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Writing Excuses 19.03: Behind The Scenes with our Producer and Recording Engineer
 
 
Q&A:
Q: Is there value in a creative writing MFA if you've no plans to teach or become an editor?
A: Yes. Multiple values. A sign that you take writing seriously. Community. Consider other programs, too.
Q: If you're faced with the possibility of working on multiple projects, or moving in a few different directions in your career, is there a way or rubric that you have to decide what you actually put your time and effort into?
A: What are you most excited about? Does it feed my mind, my stomach, my soul?
Q: How do you handle success? What do you wish you knew before you made it, or made it to the next level?
A: You always have to keep going! You're screwed. The goalposts move, but you have accomplished something! Be proud of what you have done. Success comes in many different flavors.
Q: How do you ingest new craft lessons, and level up without going into overthinking?
A: Go back to your community. Make a scrapbook of your understanding. Try new things! Think about how you would teach it to someone else.
Q: How do you deal with doubt from people in your personal life about your writing?
A: Remember that people outside the writing business may not understand what you are doing. Find the joy in writing, and separately, think about publishing. Train people, explain what you are trying to do. 
 
[Season 19, Episode 03]
 
[Mary Robinette] This episode of Writing Excuses has been brought to you by our listeners, patrons, and friends. If you would like to learn how to support this podcast, visit www.patreon.com/writingexcuses.
 
[Emma] This is Writing Excuses.
[DongWon] Behind the Scenes Q&A with Emma and Marshall.
[Erin] 15 minutes long.
[Dan] Because you're in a hurry.
[Marshall] And we're not that smart.
[Emma] I'm Emma.
[DongWon] I'm DongWon.
[Erin] I'm Erin.
[Dan] I'm Dan.
[Marshall] And I'm Marshall.
 
[DongWon] In this episode, we decided to have Emma, our producer, and Marshall, our sound engineer, on the episode with us. We are still on the Writing Excuses cruise. We wanted to have our lovely audience ask some questions of the other podcast hosts, but also have Emma and Marshall talk a little bit about how the podcast operates behind the scenes.
 
[Emma] This is a question from the Discord. From Beth. It's actually not a question about the podcast, but it will be relevant to Marshall. Is there value in a creative writing MFA if you've no plans to teach or become an editor?
[Marshall] Yes. I would say so. I know several folks that, in my program that aren't planning on teaching. There's a lot of other things you can do with an MFA. But, for me, what I got out of the program, more than anything, was some amazing writing from some amazing instructors and professors. So I feel like that value alone… I have a novel out of it, I've got like a half dozen short stories. For me, I was having a hard time writing. Like, finding the time to write. So, starting the MFA forced me to find that time and I produced some amazing stuff.
[DongWon] Yeah. From the perspective of a literary agent, whenever I see a query come in and the person has an MFA, it does a few things. One, it tells me that they have put very serious time and energy and money into getting a degree and pursuing a career in writing. I think what Marshall is saying is exactly spot on. One of the main things you get out of that is time to write and the requirement of having to produce writing. So, for me, that just is this indicator of, like, okay, you're taking this seriously. Not that other people who don't have an MFA haven't. But it's a sure signal, at least, that you've done this thing. So it is helpful from my perspective of oh, this person has an MFA. Okay, that stands out a little bit.
[Erin] I'll also say, as somebody who has an MFA and did it actually so that I could teach, look at the MFA program and the cost of it. So there are programs in which everything you do is completely covered and basically you're just giving your time. There are programs where you're actually going to have to spend some money, and either you've got that money or you may have to take out loans. So, really think about, like, what the value is that you're putting on it and whether you'll feel good at the end of it, you think, having put that investment into it. So, if you're like, "No, I don't want to spend X amount of money, but I do want to have that dedicated time," maybe one of the shorter programs like Clarion or Clarion West or Odyssey, which are programs within speculative fiction that are more affordable might work for you. Maybe even getting all your friends and going into a cabin in the woods, which we'll be talking about in a few episodes will work for you. So, there are other ways to get there, but I had an amazing time myself in the MFA. It's a great way to build community.
 
[DongWon] Okay, great. Let's take another question from the audience.
[Question] If you're faced with the possibility of working on multiple projects, or moving in a few different directions in your career, is there a way or rubric that you have to decide what you actually put your time and effort into?
[Dan] Well, I have been in this position several times. I have made this decision based on many different criteria. What I have found works best for me, and everyone is different, is put your time into whatever you're most excited about. It is virtually impossible to predict of these 3 projects I want to write, which one is going to sell better. It's… Making those decisions based on personal investment and excitement is usually what's going to produce the best work.
[Erin] Sometimes you do know ahead of time. So, I do a lot of freelance work, and the way that I like to think about it is will it feed the following 3 things. So, will it feed my mind? In my learning something, a new craft, something I've always wanted to tackle, like, I really want to learn about game writing, so I'll do this game writing project even though it's something new. Might be a little scary. Will it feed my stomach, and by that, I mean is there some monetary value that might go towards my groceries? Which are important to me. Thirdly, will it feed my soul? Is it something that really excites me, on like a fundamental level? If you can get none of those things, maybe just don't do that project. It doesn't seem great. If it feeds only one, I always go soul first, really, a lot of the time. If you can get 2 or 3, like, that's when you really know that something is a project that you maybe want to put more of your attention towards.
 
[Emma] We have another question from the Discord. This is from [Kalamai Simmons]. How do you handle success? Is there anything you wish you knew before you had made it? I'm going to just tack on that you can say made it to the next level.
[Dan] Well, that's an important distinction, really. That's what I wanted to talk about, which is the thing I've learned about success and thinking that I've made it, is that you've never made it. Like, you never hit a point where you can just rest on your laurels and your career will take care of itself without you having to try anymore. Like, I've been on the New York Times bestseller list, and 2 years later, couldn't sell a book to save my life. It… You always have to have that in the back of the mind that this is a job and not just a privilege that you have that people will always throw money at you for everything you write.
[DongWon] There's an essay, I think, I've mentioned a few times over the years from Daniel Abraham, who's a brilliant fantasy author, half of the James S. A. Corey writing team. He wrote this essay and I can't remember exactly the phrasing of it, but the title of the essay is basically, like, You're Screwed. The refrain that comes up over the course of the essay is something along the lines of, like, "Okay, you've decided you want to be a writer. You're screwed. You've managed to publish your first short story. It's now you're screwed because now you have to figure out how to write a novel. Now you have to figure out how to get an agent. Now you have to figure out how to publish that novel. Now you've hit the New York Times bestseller list. Now you have to do it again." One of the things that it really just gets across is that every time you get to the next level, the goalposts do move forward. But, you also have done all of this cool stuff at every step of that career. So, the important thing I think, for me, that I get from that essay is both recognizing that no moment are you truly done, at no moment are there no more goals to strive for. But also, at every stage of that game, you have accomplished the thing that you were so excited to do when you were one tier down from there, looking at the next tier.
[Erin] Yeah. There's a similar essay called the Writer's Hierarchy of Doubt, I believe.
[Chuckles]
[Erin] Which is done by like a series of questions, I think the most common of which is why am I not Ted Chang. But, like, it asks, like, many questions that may come up over the course of a writing career in the same way. I often like to think of it, and this is basically what DongWon just said, but it is you may not ever feel like you have fully made it, but where you are is making it to someone, including, most of the time, your past self. So I also think it's good to be gracious about where you've gotten to. A lot of times, if people come up to you and are like, "Oh, my gosh. You are so great. You succeeded in this way." The instinct can be to be like, "Oh, no, because I haven't done these other things." It's nice to say, like, "Thank you," and take that moment to appreciate, like, where you are, and to be gracious to those for whom it is a big step as opposed to undercutting it and being like, "Well, this is nothing." Because for folks, including you in the past, it is something, and it's something to be proud of.
[DongWon] My version of that essay is why do people keep asking me if I'm Ted Chang.
[Laughter]
[We know why.]
[Dan] I think it's important as well to keep your mind open to different definitions of success. When I started 15 some years ago, I always used to joke that I didn't care so much about like bestseller lists or anything, I just wanted high school kids to have to read my book in English classes. Now I've had both. I get assigned a lot in school, and I have been a bestseller. But, last night while we were standing around in the halls of this cruise ship, somebody walked up to me and said, "Are you Dan Wells? I love your books and your podcast." That was such a more satisfying level of success than any of the money I've ever gotten. Any of the other kinds of fame or prestige or whatever. So… And then, of course, there's also the I have 6 kids and I am able to feed them. So, that feels like success as well. Solidly mid-list rather than a bestseller, but my kids get to eat every day.
[DongWon] With that, let's take a quick break.
 
[Marshall] All right. I'm on thing of the week this week. My name is Marshall. I am the recording engineer for the podcast. I'm going to recommend everybody by my friend, Brent Lambert's novella from Neon Hemlock Press. It's called A Necessary Chaos. It is incredible. He has worked really hard on it and it's amazing. It's basically a queer black spy versus spy fantasy action story with magic, deep worldbuilding, and incredible, incredible writing. Basically, if you're a fan of How to Lose the Time War, with a mix of like Kate Elliott, you're gonna love it. So check out A Necessary Chaos by Brent Lambert.
 
[DongWon] Okay. Let's take another question from the audience.
[Question] Hi. So you've all been at this for a while. My question boils down to how do you all ingest new craft lessons? Like, at this stage in your careers, and level up yourself as an author without kind of like going into overthinking mode?
[DongWon] Yeah. Marshall, you just finished your MFA. I mean, that's a fire hose of new craft lessons. Right?
[Marshall] Oh, yeah. I've had plenty of new craft lessons. But I keep learning from my community and my friends and when I podcast and reading their stuff. So I feel like I'm always leveling up my writing when I'm talking about writing and engaging in that community. An MFA helps, of course, too, but that was more refining my work a bit more and finally work shopping some of my stuff. But, honestly, I keep going back to my community.
[DongWon] Yeah. Emma, you're newer at this, but in the last year, you've also been exposed to how we talk about writing, all the craft lessons that we talk about. How has it been sort of like jumping into this deep end of craft talk?
[Emma] Um... It's been really cool. I think it's cool to… Like our hosts are at such… Like, you're all different ages and at different stages in your careers, and the way that you are all able to dive into one of our podcast episodes and learn from each other is really cool. Like, it definitely hits home, like you're never done learning, you've never figured it out. It actually kind of reminds me of something you were talking about earlier, which is the Enneagram and Myers-Briggs and this idea… I think my mom told me this one time, where I was getting a little maybe too into astrology…
[Chuckles]
[Emma] And reading about myself. My mom was like, "The way that I think about all these personality tests and all these things about yourself is that there is definite… There's always something in them to learn. There's like a different lens that they offer to you, and also, you do not have to consume it all or take it all on." You get to kind of like create this little scrapbook of understanding of the craft of writing, the craft of yourself, and I'm really proud of myself for just saying that.
[Laughter]
[Emma] That's it.
[Dan] I'll just add, I'm a big fan of trying new things. I… Back when all of my books were first person, I realized I'd never written a third person book. Well, okay, let's try one. I'd never written a present tense book. Okay, let's try one. So that's how I kind of ingest new craft stuff. I learned new things from our… My cohosts all the time. That's how I figure out if I like them or how to do them, is just learn by doing. I'm going to play with this new toy for a while.
[Erin] I learn a lot by teaching, but you don't have to be a teacher to do this. One of the things I'll do is if something, if I don't understand something or there's something I really want to work on, I will go, "Okay. Let's say I needed to teach a lesson about this, or do a podcast about this, or even write a blog about it." All like Google a bunch of different things, and then try to distill it for myself into something I could tell someone else. That helps stop me from getting like too in the weeds, is, I'm like, "Okay, I took all this in." Now I'm going to tell my cat, who, like, knows so much about writing, you all, about what I learned and what is going on. I'll actually deliver that information to her. That helps me figure out what are the parts that are sticking with me and that I really want to take with me into my writing. You need to get a cat, it's required.
[Chuckles]
 
[DongWon] So, I think we have time for one more question.
[Scarlett] My name is Scarlett. Do you have any advice for dealing with doubt from people in your personal life, with regards to writing. As an example, when I finished a work in progress, I ran out of my room, super excited, went to my housemate, and went, "I finished a first draft." She went, "Well, it's not like it's published or anything."
[Stabbing]
[laughter]
[DongWon] Listen, I got like tarps in the back of my truck…
[Chuckles]
[DongWon] I got shovels. Just tell me where to show up, I can help.
[Dan] Back when I had published my first book… I think I actually had to out at this point. One of my neighbors was like, "Oh, you're an author. You have a book out." I'm like, "Yeah, I've got two published books." He said, "Where can I find them?" I'm like, "Bookstores."
[Chuckles]
[Dan] He looked so confused. He was like, "Really? You're in bookstores." I'm like, "Dude. You don't have to hurt me this bad."
[DongWon] One thing, I think, is useful to keep in mind, is people outside of the writing business have so little understanding of what this process looks like and what it means to write a book. So, one of the things that I wish people would stop telling writers or asking writers is, "So. When are you going to publish the book?" Because there's so many reasons to write. There's so many reasons to put words to page, to tell stories, that aren't just focused on the I need to turn this into money, I need to participate in the industrial process of taking a story and turning it into a book. I recognize that most of the people here want to do that, and a lot of people listening to us want to do that, but what I would encourage you to do is to find the joy in the writing first, and then, as a separate step, decide I would like to publish this. I would like this to be in the world, I would like to be paid for it. But those are 2 separate things. Writing in your journal, writing fan fiction, writing a story for your friends, all of those things are incredibly valid, beautiful forms of writing that you can celebrate. That also means writing a novel that no one will ever see is an incredible accomplishment that you should be very proud of. Now, other people will immediately jump to, "It doesn't mean anything if you haven't published it," but I think that is a very toxic point of view, and that comes from a place where they just don't understand what it is that you're doing. They don't understand what it is to try and be an artist in this world. If you find the joy in yourself first, I think that will help insulate you from some of the sting of other people not understanding where you're coming from.
[Erin] I also think you can train people a little bit. That sounds bad, but in ord… By letting them into the process, more than the product. So if you say to somebody, like, "Oh, my gosh, like I am trying to get, like, 2 chapters done, and I'm like really trying to figure out what's going on with my main romance." You don't have to tell them more than that. Then, when you come and be like, "Oh, my gosh, I figured out the romance, and I finished my chapters," they know that it's something to celebrate, because you told them that's what you were trying to do. So they're not thinking of it in a commercial sense, their thinking of it in a supporting you sense, the same way they would support any other tasks that you were trying to accomplish in your life.
[Marshall] I think what DongWon said is really important. I haven't published yet, I'm going to say. But I've been at this so long that people in my life know that I've been doing this. As soon as I finished my first book, not the one for my MFA, my mom was like, "Can I read it? I really want to read it." Because she's known my whole life that I've been wanting to be a writer. So I think maybe getting a new roommate… Besides that, surround yourself with people that are going to support you whether they understand or not. I don't think my family really understood it in the beginning. But they do now, regardless of publication and everything else.
[Dan] A good sense of perspective is to remember that writing books is especially weird for this exact reason. Right? Like, I've got a neighbor who paints, and everyone's like, "Oh, cool. Those are really neat." No one has ever asked her if she sells them, or told her she's a failure because they're not in museums. I've got several neighbors that get together and play basketball in the mornings before they go to work. No one has ever apologized to them for being failed NBA stars. Yet, with writing, especially with writing books, that's what… That's kind of the attitude that we tend to get. I think a lot of it is because it's not immediately visible. Like, I can show you the painting that I made or you can watch me play basketball. But if I say I've written a book, you just kind of have to trust me that it's real. So, keeping that perspective of well, it's because they don't see it or because they think about it differently, it's not that they undervalue it so much as they just don't understand it. So, like Erin was saying, you can use this as an opportunity to educate and to let them in.
 
[DongWon] I just want to say thank you to all of the attendees of the 2023 Writing Excuses workshop and retreat for all of your wonderful questions. It was a delight to hear your thoughts, and I hope that our answers were somewhat illuminating. Now, I believe Emma has our homework.
[Emma] Your homework is to think about what homework you would give yourself as a writer today. Then, I'm also curious what homework you would give or you would have given yourself as a writer a year ago. What are those 2 different pieces of homework, how are they different, and I'd love for you to share one of those on social media, and tag us at writing_excuses on Instagram and we'll re-post your story, or your homework. Maybe we will actually use it sometime in the future.
 
[DongWon] This has been Writing Excuses. You're out of excuses. Now go write.
 
[Mary Robinette] Hey, writer. Have you sold a short story or finished your first novel? Let us know. We love hearing about how you've applied the stuff we've been talking about to craft your own success stories. Use the hashtag WXsuccess on social media or drop us a line at success@writingexcuses.com.
 
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Writing Excuses 18.48: NaNoWriMo Week 5 - Writing Endings
 
 
Key points: How do you wrap up your novel? What makes a satisfying ending? Make sure the parentheses are closed. But how do you decide what to resolve, and what to leave open? Endings let the characters and your reads feel everything that has happened. Give the readers the same grounding that you did at the beginning. Where, who, why, how. Restate the core thematic elements of the story. Give us the aftermath. How do you leave the door cracked for a follow-on, and still give a satisfying ending? Remember, life is messy, and your character may not achieve all their goals. Leave some things unanswered. Think about how you want your reader to feel, and make sure that is the last beat, but leave other questions hanging. End with a success that leaves something else to try. Revision! Not for NaNoWriMo, but when you reach the end, you know what questions you should have been asking, and you may need to go back and set it up right. Go ahead and try different endings! Nowhere near the end? Write yourself some notes about what you want the ending to be.
 
[Season 18, Episode 48]
 
[DongWon] Hello, writers. Whether you're doing NaNoWriMo, editing your newest project, or just desperately trying to keep up with your TBR pile, it's hard to find the time to plan and cook healthy and nutritious meals to keep you energized on these jampacked days. So, I'm here to tell you about Factor, America's number one ready-to-eat meal delivery service. They can help you fool's [one word fuel up fast for breakfast, lunch, and dinner with chef prepared, dietitian approved, ready-to-eat meals delivered straight to your door. You'll save time, eat well, and stay on track with one less excuse to keep you from writing. This November, get Factor and enjoy eating well without the hassle. Simply choose your meals and enjoy fresh, flavor-pack deliveries right to your door. Ready in just 2 minutes, no prep and no mess. Had to factormeals.com/WX50 and use code WX50 to get 50% off. That's code WX50 at factormeals.com/WX50 to get 50% off.
 
[Mary Robinette] This episode of Writing Excuses has been brought to you by our listeners, patrons, and friends. If you would like to learn how to support this podcast, visit www.patreon.com/writingexcuses.
 
[Season 18, Episode 48]
 
[Mary Robinette] This is Writing Excuses.
[DongWon] NaNoWriMo Week 5, Welcome to the End.
[Erin] 15 minutes long.
[Dan] Because you're in a hurry.
[Erin] And we're not that smart.
[Mary Robinette] I'm Mary Robinette.
[DongWon] I'm DongWon.
[Erin] I'm Erin.
[Dan] And I'm Dan.
 
[Mary Robinette] Congratulations. You have made it to week 5. For those of you who are still writing, and all of you should be, because we believe in you, you are now trying to wrap this thing up. Listen, if you lost steam, you don't have to have 50,000 words. This is about just moving forward. You can save this episode and listen to it when you're ready. But we're going to be talking about how to wrap up your novel. So, what are some things, like when you are thinking about moving towards a satisfying ending? What are some of the elements that you think about as, hmmm, this feels good?
[DongWon] It's funny. I have an issue, editorially, in thinking about endings. I have such a bias towards openings and the beginnings of books, and all like getting into the story and asking all these big questions, but I sometimes forget to think about how important the ending is. So I've made it a real focus for myself in the past few years to really pay attention and really care about how a book ends and how we're moving on from the story, emotionally. Right? There are so many very famous authors, very successful authors, who are notoriously bad at endings. Where the book just kind of stops. Right? So I think we criticize those endings, but there's a way in which maybe we can think about endings as a broader category than just making sure there's a long denouement, where everything is fully wrapped up. But, overall, I think making sure those parentheses are closed, that we were kind of talking about last week, as we were talking about starting to get to the climactic beats and making sure certain things are tied up. But how do you prioritize what are the things that you want to close off, what are the things that you want to leave your reader with a real sense of resolution on, and what are questions you want to leave open?
[Erin] I think endings are difficult because they're quiet. In some ways. Not all. But there's a moment where everything you've been doing sort of resonates in the room. It's like the moment after a concert ends, when you can still hear the mild echo of the music in the air. There's something like really beautiful about that. But also frightening in the stillness. Because it's sort of you don't have the candy bar scenes that we were talking about last week to like distract you, you're really sort of left with you and the word. I think that's why a lot of times I'll say, for me, I had a real tendency to like just try to murder everyone…
[Chuckles]
 
[Erin] At the end, because then there's no one left to be in the quiet and in the stillness. I could just be like, "The end. They're dead." But I actually have found out that… Somebody told me once that it's like landing a punch. When you punch someone, you want to actually let that impact happen. If you punch someone, and then go to black, you never really see them feel it. And that endings are the moment where actually your characters get to feel everything that has happened. As frightening as it is, it's really important to also give your reader an ability to feel what has happened at the end or throughout the course of the book.
[Dan] Yeah. I love the way that The Wire ends. As much as I think season 5 went wildly off the rails, that final moment, you've got McNulty driving down the highway with a person. He stops, and he gets out of his car, and he just stares at the city for a while. Then we get a chance to see, like, what is each one of these people doing, and we get to see McNulty thinking about it and digesting it and processing it. Then he gets back in his car and he drives away. Giving your characters the chance to process what has happened and what they've gone through gives your readers that same chance. Rather than just yanking out the rug and saying, "Thanks for reading my book. Imagine for yourself what happens next."
 
[Mary Robinette] One of the things that I had a lot of problems with when I started the switch from short fiction to novels is that I would in my novels the short story pacing. That I would stick the landing and I would be out. Because novels are about immersion. I wasn't giving my readers time to absorb this. The dénouement that we talk about sometimes. So what I've started realizing is that I need to give them the same things that I gave them at the beginning of the book. I need to ground them, because my character is in a different emotional place. They're often in a different physical place. So I find that if I start thinking about it with the why, where, who, and how that we talked about at the beginning, that I can… I know more of the elements that I need to include. It's like it helps me ground my readers. Like, who is my character now? Who have they become over the course of this journey? What physical actions are they doing in this scene that conveys that to the reader? Where are we? Like, how is the status quo changed? Like, what does the environment tell me about this new landscape, and, like, why is it important? So these are the things that I will be thinking about. Like, we're talking about the very, very last piece of it. But it's that looking back at the beginning for my answers to what we're talking about at the end. Some of it is what Dan was talking about in the previous episode of the inverse thing, or, you've heard me talk about it with nesting code. But that's what I start thinking about, is easing them out and kind of very similar pacing to how I brought them in. If it was a fast opening, that I'm going to give them a faster paced close. If it was a thoughtful opening, that's going to tell me something about the pacing at the end. So, sometimes I'm looking at mirroring that kind of pacing that I had at the beginning, sometimes I'm looking at doing an inversion, because it's saying something about the changes that have happened across the course of the novel.
 
[DongWon] Yeah. Sort of building off of that idea, I think there's sometimes… One of my favorite types of endings that I've run into that I think kind of plays into this is when the last scenes are just a restatement of the core thematic elements of the story that you've just experienced. Right? So I think going to your Wire example, McNulty, looking at the city of Baltimore at the end is just a statement about what this whole show was about, what this 5 season project was, was we did a portrait of Baltimore, and now we're looking at it and reflecting on the journey that we went on. One of my very, very favorite endings to a TV show, finished last year, was Better Call Saul. Which, I don't want to quite spoil it, but the way that it ends is such a statement of what is important in the show. Right? Why did we spend all of this time with Saul as he went on this whole journey? It's making really clear, crystal-clear in some ways, the importance that love has in that story and what he stands for and what is important to him and who he wants to be. That is all restated in the final episode in this really beautiful, elegaic way. So I think when you're looking at your ending, it's almost a little bit like writing an essay in college, where you start with you state your theme. You explain how you're going to say your theme. That's kind of the opening to your story. Then you get to the business of explaining all the things. At the end, you're like, "Here's my conclusion. In this story, we discover that love is real." You know what I mean? There's a very simple, boiled down version of how you end the story that can look like that, that I think can be simple and impactful. I'm thinking about your punch example. There's a thing in Hong Kong cinema where you will actually see the punch 3 times. Right? You'll see the blow land, and then it'll cut to the slow mold impact of like you can see how it's affecting the person who got it, then it'll cut back to the wide angle and you'll see them jump backwards or fall down or whatever it is. So you see these 3 different beats and 3 angles on the same strike. That's the thing that makes it feel so impactful to the audience of, like… It can also seem corny when it's done certain ways, but, so often, it happens very quickly, you don't even really see what's happening, you just see boop, boop, boop. And you realize that that guy just got crushed in that moment, he got hit so hard. You can feel his ribs breaking, in that moment. Right? I think letting it sink in in that way and being a little obvious in your ending is not a bad way to go.
[Dan] If you've ever watched a GIF of like a disaster, someone falling down, something collapsing, and it ends right as soon is the disaster happens, and you're like, "But wait, I wanted to watch it land. I wanted to watch it fall. I wanted to look at the rubble for a minute." That's what we're talking about, that sense of, yes, you've seen the big thing, but you didn't really get a look at the aftermath, that's what really is satisfying about it.
[Mary Robinette] We're going to take a quick break, and when we come back, we're going to talk about some of the other tools you can use to make that disaster really satisfying.
 
[Mary Robinette] Hey, writers. Welcome to week 5. How are you doing? I wanted to share something with you. I wrote my first published novel, Shades of Milk and Honey, during NaNoWriMo. I also wrote multiple unpublished novels during NaNoWriMo. I've won Nano and I've had years where I could not hit that 50,000 words. So as you enter this last week, I want you to remember that every word you've written this month has been a victory. Because the journey is the thing. By writing, you are learning to write. You're learning to set goals. You are learning about your writing process and what works for you. Whether you wrote 50,000 words or 5000 words this month, you are a writer.
 
[Mary Robinette] All right. Now we're back from our break, and we're going to talk about kind of the messiness of it all. I think you had something you wanted to say?
[DongWon] Yeah. I had a thought as we were talking about all this, where we've talked about closing things out and leaving things on this very resonent ending. I think that can be really important. In the categories that most of us work in, there's a lot of series writing, a lot of people writing trilogies, a lot of people writing ongoing series, and a lot of people are doing quote unquote standalones with series potential. So, one of the things I would love to hear your thoughts on a little bit is, how do you leave that door cracked open? How do you give the satisfying ending, make a book feel like a book, even if it's middle of a trilogy? Right? Make the audience feel like I went on a journey, this had a conclusion. I feel good about where we're ending. And still have more questions to be asked. Have… They want more story, they want to spend more time with these characters. What do you do to leave that door cracked open?
[Mary Robinette] The trick that I've found is that life is messy, and that I don't have to give my character all of their goals. When you read a book and the character achieves all of their goals, those are the ones that feel too tight. So sometimes I don't… It's not so much that it's a cliffhanger, it's that I have deliberately left something unanswered, knowing that that can be a problem for later. But I think about… To give that sense of satisfaction, I think about how I want my reader to feel. When I'm looking at nesting things at the end, I try to make sure that whatever solution, whatever goal thing lines up with the emotional feeling I want my reader to have, that that's kind of the last beat I land on. That's the thing that gives it the sense of closure as a standalone, while the other questions that are still hanging there are available if I want to use them for future books. So, like in Calculating Stars, Elma achieves her goal of going to the moon. Right? But I don't answer your questions about what it's like when she gets there. I don't answer your questions about what the next steps are. I leave all of that open. Her conflict with Parker is still a conflict with Parker. Like, that's not a solved problem. So I have all of that to play with when I come back to the subsequent books. Then… This is outside of the scope of NaNoWriMo, but when I am looking at my next book, I look at my solution to the first one, and that becomes my problem for the 2nd book.
[Erin] Yeah, I was thinking about the fact that we've talked a lot about try-fail cycles. Generally, a novel ends on a success. I mean, it can end on a failure, but I think it has some sort of emotional closure. But, it feels to me like it's a success that leaves something else to try. That thing that you're trying becomes the thing that happens in the next book. So that's sort of like… So there's a finishing, but there's something more.
[Mary Robinette] Yeah.
 
[Dan] This is such a horrible thing to bring up the last week of NaNoWriMo, but a lot of what makes a lot of this work is the revision process. Knowing that, okay, we've reached this point. Now we need to go back and set it up right. Getting to the end, having satisfying answers, really means you need to make sure what questions you're asking. In the Fellowship of the Ring, for example, that first book ends with the Fellowship breaking and everyone splintering off into different places, and yet it does feel conclusive, because Tolkien made sure that the question asked at the beginning, is Frodo constantly wondering am I leading people into danger? Can I really live with the fact that I am corrupting everyone around me? So, leaving the group behind and setting off on his own with Sam, that is a victory for that specific question. So it feels, okay, this feels very natural. We've asked this question, we've answered it, obviously there's other problems, but we've concluded this part of the story.
[Mary Robinette] But this is why we… When we talk about you have to keep writing and finish, this is why. Because you don't know always what questions you want to set up at the beginning until you're getting to the end. It's… Like, when I was an art major, I would see people… I mean, I did it myself. Where you would draw the perfect hand and the perfect arm and the perfect shoulder, and then you would step back and the entire figure was entirely out of proportion. Because you work thinking about the entire picture. So with novels, like, one of the things that you can be doing for yourself during this last week is coming to an agreement with yourself about, oh, this is what I want the book to be. Like, these are the… And if it doesn't match what you started, that's okay. You have a new understanding of it. You can go back and fix everything that you did earlier later.
[Erin] I would say one other way to do that is if you want… If you liked what you had at the beginning, and you feel like you've gotten away from it because that also happens is something that I like to do right before, when I've done Nano, like, right before I get into the last bits is to actually tell myself out loud, or actually to be honest, tell my cats out loud…
[Chuckles]
[Erin] The story so far. Like, not every single thing, but, like, what I can remember of the story. I find that what I go to, like, the things that I choose to explain are the things that have continued to stick with me about the story that I'm telling. So I may have forgotten one subplot or one character, but, like, when I go to say, like, the Fellowship of the Ring, which I wrote during Nano… No…
[Laughter]
[Erin] Wow. It is about X, like, that's what gets to the core of it for me. Then I can say, if that's the core, then what's the ending that works for that core? Then, like Mary Robinette was saying, go back and fix the rest in post-, as they say in the movie business.
 
[DongWon] Yeah. I mean, truly, when working with clients on projects, the things that usually change the most our beginnings and endings. Right? Often in tandem. If the last act isn't quite working, then you'll find the roots of those problems in the first act. Middles always… I mean, every part needs revision, but the middle tends to be a little bit more defined from the jump, and then really… It really is about asking questions and answering them. So if the answers are wrong, then maybe the questions are wrong, and vice versa. So, this is again, this is NaNoWriMo. If you're not feeling super great about your ending, that's totally fine. Right? We're not… No one's expecting you to have the perfect answer to the question you didn't even know you were asking on day one, because it's been a crazy month. You've made it this far. Right?
[Mary Robinette] One of the things that will also catch you here is that you're like, "I don't know how to solve this. My character has to solve this thing and I don't know how to solve it." You feel like you're locked in because of everything that you've written up to this point. But your… When the book is out in the world and you're letting other people read it, they never have to see this draft of it.
[Chuckles]
[DongWon] Right.
[Mary Robinette] So you can always go back and just say, "You know what? They could have solve this the entire time, if they had only been able to tesseract spiders into the building with bees."
[Laughter]
[Erin] I knew it!
[Mary Robinette] "But I didn't introduce the ability to tesseract earlier. So, I'm just going to say that they can do it, and I'm going to make a note to myself that I have to establish that when I go back and do my revisions." So just go ahead and give yourself the tools that you need and fix it in post-.
 
[Dan] Well, one of the great things about writing and NaNoWriMo does this perfectly is you can try different endings. This is what I said about free writing in the beginning. If you get to the end and you think, "Well, maybe this would work as an ending. Maybe this is a good solution to the problem." Write it. If it doesn't work, don't delete it. Try something else. Right that. I know that for a lot of you, that is so painful, me telling you to write a bunch of extra words that are not going to be in the final manuscript. Well, guess what. That's most of this job.
[Chuckles]
[DongWon] Yeah. I had a project recently where 500,000 words were written that went into the trash that will never see the light of day, for the 150,000 that got published. Right? Sometimes that's what happens. Right? I think one of the best lessons about NaNoWriMo is there's no such thing as a wasted word. Everything that you put down to paper got you to this point. It helps you realize that these extra scenes need to be written, even if the older scenes also had to be put in a drawer somewhere. All that was useful work. All that was the work that got you to understand what your book really is and make your book the best version of it it could be. So I hope you're hearing us talk about revision and not feeling discouraged. Instead, be excited that you now have clarity about what it is you're trying to accomplish with your book, even if it's just a little bit. Even if you have one degree more…
[Chuckles]
[DongWon] I hope you don't have to write 500,000 words…
[Laughter]
[DongWon] To the 150 that got published. That's not great. We all felt not great about that. But also, we all felt great about the book that was there at the end, and so proud and so happy about the work we did on it.
[Dan] Well, the same thing that I said earlier about endings, making sure that you're asking the right questions to provide a satisfying answer, apply that to your life! Apply that to the process. Apply that to NaNoWriMo. Don't necessarily think of this as I'm going to end November with one awesome book. Think of it as I'm going to end November having learned how to write a book. Then, even if the ending is weird or there's bits in the middle that are clunky and awkward, that's okay. You learned how to write a book.
[Mary Robinette] Just briefly, I want to speak to the people who are like, "Hey, you know what, I'm coming up on 50,000 words, but I'm nowhere near the end of my book."
[Laughter]
[Mary Robinette] That's fine. You can… We're talking about things in proportion right now.
[DongWon] Totally.
[Mary Robinette] You're totally fine. Don't worry about it. You don't need to have, like, the ending. You just need to hold on to what you're aiming for.
[Erin] Yeah. You can… You may want to take a break. You may say, like, writing 50,000 words in a month was a lot, so even though I don't have the ending like I want to get there. This is when you could leave yourself lots of fun notes in brackets, like, "And here's the part where they figured out the meaning of love," and, like, "Here's where he defuses that bomb filled with spider bees."
[Laughter]
[Erin] Right? Then you can come back and your future self will have the problem of figuring that out. But I hope the main thing that your future self takes away from it is you wrote stuff that did not exist at the beginning of this month and it exists and only you could have written it.
[Mary Robinette] That's right. So we're going to give you some homework. This is, again, a way to help you just keep moving forward. Especially those of you who are like nowhere near the ending and you're just like, "I gotta keep going. I've just gotta keep going."
 
[Mary Robinette] Here's your homework. Gift your character with your insecurity. Brainstorm about what should happen next in the voice of the character as they're facing the challenges in the scene. Because your character doesn't know what's going on either. So all of that and just be part of your character development, and the brainstorming process may get you closer. It also will just get you words on the page, which is very useful. You may wind up cutting it later, but after you hit 50,000 words.
 
[Mary Robinette] This has been Writing Excuses. Good luck. You're out of excuses.
 
[DongWon] Do you have a book or a short story that you need help with? We are now offering an interactive tier on Patreon called Office Hours. Once a month, you can join a group of your peers and us, the hosts of Writing Excuses, to ask any question that is on your mind.
 
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Writing Excuses 15.26: Taking the Chance, with David Weber
 
 
Key points: Taking the chance, taking risks, is the only way to be successful. "He who will not risk cannot win." To succeed, take the risk of failing. If you don't submit, you can't make a sale. Be a storyteller. At some point, it will turn into work. Keep going. When you can't get the platonic ideal book on the page, what do you do? Write the damn book. Learn from it. Characterization is critical. You have to be you. Write the story that interests you. Choose your verbs wisely. Never bury dialogue inside a paragraph. Sentences are what you build books out of. Characters are what stories are about, sentences are how you tell the story. Get those two things right.
 
[Mary Robinette] Season 15, episode 26.
[Brandon] This is Writing Excuses, Taking the Chance, with David Weber.
[Howard] 15 minutes long.
[Dan] Because you're in a hurry.
[Brandon] And we're not that smart.
[Brandon] I'm Brandon.
[Howard] I'm Howard.
[Dan] I'm Dan.
[Brandon] And we have special guest star, David Weber. Thank you so much for being on the podcast with us.
[David] Thank you for inviting me.
[Brandon] David Weber is one of the best-selling science fiction writers of all time, so we are super excited to have him. We are alive again at SpikeCon.
[Whoo! Applause!]
 
[Brandon] So, this topic was one that you suggested, David. The idea of taking the chance, meaning taking risks with your writing. What made you want to do this topic?
[David] Well, it's not just taking risks with your writing once you're an established writer. I cannot tell you how many people I've encountered who I think could have been successful writers, except that they were afraid to take the chance of failing at something that they had dreamed about. I could have been published easily 10 years earlier than I was if I hadn't kept finding excuses to do other things instead. That means I've been publishing for 30 years and I've lost a third of the time that I could have been published at this point. I mentioned in the preshow when I was talking to our hosts that there's a quote from John Paul Jones which has become increasingly important to me over the years, and it has nothing to do with not giving up the ship. But Jones said that, "It seems to be a law inflexible unto itself that he who will not risk cannot win." So if you don't take the risk of failing as a writer, you can never succeed as a writer. So you're sitting there, and you have this dream that says I could be a writer. Perhaps you could. But if you keep saying I could be a writer long enough, one day you wake up and it's turned into I could have been a writer, but the opportunity is gone now. Okay? So if you want to write, you have got to take the chance of being rejected, and possibly being rejected over and over again, until you find the right first reader, the right publisher that says, "Oh. I could do this." Okay? You have to remember while you're doing this, you control, or writers in general control a resource that publishers have to have. Publishers exist to publish. That means they need things to publish. Which means that they are constantly on the lookout for things to publish. Yes, they get a lot of dreck and there's… the first readers pile is the slush pile, and people read it and they go, "Oh, my God." I actually know of one book that was submitted on brown paper written in purple crayon. Okay? You don't get read when you do that kind of submission. But if you don't submit, you cannot possibly make a sale. I cannot emphasize… Over emphasize how important it is to be willing to do that. The other thing that I think you need to bear in mind is you can learn to write better with editorial support and with the practice. You can learn to write better. But what you have to be to make it work in this business is a storyteller. You have to have that bug. You can increase the skill with which you exercise that need to be a storyteller. But that's a critical element. If you don't feel that inside, if you don't feel the story that needs… That's growing that needs to come out, then you don't need to try and be an author. Because you're going to be fighting your own nature the entire time that you're trying to write a story. Unless that is what it is your nature to be. Birds gotta fly, fish gotta swim, storytellers have to tell stories. That's certainly true in my case.
 
[Brandon] Howard, you had something you wanted to say?
[Howard] Yeah. I was just going to… I like the John Paul Jones quote. We've had the opportunity to visit NASA a couple of times. They have that famous slogan, failure is not an option. Because there are times at which, boy, you just… You can't allow yourself to fail. I created a maxim within my own universe, which is "Failure is not an option. It's mandatory. The option is whether or not to let failure be the last thing you do."
[David] Yeah.
[Howard] The idea there… I mean, that doesn't get you past the John Paul Jones quote, which is that you have to take that chance in the first place. But I am always reminding myself that I am going to fail. It's just gonna happen. All I get to choose is whether or not I learn from it and whether I let myself quit.
[David] Well, NASA's failure is not an option stands on the shoulders of every single thing they did that failed as they were doing the engineering, when they were developing…
[Howard] They blew up so many rockets.
[Laughter]
[David] Absolutely. Okay? Failure is not an option means that ultimately we must succeed. It doesn't mean that we won't have the occasional catastrophe along the way. That we won't have Columbia. That we won't have…
[Dan] But, to your point about the whole premise of this episode, if NASA had never done anything that could have failed, they never would have gotten into orbit, they never would have gotten on the moon.
[David] Exactly.
[Dan] They had to be willing to take those risks and screw up horribly in order to achieve what they eventually have achieved.
 
[David] That's absolutely true. It's… Okay. No task worth doing springs fully blown and fully performed from the brow of Zeus. Okay? You have to go out there and make it work. All right? Now, most of the successful writers that I know would write whether anyone was buying their work or not. We have to do it. That's part of that storytelling bug that I was talking about. Okay? Whether we're writing for our own entertainment, our family's entertainment, or just because, my God, it's 2 o'clock in the morning, I can't sleep, I gotta do some more writing, we write. If you don't have that kind of… Robert Asprin once said, and Robert and I did not necessarily see together on all things…
[Laughter]
[David] But he said, "Successful authors are like rats. If we don't wear our fingers down on the keyboard every day, our fangs grow through our brains and kill us.
[Laughter]
[David] Okay? It's still a valid metaphor, even though I use voice recognition software when I write now. But it's true. If you… I have this need to be crafting stories. Okay? Now, for the last year or so, I haven't been, and that's because I face planted into a cement floor in Atlanta the day before Dragon Con and gave myself a concussion, broke my nose into places, stitches inside my mouth, the whole 9 yards. It has taken me effectively a year to recover from the concussion status to where I am once again really writing. Okay? It's been a real trial for me and for people who were expecting books from me and everything else, but sometimes, the need to tell stories is sort of temporarily stymied by the fact that, you know what, my brain's not working.
[Howard] One of the first things that I learned about… I'm a web cartoonist, and one of the first things I learned in this regard was when I still had a day job, early 2000's, we would take… I was in the software industry. We'd take two weeks off around Christmas, because kind of the whole industry wound down. For that two weeks, I told myself my Christmas present to me is that I'm going to pretend I'm a cartoonist full-time. I'm just going to do this. I would tell my plan to people. They're like, "You're going to pretend to have a job over Christmas?"
[Chuckles]
[Howard] "Okay, one, you're a broken human, and, two, what does your family think?" What I found is those are some of my fondest memories of this. Yeah. Storyteller gotta stug… Gotta story tell."
 
[David] There comes a time, in a given project or whatever, where it turns into work. Where you have to drive yourself to it. You have to do that. I have, in every book, I have what I call the chapter. That's the point at which I say, "This entire book is dreck. What was I thinking? Oh, my God, I can't get this to come together." The only thing that I can do is just keep grinding it out and saying, "Boy, this is sucky." Okay, that kind of thing? Then, when I get to the final edit, I can't identify the chapter.
[Howard] I was going to say, you've refined your process to the point that only happens for one chapter doing a project?
[Laughter]
[David] No, that's… Pretty much, yeah. You know. It's this kind of thing.
[Howard] Winning.
[David] Yeah.
 
[Brandon] Let's go ahead and… Let's stop for a book of the week, then we'll get back to it.
[David] Okay.
[Brandon] You have our book, or books of the week, this week.
[David] I have two. One is The Gordian Protocol, which came out in May, with Jacob Holo. Who is a BMW engineer in an alternate universe. I think that our backgrounds, the synergy was really, really good. He's got three or four self published novels out. This will be his first traditionally published novel. Is his first traditionally published novel. This was not one of the two I was thinking about, but he has just handed me the draft of the Valkyrie Protocol, which is the sequel. It's pretty much ready to go. We have to wait for him to get a hiatus in that real-life job to do a little tweaking that I pointed out to him. The other book that I've just handed in is the sequel to Out Of the Dark, which, yes, is the one with vampires in it. This one is rather cleverly titled Into the Light. I did it with Chris Kennedy, of the Four Horsemen universe and whatnot. He was my co-author on it. I'm really pleased with the way that it worked out. The vampires are a little flamboozled when they begin finding out some things about their own past and their own existence that neither they nor the earlier writers who didn't like the vampires didn't know. Okay? For… I won't go any deeper into it than that. But suffice it to say, that Vlad Tepes was a tiny bit mistaken about exactly how and what he became when he became it.
[Brandon] Excellent.
 
[Brandon] This topic's very interesting to me, because I work with a lot of aspiring writers. I teach at the University, and of course the podcast, and things like this. Looking back at myself when I was first making the choice to start writing, one of the things that I think holds back new writers, and I've kind of found some language that I can describe this more recently, is that, for me, there was this beautiful book I imagine somewhere out in the aether, right? It was like the Platonic ideal of a book. As, having read for many years, and sitting down to write the first time, it was like I knew this book was out there, but then my crude fingers could not get that book on the page. It was really frustrating to me. Because it felt like… It wasn't fear that I think stopped me, it was this sense that I was taking something beautiful and I was making it something flawed and terrible, because my skill wasn't good enough. I've found multiple other aspiring writers that kind of have this same attitude that… Less fear, more like, I guess I must not have done enough worldbuilding or I must not have thought it through enough, because this beautiful story, I just can't make it come out on the page.
[David] Well, that's…
[Brandon] So, I guess my question to you is strategies for writers who are having trouble making that transition, taking that chance, giving themselves permission to fail. What are some strategies that people could use to do that?
[David] Write the damn book.
[Laughter]
[David] And when you're done, if it's not what you thought you were going to come up with, file it under this was a learning experience, these are the things that I can see that I did wrong. Do those right in the next book. I have an entire file cabinet at home that has probably 300 short stories in it, that were written solely because they were things that I wanted to play with as a writer. How was I going to describe this? How was I going to handle this bit of characterization? You… Basically, this is one of the crafts that the only way you can learn to do it is to do it. There's not a credential program somewhere that is going to say, "Okay. Now you have a diploma. You'll go out there and be a successful writer." Okay? There are all kinds of courses that you can take and training that you can seek that will help you, give you tools that you might not have otherwise. But there's nobody out there who can teach you how to be a writer. Anybody who says we will teach you how to be a writer is taking your money. Okay? Because what they can do is they can teach you how they are a writer. They can teach you how these three guys over here are writers. They can't teach you how you're a writer. Okay? Characterization. Characterization is a critical component of any story you're going to tell. How do you build a character? Okay? One of the things that I do when I'm doing writing workshops is I rollup a character from one of the role-playing game series. I tell my students, I say, "Okay, this is the character that you have. This is the age, this is the gender, everything else. Go home, and between now and the next session, write me an explanation for why this character exists with these skills, these abilities, these disabilities." They frequently turn it into what is actually a very good short story. Okay? In getting out who this character is. That's the kind of thing that you have to be able to build on your own. I can give you that assignment, and tell you to go home and do it. But I can't say to you, the first way that you should do it is by doing thus and so, because the best that you could learn from that is how I do it. What makes a writer succeed is that writer's voice. You can take exactly the same story, the exact same plot, even the exact same characters by name. Okay? And have two different writers do the story. You have two totally different stories. Okay?
[Brandon] Absolutely.
 
[David] One of them is going to be the way that you tell the story, and one of them is going to be the way that somebody else tells the story. What makes you a successful writer is your voice finding its audience. You cannot do that trying to be someone else. You have to be you.
[Dan] Yeah. I… Finding that voice of your own is critical and it is difficult. I like to think about this in terms of Ender's Game. Because they had the kids in the Battle School, and they would fight against each other. Then there's this really critical scene towards the end of it, where Bean stands up in the lunch room and says, "Guys. We are doing the same strategies over and over and over. We will never learn anything new until we give ourselves the freedom to fail." That's when they kind of throw out the whole competition system and they say, "Okay. We're going to try this, and it probably will be awful, but we'll learn something from it.
[David] Yeah.
[Dan] So I imagine someone out there listening to this podcast thinking, lack of risk-taking is not my problem, I've tried everything I can think of. It's… I'm just not selling anything. Maybe what you need to do is something ridiculous. Maybe you need to change genre. Maybe you need to try something new. Maybe you need to put that big golden book that Brandon was talking about, that idealized thing that you have in mind, put that on a shelf and write something different.
[David] Okay. Let me tell you one of the most critical things that you should bear in mind as a writer. Write the story that interests you. They say, write what you know. Well, I don't know anybody who's been a starship captain. Okay? I'm sorry, there just aren't too many of them around for me to go interview, that kind of thing. But if there's a type of story that is especially suited to you, that you enjoy reading, etc. Point number one, you're not unique. That means there are other people who enjoy reading that same sort of story. It may not be what's currently hot. But publishers don't necessarily look for what's currently hot. They look for what they expect to be durable. Some publishers do. They want to push you into writing whatever is selling right now. Avoid them. Okay? I'm sorry. But you should. Okay? Now, if they say, "We'll pay you a stack of money to write it," then you can say to yourself, "Okay. They'll pay me a stack of money. I'll get some practice writing, and then I'll be able to go do what I want to do." But, point number one, if you like it, other people will like it. Point number two is if you like it, you will write it better than something you are writing that you feel that you have to write in order to be hot, in order to sell your work. Okay? Point number three is publishers are constantly looking for things to publish. Now, some publishers, for whatever combination of reasons, have blinders on or at least blinkers. Okay? Maybe, it's like, I don't agree with the political philosophy in that book. There's all kinds of idiosyncratic factors that can come into play. But the bottom line is publishers need stuff to publish. Keith Laumer once said that there's not the great unsold novel. There's only the great unwritten novel. Because if you write it, and it is good and you submit it long enough, you will sell it because publishers are looking for things to publish. The editor who discovered Thomas Wolfe… Thomas Wolfe had been rejected about eight or nine dozen times. Okay? Then this guy found… Discovered Thomas Wolfe and made his entire career out of the fact that he was the guy who discovered Thomas Wolfe. He was asked by another editor at one point. The guy said, "I read the first quarter of a million words, and it sucked. Where did you realize…?" He said, "About word 300,000."
[Hmm, hmm, hmm.]
[David] Okay? What I'm saying to you is that eventually, if what you have done is publishable, it will find a buyer. Sometimes, even if what you've done isn't punishable… Publishable. Punishable? There was…
[Laughter]
[David] I've read some horrible books before. But even if what you've written in its current form isn't publishable, sometimes you'll get that little comment back that will tell you why it wasn't. More often than not, you'll get a form letter that says, "I'm sorry. It doesn't really meet our needs at this moment. Etc., etc." But sometimes you'll get that little flicker of a response, and you go, "Oh!" Now, I've been doing this… I've supported myself as a writer since I was 17. I'm 67 this year. So I've been writing… I've been earning my living pushing words around for 50 years. Okay? I've been a published novelist for… Well, we sold the first… I sold the first book in April 1989. So this is the 30th year since I sold the first book. In the course of that time, I like to think I've learned a few things. Okay? There are some very simple things that an author… Okay. For example. Any aspiring writer should realize that the most important word in any sentence is the verb. Choose your verbs wisely. Don't say, "He came quickly to his feet." Say, "He leapt to his feet. He jerked to his feet. He jerked upright." Okay? Never use an -ing verb when you can avoid it, unless you want the voice of what you're writing to be passive. All right? Never bury dialogue inside a paragraph. If there's dialogue in a paragraph, start the paragraph with the dialogue and arrange the internal mechanics to make that work. Okay? Don't worry about choppy paragraphs. Worry about where you want to direct the reader's eye. You're setting the cadence, you're creating the rhythm. Maybe you need short choppy sentences and paragraphs at this point. Maybe you need one line paragraphs for emphasis. Okay? Maybe the one line paragraph that you need is, "In the world blew up." Okay? Because you're in the middle of a combat situation, there's a missile incoming, the character you're writing about doesn't know it. There's combat chatter, they're saying, "We're under fire," the character's turning around. Then the world blew up. As a separate paragraph. So think about those sorts of things when you're writing. That's not a question of my telling you to write in my voice. Because these are things that any writer can profit from, in the way that they construct and craft sentences, and sentences are what you build books out of.
[Brandon] We could probably sit here for another hour and listen to this.
[Chuckles]
[Brandon] Because these are excellent points. But we are out of time. I want to thank our audience at SpikeCon. Thank you guys.
[Applause]
[Brandon] I want to thank Mr. Weber for coming on the podcast.
 
[Brandon] Do you have a writing prompt you can give to our listeners?
[David] A writing prompt?
[Brandon] Yes.
[David] Something to do. I would say, go home and create a character. Okay? Not one that you set out to build because this is going to go in your story. But give yourself the assignment of taking a character that you didn't create because you rolled it up or whatever. Then, build in your worldbuilding bible, in your tech bible, whatever, build why that character is who that character is. Because stories are about characters. If the character is not interesting to the reader, the story will go nowhere. If the character is not interesting to you, and understood by you, you will not be able to communicate it to the reader. Your characters will still, if you do this long enough, the characters will evolve in the storytelling, and they should. So, as the life experience of that character is shared with your readers in multiple books, you have to understand how that character changes and incorporate it. Characters are what stories are about. Sentences are how you tell the story. Get those two things right, and the story will usually succeed. A weak story that is well told will succeed, where a strong story that is weakly told fails.
[Brandon] Awesome. I don't know that we could put it better than that. So, this has been Writing Excuses. You're out of excuses, now go write.
 
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[personal profile] mbarker
Writing Excuses 15.05: Setting Goals for Your Career
 
 
Key Points: Set short-term and long-term goals. Think about who are you writing for. Do what you want to do. Write what you want to read. Watch out for the mortality rate in publishing, it can be demoralizing. Everyone's career is different. Set goals for yourself. Think about what you want to do this year, what you want to do with a series, what kind of space you want to be in, what genres you want to write in. Be aware of the wavelength in your genre, how big are the peaks, how long is the tail. Look for goals that you can control, such as daily, weekly, monthly, and yearly word count goals. Word count versus time spent? Another career goal might be to have a plan for when this career ends and you move to the next. Careers take many shapes. Focus on the goals when you are writing a book, what is the next step in front of you. One word at a time. Sometimes your career plan is to write something wildly different. Write what you love vs. mass appeal? Think about author brand, think about writing that is always you. What is your through line, to keep readers following? The voyage, what kind of story do I want to tell, is being true to yourself. How am I going to tell it is marketing. Look for the common thread in your writing, the similarity that you want to hold onto. 
 
[Mary Robinette] Season 15, Episode Five.
[Brandon] This is Writing Excuses, Setting Goals for Your Career.
[Victoria] 15 minutes long.
[Dan] Because you're in a hurry.
[Howard] And we're not that smart.
[Brandon] I'm Brandon.
[Victoria] I'm Victoria.
[Dan] I'm Dan.
[Howard] I'm realizing that I should have set more goals.
[Laughter]
 
[Brandon] So, this is a really interesting question we've gotten here that I don't think we've ever covered on the podcast before. Which makes me excited whenever we get a question that spirals us in some new direction. What kind of goals…
[Howard] Especially one that depresses me.
[Chuckles]
[Brandon] What kind of goalsetting do you do in your career?
[Dan] This is something we have talked about a little bit with Dongwon. But I am very interested to hear what Victoria has to say about it, because I feel like she is one of my models that I try to follow, because you do so much career planning for yourself.
[Victoria] I'm a Slytherin, right?
[Chuckles]
[Victoria] So I'm both very ambitious and very prone to…
[Brandon] I'm a Slytherin, too.
[Victoria] I love it. I love it. This side of the table, we like to plan our futures…
[Dan] Hufflepuff.
[Victoria] In very specific ways. Well, I also think I'll probably have some differing or interesting answers, only because I started when I was 21, I'm now 32. I have had many hills and valleys, and it has taught me to be very intentional about the way that I set goals, and that I try and create and shape this weird thing called a career.
[Dan] So, give us some examples.
[Victoria] Well, I think it's really important to set both short-term and long con. I'm a firm believer in both. But I had an upset early on in my career, three books in, where everything went terribly, terribly wrong. I was 25 years old and about to quit. I decided, before I quit, I was going to try and write one more book. I was going to throw out any notions that I had about audience. I was going to write specifically for a version of myself. I was writing a 25-year-old me book. So, because of that, I put in it exactly what I wanted to read. I began to cultivate this idea that when we are writing for an audience, specificity will always be better than breadth. I wrote it as weird, as dark, as strange as I wanted, and I had a lot of fun. The book that came out of that was Vicious. It would go on to restart my career. It would go on to open a lot of doors. But really, what it did was it taught me, from there on, every book that I wrote, I would write for an age of myself, whether I'm writing for 10-year-old me with my middle grades, 17-year-old me with my YA, current me with my adults, and made sure that that audience was so hyper specific. The more specific I got in my planning of my audience, the larger my actual audience grew.
[Howard] My career really didn't begin as a cartoonist until I was maybe 33, 34. I started Schlock Mercenary when I was 31. I'm fascinated that… Fascinated, and I'm saying this for the benefit of our listeners, that someone at age 25 can feel like their career is over. Because when I was… Wait, wait, let me finish. When I was 25, I had no career in anything yet. It's not about getting started early, it's about doing the thing that you discover you want to do. With Schlock Mercenary, I think I was about 32, 33 years old when I realized this comic is working for people because I'm writing the thing that I want to read. At the time, the idea that a science fiction comic strip could be funny without making fun of science fiction was a little weird. That was… Everything else in the space I was working in was making fun of science fiction. What I was writing, and it took eight years to figure it out, with the help of Brandon and Dan, what I was writing was social satire. I didn't know that that is what I loved. But it turned out that it was, and I'm happy I did it.
 
[Victoria] I do want to preface this with a… I'm going to throw out some what seem like very young ages. I did start in my teens. So I did put in years from before. I knew I wanted to be an author from age 16. I got my first literary agent at age 19. I was 22 when my first book sold. One of the reasons I say you can get to 25 and feel like you're ready to quit is because the mortality rate in publishing is very high, and five years in publishing… It's like dog years, where I felt like I had been in this for a very long time. Publishing can be kind of demoralizing in that way. I'm sure that you guys have covered it and I'm sure that we're going to cover it more.
[Dan] So, for me, I mean one of the mistakes that I made, looking back, is assuming that I was Brandon Sanderson.
[Chuckles]
[Victoria] Don't we all?
[Dan] We've been friends for decades.
[Brandon] Man, I have trouble with that as well.
[Laughter]
[Dan] So, we shared an editor at the same time. All these kind of similarities. So, watching your career gave me… Not an unrealistic sense of my career, but just an assumption of oh, this is how a career works. Which is not true. Everyone's career is very different. So I was not setting goals for myself, I was just kind of like, "Oh, I got published a year behind Brandon. Everything's going to also be about a year behind Brandon." I was not setting goals for myself at all. This has nothing to do with relative levels of success, just that I was not proactively planning what my career was going to look like. I was kind of coasting on assumptions. Then I hit a point where I realized, "Oh, wait, I have to try so much harder than I'm trying right now." So I did set down and do some goal planning. This is what I'm going to do this year. This is my goal for this series. This is the kind of space that I want to be in next. In a few years from now, I want to expand into this other genre, or do these other things.
 
[Victoria] Well, I do want to also say I came at it through a bit of trial by fire, in that I started in YA. YA is potentially, of all the subgenres and all of the classifications, the most cutthroat in that they decide before your book is out…
[Dan] Oh, my word. Yes.
[Victoria] Whether you have succeeded or failed. It is not a mentally very healthy and sustainable way to do things. So I think YA has the highest mortality rate, as I call it, among authors. They are very, very flash-in-the-pan focused, very what is hot right now and it is not hot tomorrow. Whereas one of the best things that I did for myself mentally was to expand out into adult genre, into science fiction and fantasy. I remember going to my publisher about two weeks after Vicious came out and being like, "Am I a success or am I a failure?" He said, "Your book just came out two weeks ago." I said, "Yes. You've had plenty of time to know."
[Chuckles]
[Victoria] Tor was like, "Check back in in a year or two. This isn't how we work." So I do think that there's a lot of these things which cause us to feel even lonelier in the process, even lacking in not only role models and ideals, but also simply in peer qualities, peer information. We don't share information very willingly. We're taught that everyone is an island unto themselves. It's a very isolation driven process.
[Brandon] Yeah. You talk about mortality rate. I've always discussed it as what I call wavelength. Certain genres have bigger peaks and bigger valleys. Just because of how many books are being released and the potential audiences and things like that. YA, I've noticed, man, if you get kind of a staple in adult science fiction and fantasy, it sells much longer, has a much longer tail, but that peak sometimes can be a lot lower than in YA. I like that you're all talking about this. I think people, when they hear or read the title for this episode, they're going to think, "Oh, goals are things like I want to hit the New York Times list, or I want to sell this many copies." None of us are talking about goals like that. We're talking about, if I… What are my goals? When I set goals, my goals are usually daily, weekly, monthly, and yearly word count goals. I actually have a spreadsheet, and every day, I have the spreadsheet showing me how much I've done, how much is left. The average I would have to write each working day if I want to finish by this date. That's a really useful word count for me, because I know if it gets too high, then I have to change my date. Because it becomes beyond what I can do in a given day sustainably.
[Howard] Isn't that more of a Ravenclaw thing?
[Laughter]
[garbled… You just… Howard… The other day…]
 
[Victoria] I think it's really interesting, and I do want to bring it up, because I think you and I, Brandon, have very opposite tactics, but we both measure. Which is that I used to measure word count, but some days, as everyone who listens to this and I'm sure all of you know, you can work for eight hours that day, you can do a huge amount of legwork on your story, and you can achieve very few words. So, earlier, about a year and a half ago, I switched from word count to time spent. It's not quite as reliable for hitting a very specific deadline, but I found that from a mental health perspective and from a productivity perspective, creating a lower threshold of what I need to accomplish in order to feel like I'm succeeding creates a much more diminished self loathing and then allows me to conversely be far more productive in any given day.
[Brandon] This is definitely something you have to do individual, because… Individually, because I don't have that worry. I don't have that… What is… If I'm recording every day and I hit a period where there's low word counts, that's important for me to know, because it means that I need to look at the story and something's wrong. Right? If I'm doing low word counts… If I'm doing low word counts once in a while, the average word count I need to hit in order to hit this goal doesn't change very much because it's over time. But I don't have this… Like, if I'm not productive, like the…
[Victoria] You don't have my self loathing existential crisis. [Garbled]
[laughter]
[Brandon] I don't end up having that. But a lot of people do, that's very, very common.
[Victoria] It is. It's very common. But I think this gets back to the point you were making before, which is when we are talking about goals, we are being very careful to confine it to goals that are in our control as creators, because we all know that there are so many facets of this industry and so many factors that will never be in your control. It is really fun to dwell on those instead of doing your work.
 
[Howard] I want to offer a goal here which may sound a little bit negative at first. When I was talking, years ago, with Jay Lake, who has since passed away. He is one of my favorite people, because he introduced me at WorldCon to other people by saying, "He's writing the best science fiction comic that exists." I was like, "Who is this guy? How did I end up on his friend's list?" But he told me that the average career length for people in this field… Not career length for the people whose names maybe you know from seeing them on bookshelves forever, but for people who get published, and then go on to do other things, was like 5 to 7 years.
[Victoria] Mortality.
[Howard] Yeah, the mortality rate. Then he told me, "Howard, you've been doing this for 12 years, you're a fixture." Except he began… He inserted an adjective before fixture.
[Laughter]
[Howard] It made me feel wonderful, but it was also a little terrifying. Because the career goal that I didn't have, and the one that I'm offering to all of you is, I want… When this career ends, I'm going to accept that it may end at some point, I want to know what I want to do next. I want to live my life in such a way, I want to do this career in such a way that when it draws to a close, it doesn't draw to a close in a panic, it draws to a close because I still have a plan.
[Victoria] This is fascinating to me. I just celebrated a decade in publishing, like I celebrated it, like I had hit… Like, my 100th birthday.
[Chuckles]
[Victoria] I was so excited on it. Because… I think I did that because around six or seven years in, people started calling me an overnight success. I was amazed and insulted, because I think we have this idea, we love to fetishize the metrics of success, which are not in an author's control, and in so doing, erase a huge amount of the work that is going to create where you are at that point. So I think that's one of the reasons we'll always be focusing, or we try to re-center this on the minutia of the daily word count goals, or of the annual creativity goals, or of the hopes for the longevity or shape of our career, or the caveat plans that we make. Because, like you… The same way that you write a book, one word at a time, you get through and you make a career one word at a time, one year at a time. You finally get to say… And look, like five years in, right around the time that I sold Vicious, I also did a work-for-hire project for Scholastic. I found other ways to stay in the career, because a day job in writing was still going to give me an opportunity to be writing. I think sometimes we get to purity focused on like you're either a full-time writer, or you're not a real writer at all. The fact is like there are so many shapes that these careers take. There are so many hills and valleys, even on an escalation towards whatever we call success. You're still going to have years where you feel like you didn't do as much, where you feel like your position wasn't as high, regardless of where you are. I think that can be very un-grounding. So I think focusing on what are our individual… What are our goals when we're writing a book, what are our goals for the next step in front of us? Because really that's all we can really contain.
[Brandon] One of the best writers I know, flat out best writers I know, has never sold a book. This is partially because lots of health issues, some mental health issues, mean that for her, simply writing every week is a fight and a struggle, and writing something good… She keeps going and has kept going for 20 years, and writes amazing fantastic stuff, where the question for her is not, "Will I hit the bestseller list?" It is, "Do I get my writing done this week, through all the other things in my life that are so difficult?" She's really inspiring because of that.
 
[Brandon] Let's stop for our book of the week, which is Ghost Station.
[Dan] Ghost Station. So, this is mine. About four years ago, as I started to realize, oh, I have hit the end of a phase of my career, and I did not plan for a second phase, what am I going to do now? That's when I sat down and, like I said earlier, I started to look at genre. This is a weird thing for me to say, because I'm already in like four different ones, but I decided part of my career goal, my career plan, was I wanted to move into something wildly different. Reach an entirely separate audience that I had not yet been reaching. I love historical fictions, so I started writing historical fiction. It took me a couple of tries to get it right. But, last November, it came out as an Audible original called Ghost Station, which is my historical thriller. Cryptographers in Berlin in 1961 about two months after the Wall goes up. They're trying to figure out what's going on, and they're trying to reach their double agent on the other side. It's all just Cold War thriller. It's totally different from everything I've written before, but I loved it. I love everything about it. I'm hoping that this can build a new phase of career.
[Brandon] That's an Audible Original, so if you have an Audible subscription, it's one of the freebies that you can get every month, is that what that is, or is it…
[Dan] It's not… It's not necessarily going to be free. But you can get it dirt cheap, yeah.
[Brandon] Okay. Yeah, because I think with your subscription, they have some weird thing. So go look it up. It is Audio Original.
[Dan] Yeah. So, a year after it releases, so next November, we'll be able to bring out a print edition of it. But…
[Brandon] Excellent.
[Dan] For now, it is Audible exclusive, and they've done a fantastic job with it.
 
[Brandon] So, kind of coming out this topic from a different direction, we have two questions here asking basically the same thing. How do you balance writing what you love versus aiming for mass appeal? I like this question, because a lot of our listeners might be thinking, "Man, I wish I had Dan Wells's problem."
[Laughter]
[Brandon] "Of, man, I have to have four different careers going." They're like, "I'd like to have one." So, backing it up to aspiring writers…
[Victoria] Yeah. I have very complicated feelings on this, and I'll try and articulate them all. But I was actually thinking about what you were saying, Dan. I was thinking about the nature of your career, Brandon. I was thinking about the ways I fall somewhere very specifically in between them. Which is, I was thinking about author brand. Right? The thing is, like all of your books, Brandon, happen inside a universe that you have designed. So they all have a connective thread. Very few of my books have a connective thread, but I feel like we have… we both have an author brand. The idea that my readers can go from my middle grade, my YA, my adult, they can pick up any of the books, they're still going to feel like me. Damn, you were talking about the fact that you're entering into a genre that you haven't written in before, but I've now read your work in several genres, and I would say that your books always feel like you. So, like I know… I would be completely inauthentic to say, "Just write what you love. Never think about audience. Never think about brand." Because even when I'm thinking about audience, it's me. But I'm thinking about very specific versions of me, targeted to very specific audiences. I think one of the greatest things you can do as a creator is begin to think about what your through line is between your books. Is there something that kind of Pied Piper leads readers from one to the next? Is there a reason that readers should not, se… A series fandom should not stick with you for only one series, but should follow you from book to book. Because I think that's one of the great challenges that authors have, perhaps when they start with a series or a trilogy, and they finish that trilogy, and they go to write a new thing and they haven't cultivated an author brand. So they have a series brand, and people don't follow.
[Howard] Next week, we're going to be talking with Pat Rothfuss about prose. It just occurred to me that… This is harkening back to stuff that we said last month about the voyage, point A to point B. The story that you want to tell may well be that voyage, that point A to point B. What kind of person takes that trip in a sports car? What kind of reader takes it in a minivan? What kind of reader takes it in a four-wheel-drive truck? The prose that you use, the words that you use, the pacing that you used to tell your story, I think that is going to have more bearing on the market than the point A to point B. So being true to yourself may be what kind of story do I want to tell. Then, market chasing is how am I going to tell it?
[Dan] Let me give an example of this from my own work. This is not something that I had realized was my through line until a reader pointed it out. That in all of my books, there is a character who is obsessed with something and you get very deeply into it. Whether that is serial killer lore or virology in the Partials series or computer programming in the Mirador series. Even my middle grade is essentially a hard science fiction as a kid learns about space travel and microgravity. So what I have realized since then is, "Oh. My characters tend to get really excited about something. They delve super deep into it." That is what excites me as author. So I can write in anything. That's why I wrote a book about cryptographers, because they get super excited, enthused, and we learn all this stuff about cryptography. But then there's a totally different story around it.
[Victoria] I definitely think if I'm looking at similarity, I have 16 books. The thing is that they're all about all kinds of different things. The two things they all have in common is that they're weird. Like, they're not realism. They have some kind of thing that's left of center. But also, I try to balance the accessibility of the prose with the poetry of the prose that I like. I am really interested in writing books that convince people that they don't like a genre that they do like the genre. So I'm very much about finding that central space that doesn't alienate, but opens the door and says, "Come in." Like, I know that you don't know if you like the space. I know you find this space daunting. But I love being an entry point into a deeper space of the genre. For me, a lot of that comes down to, as Howard was saying, to the way I tell my stories. I specifically gear them toward a central audience that is perhaps a little bit wider, a little less niche. I do that because I know once I can get them in the room, I can tell whatever story I want. But I want to get them in the room first.
 
[Brandon] We are a little overtime…
[Chuckles]
[Brandon] So we're going to wrap it here. We could probably keep talking about this forever. But, Victoria, you have some homework for us.
[Victoria] I do have some homework. We've been talking in this episode about making sure you not only have goals, but those goals are delineated between things in your control and things out of your control. An exercise that I actually go through with my agent every year, and that I did before I was agent did as well, is called the 1-5-10. I sit down, because I love lists. I feel like most of us really like making lists, because it gives us a false sense of control over the universe. I make goals of what do I want to achieve in one year, in five years, and in 10 years. Where do I want to be? Thinking of it that way allows me to look at my most immediate goals, finishing a project that I'm working on, maybe the five year allows me to shift my place in what kind of stories I'm writing or take on something that's a bit of a daring challenge, and the 10 year starts being about career, starts being about the shape of the imprint that you're making and the goals that you hope to do. I think it's really important. I want you to try and make three lists, a one, a five, and a ten. I want you to be ambitious, but I really want you to try and keep those goals to things that you can actively influence and control. If you need to make a second list of 1-5-10 for hopes and dreams, that is absolutely fine, but I think it's really important that we don't conflate the metrics of success, like hitting a bestseller list or selling X number of copies that the industry controls so much of with the things that we can actually control as creators.
[Brandon] This has been Writing Excuses. You're out of excuses, now go write.
 
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Writing Excuses 14.52: Game Mastering and Collaborative Storytelling, with Natasha Ence


From https://writingexcuses.com/2019/12/29/14-52-game-mastering-and-collaborative-storytelling-with-natasha-ence/


Key points: How do you design a story knowing that your audience is going to have direct control over what happens? Like a landscape architect, set up little areas with lots of seeds. Go in knowing the beginning story, the big arc, where you want to end up, and the big markers on the way. Then let the players add characters. How do you keep the story going? Remember your story seeds, and your notes on what they liked before. Collaborative storytelling let’s you come up with things that you wouldn't have thought of yourself. Take what someone else throws out there and roll with it. As GM, steer the story by asking them to make choices, then telling them what they find on that fork of the road. Good GMs make sure everyone has a fun experience. You have to let go, and let the other people tell their own story. Beware the recurring villain who cannot be caught. Also beware the main characters always succeeding! Make sure that every player gets to be special in their own way.


[Mary Robinette] Season 14, Episode 52.

[Brandon] This is Writing Excuses, GMing and Collaborative Storytelling, with Natasha Ence.

[Mary Robinette] 15 minutes long.

[Dan] Because you're in a hurry.

[Howard] And we're not that smart.

[Brandon] I'm Brandon.

[Mary Robinette] I'm Mary Robinette.

[Dan] I'm Dan.

[Howard] And I'm Howard.


[Brandon] We are live at LTUE again.

[Cheering. Applause.]

[Brandon] We are super excited to have Natasha Ence on the podcast with us. Tell us just a little bit about yourself.

[Natasha] All right. So I'm actually a professional game master, which means I have the amazing opportunity of learning an amazing life where every day I get to wake up and play tabletop RPGs with really cool people who have hired me to create stories through them.

[Brandon] All right. I know the first question everyone is going to ask when they hear this is how in the world did you end up being a professional GM and how can they do it?

[Chuckles]

[Natasha] I decided that pretty much any time you have to spend time doing something that takes in the amount of talent, creativity, and skill, there is a market for it. So you can sell that.

[Brandon] All right, so I'm… I'm going to… Howard's like, "Wait… What?"

[Chuckles]

[Howard] That's very wise.


[Brandon] Yeah. Very wise. So I just want to throw the first question out. How do you design a story knowing that your audience is going to have direct control over what happens? Right? I'm… As a novelist, I… My characters never surprise me. Some novelists talk about this, right? Oh, I didn't expect my character to go do this. No. I know what my character's going to do, and if they aren't doing what I want them to, I either rebuild the outline for them or I force them. I find a way to make it work. But you can't really do either of those things. So how do you tell a story, not knowing where it's going to go?

[Natasha] So, my background is… My background and education is in creative writing. I like to consider myself like a landscape architect. I go in and I set up my little plots, my little areas where I plant my seeds. Then I let them grow. But I have to go in and trim that back every once in a while. I go in with my beginning story in mind and a plot that's big arc. I know where the beginning is, I know kind of where I want it to end up. Along that way, I can plot the big markers. Then I get the characters, right? I don't get to pick those characters. I get someone else who comes in and says, "Hey, I really want to play this half-orc barbarian with a crush on cats."

[Chuckles]

[Natasha] Or "I really want to play a bard puppeteer who is a fallen angel."

[Chuckles]

[Natasha] No. This is legit. This is legit with multiple personalities.

[Laughter]

[Natasha] It's amazing. It's amazing. I love it, though. Okay. Then I get to sit down and plot out, okay, what are these persons' flaws that they have given me? What are the good things about them? What is this person's arc going to look like? Very basically.

[Dan] I love that metaphor of being a gardener and planting all of those seeds. Because when you're doing collaborative storytelling like this, it really is kind of a matter of planting as many seeds as you can, and then seeing which one the audience… The players or the readers or whoever it is… Grabs hold of. There are certain story seeds that they're going to love. They're going to be fascinated by that one character, they want to go back and talk to her all the time, or that one kind of magic or that one weird monster. As long as you got lots of those, and a lot of them tied into who the characters are in what kind of person they are, then no matter what direction the players or the readers want to go, you're ready because you've planted enough seats.

[Howard] My friends and I used to joke that our definition of the problem player was when the GM says, "Okay, we're going to be playing a 16th-century age of sail game, no magic. Let's talk about our characters." He's the guy who says, "I wanna play a ninja."

[Laughter]

[Howard] Reflecting on that now, I think, "Hum, you know what, the GM's job is to now roll a ninja into a 16th-century, age of sail game. That's going to make a story that none of us have ever heard before."

[Natasha] Very much so.

[Howard] Or hadn't heard before Pirates of the Caribbean.

[Laughter]


[Brandon] So, you're designing a story, you're coming up with these sort of prompts, these hooks and things like this. When you're designing this story, do you design everything, every place they could go? I'm going to assume not. So when you're doing it in the moment, any tips, tricks, suggestions on keeping the story going when it goes a direction you're not expecting?

[Natasha] So we just talked about story seeds, right? You fall back on those. You keep your notes of things. Okay, they really like this, like two towns back, or three sessions ago, or however many… However long ago that was. Right? You say, "Oh, they ran into Hogar, the bartender, who has a three-year-old who's kind of sick and need some medicine, and this one character really connected with that." So maybe I'll riff off of that and how they run into a medicine woman. Right? You can tie that back in and allow them to take off with those tiny plot hooks when they have nothing else to do.

[Brandon] Dan, I know a lot of the role-playing games you're a part of kind of go off the rails a little bit. Because I've been in many of them.

[Laughter]


[Brandon] What do you do? You really like collaborative storytelling. Like I've played some card games with you that are collaborative storytelling card games that really are about just building a story. What draws you to this? Because this always scares me. I don't want to be out of control as an author. But you obviously really enjoy it. What can writers learn from collaborative storytelling?

[Dan] Yes, Brandon and I have been in a lot of role-playing groups together for about 20 years now. One of the things we learned very early on is that one of us had to be the GM.

[Laughter]

[Dan] Because if both of us were players at the same time, the game would go so far into the weeds that it was unrecoverable. I know Natasha's thinking, "I could've fixed it," and she probably could have.

[Laughter]

[Dan] I love collaborative storytelling because of your ability to come up, like Howard was just saying, with things that you wouldn't have thought of yourself. I know I've talked about this on the show before, that if I create a scenario that is exactly what I need to be, it runs the risk of feeling very artificial. If I didn't know that that story was going to have a ninja in it, or a shepherdess, or a whatever it is, then it runs that risk of feeling flat. So I am drawn towards role-playing games, collaborative storytelling, in general, because taking what somebody else throws out there and rolling with it, saying, "Oh, I was not expecting that twist, but I've got such a great follow-up to it." It ends up being much more than the sum of its parts.

[Mary Robinette] So, much of my background was in improv, which seems like it has a lot of parallels to what you're doing. One of the things that my coach told me very early on, because I was coming in from being a writer… He's like, "Don't let the narrative brain come into this." Because as soon as you let the narrative brain come in, what it does is that you're making decisions for the other actors in the thing. We would always talk about this idea of yes-and, that you would say whatever… Like, ninja on the sailing ship? Yes, and… You also have… That you would fold it in. But you are actually… You are the narrator. So I'm curious kind of when you're doing this, how much… How much do you steer them? Like… Okay. Apparently this question was not as well formed as I thought it was…

[Chuckles]

[Mary Robinette] Going to be. Because now I want to talk about puppet theater.

[Natasha] Keep going.

[Mary Robinette] Because one of the things that we brought from puppet theater was when we're doing an interactive story thing with the audience, where they are participating, is that there are ways to actually steer the choices that the audience made. That's kind of the thing that I'm curious about, if you can do that in this interactive storytelling?

[Natasha] Oh, absolutely.

[Mary Robinette] You're nodding.

[Natasha] Oh, absolutely. Because you don't… So, when you put a fork in the road, you don't have to tell them which fork castle that you want them to go to is that. You just have to say, "Which fork would you like to go down?" Then they pick one, or they pick to go down the middle and go into the field that is between the two forks. But the castle is in there, too.

[Chuckles]

[Natasha] So it doesn't really matter, they're still making the same decision because ultimately you know where that castle is going to be.


[Brandon] Let's go ahead and stop for our book of the week, which is not a book. It's actually a Patreon. Tasha, tell us about your Patreon.

[Natasha] So, I just launched a Patreon, which is actually encounters that you can plop right into your tabletop games. I wanted to do this because so many times in games, we see repeats of themes. So the first one that I put out was a gamblers' alley. We've seen this in shows like The Road to El Dorado. It's one of the opening scenes where there playing that dice game behind whatever place, right? You see this multiple times, over and over and over again. It gives characters the chance to be characters. Whereas in so many games, with random encounters, it's often a fight. I wanted to have some story in there.

[Brandon] Awesome. So, everyone can check it out, just patreon.com/

[Natasha] Natasha Ence.

[Brandon] That's slash Natasha Ence.


[Brandon] So one of the things I've noticed, a big dividing line between good GMs and bad GMs, and I've been in groups with both, and I've been both in my life… Is that the good GM focuses on making sure the experience is fun for everyone. It's that sense of fun you're looking for. That collaboration, but you make sure that every player is satisfied and enjoys what they're doing. So I guess my question for the whole panel is how do you… What is not fun? What are the pitfalls? What are the things that you've done, that you've done in a role-playing session, or you maybe even found you wrote it in your books, and you thought everyone was going to enjoy this. Then they ran into it, and people just did not have any fun at all.

[Howard] When we were developing the Planet Mercenary role-playing game, I was… We ran some tests, some play tests, and people wanted to play with me as the GM. That is my very definition of not fun. At first, I thought it would be awesome. But then I realized… I actually realized this very quickly, I'm carrying that whole universe in my head, and I have a firm set of rules for what a story needs to be and needs to not be. The product we were creating needed to not being that. I needed to let those people tell their stories. So what was fun for me was when we did a GenCon playtest, and I was one of the players. People kept turning to me… I was the medic. They kept turning to me, like, "What do we do now?" I'm like, "I'm counting Band-Aids."

[Chuckles]

[Howard] Then they ran with the story. That was wonderful for me, because I let go.

[Dan] One thing that I find that can be done well, but that is very often done wrong, is the recurring villain in a role-playing game. That sounds like such an easy thing to do, because everyone loves recurring villains. The person we love to hate. Oh, good, it's them again, I can't wait to punch them in the face after the insult they gave me last time, whatever it is. But the way that often plays out in practice is this person gets away no matter what you do. Because I need them to come back again in the future. So… That's not fun. The characters have spent the whole adventure, maybe several sessions in a row, trying to catch this person or trying to stop this person. Then they get away because the GM has thus decreed that they shall be a recurring villain and will come back later. That really kind of deflates a lot of the energy.

[Natasha] On the other side of that is always succeeding. You also want the main characters to fail, so getting bye-bye the skin of their team sometimes is what they need to feel successful, or so that in future battles or in future scenes, they can still feel successful.

[Mary Robinette] So, I very much enjoy the ones there were doing problem-solving. Like, puzzles, escape stuff, that's super fun for me. I find it so frustrating when I'm playing with someone like Sam Sykes who just enjoys breaking the rules.

[Chuckles]

[Mary Robinette] That's his fun spot. So, for me, when I'm in a situation like playing with Sam Sykes [cough]

[laughter]

[Mary Robinette] What I…

[Dan] Don't worry, he doesn't listen to our show.

[Laughter]

[Mary Robinette] I'm sure that none of our listeners are tweeting at him right now saying how annoyed I am with him.

[Chuckles]

[Mary Robinette] Sam.

[Laughter]

[Mary Robinette] So what I have to do then is very much what Howard was talking about, it's like I just kind of have to let go and go okay, this is not one where I'm going to get to solve things, unless it is the thing that I solve is drugging Sam's character and strapping him to the back of a horse, which I may or may not have done.

[Laughter]

[Brandon] This plays into kind of my answer to my question, that one of my big moments is a GM, where I feel like I made great strides in being better is when I realized I could… My job was to construct a story where every player got to be special in the way that they wanted to be. This was a struggle because early on, I would be very, "no, you can't have this special thing. It breaks the rules, and everyone will get jealous of you." Because we were all focused on who had the best stats. As we matured as people and as players, we started to realize what Gordo wanted was just to have a secret past. He didn't… It didn't have to actually… He didn't have to have special powers related to it, he just had to have this secret past. What Earl wanted was Earl just wanted to be unkillable. Because it was stressful for him if his character could die. If he just knew that his character could never die… This is a thing that I didn't want to give him, because I'm like, "Well, if you can never die, there's no stress and tension." He did not want stress and tension.

[Laughter]

[Brandon] He wanted to enjoy the story. The moment where we realized we could make Earl indestructible and that was a feature… That the rest of the party could throw him into a room of traps, and it would like… They would all go off, he would start on fire, get chopped to pieces, and then come back to life. They could get through… They could use his superpower to problem solve. The whole team loved this. We had a much better experience than when we had been trying to be like, "Who has the best stats? Who's going to die, who's not going to die?"

[Dan] We accomplished that, by the way, by making Earl a half-dragon troll, who was therefore fireproof in addition to everything else. I think acid was the only thing that could harm him. Which was, in itself, this beautiful little holy Grail thing that could show up as a MacGuffin in the middle of a story. There'd be the one drop of acid on the floor, and Earl's like, "I'm out."

[Laughter]

[Dan] "I'm not in there, I'm not going anywhere near this dungeon." It's like you said, everybody loved it.


[Brandon] We are out of time. This has been a very different episode. I'm glad we got to do this. Thank you so much, Natasha for making this possible.

[Natasha] Thank you.

[Brandon] Thank you to our live audience.

[Cheers. Applause.]

[Brandon] Natasha, I'm going to ask you, do you have a writing prompt you can give us?

[Natasha] I do. All right. Since we just talked about games going a little badly, I'd like you guys to write about a game that's gone badly. We've seen this in the past, like The Hunger Games. Or, let's see… We've seen this in Ready Player One and some other things.

[Brandon] Excellent. Make that game go poorly. This has been Writing Excuses. You're out of excuses, now go write.


[identity profile] mbarker.livejournal.com
NaNoWriMo Pep-talk from Howard

From http://www.writingexcuses.com/2011/11/30/nanowrimo-pep-talk-from-howard/

[Howard] Today is November 30th, and you, if you've been participating in NaNoWriMo, have either arrived at 50,000 words or are about to arrive at 50,000 words or the end or maybe you're feeling like you've failed because you haven't reached your objective. You know, success or failure in this matter is really, I think, how you define it and what you're willing to take home from this and learn from the experience.

I'd like to quote for you now some song lyrics from a guy who did a song a week for an entire year. Mister Jonathan Coulton. This is some of my favorite lyricism from him. So here we go. A little bit of life advice from JoCo.

"Enjoy yourself. Do the things that matter, 'cause there isn't time and space to do it all. Love the things you try, drink a cocktail, wear a tie, show a little grace if you should fall. Don't live another day unless you make it count. There's someone else that you are supposed to be. There's something deep inside of you that still wants out. And shame on you if you don't set it free."

Hey, if you didn't finish, that's okay. If you did finish, that's fantastic. Regardless, keep writing, because you're long since out of excuses and there's something that you need to be setting free.

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