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Writing Excuses 19.39: A Close Reading on Tension: Tying It All Together
 
 
Key points: anticipation, subversion, movement, resolution, narrative, context. How do you decide what to use when? Think about one thing and do that the best you can. Then go back and fix the others. Do little bits of lots of things. Ask yourself questions at the end of a try-fail cycle.  Use an inverted pyramid, to do the least rewriting. A mille-feuille of elements! Multiple threads of tension. Bake your structure as you go! Add tension in rewriting. Tension is not just conflict. Don't just add more explosions. Tension comes from caring, stakes too. That needs relationships. Relatable moments. Focus! Variation and change. 
 
[Season 19, Episode 39]
 
[Mary Robinette] This episode of Writing Excuses has been brought to you by our listeners, patrons, and friends. If you would like to learn how to support this podcast, visit www.patreon.com/writingexcuses.
 
[Season 19, Episode 39]
 
[Howard] This is Writing Excuses.
[DongWon] A Close Reading on Tension: Tying It All Together.
[Erin] 15 minutes long, because you're in a hurry.
[Howard] And we're not that smart.
[DongWon] I'm DongWon.
[Erin] I'm Erin.
[Howard] And I'm Howard.
 
[Erin] I'm excited that... Well, I'm sad that we're winding up our whole piece on Ring Shout. But I'm excited to talk about all the things that we've been talking about over the last few weeks and figuring out how do you put it all together. We've been talking about anticipation, subversion, movement, resolution, narrative, context. If you're writing, trying to write something as tense as Ring Shout, how do you decide which tools you're going to be using at which moment to make it work?
[choking sound]
[Howard] I'm laughing because there are so many disciplines… That as a web cartoonist I had to learn so many different disciplines and in every last one of them, I found that I knew more things than I could track at once when I was trying to do a thing. So, for me, the answer is think about one thing. Do it as best you can. Then come back and figure out where you made the mistakes in all of the other things and now try to do them.
[DongWon] Yeah. I mean, this is been such a fun module because we were able to cover some many different techniques, so many different types of things. I think P. Djèlí Clark is really virtuoso-ly demonstrating a lot of these techniques at once. So one of the things to kind of take away from it is what you want to be doing is doing little bits of lots of different things. Right? I think this kind of goes back to what we were talking about last episode in terms of how to keep something from feeling super trope-y is having that variation. You want to subvert a little bit here, you want to like deny someone a resolution here, and then you want to complete the pattern here so that we're in the rhythm of the story and your drawing us forward. Right? This really ties to a lot of the stuff we've said before, we're just framing it slightly differently in terms of try-fail cycles, yes-but/no-and, like all of these kind of things that help move someone through the story which we usually talk about in terms of plot, really are tension techniques. Because tension is the thing that makes a reader excited to continue reading. That's when you get that page turning effect. That's how you get the more like quote unquote transparent prose effect where it makes something more quote unquote commercial. Right? I'm going to just keep saying quote unquote around…
[Chuckles]
[DongWon] All these publishing terms. But tension is so much of what like drives the story, because you can get to the emotional core of the characters, you can get to the core of the relationships, and you can set stakes in really efficient ways.
[Erin] I love what you said about try-fail cycles, because one thing I've been thinking about for myself is, like, how to incorporate all of this. Because it's one thing to read it in somebody else's work, like you were saying, Howard. It's another thing to try to put it all in yours. I was thinking if I broke my work down… A work I was still doing, into a try-fail cycle, maybe these are all questions I could be asking myself at the end of that cycle. So it's like, okay, I'm trying, like… What am I… What are the characters anticipating in this try-fail cycle? What have I resolved at the last try-fail cycle? Where am I moving towards? Instead of look for some of these moments of tension, because, sort of as you were saying, though the try and fail is a lot about the… Like, the action. But not necessarily the tension. So, thinking about what's the tension that moves that action forward, or that makes that action important, might be a cool thing for me to think about, like, when I'm trying to figure out an outline or if I've written something and I'm like, "That doesn't seem very tense. How can I add more to it?"
[Howard] I love the try-fail cycle aspect of it, because try-fail cycles are one of those things structurally that you kind of want to know early on. Because if you get them wrong, you have to do a whole lot of rewriting. I think about… Tying it all together, all of the techniques, I think about which do I need to do first in order to do the least amount of rewriting. It's kind of an inverted pyramid. Worldbuilding. For me, is the very first, especially with a historical alt history piece like this. You get something wrong, oh my goodness, the amount of rewriting that has to go on. But the amount of history that your readers are actually seeing on the page is very small compared to things like dialect, dialogue, all of those other tension techniques we've been talking about. So, for me, tying it all together is an inverted pyramid. Start with the structural things that will make the biggest mass if I get them wrong, and finish with the structural things that are like the fine grit sandpaper.
 
[DongWon] Yeah. That makes a lot of sense to me. One way to think about how to apply what you're talking about and sort of what we were talking about earlier in terms of all these techniques is I often think of a novel as a layer cake is the metaphor I use a lot. Right? Not like a three layer birthday cake, but like of mille-feuille with all these different elements. One thing I want people to think about in terms of how to keep tension rolling forward, how to keep that momentum up, is if you're resolving one thread of tension, if you're coming to the end of a pattern, make sure you have another one set up that's going to carry them forward. Right? So as you're resolving one, so… Say it's resolving her arc of understanding what happened in the barn, then underneath that you have the second arc of the broken sword. So that's going to carry you forward. As one ends, there's already rolling forward tension and momentum on another plot line. Ideally, like two or three others. Right? This is partially why what we were talking about in one of our earlier episodes about contextual tension can be so useful. Because the contextual tension is this ambient tension that pulls us through the whole book as were trying to understand how does this tie into the real world history, how does this tie into the actual plan, into the history of quote unquote the nation and all of those things.
[Erin] I also think I will say, like, as a very messy writer, I am not a great structural like planner. So I think it's also maybe, maybe not, a way to like bake your structure as you go. So I'm thinking about that opening scene where they're fighting… Let's say I was just like I want to write a scene where the clan are monsters and somebody is fighting them, and I'm going to figure out the rest once I get there. So it's like the scene has ended. Okay. They fought them. Then it's like what is left unresolved on the stage. Like, what is left? What's actually left is the next thing they do, which is the pieces. So I'm thinking, like, okay, now they've killed these things, they've got to, I assume, get out of wherever they are. Okay. That needs to be resolved. They need to, like, take the bits of monster somewhere and do something with them.
[Howard] Oh, and they gotta steal some whiskey.
[Erin] And they gotta steal some… There's always time to steal some whiskey. One of my life mottos. Not really. But then, like, by thinking about that, then it's like, okay, maybe that gets me to the next scene. Then I can figure out, okay, now I've figured out where they take the pieces. Oh, I thought up a new character, maybe that character provide some new tension. Will it be a lot jankier, and you're going to have to go… It's like a cake… You ever make those cakes where it didn't quite work out?
[Chuckles]
[Erin] I mean, not frosting the heck out of it?
[DongWon] Yeah.
[Erin] You're like, no, no.
[DongWon] [garbled] Flat and round. Right?
[Erin] Exactly. That's all you need. So you may have to fix it in post. But I think sometimes, for me, like, I will often get stuck when I'm writing at transitions. I think a lot of times it's because I haven't figured out where the tension is going.
[DongWon] Yeah.
[Erin] So it feels like you just ended a sentence with a really, like, heavy period. That sounds very odd. You just ended a sentence with a very definite ending.
[DongWon] You want to keep the flow going.
[Howard] You know what, let's keep that. And speaking of flow, should we take a break for things of the week?
[Erin] Sure, while I get myself together.
 
[DongWon] This episode of Writing Excuses is sponsored in part by Acorn. Money can be a difficult topic for writers and creative professionals. It's not like earning a regular paycheck that comes in at reliable intervals. It requires more careful planning to make sure that that advance covers you not just this year, but set you up for the future as well. Learning to invest and be smart with your money takes time and research, and it's easy to put that off in favor of short-term goals. I encourage all the writers I work with to read up on the options out there and do their homework to figure out what makes sense for them. Acorn makes it easy to start automatically saving and investing in your future. You don't need a lot of money or expertise to invest with Acorn. In fact, you can get started with just your spare change. Acorn recommends an expert-built portfolio that fits you and your money goals. Then automatically invests your money for you. What to acorn.com/wx or download the Acorn app to start saving and investing in your future today. [Lots garbled]
 
[Mary Robinette] I want to tell you about a novella that I translated from Icelandic. Yeah, I know. Icelandic. It's a whole other story. The thing I want to talk to you about is this novella. The author, Hildur Knutsdottir, is an award-winning writer in her home country, and we met at Ice Con in 2021. I fell in love with her writing, but it wasn't available in English. The Night Guest is a creepy horror novella which starts out with a totally relatable situation. The main character goes to the doctor because she keeps waking up tired and with mystery bruises. That's not the relatable part. The relatable part is that her concerns are dismissed because she's being quote hysterical. But each night, the injuries get worse. Hildur has this beautiful spare language that manages to create dread in the seemingly most innocuous moment. I loved this book enough to translate it. Check out The Night Guest by Hildur Knutsdottir.
 
[DongWon] Howard, I love what you're saying about thinking about how to write efficiently. How to figure out how to do the least rewriting. The one thing I do want to say on that, though, is I think tension is the thing that needs rewriting the most often. You know what, as an editor, the thing that I see the most, the feedback I give the most is, characters are great, worldbuilding is great, the plot is great, it just doesn't have enough momentum. It needs somebody to… The line I always say is it didn't pull me through the story in the way I need it to. Right? So that's always a tension critique when I give that. So what you're saying, Erin, makes a lot of sense to me too, in terms of like when you do it, you have these individual scenes, is getting the momentum and sliding from one scene to the next. Tension is how you create that elision, moving from one beat to the next beat. So figuring out how to layer that in sometimes will not be too obvious for you in the planning stages, and maybe something you find as you go. So if you're struggling with that, I don't want you to, like, worry too much about things in the outlining and planning stages. Obviously, have an eye on it, think about it. I think it can be really helpful. But it's okay if you feel like this needs a lot of rewriting to get the kind of tension in there that you want.
[Howard] You know what, I want to be clear here. When I say the least amount of work, I'm not talking about no work.
[Chuckles]
[Howard] There is so much rewriting that needs to be done. But I don't want to have to take this magnificent set of layers and instead of doing some trimming, I turn a dobos torte into a dobos tortilla. There's... Okay, I only have one layer I can use. Now I gotta rebuild the whole thing.
[DongWon] Yeah.
[Howard] For a tension rewrite, what I prefer is to be able to say, "Oh, this chapter isn't working the way it needs to work. I will rewrite this chapter." Rather than, "Oh, this chapter doesn't even fit in this book. I have to restructure it and everything that comes after it." That's the work that I want to avoid.
 
[Erin] I think that one of the reasons… I agree with everything. But I think that one of the reasons that tension often happens in the rewriting is because tension is different than conflict. I think sometimes when we get stuck in writing, or maybe it's just me, like, the instinct might be to, like, Michael Bay it and…
[DongWon] Yeah.
[Erin] Just be like more explosions! More things! More enemies! Like, and just like build it out bigger and bigger and bigger. But that doesn't necessarily make it any more tense.
[DongWon] Yeah.
[Erin] Because it's like if you're up against 50 people trying to kill you or 60 people trying to kill you, it's pretty bad either way. It's not more tense, you're pretty dead. So you have to think about a lot of times, it's small things…
[DongWon] Yes.
[Erin] That create tension. It's emotional things, it's personal things. I think that's what I love about Ring Shout is that things that we talked about in tension, the girl, the sword, they're important, but they're not the big set pieces.
[DongWon] Yeah.
[Erin] They're not the huge battles in a lot of ways. They're the smaller moments that pull you from one big set piece to the next. I think they can be harder to find until the rewrite, because you don't know what small details you put in chapter 3 until you write it out. Then you go, oh, I mentioned a cloak. Maybe that's a source of tension that I can bring through…
 
[DongWon] I think the lesser version of the opening of this book is one that starts with the trap blowing up. Right? But he doesn't do that. He starts with a conversation. Starts with a long conversation between the key characters of the story. I think that leads to the kind of tension that's interesting. Because now we have a sense of who these people are, we're starting to care about them. Then, for me, the fight scene in the warehouse is fine until she draws the sword. Then it's like, oh, damn. This is interesting now. Right? Because that, for me… I… We talk about this a lot, but death isn't very interesting stakes. Right? Like, if the character dies, I'm sort of like, okay, characters dead, let's move on. It's how the other characters feel about the character's death that makes it hit hard. It's the sense of, like, oh, they had something to accomplish that they didn't accomplish. Because we, as people, care about other people. Right? We don't necessarily care about one thing in isolation, we care about communities and relationships. So when I say that this needs stakes, I almost always mean that this needs a relationship of some sort. To another person, to a group, even to like themselves in a certain way. An aspiration for themselves. That's the thing we're going to feel emotions about. So, that's why starting in an action scene is something that, like, I always recommend against. When you think about action scenes in general, as Erin was saying, it's not about the explosions, it's not about the cool fight scenes, it's about the intensity of emotion, it's about caring about the relationship, it's about what's the consequence of losing this fight. That consequence is in the regard of their community and their family, whatever it is.
 
[Howard] The community and family. There's a scene about… I want to say a third of the way into the book, where the community is coming together for shared meals, and we talk about the food and we talk about the music and what's happening. When a scene like that is done well, I want to eat. I am now connected. If you do something that like removes their ability to get crayfish anymore, I'm tense. Because I… Food. That's important.
[DongWon] Yeah.
[Howard] So these sorts of celebratory moments a third of the way into the book… Granted, my meta-reader is saying, "Oh, Howard, don't learn to love this food or these people or whatever else. P. Djèlí Clark is just setting you up to care about things that could be taken away." Yeah, set my meta-reader aside and just enjoy it. Because it's a lovely scene that connects me and allows the author to create stakes that matter.
[DongWon] Yeah.
[Howard] Rather than, oh, no, somebody's gonna die. Oh, no, this community might fracture.
[DongWon] Yeah.
[Erin] It's so grounding. Like… You said food, it made me think, many of us may have been in life or death situations against multiples of people, but many have not. But we've all eaten. I would assume. Oh, boy…
[Chuckles]
[Erin] So I think that a lot of times in… It makes me think about one of the challenges of fantasy and science fiction, which is that sometimes you're talking about things that we have no frame of reference for. Like, I have never been tense about a ship exploding, because I'm not on a spaceship. But I am tense about letting the people on my crew down. Or, like, disappointment is something that we understand. So I think a lot of times where I can sometimes get lost in fiction is when so much of the tension is focused on the thing that I can't ground myself into, and not enough, like you're talking about, in the relationships.
[DongWon] Yeah.
[Erin] But I think when people hear "add more stakes," sometimes they think…
[DongWon] Yeah.
[Erin] Add bigger things blowing up.
 
[DongWon] One other thing I want to add to my layer cake metaphor here…
[Erin] Yes.
[DongWon] And sort of what we're talking about in general is I think one of the problems with adding more explosions is you lose focus. Right? So I'm saying have lots of layers, but have one of those tensions be the focus of your scene. Right? Then as you resolve that, you shift the focus to something else. When you're just adding more noise, you lose sight of the tension, so the tension drops, actually. Right? So thing to remember is that, like, if you think about the juke joint fight scene, right, she's running around looking for her lover through all that, and the tension is coming from that, primarily. There's other elements there. Right? There's the relationship with Sadie, there's whatever's going on outside with the butcher, there's… Again, the stuff with the sword, her memories, those are all present in the scene, but the dominant note, going back to our music metaphor, the dominant theme in that is her relationship with this guy as she's coming to terms with how much she cares about him.
[Howard] You mentioned don't raise stakes like Michael Bay by blowing more things up. Funny story. I think it's the third Transformers film where they were shooting in 3D, and it was the most enjoyable and comprehensible for me. It turns out it's because the 3D tech people went to Michael Bay and said, "That thing you keep doing with the cameras? Stop it. We can't do 3D if you jiggle around a lot." So they, for technical reasons, they forced him to, as you were saying, focus our attention on something.
[DongWon] Yeah.
[Howard] Which let me care about it. Which made things comprehensible.
[DongWon] Yeah. I saw an interview with George Miller the other day where he was talking about the most important thing that he learned to do, and he learned it from making Happy Feet 2…
[Laughter]
[DongWon] Which he made immediately before Mad Max Fury Road, which is very funny to me. But once you spot it, you can see why it makes Mad Max so good, is he learned that you communicate who the protagonist is by what the camera is looking at. Right? So all throughout Fury Road, you will notice these scenes… You talk about, like, Michael Bay level action, a million things are happening at once, but you're always focused on a character, what that character's experiencing, thinking, and you can tell what that character feels about the other characters in the scene. Right? You can see the growing trust and affection between Max and Furiosa simply by watching how they move, how they respond to each other. Then when they start fighting in tandem, it's this beautiful moment of two people coming together for survival. So, I know we've wandered off of Ring Shout…
[Chuckles]
[DongWon] But think about that focus when you're thinking about how to create and maintain tension.
 
[Erin] Yeah. I also want to, just before we wrap up this episode, you were talking about music earlier also made me think about something that I've seen that happens a lot at karaoke. Which is that if you have somebody who has the most beautiful voice in the world and they start singing at the same volume and, no matter how beautiful it is, after about 30 seconds, people will stop. The thing they do where they start listening, they're like, "Wow, you can really sing," and then go back to their conversations. Because it is the change that actually makes…
[DongWon] Yes.
[Erin] People pay attention. Our human brains are really good at taking things that there use to and screening them out. It's actually… Whole nother podcast on why that actually is unfortunate, because if you're happy, sometimes you could get really accustomed to it and start thinking you're not happy anymore, because that's what the human brain does. But it does the same thing when you're reading. So when you were talking about the one scene in her looking for her lover, that's the note of that scene. But it's not the note of the entire book.
[DongWon] Absolutely.
[Erin] Because if you hit the same note over and over and over again, nothing wrong with explosions, I think the reason Michael Bay gets a lot of heat is because when you go to the same well over and over, it's like that singer holding the same note, same pitch, same timber, for 10 minutes. Eventually, you're just like, oh, got that. Now I need something new.
[DongWon] Yeah. Exactly.
[Erin] Speaking of something new, we have new homework for you.
 
[DongWon] Yeah. I've got your homework for you this week. What I want you to do to tie this all together is to take a look at your own outline. Move one of the major conflict points in that outline into a different act. Move it forward. So, say you have the resolution of Act I. See if you can stretch that into what happens if you move that to the end of Act II. If you have something in Act IV, what happens if you move that to Act III? See how that changes the pacing, see how it changes the tension, see if moving things forward or back increases or decreases the speed of reading the book and the momentum of your story.
 
[Howard] This has been Writing Excuses. You're out of excuses. Now go write.
 
[Howard] Have you ever wanted to ask one of the Writing Excuses hosts for very specific, very you-focused help. There's an offering on the Writing Excuses Patreon that will let you do exactly that. The Private Instruction tier includes everything from the lower tiers plus a quarterly, one-on-one Zoom meeting with a host of your choice. You might choose, for example, to work with me on your humorous prose, engage DongWon's expertise on your worldbuilding, or study with Erin to level up your game writing. Visit patreon.com/writingexcuses for more details.
 
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Writing Excuses 19.37: A Close Reading on Tension: Movement and Resolution
 
 
Key points: The law of the half step, a little movement creates tension. Solutions to problems that create a whole new problem. Yes-but, no-and! Repetitions that have changed just a little bit. Don't play coy with the reader, withholding secrets. Make sure your reveal give us new information, moves the story forward. EDM beat drops! Use mini-drops, small revelations, to assure your reader that we are moving towards a resolution. Use multiple threads, multiple pieces of tension, at any given time. Resolve something that the reader doesn't know needs resolution. Make sure the movement and resolution is story driven. Reframe have to do as get to do. Reframe have to hold this back from the reader as at this point, I get to reveal this amazing thing, and I am going to build to that reveal. Make your goal to be cursed by readers who didn't want to feel the thing that you just made them feel.
 
[Season 19, Episode 37]
 
[Mary Robinette] This episode of Writing Excuses has been brought to you by our listeners, patrons, and friends. If you would like to learn how to support this podcast, visit www.patreon.com/writingexcuses.
 
[Howard] You're invited to the Writing Excuses Cruise, an annual event for writers who want dedicated time to focus on honing their craft, connecting with their peers, and getting away from the grind of daily life. Join the full cast of Writing Excuses as we sail from Los Angeles aboard the Navigator of the Seas from September 19th through 27th in 2024, with stops in Ensenada, Cabo San Lucas, and Mazatlán. The cruise offers seminars, exercises, and group sessions, an ideal blend of relaxation, learning, and writing, all while sailing the Mexican Riviera. For tickets and more information, visit writingexcuses.com/retreats.
 
[Season 19, Episode 37]
 
[Mary Robinette] This is Writing Excuses.
[DongWon] A Close Reading on Tension: Movement and Resolution.
[Erin] 15 minutes long, because you're in a hurry.
[Howard] And we're not that smart.
[Mary Robinette] I'm Mary Robinette.
[DongWon] I'm DongWon.
[Erin] I'm Erin.
[Howard] And I'm Howard.
 
[Howard] I want to talk about music for a moment. Way back when I was studying music composition, one of my instructors talked about what he called the law of the half step. Which was that when there's a note that is a half step off from being the tonic or the dominant or whatever, from being in resolution, you have a chord that has created tension, has created a need for movement. The whole principle behind this was that as you are composing, you want to build chords where there are these half step movements just waiting to happen. You don't want to move a whole step, you don't want to have a note jump, especially if you're writing for choir. You don't want to have somebody jump a third or a fourth or a fifth in order to resolve the chord. You want the little movements that make things resolve. In teaching us about this, he said, "Now let's listen to some Wagner," because he was a cruel, cruel man. What we learned in listening to Wagner is Wagner was always resolving in one direction, while shifting something else out...
[DongWon] Yeah.
[Howard] Of place. He knew what he was doing. How does this tie into close reading tension with regard to Ring Shout, where the tension depends on something that is just a little bit out of place? Something… It doesn't need to move far, but it needs to move. It really needs to move. The longer it doesn't move, the tenser we get.
 
[Mary Robinette] One of the things that I love about this is it's a different way of describing something that I often use when I'm trying to create tension, which is the solution to whatever problem your character is dealing with creates a new problem.
[DongWon] Yeah.
[Mary Robinette] Which… One of the things that I specifically think about in Ring Shout is the butcher shop scene. She needs to find the butcher shop. She needs to go and confront this guy. Doing so unlocks… It's like she does it. She has the confrontation. That unlocks this whole other enormous problem that… The dream that she had had was not actually just a dream. Ugh. I still have problems with that scene.
 
[DongWon] I mean, we see that again, over and over, he's doing that in terms of creating these moments that are the yes-but, no-and. Right? Like things… Even when things don't work out for them, it opens a door to further progressing the story. When things do work out for them, it works out in an unexpected way. Right? So, I think the night doctors is another great example of that…
[Mary Robinette] Yeah.
[DongWon] When she goes into the tree, there's a [garbled] name for the tree that I'm forgetting in the moment, but…
[Mary Robinette] The Angel Tree.
[DongWon] Yeah. The Dead Angel Tree. Sort of that whole sequence, which is this deeply upsetting thing, which is a solution to a problem. But it raises so many more questions in doing so. Right?
 
[Erin] What I love about both the girl from the dream and also the sort of brother's voice that comes out, is that it's one of those things where it's like every time we come back to it, it's moved a little bit. So like there's a little bit of tension in that. Because you know that there's some revelation coming. There's no reason this would be occurring over and over again in the story, and then be like, "Oh, well. That happened." Like, it seems like it's building towards something. But in between, there's all these immediate, like, present tensions. Like, I gotta go into this butcher shop.
[DongWon] Yeah.
[Erin] I have to like run into a place on fire. But then it will be like, "Oh, this little voice." And the voices saying something a little different. Oh, this little girl. But she looks a little different. It's almost like those movies where something small on a shelf moves out of the corner of your eye…
[Chuckles]
[DongWon] Yeah.
[Erin] And all of a sudden, you're like, "Oh, my God, this moved such a long way."
[DongWon] Yeah.
[Erin] That is a great way…
[DongWon] Yeah.
[Erin] To build tension in this story.
 
[DongWon] Yeah. Well, to return to the music metaphor, it's that scale is building in the background. Right? It's each note is progressing up the scale, and at some point we know that's going to resolve. We know that's going to have to go somewhere.
[Howard] The… Going back to the music again, and the law of the halfstep. When you have a repeated theme in music, but something is changing, the accompaniment has changed, the tempo has changed. We've all heard it done when you play a familiar melody in a minor key. One of my favorite examples of that was Katrina and the Waves played in a minor key as part of a tribute during a Hurricane Katrina fundraiser. It was emotionally superpowerful, but you make little changes and it tells the reader, tells the listener, we're going somewhere. We're not just waiting for this piece to end. There is a resolution coming, and the modification of the thing that you're familiar with is leading toward that resolution.
 
[Mary Robinette] This is one of the things that P. Djèlí Clark does that I see early career writers not get where they have a character who has a secret, who has some past traumatic event, and they play coy with the reader. The reason that it does not work is, when it's handled badly is, that there isn't that movement, there isn't that giving us new information, there isn't anything to be gained by the withholding. In this, is the withholding and then the resolution of that. When she finally goes and has to relive that memory fully, that is a… That is a major plot point. It is one of the things that the story is building towards. As we are going through it, there are these tiny movements, we get these small resolutions every time we come back to it. With the things that Erin was talking about, with those, every time we come back to the voice, it's a little bit different. It's a… It is these small resolutions that then open up a different question.
[Howard] There's a common trope in all kinds of fiction where there is a secret and someone asks about the secret and the answer is you don't want to know the answer. Oh, you're not ready for me to tell you that yet. It's often so ham-fisted that we just think of it as a trope and we hate it. But in Ring Shout, there are secrets that she is not ready for the answer to. When you talk about the butcher shop, in particular, and we get an answer and the answer is a reveal where there is a whole scary horrible mess that you were just not ready to know about earlier.
[DongWon] Yeah. To modernize the metaphor a little bit, from Wagner… Sorry. But you can think about it in terms of like in EDM beat drop. Right? Like, you're building this slow thing, and then the beat drops, and now you're in a different rhythm and things are going faster. What you want is that sense of release when you get there. When you get to that beat drop, things should be popping off, being a little chaotic. Then you'll find a different rhythm, you'll find a different pace as you settle in past that moment. But the butcher shop is such a good example of that because it's a thrilling scene. Right? It is… The things that are happening in it are like absolutely buck wild. Even compared to the kind of horror we'd seen up until that point, this is reaching a different crescendo of that. Right? Which is part of the mix. That sequence is so memorable and is going to set the pace and tone for the back half of this story.
[Howard] We're going to take a quick break. When we come back, we're going to talk about moving toward that resolution.
 
[Shawn] Hey, it's Shawn Nelson, founder and CEO of Love Sack and host of the Let Me Save You 25 Years podcast. Want to avoid common pitfalls and get straight to the insights that drive success? Join me and recognize names like John Mackey of Whole Foods and Joe Vicente of Sparstar as we unpack the hard-earned lessons from their journeys. Ready to streamline your path to success? Listen to Let Me Save You 25 Years on Spotify or wherever you get your podcasts. That's Let Me Save You 25 Years with Shawn Nelson. Listen now.
 
[Erin] The movie Clueless is great.
[Chuckles]
[Erin] I'll just say it. So my recommendation is watch the movie Clueless, the nineties Valley girl retelling of the Jane Austen book, Emma. It's got classic clues, it's got amazing actors, it's got Paul Rudd at whatever age he was claiming to be at that moment. But the thing that I really love paying attention to is the way they take something from a completely different era, the Regency era, and move it into nineties valley girl voice. If you're thinking about voice in your own work, think about how did they do that? How do they make it seem like Clueless is a movie of the time and place that it's from while still keeping the plot and all of the things that come with being a retelling of an Austen classic? One thing I like to think about that you may do as you watch this work is how would you make that same story happen in the world that you're building? Enjoy that, while you watch Clueless.
 
[Howard] So you might have in front of you an outline for your work in progress where you've got a pretty clear picture of where things are going. Many of us will look at you and laugh a little bit, because your characters have not yet run away with the story. Others of us will look at you very jealously and say, "Wow, I wish my outlines work that way." The thing to remember is that this is your plan. You have an idea of how to move and how to resolve. The reader isn't in on it. Part of what makes Ring Shout, for me, so satisfying is that at every stage I could tell that we were moving toward a resolution. I knew that, but I had no idea what it was. How do you set about creating that for your readers?
[Erin] I would say that one of the things that I loved that I was talking about before with ring shout That is the mini-drops, the small answers that let you know that questions will be answered. So, looking at the sort of dream figure of the little girl… It's a little girl, who is this? Who is this girl? Wait, this girl is me? Wait, this girl wasn't a girl. And there's a barn. Like, there's all these pieces of information…
[Mary Robinette] Yeah.
[Erin] Come out. Like, we don't learn about the barn, really, until about three or four…
[Mary Robinette] Yeah.
[Erin] And then, once you hear about it, like, you may or may not contextually put together your own beliefs about what the barn is… It was exactly what I thought it was…
[Mary Robinette, DongWon] Yeah.
[Erin] But, it's each thing tells you, okay, this small question was answered, so I know the next question will be answered. That leads you towards the overall resolution of why is this important. Each single bit of information also tells you a little bit more of the reason that the girl is a girl in her mind's eye, even though… When the event happens, she wasn't young because it's easier for her. You're like, "Oh. That gives me both an emotional resolution and some more information about what's happening here." I think it is those smaller bits that really help to give the reader confidence that you are driving towards something.
 
[Mary Robinette] It's also that more than one thread is active at any given time, more than one story thread, more than one piece of tension, active at any given time. And each scene is moving those, like… In… Ah, it's so good. I'm thinking about, there's the girl, but also the Ring Shout scene. That in that scene, you're learning about how Ring Shout works. You're also learning about violence that's been happening other places. You are learning about how the Ku Klux's work. All of those things move just a little bit. And then the weather begins to shift. Each time, it's like… It's all of these little tiny half steps that resolve something while shifting something else out of alignment. It's something that you can do with your own work, is to look at scenes and see do you have only one thread that you're moving and resolving tension for in a given scene? That's for short fiction or longform.
[DongWon] It's why overlapping sounds and overlapping rhythms and melodies create greater amplitude. Right? They're not countering each other out. I mean, you want to make sure that they're not canceling each other out, which is a thing that can happen. So if you have different kinds of tension and they're running counter to each other, this can cause a drop in excitement and tension in the book. But if you're doing what he's doing here, which is adding all these different layers of here's the most visceral immediate layer of like they're fighting Ku Klux's in the street after trying to blow them up with this trap to the memories every time she draws her sword. We know we're going to get another beat on that particular layer. Then the Ring Shouts, the sort of epistolary pieces that start off each section…
[Mary Robinette] Yeah.
[DongWon] Each of those is adding another note to the sort of stack of melodies that we're getting that is building over the course of the book. It makes the whole book feel like one of its own Ring Shouts. Right? It's one of these owned stories that has this impact and potential and is saying something very specific and powerful.
 
[Erin] I also love that sometimes it's building and creating emotion, even when you don't think it is. So, for example, all the people, the voices that… The images basically that she's getting when she draws the sword happen basically the same way every time that we see them the first few times. So it feels like this is just a thing. When you draw your sword, you get some random pretty tragic things that happened. But then those voices come into play at the end…
[DongWon] Yeah.
[Erin] Of the novella… Spoiler alert, but you were supposed to read the book. Like, those all come into play feels like such a great res… Like a resolution I wasn't even expecting.
[DongWon, Mary Robinette] Yeah.
[Erin] I think that sometimes that is also something that we could do, which is to resolve a thing that you didn't know needed resolution, that it feels so emotionally satisfying to get it.
[DongWon] You keep us moving so much that we forget that, oh, her best friend died, which means that she could be one of the spirits of the sword now. You know what I mean? So that moment when she comes is such a resolution to that whole arc, the arc of friendship, the arc of the tragedy of her death, and the ark of the sword, all coming together in a single moment that leads to such a big emotional catharsis for these two characters and this relationship.
 
[Howard] One of the things that makes this kind of movement and resolution satisfying is when it is always story driven, rather than driven by the necessity of the meta-, the beat chart. I want the reader to not know this yet. I want the reader… Now I want them to know this. Okay, that's fine. Having a beat chart at the beginning that says the reader is in the dark about a whole bunch of things and this is my list of reveals. But every one of these reveals not only needs to be justified, but the reader needs to feel like there was a really good reason why nobody in whose POV I was had that information until just now. One of my favorite parts of the book is the realization that the trope of oh, I had this sword because I am the chosen one of these women who gave me the sword, and then, after the butcher shop scene, you're like, "Wait a minute. I'm not their chosen one. I'm someone else's chosen one." I… Oh, and that's the point at which, for me, I no longer knew… I had no clue where this was going to resolve. I was now genuinely frightened because there… We had this discussion years ago on the podcast. There's so many worse things that can happen to a character than death.
[Mary Robinette] Yeah.
[Howard] Having them make the decision that you as the reader hate is so much worse. I was afraid of that.
[Mary Robinette] Yeah.
 
[Erin] [garbled] About the relationship between writer and reader, you were talking about the meta-beat, and I think that one of the things… A life thing that I have been thinking about recently is the difference between have to and get to. So, trying to reframe things that you have to do in your life as, like, I get to do that. It doesn't always work…
[Chuckles]
[Erin] But…
[Mary Robinette] I may try it at home…
[Erin] But I do think that, like, sometimes instead of it's "I have to hold this back from the reader," it's "at this point, I get to reveal this amazing thing to the reader and I'm going to build to that amazing moment of reveal." So I think it's about like wanting to share your story versus wanting to hold back your story.
[DongWon] This came up in one of my D&D games in a conversation with one of my players. We settled on this thing of the difference between holding a secret from you versus holding a secret for you.
[Mary Robinette] Oh, that's great.
[DongWon] So… If you think of yourself as a writer holding the secret for your audience, you're… It's going to be more exciting, more fun, better resolution if they don't know this thing yet versus like I'm keeping this thing from you and you don't get to have it. Right? I think that subtle shift in the mind set… It's as delicate as the get to, want to or get to, have to, or whatever it was. It's as subtle as that distinction, but I think it's a really important one, and that can be really helpful in getting to the most exciting kind of release at the end of the movement.
 
[Mary Robinette] I think that also gets to something that I often end up telling writers which is, like, "Okay. So what emotion do you want the writer to have? Because, gosh, that writer is clever is not…"
[DongWon] Yeah.
[Mary Robinette] "Sustainable." That is the I am holding the secret from you.
[DongWon] Yeah.
[Mary Robinette] The, "Oh, no," is I am holding the secret for you.
[DongWon] Yeah. Exactly. [Garbled]
[Howard] My goal as a writer, as an early writer, would be… Yeah, I would like to be seen as clever. Now, I've reached the point where my goal is I want to be cursed by people who didn't want to feel the thing that I just made them feel. That's… For me, that's the high bar. Do I curse P. Djèlí Clark?
[Mary Robinette] I do.
[Howard] Maybe a little bit.
[Laughter]
[Howard] Maybe a little, but I enjoyed that ride quite a bit.
[Mary Robinette] I appreciated that ride.
[DongWon] Yeah.
[Mary Robinette] I'm not going to say that this was an enjoyable ride.
[Howard] Hey, we've got one or two more episodes to talk about this? Two more. All right. Let's go ahead and wrap this up.
 
[Howard] In the musical vein, I have a fun homework for you. Write a scene three times. Same scene, and write it from scratch three times. But listen to different music each time. If you need help varying things, try all instrumental. Try something that's got lots and lots of vocals. Try something that you are completely unfamiliar with, you've never listened to before. For… See how that changes what you put down on the page.
 
[Mary Robinette] This has been Writing Excuses. You're out of excuses. Now go write.
 
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Writing Excuses 19.35: A Close Reading on Tension: An Overview and Why Ring Shout
 
 
Key points: Tension: how do you create, build, and release it? Various forms, contextual, in text, anticipation and denial, movement and resolution. Lizard brain or primal tension, intellectual tension, emotional tension. Discordance. Historical fantasy pits what the audience knows about history against the tension of the story and how you have changed the world. Tension as potential energy, the rock on the top of the hill. It's going to roll! Tension can be horror or suspense, released by the jump scare or awful revelation, but it can also be released through a joke or comedic drop. Sometimes we braid physical, emotional, and intellectual tension. Tension: someone walking towards an open manhole. Tension plays with pattern recognition, tapping into narrative inevitability, patterns and expected resolutions.
 
[Season 19, Episode 35]
 
[Mary Robinette] This episode of Writing Excuses has been brought to you by our listeners, patrons, and friends. If you would like to learn how to support this podcast, visit www.patreon.com/writingexcuses.
 
[Howard] You're invited to the Writing Excuses Cruise, an annual event for writers who want dedicated time to focus on honing their craft, connecting with their peers, and getting away from the grind of daily life. Join the full cast of Writing Excuses as we sail from Los Angeles aboard the Navigator of the Seas from September 19th through 27th in 2024, with stops in Ensenada, Cabo San Lucas, and Mazatlán. The cruise offers seminars, exercises, and group sessions, an ideal blend of relaxation, learning, and writing, all while sailing the Mexican Riviera. For tickets and more information, visit writingexcuses.com/retreats.
 
[Season 19, Episode 35]
 
[Mary Robinette] This is Writing Excuses.
[DongWon] A Close Reading on Tension: An Overview and Why Ring Shout
[Erin] 15 minutes long, because you're in a hurry.
[Howard] And we're not that smart.
[Mary Robinette] I'm Mary Robinette.
[DongWon] I'm DongWon.
[Erin] I'm Erin.
[Howard] And I'm Howard.
 
[DongWon] So, this week, we are continuing our close reading series by looking at Ring Shout by P. Djèlí Clark. We wanted to talk about this book in particular because as we're looking into the segment on tension, and how do we talk about how you create, sort of build, and then release tension over the course of a story, we realized that shorter works can be really useful in examining how these techniques work in the best ways to go about doing that. So we wanted to pick a novella, and this is a very tense, very dark novella that we want to talk about in a little more detail.
[Mary Robinette] One of the things that I particularly found compelling about it is that it uses tension in more than one way. We'll be talking about a bunch of these throughout the next couple of episodes, contextual versus in text, anticipation and denial, movement and resolution, but you're also seeing it in terms of the speed with which the tension is deployed, and many of the tools that he's using from the character to the situation. It's got a lot of good examples for us to use.
[DongWon] Exactly.
[Erin] I also think it's just really cool as a… To compare with our other novella from earlier in the year. Because This Is How You Lose the Time War is about fantastical, imaginative landscapes and this is a very grounded, very sort of feels like it's got a foot in the real world, but still fantastical story. So I think it's really important to think about how do our tools work, both when you're creating something completely new and when we're drawing from something that we know maybe a lot better.
[Howard] I loved reading this so much that I read it all in one afternoon. Maybe that's because the tools were just used so well to keep me tense that I couldn't put it down until I was done with it.
 
[Mary Robinette] I'm going to say, for those of you who are a little bit jumpy, I was listening to this audiobook, and I had to stop because I needed to be able to skim over the parts that were too much for me. I can't do horror. While this book is not actually horror, it's a straight up monster book. It's monster hunting, and it's basically an adventure novel. There are parts of it that are using tools from horror to create tension, and I couldn't listen to it in audiobook.
[Chuckles]
[Mary Robinette] It was really good, and I was like, I have to stop. This is not okay.
[DongWon] As the cover might indicate, it is also dealing with a lot of real-world trauma and tension. A lot of this is pulled from actual history or begins in actual historical events, and then adds a fantasy layer on top of it. So, just a heads up to all of our audience, that we're going to be getting into some pretty heavy topical topics and conversation here.
[Erin] Be ready for it.
[Laughter]
[Erin] Or as ready as you can be. So, but it is good to note, especially if you're just starting to read the book now, so that you're not… So that you have some preparation for what is to come. But who can really prepare for tension in truth?
[Chuckles]
[Mary Robinette] No. No. That was… That's actually one of the things… We'll talk about this deeper into the episodes, but one of the things that I particularly appreciated and why it was so hard is that I would see the tension and I would brace myself for one kind of problem, and then it would be something else that was sig… I was not prepared for.
[DongWon] The bait and switch is such a useful technique.
[Chuckles]
[DongWon] One place I'd love to start, actually, as we're diving into this conversation, is actually to not start with the writing itself, but to start from a publishing angle, because I just touched on it briefly, but I think the cover of this book is absolutely brilliant, and does such a fantastic job of signaling the kind of story that we're going to be engaging in, and already increasing the tension there. It really hits on the thing that you were just saying, Mary Robinette, of you have this figure of the white hood, which is very iconic and symbolic and menacing. But then when you look closer, Erin, you and I were talking about this right before we started, you can see the teeth eyes… The teeth in the eyeholes, which again, I think is for you, like, expecting one thing and then realizing, oh, there's another layer here that's upsetting and difficult.
[Howard] Okay. I didn't even look at the cover. I was… Admission, I read this on assignment. I had not picked it up before I knew we were going to record it. But then I picked it up and immediately just opened it up and started reading. Sat down and started reading. The first time I stopped and set it down and looked at the cover, I looked at it and went, "Ewww."
[Laughter]
[Howard] Because they… Because now I knew what might be there and, whew, boy, it was fun. It's very stylized. It's not like…
[DongWon] The cover. Yeah.
[Howard] You're looking at something graphic. It's just… That's just cool.
[Mary Robinette] Yeah. I have to admit that I was reading it in the airport and I had the thought of this book does not look like the book that I'm reading to someone who does not know what this book is.
[DongWon] Yeah.
[Mary Robinette] That creates another additional tension. That I think is very intentional tension.
[DongWon] Yeah. It's a book designed to make you uncomfortable in a number of ways. Some of that is the contextual elements in terms of the packaging and the design and how it was published and some of that is the content itself.
[Erin] Yeah. I just keep thinking about the teeth eyes.
[Mary Robinette] Oh, yeah.
[Erin] Sorry, I'm like…
[Chuckles]
[Mary Robinette] The teeth eyes… I have a… Uhn Uh.
[Chuckles]
 
[Erin] I love that. I always think… This is a slight tangent, but I think there's something about putting things together that just don't feel like they could ever belong together that creates like a visceral lizard brain tension.
[DongWon] Yeah.
[Erin] Because I think that we can have tension, like, in the front of our brains, where it's like this is an intellectual tension. Why is it like this? But then there's like the part of us that's like, "No. Eyeholes with teeth? Bad!"
[Mary Robinette] Yep.
[Erin] Like the parts of you that would have been afraid of, like, a wolf back in the day is activated. I love when stories are working both on that primal tension level…
[Mary Robinette] Yeah.
[Erin] And the intellectual. And the emotional tension level. I think this one does all three, which is so cool.
 
[DongWon] Yeah. For me, one of the big things for me is like a kind of discordance. Right? So if I'm watching supernatural horror, I could ride with lots of gore, lots of violence, doesn't throw me at all. But you put me in a real-world context, like a home invasion story, or somebody using something that's not meant to be a weapon as a weapon, I'm deeply unsettled and very uncomfortable, and often have to bail. There's a memorable scene in a movie called [Taten?] Involving a knitting needle that if anybody's seen it, I was like, I'm done. I gotta bail on this movie. I very rarely bail on movies. But sometimes that discordance, being able to lean into a kind of tension where you're making people uncomfortable by creating things that shouldn't go together can be so powerful and disruptive.
[Mary Robinette] It is one of the best tools to use when you're writing anything that's set like any sort of historical fantasy. Because there is the tension of what the audience knows about the history that is in conversation with the tension of the story that is also in conversation with the tension of the way you have changed the world. These three things can cause the story to become wildly unpredictable to the audience, and for them to also bring their own… Like, the places where they're putting their own pressure on the story from the outside, from a… Which this does great things with.
 
[Howard] I sometimes think of tension in terms of potential energy, the rock at the top of the hill. I know that there isn't much keeping this from rolling, from heading down the hill, and I think I know which way it's going to roll. It doesn't have to be frightening. It doesn't even necessarily have to be uncomfortable. It just has to be this awareness that this state of things cannot hold. Something is going to move. I don't know what's going to move, but it has to move, because this can't keep up. That's every other page for me on the way through Ring Shout.
[DongWon] Yeah.
[Howard] Love it!
[DongWon] Well, this is something you talk about a lot, Howard, is that tension can be multiple things. Right? We're talking about tension in a horror context, or, like, a suspense context, because of this particular book. But tension also can be released through a joke. Right? You can use a comedic drop instead of the jump scare, or the reveal of something awful. That's still tension building the same way. I think about the movie director Jordan Peel, being such a brilliant horror filmmaker, because he's a brilliant comedian, too. Right? So many of the skills that go into one can go into the other. There's a moment in the Candyman reboot that they did a few years ago where a woman opens the door down the basement stairs, and it's like these long stairs descending into darkness. This is like this incredibly tense moment. It just feels awful. Then she just goes, "Nope," and closes the door.
[Laughter]
[DongWon] The theater I was in just burst out laughing completely. It was like a perfect use of tension and release in that moment, although, even though in a horror movie, not for a horrific purpose. In a way that, as we're talking about this, I want you to think about all the different ways in which tension can be deployed as a narrative tool, even though, because of this, we're going to be focused on the dark side of it.
 
[Erin] Yeah. I think we often like braid the different types of tension, and just… Like you're saying, call them all tension. But, thinking back to kind of the, like, physical, emotional, and intellectual tension, I was thinking about it again when you are talking about the rock at the top of the hill, because I'm thinking, if you're watching a snowball go down a mountain and you're at the bottom, like, intellectually, you know it will gather speed and eventually crush you. Eventually, it will come close enough that you will really know that it's about to crush you…
[DongWon] Yeah.
[Erin] Also… I don't know, your mom's standing there. So you have to save her from the avalanche that is about to come up on you. But, different people will react in different ways. Like, some people can see the most terrific physical, like a slasher movie, forever…
[DongWon Yep.
[Erin] And it will have no impact. They will not feel any tension. They're like, I don't care about physical danger, but emotional danger gets me.
[DongWon] Yep.
[Erin] Like, somebody being embarrassed to me is harder to watch than somebody being hacked into bits.
[DongWon] Absolutely.
[Erin] So, if you're thinking about all the time where are you deploying each of those types of tension, then you'll get the widest audience possible feeling tense.
[DongWon] Yep. Speaking of keeping balls rolling and moving things along, we're going to take a break for a moment and we will be right back.
 
[DongWon] Late last fall, Netflix released a new animated show called Blue Eye Samurai. I was initially skeptical, but was completely won over by the stunning animation style and impeccable action choreography. Frankly, I expected a simplistic good time, kind of like a John Wick thing, but was surprised by how thoughtful the show is about race and Empire and violence. It's one of those hyper kinetic action shows, but one that knows when to slow down and ask questions about its hero and the world she inhabits.
 
[Howard] Mel Brooks famously said that comedy is you falling into a manhole and dying. Tragedy is me with a hangnail.
[Chuckles]
[Howard] When I think of tension in terms of this, you see someone walking and you see an open manhole and there is tension, but you don't yet know if the resolution is going to be comedy or tragedy, because you don't know what's in that hole. That's part of… That unexpected aspect of it. I mean, there's the tension of the potential energy of something is going to fall, but there's the unexpected, the darkness of that manhole. It might have a very silly octopus in it. It might have a very ferocious octopus in it. I don't know.
[DongWon] I talk a lot about pattern recognition when it comes to fiction. Right? I think tension is a thing that is very consciously playing on pattern recognition. It taps into something I think of as narrative inevitability. Once you start setting up a certain pattern, people will expect that to conclude in a certain way. They'll expect a resolution of that. Right? The example I was talking about earlier of heroine opens the door to a dark basement, you're like, "Oh, she's going to go down there and something bad's going to happen." You expect that resolution. That's where the tension, that's where the dread, that's where the energy in that scene is coming from. As you're talking about, Howard, it was a release in comedy instead of in horror by her closing the door in a very funny way. But it was the refusal to resolve that tension as opposed to giving into it, I think, is a thing to think about as you're building it. So, how do you actively use the patterns of storytelling to manipulate your audience's emotional state?
[Mary Robinette]. It's something that we talked about in a previous episode… Previous season, when we did a dive into tension. We talked about anticipation and the patterns that the listener… Or the reader, recognizes. As we're talking about Ring Shout, one of the things that I want to point out is that you'll hear us using different terms than we used previously. That's because the terms of art for tension, there are so many different ways to apply it, that all of the things that we're talking about are basically us attempting to apply a lens or some sort of words to "this makes me feel some feels."
[Chuckles]
[DongWon] Yeah. Tension's about emotion is the main thing to think about here.
[Erin] I'm feeling some kind of way [garbled]
[chuckles]
[Erin] Expressions. I also think it just occurred to me that, like, thinking about the manhole. There was a recent question put out in the writing world, of whether or not twists make sense. Because the theory is if the twist is actually completely unexpected, it actually feels like a trick. Like, if you could not anticipate it at all, it feels like the author being clever at your expense. But I think one way you can actually get around that, if you want to have the truly surprising twist, is by making the emotions carry through even if the facts don't. So if you're walking down the street and there's a manhole cover, the, like, open hole in front of you. But you step on it, it turns out it's an optical illusion. It was just a sidewalk artist doing it. So the audience is, like, "Aha. You fooled me." Then the person takes another step and gets hit by a truck.
[Mary Robinette] Yeah.
[Erin] The hitting by a truck makes no sense, maybe, but you were still in that moment of tension, right at the moment that something happened. So it feels more earned.
[DongWon] Yeah.
[Erin] Even though the truck came out of nowhere.
[DongWon] Yeah. The example I always think of is the red writing from the Game of Thrones. Right? It's like this moment that is such a famously twist moment, of, like, "Oh, my God, nobody anticipated that," but it made so much logical sense and emotional sense where the characters were at, that you could see how it was inevitable in retrospect. Right? So tension can also be… I'm talking about narrative patterns, and you know something is going to happen, but it's fun to hold that back, of understanding exactly what the event will be that will release the tension. Right? So it's another way to think about that.
[Howard] One of the things that I want to point out before we wrap up is that as part of the close reading series, we want you to read the book before you listen to the episodes. When you are doing this… Read the book. Do a close reading of the book. Think about why the book is making you tense. Think about choice of language, the choice of point of view, what decisions are being made. By all means, enjoy the book. But read it closely and try to learn from it. That's… At the beginning of the episode, why did we pick Ring Shout. Because we can learn from it. We can learn a lot from it.
 
[DongWon] That dovetails very beautifully with my homework. Which is, I basically want you to do what Howard described to a book that you love or a movie that you love. Take a suspenseful story that you really enjoyed, that you feel the kind of feelings that were talking about. Either anticipation or dread or that kind of emotional tension. What I want you to do is write an outline for that work. Create that outline. Note where that tension was coming in for you and how it was resolved. Right? From that, you'll have a little bit of a map and a little bit of a key to begin to understand some of the stuff we're going to talk about in the coming episodes.
 
[Mary Robinette] This has been Writing Excuses. You're out of excuses. Now go write.
 
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[personal profile] mbarker
Writing Excuses 18.48: NaNoWriMo Week 5 - Writing Endings
 
 
Key points: How do you wrap up your novel? What makes a satisfying ending? Make sure the parentheses are closed. But how do you decide what to resolve, and what to leave open? Endings let the characters and your reads feel everything that has happened. Give the readers the same grounding that you did at the beginning. Where, who, why, how. Restate the core thematic elements of the story. Give us the aftermath. How do you leave the door cracked for a follow-on, and still give a satisfying ending? Remember, life is messy, and your character may not achieve all their goals. Leave some things unanswered. Think about how you want your reader to feel, and make sure that is the last beat, but leave other questions hanging. End with a success that leaves something else to try. Revision! Not for NaNoWriMo, but when you reach the end, you know what questions you should have been asking, and you may need to go back and set it up right. Go ahead and try different endings! Nowhere near the end? Write yourself some notes about what you want the ending to be.
 
[Season 18, Episode 48]
 
[DongWon] Hello, writers. Whether you're doing NaNoWriMo, editing your newest project, or just desperately trying to keep up with your TBR pile, it's hard to find the time to plan and cook healthy and nutritious meals to keep you energized on these jampacked days. So, I'm here to tell you about Factor, America's number one ready-to-eat meal delivery service. They can help you fool's [one word fuel up fast for breakfast, lunch, and dinner with chef prepared, dietitian approved, ready-to-eat meals delivered straight to your door. You'll save time, eat well, and stay on track with one less excuse to keep you from writing. This November, get Factor and enjoy eating well without the hassle. Simply choose your meals and enjoy fresh, flavor-pack deliveries right to your door. Ready in just 2 minutes, no prep and no mess. Had to factormeals.com/WX50 and use code WX50 to get 50% off. That's code WX50 at factormeals.com/WX50 to get 50% off.
 
[Mary Robinette] This episode of Writing Excuses has been brought to you by our listeners, patrons, and friends. If you would like to learn how to support this podcast, visit www.patreon.com/writingexcuses.
 
[Season 18, Episode 48]
 
[Mary Robinette] This is Writing Excuses.
[DongWon] NaNoWriMo Week 5, Welcome to the End.
[Erin] 15 minutes long.
[Dan] Because you're in a hurry.
[Erin] And we're not that smart.
[Mary Robinette] I'm Mary Robinette.
[DongWon] I'm DongWon.
[Erin] I'm Erin.
[Dan] And I'm Dan.
 
[Mary Robinette] Congratulations. You have made it to week 5. For those of you who are still writing, and all of you should be, because we believe in you, you are now trying to wrap this thing up. Listen, if you lost steam, you don't have to have 50,000 words. This is about just moving forward. You can save this episode and listen to it when you're ready. But we're going to be talking about how to wrap up your novel. So, what are some things, like when you are thinking about moving towards a satisfying ending? What are some of the elements that you think about as, hmmm, this feels good?
[DongWon] It's funny. I have an issue, editorially, in thinking about endings. I have such a bias towards openings and the beginnings of books, and all like getting into the story and asking all these big questions, but I sometimes forget to think about how important the ending is. So I've made it a real focus for myself in the past few years to really pay attention and really care about how a book ends and how we're moving on from the story, emotionally. Right? There are so many very famous authors, very successful authors, who are notoriously bad at endings. Where the book just kind of stops. Right? So I think we criticize those endings, but there's a way in which maybe we can think about endings as a broader category than just making sure there's a long denouement, where everything is fully wrapped up. But, overall, I think making sure those parentheses are closed, that we were kind of talking about last week, as we were talking about starting to get to the climactic beats and making sure certain things are tied up. But how do you prioritize what are the things that you want to close off, what are the things that you want to leave your reader with a real sense of resolution on, and what are questions you want to leave open?
[Erin] I think endings are difficult because they're quiet. In some ways. Not all. But there's a moment where everything you've been doing sort of resonates in the room. It's like the moment after a concert ends, when you can still hear the mild echo of the music in the air. There's something like really beautiful about that. But also frightening in the stillness. Because it's sort of you don't have the candy bar scenes that we were talking about last week to like distract you, you're really sort of left with you and the word. I think that's why a lot of times I'll say, for me, I had a real tendency to like just try to murder everyone…
[Chuckles]
 
[Erin] At the end, because then there's no one left to be in the quiet and in the stillness. I could just be like, "The end. They're dead." But I actually have found out that… Somebody told me once that it's like landing a punch. When you punch someone, you want to actually let that impact happen. If you punch someone, and then go to black, you never really see them feel it. And that endings are the moment where actually your characters get to feel everything that has happened. As frightening as it is, it's really important to also give your reader an ability to feel what has happened at the end or throughout the course of the book.
[Dan] Yeah. I love the way that The Wire ends. As much as I think season 5 went wildly off the rails, that final moment, you've got McNulty driving down the highway with a person. He stops, and he gets out of his car, and he just stares at the city for a while. Then we get a chance to see, like, what is each one of these people doing, and we get to see McNulty thinking about it and digesting it and processing it. Then he gets back in his car and he drives away. Giving your characters the chance to process what has happened and what they've gone through gives your readers that same chance. Rather than just yanking out the rug and saying, "Thanks for reading my book. Imagine for yourself what happens next."
 
[Mary Robinette] One of the things that I had a lot of problems with when I started the switch from short fiction to novels is that I would in my novels the short story pacing. That I would stick the landing and I would be out. Because novels are about immersion. I wasn't giving my readers time to absorb this. The dénouement that we talk about sometimes. So what I've started realizing is that I need to give them the same things that I gave them at the beginning of the book. I need to ground them, because my character is in a different emotional place. They're often in a different physical place. So I find that if I start thinking about it with the why, where, who, and how that we talked about at the beginning, that I can… I know more of the elements that I need to include. It's like it helps me ground my readers. Like, who is my character now? Who have they become over the course of this journey? What physical actions are they doing in this scene that conveys that to the reader? Where are we? Like, how is the status quo changed? Like, what does the environment tell me about this new landscape, and, like, why is it important? So these are the things that I will be thinking about. Like, we're talking about the very, very last piece of it. But it's that looking back at the beginning for my answers to what we're talking about at the end. Some of it is what Dan was talking about in the previous episode of the inverse thing, or, you've heard me talk about it with nesting code. But that's what I start thinking about, is easing them out and kind of very similar pacing to how I brought them in. If it was a fast opening, that I'm going to give them a faster paced close. If it was a thoughtful opening, that's going to tell me something about the pacing at the end. So, sometimes I'm looking at mirroring that kind of pacing that I had at the beginning, sometimes I'm looking at doing an inversion, because it's saying something about the changes that have happened across the course of the novel.
 
[DongWon] Yeah. Sort of building off of that idea, I think there's sometimes… One of my favorite types of endings that I've run into that I think kind of plays into this is when the last scenes are just a restatement of the core thematic elements of the story that you've just experienced. Right? So I think going to your Wire example, McNulty, looking at the city of Baltimore at the end is just a statement about what this whole show was about, what this 5 season project was, was we did a portrait of Baltimore, and now we're looking at it and reflecting on the journey that we went on. One of my very, very favorite endings to a TV show, finished last year, was Better Call Saul. Which, I don't want to quite spoil it, but the way that it ends is such a statement of what is important in the show. Right? Why did we spend all of this time with Saul as he went on this whole journey? It's making really clear, crystal-clear in some ways, the importance that love has in that story and what he stands for and what is important to him and who he wants to be. That is all restated in the final episode in this really beautiful, elegaic way. So I think when you're looking at your ending, it's almost a little bit like writing an essay in college, where you start with you state your theme. You explain how you're going to say your theme. That's kind of the opening to your story. Then you get to the business of explaining all the things. At the end, you're like, "Here's my conclusion. In this story, we discover that love is real." You know what I mean? There's a very simple, boiled down version of how you end the story that can look like that, that I think can be simple and impactful. I'm thinking about your punch example. There's a thing in Hong Kong cinema where you will actually see the punch 3 times. Right? You'll see the blow land, and then it'll cut to the slow mold impact of like you can see how it's affecting the person who got it, then it'll cut back to the wide angle and you'll see them jump backwards or fall down or whatever it is. So you see these 3 different beats and 3 angles on the same strike. That's the thing that makes it feel so impactful to the audience of, like… It can also seem corny when it's done certain ways, but, so often, it happens very quickly, you don't even really see what's happening, you just see boop, boop, boop. And you realize that that guy just got crushed in that moment, he got hit so hard. You can feel his ribs breaking, in that moment. Right? I think letting it sink in in that way and being a little obvious in your ending is not a bad way to go.
[Dan] If you've ever watched a GIF of like a disaster, someone falling down, something collapsing, and it ends right as soon is the disaster happens, and you're like, "But wait, I wanted to watch it land. I wanted to watch it fall. I wanted to look at the rubble for a minute." That's what we're talking about, that sense of, yes, you've seen the big thing, but you didn't really get a look at the aftermath, that's what really is satisfying about it.
[Mary Robinette] We're going to take a quick break, and when we come back, we're going to talk about some of the other tools you can use to make that disaster really satisfying.
 
[Mary Robinette] Hey, writers. Welcome to week 5. How are you doing? I wanted to share something with you. I wrote my first published novel, Shades of Milk and Honey, during NaNoWriMo. I also wrote multiple unpublished novels during NaNoWriMo. I've won Nano and I've had years where I could not hit that 50,000 words. So as you enter this last week, I want you to remember that every word you've written this month has been a victory. Because the journey is the thing. By writing, you are learning to write. You're learning to set goals. You are learning about your writing process and what works for you. Whether you wrote 50,000 words or 5000 words this month, you are a writer.
 
[Mary Robinette] All right. Now we're back from our break, and we're going to talk about kind of the messiness of it all. I think you had something you wanted to say?
[DongWon] Yeah. I had a thought as we were talking about all this, where we've talked about closing things out and leaving things on this very resonent ending. I think that can be really important. In the categories that most of us work in, there's a lot of series writing, a lot of people writing trilogies, a lot of people writing ongoing series, and a lot of people are doing quote unquote standalones with series potential. So, one of the things I would love to hear your thoughts on a little bit is, how do you leave that door cracked open? How do you give the satisfying ending, make a book feel like a book, even if it's middle of a trilogy? Right? Make the audience feel like I went on a journey, this had a conclusion. I feel good about where we're ending. And still have more questions to be asked. Have… They want more story, they want to spend more time with these characters. What do you do to leave that door cracked open?
[Mary Robinette] The trick that I've found is that life is messy, and that I don't have to give my character all of their goals. When you read a book and the character achieves all of their goals, those are the ones that feel too tight. So sometimes I don't… It's not so much that it's a cliffhanger, it's that I have deliberately left something unanswered, knowing that that can be a problem for later. But I think about… To give that sense of satisfaction, I think about how I want my reader to feel. When I'm looking at nesting things at the end, I try to make sure that whatever solution, whatever goal thing lines up with the emotional feeling I want my reader to have, that that's kind of the last beat I land on. That's the thing that gives it the sense of closure as a standalone, while the other questions that are still hanging there are available if I want to use them for future books. So, like in Calculating Stars, Elma achieves her goal of going to the moon. Right? But I don't answer your questions about what it's like when she gets there. I don't answer your questions about what the next steps are. I leave all of that open. Her conflict with Parker is still a conflict with Parker. Like, that's not a solved problem. So I have all of that to play with when I come back to the subsequent books. Then… This is outside of the scope of NaNoWriMo, but when I am looking at my next book, I look at my solution to the first one, and that becomes my problem for the 2nd book.
[Erin] Yeah, I was thinking about the fact that we've talked a lot about try-fail cycles. Generally, a novel ends on a success. I mean, it can end on a failure, but I think it has some sort of emotional closure. But, it feels to me like it's a success that leaves something else to try. That thing that you're trying becomes the thing that happens in the next book. So that's sort of like… So there's a finishing, but there's something more.
[Mary Robinette] Yeah.
 
[Dan] This is such a horrible thing to bring up the last week of NaNoWriMo, but a lot of what makes a lot of this work is the revision process. Knowing that, okay, we've reached this point. Now we need to go back and set it up right. Getting to the end, having satisfying answers, really means you need to make sure what questions you're asking. In the Fellowship of the Ring, for example, that first book ends with the Fellowship breaking and everyone splintering off into different places, and yet it does feel conclusive, because Tolkien made sure that the question asked at the beginning, is Frodo constantly wondering am I leading people into danger? Can I really live with the fact that I am corrupting everyone around me? So, leaving the group behind and setting off on his own with Sam, that is a victory for that specific question. So it feels, okay, this feels very natural. We've asked this question, we've answered it, obviously there's other problems, but we've concluded this part of the story.
[Mary Robinette] But this is why we… When we talk about you have to keep writing and finish, this is why. Because you don't know always what questions you want to set up at the beginning until you're getting to the end. It's… Like, when I was an art major, I would see people… I mean, I did it myself. Where you would draw the perfect hand and the perfect arm and the perfect shoulder, and then you would step back and the entire figure was entirely out of proportion. Because you work thinking about the entire picture. So with novels, like, one of the things that you can be doing for yourself during this last week is coming to an agreement with yourself about, oh, this is what I want the book to be. Like, these are the… And if it doesn't match what you started, that's okay. You have a new understanding of it. You can go back and fix everything that you did earlier later.
[Erin] I would say one other way to do that is if you want… If you liked what you had at the beginning, and you feel like you've gotten away from it because that also happens is something that I like to do right before, when I've done Nano, like, right before I get into the last bits is to actually tell myself out loud, or actually to be honest, tell my cats out loud…
[Chuckles]
[Erin] The story so far. Like, not every single thing, but, like, what I can remember of the story. I find that what I go to, like, the things that I choose to explain are the things that have continued to stick with me about the story that I'm telling. So I may have forgotten one subplot or one character, but, like, when I go to say, like, the Fellowship of the Ring, which I wrote during Nano… No…
[Laughter]
[Erin] Wow. It is about X, like, that's what gets to the core of it for me. Then I can say, if that's the core, then what's the ending that works for that core? Then, like Mary Robinette was saying, go back and fix the rest in post-, as they say in the movie business.
 
[DongWon] Yeah. I mean, truly, when working with clients on projects, the things that usually change the most our beginnings and endings. Right? Often in tandem. If the last act isn't quite working, then you'll find the roots of those problems in the first act. Middles always… I mean, every part needs revision, but the middle tends to be a little bit more defined from the jump, and then really… It really is about asking questions and answering them. So if the answers are wrong, then maybe the questions are wrong, and vice versa. So, this is again, this is NaNoWriMo. If you're not feeling super great about your ending, that's totally fine. Right? We're not… No one's expecting you to have the perfect answer to the question you didn't even know you were asking on day one, because it's been a crazy month. You've made it this far. Right?
[Mary Robinette] One of the things that will also catch you here is that you're like, "I don't know how to solve this. My character has to solve this thing and I don't know how to solve it." You feel like you're locked in because of everything that you've written up to this point. But your… When the book is out in the world and you're letting other people read it, they never have to see this draft of it.
[Chuckles]
[DongWon] Right.
[Mary Robinette] So you can always go back and just say, "You know what? They could have solve this the entire time, if they had only been able to tesseract spiders into the building with bees."
[Laughter]
[Erin] I knew it!
[Mary Robinette] "But I didn't introduce the ability to tesseract earlier. So, I'm just going to say that they can do it, and I'm going to make a note to myself that I have to establish that when I go back and do my revisions." So just go ahead and give yourself the tools that you need and fix it in post-.
 
[Dan] Well, one of the great things about writing and NaNoWriMo does this perfectly is you can try different endings. This is what I said about free writing in the beginning. If you get to the end and you think, "Well, maybe this would work as an ending. Maybe this is a good solution to the problem." Write it. If it doesn't work, don't delete it. Try something else. Right that. I know that for a lot of you, that is so painful, me telling you to write a bunch of extra words that are not going to be in the final manuscript. Well, guess what. That's most of this job.
[Chuckles]
[DongWon] Yeah. I had a project recently where 500,000 words were written that went into the trash that will never see the light of day, for the 150,000 that got published. Right? Sometimes that's what happens. Right? I think one of the best lessons about NaNoWriMo is there's no such thing as a wasted word. Everything that you put down to paper got you to this point. It helps you realize that these extra scenes need to be written, even if the older scenes also had to be put in a drawer somewhere. All that was useful work. All that was the work that got you to understand what your book really is and make your book the best version of it it could be. So I hope you're hearing us talk about revision and not feeling discouraged. Instead, be excited that you now have clarity about what it is you're trying to accomplish with your book, even if it's just a little bit. Even if you have one degree more…
[Chuckles]
[DongWon] I hope you don't have to write 500,000 words…
[Laughter]
[DongWon] To the 150 that got published. That's not great. We all felt not great about that. But also, we all felt great about the book that was there at the end, and so proud and so happy about the work we did on it.
[Dan] Well, the same thing that I said earlier about endings, making sure that you're asking the right questions to provide a satisfying answer, apply that to your life! Apply that to the process. Apply that to NaNoWriMo. Don't necessarily think of this as I'm going to end November with one awesome book. Think of it as I'm going to end November having learned how to write a book. Then, even if the ending is weird or there's bits in the middle that are clunky and awkward, that's okay. You learned how to write a book.
[Mary Robinette] Just briefly, I want to speak to the people who are like, "Hey, you know what, I'm coming up on 50,000 words, but I'm nowhere near the end of my book."
[Laughter]
[Mary Robinette] That's fine. You can… We're talking about things in proportion right now.
[DongWon] Totally.
[Mary Robinette] You're totally fine. Don't worry about it. You don't need to have, like, the ending. You just need to hold on to what you're aiming for.
[Erin] Yeah. You can… You may want to take a break. You may say, like, writing 50,000 words in a month was a lot, so even though I don't have the ending like I want to get there. This is when you could leave yourself lots of fun notes in brackets, like, "And here's the part where they figured out the meaning of love," and, like, "Here's where he defuses that bomb filled with spider bees."
[Laughter]
[Erin] Right? Then you can come back and your future self will have the problem of figuring that out. But I hope the main thing that your future self takes away from it is you wrote stuff that did not exist at the beginning of this month and it exists and only you could have written it.
[Mary Robinette] That's right. So we're going to give you some homework. This is, again, a way to help you just keep moving forward. Especially those of you who are like nowhere near the ending and you're just like, "I gotta keep going. I've just gotta keep going."
 
[Mary Robinette] Here's your homework. Gift your character with your insecurity. Brainstorm about what should happen next in the voice of the character as they're facing the challenges in the scene. Because your character doesn't know what's going on either. So all of that and just be part of your character development, and the brainstorming process may get you closer. It also will just get you words on the page, which is very useful. You may wind up cutting it later, but after you hit 50,000 words.
 
[Mary Robinette] This has been Writing Excuses. Good luck. You're out of excuses.
 
[DongWon] Do you have a book or a short story that you need help with? We are now offering an interactive tier on Patreon called Office Hours. Once a month, you can join a group of your peers and us, the hosts of Writing Excuses, to ask any question that is on your mind.
 
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[personal profile] mbarker
Writing Excuses 18.36: The Soggy Middle Pays the Rent (or "Stand Alone With Series Potential")
 
From https://writingexcuses.com/18-36-the-soggy-middle-pays-the-rent
 
Key points: The soggy middle is actually where the bulk of the story happens, but writers often feel it is a slog. The final chunk often grows. Shifting modes from setting up to closing can be hard! Like mile 19 in a marathon. Watch for the three-quarter effect. Don't think about how much is left to do, focus on what you can do now. At the three-quarter mark, change yes-but, no-and to yes-and, no-but. Don't open parentheses in Act 3! Middles need their own sentence. Structure each book as a standalone, even within a long arc. Consider building explicit on-ramps. 
 
[Season 18, Episode 36]
 
[1:30 minutes of largely inaudible advertising -- Hello Fresh?]
[About 1:51]
 
[Mary Robinette] This is Writing Excuses, The Soggy Middle Pays the Rent.
[DongWon] 15 minutes long.
[Erin] Because you're in a hurry.
[Chuckles]
[Howard] And we're stuck in the soggy middle of our day. Apparently.
[Mary Robinette] I'm Mary Robinette.
[DongWon] I'm DongWon.
[Erin] I'm Erin.
[Howard] I'm grateful for an audio engineer who has made all of this sounds seamless for you instead of so goofy for us. We're a little punchy. This is our fourth episode recording in a row.
 
[Howard] We're talking about the middles of things.
[Mary Robinette] I want to actually jump in because we just have a really good metaphor here. One of the reasons that I think… I have issues always with the term soggy middle. My issue is that what that is referring to is the writer's experience…
[Howard] Yeah.
[Mary Robinette] Of the middle. Because the writer is tired, they're… They want to be done, but also, they feel like there are certain things that they have to do with the characters in order to get to this really cool set piece. Most of the time, like, the bulk of the story is actually spent in the middle. The bulk of the story is not soggy. The bulk of it is the middle. So I think that if we stop thinking about it is this thing that we have to slog through, and if we start thinking about it as the place where all of the cool stuff really happens, that it is a more useful framework for us as we are proceeding into it.
[Howard] You're absolutely right. When I wrote the title to the episode, I was tongue very firmly in cheek. Because there is no soggy middle in something that is successfully presented to the reader. When it is successfully presented to the reader, every page, every screen minute, every whatever is justifying itself and was worth doing. With Schlock Mercenary, as I mentioned in the first episode of this series, on around book 10, I figured I could finish by book 15. Spoiler alert, I went all the way to book 20. Does that mean that I waffled and rambled and lost my way for five books before wrapping things up? The answer is no. No, I found fun interesting things that I wanted to explore. The more of those things I explored, the more I realized there were characters I cared about who hadn't yet had their moment in the sun, and as I wrote them further into the story, I began to see where that sunshine would be coming in, and I knew that they needed, because of the way I was structuring the books, they were going to need their own book in which they are introduced in the first section and they get their big moments in the resolution of the story.
[Mary Robinette] So, along those lines, one of the things that I joke about when I'm writing, and it happens to, I think, most of the writers that I know, is that I'll hit a point where I'm like six chapters from the end and I will be in the six chapters from the end for six chapters. Which means I'm actually 12 chapters…
[Laughter]
[Mary Robinette] From the end. Because there are all of these things that I'm realizing that I need to actually unpack and fold up. This happens to me in short form, but it's less noticeable in short form. So I… When we're talking about the soggy part, I think that it's not the middle which implies that you're halfway. I think that it's actually the two thirds, three-quarter mark. Because… I think the reason it happens is because you are shifting modes from setting things up to closing things. You've been so much in the mode of "And then it escalates, and then it escalates more," that you don't know how to switch to the "And now, I have to start solving things." That's when it will drag on a little bit too long sometimes.
 
[DongWon] I cannot tell you the number of times I've been on the phone with a writer who is just in complete despair. "The project is terrible, I don't know how to write, my career is over," like, all these things. I will have to stop and be like, "You're 70,000 words out of 100,000 words. You're three quarters of the way through this. This happens every time. Every book you've written, we've had this conversation." Every author I know, I've had this conversation. It's such a natural part to be trying to make that pivot, you been working on this for months, it's… You're in the middle of that marathon, it's mile 19, then you just have that last bit to go. It feels eternal. It feels forever. You're… I think you're exactly right, pinpointing that it's at two thirds mark where you have to shift from building, building, building, to starting to close parentheses and the idea of like figuring out how to start to tie things off, how to shift your momentum from expansion to contraction is really difficult. Because now you have to solve all the problems you've created for your characters. I think that can feel really overwhelming. But, the thing to remember, going back to the core of this, is that the reader's experience is a very different thing. Where they have been feasting, this entire time, you've been giving them delicious things to chew on, to work through, to think about. Now, you're going to start giving them the satisfying conclusions to all the things you set up before.
[Erin] I love that you use… I was just thinking about marathon as an example, and then you said it. I've run a marathon before and it… They always say people hit the wall around mile 20. Part of the reason is that you feel like you're close, but not close enough. It's like, I just have to… I've already run all this way, but it's still…  my leg hurts. Like, I'm so out of breath, and I still have to go up this big hill. One of the things that I found is to anticipate that feeling and set yourself up some fun things at that moment. So in… When you're running a marathon, one of the things I did was I picked one of the songs that I felt would be most epic, and I was like the minute I start to feel like I'm so far, even though I've come all this way, and I just want to stop, I will put on this most epic of songs and this will somehow get my lizard brain to push through. I think that it sometimes what's a really fun thing that you can be writing, whether it's within the story you're doing, maybe this is the time to write a quick flash fiction piece of some fun thing in your world, that will just get your excitement back.
[DongWon] I love that.
[Erin] Make you feel the way that you did right at the beginning at that moment, because a lot of it is in your head, but you still have to be… It's your head. You still have to push through it by making yourself excited again. Or telling somebody about the story. This can be a good time, even if you're complaining to your agent about how bad it is, as you're talking through it, they might get excited about something that you've now discounted because you're used to it, but for them, it's still something exciting. That can help you push on.
[DongWon] Exactly.
 
[Mary Robinette] There's actually a term for this. It's called the three-quarter effect. It affects people in every discipline. The way I learned about it was from a researcher who was researching people who did mime simulations. That about three quarters of the way in, they're like, "I can't possibly finish this." This would happen to people on tour with puppet theater, when you're doing the run of a show. If it is a nine-month run, then about month six, you're like, "I cannot finish this." But it also, if it's a two week run, you're like, day 10, you're like, "How can we possibly continue doing this show?" Part of what happens with this three-quarter effect is that your brain looks at the amount of effort that you have put in to get to that point and assumes you have to put in that much effort to get to the end.
[DongWon] I haven't written a novel, but I've also run a marathon. The thing that I do, and trust me when I balked, it was one of the darkest moments of my life's. It was on the lower level of a very cold bridge from Queens back into the Bronx, and I was like, "I'm going to die on this bridge. I'm never getting across it." But, going back to what you're saying about the three quarters mark, the thing that I've learned to do when I'm on runs is I forbid myself from looking at my watch, once I hit that three quarters mark, I will no longer look at how much left I have to go because it then becomes this, like, asymptotic Zeno's finish line thing where every time I get another point one mile, my brain says you cannot do the rest. Because it was that hard to do this point one mile. It's going to be so much harder to do that last bit. So what I worked very hard to do is to stay incredibly present in the moment. So, a lot of times what I remind my clients when they're having that similar feeling is focus on… Don't think about how much you have left to right, don't think about 30,000 words, think about what you can do today, what plot bit that you want to solve next, and see where that takes you. Yeah, sometimes that means that the five volumes you have left turn into 10 volumes you have left. Sometimes it means that things double and grow in size. But that's not necessarily bad. The story's going to be what it wants to be. I think giving yourself permission to be in the very specific moment that you're in and keep taking that next step is the thing that will get you to that finish line when you're feeling that sogginess.
[Howard] Are we halfway through this episode? Can we subdivide it with Zeno's Paradox…
[Laughter]
[Howard] Via blank blank. All the way down a million times, so that I have no idea. We'll find out after the break.
 
[Mary Robinette] We've been talking about long-running series. I am the narrator for Seanan McGuire's October Daye series. As we are recording this, I am also separately in the middle of narrating book 17 in this series. So if you're looking for an example of something that has an extremely long arc, I know for a fact that Seanan is proceeding towards an ending. I know that because as her narrator, I have to get spoilers so that I don't voice characters wrong. These books… I enjoy them so much. October is a private detective who is half fairy, half mortal. She's a changeling in San Francisco. So she then has to go and solve mysteries at the beginning. As we get deeper into the books, she's doing a lot more of solving major problems within the world of fairy. They're interesting. Each book reinvents themselves. There are books and novellas that are not part of… That are not October's POV. Just to let you know how much I like these, I go read them. Even though I'm not getting paid to narrate them. So… I also don't earn extra money, by the way, for books that I have narrated when you go listen to them. So when I tell you that you should go listen to the October Daye series by Seanan McGuire, it is a series that I think is worth the 17 book investment.
 
[Mary Robinette] Okay. As we are coming back, DongWon, you started talking about some tools that writers can use to get themselves out of this. So I want to talk about the tools that I figured out, and why it was happening to me. Because it does happen to me. Every time, it's like, "Oh, this book is terrible and it's going to be a disaster, I'm going to have to completely rewrite it." What I realized was that… Long time listeners will have heard me talk about something called yes-but, no-and. Which is the idea that when your character is aiming for a goal, are they going to succeed? Yes, that means a step towards the goal, but means a reversal. Means you move away from the goal. Or, actually, but means a reversal. No means that you took a step away from the goal. And is a continuation. So at that two third, three-quarter mark, when I have something go wrong, when I'm writing by instinct and a theme, I will often have the instinct, because I've been doing it for 70,000 word, to have something go wrong for the character, and then to have it get worse. So what I've begun doing is looking at it and saying, yes-and. So that it's a continuation in the direction that they're going. It's like they get some success, and they get a bonus action. Or, I'll give them a no, they move away from that, but they get a bonus action. So I start to look for places where I can give them little bits of success if I'm heading towards a happy ending, or, if I'm heading towards an unhappy ending, where I can start like really doubling down on those failure points. But realizing that I need to look at my momentum towards the end and break the rhythm of what I've been doing to that point has made a huge difference in my ability to move past that.
 
[Howard] There were… That is one of the pieces that I used with books 18, 19, and 20. I consciously told myself for little plot things for that book, yes-but, no-and. To about the two thirds mark, and then yes-and, no-but. But for the whole book, I cannot have a yes-but. I cannot have a no-and. Because the series is now 18 books old, 19 books old. I am now coming up on a big finish. So I can't have giant resets… That's not to say that there are not giant disasters in books 18 and 19 and 20. But I can't have any that are so big that they introduce something new. That was the second piece. DongWon, when you talked about parentheses, my rule is I'm not allowed to open parentheses in Act III. I'm just not allowed to. So… That was one of the reasons for me that I ran five books longer than I originally thought I needed to. Because I kept finding places where I wanted to open parentheses, and the moment I opened one, I was like, "Nope. I have to close that. I need to give that time to bake before I can close it." Big major plot level parentheses. So those two tools. The one that Mary Robinette mentioned, yes-but, no-and turns into yes-and, no-but, and no open parentheses in the third act. Those are my go-to's.
 
[Erin] Well, I don't write long things. I read them. I will say that one of the things that… Thinking about the parentheses, it's like when middles don't work for me… So, maybe the middle book of a series, for example, is when it feels like the entire thing is happening within nested parentheses. Like, it's like there's too much context required. Like, all the cool stuff happened in book 1, and it will be resolved in a cool way in book 3, but book 2 is just like giving me all the details that make that work. So, I love when middles have their own sentence that they're trying to start and finish. That, in itself, is really interesting. One of my favorite middle things of all time, which is not a book, is Mass Effect 2, which is an amazing middle game that I think is probably the most well-regarded of the Mass Effect series. One of the great things is that it's basically a heist at the end. So there's this long like set up for a big set piece that tells you a lot about the world and sets up things for later, but because that's its own sentence, it manages to keep really good momentum. That part of it is something that I can pay attention to even if I've forgotten what happened in game one or may never pick up game three because it's three years away.
 
[DongWon] One of my favorite structures… I know we're talking about long series, but I'm going to shift to something slightly shorter. One of my favorite structures is what we call the standalone with series potential. Right? You hear that all the time in current publishing. There are very strong business reasons to that, I'm not going to touch on right now. But I also really like it as a narrative structure. Because it lets you tell a complete story as book 1 that has all the cool stuff that you can think of in it, and then what you're kind of doing is then telling a duology for books 2 and three. Book 2 will often have more of a cliffhanger ending that leads into book 3. Going back to Star Wars. This is how that's structured. Star Wars is a standalone story, has a beginning, middle, and end. Empire Strikes Back has an open ended cliffhanger leading into the third movie. We just saw this happen with the second Spiderverse movie, it has a very cliffhanger ending. I'm not going to spoil anything about it, but it's very much the middle movie of a trilogy, and it does what Erin's talking about, where it introduces new verbs, introduces new sentences, introduces new ideas. So that is building towards this big satisfying conclusion that's going to be movie three… Hopefully satisfying, fingers crossed. I have ultimate confidence in that team. But letting yourself tell a complete story, and then using the tools of that, using the reader's satisfaction from that, let you have the trust now to tell something slightly more open-ended, to open a lot of questions that you're going to end in that third book. It's a way to think about middles. You have an arc, and then the rhythm of it is now you get to tell a bigger arc. So that middle is you getting to set up a ton of stuff, and then figure out how to start closing those things off in your third story.
[Mary Robinette] Yeah. I think the failure mode of that is where people are doing there's this really cool thing and I have to save it…
[DongWon] Yeah.
[Mary Robinette] So I will find myself doing this in my work where I'm waiting, like, because I feel like my characters have to earn it. I'm like just montage your way through that or move it forward. Find a different way to escalate it. It's the… That sense of… I think that people will have this false sense of what that arc looks like. One of the other tools that I've realized is that whatever problem… There's two. One is that whatever problem that they solved in the first one, that they're just going to have to solve a different iteration of it. So if they're like, "Oh, I don't have the confidence to do that," it's like, "Well, okay. Congratulations, you are an orphan farmboy, now you're the king of the kingdom." It's like, "Oh, but now I'm a fraud, and everyone will know because I was an orphan farmboy." It's like, well, you're still dealing with imposter syndrome. It's just a very different form of it. You're not hitting exactly the same hurdles, but you're still dealing with the same character-based thing.
[DongWon] We see this failing a lot in superhero movies where it feels like we already solved that character beat, why are we repeating it again? Right? Iron Man is a good example of this, where that arc was very much closed out, and then it just got reopened again all of a sudden when they decided, no, Iron Man three can't be the end of this, we need more Iron Man, and therefore he's going to continue to do the same thing, even though we had a character arc conclude in that mood.
[Mary Robinette] Yeah. There are ways to have people move forward while still dealing with the same basic core thing, but if you're hitting the same beats, that's where it's like, no, this is a little bit dull. The other piece is something that Howard had mentioned in a previous episode where… That he realized that each season needed to work as a standalone. That's something that I do is not just that first book which is a standalone with series potential, but that I try to structure each of them as a standalone. So that you have beginning, middle, end, while there is this very long arc that is happening.
[Howard] Well, when there's… When it is part of a series, but you are crafting it so it will function as a standalone, what you are saying is standalone with potential for you, fair reader, to get so excited about it you want to pick up the whole series. That… I mean, that mindset for crafting a thing will always be useful.
[DongWon] From a publishing perspective, one really strongly recommend if you're doing a very long series, it's good to have them operate as standalones, but sometimes you can build an explicit on-ramp book. Right? So, we're in the middle right now of closing out Max Gladstone's Craft sequence, which is, when we're done, going to be a 10 book series. Speaking of things expanding. We originally planned it, the ending of the Craft sequence, to be a duology. It is now four books, because that's what happens when you dig into something. But we designed the first book of what's now called the Craft Wars, which is the ending of the series, to be an explicit on-ramp. It's like, okay, you've read these six books, but we're starting you fresh. A character that you know from the previous series, but reintroducing her, giving her new problems, giving her new situations. That is a way for us to bring on a whole new readership as we publish these books that are going to close out the series in a much more serialized way than he's done up until this point. So, thinking about moments where you can strategically bring on new readers as you continue to build your series can be really helpful and keep you out of a situation where you're only getting a subset of the previous readers of the previous books as you continue to publish.
[Mary Robinette] I'm just going to mention one other thing that Howard had said in the first episode in this… In our series. I'm sure you were foreshadowing this…
[Laughter]
[Mary Robinette] But you were talking about how something… So that whatever solution that they had come up with would propagate to a disaster. That's one thing that you can do when you're looking for ways to keep that soggy middle from being soggy is that whatever solution your characters have just come up with is the catalyst for the next problem.
[DongWon] This is the yes-but on a macro scale. You can use the yes-but, no-and on the meta-scale of your series in addition to at a micro scale of a character solving an individual scene.
[Erin] Yes. Like, instead of it being yes comma but, it's like YES! The end. Then next book, But…
[Mary Robinette, DongWon chorus] [But…]
[Laughter]
[Mary Robinette] If it's a cliffhanger, then it's Yes! But… Then you're like, "Well, now I have to have the next book." Speaking of cliffhangers, we're going to move on to our homework.
[Howard] Actually, before we move on to the homework, I want to make one final point. Because the next three episodes are going to be the actual drill down into those last three books. 18, 19, 20. I wanted to mention that the titles of Schlock Mercenary books often came from some quote or something that happened in the middle of the book and I realized, "Oh, that's so cool, I have to use it." At one point, somebody says, "Gosh, with the spare parts there, I could turn that into the longshoreman of the apocalypse." I realized, "Oh. That's a book title. Longshoreman of the Apocalypse." For the last three books, I decided not only could I not afford to do that, but the titles had to come from the 70 maxims. I needed to have those written in advance. Mandatory Failure comes from maxim 70. Failure is not an option, it's mandatory. The option is whether or not you let failure be the last thing you do. The second one was A Function of Firepower. The quote was, "Rank is a function of firepower." The third and final one was Sergeant in Motion. Which, as I've alluded to before, I wanted to call all the way back to Schlock's arc, Schlock needed to be part of the solution. There's a maxim that says, "A sergeant in motion outranks a lieutenant who doesn't know what's going on." By tying these to the maxims, I was doing that thing where I'm not opening any more parentheses. This book title is itself a closing paren, on a piece of information you've already been given. On that note, I think we're ready to hand out homework.
 
[Mary Robinette] Great. So I have a homework assignment for you. I want you to look at your work in progress and see where things are soggy because you're waiting for the big set piece. Look at places where you are escalating when you could actually provide a solution. Look at places where you should be escalating instead of just having them in a holding pattern. Look at why your character isn't doing the next cool thing and see if you can move them to that just a tiny bit faster.
[Howard] This has been Writing Excuses. You're out of excuses. Now go write.
 
[Mary Robinette] To stay up-to-date with new releases, upcoming in person events like our annual writing retreat, and Patreon live streams, follow us on Instagram, Facebook, YouTube, and Twitter. Or subscribe to our newsletter.
 
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Writing Excuses 18.35: Organizing Your Writing, or Managing the Mega-Arc
 
 
Key points: Tools to keep big projects in line. Use string to align things! Simple tools can manage big things. Airtable, a database. Track character names, places, what you've done, what you mean to do. Find things that you are missing! E.g., over using one gender, or personality traits or alignments. Tracking helps you recognize patterns, and be intentional about them. Obsidian, a digital whiteboard for visual layouts, and automatic linking, a kind of mind map of connections. Wikidpad, use tools that work for you, that seem intuitive. Use find to see if you have already written something, so it is canon, and a collection of useful links. Measure twice, cut once, or relative measurement. Think about monetizing your references or research results. Worldbuilding, prep work, pre-writing is not wasted work if it works for you and your project. Spreadsheets and other pre-writing can tell you what you care about, what's important to you. The beginning needs to introduce the important characters, and the end needs to resolve or answer questions asked at the beginning of the book. What is the big story? Who are the specific characters in this book? 
 
[Season 18, Episode 35]
 
[1:30 minutes advertising, almost inaudible]
 
[Mary Robinette] This is Writing Excuses, Managing the Mega-Arc.
[DongWon] 15 minutes long.
[Erin] Because you're in a hurry.
[Howard] And we're not that smart.
[Mary Robinette] I'm Mary Robinette.
[DongWon] I'm DongWon.
[Erin] I'm Erin.
[Howard] And I'm Howard.
 
[Howard] This week, we're going to talk about big projects and the tools we use in order to keep them in line. I'm reminded of the… I can't remember who it was who was making such a big deal about how the stones and the pyramids were laid out in perfect straight lines, and someone else pointed out that, "Dude, they had string." You pull the string straight and, boy, you got a straight edge right there. You can just line these things up. There are some very simple tools that we can use to manage really big things. So I'm going to pitch this to the rest of the cast. What is your string?
[DongWon] Hey, Erin, do you want to talk about airtable?
[Erin] [chuckles] I do want to talk about airtable. So, I will say first that while airtable is actually free to use, I am not being a shill for airtable. Any sort of database or way of tracking things can work. It's just the one that I really love, because it has a really great fun way of looking on the screen that works for me. But what I like to do is a lot for my game writing projects is to track things like character names, places, what I've done, what I mean to do. One of the reasons that I really like tracking is actually maybe for a different reason than other people do. I use tracking a lot of the time, and I use airtable, which is, like, I set up this database and I'll list like every character I've ever mentioned. Every place that's ever shown up in this particular game, is to find places… To find the things that I'm missing about myself. So, for example, if I track all of my characters and their genders, I may find that I overly skew one way or the other in terms of gendering characters. If I then add in a little bit about their personality traits or alignments in like a D&D or TP RPG world, I may find, for example, that I love chaotic good women, which I do, because I am one. So I… And that I make all men evil, because they… No, just kidding.
[Laughter]
[Erin] Those types of things we often miss in our own work, the patterns that we're creating. I think that a lot of times when you create patterns, and you're not intentional about them, that's when you can replicate bad things in the world that we don't necessarily want to put on the page. So, for me, tracking is a way to keep things straight, to learn that I love names that start with the letter K, and that I can't make everybody's name a two syllable K name…
[Laughter]
[Erin] Because eventually it will be very difficult to keep them apart.
[DongWon] I don't know. World of Karen seems pretty terrifying.
[Laughter]
[Erin] Wow. That's actually a bad theme park. The World of Karens.
[Howard] That feels very much like the string metaphor I led with. You stretch that string out, and if one of the bricks is sticking just a little to one side, oh, you can see, oh, that is so clearly a thing I've done wrong. Let's fix it.
[DongWon] Exactly.
[Mary Robinette] I also do a spreadsheet for similar reasons about my internal biases. But then I also… The thing that I started doing, and this gets to the… Over the course of a long series. I originally was putting in the characters ages. But, in the Lady Astronaut books, I just finished writing book four, which takes place 17 years after the first book. So when a character, a new character enters the world, I'm like, "Okay. So I just wrote down their age, but their age in what year?" So now I write down what year they were born in instead, which makes it much easier to track. I still have to do math. But it makes it much easier to figure out, like, where they are in relationship to the other characters in the book and how old they are as the story progresses.
 
[DongWon] Going back to tools specifically, Erin mentioned the airtable is a database, which is technically true, but also makes it sound very scary. Functionally, when you're interacting with it, it is a series of linked spreadsheets is kind of what it looks like, that you can make it show your information in various ways. It is an incredibly powerful tool. It's a very cool tool, and one that I highly recommend playing around with and exploring a little bit. If you want something that's slightly less hierarchical for… I use this a lot for my games. I use a tool called Notions… Or, sorry, not Notions. I use Obsidian which is sort of like a series of linked text documents. But the reason I really like it is it has two features. One, it has a digital whiteboard version, so you can sort of lay stuff out visually. The other is it automatically links different documents together. If you mention something in one document, it'll give you a sort of a mind map, so you can sort of see how things are connected and clustered and it gives you a really useful way to be like, "Okay, this location, these characters, these plot points are all linked in this way." So you can find connections, or see where you didn't draw a line that you need to. So a lot of these tools are just different ways to visualize all the information that's in your head in a really structured way that can give you more insight into what it is you're trying to accomplish.
 
[Howard] Often we resist tools that have a learning curve at the front of them. You look at a tool, you're like, "Oh, I'd… I don't want to have to learn how to program a database. I don't want to have to learn how to format a spreadsheet." The very first planning tool that I really used for Schlock Mercenary was a standalone wiki software called Wikidpad. Wiki D Pad. I always pronounced it Wikidpad because it never occurred to me that the developer was making a fun pun and calling it wicked pad. I loved it because while I was typing, by doing just a couple of keystrokes at the beginning and end of a name, it automatically turned that name into a link for a new page. So I could just right and by doing whatever those little blips were, I don't know if it was double pipes or whatever, by doing those at the beginning of the thing, I was making a note to myself that says I'm going to expand on this later. Then I go back on it and click it, and boom! Up comes a blank page and I could start writing again. The desktop version, the only me version of the Schlock Mercenary wiki, was born. We talked about it in an early episode of Writing Excuses. I'm not here to pitch Wikidpad to you. I'm saying the tool that's going to work for you might be the tool that is the most intuitive. Maybe that's sticky notes on the wall, maybe that's a clipboard.
 
[Mary Robinette] So the two… Like, you'll hear people talking about needing to build their worldbuilding bible and things like that. Yes, I use a spreadsheet to track my characters ages, I use things like eon timeline to track the big over… Making sure that I've actually allotted them enough time to get from point A to point B. But most of my worldbuilding, I don… My two organizational methods are the find function…
[Chuckles]
[Mary Robinette] So that I can look for it in something that I have already written. Because if it's not in the document, it is not canon, and I can change it. Then, my Scrivener, I have a section that's called useful links and I just dropped the links in randomly. Like when… After I've researched something, I will drop a link into what I've researched. The reason that I'm bringing this up is that I know a lot of people who feel like they have to create this very detailed document before they can start writing. I am here to tell you that if you are chaotic neutral about your organization, or chaotic evil as my case may be, you don't actually have to… What Howard said earlier about using the tool that works for you to solve the problem that you need to be solved. All I need to solve with my links is if someone says, "Where did you get that?" that I have someplace where I have it saved.
[Howard] I think my alignment is lawful lazy…
[Laughter]
 
[DongWon] In woodworking, which is another one of my hobbies, permitting me to pull extended metaphors from my hobbies, there's two ways… There's the old saying that if you're a carpenter, you measure twice and cut once. There's a whole different school of thought to that. Right? So in this case, measure twice, cut once, is very much like I'm cutting this to this exact dimension, it is going to be this size, and I've planned it all out, and you've built a cut list of like 15 different things that are exact measurements and you have to follow that to a T. If you screw up, your whole project is going to be off. Right? That is how I think of very much this, like, worldbuilding document where you're pre-building all these things in a very detailed way. There's another mode of thinking that I find more useful. It's a very traditional method called relative measurement. Right? You have a board. You are now going to mark that board in ratio to the next thing you want to make. Right? So if you have a drawer back, then that is the size of your drawer, you're going to cut your drawer front in a way that matches the size of that. It doesn't matter how big it is. You don't need to know that it's 9 inches and three quarters. You just need to know it's this size, I'm marking it to be the same as that size. So you can do that with all your joinery and all of your pieces, and you have a thing at the end that is very beautiful and very proportional that fits the design that you wanted, but you're doing it all relative to each other rather than trying to impose this top-down hierarchy on it. So if you approached your organization that way, I think for a lot of people, I think it can be much more intuitive and fluid, and sort of takes some of the stress off, of having to figure all these things out before hand.
[Howard] My own woodworking mantra is I've cut this three times and it's still too short.
[Chuckles]
[DongWon] Then you just cut the other board to be short enough that it fits.
[Howard] Exactly. When we returned from our break, I'm going to talk about turning my planning tools into money.
 
[Mary Robinette] I want to talk to you about Mountain in the Sea by Ray Nayler. This book… Like, I started recommending this book before I finished it, which is unusual for me. He imagines a future where the sea levels have risen, as they're going to. That's not really imagining the future, but one of the things he's looking at is whether or not octopi… podes can be sapient. He's got that layered on with the way AI might manage fishing vessels. Like, there's all of these different layers, and it's heavily, heavily researched. All of the characters are also scientists at the top of their game. So the amount of research that he had to do was huge. But it feels pretty effortless on the page. So if you want to look at, like, what the end result of some of these tools that were talking about are, and you want just a really good read, it's very thought-provoking. I highly recommend Mountain in the Sea by Ray Nayler.
 
[Howard] Probably the single most profitable thing Sandra and I put together for Schlock Mercenary was the Planet Mercenary role-playing game. I have a PDF of the Planet Mercenary role-playing game on my desktop that I refer to all the time so that I can get my worldbuilding details right. It's totally fair to write a 300,000 page role-playing book and expect to make money off of it and then to refer to it yourself. There is absolutely nothing wrong with that. As I joked in a previous episode, between the words schlock and mercenary, which word suggests I wouldn't do something like that?
[Mary Robinette] So I've done a similar thing, which is not the role-playing game, but one of the things that I've done to monetize my research is that I have a bookshop.org, so I have on that bookshop.org, I have a list of… The bibliography that I have for the books that I used to research my stuff. It's there for two reasons. One, it makes an easy reference for me. Two, people are always asking me, like, where can I go to get information like this. Then, because it's through bookshop.org, I actually get an affiliate kickback from that. It's not that you have to do this thing, but one of the things that you will be doing as a writer is looking for multiple income streams.
[DongWon] Just one thing in general I want to remind you is that there's no such thing as throwaway work in writing. Right? It may be frustrating to feel like you've written however many words in worldbuilding and prep work and pre-writing, 50,000 words, whatever. That all goes into building up your internal understanding of this world in the way that you may need it, so that that work is going to go into the book that you're writing. Right? Words that you write and throw away just because they're not ending up on the final printed page doesn't mean that they were worthless. It just was what the project required. Right? Not every book will require that. Maybe that's something you do for your first book. Maybe it's something you find you need to do for your seventh book. Right? But I love framing, like, being able to take the pre-work you're doing and make it work for you in other ways. I think that's an absolutely brilliant way. I think writers yeah… Look for ways to monetize that work you're doing. Look for other income streams. But also don't feel like you're wasting time by doing these things. Yes, sometimes for some people it's a mode of procrastination, but I just encourage people really, like, if that's your process, that's your process. Lean into it. Find ways to make that work for you, and don't beat yourself up just because that doesn't end up on the printed page.
[Howard] One of my favorite outgrowths of the research was I had a spreadsheet for when people were born. I realized that two of my main characters were from the same area, had the same life… About the same life span, and may have been sitting on different sides of the same war. I had never explored that. An entire story and the whole bunch of character data came out of one moment where I looked at a spreadsheet and went, "Huh."
[Erin] Yeah. I think something else that spreadsheets can do, and, granted, I love them more than I should, is it teaches you what you care about. So a lot of the process of making a spreadsheet is trial and error. So you decide, I'm going to make a spreadsheet today. You're like, "Oh, put all the character names down," or something very easy. You're like, "I'm going to track their age." Then you're like, "Oh, no, that's wrong, because my thing goes through time. Actually, I need to track their date of birth." That tells you something about the way you view the story, the timescale that you're working on. If you keep going back to your spreadsheet and being like, "Oh, this spreadsheet is not working because it doesn't tell me X." That means X is important. Number one, figure out if there's a way to add it to your spreadsheet. Number two, like, that should be, then, something… If that's important to you, then it's something important to the story, and you should see is that actually coming through. That thing that you keep thinking about. So, I think that a lot of times what tools do is they force you to take the wide creative universe that you're working in and put it into some sort of structural mode. Even if it's just like I've made power points of stories before, being like random things I mentioned that I should get back to. They don't have a lot of form to them, but it's a way of putting it somewhere on paper, put it in some sort of box, even if it's just a box that I'm going to rifle through later to see if there's something really interesting that I can use to inspire myself going forward.
[DongWon] Aabria Iyengar has this brilliant worldbuilding question that she uses that is, "What is the lie that the people of your world believe in?" Right? The questions you're asking and putting into your spreadsheet can be so thematic and so creative and so generative that… Yes, you want the biographical details, when was this character born, who knows who, what are the connections. But also, going to Howard's example of here are two people on opposite sides of the war, what lies were each of those characters told? Right? What things do those characters believe and how is that going to drive story down the line? The way that... These tools are storytelling tools. They sound cold and mechanical when you say, "It's a spreadsheet. It's a database." But I think from that you can find such rich narrative hooks and chase your own interests, as Erin was just saying. You list the things that you are interested in. Sometimes you will be like, "This is boring. I'm not interested in this part of this world, or the set of characters, or this question," because when you're making a spreadsheet you are asking a question, and I think that is a really useful way to think about these things as you approach it.
[Howard] In structuring Schlock Mercenary, I realized on around I think book 5 or six, I realized that every book needed to stand alone. Because it needed to be a salable product without someone having to buy the earlier books. That may sound crassly commercial, and that's because it is. It would have been a terrible business decision to tell people, "Oh, you have to start with my very first thing that I ever did before you can read this thing that I'm super proud of." The solution… I mean, it should be obvious, I need to make sure that the beginning of every book introduces the characters who are going to be important, and that the end of the book resolves questions, answers questions that were asked by those characters at the beginning of the book. That started going into my planning spreadsheets very early on. I would have some cells for this is the plot, this is the big story. Then I would have columns and cells for the specific characters that this book was tracking. I had people come to me later and say, "You know, I always thought that Schlock was the main character, but he's almost never the main character in the stories." Yes. Yes, I'm so glad you noticed that. That's how we're supposed to say that, right, Mary Robinette?
[Mary Robinette] Yeah.
[Howard] Yeah, I'm so glad you noticed that. He's very rarely the protagonist. Because he very rarely gets an arc that tracks things. I realized on about book 17, book 18, I realized that I needed to return to Schlock for the finale. So the ending that I had originally envisioned, the big solution, the big resolution to the plot that I had originally envisioned and that I had in my spreadsheets needed to have more Schlock in it. I went back to, and this is going to sound funny, I went back to an old forum post from like 2003 where someone said, "Yeah, the answer to a lot of these stories is just Schlock eats it." I looked at that and thought, "You know, I bet that'll work."
[DongWon] Character is destiny, you know.
[Howard] I bet that'll work. It felt so… It was one of those moments… Again, it grows right out of staring out the spreadsheet and realizing there's this pattern and there's this missing piece of this pattern, and I have to fill it with this character. I took my proposal for the changed ending to my brother and said, "This is what I'd like to try." His response was, "Oh, my gosh, that's genius. How long have you been planning this?" I'm like, "30 minutes."
[Laughter]
[Howard] I'm so glad you noticed. Speaking of 30 minutes, we don't want to run for a full 30 minutes. So, let's wrap this up with some homework. Erin?
 
[Erin] So we have talked about a few different tools today. Sometimes I think about tools as hammers in search of a nail. So the homework is for you to actually find what are the nails within whatever story that you're working on? What are the things that you can or could track within your story? What I would challenge you to do is find three different things that your story could be tracking, whether those are informational, thematic, character driven, emotional. Write down what those are. Maybe a few examples of what those could be. If it's birthdays, right down five characters birthdays. If it's theme, write down what five characters are thinking about thematically. Then start looking at what are some tools that could actually help you take those nails and build something really cool out of them.
[Mary Robinette] This has been Writing Excuses. You're out of excuses. Now go write.
 
[Howard] We are now offering an interactive tier on our Patreon found at patreon.com/writingexcuses called Office Hours. Once a month, you can join a group of your peers and the hosts of Writing Excuses to ask questions.
 
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Writing Excuses 18.13: Finding the Core Conflict
 
 
Key points: Conflict, fights, disagreements, or other struggles, are often easy to teach. They are usually external, with beats. Set up, try-fail cycles, consequences, resolution. But, how do you make them interesting, and ramp up the tension? Make sure the reader is invested in the characters. Sometimes the conflict is because they have different plans to get the same thing. Action scenes, fights, wars, car chases, can be boring because we know who is going to win. So, show us something that we've never seen before, use the action to explore character, or make sure there's some real uncertainty. Don't forget that conflict can be fun! To make it satisfying, add something new and exciting. Consider the emotional need of the character, the superobjective or tragic character flaw. Watch for the underlying rules or agreement behind the conflict about how to solve things. Or for the gaps in that agreement. Consider having your characters question their motives before, during, or after a fight. You may make the world better.
 
[Season 18, Episode 13]
 
[Mary Robinette] This is Writing Excuses.
[DongWon] Finding the Core Conflict.
[Erin] 15 minutes long.
[Dan] Because you're in a hurry.
[Howard] And we're not that smart.
[Mary Robinette] I'm Mary Robinette.
[DongWon] I'm DongWon.
[Erin] I'm Erin.
[Dan] I'm Dan.
[Howard] And I'm Howard.
[Mary Robinette] No, you're not!
[Chuckles]
 
[Mary Robinette] We're going to be talking about conflict.
[Howard] I was about to try to quote the argument sketch from Monty Python…
[Laughter]
[Howard] And I just didn't have the piece I needed, so…
[DongWon] See, my mind went to I demand that he may or may not be Howard.
[Mary Robinette] Yeah. That is correct.
[Erin] I was just going to say World Star, but…
[Laughter]
 
[Mary Robinette] So, when we're talking about conflict, it can come in a bunch of different ways, but it is the form that most people think about. It can be fights or disagreements or struggles. These are all easy to teach because they're usually external and you have a clear set of beats. You've got the setting up of the conflict, you've got the try-fail cycles, you have the consequences. Then you have the resolution, where the character gets or does not get the thing that they're looking for. But when we're thinking about that, like, how are the ways that we can build conflicts that are more interesting, that are doing a good job of ramping tension up and as… To quote Erin from much earlier… That readers… Or to paraphrase Erin… That readers experience tension and only characters experience conflict, so how do we get the readers to feel tense about the characters' conflict?
[Dan] So, I want to start by reiterating something we touched on early on, which is that tension, and in our case now conflict, only really matters to you if you're invested in the characters who are a part of it. This is why a solid 60 to 70% of every horror novel is just slice of life of this person and what they're doing and what they care about and what's important to them. Because if we don't have that grounding we don't love them and we're not invested in their survival, then whatever conflicts they experience won't mean anything to us.
[Howard] As a tension tool, conflict… If we can see the conflict coming before they can… The old math problems about a train leaves Chicago at this time, a train leaves Nashville at this time, going this speed, where will they meet? Oh, by the way, both trains are on the same track and can't stop. Well, now suddenly, the math problem has tension in it because we want to find out how to stop trains, or what's going to happen when they collide. We have these two conflicting… Irresistible force versus immovable object, and they're going to meet.
[DongWon] This is what drives a ton of westerns. Right? You know at some point that the gunslinger and the sheriff are going to drawdown. Right? The question is when's that happening? When… How are we going to get to that point? So, knowing that that conflict is there and building up the terms of why are they going to fight, what is at stake here, is so much… What drives a great Western is knowing all the back story, all the trauma, all the history between these characters that is going to lead to the standoff. I mean, samurai films, same structure. Yeah.
[Erin] I also think that having like an emotional weight and some depth to the conflict is really important. What are the reasons that this particular person wants this thing? It's not just that it's a thing and it's cool, but maybe they have some emotional tie to it, or it fills some need that they don't even realize that they have. It's another reason that I really like it when two opposing parties are in conflict not because they just want to oppose each other, but because they want the same thing for different legitimate emotional reasons. That's what really drives their conflict. So it doesn't feel like conflict for conflict's sake, it feels like you're invested in their emotional journey, and therefore you're invested in what they want out of it.
 
[Mary Robinette] Or, taking out another way, is when they both want the same thing, but have totally different plans for how to get there. Right? That sometimes is driven by their own emotional state. Sometimes it's just that. Like, I tend to solve things by saying, "Let's turn it into a show. Can we theater our way out of this?" Someone else is going to look at it and say, "Well, that's silly. Let's math our way out of it."
[DongWon] Yeah, I mean, this is like Black Panther and Killmonger. Right? They both want the same thing for the future, but they have such different visions of how to get there. So it becomes a question of methodology, it becomes a question of how you execute those things, your ethics there, also, hashtag Killmonger was right. But, it is…
[Chuckles]
[DongWon] Like, interesting questions. Sometimes that leads to the most interesting conflicts. Not do we think this obviously moral things should happen, it's how do we actually do that? How do we get there? Right? How do we get from this future or this present to that future? Those are the conflicts that I, on a bigger scale, not necessarily on a personal emotional scale, get much more interested in intellectually and emotionally.
 
[Dan] So, this conversation is much wider than just action scenes. But I want to talk a little bit about action scenes, whether it's a fight or a war or a car chase or whatever. Because most of the time, I find those to be incredibly boring. The reason is because I know who's going to win. It's rare that a fight scene will justify itself as more than just a display of people punching or shooting at each other. Because the outcome is rarely ever actually in question. So, if you're going to do some kind of action scene, I find it really useful to do a) show me something that I've never seen before. This is why, like a Jackie Chan or a Tony Jaa fight scene is so much more compelling than a lot of the other ones. Because they are doing something I've never seen in a way I've never seen. Or b) use that action scene as a way to explore character. To demonstrate something intrinsic about these people that I wouldn't be able to see in any other way. Or b) just make sure that there's some actual uncertainty. That maybe the characters involved might actually die even though they're on the poster. Or however you do it so that there's still some tension, some uncertainty, and some investment in what is otherwise a fairly wrote exercise.
[Mary Robinette] Wes Chu, when we had him on, talked about fight scenes as being a conversation. That the conversation is basically, "I want this thing. You want a different thing. How do we work that out? Which of us is going to get the thing?" I've always felt like that was a really… A useful way to think about it structurally, because conversations have an arc, and fight scenes can have an arc, the really well constructed ones have an arc, and that conflict is… That… Is that exchange between them.
 
[Mary Robinette] So, let's take a moment and pause for our thing of the week.
[Howard] The Dawn of Everything by David Graeber and David Wengrow. This is nonfiction and huge and brilliant. I'm going to go ahead and read the blurb that one of my other favorite nonfiction authors wrote about it, Nassim Taleb. 
 
"This is not a book. It is an intellectual feast. There's not a single chapter that does not playfully disrupt well seated intellectual beliefs. It is deep, effortlessly iconoclastic, factually rigorous, and pleasurable to read. This is… It begins with a deconstruction of the 19th or 18th century question, what are the origins of societal inequality. It takes that question and says, why were they even asking that? A better question is what is the origin of the question what are the origins of societal inequality. What they arrived at, in a nutshell, is 18th-century, 17 through 19th century Europe, colored our perceptions of human history in such a way that we've been misinterpreting pre-human history, pre-history of humans badly. Most of the book is devoted to looking at the new research and telling new stories about primitive peoples in ways that make way more sense than the ones that Rousseau and the others were looking at."
 
[Howard] I know that sounds kind of heavy and heady and maybe not fun, but Nassim Nicholas Taleb is right. It is pleasurable, it is glorious, it is humorous, it is eye-opening, it is fun. The Dawn of Everything by David Graeber and David Wengrow.
 
[DongWon] One thing I wanted to talk about as we're talking about conflict that I don't want to lose sight of. I generally agree with everybody that character development, all those things are incredibly important, and that's what generally you need around conflict, but I also don't want to lose sight of the fact that conflict itself can be really fun. Right? A scene involving conflict is often the meat of certain types of stories. Right? I really love action movies. I love kung fu movies, things like that, and executing an action scene incredibly well should be revealing of character. You should learn stuff about the world. There should be advancement of story. But also, just executing on the thing itself is its own joy. Seeing a good argument unfold on screen between two characters… One example I think of is Hereditary. The most thrilling scene in that very upsetting movie, to me, is just Toni Collette at the dinner table yelling at her family. It's this moment of just pure like terror and excitement as she finally lets loose. It is this conflict that's happening in this moment. But it's just hearing, seeing her face and hearing her language. Or, I think a very effect… Like, all the John Wick movies. Right? The conflict in those… The tension in those movies is incredibly basic, which is, will John Wick get revenge on the people who killed his dog? I'm not spoiling anything, that's the plot of the whole first movie.
[Chuckles]
[DongWon] And sort of the plot for three more movies. Right? The joy of those movies is watching this guy beautifully, athletically, murder a billion people over the course of several hours. So, do you guys have thoughts in terms of how to make sure your conflict, whether it's a physical conflict or argument, whatever it is, is satisfying in its own right, beat for beat, style for style?
[Howard] I do, and I think we're going to talk about it in the next episode where we talk about micro-tension.
[DongWon] Yeah, it does overlap with that. I can live with that.
[Howard] Because you've got that whole big conflict, and there can be smaller conflicts that are being explored, resolved, as we are going forward with the big obvious one.
[Dan] A short answer I can give right now is kind of what I said earlier. What you're talking about is my point about showing me something I've never seen. I've seen a million car chases. But until Fast and Furious Five, I think, I don't think I'd ever seen a car chase where they were dragging a bank vault behind them on the street. There's always ways to add something new and dynamic that really takes it to another level.
[Mary Robinette] For me it gets to… Goes back to that emotional thing or… I say that it gets… As if there's a single answer. There's multiple of them. But a lot of times, what I find myself reverting to is the idea of objective and super objective. That there's this big deep character want or need that's in the middle of them, and that the conflicts that they're going through are a series of objectives, each of which is targeted to try and solve… To try and fill that super objective in them. So a super objective is a very large thing, like safety, security, love. Revenge. Then the objective is the specific action that you're going after. Sometimes I will see conflicts and they don't seem to emotionally link back to whatever gaping hole the character has… Sometimes we call this the tragic character flaw. But I find that if I can link it back to that… Can draw a link between the objective/super objective, that allows me to have a series of conflicts that are also linked and also escalating in a way that is interesting.
 
[Erin] This is not going to answer that question at all… Not to cause conflict on our conflict discussion…
[Laughter]
[Erin] It's something that I just find really fascinating about conflict, is the inherent agreement in it. So think back to what Killmonger and Black Panther, they may disagree about a lot of things, but they definitely agree that single hand-to-hand combat is the way that one should determine who gets to rule your kingdom. Like, they… There's a certain baseline in a lot of conflict, like this is something we should solve by violence, or these are, like, a well-placed bon motte is the way to get under the skin of your opponent, like, maybe more of a Jane Austen type novel. What I think is really interesting is thinking about where do the people involved in the conflict agree at least on the ground rules, and what that conflict should be composed of. Then either leaning into that, so showing it at its most extreme, Fast and Furious level, or, that can also be a way of keeping it interesting if they kind of disagree on what the ground rules are. If somebody gets the rug pulled out from under them because the way the conflict was happening turns in a way that they weren't expecting.
[Mary Robinette] You just made me think of a thing, Erin, which is something we talk about so frequently in other episodes, which is the consequences of something. So if it's the… If you've got someone who's coming in and they believe that it's… That the way to deal with something is with the crushing bon motte, but they are facing someone who believes that the way you deal with it is by pulling out a rapier, that that's a consequence. Then, me and the M.I.C.E. quotient, frequently, conflicts are built around events, it's a disruption of status quo. So, often if you can have… If you can have the conclusion of conflict A be creating the problem, creating the status quo disruption that becomes the problem that conflict B must solve, that you again have that linking. I think an interesting way to do it would be to bring to people who do not agree on the rules of engagement together. It's not the only way, but I'm like, "Oh, that's an interesting thing to play with."
 
[Howard] When we prepared for this episode, Erin asked the question, "What are the emotional needs that are underlying a person's investment in the conflict?" I keep coming back to that, because… Just in my own life, when I'm feeling a thing, when I'm angry or conflicted about a thing, the first step I take… Okay. I'm 54. I've been living inside this skull, this meat frame, for quite a while. Maybe this is 400 level stuff. But the first thing I do is ask myself, what am I really angry about? What is the underlying emotional state here? Am I reacting nonlinearly? Am I going ballistic over something that should be perhaps a little less hyperbolic in nature? The characters in our stories… It's probably not super interesting if they all do that before getting in a fight, because then maybe there wouldn't be a fight at all. But then again, if they have those discussions with themselves after the fight, if they have those discussions with themselves during the fight, so that we are exploring those emotional states, exploring the changes to those states, exploring how the consequences of the fight might alter those states, now we're invested. Because that's the thing… I mean, I've said this before. Fiction is a tool by which we can make the world better. If your action scene accidentally teaches people to question their motives before getting in a fight, I think you performed a public service.
 
[Mary Robinette] Well, speaking of performing, it is time to perform some homework. So, for our homework assignment…
[Howard] I think Erin's got this one.
[Mary Robinette] Erin's got this one.
[Erin] Oh, look at that. I do have this one. In this one, it is… It's a perfect segue from what Howard was just talking about, which is to write a conflict twice. Each time, change the POV character's underlying emotional need. So, have them need one thing in the first version of the scene, and something completely different, emotionally, in the second version. See how that scene changes for you.
[Mary Robinette] This has been Writing Excuses. You're out of excuses. Now go write.
 
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Writing Excuses 16.19: Intro to Roleplaying Games
 
 
Key Points: A roleplaying game allows you to inhabit a persona (play a character) and live their life for the course of the game. The outcome of a roleplaying game, the course of the game, is not necessarily predetermined. When you're writing for a roleplaying game, you're writing a story, but someone else is writing the protagonist. You have to balance predestination, the writer as the invisible hand of fate, with free will, the characters' choices. You're turning a novel into an amusement park. Writing a tabletop roleplaying game is balancing between all games are physics simulations and all roleplaying games are improvisational theater. It has to be fun. Situations need multiple successful resolutions, a large possibility space. Game masters curate the experience the players want to have. The illusion of choice, or curating real choices? The choices need to be entertaining. A good visual model of narrative flow for tabletop roleplaying games is a pachinko machine. Pet peeves? Dead ends. Only one type for a gender. Long read-aloud sections. Other people telling me how my character feels. Game master versus players.
 
[Season 16, Episode 19]
 
[Mary Robinette] This is Writing Excuses.
[James] Intro to Roleplaying Games.
[Dan] 15 minutes long.
[Cassandra] Because you're in a hurry.
[Howard] And we're not that smart.
[Mary Robinette] I'm Mary Robinette.
[James] I'm James.
[Dan] I'm Dan.
[Cassandra] I'm Cassandra.
[Howard] And I'm Howard.
 
[Dan] We are very excited to be introducing for you all another one of our intensive courses for the year. This one is about game writing and interactive fiction. So we've got two really incredible guests who are both experts in this field. They're going to be teaching us all about it for the next eight episodes. So, James and Cassandra, introduce yourselves. Let us know who you are.
[Cassandra] I'm Cassandra. I used to work in Ubisoft Montréal. I've worked on games like Hyperscape. I've also done indie work for titles like Fallen London, Sunless Skies, Wasteland 3, and I've done a little bit of tabletop work for D&D and World of Darkness. James?
[James] I'm James L. Sutter. I'm mostly on the tabletop side. I'm the co-creator of the Pathfinder and the Starfinder roleplaying games. But I've also done a little bit of videogame work. So, between us, we're hoping to cover everything folks want to know.
[Dan] Cool.
[Cassandra] [garbled… saying that]
[James] Yeah.
[Dan] Yeah.
[Chuckles]
[Dan] We are very excited to have you with us. Mary Robinette and Howard and I also have a little bit, a tiny fraction, of game work, so at least we kind of know what we're talking about. But let's jump into this. Cassandra, our topic this week is intro to roleplaying games. What… Where do you want to start us?
[Cassandra] Well, let's go back to, like, the bare basics of this, the very simplest definition of it. A roleplaying game is essentially a game that allows you to inhabit a persona and sort of live out its life throughout the course of the game. In other words, you could be Bob the accountant in your daily life, but in a roleplaying game, you might be Somarian the Elf. What differentiates a roleplaying game from, say, an action game or an adventure game is that the outcome is not necessarily predetermined. There are ways to get to the end, but in between you have side quests with different possibilities, different ways they might go. It might end horrendously in an ending you might not have been expecting, kind of like real life. There are also inventories, there are stat-based systems, and, depending on what you're talking about, whether it is a AAA type or a tabletop game, those stats might come into play differently. It's something that I think James might be very good at discussing.
[James] Yeah. Well, especially because in tabletop roleplaying games, you have to do a lot of stuff on the fly potentially, because the nice thing about it is that in something like Dungeons & Dragons or Pathfinder, every… Your characters can do literally anything. That's the blessing, but also the curse. Because if you're running the game, you need to be able to account for all of that. So the thing to remember, when you're writing for a roleplaying game type thing is that you're writing a story, but someone else is writing the protagonist. So you've got this balancing act, because it's your job to make the story go where it needs to go, but it's the players job to make everything makes sense, make sense for their characters, to make sure the protagonist is doing what they think the character should do. Usually, you're playing with multiple characters at a time. So it's that question of how do you guide the players through choices that feel meaningful an independent and sensible for the character they've chosen to inhabit, but also is guiding them along the right general story path. So, I'm curious, Cass, what do you feel like are some good examples of that?
[Cassandra] At least in AAA games, I think Mass Effect might probably be one of the easiest examples to look at. Because you have the paragon and you have the renegade route. Even though you are still giving the player freedom of choice to go and do whatever they want, once you have it categorized as, all right, this is light side work and this is dark side work, you kind of teach them to go along the path that you need them to go towards to fit the conclusion without ever feeling like you're holding them on a leash. It's all about balancing predestination and free will. You are absolutely the invisible hand of fate.
[Chuckles]
[Cassandra] Although occasionally you need to be a little bit less invisible, otherwise the players are just going to go off the rails. But what I think really is very interesting about writing for roleplaying games, especially, is that if you're transitioning from like say novel writing, you… Well, at least I did. I had the trouble of constantly wanting to make things linear. I expected the players would want to go a certain direction, they would need to follow the beats that I'd given them. But the trick about roleplaying games and designing them is you're giving them a setting, you're giving them a sandbox, you might be giving them a little bit of a map, like a toolkit, some directions on what to do, and you're kind of hoping that they will go in that direction. It is not necessarily true. To reuse a metaphor about novels, it's kind of like turning your novel into an amusement park, and then setting the boundaries along with it. But what's it like, doing similar things for, let's say, tabletop games, because it's so much more open ended with the game master's and so on? With video games, you have all those things preset by design, by audio, by the visuals… Man. I don't think those terms do exist with tabletop games.
 
[Howard] Years and years ago, 15 years ago, Steve Jackson said to me, "All games are physics simulations." That stuck with me. I keep coming back to it and asking, "Well, wait. This game isn't a… No, at some level, this is a physics simulation." The second one, and I can't remember who told this to me, "All roleplaying games are improvisational theater."
[Yeah]
[Howard] Talking about tabletop roleplaying games as improvisational theater. So, for me, writing or playing or game mastering a tabletop roleplaying game is a balancing act between this is a physics simulation and this is improvisational theater. I say improvisational theater rather than improvisational storytelling because we know we want the storytelling to happen, but the theater aspect is what suggests that this has to be entertaining rather than just narratively… Functional narrative. I want it to be fun.
[James] Yeah. I use that improv example a lot when trying to explain roleplaying games to folks. I often say, like, the game master, who's sort of running the show, is kind of like the director. Then, all of the players are like actors, each inhabiting a character. So you create a character and then sort of go through the story that the director's running, trying to just act as your character would act. Everybody's kind of building off of each other. That's what creates this loose fun story that can go in different directions. I think that one of the things about that is, like Cass was saying, you gotta be careful not to be too linear in your story. You want to make sure that situations allow for multiple successful resolutions. Right? Like, you want to think about… Even if you thought… Your first thought is, "Well, they'll fight their way through this situation." You also want to be ready for them to talk their way through the situation, or trick somebody, or cause a distraction. Really considering the whole possibility space, that's what you're creating as a game writer is sort of these situations. Yeah, Mary?
[Mary Robinette] So, something that occurred to me as you were talking is one of my favorite DMs, I'm going to do a shout out to David Spears, but he said something about roleplaying that I really… It resonates with me a lot, which was that as a DM, he felt like what he was responsible for was curating the experience his players wanted to have.
[Yeah]
[Mary Robinette] For me, that made more sense than the improvisational theater director metaphor, because the director is trying to execute their own vision, and a curator is trying to shape it for the people, for the viewer. So, for me, it often feels more like that there's a certain amount of second person… Or interactive theater. That there is this path and that on one hand, you can do a thing which I used to do in theater all the time which is that you can give the audience the illusion of choice.
[Yeah]
[Mary Robinette] On the other hand, you can say, "Okay. No, you do actually have a choice, and I will go with you on this journey and I will curate this." I feel like those are two different modes of roleplay.
[Cassandra] Definitely. I think…
[James] Yeah. I think they're both crucial. Right, Cass?
[Cassandra] They are, definitely. Sorry, I think Dan was going to say something. I saw a finger there.
[Dan] I… Yeah, I wanted to jump in with this illusion of choice. Two of the best pieces of advice I ever got when I first started writing for roleplaying games was, first of all, somebody said that as you're controlling this story, as you're presenting the options, you can… If the characters come to a two roads diverge in a yellow wood kind of situation, and you need them to get to a castle, either road is going to lead to the castle. But they get to choose which one they're going to go down. That's kind of a blunt force illusion of choice. But then what you can do is add on to that, and present… Just make sure that the choices that you're offering are entertaining. This is something that game master's can fall into accidentally, where they make a choice they don't want the players to make and they present it as being really interesting or entertaining, and then they're stuck and they have to improvise something. But when you're writing that, if you are presenting a scenario, you can just kind of fill it with a lot of interesting toys to play with that… And then the players are going to immediately latch onto the ones that are exciting to them. If they see there's a giant fruit cart in the middle of the street, then they might think, "Oh, we could turn that over," or we could do whatever. If you make sure to put interesting characters into the space, that will lure them into talking to them. If you make sure to include a bunch of security cameras, then they will think, "Oh, we might need to sneak around or find a way to disable those." Giving them interesting choices instead of just choices is a good way of guiding them.
 
[Howard] If you ever wanted a physical model, a visual representation of storytelling, good storytelling narrative flow, for tabletop roleplaying games, it's the pachinko machine.
[Chuckles]
[Howard] The balls can bounce left or right, but they always go down. The balls cannot escape the machine. They start at the top, but then there are little decisions along the way. At the end, yeah, there's multiple possible places the ball could land. Tracy Hickman described this as narrative bumper pool. At any point, you have choices. But all of the choices are leading us in this direction, rather than in the open-ended, the world keeps getting bigger as my players running any possible direction.
[Cassandra] Oh, that makes me think of the first Walking Dead game, honestly. Which I think is a really good example of how that illusion of choice and that use of linearity just kind of worked… I remember articles just exploding after people started playing the game, because people were so infuriated that… With how they never really had a choice at all. The game would tell you that characters remembered what you did. It would set it up so that emotional resonance between one choice or another was just so harrowing. But, let's say a character you decided not to helping one situation, you would eventually see them later. They would play a role in another set piece. But the thing that struck me most with that game, and how it implements that illusion of choice, is the ending. I think the game has been out long enough that a spoiler is fine.
[Go for it]
[Cassandra] Essentially, the end, you have this 10-year-old girl seeing her surrogate father slowly transform into a zombie. You find yourself with two choices, and they're both incredibly horrible. One, you leave. Like, you run, you go as far as you can from this person you cannot save. Or you shoot him in the head. Mechanically speaking, none of this matters. The poor guy still dies. But the fact that this was presented to you with so much emotional weight. Like Dan was saying, like, these are toys. Very morbid [garbled] toys, but these are toys on each other side of the road. If you present things that are interesting and resonant enough with the player, it doesn't matter that they know they're still going to one ending.
[James] I think the big thing about that is that the choices need to be tied to the player. Right? Like in the example you just gave, both of those are things that really… Like, you're making the call to drive the story. I think that's something people often run into when they're not used to running a game is it's really tempting to make the players not the main characters. You'll have that GM insertion character, the like helpful nonplayer character, the sidekick, who just happens to be better than the players in all these different ways. The player tries to go one way, and they grab them and steer them back on course. Like, you can do a little bit of that, but you really always want to make sure that your choices are being made by the players and that they feel significant to the characters.
[Cassandra] We're all NPC scenario life, there's no reason to continue being one in a game.
[Laughter]
[Dan] That's brilliant, and a little sad. But I love it.
[Laughter]
 
[Dan] I want to interrupt here. I have let this discussion go on maybe a little longer than I should, because we should have paused several minutes ago for our book of the week.
[Oh, no]
[Dan] Or our game of the week is how we're going to do it during this intensive course. I believe our game of the week this time comes from James.
[James] Yeah. So the game of the week is going to be the Starfinder roleplaying game, which I was the original creative director on. That's all about… It's a classic pen-and-paper roleplaying game. It's all about space wizards and laser ninjas. It's science fantasy, so you can kind of do everything from Alien to Star Wars to Fifth Element, whatever sort of story you want to tell. If you want to be a lizard with a grenade launcher or a bug priest of the death goddess, do whatever you want. But I wanted to bring this one up because there's both the tabletop version that you can go find, and also there is an Alexa version, an audio single player version of the game that I got to write that is free that people can, if you have an Amazon Alexa device, you can just say, "Alexa, play Starfinder." I'm sure I just turned on a whole bunch of people's right now.
[Laughter]
[James] But I have no regrets. You should play the game, because it's produced by Audible Studios and has a full cast and it's really fun.
[Dan] Well, as of this recording, just yesterday or the day before, you want a bunch of awards for that, didn't you?
[James] Yeah, we won some nice industry awards. I think like best voice experience and best developers. So, yeah, it's really a fun kind of a new medium. So it was nice to be able to bring this game that I love in tabletop into a voice version that people can play without having a group. You can just be playing it by yourself in your kitchen while you're making dinner.
[Dan] Cool.
[James] Well, thank you.
[Howard] My first experience with the Starfinder tabletop roleplaying game book was opening it up and literally removing the pages so that I could use them as references, because I was illustrating the Munchkin Starfinder cards for Steve Jackson Games.
[Right]
[Howard] It was easier to have the pages of the book all over the couch and the floor in front of me.
[Chuckles]
[Howard] Then to have to pick up the book when I was drawing. I felt a little bad about it. But not bad enough to not do it. I got another copy of the book for me, anyway. So…
[Dan] Oh, man.
[James] Officially forgiven.
[Dan] Well, I love this, and thank you for using this is our first game of the week, because I think it's a great illustration of the fact that these… This is viable writing, like freelance or career employment opportunities. This is not just us talking about games because we love games. This is a job that people have, that people win awards for, that people get paid for. So, that's kind of why we're doing this whole class, is those writers who want to focus on games or on interactive… You know that it's a real thing and that it can be made to work. 
 
[Dan] Anyway, we have gone a little over time, but I want to… This is our first episode of the course, so let's take a little bit of extra time. Because I know that Cass and James want to talk a little bit about pet peeves in roleplaying games.
[Mary Robinette] I was going to say, if we don't get to talk about pet peeves, I will…
[Laughter]
[James] Yeah. Absolutely. We should open this up to everybody. Maybe, Cass, you want to go first, but I'm sure that everybody here has something they've seen before that they feel like, "Oh. Never do that."
[Cassandra] Dead ends. I loathe… I grew up with the Sierra games, I grew up with King's Quest, and never lost my absolute hatred for how the game would just stop if say you looked at the mouse at the wrong instant. With roleplaying games, I feel like… I guess it should be failure, but the consequences should be interesting. It should be fun to die. It should be fun to see your kingdom crumble away. Just so you know you can see, like, an octopus kingdom rise up from the ashes of it. What about everyone else? What are your pet peeves in roleplaying games?
[Mary Robinette] Mine is… So, I played D&D all through high school. And one of the things that was frustrating is that in this game in which I'm supposed to have all of these choices about who I can inhabit, there were all of these different body types, and just forms for male characters. All of the women were this single, very sexy, scantily clad type. Like, everybody had exactly the same model body. As a highschooler who was already dealing with all of the body insecurities, that was… It was like, "But what if I don't want to wear a metal bikini?"
[Chuckles]
[Mary Robinette] So, for me, it's writers who are not thinking about all of the different types of people who want to play a game and therefore shut them out.
[James] Yeah. Absolutely. I feel like that diversity of choices can also be a thing, like people… Even if folks go, "Oh, okay. I need to make sure that I cater to people in terms of what their character looks like." You also have to remember to cater to all the different sorts of decisions that people might want to make. So, question your own things about like which characters get romantic subplots. Is it just the characters that you personally would be interested in? If that's the case, then you're making a mistake. Right? You need to remember that you are not your only audience.
[Dan] Yeah. I think Mass Effect, which Cass mentioned earlier, is a good example of doing that right. Because most of the characters are romancible, regardless of gender, regardless of species, regardless of anything else, and you can really kind of curate your own story that way as you go through it. Because they took the time to add in all of that extra choice. One thing that is a pet peeve of mine, I always used to think that I hated big read-aloud sections in roleplaying game campaigns, and then once I started writing them, I realized I actually like read-alouds, I just don't like long ones. If something goes on for more than a paragraph, it, in my opinion, might be a little too long. I remember I played a D&D campaign with James, and it begins with almost a full page of here, let me read you this gargantuan introduction. We were all just laughing by the end of it, because we couldn't even remember how it started. It was so long. Take the time… Use read-alouds to get across a mood or an ambience or to get across a really great character beat that you really want to be in there. But then, step back and let the game master and the players kind of tell their own story.
[Mary Robinette] That's right. I forgot that it's game master these days. I'm so old.
[Laughter]
[Howard] My own least favorite is, and this is a sin that can be committed by the game master or by other players. I don't like other people at the table telling me how my character feels about something.
[Oh, yeah]
[Howard] Don't… No. You describe what happens and give me the opportunity to react. Because that's why I'm at the table.
[James] I'd also just throw out, also, especially in tabletop where there is the game master and the players, there can sometimes be a feeling that it's the game master versus the players. Like we were saying before, like, that's never the case. Your job as game master is to make sure everybody there has a good time. That's the goal, right? So you want to… You don't want to be so easy that your players never feel fit… Never fear failure. Because that reduces tension. But you're also not trying to kill off your characters. It's not the characters versus you as the manifestation of their story. So, the number one thing is just make sure that everybody's having fun. Similarly, don't allow players to be jerks under the guise of, "Well, that's what my character would do." We're all still there to have fun and tell a story.
[Dan] Cass, what were you going to say?
[Cassandra] Oh. No. I was just going to say that autonomy is just, like, the imperative in this situation. Having jerks try to force their ideas on you, that pushes against a player's autonomy. Similarly, telling a player exactly how they feel… Nope. No. Those are just pet peeves of mine, too. I'm just sighing about them in the very short amount of time we have left on an episode that's already run over…
[Laughter]
[Dan] Yeah. We do need to be done now.
[Laughter]
 
[Dan] But I believe we have some homework.
[James] Yeah. So, homework hopefully will be pretty easy and fun for folks. I just want you to spend some time playing a roleplaying game. That can be a videogame, that can be tabletop. But, play a roleplaying game and take note of what's fun and what's not.
[Dan] Awesome. That sounds great. Okay. Thank you very much for listening to our episode. We are going to keep talking about game writing for the next seven weeks. We hope to see you again. Thank you very much. You are out of excuses. Now go write.
 
mbarker: (Burp)
[personal profile] mbarker
Writing Excuses 15.04: Revision, with Patrick Rothfuss
 
 
Key points: How do you know what needs to be changed? Trust your own reader reactions. Mark it up, Awesome, Bored, Confused, Disbelief. Walk away from it, then come back and ask yourself do things need to change? Or write something else, read something else, then ask yourself. Also, try breaking your story down to scenes, or even French scenes, and identify the purposes for each scene. If you are using a structure, make sure it doesn't feel like canned beans, that all the pieces are there, and that it is what you wanted to do. Think about MICE, and check the threads. Do you have extra threads that aren't needed, or that are never resolved? You may want to pull them out. Consider moments of tension and resolution. What do you do if a secondary character is taking over? Don't worry about it. You can have multiple interesting characters in your stories. 
 
[Mary Robinette] Season 15, Episode Four.
[Dan] This is Writing Excuses, Revision, with Patrick Rothfuss.
[Mary Robinette] 15 minutes long.
[Howard] Because you're in a hurry.
[Pat] And we're not that smart.
[Dan] I'm Dan.
[Mary Robinette] I'm Mary Robinette.
[Howard] I'm Howard.
[Pat] And I'm Pat.
 
[Dan] We are super excited to have a special guest for you today, Pat Rothfuss. Pat, can you tell us a little bit about yourself?
[Pat] I write fantasy novels sometimes and I do charity sometimes and I'm a dad sometimes.
[Dan] Awesome. Your main book that most people know you for is…
[Pat] The Name of the Wind.
[Dan] The Name of the Wind. One of the best-selling fantasies and best written fantasies…
[Pat] Oooh.
[Dan] In my opinion.
[Chuckles]
[Mary Robinette] That's why we've got you on to talk about revision.
 
[Dan] Revision. So let's… We're going to talk about, and the first thing that I want to ask the… You guys is, how do you know what needs to be changed? When you look… You've finished your first draft, you're ready to start revision, and it is time to cut something out or make something better. How do you know which parts need to be cut out or made better?
[Mary Robinette] So, one of the things that I do is I actually trust my reader reactions. I… I'm talking about before I hand it to a beta reader, that… Or sometimes even after I hand it to a beta reader. One of the things that I look at are the ways that I respond to it. When I get a piece of media that I love… Like, I cannot tell you how many times I've seen the Princess Bride. I still have an emotional response to it. So I can trust that if there's something that I really love, I will continue to have an emotional response to it, even though I know exactly what's going to happen. Therefore, I should still be having an emotional response to my own work, even though I know what's going to happen to it. So what I do is I pay attention to places where I'm bored, or when I'm reading it and I'm like, "What? What? What does that mean?" Like, when I don't know…
[Chuckles]
[Mary Robinette] What I meant with my own stuff, like, that's a problem.
[Dan] That never happens to me.
[Laughter]
[go ahead]
[Mary Robinette] Sometimes… So, I have awesome, where I'm like, "Hey, that's good!" Which you do have, you know. Bored, confused, and disbelief, where I'm like, "What?" Sometimes the disbelief is it's just like an itch. It's like that doesn't quite… It feels off. So I pay attention to those. Generally speaking, what I found is that most of the awesome things, I can leave alone. Not all of them, but most of them, I can leave alone. The bored ones are usually an indication of a pacing issue, which means I need to tighten it or I need to unpack it to give the reader a reason to care. The confused ones are always an order of information thing, where I just haven't passed it to them in the right order. Sometimes it's still in my head. The disbelief is something where I've violated their sense of the world. Either the natural world, the physical world, or the metaphysical world, which is the character's life. So I address those based on my own reactions. But I have to like pay attention and trust it. The thing that I do is I mark it, but I don't make the changes, because that flips me out of my reader brain.
[Pat] Hum. That's cool.
[Dan] Now, I couldn't help but notice though that that's A, B, C, D.
[Mary Robinette] Yes.
[Dan] That's awesome. I'm going to add to that Evil. If you want to go all the way to E. Because writing horror, if my readers write back and say, "How dare you do this? Why are you such a monster?" That's something I know I probably want to keep in.
[Guffaw]
[Mary Robinette] I would call that awesome.
[Laughter]
[Mary Robinette] Might have been a [scream]
[chuckles]
[Mary Robinette] When you do that.
[Howard] That also begins with A. For my own part, I don't get to begin with what needs to change. I have to begin with do things need to change? Because when I'm scripting the comic, I will sit down, I will script a week of scripts, and I want to sit down and I want to start drawing. I want to move to the next stage. If I put art on a bad script…
[Groan]
[Howard] I've wasted a whole bunch of time. So my rule is I write it. Then I walk away from it. I come back to it, and I look at it, and rarely, rarely do I allow myself to put art on something I wrote that day. Because the answer to if… Does it really need to be edited, is always yes. The answer is always yes. But it's not the Howard who woke up this morning and wrote it who will say that. It is the Howard who went to bed having written it and woke up the next day and realized that yesterday's Howard is just not as smart as he thought he was.
[Chuckles]
[Pat] I actually… I love that, because I always talk to like my students, or if I'm talking to people about writing, like, how do you get distance? That's what you always need from your writing is distance, and it's so hard to get objective space away from something you made yourself. Sometimes it's time, but honestly, time is magnified by a good night's sleep. Or, like physical distance, or change of venue, in addition to other things. But, yeah, a good night's sleep, especially if you didn't… I would say, the night's sleep is almost… The benefit of that is eradicated if you do what I do, which is you write until you're exhausted, and then you immediately fall into bed.
[Howard] Collapse.
[Pat] Then, like you wake up, and it might as well have been five minutes ago that you wrote it. Even though you might have been asleep for eight hours.
 
[Mary Robinette] One of the things that I think about… Like, I do the things that you're talking about. But the other one that I find useful to speed up, like when you're on deadline and you don't have time to take time, to like set it down and let it breathe for six months or year or what have you. I found that narrative distance will often help me. That if I write something else or I read something else, that it resets my brain. So that I'm coming back to it as a new story. It resets my reader expectations.
[Howard] Going back to the well is not going back to the well because I need water, it's going back to the well because I need to throw myself into the well…
[Chuckles]
[Howard] And climb back out, new.
[Mary Robinette] I will say that this for me is a revision thing. It doesn't work for me as a drafting thing. Drafting thing, I have to be careful about holding the right story in my head…
[Yes]
[Pat] I always think of that is effectively like loading up into active memory the world. Although, honestly, if I'm revising plot or structure, I need to hold all of the world and the structure and the tension and the pacing. So that still needs to be in active memory, which is why that's dangerous for me to like really get engaged in a compelling piece of TV or… But especially print stuff.
 
[Dan] So… When the time comes, then… We've talked about getting distance from the work. We've talked about using readers and trusting in their feedback. What other methods do you have for knowing what needs to be changed?
[Pat] I've got a good one structurally that I didn't mention today, that I kind of wish I would have remembered. This was way back in the early days of Name of the Wind. I was trying to get the beginning to work. I struggled with the beginning more than any other part of Name of the Wind. Even so, I got it to the point where it's passable. I honestly still don't think it's good. But I broke down… I… Every chapter into scenes, and every scene, by which I mean every… Where I broke it with asterisks. Then I subdivided it even further into French scenes. Which I don't know if that's a common term, other than in like the study of Shakespearean drama. Because you have like Hamlet, Act II, scene four. But every time somebody enters or leaves the stage, it is a new French scene. Even if there's not a scene break. One of my drama professors pointed out that every time someone entered or left, it was a different scene, and there was a new purpose to the scene that Shakespeare was fulfilling. Because Shakespeare was a really amazingly tight writer. So I broke down every single French scene in the first huge chunk of the book, and I talked about what I was… What the purpose of them was. Some of them had like three purposes. That was great. But some of them only had one purpose. Then, stacked up against each other, it said it was like Kvothe is smart and cool. Shows Kvothe is smart and cool. Shows Kvothe is smart and cool. I'm like, "Oh. That's why this is draggy and dumb. I'm doing the same thing again and again." These all also kind of talk about the world, or they build character, but their central element is all the same. That's why this seems boring and it's not compelling and it's not tracking along like it should. So that helped me spot the problem that I then needed to like figure out how to fix.
[Dan] Was… If I can ask, just to dig a little deeper here, was there something specific that you're like, you know, if all of these are just showing Kvothe is smart and cool, what did you decide to add? Like, I'm going to have a scene that shows he's fallible. Or were you thinking more tonal, or…
[Pat] That was actually back in… I can't remember where I was writing up this document. That was in 2001. So it was still six years before I was published. So this was really in the early days of me getting a good grasp on how I thought about tension and pacing and reader curiosity and all the things that now I consider myself quite good at, although I think of them… I think I conceptualize them a lot differently than a lot of people who like have studied them or worked in writers groups. Just because I was sort of like foraging in the wilderness, and I came up with my own weird things. So now, like I look at the old Star Trek, and I'm like, "Oh. A plot, B plot. That's what they're doing." This is a story shape. So I was like if I have a short arc, then I just need to make sure you start something, and then eventually you have tension until it resolves and you need to support it and tell it resolves. But you also don't want to have… You don't want to started in one chapter and end it in the next, because then you haven't given any room for tension to grow and your reader to be curious and engaged. So, I just wanted… I always now make sure that there's space and difference. But I don't do A plot, B plot. It's a mess.
[Chuckles]
[Pat] I mean, mine is… It's all held together with like bailing twine and barbed wire.
[Mary Robinette] I mean, barbed wire holds things together pretty darn well.
[Pat] Yeah, but it's painful. Like, don't follow those footsteps. It's… It works, but it's not a system that I think can be necessarily emulated or recommended.
[Howard] Funny you should say that, because in terms of defining a structure using A plot, B plot as an example, if I can look at something I've written and, after the fact, tell myself, "Ah, I'm doing A plot, B plot." That's awesome, because it's something that I know the reader knows how to resonate with. If I'm working… If I can't tell what the form is, what sort of structure I'm working in, unless I have done something to tell the reader that their expectations are going to be subverted, unless I've warned them, they're going to run into that and perhaps have problems. So I love finding that I'm working in a given structure, because then I can say, "Ah. Okay, I'm doing A plot, B plot. How do I do it so that it doesn't feel like canned beans?"
[Laughter]
[Howard] "How do I… What are the pieces that are missing, what are the pieces I'm doing right?" And, the question that I always have to ask the moment I discover I'm doing something structurally or trope-wise or whatever is, "Wait. Is that what I meant?"
[Pat] Yeah.
[Howard] Is that what I wanted to do? But I love finding it because I know that if I speak using a structure… Three act format, hero's journey, A plot B plot, whatever, the reader will know how to respond.
 
[Dan] Okay. I've got another really cool question I want to ask you guys, but first… Let's break for our book of the week. Well, it's actually… Oh, it is a book this time. Yes. Tell us about it.
[Pat] I have to gush about The Murderbot Diaries, which I'm guessing a lot of you already know about. They won a ton of awards last year. They're a series of four novellas by Martha Wells. I… No offense, Mary, but…
[Mary Robinette] They're really…
[Pat] They're my favorite things that I read…
[Mary Robinette] They're really good.
[Pat] In, like, these last couple of years. They're so good. I have not empathized with a character, with a murderbot, with a character more than murderbot maybe ever in my life. I cried. They're amazing. So good I actually hugely geeked out on Martha Wells at the Hugos…
[Laughter]
[Pat] It was so embarrassing, because I was just like… I was just like, "Oh, I want to mention that I like her books." But I was just, "Bwah..." I'm just like, oh, I did that. That's so embarrassing. I can do it, too.
[Chuckles]
[Pat] They're so good. Make sure you read them in order, though. Read the first one, because there's a continuous storyline. I can't recommend them highly enough.
[Dan] Awesome. That is The Murderbot Diaries by Martha Wells. Who has an excellent last name.
[Laughter]
 
[Dan] Now, before I get into my other question, you… Mary Robinette, you looked like you were going to say something?
[Mary Robinette] So, we were talking about tension. One of the things that can happen when you're looking at revisions and you're trying to decide, you're like, "Oh, this doesn't have tension. This doesn't have a thread." Like, deciding which thing to keep and which thing to get rid of can be tricky sometimes. So, I talk about the MICE quotient in terms of frame a lot. But it's also really good for defining which pieces of conflict to keep in a story. What I find is, like, if I have an inquiry story, what I know is that the story ends when my character answers a question. So all of the conflicts in the story need to be preventing the character from asking a question. So, if that's one of those 14 plot threads that are going through the story, then I can't let the character actually get to that question. So if I have a thread in there that is… If this scene is like… Is about an inquiry, and it's about a different inquiry than the main one that I've been asking, then that may be a thread that I don't need. Or, if it's something that I never resolve later, it's like get rid of that. I just went through, I… I blame Brandon, but I just finished writing the Relentless Moon. My finished draft was 180,000 words. The previous novel in the series was 99,000 words.
[Laughter]
[Mary Robinette] It's like… I completely blame Brandon, but I wanted to cut it down significantly.
[Howard] Now you have two more books.
[Mary Robinette] Now I have two more books. Exactly. So one of the things that I looked at… Looked for were threads that I never really used. A lot of times, you use something and it raises tension in a scene. It's great in the scene, but you don't pay it off later. So those things when you pull them out can dramatically reduce the length of your work, but also tighten it and make it structurally a lot more solid. It's not that everything needs to wrap up at the end, because life is messy. Sometimes, it is nice to have something that's still a little fuzzy at the end. But that's… Those are things that you look for. It's like, is this serving the story? Does this have a payoff at the end? That's the kind of thing I look for.
[Dan] Yeah. I want to absolutely second that. We'll make sure to put this in the liner notes, but I recommend you all go and find the YouTube videos by Lindsey Ellis. She's a film critic and she has one on three act structure where she re-contextualizes three act structure entirely around moments of tension and resolution. Which redefined it for me in a way that I had never understood it before. It really has changed the way that I revise, because now I'm not looking at, well, is this thing done, but what is the tension of this scene or this act or this whatever and when is that going to get resolved. So it's really great.
 
[Dan] So, anyway, I want to ask another question that I'm excited about. Which is, let's say that you are looking at your work, you've finished one or more drafts and you realize that a secondary character has become far more interesting than your primary character. How do you fix that problem? How do you approach that? Do you just make that character more boring, do you make the main character more interesting, like, what do you do?
[Pat] My… Because this happened to me, and I struggled with it a lot early on, because it is scary. You're working hard to make your main character compelling. Then, suddenly, you create like sort of a charming fairy who steals every scene in the opening, when what you need is for everyone to be interested in your mysterious innkeeper. And…
[Mary Robinette] What are you talking about?
[Laughter]
[Pat] Just in theory. These are archetypes.
[Howard] They are now.
[Pat] In the tarot. Mysterious innkeeper. I should do my own… Oh, sorry. But the big solution, I feel, is don't worry about it. Because you certainly don't want to say, "Oh, this part is too cool. I better take it out." That's always a losing proposition. Okay? Come at me, later…
[Chuckles]
[Pat] Because what I just said isn't true.
[Laughter]
[Pat] But the vast majority of the time, what is lovable about Bast is that Bast is simple. Bast is… He is not actually one note, but he seems very one note, and simple things are easy to digest and sort of… Some of these, like Han Solo, like lovable rogue type characters, are sort of compelling in themselves. Whereas more complex characters… It's the difference between your high school crush and the person that you marry for 10 years. You marry that person and you stay with them for 10 years because you have a rich important relationship with them, but that doesn't mean that like, that week you went to Morocco, you didn't have something really amazing and tempestuous with a dark-eyed woman there. Both of those are good, and honestly, in the same way that I think having both of those leads to like a rich and satisfying life, you want both of those things in a book. It's just they both satisfy different needs, even if one of them is a little shinier on the surface.
[Mary Robinette] I completely agree with you. I'm going to say that I got distracted by the analogy, and I would love for you to do a different analogy that's slightly less sexist.
[Pat] Yeah. Well, I mean I… Mary, which part is sexist? Like…
[Howard] Morocco?
[Pat] Morocco?
[Mary Robinette] No, the… If… Comparing… Sorry. I've seen you use this analogy before, and it bothers me every time. Comparing moments of writing with women.
[Pat] I see. I think of it as I have relationships with characters, and I have relationships with women. So I'm mostly thinking of my own experience, but I see what you're saying because what you're kind of coming at is I'm presenting this as a universal as opposed to my personal experience.
[Mary Robinette] Yes.
[Pat] That does seem sexist. Yeah. So…
[Dan] Do we want to… I mean, we'll keep rolling. But do we want to go back and cut that out?
[Mary Robinette] That's up to Pat.
[Pat] I could do it either way. I mean, I think it's valuable to see a misstep and correction for some people. It kind of depends on the tone that you want to achieve here. It sort of eats up some airtime.
[Mary Robinette] Well, I mean we are talking about revision. So this is actually a good revision.
[Laughter]
[Pat] Yeah.
[Dan] Well, actually…
[Mary Robinette] Like, when you get called on something in a critique and you have a pushback, you have a no, I don't think this is right. But then you think about it, and you're like, "Okay, well, what is my area of intention with this, and how do I get this across without triggering that again?"
[Dan] That's awesome.
[Pat] That actually is great, because like… I was like, "Oh. I was trying to achieve this." You're like, "You might have been trying for that, but here's actually the effect of what you said." I'm like, "Oh. Right. I probably, for some of my audience, I hit that effect with this, because I was coming at this from my own experience. I wasn't anticipating the effect on other people." So, now, an attempt to revise, like… That's the tricky bit of revision for me, is thinking… This one came out of me very naturally and it seems compelling because of its organic nature. But now I've got to stop and sort of disentangle myself from the affection of the original. Because it came out of sort of an honest emotional place in my personal experience. Then I've got to think how does that work? Than that, in my opinion, is the real work of writing. Because when it comes naturally and it's good, you're golden. That's not work. The work is looking at it and saying, "Uck. I've got to lay some bricks." Honestly, I don't know what I would do. I don't know how I would revise that analogy.
[Howard] Can I take a stab at it?
[Pat] Yeah, yeah. Help me.
[Howard] Can I take a stab at it? There is the music that I write to, and there is karaoke night.
[Mary Robinette] Oh, yeah.
[Howard] Karaoke night is a thing that… It is music. It is performative. It is songs that we are familiar with, but karaoke night is not what I want to listen to when I am trying to write. I have thousands of hours logged on the same 200, 300 songs in a playlist that I use for writing. Those are my go to, those are my main character. But without karaoke night, that's kind of lifeless. Without singing in the shower, without these other pieces. So coming back to the original question, which was, what do you do when a character is… When a secondary character is overshadowing your main character. What do you do when karaoke night… Everybody is loving that way more than the main musical theme of your book.
[Pat] Yeah.
[Howard] Well, what is it that there loving about karaoke night more? Why is it… Oh, well, it's because the characters are interacting here in a way that is energetic and fun. Why is that missing from my main character?
[Mary Robinette] This is why I don't play D&D more than a one shot, because that narrative…
[Pat] Becomes…
[Mary Robinette] is often… Is that becomes more compelling to me. That's a side quest in my quest for writing. It is the secondary character that has become more interesting. But I did like what you are talking about the relationship that you have with the thing. You were going to say something.
[Pat] That's what I want to ask. Because what you did… When you were talking about that, I'm like, that makes sense. But it also gave me a moment to sort of stop, and to back away from it, and think about the primary issue you had with it. Was it the fact that I was talking about relationships, or the fact that they were gendered female?
[Mary Robinette] It was that they were gendered female, but specifically, that they were gendered female and based on appearance.
[Pat] Well, the first one wasn't. I said the marriage of 10 years…
[Mary Robinette] Yup. Oh, that's true.
[Pat] The other one was…
[Mary Robinette] But the second one…
[Pat] No, the other one was a week in Morocco. It was a vacation. I said a beautiful dark-eyed woman. What if I said a dark-eyed beauty and a marriage of 10 years? Does that resolve the sexism?
[Mary Robinette] Oh. That…
[Pat] Because that might be a simpler fix than changing my entire analogy.
[Mary Robinette] That is an interesting idea. I'm not…
[Pat] This is revision. Right?
[Chuckles]
[Mary Robinette] That may in fact have solved it for me. Although I think because beauty is still a gendered word in modern…
[Pat] Yes.
[Mary Robinette] That I would still probably read it the same way. Also, because… There's also than the Morocco and dark-eyed and what are you [implying] there…
[Pat] There's some racism stuff there potentially. This is why we revise.
[Laughter]
 
[Dan] I really wish we could say that we had planned this, because I think it worked out perfectly to tell you all these points of revision and then to demonstrate them all in order…
[Laughter]
[Dan] Like trusting reader feedback, then work shopping, and all these different things that we did, to getting distance from it. But that is all the time we have. I'm really glad that this worked out the way it did. This is been a fantastic episode about revision. We have… We want to leave you with some homework to do, which Mary Robinette has.
[Mary Robinette] No, I think Pat actually had this.
[Dan] Was it Pat? I don't remember who it was.
[Mary Robinette] I think we both had the same one.
[Dan] Okay. Well, we're going to have Pat say it, then.
[Pat] Mine actually might have been the one that I already mentioned, where, go through your chapters and list your purpose. Because if you have never done that, it is incredibly informative. Also, it helped me realize that I want the scene to have at least three purposes, so that if two of them don't land, there's still something in it for the reader. But what was your's?
[Dan] You get to homeworks this time.
[Mary Robinette] That's right. It was the 10% solution.
[Pat] Oh, yeah, yeah.
[Mary Robinette] Which was… Which I think we've done on the podcast before, and it is still worth revisiting. Which is to examine your work and look at cutting it by 10%. You can go through and say, "Okay, I'm going to cut this paragraph by 10% or this page by 10%." But this process forces you to examine it and think about why is this word here? What is it supporting? A lot of times, you cut that 10% from your thing by saying, you know what, I'm going to pull this entire subplot out.
[Pat] Yeah. This is something I did repeatedly to Name of the Wind. I would always think, well, that's it. I cut everything that could be cut. But then another couple of months later, I would go through it again, and I'm like, "Actually, now that it's cleaner and tighter, I can see other things that weren't as clean and tight." And I do… I aim for every page 10%. So if I'm not cutting a line or a sentence or a phrase… It really forces me to consider what is essential on a page.
[Mary Robinette] If you're someone who writes short, which happens too sometimes, it is also worth, as an experiment, adding 10%.
[Pat] Yeah.
[Mary Robinette] To decide where things need to be fleshed out.
[Dan] Cool. Well, that's great. This has been our episode. You are out of excuses. Now go write.
 
[identity profile] mbarker.livejournal.com
Writing Excuses 6.30: Help! I can't end my book!

From http://www.writingexcuses.com/2011/12/25/writing-excuses-6-30-help-i-cant-end-my-book/

Key points: Stuck in the corner with a deus ex machina? Go ahead and do the deus ex machina, then go back and establish it. OR rewrite the situation. Look for solutions that tie into the characters, the world, and the plots -- thematically related. Look for the smallest change, so that your characters still have to work. Lukewarm ending? Raise the tension, simplify, and look for resonances, especially with the beginning. In any case, write the ending and then fix it. Early highlight? Is your story really what you think it is? Make the most interesting part the focus. Ask alpha readers what promises you made. Overlap your resolutions in one scene. Explain before the climax, not afterwards. When do you give up your formula/outline? When you have something better. How do you set up a satisfying ending with sequels? They will talk about that next season.
cut and paste ending? )
[Brandon] All right. Dan, bring us our last writing prompt of the season, of the year.
[Dan] Help! I can't end the season!
[Mary] So what you have to come up with...
[Brandon] Dan needs a hamburger...
[Dan] Yes.
[Brandon] You need to write a story about Dan needing to get a hamburger, about all the things that stop him from getting to this hamburger.
[Dan] Then, in the end, I don't eat a hamburger, but I get something far more satisfying.
[Mary] Christmas leftovers!
[Dan] I was thinking chile relleno, but that will work, too.
[Howard] Mama Chus...
[Brandon] All the Writing Excuses crew is salivating.
[Howard] I'm sorry, we're going to start naming restaurants we love, and that's not what you wanted.
[Dan] All right. We are completely out of excuses, and so are you.
[Brandon] Thank you for listening all season. We'll see you next year. Go get some writing done.
[unknown] Whew!

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