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Writing Excuses 16.50: Worldbuilding Finale: Making Deliberate Choices
 
 
Key points: Making thoughtful, deliberate choices in worldbuilding, along with cool and fun stuff. Think about how your speculative elements reinforce plot, character, and theme. Don't just fall back on the familiar, make sure you have a good reason for including it. Pick your time and cultural analogues. Interrogate your defaults. Be aware that the defaults, the cliches, the trope elements carry a kitchen sink full of implications. Balance what you are borrowing from real world analogues with what you are building from the ground up. Make sure you keep the kernel of cool in your writing, even while you make all these deliberate choices. Look for your armored bears! 
 
[Season 16, Episode 50]
 
[Dan] This is Writing Excuses, Worldbuilding Finale: Making Deliberate Choices.
[Fonda] 15 minutes long.
[Mary Robinette] Because you're in a hurry.
[Howard] And we're not that smart.
[Dan] I'm Dan.
[Fonda] I'm Fonda.
[Mary Robinette] I'm Mary Robinette.
[Howard] And I'm Howard.
 
[Dan] We have been talking about worldbuilding for seven weeks now. Now, here in the eighth episode, we're very excited to kind of tie this all up with what we hope is a very intelligent bow. What do we mean, Fonda, by making deliberate choices?
[Fonda] So, what I hope I've done over the course of the eight weeks that we've been talking about worldbuilding is encourage listeners to really examine why we worldbuild and how we worldbuild and how it serves the story in ways that are not just it's cool and fun to worldbuild, but are actually really thoughtful and deliberate. I have often taught writing classes, workshops, at different conventions and venues, and sometimes early career writers will submit work, and very frequently I see them fall back on worlds and speculative elements that are familiar and that are default. Because we've seen and absorbed them so much before. Like medieval European analog, or a magic school. Fantasy races like elves and orcs and so on. Those are all perfectly fine magic worlds, but what I really would like to encourage writers to do is to ask yourselves well, why am I making worldbuilding choices, and what are those speculative elements that I'm including because they really reinforce plot and character and theme? Why am I choosing something as opposed to I'm just falling back on something that I feel comfortable with or that I've seen other people use before.
[Dan] This is something that I talk about a lot, the idea that a cliché is not bad because it's familiar, it's bad because it's thoughtless. All of these elements that we see so often repeated like elves and orcs and magic schools and things like that, they're not flawed things you should never put in your story. You just need to be sure you're putting them in for the right reasons. That you have… You're not just using them because they're familiar and you don't want to think about it.
[Mary Robinette] Yeah. It's that… The metric of "Write what feels good. See how it moves you." is useless because… Not completely useless. But it's a… It's very wiggly wobbly, because frequently something feels good because it's familiar. When we're talking about right reasons, it's again, that's a wiggly wobbly thing, because different stories have different reasons and different this is right. So there's not… It's not as… It's not an easy metric to go by. So what you want to make sure you're doing is that you're doing it deliberately and with intention. It's the intentionality that we've been talking about for the past several weeks.
 
[Fonda] Yeah. I especially want to encourage people to think about what time, and what cultural analogues they're choosing to use and why. I, earlier on in the master class, in the previous week, I talked about my aesthetic reasons for wanting to write the Green Bone saga in a latter half of the 20th century analog. There's also a thematic reason why I did that, because one of the big themes in that series is the tension between a very old culture and tradition with all the forces of modernity and globalization and the conflicts that are inherent there. So I chose a time period that is uncommon in epic fantasy, because it reinforced a theme that I wanted to be at the front and center of the whole trilogy. So, just think about, like, what is it that you're trying to do with that story, that you want to leave with the reader, and bring that into your worldbuilding choices.
[Mary Robinette] There's a thing that we talk about a lot when were talking about a default character. We've talked about this in previous episodes, the unspoken default, and that in modern-day America at this time that we are recording, that's a 30-year-old white man. People will say, "But, why have your character be… Be… I don't know… Be a woman? Why can't you just…?" The question that I find myself asking is, like, I'll go ahead and put down whatever my defaults are. Then I'll go back and interrogate them. That also includes where I'm setting it. So why am I setting it here? What does that buy me? Because I'm going to be spending a lot to build this place, spending a lot of words. So what am I buying with that? Is there a reason that I'm doing it here? Sometimes that reason is this is a place that I'm comfortable, and I'm going to be doing something more challenging in some other part of the novel. That's not a ridiculous reason to set something someplace that you're familiar. Especially if you don't enjoy research. But it is a deliberate choice at that point. You're making it on purpose instead of just falling into it by accident.
[Howard] Now, one of the things to be aware of as well with the defaults… The defaults, the clichés, the trope-tastic elements, whatever those may be, is that… Its kitchen sink effect. They don't all fit. If you put all of the things that you love from various Western themed fantasy stories into one story, and then begin exploring the implications of any of them, actually being thoughtful about them, they will crowd some of the other ones out. They… It doesn't all work together. It's one of the reasons why highly derivative stuff feels so flat, because it feels like, "Oh, you just painted a Disney version of Tolkien as a backdrop for characters to act against. The dragons would be eating the sheep. This doesn't make sense."
 
[Mary Robinette] I'm going to pause us here…
[Dan] Let's pause here…
[Mary Robinette] To talk about the book of the week. Because it's actually right on point for this. It's Black Sun by Rebecca Roanhorse. It's inspired by pre-Columbian Americas. It is, at its heart, an epic fantasy full of the kind of political machinations and prophecies that you get from other epic fantasies. But she's made deliberate choices to pull from a different mold, from a different palette than most of the epic fantasies that you read. Because of that, she's got access to all of these different areas, different intersections of politics and culture that's rich and thematicly give these additional layers that… So she's buying a lot. It's not just, "Oh, cool. This is a different setting. That's neat." Thematically, narratively, there's so much richness to this world. She's able to… She's doing one of the things that we talked about in a previous episode by having her POV characters come from very different worlds and different cultures. Some of them are outsider characters. I think, actually, all of her POV characters are outsider characters in one way or another. Your able to get this really broad, rich, just gloriously textured landscape that the characters are moving across. It's a beautiful book. It's one of the Hugo finalists this year. As we record this, it's still just a finalist. But who… It's so good I would not be at all surprised to see this one walk home with the rocketship.
[Dan] Cool. That is Black Sun by Rebecca Roanhorse.
 
[Dan] Now, Fonda, let's get back to something that you mentioned earlier. You talked about making deliberate choices about what kinds of real-world cultural analogues to… That may or may not show up in your story and in your worldbuilding. So let's talk about that a little bit. Without getting into a massive discussion of appropriation. Let's just set a baseline, do your research and be respectful. Talk about this idea of real-world cultural analogues.
[Fonda] Yeah. One of the choices that I want all writers to consider is how much, when you're creating your world, how much are you importing from the real world versus building from the ground up? Maybe I can illustrate this best with the example of this term Asian fantasy. So my books, the Green Bone saga often get described as Asian fantasy. Which is a term that I can understand the usefulness of this term from a marketing perspective, but I am not fond of it. Because it is used as an umbrella term to encompass a lot of things that are potentially very different, completely different types of stories. As an example, let me contrast a few books. There's a new novel, She Who Became The Sun by Shelley Parker-Chan. It is a story set in ancient China, and it is based on a real historical figure, the founder of the Ming Dynasty. It obviously changes some things about our real history by re-imaging the identity of this very real person. So that is borrowing a lot from our real world, and then telling a story within it. Then you have The Wolf of Oren-Yaro by K. S. Villoso which is set in a secondary world that is very reminiscent of the Philippines. K is from the Philippines and the story is a secondary world that is like if the Philippines had not been colonized. So you have very strong cultural cues, including what the characters eat, the way they dress, that say that this is inspired by the Philippines. On the other hand, you have my series, the Green Bone saga, which is in a secondary world that is not based on any one specific Asian nation, because I wanted the story to be in a place where there was this magic element, and it was this isolated culture that was on an island. So the fact that there is magic Jade would have influenced their entire development. It could not simply be Japan or Taiwan with the serial numbers rubbed off. Like, it had to be its own thing. So that influenced my worldbuilding choices, and I made really deliberate decisions when I was writing the story not to use words that tied it to specific places. I never use adobo or sushi or dim sum. Like, I never use words that would make you think that this is based on a specific place. So that's an example of three books that fall, from a marketing standpoint, under the same term, but have made very different worldbuilding choices in service of different narratives.
[Dan] And are going to appeal to very different audiences.
[Howard] When I think of worldbuilding, I'm often… And the clichés, I often force myself to question the boundary states that I've created around given terms, like… The example I'll use here, what does it mean when a place is crowded? My house has, I think, 2500 square feet, and there's five people living in it. There are people who would say that that's crowded. But I spent some time reading up on and looking at pictures of Kowleen free city, which was in the… In this area between two political entities. It was essentially 60,000 people or 40,000 people living in a space the size of a… The footprint of a football stadium. That… Was crowded. It was literally one of the most crowded places on earth. I looked at that and realized, okay, the boundaries that I've got in my mind for crowded are light years away from that, whatever that is. I perform these interrogations anytime I'm creating something to make sure that I haven't used the word like crowded to mean something that it doesn't really mean.
 
[Dan] Now, as we talk about making these deliberate choices, whether they are for narrative or aesthetic or thematic reasons, we don't want to lose the idea that your worldbuilding should still be cool. That there should still be awesome stuff that makes us want to love that book or wish we could live there. So, how can we do that? Fonda, give us some homework along these lines.
[Fonda] Yeah. I… To your point, I want to kind of bring the whole master class back around to, like, why do worldbuilding? We've talked this entire time around how it should support your narrative, your plot, your characters. It all should work together seamlessly and be this perfectly balanced three-legged stool. But I want to come back to the fact that many of us worldbuild because it's really fun. When you are a novelist, and you're going to devote years to a project, and spend so much time in this world, you need… There needs to be something about it that is so compelling to you that you'd rather spend time in this fictional world in front of your computer than out in the real one. So I often ask writing students, "What are your armored bears?" I'm… I point them to Philip Pullman's Dark Materials series. Right? That is a series that has really meaty themes. I mean, it is interrogating organized religion and oppression and some pretty meaty stuff. But what do we… What is on the cover of the book? What is on the movie poster? It's the armored bear. Because armored bears are just really freaking cool.
[Chuckles]
[Fonda] So that is my cool theory of literature, that you've got all this awesome worldbuilding that ideally just support your narrative and does so much heavy lifting and is meaty and rich and nuanced and full of texture. But there has to be that kernel of cool that just draws your reader in, draws you in, and keeps you there.
 
[Fonda] So, my homework for the week, and to close out this master class, is I want you to consider for your own work, what is your armored bear? What element of the story your writing right now makes you most excited to worldbuild and why?
[Dan] Sounds good. We would… At least I would love to hear what some of you come up with. This is a really great way to end this. So, thank you, Fonda, so much. This has been an absolutely wonderful master class. I've learned a lot. I hope the listeners have as well. So, you are out of excuses. Now go write.
 
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Writing Excuses 13.35: Cliché vs. Archetype
 
 
Key points: Clichés, archetypes, tropes are tools that every writer uses. Tropes are the building blocks for stories. Fresh green beens, tropes, archetypes, or clichés are pretty good, even if you've had them before, but if you get it wrong, we can taste the can. Recontextualize, use the trope in an interesting way. Think about what the trope does for the reader, why does it work, and then incorporate that into your story. With a dash of unpredictable. Watch for cliché dialogue, tired dialogue, and ask yourself if there's another way for the character to say that. Put the well-worn tropes in a very specific life and place, and make them fresh again. Play up the fact that you and the reader know it is a cliché. Think about subversion, joking or playing on the shared context. Use tropes and archetypes as diagnostic tools, in planning or editing. Be aware that some tropes and clichés are steaming piles of poo. Be aware that some audiences want tired clichés, while others don't.
 
ExpandWhen the tropes call... )
[Mary] 15 minutes long.
[Dan] Because you're in a hurry.
[Howard] And we're not that smart
[Brandon] I'm Brandon.
[Mary] I'm Mary.
[Dan] I'm Dan.
[Howard] I'm Howard.
 
[Brandon] We're going to be talking about archetypes as tools. Tropes as tools. Now, specifically, this week the idea is that we are approaching these as tools that every writer uses, consciously or unconsciously, and we're going to talk about how to use archetypes, how to use tropes, or at what points you want to back away or subvert that trope. Let me start off by saying you can't avoid tropes. Tropes are the way by which we communicate in a lot of ways. It's the way by which stories work. Also, tropes are not bad in and of themselves. The fact… They are simply something that exists, that are pieces and building blocks that stories come from.
[Howard] Let me open with a metaphor that has always worked well for me. If you have ever had fresh green beans, they are pretty delicious. Boiled, however… If you've ever had canned green beans, they are less delicious. When you do a clich… When you use a trope, an archetype, or a cliché and you get it wrong, we can taste the can. When you get it right, it's fresh green beans, and even if we've had it before, we like it. Also, add butter.
[Chuckles]
[Mary] A friend of mine uses a slightly different metaphor, which is very similar also in the "Well, this tastes like poo."
[Choking]
[Mary] Which is that books are building blocks, but that sometimes building blocks are made of poo and that's not architecturally sound.
[Dan] Well, I suppose…
[Brandon] Let's dig into this. Let me ask you…
[Dan] You and I build things very differently.
[Laughter]
[Howard] Don't use that archetype. It's canned poo!
 
[Brandon] So how do you make the poo not canned, Howard? How do you make it fresh… I don't know. No.
[Laughter]
[Mary] No, there's a reason this… That Howard's canned metaphor's really, really good. It's that there are a lot of things that when they are fresh, when they are new, they are not a cliché yet. This is why you… There's that joke about "Oh, Shakespeare. Everything he wrote was a cliché." Because he wrote it first, and people started using it. There's a thing that will happen over the lifecycle of an idea, which is that someone will have the rare original idea. It's like, "Oh, that's so fresh and new." Like Dracula. Although Dracula was not…
[Brandon] See, here's where I'm going to argue with you. Because I think that during Shakespeare's time, those things were already all tropes.
[Mary] Yeah… Well, that's… Yes. What I'm saying is that to go from trope to cliché… That cliché is the canned thing.
[Brandon] Right. So what is…
[Mary] Trope is the building block.
[Brandon] How do you make this happen? How do you… Like I'm worried that our listeners are going to be like, "All right, so I need to find the original idea. I need to do things no one else has done." Without understanding that's just not humanly possible. Now what you can do is you can take something, and you can say, "All right, I'm going to recontextualize this." I'm going to use it in an interesting way, or I'm going to be well aware that this is a trope and dig down as we talked about a couple years ago, the difference between a cook and a chef… Right? The cook uses the trope as it is, just because it is a trope, where the chef says, "All right, what does this trope do to the reader? What… Why is this trope interesting? How can I properly incorporate this into my story?" If you want to take an example of this, Firefly, the television show. It is a series of very, very time-worn tropes. You've got the prostitute with a heart of gold, you've got the preacher, you've got the mysterious stranger, you've got… I mean, everyone…
[Mary] You've got the cowboy.
[Brandon] On that ship is a very… They're cliché. They're straight up cliché. That, in the context of that story, they are all delightful, interesting, fun, and feel very fresh and original characters. Despite the fact that he's changed them only a little bit from the cliché.
 
[Howard] Several years ago, we recorded and it was just the three of us. The three dudes. We recorded What Did the Dark Knight Get Right? One of the things we said is that the dialogue was always unpredictable. It didn't have comic book dialogue. You didn't have somebody say, "I'm going to get you for this." You didn't have Batman in a gravelly voice, but even when he was doing that, you didn't know what he was going to say. You contrast that with, I think it was Hellboy 2, which had cliché throwaway line after throwaway line. For me, that is the flavor of the can, and that is one of the easiest things to pluck out of your work. You look at something that someone has just said. For instance, "What did you do?" Well, "What did you do?" has been uttered by actors thousands and thousands of times. It's not something that's technically cliché, but if you're trying to throw it as something that's really strong, you might have trouble. Is there another way for that character to ask that question?
[Mary] Jane Espenson says that new writers will often write things and go, "Oh, this is right," and it's right because it's familiar. I think that that's one of the things that happens to us a lot. You are absolutely right that there is not an original… That going out and finding original idea is not the answer. It's the combining of…
[Brandon] There are… It does happen. You're right. But I worry about writers feeling like they have to find that rather than learning to do what we're talking about.
[Dan] So, the example that keeps coming to mind while we're talking about this is the TV show Atlanta by Donald Glover, which I've started watching, belatedly. What is fascinating to me is that it feels incredibly fresh… Everything in it. Like, my jaw's on the floor a lot of it, because I've never seen this before and I think they found something new. They found something I've never seen before. What's going on is that they are using a lot of these well-worn tropes. A lot of the events and situations and the relationships are the same as in every other sitcom. But they are combined with a very specific life experience and an incredible sense of place that I'm not personally familiar with. That gives these tropes a freshness that really shines through.
[Brandon] I think that's a really salient way to put it, Dan. I'm glad you mentioned that.
 
[Brandon] Let's go ahead and stop for the book of the week, which is actually my book, The Apocalypse Guard.
[Howard] You sound so worried.
[Laughter]
[Brandon] Yeah, well, I'm worried because I don't know if it's out yet. Because we're recording this a year ahead and the publisher has not exactly committed to a release date. It might be September, it might be October.
[Howard] That's so cliché.
[Brandon] Yeah. But I'm going to just run with it and assume it's out or is coming out very soon.
[Mary] You can preorder it, if it's not out, which also helps.
[Brandon] Yes.
[Howard] By the way, preorders are very good for authors.
[Brandon] They are very good. And I did just submit it to my editor, so we're hoping that they'll like it.
[Laughter]
[Mary] Well, what's your book about, Brandon?
[Dan] At this stage in its revision, the book is about…
[Brandon] The book is about… It's the story of… I wanted to tell the story of the person who fetches Superman's coffee. It's a story of an intern from Iona, Idaho, where my father is from, who gets a job being the clerical intern/coffee girl for the Apocalypse Guard, who are basically a version of the Justice League. They save planets in the Multiverse when they are threatened with destruction. That's their job, that's why they were formed. Well, at the beginning of the book, the Apocalypse Guard gets attacked by a shadowy force, and Emma, our main character, ends up getting teleported to a planet they were planning to rescue but hadn't gotten around to yet. She gets there three weeks before a flood is going to destroy the entire planet. She has no resources, no powers, and is an intern. It's her story of trying to survive on this planet while everyone else is off fighting a greater evil and has forgotten about her.
[Howard] That is going to take a lot of coffee.
[Chuckles]
[Brandon] It is a delightful, very fun…
[Howard] Sounds like a lot of fun.
[Brandon] Action adventure book.
[Mary] I can get that book now, right?
[Brandon] Yes. You… You can get it now. You…
[Howard] You, Mary Robinette Kowal.
[Brandon] Can maybe get it now.
[Dan] We're just rubbing this in your faces at this point.
[Brandon] We are…
 
[Brandon] All right. So let's get back to…
[Mary] Move on to cliché-ism.
[Brandon] That podcast that we do.
[Howard] Let me talk tools in another specific way. The line, "What did you do?" I just used that, and it will have been months ago for readers of Schlock Mercenary, just used that where Karl Tagon walks into the room, because a thing has happened, and he thinks it's Schlock's fault. We've seen this before. Schlock is saying, "It wasn't me. I didn't do that." Some sort of clever thing. Tagon says, "What did you do?" And schlock is talking to the person who did it, and is saying, "See! Angry face." Playing up the fact that Schlock knows this is a cliché. I doubled down on it by using the… I call this the common tone transition where the opening panel of the next strip, we've switched scenes, and a captain is yelling at a crewmember, saying, "What did you do?" So, yeah, it's a cliché line, it's a throwaway line, but the way in which I'm using it, I sure hope I'm going to get away with it.
[Brandon] You're stepping toward what we call subversion. Which is where you take the trope, you're aware of it, and you do something to play off the fact that the reader might know about this trope. So my question for you guys is when do you subvert and when do you play it straight? For instance, it was called Atlanta? The show that you're watching?
[Dan] Yeah.
[Brandon] They're playing it straight, it seems like. They're recontextualizing the tropes, but they're still using them. Whereas something like Deadpool is built around subverting tropes. You… We all share a context, I'm going to make a joke about it, that's the subversion of the trope. It doesn't always have to be a joke, by the way.
[Mary] I was going to say…
[Brandon] The character you don't expect…
[Howard] Good subversion… One of my favorite subversion's is the crossing of the threshold in the Hero's Journey in How to Train Your Dragon. Where instead of killing the dragon, he frees the dragon. It's a literal 180 degree inversion of what we expect in the Hero's Journey. When I watched it, because I'm familiar with some of it, I watched and I got chills when it happened. Like, "Oh, my gosh. That's a huge subversion. Can they stick this?" Throughout that film, there was subversion after subversion where moments that you expected from the Hero's Journey were handled in ways that were different.
[Mary] So, the Hero's Journey and archetypes… One of the… My favorite subversion's… Flipping of an archetype is the wise old man…
[Howard] The mentor?
[Mary] The mentor figure, which is always a Gandalf kind of… It's a tall old man, it's a Dumbledore, tall old man, white man with a long gray beard of some variety. Yoda is that archetype, but he's a little green toad guy. That's, I think, one of the reasons that we love him. He's still occupying the old, he still occupying the wise and filled with power, but he is small and green and very crotchety. And a Muppet. But I think that if you look at one of these things and you… If you go back to our casting exercise, and you flip an axis, flip one of the pieces… The hour… The power dynamics that they live in, that sometimes you can end up with a character who's still fulfilling the archetypical roles, but is way more interesting.
[Brandon] You mentioned the Hero's Journey. We should really do a podcast on that, someday.
[Chuckles]
[Mary] Yeah.
[Howard] We've tried a couple times.
[Dan] Oh, snap.
[Laughter]
[Dan] In-your-face, loyal listeners.
[Brandon] I'm sorry if you're not part of the in-joke. Go listen to many, many seasons ago on that one. All right. So how do you decide? We never answered this. When do you write straight and when do you subvert?
[Dan] I don't know.
 
[Mary] so, I think one of the things is, it is useful to be aware of what these archetypes are and what these tropes are, and understand that these are already in your brain. So, for me, one of the things that I will do is I will kind of glance, because I'm a planner. I will look at my plan to make sure that I have not accidentally deployed one of the tropes that I didn't want to, or an archetype. It's like, "Oh, look, this character's living in that role." Sometimes I'll use it as a diagnostic tool in the planning stage or in the editing stage. I kind of… I look at the… Go back to voice. The area of intention. Like, what function is this serving? If I actually need the archetype to serve a function, then I look at ways that I can subvert it in some ways... Or double down on it.
[Brandon] This is a really difficult one to talk about. You can hear us kind of talking around it because everything's a trope. So you can't be aware, even, of all the ones you're doing. In fact, if you go to the websites that collect these things, it can be a really eye-opening or a really disastrous experience when you read and see all the things you're doing. Because as a writer, you think, "Wow, this is so fresh and new," when it's really not. That can be very dangerous. At the same time, we should go back to the fact that some of these tropes, these clichés, are just steaming piles of poo.
[Chuckles]
[Brandon] Knowing which ones are and that you should just not use because… Next week we'll talk about our own internal biases as writers, so we'll dig into this quite a bit, but there's awareness you need to have. If you don't, people will call you on it.
[Mary] There's a lot of things… There are tropes in our cul... Tropes and clichés that are damaging because they reinforce harmful stereotypes about people who have to live with the consequences of those stereotypes being in the world. So you'll hear people talk about… Some examples are the magical Negro, the model minority,…
[Howard] Great white Savior.
[Mary] The great white Savior. These are examples that are rooted in colonialist background, and will… Are really very damaging. So the idea that with the magical Negro is that a black character exists only to support a white character's journey and to dispense advice. So you may sit there and go, "Well, I put this character in because I want to make sure that black people are represented well." But what you've done is you've put a character in that has no arc of their own and is reinforcing the idea that… From colonialism, that black people were there just to support white people, which is damaging. It's difficult, because it is in so much media. Again, we'll talk about this more next week. That you've internalized it. So it's really important to be aware of these things, and it's difficult to be aware of them at the same time.
 
[Dan] I want to talk about some other clichés. I want to preface this by saying I'm speaking of clichés that are not harmful, but just are very tired. When we get into those, I think it's worth pointing out that who you're writing for will move that line of which clichés work and which don't. I remember having a conversation with Brandon years and years ago about different levels of originality in the fantasy market. There are people who will read China Miéville, and anything less weird and while than him is considered old and tired. Then, almost every level has someone who's like this, I am all about this author and everyone who is less creative than this one or less original than this one…
[Howard] Another example…
[Dan] Is too boring for me.
[Howard] Another example of this is one that, we talked about this here, which is the cliché from the superheroes genre, which is that all of these superheroes at some point are going to fight each other. The plot is going to build… Be built so that that is going to happen. Well, here's the thing. People who love superheroes stories want that. That's a cliché that you are allowed to deploy. If it's going to taste like canned green beans, it means you've done it wrong. If it's going to taste fresh, it's because when it happened, it surprised us.
[Dan] Well, the point that I want to make is that for the audience that wants that, it will taste fresh, and for an audience that doesn't, they might not like it no matter how well you do it.
 
[Brandon] All right. Mary, you have our homework.
[Mary] Yes. Okay. So we've been talking about tropes. We did not talk about one of the best tools for learning what those tropes are, and that's called tvtropes.com. So, here is your homework. Set a timer.
[Howard] Oh, thank goodness.
[Dan] It's important.
[Laughter]
[Dan] It's important to have a timer.
[Mary] Really important. Because you can fall down the gravity well of tvtropes.com and just live there. So, set a timer. I'm going to say for half an hour. Go to tvtropes. Pick a trope. Pick a thing. Boy meets girl. Or pick a book. One of your favorite books. Type that into the search and then just follow the rabbit hole down. When your timer goes off, get out.
[Brandon] Get out.
[Mary] Get out and save yourself.
[Brandon] Get out and go type in "You just don't get it, do you?" and watch the YouTube video of clips from television shows and movies that have used that phrase. Just to kind of rinse and repeat…
[Laughter]
[Brandon] Rinse and wash your brain out. That's one of the ones I want you to do, as well. TVtropes is amazing. It is also… It is also a terrible, terrible thing.
[Mary] Yes.
[Brandon] All right. This has been Writing Excuses. I hope this was helpful for you. I hope you learn how to use tropes, and you are out of excuses. Now go write.
 
mbarker: (BrainUnderRepair)
[personal profile] mbarker
Writing Excuses 13.34: Q&A on Character Arcs
 
 
Q&A Summary: 
Q: How do you fulfill your promises about a character arc without being cliché?
Q: How do you subvert a common character arc without it feeling like betraying a promise to a reader? 
A: How do you give them what they want without just being obvious about it? Use the predictability test: If at the beginning of the story you can predict the resolution, there's something wrong. BUT some stories, readers, genres or subgenres, fulfilling expectations is the right thing to do. Name that tune, or sing along? Make sure the promise can be fulfilled in multiple ways, then pick a surprising one that is more fulfilling. Have the character wanting at least two things, and then give them at least one. Make the character original, unique, and their reaction will also be original and unique.
Q: Do you need to complete each character arc in the story? For a character in a series, should each book contain a complete character arc, or should the entire series cover one large arc? How do you tie multiple character arcs together when you're writing the first book of a trilogy? With lots of character arcs, how do you interweave them?
A: If all the character arcs follow the same shape, that can feel artificial. However, if the arcs are staggered so that one person has a completely unresolved crisis at the end of the story, that may feel unsatisfying. Look for plateaus, stopping points along the arc, for individual characters.
Q: What separates an iconic character from a caricature? Or a stereotype?
A: Make the character unique. Caricatures are exaggerated and one-sided, while iconic characters don't change from episode to episode. Separate iconic, not changing, from archetype. If a similar iconic character from another series can replace your iconic character, you may have a caricature.
Q: Have you ever had an iconic character, upon further exploration, become a character in need of an arc? How would you make that transition?
A: Comics are often forced to reboot because they are trying to do this. However, books often take iconic characters from one book and put them in a second book where they have an arc.
Q: How do you continue a character's story after they've completed their original arc?
A: Think about your parents' roles in your story. Put the character and what they've learned in a new situation. Make sure your character has enough depth and layers.
Q: How much does a character need to change in their arc? Does it always have to be a major, permanent, life-redefining change?
A: It needs to be enough to see a difference. Satisfy the reader that a change has occurred. Set up the right conflict and make the right promise. Some change, some growth, even if they're not perfect at the end.
 
ExpandA bunch of questions and answers! )
[Brandon] This is Writing Excuses, Q&A on Character Arcs.
[Valynne] 15 minutes long.
[Dan] Because you're in a hurry.
[Howard] And we're not that smart.
[Brandon] I'm Brandon.
[Valynne] I'm Valynne.
[Dan] I'm Dan.
[Howard] I'm Howard.
 
[Brandon] We have your questions. Ian asks, "How do you fulfill your promises about a character arc without being cliché?" Good question.
[Laughter]
[Dan] I don't know.
[Brandon] Oh, come on.
[Dan] I'm a very cliché author.
[Brandon] Get on it, get on it.
[Dan] Okay. Fulfilling problems without being cliché. I don't know if there's a direct tracking line between those.
[Brandon] Okay, here's another…
[Howard] Let me approach it a different way.
[Brandon] There's actually another question… The next question is by Connor and… I think it's the same sort of thing.
[Dan] Okay.
[Brandon] How do you subvert a common character arc without it feeling like a… Betraying a promise to a reader? That's what they're all getting at. How do you…
[Dan] Okay. How do you give them what they want without just being obvious about it?
[Brandon] Yes. That is the question.
[Dan] Subvert that without feeling like you've deceived them.
[Howard] There are so very, very many movies, stories out there, whatever, where the character arc for our main character is discovering the importance of their friends. We see that all the time. If, at the beginning of your story, you know that's where you're headed and you can predict it… If that is predictably the resolution, you may have cliché problems. You can still fulfill a promise along those lines, you just need to not… I use the predictability test all the time. If I can predict a line of dialogue in a movie, then something's probably wrong. If I can predict, "Oh, this next scene, this is where they kiss. He's going to drop something. They're going to…"
[Brandon] Now, let me say, there are certain stories and readers where fulfilling the expectation in the way that you anticipate and want is the right thing to do. It depends on the story you're telling, the way you… The promises you make. Some books will promise to subvert expectations. Some books will promise not to. In fact, I remember reading through several romance novel entries on Amazon where the description of the book says, in big bolded letters, this is a book with a happily ever after and no cheating. That was repeated on most of the pages I went to in this sub genre. Big, bold letters. That is a promise that that trope is not going to get subverted because the reader's looking for it. So you really have to decide, am I trying to subvert things or not?
[Dan] I remember when we had Mike Stackpole on the show, and he talked about writing plots as playing name that tune with your readers, and you want to be just ahead. If they guess the tune too early, then you've lost them. But I do think there is another kind of reader that just wants to sing along with the song, because they know it so well.
[Brandon] Right. There's nothing wrong with that. I would say this is something that I really enjoy doing, is playing name the tune with the reader. The way that you make it not feel like a betrayal, but not like a cliché either, is you make sure that this promise can get fulfilled in multiple ways, and that the one you pick is not necessarily the first one they'd pick, but is in some way more fulfilling. So you kind of have to identify what is the need and how do you fill it, and you promise you're going to fill it in a certain way in the middle of the book, but then you give a better promise… You always have to do a better job.
[Dan] One of the things that I do a lot… We talk about the Hollywood Formula a lot on this show, and how you need to set out knowing what a character wants. I have found that if I can make sure my character really wants at least two things, then I can totally screw one of those up on purpose, and you will still be happy when he or she gets the other one. That's a way of making sure that the character arcs are still driving this plot.
[Valynne] Well, I think if you've invested enough time in making sure that your character is original and unique, then the way that they're going to solve that problem or get to… Or what we want fulfilled, will also be original and unique. You need to write a character that he's not like anyone else, and so it makes sense that character would solve the problem this way.
 
[Brandon] So, we've got multiple questions on a similar topic, so I'm going to kind of meld them altogether. This is from Ben, and from Jessica, and from Anthony, and they're asking about multiple character arcs in the same story. Do you need to complete each character arc in the story? Like, Jessica asks, "For a character in a series, should each book contain a complete character arc, or should the entire series cover one large arc?" Then Ben's question… Oh, I'm sorry. Yeah, Ben's question is, "How do you tie multiple character arcs together when you're writing the first book of a trilogy?" A lot of questions about lots of character arcs, how do you interweave them? What do you do?
[Howard] If they all form… And when I think of a character arc, I think of the narrative curve, that bump shape that drops off kind of sharply at the end. If all of the character arcs in the book follow that same shape, it's going to feel kind of artificial and kind of weird. If, however, all of the arcs are staggered to the point that one person is in crisis at the end of the story and you can tell it's completely unresolved, that may feel unsatisfying. So what I try and do is find plateaus, stopping points along the arc, along a character's arc, where, for this story, I can park them there… Maybe for the whole story. Their arc is not complete, their arc is six books long, but I can park them there, and we'll be happy. So thinking of it as tiers along this arc, and within a given story, which steps are they moving between? That model works really well for me.
[Dan] As an example, the original Star Wars trilogy, Luke and Han each have an arc in each movie. It goes and it's complete. Whereas Leia has one larger arc that takes all three movies to fulfill.
 
[Brandon] All right. Let's go ahead and stop for our book of the week. Our book of the week is Fat Angie.
[Valynne] Fat Angie, by e. E. Charlton-Trujillo. One of the things that I love about this book is that it's both funny, but just really has some tender moments. It's about a girl who is overweight in high school. Her older sister is in the military and missing. She's the only one who thinks that her sister is still alive out there somewhere. So I think that for a lot of military families, this is… Might have a lot of meaning for them. She, in the beginning of the book, has tried to kill herself, commits suicide in front of the entire school, and is working through a lot of those issues of just learning to figure out the kind of person she is, the kind of person that she wants to be, what she wants to be known for, and that is not this act that she is currently known for. It's a wonderful romance, in terms of the fact that she's trying to figure out her sexual identity. I think that the way that the author handles this book is just perfect. The mix of just being so realistic, and having the teenage angst of dealing with these really important issues, but handling them very realistically.
[Brandon] Excellent. So it's called Fat Angie?
[Valynne] Umhum.
[Howard] By e. E. Charlton-Trujillo?
[Valynne] Umhum.
 
[Brandon] All right. Questions. Back to questions from the audience. There are several questions about iconic characters. John asks, "What separates an iconic character from a caricature? Or a stereotype?"
[Dan] Oooo... Interesting.
[Valynne] Well, I think that you're still going to make that character unique in some ways. I mean, not everyone is Superman and has the powers that he does and can… Run as fast as he can and has the superstrength. He's an iconic hero, and so is James Bond. They have completely different attributes. So, I think what defines an iconic character is, and we've discussed this in a previous episode, is just the situations that they're thrown into, and the way they react.
[Dan] Well, I think that a caricature is arguably much more exaggerated and one-sided than an iconic character. You look at… If I say Capt. Kirk, most people are going to imagine a hotshot who just sleeps with weird alien women and disregards the rules. You look at the original series, he is definitely an iconic character. He doesn't change from episode to episode. But he is much more layered and nuanced and interesting than what we tend to think. He is an iconic character. Our vision of him now, looking back, is very caricatured.
[Brandon] Right. I think it's good to separate iconic, meaning not changing, from an archetype, which iconic character can totally be. But Mr. Spock is also iconic. He's not changing through that series. But also very layered, very interesting, very in conflict with himself. So separate those two things in your mind. If you're worried about clichés and stereotypes, you can build a character who is not one who still doesn't change, if that's what you're interested in doing.
[Howard] If your iconic character can be, in your book, replaced by an iconic character of similar skill set from someone else's series, it might be a caricature.
[Dan] That's… Yeah.
 
[Brandon] So, next question on iconic characters is, "Have you ever had an iconic character, upon further exploration, become a character in need of an arc? How would you make that transition?" Now, this is dangerous, because we've talked about how comics basically keep trying to do this, and then get forced to reboot and things like this. I totally think it's possible. In fact, I see a lot of books, what you will see people doing is there will be a series where there's a main character and kind of several iconic individuals around them. The main character has an arc. Then they write a second book that takes one of these characters that is maybe… Was a little bit… Didn't have an arc in the first book, didn't change, and then they get an arc, and then they get an arc.
[Dan] You can see this in a ton of webcomics in particular. Sluggy Freelance, that was just a joke a week, and then turned into a long story. Same with Sam and Fuzzy, same with Dr. McNinja. Same with, I think, Schlock.
[Howard] Yup. I gave him a character arc. He's an iconic hero, and then I gave him a character arc and established a new baseline for him. Because it's not a brand like Frosted Flakes or DC Comics, I am allowed to keep those changes. I don't have to reboot. I think better examples than comics are Death in the Terry Pratchett books. For most of those books, he is always the same character, and he's delightful when he shows up. Then we have a book in which Death decides to retire for a while, and becomes, I think, Bill Door. It's beautiful. He gets his own little arc. Hogfather kind of gives him his own little arc. So, yeah, this… Totally, you can do it.
 
[Brandon] All right. How do you continue a character's story after they've completed their original arc? I love this question.
[Valynne] So are we talking about sequels or… Okay.
[Brandon] Yes. I think a sequel. You've written a story. This one didn't have a name on it. Whoever asked this question, good question. You've written a story. The character's had a big, complete arc. And then you're going to put them in the next book. What do you do?
[Howard] What are your parents' roles in your story? Because when they were teenagers, they were very distraught individuals who were the heroes of their own story. Probably every bit as self-absorbed as the average teenager. But now that you're growing up, or that you're an adult, what are your parents' roles in your story? Because fundamentally, I think that's the question that's being asked here. When you… When we emerge from our period of change and stabilize, what do we become to the next generation of heroes?
[Valynne] Or, even if you look at it in terms of a shorter timeframe, for like a young adult book, you're looking at maybe just like a few months sometimes from beginning to end, but the arc suggests that their character starts in one place and grows and becomes something else, so I think that you just look at what are the nat… Like, this person is now not exactly the same person they were before. They are… You take that character and what they've learned and then throw them in a new situation and see how what they learned can affect whatever they're going into next.
[Dan] A lot of the time when this is a problem, it's because the character was originally designed around one specific conflict, and there's not enough depth to keep going. You look at what happened with Data in the Next Generation movies. Once he finally got emotions, the writers had no idea what to do with him. Compare that to say Oz in the Buffy series who went through tons of different phases of his life and completed long character arcs, but he was an interesting enough and layered enough character that the writers were able to say, "Well, what can we do with him next?"
[Howard] That's why I used the parent example. Parents are not… It doesn't have to be that kind of a timeframe. It can be a fairly short timeframe. They are, for many people, sources of stability, sources of rescue, sources of advice. They are, for other people, sources of continual conflict because they disagree with them. When you have a character who has completed their arc, if you want to tell a story about a character arc, you're telling somebody else's story, and the character who has completed their arc features into that in some way that's critically important.
 
[Brandon] Last question comes from Kalika. They ask, "How much does a character need to change in their arc? Does it always have to be a major, permanent, life-redefining change?"
[Valynne] I don't know if that's always realistic, but I think it needs to be enough that you can see a difference.
[Howard] Satisfy me. If you promised me that this person is going to be changed by the experience in this book, I have to be satisfied that a change has occurred. It can be a tiny thing, it can be a big thing. I guess it depends on the conflict, it depends on the character, it depends on the length of the story.
[Dan] I think figuring out what you want to do, so that you can present the right conflict and make the right promise… If you set us up where this person's conflict is that they are a terrible person who can't connect with everyone else because they're mean all the time, and then they end the story still a terrible person and mean all the time, you haven't resolved the conflict or kept the promise you made in the beginning. If you present that same character, but give us a different conflict that is smaller and less life-changing, then, okay, I'm willing to go along with them still being a jerk at the end. Because you've still resolved the thing you told me you were going to resolve.
[Valynne] I don't think you… I don't think everything has to be magically perfect in the end, I just want to see some change. Some growth.
 
[Brandon] All right. We are out of time. Thank you guys so much for sending in your questions. These have been great questions. Dan has a writing prompt.
[Dan] Yes, I do.
[Brandon] Did you forget?
[Dan] Yes.
[Laughter]
[Brandon] I warned you ahead of time.
[Dan] I know, I know. I don't have a writing prompt.
[Brandon] Howard? Do you have a writing prompt?
[Howard] I did at the beginning of the episode, but then Dan assured us that he…
[Dan] I assured no one. I merely said okay.
[Howard] You said, "I'll have this by the end. I'm on this."
[Chuckles]
[Howard] I felt very reassured.
[Dan] Dear listener. We actually before recording this talked about how we use to blindside our guests with writing prompts. So, Brandon is taking great delight in now doing it to us.
[Brandon] [inaudible]
[Dan] Even though it's not even technically blindsiding, because he told me. I want you to write, dear listener, a story in which Brandon asks someone for a writing prompt, and that person is unprepared, and Brandon receives great karmic justice.
[Laughter]
[Valynne] Ouch. Pretty savage there.
[Brandon] All right. I guess I'll…
[Howard] Alternatively…
[Dan] I didn't say which side of karma Brandon was on.
[Howard] Alternatively, do an image search on mountains. Trace a mountain onto a piece of paper. Now make that outline the arc for your character.
[Brandon] This has been Writing Excuses. I hope we didn't give you any excuses. Now go write.
 
[identity profile] mbarker.livejournal.com
Writing Excuses 7.23: Time Travel

From http://www.writingexcuses.com/2012/06/03/writing-excuses-7-23-time-travel/

Key Points: 12 Monkeys: past is set, no changes. Doc Brown: branches galore. Sound of Thunder: changes in the past are reflected in the future you return to. "Paradoxes are often what time travel stories are about." [Brandon] Don't use time travel just as a MacGuffin to save the day, use it because it is interesting, it provides a conflict, or to grapple with character. Be aware that there is a lot of history of time travel stories. Don't try to use time travel just as a geewhiz factor. Be careful of ramifications and cliches. Make sure to put your own spin on it!
ExpandIs today the tomorrow you dreamed about yesterday? )
[Brandon] Interesting. Yeah. All right. We are completely out of time. So we're going to leave you with the writing prompt that I gave you before, and dare you to write the story before one of us does, because we may actually do it. That is, only... You can only go back in your own time, and they find something catastrophic has happened a hundred years ago. They need a team of...
[Dan] Super old dudes.
[Brandon] Super old...
[Howard] Dudes and dudettes.
[Brandon] Probably dudettes, statistically. To be trained like as Navy SEALs and go back and stop it.
[Mary] Yeah. I should say that this is a novel I'm working on. Thanks, Brandon.
[Dan] That exact one? Okay.
[Mary] Close.
[Dan] Then do it differently than Mary.
[Mary] I'm kidding, because even if they write it exactly the same, it'll be a different novel.
[Dan] They have to grant sentience to one of those giant turtles because they're like 300 years old.
[Brandon] You're totally out of excuses, now go write.
[identity profile] mbarker.livejournal.com
Writing Excuses 5.16: Critiquing Dan's First Novel

From http://www.writingexcuses.com/2010/12/19/writing-excuses-5-16-critiquing-dans-first-novel/

Key Points: Avoid discontiguities. Stomp out the cliche that all fantasy starts with a long, dry, boring description. Character before things! Punch it up and show us a character's viewpoint. Consider your genre, but put the promise of the story as early as possible. Start the story where it starts, and don't tell us all the stuff you wanted to tell us, just start it and go. You don't have to fill in everything. One telling detail beats pages of prose. Evoke plot, character, and setting. Make each sentence do multiple things. When you rewrite, make decisions. Consider your pace, and rearrange information as needed.
ExpandBetween the bindings... )
[Brandon] All right, Dan. I'm going to let you give us our writing prompt.
[Dan] Our writing prompt?
[Howard] And remember that time travelers may be reading this writing prompt for last week.
[Dan] May be reading this right now? Okay. This is... take an idiomatic expression and literalize it. So, for example, the crack of dawn... a world in which dawn actually cracks, visibly or audibly. Then describe that going on. Not as a pun, but as world building information.
ExpandFinal jokes )
[identity profile] mbarker.livejournal.com
Writing Excuses 5.7: Avoiding Melodrama

From http://www.writingexcuses.com/2010/10/17/writing-excuses-5-7-avoiding-melodrama/

Key points: Melodrama grows out of one-sidedness. Make your characters real people. Avoid cliche. Set up your emotional scenes. Make characters likable. Variation and contrasts add spice.
Expandlots of melodrama, and a dramatic reading! )

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