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Writing Excuses 19.24: An Interview on Worldbuilding with Arkady Martine
 
 
Key points: Deep historical roots, in Byzantine history. Medieval empires. Did the novel come from the research, or as you were working on a fiction project, did you just reach for the things you knew? Was it a challenge to blend elements from two different cultures? How do you know when you've done enough research? Complexity of history versus complexity of worldbuilding? How do you keep track of all that stuff? How often do you find yourself looking stuff up, or does writing it down once mean it stays in your head? How do you take that research and make it come alive for the reader? You tie character and theme together, and connect it with worldbuilding. Are your characters a lens on a thematic element, or is it scene-by-scene? Is there an example of someone with a different set of lenses that impacts what they see and how you portray the world? Was the novel always from Mahit's point of view, or did that come partway through writing? 
 
[transcriptionist apology: Arkady seemed to be talking in a metallic echo chamber, which I found difficult to understand in some spots.] 
 
[Season 19, Episode 24]
 
[Mary Robinette] This episode of Writing Excuses has been brought to you by our listeners, patrons, and friends. If you would like to learn how to support this podcast, visit www.patreon.com/writingexcuses.
 
[Season 19, Episode 24]
 
[DongWon] This is Writing Excuses.
[Erin] An Interview on Worldbuilding with Arkady Martine.
[DongWon] I'm DongWon.
[Erin] I'm Erin.
 
[DongWon] With us this week we have a very special guest. We've spent the last month talking about A Memory Called Empire. I'm very pleased that we were able to get the author, my friend and also client, Arkady Martine, to join us today to talk about her experience with writing the book, how she thinks about worldbuilding, and some ot the stuff that went into it. So, Arkady, welcome to the podcast.
[Arkady] Hi. I'm so glad to be here.
[DongWon] So, obviously, I love the book and I loved it from the very first time I… It came across my desk. One of the things that really stands out to us is all of the dense, intricate, and complex worldbuilding that you put into this novel. Right? Science fiction/fantasy kind of lives and dies on the worldbuilding a lot of the time. But this one felt very distinct and unique and special. I wanted to hear a little bit of where all that comes from. I know you have, like, deep academic roots as well, in history, and… I would love just to hear from you about where the origins of this novel were for you when it comes to the cultures and societies you decided to put in it.
[Arkady] Oh, yeah. Okay. Great question. So… Things not to do when you have a [garbled] in medieval history in Sweden. Write a book about the same things that you are working on in your [garbled] instead of writing the academic book that might have gotten you tenure.
[Chuckles]
[Arkady] So I kind of did that. Which is all to say that I am trained as a Byzantine historian with a specialization in the eleventh century sort of eastern frontier. Armenia, Byzantine, are two different Arabic speaking kingdoms. I'm super interested in diplomacy and letter writing and empires and frontiers, and I spent like a decade of my life doing that professionally as an academic. It's a curious thing about being an academic, where you're not really supposed to get emotionally involved with what you're working on. At least, not in how you write it. I have always been emotionally compelled by that whole suite of subjects. I've also always written science fiction and fantasy. So, there was a point, like, the summer after I finished my dissertation where, for complex reasons, I was living in Phoenix for three months. Which I don't exactly recommend, those three months being Jun, July, and August in Phoenix. Yeah, I decided that I clearly needed another enormous project. That was getting kind of annoying that I was one of those people who had never successfully written a novel. So, clearly, I was going to try that. Having just put down the 250 page nonfiction thing I had written.
[Chuckles]
[Arkady] What came out of that was trying to figure out a way to work on and work through all of that fascination with Empire and assimilation and medieval frontiers and frontiers in general. And, like, seeing it through a science fictional lens. And then some stuff that I had always been fascinated by and had written some very juvenile early attempts at novels. Like, what happens if you have the ghost of the person who used to have your job in your head?
[Chuckles]
[Arkady] The first version I ever tried to write was actually fantasy. That did not go well. It did not last. You may recognize a bit of it. But, anyway, that got in there too. So, Byzantium, the medieval Empire in general, that's the deep basis. I pulled a ton of little cultural events out of that. The poetry contests in my writing come from that. The dilemma of the succession crisis comes from that. I kind of started with, like, the succession crisis at Heracles in the, like, six hundreds and then it went… It doesn't follow. But it starts there. So I've used a lot of historical plot to inspire my plot.
 
[DongWon] Do you think that came from… You were studying this, you are interested in it, you are avoiding writing your nonfiction about it…
[Arkady] Yeah.
[DongWon] So, did the impulse to write this novel come from that research and that knowledge, or as you were working on a fiction project, did you just instinctively reach to the things that you knew? Like, was there a chicken or an egg there?
[Arkady] I feel like 60 percent egg, 40 percent base. I really knew I wanted to write about the scenarios that I had encountered in my research. Not a historical novel where I would, like, tell those stories. But, then where I found myself imagining the emotional impact of living through and experiencing historical events I had been studying. You can either write a historical book or you can just take that question and use what I love science fiction for, which is sort of expand it, explore it, it really up close to it. Then, as I was writing, because it took me a while to write the book. I had never done this successfully before. The longest thing I had ever written before Memory was, like, for Asimov's. So it took me about three years. I did find myself reaching for tools I knew. Those tools were sometimes things like, "Oh, right, I want to do political poetry contests, because I love them. I think they're very cool. I need something like that here." But there was a point also where I deliberately didn't make those choices, where I reached for other tools instead of the instinctive ones on purpose. I do want to mention, before we get away from, like, direct historical inspiration that Teixcalaan is not Byzantine in space, exactly. That's on purpose. Because if I had done Byzantines in space, I would have needed a monotheistic religion. I really didn't want to write a book about that. That's not this book. Someday, I'll write a book about God. But it's not going to be this one.
[Chuckles]
[Arkady] I had too much going on. So I needed to get away from this kind of mono-ism, like one Emperor, one God, one, like, line through history, like this [detelogy?] that's in Byzantine texts. So, I was like, okay, I need a different source of completely outside of the kind of monotheistic Western traditions. I ended up being deeply interested in another very complex, very colorful, and quite simultaneous imperial power, which is the [Mehico?]. I pulled a lot of inspiration from [Mehico], the Aztecs in English, and the way that that Empire did assimilation and all of its cultural tags. Because I didn't want my readers to feel like… Well, I knew that my readers were probably going to think that space Byzantium was just space Rome.
[DongWon] Right.
[Arkady] Because that's the instinctive thing. I also wanted to make things weirder than just [people one?]. So, I, like, I very much deliberately combined cultural myths.
 
[DongWon] I mean, I guess what you're saying is that you didn't want to write a historical novel. Right? You wanted different aspects in there. So… Was it a challenge to find a way to pull different elements from two different histories, two different cultures, and blend them, or was it a pretty straightforward process of, like, oh, the names are coming from here, the religion's coming from here, the poetry battles are coming from here?
[Arkady] It felt pretty organic, except for the languages. Which I made some pretty stark choices early on. Because in my early drafts, I was using a lot more Greek in, like, the backdrop of the Teixcalaanli language. It just did not work. I'm not a con lang person. Like, I don't do this for real. Like some people who come up with vocabularies. No. But I am a person who unfortunately spent a while taking historical linguistics courses and I care about phonology. So, everyone had to sound like it went together and sound culturally appropriate when I use, like, [poems?] and metaphors. But, aside from the religion choices, which is probably where I had this moment of, okay, I'm going for a more Mesoamerican feel, it was pretty organic. That's partially because a lot of medieval empires actually work in very similar ways. So there's more commonality than you expect. Secondly, because I'm absolutely working off of my own aesthetic sense, like, the things I wanted to have. I love flowers. I don't think we do enough in science fiction in general, like, everything is all chrome and steel and glass. It's all very like iPhone. I find this boring. I like flowers, I like declaration, I like weird architecture. I like a kind of [Romanticism?] to my science fiction. All of that led me very easily to meso American cultures, which I have not spent a decade of my life immersed in the study of meso American cultures, I have, and am still doing a ton of research there as well. So…
 
[DongWon] I mean, obviously this question doesn't apply to the Byzantine component's so much, because of how much you did there, but, like, when you're doing research on meso American culture, on [Mehico] and like these ancient empires, how do you find the line of, like, this is enough research? I need to stop researching, and start writing. Like, was that a difficult balance for you or did you just sort of naturally find that flow?
[Arkady] Well, this is why I don't write historicals. Because if I wrote a historical, I would have to be able to re-create a depth of field in my [garbled] bank that matches what we actually know. When I'm working in science fiction, I do a lot on… I don't want to say just on vibes, because that's not enough. But I do a lot on defaults, I do a lot on in… If I'm pulling this kind of influence that got me interested in, like, sacrifice rituals. Why do people do that? I don't need to reproduce the argument of what scholars have come up with about why people use sacrifice rituals to accomplish political things in a particular culture. What I do need to do is understand that myself, and get a feel for it, so I get my characters to reproduce that feeling for my audience.
 
[Erin] Yeah. I'm curious. You were talking about the difference between, basically, the complexity of actual history and the complexity of worldbuilding. Which is, I think, naturally just less complex, because there's only so much you can bring in. I wondered, are there areas where you felt like you decided to go, like, for more complexity versus, like, more of a… More vibes? How did that intersect with the story that you were trying to tell?
[Arkady] So, the places I ended up with complexity that I hadn't originally planned to do are where the story that I was writing demanded that I knew things that never went on the page. This meant that I had… Several. Several lists of, like, okay, how does the government work? Who works in what department? How are they related? What is their history? When did they develop? None of that needs to be on the page for the story I was telling. All of that needed to be in my head so that I didn't contradict myself, and so that at some point, hopefully, some of the political intrigues stuff resolved into understandable lines of action. I did a similar thing in Desolation when I was trying to work out how the Teixcalaanli army worked and how people were promoted and how they work through it and like how… Just like the practicalities. I did a lot of, I guess what I would think of as traditional worldbuilding for that. Where I sat down and was like, "Okay. There are this many regions. Why are they called regions? Because I don't want to deal with coming up with another name for them."
[Laughter]
[Arkady] "How do you become commander of a region? What happens when you retire? What happens with training? Do people swap jobs? Do people swap, like, different parts of the military? Like, if you are a fighter pilot, are you always a fighter pilot? Or could you end up, like, a logistics officer?" All of that stuff I thought about on purpose, and sort of like brainstormed to myself and wrote down so I didn't end up making up something else later on impulse. But in terms of some of the other places where it looks like I did that, like, on the poetry contests, all of that was pretty much it should feel like this and I know there are historical examples where this worked. So I can do it.
[DongWon] Right.
[Erin] It's so interesting. It almost sounds like… Sorry, it almost sounds like the things that you were more emotionally tied to, you didn't feel as much the need to, like, research is the things that were like, intellectually… You know what I mean, like, you love the poetry contests, so, like, you knew how they needed to feel and didn't need to do as much, like, notetaking. Maybe I'm wrong there, but…
[Arkady] Yeah.
[Erin] [garbled] particularly deep, but…
[Arkady] There's a hidden thing, which is that I had already done the research. I just didn't do it for this project. I didn't do it [garbled] I knew it already. Although I think something like a poetry contest is like anything that becomes more plot or aesthetic or theme. You can kind of, like, let it exist on its own without having to justify it. You can just decide that's true. Then the question… The worldbuilding question to ask afterwards is given that this is true, what else is true? What else must be true? That's actually how I do a lot of worldbuilding, like, when I'm doing it on purpose. Like, there's a ton of edible flowers in [pig plot?]. That was a… I think, this is cool moment. But in response to that, I thought a great deal about how do these people get their food? What kind of cultural signifiers are there between eating plants and eating animals? That got more interesting for me because I have characters from place were eating luxurious food is commonplace and others from a place where eating luxurious food is exceedingly rare, if it ever happens at all, and eating animals is weird, because where would you get a whole animal just to eat it?
[DongWon] I love that moment of her horror at watching somebody eat something that was cut from the side of a cow. Right? Like, just like this idea of…
[Arkady] [garbled] turnip space sandwich.
[Laughter]
[DongWon] [garbled] more… Oh, that scene is an absolute delight. I want to dig into some of the more mechanical things about how you take that amount of worldbuilding and make it feel felt and relevant to the characters. But before we dig into that, let's go ahead and take a quick break.
 
[Arkady] My thing of the week is a relatively new novel by Paz Pardo called The Shamshine Blind which I just finished reading this past weekend, actually. It is a kind of classical noir, but with a deeply exciting science-fiction premise. The premise is during the Falklands war… So the war over the Falkland Islands off of Argentina, between Argentina and the UK, the Argentinians came up with a method to kind of by spraying this special powder on people, they can feel emotions. Those emotions are actually, like, weapons of mass destruction. This changes the whole course of history. The book is set 30 years after that, so it's all part of the backdrop of the world. It is… I love noir and I love, like, noir detectives and how broken down and brutalized they are by the world. Having that incredible twist and having the entire noir be rooted in is this character going to feel emotions that are hers or is she always going to rely on thinking that emotions are something that are externally imposed, like, took all of the stuff that we love about noir and made it both incredibly thematically obvious and incredibly thematically hidden, and also just incredible.
[DongWon] It's a great pull for an episode on worldbuilding, because it… The worldbuilding… It ties into the central question of noir, which is this really shut down emotionally unavailable hero, and then, it's like all the world is about these big emotions. I think that's super cool.
[Arkady] I loved it. I think you all should read it.
[DongWon] Thank you so much.
 
[Erin] All right. We are back. Before we get into sort of the nitty-gritty of the mechanical tools, I have a nitty-gritty process question which is you mentioned all these things that you documented and thought about, and I'm kind of curious, like, how did you actually keep track of all that? Like, how did you actually know what you had investigated and what needed to be investigated as you were doing your research?
[Arkady] So… I'm not anybody's poster child for how to do this in a sensible way. I have a Word document labeled what is everyone's motivation? That was an editing artifact, but I still only have a Word document labeled The Teixcalaanli Military which is just everything I ever thought of, but didn't really go on a page about the Teixcalaanli military. In terms of like research research, when I wanted to go find out about something, I basically used a lot of the same methods that I've always used for doing academic or policy work, which is I have a physical notebook and a pen, and I underline things in a document that I'm reading, or take notes and mark page numbers. That just… I just have a million of those. But I didn't do a ton of that. At any point. For Memory and Desolation. Some of the things that like look a little bit more like I must do research questions, like, some of the biology stuff in book 2… And I know you guys haven't talked about book 2, but there's, like, weird alien biology in book 2 that matters. A lot of that involved medical textbooks and like zoology textbooks. I didn't exactly take notes so much as, like, stick post it's all over them. I'm not actually organized. Except the lady inside my own head.
[Chuckles]
[lovely]
 
[DongWon] I love the simplicity of that process. I love just having Word documents that are like this is about this topic, and I know I reference it. How often do you find yourself going back to, like, those underlined passages or marked passages? Like, how often do you find yourself having to look stuff up? Or was just the act of writing down the military structure enough that it stayed in your brain when you needed to call it up?
[Arkady] The big structure stayed. Right. I understand it, I could explain it right now. Although I haven't written about it directly for a couple of years. But the thing that I always have to go back to is if I have named something, I have to write down what I named it. This can even sometimes extend two characters who actually have speaking parts. The number of times I've called… Well, the guy in chapter 3. That guy.
[Chuckles]
[Arkady] But especially if I've done cool names, like names of spaceships, names of continents, names of planets, all that has to get written down somewhere because I will forget it and I will make up a new cool thing. And confuse people, including myself.
[DongWon] Suddenly you just have 10 cool things, 10 cool planets you didn't need, you know.
[Arkady] Yeah. Or you've named absolutely everybody in book 2 the number sign 2 and then a word starting with steam and you hadn't noticed.
[Chuckles]
[Arkady] Intel you did the dramatis personae at the end.
[DongWon] Hum... Yeah.
 
[Erin] I often wonder how… This may be the question we were getting at before we went to break, which is, so you've got all of this stuff. Because I find sometimes people do a lot of research and they know a lot of stuff, but then it's hard to, like, translate it into making the overall come alive. Which your world absolutely does. So how do you take all these things that you know, and then, like, make it exciting and juicy and wonderful for all of us readers?
[Arkady] It's character work which is to say it's theme. I know that sounds weird, but they are, for me, very, very close. The things that I want to show the reader, I'm going to show them through either a close point of view with a character or through a deliberately selected broader point of view, like an omniscient, or one of the more fun ones, like second person or like an unreliable person narrator who's telling you a story. So the secret of… The voice is always going to point out specific things about the world. Those are choices that I'm making that guide the reader's like mental eye, I guess. What do I want the reader to notice? Because the reader doesn't need to know what research I did in 99 percent of the cases. I mean, I love footnotes, but most of the time, fiction doesn't need them. The reader has to want to come along with me, so I need to give them a reason to keep looking in the direction I'm pointing. That's usually the inside of the character's head. Why is that character looking at the thing? Why do we need to know? Or, it's a POV voice that is also pointing something out to the reader, that it's doing a frame. I'm a very structure and theme oriented writer. I like playing games. The Teixcalaan books are actually pretty straightforward for me. They go in one direction, and while most of the characters are unreliable, they're not unreliable on purpose. They're trying to tell you what they see. In a way, that directness let me do more with the world. Because I'm not ever letting or making the character voice, or the authorial voice, deliberately misdirect the reader. So the reader is… If I tell the reader to look at something, like, look at these buildings, look at this edible flour, look at all the strange clothes people are wearing for a reason that are political, I'm telling them that because it's story important or character important or creates a sense of thematic community. That keeps the reader with me, even when I'm doing a bunch of fancy footwork.
 
[DongWon] You immediately tie character and theme together. Right? You're also underlining the way that worldbuilding and theme are connected. When you're thinking of a character, are you thinking of, like, them being your lens on a specific thematic element, and therefore a specific worldbuilding element? Or is it more scene by scene, oh, this is a good time for Mahit to illustrate this aspect of assimilation or how language works or… Like, are you looking at it on like a very granular level or are you starting at a very high level of, like, this character's about assimilation, this character's about succession, this character's about whatever it happens to be?
[Arkady] Well, they're all about assimilation and they're all about succession. But some of them… Well…
[DongWon] I picked the broadest ones, I'm sorry.
[Arkady] Sorry. Mahit is in some ways… I suppose I'm glad I set this only in her point of view, except for little tiny interludes in the whole book. The whole first book. Because she has a very narrow thematic lands that… And that lens has a very wide scope. Her lens is she is… She is from the border and she wants to be assimilated if that means something different than what it does. That sounds complex, but it's actually kind of like a pretty focused thematic lands. But that touches practically everything she sees. So I just pick that up whenever I need it and pulled back to it whenever I want to sort of ground the reader in it. It also lets me show off all the world because Mahit loves it. But it's also new to her. It also is going to make her think and be uncomfortable. So I get to do all those things while I'm showing the reader what I've made, and all, hopefully, stay with me, because they care about how she is seeing what she's seeing.
 
[Erin] I love what you said about the, like, the width and the depth of the lens the thematic lands and the character lens. I'm wondering if there's an example that comes to mind for you of somebody who has a very different set of lenses and how that impacts the way they see and you portray the world? If that makes sense.
[Arkady] In Memory specifically, or anywhere?
[Erin] Ummm...
[DongWon] I mean, I think you can talk about Desolation if you wanted. I mean, our readers won't be as familiar with it, so be a little bit more careful about spoilers, but, like… That's one that has more POVs.
[Arkady] Yeah.
[DongWon] So I can see that being…
[Arkady] It's easier to talk about in Desolation, but I think it might be more interesting to think about it in Memory. Because… Well, there's one scene in Memory that I desperately wanted to write in someone's point of view that wasn't Mahit. I didn't do it. I actually didn't even let myself do it for fun, because it would have not… It would have ruined it for me if I had done it, like, the way that I [garbled view it like the squibs in your id?] for me, which is… So, the poisoning scene, the aftermath of the poisoning scene, with the flower and the hallway and 19 Ads and Mahit. I wanted so much to write that from 19 Ads's point of view and it would have ruined the book. The book does not work when you do that.
[DongWon] [garbled that] would have been…
[Arkady] But, all my God.
[DongWon] That doesn't… I do want to see it, though.
[Arkady] But that scene played through my head from her point of view, and I kind of like had to write it deliberately. Like react against that instinct. 19 Ads has a very different lens. [Garbled] 19 ads That's lens is actually… Well, in Memory is about dealing with being in charge and being deep middle-aged and also grief. Also, like, deliberately not making choices that you might have made before. Like, not repeating your own mistakes. That's what she's thinking about all the time. Which [garbled] making new mistakes, which is always fun. But the way that she approaches that scene is from a position of a lot of knowledge and a lot of power and also a position of incredible amounts of emotional stress. Which [garbled] the book, you have figured out why she's under that much emotional stress, because it very nearly is the [garbled] commit murder again and doesn't and then has to deal with it. Like, also, there's like a different sense about sex and desire and death. So that scene would have been completely fun from her point of view. But very different. Thematically very different. It would have pulled the thematic lands of the book to be about questions of rulership rather than questions of assimilation. Like, what do you oh people? What do you oh people when you have power? Which is, like, one of my favorite questions in the world to write about. It's a lot more there in Desolation, like, on the surface. In part, that's because of who else gets point of view in Desolation. But it is an undercurrent in Memory. Where the question of okay, who has power? What can you do now? What responsibilities do you have? Can you abdicate them? Those questions are there for Mahit, but they're underground.
 
[DongWon] When you conceived of the novel, was it always from Mahit's perspective? Like, where you always intending it to be from the perspective of this outsider whose new to this place who loves this place. Like, she has, you're right, that super wide lens, but also all of that depth. Which is almost like very impossible to get in a certain way. Did she come to you at the beginning or was that a thing that arose part way through to solve a problem?
[Arkady] She was there from the beginning. The question I had about midway through writing was whether I was going to add anybody else. I thought about that a lot. It would have been a very different kind of book had I, because, structurally… At least the very first draft of Memory is a information control spy novel, which means that the audience and the characters… Main character, should find out about what's going on at approximately the same time. The questions about what is happening in the world are hyper dependent on who knows what. If I added more people, I could have shown a lot more things, but it would have been a novel that wasn't about what does Mahit know and when does she know it. It would… That would not have been the plot driver that allowed me to move the story forward. So I thought about it a lot, and I did not do it, because… In part, because I was absolutely terrified of what that would do. Remember that I had never written a whole novel before. It seemed difficult enough to deal with one person, and also to try to, like, go back and layer in more people. I also thought about that in some of the revisions that I considered. Essentially, voted against it, except for very, very small bits, the interludes are not, in fact, in tight third like everything else. The interludes are in a kind of omniscient third on purpose. Because of…
[DongWon] Those were a late, late addition, right?
[Arkady] Oh, yeah. Like, not the first revision I did, which got me the manuscript that I submitted to you, DongWon.
[DongWon] Yep.
[Arkady] But the… I think, like, maybe not even the first revision I did for my editor. Might have been there, might have been the second one when I realized I had accidentally… I needed a second person.
[DongWon] I think it was in the first or second revision. Yeah.
[Arkady] Yeah.
[DongWon] Yeah.
[Arkady] I collapsed too much motivation into one character and needed him to be two people. I still think I probably could have ended up with three people, but it was getting hard to get them all on stage.
[DongWon] Yeah. It's already a big book.
[Arkady] Yeah.
[DongWon] Amazing. Thank you so much. I believe you have some homework for us as well?
 
[Arkady] I do. So this is a prompt about worldbuilding through observation. I actually, to my delight, I think there's set it up as a conversation. It is using the character in the story that you are currently working on, could be your main character or somebody else, look at the nearest building you can see out your window and describe it from their point of view. What does that say about the world that you are in and the world that they are in?
[DongWon] I love that. I love returning to that idea of the lens and the few focus and all of that. Arkady, thank you so much for joining us. This conversation was an absolute delight.
[Arkady] It was super fun. Thank you for having me.
[DongWon] With that, you're out of excuses. Now go write.
 
mbarker: (Burp)
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Writing Excuses 19.22: Technology and Identity (A Close Reading on Worldbuilding)
 
 
Key points: Technology of identity, how identity works in the story and in your work! What is your concept of you, and of other people as individuals? Imago technology, ancestral personal knowledge. The cloud hook. The city AI or algorithmic intelligence. Gee whiz, what a cool technology versus technology tied to and integrated with character and theme. Think about what you want to communicate in your book, what are the themes, and how does the technology tie into that. Remember that different characters will have different perspectives on the technology. Take an idea, and then push it, consider variations on it. What kind of complications, stories, problems, and recipes does it create? What happens when it goes wrong, when it fails, when it is abused, when the protections slip?
 
[Season 19, Episode 22]
 
[Mary Robinette] This episode of Writing Excuses has been brought to you by our listeners, patrons, and friends. If you would like to learn how to support this podcast, visit www.patreon.com/writingexcuses.
 
[Season 19, Episode 22]
 
[Mary Robinette] This is Writing Excuses.
[DongWon] A Close Reading on Worldbuilding, Technology and Identity
[Mary Robinette] 15 minutes long.
[Erin] Because you're in a hurry.
[Howard] And we're not that smart.
[Mary Robinette] I'm Mary Robinette.
[DongWon] I'm DongWon.
[Erin] I'm Erin.
[Howard] And I'm Howard.
 
[Howard] We are talking about A Memory Called Empire. During this close read, we're exploring the technology of identity and how identity enters into the story and how these things, most importantly, really, will enter into your own work. I would like to lead with one of my favorite moments in the book. Gonna paraphrase a little bit, and then read a line. They're talking about the imago technology on Lsel Station, where someone else's memories, multiple generations of someone else's, can be embedded in you. You have these people, these identities, as voices in your head, for lack of a better term. Someone asks the protagonist, Mahit, "Are you Yskandr or are you Mahit?" After a bit of navelgazing, Mahit says, "How wide is the Teixcalaanli concept of you?"
[Chuckles]
[Howard] I love that question. Ask yourself, fair listener, how wide is your concept of yourself? How wide is your concept of another person as an individual? Because when we start talking about technological modifications to our minds, and it is entirely possible that you are holding in early generation of one of those in the form of your smart phone, the question of what do we mean by you, what do I mean by me, becomes super fun to explore. Arkady Martine does a brilliant job of it.
 
[Mary Robinette] So, I'm going to just briefly pause, because I realize that we've been so embedded in this book that we actually are using imago as if it's an everyday term.
[Chuckles]
[Mary Robinette] Imago is basically, it's a small machine that nestles in the base of a person's head and it carries the memory of their predecessors. The id… Some of that memory is personality, and they're matched with someone who has a similar personality. The idea is that you get… It's like having a mentor that just goes with you everywhere. One of the things that I love about this, and this idea of you, that you're talking about, is that they have very clear ideas of what an appropriate use of this technology is. That you are trying… The people who pick someone to be added to this imago line… So you may have, like, 14 generations of people giving you their advice and wisdom. But each one becomes… They integrate. So… They spend a year integrating so that they're working altogether. They're carefully selected so that they have similar personalities. There are also these very clear ideas of what is appropriate use for this and what is taboo or gross. It's… It is a lovely piece of worldbuilding. Because the other thing that happens is that then we see what the Teixcalaanli reaction to the imago is, that they find it quite appalling that you would modify yourself in any way, shape, or form. But then their ideas of what to do with it are, in turn, appalling to the L… The…
[DongWon] People of Lsel.
[Mary Robinette] Yeah. Lsel.
 
[DongWon] I think it's been pretty clear, my lens on reading this book has come up over the course of this close reading series, has been one where I'm really thinking about this in terms of Empire and immigration and assimilation. Right? One of the things I love about the idea of the imago is it is about generational knowledge. It's about a connection to your ancestors. On Lsel, that's literalized. Right?
[Mary Robinette] Yeah.
[DongWon] The things you learn from the people who came before you is literally embedded in your body. Right? What we see in this book is Mahit arrives at the heart of the Empire, immediately is severed from that ancestral knowledge through a traumatic event. Like, literally, we have generational trauma happen inside her head. Then she loses access to the knowledge of her forebears. It just is this really rich metaphor of the knowledge that we carry with us, the knowledge that comes from our predecessors, what happens when we don't have access to that inside the heart of an empire that wants to erase us, and is horrified by the idea that you would carry that with you. Right? It's a memory called Empire. But the thing is that, because the Empire wants to erase your memory, it wants to erase the memory that connects you to your own people, and to your own culture. All of that is embedded in the idea of this technology. So, how expansive is the definition of you? Does it include your ancestors? Or is it just you, the person who is here now? Boy, would Teixcalaan like to say that it's just you that's here now.
 
[Erin] Yeah. What I love about this is all of this has to… What Arkady Martine has to do is establish what this is really early on, before the trauma happens, before all the reaction to it happens. I think we need to feel sympathetic towards its existence, that imago is generally good, that we're sort of on the side of Mahit having this. I was thinking about sort of a line, someone's really early on. I'm going to read them… I'm not going to read them. But in the very beginning, she… They're making their way through the city and Three Seagrass starts, like, whispering a poem.
[DongWon] Right.
[Erin] Then, like in the back of Mahit's mind, Yskandr's also, like, the imago voice is also whispering the poem. She finds it really, really assuring. I think what is great about that is we've all been out of place at some point in our lives, right, so this is a completely, like, a world we don't know, but it centers us in an experience that we're familiar with. We are out of place, we're looking for something that will make us feel comfortable, and in this case, it's his voice in the back of our head, it's this memory, this generational memory, that makes Mahit feel comfortable. I think that makes us feel this is a comforting thing.
[Mary Robinette] Yeah.
[Erin] Getting this ripped away is going to be bad, is going to be traumatic. The ability to do that worldbuilding really early on, I think, is just one of the great strengths of this.
 
[Howard] There are two other technologies that enter into this discussion. The first of those two is, for me, the obvious symmetry, the cloud hook that the Teixcalaanli use. When I think, from my other outsider standpoint, of how the Teixcalaanli react to the imago technology, I look at the cloud hook and think, "You hypocrites!"
[Chuckles]
[Howard] Because if the cloud hook is not a voice in your head, I don't know what else is. Like, if your smart phone had an AI in it and knew the kinds of things that you always needed to look for and presented you with that information… Oh, wait. That already happens.
[Mary Robinette] Yeah.
[DongWon] Well, the AI is explicitly malfunctioning. Right? It's explicitly attacking people, or marking people as inappropriate who theoretically aren't.
[Mary Robinette] Yeah.
[DongWon] Who haven't done anything that violates…
 
[Howard] That's the second piece of the technology, which is the fact that the city itself has AI, or at least algorithmic intelligence, mimicry, going on in it, which has biases, and as we find out in the story, some of those biases are perhaps a little more deliberate in a little more malicious than perhaps they should be. When I think of the cloud hook, I'm reminded of a change that I have seen in my lifetime, which I sum up in the question, "Who is that one guy in that one movie?"
[Chuckles]
[Mary Robinette] Yeah.
[Howard] We do not have that argument anymore. Any… Unless we explicitly lay down rules and say, "No, no, no. Don't pick up your phone. Where have we seen that actor before? Not the main actor, the other actor, yeah, the guy who just died. Him. Who's that? Uh…"
[Mary Robinette] Yeah.
[Howard] But… Now, Sandra and I do this all the time. We'll pick up our phones. The moment we get the answer, the other movie comes flooding back to us.. Our phones have already changed who we are, in that they have changed the sorts of information that we have readily available to us. In this story, the way the cloud hook… We have people severed from their cloud hooks, people severed from their imagos. Looking at the way they cope is plot important. And it's handled much more effectively than all of those movie scenes where somebody holds their phone up and says, "Oh, no. I have no bars."
[DongWon] Right. Well, it's also the cloud hook is connected to citizenship. Right? The way that imago is Mahit's connection to her people, the cloud hook says you are or are not a citizen. Only citizens can have cloud hooks. You literally can't open doors without it. Right?
[Mary Robinette] Yeah.
[DongWon] Like, you are so considered alien, so disregarded by Teixcalaanli's society, that without this thing that marks you, without this technology that connects you to the AI that runs the city and all of these different things, you aren't a person. Right? So identity and technology get so blurry in all these different directions at the same time. Which I think is such a fascinating way to build out this world.
 
[Mary Robinette] So, I just want to share with you the language that she uses the first time she introduces the cloud hook.
 
Over her left eye, she wore a cloud hook, a glass eyepiece full of the ceaseless obscuring flow of the Imperial information network.
 
That ceaseless obscuring flow does so much beautiful lifting. This is a really good example of using point of view for Mahit's… Mahit's experience of what that's like. Ceaseless. It's that going back to that ceaseless…
[DongWon] Right.
[Mary Robinette] At the beginning, that opening line. Ceaseless obscuring flow, and Imperial information network. It is an impersonal thing. It is something that is part of connecting you and making you even more of a cog in the Empire, versus what she carries, which is the imago, which is a person and their experience.
[Howard] Well, we are not ceaseless. We need a quick lacuna for a thing of the week.
 
[Erin] I love watching documentaries. Because I think they tell us so much about the world around us, that we can then use in the worldbuilding that we're doing when we're building new things. So I'm recommending the documentary series Rotten which is this deep dive into the food supply chain on Netflix. Each episode focuses on a different food. There's garlic, there's chocolate, there's avocado. Just in general, I always recommend watching documentaries and thinking about how does… How does their world work? How do their systems work? Then, how can you just basically steal from that for the thing that you're writing next. In particular, I love the avocado production episode of this particular series. It really made me think about how changing complexity or changing the demand for a technology or magic or food in one area can affect something somewhere completely across the world. So, check that out, it is Rotten on Netflix.
 
[Howard] Welcome back. Let's talk about how you as writers can use some of these concepts we've talked about as tools in your own work. Because who are you and what does technology mean are questions that have been at the root of science fiction since its very inception.
[DongWon] Well, there's such a big difference between geewhiz, what a cool technology, and introducing technology that is closely tied to and integrated with character and theme. Right? So, the imago ties so closely to who Mahit is as a person. Then, as Mary Robinette was talking about before the break, how the cloud hook connects to the thematic ideas of what makes up an empire. Right? So when you're thinking about what technologies do I want to introduce into my world, think not only about how do these affect material things in this space, but also, what are you trying to communicate with your book, what are the important thematics, and how does the technology speak to that?
[Erin] Yeah. I would… You took the words right out of my mouth.
[Chuckles]
[Erin] But I've got new ones. Which is that also I think it's about perspective on technology. Thinking about that ceaselessness, the voice in the head… The imago is also ceaseless, but Mahit would never see it that way. So one thing to think about is that not everyone in your story will have the same perspective on the same technology. Something that could be a cool exercise, for example, would be to look at one big piece of technology in your world, and have three different people from three different points in your story, or three different perspectives, view that technology. How would they describe it? That gives you a better sort of 360 view of what it is beyond just what it does.
 
[DongWon] Well, then we see the Empire's idea of what you could do with an imago, which is this sort of extractive and way of extending their power of, like, oh, this could be a way for us to live forever. It's not about honoring your heritage, not about connecting with your ancestors. It's about hijacking future generations. Right?
[Mary Robinette] Yeah.
[DongWon] So, again, we see this perversion of the technology. We've lived in Mahit's head long enough by the time we discover that that we understand how horrifying this concept is, and why. Also, what deals Yskandr made to get to the point, to protect his station, how far he was willing to go to protect his culture, but what does it mean if they forget the core thing that makes them them?
 
[Howard] We've talked a lot in… Over the last 15 years? How long have we been doing this?
[Chuckles]
[Howard] About the importance of extrapolation of whatever your cool idea is. One of the things that's really challenging for us, in many cases, is to accurately or at least effectively imagine what life would be like with a thing. As I was thinking about the imago, I realized that I had an analog in my own life. Every book that I have read and loved enough to reread has become a set of voices in my head that affect how I answer certain kinds of questions. It may shape the phrasing. It may shape the way I think about the problem. It may shape my… Just my opinion out right. Leaning me in one direction or another. Books, and this is why some people find them so scary, books create biases. So, for me as a writer, I am able to look at imago technology and say, "Hum. Maybe this is like reading the same book hundred times so that that is now a voice in my head." Now I have that in my toolbox as a way to think about this.
[DongWon] Every scene that we read last year… Ursula K. Le Guin's The Left Hand of Darkness, I had this experience of I don't know whether I read it at such a formative age that that book imprinted on me so I now think the same things or if I loved that book because I thought this way and then I read the book. I don't know where I end and the book begins. That is such a wonderful experience to have with the work that means something to you. And how… Again, I don't know whether she shaped my worldview or I found something that just so perfectly matches how I see things. I think that's such a great experience that we can have with art in this way and with the stories that we live with and the cultures that we come up in. Again, like, the imago is a reflection of that in really interesting ways.
[Mary Robinette] Yeah. One of the things that she says when she… Early in the book, "He behaved exactly like an imago ought to behave, a repository of instinctive and automatic skill that Mahit hadn't had time to acquire for herself." I'm like, yeah, I would love that.
[Laughter]
[Mary Robinette] Like, I would love having that in my life. I think that that's, again, one of the world building things that she's doing with this is that she is trying to make this comfortable for us. She is using familiar experiences that… Uncomfortable situations that we've been in. It's like, yeah, I would love to have that. That's one of the ways that she makes this technology feel familiar to us, is by tying it to familiar experiences that we have had. He knew when to duck through doorways that were built for people who were shorter than she was. It's like, that's… That kind of instinctiveness of which fork do I use? I don't know. Where you quietly watch the people around you. If you've just got someone in the back of your head who just… Will you take it right now? I don't know what's going on.
[Chuckles]
[DongWon] Yeah.
[Erin] [garbled Ember loss] of that, I think.
[Mary Robinette] Yeah.
[Erin] There's a phrase that I've been seeing more and more online, we're losing recipes. Which is the theory that, like cultural things are not being passed down to new generations, and the idea that you can, like, lose those recipes when you lose… If the imago's not working or if it's lost or…
[Mary Robinette] Yeah.
[Erin] Corrupted is… I think that's something. For me, that felt really resonant, and therefore, I felt… I was like, "Yes. This technology could prevent something that I see as something that could happen in the real world."
 
[Howard] One of the critical story points… Spoiler alert, but guys, you've had a month. Please. We can't say enough about how much you need to read this beautiful book. One of the critical story points is that Mahit's imago is 15 years out of date. So the person, the voice that she has in her head, is not the person who died on the job she's going out to replace. He is the person who might under one set of circumstances, become that person. Later in the story, she gets both of them in her head. I love that fulfillment of the promise in that this is not something that the… Lsel ever would have done. They would have seen this as just awful. No, don't do that. It's dangerous. It'll make you sick. Also, it's immoral. There are probably taboos against it. Of necessity, she does it and you have three people in one brain at once. A young version and an old version of the same person arguing with one another as arbitrated by the person whose body they're in.
[DongWon] On a technical level, I think one thing that Arkady does that is essential to the example is you can take one core idea. Right? What if you had connections to information? Then instantiate it in the imago, and then keep pushing on that idea over the course of the book. Finding new iterations. Okay, what if it's outside your body? The cloud hook. What if it breaks, and then you have the first issue with Yskandr. Right?
[Mary Robinette] Yeah.
[DongWon] What if you had two of them? Then, later in the book… Just… It really is one idea that carries through the whole book that she keeps fiddling with.
 
[Mary Robinette] Yeah. There's also a point deeper in the book where she talks about imago technology as it appears in bad daytime drama.
[Chuckles]
[Mary Robinette] Where someone is… Someone has taken the imago of their lover and carries it around with them, but their personalities aren't compatible, so that they fracture and then they're both lost. It's like, yeah, that's exactly what we as writers would do. She's like, yeah, this is an idea that a writer would have, but a society can't sustain that, so it's not the way society works. The imago who shows up to the widow… To their widow. It's like, oh, yeah, that's really messed up. We don't do that.
[Howard] Horribly inappropriate. No, we don't do that.
[Mary Robinette] Yeah. Totally inappropriate. So that's… That is, I think, something that can be fun for you when you're doing your writing is to think about how the storytellers in your world are thinking about the technology…
[DongWon] Yeah.
[Mary Robinette] That you have, or the geewhiz, the magic, whatever it is. Like, how do they… How do people who fundamentally don't understand how it works describe it to other people?
 
[Howard] The meta gets so thick when you begin considering that much science fiction is cautionary. We should avoid going down this route. But in your cautionary tale, you're talking about this technology, are there cautionary tales in that universe? That these people didn't pay attention to? Oh, no.
[Erin] I love that these are all facets, like DongWon was saying, of the same idea. I remember being cautioned once earlier in my sort of writing life about just throwing something new in, when you feel like you've run out of ideas, or you feel like you've run out of plot. You think, I'll add something even more to the world.
[Chuckles]
[Erin] Like, not only is there an imago, but there's zombies. I don't know, something that will…
[DongWon] Yeah.
[Erin] Add the drama. But, actually, the truer, more resonant drama, is often seeing how the same thing can be viewed differently, can cause new complications, can create its own stories, can create its own problems and recipes. I think that is really where worldbuilding becomes so rich.
[DongWon] Yeah.
[Erin] [garbled]
[DongWon] That's the difference between going wide and going deep. Right?
[Erin] Yeah.
[DongWon] But worldbuilding is wide because you get a sense of all these things, but she communicates that wideness primarily by digging really deep into certain specific channels. Right? This technology, the way the poetry works, the way names work. She picks these specific lanes and then just digs and digs and digs until oil is found there. Right?
[Chuckles]
[DongWon] Like… It's really thrilling to watch.
[Howard] One of the tools that… As we wrap up, one of the tools that you've got in your toolbox already is asking yourself, "And what happens when it goes wrong? What happens when the technology fails, when the technology is abused, when the protections slip?" One of the most terrifying movie moments for young me was Robocop, when Ed 209 says, "You have 15 seconds to comply." The guy drops the gun. And then Ed 209 says, "You have 10 seconds to comply." You realize, oh, that robots not working right. Oh, a very, very bad thing is going to happen.
[DongWon] Yeah.
 
[Howard] Let's wrap this up with some homework for you. I want you to think about… Do some brainstorming, some spitballing. Come up with three technologies or magical approaches that would raise questions about what it means to be you. About what it means to be an individual. About… You can be talking about a soul or a whatever. Three examples. Then take one of those and have two characters write a scene where two characters argue about it.
 
[Mary Robinette] This has been Writing Excuses. You're out of excuses. Now go write.
 
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Writing Excuses 18.48: NaNoWriMo Week 5 - Writing Endings
 
 
Key points: How do you wrap up your novel? What makes a satisfying ending? Make sure the parentheses are closed. But how do you decide what to resolve, and what to leave open? Endings let the characters and your reads feel everything that has happened. Give the readers the same grounding that you did at the beginning. Where, who, why, how. Restate the core thematic elements of the story. Give us the aftermath. How do you leave the door cracked for a follow-on, and still give a satisfying ending? Remember, life is messy, and your character may not achieve all their goals. Leave some things unanswered. Think about how you want your reader to feel, and make sure that is the last beat, but leave other questions hanging. End with a success that leaves something else to try. Revision! Not for NaNoWriMo, but when you reach the end, you know what questions you should have been asking, and you may need to go back and set it up right. Go ahead and try different endings! Nowhere near the end? Write yourself some notes about what you want the ending to be.
 
[Season 18, Episode 48]
 
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[Mary Robinette] This episode of Writing Excuses has been brought to you by our listeners, patrons, and friends. If you would like to learn how to support this podcast, visit www.patreon.com/writingexcuses.
 
[Season 18, Episode 48]
 
[Mary Robinette] This is Writing Excuses.
[DongWon] NaNoWriMo Week 5, Welcome to the End.
[Erin] 15 minutes long.
[Dan] Because you're in a hurry.
[Erin] And we're not that smart.
[Mary Robinette] I'm Mary Robinette.
[DongWon] I'm DongWon.
[Erin] I'm Erin.
[Dan] And I'm Dan.
 
[Mary Robinette] Congratulations. You have made it to week 5. For those of you who are still writing, and all of you should be, because we believe in you, you are now trying to wrap this thing up. Listen, if you lost steam, you don't have to have 50,000 words. This is about just moving forward. You can save this episode and listen to it when you're ready. But we're going to be talking about how to wrap up your novel. So, what are some things, like when you are thinking about moving towards a satisfying ending? What are some of the elements that you think about as, hmmm, this feels good?
[DongWon] It's funny. I have an issue, editorially, in thinking about endings. I have such a bias towards openings and the beginnings of books, and all like getting into the story and asking all these big questions, but I sometimes forget to think about how important the ending is. So I've made it a real focus for myself in the past few years to really pay attention and really care about how a book ends and how we're moving on from the story, emotionally. Right? There are so many very famous authors, very successful authors, who are notoriously bad at endings. Where the book just kind of stops. Right? So I think we criticize those endings, but there's a way in which maybe we can think about endings as a broader category than just making sure there's a long denouement, where everything is fully wrapped up. But, overall, I think making sure those parentheses are closed, that we were kind of talking about last week, as we were talking about starting to get to the climactic beats and making sure certain things are tied up. But how do you prioritize what are the things that you want to close off, what are the things that you want to leave your reader with a real sense of resolution on, and what are questions you want to leave open?
[Erin] I think endings are difficult because they're quiet. In some ways. Not all. But there's a moment where everything you've been doing sort of resonates in the room. It's like the moment after a concert ends, when you can still hear the mild echo of the music in the air. There's something like really beautiful about that. But also frightening in the stillness. Because it's sort of you don't have the candy bar scenes that we were talking about last week to like distract you, you're really sort of left with you and the word. I think that's why a lot of times I'll say, for me, I had a real tendency to like just try to murder everyone…
[Chuckles]
 
[Erin] At the end, because then there's no one left to be in the quiet and in the stillness. I could just be like, "The end. They're dead." But I actually have found out that… Somebody told me once that it's like landing a punch. When you punch someone, you want to actually let that impact happen. If you punch someone, and then go to black, you never really see them feel it. And that endings are the moment where actually your characters get to feel everything that has happened. As frightening as it is, it's really important to also give your reader an ability to feel what has happened at the end or throughout the course of the book.
[Dan] Yeah. I love the way that The Wire ends. As much as I think season 5 went wildly off the rails, that final moment, you've got McNulty driving down the highway with a person. He stops, and he gets out of his car, and he just stares at the city for a while. Then we get a chance to see, like, what is each one of these people doing, and we get to see McNulty thinking about it and digesting it and processing it. Then he gets back in his car and he drives away. Giving your characters the chance to process what has happened and what they've gone through gives your readers that same chance. Rather than just yanking out the rug and saying, "Thanks for reading my book. Imagine for yourself what happens next."
 
[Mary Robinette] One of the things that I had a lot of problems with when I started the switch from short fiction to novels is that I would in my novels the short story pacing. That I would stick the landing and I would be out. Because novels are about immersion. I wasn't giving my readers time to absorb this. The dénouement that we talk about sometimes. So what I've started realizing is that I need to give them the same things that I gave them at the beginning of the book. I need to ground them, because my character is in a different emotional place. They're often in a different physical place. So I find that if I start thinking about it with the why, where, who, and how that we talked about at the beginning, that I can… I know more of the elements that I need to include. It's like it helps me ground my readers. Like, who is my character now? Who have they become over the course of this journey? What physical actions are they doing in this scene that conveys that to the reader? Where are we? Like, how is the status quo changed? Like, what does the environment tell me about this new landscape, and, like, why is it important? So these are the things that I will be thinking about. Like, we're talking about the very, very last piece of it. But it's that looking back at the beginning for my answers to what we're talking about at the end. Some of it is what Dan was talking about in the previous episode of the inverse thing, or, you've heard me talk about it with nesting code. But that's what I start thinking about, is easing them out and kind of very similar pacing to how I brought them in. If it was a fast opening, that I'm going to give them a faster paced close. If it was a thoughtful opening, that's going to tell me something about the pacing at the end. So, sometimes I'm looking at mirroring that kind of pacing that I had at the beginning, sometimes I'm looking at doing an inversion, because it's saying something about the changes that have happened across the course of the novel.
 
[DongWon] Yeah. Sort of building off of that idea, I think there's sometimes… One of my favorite types of endings that I've run into that I think kind of plays into this is when the last scenes are just a restatement of the core thematic elements of the story that you've just experienced. Right? So I think going to your Wire example, McNulty, looking at the city of Baltimore at the end is just a statement about what this whole show was about, what this 5 season project was, was we did a portrait of Baltimore, and now we're looking at it and reflecting on the journey that we went on. One of my very, very favorite endings to a TV show, finished last year, was Better Call Saul. Which, I don't want to quite spoil it, but the way that it ends is such a statement of what is important in the show. Right? Why did we spend all of this time with Saul as he went on this whole journey? It's making really clear, crystal-clear in some ways, the importance that love has in that story and what he stands for and what is important to him and who he wants to be. That is all restated in the final episode in this really beautiful, elegaic way. So I think when you're looking at your ending, it's almost a little bit like writing an essay in college, where you start with you state your theme. You explain how you're going to say your theme. That's kind of the opening to your story. Then you get to the business of explaining all the things. At the end, you're like, "Here's my conclusion. In this story, we discover that love is real." You know what I mean? There's a very simple, boiled down version of how you end the story that can look like that, that I think can be simple and impactful. I'm thinking about your punch example. There's a thing in Hong Kong cinema where you will actually see the punch 3 times. Right? You'll see the blow land, and then it'll cut to the slow mold impact of like you can see how it's affecting the person who got it, then it'll cut back to the wide angle and you'll see them jump backwards or fall down or whatever it is. So you see these 3 different beats and 3 angles on the same strike. That's the thing that makes it feel so impactful to the audience of, like… It can also seem corny when it's done certain ways, but, so often, it happens very quickly, you don't even really see what's happening, you just see boop, boop, boop. And you realize that that guy just got crushed in that moment, he got hit so hard. You can feel his ribs breaking, in that moment. Right? I think letting it sink in in that way and being a little obvious in your ending is not a bad way to go.
[Dan] If you've ever watched a GIF of like a disaster, someone falling down, something collapsing, and it ends right as soon is the disaster happens, and you're like, "But wait, I wanted to watch it land. I wanted to watch it fall. I wanted to look at the rubble for a minute." That's what we're talking about, that sense of, yes, you've seen the big thing, but you didn't really get a look at the aftermath, that's what really is satisfying about it.
[Mary Robinette] We're going to take a quick break, and when we come back, we're going to talk about some of the other tools you can use to make that disaster really satisfying.
 
[Mary Robinette] Hey, writers. Welcome to week 5. How are you doing? I wanted to share something with you. I wrote my first published novel, Shades of Milk and Honey, during NaNoWriMo. I also wrote multiple unpublished novels during NaNoWriMo. I've won Nano and I've had years where I could not hit that 50,000 words. So as you enter this last week, I want you to remember that every word you've written this month has been a victory. Because the journey is the thing. By writing, you are learning to write. You're learning to set goals. You are learning about your writing process and what works for you. Whether you wrote 50,000 words or 5000 words this month, you are a writer.
 
[Mary Robinette] All right. Now we're back from our break, and we're going to talk about kind of the messiness of it all. I think you had something you wanted to say?
[DongWon] Yeah. I had a thought as we were talking about all this, where we've talked about closing things out and leaving things on this very resonent ending. I think that can be really important. In the categories that most of us work in, there's a lot of series writing, a lot of people writing trilogies, a lot of people writing ongoing series, and a lot of people are doing quote unquote standalones with series potential. So, one of the things I would love to hear your thoughts on a little bit is, how do you leave that door cracked open? How do you give the satisfying ending, make a book feel like a book, even if it's middle of a trilogy? Right? Make the audience feel like I went on a journey, this had a conclusion. I feel good about where we're ending. And still have more questions to be asked. Have… They want more story, they want to spend more time with these characters. What do you do to leave that door cracked open?
[Mary Robinette] The trick that I've found is that life is messy, and that I don't have to give my character all of their goals. When you read a book and the character achieves all of their goals, those are the ones that feel too tight. So sometimes I don't… It's not so much that it's a cliffhanger, it's that I have deliberately left something unanswered, knowing that that can be a problem for later. But I think about… To give that sense of satisfaction, I think about how I want my reader to feel. When I'm looking at nesting things at the end, I try to make sure that whatever solution, whatever goal thing lines up with the emotional feeling I want my reader to have, that that's kind of the last beat I land on. That's the thing that gives it the sense of closure as a standalone, while the other questions that are still hanging there are available if I want to use them for future books. So, like in Calculating Stars, Elma achieves her goal of going to the moon. Right? But I don't answer your questions about what it's like when she gets there. I don't answer your questions about what the next steps are. I leave all of that open. Her conflict with Parker is still a conflict with Parker. Like, that's not a solved problem. So I have all of that to play with when I come back to the subsequent books. Then… This is outside of the scope of NaNoWriMo, but when I am looking at my next book, I look at my solution to the first one, and that becomes my problem for the 2nd book.
[Erin] Yeah, I was thinking about the fact that we've talked a lot about try-fail cycles. Generally, a novel ends on a success. I mean, it can end on a failure, but I think it has some sort of emotional closure. But, it feels to me like it's a success that leaves something else to try. That thing that you're trying becomes the thing that happens in the next book. So that's sort of like… So there's a finishing, but there's something more.
[Mary Robinette] Yeah.
 
[Dan] This is such a horrible thing to bring up the last week of NaNoWriMo, but a lot of what makes a lot of this work is the revision process. Knowing that, okay, we've reached this point. Now we need to go back and set it up right. Getting to the end, having satisfying answers, really means you need to make sure what questions you're asking. In the Fellowship of the Ring, for example, that first book ends with the Fellowship breaking and everyone splintering off into different places, and yet it does feel conclusive, because Tolkien made sure that the question asked at the beginning, is Frodo constantly wondering am I leading people into danger? Can I really live with the fact that I am corrupting everyone around me? So, leaving the group behind and setting off on his own with Sam, that is a victory for that specific question. So it feels, okay, this feels very natural. We've asked this question, we've answered it, obviously there's other problems, but we've concluded this part of the story.
[Mary Robinette] But this is why we… When we talk about you have to keep writing and finish, this is why. Because you don't know always what questions you want to set up at the beginning until you're getting to the end. It's… Like, when I was an art major, I would see people… I mean, I did it myself. Where you would draw the perfect hand and the perfect arm and the perfect shoulder, and then you would step back and the entire figure was entirely out of proportion. Because you work thinking about the entire picture. So with novels, like, one of the things that you can be doing for yourself during this last week is coming to an agreement with yourself about, oh, this is what I want the book to be. Like, these are the… And if it doesn't match what you started, that's okay. You have a new understanding of it. You can go back and fix everything that you did earlier later.
[Erin] I would say one other way to do that is if you want… If you liked what you had at the beginning, and you feel like you've gotten away from it because that also happens is something that I like to do right before, when I've done Nano, like, right before I get into the last bits is to actually tell myself out loud, or actually to be honest, tell my cats out loud…
[Chuckles]
[Erin] The story so far. Like, not every single thing, but, like, what I can remember of the story. I find that what I go to, like, the things that I choose to explain are the things that have continued to stick with me about the story that I'm telling. So I may have forgotten one subplot or one character, but, like, when I go to say, like, the Fellowship of the Ring, which I wrote during Nano… No…
[Laughter]
[Erin] Wow. It is about X, like, that's what gets to the core of it for me. Then I can say, if that's the core, then what's the ending that works for that core? Then, like Mary Robinette was saying, go back and fix the rest in post-, as they say in the movie business.
 
[DongWon] Yeah. I mean, truly, when working with clients on projects, the things that usually change the most our beginnings and endings. Right? Often in tandem. If the last act isn't quite working, then you'll find the roots of those problems in the first act. Middles always… I mean, every part needs revision, but the middle tends to be a little bit more defined from the jump, and then really… It really is about asking questions and answering them. So if the answers are wrong, then maybe the questions are wrong, and vice versa. So, this is again, this is NaNoWriMo. If you're not feeling super great about your ending, that's totally fine. Right? We're not… No one's expecting you to have the perfect answer to the question you didn't even know you were asking on day one, because it's been a crazy month. You've made it this far. Right?
[Mary Robinette] One of the things that will also catch you here is that you're like, "I don't know how to solve this. My character has to solve this thing and I don't know how to solve it." You feel like you're locked in because of everything that you've written up to this point. But your… When the book is out in the world and you're letting other people read it, they never have to see this draft of it.
[Chuckles]
[DongWon] Right.
[Mary Robinette] So you can always go back and just say, "You know what? They could have solve this the entire time, if they had only been able to tesseract spiders into the building with bees."
[Laughter]
[Erin] I knew it!
[Mary Robinette] "But I didn't introduce the ability to tesseract earlier. So, I'm just going to say that they can do it, and I'm going to make a note to myself that I have to establish that when I go back and do my revisions." So just go ahead and give yourself the tools that you need and fix it in post-.
 
[Dan] Well, one of the great things about writing and NaNoWriMo does this perfectly is you can try different endings. This is what I said about free writing in the beginning. If you get to the end and you think, "Well, maybe this would work as an ending. Maybe this is a good solution to the problem." Write it. If it doesn't work, don't delete it. Try something else. Right that. I know that for a lot of you, that is so painful, me telling you to write a bunch of extra words that are not going to be in the final manuscript. Well, guess what. That's most of this job.
[Chuckles]
[DongWon] Yeah. I had a project recently where 500,000 words were written that went into the trash that will never see the light of day, for the 150,000 that got published. Right? Sometimes that's what happens. Right? I think one of the best lessons about NaNoWriMo is there's no such thing as a wasted word. Everything that you put down to paper got you to this point. It helps you realize that these extra scenes need to be written, even if the older scenes also had to be put in a drawer somewhere. All that was useful work. All that was the work that got you to understand what your book really is and make your book the best version of it it could be. So I hope you're hearing us talk about revision and not feeling discouraged. Instead, be excited that you now have clarity about what it is you're trying to accomplish with your book, even if it's just a little bit. Even if you have one degree more…
[Chuckles]
[DongWon] I hope you don't have to write 500,000 words…
[Laughter]
[DongWon] To the 150 that got published. That's not great. We all felt not great about that. But also, we all felt great about the book that was there at the end, and so proud and so happy about the work we did on it.
[Dan] Well, the same thing that I said earlier about endings, making sure that you're asking the right questions to provide a satisfying answer, apply that to your life! Apply that to the process. Apply that to NaNoWriMo. Don't necessarily think of this as I'm going to end November with one awesome book. Think of it as I'm going to end November having learned how to write a book. Then, even if the ending is weird or there's bits in the middle that are clunky and awkward, that's okay. You learned how to write a book.
[Mary Robinette] Just briefly, I want to speak to the people who are like, "Hey, you know what, I'm coming up on 50,000 words, but I'm nowhere near the end of my book."
[Laughter]
[Mary Robinette] That's fine. You can… We're talking about things in proportion right now.
[DongWon] Totally.
[Mary Robinette] You're totally fine. Don't worry about it. You don't need to have, like, the ending. You just need to hold on to what you're aiming for.
[Erin] Yeah. You can… You may want to take a break. You may say, like, writing 50,000 words in a month was a lot, so even though I don't have the ending like I want to get there. This is when you could leave yourself lots of fun notes in brackets, like, "And here's the part where they figured out the meaning of love," and, like, "Here's where he defuses that bomb filled with spider bees."
[Laughter]
[Erin] Right? Then you can come back and your future self will have the problem of figuring that out. But I hope the main thing that your future self takes away from it is you wrote stuff that did not exist at the beginning of this month and it exists and only you could have written it.
[Mary Robinette] That's right. So we're going to give you some homework. This is, again, a way to help you just keep moving forward. Especially those of you who are like nowhere near the ending and you're just like, "I gotta keep going. I've just gotta keep going."
 
[Mary Robinette] Here's your homework. Gift your character with your insecurity. Brainstorm about what should happen next in the voice of the character as they're facing the challenges in the scene. Because your character doesn't know what's going on either. So all of that and just be part of your character development, and the brainstorming process may get you closer. It also will just get you words on the page, which is very useful. You may wind up cutting it later, but after you hit 50,000 words.
 
[Mary Robinette] This has been Writing Excuses. Good luck. You're out of excuses.
 
[DongWon] Do you have a book or a short story that you need help with? We are now offering an interactive tier on Patreon called Office Hours. Once a month, you can join a group of your peers and us, the hosts of Writing Excuses, to ask any question that is on your mind.
 
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Writing Excuses 18.31: Getting Personal: Mining Your Life for Themes
 
 
Key points: How do you take personal stuff and mine it for fiction and storytelling? Sometimes it's just things you love day-to-day. The things we carry! Sometimes it's small details. Try putting the polar opposite, or at least different approaches, into your story. Turn it up to 11, and then back it down and play with it. Take care of yourself, too. Give yourself time and space for tough stories. Life is more than just trauma, you can mine happy stuff and good memories, too. Make sure the reader knows what is going on, too. Give them the signposts, breadcrumbs, context to make sense of the inside joke, the emotional tug.
 
[Season 18, Episode 31]
 
[Mary Robinette] This is Writing Excuses.
[DongWon] Getting Personal: Mining Your Life for Themes.
[Erin] 15 minutes long.
[Dan] Because you're in a hurry.
[Howard] And we're not that smart.
[Mary Robinette] I'm Mary Robinette.
[DongWon] I'm DongWon.
[Erin] I'm Erin.
[Dan] I'm Dan.
[Howard] And I have opinions... That don't always make it into my stuff.
[Dan] Keep them to yourself.
[Chuckles]
 
[Dan] No, this is an opinion episode. So, this is our last episode where we're kind of digging into Dark One: Forgotten and how and why it was written. One thing that is very personal for me is the concept of memory. I, when I was first married, spent eight months living with my grandfather who has Alzheimer's. This is one of my favorite people in the world, he practically raised me for a huge chunk of my childhood. Then I… The situation was reversed, and I became his caretaker and helped kind of guide him through this disease that eventually killed him a few years later. I had not realized how much un-dealt with trauma there was until I wrote a John Cleaver novella called Next of Kin, which is specifically about a monster who consumes other people's memories and then relives them. All of this stuff just came gushing out. I have since written several books that deal very closely with memory and what it is to have or lose memories. Dark One: Forgotten is one of them. That becomes a major part of the story, especially at the end when all of the supernatural stuff is revealed. So, I thought it would be really interesting to talk about this specifically. Not memory, but the broader category of how do you take something that is so personal, that means so much to you, and then mine it for fiction and storytelling?
[DongWon] I get the question all the time of, like, "What are you looking for in a project? What makes something stand out to you? What makes you pluck something from the unsolicited submission pile?" Not every book has to be this way. Obviously, there's lots of reasons to write, there's lots of fiction that works. But, for me, the thing that I'm looking for is always where do I see the author in this story? When I read a pitch, when I read a piece of fiction, I want to know that a person who is in a place in a situation felt that they had to tell me this story. Why were they the only person who could do this? That comes from really personal places. That comes from stories that are rooted in people's childhoods and their experiences and their hopes and dreams and fears. I think that, for me, is always the thing that makes me really just like sit up and pay attention and get so excited to work on a story.
 
[Howard] Sometimes it's as simple as the things that you love day-to-day. Like… I mean, the foods that you eat, the things that you listen to. As somebody who studied music and sound recording technology, I listen a lot. So, describing sounds in the things that I write is fun for me. I like to do that. That's… Now, it has to be the right character in order to be noticing something. Some character will say, "Well, what's that booming noise?" Another might say, "There's a 30 Hz rumble and it's increasing…" Whatever. But the foods that I love to eat and the smells associated with those foods, these are things that bring characters to life. That absolutely make the page into something that lives for us. Because the things that we love, the things that we sense, the things that we are passionate about, we infuse into our characters in small ways. It doesn't need to be a book about food, or a book about pipe organs, or whatever, it can just be a book about people who experience things the way you experience them.
 
[Erin] When I think about sort of personal issues and the personal things, I think about the things we carry. Which is, a lot of times, the way that I think about like the issues that we're going through in our lives and the things that we're processing. There are some things that we carry for a long time that may show up in all of our fiction. Memory may always be a component of what you're talking about, Dan. I'm also fascinated with memory for different reasons, because I don't have a very good one. So I'm very fascinated with how much memory makes up who we are. But then there are things that you pick up along the way. Some of them are things like foods, smaller things that bring you joy. Some of them are issues that you're working through for a specific period of time in your life, and then set down. What I think is really exciting is that fiction gives you an opportunity to, number one, find out what things you're carrying. Like, you didn't realize, Dan, like, how much that was a part of you until you put it on the page. So, sometimes when you're writing, you can go back and find out, "This is something I've been carrying, and I been carrying it so long that little bits of it are like sprinkling out on the pages that I'm writing in the things that I'm doing." But what can be kind of difficult is that over time, the things that you carry change. One thing that I found really interesting, I think I've talked about it before on the podcast, is during the early pandemic, like, so much of what we were carrying was changing. As writers, you're trying to catch up to the issues in your life that are changing, and it's changing the way that you do fiction, and it's changing the stories that you're trying to tell. There's something really amazing and beautiful in that. But I think it also can be difficult to know how to catch up to the issues that are now the things that you're carrying.
[Dan] Yeah. I love that metaphor for what you're carrying, because so much of carrying something comes down to how you're carrying it. Carrying a rock might be very easy, or very hard, depending on the size of it. But also, if I'm carrying it in a backpack versus carrying it in my shoe, that is going to totally change the way that I am interacting with it and the kind of the amount of pain that something relatively small might cause. If it's just something that I'm not aware of or that I'm not dealing with. That can spill out sometimes problematically into fiction. With that first draft of Next of Kin, I had to tone it back and say, "Okay, wait a minute. This needs to be a story about John Cleaver, not a journaling entry about Dan Wells."
 
[Mary Robinette] I think that that… To get to some more practical nuts and bolts of how to do this, that when you're looking at stuff from your life, when you're mining it, you don't have to say this is a thing that is happening in my life and then put it in as a major plot point in the book that you're writing. It can just be something that you're holding in your head and it will inflect it. Or it can be showing up in small details. Like, one of the things that I talk about all the time is that I will gift my characters with the things from the real… From my real world that are just nagging at me. Like, when you look at Lady Astronaut of Mars, there's a scene in which Nathaniel cannot make it to the toilet in time. I had spent time with my grandmother who at the time was 105 years old, and we had that moment together. She has no relationship to him. Like, I didn't write a story about my grandmother. I didn't write a story about that. But I explored the feelings and the moments and the viscerality of that, and transplanted it into another time and place and with another character. You can do that with large thematic things or you can do that with just small pieces of it.
[Dan] Doing that can add so much flavor and emotion to a story. Because it is something, like DongWon said at the beginning, that is intrinsic to you. We can read that scene and go, "Oh, this author has gone through this. This author knows what they're talking about and has helped put me into a position to experience some of those same emotions." Which, for me, is a huge part of why I read in the first place.
 
[Howard] One of the most challenging, and I would argue, the most likely to make your story robust, techniques is to take whatever this is and find the polar opposite and be able to put both in the story. If you have a particular hobbyhorse… I mean, it might be a sensory thing, like foods or music, it might be a political stance. If you can take the polar opposite and represent that well, then not only will you succeed as a human in more deeply exploring that thing you're passionate about, you will also make your story more robust, and it won't feel like… It won't feel didactic. It won't feel like you're just preaching to us.
[Erin] The polar opposite may not be like the obvious like political difference. The reason I say this is one of the things I was working through in my own writing is a lot of my published short stories are about somebody who is facing a culture that is the enemy. Like, the antagonist of the story is the cultural norms that don't support this person's life, and figuring out a way to kind of get past that. Often by lashing out at that culture. I felt like a lot of what I was exploring in retrospect was the idea, like, the master's tools can never dismantle the master's house. But during Covid and the resurgence of Black Lives Matter, part of what I started thinking is, well, what am I saying does dismantle the master's house? Am I saying that it gets to remain standing? That isn't what I necessarily want to be saying. I want to be looking at different ways around this issue that are separate. So, some of the stories that I'm working on now are more about people having differing opinions about how to accomplish the same goal. They all agree that the master's house should be dismantled, but some people want to blow it up, some people want to burn it down, some people want to use the tools. Figuring that out has made the stories richer because I'm experiencing this issue on a deeper level and therefore so are my characters.
[DongWon] One of the things I love about that is sometimes that can be really direct in terms of like the metaphor and… When I say I want to be able to see the author in the piece, sometimes that is very obvious in terms of like I have a book that will have come out just this last spring called Chlorine that's by a young woman who is a child of immigrants, used to be a high school swimmer, and the book is about a child of immigrants who is a high school swimmer. Right. There's like a very much one-to-one, like, I can see, oh, yeah, you are in this story. But other times, it's like layered through many, many filters of metaphor. Right? So I think about N. K. Jemison's Broken Earth books, which are just a searing portrait about… Of marginalization, of oppression, of colonialism and all these things, that feels like she wrote a book about living in America. But there's nothing in that book that I can one-to-one map to this is that ethnic group, this is that cultural group, this is that… She is writing a book about magic schools and wizards and magic rocks. But still managed to make something that felt very politically trenchant to me as a reader in 2020 or whenever I was reading that. 2019. It was very transformative for me of understanding how an author's experience can completely inform a text without it necessarily being legible about what specific thing maps to what.
[Howard] After the break, I'm going to talk about turning the knob to 11 first. But we're going to take a break.
 
[DongWon] So, the thing of the week this week is Everything, Everywhere, All at Once. As we are talking about how stories can be very personal for us, sometimes the audience's relationship to that is also very personal. Right? So, this is a movie. It just swept the Oscars a little while ago. It's made by a directing pair named the Daniels who wrote and directed it. So it is very much a story of Asian immigrants to the United States and their children's relationship to them. For me, as a queer Asian American child of immigrants, it hit very, very close to home for me. There's so many different aspects of that story that I identify with, and there's so many things that feel so specifically grounded in someone's experience and their perspective and then, the specific experiences of the actors themselves and what they brought to those roles, that it, I think, really resonated with the audiences because it did have a very deep personal connection. It felt like everyone was bringing their own selves to that set, to that production. That is so touchable and it's so tangible and legible in the end product in a way that meant… Means it was hugely impactful for me when I saw it, and for a lot of my peers and for a lot of people in the world generally. So, if you haven't seen it yet, Everything, Everywhere, All at Once is a magnificent movie. I love it almost on every level. It is absurdist, it is strange, it is charming and romantic and funny and exciting. I cannot recommend it highly enough.
 
[Howard] So, in This Is Spinal Tap, there's this joke about how the guitar amp has a knob that goes to 11. Well, how does that make it louder? This one goes to 11. Ha ha, very funny. As a sound engineer, there's this technique that I learned that works great in audio engineering, it works great in applying filters in Photoshop. It is terrible to try and work with in cooking. The principle is this. Start by turning the knob to 11. Somebody [garbled] "Does this need more bass?" I don't know. Let's see what more bass sounds like. All the way to 11, and then pull it back. When I said earlier, find the polar opposite, I didn't mean start with 11 and keep it there. I met start with 11, and then… And then nuance it and play with it. Because until you know how loud it goes, you might not really feel the shape of it. The same thing in Photoshop. You're applying a filter, throw the filter all the way down, crank it all the way up. Then pull it back and start to massage it. This doesn't work well in cooking, when you're, say, trying to see how much cummin is enough and you begin with the whole jar. That's hard to undo. But I love this principle. This is kind of a multilayered sort of approach to the approach, because audio engineering and visual stuff and cooking are things that I've already talked about, and they colored, not just what I write about, but how I talk about what I write.
[DongWon] One thing I wanted to bring up is that… It occurred to me while you were talking about this in terms of turning it to 11, is also remember as a writer that you are also a person. I would encourage you to take care of yourself first and foremost, and to be gentle with yourself. A lot of what we're talking about when we're talking about mining your own life for themes is digging into your own traumas, into some of the worst things that happened to you, into oppressions that you experienced on a daily basis. I once made a joke to my own therapist that [garbled] Of my job is sticking a crowbar into a writer's trauma and then pulling until a novel pops out…
[Laughter]
[DongWon] I don't actually do that to my writers. I don't actually mine their traumas in that way and don't try to re-traumatize them.
[Mary Robinette] The writers say other things.
[Chuckles]
[DongWon] I'm sure that they do. I do want to encourage people though to remember that this is dealing with very difficult material and that you should be taking care of yourself first. You should be paying attention to what your limits are, and I would encourage you, if you're doing this work, to make sure that you are working with people who can support you in that, whether that's professional mental health or a support network, whatever it is. Make sure that you are checking in and seeing how you're doing as you're going through this process.
[Erin] That also may mean giving yourself more time and space for stories that hew closer to your heart, closer to the bone. So, whereas you might be, like, "I finished the story and I'm going to send it to my critique group the next day," if this is something that is very personal for you, you may come more personally… More of yourself may be exposed when you're getting feedback, when you're talking about it. So it's wise to give yourself a break and make sure that you're sort of ready for that experience so that you're not sort of out there, like raw, and then people are trying to give you feedback and it's hard for you to take it, because it feels like it's feedback to who you are and not what you wrote.
[DongWon] Exactly. Exactly.
 
[Mary Robinette] But also bear in mind that when we talk about mining your… Getting personal and mining your own life, your own life is made up of more than trauma.
[DongWon] Absolutely.
[Mary Robinette] You can mine the happy stuff. You can mine the good memories. You can mine those good sensory details, the good relationships. Like, every romantic relationship that I write is in some aspect based on my relationship with my husband. My picture book, Molly on the Moon,… Actually, I guess this is a trauma, but it is based on a real life thing that happened with me and my brother, where he took my stuffed lamb and I was like five. But it's also based on this other happy memory of me making a toy for him. You can look for those, those are gems. There's a thing that I think we do when we discount our own life and experiences as being like normal. But there only normal for, like, you. They're not an experience that anyone else has had.
[DongWon] This goes back to what Howard was saying of put sounds, put foods, put tastes, put sensory things that you experience in there. You're mining more than just like the big heavy dark stuff. I completely agree that I would also encourage you to find the joyful things in your life and put those in your text. Find the friendships, the relationships, the experiences. Plenty of people have great relationships with their parents and their family. It is just as important to see good parents in the young adult section as it is to see neglectful parents. Right? So I think finding that balance is so important to building a really important, well-rounded presence in your book.
 
[Dan] I loved what you said about kind of being careful, making sure that when you get feedback on this type of very personal storytelling, that you're in the right place to receive it. I also… I want to add to that, that I find the need for revision to be even stronger when I'm dealing with something that I care about this deeply. Because often the first thing I've put down does not work for the story. There's a thing I say all the time, which is that your first draft is for what you want to say, and your final draft is for how you want to say it. When it's dealing with something that relates specifically to a pain or a trauma that I am processing, the first draft isn't even what I want to say yet. It's just this kind of blurp of feelings that come out. Then I need to go back and work it into a form and say, "Yes, the story does want this emotion here, and it does want this rawness, but maybe not… Maybe it needs to be shaped a little better. Maybe I need to turn this more into what the character is going to do rather than just me."
[Erin] I think that's true for joyful fun things as well. I mean, think about when you have a shared joke with someone and somebody else walks in and you're trying to like explain it. There's 18 amazing like things about your friendship with that person that are like all boiled down to this sentence, that you have no… It's really difficult to explain. That can happen in your own relationship to your happy memories. Like, you have a very deep relationship with why this particular thing that happened is so meaningful for you, this food, this sound, and you have to make sure to bring the reader along and give them enough of it that they can understand it, so that they don't feel like they're eavesdropping on a joke that they will never get.
[Dan] Absolutely. I remember… There was an episode of Babylon 5 where the captain had been given a teddy bear. It was so weird, the way he interacted with this teddy bear in the way he kind of growled at it all the time. I was convinced that this was part of some plot centric supernatural or science fictional something that was going on. No, I found out afterwards, that it's just that the guy writing that episode really hated toys and really hated funny cute things, and assumed that every member of the audience would share that exact relationship…
[Laughter]
[Dan] And… So all of… None of the jokes landed, none of the stuff he was trying to do made sense without the context that was inside of his brain. So making sure that you give her the reader all of these…
[Howard] The director pranked him...
[Chuckles]
[Howard] By filming the whole thing and giving it to us.
[Ha Ha!]
[Dan] No, but you have to provide the audience with the right signposts, the right breadcrumbs, the right context so that this emotion, whether it is good or bad, whether it is painful or whatever, this inside joke makes sense to them as much as it makes sense to you.
 
[Mary Robinette] I think that brings us to our homework.
[Howard] Well, fair listener. As you may suspect, the homework is going to feel pretty obvious here. I'm going to make this a three-part assignment. Take something that is joyful for you, that you think about and that brings you joy. Take something that is painful for you, that you think about it, it brings you pain. Take something that is vivid for you, that when you think about it, there are sensory associations. Those three things, give those things, either individually or altogether, to a character or characters in whatever you are writing and see if you can express those things in ways that feel real to you.
 
[Mary Robinette] Our next episode will feature a special guest. It's Kirsten Vangsness, who is best known for her role as Penelope Garcia in Criminal Minds. Kirsten is also an incredible writer, and we loved talking with her about imposter syndrome and using tools from your non-writing life to fuel your writing.
 
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[personal profile] mbarker
Writing Excuses 17.14: Structuring for Disordered or Order-less Reading Order
 
 
Key Points: Stories or structures that can be read out of order? That ignore or bypass a specific order to events? Being able to read books in a series, or sections in a book, out of order, and it still works. Television episodes often do this. Although books usually still have to build. Fixup novels do this. Often there is a frame that explains why the story is told this way. Webcomics demand that each installment is understandable and rewarding enough that people want to find more. Series often require that readers be able to start with any of the books. Different characters and big time jumps can help readers with this. Make sure that at the beginning of the story or episode, the character has earned the reader's/viewer's trust, belief, admiration.
 
[Season 17, Episode 14]
 
[Dan] This is Writing Excuses, Structuring for Disordered or Order-less Reading Order.
[Mary Robinette] 15 minutes or so long.
[Peng] Because you may or may not be in a hurry.
[Howard] And I'm not allowed to write episode titles anymore.
[Chuckles]
[Dan] I suppose I'm Dan.
[Mary Robinette] I'm Mary Robinette.
[Peng] I could be Peng.
[Howard] I'm Howard. I'm out of zoomer.
[Dan] I demand that you may or may not be Howard.
[Howard] Is that in order?
[Chuckles]
 
[Dan] Disordered or orderless reading order.
[Chuckles]
[Dan] There are books that can be read out of order. There are stories, structures that demand a specific order to events, and structures that ignore that or just bypass it. Peng, what do we mean by this? What are we talking about with orderless reading order?
[Peng] Well, there are a couple of different ways that I think we can take this. I would say that it's one of the… It's a rarer structure for sure. Because we, as readers, especially Western readers, have been conditioned to expect that you start at the beginning of the book you finish at the end of the book, or the series. So, when we say flexible orders of reading, we could mean something like reading the books in a series out of order, or, if you got books that are… Have multiple sections, you might be able to read the sections out of order. But it's basically a story in which you can read all of the pieces either in the order that's suggested by the book or in whatever order you choose and it still has to work.
[Dan] Yeah. I think it is funny that we talk about this as a rare style of storytelling. Because within books it definitely is, but that's how television was for decades. Right? Modern detective stories, something like The Killing, you have to watch those in order because there's a very large serialized story being told. But go back to the 80s. You can watch any Magnum, PI, episode out of order with no context whatsoever, and still understand what's going on. So I… It's definitely a style of storytelling that we are culturally familiar with, just not really in our prose, in our books.
[Peng] Well, I think the main difference between TV shows like that, where every episode is its own thing and you can just watch any out of order, and books that are trying to do this is that with those TV shows, they're not necessarily building towards any kind of greater narrative. It's just every self-contained episode is a half-hour of entertainment, and that's that. Whereas books that can be read out of order, or they have some kind of a flexible order of reading to them, it doesn't matter what order you do choose to read it in, it still has to build in a way that these TV shows don't necessarily. So I think that is the greatest difficulty of this form, but also a really rewarding aspect of it. Because it is very hard to pull off.
[Mary Robinette] It's a… I think it's a structure that we did… We have seen perhaps a little bit more in a type called the fixup novel. Which is where an author takes… The Martian Chronicles, Ray Bradbury, is a prime example of this. It was a collection of short stories. He put them together, then added some interstitial material to kind of stitch it together. But you can really pick up The Martian Chronicles and read a chapter without reading the rest of the book, and it's fine. There are other examples of those. Most of the ones that I'm coming up with are in the fixup novel category, which is really a collection of short stories that are masquerading as a novel. But there's one that I… I haven't tried reading it non-sequentially, but The Best of All Possible Worlds by Karen Ward, I think you could read it non-sequentially and still get the overwhelming sense of loss that she builds towards.
[Peng] Does that book… Does it give you instructions to read it in any order you want, or is it just something…
[Mary Robinette] No, no. It's just something that I'm thinking about as I'm thinking about it. It's not a fixup novel. It's just… It is… When I read it, I was like, "Oh, this is not a three act structure or any of the other structures." Yeah, but there's no instructions that you should read it out of sequence. There are books that tell you you can read it out of sequence?
[Peng] Yeah, so there's… Oh, go ahead.
[Dan] I was just going to say I'm familiar with one called Second Paradigm by Peter Wacks that's a time travel novel that every chapter can be read out of order and the story still makes sense.
[Wow]
[Dan] You could just open it up to a random chapter, read to the end, start at the beginning and wraparound. You could read the chapters in random order, and it all still works. It's really a brilliantly constructed story.
[Peng] That's really, I think, that's another really good point to call out about this structure is that because it is not so standard, a lot of times you… The story that you're working on, it might require some kind of a frame to give your story a reason for being told that way. So, out of order or in any way and order you want to read. It sounds like the book that you just named does that, because it is a book about time travel. So the jumping, like the book itself is conscious that it can be read in that way because it is about time travel. So it provides, like, a really good reason or frame for it to exist that way.
 
[Howard] When we think about this in terms of a physical novel where you're paging through in order to read, it's often difficult to imagine, well, why would I not just go to the next page? Why would I just open it up and start in the middle? My… And I'm going to use these words completely non-ironically… Magnum opus, Schlock Mercenary, the webcomic which ran for 20 years and you can still read at schlockmercenary.com. On any given day, if you went to schlockmercenary.com, the strip that is up in front of you is the very latest event in the story. I had to make sure as I was telling the story that every installment was comprehensible enough and rewarding enough that someone would click a button that says take me to the beginning of this chapter. Take me to the beginning of this book. Just throw me to a random location in the archives and let me see if I like it. We had all of those buttons. In fact, when we put the random archive button up, I got all kinds of feedback from people who said, "You're a monster. I click that button and then I look up and I've been reading for two hours. How did you do that?" Well, I guess I didn't build the story to be read in any order, I read the story… I built the story to make sure that the first element you see, no matter where you see it, is an invitation to go find more in whatever order you care to.
[Mary Robinette] So, I have a thought on that, but I'm going to wait until after we talk about the book of the week.
 
[Peng] Ah, okay. I've got the book of the week. It's Crossings by Alex Landragin. This is one of the… This is a pretty intense example, I think, of a book with a flexible order of reading. So I'm going to try to describe it. It's… The frame of the book is… It starts in Paris, during the Nazi occupation. It's introduced by a German Jewish bookbinder who stumbles across a manuscript called Crossings, which is the title of the book itself that you're about to read. Crossings is made up of three stories. One is a ghost story written by the poet, Charles Baudelaire, I think. The second one is a second noir romance about a man who falls in love with a woman who… She draws him into this dangerous hunt for a real manuscript that might have supernatural powers. Then the third is this memoir of a woman who claims that she has been alive for seven generations or something like that. But the really innovative thing about this book, Crossings, is that after you read that introduction by the German Jewish bookbinder who says, "I found this book, Crossings, and it contains three stories," is that he gives you the option to either read it straight through, so you just read one story after the other and then get to the end, or you can alternate back and forth between the stories according to directions he gives you in the book until you end up uncovering the reason that all of these stories are together. So if you choose to follow his direction, you end up bouncing back and forth like, I don't know, 12, 15 times between all these stories, working your way through all three at once until you get to the end. It's… I mean, it's just so innovative, so creative, so unique. It's really… It's worth reading because it is amazing how each story can build on its own if you read them one at a time or when you read all three of them together, they build up to something larger, even though you were going in a really different order.
[Dan] That's so cool.
[Mary Robinette] It's like…
[Dan] I love that.
[Mary Robinette] That is really cool. I'm like, that's like a grown-up literary choose your own adventure.
[Peng] Yeah, it is a little bit like that. It's…
 
[Howard] When we put together the 70 Maxims collection, there's an annotated version of it that's an in-world artifact where the book has been in the possession of four different people. They've all made their own notes in the margins. I had a spreadsheet that tracked the chronological order in which the people had the book, and the chronological order of the events that they are making notes about. But none of my spreadsheet is actually in that book. So you are holding in artifact that has a very nonlinear, very read it in any order sorts of stories written in, no lie, the handwriting of my children and a neighbor kid and Sandra in order to capture that effect. It is structurally super weird. No, it's not how I would want to tell a mystery story, but I love what we ended up making.
 
[Dan] Cool. So that was Crossings by Alex Landragin.
[Howard] Oh, sorry, I interrupted the book of the week, didn't I?
[Dan] No, everyone interrupted the book of the week. But it was super innovative and fascinating. That's okay. But. Mary Robinette, you had something you wanted to say?
 
[Mary Robinette] Yeah. So what Howard was talking about, about how he had to make sure that when a reader lands on a new strip, that it was comprehensible and also part of a build. That is something that… For those of you who are like, "Uh-oh, nonlinear. I can't even… Uh-uh." Which is, honestly, where my brain lands when I'm thinking about this. But it is something that I think about when I'm thinking about plotting novels in a series. Because I really genuinely want anyone to be able to pick up one of my novel as their starting point. But that means that I have to think about all of the previous books as prequels. Even though I didn't write them as a prequel, I have to think about having them function as a prequel in case someone comes into the series at a different point. So I think that even if you decide that you don't want to structure an individual story or novel in this kind of read it in any sequence way, learning some of the tools can help you with your… With the overall thing. Like, The Lady Astronauts universe started with a story… The way a lot of people come into it is The Lady Astronaut of Mars, which is set years after The Calculating Stars, but it was the first thing I wrote. So people will ask me, "What order should I read this in?" I'm like, "It honestly doesn't matter." You can read… You can go Lady Astronaut of Mars, Calculating Stars, Relentless Moon, Fated Sky or you can go Calculating Stars, Fated Sky, Relentless Moon, Lady Astronaut of Mars. It doesn't matter. But it took a lot of… It's basically me making decisions about what things I want to hold as an emotional… A piece of emotional oomph. And what things I don't mind being backstory. As soon as I decide that they are backstory, that means that I no longer think of them as something that I want to avoid being spoiled.
[Peng] That's a really good point about that the most important thing if you're going to approach a book or a series with… By giving it a flexible reading order, would be to hold like the emotional resonances or the theme as the most important thing, whereas the plot might not be. So I was wondering, I was going to ask you, because you said one of your books takes place 60 years after the one that comes before it, even though you wrote it first. Would you say that if you're going to attempt something like this, that having a different character for every story or having bigger time jumps between them might be a way to allow for greater flexibility, because readers might be more forgiving if the character's going to change or if there is a big time jump versus feeling like they need to go in order if it's the same character the whole time or the time jump isn't very big in between?
[Mary Robinette] That sounds right to me.
[Laughter]
[Mary Robinette] Like…
[Dan] It sounds…
[Mary Robinette] I mean…
[Dan] Yeah, it sounds good, although I… In my cyberpunk series, the Cherry Dog books, the Mirador books, I specifically intended them all to be episodes and you could read them in any order. But they all take place relatively at the same time. The… I was kind of specifically aping the TV model. Right? Where the characters are all the same age, they kind of exist in a timeless space. That seemed to work fairly well.
 
[Howard] One of the things that I keep in mind is the principle of whether or not a character has earned the reader's or the viewer's love and belief at a given point in the beginning of the story. As an example, the very first episode, for me, the very first episode of The Mandelorian, the Mandelorian earns the right to be awesome without a training montage or anything. He just… He earns the right to be awesome. The first episode of The Book of Bobba Fett, Bobba Fett does not earn the right to be awesome. All he has is the name Bobba Fett and the legacy of a bazillion Star Wars things. If the first episode of The Book of Bobba Fett is your introduction to Bobba Fett, I had to ask myself, "Why am I interested in who this character is?" So that dichotomy, for me, if there's the possibility that books are going to be picked up out of order and one of my characters needs to do something that requires the earned trust, the earned belief, the earned admiration of the reader, I have to put something in there for them to earn it. It can be another character saying, "Hey, Bobba, would you mind terribly being awesome for a moment? We need you..." And then Bobba does it, and now the reader's onboard because the other character was on board. So those kinds of tricks… Every time I started a new Schlock Mercenary book… Eh, from about book 10 to about book 20, I kept that in mind. Who are my characters going to be, how do I make them earn this early on?
[Dan] I think that's probably the reason that every James Bond movie starts with the last scene of a previous one we have never seen before. Because right off the bat, they're establishing, okay, this is who the character is. This is why you like him. He is awesome. Now we're going to tell a story.
 
[Dan] Mary Robinette, you have our homework this week.
[Mary Robinette] I do. I actually have two homeworks for you. Because I recognize that one of them may break your brain. So, depending on how your brain works. So I'm going to give you a choice. You can do both if you want. So. Look at your current work in progress. Are there pieces of backstory that you could unpack into a sequel? For instance, as I mentioned, Calculating Stars is a prequel to Lady Astronaut of Mars. It's basically me unpacking her backstory. So is there a story that's in there for you? The second one, and this is the one that may break some of you. Take your current work in progress. Make a copy of it.
[Laughter]
[Mary Robinette] So that you can do this safely. If you're using Scrivener, this is going to be easy. Otherwise, however you want to do it, shuffle it. Shuffle it, and then see what bridging pieces you need to put in, what elements you need to add in to make it still make sense in that new order.
[Peng] My brain broke because that was so exciting.
[Dan] Yeah.
[Peng] I'll go do that one now.
[Dan] Okay. I am excited to hear, dear listener, from those of you who attempt this shuffling thing. Because I think it could be really fascinating. So. This…
[Mary Robinette] I'm…
[Dan] Yes?
[Mary Robinette] I am going to say that this came as an exercise because of a real-life incident that I had in which my cats played across the notecards… Played a game of tag across the notecards that I was using to plot my book. When I picked them back up, I was like, "Huh. That's actually a more interesting order."
[Chuckles]
[Peng] Cats are geniuses.
[Dan] Let your cats plot your books, I guess, is…
[Howard] That's the next [garbled]
[Dan] A take away you should not have from this episode. You are out of excuses. Now go write.
 
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[personal profile] mbarker
Writing Excuses 17.12: Structuring a Story Within a Story
 
 
Key points: The story within a story structure can give a mythical or mystical feeling. It also engages the reader in discovering the link between the two. Often it adds essential information or explanations. You can also use story within a story to illuminate the theme. Smaller narratives can make the story feel richer. It's especially useful for twists and reveals. Is it one frame around a single story in the middle, or is it a photo collage frame with lots of little stories inside? Frames can add verisimilitude. They can also help control pacing. Sometimes they can help the writer figure out what kind of story they want to tell. 
 
[Season 17, Episode 12]
[Dan] This is Writing Excuses, Structuring a Story within a Story.
[Mary Robinette] 15 minutes long.
[Peng] Because you're in a hurry.
[Howard] And we're not that smart.
[Dan] I'm Dan.
[Mary Robinette] I'm Mary Robinette.
[Peng] I'm Peng.
[Howard] And I'll be relating Howard's tale.
[Chuckles]
 
[Dan] Very good. So, this is another structural element we… I don't think we've ever talked about on the show before. Story within a story. Peng, what do we want… Where do we want to start talking about this?
[Paying] Story within a story is such a beautiful and really delicate type of structure, I think. I think it works really well for stories that you want to have a kind of mythical or mystical feel to them. There's always this element of like discovery that you want to uncover the link between the two. So, I think, I mean we could start by just talking about some stories that do this really well, or ways that you can kind of back into this structure.
 
[Dan] Yeah. Give us an example so people know what we're talking about.
[Peng] Sure. So, I think a really great example, well, everybody knows Cloud Atlas by David Mitchell, but a more recent example might be the 10,000 Doors of January by Alix E. Harrow. In that book, it's about a girl who… She's got magical powers that  she doesn't fully understand where she can open portals to other worlds. Early on in the novel, she finds a journal hidden away in the attic of this house that she lives in. As she starts reading the journal, you realize that it has a much stronger connection to her story then you might at first realize. It turns out that she… Oh, should I spoil it? I don't know. Maybe I shouldn't. Um…
[Mary Robinette] You realize things.
[Peng] Yes. Which is… I'm sorry. It's just such a great book. I just realized that I was about to spoil it. But it's a great example of how you can have an artifact… Not an artifact, you can have a story within the greater story that you're telling, and it ends up adding like essential information that you might need to understand the present narrative or explains magic or something like that.
[Howard] A couple of examples that are not recent. There's the Canterbury Tales which I was alluding to, obviously. I will be relating Howard's tale.
[Chuckles]
[Howard] He's not the knight, he's not the baker, he's the cartoonist. Also, not going to Canterbury. And One Thousand and One Nights, which is a compilation of Middle Eastern folktales, compiled during the Islamic Golden age. The editors who put this together created multiple layers of framing stories connecting this material. It's one of the most outstanding examples of story within a story because of how many layers there are and the way it's structured.
[Dan] Yeah. The kind of modern… One of the modern takes on Canterbury Tales is The Hyperion Cantos, which updates it into this big kind of sweeping space opera story. The way they use story in a story, there is a much larger thing going on, this kind of sweeping across the whole galaxy, and by the end of the second book, you know they have fundamentally altered everything about this vast space faring civilization. So they use the story within a story element to kind of illuminate different aspects of that society that they're about to… That they're eventually going to change. So we get to see what the different… Some of the different cultures are like. We get to see some of the different religious beliefs. We get this very widespread vision of the world as we are doing this much larger story that will change it all.
 
[Peng] I think one of the other… One of the best ways that you can employ this technique, this structure, is, I think, often when you've got a story within a story, you're able to illuminate your theme a lot more directly in a way that isn't going to hit people over the head with it or come off as soapbox-y because you're doing it within the story that is within the story. So you have a little bit more room there to, like, explore something like the theme that you're trying to get at or the lesson, if you have a lesson.
[Mary Robinette] One of the… One of my favorite examples of this is The Neverending Story, which is…
[Peng] Oh, yeah.
[Mary Robinette] I don't… Most people know the film. The book, the physical artifact of the book, is just also a beautiful thing. One of the things that happens in it is that as the… As we go between the embedded story within the book, we are also… And then come back out to the hero's main… Real life and then back in, the lessons that he is learning in both places affect the way he moves through the world. It's really, really lovely. The other thing that I kind of want to say about this idea of story within a story is that while you can use it for big overarching structure, you can also illuminate a story or have the idea of story within a story affect something on a smaller scale or a microcosm. Honestly, the thing that comes to mind most is a Star Trek episode, the Darmok episode, in which there's the Darmok and Jalad at Tanagra. It's this culture that entirely speaks in embedded metaphors. At a certain point, the only way to communicate is when Picard tells them another story. The thing for me about this is that these smaller stories, even if it doesn't become a huge structural element, embedding smaller narratives into your work can make it feel richer. Because it gives you these views into the culture and again contrasts, I think.
[Dan] Yeah. I agree. That's one of the strongest… That's actually my favorite Star Trek episode out of any of the series. Part of the reason is it provides this kind of mythic backdrop to it. I mean, Patrick Stewart reciting Gilgamesh would be powerful in almost any context. But once they have established the importance of story as a cultural element, then him sitting down and relating the story of Gilgamesh by a campfire just gives it this absolutely epic tone that is absent in a lot of other Star Trek.
 
[Dan] We are definitely far enough into this. We're well over half. Let's have our book of the week, which is also Mary Robinette.
[Mary Robinette] Oh, that's right. So I'm going to briefly pause to embed another story in the episode. Piranesi by Susanna Clarke is a fantastic novel. I listened to it in audiobook. The narrator was Chiwetei Ejiofor. He's just so good. But one of the things that… the whole novel is him writing journal entries. As the story unfolds, he comes across a trove of additional material. I'm going to say it that way to avoid some spoilers. That unlocks a bunch of things and makes you realize that what is happening in the story is not at all what you thought was happening. It's a really, really clever use of the story within a story.
[Dan] Cool. That is Piranesi by Susanna Clarke.
[Mary Robinette] Yes.
 
[Dan] Excellent. Now we've talked a lot about ways that story within a story can kind of recontextualize what's going on in the larger story, the frame that the other story's within. It seems like this is very useful for twists or reveals. Is that the best use? Is that the only use? Are there other things we can be doing with the story within a story?
[Peng] Well, that… Yes. I think so. But I would say that that's one of the… At least one of the best uses. Because often times when you have a story within a story, it'll start with the character who finds the story within the story in whatever form it is, a book or an almanac or something. They, when they find it, are usually not clear on exactly what it is or how it will relate to their life or their journey. So, I think it just creates this kind of an automatic desire in the reader to solve the question and figure out in what way does this story relate to the present narrative, or is it real or is it not. Because that's also usually one of the first questions that comes up when you encounter the story within a story, you're wondering if it's purely some kind of a fable or if it's a second reality that is also happening or has just happened.
[Howard] Yeah. I've found that the… Up until now, I typically just called this structure the framing story structure. Where there is a frame that is its own story, and there's a story on the inside. The realization that I've had recently is that with things like The Canterbury Tales and the One Thousand and One Nights, the frame is framing multiple stories. One of the first structural questions that I'd ask is are we going to build it like, for instance, I think it was Name of the Wind. There is an outer framing story, and then there's the meat of the story which is just one thing in the middle. Or are we building a single frame… A frame like those photo collage frames…
[Chuckles]
[Howard] You'll get at the big box store, where you have lots of little stories stuck inside. The big framing story I think is… It's a fun way to make a thing feel epic, but the photo collage approach is a great way to build a very complicated puzzle which resolves itself as you make your way through the various stories.
 
[Dan] So let me ask a question of you all, because I'm curious. Now that we're talking about frames, Frankenstein, for example, is famously a frame story. There… It is the story of somebody telling the story to someone else. But, also rather famously, most adaptations of Frankenstein, the movies that have been based on it and things like that, do away with the frame. What do we get by adding… What is the value of adding a frame to a story, of doing a story within a story, instead of just telling us the tale of Frankenstein without the frame around it?
[Mary Robinette] So, historically, one of the reasons that you would have a frame story was to lend a sense of verisimilitude, that this is obviously a true thing that is being shared with you because there is a narrator here in the here and now that you can relate to and that will guide you through the story. So one thing that a frame story can do is to do that and give that sense of trust. But, the other thing that a frame story can do is that it can serve as, in much the same way that a frame would for a painting, that you may have a painting that needs a very narrow, thin band just to set it off from the things that are around it, but that helps you focus in on the important things. Or you may have like a miniature that needs quite a large frame around it in order to give you time to get into the meat of that tiny, tiny little thing in the center. So I think that those are things that that frame can do. I also think that frequently it is a tool that authors will reach for because they don't trust themselves to tell the center story.
[Mmmm]
[Mary Robinette] So as a modern writer, we're no longer having to deal with some of… Like, you used to have to do a frame story because that was the only way you could tell fiction.
[Dan] Yeah.
[Mary Robinette] So you have a lot more leeway now to do that. So you have to figure out whether or not it's serving the story, the emotional experience that you want the reader to have. The other piece of that, I would say, is whether or not your frame story is only around the outside or whether or not it has interjections and interludes within. Those can be a way to control pacing. Those are often useful in that way.
 
[Dan] Peng, let me get your opinion on this. If an author is looking at their work, the story they want to tell, what are some signs that they might want to wrap another story around the outside or insert another story into the middle?
[Peng] Well, it's a really interesting thing that you just said right before this, Mary Robinette, because what I was going to say was I often find that this technique can be really great to use if you're stuck. So it's interesting that you said sometimes you feel that writers might use it if they're lacking confidence in the thing that they're writing. But I would wonder if a lot of stories that end up having a story within a story ended up that way or rather started that way because the writer was stuck and they were having trouble figuring out exactly the kind of story they want to tell. So, if you're stuck, and this will kind of relate to our homework, but it can be really useful in some cases to try to go deeper and to write a story within the story you're trying to tell, because you're working with this really encapsulated smaller version of the thing where you just trying to explore the purpose and figure out exactly what you're trying to say. Then, once you have that thing as a guide, you can build the larger story around it, or it can help you move the larger story forward. So it's sort of like a guide in reverse, because it's a smaller thing, but it's a lot more straightforward in some ways.
[Dan] Your description actually calls to mind the Greenbone Saga by Fonda Lee. Which, each of those books includes little interludes that are basically small in world stories or legends or history pieces that are only a couple pages long, but that she definitely is using to kind of help explain what's going on in the present. To give you cultural context for something or just to let you know who this important historical figure is that someone's about to reference a few chapters from now. Yeah. Anyway.
[Mary Robinette] They also serve as pacing. Because, if I'm remembering correctly, there is usual… They often, as kind of an [entre act?], A thing where there's going to be a jump in time. So helping give that also emotional distance from the stuff that happened in the chapter prior.
[Dan] That's true.
[Mary Robinette] Which is a… I know that we are close to the end. We are over time. But I did just want to mention The Sun, the Moon, and the Stars by Steven Brust. That has a story within a story which is… The basic set up is there is a painter, modern day. He's trying to… Well, it was modern day when I read it in the 80s. But he needs to do a painting. The book follows him from beginning to end. One of the things that he does, there's a Hungarian folk story that is cut up and interspersed through the novel. There's no explanation for why you're getting it. Until, at a certain point, you realize that it is a story that he is telling to his studio mates every evening. Because he doesn't tell you where it's coming from, as a reader, you try to draw parallels yourself. That is another thing that I think that this structure can do, is that it can engage the reader by giving them another vessel in which to put themselves and draw their own parallels, so that each reader can wind up having a… Their own intimate relationship to this work.
 
[Dan] All right. Peng, you have our homework this week.
[Peng] I do. Your homework is to take or create some kind of an artifact within your current project. Like, a letter or a diary entry or an in world almanac or a spell book you've got magicians. Flesh it out for a passage or a scene or a chapter. See what that adds to your story. If it enhances the world building or if it lends depth to a certain part of the plot or reveal something about your characters that you otherwise weren't getting at.
[Dan] Sounds like fun. This is Writing Excuses. You are out of excuses. Now go write.
 
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Writing Excuses 17.7: Dissecting Influence
 
 
Key points: Dissecting influence, aka learning from the things that inspire you. Find what you love, then take it apart and figure out how it works. What do you need to do to practice that? Look for commonalities, themes that call to you. Approach your self corrections with a generous heart. Pull feelings from your inspirations, and feed them into your work. Trust your voice. To avoid being too strongly influenced, go adjacent. Remember, no one can do me like me. Do your research ahead of time, and let it settle.
 
[Season 17, Episode 7]
 
[Howard] This is Writing Excuses, Dissecting Influence.
[Kaela] 15 minutes long.
[Sandra] Because you're in a hurry.
[Megan] And we're not that smart. 
[Howard] I'm Howard.
[Kaela] I'm Kaela.
[Sandra] I'm Sandra.
[Megan] And I'm Meg.
 
[Howard] This episode was pitched to us by one of our guest hosts, Megan Lloyd. Megan, take it away. What are we talking about?
[Megan] Today, we are talking about dissecting influence, which is, how do you learn from the things that inspire you. You've seen the masters of their craft create masterpieces. You want to make one of your own. What are some tips and tricks to studying how other people do the thing?
[Howard] Part of the problem is that I don't get to see them make the thing. I get to see the thing.
[Laughter. This is true.]
[Howard] It's… I mentioned this in the expectations intensive. I talk about the Dirk Gently TV show. I don't know what that writers' room looked like. I don't know what the outline looked like. But it has… It is incredibly influential to me, because of the way all of the things connect. I want to be able to build that. But I don't get to watch it being built. So how do I learn? Tell me, Meg, how do I learn from it?
[Megan] So, you've got to take the thing and you literally have to dissect it, cut it open and take all the little pieces out and you have to break it down into little bits and find out, okay, why do I like this is much as I do. While you can't see them make the thing, you may have to reverse engineer it a bit yourself. Because, I believe how they would make it and how you would make it would be very different, but you're coming to the same purpose. So, I come at this, I'm both a writer and an artist, working in the animation industry, so a lot of the references, a lot of the work that I like to look at is other visual art. So I look at something and be like, "What do I love about this? Do I love the thin line art, or do I love how they depicted the light?" A lot of what I do is, in my sketchbooks, I also write out lists of things I like and what do I need to do to practice doing this thing.
[Sandra] One thing that's coming to mind for me… Back when I was coming back into being a creative person, after a very fallow period, I kind of stopped writing when my kids were little for about nine or 10 years because I was fullbore mothering instead of being a writer. As I was coming back to creativity, I discovered a hunger for visual inspiration. Which was exactly when Pinterest launched. So I was doing Pinterest boards. They've reconfigured now, and Pinterest no longer works for me in the same way. But I was just collecting images. I was just listing… I like this, I like this, I like this. The fascinating thing about having it collected all into one space is that then I could suddenly see patterns. I could see that so many of the images I liked had an implied journey in them. A boat about to launch, a path through a wood. I realized, oh, wow, here I am trying to launch a creative career and I'm being drawn to images with an implied journey. You could pull the same thing with… If you take a look and say, "Well, I love this show, and I love the show, and I love this show. What do these shows have in common?" One of the things that I discovered I really love is a sense of comradery and found family. So you can discover what are the themes that call to you. Then, once you know what… That helps you begin to decipher why do I like this thing, what is it that draws me. Then, how can I then make sure I pull those themes into my own work.
[Megan] Yeah, I think that's a… Aggregation of themes is really helpful. I know that I definitely use that as my compass when I'm looking like… About when I want to make stuff is like first gut instinct, oh, my gosh, I love this, it resonates with me. How does it work? Sometimes, I think that like being outside of the writers' room and things like that can be a benefit in that way. Because if you're with the person, sometimes… There is a certain level where you need someone, like a mentor, or you need mentor text or things like that. But there's a point where it's not helpful, because you just do what they say without knowing why, without knowing how it connects. You're just following instructions. Versus, like opening the guts of something and, like, rummaging inside. I mean, like, "Ahah. I see. This connects to this, which makes this happen." Like, with characterization, looking at… Or with worldbuilding, like Avatar The Last Airbender, I will always bring it up, because I love it. One of my favorite things is Katara bloodbending. That was such a genius extension of how the world works, and it resonated with me so powerfully because it did the thing that I love. I dissected it, and was like, "What is it that… Why do I love Katara bloodbending so much?" I realized because it was going a step deeper, answering questions they hadn't answered before about how waterbending works. Like, yeah, there's water in blood. We've seen Katara bend her own sweat before. We've seen her bend the water out of a cloud. Like, how does that apply? It's not that we didn't talk about it before. Like, the medium was hiding it or anything. It's that we hadn't gone into it. We had… No one had asked that question before in the world at that point. I… That's why I learned like going deeper with your magic system can be very satisfying. Especially to people who have been following something and become fans of it. Whether… They started to ask themselves questions like that. It's like addressing what people might want to write fan fiction about. You're like, "Yeah. That exists. Right? Aren't you excited?" You're like, "Oh, my goodness, I am."
[Sandra] I can't remember, is Toph's metal bending before the bloodbending or after? Because it's like, one, they fold into. It's like, again, both going deeper. Well, if Toph can metal bend, then Katara can bloodbend. So you've set things up.
[Megan] It's before, because that's Toph's… That's the culmination of her storyline in the Earth book. Because Got, water, earth, and fire. Then Katara learns from a displaced water tribe woman in the Fire Nation.
[Yup. Yeah.]
[Sandra] But again, it's going deeper both times. I love it.
 
[Howard] The salient point here is not that worldbuilding by extrapolation, extension, logical conclusion is how you should world build. The salient point here is that is a thing that you loved about Avatar, so now that you know you love it, you can pick that influence apart and you can see how you want to apply that principle into your own work.
[Kaela] Yes. It's, in fact, something that inspired that principle, being able to go deeper like that, that I pulled out of Avatar the Last Airbender or something, that I'm using in the sequels to Cece Rios and The Desert of Souls.
[Howard] Cool.
[Kaela] So… Great application.
 
[Megan] To jump ahead into how do you implement this in your own work with the same level of love and interest that you take something that you love that inspires you and being able to break it down. What do I like about it? What do I not care for? Being able to approach your own work from a… I don't want to say scholarly or clinical, because honestly, we love what we do, but being able to search your own work for places it could improve without knocking yourself down as you do it. So instead of critiquing your own work, but just trying to go through and like plus and improve your own work. So always approach your self corrections with a generous heart.
[Sandra] I love… I think it's very, very easy, because the world teaches us that we should be humble and we should not toot our own horn or whatever. It's very easy to approach your own work, and, like, apologize for it is you're talking about it. I instead love it when I see creators who are just like super excited. Fanfic writers tend to be really, really good about this, because there really, really super excited about this cool thing, and they just let themselves be excited. So… When you… If you can carry that from your inspiration you're talking about. You're inspired by this thing because it excites you or it makes you cry or whatever, and if you let yourself have those same emotions about your own work, that's a beautiful way of carrying the influences and expressing them again.
[Megan] One of the reasons why I like to use the simile of dissection and study is the goal is not to plagiarize someone. The goal is not to trace someone's art to learn how to draw, or retype someone's book to learn how to write. But it's to find the familial similarities between what you love and what you do, and try to put the creative juice in your brain to think up new ways to implement your own skills.
[Sandra] Yeah. It's like you said, reverse engineering to figure out the principles that they use that you can then use. Like, if you know… It's… So you figure out the rules on a very personal level of how and why something works so that you can then use it to your advantage.
 
[Howard] I think, coming back to the worldbuilding example, I think that's why this is so important, because we talked about extrapolation in worldbuilding on Writing Excuses before. Okay? That is a principle that you can lift out of Writing Excuses and probably any number of books on writing and worldbuilding and whatever else. But if you dissect the things that have influenced you and you find that as a thing you love, now that's a principle you own. Not just something somebody has written down for you.
 
[Howard] Let's have a thing of the week. What's our thing of the week?
[Megan] I'm suggesting the thing of the week this week, which is one of my favorite things. It is the YouTube account called Sakuga which will be in the liner notes, but I'll spell it out here. Hobbes Sakuga. This YouTube channel is a collection of the very best cuts of hand-drawn animation compiled into category specific videos. So, like, 20 minutes of just special effects hand-drawn animation or sword fighting animation or dramatic character acting. Usually, when I'm stuck on a specific thing, I'll just sit and watch, well, how did 20 other of the world's greatest masters accomplish it. It gets me… Gets the brain moving and the juices flowing, and it helps me when I go back to my own drawing board.
 
[Sandra] This is a thing that comes very, very naturally to like dancers or musicians, the idea that you just need to go through the motions over and over until you create a muscle memory. You can do the same thing as a writer or artist too. Because you have to draw things over and over. But, writers, you can also create that in your own head. So if you need to write a love scene, maybe go watch some love scenes to get your head into that space. Pull that feeling from your inspiration, so that you can then feed it into your own work. That sometimes creates an anxiety, the influence, like, oh, no, I'm copying. But that's where you trust your own voice, because every dancer can tell you that even though you're practicing over and over and over the steps the choreographer gave you, each performance becomes different. Becomes your own as you do the dance.
[Megan] Well, it's like the difference between strawberries and jam, right? Like, yeah, you're watching strawberries, but you can turn it into jam. You turn it into something else by boiling over it, by stewing over it, by making it into something new. Now, it still tastes like strawberries… It's still romance.
[Yup]
[Megan] But it has turned into something new, because it's… You have delivered it in a new way. You've done it thoughtfully by having boiled on it and stewed on it. Strange metaphor, but it was the first one I thought of.
[It's okay. Chuckles.]
[Howard] Now I want strawberry jam.
[Chuckles]
 
[Howard] How do we deal with anxiety of influence in light of this? Because I know there have been times when I was worried… I would not watch something because I would worry… I worried that it would influence me and I'd find something in it that I liked and that thing would just flat out end up in my own work. How do we avoid that?
[Sandra] For me, go adjacent. If you are writing an action scene and you're worried that if you watch kung fu movies, you will port it directly across, is there some other way that action is expressed where you can get into an action headspace without being so directly… My example is not working.
[Howard] Let me state the problem differently. I didn't watch Firefly on TV because I felt like it was too much like what I was already doing. Therefore, I just wasn't allowed to watch it. It would influence me. Same with Cowboy Bebop. People kept telling me, "Oh, you should watch this. I know you'd love it because Schlock Mercenary is so cool." I'm like, "I don't want to love it. It will undo me, influence me. Go away, stop telling me about cool stuff that is similar to what I'm doing." So the question is how do I avoid that? How do I get to have Firefly and Cowboy Bebop in my life?
[Megan] So, I have a little mantra that I tell myself. It's, "No one can do me like me." Where even though there may be similar elements, when you see the work as a whole with the different theming, the different staging, like Sandra says going adjacent, that… We write for a world that loves what we write. I'm sorry, that wasn't phrased very well, but… We are writing in our genres for genre savvy people. So, I think people may say, "Oh. Another story about an orphaned wizard named Harry? I'm not even going to pick up the Dresden Files. I know this story." You can share elements with different things. But it's the whole of it that makes it your work.
[Sandra] Well, also, if you're writing, for example, space opera, and the only other… You only consume one other space opera, the risk of you porting visibly from one thing to another… But if you have filled your head with 10 or 20 or 30 space operas and then let them all settled before you sit to write, they turn into a stew…
[Garbled jam]
[Sandra] The likelihood that you will steal specific bits becomes less. Because, Howard, your head was full of space opera already. It's just you didn't want to refresh specifically… I don't know. I don't think you're necessarily wrong for deciding to avoid those things at that time.
[Howard] I was a much happier person with Firefly when it got canceled before I'd even started it.
[Laughter]
[Sandra] But, I mean, listen to your instincts. Because if your instinct says that's not the thing for me to be watching right now, maybe it isn't.
[Howard] Yeah.
[Kaela] I would say that I am not careful about that at all. I'm not careful about any of those things at all. Mostly because I love doing my own riff on things like purposefully. But I will say when I was younger and when I was starting out, I avoided it more because I knew I was more impressionable because I didn't have a strong sense of my own voice or how I wanted to do a thing. So, then, I would just… I would make sure I wasn't writing something at the same time as reading something like it or watching something like it. I still read and watch all of those things, but I'd make sure it wasn't at the same time. Because I was very impressionable.
[Megan] Oh, yeah. That's something I want to piggyback off of is when I'm doing a specific project, I'll do all of my research ahead of time. So I'll read two or three similar books before I write one of my novels or I watch a few similar movies before I start boarding a specific scene. But once I do my initial research, unless I'm completely up against a wall and I don't know what else to do, I'll eat jam on toast instead of going to pick more strawberries from that point on out.
[Howard] Now I want toast too!
[Laughter]
[garbled words]
[Howard] Oh, no.
[Megan] But it's the best metaphor.
[Chuckles]
 
[Howard] Working quite well. Hey, it's… We're 18 and a half minutes in here. Is it time for homework, Meg?
[Megan] It's time for homework. I bet if you been listening to our episode, you might have a pretty good idea of what I'm going to ask you to do. For homework this week, take a slice of something that inspires you. Books, movies, art. Break down a list of the specific elements you find appealing.
[Howard] A slice of something, and of course it's toast.
[Laughter]
[Howard] Or thick with jam. Thank you everybody. This has been Writing Excuses. You are out of excuses. Now go write.
 
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Writing Excuses 17.5: The Promise of the Brand
 
 
Key Points: Your packaging needs to target the right niche. The cover is an advertisement, which needs to evoke the right feel, the right genre, and the right audience. Step one, go look at the current books like your books and see what the trend is. You get to decide which faces are public, which ones are private, and which face is the right one for this moment. Check out para social relationships. Ask people, let them tell you what they see. Let them be your mirror. Put themes of what you are in each book. 
 
[Season 17, Episode 5]
 
[Howard] This is Writing Excuses, The Promise of the Brand.
[Kaela] 15 minutes long.
[Sandra] Because you're in a hurry.
[Megan] And we're not that smart.
[Howard] I'm Howard.
[Kaela] I'm Kaela.
[Sandra] I'm Sandra.
[Megan] And I'm Meg.
 
[Howard] When we began this series of eight episodes about expectations and promises, I mentioned the 2009 example of the Tropicana Pure Premium orange juice cover redesign. The design of the carton. This is, for me, the apex fail for brands, for making brands, for working off your existing brand. They took the existing brand, which was an orange with a straw stuck in it, and changed it to a nice sleek glass of orange juice. The ad execs had said, "You know, you've got this carton of pure Premium orange juice, and you know what, you never show people a picture of the juice. Let's talk about what's actually in the carton." So they changed it to this picture of this glass of juice, and they change the, which is… It's like a half gallon milk carton, the newer ones that have little plastic caps in the middle of the sloped face. They changed the little orange plastic cap to be a little half dome plastic orange. So it looked like an orange. They said, "So, here we're sending the message that, yes, it came from an orange, and it's full of juice, and it's awesome." As we mentioned, several episodes earlier, they spent $30 million on this redesign, and sales dropped by 20%, in large part because people just couldn't find what they were looking for. They couldn't find the Tropicana Pure Premium, so they were buying Donald Duck brand orange juice. "Oh, if I can't get the Pure Premium, I might as well buy stuff from concentrate." Whatever. Tropicana sales fell off so hard that they went back to their old design, and they lost like 50 million+ dollars over this whole thing. The mistake that was made here is that the ad exec assumed that we associate a picture of orange juice with orange juice, and we associate a plastic orange with authentic orange juice. It's like they got their wires exactly crossed. In this episode, we want to talk about how, especially for self pubbers, how your brand is defined by cover art and text treatments and all of these other things in order to send the right message and make the right promises to your audiences. Sandra?
[Sandra] Yes. One of the… I talk about this a lot because I do a lot of the business aspects and packaging aspects for our business. One of the things that is very important to hold in your brain as a creative person is that you've written this glorious story, and now you need to package up the story you've created in a delivery vehicle that will aim it straight into the heart of your niche. Wherever you want your story to go, to package it in a way that will deliver it there. Because failures to package correctly means that your book ends up in a mismatched audience, who will then pan your book and tank your sales. This is why being mis-shelved is a problem. Because if your cover is saying mystery when what you're delivering is a thriller, then the audience has picked it up expecting one thing and you're delivering a pro… You've delivered something else. Your packaging promised something that isn't there. They're going to be frustrated with it. So one of the key things that… I always, always, always drum into people that I'm talking about this with is that a cover is not an illustration. A cover is an advertisement. It should evoke the feel of your story, it should evoke the genre of your story, it should evoke who the audience is. It does not matter at all character on the cover matches any of the descriptions… Well, qualification there. But you don't have to match perfectly your description on the inside.
[Howard] Yeah. That's… That principle happens… We see a lot in comics. The cover of a comic book is not a scene from the book.
[Sandra] Right.
[Howard] The cover of a comic book is an illustration of the conflict in this book. Spiderman is going to fight Venom and they're going to do it in a big city. So we see Spiderman and Venom and cars being thrown around. But that panel never actually happened that way. But there are lots of other good examples of this, of the brand being… The brand wrappering the content in good ways. I'm aiming at Kaela and Meg now.
[Chuckles]
[Howard] Who's ready?
 
[Megan] Okay. One of my favorite examples of a cover that really knew its audience is Eva Evergreen Semi-Magical Witch. It's a middle grade fantasy for people who love Kiki's Delivery Service. Right? So that first thing… Like, I hadn't… Yeah, I love Kiki's Delivery Service. I love Ghibli movies. I was just walking around and I look over and I see this adorable witch with an adorable animal companion on a broom who's smiling. She looks slightly anime, but not full anime. She has a long dark dress and she looks adorable and she's got her wand. I was like, "That gives me so strong Kiki's Delivery vibes." I went over immediately and picked it up. I was like, "I want to read this now."
[Giggles]
[Howard] I'm looking at the cover right now, and it's not our book of the week, but boy, howdy, that cover knows exactly who it's aiming for.
[Megan] Yeah.
[Howard] If you love Kiki's Delivery Service, you want to read this book. Is this book a repackaging of Kiki's Delivery Service? No. But if you loved that, you'll love this. You love fresh orange juice, you'll love what's in this carton. Because it's got a picture of an orange.
[Laughter]
[Megan] It may not be book of the week, but it is cover of the week. Good cover of the week.
[Howard] Oh, my. That is so brilliant.
[Megan] It is. I'm the sort of person where I'm in a bookstore, and I'm looking for a book that I don't know, I always go for an illustrated cover over a photo or a photo edited cover. Which has no indication, really, as to how much the writing would appeal to me, but I love beautifully illustrated book covers. That is actually a trend I'm seeing more and more of is fewer photos and more full illustrations. Sandra?
[Sandra] That is step one. When you're trying to figure out how to position your book, step one is literally go to the place where the books like your book are shelved and see what is the current trend. Because a mistake I see from people of my generation is that they love these 70s style covers that evoke the 1970s because that was what they were familiar with. There writing a book for teenagers and this is what they loved when they were a teenager. That is a mismatch for today's market. So you need to go find out what the current cover language is for where your aiming, so that your cover can be in communication and in dialogue with what the current trend is and just be the new cool thing.
 
[Howard] Kaela?
[Kaela] Yeah. So, I think that one of the… My cover for Cece Rios… One of… What I love about it is how… When you think of middle grade, honestly, those sections, most of it's blue. Just the colors are mostly blue. Sometimes you get a little purple in there, you might get some highlights in red, but for some reason, most middle grade books are just kind of blue colors. Blue shades. I thought it was so fun… I mean, one, because it's appropriate, but, too, that Mirella Ortega and my cover designer Catherine Lee, and everything, did such a good job. Like, one thing I told them was high saturation because that matches Mexican culture as well. But they decided to go full on into these oranges. Which means that when you put it on a shelf with any of the others, it stands out automatically, because it's the contrast color of most of the other colors on its shelf. While also still matching the vibe of all the other books on the shelf. Like, it's illustrated, it's got something about it that seems fun, it's got a strong main character full front, like middle grade often does, but it's done something to draw attention to itself at the same time. That is representative of what is inside, not just, "Oh, man, this is eye-catching. But it doesn't match."
[Howard] I'm looking at that cover right now, and it's… It's very, very warm. You mentioned that it's complementary to maybe the blue or the purple colors that you'll see alongside it. True, but there is lavender and purple right there in the cover text, so the complement… It doesn't need to be sitting next to something else to fill the requirements of good color matching. This is really, really well done. Now most of us don't get to design our own covers. The important thing here is that we need to recognize what the covers look like of the things that we will be sitting next to because the cover makes a promise. If I see a Michael Whalen or a Whalenesque illustration, a full wraparound piece of art, around a big fat book, I'm positive that it is going to be an epic fantasy. I'm 100% positive of that. If I open it up and it's a political thriller, well, that'd be weird. That'd be super weird.
 
[Megan] Yup. So, like you said how most authors don't have say… Not say, but most authors don't design their own book covers. A lot of filmmakers do not get to cut their own trailers. So you will have… I think a pretty recent example of this is the Netflix show Q Force, which is an adult comedy about a set of LGBTQ superspies that end up coming together as a team. It is a comedy, it has fun elements to it, but it also is like very sincere with a lot of heart in the series. However, the released trailer pretty much only took the goofs and the jokes and made it look like it was a stereotype poking fun of those different identities. So a lot of people who would have, I think, deeply enjoyed the show were very off put by this trailer. Something that's fun about this is a lot of times in film school, you'll get the assignment to re-cut a movie into a trailer of an opposite genre. So I did not make this trailer, but one of my favorite examples of this is Scary Mary…
[Yes!]
[Megan] Mary Poppins redone as a horror film.
[Howard] My favorite is Shining, where they took The Shining and they made it this family…
[Romantic comedy]
[Howard] Romantic comedy. Yeah, coming-of-age thing.
 
[Howard] We need to do a book of the week. We've talked about a lot of books that have had glorious covers. But we have an actual book of the week.
[Sandra] Yes. I have that this week. The book of the week I've chosen is Illuminae by Amie Kaufman and Jay Kristoff. This book is brilliant packaging at its finest. It is… Like, it's a book with a slipcover, and the slipcover is actually clear plastic so you can see through it. So, there's clear spots that you can then see text that's printed on the actual hardback. Things are crossed out. So the packaging promises you kind of conspiracy theories and things that are hidden that you're trying to puzzle out and reveal. Then, on the inside, they use typography to tell parts of the story.
[Howard] Sandra is currently holding this up to…
[Yes]
[Howard] Our WebCams.
[Sandra] Yes. It's too beautiful. Like [garbled]
[Howard] The remaining three of us are here slack-jawed. Like…
[Sandra] There's art inside. There's a part where they're shooting missiles and the text actually trails itself across the page as if it's the missile trail.
[Howard] Oh, that's glorious.
[Sandra] It uses fontography as storytelling.
[Howard] Well, what I'm looking at the cover and with the clear and the effects that they've done with that, that… Yes, it makes a promise about the kind of story that's being told, but when I get to a page that has a missile trailing text, that is… That fulfills a surprising yet inevitable.
[Sandra] Yes.
[Howard] Oh. Oh, you promised me this kind of design, but I had no idea you would shoot missiles with words.
[Sandra] Yeah. Seriously, go to your local bookstore and look at a physical copy of this book, because browsing it online does not actually give you the experience of it. Yeah. So, Illuminae. There's three books in the series, this is the first one. They're all brilliant, and the stories are brilliant as well.
 
[Howard] Now. We have talked at great length, and only scratched the surface about the visual elements in our brands. These are the things that for most writers, most authors, it's out of our control. A huge part of your brand, however, is within your control. What is… What are the things that you, your name as a brand, means? My name, Howard Tayler, people associate me with Schlock Mercenary. I have a twitter feed that doesn't drop f-bombs and that doesn't do piles and piles of negging. These are things that are part of my brand. They're inherent in kind of the way I am, so it's easy. But at this point, I have now made a promise. If I were to start just trash talking everybody and throwing profanity in my twitter feed, I would be breaking a promise to the people who have followed me on twitter because of my brand.
[Sandra] I think it's very easy, for creators, especially people who are young in having a creative career, no matter what their chronological age may be… There's this adaptation. Where we have to figure out and figure out who we are as authors and how we present ourselves. It can be very anxiety inducing. The thing that I always come back to is in the Phantom Tollbooths, which is a fun adventure story, there's a set of characters called the dodecahedron That people who have heads that are literally dodecahedrons. They have a face with happy on it, and a face with sat on it, and a face with mad on it. They turn the face forward, whatever is appropriate to the moment. So their heads are actually rotating as they emote. That is a useful visual image, because you are also a dodecahedron, and you get to decide which of your faces are public and which of your faces are private, and which one is the right face to be putting forward at this moment. I'm in a book release cycle, so I need to be putting this face forward. Okay, now I'm in a lull cycle, so I can put together… I can let this other face show more often. All of it is you. You are not creating a character. Some people do create a character that they inhabit. But I find that that is mentally and emotionally exhausting over time, and it's much better to just show aspects of yourself, rather than trying to maintain an entire façade.
[Cough. Hans. Cough.]
[Sandra] Yeah. Hans. Yeah, that's…
[Laughter]
[call back]
[Sandra] Here we go. So it's a lot to decide and it's a lot to navigate and again, we could talk for hours just on this. Search term for you. Para social relationships. If you are going to live in a public life in any way, learn about para social relationships and how they work.
 
[Kaela] Yes. I'd also… This is just something I'd recommend, like a tool for you, but… I know that some of the older Writing Excuses episodes from I think January 2021, the business of being a writer, goes into this a little bit as well. But asking people, trying to get a finger on what other people are receiving from your brand, because you're bringing your self to the table. Right? You know, again, you've got all of these faces, so you're like, I don't know which ones other people see all the time. Kind of like how you don't really know how you look, you just see yourself in a mirror sometimes. So being able to get a pulse from other people, what your brand is. Like that, I have my writing group and I have some people from my family who read my books and things like that give me a few notes on… I'll say, just tell me what you… When I write something, things that you think happen a lot I found that they were like worldbuilding, luscious stuff, high-stakes mixed with very potent emotional exploration. I was like, "Okay." That gave me a pulse on like… When I'm sitting down to write something, in my delivering on at least some of these promises. Not every book is going to be the same book, but it should have themes of what I am in each book.
[Howard] That sounds a lot like you're not going to be able to just pour concentrated… From concentrate orange juice into that carton and make people…
[Very much]
[Howard] And make people happy.
[Yeah]
 
[Howard] Any other final words before I throw homework down?
[Megan] I had… A thing I do periodically is go through a social med… I've got a Facebook and I've got a Twitter and I've got an Instagram. I periodically just read through my feed to see what the balance of content is there. Is it… Am I re-tweeting a lot or am I… Has this been a complaining week? If it's been a complaining week, then maybe I should throw a cat picture. Just trying to see that I don't fall into the habit of posting just happy on Facebook and complain on Twitter. Trying… Just to see how I'm reading.
[Howard] That's… I feel like we need to can of worms that, because we could talk about that sort of…
[Tuning]
[Howard] Oh. That's a ton of work.
 
[Howard] Instead of that is a ton of work, it's a ton of work homework for you. Okay? Here we go. This is two phases, and this is deep stuff. Describe the perfect cover art for your work in progress. Now, when I say describe, you can use comp titles, comp pictures, to your heart's content. For instance, remember that Star Wars poster where Luke is holding the lightsaber up, and you got Darth Vader's silhouette in the background? Yeah, it's kind of like that, except the setting is forest greenery with mist and fog and there's eyes peering out of the forest. Okay. Well, you've now used words to give us a picture that we can kind of see. So, do this description. Then explain why this is the perfect cover. What promises does that cover make to the audience? How does it account for audience bias? Here's part two, and part two is easy. Okay? What is the right typeface for your name? Is it serif and san serif? Is it weathered or is it crisp? Is it larger than the title? Hello, Brandon Sanderson. Or is it tiny, down in the corner? Hello, me. What is… You probably have lots of fonts on your computer. Experiment with this and see what text treatment seems to fit what you imagine to be your brand. Then write down why. Why do you think that text treatment makes the right promises about who you are? I said it was big. It's huge. You're out of excuses. Now go write about pictures and fonts.
 
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Writing Excuses 16.50: Worldbuilding Finale: Making Deliberate Choices
 
 
Key points: Making thoughtful, deliberate choices in worldbuilding, along with cool and fun stuff. Think about how your speculative elements reinforce plot, character, and theme. Don't just fall back on the familiar, make sure you have a good reason for including it. Pick your time and cultural analogues. Interrogate your defaults. Be aware that the defaults, the cliches, the trope elements carry a kitchen sink full of implications. Balance what you are borrowing from real world analogues with what you are building from the ground up. Make sure you keep the kernel of cool in your writing, even while you make all these deliberate choices. Look for your armored bears! 
 
[Season 16, Episode 50]
 
[Dan] This is Writing Excuses, Worldbuilding Finale: Making Deliberate Choices.
[Fonda] 15 minutes long.
[Mary Robinette] Because you're in a hurry.
[Howard] And we're not that smart.
[Dan] I'm Dan.
[Fonda] I'm Fonda.
[Mary Robinette] I'm Mary Robinette.
[Howard] And I'm Howard.
 
[Dan] We have been talking about worldbuilding for seven weeks now. Now, here in the eighth episode, we're very excited to kind of tie this all up with what we hope is a very intelligent bow. What do we mean, Fonda, by making deliberate choices?
[Fonda] So, what I hope I've done over the course of the eight weeks that we've been talking about worldbuilding is encourage listeners to really examine why we worldbuild and how we worldbuild and how it serves the story in ways that are not just it's cool and fun to worldbuild, but are actually really thoughtful and deliberate. I have often taught writing classes, workshops, at different conventions and venues, and sometimes early career writers will submit work, and very frequently I see them fall back on worlds and speculative elements that are familiar and that are default. Because we've seen and absorbed them so much before. Like medieval European analog, or a magic school. Fantasy races like elves and orcs and so on. Those are all perfectly fine magic worlds, but what I really would like to encourage writers to do is to ask yourselves well, why am I making worldbuilding choices, and what are those speculative elements that I'm including because they really reinforce plot and character and theme? Why am I choosing something as opposed to I'm just falling back on something that I feel comfortable with or that I've seen other people use before.
[Dan] This is something that I talk about a lot, the idea that a cliché is not bad because it's familiar, it's bad because it's thoughtless. All of these elements that we see so often repeated like elves and orcs and magic schools and things like that, they're not flawed things you should never put in your story. You just need to be sure you're putting them in for the right reasons. That you have… You're not just using them because they're familiar and you don't want to think about it.
[Mary Robinette] Yeah. It's that… The metric of "Write what feels good. See how it moves you." is useless because… Not completely useless. But it's a… It's very wiggly wobbly, because frequently something feels good because it's familiar. When we're talking about right reasons, it's again, that's a wiggly wobbly thing, because different stories have different reasons and different this is right. So there's not… It's not as… It's not an easy metric to go by. So what you want to make sure you're doing is that you're doing it deliberately and with intention. It's the intentionality that we've been talking about for the past several weeks.
 
[Fonda] Yeah. I especially want to encourage people to think about what time, and what cultural analogues they're choosing to use and why. I, earlier on in the master class, in the previous week, I talked about my aesthetic reasons for wanting to write the Green Bone saga in a latter half of the 20th century analog. There's also a thematic reason why I did that, because one of the big themes in that series is the tension between a very old culture and tradition with all the forces of modernity and globalization and the conflicts that are inherent there. So I chose a time period that is uncommon in epic fantasy, because it reinforced a theme that I wanted to be at the front and center of the whole trilogy. So, just think about, like, what is it that you're trying to do with that story, that you want to leave with the reader, and bring that into your worldbuilding choices.
[Mary Robinette] There's a thing that we talk about a lot when were talking about a default character. We've talked about this in previous episodes, the unspoken default, and that in modern-day America at this time that we are recording, that's a 30-year-old white man. People will say, "But, why have your character be… Be… I don't know… Be a woman? Why can't you just…?" The question that I find myself asking is, like, I'll go ahead and put down whatever my defaults are. Then I'll go back and interrogate them. That also includes where I'm setting it. So why am I setting it here? What does that buy me? Because I'm going to be spending a lot to build this place, spending a lot of words. So what am I buying with that? Is there a reason that I'm doing it here? Sometimes that reason is this is a place that I'm comfortable, and I'm going to be doing something more challenging in some other part of the novel. That's not a ridiculous reason to set something someplace that you're familiar. Especially if you don't enjoy research. But it is a deliberate choice at that point. You're making it on purpose instead of just falling into it by accident.
[Howard] Now, one of the things to be aware of as well with the defaults… The defaults, the clichés, the trope-tastic elements, whatever those may be, is that… Its kitchen sink effect. They don't all fit. If you put all of the things that you love from various Western themed fantasy stories into one story, and then begin exploring the implications of any of them, actually being thoughtful about them, they will crowd some of the other ones out. They… It doesn't all work together. It's one of the reasons why highly derivative stuff feels so flat, because it feels like, "Oh, you just painted a Disney version of Tolkien as a backdrop for characters to act against. The dragons would be eating the sheep. This doesn't make sense."
 
[Mary Robinette] I'm going to pause us here…
[Dan] Let's pause here…
[Mary Robinette] To talk about the book of the week. Because it's actually right on point for this. It's Black Sun by Rebecca Roanhorse. It's inspired by pre-Columbian Americas. It is, at its heart, an epic fantasy full of the kind of political machinations and prophecies that you get from other epic fantasies. But she's made deliberate choices to pull from a different mold, from a different palette than most of the epic fantasies that you read. Because of that, she's got access to all of these different areas, different intersections of politics and culture that's rich and thematicly give these additional layers that… So she's buying a lot. It's not just, "Oh, cool. This is a different setting. That's neat." Thematically, narratively, there's so much richness to this world. She's able to… She's doing one of the things that we talked about in a previous episode by having her POV characters come from very different worlds and different cultures. Some of them are outsider characters. I think, actually, all of her POV characters are outsider characters in one way or another. Your able to get this really broad, rich, just gloriously textured landscape that the characters are moving across. It's a beautiful book. It's one of the Hugo finalists this year. As we record this, it's still just a finalist. But who… It's so good I would not be at all surprised to see this one walk home with the rocketship.
[Dan] Cool. That is Black Sun by Rebecca Roanhorse.
 
[Dan] Now, Fonda, let's get back to something that you mentioned earlier. You talked about making deliberate choices about what kinds of real-world cultural analogues to… That may or may not show up in your story and in your worldbuilding. So let's talk about that a little bit. Without getting into a massive discussion of appropriation. Let's just set a baseline, do your research and be respectful. Talk about this idea of real-world cultural analogues.
[Fonda] Yeah. One of the choices that I want all writers to consider is how much, when you're creating your world, how much are you importing from the real world versus building from the ground up? Maybe I can illustrate this best with the example of this term Asian fantasy. So my books, the Green Bone saga often get described as Asian fantasy. Which is a term that I can understand the usefulness of this term from a marketing perspective, but I am not fond of it. Because it is used as an umbrella term to encompass a lot of things that are potentially very different, completely different types of stories. As an example, let me contrast a few books. There's a new novel, She Who Became The Sun by Shelley Parker-Chan. It is a story set in ancient China, and it is based on a real historical figure, the founder of the Ming Dynasty. It obviously changes some things about our real history by re-imaging the identity of this very real person. So that is borrowing a lot from our real world, and then telling a story within it. Then you have The Wolf of Oren-Yaro by K. S. Villoso which is set in a secondary world that is very reminiscent of the Philippines. K is from the Philippines and the story is a secondary world that is like if the Philippines had not been colonized. So you have very strong cultural cues, including what the characters eat, the way they dress, that say that this is inspired by the Philippines. On the other hand, you have my series, the Green Bone saga, which is in a secondary world that is not based on any one specific Asian nation, because I wanted the story to be in a place where there was this magic element, and it was this isolated culture that was on an island. So the fact that there is magic Jade would have influenced their entire development. It could not simply be Japan or Taiwan with the serial numbers rubbed off. Like, it had to be its own thing. So that influenced my worldbuilding choices, and I made really deliberate decisions when I was writing the story not to use words that tied it to specific places. I never use adobo or sushi or dim sum. Like, I never use words that would make you think that this is based on a specific place. So that's an example of three books that fall, from a marketing standpoint, under the same term, but have made very different worldbuilding choices in service of different narratives.
[Dan] And are going to appeal to very different audiences.
[Howard] When I think of worldbuilding, I'm often… And the clichés, I often force myself to question the boundary states that I've created around given terms, like… The example I'll use here, what does it mean when a place is crowded? My house has, I think, 2500 square feet, and there's five people living in it. There are people who would say that that's crowded. But I spent some time reading up on and looking at pictures of Kowleen free city, which was in the… In this area between two political entities. It was essentially 60,000 people or 40,000 people living in a space the size of a… The footprint of a football stadium. That… Was crowded. It was literally one of the most crowded places on earth. I looked at that and realized, okay, the boundaries that I've got in my mind for crowded are light years away from that, whatever that is. I perform these interrogations anytime I'm creating something to make sure that I haven't used the word like crowded to mean something that it doesn't really mean.
 
[Dan] Now, as we talk about making these deliberate choices, whether they are for narrative or aesthetic or thematic reasons, we don't want to lose the idea that your worldbuilding should still be cool. That there should still be awesome stuff that makes us want to love that book or wish we could live there. So, how can we do that? Fonda, give us some homework along these lines.
[Fonda] Yeah. I… To your point, I want to kind of bring the whole master class back around to, like, why do worldbuilding? We've talked this entire time around how it should support your narrative, your plot, your characters. It all should work together seamlessly and be this perfectly balanced three-legged stool. But I want to come back to the fact that many of us worldbuild because it's really fun. When you are a novelist, and you're going to devote years to a project, and spend so much time in this world, you need… There needs to be something about it that is so compelling to you that you'd rather spend time in this fictional world in front of your computer than out in the real one. So I often ask writing students, "What are your armored bears?" I'm… I point them to Philip Pullman's Dark Materials series. Right? That is a series that has really meaty themes. I mean, it is interrogating organized religion and oppression and some pretty meaty stuff. But what do we… What is on the cover of the book? What is on the movie poster? It's the armored bear. Because armored bears are just really freaking cool.
[Chuckles]
[Fonda] So that is my cool theory of literature, that you've got all this awesome worldbuilding that ideally just support your narrative and does so much heavy lifting and is meaty and rich and nuanced and full of texture. But there has to be that kernel of cool that just draws your reader in, draws you in, and keeps you there.
 
[Fonda] So, my homework for the week, and to close out this master class, is I want you to consider for your own work, what is your armored bear? What element of the story your writing right now makes you most excited to worldbuild and why?
[Dan] Sounds good. We would… At least I would love to hear what some of you come up with. This is a really great way to end this. So, thank you, Fonda, so much. This has been an absolutely wonderful master class. I've learned a lot. I hope the listeners have as well. So, you are out of excuses. Now go write.
 
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Writing Excuses 16.24: Worldbuilding for Games
 
 
Key points: Your number one goal is to inspire curiosity, to create a place that people want to come back to, to explore, to wonder about, to invent stories over. You're giving them a springboard to tell their own stories. Use the power of allusion, drop interesting details in without fully explaining them. Ask more questions than you answer. Think about adventure hooks, details or questions that people can use to tell their own stories. Work on narrative resonance, build motifs and themes into every component of the game. Ask questions, drop in allusions, adventure hooks, and random details. Then explain and expand later, justifying and exploring those details. Fill the well, then grab one of those old ideas and queue it up. Start by inverting things or pairing things that do not go together, then follow the logical causal chains. Why, how, and with what effect. Focus on the worldbuilding that your players will interact with. Watch out for your personal biases and norms. Make sure all kinds of people can say, "They're like me."
 
[Season 16, Episode 24]
 
[Mary Robinette] This is Writing Excuses.
[James] Worldbuilding for Games.
[Dan] 15 minutes long.
[Cassandra] Because you're in a hurry.
[Howard] And we're not that smart.
[Mary Robinette] I'm Mary Robinette.
[James] I'm James.
[Dan] I'm Dan.
[Cassandra] I'm Cassandra.
[Howard] And I'm Howard.
 
[Dan] We are so excited to be talking about worldbuilding. This is something that we all do in our normal kind of fiction novel short story writing. But how is it different for games? Cass? What do we need to know?
[Cassandra] It's actually very similar, I think, in that your number one goal with worldbuilding and games, like in novels and prose, is to inspire curiosity. You want to create a place that people want to keep coming back to. Not necessarily to stay, because some of these places can be absolutely terrible. But to explore, to wonder about, to invent stories over. I think this is especially true for tabletop role-playing games, isn't it, James?
[James] Yeah. Because in tabletop, you're often giving people the tools to tell stories, rather than telling them the stories. So the setting that you give them in something like Pathfinder or Dungeons & Dragons or whatever is really a springboard for people to tell their own stories. One of the things I love, as a writer for games like that, is I'll have somebody come up to me at a convention and be like, "Oh, that lost city you wrote about. We've been playing a game there for a year. Let me tell you all about it." They'll get to the end of their story, and I'm thinking, "I wrote two sentences about that city."
[Laughter]
[James] They put all that detail in, it was them imagining it, and they think I'm a genius because they created all this stuff. So you're really getting the audience to do your work for you. Which is why one of my favorite things when doing game design is what I think of as the power of allusion with an a. Where I will, just like drop interesting sounding details in there and not fully explain them. Let them, let the audience sort of wonder about it or decide for themselves what that could be. That's fodder for them to tell their own stories. The same way as in like a videogame maybe you show some cool art off the edge of the map in the background.
[Mary Robinette] Yeah. This is actually very similar to the way puppetry works. Hey, we've gotten six episodes in without me bringing up puppetry until now.
[Chuckles]
[Mary Robinette] But what you want to do is you want to create certain specific aspects of the character and then trust that the audience is going to fill in the rest. Like, we've all seen Miss Piggy bat her eyes at Kermit the frog, and she does not have working eyelashes. You, the viewer, puts that into your head… In… You build that mechanic from the world.
[Cassandra] Fantastic.
[Howard] The humor classes that I teach, I use a theater principle called noises off. Which is that the pie fight you imagine is way more interesting than the pie fight I can draw. James, what you said here about allusion, dropping a reference for something and getting you, the player, you the reader, to imagine whatever that was, whatever it is, that's incredibly useful because I didn't have to draw it. I didn't have to build it. You did all the heavy lifting.
[Cassandra] I think that one really good example of that, if you want something to research, is the Bloodborne game from FromSoftware. One of the things that I remember most distinctly about it was there was this whole journey to a boss. You're kind of going up this completely red river, there are just mountains of corpses everywhere, there's no explanation, there's no one giving you exposition. At one point, you see a gate. This guy, who has been completely skinned, he's just red muscle and tissue, he's holding onto the bars of that gate and just very gently banging his head against the door. Again, there's no explanation and it never comes up again in the rest of the game. But I remember just standing there, like, "Oh, my God. What happened here?" My brain just went wild on that.
[Dan] I love that. I do want to give the counterpoint that as absolutely correct is all of this is, sometimes you do need to provide a lot of those details and fill in a lot of that allusion, which is kind of the big main job of worldbuilding.
[James] But, actually, I would… We're going to turn this into a debate show.
[Chuckles]
[James] I think that that's true, but you always need to ask more questions than you answer. You always want to make sure that if you give somebody the answer to a big mystery, you better make sure that you asked another one. Because the answers are rarely as satisfying as the questions, in terms of keeping somebody up at night thinking about stuff. Especially in tabletop. Which is why, when I'm writing for a tabletop book, I'm always thinking about adventure hooks. I'm trying to think, every paragraph, I want to be putting in a detail or a question that could lead a game master to go, "Oh. I can write a campaign about that." I'm trying to give people tools that they can use to tell their own stories. So, if you give somebody an inn, you can have whatever details you want, but make sure that there's something there they can work with. Because that's what they're paying you for. So even if all you need for your story is an ordinary basic tavern, make the tavern keeper have a criminal past so that at a moment, she's worried her old colleagues could find her and kick in the door. That's dropping something in that the game master doesn't have to use, but they could use to start a game.
[Dan] Yeah. Absolutely, and I'm… I didn't mean to imply that we shouldn't be doing that. Phrasing it the way you did, ask more questions than you answer, I think, is a really good way to put it. But, as a game master, when I come to a supplement, if it's putting all the work on me, well, then, I didn't need to buy that supplement, because I'm the one doing all the work anyway.
[James] Right.
[Dan] So, I really like it when a game offers me enough tools to work with, rather than being so free-form that there's nothing there.
 
[Cassandra] I think that's one thing that is possibly, like, definitely necessary on the topic of worldbuilding. You can go as light as you want, you can be detailed, depending on the property, but narrative resonance, I feel, is vital. You should build your motifs and your themes into everything you do, including the mechanics themselves, like, every component of the game should carry its weight, doing double duty where possible. I think the Persona series is a really good example of that. They have something called the Social Links mechanics, which makes use of the tarot arcana and builds on the idea that each of the cards has different meanings. Each of these cards are associated with an NPC. You can be friends or romance or whatever. They're fascinating, because mechanically, the Social Links are just a way of leveling up the personas that you get in the game. Even if you're not necessarily into the idea of doing the side quests, you're going to move towards them. Because you want to discover more, because you want to interrogate your understanding. There is this one character that I think of that is a really good example of this. Kanji Tatsumi in the Persona 4 game. His arcana is the Emperor. He begins as this really stereotypically rude, thuggish guy who yells at everything, who is very contrary. But he's also hiding the fact that he's an absolute sweetheart on the inside, and he is trying to compensate for the knowledge that he isn't a typical guy's guy by over exaggerating those traits. His journey becomes confronting his fears. That kind of ties to the Emperor, that sense of patriarchy and control. What happens when you have too much of it holding onto you? Even though vaguely wandering through this game, you know it's related to terror. You know it's related to the Emperor. So you sort of know what you should be doing. That is because of narrative resonance.
 
[James] We should pause there for the game of the week, which is Dan with the Dune RPG.
[Dan] Yeah. Dune is my favorite book of all time. It just got a brand-new RPG. By the time this heirs, it will be just a month old, maybe. It's from Modiphius, it uses their 2D20 system, which is the same basic game system that we use on Typecast for Star Trek: Horizon. But what they've done here that ties into the world building is Dune is a… Has a really wide range of power sets. You've got very weak, physically weak, characters set up against characters with incredible magic powers versus characters who have incredible technology, who can see the future and do all these things. How could you possibly balance all of that worldbuilding together so the game is still fun? What they've done is a really brilliant mechanic where your motivations and your drives as a person directly affect how good you are at doing something. So it's less about the powers that you have and more about why you're doing the things that you're doing. It's a really clever twist on the system and they do a really good job with it. So, the Dune RPG from Modiphius.
 
[James] All right. So with all these things we've been talking about, with dropping… Asking questions, dropping in allusions, and adventure hooks and stuff. This is something that gives game masters something to build on. But it also gives you job security. If you can get the audience excited about something, then you can come back later and continue to write more about it. This explanation and expansion way of working, forcing myself to justify and explore the random details that I dropped before, is something that I really enjoy. A lot of my best work has come out of… I drop a couple of lines… Early on in my career, I wrote about a city called Kaer Maga, and just like through in a line about, like, "Oh, yeah, and it's full of worm folk and bloat majors and sweet talkers who sew their own lips shut so that… Because they're not worthy of speaking the name of God." Like, I just sort of dropped these details in, and a bunch of fans went, "Wait! Whoa! What? Like, I want to know more about that." That led to setting books and adventures and novels. That's really my favorite way to work, is to just kind of throw out random ideas and test the waters. But I want to know, how do you all come up with interesting setting ideas? Setting details, specifically.
[Howard] At this point, I stopped coming up with them. I have… The well is too deep. I just reach in and grab something that I thought of 15 years ago and queue it up. I don't have time for new ideas. I'm going to die before 90% of these hit the page. Wasting time thinking of new ones is awful.
[Mary Robinette] So, with that helpful piece of advice…
[Explosive laughter]
[James] Kill Howard and take his ideas.
[laughter]
[Mary Robinette] Yes. Some of the things that I'll do is inverting things or pairing things that are unexpected. So a lot of times this'll be… Like, I'll take a single starting point… Like milliner assassins was something that we used in an earlier season. I'm like, "These two words do not go together." Then chasing the logical causal chains out from that point. So I think about like, why do we have milliner assassins? How? So, for me, it's why, how, and with what effect, and chasing these in the logical. The how is kind of how it exists in that moment, and the with what effect are the effects to the future and kind of to the sides. So that's one of the ways that I will come up with interesting worldbuilding details. A lot of times, I mean, it really is that I will just fart words onto a page and be like, "Well, that looks interesting," and then carry on.
[Chuckles, laughter]
[James] I love that.
[Howard] I love the causal chain idea. For Planet Mercenary, one of the worlds has too many metals in it, and I conjured up genetically engineered pigs whose metabolisms push the metals out of the meat so they're actually safe to make bacon from. When we came up with an adventure in which someone is stealing the pigs, my daughter asked me, "Where do they push the metal?" I said, "Well, probably all the way out to the edges of their skin." She said, "So they glitter?" I realized, "Oh, my gosh. Not only do they glitter, they shed glitter." If you've stolen the pigs, you are now trying to steal animals that shed glitter everywhere.
[Laughter]
[Why would you steal that?]
[Howard] It is now a game mechanic, and it grows out of the idea of causality. You had a cool idea. Make that idea causal for something interesting.
[Cassandra] I feel like causality is definitely a very good way of developing worlds. All of this sounds very much like how I do it. I tend to start with the idea of a primary food source in a world, and build from there. Like, why is it this way, is it a migratory let's say protein? If so, do people… Are people largely nomadic? Do people settle down? What kind of world would have flying pigs wandering around? What kind of cities would come through? What kind of economies? How do you build a luxury item of it? What would pair with bacon on an alien landscape? Then I start building the flora and fauna and cultures just around that single idea to begin with. I also really like food. I don't know if that's obvious.
[Laughter]
[James] I also love approaching things from that evolutionary standpoint, of always asking yourself why things are the way they are. Also, what are the evolutionary pressures, and where are they pushing things? I think it's important when you're doing all of this stuff, like, it can be very big picture. But focus on the worldbuilding your players will actually interact with. Also, it's okay to do it patchwork. It's actually, in some ways, better. You don't have to just sit down and write the whole setting in a day. If you try to, you're probably going to end up spreading your ideas a little too thin. So by zooming in and saying, well, I'm going to develop the city today, then, next week, I'm going to develop this nation over here that's different, you'll have a different flavor just because you're different from day to day. You've taken in different stuff.
[Dan] Yeah. I was going to say the same thing about focusing on the worldbuilding aspects that players will interact with. I had to recently, for a science-fiction RPG that I was writing a scenario for, they really, for some reason, wanted it to have a diner. It's kind of a noir style adventure, and there like, "Well, we need to meet the cop in a diner." So, if I was going to put a diner into this science-fiction world, I wanted to make sure that it had an appropriate science-fictional sense of wonder to it, despite just being a diner. This particular world had brain… Everyone has a computer in their brain, and you can download memories. So I thought, well, obviously what that means then is the chef can make absolutely anything. Because he's going to just be able to download your grandma's recipe and then reproduce it for you because he can do the memories that way. Which then spun out, well, he needs access to an incredible amount of ingredients if he can make anything that a customer asks for. That started creating all these things. Then we had to think, well, how are the players going to interact with this? Not just they can get their favorite food, but are they going to be able to mess with the little drones that can deliver these ingredients? Are they going to be able to request specific different things? Keeping the players at the forefront of the worldbuilding changed how that whole scene played out.
[Cassandra] I think we're slowly running… Well, we're very quickly running out of time.
[Chuckles]
[Cassandra] One thing I want to throw in there is when we're building worlds, it's important, I think, to consider our own personal biases. A very large budget game that I will not name because I do not want its fans to go after me is absolutely brilliant it is a wonderful thing. Great quests. It's also been rightly lambasted for only having white people, an entirely white cast. The developers pushed back, going, like, "Well, this is our country. The ethnic majority is X." Everyone else is like, "No. Historically speaking, this is not true." I understand everyone's arguments here, weirdly enough. If you do not think about things, you just expect your norm to be other people's norm, that can be incredibly alienating. So, when you're worldbuilding, think about your own privileges and biases, and how it will interact with your players' needs.
[Mary Robinette] This is true for prose as well. You've heard us talk about this.
[Howard] I've shared this before on Writing Excuses. My son, adult son, he's autistic. We were watching Elementary and Sherlock is interacting with an autistic woman. My son, who rarely is interested in what I'm watching, stood behind the couch and watched that and said, "They're both like me." I almost wept. Because that is the only time I've heard him say that. Everything that we build… Everything that we build can easily be built to have room for people to have that experience. Where they can look at a character, an NPC, or whatever, and say, "They're like me."
[James] I don't think were going to get a more powerful point to go out on. So we should probably wrap it there.
 
[James] Your homework for this week is to take a story or a game that you've written and drop in several casual allusions to names that you've just made up. So, places, people, objects. Don't try to figure out what they are. Just make the names as cool sounding as you can. So you throw in soultrees, and the Babbling Throne, Kobishar the Unmoored. Just write those in there. Then come back a week later and write a page of background on each of those names to sort of justify what it is and explain why it makes sense.
[Dan] Cool. That sounds great. This is Writing Excuses. You are out of excuses. Now go write.
 
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[personal profile] mbarker
Writing Excuses 16.9: Crossing The Revenue Streams
 
 
Key Points: Successful artists have lots of different eggs in lots of different baskets, earning money from many different revenue streams. First. look at other ways to write fiction besides just selling your stories. E.g., sometimes a publisher will pitch a series to you. Look for ways to avoid the pigeonhole, get new audiences, and work with new publishers. Watch for anthologies, and write to a theme! Tie-in fiction can help. Gaming companies need fiction, too. Balance new skills and audience versus money, money, money. Try to learn something, to grow your audience or as a writer, when you take on new projects. Second, consider ways to make money from writing you have already done. T-shirts, coins, merchandise. In-universe artifacts. How much work do you have to do to make money off it, and how much profit is there in it? Consider Kickstarter. Keep looking for other opportunities.
 
[16, 9]
 
[Dan] This is Writing Excuses, Crossing Revenue Streams.
[Erin] 15 minutes long.
[Brandon] Because you're in a hurry.
[Howard] And we're going to need more than one stream.
[Dan] I'm Dan.
[Erin] I'm Erin.
[Brandon] I'm Brandon.
[Howard] And I'm Howard.
 
[Dan] So, one of the things that I think is common to every successful artist that I know of is that they have lots of different eggs in lots of different baskets. They are earning money from a lot of different revenue streams. So we want to talk about that is the final class in Brandon's intensive course on career planning and business information. So, Brandon, take it away. What do people need to know about multiple revenue streams? Why is this an important part of an author's career?
[Brandon] So, you need to find a way to make money off of your writing. This is the… This is what you're going to have to do. This is what… If you want to go pro. You don't… You don't have to, but, if you're looking at this as a business, one of the things you should be looking at is, how can I make money at this? The obvious answer is sell a book. However, for at least most authors I know, once you sell a book, you want to go full-time, you probably should go full-time to make a living at your writing, but you probably can't earn enough off of that book to go full-time yet. Indeed, even if you're a newer aspiring writer who's selling short stories and things like that, or maybe you're… Maybe you're a longtime writer who selling short stories. You are going to need to find a way to make a living or at least you're going to want to find a way to make more money off of your stories. So, this is ways to make money with your writing that aren't necessarily the obvious ways of you write your book, you sell your book, you get money for it. We're going to talk about all sorts of other types of revenue streams you can have as a writer to keep yourself going during those maybe lean years.
[Dan] So, I told the story to Howard last week, but when I went years ago to my 20th high school reunion, they did the little games, like who has the most kids and who's done this and who traveled the farthest and all that kind of thing that you do at a reunion. The question who has held the most jobs since graduating high school, most people were on like four or five. Except for me, the professional author, and my friend who became a professional filmmaker. We both tied with 14. That's not even counting all the freelance work that I do. So artists really need to hustle to pay all those bills.
[Brandon] Yup. So one of the first things we want to talk about here is other ways to be writing stories that aren't maybe necessarily the write a book or you write a story, whatever you want to write, and sell it. There are job opportunities that are still writing fiction in the area you want to be in that you can get. I wanted to have Dan talk to us about it, because Dan had the experience of a series that was pitched by a publisher to him, right?
[Dan] Yeah. This is actually… Not a lot of people know this, but that's where Partials came from. The publisher came to me, two editors, Jordan Brown and [Ruta Remus] at HarperCollins. They had an idea for a really great kind of post-apocalyptic dystopia YA series, and were looking for an author who fitted. So they actually brought that idea to me. It was not something I had considered doing, because at the time, everything I had written was horror, but number one, I really welcomed the opportunity to jump into something very, very different as a way of making sure I didn't pigeonhole myself as the serial killer guy. For a number of reasons. That's not the identity I was looking for. But number two, this was a chance for me to build inroads to a brand-new audience I had not yet been reaching, to a brand-new publisher that I had never worked before, to do just a lot of new frontiers. I really saw it at the time as a brand-new revenue stream. Then, when that whole YA career kind of crumbled in let's say 2014, that's the same… I used that same strategy again, let's find a brand-new audience and build a brand-new revenue stream, which is how I got into middle grade.
[Brandon] This happens a lot with anthologies, also. People will ask you if you want to be a part of an anthology or it'll go around in the community that an anthology is being made on this topic and they're accepting proposals or submissions. Once you become part of the community, you can get… Watch some of these forums or these newsletters or these things like that. This comes into the networking that we talked about in a previous week. But anthologies can be a good way to make money off of your writing other than just I'm writing a story and submitting it, you can write to a theme.
[Dan] Yeah. Tie-in fiction has also been really helpful for me. My only Hugo nomination for prose… For a pros category has come from tie-in fiction. Now, this can be hard. I've got a friend who rights Star Trek novels, and I was kind of grilling him for how can I get into this, because I'm a huge Star Trek geek. He basically said you have to wait for one of the rest of us to die.
[Chuckles]
[Dan] So these established properties can be hard to break into. But what I have done is I've made some pretty good contacts with gaming companies. I've written for Privateer Press, I've written for several others. The one that I've just finished is a Kickstarter for a board game called Cult of the Deep. They came to me and they said, "Hey, we're coming out with this thing. It's horror. We want to have some fiction built so that we can use it as part of the Kickstarter. Will you write it for us?" So always being open for and looking for these opportunities to write other stuff has been super helpful to me.
[Erin] I think that...
[Dan] Go ahead.
[Erin] I think that's something… It's really interesting, because it's a trade-off. So I do a lot of freelance writing work, some game stuff, I've done some writing for, like, Paizo, and I write for Zombies, Run!, the running app. So, things here and there. But what's… The balance is figuring out what is adding to your skill as a writer or expanding your audience, and what is just like I like money, money is fun.
[Chuckles]
[Erin] So, whenever actually a project comes to me, I play Say No to This from Hamilton, and I… A picture of my freelance client is like the woman saying, "I should say no, but I will always say yes." But I've actually had to say no to projects, because they are far enough off from what I'm doing that I'm like, "I'm not going to learn anything, I'm not going to grow either my audience or as a writer," which, I think either one of those are a good reason to do extra stuff in addition to the money.
 
[Brandon] so, the second big thing I wanted to cover is ways to make money off of writing you've already done that isn't necessarily writing prose. The reason I want to talk about this is because Howard is a genius at this. He has had to make his whole career off of monetizing something that people aren't paying for. Howard, what can you tell us about how to monetize things that are free, or get extra money out of something that you're charging a little bit for?
[Laughter]
[Howard] I'm… Okay, I'm laughing because, on the one hand, yes, the comic is available for free and we have all kinds… I say the comic. Schlock Mercenary, available to be read by you, fair reader, at no charge at schlockmercenary.com. Yes, it's free, and we sell T-shirts and coins and whatever else, but most of the merchandise that… The most profitable merchandise we sell is book collections of the comic. So a lot of what I'm doing is getting enough people hooked on the book that they want to own it in print. But there are things that the comic created, there are things that it built, that lent themselves really well to being an independent revenue stream. So that even if you didn't want a print collection of the comic strip, maybe you wanted this other thing.
 
[Dan] Awesome. So, can you tell us about our book of the week, which happens, very cleverly, to tie right into this?
[Howard] Why, yes I can. We created The Seventy Maxims of Maximally Effective Mercenaries, which is a sort of coffee-table book of very, very bad advice. Malevolent canon. It's often referred to in-universe. I've been making fun of the Stephen Covey, the seven habits thing. Then, years and years and years ago, Stephen Covey started going after anybody who was saying the seven habits of anything. Basically saying, cease-and-desist, don't do that anymore. We went ahead and did a retcon in Schlock Mercenary and started referring to them as maxims, and there aren't seven of them, there are 70 of them. Then I realized, you know, I might be able to make stuff out of this. So we made some twelve-month calendars. Well, print calendars aren't as big a thing as they were 15 years ago. So, about five years ago, we released the Seventy Maxims book, which we created as an in-universe artifact in Schlock Mercenary, and we did it as part of the Schlock Mercenary role-playing game called Planet Mercenary, which is itself a whole nother thing that is not the comic. The Planet Mercenary role-playing game paid the bills all by itself for like two and a half years. That is the best thing we've ever made. I mean, except for the comic. Which makes this topical.
[Chuckles]
[Howard] The fun thing about the Planet Mercenary book is that my whole approach to it from the word go was, boy, it sure would be nice if I could make money off of my world book notes that I have to refer to all the time. I still refer to the Planet Mercenary PDF all the time. But, the book of the week, The Seventy Maxims of Maximally Effective Mercenaries. It is a lovely little coffee-table book that's great for starting conversations about things you should never ever do, please.
[Chuckles]
 
[Dan] Now, one of the things that I love about this book, and specifically about the plan that caused its creation, is I've always compared your maxims to Star Trek's Rules of Acquisition for the Ferengi. You made a decision that they did not make, and maybe this ties back to our art versus business discussion. You were able, because you eventually ended that list and codified everything in it, you were able to publish it. Star Trek has never done that. They're missing out on a big chunk of change. They could have, at the height of DS 9, sold copies of the Rules of Acquisition, hand over fist. They decided not to, presumably because they liked the flexibility of not having codified the entire list. But these are the kind of decisions that, as creators, we need to make. Do I want to leave this open? Could I turn this into something that I can sell? It's a really smart tactic.
[Howard] Let me look at… Let me talk about Paramount's decision, there. Back in 2006, Robert Khoo, who was the business guy for Penny Arcade comics. He's the reason there's a Penny Arcade Expo. Robert Khoo said, "No single source should ever be more than 60% of the revenue that you take in." Now, he was talking to an audience of self-employed, self-publishing web cartoonists. He was talking about things like Google ads and books in print and T-shirts and whatever else. But the advice really stuck to me, stuck with me, and it was super salient three, four years ago, when Google ads cut me off, and I realized, "Oh, no. That's a big chunk of my revenue." That's… Well, it's about 10 or 15% of my overall revenue. That did not end my life. Because we had multiple revenue streams. So the operating principle here is don't have anything that you're just super dependent on. With Paramount, making a book of the Rules of Acquisition, the Ferengi Rules of Acquisition, would have meant devoting a writer to the process of compiling that and making it special and wonderful. Ultimately, it never would have generated more than chump change, if you will, compared to the business that they were in, which is making a TV show. So they made a business decision to leave… I mean, what would have been for me, hundreds of thousands of dollars, to leave that on the table. But hundreds of thousands of dollars, that's… That gets like four episodes shot.
[Dan] Yeah.
[Howard] It's not very significant. So the decision about revenue streams hinges, for me, heavily in part on how much work do I need to do in order to make money off of this, and how much profit is there in the thing that I'm making. I love books, because they don't cost a lot to make, if I don't factor all of the time involved in writing them, but we can sell them… The profit margin is large on the physical merchandise. But for a print-on-demand T-shirt, the margin is very small. If my limited market of people is all busy buying print-on-demand T-shirts, I'm actually not making as much money as I would be if I could convince them all to buy copies of The Seventy Maxims of Maximally Effective Mercenaries.
 
[Brandon] One of the things…
[Dan] [inaudible… Should all…]
[Brandon] That's interesting here to talk about is this idea that there are, once you are lucky enough to be getting fans and keeping them, there are people among them who want to give you more money then… They want to support your work. I remember when this first began with me. I actually got an email from someone who said, "Hey, can I just send you a bunch of money? I happen to just be very well-off and I want to just send you a tip." I'm like, "Really? You just are offering to send me money?" People like to support artists. So, having some of these extra products that you can sell is a good way to go. It does require time. Dan was the first writer I knew personally who made T-shirts. I know that T-shirts are… T-shirts are one of the harder things to do because you have to carry them in multiple sizes and they are just a… There's a saturated market of cool nerd T-shirts out there. So making a dent and being… Selling those is hard. But they are a nice… Like, one thing that we need that Paramount… Paramount needs it on a different scale. We need multiple revenue streams, in that if something collapses, we aren't destroyed by. When Borders went out of business, this was a big deal. Right? It's possible that other sources like that will just banish. So, even if T-shirts are a small amount of your business, knowing that you have that extra revenue stream can be very comforting. About three years ago, maybe, Howard came to me and I was talking about the leatherbounds that we do. The leatherbounds are one of the things I wanted to bring up here. I am in a privileged position in that I have a big enough audience to support a luxury product like this. I was talking about it, and Howard said, "Brandon, you need to do a Kickstarter on these." I'm like, "Why?" He's like, "Oh, Kickstarter has a lot more tools you can use. You can generate a lot more interest by offering rewards to people. Trust me, do a Kickstarter." I had never done one before. I went to my team and said, "Howard says we should do a Kickstarter, and Howard is the smartest person I know about this sort of stuff. So let's do a Kickstarter." Last summer we made almost $8 million on a Kickstarter.
[Laughter]
[Brandon] And…
[Howard] I got a free book.
[Brandon] And Howard got a free book. This… It was true. It was bigger than the money we made… The peace of mind knowing that we could now self-publishing any of my books if the publishing industry went belly up or something happened at Tor. That piece of mind is enormous, knowing that I have another way to reach my fans. Now, granted, it's through someone else's platform. That is scary. The fact that if Kickstarter went away, I can't sell them on my website as effectively as I can through Kickstarter. But it gives me someone other than Amazon, because the rest of my life is controlled by Amazon. 80% of my books are sold through this one store that if Jeff Bezos decides he doesn't like me and says, "Pull Brandon's books," then my career collapses. Well, not anymore, because I have learned how to sell my books through Kickstarter if I need to because of Howard.
[Dan] Fantastic. Good job, Howard. Yeah. So, this has been a really good discussion. I hope that what our audience takes away from this more than anything else is that you need to be looking for these other opportunities. Regardless of what those might be, and regardless of how big they are. I could never in my wildest dreams make $8 million self-publishing something the way Brandon does, but I do have lots of other work that I do, and lots of other little streams of revenue. So, even the little stuff helps and is valuable. You need to look for opportunities to do that. So, thank you very much for listening to this episode.
 
[Dan] Let's have our final piece of homework from Howard.
[Howard] Okay. I want you to look at… Identify the places where you are getting money. They may be checks from a publisher, they may be checks from Amazon, they might be… I don't know where you are getting money from. But identify each of those as a revenue stream. Then identify… Write it down… What is the activity that you are performing that is generating that revenue. If it's ad revenue on your website, then the activity is not necessarily writing, it's publishing things to the web. So, establish a framework for where the money is currently coming from. Now, start looking at the ideas, the concepts, the conceits, the whatever that are in your work that could be turned into other things that might make you money. Maybe it's a T-shirt, maybe it's a commemorative Christmas ornament. Maybe it's a… Maybe it's a flag that goes on the back of a pickup truck. I don't know. But make a list of the possible places that the ideas, the concepts, the conceits in your work could be turned into other merchandise.
[Dan] Fantastic. All right. Well, this has been Writing Excuses. You are out of excuses. Now go write.
 
mbarker: (Smile)
[personal profile] mbarker
Writing Excuses 12.31: What Makes a Good Monster, with Courtney Alameda

From http://www.writingexcuses.com/2017/07/30/12-31-what-makes-a-good-monster-with-courtney-alameda/

Key Points: The best monsters subvert the status quo and remind us that we are not the top of the food chain. Frightening means posing a threat to the protagonist or that culture. Some monsters are people, too. Subverting expectations. Monsters also reflect or represent other aspects of the stories. But beware of parallelism that turns into too on-the-nose, or pushing the subversion beyond fear into comedy. Building a monster? Start with folklore from all over. Look at the role of the monster in the story, themes, and symbolism. Think about fears, and what frightens you, and then spin that into a monster. Make the protagonist super-competent, but let the monster be powerful in ways that leave the protagonist incapable of responding. Look for the patterns that cross cultures, the fears that are universal (Yungian!). Then make them your monster. And shiver a bit.

Did you hear something clank? )

[Howard] Well, on that note, we should probably wrap this up. Because we don't want to leave our listeners just terrified all night. Susan, can you give us a writing prompt?
[Susan] Yeah. It's funny, because Courtney actually mentioned the writing prompt that I was thinking about. Which is that Neil Gaiman's American Gods kind of envisioned like an American monster… I'm sorry, American Gods, like what using all of the different mythologies and kind of coming to America and kind of creating a uniquely American God. So I would like you to write about a uniquely American monster. Whether or not he has orange hair and [inaudible]
[laughter]
[Susan] I'll leave up to you.
[Courtney] Really great. I mean, really great.
[Howard] I love it.
[Chuckles]
[Howard] Fair listener, you are out of excuses. Now go write.

[identity profile] mbarker.livejournal.com
Writing Excuses 6.18: The Hollywood Formula

From http://www.writingexcuses.com/2011/10/02/writing-excuses-6-18-hollywood-formula/

Key points: The Hollywood formula starts with three characters: the protagonist, antagonist, and relationship or dynamic character. Protagonist must want something concrete, a definite achievable goal. Antagonist places obstacles in the path of the protagonist and is diametrically opposed to the protagonist. The antagonist is not necessarily a bad guy. Relationship character accompanies the protagonist on the journey, articulates the theme, and in the end reconciles the protagonist and antagonist. First act (30 pages) introduces the characters and what they want, poses the fateful decision, and closes. Second act (60 pages): transition from asking questions to answering questions, and ends with the low point. Third act (30 pages) is the final battle. End with the protagonist achieves his goal, defeats the antagonist, and reconciles with the relationship character. The closer all three events are to each other, the stronger the emotional impact.
now showing on the silver screen )
[Howard] Very cool. All right, well, we are pretty much all the way out of time. Who wants to throw a writing prompt?
[Mary] So, for your writing prompt, come up with a protagonist, an antagonist, and a relationship character. Then see what happens if you start spinning a story.
[Howard] Excellent. You are out of excuses. Now go write.

[Edited 10/30/2013 to give the right name: Paolo Bacigalupi]
[identity profile] mbarker.livejournal.com
Writing Excuses Season Two Episode 12: Theme

From http://www.writingexcuses.com/2008/12/28/writing-excuses-season-2-episode-12-theme/

Key Points: If plot is the skeleton of your story, theme is the soul you stick inside it. Them is what the story is about. Theme may grow out of characters, out of their conflicts. Theme may direct your research. Don't let theme overshadow your story and characters.
the discourse of the three wise men? )
[Brandon] Writing Prompt?
[Dan] I did the last one.
[Brandon] Write a story with no theme. Whatsoever. That means nothing. Howard said it's not possible, prove him wrong.
[Howard] That's good. Give us a short story that's meaningless. What have we wrought?

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