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Writing Excuses 17.43: Bodies. Why? (Depicting Disability)
 
 
Key Points: Depicting disability. Pitfalls? Characters represented by, trapped in, or confined to their mobility devices. Disabled characters sacrificed or martyred to help the protagonist grow. Baby strollers in front of runaway buses. Disabled characters as evil or a burden. Disabled characters who are only there to inspire the protagonist by their efforts to overcome. Disability superpower -- losing one sense makes others superhuman. How do you depict disability well? Don't make the basic story, premise, plot, or structure, be about the disability. Make the disability part of who they are. Show us an abled character realizing that disability isn't the problem, it's the world around us that's the problem. Think about the disability as it affects the character moving through the world, not as a plot point. Writing aliens can be a good warm up for writing about disabilities. 
 
[Season 17, Episode 43]
 
[Mary Robinette] This is Writing Excuses.
[Howard] Bodies. Why? (Depicting Disability)
[Chelsea] 15 minutes long.
[Fran] Because you're in a hurry.
[Will] And we're not very smart.
[Mary Robinette] I'm Mary Robinette.
[Pause]
[Howard] I'm Howard. I'm late.
[Chelsea] I'm Chelsea, and on time.
[Fran] I'm Fran.
[Will] And I'm Will.
 
[Mary Robinette] Awesome. So today we're going to be talking about depicting disability. Fran, why don't you orient us a little bit about what we're going to be talking about this week?
[Fran] Sure. If you were with us last week, we were talking about writing disability for all different kinds of genres and different age groups. Will brought into the mix some really important aspects of writing disability, which is not to be pejorative, not to talk down to your audience, not to talk inaccurately about representation. So we're going to be diving into that a little bit more so that you can start to think about what the pros and cons are of disability representation in fiction, whether you're writing from your own experience which is important and we want to support and encourage that, or if you are looking to deepen your narratives and make sure that you have more good-quality representation on the page.
 
[Mary Robinette] So why don't we start off by talking about some of the pitfalls? Then we'll get into the nuts and bolts of how to avoid those pitfalls. But let's start out by warning of the dangers. How are some ways that depicting disability can go horribly, horribly wrong?
[Chelsea] Character is represented solely by their mobility device and no other way. Character is trapped in or confined to their mobility device and no other way. This goes for other types of disability as well. But that one is one that always jumps out at me.
[Mary Robinette] Yeah. Will?
[Will] Sacrificial characters? Characters sympathetically martyred for the journey of an able-bodied protagonist. Yeah. It happened like eight times in Star Wars: Rogue One. Which I very much enjoyed. But just over and over and over again, somebody with some sort of injury or robotic prosthesis would die horribly as a direct result of their immobility, so that our protagonist can feel things.
[Mary Robinette] Yes.
[Howard] The trope… The classic trope is the stroller in front of the runway bus. Where the baby stroller only exists to depict the inability of the baby to get out of the way of the bus. It's not about… It's just there to create tension, to create drama, it's not… It's a trope. We see it way too often.
[Chelsea] Character without agency trapped in front of bus, briefly, is that little bit.
[Mary Robinette] Yeah.
[Chelsea] Representations of disabled characters as either evil or a burden are also ones that jump out.
[Will] Richard the Third.
[Chelsea] I'm thinking of Dr. Poison in Wonder Woman, which has been written extensively about by writers including John Wiswell and Elsa Sjunneson, and really, really worth paying attention to. We'll get back to that with body horror in a couple of weeks.
[Mary Robinette] The character who spends all of their time trying to get rid of their disability and exists for no other reason than to provide the protagonist with inspiration for how much they are overcoming.
 
[Chelsea] Can I sum up the disability superpower thing?
[Fran] Oh, yeah.
[Mary Robinette] Please do it.
[Chelsea] Okay. Okay. The thing where a person, usually their disability is about not being able to sense a certain thing, is like an acute super sensor in a different kind of way. I'm thinking of Hawkeye and I'm thinking Daredevil.
[Fran] Oh, my gosh, Daredevil.
[Mary Robinette] Yeah. Yeah.
[Laughter]
[Will] There's a very Daredevilish character in Rogue One, too.
[I mean, I like them. We do. I like them.]
[Chelsea] We all are sort of making an oh my gosh gesture in our hands.
[Fran] Yes.
[Mary Robinette] Yeah.
[Chelsea] I just…
[Will] I'm curious. Chelsea, you just said I like them. I want to know what… Say more about that like… The like that combines with the cringe.
[Chelsea] I mean, the thing is that when you're talking about Daredevil, when you're talking about Hawkeye, one of the things that… Specifically, when I'm thinking about Hawkeye is that Clint Barton is really good at what he does, and he is a superhero, and he is deaf. Yeah, okay, that's great. You know what, because why wouldn't you be? Why couldn't you be a superhero with a disability? Like, let's do that. That sounds awesome. But, like, I kind of feel like particularly with blindness, this whole idea is like they can't see, so they hear super well or they smell super well or all of their senses are completely hyped up and it makes them superhuman, which actually makes them inhuman.
[Mary Robinette] Yeah. Whereas I felt like, with Hawkeye, at least in the latest series, it was he's deaf and…
[Yeah]
[Mary Robinette] And it has no impact on his superheroing. He just is deaf. The most is… Like, he takes the hearing aid out when he's tired of someone talking.
[Chuckles]
[Chelsea] It's a real bonus, I can tell you, that one.
[Laughter]
[Will] I also noted that he was kind of crap at ASL.
[Mary Robinette] Yeah. Yeah. Because an adult acquirer.
 
[Mary Robinette] So let's go ahead and pause for the book of the week, and after we come back, we're going to talk about how to do some good representation. So, Will, I think you've got our book.
[Will] Yes. This book is a realist middle grade novel, recently published, Air by Monica Roe. It is fantastic. I loved it. It's about a kid in a wheelchair who is saving up for a stunt wheelchair in a community of well-meaning… That includes a lot of well-meaning adults who have no idea that stunt wheelchairs exist and think it's a terrible idea. But she builds a ramp in her backyard. What brings her tremendous joy is catching air on that ramp. That flies in the face of how disability and the use of a wheelchair is constructed around her. Which is endlessly frustrating. But, of course it's… It just beautifully scratches all of the misunderstood kid of tremendous talent that no one recognizes and that everyone is trying to [overpower?] with very good intentions. So there is overcoming in it, there is protagonist overcoming difficulty, but the difficulty is not that she uses a chair, that's just fact. The difficulty is what that chair means to everyone around her versus what it means for her. So the construction of meaning and a mobility device as symbol or not, as harmful symbol or not. I really, really loved it. Monica is also a former student. Graduated from Vermont College of Fine Arts where I teach and Fran also teaches.
[Mary Robinette] So that is Air by Monica Roe. Sounds amazing.
 
[Mary Robinette] It also sounds like it is a great example, from what you were saying, about how to do depict disability well. It's because, as you say, the chair is just fact. It's everything around her that is the problem. So let's get into some of the nuts and bolts of how do you do depict disability well. So, for me, one of the things that I've found is very much along the lines of what Will is talking about, is that it's in the… It begins in the story construction, that your basic story, premise, plot, structure, is not about the disability. It's not about overcoming it necessarily, but it is about there is a person who has a disability and they are adventuring the same way everyone else adventures.
[Chelsea] I was kind of thinking about that positive depiction of disability. Mostly what I want, particularly, is a person who is [garbled arguing?] is I don't want… I don't want to be a brave little toaster about it, I just… I want a story in which like I get to read a character who is hard of hearing, and that it's just part of who they are. Like, it might be that they want to be like basically run any part of their life where they have to hear or do substitutions for hearing the way they want to do it and it works. I'm writing a story in which I have a character who is hard of hearing who prefers not to speak and uses sign language, and that is okay because a sign language is an official language of the country that they're in.
[Mary Robinette] Yep.
[Howard] One of the thoughts that I've had is we see so many ablest attitudes in the world we live in. It's just everywhere. It's the water that we swim in. In a story where we are depicting disability, having a character, an abled character undergo the journey where they recognize the disability isn't the problem, the broken world around us is the problem. That doesn't need to be the whole arc of the story, but that's the sort of beautiful thing that I feel like ablest people need to read more of.
[Chelsea] Yeah. It's more… I think it's more like please don't think of us as an inspiration. Please, just get your act together and build some ramps. Come on.
[Mary Robinette] Yeah. So I… There's an experience that I had when I was living… Or not living. I was traveling and I was in Brisbane and I thought, "Oh, I must be sharing the hotel with a medical conference, because there's so many people in mobility devices." When I went out for lunch around the hotel, it was just everywhere. I was like, "Well, it must be a bigger conference than I thought. They must be in multiple hotels." Then I realized when I was talking to a friend who lives there, who's a double amputee, and he's like, "No, no. It's just that Brisbane is a modern city." It wasn't built until the 80s, most of it. So it was built with ramps. There are older historic buildings that don't, but most of it has ramps. The reason that I was seeing more people with mobility devices wasn't because it was a larger population, it wasn't because there was a medical conference, it's just because they could get around the city.
[Howard] They've always been there. You just happened to be in a place where you can see them, because now they get to go everywhere.
 
[Mary Robinette] Right. So this is the thing that I think about with my own fiction. It's like, "Okay. Well, which of my characters has a disability, and which of them are invisible disabilities that they don't share with other people, and which of them are ones that they… That are visible, that they have to deal with other people's reactions?" Then, also thinking about how that affects how they move through the world. For me, that is the piece, the nut and bolt, is thinking about how it affects the way the character moves through the world, but not thinking of it as a plot point.
 
[Will] I think what's a very important way of practicing this that I'm almost reluctant to bring up, because it can go so horribly wrong, but so can everything. But, I mean, especially in genre, especially in science fiction and fantasy, especially… There are opportunities to work with metaphor, if only in practice. A lot of the ways that I worked up to addressing disability in my own work, I sort of like gradually acquired the courage to do it. Initially, indirectly, in side ways and metaphors. Writing about bodies and writing about different bodies moving through space. Like, okay, I'm going to write about aliens. Wildly different aliens. Just different bodies means different relationships to setting and surroundings. If one of your characters is 20 feet tall, that changes a fair bit about the scene. None of these differences were coded as disability. But they all significantly affect the way the characters move through space and interact with their surroundings. It's just… I don't know what the experience was as a reader, but just as a writer, I found it as a first step, I found it very freeing towards a destigmatizing and sapping the pejorative meaning out of certain kinds of embodied differences by making up new ones. As a warm up towards writing about differences and bodies moving through space. Often, literally outerspace. Because it's great, because, I mean, weight matters differently, and sometimes sign language is really important when no one can hear you because there's no air. So that was… Yeah, that was a warm up.
[Mary Robinette] Yeah. That's great. What are some other ways that people can depict disability in ways that are good representation, but also good storytelling? I mean, I would argue that good representation is good storytelling, so I should probably rephrase that question, but…
[Chuckles]
[Howard] The challenge, for me, is that… And I'm going to come… I'm a cartoonist. One of the things that my people, the cartoonists, hate above all things is the crowd scene. If I'm drawing a crowd scene, the fastest way to do it is uniform little head ovals and some silhouette lines that indicate that there is a crowd. If I nudge some of the ovals up and some of the ovals down, I can show that there is a height difference. What I have not done is depicted the parting of the crowd that will occur if there's someone with a mobility device. Or if there's someone holding children. Because I'm a lazy cartoonist. Sorry, that's an oxymoron. No, that's redundant.
[Laughter]
[Howard] It's… We hate drawing crowd scenes for this exact reason. If you want to populate it and have it be realistic, you have to populate it with a realistic diversity of people. It's hard to draw. So doing it right means, for artists, looking at photographs of places where it is done right. Where everybody is out. Looking at photographs of Brisbane, and looking at what a crowd looks like there, and rewiring my mental map so that I have a scribble-y shorthand that says, "This crowd includes people in mobility devices. It includes tall people and short people. And whatever." It's a broad crowd. In prose, I don't know what that looks like. Because the moment you wrap words around a description of who is in the crowd, you call our attention to them in ways that the background scribbles don't. So I'm answering the question with another question. I want to be diverse in the population that I put in the book. But I don't want to inappropriately call attention to something… I say inappropriately. I don't want to accidentally make a promise to the reader that this story is going to be about the fact that there's a person in the wheelchair in the background.
[Mary Robinette] I think that a lot of times those promises are implicit, and promises that the reader brings with them. You can just like not worry about it.
 
[Mary Robinette] All right. I have a story that I will tell about an editorial note. I'll tell that in a later episode. Right now, I think we should probably go ahead and wrap up. For those of you who are paying attention, you may have noticed that Fran has not been with us for the back part of this episode. The computer kicked her out, and she hasn't been able to get back in at all. So the Internet is its own environment, and presenting its own challenges. So we're going to go ahead and go on to our homework assignment, which Chelsea has for us.
[Chelsea] Hello, I have homework for you. What I want you to do is I want you to write a scene with two characters. One person has a disability, and the other person does not. What I want you to do is I want you to write that scene from each character's POV, paying particular attention to the setting.
[Mary Robinette] That sounds great. So, you are out of excuses. Now go write.
 
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Writing Excuses 17.7: Dissecting Influence
 
 
Key points: Dissecting influence, aka learning from the things that inspire you. Find what you love, then take it apart and figure out how it works. What do you need to do to practice that? Look for commonalities, themes that call to you. Approach your self corrections with a generous heart. Pull feelings from your inspirations, and feed them into your work. Trust your voice. To avoid being too strongly influenced, go adjacent. Remember, no one can do me like me. Do your research ahead of time, and let it settle.
 
[Season 17, Episode 7]
 
[Howard] This is Writing Excuses, Dissecting Influence.
[Kaela] 15 minutes long.
[Sandra] Because you're in a hurry.
[Megan] And we're not that smart. 
[Howard] I'm Howard.
[Kaela] I'm Kaela.
[Sandra] I'm Sandra.
[Megan] And I'm Meg.
 
[Howard] This episode was pitched to us by one of our guest hosts, Megan Lloyd. Megan, take it away. What are we talking about?
[Megan] Today, we are talking about dissecting influence, which is, how do you learn from the things that inspire you. You've seen the masters of their craft create masterpieces. You want to make one of your own. What are some tips and tricks to studying how other people do the thing?
[Howard] Part of the problem is that I don't get to see them make the thing. I get to see the thing.
[Laughter. This is true.]
[Howard] It's… I mentioned this in the expectations intensive. I talk about the Dirk Gently TV show. I don't know what that writers' room looked like. I don't know what the outline looked like. But it has… It is incredibly influential to me, because of the way all of the things connect. I want to be able to build that. But I don't get to watch it being built. So how do I learn? Tell me, Meg, how do I learn from it?
[Megan] So, you've got to take the thing and you literally have to dissect it, cut it open and take all the little pieces out and you have to break it down into little bits and find out, okay, why do I like this is much as I do. While you can't see them make the thing, you may have to reverse engineer it a bit yourself. Because, I believe how they would make it and how you would make it would be very different, but you're coming to the same purpose. So, I come at this, I'm both a writer and an artist, working in the animation industry, so a lot of the references, a lot of the work that I like to look at is other visual art. So I look at something and be like, "What do I love about this? Do I love the thin line art, or do I love how they depicted the light?" A lot of what I do is, in my sketchbooks, I also write out lists of things I like and what do I need to do to practice doing this thing.
[Sandra] One thing that's coming to mind for me… Back when I was coming back into being a creative person, after a very fallow period, I kind of stopped writing when my kids were little for about nine or 10 years because I was fullbore mothering instead of being a writer. As I was coming back to creativity, I discovered a hunger for visual inspiration. Which was exactly when Pinterest launched. So I was doing Pinterest boards. They've reconfigured now, and Pinterest no longer works for me in the same way. But I was just collecting images. I was just listing… I like this, I like this, I like this. The fascinating thing about having it collected all into one space is that then I could suddenly see patterns. I could see that so many of the images I liked had an implied journey in them. A boat about to launch, a path through a wood. I realized, oh, wow, here I am trying to launch a creative career and I'm being drawn to images with an implied journey. You could pull the same thing with… If you take a look and say, "Well, I love this show, and I love the show, and I love this show. What do these shows have in common?" One of the things that I discovered I really love is a sense of comradery and found family. So you can discover what are the themes that call to you. Then, once you know what… That helps you begin to decipher why do I like this thing, what is it that draws me. Then, how can I then make sure I pull those themes into my own work.
[Megan] Yeah, I think that's a… Aggregation of themes is really helpful. I know that I definitely use that as my compass when I'm looking like… About when I want to make stuff is like first gut instinct, oh, my gosh, I love this, it resonates with me. How does it work? Sometimes, I think that like being outside of the writers' room and things like that can be a benefit in that way. Because if you're with the person, sometimes… There is a certain level where you need someone, like a mentor, or you need mentor text or things like that. But there's a point where it's not helpful, because you just do what they say without knowing why, without knowing how it connects. You're just following instructions. Versus, like opening the guts of something and, like, rummaging inside. I mean, like, "Ahah. I see. This connects to this, which makes this happen." Like, with characterization, looking at… Or with worldbuilding, like Avatar The Last Airbender, I will always bring it up, because I love it. One of my favorite things is Katara bloodbending. That was such a genius extension of how the world works, and it resonated with me so powerfully because it did the thing that I love. I dissected it, and was like, "What is it that… Why do I love Katara bloodbending so much?" I realized because it was going a step deeper, answering questions they hadn't answered before about how waterbending works. Like, yeah, there's water in blood. We've seen Katara bend her own sweat before. We've seen her bend the water out of a cloud. Like, how does that apply? It's not that we didn't talk about it before. Like, the medium was hiding it or anything. It's that we hadn't gone into it. We had… No one had asked that question before in the world at that point. I… That's why I learned like going deeper with your magic system can be very satisfying. Especially to people who have been following something and become fans of it. Whether… They started to ask themselves questions like that. It's like addressing what people might want to write fan fiction about. You're like, "Yeah. That exists. Right? Aren't you excited?" You're like, "Oh, my goodness, I am."
[Sandra] I can't remember, is Toph's metal bending before the bloodbending or after? Because it's like, one, they fold into. It's like, again, both going deeper. Well, if Toph can metal bend, then Katara can bloodbend. So you've set things up.
[Megan] It's before, because that's Toph's… That's the culmination of her storyline in the Earth book. Because Got, water, earth, and fire. Then Katara learns from a displaced water tribe woman in the Fire Nation.
[Yup. Yeah.]
[Sandra] But again, it's going deeper both times. I love it.
 
[Howard] The salient point here is not that worldbuilding by extrapolation, extension, logical conclusion is how you should world build. The salient point here is that is a thing that you loved about Avatar, so now that you know you love it, you can pick that influence apart and you can see how you want to apply that principle into your own work.
[Kaela] Yes. It's, in fact, something that inspired that principle, being able to go deeper like that, that I pulled out of Avatar the Last Airbender or something, that I'm using in the sequels to Cece Rios and The Desert of Souls.
[Howard] Cool.
[Kaela] So… Great application.
 
[Megan] To jump ahead into how do you implement this in your own work with the same level of love and interest that you take something that you love that inspires you and being able to break it down. What do I like about it? What do I not care for? Being able to approach your own work from a… I don't want to say scholarly or clinical, because honestly, we love what we do, but being able to search your own work for places it could improve without knocking yourself down as you do it. So instead of critiquing your own work, but just trying to go through and like plus and improve your own work. So always approach your self corrections with a generous heart.
[Sandra] I love… I think it's very, very easy, because the world teaches us that we should be humble and we should not toot our own horn or whatever. It's very easy to approach your own work, and, like, apologize for it is you're talking about it. I instead love it when I see creators who are just like super excited. Fanfic writers tend to be really, really good about this, because there really, really super excited about this cool thing, and they just let themselves be excited. So… When you… If you can carry that from your inspiration you're talking about. You're inspired by this thing because it excites you or it makes you cry or whatever, and if you let yourself have those same emotions about your own work, that's a beautiful way of carrying the influences and expressing them again.
[Megan] One of the reasons why I like to use the simile of dissection and study is the goal is not to plagiarize someone. The goal is not to trace someone's art to learn how to draw, or retype someone's book to learn how to write. But it's to find the familial similarities between what you love and what you do, and try to put the creative juice in your brain to think up new ways to implement your own skills.
[Sandra] Yeah. It's like you said, reverse engineering to figure out the principles that they use that you can then use. Like, if you know… It's… So you figure out the rules on a very personal level of how and why something works so that you can then use it to your advantage.
 
[Howard] I think, coming back to the worldbuilding example, I think that's why this is so important, because we talked about extrapolation in worldbuilding on Writing Excuses before. Okay? That is a principle that you can lift out of Writing Excuses and probably any number of books on writing and worldbuilding and whatever else. But if you dissect the things that have influenced you and you find that as a thing you love, now that's a principle you own. Not just something somebody has written down for you.
 
[Howard] Let's have a thing of the week. What's our thing of the week?
[Megan] I'm suggesting the thing of the week this week, which is one of my favorite things. It is the YouTube account called Sakuga which will be in the liner notes, but I'll spell it out here. Hobbes Sakuga. This YouTube channel is a collection of the very best cuts of hand-drawn animation compiled into category specific videos. So, like, 20 minutes of just special effects hand-drawn animation or sword fighting animation or dramatic character acting. Usually, when I'm stuck on a specific thing, I'll just sit and watch, well, how did 20 other of the world's greatest masters accomplish it. It gets me… Gets the brain moving and the juices flowing, and it helps me when I go back to my own drawing board.
 
[Sandra] This is a thing that comes very, very naturally to like dancers or musicians, the idea that you just need to go through the motions over and over until you create a muscle memory. You can do the same thing as a writer or artist too. Because you have to draw things over and over. But, writers, you can also create that in your own head. So if you need to write a love scene, maybe go watch some love scenes to get your head into that space. Pull that feeling from your inspiration, so that you can then feed it into your own work. That sometimes creates an anxiety, the influence, like, oh, no, I'm copying. But that's where you trust your own voice, because every dancer can tell you that even though you're practicing over and over and over the steps the choreographer gave you, each performance becomes different. Becomes your own as you do the dance.
[Megan] Well, it's like the difference between strawberries and jam, right? Like, yeah, you're watching strawberries, but you can turn it into jam. You turn it into something else by boiling over it, by stewing over it, by making it into something new. Now, it still tastes like strawberries… It's still romance.
[Yup]
[Megan] But it has turned into something new, because it's… You have delivered it in a new way. You've done it thoughtfully by having boiled on it and stewed on it. Strange metaphor, but it was the first one I thought of.
[It's okay. Chuckles.]
[Howard] Now I want strawberry jam.
[Chuckles]
 
[Howard] How do we deal with anxiety of influence in light of this? Because I know there have been times when I was worried… I would not watch something because I would worry… I worried that it would influence me and I'd find something in it that I liked and that thing would just flat out end up in my own work. How do we avoid that?
[Sandra] For me, go adjacent. If you are writing an action scene and you're worried that if you watch kung fu movies, you will port it directly across, is there some other way that action is expressed where you can get into an action headspace without being so directly… My example is not working.
[Howard] Let me state the problem differently. I didn't watch Firefly on TV because I felt like it was too much like what I was already doing. Therefore, I just wasn't allowed to watch it. It would influence me. Same with Cowboy Bebop. People kept telling me, "Oh, you should watch this. I know you'd love it because Schlock Mercenary is so cool." I'm like, "I don't want to love it. It will undo me, influence me. Go away, stop telling me about cool stuff that is similar to what I'm doing." So the question is how do I avoid that? How do I get to have Firefly and Cowboy Bebop in my life?
[Megan] So, I have a little mantra that I tell myself. It's, "No one can do me like me." Where even though there may be similar elements, when you see the work as a whole with the different theming, the different staging, like Sandra says going adjacent, that… We write for a world that loves what we write. I'm sorry, that wasn't phrased very well, but… We are writing in our genres for genre savvy people. So, I think people may say, "Oh. Another story about an orphaned wizard named Harry? I'm not even going to pick up the Dresden Files. I know this story." You can share elements with different things. But it's the whole of it that makes it your work.
[Sandra] Well, also, if you're writing, for example, space opera, and the only other… You only consume one other space opera, the risk of you porting visibly from one thing to another… But if you have filled your head with 10 or 20 or 30 space operas and then let them all settled before you sit to write, they turn into a stew…
[Garbled jam]
[Sandra] The likelihood that you will steal specific bits becomes less. Because, Howard, your head was full of space opera already. It's just you didn't want to refresh specifically… I don't know. I don't think you're necessarily wrong for deciding to avoid those things at that time.
[Howard] I was a much happier person with Firefly when it got canceled before I'd even started it.
[Laughter]
[Sandra] But, I mean, listen to your instincts. Because if your instinct says that's not the thing for me to be watching right now, maybe it isn't.
[Howard] Yeah.
[Kaela] I would say that I am not careful about that at all. I'm not careful about any of those things at all. Mostly because I love doing my own riff on things like purposefully. But I will say when I was younger and when I was starting out, I avoided it more because I knew I was more impressionable because I didn't have a strong sense of my own voice or how I wanted to do a thing. So, then, I would just… I would make sure I wasn't writing something at the same time as reading something like it or watching something like it. I still read and watch all of those things, but I'd make sure it wasn't at the same time. Because I was very impressionable.
[Megan] Oh, yeah. That's something I want to piggyback off of is when I'm doing a specific project, I'll do all of my research ahead of time. So I'll read two or three similar books before I write one of my novels or I watch a few similar movies before I start boarding a specific scene. But once I do my initial research, unless I'm completely up against a wall and I don't know what else to do, I'll eat jam on toast instead of going to pick more strawberries from that point on out.
[Howard] Now I want toast too!
[Laughter]
[garbled words]
[Howard] Oh, no.
[Megan] But it's the best metaphor.
[Chuckles]
 
[Howard] Working quite well. Hey, it's… We're 18 and a half minutes in here. Is it time for homework, Meg?
[Megan] It's time for homework. I bet if you been listening to our episode, you might have a pretty good idea of what I'm going to ask you to do. For homework this week, take a slice of something that inspires you. Books, movies, art. Break down a list of the specific elements you find appealing.
[Howard] A slice of something, and of course it's toast.
[Laughter]
[Howard] Or thick with jam. Thank you everybody. This has been Writing Excuses. You are out of excuses. Now go write.
 
[identity profile] mbarker.livejournal.com
Writing Excuses 6.4: Microcasting

From http://www.writingexcuses.com/2011/06/26/writing-excuses-6-4-microcasting/

Key Points:
1. Is is still safe to go the traditional publishing route? Yes. Take a look at both, though.
2. How do you balance serious with silly? It depends.
3. What are the alternatives to the 3 act structure? Writing a stupid book. Dan Wells' Seven Point Structure. MICE. Goal-based writing.
4. Do you ever lose your drive, and what re-inspires you? Yes. First, look at why it's happened, then figure out what to do to get out of it.
5. How does your writing life affect your non-writing life? Depends on where you draw the boundaries.
6. What was the defining moment in your life that said to you that you could be a writer? Selling a story to Cicada.
7. How effective do you feel video book trailers are? How do you measure effectiveness? Useful to send to people. Consider the cost -- $2000 and up.
more words... )
[Brandon] Anyway, let's do a writing prompt. Let's see. I'm actually going to grab one of these twitter questions and turn it into a writing prompt. So. Spencer Pager asks... Penger asks... "What are your thoughts on using traditional fantasy creatures in writing?" So, my question for you, my writing prompt is, you have to have a story in which people are using traditional fantasy creatures in writing. Meaning the actual physical creatures! Like you're grinding up unicorn horns and writing with...
[Howard] Hey, hey hey hey. Not that one. I actually do that.
[Brandon] Or you're using orcs blood or you're doing... Somehow, the fantasy creatures physically are necessary.
[Dan] Are involved in the writing.
[Brandon] In the writing process.
[Dan] This book is printed on the finest elf skin.
[Mary] Quill of the Phoenix... You have to write very quickly, and not burn your hands.
[Brandon] This has been Writing Excuses. You're out of excuses, now go write.

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