my brain time to rest. I love that with Hello Fresh, I can plan my meals for the month before NaNoWriMo begins, and then, I can save all of my decision-making for the story. With so many in season ingredients, you'll taste all the freshness of fall in every bite of Hello Fresh chef crafted recipes. Produce travels from the farm to your door for peak freshness you can taste. Go to hellofresh.com/50WX and use the code 50WX for 50% off plus free shipping! Yeah, that's right. 50WX, 50 for 50% off and WX for Writing eXcuses. We are terrible with puns. Just visit hellofresh.com/50WX and try America's number one meal kit.
 
[Howard] It's the first week of NaNoWriMo. It is time to get started. I'm going to throw a couple of aphorisms at you. You must be present to win. You miss 100% of the pitches you don't swing at. [Sigh] If you don't start, you'll never get to finish. I speak as someone who has never actually won at NaNoWriMo. I've started it several times. I think one time, I actually got 30,000 words in on a project. But I've never actually completed something that I would consider to be a first draft of a novel during NaNoWriMo. Do I feel bad about it? No. Do I feel in the least bit conflicted about encouraging you to start NaNoWriMo? Absolutely not. I am giving you permission to start and maybe fail. Because that happens to the best of us. I don't want to suggest that I'm the best of us. There are way better than me who have failed at NaNoWriMo. But you miss 100% of the pitches you don't swing at. Sit down at the keyboard and write something. Let the words flow, or let the words don't flow. Because until you try it, you won't know whether or not you can do it. [Sigh] I've heard it said that the limitations that affect most people are what they believe their limitations to be, rather than what their limitations actually are. So, whether or not you think you can finish NaNoWriMo, I think you should start.
 
[Mary Robinette] Right. So. Now that we're back, what I'd like us to talk about is some of the information that you want to try to get to the reader early, early in your novel or short story. One of the reasons you want to do that is that part of the promises in all of those things is that you're giving the reader reasons to care and to connect. Readers are desperately trying to ground themselves at the beginning, and they will grab hold of any piece of information that you give them and begin to build a world. So you want to make sure that you are giving them information in order to build that world in their head.
[DongWon] One of the biggest mistakes I see in openings is not giving enough information. Right? A lack of information density can make for an opening that feels incredibly slow. It's just not pulling me into the world. It's not giving me information about the character and not giving me a sense of what the shape of the story is going to be. So, the way I always talk about opening pages is I want them to be like a layer cake. Right? Where there's so much stuff put into those opening pages that are giving me a sense of world and character and all these things. So one way to do that is to kind of play with your voice a little bit and play with time and interiority and perspective to be able to give us lots of different pieces of information from lots of different angles as quickly as possible.
[Erin] Sometimes I actually like to think about this is literally the who, what, when, where, why, and how. Like, these are the things that your reader's going to want to know in the beginning. You don't have to give them all in one sentence. Though, if you can, that's exciting. But, really, I like to think about when am I answering like, who. Who is this happening to? What. Like, what is actually going on at this moment? When and where is our setting. Like, when and where are we? Then, for why and how, how is a lot of tone. Like, how is this story going to be told? Is this humor, is this a light touch, is this like dark and foreboding? Like, how is the story being told? Why is a little bit of sort of the if there's any theme that I want to put in there, that I want to seed early on. Sometimes, I'll actually go through the pages of a story and be like when our each of these elements clear? If one is clear very, very far down, then, am I doing that for a reason? If I'm not, can I bring it up, and at least suggest what's going on so that it doesn't feel missing?
[Howard] On that point, or to that point, I love the idea of descriptions as being either additive or corrective. I see corrective as inherently problematic. If I've given you some description, you're going to start building independently of me continuing to write things. If I lead you in one direction and you keep running in that direction, but that's not what is actually happening, the next piece of description I give you is corrective instead of additive. Every time you do that, you are breaking a trust with the reader. Now, in a humor novel, you can absolutely get away with it. In fact, it's a fantastic technique. But, I started thinking about it in this way, where, yes, I want to order things, the who, what, when, where, why, but I also want to make sure that if I start people down a path, I don't let them run far enough that I have to correct my description later.
[Dan] I think it's important to point out… We don't want to freak you out with this thought that you have to explain everything in your first couple of pages. That's not what we're talking about. Think of it as providing evidence of what's going on, rather than providing us answers for what's going on. You don't need to explain your entire magic system, for example. But you do need to give us the information that pertains to the scene itself. If your first scene is a fight between wizards, then, yeah, we need to understand some of the magic system. If it's not, you can just drop hints here and there, give us some breadcrumbs, and explain the rest of it later.
[DongWon] One thing I always say is that I need character stakes in the opening scene, I need some sense of, like, what's at risk here. The other thing I always say is these can be lies.
[Chuckles]
[DongWon] This goes a little counter to what Howard was saying, but this doesn't have to be your main character's biggest problem. This can be a minor set of stakes that they need to get through for this scene, that will then lead them into bigger inciting incidents. Right? So, I need a sense of the shape of the story. Don't feel pressured to communicate your whole novel to me in this moment. I just need a story, a subplot, a little something for me to chew on that's going to pull me into the rest of the book.
[Howard] Coming back to additive versus corrective real quick. If you tell me someone is desperately trying to get a hold of someone else, but can't, and you don't tell me why, I… Well, if you tell me because my cell phone has no charge, then you grounded me in the 21st-century. If you tell me that I can't get to a pay phone, whatever, then you grounded me maybe a couple decades earlier. Or smoke signals or whatever. I need to know if we're in Civil War era or 21st century fairly early on with the descriptions end up being very, very corrective when you deliver them.
[DongWon] This brings me to one another point is to be a little careful of metaphor in these opening pages. Because everything… I don't know anything about your world, so sometimes somebody… I'll run [inaudible into fantasy?] where somebody puts a metaphor in and I'll think, "Oh, literally, people are fish in this world." Not they were like a fish in this moment.
[Chuckles]
[DongWon] You know what I mean? You can take stuff that is completely wild because I am… It's all open skies for me. I don't know what it is I'm engaging with yet. So, those metaphors can be taken incredibly literally in those opening pages. So, something to be a little careful about.
[Mary Robinette] I… I… I'm going to give like some metrics for a really mechanical way to do this. For people who like rules and are feeling freaked out. I want to be really clear that this is exercise stuff, this is not books must be written this way. But if you're like, "I don't know, this is too much." Using Erin's idea of who, what, where, why, I do something very similar. That is, I try to make sure that my character's… My readers know where we are, who we're with, and something about the genre or mood. I count when as part of the where. I try to do that within the first 3 sentences. So that I'm just like giving… And it's not that… When I say who, it's not that you have to know my character's entire back story. It's just giving a little bit of an idea of whose eyes we're going to be looking through, who we're going to be connecting to. Then, within the first 13 lines, I try to make sure that we know something about my character's goal. The reason I say the first 13 lines is an entirely mechanical and mercenary thing, which is that it's about the first half page of a manuscript, and that's about how long you have to hook an agent or an editor when they are in the slush pile. So if you can give them something that your reader… Your character wants. To DongWon's point, it doesn't have to be the big thing, but something that's, like, somehow thematically linked. Like, if we're going to be on a big quest later, they're just looking for the remote control right now. But something that they want.
[Erin] Let's say 2 things about that. One is that I think those small things, like looking for the remote control, build the trust that Howard was talking about earlier. You show that, like, I'm going to show you something and I'm going to deliver on it. Then you don't have to deliver on it as quickly the next time, because you've built that trust. But also, to be like a chaos gremlin…
[Chuckles]
[Erin] Like, in opposition of what you're saying, I also feel like one of the things that's nice about Nano, it's, like, a time to play around and find out what…
[Mary Robinette] Yes.
[DongWon] Surely.
[Erin] And find out what happens if you break all these rules. Do you want to write 50,000 words where no one knows where they are the entire time, including the reader? Hey, go for it. You may find out that you've discovered a new way of writing fiction, or you may find out that it's confusing and you need to go back and add that in. But this is a great time too, like, play around with what you're doing and how you're doing it.
[Mary Robinette] I actually completely agree with that. So we're in great shape. And, I think, that we've set you up to begin your first nano day. Hopefully. So, dive in. All of the words you count write.… All of the words you write count! Now, we're going to give you a little bit of homework.
 
[Mary Robinette] So, your homework assignment is that I want you to write 2 different openings. The first one is going to be more action driven, where your character is doing a thing. The 2nd one is going to be voice driven, where you are ruminating on something and kind of just exploring voice. You may wind up using neither of these, both of them count. You can do them in any order you want. But explore 2 different ways of opening that novel.
 
[Mary Robinette] This has been Writing Excuses. You're out of excuses. Now go write.
 
[Mary Robinette] Do you have a book or a short story that you need help with? We're now offering an introductory tier on Patreon called Office Hours. Once a month, you can join a group of your peers and the hosts of Writing Excuses to ask questions.
 
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Writing Excuses 18.13: Finding the Core Conflict
 
 
Key points: Conflict, fights, disagreements, or other struggles, are often easy to teach. They are usually external, with beats. Set up, try-fail cycles, consequences, resolution. But, how do you make them interesting, and ramp up the tension? Make sure the reader is invested in the characters. Sometimes the conflict is because they have different plans to get the same thing. Action scenes, fights, wars, car chases, can be boring because we know who is going to win. So, show us something that we've never seen before, use the action to explore character, or make sure there's some real uncertainty. Don't forget that conflict can be fun! To make it satisfying, add something new and exciting. Consider the emotional need of the character, the superobjective or tragic character flaw. Watch for the underlying rules or agreement behind the conflict about how to solve things. Or for the gaps in that agreement. Consider having your characters question their motives before, during, or after a fight. You may make the world better.
 
[Season 18, Episode 13]
 
[Mary Robinette] This is Writing Excuses.
[DongWon] Finding the Core Conflict.
[Erin] 15 minutes long.
[Dan] Because you're in a hurry.
[Howard] And we're not that smart.
[Mary Robinette] I'm Mary Robinette.
[DongWon] I'm DongWon.
[Erin] I'm Erin.
[Dan] I'm Dan.
[Howard] And I'm Howard.
[Mary Robinette] No, you're not!
[Chuckles]
 
[Mary Robinette] We're going to be talking about conflict.
[Howard] I was about to try to quote the argument sketch from Monty Python…
[Laughter]
[Howard] And I just didn't have the piece I needed, so…
[DongWon] See, my mind went to I demand that he may or may not be Howard.
[Mary Robinette] Yeah. That is correct.
[Erin] I was just going to say World Star, but…
[Laughter]
 
[Mary Robinette] So, when we're talking about conflict, it can come in a bunch of different ways, but it is the form that most people think about. It can be fights or disagreements or struggles. These are all easy to teach because they're usually external and you have a clear set of beats. You've got the setting up of the conflict, you've got the try-fail cycles, you have the consequences. Then you have the resolution, where the character gets or does not get the thing that they're looking for. But when we're thinking about that, like, how are the ways that we can build conflicts that are more interesting, that are doing a good job of ramping tension up and as… To quote Erin from much earlier… That readers… Or to paraphrase Erin… That readers experience tension and only characters experience conflict, so how do we get the readers to feel tense about the characters' conflict?
[Dan] So, I want to start by reiterating something we touched on early on, which is that tension, and in our case now conflict, only really matters to you if you're invested in the characters who are a part of it. This is why a solid 60 to 70% of every horror novel is just slice of life of this person and what they're doing and what they care about and what's important to them. Because if we don't have that grounding we don't love them and we're not invested in their survival, then whatever conflicts they experience won't mean anything to us.
[Howard] As a tension tool, conflict… If we can see the conflict coming before they can… The old math problems about a train leaves Chicago at this time, a train leaves Nashville at this time, going this speed, where will they meet? Oh, by the way, both trains are on the same track and can't stop. Well, now suddenly, the math problem has tension in it because we want to find out how to stop trains, or what's going to happen when they collide. We have these two conflicting… Irresistible force versus immovable object, and they're going to meet.
[DongWon] This is what drives a ton of westerns. Right? You know at some point that the gunslinger and the sheriff are going to drawdown. Right? The question is when's that happening? When… How are we going to get to that point? So, knowing that that conflict is there and building up the terms of why are they going to fight, what is at stake here, is so much… What drives a great Western is knowing all the back story, all the trauma, all the history between these characters that is going to lead to the standoff. I mean, samurai films, same structure. Yeah.
[Erin] I also think that having like an emotional weight and some depth to the conflict is really important. What are the reasons that this particular person wants this thing? It's not just that it's a thing and it's cool, but maybe they have some emotional tie to it, or it fills some need that they don't even realize that they have. It's another reason that I really like it when two opposing parties are in conflict not because they just want to oppose each other, but because they want the same thing for different legitimate emotional reasons. That's what really drives their conflict. So it doesn't feel like conflict for conflict's sake, it feels like you're invested in their emotional journey, and therefore you're invested in what they want out of it.
 
[Mary Robinette] Or, taking out another way, is when they both want the same thing, but have totally different plans for how to get there. Right? That sometimes is driven by their own emotional state. Sometimes it's just that. Like, I tend to solve things by saying, "Let's turn it into a show. Can we theater our way out of this?" Someone else is going to look at it and say, "Well, that's silly. Let's math our way out of it."
[DongWon] Yeah, I mean, this is like Black Panther and Killmonger. Right? They both want the same thing for the future, but they have such different visions of how to get there. So it becomes a question of methodology, it becomes a question of how you execute those things, your ethics there, also, hashtag Killmonger was right. But, it is…
[Chuckles]
[DongWon] Like, interesting questions. Sometimes that leads to the most interesting conflicts. Not do we think this obviously moral things should happen, it's how do we actually do that? How do we get there? Right? How do we get from this future or this present to that future? Those are the conflicts that I, on a bigger scale, not necessarily on a personal emotional scale, get much more interested in intellectually and emotionally.
 
[Dan] So, this conversation is much wider than just action scenes. But I want to talk a little bit about action scenes, whether it's a fight or a war or a car chase or whatever. Because most of the time, I find those to be incredibly boring. The reason is because I know who's going to win. It's rare that a fight scene will justify itself as more than just a display of people punching or shooting at each other. Because the outcome is rarely ever actually in question. So, if you're going to do some kind of action scene, I find it really useful to do a) show me something that I've never seen before. This is why, like a Jackie Chan or a Tony Jaa fight scene is so much more compelling than a lot of the other ones. Because they are doing something I've never seen in a way I've never seen. Or b) use that action scene as a way to explore character. To demonstrate something intrinsic about these people that I wouldn't be able to see in any other way. Or b) just make sure that there's some actual uncertainty. That maybe the characters involved might actually die even though they're on the poster. Or however you do it so that there's still some tension, some uncertainty, and some investment in what is otherwise a fairly wrote exercise.
[Mary Robinette] Wes Chu, when we had him on, talked about fight scenes as being a conversation. That the conversation is basically, "I want this thing. You want a different thing. How do we work that out? Which of us is going to get the thing?" I've always felt like that was a really… A useful way to think about it structurally, because conversations have an arc, and fight scenes can have an arc, the really well constructed ones have an arc, and that conflict is… That… Is that exchange between them.
 
[Mary Robinette] So, let's take a moment and pause for our thing of the week.
[Howard] The Dawn of Everything by David Graeber and David Wengrow. This is nonfiction and huge and brilliant. I'm going to go ahead and read the blurb that one of my other favorite nonfiction authors wrote about it, Nassim Taleb. 
 
"This is not a book. It is an intellectual feast. There's not a single chapter that does not playfully disrupt well seated intellectual beliefs. It is deep, effortlessly iconoclastic, factually rigorous, and pleasurable to read. This is… It begins with a deconstruction of the 19th or 18th century question, what are the origins of societal inequality. It takes that question and says, why were they even asking that? A better question is what is the origin of the question what are the origins of societal inequality. What they arrived at, in a nutshell, is 18th-century, 17 through 19th century Europe, colored our perceptions of human history in such a way that we've been misinterpreting pre-human history, pre-history of humans badly. Most of the book is devoted to looking at the new research and telling new stories about primitive peoples in ways that make way more sense than the ones that Rousseau and the others were looking at."
 
[Howard] I know that sounds kind of heavy and heady and maybe not fun, but Nassim Nicholas Taleb is right. It is pleasurable, it is glorious, it is humorous, it is eye-opening, it is fun. The Dawn of Everything by David Graeber and David Wengrow.
 
[DongWon] One thing I wanted to talk about as we're talking about conflict that I don't want to lose sight of. I generally agree with everybody that character development, all those things are incredibly important, and that's what generally you need around conflict, but I also don't want to lose sight of the fact that conflict itself can be really fun. Right? A scene involving conflict is often the meat of certain types of stories. Right? I really love action movies. I love kung fu movies, things like that, and executing an action scene incredibly well should be revealing of character. You should learn stuff about the world. There should be advancement of story. But also, just executing on the thing itself is its own joy. Seeing a good argument unfold on screen between two characters… One example I think of is Hereditary. The most thrilling scene in that very upsetting movie, to me, is just Toni Collette at the dinner table yelling at her family. It's this moment of just pure like terror and excitement as she finally lets loose. It is this conflict that's happening in this moment. But it's just hearing, seeing her face and hearing her language. Or, I think a very effect… Like, all the John Wick movies. Right? The conflict in those… The tension in those movies is incredibly basic, which is, will John Wick get revenge on the people who killed his dog? I'm not spoiling anything, that's the plot of the whole first movie.
[Chuckles]
[DongWon] And sort of the plot for three more movies. Right? The joy of those movies is watching this guy beautifully, athletically, murder a billion people over the course of several hours. So, do you guys have thoughts in terms of how to make sure your conflict, whether it's a physical conflict or argument, whatever it is, is satisfying in its own right, beat for beat, style for style?
[Howard] I do, and I think we're going to talk about it in the next episode where we talk about micro-tension.
[DongWon] Yeah, it does overlap with that. I can live with that.
[Howard] Because you've got that whole big conflict, and there can be smaller conflicts that are being explored, resolved, as we are going forward with the big obvious one.
[Dan] A short answer I can give right now is kind of what I said earlier. What you're talking about is my point about showing me something I've never seen. I've seen a million car chases. But until Fast and Furious Five, I think, I don't think I'd ever seen a car chase where they were dragging a bank vault behind them on the street. There's always ways to add something new and dynamic that really takes it to another level.
[Mary Robinette] For me it gets to… Goes back to that emotional thing or… I say that it gets… As if there's a single answer. There's multiple of them. But a lot of times, what I find myself reverting to is the idea of objective and super objective. That there's this big deep character want or need that's in the middle of them, and that the conflicts that they're going through are a series of objectives, each of which is targeted to try and solve… To try and fill that super objective in them. So a super objective is a very large thing, like safety, security, love. Revenge. Then the objective is the specific action that you're going after. Sometimes I will see conflicts and they don't seem to emotionally link back to whatever gaping hole the character has… Sometimes we call this the tragic character flaw. But I find that if I can link it back to that… Can draw a link between the objective/super objective, that allows me to have a series of conflicts that are also linked and also escalating in a way that is interesting.
 
[Erin] This is not going to answer that question at all… Not to cause conflict on our conflict discussion…
[Laughter]
[Erin] It's something that I just find really fascinating about conflict, is the inherent agreement in it. So think back to what Killmonger and Black Panther, they may disagree about a lot of things, but they definitely agree that single hand-to-hand combat is the way that one should determine who gets to rule your kingdom. Like, they… There's a certain baseline in a lot of conflict, like this is something we should solve by violence, or these are, like, a well-placed bon motte is the way to get under the skin of your opponent, like, maybe more of a Jane Austen type novel. What I think is really interesting is thinking about where do the people involved in the conflict agree at least on the ground rules, and what that conflict should be composed of. Then either leaning into that, so showing it at its most extreme, Fast and Furious level, or, that can also be a way of keeping it interesting if they kind of disagree on what the ground rules are. If somebody gets the rug pulled out from under them because the way the conflict was happening turns in a way that they weren't expecting.
[Mary Robinette] You just made me think of a thing, Erin, which is something we talk about so frequently in other episodes, which is the consequences of something. So if it's the… If you've got someone who's coming in and they believe that it's… That the way to deal with something is with the crushing bon motte, but they are facing someone who believes that the way you deal with it is by pulling out a rapier, that that's a consequence. Then, me and the M.I.C.E. quotient, frequently, conflicts are built around events, it's a disruption of status quo. So, often if you can have… If you can have the conclusion of conflict A be creating the problem, creating the status quo disruption that becomes the problem that conflict B must solve, that you again have that linking. I think an interesting way to do it would be to bring to people who do not agree on the rules of engagement together. It's not the only way, but I'm like, "Oh, that's an interesting thing to play with."
 
[Howard] When we prepared for this episode, Erin asked the question, "What are the emotional needs that are underlying a person's investment in the conflict?" I keep coming back to that, because… Just in my own life, when I'm feeling a thing, when I'm angry or conflicted about a thing, the first step I take… Okay. I'm 54. I've been living inside this skull, this meat frame, for quite a while. Maybe this is 400 level stuff. But the first thing I do is ask myself, what am I really angry about? What is the underlying emotional state here? Am I reacting nonlinearly? Am I going ballistic over something that should be perhaps a little less hyperbolic in nature? The characters in our stories… It's probably not super interesting if they all do that before getting in a fight, because then maybe there wouldn't be a fight at all. But then again, if they have those discussions with themselves after the fight, if they have those discussions with themselves during the fight, so that we are exploring those emotional states, exploring the changes to those states, exploring how the consequences of the fight might alter those states, now we're invested. Because that's the thing… I mean, I've said this before. Fiction is a tool by which we can make the world better. If your action scene accidentally teaches people to question their motives before getting in a fight, I think you performed a public service.
 
[Mary Robinette] Well, speaking of performing, it is time to perform some homework. So, for our homework assignment…
[Howard] I think Erin's got this one.
[Mary Robinette] Erin's got this one.
[Erin] Oh, look at that. I do have this one. In this one, it is… It's a perfect segue from what Howard was just talking about, which is to write a conflict twice. Each time, change the POV character's underlying emotional need. So, have them need one thing in the first version of the scene, and something completely different, emotionally, in the second version. See how that scene changes for you.
[Mary Robinette] This has been Writing Excuses. You're out of excuses. Now go write.
 
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Writing Excuses 17.31: Everyone Has an Agenda
 
 
Key points: Characters want something. Dialogue is like a series of reveals, with each character trying to move their agenda forward. Interrogation scenes are a stark contrast, with what's at stake, and the gamesmanship of trying to get information out of you, while you are trying to hide that information. Characters may not use the right tool to accomplish their objective! People are unreliable communicators. Sometimes one character will draw another character out. Mysteries tend to slowly unveil things in dialogue, with delays, distractions, and obfuscations galore. 
 
[Season 17, Episode 31]
 
[Dan] This is Writing Excuses, Dialogue Masterclass Episode Four, Everyone Has an Agenda.
[Mary Robinette] 15 minutes long.
[Maurice] Because you're in a hurry.
[Howard] And we're not that smart.
[Dan] I'm Dan.
[Mary Robinette] I'm Mary Robinette.
[Maurice] I'm Maurice.
[Howard] And I'm Howard.
 
[Dan] So we are going to talk about agendas today. Characters want something. That's why they are in your story. How... What does this... Maurice, what does this have to do with dialogue?
[Maurice] So I've been loving some of the analogies that we've been having during the course of this conversation. So, the whole idea of like a series of reveals has been just fascinating to me. So, when I think of each person having an agenda, I mean we… Each conversation means something. There's either something I'm trying to figure out or there's something I'm trying to hide. Now it becomes a game of us trying to move those two agendas forward. So that's a lot of ways that I tend to view dialogue. Which is why my favorite dialogue scenes to write are actually interrogation scenes. Because that's when it becomes a really stark contrast, what's at stake and how are we going to go about this sort of gamesmanship of you're trying to get information out of me, I'm trying to hide it, and yet, get information out of you, too, that you're trying to hide. So in a nutshell, that's, for me, is at the heart of everyone having agenda.
[Mary Robinette] This is that thing that I was talking about in episode one about the idea of area of intention, that there is an authorial area of intention, and then your character has their own area of intention. As Maurice says, everyone has a reason for doing something. Like, sometimes you're saying a thing because you're trying to appear smart. Sometimes you're saying it to score points. Sometimes you're saying it to convey information. Sometimes you're saying it to woo someone. Sometimes it's come out of your mouth and you're like, "Oh, I wish I had not said that out loud." So thinking about why… What your character's objective was for why they said that thing. They may not use the right tool for accomplishing that objective. Which is part of what makes dialogue fun is that it is… Its own version of a try-fail cycle.
[Dan] Yeah. I do love that idea. We talk about unreliable narrators sometimes, but I think we also need to remember that people are just unreliable communicators. We are often very bad at saying what we mean, or saying it in a way that will make people angry or that will not make people angry. What I often find myself thinking… We talked last episode about big conversations with multiple people. Those are one of my favorite things to write. From an author intent point of view, often one of the reasons that I will have a character speak is as an author I need to remind you they're in the room.
[Chuckles]
[Dan] It's important to make sure that this character says something so that you don't forget that they're there. But the character needs their own motivation to speak.
[Mary Robinette] I'm here, I'm here!
[Laughter]
[Dan] They need to say something other than just, well, the author wants to make sure you didn't forget me. So, thinking about, well, what is their agenda? Making sure they have an agenda. Why are they in the conversation? Often, and I've been in these conversations before with friend groups and things like that, often I have no agenda in a conversation. Sometimes my only purpose in speaking is just to tell a joke to make people laugh. Maybe I'm bored. Maybe someone else is having a very meaningful conversation and I'm just stuck there awkwardly. Those are still motivations, even if they are not driving the story forward.
 
[Howard] I call some of those "look, I'm just happy to be here." What's fun about the "I'm just happy to be here" is often during the course of a conversation, there will be a reveal and "I'm just happy to be here" becomes "Wait. We're doing what?" Those… I mean, I've described it comedically. I'm reminded of… Oh, I can't remember the class and none of it's important. A passenger and a driver in a car, they're driving down the road and there is a fast food place up ahead. The passenger says, "I'm thirsty." What the passenger means is I like the milkshakes that they serve there and I want you to read my mind and let's go get milkshakes. But they haven't said that because even for themselves they don't… They haven't unpacked their own agenda. They just "I'm thirsty." "Yeah, we'll get something to drink when we get home." Then they're upset. Well, how come you didn't pull over? Well, because we didn't complete the conversation. Because the character had an intent that they didn't fully understand and which they didn't communicate.
[Mary Robinette] I'm going to push back on that slightly as an interpretation, and just say that this is an example of, and we'll talk about this later, about where conflict can come from when two people have different understandings of the conversation. There's an idea of high context culture and low context culture. High context culture is full of this kind of indirect communication. So instead of saying, "Will you pass me the salt?" you say, "Is there any salt?" The code is this means I don't need you to say, "Yes there is salt." What I need you to do is pass me the salt. So sometimes someone is saying something like that because what they're act… The encoded stuff is basically around I would like to stop for a milkshake, but I don't want to put you out if you don't also want to stop for a milkshake.
[Maurice] Yeah.
[Mary Robinette] So this is… This gets back into the thing we've already talked about, knowing their agenda and knowing the character.
 
[Dan] I have an agenda right now. Which is that we need to pause for our book of the week.
[Howard] Oh. I've got the book of the week. The book of the week is kind of a technical manual. It's by Nate Piekos. It's called The Essential Guide to Comic Book Lettering. Why on earth would I hand you what is a graphic designer's technical manual if you're a writer? Let me read a little blurb off the back, because they said it better than I can. "Well-crafted comic book lettering is the visual soundtrack that guides a reader's eye along the page with the mode of dialogue, intuitively placed balloons, and dynamic sound effects. But these elements are just the beginning. In this book, you'll also learn the unique grammatical traditions of mainstream comics." I'm going to stop there for just a moment. If you want to write comics and you don't know the syntax of comic book dialogue, your letterer is going to choke. Your artist is going to choke. The whole project grinds to a halt because the writer is a novelist and not a comic book writer. The book is so loaded with information. Now, as a comic book guy, I'm probably getting more out of it than non-graphic designer folks will, but if you're using, for instance, Photoshop and Illustrator to build your own book covers, there are going to be elements in here that you're going to love to have. So, it is the Essential Guide to Comic Book Lettering by Nate Piekos.
 
[Dan] Wonderful. Okay. So, Maurice, you had something you wanted to say before the break.
[Maurice] Oh, yeah. It's just something… Something actually my therapist told me once. I will use anything for applying to writing. But she was saying if people were clear communicators, she would be out of a job. It's just we rarely say what we feel when we feel it. So my application for that is just that, as I was listening to Howard talk earlier, is the whole idea of like when I… I tend to, as a person, make you work for it. You have to ask me directly. You have to… There's a lot of intentionality when I'm in a conversation with somebody. It drives my wife absolutely insane. But I realize that's a tick of mine. It's just like, oh, no, I'm not just going to casually say things. Everything is with intentionality. Then, if not, I will disappear in the room and not blink twice about it. I'm happy to disappear in a crowd. Which I know sounds counterintuitive for those who've actually met me and interacted with me. But I will happily disappear into that crowd unless someone draws me out of it. So I think about that a lot in terms of dialogue and my character interactions. So for that person in the room who disappears or who speaks just to remind people they're in the room, well, there are some people who are like, "No, no. I'm trying to avoid detection." So now what does this mean in terms of how you write dialogue or your main character trying to ferret out information they need?
[Dan] One good trick that you can use for that sort of situation is exactly what Mary Robinette did in our previous episode where I had not spoken in a while, so she asked me to talk about my own writing. Which is a way to draw people out if they are not speaking and you need a good character-based reason, that character intention, for them to be speaking. Have another character force them to…
[Mary Robinette] Or have them do something that Dan was talking about, like derailing things slightly. I… It's… It is… You can have them tell an inappropriate joke which can then introduce tension into the scene. You can have them say, "Does anyone want some tea?" And go and putter someplace, which can reveal character about them. It's like this is someone who's nurturing. This is someone who doesn't feel comfortable being not busy. There's a number of different things that you can do that can bring that character in. One of the things that… Going back to the authorial area of intention and character area of intention, that I will think about as a person, and then I will use that tool with my characters, that I will think, "What am I actually trying to accomplish here?" So, let's use, as an example, an apology. So an apology is a part of a conversation between two people. A character wants something when they apologize. There's a number of different things that that character can want. You can tell which one they want when you read that apology. You can tell, because you've read these bad apologies. You can tell when it's not an apology, they just want you to think nice things about them. You can tell when it's an apology, when they want to actually win the argument under the guise of pretending to apologize. You can tell it's an apology where they want to fix the problem that they have created and let you know that they are no longer a problem. All of those are different like areas of intention that inform the ways that they are constructing that apology. It's exposed in the language that they use. So the idea that everybody has an agenda, the reason that we want you to think about it is because it affects not just what your character says and how they say it, but also, like, the impact of it. Because if their agenda is one thing, I want people to think good things about me, and they do the apology that is not apology, the faux-pology, it's not going to fix the thing. People are not going to think good things. They're just going to get angrier. So that agenda item is a failure. Right? So they've got an agenda and what you've got there is then a try-fail cycle. So you… There's a thing they want to accomplish, they try something, and it fails. Which is part of why like understanding what your character's goal is is so important when you're constructing dialogue.
 
[Dan] Maurice, I have a question. I'm very intrigued by one of the lines in the outline you gave us that says slowly unveiling a mystery. What do you mean by that? How does that refer to this agenda dialogue conversation?
[Maurice] Well, I mean if the four of us are in a murder mystery, and someone's like, "Hey, who killed them?" And I go, "Oh, oh. My bad. I did that."
[Chuckles]
[Maurice] That kind of cuts the mystery pretty short.
[Laughter]
[Howard] That's a great micro fiction, though.
[Maurice] Right.
[Laughter]
[Maurice] My bad, I did that.
[Laughter]
[Howard] Who killed him? My bad, it was me.
[Laughter]
[Maurice] Right. Tada! So. I mean, again, it's just the problem in microcosm, it's like, all right, so, one of you being the detective, and I'm sitting there trying to hide this information. That now charges each one of our interactions. Right? So I'm going to be as indirect, I'm going to obfuscate, I'm going to allow for distraction as much as possible during any interchange that we have in order to hide the fact that my goal is I want to get away with this murder. Right? So that's kind of what I'm thinking about when I'm thinking about that question.
[Mary Robinette] That is so often my goal.
[Laughter]
[Dan] That is one of the lessons that I had to learn very early on with dialogue is, I would have two characters talking. One had information they didn't want to give up. But I, as the author, knew that this scene was the scene where they gave it up. Yeah. It just ended up being clunky. I won't tell you, I won't tell you, I won't tell you, okay, here it is. Making something like that feel natural is so difficult sometimes. You need to allow for distractions like you were saying, one character is trying to delay the conversation, the other character is asking probing questions, because you can't just say, "Hey, did you kill the guy?" You have to start asking other things. For that specific conversation, there's a really wonderful series of YouTube channels where they will actually show police interrogations. I find those to be really fascinating. In particular, there's one, and I can't remember the name of the channel, where they will do police interrogations for people who are… Who are claiming to be insane. They're clearly trying to set up an insanity plea. So there's commentary along with it, saying, well, this is what they're trying to accomplish by this sentence or by this behavior. And here's why it doesn't work.
[Chuckles]
[Dan] I love that kind of stuff.
[Mary Robinette] [garbled]
[Howard] I remember the first time I played How to Host a Murder. I was the killer, and my what's my motivation book, the first two pages were stuck together, and I didn't know that I was the killer.
[Laughter]
[Howard] I totally won that game because I lied so convincingly. At one point, they said, "Hey. You're a rock climber, you brought rope with you. Obviously, you swung to the balcony and committed the murder." I was like, "Don't be ridiculous. Yes, I'm a rock climber. I'm not Tarzan." Just making fun of what they were saying, even though, from the clues that were presented in the book, oh, he's totally the killer. I totally got away with it because I didn't know. I learned a lot from that. You want to lie convincingly, hide the facts from yourself.
[Laughter]
[Maurice] Right, right. I was actually just thinking… I love watching police interrogations. But there was one that was recorded… It was literally following the Indianapolis police detectives. It was a reality show, they followed them around. There was this… This was like one of my all-time favorite police interrogations. But it would almost never work on the page. Because it was basically, "Did you do it?" "No, I didn't do it." "Did you do it?" "No. I didn't do it." "Man, I know your mama." "All right, so here's what happened."
[Laughter]
[Maurice] I mean, it's like… Really, he dumped out because the detective said, "I know your mama." It's like… Oh. Okay.
[Dan] I have found the specific YouTube channel that I was thinking of that's all about criminal psychology. So, Howard, I've given you that link. You can include it in the liner notes for when we post this episode live.
[Howard] Okay.
 
[Mary Robinette] Which means that we are probably at that point where we should talk about homework.
[Dan] Absolutely.
[Mary Robinette] I have your homework. I want you to identify your character's area of intention. So go through and look at a scene with dialogue, and identify, just flag next to it, what is your character trying to accomplish when they say this? You should know what their area of intention is for the overall scene and also for each line of dialogue. When I say you should know, I want to be super clear that most of the time, this is stuff that you have internalized and you're doing it instinctively. This is something that you should know for the purposes of this exercise and, if you've ever got a scene where you can't get traction or it's not working, this is a tool that you can pull out. Identify their area of intention for the whole scene and also for each line of dialogue. Bonus, when I say your character, I do mean every character that is engaged in that dialogue.
[Dan] This is Writing Excuses. You are out of excuses. Now go write.
 
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 Writing Excuses 17.21: Casting Your Story With Character Voice
 
 
Key points: How can you start making your ensemble cast members unique, interesting, distinct? Well, start with the protagonist protagonist, and how the other characters interact with them. Look at shared and individual goals or motivation. Sitcoms highlight the differences between characters. Make sure the right person has the right lines. How do you make characters distinct? A catchphrase! Physical features, way of talking, or even a distinct problem.
 
[Season 17, Episode 21]
 
[Dan] This is Writing Excuses, Casting Your Story With Character Voice.
[Zoraida] 15 minutes long.
[Kaela] Because you're in a hurry.
[Howard] Brains!
[Dan] I'm Dan.
[Zoraida] I'm Zoraida.
[Kaela] I'm Kaela.
[Howard] I'm obviously the zombie.
[Chuckles]
[Dan] That's what's left of Howard.
 
[Dan] So, this week, we're talking about Casting Your Story With Character Voice. You've got a bit ensemble cast. How do you make every member of that ensemble unique and interesting? Zoraida, where do you start with this?
[Zoraida] I usually start... I... As I talked about in a previous episode, I start with the protagonist protagonist. Then I make sort of this spiderweb of how the other characters interact with them. I think about who they are as people, making sure that every single character wants their own thing that is separate from the protagonist protagonist. So everybody has a shared goal and individual goals. I start there. What they want usually tells me who they are as a person, what they're willing to do to get the thing that they want, and making sure that they have very distinct personalities.
[Dan] Yeah. I… Motivation is such a great place to start with this. It's something that you can see a lot in role-playing games, if you've ever played D&D or any of the other role-playing games. That's a slightly different situation, because in that case, each character is being run by a player, and that player likely thinks of themselves as the main character of the story. They have specific things that they want, specific goals that each individual is trying to achieve. They all come across then as fairly vibrant. They're not… I shouldn't say it never happens, because there's always one player whose content to just sit in the background and happy to be included. But…
[Chuckles]
[Dan] Yeah, making sure that they each have their own goal, that they are really trying to do something that is different from what everyone else is interested in. Even though they do all have that shared goal of destroying the Death Star or whatever it is they're trying to do.
[Howard] Tricks of characterization and motivation in a tabletop role-playing game is even more complicated than that. Because you have a group of five people, all of which have gotten together in order to play a game. But why? Is it because I wanted to spend time with my friends? Is it because I wanted to escape? Do I just want to smash monsters and roll dice? What do I personally want from this? I'm just here for the pizza. I'm probably the GM. I'm working way too hard for pizza, but that's the only reason I'm here.
[Chuckles]
[Howard] Then you layer on top of that all of the character motivations. Boy, howdy, does that get complex. It's one of the reasons why studying what is happening at a tabletop when you're participating is such a great way to begin wrapping your head around how you might make members of an ensemble distinct in your book.
[Dan] Um...
[Kaela] Yeah, and…
[Dan] Nope, go for it.
[Kaela] Okay. I was going to say, something you hit on earlier, Dan, about, like, each character kind of being their own main character. In their heads, they're their own main character. I think that's one of the things that ensembles really excel at. It's one of the things that… That's why I want to watch an ensemble, or read an ensemble, or things like that, is because each character has their own strong motivation. They have the reason that they came, whether it's pizza or it's rolling the dice or intense wish fulfillment, whatever it is that their goal is. It's like that's the thing that compels me to like the characters. When I'm writing characters like that, I think I pull from… Like the… I'm a kind of a hoarder in real life. I mean, not like concerning, I'm not going to be on a reality show for it, but…
[Zoraida] Will they find 17 cats underneath your pile of [garbled]
[Kaela] Yeah. I'm like, go look at them. I have five more, but it's not a problem. But I kind of do that with creative stuff, like I hoard things in the back of my head. I hoard stuff that I like. Where I'm like, I love the character of, like, the super cool guy who's like, "Oh, I don't have any feelings." But then you find him petting cats and cooking food for his mom. You're like, "Adorable." Things like that. You just grab… Just, like, hold all of those… Hoard all of those together. Then you start plugging them into different characters to make them distinct, like Zoraida said.
[Zoraida] I spend a lot of time thinking about voice. Usually before I write, like, I'm... I want to say I'm an ideator as opposed to a procrastinator because, like, I spend…
[Chuckles]
[Zoraida] A lot of time doing the nonphysical part of writing and just thinking about… Just thinking, like, well, what does this character… I would they sound like? I was walking down the street, like, thinking in my characters head, like, and then just, like, laughing. But it's sort of… It makes me think of something that's not book related, which is the TV show Friends. Right? There's that story where if your friend's Stan or Stan, you know that… Courtney Cox and Jennifer Aniston originally auditioned for the opposite characters. So, like, Courtney Cox auditioned for Rachel, and Jennifer Aniston for Monica. Then they switched them. So I just think about how different those characters would be with the different voices, with each actress's voice. I feel like the same thing applies to your own characters. They have… Like, their singular voice makes them who they are, right? Say, on Friends, Joey doesn't share food. What are these taglines that they might have? What are this thing that only this person can say and get away with? That's a thing that really… The dynamics really come out.
 
[Dan] I think it's really interesting that we're talking so much about sitcoms as we go through these episodes. It's because these are very overtly ensemble stories. Often, one of the things that they are able to do really effectively is tell stories specifically designed to highlight the differences between the characters. Community does this all the time. Great example, they had a Christmas episode. Every member of that cast is a different religion and different background. So they all interacted with Christmas in different ways. There was a Seinfeld episode where… That's set in a movie theater… Where the four main characters were just trying to find each other. Then you got to hear them like describe each other to the ushers and things. Like, have you seen this person? They look like this. Hearing them describe what the other people look like just became really fascinating. So that kind of… This ensemble story is a really great way to tell those kinds of stories, is here is a central issue. How is each person going to bounce off of it in a different way?
[Howard] Years and years ago, we did an episode of Writing Excuses where we talked about a writing principle. I don't remember what book it's from, which is, focusing on the character who is in the most pain as a way to pick the most interesting POV. In writing Schlock Mercenary, which has a huge cast of characters, and members of that cast rotate book for book, rotate into and back out of the ensemble, I found that in the outlining, in the construction of the stories, I had to be careful that the most interesting POV, the most painful POV, wasn't someone who wasn't part of the ensemble in this book. Because if I switched away and did something really interesting with somebody who was just on the side, I was kind of throwing away a good characterization moment. Similarly, if I had a really, really good joke I wanted to tell, because it was wordsmithed well, I couldn't give it to one of the characters who didn't speak wordsmithy. I had to give it to somebody who had the vocabulary to deliver it. Often, with jokes like that, with plot moments like that, I had to bend the plot in ways to make sure that the right person was on stage in the right mood, in the right place, in the right mindset, to deliver this great line of dialogue… The lines were not actually that great.
[Chuckles]
[Howard] But [garbled] to deliver this great line of dialogue, because if I deliver it with the wrong character, it knocks people out of the story. Because if done voice characterization correctly, something that… A fantastic line of dialogue that's out of character for someone will knock the reader out of the story, and that's not what you want to have happen. That's the opposite of what you want to have happen.
 
[Dan] Hey, so let's follow on this same line of thought. Howard, you are also our book of the week this week.
[Howard] I am. Right now, we are running the beta read of Shafter's Shifters and the Chassis of Chance over at the Schlock Mercenary Patreon. It is a cozy murder mystery science fiction comedy. It is… I have bent a lot of rules in order to get all of those genres in one place. What's fun about it is that it is a single person… It's a first person POV. But I had to make sure that every member of the ensemble sounded different. So the way in which this character describes what the members of the ensemble are doing had to be distinct. If you want to read it, you can join the Patreon at the five dollar level and we have been dropping a chapter a week through the month of May. The month of May will give you the whole novella. You will get this before anybody else does. Based on feedback from beta readers, I will then make it good enough to be a commercial product.
[Laughter]
[Zoraida] That sounds excellent.
[Kaela] Yes.
[Dan] I like how you just said read this thing before it's good and still made it sound really appealing…
[Laughter]
[Dan] So…
[Howard] One of…
[Dan] Well done.
[Howard] One of the things that I've learned in writing comics, in writing a web comic, I did not have the luxury of writing all the way to the end and then going back and finishing things. Every installment of Schlock Mercenary had to be publishable because it was going up on the web. The… It was… It was kind of a running gag here on Writing Excuses. You guys would talk about going back and revising something so that it works. I would quote the old Monty Python sketch and say, "Luxury!"
[Chuckles]
[Howard] The… But with Shafter's Shifters, that same mode of writing… I've made four passes through the whole manuscript already. So you're not alpha reading. You'd be beta reading. I think you're going to love it.
 
[Dan] Awesome. All right. Before the book of the week, Kaela, you were about to say something.
[Kaela] Oh, yeah. I was just going to say that one of my favorite things, like what Howard was talking about, was, like, you have to change things according to who's talking. That can be from high level down to like really minute line level editing. There have been so many times where I have written down… I'm like grocery shopping or I'm waiting in the airport or whatever, and I'm like, "Ooh! Perfect line I need to use in my book. Oh, that's great." I'm currently drafting the third book in my series, so that's really top of mind right now, and I'm like, "Oh, okay." I write that down. Then, when I'm actually in the document trying to fit it in, I'm like, "Ryan would never say that. Man." Or this character would never say it like that. That's way too poetic for them. Then I have to rewrite it several times in order to get it into their voice. Or give it to another character. But I always end up changing, because I think that just speaks to how distinct character voice and how essential it is to the ensemble cast.
[Dan] Definitely. So, that's a good thing. Let's talk a little bit about this then. It's not just making your characters unique, but making them identifiable. Kaela and Howard have said that they come up with a good line of dialogue that has to be from a certain character or can't be from a different character. That comes from really strong solid characterization. How do you achieve that? How do you make your characters so distinct that dialogue can only be from that one person and wouldn't sound right with anybody else?
[Howard] That… You used two different words here. You used unique and distinct. If you have a pair of characters who are identical twins, they don't look unique. They don't pass the silhouette test when they're standing next to one another. But we still need to tell them apart. They still need to be distinct. That's why I use… That's why I try and use the word distinct. All I need is for the reader to be able to tell them apart. Some of the tools that I use are, if any of you have seen Free Guy… A catchphrase!
[Laughter]
[Howard] [garbled] here. I have things that only they will say, and that they can almost be expected to say in certain circumstances. So by the time you get to the end of the story, when someone says catchphrase, you know exactly who it is. I don't need a dialogue tag to prove it.
[Zoraida] Right. Right. Absolutely. I actually… I really love that, because sometimes it's frustrating reading something where you can't tell characters apart or if you look at [garbled] and it's like… It's a handsome brunette man. Right? Like, what makes this handsome brunette man unique? And distinct? The distinction is the very thing. I feel like the thing that goes into that is the personal touch. Right? If I'm… I've had, like, readers come up to me and say, like, "I recognize you because of your jean jacket with, like, XYZ buttons." Right? They've identified me because of this thing that I was wearing. Right? Like, if you look at all the Avengers, obviously they all have different uniforms. So I think that everything from [garbled] dialogue goes into that as well.
[Kaela] Yes.
[Dan] I'm… Go ahead, Kaela.
[Kaela] I was going to say, like, I love that we're using the, like, outer equivalent of, like, distinction to represent also the inner equivalent of distinction. So, I love anime, again, cartoons. One of my big beefs with anime, though, is that, like, when you create a bunch of characters who have so many cool little things that they're wearing…
[Laughter]
[Kaela] That it all becomes meaningless. I mean, like, literally, it's like everything and the kitchen sink outfit. I am like everyone has weird hair here, so it's not actually distinct anymore.
[Laughter]
[Kaela] Like, I'm watching everyone…
[Zoraida] [garbled]
[Kaela] Yeah, I'm like everyone's a UVO protagonist, no one's a UVO protagonist now. But, one of my favorite things is to, like, in the books that I write, because, again, anime. I love anime. I love to give characters a very distinct physical feature, so that the moment you see that, when you're glancing down the book, you know who's there. But, also a really distinct way of talking or a distinct problem, that whenever you see somebody is facing that, that's their inner distinction. So you're like, "Oh, if Ryan is in this scene, I know he's going to be angry most of the time." That's his thing, he's the angry one. Now, of course, that goes deeper. We'll talk more about avoiding flat characters later. But I think that adding a distinction that is recognizable… Like, when you get lost as a kid in the store, and you're looking for your mom's pink coat. Like, you don't want to have too many pink coats around, or else you have the terror of grabbing some lady's hand and looking up and it's not your mom.
[Zoraida] That happened to me once.
[Kaela] And it's a terrifying woman.
[Laughter]
[Zoraida] That happened to me once when I was a kid at the supermarket.
[Kaela] You don't want to do that to your readers, right?
[Zoraida] It was the 90s. Everyone had jean jacket skirts.
[Dan] Okay. So, last week, Howard had the very unpopular opinion. I think that it's my turn, because a really beautiful example of this comes from the Netflix Marvel shows. Particularly Iron Fist. Iron Fist was awful and everyone hated it. But…
[Chuckles]
[Zoraida] But you?
[Dan] Once he was part of the Defenders, you could… He worked. He was still not necessarily likable, but you put him next to Daredevil, who was grim and competent, Luke Cage, who was grim and competent, Jessica Jones, who was grim and competent, and then Iron Fist got to be this kind of arrogant hothead who was eager to jump into fights he couldn't win and things like that. He didn't work necessarily on his own, but in the ensemble, he absolutely filled a vital niche that kind of rounded out the group as a whole.
[Howard] I think one of the reasons he worked is because the other characters all got to say what all of us had been thinking during his Iron Fist season.
[Chuckles]
[Howard] Especially Jessica Jones. Man, her scoring points on him was my favorite jam for a couple of episodes. It was great.
[Cathartic]
[Dan] Well, it's not just that it was fun to watch people knock him. But I don't think Defenders would have been as strong without him. Because he added some really necessary texture and distinctions.
 
[Dan] Anyway. We've let this episode go on really long. So we're going to end with homework. Howard, you have our homework.
[Howard] I do. We got a glimpse of this when we were talking about that episode of Friends in the movie theater.
[Dan] Seinfeld.
[Howard] Two-part homework. Have each of your ensemble characters describe themselves. How they see themselves. Go ahead and write a mirror scene. Because, heaven knows, you're not going to be able to put it in a book. Second, have each of your ensemble characters describe each of the others. So, that second part suddenly gets really big. Because, I mean, you know how matrices work. You've got four characters, and suddenly, you're talking about writing 16 things.
[Chuckles]
[Howard] But, there's your homework. The point of this is to let you see how voice affects perception, and ultimately, audience perception of this ensemble you're going to be putting in your story.
[Dan] You are out of excuses. Now go write.
 
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Writing Excuses 17.10: Structuring with Multiple POVs
 
 
Key points: Multiple points of view. How does going from a single POV to multiple POVs affect worldbuilding, pacing, and character? Start by asking yourself you want a single POV or multiple POVs. Police procedurals often use an A plot for the main mystery, and a smaller B plot. Multiple POVs can also help control pacing. It also provides a way to flesh out side characters, and even main characters, by looking at them from other sides. It can also help examine motivations. Remember, you choose to use multiple POVs to let you dig into the complexities if you want to.
 
[Season 17, Episode 10]
 
[Dan] This is Writing Excuses, Structuring with Multiple POVs.
[Mary Robinette] 15 minutes long.
[Peng] Because you're in a hurry.
[Howard] And we're not that smart.
[Dan] I'm Dan.
[Mary Robinette] I'm Mary Robinette.
[Peng] I'm Peng.
[Howard] And I've got the B plot.
[Chuckles]
 
[Dan] Now, POV, that's points of view. We want to make sure that that is clear. When we have multiple points of view in a story, how does that change the structure? How can you build the structure to take best advantage of your multiple POVs? So, Peng, what are your thoughts on this? Where do we start when we've got a story with multiple points of view?
[Peng] Weel, I mean, I think the first thing you start with is do you want to have multiple points of view to begin with? Because some stories may not be served by that, and then others, it would really have a... So, when you have... When you think you have a story that you want to tell with multiple POVs, it has really important implications for, I think, a lot of different aspects of craft. We can kind of go one by one. But I would say worldbuilding, pacing, and character are some of the aspects of stories that can be changed the most by taking your story from single point of view to multiple points of view.
[Mary Robinette] So I'm going to…
[Peng] Mary Robinette, you…
[Mary Robinette] Yeah, I'm going to jump in real fast, because that thing you said about you want your story to be single POV or multi-POV. So, full disclosure, I'm about to do a spoiler.
[Peng] Oooh!
[Mary Robinette] For the Glamorous History series. But it's book 5. So in book 3, we had a discussion about… Excuse me, in book 4, which was Valor and Vanity, we had a discussion about whether or not I should do multiple POVs. Because I was doing a heist, and doing multiple POVs would have made it significantly easier to hide information from the reader by controlling which character… The character that was in the know would be the one that… Whose POV I was not in. So it was going to be significantly easier. However, I said no, I have to keep this single POV, because I know… In part, there was the thing that the whole series had been single POV up to that point, but also, in book 5, I had anything planned that needed the shock of suddenly switching POVs. Which is that… This is the spoiler part. You have been warned. This is your last opportunity. Okay. I make the reader think that I have potentially killed Jane, who is my POV character, by having her lose consciousness and switching to her husband's POV. We get his POV for two chapters. So it is… It was something that I did with the intention of using that POV shift for shock.
[Howard] Mary Robinette, that sounds like it might have affected some people.
[Mary Robinette] I have been told, and it is one of the things that I'm most proud of, is multiple people threw the book across the room…
[Chuckles]
[Mary Robinette] When they got to Vincent's POV because they were shocked and appalled that I was doing that thing.
[Howard] Well played.
[Dan] That's wonderful.
[Howard] Well played.
[Dan] That would not have worked as well if you had done the multiple POVs in book 4, like you were saying. It wouldn't have been the shock that you needed it to be.
[Mary Robinette] Yeah.
 
[Howard] When I introduced myself at the beginning of this episode, and said, "I have the B plot," I was telegraphing the entire structural format of lots of police procedurals, the whole CSI franchise. Where a portion of the POVs are devoted to the B plot of the episode. You have an A plot that is the main mystery, and then you've got some side characters who are doing the smaller B plot. Sometimes they tie together, and sometimes they don't. The point of all this is that when you have an ensemble cast, or at the very least, multiple POVs, now you have the ability to manage A plot, B plot, CDE plot, whatever, and thread things together.
[Peng] Yeah. It also, when you've got multiple POVs like this, it's a good way to control your pacing, too. Especially for something… I mean, if we're going to talk about the police procedurals, if you just had on A plot, the mystery would almost seem… I mean, it would seem a little too fast and kind of surface and flat, because that's the only thing you're focusing on. But if you've got another POV to switch to, it can… It helps you control pacing because you can have one going slower or faster than the other. So your readers or your viewers will get a little bit of a break if you've got a really tense moment in the A plot, for example, and then you switch to something a little bit slower in the B plot. It can release a little bit of that fast pacing and give the readers a chance to breathe. It also indicates that both of them are related. It just makes the whole thing… It can make the whole thing feel a lot deeper. If you've got more than…
[Howard] I've seen B plots used to turn super obvious clues from the A plot into "Oh, wait. That must be a red herring." Because of the way it… It's the pacing of a mystery. Using a POV shift to convince the reader that the clue you just given them isn't as important or is way more important than they thought it was. It's cool. It's super difficult to do without multiple POVs.
 
[Dan] So, while we're talking about this, let's do our book of the week. Peng, you have that this week.
[Peng] I do. Our book of the week is Meet Me in Another Life by Catriona Silvey. It is a book with two alternating perspectives. It's this really fascinating clever mystery about these two people, a man and a woman, who keep meeting over and over again in different lives. Like, sometimes they're lovers, sometimes they're friends, sometimes they're colleagues, or sometimes one of them's very old and one is very young. But the weird thing is that they're always in Cologne, Germany, and they're always in the same time. Because everyone else in their lives is also the same. Like, it's the same bartender at the bar that they always go to, it's the same train conductor on the train. So at first, they don't know it, the way that the readers do, but they slowly start to recognize each other and realize that something really strange is going on. They set out to try to figure out what's happening to them together. It's such a great story. I won't spoil anything, but every time you think you have figured out what's going on, you're wrong. Just like the characters are. The ending is just so surprising and different that you think that there is no way that the author's going to be able to pull it off. Then she does. So it's such a great escape. I read it during lockdown in… During the early part of the pandemic. I think it was the first book that I was able to actually read. It was one of those one's where you sit down, and a few hours later, you look up and you're like, "What? Huh. What time is it?"
[Laughter]
[Peng] So it's really… It's great. It's fantastic.
[Dan] Wonderful. That is Meet Me in Another Life by Catriona Silvey. So, everyone go read that.
 
[Dan] We have recently been given a really wonderful example of how multiple POVs can alter the structure of a story. Who is it that put The Killing Floor…
[Howard] Oh, that was me.
[Dan] Into the outline? Howard, talk about that, because I find this fascinating.
[Howard] That was me. In Lee Child's first Jack Reacher novel, Jack Reacher is the POV character and the story is told first person from Reacher's perspective, beginning to end. There are couple of side characters that he interacts with, who help… I say help with the investigation. It's really supposed to be their investigation. Reacher isn't a police officer. He has no authority here. But they're off doing police stuff. We get their clues, their information, when they touch back with him. In the Amazon's Prime series that just aired a couple of… Three weeks ago as of the time we're recording this called Reacher, those characters get their own points of view. It changes the way the story unfolds. It makes those characters… It makes those characters feel more important, more real to us, and it gives us tension that we didn't have before. We like them more, we don't want bad things to happen to them. If they die off camera… In the book, in Reacher's POV, lots of people die off camera. We don't see what happens. Reacher learns about another body. But actually having the camera on them changes the pacing, changes the tension. I enjoyed it a lot.
[Dan] Yeah. It was really interesting to watch that unfold. I'm glad that you pointed it out because adding in the extra POVs change the story and the characters obviously, but also required and demanded a different structure. In a lot of ways, the fact that they were turning this into a TV show, the structure demanded multiple POVs. They couldn't have done 10 episodes were however many it was solely with the one person. Now, on the other hand, Lee Child himself has come out and said that because there are multiple POVs, because we got to know Roscoe so well, for example, he is very sad that the structure of the series overall is that of a drifter, and we never come back to Margrave, we will never come back to Roscoe again. So in some ways, it kind of works counter to the book series because now we want to see Roscoe, we want to follow her just as much as we want to follow Reacher. Honestly, probably a little more.
[Howard] One of the thoughts that I had in that regard is that the emotional arc of Reacher being so disconnected that he can just drift. In the books, we don't really get a feel for the cost of that. But as audience members watching the TV show, there is a cost. I'm not going to get to see Roscoe again, and that makes me sad. Why do I have to be a drifter? Well, okay, I'm having an emotional experience because of the kind of story that's being told.
[Mary Robinette] So, one of the things for me about this conversation is that I think when we're talking about the characterization that it's easy to think about it as giving that multiple POV makes these additional side characters more fleshed out and more interesting. But the other thing that it does for me is that it gives you an opportunity to learn more about whoever tips us in a book where you have a main character, or even on ensemble, it gives you an opportunity to learn more about those other characters because you get to see them from the outside. That's something that a novel or a short story, that prose can do that is harder in film, is that having that second POV and the interiority of the character who is observing someone that you've already met can give you, I think, a greater sense of… Someone can feel like, "Hello, I am a hot mess." Then you see them from the outside, and they're cold and controlled. That's an exciting thing that multiple POVs can give you. One example that I'd love to bring up is Black Sun by Rebecca Roanhorse.
[Peng] That was such a good book.
[Mary Robinette] Oh, so good. It's got so many different POVs. It's actually not so many. It's got…
[Peng] I think it's three, right?
[Mary Robinette] Multiple… Three? Is it?
[Peng] Yeah, I think it's three.
[Mary Robinette] Yeah. The thing that's wonderful about it is that it does this thing, that each of those characters at a certain point intersects with one of the other characters and you can see them from the outside and how they are perceived by the rest of the world, and it is at odds with how they perceive themselves. Which is, I think, true for a lot… Inherently true for a lot of us.
[Peng] Yeah.
[Dan] Definitely.
[Peng] I think the other thing that the multiple POVs in Black Sun does really well is not only does it allow Rebecca Roanhorse to illuminate the characters in that way, but it also helps you, or it can help you explain their motivations too. So it's not just the way that they see themselves versus the way that others see them, but also whatever their goals are. You… When you get to see the other side of it, it really helps you understand that… What each of them wants can be really complicated, it's not just black-and-white or… Like, for example, if you've got somebody that seems like the villain the whole time, if you're only viewing them from one perspective, like the hero's perspective, you're only going to see or get the hero's read on that. But then if you are able to jump to either the villain's perspective or someone else's perspective who can see the villain, you're able to flesh out the quote unquote villain's motivations in a way that you wouldn't be able to if you just had hero, because the hero can only see one way. I think that happens a lot in Black Sun where from the outside it might look like somebody just wants war, they want to conquer something or they want to preserve a way of life that seems very bad to the other characters. But then when you get to hear it from that character, it's so much more complicated than that.
[Dan] This is something that can work both ways, right? If you want to draw out those kinds of complexities, then structuring your book such that it has multiple POVs is a good choice you can make. It's not just an outcome that happens, but one that you can choose. Which I think is really wonderful.
 
[Dan] All right. It's time for our homework, and, Mary Robinette, you have that this week.
[Mary Robinette] I do. So what I want you to do is take a scene in your current work in progress and rewrite from another character's point of view. I want you to look to see what changes, how the tone of the scene might shift, what new information or information might be revealed. If you want to really dive into this, try to make sure that the beats, the physical beats, don't shift. So, if a character enters at the top of a scene and pushes an old lady in a wheelchair down a flight of stairs, they still have to do that, but now you have to try to write it so that it makes sense about why they're doing that. I can't imagine what reason that would be. But maybe they're saving them from a fire, maybe that old lady in a wheelchair is actually a demon and you didn't know it. Whatever it is, see if you can make all of their motivations make sense without changing the beats. You can include things that the other character didn't notice, absolutely. You can have the scene start a little earlier or end a little later. But what you really want to do is dig into the why of the character.
[Dan] That sounds awesome. I actually think I'm going to do that with the work in progress that I currently have. So…
[Howard] You're going to push an old lady in a wheelchair down the stairs?
[Dan] Oh, yeah. Is that not what everyone else got from the…
[Mary Robinette] That's exactly the homework, yes.
[Howard] That's what I got, yeah.
[Dan] Excellent. You are out of excuses, now go write.
 
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Writing Excuses 16.22: Scenes and Set Pieces
 
 
Key Points: Scenes and set pieces? Start with setting, challenge, adversaries, rewards, and story development. Setting? Wow factor and tactical implications. Environments let players get creative. Challenge? Variety, and catering to different players. Sneak, battle, talk? Unique elements. Make your challenges hinge on character abilities, not player abilities. Adversaries. Introduce bad guys early, and make things personal. Give them distinct abilities. What's their motivation? In prose, we often challenge characters outside their area of expertise, but in games, we usually challenge players in their skill sets. Rewards, or consequences, and story development. Rewards, gear, show the reader they are making progress. Story development. Make sure characters have incentives to do the encounters, and that there are stakes. Think about how a scene pushes things forward. What are the ramification, what are the potential callbacks?
 
[Season 16, Episode 22]
 
[Mary Robinette] This is Writing Excuses.
[Cassandra] Scenes and Set Pieces.
[Dan] 15 minutes long.
[James] Because you're in a hurry.
[Howard] And we're not that smart.
[Mary Robinette] I'm Mary Robinette.
[Cassandra] I'm Cassandra.
[Dan] I'm Dan.
[James] I'm James.
[Howard] And I'm Howard.
 
[Dan] We are talking about scenes and set pieces today. We've got a lot to cover, so were just going to jump right into it. James? Get us started.
[James] Yeah. So when I'm designing an encounter or a scene or whatever you want to call it, I like to break it up into several different categories. So I like to think about the setting, the challenge, the adversaries, the rewards, and also story development. So we're going to hit each of those in turn. I just want to start off with, so, for setting, Cass… Oh, Mary Robinette?
[Mary Robinette] I just want to say… I just want to jump in real fast and say all of the prose writers have been riding along with this because they're interested and curious about it. This episode in particular has stuff that directly applies to what you do. Because every point that we're about to hit is something that you should be thinking about in your prose scenes as well.
 
[Setting]
[James] Yeah. I mean, I definitely think, Cass and I both write fiction as well and I'm sure we probably bring everything we've said in this class to those as well. But, so I want to just right now with Cass, when you're designing the setting for a scene or an encounter, what do you think about?
[Cassandra] Well, there are two things, primarily. The wow factor and the tactical implications of your environment. The wow factor can be a whole bunch of things. With video games, in particular, it's all about the visuals, it is all about the audio, and it's also about cinematography. You can have the best graphics in the world, you can have the best music, but if it's a very static kind of thing, or it's just a character walking in, it's not going to work out for everyone. It's also about individual imaginative [garbled]. In prose, for example, it could be things like how things smell, how things taste, texture. But in games, it can also be about emotional beats. My favorite example of that is Persona 5. When you start the game, you are midway through a heist. There are people with shadow faces leading you on through it. You're running through it. It's great and everything, but it's not terribly impactful because it's weird. However, at the climax of the game, after you have everything explained to you, you actually revisit that first place with the exact same parameters. It's suddenly so much more powerful, because you just had 40 hours of context drilled into your head. Well, we've come to the tactical side, since most of my design goes through actual designers. I'm curious about how you develop them into the RPGs, James?
[James] Yeah. So, in a game like Pathfinder or Dungeons & Dragons or Starfinder that's all about more or less killing things and taking their stuff, or occasionally other variations on that, environments can be really important to the design of scenes, especially combats, because it allows the characters to get really creative. It allows… And it makes, frankly, things seem more interesting than just fighting skeletons in a blank room over and over again. When you add an environment, suddenly the players have a lot more things they can work with. So, for instance, you get the players coming up with all these interesting ideas where they'll go, "Okay, if I tie the badminton net to the goat, and then I scare the goat with the airhorn, then they'll run up the end." Like, players are really creative. You want to give them props to do stuff  with. So that's where I feel like the environment can really be handy. Which… Oh, Dan, did you want to jump in?
[Dan] Yeah, I was just going to say that this is a lesson that I learned watching Star Wars movies, actually. Because the first time I played a tabletop wargame about spaceships, I very quickly realized that it's super boring. Because there's no terrain in space. So there isn't really an environment to interact with. It's the absolute epitome of an empty room. Then you watch the Star Wars movies and realize, "Oh, this space battle, they're running through a trench. This one, they're dodging asteroids. This one, they're flying through debris. This one, there's the big giant shield and it's all about which side of the shield are you on, and is it going to be brought down in time." There's always some kind of dynamic interactive element to make those encounters more interesting.
[Mary Robinette] So, one of the things about the setting that I just wanted to get in here for prose writers, is that the same thing is true. Like, when you're thinking about the setting, how is your character going to use that setting? How is it going to play into the overall arc of the story?
 
[Challenge]
[James] That brings us right into the second one, which is talking about the type of challenge. I really like variety, like you were saying. I really want to mixup the enemy types with the types of challenges. So it just doesn't become wave after wave. Thinking about challenges that cater to the different character types and player types. Because some people are going to want to sneak, some people are going to want to battle their way through. Mary Robinette's probably going to want to make friends with them if they're giant apple trolls, like from last episode.
[Laughter]
[James] So, you want to make sure that there's sort of something for everybody. But, Cass, what do you think about?
[Cassandra] Well, the balance is definitely one of the most necessary things. But I think it's also important to focus on the elements that make your game unique. If your game is all about a character with an energy whip, create challenges that explore every possible use of that whip. Let her swing across chasms, electrocuting things, retrieving objects… I remember Deus Ex: Human Revolution. I picked up this weird Taser-like ability, and my favorite thing to do would be to knock out people and just very gently, like, fill the water full of electricity to watch them very gently buzz to death.
[Laughter]
[Cassandra] In an RPG, you should always…
[Mary Robinette] Very gentle.
[Cassandra] Be sure that your challenges hinge on character abilities and not just player abilities. The players who spent points building a detective should have an easier time solving mysteries. Even if the player playing the barbarian is naturally better at puzzles.
[James] That's so important. I feel like I've absolutely been in that game where I'm the wizard with the 18 intelligence, but I'm naturally just terrible at most puzzles compared to the people I play with. So it'll be the barbarian being like, "No, it's this and this and this."
[Chuckles]
[James] I'm like, "Dude. You shouldn't know that, and I should."
[Dan] Yeah. The first time that I wrote, it was actually an adventure for Starfinder, typically the game writing that I have done has been in much more narrative systems. Starfinder is much more of a crunchy numbers-based thing. So, the main comment that the editor sent back after I submitted the first draft was, "Dan. Players like to roll dice."
[Yeah. Laughter]
[Dan] I realized that I had not really given them any skill checks. It was all based on just kind of interaction. You can ask these questions and learn this information and then you know where to go. He's like, "No. There's like 20 skills in this game. You haven't used any of them. They put points into those skills and they like to roll dice. Give them a chance to do what they're good at."
[Cassandra] That sort of reminds me, I think, of my favorite tabletop RPG story that is in [garbled]. There was a comment going around a few years ago, of this group of Avengers trying to fight, I think, this Orc Lord. Everyone was kind of dropping over dead and it was just terrible and they were all going to lose. There was this one dude left. He was like, "Okay. What? Screw it. My character has like really high charm. I am going to try to seduce the Orc Lord." He rolled a natural 20.
[Chuckles]
[Cassandra] There was just this long pause. He was like, "You know what, I am going to go for it. I am going to declare my love and just stop the war." He kept rolling natural 20s. By the end of the game, his character was leading this Orc Warlord home and going like, "Mom, this is my new husband."
[James] See, that's what I love about tabletop role-playing games. Because in a videogame, maybe you spend the resources to build out that possibility, even though it's a very, very faint possibility. But in a tabletop role-playing game, you can just change on the fly and go with that. I think that's really one of the things that has kept games like Dungeons & Dragons alive in the era of video games.
[Mary Robinette]. If you been listening to all of these things, the variety of challenges that your character faces in prose is as important as it is in a game. You don't want a character who's constantly just fighting things. You want a character who's having to solve the things in different ways. Often in ways that do not play to their skill sets. That's what often will make an interesting challenge in prose.
 
[Adversaries]
[James] Actually, that's a great segue into talking about adversaries. So, I think it's really important when you're thinking about the adversaries in your encounter, you want to introduce any big bad guys early and give players a reason to care. You want to make things personal. So, yeah, what do you folks do in terms of trying to establish a good adversary?
[Cassandra] You want to give them a few distinct abilities that strongly point towards who they are and what they are, and possibly, at least for me, have at least one encounter that completely cements their personality. I think a good example of this is Borderlands and Handsome Jack. Very early on, you meet him and you kind of get a sense of exactly who he is and why you should absolutely hate him. These things need to be done quickly. I think if you're designing a tabletop role-playing game, these parameters have to be set very clearly as well. Because players have the whole game to learn how to use a complex character effectively. A game master who is looking at your notes, he only has minutes. I'm curious about what people have done in regards to that [garbled]
[Howard] Yeah.
[Cassandra] Adversaries.
[Howard] For my own part, the word adversary is hugely informative here. If you run across something, somebody, some animal, whatever, and it just wants to kill you, that's not an adversary. That's just obstacle, it's an enemy. An adversary that I'm going to care about? Well, look, the party and I, we are trying to build a bridge across the street. But the Otter King has decided that there shall be no bridge across the stream, and he takes issue with our entire project, sabotaging us at every turn. But if we don't build the bridge, our eventual plan to unify the clans on both sides of… You see where I'm going?
[James] I romance the Otter King.
[Chuckles]
[Howard] Yes. Please. Romance the Otter King, because everybody loves otters. Ultimately, if… For the adversary to feel real, and for us to feel invested, they have to be working logically and passionately and investedly in something that runs counter to what we're trying to do.
[James] I just want to throw out that in my current Starfinder game, I have a player who is literally playing an otter marriage counselor. That's her whole deal. She's incredibly effective. It's… We've talked our way through half the encounters.
[Mary Robinette] So, the thing with adversaries, we been talking about and around, comes back to a thing that I bring from theater for you prose writers. What's my motivation? The Otter King? Like, sure, the Otter King wants to stop you from building the bridge, but why do they want to stop you from building the bridge? That why can make your adversary often significantly more interesting. So think about what that motivation is.
[James] One other thing I want to throw out before we go to our game of the week is that something Cass had said about keeping abilities narrow. This is especially important in tabletop role-playing games, and which I always tell people who are designing new monsters or new adversaries is that really, you're only… If you're not going to use an ability in the first couple rounds of combat, that's often all that an enemy is on stage for. So you don't want to build an enemy with a dozen different abilities if they're only ever going to use three of them. Because that just makes it harder for the game master to process quickly. So pick a couple of things and that'll both let the GM know how to run them and let the PCs know how to fight them.
 
[James] But, let's pause for our book of the week.
[Mary Robinette] So, book of the week, or game of the week, is Shadow Point Observatory. Which is a game for Oculus Quest 2. It's a puzzle game. But I picked it up because it's beautiful. It's about observatories, which are totally my jam. You're trying to solve this thing where this young girl has been ripped out of time. It's the character that you're going in and you're trying to figure out how to restore her to her time. But because she's been ripped out of time, every time you encounter her, each layer of the puzzle, she gets older and older. It takes decades in her… For her for you to figure this out. There's this one point… It's a spoiler, but this is also like… The kind of excruciating thing that they're doing. Because you're in this beautiful environment, and she begs you not to leave. You're like, "But I have to go, because I have to finish solving these puzzles in order to bring you back." It's so painful to walk away from her. It's just… It's really nicely done. I liked it a lot. My dad likes it too. So. Shadow Point Observatory. Highly recommended.
 
[Dan] Super cool. Before we move on to the next thing, I cannot get this thing out of my head that Mary Robinette said earlier, when we were talking about challenges. She said that for prose, it is often, and I would say usually, really important to challenge the character in something that is not their area of expertise. Which is the exact opposite of what we were saying about game writing. Where often you want to let people do what they are good at. I think that that's a really key thing to bring out, that in games, the players want to excel. They want to have a chance to use their powers. They want to show how awesome they are. In fiction, we often kind of… We want to let our characters demonstrate their awesomeness, but we also want to force them to be weak and to overcome those weaknesses. Which, I think, is a really interesting dichotomy.
[James] Well, it's important to remember that when you're doing a game, you're designing for a range of characters, often in a role-playing game. You don't necessarily know which one you're getting. So you want to make sure that the challenge you design is hard enough to challenge the person who specializes in that particular type of challenge, so that it's a satisfying thing, but they can succeed. But it still needs to be beatable by characters who aren't specialized in that. So you want to make sure that you are accommodating for all of the above.
[Mary Robinette] Yeah. Even… In both cases, I think, the thing that will happen is the thing that happens in real life, which is that whatever tools you bring to the table, whether it's your characters bringing it to the table in prose or in games, they're going to solve it with the tools that they have on hand. So, just because the challenges and set up for them to be like this is the… The character who in prose who walks into the room and is like, "Oh, there's a lot of people here that I'm supposed to shoot at and I can't… I don't actually know how to use a gun. But I'm very good at sneaking." So they do this… They use the skills, even though the challenge in front of them is set up for them to fail.
[Howard] I want to do a quick call back to something Cassandra said two or three episodes ago about choices yielding consequences. The reward being consequences. I don't mind failing a challenge in a role-playing game, provided the failure isn't, "Oop. Wawawawawa. Game over. Start again." If the challenge going back to the Otter King… I failed to talk to the Otter King, now we have to fight the entire otter tribe. Well, that's a sad failure, because I don't want to fight the otters, I want to befriend the otters. If you build the challenges in such a way that the failures alter the choices we can make, then failure isn't catastrophic. I feel like in role-playing games, failure should be fun.
[James] Yeah.
 
[Rewards]
[Mary Robinette] I feel like that is a natural segue to talking about rewards as part of the consequences.
[James] Yeah. Absolutely. Rewards, and even putting rewards and story development together. Because in many ways, like you were just saying, there kinds of the same thing. The rewards, the consequences, and the development, all fall into the same category. So how do you all handle that?
[Cassandra] Very carefully. Because I feel like…
[Chuckles]
[Cassandra] The entire feel of a player's experience can be ruined, honestly, if they end up with, let's say equipment that is meant for them in the end dungeon. Now, for some players, again, I am a power player, I am happiest when I can just bulldoze through things. It makes me laugh. But for other players, it just takes away the enjoyment, because all the challenges are gone. The environment, the varieties you build in the consequences, they no longer matter if one strike of the sword is enough to stop an adversary cold. So you do not want to end up with a character that is overpowered. Similarly, it's important to track the rewards, because an underpowered character is just going to be miserable. The grind isn't fun when you're dedicating a few hours of your life to fun.
[Mary Robinette] The thing that I think about in prose is that the rewards are part of the way of letting the reader know that you're making progress. It's not just about the gear that you pick up, but that yes, this slog is worth it. Because it's really easy in prose, we talk a lot about yes-but, no-and, and making things worse for the character, and it's really easy to forget the importance of the yes, which is the reward. Even if there is a consequence for that reward. It's still that forward momentum, that forward progress, is still important to think about.
[Howard] One of the mechanics we built into Planet Mercenary, if players embrace in character their failures, they get role-play points. You can spend the role-play points to boost die rolls, to reroll dies, to reroll dice, to… There's all kinds of uses for them we didn't put limitations per game around on how you spent these. One of the players in one of the play tests I ran, to my great joy, figured this out, so that when we got to the point where it's time to defuse the nuclear weapon, he has accrued all of his role played failures and plays this stuff and Bam! The weapon is defused. Nothing about that felt steamroll-y. Everything felt earned. Because he had done such a good job of owning all of the earlier failures.
[Dan] That's great. One thing about rewards, when we're talking about gear, I keep talking about Star Wars and I apologize for that. I don't know why that's the example that leaps to my mind. But when you're talking about giving overpowered gear to a character too early, Luke Skywalker gets his lightsaber like 20 minutes into the first movie. That's the best weapon in the game, so to speak. But what's fascinating about it is that he… The reward is not the gear. It's his own skill with it. We have to get into the middle section of the second movie before he really learns how to use it. It's not until the end of the third movie that he gets it into a full-blown lightsaber battle where he gets to show off all his skills. So sometimes rewards are… It can be really valuable to give someone the crazy equipment early on, and then just let them learn how to use it.
 
[Story Development]
[Cassandra] Last of all, one you really do need to consider is how story development ties in with encounters they are creating. Make sure that your characters are incentivized to actually do the encounters. Make sure there are stakes. They don't need to be big stakes, however. Assassin's Creed Valhalla had this one [cat] that you could find and [stick, take] to your boat. It was a completely separate, quiet quest. Mechanically, it did nothing. It's just a decorative item. But, good Lord, it's also a kitty that you can have on your Viking boat for the rest of the game. James, do you have anything to add on that point before we run away [garbled]?
[James] Yeah. You want to think about how does a given scene push things forward. What are the ramifications? What elements do you want to tag for future reference, so that, as we said before, you can call back to something? What can the outcomes of this scene lead to later so that when, three scenes down the road, somebody calls back to a thing you just did, you've laid the groundwork for that?
 
[Mary Robinette] You all had homework for us, I think?
[Cassandra] We did. We would like you to design an encounter for a game that you've enjoyed, getting all of the factors that we mentioned. Setting, challenge, adversaries, rewards, and story development.
[Dan] Wonderful. Well, thank you very much. This is been a long, but I think, really fantastic episode. This is Writing Excuses. You are out of excuses. Now go write.
 
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Writing Excuses 15.28: Small Evils
 
 
Key points: Small evils are easy to relate to, we all have felt them. Small antagonisms turn into small evils, which make nuanced villains. Motivation separates the antagonist and protagonist. Contrasting philosophies. Villains are interesting because they can move upward, while heroes can only fall from grace. Redemptive villains can become heroes. Team sports stories often have small evils villains. We like villains with small evils because they let us see someone who feels things we have felt, and acts out on them. We see ourselves in the negatives of a character, rarely in the positives. We like to watch people be bad. We, the writer, chooses who is the protagonist and who is the antagonist. Consider what would happen if you flip the narrative, shift the perspective. It's important to know why the villain, the antagonist, feels the way they do about the protagonist. When you shrug off external costs, you become a evil. Use escalation, and remember the process that takes a person from human to villain or vice-versa. 
 
[Mary Robinette] Season 15, Episode 28.
[Brandon] This is Writing Excuses, Small Evils.
[Victoria] 15 minutes long.
[Dan] Because you're in a hurry.
[Howard] And we're not that smart.
[Brandon] I'm Brandon.
[Victoria] I'm Victoria.
[Dan] I'm Dan.
[Howard] And I'm trying to be bigger.
[Chuckles]
 
[Brandon] Victoria, you pitched this idea to us. Will you explain what you mean by small evils?
[Victoria] I do. I will, I will. I am fascinated by villainy and antagonism. It's one of the guiding principles in all of my stories. The thing that I'm really interested in is the idea of, as I said, small evils as compared to big ones. The way… The example I always give is it's Voldemort compared to Umbridge. Dolores Umbridge, one of the prime villains in chapter 5 of the Harry Potter series. The reason is that world domination is not a very grounded concept. It's not something that the vast majority of people can relate to. But almost all of us, I'm pretty sure, have felt a small evil inside of us. We've either been jealous or covetous, we've felt slighted, we've felt as though somebody hasn't given us the attention or the spotlight. I am fascinated by the way in which these small antagonisms can become small evils, that can make very grounded nuanced villains.
[Dan] I love the way that you told us about this earlier, that none of us have met a Voldemort, but we've all met an Umbridge. Right? Some domineering or tyrannical person that we've had to deal with at school or at work or in our own home. So we can relate to that, instinctively.
[Victoria] Yeah. I love it. I was writing a series I called the villain series, Vicious and Vengeful, which genuinely explored this on the most grounded level possible. I wanted to see if I could write a book without heroes and still make you root for one of them. So it became an exploration of small evils, it became an exploration not of the things that people do, but of the things that motivate them to do those things. It becomes about the relatability of the motive. I have a character who basically had a God complex. That was not relatable. So people had a very easy time casting him in the role of the villain. I had another character do the exact same evils in terms of the what, but his why was very different. The why was simply that he wanted revenge on this other character because of the massive falling out that they had. What I found was that people could absolutely relate to the sociopathic character who was bitter about his falling out, and nobody could relate to the sociopathic character who had a God complex. So it became an exploration of motive, and of really cre… Motive turning antagonists into protagonists.
[Brandon] We've often talked about how a lot of times the stories with the strongest villains tend to be the best stories. Strength of the protagonist is directly related to how difficult it is to overcome the villain and how interesting that villain is. It's not all one-to-one, but…
[Victoria] It's not, but… So I'm very anti the concept, like, when you're talking about love stories, that two halves make a whole. When we're talking about hero and villain, or protagonist and antagonist, I absolutely believe that two halves make a whole. That our hero and our villain, our protagonist and our antagonist, for a less dramatic turn of phrase, are in constant conversation. Really. One of the examples I always give of this is Batman and the Joker. Because if you look at what kind of character Joker is, he is formed directly to fit all of Batman's fears. Like, Batman is a complete control freak who wants to have power over his environment, control over his city, who wants to set things right. Joker is an avatar of anarchy. An avatar of chaos, and of everything that Batman fears and can't control. I absolutely believe in writing your heroes and villains not only with the same amount of thought in the same amount of humanity, but also of thinking about them as things which are foils, in constant conversation with each other.
[Brandon] Right. The best hero villain pairs are the ones that espouse contrasting philosophies about life, or have the same goal but very different philosophies getting there. Magneto tends to be my favorite…
[Victoria] Yeah. Mine too.
[Brandon] Villain from comic books. Because they have, over the years, built this contrasting philosophies between him and Prof. X that you can see they both are aligned on trying to achieve the same thing and approach it in very different methods.
[Victoria] Yeah. Talk about a philosophical divide. But one of my favorite things that I heard recently from another writer was that the thing that makes villains so much more interesting is that they don't have a fall from grace that can happen, they can move upward. So they tend to actually protect certain people, or have caveats to their villainy. Whereas the hero can justify almost anything they do for the right cause. So there's a fascinating space between the hero and the villain where one has the ability to rise and the other one has the constant tension of falling.
[Brandon] So, some of my best… My favorite moments in books are when the villain has a chance to… You see, and you bring it, and you're like, "Wow." They could, at this point, make the decision to go… Good… Good is kind of difficult to talk… They could make the decision we want them to make and they don't and we totally see why they don't, and it breaks your heart. Right?
[Victoria] Exactly.
[Brandon] Like, a villain breaking my heart is one of the things that I just… I love when a story is able to do that.
 
[Dan] Well, connected to that, I love redemptive villains. I love that moment where you get there and then they do the thing and you're like, "Wait. You've been the antagonist for two whole books. Now in the third one…" Zuko does this in the Avatar series. He becomes one of the heroes by the end. It's handled so well.
[Howard] In terms of genre, in terms of story type, I think that the small evils villain sees a lot of play in the team sports stories. Because ultimately the triumph of these stories is team comes together and wins. It's not team comes together and overthrows the Dark Lord. That story can work just fine if there is no villain at all. But they really become grounded for us when we have minor antagonists who may be on the same team. People were not getting along with who are preventing us from coming together, or a rival on the other team who is doing things they shouldn't be doing in order to undermine us. But that's still not super villainy. It's small and we can relate.
 
[Victoria] I'm going to make an argument for why we love villains with small evils as compared to large evils. It is the slight, almost like virtual, sadism of the reader, a little bit, but basically they allow us to look at avatars of people who feel the things that we have felt in our lives, and who act out on those things in ways that we cannot. I think there's an immense satisfaction in reading like a villain lowercase V or a villain with small evils because we do see ourselves in them. We always see ourselves in the negatives of a character, very rarely in the positives. Very rarely do we go in the adventure, and be like, "I can relate to that hero, I feel just as brave." Usually, it's like, "I can relate to that antagonist, I have felt this way before." So I think… I don't know, when I write my villain series, I get a lot of messages from people who are like, "This woman got to act out in a way that I obviously can't because society dictates that I don't go burn my ex-husband into ash, but it was very satisfying to read."
[Chuckles]
[Victoria] I think we get some satisfaction from getting to watch people be bad. It's sometimes why we enjoy watching a hero have a fall and descend. I remember growing up on Smallville and loving when Clark Kent got his hands on red kryptonite, because we got to see that let loose. That letting loose, which is the thing that villains do so much more readily than heroes, is a very enjoyable reading process.
 
[Brandon] Let's stop for our book of the week, which is a book called King of Liars by the author Nick Martel. This is an arc that I was given by my agent for a new epic fantasy. I honestly don't know if it will be out yet, by the time this episode goes live. It should be around this time. I really enjoyed this. Debut authors are always fun to read. I like to see what the new writers are doing. Often, they make me try to level up my own writing, because I'm like, "Man, if the kids are doing stuff like this these days, I gotta get better." This story is very fun, because it's about a family, they're called the Kingmen, not the King's Men…
[Chuckles]
[Brandon] The Kingmen. This family, whose job was to kind of help protect the throne. The protagonist's father, instead betrayed the throne. He lives under the shadow of his father having been the Kingmen who went against the rules they have. They have a very stratified society. It's got all sorts of interesting politics and things to it. It's got a very cool worldbuilding, with a shattered moon that is constantly dropping debris on the planet, which is a very science-fiction concept taken into fantasy, which is the sort of stuff I like. It's kind of about his story of deciding is he a villain, is his father… Was his father a villain, what is… Where is the evil? And there are small evils all over this story. It's less about superpowered characters fighting other superpowered characters and more about the sticky messiness that comes from family expectations and societal expectations, in an epic fantasy package. So. Kingdom of Liars by Nick Martel.
 
[Victoria] Also, you hit on something in that pitch that I want to talk about.
[Brandon] Yeah, let's go for it.
[Victoria] [It's about] perspective. It's about… We obviously… It's a very trite phrase, like, that the villain tends to be the hero of their own journey. But we really didn't think about the fact that we choose when we're writing who is our protagonist and who is our antagonist. It's fascinating to analyze a little bit why we choose these things, understanding that if we flip the narrative or we shifted the narrative, one scene to the left, or one person over, we could end up with a completely different dynamic here. So I often challenge myself when I'm writing protagonist and antagonist to make sure that I write the antagonist as someone who doesn't necessarily feel like they're right, but could, through a different lens… I would say it's the… Like the Gryffindors and the Slytherins. There's like the Gryffindors are written as the heroes in that story from a perspectival sense. So they get centered in the narrative. But I'm always interested in what happens when you shift the narrative one over. There's a book for younger readers out right now called Nevermore that essentially follows like a girl who is kind of set up to become like a super-villain, like a Voldemort, magic villain, and it's about like what happens if she didn't choose this, but the world is so afraid of the kind of power that she has that they have essentially vilified her in advance. I'm fascinated by the idea that we choose the perspective, and in so choosing, we do choose who our heroes are.
[Dan] One of the… One of my favorite villain kind of series to look at is actually the Oceans series, Oceans 11 through 13. Partly because they do what you're talking about. Like, there is this small evil. The first movie is this big heist and it's all very stylized and all very cute. But, at the core of it, is you ruined my life and you stole my wife. So now I'm going to steal her back. Which, not only is it that very relatable thing and a very small evil, but you could totally flip the story around, like you're talking. If the casino owner was the protagonist, here's this old ex-con who's coming to wreck my home and steal my wife from me. I think that that's amazing.
[Victoria] Yeah, it's the comprehension of both sides. You don't have to root for both sides equally, but it's really important that you understand why the villain or the antagonist feels the way they do about the protagonist.
[Dan] To follow that on, you look at Oceans 12, which is the least loved and least successful of the series. It does not have a strong villain at all. The villain that it has, has no personal connection to the characters. So that's why when they got to the third in the series, they're like, "Nope. We have to bring this back to basics. We have to have a villain that there's a reason to dislike them." Because the hole that not having a strong villain leaves ruins every other part of the movie.
[Brandon] That movie in particular, that series… Like, there are series you can get away with your villain being a little bit weak. It works for certain situations. But in that series, you have to root for the bad guys.
[Dan] Yeah.
[Brandon] To do that, that series puts you against someone worse. That's the whole framing device of why you can root for these people doing pretty terrible things. Those movies absolutely need a strong villain for that reason.
[Victoria] I… Oh.
 
[Howard] I want to bring up a principle here. The principle of external costs. The idea that you profit on something because there is a cost that you didn't need to pay, but that someone else did. For me, one of the easiest definitions of evil is once you know about the external costs, you shrug it off and say, "Eh. Somebody else will pay it." A horrifying example of this which doesn't actually end in horror, this morning as we were picking grapes to bring to the craft services table, Sandra found actual ripe deadly nightshade in and among the grape plants. Okay? A handful of these berries will kill a child. The neighbor child, the toddler, loves wandering over to our yard and eating grapes off the vine. Deciding not to weed when we don't know about the deadly nightshade is just deciding not to weed and there's a tragedy. But once you've seen that plant, deciding not to immediately drop everything and rip them all up and tell the neighbor… Well, now I've become evil. It's just a little thing. Maybe nothing will happen. But that's evil.
[Dan] You should get to that at some point, Howard.
[Chuckles]
[Victoria] Yeah. This has to be the last point that I want to…
[Howard] I made my son do it. By which I mean, I asked Sandra to make my son do it. Then I checked before I left.
 
[Victoria] This has to be the last point that I want to make, which is one of escalation. One of my favorite examples to give from recent pop-culture is Vulture, in Spiderman Homecoming. Michael Keaton's character. What's so amazing about that character is it starts from such a grounded place. It is an escalation of minute choices. It is an escalation of a man trying to care for his family, who ends up having his job taken away from him, who then decides he'll just have to sell the products that he has on the black market. Who then escalates into a much larger business, who then escalates into obviously a villain and murderer and terrifying human. I think that is probably my favorite thing is to remember whether you're rewinding from villain back into human or fast forwarding from human, like your standard human character, into villain, that there is a process that happens there. Nobody just starts out and is like, "I'm going to take over the world." There is something that happens to displace them or set them at odds with the norms of society or with the good guys, whoever's on the other side, that makes them feel not only self-othering but as though they belong in the place that they're in.
 
[Brandon] So, we're out of time for this episode. Let's go to our homework, which you are very excited about.
[Victoria] I am, because it's a direct extrapolation of the thing that I was just talking about. So, often you'll be told, if you were the hero of the story, what would it look like? But I essentially want the listener to become the villains of the story. I want them to take their own petty grievances, I want them to take their own perceived weaknesses, their own cracks in their armor of life, the things that they know get to them. I want you to start asking yourself what steps stand between you as you are now and you as a villain in a narrative. What would it take, and what would it look like? I think this is important, because it is that reminder that all villains started normal at some point. So, like, just start extrapolating it out and see what kind of villain you would be.
[Brandon] This has been Writing Excuses. You're out of excuses, now go create some evil.
[Howard] And do the weeding. Please.
[Chuckles]
 
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Writing Excuses 14.45: Economics
 
 
Key points: Economics in worldbuilding? The science of human behavior between ends and scarce means with alternate uses. Not just money! Time, trade... Incentives and motivation. Remember, everyone doesn't have all the information! Don't spend too much time on value, worry about what people do for a living and why. Fantastic scarce resources make good fantasy books! As writers, ask what makes an interesting extrapolation by changing our culture in some way. Don't just think of currency. Most of the economics of science fiction and fantasy don't work if you look too close. So... handwave, and give the reader a chance to suspend their disbelief. You get one bye, one freebie, and you can earn more by explaining something in detail, by showing you are trustworthy. 
 
[Mary Robinette] Season 14, Episode 45.
[Brandon] This is Writing Excuses, Economics.
[Dan] 15 minutes long.
[Howard] Because you're in a hurry.
[Mahtab] And we're not that smart.
[Brandon] I'm Brandon.
[Dan] I'm Dan.
[Howard] I'm Howard.
[Mahtab] I'm Mahtab.
 
[Brandon] This is a really hard one to not be that smart on…
[Laughter]
[Brandon] Because there are a lot of very smart economists out there. We have touched on economics a lot in various podcasts in the past. We want to talk about how, as a writer, you consider economics in your worldbuilding, specifically. So, can we… Let's get a kind of a foundation here. What do we mean by this, what do we mean by economics? The more I study economics, the more I realize that economists see everything as economies, which is basically how every discipline is when you really drill into it. I was talking to a friend who studies math. He's like, "Oh, math is really philosophy, which is really the existence of everything, so math is everything." Well, economics is everything.
[Dan] When all you have is a hammer, then everything looks like economics.
[Mahtab] I have a really good definition.
[Brandon] Okay, go.
[Mahtab] By Lionel Charles Robbins, who is a British economist, and this was in the 1930s. But he said… He defined economics as the science which studies human behavior as a relationship between ends and scarce means which have alternate uses.
[Brandon] That's really good.
[Mahtab] I found that was really good, because if you have alternate uses, that's where the economics comes in.
[Howard] I like that, because when you talk about economy, most people think money. When you say the word money, somebody in the room is going to remember that time is money. Well, time is a scarce resource. The economy of I am going to spend time on a thing so you don't have to spend time on a thing, so you're going to spend time on a thing so I don't have to spend time on it. Then the two of us are going to trade things. Now somehow, we've each gotten more than if we tried to spend all of our time on one thing. That is the whole market of buying things with real money that only exist in video games. Somebody spent 20 hours playing for it, and now they sell it to you. Now you have it without having spent the time.
[Brandon] Because you spent your time doing something at which you are really good, and therefore got paid for that, and spent a fraction of that on someone else's time doing something at which they are very good.
[Dan] I love in your definition, it talks about…
[Mahtab] Not mine, but it's the good one.
[Dan] Whoever. I remember your name and not his. I love that it talks about different resources with alternate uses. Because wood, for example, if the only thing we used wood for was to build a house, then it wouldn't be wood, it would just be house points. You have to accrue enough house points, and then you have a house. But wood can also be used for weapons. Wood can also be lit on fire, make fires and things. So…
[Howard] You burn your house points! What?
[Brandon] It can also be a beautiful thing as a tree that we enjoy.
[Dan] Yeah. [Garbled] preserve the forest. So when you start thinking about not just that I need to accrue enough points to make this thing, but how am I going to spend these points because there's so many different things to spend them on.
[Brandon] I really like, in economics, the study of incentives. Specifically, how human beings are motivated by different things. These points, how different points motivate people in different ways and how we can be motivated by different levels of points in different areas. That is all really interesting to me. I think it plays into storytelling really well, because the economics of how a character value something versus how someone else in the team or an antagonist values that thing is great, ripe for storytelling opportunities.
[Howard] The place where I think worldbuilding falls flat on economics is if you try and make it all logical in ways that all of the players are acting as if they have all of the information. Fundamentally… A great example is the Pentagon paying $1200 for a hammer. Where does a $1200 hammer come from? Well, in part, it can come from the guy who's building the spreadsheet, and he's told, "Look, we're charging $1 million for this thing. Add up all the stuff." He gets to the end, and he's like, "Ugh. I'm $1200 short. But they require everything to be line item. I'm just going to raise the price of a hammer." Okay? It's not a $1200 hammer. It's $1200 of the guy building the spreadsheet not caring and knowing that nobody's going to read this until it's too late. Then they'll be making fun of the Pentagon, instead of the subcontractor.
 
[Brandon] So, as you're building a fantasy or science fiction culture, do you spend time on the economics? Like, the raw economics, the monetary system? How do you decide how much things are worth in your cultures that you are worldbuilding?
[Dan] I don't spend a ton of time on value, so much as figuring out what people do and why. So, like, what do you do for a living? Is it important that this is a community of farmers or of ranchers or of fishermen or of whatever it's going to be. Because then that tells me something economically about the society and about their standard of living and so on. It doesn't matter to me as much how much a meal costs as knowing where their money comes from.
[Brandon] I really like fantastical resources in fantasy books. We're going to do an entire podcast on that in a couple of weeks. I like tying my economics to something that is scarce in a fantasy world that we just don't even have in our world. Because then it lets me start asking these questions about well, how would they value this thing? How would we value this thing if we had it? If someone could actually cast a spell and make something materialize, what does that do to the value of the thing, or the value of the person who can make that thing? Those things, in fantasy, are part of what draws me to fantasy, is that we can ask these questions that can't really be asked in the real world because it's just impossible.
[Howard] A classic example is the Dungeons & Dragons spell, Continual Light, which I think had a thousand gold piece material cost. But… Guys… It's continual light. For a thousand gold pieces, you could make a light that will never go out. We're going to find enough thousand gold pieces that in five or six generations, nobody needs candles. So, by the time we've gotten to this point, yeah, your economy… Your economy is not centering around how do we find light. There may be other things that are scarce, but light isn't one of them.
 
[Brandon] It's easy to kind of make fun of games, sometimes. Because they're building their system to play a game. But you are writers, listeners. So, you… Your job is not to ask what makes a good game. Your job is to ask what's going to make an interesting extrapolation by changing our culture in some interesting way.
[Dan] I was working on a fantasy setting several years ago in which I wanted to have magic essentially just be energy. Like, wizards could channel energy. I realized, as I got deeper and deeper into it, that there was no use for a wizard that outweighed the value of just plugging them into a power station somewhere. Which is a cool story idea on its own, and if that's the direction you want to go, that's awesome. But taking the time to think about these things helps you get a sense of what… Like Howard was saying, what the scarcity really is, what the economy really looks like with this thing you've invented.
[Brandon] There's a famous SMBC [Saturday Morning Breakfast Cereal], the web comic, that postulates that the greatest good Superman could do if he really exists would be just to run really fast on a treadmill or push a thing to generate boundless electricity for the world. It takes that to ridiculous lengths. But it does make you think. "Huh. You know, rather than saving people, if Superman were pushing a turbine, it actually would do greater good for the world."
[Howard] I think it was Terry Pratchett who… There was a dwarven artifact which is a pair of rectangular blocks which one of them rotates in relation to the other and you cannot stop them from doing that. So what you do is you fix one end of the block into the mountain and then start building gear step-down systems attached to the other end of the block because you haven't… It's not turning very fast, but nothing can stop it. So all of the dwarven industry around this artifact was centered around how can we build enough gears so that everything is driven by this one miraculous thing. I loved the economy of that. It's… You only have one Superman. Well, how do we build the turbine the most efficiently so one Superman can do enough running?
 
[Brandon] Speaking of Pratchett, you have our book?
[Howard] The book of the week. Making Money by Terry Pratchett. This is the second Moist von Lipshwitz [Lipwig] book. In Going Postal, Lord Vetinari takes our hero, Moist, and puts him in charge of the postal system. Moist manages to turn stamps into a currency. In Making Money, Lord Vetinari approaches Moist and says, "Good job creating a currency. Now I need you to create a currency." And puts him in charge of the Ankh-Morpork mint. It really is a delightful… Pratchett writes social satire. It is not just a satirization of banks and commerce and economy. But it's a satirization of humanity. It's Pratchett at his…
[Brandon] It's brilliant.
[Howard] Pratchett at his best.
[Brandon] My favorite books in the entirety of Discworld are Making Money and Going Postal, so… Can't recommend it enough. They are wonderful.
 
[Brandon] Mahtab, you had something you wanted to add.
[Mahtab] Economics, most people don't… Even in science fiction and fantasy, they don't concentrate too much on it. One, because it's… The jargon that is used for it can be a little bit boring and sometimes intimidating. So most people tend not to. One is because of the fact that it is… in the fantasy genre, people are willing to suspend their disbelief, rather than if it was a nonfiction where you have to get all your rules right. But I found this really interesting essay or article on Medium.com which was between Jo Lindsay Walton, who's the editor of the Economic Science Fiction and Fantasy Database. He had... He's mentioned that as far as economics go, sometimes we only think of hard currency or something that's monetary. But there can be so many other economies that are based on a non-currency medium. So, that's something to think about. And that's a really interesting essay. If anyone wants to read about it and just get some more ideas, it's on Medium.com, The Economics of Science Fiction.
[Brandon] Excellent.
[Mahtab] Very interesting article.
 
[Brandon] That kind of segues into the next question I wanted to ask, which is, sometimes the economics of science fiction and fantasy just don't make any sense. They really just don't. The one that Howard and I were chatting about before the podcast is the economics of space invasions. A lot of times, if you look at the cost-to-benefit ratio for moving the ships through the galaxy, which is a really big place, the amount of energy expended that it doesn't make any sense. A lot of shipping, intergalactic shipping, just wouldn't make any sense. Most science fiction books and movies just wouldn't work. Fantasy is even worse at this, right? We like to have great vast enormous battles that are very awesome and epic. Yet, the economic system that would have to be in place to feed these forces and make this actually work just… Everything collapses if you start asking the hard questions. So my question for you is how do you approach this in your stories? Where do you handwave, where do you not handwave? How do you do this right so it won't kick people out? How do you maybe do it wrong that you've seen?
[Chuckles]
[Dan] So in my cyberpunk series, Mirador series, I was trying to create the story that I wanted to tell. That had the certain elements that I wanted to tell. That included the conceit that everybody has a computer installed in their head, and that there are drones that can do essentially everything for us. That, economically, falls apart so fast. Especially because I wanted to make sure that this world also included poverty. So how can all of these poor people have this incredible technology unless it is incredibly cheap, at which point then why is anyone poor? Like, there's a lot of things that start to fall apart. I kind of had to do the handwaving, and get to the point where I was able to come up with a couple of excuses. For example, well, people are poor because drones do all the thing, so nobody has jobs anymore, but, on the other hand, energy is essentially free because we have all this incredible solar technology and… Constructing as much of a house of cards as I could. Then saying, "What's that over there? Don't look any closer, because this will fall apart." But I needed to be this way in order to tell the story that is exciting to me to tell.
[Brandon] By its nature, science fiction and fantasy is going to fall apart. Almost all of it. Because we are doing things that can't be done. By definition, that is what leads us to sci-fi fantasy. Barring some of the really intense hard science fictions where they are postulating a few years into the future, things that they think we will do, and then we do. Every fantasy book breaks the laws of thermodynamics, just tosses them out the window. As a writer, my job is to make it so that you don't feel like you have to toss everything out the window when you read the book, that I give you that opportunity to suspend your disbelief. But that also varies very much on genre. A lot of the middle grade books that I'll read… They don't care about that and they don't need to. They shouldn't have to, because the story is not about that.
[Mahtab] The thing is if you got really bogged down with making the economics work, the story would not work. For us as storytellers, the main thing is I have to make the story work. But I have to make sure that the reader believes what I'm saying. Which basically means making sure that they have confidence in me and my writing. So I would do that with some other techniques, and then rely on making sure that they trust me enough to kind of skim past if my economics is not solid. Because…
[Howard] Previously this season, we've talked about the concept of you get one bye. You get one freebie that the audience is just going to let you have. Boy, economics is a great place to spend that.
[Chuckles]
[Howard] One of the tricks for me is the concept of scarcity, which was mentioned in the quote that you gave us earlier, Mahtab. In the Schlock Mercenary universe, it really would be regarded by most people as a post-scarcity economy. Yet, even in post-scarcity, there are things that are scarce. Time is scarce. Locations can only exist once. A unique location is, by definition, scarce. There's only one of it. So in your fantasy setting, in your science fiction setting, no matter what you have being provided for people, if time and real estate are things that still function the way they function for us, you can have poverty, you can have wealth you can have economics. Because those things are going to trade… Change hands in some way.
[Dan] Now, to extend that metaphor a little further of you get one bye, you can earn yourself more byes. By doing what Mahtab was talking about last month, of I'm going to explain this one thing in detail, and then you're going to trust me. Then, that's going to allow me to fudge two or three extra things that I wouldn't have been able to get away with otherwise.
[Brandon] Good writing can earn you a ton of byes. I would agree with that.
[Dan] So there is an economy of economies.
[Chuckles]
 
[Brandon] Let's go ahead and end this here. Mahtab, you were going to give us a writing prompt?
[Mahtab] Yes. So, just kind of going further on what I mentioned earlier, develop a moneyless economy, where something is paid for without hard currency. It could be gift-based, honor-based, barter-based, but describe how that economy would work and what are the advantages and disadvantages of that economy would be.
[Brandon] This has been Writing Excuses, you're out of excuses, now go write.
 

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Writing Excuses 14.24: Political Intrigue
 
Key points: Political intrigue? The fun of not knowing all the answers and having a character who doesn't know who they can trust. Shifting the dynamics or balance of power. Am I looking for the answer (aka mystery) or am I trying to find out why this is happening (aka thriller)? A heist of information! Why are people doing things, what are their motivations? Who has informational advantage? Beware of boredom! Give us a reason to care, make sure we understand the stakes. Scheming leads to actions, and actions lead to complications and ramifications. There must be change, not just scheming. Build rooting interest and sympathy for a character before you dive into political string pulling. The machinations of your villain should be smart, not just insanely convoluted. Secrets and informational advantage are the keys to political intrigue.
 
[Mary Robinette] Season 14, Episode 24.
[Brandon] This is Writing Excuses, Political Intrigue.
[Mary Robinette] 15 minutes long.
[Margaret] Because you're in a hurry.
[Howard] And we're not that smart.
[Brandon] I'm Brandon.
[Mary Robinette] I'm Mary Robinette.
[Margaret] I'm Margaret.
[Howard] Or are you? [Dum, duh, dummmm!]
[Margaret] Last I checked. I hope so.
 
[Brandon] Let's talk about political intrigue. So, can we define this? What do we mean by this? I'll give you a little starter, primer. When I was pitching books, back when I had no idea how to pitch books, right?
[Laughter]
[Brandon] I was just wondering around the World Fantasy convention, trying to pitch my book to anybody who was standing by looking bored.
[This potted plant…]
[Chuckles]
[Brandon] I pitched to somebody, I think it was an editor at Delray or something. I pitched my book as a political book about such and such. They listened and like, "Oh. You mean political intrigue. Not political book. Make sure you add that word intrigue on when you do this pitch in the future…"
[Howard] To somebody else. To somebody who is not me.
[Laughter]
[Margaret] But solid advice for a free sound rejection.
[Brandon] Yeah. I always thought, oh, I was presenting… Because what I really did mean was a political intrigue book. I was not writing a book about politics, it was about the fun of not knowing all the answers and having a character who doesn't know who they can trust.
[Mary Robinette] Yeah. I think… I mean, the word intrigue, it is intriguing, it is engaging, the curiosity of it, the quest for answers. I sometimes joke that… And it's not really a joke… That the third book in the Glamorous Histories, Without a Summer, is a political intrigue disguised as a Regency romance. It is all about the way things are shaped in court, and although my characters wind up being somewhat peripheral to it, it is all about shifting those dynamics.
[Brandon] I can…
[Howard] It's worth pointing out that in Season 11, when we talked about the Elemental Genres, we drew a distinction between mystery and thriller. Re-listening to those episodes as we talk about political intrigue might be useful, because in some cases, the mystery is I want to answer the question. In thrillers, often it's I already kind of know what the answer to the question is, but I don't know why this is happening. There's looking for the answer, and then there's looking for a way out.
 
[Mary Robinette] Yeah. I sometimes think about political intrigues as a heist of information.
[Brandon] Yeah. I think that that's a…
[Howard] Info heist.
[Brandon] That's a great way to put it. When I'm looking at this, it's often you don't know other people's motivations. The main character is trying to figure out where does this person lie, where do their allegiances lie? What are their actual goals? And these sorts of things. As I was thinking about political intrigue, I realized a lot of what I write is political intrigue. Because, if you want to have fast-paced intense fantasy, one way is people always fighting, but that kind of gets boring to me very quickly. So the next step for that is trying to figure out people's motivations, and the plots they're pulling, and things like that.
[Mary Robinette] It is ultimately about trying… There is a character who's trying to shift a balance of power.
[Brandon] Yeah.
[Mary Robinette] That is a key element to a political intrigue, is that shift of power.
[Margaret] I think… Because sometimes the political intrigue can definitely be the informational heist of trying to obtain information. But that doesn't mean that necessarily it's a quest for something, like that is a part of the guise of I am trying to accomplish my goal of X, and it is made difficult by the fact of the shifting sands that are all around me.
[Howard] It's worth looking at a couple of terms here. The term political. It's easy to get bogged down in current politics, or current events. Really, what's meant here is balances of power. Who has power over who else? How are these powers related? How is this power expressed? This group has power because they control the military. This group has power because they control the making of laws. Understanding that when you're thinking of the word political is critically important. As is just politics at like the university level or the family level. On the intrigue side of things, the term that I fall back on is informational advantage. Which is something that comes up all the time in sociology. The idea that one group has informational advantages over somebody else, and that gives them power that cannot be disrupted until, coming back to Mary's heist of information, until the information has flowed the other way and the advantage doesn't exist anymore.
 
[Margaret] What you were saying reminded me of the idea that power can take many different forms. One of the classes that I teach fairly frequently is one in adaptation. Where we ask students to take a piece of literature in the public domain and change it somehow. I had one student, he was adapting Macbeth. But he adapt… He set it in a junior high school classroom.
[Chuckles]
[Margaret] So you had all of the political machinations of Macbeth, but it was all revolving around, it's not the crown of Scotland, it's who's got social and political capital inside this group of tween's. So it doesn't necessarily have to deal with kings or presidents or government, if you're talking about political intrigue.
[Brandon] Absolutely. I mean, the number of times that a Shakespearean political intrigue story has been re-done as a teen high school drama… I think you would be shocked to see how many times they've done that and how well it translates.
[Margaret] Or as a motorcycle gang.
[Yeah. Yeah.]
[Mary Robinette] The thing is that… That's important about this is that when we're talking about this shift of power and capital, we're not talking about the shift of physical power. Which is why Avengers: Civil War is not a political intrigue at all. Even though it is very much about a shift of power.
[Brandon] Right. Whereas…
[Mary Robinette] Winter Soldier kind of is, though.
[Brandon] Winter Soldier kind of is. Yes. Exactly. That's a very good way to put it. So my question to you is, and this is coming from the professor mind where… I get a lot of students who obviously are trying to do this, and it is b o r i n g…
[Laughter]
 
[Brandon] So boring. How do you keep this from being boring, and highlight what makes it interesting?
[Mary Robinette] The same way you do it with everything. Stakes. And giving us a reason to care. What happens if the character fails to accomplish this thing? Why do we care that they're going after this information? If we don't care, we're not… It doesn't matter how compelling you make breaking into some place, it doesn't matter, any of that, if we don't care. That means telling us about their motivations, that means telling us about the physical visceral sensations that they have when they're trying to hack into a database, or use their mystical powers, whatever it is. If we aren't getting those things, it doesn't matter what set piece you've got, it's going to be dull.
[Margaret] To me, it's that machinations have to result in actions, and actions have to result in complications and ramifications. Things that change… The shifting status quo has to actually be shifting. You don't want a bunch of people sitting around scheming, but nobody ever actually does anything.
[Brandon] I think that's part of the problem my students run into. I think part of the other problem is that they assume just like action, that political intrigue is naturally interesting. So you get these chapters where they forget they need to establish rooting interest and sympathy for a character, and then just immediately dump the political situation on us. They start, this is a young prince at court, and here's the politics of what this person's behind the throne and all that. You're like, I don't care yet. So since I don't care yet, I don't want to know who's trying to secretly pull the strings. I want to see this character and see the impact on their immediate life, and make sure that I'm interested, and then start layering this on.
[Howard] If I need to know who is motivated to kill the CEO, then it's useful for me to know a little bit about the lines of succession to being the CEO or what happens if there is no CEO. But relaying that information to me organically through the story versus narrating to me the constitution of the corporation of the book that you are writing…
[Mary Robinette] I'm getting bored…
[Howard] Are two completely different things.
[Mary Robinette] Just listening to you.
[Chuckles]
[Howard] Yes…
[Margaret] I think there's an assumption sometimes that in order to understand or be interested in a chess game, you have to see the entire board.
[Mary Robinette] Oh, yeah.
[Margaret] In terms… For chess, yes, that is literally true. But for metaphorical chess, often you want to, as you say, reveal things more organically. Stick to your point of view and let this get discovered…
[Howard] Position the camera right over the bishop's shoulder at what the bishop is aiming at diagonally, and suddenly we're invested in the direction that the bishop can go.
[Mary Robinette] Yes. I'm going to make the argument that you have to see the entire board to play chess. You don't have to see it to watch chess.
[Margaret] Oooo!
[Brandon] Well, I also would make the point that playing chess when somebody else can see the entire board but you can't is part of what a lot of political intrigue stories are about.
[Mary Robinette] That's true.
[Margaret] Oh, yeah.
[Brandon] Right. Somebody is moving all these pieces, but you can only move this little one.
[Margaret] Well, how long of a driver in Game of Thrones is it that… The Starks arrive in King's Landing and all of this stuff is going on, and it's Ned blundering around in the dark trying to figure out what's actually happening.
 
[Brandon] Let's go ahead and stop for our book of the week. I'm going to pitch at you The Star Touched Queen by Roshani Choshki. This is a fantastic book. I love this book. You probably don't need me to tell you that. I mean, it was a finalist for the Locus Award and various other major awards. It is a really cool political intrigue story that starts in the political intrigue of a secondary fantastical world based on Indian history and mythologies, where the main character is part of a harem. She's grown up in the harem. She's the daughter of the king. We start to inch into political intrigue, until it turns about-face and turns into political intrigue in the world of Faerie from Indian mythology. That happens very naturally, but also very surprisingly in a very cool way very early in the story. From then on, you're like, "Oh. She was having to play 2D chess where she didn't know all the pieces, and now she's playing 7D chess and she doesn't even know what kinds of creatures are playing on the playing field with her." It is written beautifully. The language is beautiful. The intrigue is interesting. The mythology is fascinating. It is just a really well done book. So that is The Star Touched Queen by Roshani Choshki.
 
[Brandon] So let me bring it back to you guys. One of the questions that I have is when you're doing political intrigue, and when you're reading it, often times you will eventually find out the machinations of the villain, who was behind the scenes, and it is the most convoluted…
[Laughter]
[Brandon] They were… Their method of winning this chess game was to have like 17 different things that don't mean anything, and at the end, they're like, "Ha Ha! I've won this." It just… It really bothers me when the brilliant machinations come to fruition and they're kind of dumb.
[Mary Robinette] Yeah. Yeah. I have a lot of problems with that, where you're like, "There are really a lot easier ways to accomplish that. Why didn't you…"
[Howard] One of my favorite lines… It's from one of the Lois McMaster Bujold Miles Vorkosigan books is, from somebody who's doing this political chicanery, and she says, "I don't plan a path to victory. I plan so that all paths lead to victory."
[Mary Robinette] Interesting.
[Howard] As you unravel what this character is doing, you see, yes, it was convoluted, but it was convoluted because depending on the things other people do, you put me on a different path that leads to me winning. That's super interesting. But when it's super convoluted because all of these things need to work exactly right for me to cross the finish line, suspension of disbelief fails.
[Margaret] I will say for… I was going to comment, on the flipside, so I don't know if you want to duck in first?
[Howard] Go.
[Margaret] The first television show I ever worked on was called The Middleman, and the catchphrase of all of the villains on that show was, "My plan is sheer elegance in its simplicity." The plan was never simple. Ever. I believe if we had had Season Two, it would have become, "My plan is sheer elegance in its draconian complexity."
[Chuckles]
[Margaret] You can use that to great comic effect. Phineas and Ferb does this really well. Dr. Doofenschmirtz has a very simple problem with a very simple solution, which he decides to solve in arcane ways that don't work.
[Howard] It's Pinky and the Brain.
[Margaret] Exactly.
[Howard] The Brain… Yeah.
[Mary Robinette] So a lot of times these plots are in fact a Rube Goldberg machine. The way I handle it is that I actually plot my villain like a hero story, so that they pick the simplest solution possible. All of the plot complications are them compensating for things going wrong.
[Howard] Well, when we come back to the idea of intrigue, and the term informational advantage, the complexities for political intrigue plots are often I have a very straightforward path and it remains straightforward if I have kept secrets from the following people. If I have informational advantage at all of these stages, then I will win. Now, once you as a writer have plotted that out, you switch sides to your heroes, and you now have a big list of obstacles that they need to clear in order to succeed, and they don't even know what the obstacles are.
[Mary Robinette] I think, again, highlighting the fact that secrets are really important in political intrigue.
 
[Brandon] All right. Well, let's go ahead and go to our homework.
[Margaret] Yes. The homework this week is to take a classic fairytale, something like Goldilocks and the Three Bears, The Little Mermaid, whatever floats your particular boat. Take that story. Now assume the story we know is only a cover. What was actually going on? Incorporate as many details from the original story as you would like. If baby bear had the smallest serving of porridge, why wasn't it the coldest? Why did they leave their breakfast on the table when they went out walking, anyway? Come up with the undercurrents that explains what we see on the surface.
[Howard] Goldilocks and Three Russian Bears.
[Margaret] Da.
[Brandon] This is my favorite one we've come up with, so I'm really looking forward to what you guys come up with. This has been Writing Excuses. You're out of excuses, now go write.
 

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[personal profile] mbarker
Writing Excuses 13.48: Character Death and Plot Armor
 
 
Key points: When and why do you kill off characters? First, ask yourself what is the worst thing that could happen to your character. It may not be death. Character death should be the best move for the story, not just an easy way to make the reader feel loss. What are the consequences of the death? Do writers look at character death differently than readers and fans? Everybody hates it when you can predict a character's death. Make them care, but don't telegraph a death. "Most people don't die for real at a point where the story is geared for maximum impact." A death, like any event in a story, should be surprising yet inevitable. Set up a longer arc for the character, follow through on consequences, and make it pay off. Beware of fridging! Killing a character as inciting incident, as backstory… Make sure the dead character has a purpose beyond simply acting as motivation for the protagonist. When do you decide to give a character plot armor, because they are too important to the story to die? Consider ablative plot armor!
 
[Mary] Season 13, Episode 48.
[Brandon] This is Writing Excuses, Plot Armor and Character Death.
[Mary] 15 minutes long.
[Dan] Because you're in a hurry.
[Howard] And we're not that smart.
[Brandon] I'm Brandon.
[Mary] [squeal]
[Dan] I'm okay. Don't worry.
[Laughter]
 
[Brandon] Well. That line… I'm okay. To kill off this season of Writing Excuses, we're going to be talking about character death. So. First question. When do you kill off characters and why?
[Mary] Chapter 6. No.
[Laughter]
[Howard] I've come back to…
[Oh, he's serious…]
[Howard] Any time I'm thinking about killing a character or threatening the reader with that as an option, I always come back to what I think Pat Rothfuss said on one of our casts years ago, which was there are so many things that are worse than death that can happen to your characters. I ask myself that question first, because I want to know that I am choosing character death because it is the best failure mode or the best success mode that this particular story can have. I can't just default to it, because I think that's the only way to move the story forward or to make the reader feel loss.
[Mary] I look at the consequences of the death, for exactly the same reason. Because the death itself, sad that that character's dead and all, but people who survive, those are the ones that I'm going to be traveling with. The consequences of that death on the plot, that… If it's just, "Oh, and then everybody's going to be really sad…" That's not a consequence. I mean, yes, that is a consequence, but that's not a unique consequence that's going to drive things, usually.
 
[Brandon] Let me ask you a follow-up on that, because it prompts something in my thoughts. Do you think we look at this differently because we're writers than readers and fans do?
[Mary] I started doing this because deaths in books as a reader annoyed me so much. It wasn't a structural thing. Because I didn't know why they annoyed me. I just… I hate reading things where I'm like, "Oh, that character's going to die." Or where they die…
[Howard] I hate reading things right can do that…
[Chuckles]
[Howard] Where I can say, "Oh, they're dead."
[Dan] Where you can tell.
[Mary] I hated it when characters would die and I didn't feel anything. Because I just didn't care.
[Brandon] I would say that annoys me a lot in cinema. They do that sometimes.
[Dan] My brother and I came up with the phrase, "That character wants to live in Wyoming." Which comes straight from Hunt for Red October, where there is the one Russian officer who's like, "I would like to live in Wyoming." He's gone. You know he's dead as soon as he says that.
[Howard] Was that Sam Neill? Was that Sam Neill's character?
[Dan] Yeah. So as soon as somebody starts talking about how they're going to retire soon or they're going to go to this place, all their plans for the future… They want to live in Wyoming. It's hard, because the space that you're aiming for is in between those. You don't want to telegraph it, but you also want to make them care. Those were the two problems that you had. Finding that middle ground… This is a character I love and don't see their death coming. That's what I shoot for, basically, with most of my characters.
[Howard] But I don't want that death to feel like a cheap shot. This is one of the places where the argument for narrative-driven fiction versus fiction that feels real is often centered around that. Most people don't die for real at a point where the story is geared for maximum impact. That's probably not how I'm going to go. That's probably not how any of us are going to go. But when you look at deaths in stories, we always have… Always is the wrong word. But we very often have the narrative is shaped around that death. When it isn't, often I'm annoyed. When it is, sometimes I feel like it was too convenient. There's no pleasing me. Just stop killing your characters.
[Chuckles]
 
[Brandon] See, I asked this question as a writer just because the thing that it prompted in my mind is how I will have people come through my line, and just really be torn up by a character death. Which, for me, this is kind of maybe seeing in my brain, I'm like, "But that was a really good death." Right? I'm like, "Why are you torn up about that?" It was… They fulfill their character arc, it came to a good conclusion, it… They sacrificed for something they believed in. This was a really good death."
[Howard] I respond… in that exact situation, my response has nothing to do with my work and everything to do with the person at the table in front of me. The person at the table in front of me is grieving, and what they need me to do is grieve with them. My response is, "I loved that character too. In fact, I may even have loved them more than you did."
[Mary] Now, see, I'm evil because my response to that is, "I am so delighted I made you cry. Thank you for telling me. I worked really hard on that."
[Dan] My usual response is, "That's why I killed the character, is because I knew you would react that way. If you wouldn't react that strongly, what's the point?"
 
[Brandon] Though, I will say… This is something that's maybe just a little pet peeve of mine. I remember… This is going to date me, it's a long time ago, but there was this TV show called 24. This had a really big cultural impact on myself and my friends when the first season came out. We watched it, riveted. In that scene… Spoilers for a 20-year-old show or whatever… The main character's wife dies. The whole plot is set up for we need to save her. He's going to save her. He's the action star. He gets there a little too late, and she's dead. I was… totally thought it was great, until I listened to the commentary, which was the wrong thing. Where they said, "Yeah, we weren't sure if we were going to kill her or not. Then we decided, well, what would the reader… Or the viewer, not expect." For me, hearing that, that is not what I wanted to hear. I did not want to hear you just said, "Well, what's going to… What's the most unexpected?" This may just be a thing for me, because that's good storytelling in some ways. But I don't want it to just be what's unexpected. I wanted to be what the story's pushing for.
[Howard] I don't want it to be unexpected. I want it to be surprising, yet inevitable. It's startling, but when you look at it in retrospect, you're like, "Nope, that's…"
[Mary] I'm really sympathetic to the, "Well, what would the readers not expect?" Especially when you are trying to decide in the moment. Because sometimes… Like, I mean, I have done things where I have plotted, planning for the character to live, and thought, "Well, maybe I will kill them. I'm not sure." It's not until I get there that I really… The story itself kind of… The shape of everything that's come up to that point makes it clear to me which choice I'm going to need to make. I have a… This is going to involve spoilers.
[Brandon] Okay. For?
[Mary] For one of my own stories.
[Brandon] Which one?
[Mary] The Worshipful Society of Glove Makers. Which is on Uncanny. I kill a character in that. I can avoid… I'll just tell you which one. I did not plan to kill that character. At all. I had planned for them to have the… We're going to try to work this out. There's… Trying to deal with the situation. The simplest solution for this problem character was to just… If they were just dead. So another character just kills them. I wrote it, and I was like [gasp]. Because sometimes you just… Sometimes you do just right things and discover it. I looked at it and I was like, "Oh. That… Huh."
[Howard] Surprising, yet inevitable.
[Mary] Because it's the simplest choice. But, because I had set up this longer arc for the character, people consistently tell me that they actually gasp out loud when they get to that death. So… That's why I'm like… I'm a little sympathetic to that.
[Dan] Well, I think the way to make that work is to follow that up. You kill a character on a whim like that, which I've totally done. But then, like you were saying in the beginning, you need to follow…
[Mary] Consequences.
[Dan] The people who survive, and follow through on the consequences, and you can totally make that pay off, even if it isn't inevitable.
[Brandon] I think it is good storytelling. It just didn't work for me, because I wanted to believe they were doing what was best for the story, not what would surprise me.
[Mary] But it worked for you until you knew their motivation.
[Brandon] It did. That's what I'm saying.
[Mary] Never asked the author why they did something!
 
[Brandon] Let's go to our book of the week.
[Howard] Ah, yes. Schlock Mercenary book 13, Random Access Memorabilia. I did two things in this book that I totally loved, and I'm totally going to spoil for you, because there's so much more going on in the book that's fun. One of them is that I killed Sgt. Schlock and brought him back from a completely… Like, from a backup. From a clone. He'd lost five days. At one point, he's watching the video of his death, and somebody says, "Are you… How do you feel about this?" He looks at her and says, "It's kind of cool." It was significant to me because one, it pulled plot armor off of everybody. I demonstrated that anybody can be killed, and can lose something. Yes, I may bring them back. Second was if this is the only consequence for death, if the reader doesn't have to mourn, how can I possibly threaten characters with death in the future? The second thing that I did was part one, part two, and part three were called Read, Write, and Execute. When part three aired, all of the computer nerds in the audience were like [choke] surprising, yet inevitable. Just by the naming of the chapters.
 
[Brandon] All right. So. Question for you. Can you kill off a character, as… Like a side character and have it provide motivation for other characters, but not simply fridge the character? Do you know what I mean by fridging?
[Dan] Yes.
[Mary] But why don't you define it? Or shall I define it?
[Brandon] I'll define fridging. Fridging comes from an old Green Lantern comic book, where Green Lantern arrives home to his house and finds his girlfriend stuffed in a fridge. Famously, without any kind of warning that this would happen. Simply to add more character to Green Lantern himself, to give him something to mourn over, to provide motivation. It's become a cliché of the comic book, and just at large, media industry, that if you want to provide motivation, for often a guy, you will then kill off a female love interest or friend, to give them something to mourn over. Yet, at the same time, we've just been talking about killing a character when it's completely unexpected, and the effect it has on the people around them. What is the difference between these two things?
[Mary] So, for me, this was the thing that I had to reverse engineer, because I was planning to kill off a character. For me, it's making sure that the character has a longer plot arc that is clear and obvious, and they're going to be fulfilling this all the way through the story. It usually involves something with the main character. Like not, "Oh, we're going to go be happy together," but "I am disagreeing with you about this thing." That there's a conflict they have with the main character. So that when you kill them off, that is left unresolved. Which is the way things happen in real life. That there's a lot of unfinished business that you have with the people who are gone. There's a whole that they leave. I think that that's one of the things that happens when a lot of these characters are fridged, is that they don't leave a hole in the plot.
[Howard] It's very, very difficult… Very difficult for… If you kill a character as your inciting incident, and that character has a close relationship with your protagonist, you're going to have to have done some miraculous writing to not be accused of having fridged that character. Because that piece as a motivation to start the story is very, very hackneyed.
[Brandon] Well, let's… 
[Howard] It's super hard to do right. I wouldn't try it. That's just the way I feel about it. At this point. And I work in comics. So.
[Brandon] You're extra sensitive to it.
[Howard] I just gotta steer away from it.
 
[Brandon] I mean, I'm going to push us on this one, just because… I do think this is totally a thing. I'm not trying to discount fridging as a cultural thing we should avoid, but at the same time, some of the best stories are told about people who wear loss as a motivation. If we look at… Just even Batman. Batman is a guy who lost his parents, and it changed him into this thing. That's like this archetypal story that has been retold and retold and we are fascinated by it. What's the difference between that and fridging? Is there a difference?
[Mary] Well, Batman, it's backstory. Which is, I think, a little different.
[Brandon] Okay.
[Mary] The… I mean, honestly, you can fridge someone mid book. I think when… I mean… I keep feeling like I'm saying the same thing over and over again.
[Howard] That character needs to feel like they had a purpose beyond simply dying as a motivation point, as an arm bar for the protagonist, for the plot.
 
[Brandon] Okay. So, spoiler for the first Avengers film. When Agent Coulson dies and it brings the whole team together and that's like the pivotal moment of the whole thing. Agent Coulson? Not a fridge? Because he had had all these interactions with them before, or is he a fridge because he…
[Dan] Well, Coulson specifically sacrifices himself. So it's a very different situation. It's not an inert character being acted upon. It is someone making a choice.
[Brandon] So you think… That one you would say… That was a [big point]
[Howard] Well, Nick Fury even… Nick Fury knows that he needed something to pull these characters together, and so… To pull the heroes together. So he dials up the emotional impact by throwing the bloody trading cards at Capt. America. Coulson never did get you to sign these, did he? He staged that. He went and got them out of Coulson's locker, and made them bloody. So, yes, you can argue that this is fridging, but you could also argue that it wasn't because Fury… Fury didn't want this to happen. He used it. He used whatever he had to turn the team into a team.
[Mary] But Coulson is also an example of how you can give a character a sense of a life outside. I've pointed to this in previous podcasts. The scene when he's getting off the elevator with Pepper and he's… And she's like, "Are you still dating that cellist?" That's just… It's like, "Oh. There is this whole other life to this character." Whereas most of the time, you're like, "What can I tell… What can you tell me about the character who's been fridged? They really, really loved the main character so much. They just loved them."
[Howard] One of the reasons that Coulson works so well is that Stark really just does see him as… "Why are you calling him Phil? His first name is Agent." Then we come around to Ironman facing off against Loki and saying, "And there's one more person you upset. His name was Phil." We realize that yes, he liked… He had come to recognize that Agent Coulson, Phil Coulson, had a life that Tony Stark was now wishing had continued.
[Mary] This is an example… Thank you for bringing that up. This is an example of that thing I was talking about, about making sure that the… There is a conflict point that the dying character has with the main character. Because it looks like the arc that they're setting up is Ironman learning to recognize the puny ordinary people. Which is actually an arc that Ironman goes on. It's just Phil is not there at the end of it.
 
[Brandon] I appreciate you guys letting me push you on this one. It is something that I'm really interested in. So thanks for putting up with me on it. I do want to ask just a different question. We have very little time left. I want to ask when do you decide to do the opposite and give plot armor? This is the phrase where we say a character is too important to die in the story right now. They haven't fulfilled their plot arc. I'm going to prevent them from dying. I'm going to rescue them in some narrative way from the consequences of their choices. When do you do this? Why do you do this? Mary's wincing, so maybe she does…
[Mary] I haven't done that. I haven't done that yet.
[Chuckles]
[Howard] Well, I did that in book 15. Lieut. Sorlie, who I had kind of planned for her to sacrifice herself heroically. I got to the end of the story and realized nothing she can do at this point will seem more heroic than what she has already done. The death would be a downer, and it doesn't need to be a downer. That's… I don't need that sacrifice in this story. So… She lived.
[Brandon] I've done it before. I have a character that their story isn't done and I feel it will be less sat… More satisfying to rescue them and continue their story than it would be to let them die there with unresolved major plot things. But I don't always make that choice. It's always a really hard one.
[Dan] Well, Howard touched on this earlier, but there is so many things that are worse than death. So if I find myself in this situation, I'm not going to kill that character, but I'm going to hurt them. I'm going to make them live through something, or experience something, or maybe even they get off scot free and all their friends are dead because they are the only one that lived through whatever it was. So that there are still consequences for the scene. They don't get off scot free.
[Howard] That's ablative plot armor.
[Laughter]
[Howard] Something hits them, it explodes outward…
 
[Brandon] All right. I'm going to give you a writing prompt instead of some homework this time. A good old classic Writing Excuses writing prompt. I've been thinking a lot about the story Mary talked about last month, where she had the people… The alien race where they went through a kind of butterfly-like transformation at the end of their lives and lost all of their memories and had to be reminded of them. I thought this is an interesting take on death. That a story where the characters die, but don't die. So your writing prompt is that. Do something where, perhaps fantastical, perhaps not, one of your main characters is going to go through a major transformation that is going to feel like death to those around them, but they're not actually dying. Write that story. See how it goes. This has been Writing Excuses. You're out of excuses, now go write.
 
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Writing Excuses 13.44: Alien Characters
 
 
Key points: Don't just model your aliens on a human civilization, because context matters! Start with landscape and geography, and create characters from that, or start with characters and figure out what kind of environment would create them. How does the medium you use to portray your alien portray this? How does being alien affect their point of view, their communications? How does their communications affect their lives? Completely alien motivations? Shelter, reproduction, and food drive humans and aliens. But which side of the road do you drive on? Often, even very alien things can be related to something in our society, to make it understandable. What is their motivation? Don't use the sense of wonder as a bludgeon! If you throw in something confusing, that is a promise to the reader that you will use it, and fulfill the promise. Look for the moment when the alien and the human reach understanding, and let the reader get it, too. After your metamorphosis, you may not even remember your own name!
 
ExpandIn the liner notes... )
[Brandon] This is Writing Excuses, Alien Characters.
[Mary] 15 minutes long.
[Dan] Because you're in a hurry.
[Howard] And we're not that smart.
[Brandon] I'm Brandon.
[Mary] I'm Mary.
[Dan] I'm Dan.
[Howard] I'm Howard.
[Brandon] And…
[Howard] Everybody was expecting me to be an alien.
[Brandon] Yeah, we all thought you'd say, "I'm Howard," in Klingon.
[Chuckles]
 
[Brandon] Alien characters. So. One of the nice things about kind of having a science fiction/fantasy themed podcast, even if not all of our topics are specifically about that, is we can occasionally dig into something like this. How do you write from the viewpoint of a race who has never existed and is supposed to seem very, very strange to the person experiencing the narrative?
[Mary] So, first of all, let me suggest that you do not base them on a human civilization. Because human civilizations exist with context that is specific to the world around them. The aliens would have grown up in a completely different context. You can certainly take patterns that people go through, but just taking and saying, "These are my…" Like Dune. I mean, Dune are humans. But still, these are my pseudo-Arabic kind of desert people…
[Howard] Yeah, these are my bug people who are all like Roman Centurions.
[Brandon] Well, I'm going to say that's very natural for us to do, because human creativity is recombining things we haven't seen. We're going to suggest that you push a different direction and combine different things.
[Mary] Well, the problem is that if you aren't thinking about the context, you can go terribly sideways. So what I do say… Suggest is that you first look at… I mean, you can go a couple of different ways. I say first… You can either begin with the kind of landscape and geography, and create the characters from that, or, you can begin with the kind of character that you want and then backfill to the environment that created that.
[Brandon] Okay. So.
[Howard] Ultimately the question that needs to be asked first is how is this alien… What is the medium by which you are going to portray this alien to the person consuming your medium? I get to draw pictures. So I can do things that people who are writing prose can't do. If all you have is words, then one of the tools that you are going to have to look very closely at is, how does being this kind of alien affect the way their point of view would be described? How does it affect the way they speak, if they are able to speak in the language that your other characters speak? Because as a writer, words of the tool that you have to describe that.
[Dan] That's where I wanted to go, because that's how I always start, is with the form of communications specifically. How is this… Because that's what the character's going to be doing throughout the story, is communicating in some form. How are they going to do that? So as an example, in the Partials series, the Partials themselves, I gave them a pheromonal communications system. They can speak, but they can also communicate through scents and these other things. That changed absolutely everything about their society, the more I followed the ramifications of that. Of how they would interact with each other, of how the humans would perceive them, of how they would perceive the humans, of all of the problems that would arise when they try to talk to each other and are obviously missing obvious cues. So, starting with that form of communication, for me, is incredibly helpful.
 
[Brandon] So, let me ask you guys this. How do you write a character whose motivations are completely alien?
[Mary] There are, I think, some motivations that are consistent that you can actually pull into the aliens. That are consistent with humans. I think most creatures will have a priority on shelter, reproduction, and food. And, at a very base level, that is what drives all of us. So you can look at how that then affects the aliens. So I had… I wrote a story called The Bride Replete which was all aliens all the time. I did not have a human viewpoint character, humans just don't exist. For that, looking at, okay, so if reproduction is important, then how does the… What is this society reproductive structure look like? What does the family unit look like for this? Once you get that, then it becomes much easier to extrapolate based on… Or to convey it in a way that will make sense to a human reader.
[Brandon] Okay. So, but…
[Howard] That's…
[Brandon] My question. That's great. My question, though, is how would you write one that didn't have one of those motivations? Completely alien motivations?
[Howard] Coming up with the motivation is often difficult. Let me describe the motivation that we don't think of as alien, but which probably looks pretty alien if you pull away all of the indicators. That is, I want to be on the left-hand side on the freeway. So I can go faster. There is this tendency that we want to be on the left. Why? Because there's these rules of the road that have nothing to do with our biology. If you have an alien, who as part of their socialization, they want their eye line to be lower than yours. The way that this interaction is going to take place… Why do they keep getting on the ground? Why are they lying down? Why does… Why do these things keep happening? Why is the physical positioning changing in ways that… If there are human characters, they don't understand.
[Mary] But see… The wanting to be on the left side absolutely does have to do with our biology, because it's a holdover from that's the side that your sword was on. Because most people were right-handed.
[Howard] Well, except in England and South Africa, it's exactly reversed.
 
[Brandon] I'm going to cap this one. I think the point that perhaps is salient here is even in your description of that, you can find something to relate in our society that you can tie it to. Is that the idea? Take something that seems completely un-relatable at the beginning, but over time, kind of relate it to something that the reader's going to understand?
[Mary] I guess… What I… My point was… Is that if you're talking about an alien that has a completely alien motivation, that, for me, that motivation is still going to be rooted in one of those three things at some point going back to it. You can use that as the line with which to communicate it to the reader. So, if my alien motivation is needing to be on the… Needing to have the lower eye level, well, why does that exist? Is it… Is that a shelter strategy? Is that a reproduction strategy? Is that a food strategy? Where does that come from? Then, that informs a lot of the… Why they make those choices, even if it's a holdover.
[Brandon] I think that's very cool. Of course, it makes me, as a writer, want to say, I want to find something that's not related to…
[Garbled]
[Mary] Absolutely.
[Brandon] A challenge. When we hear that. All right. I think that's where I'm going. But I want to… But, yeah. I think that this is one way…
[Howard] I'm interested… Oh, go ahead, Dan.
[Dan] So, I'm thinking of two example specifically, and both of them hinge around the idea of how that motivation is presented. The first one is kind of a cheat. In the movie Arrival, because you're not actually getting a viewpoint from the aliens, the entire story really hinges around, "Well, what is their motivation in the first place?" So they can have something that is incredibly alien, and the humans are all just trying to figure it out. Are they benevolent? Well, why would aliens be benevolent? It's hard for some people to even conceive of that. One of the other examples I'm thinking of was actually a piece of War Machine fiction written from the point of view of an incredibly basically evil race of people. What made it so well done is that the entire story was written from within that moral framework. So, when all the viewpoints you were getting took as granted that these are the principles by which obviously we should all be living our lives, then it started to make an incredible kind of internal sense.
[Brandon] Okay.
[Howard] One of the examples that I like to look at is from the second of James P. Hogan's Giants novels. There's a… The planetary ecology… They evolved in such a way that nothing could eat anything else except plants. All of the animals developed the we are toxic strategy to where evolutionarily, it becomes so expensive to try and be something that ate other animals that it was a planet full of vegetarians. The artwork that they created… I say the artwork. Actual pictures of the world made no sense to us because it looked like a children's book because it was so brightly colored. So this is one of those cases where something that we would expect as a given… I mean, whether or not that's actually practical. Something that we would expect as a given had been ripped out and all of these aliens were now suddenly very, very alien. War? Eating meat? Completely… Completely not part of their psychology.
 
[Brandon] Let's stop for our book of the week. Dan, you're going to tell us about Blood Rose Rebellion?
[Dan] Blood Rose Rebellion. Which, for the most part, does not actually have any real alien characters in it. It's by Rosalind Eaves. It's historical fantasy. It starts in a version of 1800s London where magic is real, and is purely the domain of the upper class. Our main character is a teenage debutante who's ready to come out into society and can't because she does not have magic. So the parents are embarrassed and they end up shipping her off to Budapest to live with Grandma, where polite society won't know that they have this non-magical daughter. Then she gets involved with one of Hungary's many rebellions. It is one of the most beautifully written YA anythings that I have ever read.
[Brandon] Awesome.
[Dan] Incredibly cool. For… To hit our topic a little bit, there are some weird magical creatures that keep kind of slipping into our world. Although we don't get to know them well, they're really just fascinating and gorgeously described.
[Brandon] Now we also… When we were brainstorming for this, we wanted to promote this book because we love it. Because we thought it was awesome. But we… Mary came up with a story that the rest of us hadn't heard of that…
[Mary] Yes.
[Brandon] If you want to read something really alien.
[Mary] This is Love Is Never Still by Rachel Swirsky. It's available at Uncanny Magazine. So if you just go there and type in Love Is Never Still, it'll pop right up. This is the Pygmalion story. So the sculptor who creates Galatea, the sculpture, and comes to life. It's told from like 20 different viewpoints, including Summer the season.
[Brandon] The season has a viewpoint?
[Mary] Yeah. The pedestal that she stands on has a viewpoint. She has a viewpoint while she's still a piece of marble. The hearth god's hammer has a viewpoint. It's just… It's amazingly complex and varied and just a great example of this alien viewpoint thing.
[Brandon] Awesome.
[Dan] And where can people find that?
[Mary] Uncanny Magazine.
[Brandon] Awesome.
[Mary] Dot com.
 
[Brandon] So, one of the things that I see happening when using alien characters is the writer's specifically choosing one aspect of their culture that is just going to confuse the reader intentionally. I kind of thought of this as using a sense of wonder as a bludgeon.
[Laughter]
[Brandon] Something that you're not even going to make your story about or explain. It's just look at how bizarre this is. Have you ever done that? Is… Like what are the advantages of that? As a writer, I would think… Because everyone's just staring at me as they think… I think the danger would be when you put something like that in a story, you're going to assume that it's going to take like a Left Hand of Darkness turn or something like that. The thing that is at first confusing or different is eventually going to become a major story point or character motive or things like this.
[Howard] It's a promise. It's a promise to the reader when you open with that. You gotta have a reason for it. I don't know what promise necessarily you're making, but if your story's going to be a success, the reader at the end has to feel like you've fulfilled on that promise. I don't like doing it that way. I think I've done it before. Where I've just drawn something weird because I thought weird would be fun. Mostly it was annoying, and I realized I haven't justified this in a way that's entertaining me.
[Mary] I think it does depend on how it's positioned in the story. If it's positioned in a way that you're making the reader go, "Why is that?" And then you bring it up again, and they're still going, "Why is that?" They're going to feel like that's a promise. If you just bring it up once and it's a piece of tonal color and it's like in mid-paragraph, so in a position of non-importance, they're probably just going to accept it and move on. So I do think it depends on a little bit of that.
 
[Howard] One of my favorite alien cultures of my own is the Oafa, who are the hydrogen bag… That look like blimps. Their language, once they've learned Gal-Standard, their language is full of wind metaphors and flavor metaphors. Boy, did I have to go to the thesaurus to pull this stuff up. But, as I was writing dialogue between the cultural liaison and the multi-million-year-old librarian, at one point the Oafa librarian says to the liaison, "You've been breathing the air of the poets," because she has made a wind metaphor that works. That moment, when you have a character moment like that, where the alien and the human have come to an understanding, and the reader gets it, the reader feels awesome. That's what I was aiming for. Not sense of wonder, but just sense of being included, sense of being part of that relationship.
[Mary] I had a story in which my characters… The species was based on kind of like the lifecycle of a butterfly. So they spend an incredibly long time as a caterpillar, and then they transform, and then they're this beautiful, beautiful creature. So in this society, the young, the larva state, is the state that gets all the work done. Because when they go through the transformation, metamorphosis, when they come out on the other side, their memories are totally scrambled. So the adult state is your retirement. Because of that, they have built this whole system around memory and have hired documentarians to come in and document their life so when they come out of the cocoon, they can try to remember things. So one of the things that I was playing with in the beginning of the story is that question of why are you documenting things? Then realizing, "Oh, this is what's at stake." That you will come out and not know your own family.
[Brandon] Wow. Sounds cool. What's the name of this story?
[Mary] I can't remember the name of my own story.
[Laughter]
[Brandon] That's funny, because [garbled]
[Dan] So go out, readers…
[Mary]'s Well, I wrote down the name of the other one, The Bride Replete. But I forgot I had… I forgot about this one. Yeah, the Bride Replete was basically what happened… I know…
[Brandon] We'll put it in the liner notes.
[Mary] I'll put it in.
 
[Brandon] Let's go ahead and do our homework. Howard, you had homework for us?
[Howard] Yes. As I said at the beginning of the episode, the tool that you have is a writer in order to convey alienness is words. Most frequently, that is going to come up in the way someone speaks. If you are familiar with doge-speak, which is the Shiba Inu meme…
[Dan] Which you might know as doggy speak…
[Howard] Doggy speak.
[Dan] Because there are competing pronunciations.
[Howard] Take that language. You can look up grammar rules for that language. It's recognizable, even without a picture of a dog under it. Take the rules of that language, and take dialogue from one of your characters and turn it into that. An example here, and I'm just going to read two lines of it, of someone having done this to Shakespeare. What light? So breaks. Such East! Very sun. Wow, Juliet.
[Laughter]
[Brandon] All right. This has been Writing Excuses. You're out of excuses. Now go write.
 
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Writing Excuses 13.17: What Writers Get Wrong, with Jamahl Crouch

From https://writingexcuses.com/2018/04/29/13-17-what-writers-get-wrong-with-jamahl-crouch/

Key points: Street art isn't just a vandal running around on a skateboard, it's a form of art to be mastered. Creativity is key. Street art is free-flowing. You can make mistakes on purpose and build on those mistakes. Doing street art makes you flexible as an artist, because you don't ever get the same surface. There's a lot more to street art than just a dude on a skateboard spray painting a trashcan. The goal for the street artist is to be better than they were yesterday.
ExpandTagging the building... )

[Brandon] Well, we are out of time. Were are you going to give us some homework or a writing prompt or something?
[Jamahl] Yeah. Just… Definitely the most accurate one I said was… Definitely watch Get Down and just kind of watch those scenes with the graffiti artists in there. Then try it yourself. That’s the best part. Just get a can of spray paint. If you go out in your backyard or your neighborhood wall or abandoned building. Just try it out yourself and just see how it feels and go from there.
[Dan] Awesome.
[Brandon] That is probably the most unique homework we’ve ever given on Writing Excuses.
[Laughter]]
[Howard] You told them to go outside.
[Laughter]
[Brandon] Jamahl, thank you so much for being on our podcast.
[Jamahl] Thanks for having me.
[Brandon] Thank you to our audience at GenCon.
[Applause]
[Brandon] This has been Writing Excuses. You’re out of excuses, now go write.

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Writing Excuses 13.16: Avoiding Flat Characters
 
 
Key Points: Flat characters, in theater, a cardboard cutout, a mannequin, but in your book, a character without depth, that doesn't feel like a real person. Spear carriers, however, are just that, a group to fill out a scene. In different situations, characters may act differently, but still be consistent because you, as author, know why they are doing it. Motivation! If readers say a character feels flat, it may mean that you haven't put enough on the page for the reader. Layer more backstory in. Sometimes it means you as author haven't figured out why this character is there, what role they are playing. Beware the boneyard dialogue, where you have written a scene and it is in your head, but not in the story. One fix is to make sure characters reflect on why they have done. Watch for multiple characters who all tell the same punchlines, the Marvel formula or Joss Whedon problem. If all the characters are answering the same questionnaire, it may feel flat. Let the characters ask each other questions. Ask questions that most characters are unlikely to answer the same way. Use a verbal silhouette test, to check whether your characters are different enough. Build your characters around their differences!
 
ExpandGingerbread people? )
[Brandon] This is Writing Excuses, Avoiding Flat Characters.
[Valynne] 15 minutes long.
[Dan] Because you're in a hurry.
[Howard] And we're not that smart.
[Brandon] I'm Brandon.
[Valynne] I'm Valynne.
[Dan] I'm Dan.
[Howard] I'm Howard.
 
[Brandon] All right. Flat characters. This is a term that I think new writers use sometimes without knowing what it even mean. They know they're supposed to use it, but…
[Howard] You're supposed to use it because you don't want to create flat characters.
[Brandon] Yes.
[Howard] I think the term comes from theater, the idea that a character is a cardboard cutout. That the actor on stage could have been replaced with a cardboard standup, because all they were doing was filling space on the stage. In your book, flat implies that the character has no depth, that all they did was serve a very specific story purpose and they didn't seem like a real person. They were… Spear carrier is not the same thing. This is not somebody who walks on and doesn't have a name. This is somebody who is supposed to feel like a person and they feel like a mannequin.
[Dan] Yeah.
[Brandon] Let's make that distinction right now, because that's one of the questions on my list here. Is it okay to sometimes have flat characters? What is the distinction? When do you want them to be round, when do you want them to be flat? What is a spear carrier? What do you mean by that?
[Howard] Well, spear carrier, again, is a term that comes to us from theater. You have a battle scene that needs to take place, and so you have a bunch of extras who are literally carrying spears onto the stage as a group. None of them have any dialogue, except maybe to all scream, "Yah!" and then we're done.
[Valynne] I think when you have… Anytime you have a group of people… Where you have a high school football game or something that requires a lot of people, you don't need to go and make one of the attendees someone that is memorable. They just… Their function is just to populate that seat.
[Howard] In fact, on stage, you could create a cardboard cutout of the Etruscan Army with all their spears and march it onto the stage and somebody screams, "Rar!" Then we have the drama, and we're okay with that. As long as the people who are giving us the drama could not themselves be replaced with cardboard cutouts.
[Dan] I think drama is a better word to use than memorable. Because flat characters can still be very memorable.
[Brandon] They can be. Yeah.
[Dan] Here's the one joke that I have, and I come out, and I say it every time. We're going to remember that guy. 90s Saturday Night Live depended entirely on one-joke flat characters. But it's when you start adding depth… You think of it in dimensional terms. We have one dimension, this is the one thing this character does. That's what makes them flat. As soon as they start acting in a different dimension, because they also have this other interest or this other aspect of their personality, your adding more dimension and more layers and more roundness and more depth to them.
 
[Brandon] All right. So let me ask you this. I'm going to point this one at Valynne first.
[Valynne] Okay.
[Brandon] How do you do this without making characters seem inconsistent? Because in your book, you have characters who act differently in different social situations quite frequently. You do this very astutely. How do you make that feel like they're all the same character, rather than they've gone… Characters can feel erratic if they just act completely out of character.
[Valynne] So, once again, I think a lot of it goes back to what you know as the author and their back story. You don't necessarily have to put all of that on the page, but you need to understand what is behind everything that character does, everything that character says, why they react to things the way that they react to them. So sometimes in different situations they may act differently, and it's okay as long as you know why they are doing that. If you know, that will come across the page a lot stronger, and not be so inconsistent and oft… I think inconsistency often can be very offputting because we don't know what to expect from the character.
[Brandon] So, motivation. It comes down to expressing… I would agree with you. I think that is one of the ways you can have a character who acts completely hyper one situation and completely introverted in another situation, if their motive for doing that is the same. They get uncomfortable, and sometimes when they get super uncomfortable, they just start talking. Right? In another situation, they might say, "Okay. I've gotta shut up now. I'm intimidated." Or something like this. If the motivation, underlying motivations, are clear to us, characters won't feel erratic. They'll feel actually consistent.
[Dan] Right. And have a lot of depth to them.
 
[Brandon] So, let's say that we're writing a character, and our writing group is saying, "This character feels flat," or alpha readers are saying that. You thought you had a rounded character. Has this ever happened to you? How did you address it, and what did you do?
[Dan] Yes. Yes. What I think I am guilty of most often when someone accuses me of having a flat character I thought was really round is that they're round in my head, and I haven't put it on the page. I know all of their other facets and I know that this particular line of dialogue they had was interesting because of all of their back story and how it informs what they are saying now, but I haven't bothered to tell the reader any of that information. So often, it'll take a quick conversation. Let me ask you about this? Why was he flat? What about this, and what about this? If I can tell that that's the reason, the writing group or the alpha reader says, "I didn't know any of that. That sounds cool." Then it's time for me to go back and layer more of that into the story so that you see all of their other facets instead of just the one.
[Valynne] I think when that happens to me, it's because I haven't really understood as the author why I'm putting that character in the story. So I put the character in, I haven't completely figured out what role that character is going to play. I think sometimes that's okay if you're just writing and trying to figure out where it's going to go. But usually, if you don't figure that out early enough, then it's just going to come across as flat because you don't know what that character is doing in there.
[Howard] For me, most often flatness is caused by boneyard dialogue. Which is that I have written a scene, and it's not working, and I throw it into the boneyard. But that scene is still in my head, and the reader has not gotten it. I need to remember that "No, no. This bit of back… That's boneyard dialogue. The reader does not have that." The solution for me is, and it's the punchline crutch, when someone does something heroic, when someone fails at something, when a character who is supposed to do X in the story does X and that's all they do, then they're a flat character. But if they do X, and then in a witty,  insightful sort of punchline-y way tell us how they feel about X, they now have depth. It's… I mean, it's a simple little trick. You existed to do one thing. They did the one thing. And then they had a feeling about it. They… It's not just, "Oh, I was the hero." It was, "Oh, I didn't think I could do that." "Oh, wow, that turned out way better than I thought." "Oh, wow. I'm not going to try that again, am I?" Those sorts of things often give just enough depth to a character, you can look at them and say, "Oh. Oh, that's a person."
[Brandon] Wow, that's a really insightful comment. Something about flat characters that's been bothering me is something I see a lot in cinema, particularly lately, where it feels like the writer noticed that the Marvel formula of action plus humor works really well, and they've been going so far as to have everybody have a punchline in a lot of these films. So dramatic moment, punchline. It can work really well. Obviously, the Marvel formula has been hugely successful. But I've been noticing that they give the punchlines to a variety of different characters, and all those characters start to sound the same to me. Because every one of them is making the same types of punchlines to undercut, comic drop as you would say it, the dramatic moment. It's really been bothering me. I'm seeing it in a lot of films.
[Howard] If it's done… It's… You have to do it for the right reason, and you have to do it well. There have been plenty of times when boneyard dialogue exists because I wrote that scene and realized, "Nope, that punchline undercuts everything that's happening." I just need to write something else.
[Brandon] Define boneyard dialogue again for me.
[Howard] Boneyard dialogue… If something is in my boneyard, it's something that I've written…
[Brandon] And cut out.
[Howard] And I cut out and I throw it into a folder that's… Right now, the folder is called Boneyard 2018. That is the scripts I wrote for 2018 that I am not using. I will go in there all the time, mining for bits of things that I actually need. Because I write those things in character voice. That's part of the character voice. I'm going to keep that. So, it's the boneyard.
[Dan] I think this is kind of a… Maybe a Masters level look at flat characters, that if you have a bunch of really well-rounded characters who are all well-rounded in exactly the same way, they're going to look flat when you put them all in the same room. Which I had not considered before.
 
[Brandon] Let's talk about that after the book of the week. Because we need to stop for that. The book of the week is Artemis.
[Dan] Artemis by Andy Weir. This is his second book after the Martian, which was awesome. I tell people… The way I recommend Artemis to people is that it feels less like a sequel to the Martian than like a prequel to Leviathan Wakes.
[Chuckles]
[Dan] It has the same kind of Andy Weir typical really fun voice, the really approachable use of extremely hard science fiction, but instead of a mission to Mars, it is a city that's actually been established on the moon. Then he tells a… Basically a noir story there. That there's… Things are going wrong and this woman is caught in the middle of it and trying to figure out what's going on. Trying to figure out which shady groups are paying who to do what. All done as hard science fiction noir on the moon.
[Howard] Is it set in the Martian universe?
[Dan] It is set in the Martian universe. Although the connections… You don't have to have read the Martian to understand it. But it's really good and I really enjoyed it.
[Brandon] Awesome.
[Howard] The Leviathan Wakes guys and Andy Weir met at a convention and got to talking, and decided that the Martian…
[Laughter]
[Howard] Totally functioned as a prequel for Leviathan Wakes.
[Dan] They are now, I believe, canonically… At least the authors consider them to be canonically connected. You can see that DNA in Artemis. It's really interesting.
[Howard] That's fascinating.
 
[Brandon] All right. So let's get back to this question. What do you do if you find out you are writing the same types of characters repeatedly in your books, and it's starting to feel flat, either in a scene, like Dan said, all the characters are feeling the same, or across your career? I'll call this a good problem to have.
[Chuckles]
[Brandon] But the Joss Whedon problem, right? Sometimes Joss Whedon's characters all feel the same. They're some of these ones that always… You never can tell who will have the punchline sometimes, because they could all say the same punchline. How do you avoid this, what do you do? I've noticed it in my own writing.
[Howard] Let's look at the… I don't want to talk down to anybody, but the gradeschool version of this problem is when each of the characters appears to have filled out a questionnaire. What is your favorite color? What is your favorite pop song? What is your favorite subject in school? If that is the way your character biographies read, where they are all answering the same question, they are all going to feel like the same person, because… Yeah, I mean, even though they've answered differently, you've given us exactly the same shape of information about each of them. So, the trick is instead of having them all fill out the same questionnaire, you have them ask each other the questions as they are filling out their biography. What does John want to know about Betty? What are the three questions he would ask her? What are the three questions that Betty will ask to Mary? How will this… How will they interact? Then you end up with silhouettes that are very, very different, because the information they're asking for is different.
[Valynne] I think in doing that, one of the things that I've noticed is… Well, I do some crazy things when I'm…
[Chuckles]
[Valynne] Trying to figure out a character. But the questions that I try to ask are questions that there's less of a chance that the characters can answer the same. So if I said, "What is your favorite color?" the chance that two characters could say the same thing is... It could happen. Whereas if I say, "Okay. What is their most embarrassing moment? What is their proudest moment? What is something... What is a secret they have never told anyone?" Those are things that help me start to make them seem not like each other, and add a little... Add more facets to the character.
[Dan] Howard said something last year that I have started using all the time, which is to consider your characters in terms of a verbal silhouette test. Which comes from cartooning. The silhouette test is saying just in outline all your characters have to be distinguishable from each other. So when I'm putting together a group of characters, I always think of that, and think, "Well, I want to make sure to have very distinct personalities and very distinct wants and roles and desires," and kind of build around the need for them all to be very different from each other.
[Brandon] All right. This has been a great episode. Listener, I didn't mention this at the beginning. I forgot to. But this is a very similar episode to what we did two weeks ago with the Chicago team. I intentionally put a similar… Two similar topics because I wanted to see how different teams approached the same topic. So if you got a little déjà vu, that's the reason. But I really like how this went in many ways completely different directions from that one.
 
[Brandon] Howard, you're going to give us some homework.
[Howard] I've got the homework. We talk a lot about the flat characters. We complain about the flat characters that we've seen in movies or read about in books. Take a memorably flat character from something you've recently consumed. Identify what story purpose they are fulfilling. Then write a back story for them that would satisfactorily make them interesting while still allowing them to fulfill the story purpose they filled in that story.
[Brandon] This has been Writing Excuses. You're out of excuses, now go write.
 
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Writing Excuses 13.14: Character Nuance

From https://www.writingexcuses.com/2018/04/08/13-14-character-nuance/

Key points: Characters who contradict themselves have built-in conflicts, and are more realistic. Motivations, backstories, and emotions are often intricate and self-contradictory. Let your characters wear different hats! External presentation and internal story are often different. What we believe about ourselves and what we try to project to others are often inherently contradictory, which makes us human. Imposter syndrome, the more your career improves, the more awards you get, the less likely you are to think you deserve them. Your internal map may not keep up with external changes. These are ripe areas for character conflict. Nuance lets you signal to the reader that the character is presenting, lets you hang a flag on contradictions. Think of the character as an ecosystem, and you present different features at different times. A character with questions feels more real. A character's beliefs, their motivations, may not always match their MO, their how, their toolkit. Characters should have multiple goals. Think about creating your character as world building, answering why, the past, how, experiencing the current moment, and with what consequence, what effect. Putting different hats on your characters? Think about the worlds that you jump between. How you code switch, changing vocabulary and speech patterns, shared experiences. "While you are telling a story about your character, your character is also telling stories about themselves to other people."

ExpandHang your hat on the wall... )

[Brandon] Well, we are out of time. It's another one of those topics we probably could have gone on for hours and hours. I'm going to use a director's prerogative and say our homework is going to be… Yeah, we're going to do the thing Amal suggested.
[Yay! Sorting hat chats!]
[Brandon] Sorting hat chats. Go look it up. Read it and sort yourself or one of your characters into one of these houses with subhouses. This has been Writing Excuses. You're out of excuses, now go write.


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[personal profile] mbarker
Writing Excuses 13.10: Handling a Large Cast
 
 
Key Points: The length of the story often influences the size of the cast. When you have an ensemble cast, you may need to give them all weight. Name, distinguishing characteristics, backstory, motivation? But with short stories, you often want bit players who come in, do something, and leave. With large casts, you may need spreadsheets or even a wiki to keep track. If they have a name, they need motivation, backstory, and all that. Or write one group straight through, another group straight through, then weave and blend them. Big casts often start with one character, then expand, and grow over time. You don't really start with a huge cast on page one! Small casts, characters often wear lots of hats, and you can show they are skilled in one area, but ... the story challenges them in an area where they aren't so good. You can also use the relationships between your characters more. And delve deeper into your characters, and their interactions. Think of screen time -- how do you balance and give each character enough screen time?
 
ExpandHow many people can fit in here, anyway? )
[Brandon] This is Writing Excuses, Handling a Large Cast Versus a Small Cast.
[Mary] 15 minutes long.
[Amal] Because you're in a hurry.
[Maurice] And we're not that smart.
[Brandon] I'm Brandon.
[Mary] I'm Mary.
[Amal] I'm Amal.
[Maurice] I'm Maurice.
 
[Brandon] We're going to talk a little bit about nuts and bolts on this episode. We want to find out specifically from Maurice and Amal how you do your writing. How you actually physically go about doing it?
[Chuckles]
[Maurice] Okay.
[Amal] Do you want to go first?
[Laughter]
[Mary] They're both backing away from the question.
[Amal] I mean, the thing with me is that I have never written a novel. Like, not even as a kid, writing… The longest things that I wrote as a kid were role-playing character backgrounds, in like over 10 pages in nine point font. That's like the thing that I did. But… So I write a lot of short stories. Because short stories are so, to me, flexible, I've tended to have a different approach to most… Almost every one. Except for the butt in chair part. Like I just sit and write. But I've… There are some that I've outlined, some that I haven't. There are some where I've come up with the characters first, sometimes I've come up with the plot first and the characters kind of arose from it. The biggest cast of characters I think I ever had to manage was when I was actually writing an episode for Book Burners, which is a serial box serial, which is like TV but written. So I had a cast of characters handed to me, and keeping track of that was really interesting. It was a completely different challenge. Thinking about things like A plots and B plots, which I don't know if I've ever otherwise done in a short story, at least until that point…
 
[Brandon] Specifically about characters. What do you do? Do you do anything? Do you like free write characters or do you just see where it goes?
[Amal] I think a lot of the time, I have a scene in mind, and I have a feeling or a texture that I want to generate out of this conflict or out of this conversation or I really want to experience this thing and make other people experience it. Sometimes that feeling comes from a character I have in mind, sometimes it… The feeling dictates the characters. Yeah.
[Brandon] When do you add another character?
[Amal] Gosh.
[Brandon] Just when it feels right?
[Amal] Just when it feels right. Yeah.
[Brandon] Are you usually doing smaller casts or…
[Amal] Yeah. Usually the casts are not more than four. That's… It's really interesting to take stock of how the length of the story has tended to determine that. Although, that said, I did just recently finished a novella with Max Gladstone where there are two characters in this novella. It's epistolary, and they're time traveling spies. Fighting a time war. But… As one does. But so, there are two characters, and there are two background characters beyond that who are their… Like motivating them. That's sustained over novella length. But I think that's generally the exception to a rule of the shorter the story, the fewer the characters. Somewhere at novelette length, you start having the flexibility to like put different groups in play as opposed to just two different characters in play. But I've tended not to think that way, because I think most of the short stories I've written have tended to be structure-driven as opposed to character-driven.
[Mary] One of the things that I've found with both writing short fiction and writing novels, and also dealing with puppetry, is that at a certain point, you become very con… Trained to the constraints of the form that you're working in, and will begin to naturally gravitate and move down the decision tree to make choices that fit the length that you're supposed to be working with. Like, one of the constraints that I had when I was working with puppet theater was that there were two performers. Which meant that we were limited by the number of hands to the number of characters we could have on stage at a time.
[Amal] Oh, my gosh. That's amazing. That's like the most beautiful physical manifestation of this problem. How many hands do you have?
[Mary] Right. So I would naturally… I'd be like… I would naturally say, "Oh. Well, let's think about doing Snow Queen." Because this is a thing where she encounters a lot of different characters, but only one at a time. Whereas Aida, there's like a cast of thousands. That's not a good choice, because I just can't get that many people on stage. I feel that way, that when I am… The hardest thing for me when I am jumping back and forth between short fiction and novels is remembering which metric I'm using. Because I can… Like I'm working on a novel right now that has an ensemble cast, but it also has an ensemble cast of a lot of onlookers that… And because it's a murder mystery, I actually need to give them all weight, because you don't know which one is…
[Amal] Right.
[Mary] So, it's interesting because everybody that comes on stage, I actually have to give the same amount of weight to. Whereas normally, when I'm doing a shorter piece or something, anyone who's not important, I try not to give them a name, I try not to give them any distinguishing characteristics, I just want them to come in, say their bit, and get out again. Here, I have to make sure that everybody gets a name, that everybody seems to have a back story, that everybody seems to have a distinguishing characteristic. It's a very different metric.
 
[Brandon] By shorter story, you mean under 400,000 words, instead of over? Right?
[Laughter]
[Mary] Right. Yes. Yes.
[Brandon] Right. Okay. I get that.
[Mary] Yeah, yeah.
[Amal] What's the smallest cast you've ever dealt with, Brandon?
[Brandon] I've done two person casts before, but that was in my flash fiction.
[Amal] Okay.
[Brandon] Lar… Anything more than… I mean, The Wheel of Time had 2400 characters…
[Laughter]
[Brandon] Stormlight's got something around eight or 900, or something like that. So…
[Amal] Wait. Wait, wait. Sorry, I'm having difficult… Sorry. Say those numbers again.
[Brandon] 2400 characters. Yeah.
[Amal] I hope you can hear the face I'm making.
[Brandon] The book I just finished was 540,000 words long. We cut it to like 460. But… Anyway…
[Laughter]
[Brandon] Let's move on to Maurice.
[Amal] So amazing.
[Brandon] Maurice. What is your…
[Amal] Like, how do you do that?
[Brandon] Sorry. We're doing this podcast and I'm thinking, "Wow, they use very different methods."
[Laughter]
[Brandon] Because for me, if I'm going to track this cast, I need… I need spreadsheets for the small stories. Right? Because even the small stories, it's going to be… I'll generally do two or three about the same characters, and I'll have 60 characters in… Across the series of novellas.
[Mary] You really cannot see our mouths just hanging open.
[Brandon] But, Stormlight, it's a huge wiki with tons of characters.
[Mary] Wow.
[Brandon] And things like this. That's why I have two continuity editors.
[Laughter]
[Brandon] And whatnot. So, yeah, it's a very different experience for me. Maurice, how do you track your characters? How do you come up with them, how do you design them, how do you…
 
[Maurice] So, I come from a gaming background. So basically, my rule is once I bothered to give you a name, I'm going to roll you up as a character.
[Laughter]
[Brandon] Do you actually do that?
[Maurice] Well, I don't roll them up, but…
[Laughter]
[Mary] I think we'd love it if you did.
[Chuckles]
[Maurice] But, yeah, once we get to the stage where I'm naming you, then I go through all the things that I would do for any character. I'm figuring out what your motivation is, I'm figuring out what your back story is, I'm doing all those things because if you have a name… Because naming… For me, naming is one of the hardest things. So if I'm going to go to the effort of giving you a name, you come with everything that comes with being a character.
[Brandon] You actually have these sheets? Like you…
[Maurice] Oh, yeah. Oh, yeah.
[Amal] Oh, wow. Really? Oh, these are cool.
[Maurice] So. Well, I mean. They look a lot like these. So I have a sheet… It's basically divided into quadrants, where I just jot down information for each of my characters. So I can just track them that way.
[Mary] Can we put one of those templates on the website in the liner notes?
[Maurice] Sure.
[Mary] Great. That is so cool. Because that's… I want a copy of that.
[Amal] Like I've done that for my characters in retrospect. For, like, for my own fun sometimes. But… Come up with a character. This is also within the context of role-playing, but role-playing free-form online. And sometimes, just enjoying taking a character sheet from say World of Darkness or something like that, and just turning that character who is fully rounded and stuff into a character on a sheet.
[Maurice] Well… All that being said, what the… Probably the largest cast of characters I've had to deal with was for my urban fantasy trilogy, which I'm calling… I basically call my accidental trilogy, because I never intended to write a trilogy. But it was all based on the Arthurian saga. So in a lot of ways, that work has been done for me. I can just take all the characters and then just sort of… Well, here's how they've traditionally been portrayed. Now let me just do my tweaks and… How would they plug into the hood, basically. But that was a lot harder than I thought it was going to be. I mean, it's not the numbers you have, but it was still a couple dozen characters per book, which is larger than I had ever done before. Tracking them was tough.
[Brandon] I throw those numbers around to be awe-inspiring, but usually there will be like 30 main characters. Right? Maximum. But… That's what gets really tricky, is remembering this character's motivations and things like this. I… usually, when I'm writing these books, I'm writing one group straight through. Then I'm writing another group straight through, and another group straight through. At least to a kind of breakpoint. And then weaving it together. Then you have to do all these passes to make sure that the different stories blend together in a way that's dramatically and pacing wise works. It gets very complicated there, but I find that if you jump each scene to the new characters, it always feels like you're stopping and starting and things like this. So…
 
[Amal] Brandon, can I ask you a question? Do you find that with these really large casts, that that… Like thinking back to what Mary was saying about the constraints kind of dictating what kind of story you tell. Do you find that you sort of have to tell a big… Okay…
[Brandon] Yeah.
[Amal] But that because you're choosing to tell a really big story, that you have to have a commensurate number of characters? Or can you imagine a situation where you have that number of characters for a small-scale story?
[Brandon] I have no idea how you'd do it. I suppose we can imagine it. It's certainly a challenge that you could put up before people. With me, I grew up reading epic fantasy. I wanted to write epic fantasy. I was reading these stories with these huge casts, like Anne McCaffrey's Dragonriders of Pern and Robert Jordan's Wheel of Time. I would read these books, and when I sat down to write, I just naturally started doing this. The big problem was, and I tell this to people a lot, was I jumped in, just trying to write that large cast from page 1, and I failed spectacularly my first few tries. What I realized is a lot of these casts grew organically over time. The author didn't say I'm going to have 2400 named characters in The Wheel of Time or whatever. Robert Jordan told a story about one character who interacted with a lot of people, and did some expanding on who these people were, and then started telling their stories. I think the form is very important to this. When I write a Stormlight book, which are the really big ones we joke about. Most of my books are kind of normal length. But when I write these, the 500,000 word ones, I actually plot them as a trilogy, with a short story collection included. I write them as three books and a short story collection, which I am interweaving as I go. I put together… The idea behind it is that when you pick this up, you're not just going to get a story, you're going to get a lot of stories, all woven together toward a big goal at the end.
[Mary] But you can talk about the difference between the way you are handling the stories in the short story collection versus the way you are handling the larger casts.
[Brandon] Yes. Ethnically.
[Mary] Does it… Do you go into those differently, or do you use the same…
[Brandon] Definitely. Absolutely, differently. It's the same setting. Like, the most recent one, there is a short story in it about a lighthouse keeper. His family has kept this lighthouse forever. A disaster has just struck. He is going through the town, helping people with the problems from the disaster. It just goes to the four different people. Really, he's collecting their wood so he can keep his lighthouse burning. But you interact with a ship captain whose ship is not there anymore. And help out the sailors, but end up with their wood. You go here to the woman whose farm was just completely destroyed. But their shed was broken, so I got some more wood. Then he goes up and stokes the flame to the lighthouse. That little sort of story has no connection to the big story, except for the fact that the disaster happened in the big story. The main characters, their job is they can like stop this. They can work with this disaster. He can't. He's the lighthouse keeper. So it allows me to just tell these different types of stories, all in one package. That was a huge tangent.
[Mary] No, no…
[Amal] No, I like that.
[Mary] Actually it wasn't a huge… That was exactly on point. Because this is… The thing that I like about that example is that one of the things that I find with a lot of fiction… A lot of processes, that it's a very fractal thing. That you've got something that you do on this big scale, and it looks totally different because the scale is huge. But when you start drilling down into it, on a scene-by-scene basis, you're doing exactly the same things. In this scene, I can only have this many characters, because this is how many words I have.
[Brandon] Well, it's beyond that. There's a sort of reader, at least me, maybe writer, brain space. Right? Like I can track maybe four or five characters in a conversation. If there is more people trying to participate in this conversation, I have trouble bringing them up enough to remind you that they're there. I've got to arrange these situations so there is a smaller number in each given scene.
[Mary] Yeah. It's like I totally forgot Howard is even in the room.
[Brandon] Oh, yeah. Howard, put your pants back on.
[Laughter]
[Brandon] Let's… We haven't even stopped for the book of the week yet, and we're [inaudible approaching the end, so…]
[Mary] Sorry, this is a very interesting conversation for us.
 
[Brandon] Let's talk about To Steal the Stars.
[Screech! Oh, my gosh!]
[Mary] So. We both want to talk about it?
[Amal] You can start.
[Mary] Okay.
[Amal] I learned about it from you.
[Mary] That's fair. So this is a podcast. It is an audio play called To Steal the Stars. It's coming from Tor Labs and Gideon Media. This is one of the best acted and best produced…
[Amal] And best directed.
[Mary] And best directed and best written pieces of audio drama that I have ever heard. I say this as someone who used to perform in it, review it. This is phenomenally good. It is hitting all of the right science fiction and character buttons for me.
[Amal] I was thoroughly unprepared for how hard I would fall for this. If you describe to me what the contents are… Like, even the genre of this audio drama, I'd be like okay, cool, that sounds interesting, but I wouldn't necessarily dive into it. People describe it in a lot of ways. People will talk about it as noir, as a noir thriller heist, as a near future noir thriller heist thing. All cool, all fine. But, it doesn't prepare you for how incredible the characters are, how tight the pacing is, how… And just all of those beautiful grace notes of the directing. Like, I can't get over the fact that there's a part where two people are having pillow talk, and it actually sounds like normal people. Like, it just… It's so hard to do that. It's hard to do that on the page, fiction wise, it's hard to… I mean, representing people in intimate situations is chancy at the best of times. But this was the best of times, and also the worst of times. It's just amazing.
 
[Mary] In context, I'll let us segue back in. One of the reasons that I think that it's really good for you to listen to is because as radio theater, each character has to have a completely distinct voice. It's not just the actor. It's the way that they are approaching the words, the way the script has been written. Each character has a distinct motivation, they have a distinct characterization. Some of the episodes have very small casts, some of them are quite large, with multiple voices all happening at the same time. It's a really interesting way to start thinking about an aspect of a cast which is the way characters actually speak.
[Amal] I think it was also all recorded in an actual hangar… Or not in a hangar, necessarily. But it was all recorded in one space, and they were… The actors were allowed to occupy that space and spread out.
[Mary] Oh, really?
[Amal] Yeah. So it wasn't in a studio the way we are. So the reason… Part of the reason the audio is so fantastic is that you get the sense of people's movements through a very large, echo-y space. They're evoking a top-secret hangar, basically, where secret objects are kept. You really get the feel of how these voices enter and leave the space, of how close people are, how far they are apart. And the performances have more room to breathe. So it's… Ach. It's just so good. It's so good. And it's going to be a book that comes out… I think November 7th? Of last year, from when this is airing?
[Mary] I know, it's time travel.
[Amal] So it's out now.
 
[Brandon] All right. So we are almost out of time. Even though we just did that. But I wanted to throw one more question at you guys. Which is, let's focus on the small casts. I've talked about the large casts. How do you make a small number of characters wear a lot of hats, if you've got a very limited cast, or a very limited space, to do so?
[Mary] So I'm doing a story right now, which is basically two characters on a heist. Normally, heist stories have a huge number of characters. So what I have them doing is that I have them each with a primary expertise. Then, I have given them each area of competence that is… They're okay at, but they're not great at. What that does is it allows me to… The nice thing about having a character who has multiple hats is that you can demonstrate how this person is really skilled, but by having them encounter things that they're not so good at, you can actually ramp up the drama significantly.
[Amal] I think the smaller the cast, the more it becomes important to take into consideration their contrasts to each other, to have one character's strength be the other's weaknesses, or to have them complement each other. Which is the same thing, actually. But, yeah, so, just to… The fewer characters there are in the story, I think the more loadbearing the relationship between the characters needs to be, and the more nuanced and encompassing it has to be. The more characters you have, the more variation you can have on those lines.
[Maurice] Yeah. When I'm dealing with smaller casts… Actually, it's a problem that I didn't realize was even a thing until I started doing the massive urban fantasy, which was the whole issue of screen time. When I have this large cast, it's like, how do I manufacture enough screen time for some of these characters, who… I've bothered to roll up and create these characters, they now need screen time. How do I balance that? But in a smaller cast, I have this space, and again, they get to occupy this space, so they do have sufficient screen time. So now, what are we going to do with that? Because you now have to occupy all of this space all on your own. So, for me, I'm thinking of my story, The Ache of Home, which is up on Uncanny Magazine. Cast of three. Each of the characters are so completely distinct. I could tell who's talking without any dialogue tags, basically, because each one is so distinct. Each one has a different role. Like, even my main character, she is… She's a single mom. She's struggling in the neighborhood. Yet, she also has this magical ability to tie in with the green. When her co-protagonist, is this gentleman, he's recently out of prison, but his tattoos tell the story of his life. He can peel the tattoos off, they become magical objects.
[Amal] Oh, that's so cool.
[Maurice] They're just… So they have all this screen time, and frankly, I just have more time to just delve deeper. I think ultimately that's what it is. I have more room to delve deeper into these characters and their interactions.
 
[Brandon] Awesome. You were going to give us some homework, Maurice, that's kind of along those lines?
[Maurice] Oh, yes. Very much along these lines. So, it's out of my dialogue class I teach. I call it, it's a talking heads exercise. Again, one of the roles of dialogue is… By the end of dialogue… Dialogue, you have characterized… You use dialogue to characterize… To develop characterization. So one of the goals is that by the end of… You should be able to write characters with such a distinct voice, I shouldn't need dialogue tags to tell them apart. I was thinking about that when you were talking about the audio plays. Very much… It makes you very conscious of that. How do my characters sound, distinct from one another, even in those brief interactions? So that what I… So the exercise is. So you have a married couple. They bump into each other at a coffee shop, when neither one was supposed to be there. One's supposed to be at work, one's supposed to be doing their other thing. They bump into each other at a coffee shop. So, obviously, they have an agenda and they have a secret they want to hide and the other one's trying to get that out of them. Write that scene.
[Brandon] Write that scene with no dialogue tags?
[Maurice] With no dialogue tags.
[Mary] Awesome.
[Brandon] All right. This has been Writing Excuses. You're out of excuses, now go write.
 

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