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Writing Excuses 19.35: A Close Reading on Tension: An Overview and Why Ring Shout
 
 
Key points: Tension: how do you create, build, and release it? Various forms, contextual, in text, anticipation and denial, movement and resolution. Lizard brain or primal tension, intellectual tension, emotional tension. Discordance. Historical fantasy pits what the audience knows about history against the tension of the story and how you have changed the world. Tension as potential energy, the rock on the top of the hill. It's going to roll! Tension can be horror or suspense, released by the jump scare or awful revelation, but it can also be released through a joke or comedic drop. Sometimes we braid physical, emotional, and intellectual tension. Tension: someone walking towards an open manhole. Tension plays with pattern recognition, tapping into narrative inevitability, patterns and expected resolutions.
 
[Season 19, Episode 35]
 
[Mary Robinette] This episode of Writing Excuses has been brought to you by our listeners, patrons, and friends. If you would like to learn how to support this podcast, visit www.patreon.com/writingexcuses.
 
[Howard] You're invited to the Writing Excuses Cruise, an annual event for writers who want dedicated time to focus on honing their craft, connecting with their peers, and getting away from the grind of daily life. Join the full cast of Writing Excuses as we sail from Los Angeles aboard the Navigator of the Seas from September 19th through 27th in 2024, with stops in Ensenada, Cabo San Lucas, and Mazatlán. The cruise offers seminars, exercises, and group sessions, an ideal blend of relaxation, learning, and writing, all while sailing the Mexican Riviera. For tickets and more information, visit writingexcuses.com/retreats.
 
[Season 19, Episode 35]
 
[Mary Robinette] This is Writing Excuses.
[DongWon] A Close Reading on Tension: An Overview and Why Ring Shout
[Erin] 15 minutes long, because you're in a hurry.
[Howard] And we're not that smart.
[Mary Robinette] I'm Mary Robinette.
[DongWon] I'm DongWon.
[Erin] I'm Erin.
[Howard] And I'm Howard.
 
[DongWon] So, this week, we are continuing our close reading series by looking at Ring Shout by P. Djèlí Clark. We wanted to talk about this book in particular because as we're looking into the segment on tension, and how do we talk about how you create, sort of build, and then release tension over the course of a story, we realized that shorter works can be really useful in examining how these techniques work in the best ways to go about doing that. So we wanted to pick a novella, and this is a very tense, very dark novella that we want to talk about in a little more detail.
[Mary Robinette] One of the things that I particularly found compelling about it is that it uses tension in more than one way. We'll be talking about a bunch of these throughout the next couple of episodes, contextual versus in text, anticipation and denial, movement and resolution, but you're also seeing it in terms of the speed with which the tension is deployed, and many of the tools that he's using from the character to the situation. It's got a lot of good examples for us to use.
[DongWon] Exactly.
[Erin] I also think it's just really cool as a… To compare with our other novella from earlier in the year. Because This Is How You Lose the Time War is about fantastical, imaginative landscapes and this is a very grounded, very sort of feels like it's got a foot in the real world, but still fantastical story. So I think it's really important to think about how do our tools work, both when you're creating something completely new and when we're drawing from something that we know maybe a lot better.
[Howard] I loved reading this so much that I read it all in one afternoon. Maybe that's because the tools were just used so well to keep me tense that I couldn't put it down until I was done with it.
 
[Mary Robinette] I'm going to say, for those of you who are a little bit jumpy, I was listening to this audiobook, and I had to stop because I needed to be able to skim over the parts that were too much for me. I can't do horror. While this book is not actually horror, it's a straight up monster book. It's monster hunting, and it's basically an adventure novel. There are parts of it that are using tools from horror to create tension, and I couldn't listen to it in audiobook.
[Chuckles]
[Mary Robinette] It was really good, and I was like, I have to stop. This is not okay.
[DongWon] As the cover might indicate, it is also dealing with a lot of real-world trauma and tension. A lot of this is pulled from actual history or begins in actual historical events, and then adds a fantasy layer on top of it. So, just a heads up to all of our audience, that we're going to be getting into some pretty heavy topical topics and conversation here.
[Erin] Be ready for it.
[Laughter]
[Erin] Or as ready as you can be. So, but it is good to note, especially if you're just starting to read the book now, so that you're not… So that you have some preparation for what is to come. But who can really prepare for tension in truth?
[Chuckles]
[Mary Robinette] No. No. That was… That's actually one of the things… We'll talk about this deeper into the episodes, but one of the things that I particularly appreciated and why it was so hard is that I would see the tension and I would brace myself for one kind of problem, and then it would be something else that was sig… I was not prepared for.
[DongWon] The bait and switch is such a useful technique.
[Chuckles]
[DongWon] One place I'd love to start, actually, as we're diving into this conversation, is actually to not start with the writing itself, but to start from a publishing angle, because I just touched on it briefly, but I think the cover of this book is absolutely brilliant, and does such a fantastic job of signaling the kind of story that we're going to be engaging in, and already increasing the tension there. It really hits on the thing that you were just saying, Mary Robinette, of you have this figure of the white hood, which is very iconic and symbolic and menacing. But then when you look closer, Erin, you and I were talking about this right before we started, you can see the teeth eyes… The teeth in the eyeholes, which again, I think is for you, like, expecting one thing and then realizing, oh, there's another layer here that's upsetting and difficult.
[Howard] Okay. I didn't even look at the cover. I was… Admission, I read this on assignment. I had not picked it up before I knew we were going to record it. But then I picked it up and immediately just opened it up and started reading. Sat down and started reading. The first time I stopped and set it down and looked at the cover, I looked at it and went, "Ewww."
[Laughter]
[Howard] Because they… Because now I knew what might be there and, whew, boy, it was fun. It's very stylized. It's not like…
[DongWon] The cover. Yeah.
[Howard] You're looking at something graphic. It's just… That's just cool.
[Mary Robinette] Yeah. I have to admit that I was reading it in the airport and I had the thought of this book does not look like the book that I'm reading to someone who does not know what this book is.
[DongWon] Yeah.
[Mary Robinette] That creates another additional tension. That I think is very intentional tension.
[DongWon] Yeah. It's a book designed to make you uncomfortable in a number of ways. Some of that is the contextual elements in terms of the packaging and the design and how it was published and some of that is the content itself.
[Erin] Yeah. I just keep thinking about the teeth eyes.
[Mary Robinette] Oh, yeah.
[Erin] Sorry, I'm like…
[Chuckles]
[Mary Robinette] The teeth eyes… I have a… Uhn Uh.
[Chuckles]
 
[Erin] I love that. I always think… This is a slight tangent, but I think there's something about putting things together that just don't feel like they could ever belong together that creates like a visceral lizard brain tension.
[DongWon] Yeah.
[Erin] Because I think that we can have tension, like, in the front of our brains, where it's like this is an intellectual tension. Why is it like this? But then there's like the part of us that's like, "No. Eyeholes with teeth? Bad!"
[Mary Robinette] Yep.
[Erin] Like the parts of you that would have been afraid of, like, a wolf back in the day is activated. I love when stories are working both on that primal tension level…
[Mary Robinette] Yeah.
[Erin] And the intellectual. And the emotional tension level. I think this one does all three, which is so cool.
 
[DongWon] Yeah. For me, one of the big things for me is like a kind of discordance. Right? So if I'm watching supernatural horror, I could ride with lots of gore, lots of violence, doesn't throw me at all. But you put me in a real-world context, like a home invasion story, or somebody using something that's not meant to be a weapon as a weapon, I'm deeply unsettled and very uncomfortable, and often have to bail. There's a memorable scene in a movie called [Taten?] Involving a knitting needle that if anybody's seen it, I was like, I'm done. I gotta bail on this movie. I very rarely bail on movies. But sometimes that discordance, being able to lean into a kind of tension where you're making people uncomfortable by creating things that shouldn't go together can be so powerful and disruptive.
[Mary Robinette] It is one of the best tools to use when you're writing anything that's set like any sort of historical fantasy. Because there is the tension of what the audience knows about the history that is in conversation with the tension of the story that is also in conversation with the tension of the way you have changed the world. These three things can cause the story to become wildly unpredictable to the audience, and for them to also bring their own… Like, the places where they're putting their own pressure on the story from the outside, from a… Which this does great things with.
 
[Howard] I sometimes think of tension in terms of potential energy, the rock at the top of the hill. I know that there isn't much keeping this from rolling, from heading down the hill, and I think I know which way it's going to roll. It doesn't have to be frightening. It doesn't even necessarily have to be uncomfortable. It just has to be this awareness that this state of things cannot hold. Something is going to move. I don't know what's going to move, but it has to move, because this can't keep up. That's every other page for me on the way through Ring Shout.
[DongWon] Yeah.
[Howard] Love it!
[DongWon] Well, this is something you talk about a lot, Howard, is that tension can be multiple things. Right? We're talking about tension in a horror context, or, like, a suspense context, because of this particular book. But tension also can be released through a joke. Right? You can use a comedic drop instead of the jump scare, or the reveal of something awful. That's still tension building the same way. I think about the movie director Jordan Peel, being such a brilliant horror filmmaker, because he's a brilliant comedian, too. Right? So many of the skills that go into one can go into the other. There's a moment in the Candyman reboot that they did a few years ago where a woman opens the door down the basement stairs, and it's like these long stairs descending into darkness. This is like this incredibly tense moment. It just feels awful. Then she just goes, "Nope," and closes the door.
[Laughter]
[DongWon] The theater I was in just burst out laughing completely. It was like a perfect use of tension and release in that moment, although, even though in a horror movie, not for a horrific purpose. In a way that, as we're talking about this, I want you to think about all the different ways in which tension can be deployed as a narrative tool, even though, because of this, we're going to be focused on the dark side of it.
 
[Erin] Yeah. I think we often like braid the different types of tension, and just… Like you're saying, call them all tension. But, thinking back to kind of the, like, physical, emotional, and intellectual tension, I was thinking about it again when you are talking about the rock at the top of the hill, because I'm thinking, if you're watching a snowball go down a mountain and you're at the bottom, like, intellectually, you know it will gather speed and eventually crush you. Eventually, it will come close enough that you will really know that it's about to crush you…
[DongWon] Yeah.
[Erin] Also… I don't know, your mom's standing there. So you have to save her from the avalanche that is about to come up on you. But, different people will react in different ways. Like, some people can see the most terrific physical, like a slasher movie, forever…
[DongWon Yep.
[Erin] And it will have no impact. They will not feel any tension. They're like, I don't care about physical danger, but emotional danger gets me.
[DongWon] Yep.
[Erin] Like, somebody being embarrassed to me is harder to watch than somebody being hacked into bits.
[DongWon] Absolutely.
[Erin] So, if you're thinking about all the time where are you deploying each of those types of tension, then you'll get the widest audience possible feeling tense.
[DongWon] Yep. Speaking of keeping balls rolling and moving things along, we're going to take a break for a moment and we will be right back.
 
[DongWon] Late last fall, Netflix released a new animated show called Blue Eye Samurai. I was initially skeptical, but was completely won over by the stunning animation style and impeccable action choreography. Frankly, I expected a simplistic good time, kind of like a John Wick thing, but was surprised by how thoughtful the show is about race and Empire and violence. It's one of those hyper kinetic action shows, but one that knows when to slow down and ask questions about its hero and the world she inhabits.
 
[Howard] Mel Brooks famously said that comedy is you falling into a manhole and dying. Tragedy is me with a hangnail.
[Chuckles]
[Howard] When I think of tension in terms of this, you see someone walking and you see an open manhole and there is tension, but you don't yet know if the resolution is going to be comedy or tragedy, because you don't know what's in that hole. That's part of… That unexpected aspect of it. I mean, there's the tension of the potential energy of something is going to fall, but there's the unexpected, the darkness of that manhole. It might have a very silly octopus in it. It might have a very ferocious octopus in it. I don't know.
[DongWon] I talk a lot about pattern recognition when it comes to fiction. Right? I think tension is a thing that is very consciously playing on pattern recognition. It taps into something I think of as narrative inevitability. Once you start setting up a certain pattern, people will expect that to conclude in a certain way. They'll expect a resolution of that. Right? The example I was talking about earlier of heroine opens the door to a dark basement, you're like, "Oh, she's going to go down there and something bad's going to happen." You expect that resolution. That's where the tension, that's where the dread, that's where the energy in that scene is coming from. As you're talking about, Howard, it was a release in comedy instead of in horror by her closing the door in a very funny way. But it was the refusal to resolve that tension as opposed to giving into it, I think, is a thing to think about as you're building it. So, how do you actively use the patterns of storytelling to manipulate your audience's emotional state?
[Mary Robinette]. It's something that we talked about in a previous episode… Previous season, when we did a dive into tension. We talked about anticipation and the patterns that the listener… Or the reader, recognizes. As we're talking about Ring Shout, one of the things that I want to point out is that you'll hear us using different terms than we used previously. That's because the terms of art for tension, there are so many different ways to apply it, that all of the things that we're talking about are basically us attempting to apply a lens or some sort of words to "this makes me feel some feels."
[Chuckles]
[DongWon] Yeah. Tension's about emotion is the main thing to think about here.
[Erin] I'm feeling some kind of way [garbled]
[chuckles]
[Erin] Expressions. I also think it just occurred to me that, like, thinking about the manhole. There was a recent question put out in the writing world, of whether or not twists make sense. Because the theory is if the twist is actually completely unexpected, it actually feels like a trick. Like, if you could not anticipate it at all, it feels like the author being clever at your expense. But I think one way you can actually get around that, if you want to have the truly surprising twist, is by making the emotions carry through even if the facts don't. So if you're walking down the street and there's a manhole cover, the, like, open hole in front of you. But you step on it, it turns out it's an optical illusion. It was just a sidewalk artist doing it. So the audience is, like, "Aha. You fooled me." Then the person takes another step and gets hit by a truck.
[Mary Robinette] Yeah.
[Erin] The hitting by a truck makes no sense, maybe, but you were still in that moment of tension, right at the moment that something happened. So it feels more earned.
[DongWon] Yeah.
[Erin] Even though the truck came out of nowhere.
[DongWon] Yeah. The example I always think of is the red writing from the Game of Thrones. Right? It's like this moment that is such a famously twist moment, of, like, "Oh, my God, nobody anticipated that," but it made so much logical sense and emotional sense where the characters were at, that you could see how it was inevitable in retrospect. Right? So tension can also be… I'm talking about narrative patterns, and you know something is going to happen, but it's fun to hold that back, of understanding exactly what the event will be that will release the tension. Right? So it's another way to think about that.
[Howard] One of the things that I want to point out before we wrap up is that as part of the close reading series, we want you to read the book before you listen to the episodes. When you are doing this… Read the book. Do a close reading of the book. Think about why the book is making you tense. Think about choice of language, the choice of point of view, what decisions are being made. By all means, enjoy the book. But read it closely and try to learn from it. That's… At the beginning of the episode, why did we pick Ring Shout. Because we can learn from it. We can learn a lot from it.
 
[DongWon] That dovetails very beautifully with my homework. Which is, I basically want you to do what Howard described to a book that you love or a movie that you love. Take a suspenseful story that you really enjoyed, that you feel the kind of feelings that were talking about. Either anticipation or dread or that kind of emotional tension. What I want you to do is write an outline for that work. Create that outline. Note where that tension was coming in for you and how it was resolved. Right? From that, you'll have a little bit of a map and a little bit of a key to begin to understand some of the stuff we're going to talk about in the coming episodes.
 
[Mary Robinette] This has been Writing Excuses. You're out of excuses. Now go write.
 
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Writing Excuses 19.30: A Close Reading on Character: Agency vs. Choices
 
 
Key points: Agency, the ability to take action, choices, interior decisions. Many fantasy stories focus on going adventuring, but sometimes the people who stay home also live interesting lives. You don't have to be in the character's head to see them struggling with choices. Often characters will fall back into old patterns. What is this a fantasy of? DREAM: denial, resistance, exploration, acceptance, and manifestation. Look at the timing of these stages. 
 
[Season 19, Episode 30]
 
[Mary Robinette] This episode of Writing Excuses has been brought to you by our listeners, patrons, and friends. If you would like to learn how to support this podcast, visit www.patreon.com/writingexcuses.
 
[Howard] You're invited to the Writing Excuses Cruise, an annual event for writers who want dedicated time to focus on honing their craft, connecting with their peers, and getting away from the grind of daily life. Join the full cast of Writing Excuses as we sail from Los Angeles aboard the Navigator of the Seas from September 19th through 27th in 2024, with stops in Ensenada, Cabo San Lucas, and Mazatlán. The cruise offers seminars, exercises, and group sessions, an ideal blend of relaxation, learning, and writing, all while sailing the Mexican Riviera. For tickets and more information, visit writingexcuses.com/retreats.
 
[Season 19, Episode 30]
 
[Mary Robinette] This is Writing Excuses.
[DongWon] A Close Reading on Character: Agency Versus Choices.
[Erin] 15 minutes long, because you're in a hurry.
[Howard] And we're not that smart.
[Mary Robinette] I'm Mary Robinette.
[DongWon] I'm DongWon.
[Erin] I'm Erin.
[Howard] I'm Howard.
[Erin] You had a lot of agency to that.
[Laughter]
[DongWon] I made some choices. That was to…
[Howard] I chose to pause. Pause on purpose.
 
[Erin] Speaking of… What do we mean by agency and choices? Let's probably start by defining those terms a little bit.
[Mary Robinette] So, in my mind, agency is the ability to take action, and choices are more about the interior life of the character. I will admit that some of my understanding of this comes from my talking cat…
[Chuckles]
[Mary Robinette] Who does not actually have an enormous amount of agency. My dog doesn't… Also doesn't have an enormous amount of agency. I decide when they're going to eat and all of that. My cat, when she goes up to her button board will press the buttons and it's like, "I'm concerned about the fate of the world." My dog goes up to the button board and is like, "Here! Here, here, here. Friend!" So my cat has this interior life. My dog really does not. My cat makes choices. My dog just kind of reacts to things. When I think about characters, I think about characters… I used to think that I needed to pick the character that had the agency, the one that could make the most change in their life. But I realized that from reading things like Matthew Satesses Craft in the Real World that that was causing me to remove characters who were incarcerated or otherwise in oppressed communities, because they didn't have a lot of agency. But the characters that are interesting are the ones that have rich interior lives. The ones who can make choices even as they are constrained by a lack of agency..
[Erin] Yeah. There's a great essay that I read about this called We Are the Mountain by Vida Cruz. It talks about how so many fantasy stories will be about somebody like leaving the small town to go, like, off in adventuring. But what about the people when their town is destroyed by a dragon, but what about the people who are still living in the town destroyed by a dragon were just having to get by, and those people are also living very interesting lives. But… It's because they have to make small choices about how they'll react, how they'll respond, how they'll think about their lives in the midst of all this Dragon destruction. I think that that relates really well to the story that we're talking about today, Your Eyes, My Beacon, which actually starts with someone on an adventure that doesn't quite go sort of the way that they planned.
[DongWon] Yeah. I love this framework because both characters in this story are deeply constrained. One is constrained both to her role as the lighthouse keeper and being the light in the lighthouse herself, and there's no one else who can take that role. She's the only person who can do this and is also trapped in a fascist state, which is explicitly hunting down and eliminating people like her. Right? She's so constrained, she's so trapped, and needs a certain medication also to survive. Right? Still, we get this rich character who's capable of making choices, who has interior wants and needs and desires. On the other side, we have this character who is this adventurer character who comes in, is wounded, is stuck here for other reasons. So, watching these two people interact and make their choices even though… Kind of going back to last week's episode, there's so many barriers in their way, there's so many different things that are preventing them from accomplishing their goals, that suddenly they're… Even what their goals are comes into question. What are they trying to accomplish becomes very fuzzy in the middle of the story in a way that I really enjoy because there's so many constraints on them that it's hard for them to figure out what it is that they want, which then leads to all the interesting choices made in the back half of the story, which are kind of heartbreaking in various ways.
[Howard] Absent any sort of support mechanism, the lighthouse keeper… Lighthouse keeper lives alone. Absent any support, the lighthouse keeper doesn't really have much of a choice as to whether or not the light stays on. They're doing everything they can, but when they reach the limits of their ability, there isn't anyone to help them. So they don't have a choice when the light goes out. That light going out removes agency from the entire crew of the ship. Suddenly, the only choices they have are figure out how to swim out of a shattered on the rocks ship, and many of them, their agency ends forever because they no longer have any choice, because dead.
[Erin] Sh… Sorry. That is sad, but also for some reason…
[Laughter]
[Howard] If you say it correctly, it's a joke.
[Erin] The way you said it tickled me. But I… What I was thinking about, also, both of what you're saying is… This story is not at all about how to stop the hunting of lighthouse keepers, about what the high court is doing, the characters don't even think about it. Like, their agency is so far removed… Sort of the way that when the light is removed, you're just trying to swim to shore. They're not trying to change the system or take down the man. They're really just trying to make connection. Like, the biggest choice is do I let another person into my flawed self or my flawed life, not do I change the way that my life is flawed. Which I think is poignant and beautiful.
[DongWon] Well, I love you bringing up the essay and going back to this idea of leaving the village versus staying in the village. Right? In a traditional epic fantasy, it falls into what I think of as a restoration fantasy, which is about fixing the world and restoring it to its prior state. Which kind of traps fantasy sometimes in a backward looking mode. So when you give characters full agency in the world, when they can change the fate of the whole world, then there's so much responsibility that goes on that character that weirdly, you remove choice from them. Because if you have infinite power, how could you not try and fix things? Right? Versus, it can sometimes be so much more interesting to put people in extreme constraints, to take away their agency, and then we get to see what does this character do in this circumstance. Right? We see that in this story where they're not trying to fix the world, they're just trying to save each other. It becomes so much more poignant and powerful. We see this across all three stories. In The Cook, no one's trying to stop this war. It's how do I survive till the next meal, how do I take care of this person who needs to be fed? In You Perfect, Broken Thing, it's how do I survive this race? No one, again, is trying to undo the systems that they're trapped in, they're trying to survive those systems. I think that's why he's made such wonderful character studies, because it's what do people do under duress, not what do people do when they have infinite power.
 
[Mary Robinette] One of the other things that I want to point out is that you can demonstrate these even when you're not in the character's head.
[DongWon] Yes.
[Mary Robinette] That's also something that I love about this story. There's a moment, shortly after our protagonist wakes up, when she's asking about the light, the light went out. So we're in first person, and we're viewing the other character. You can see the choice that is made.
 
“No,” I say. “The light. It went out.”
The other woman looks askance at the cup in her hand.
“I…was sick. I—the flame went out.” She doesn’t look at me as she says it. Ashamed-like, and why not? 
 
So this is a fascinating moment, because the… Our main character, our viewpoint character, misinterprets what is happening there. The character is choosing to lie about why the flame went out. Our character believes that she is looking askance, she is hesitating, she's coming up with excuses just because of shame. It's more than that. But you are able to see that because of these small choices that that character is making. Even though our character… Our POV character is misinterpreting them.
[Howard] I'd like to draw a parallel between the opening of this story and some of the spatial worldbuilding in Arkady Martine's A Memory Called Empire. The idea of constriction and then expansion. At the end of the first section of this story, these three lines.
 
I have only two coherent thoughts in the frigid darkness.
Do not get hit by the ship.
Where did the light go?
 
In that moment, she really only has one choice. Swim in a direction that gets me hit by the ship or swim in a direction that doesn't get me hit by the ship. Because there's no light, I don't even know which choice I'm making. It is very desperate. It is… Arguably, it is the most desperate possible narrowing of a person's choices. Because you get to make a choice, but you don't even know what it will do. When we get to the end of the story, where we are answering her questions, finally, where did the light go? She makes a choice to do something about the light, and it's a whole series of choices. There's a myriad options that she has, along this path, in answer to the question, and to help make sure that nobody else has to make the choice about swimming or not swimming out from under the ship.
[Erin] With that, we are going to make a choice to take a break, and then we will be right back.
 
[Mary Robinette] I have a new short story out in Uncanny Magazine. It's called Marginalia and it gets its name and setting from the doodles in medieval manuscripts. Have you seen the ones with nights fighting giant snails? So I thought, what if the reason those were in so many manuscripts was that there were actually giant snails and knights had to defend against them, and we don't know about them today because they were just hunted to extinction. I'd love it if you'd just hop over to Uncanny and read it. That's Marginalia by me, Mary Robinette Kowal.
 
[DongWon] Yeah. Picking up with what Howard was talking about before the break, taking this idea of compression and expansion into this story, and how it applies to agency and choice is also, I think, really fascinating, because the pivotal moment in this story is when agency is restored to our protagonist. Right? When the pirate gets to rejoin her crew and go back out into the world and live the life that she ostensibly wants. One of the heartbreaking moments is that she chooses that. She chooses to do that instead of staying with the lighthouse keeper, instead of staying with Audei. She goes out into the world and reclaims her agency, and it's a terrible choice and it doesn't work and she suffers for it, and Audei suffers for it, and then people can't pass through this area, so that their suffering for it, too. It's such an interesting moment, again, where C. L. Clark is so good at this thing where I understand… It's, oh, of course she chose that. How could I have expected her to choose differently? But it's still so disappointing and heartbreaking that she does.
[Mary Robinette] This is a thing that's really great with character stories, is that often a character will fall back into their old wants and goals, their old patterns. It's something we see with people, too. That there's a pattern that has served you that is comfortable, and if a character is stressed or pressured, they don't really examine whether or not that still going to serve them. If Sigo had paused to examine it, like, had really taken the time to say, "Wait. Is this what I still want?" Then may have made a different choice. But, confronted with, oh, this is familiar, goes with the familiar, goes with the old pattern, and leaves.
[Howard] In many story forms, we see the… What we've called… In Writing Excuses episodes, we've use the term arm bar where… A term that comes to us from hand to hand combat, you put someone in an arm bar and you are now compelling them to move in a certain direction, you're restricting their agency. We talk about arm bars as moments in the first act of a three act format, where the protagonist now has to choose to protag. The flipside of that is what we see in this story. There is no arm bar, she makes what we would argue is the wrong choice, and then looks at the consequences of that choice and examines her life, and because of the breadth of agency she still retains, is able to make the choice that answers the question about where the light went.
[DongWon] I love how resistant these are to traditional ideas of the hero's journey. Right? Resisting, refusing the call to adventure, is the right choice in all three stories. All three stories are about choosing domesticity, choosing love, choosing care over choosing heroism and violence and participating in the systems that are oppressing people. I think that's so beautiful, the way the author contrasts the agency and the choice in that way.
[Erin] Yeah. It makes me think about what is this a fantasy of? So a lot of time I think of big hero's journey as being the power fantasy, I have a fantasy to change the world. I can do that in this book. To me, this is a fantasy of vulnerability and it's a fantasy of connection. I think that in some ways, it is almost scarier, because that's the thing that we can relate to. At least, I can more in my individual life. The choice to let someone in, the choice to do the thing where you are vulnerable to another person, is more my life experience than the ability to change the entire nature of reality. I think that knowing what your story is a fantasy of and that there are many different things that it can be. It can be a story of, like, big stakes or big changes, or big stakes and small changes. But the stakes are no less large for that difference.
[DongWon] Yeah. It's so fragile. Right? Audei needs medication. There's such a strong metaphor for chronic illness. They're at threat from the state. There's all of these things where Sigo is making these choices to… That are so counter to going off on adventure and the way it's portrayed here is it so much scarier than going into the world and raiding whatever… Whatever she's doing on this ship, that Audei thinks of as being a pirate. Right?
 
[Mary Robinette] The other thing also with Audei and Sigo is that Audei also has a full character story.
[DongWon] Yeah.
[Mary Robinette] Also is… Even though her sections are much shorter, they're in third person, she is making choices in every single one of those. So there's an acronym that I've used in previous seasons called DREAM, which is denial, resistance, exploration, acceptance, and manifestation. This happens for Audei. When we first start, in that first section, she's very much like I do this alone, and I can do this alone. She's in denial that she needs help. She's in denial that this is something that is more than one person. She had a family, she's doing alone, she's in denial. Then, when the stranger comes, when Sigo… She goes into resistance. But she still alone. She still believes that she can do the job alone, but she doesn't object to having company. So, when we are in resistance, she's not upset at the prospect of company, when the storm blows in. That's that… She's still in resistance, but she starting to let the idea of someone else exist. Then we get to exploration, where we try out the idea of what would it be like if someone else knew. That's when… That exploration is as she's letting Sigo help around the property doing the different chores. It's like, oh, this does make it easier. Then we get to acceptance.
[DongWon] There's such a moment here that I really love, and it's when Sigo stepped away to go get the medicine from town. We know that she's not going to… Or, I guess we don't know at this point she's not going to come back. But that's the next moment.
 
The sudden crush of loneliness is too much to bear, but there is also hope and patience. Sigo will come back soon. She will come back and Audei will ask her to stay.
 
That moment of her accepting, like, oh, no, I do need this person, I'm going to ask her to stay. But she hasn't done it yet. So the choice that Sigo's about to make we know is the wrong one, we know that Sigo knows it's the wrong one. But, Audei never actually asked her to stay.
[Mary Robinette] Yeah. This is, I think, also one of the things that brings that idea of choice back in. Had Audei made that choice to ask, then the tragedy would not have continued to unfold. By leaving, Sigo has removed that tiny piece of agency from Audei, because now she no longer has the ability to ask. So that's part of what happens there. It's not until Sigo returns that we actually get the manifestation where we see what they do with the knowledge that they are working together. It is the last line of the story.
 
They are light. They are light, together, they are light.
 
That's the manifestation, which is so lovely that I am sitting here, as we're podcasting, trying not to actually cry…
[Chuckles]
[Mary Robinette] Again, because of this story. But it's… This beautiful little arc that is all about the choices that the character is making and the times that they have agency and when agency is removed from them.
 
[Erin] But that makes me think that I think is fascinating is thinking about the span of time on the page between the letters of DREAM. So, here, sort of, we get the first four in, not like rapid pace, but they're coming pretty regularly. Then there's this delayed manifestation. Because that's what the story is driving towards, that's what it's about. Are they able to… They realize, I think, both of them, even in making the wrong choices, what they are to each other, what are they able to manifest, and that's the question that the story is answering.
[DongWon] Yeah.
[Mary Robinette] Yeah.
[Erin] So, thinking about a different story, like, that's telling… A different tale, might have a big gap before acceptance, or a big gap before any of the other letters in DREAM. So it just makes me think where can you put those gaps in your story and where have you put them maybe not even thinking about it, and what does that tell you about the kind of story you're trying to tell?
[Mary Robinette] Yeah. Each of them has a try fail cycle where the character's trying to hold onto their character, to their self-identity, and when they fail to do that, that's the catalyst that moves them to the next level. But sometimes a character will get stuck. Like, they will just be doing resistance over and over again. Those are the character stories that feel very flat. Or the ones where we jump straight from dream to manifestation, without the character demonstrating change through the choices that they're making.
 
[Erin] All right. With that, I'll take you to the homework. Which is to write a scene in which your character has very little agency for whatever reason, but still must make a choice. Do your best to make that choice feel exciting, feel high-stakes, feel real for the reader.
 
[Mary Robinette] This has been Writing Excuses. You're out of excuses. Now go write.
 
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Writing Excuses 18.43: Worldbuilding In Miniature
 
 
Key points: How much world can you put in a short story? How much world do you need to write a short story? Take one or two aspects of a concept, dive into those, and handwave the rest? Throw in a few small details to make the world feel bigger? Do enough worldbuilding to make sure the framework for the story exists. Keep a tracking document, with notes on each worldbuilding element, and review after drafting. Look for places that aren't loadbearing, where a specific detail can imply a larger world without opening questions. How much exposition does it take to explain the element? Too much, it is distorting. Short fiction readers expect you to leave things out on purpose. Every worldbuilding element creates stakes for someone. Everyone has their own understanding of the world. Emphasis, something that is important to the character, or decorative flourish, adding tone for the reader? Short fiction relies a lot on the reader filling in implications and patterns. 
 
[Season 18, Episode 43]
 
[Mary Robinette] This is Writing Excuses, Worldbuilding In Miniature.
[DongWon] 15 minutes long.
[Erin] Because you're in a hurry.
[Howard] And we're really tiny.
[Mary Robinette] I'm Mary Robinette.
[DongWon] I'm DongWon.
[Erin] I'm Erin.
[Howard] I'm Howard.
 
[Erin] I love short fiction, as we've already discussed, so I'm going to talk about worldbuilding in a short fiction world. I'm really excited to kind of... This is one where I don't have a great theory, I just kind of want to think about it out loud, like, how much world can you put in a short story, and how much world do you need in order to write a short story? I will say that when I start writing short fiction, I often just have a one liner. I usually have, like a... Sour Milk Girls is the best example of this, even though it came out of a longer idea, it was what if memory were a commodity? Then, my second question is always who is suffering? Because I am me. Then, usually that's where I place my main character in that. But there is a lot of stuff that's not explained in any of the short stories that we read. There is a lot of things you don't know about the broader world. What I think short stories give you the opportunity to do is to take one or 2 aspects of a concept that have emotional resonance for your characters, dive into those, and then handwave the rest. If you can throw in a few small details that make the world feel big on top of that, all the more so the better. But I'm curious what y'all think about, like, when you're reading or writing, what is the difference between what you see in a world in miniature versus big?
[Howard] For my own part, the one idea… This is a cool thing, I want to tell a story about it. How much worldbuilding do I need to do? I need to do enough extrapolative worldbuilding… Where'd this come from, where is this going… That I can be certain that the framework for the story I've created actually exists. If your… What if memory was a commodity story, if there was something about the way commodification of memory went that made orphanages not exist, then suddenly I've unplugged the story and I would have to go back and rework it. So that's really the extent of it. I just make sure, hey, is this a cool idea? Yes. Does this cool idea negate the way in which I want to explore the cool idea? If the answer is no, I'm off to the races.
[Erin] I often think about… Thinking about did I break it midway through…
[Sputters]
 
[Erin] So I have a theory, like, that every writer does something subconsciously really well. You'll have writers will say like this character came and spoke to me at night and, like, told me their story. That never happens for me, but I feel like those people just do character on a subconscious level. For me, a lot of worldbuilding happens on a subconscious level. Where I'll toss a detail into a sentence, I'll be like, "And then they went to…" I don't know, whatever thing, random thing I've decided to put in their. Later I'll be like that doesn't necessarily make sense. Like, in a world where memory is a commodity, they're probably not in space. So I probably should take the space elevator reference out, for example. It didn't happen, but it could have. So one of the things I actually do is while I'm writing, I will sometimes keep a document open, a PowerPoint a lot of the time, weirdly, and actually put anything that I put in that's a worldbuilding element into a one particular slide on the PowerPoint. So that at the end of drafting, I can look can be like, do these work?
[Laughter]
[Erin] Actually seem like they belong in the same world, yes or no?
[Laughter]
[Mary Robinette] Oh, interesting.
[Erin] If one is an odd item out, I need to go back and either figure out a way to make it make sense in my head, or excise that and it needs to go into a different story.
[Mary Robinette] Oh, that's really interesting. That's a really neat, measurable tool.
[DongWon] Cool trick, yeah.
 
[Mary Robinette] Yeah. So I… For me it's… I will also just drop in random details, and I find that when I'm specific about a thing, that it implies this whole larger world. So I look for places where I can be specific about something that's not necessarily loadbearing, that implies a larger world but doesn't open questions. That's where you get into the tricky thing with worldbuilding, is if you drop in something that… And then it opens a question about the story. Like, well, why didn't they just ride the Eagles? Then… That's where you're creating a problem for yourself with the worldbuilding. So one of the tricks that I use is how much exposition do I have to use to explain the thing that I've just dropped in. If it's more than 2 sentences, then it's a worldbuilding detail that is distorting the story. Because I'm like, that's too much. The other piece for me is the difference in expectations between audiences. So, novel readers I've found assume that if you don't put something in, it's because you forgot about it, because there reading for that immersion. Short story readers are so used to putting the story together from pieces of implication that they work on the idea that if it's not there, you left it out on purpose. So you can say, "Well, I used a Teraport thing." If you don't mention how that works, they're like Oh. Well, it's not important to the story, how it works."
[Erin] I also love one of the things I think you can do for short fiction audiences is use the way that pattern… That minds create patterns to create some of that broadness.
[Mary Robinette] Yes.
[Erin] Like, if you say this is the 3rd God of death, okay, well, that's interesting. There are obviously 2 previous gods of death. What happened to them? I don't know. Maybe I don't need to say. But it makes me think about audience expectation as when I started writing tabletop, you can't do that.
[DongWon] Yep.
[Erin] So if you put a detail into a scene, you have to expect players will want to go talk to the first 2 gods of death or know what happened to them, or if you create something that's like that came from the caves of pleasure, like someone's going to want to go there. In fact, when I first started getting feedback back from editors, it was like, "Stop putting in the details that you do not have the word count to explain." Because I was so used to that short fiction thing that you do where you kind of drop the things out there and let people create it. But it's interesting to think that in novels, people will expect you to kind of build the world out that far.
[DongWon] Yep. As a kind of a theory about why it happens this way, and this is sort of informed by my perspective from an editorial side more than a writer side. Right? That is to flip the iceberg metaphor on its head. The iceberg metaphor being that, like, does all this worldbuilding we only see the top 10%, but the rest of it's below water. You as the writer need to have some idea what that is. Instead, the way I think about worldbuilding, and one thing that's also important, is to realize that worldbuilding isn't a science fiction and fantasy thing. It's not a genre thing. It is a fiction thing. Any story you're writing, you are including worldbuilding. Whether you are describing a suburban cul-de-sac or a war zone or a high fantasy city, all of that is worldbuilding.
[Mary Robinette] Yes.
[DongWon] Because every time you introduce a world detail, it is… You're introducing a rule for that world. So people think about worldbuilding as like a particular type of technology or a particular location, but for me it's a way to tell your readers, your audience, what's important. Right? Because if you are introducing a university, then you're saying a certain type of hierarchy is important. If you are introducing a magic system, you're saying that logic is important. Right? So what matters to your characters are the rules of the world around them. So if you're saying there are police, then obeying the law is important in a certain way. Right? That creates character stakes. Right? The problem you run into in the RPG is you don't have control over the characters. So every time you introduce a worldbuilding element, you're introducing stakes for somebody. One of those stakes is I worship the God of death. This is the 3rd one, what the hell happened to the first 2? I gotta know. Right? So that becomes an impulse for that character to explore, because suddenly you've established stakes for them by putting something into the world. Right? So it is very useful, the iceberg metaphor is very, very useful, but sometimes if you're stuck about what do I actually need to include in this story, you can take a step back and say, "Okay. Who's my character, what matters to them, what rules do I need to define so that they can make the choices they need to make?" Then be hyper specific about which aspects of the world are you showing us to establish the emotional stakes for that character.
 
[Howard] See, we had James Sutter on the podcast years ago. He's one of the lead creatives at Paizo. His position, for 3rd God of death, would have been completely opposite of what your editors were telling you, Erin, in that he would encourage writers to say, "Oh, and this character is a monk from the Singing Cliffs." What are we doing with the Singing Cliffs? I don't know, I'm just putting some things together so that you feel like the world is bigger than just where you are. Are the players going to want to go to the Singing Cliffs? Maybe they are. You, as a writer, is a game master, need to be prepared to design the Singing Cliffs. Within a franchise, though, I think this is where your editors come in, James Sutter was in a position where he could drop Singing Cliffs and the whatevers all day long because he knew, at some point, he's going to get to go create those. Your editors are like, "Please stop dropping new locations in our world. We don't have that budget."
[Erin] Yeah. We are going to talk more about this and about the iceberg theory when we return from the break.
 
[Erin] Often times when we think about tabletop role-playing games, you think big D&D playing with a bunch of friends. But there are a lot of smaller games that can actually help you build worlds, and think about your writing in really interesting ways. One of them is The Quiet Year from Buried without Ceremony. What it is is a game where you're mapping out a new community on a tabletop using playing cards that you probably have in your own home to answer really interesting questions about that community. Like, what are the omens? What's the largest body of water? What are people afraid of? What do they run towards? I love using this when I'm trying to think about building a new world, to make me ask interesting questions that can help to broaden my story and make it that much more interesting. So, definitely check out The Quiet Year by Buried without Ceremony.
 
[Erin] So, I was very excited when you talked about the iceberg theory…
[Laughter]
[Erin] Because I love thinking about it. One of the things that I think came up earlier was the idea about, like, a that character and worldbuilding intersect. Which I think is even more important in short fiction than it is in longer fiction, because it's so much more character focused a lot of the time. I was thinking, like, and iceberg has a very different meaning to the captain of the Titanic as it does for somebody who is a coldwater swimmer, or somebody who is an iceberg diver. That's not a thing, but let's say it is. Where…
[Howard] A climatologist.
[Erin] A climatologist. Thank you. I think that one of the things I like to think about with worldbuilding is every single person does not understand the world in the same way. I think that sometimes a mistake or something that I see that like gets me under my skin is when it seems like everyone has the same knowledge of the world within a world. You know what I mean? It's like everyone knows about the battle of X. Y'all, we barely know our own history…
[Laughter]
[Erin] Going back like a year. You know what I mean? It's like things that people said everyone would remember, like, I love looking at all the crimes of the century that have existed. Like, I remember in Ragtime The Musical, they talk about the crime of the century being, like, Evelyn Nesbitt's husband murdered her somebody… I don't remember, because no one cares. So, I think thinking about like what do your characters know of what the world is and how it works is very different… Even between the 3 of us, we would probably explain something differently about the way of the world. That gives you a lot of ways to think about worldbuilding, to think about power in worldbuilding, to think about what are the ways in which a world matters. Because if you make the world matter to the character…
[DongWon] Yeah.
[Erin] Then you make the world matter to the reader.
 
[Mary Robinette] So this… That idea of what matters to the character and matters to the reader gets back, for me, to how to control that in short story form. As you all have been talking, I feel like I've had a little bit of an epiphany. Let me just try this out and see how this fits for you all. So I was thinking that one of the ways that I will use worldbuilding's for emphasis. That, using the puppetry metaphor of focus, that the longer you linger on something, the more important it is to the character. That long gaze. So, I think that worldbuilding comes in, like, when we're dropping these specific details for the reader. That there's kind of 2 modes with a spectrum in between of the decorative flourish and the emphasis. That the thing that you're trying to put emphasis on, with the emphasis, these are the things the character interacts with. These are the things we're going to have to know what the ripple effects are. But then you also have the decorative flourishes which exist to create tone for the reader. So when you're looking at, like, your PowerPoint slide of the things, it's like do these fit in the world, it's not just do these fit into the system, it's like do these support the tone I'm trying to create for the reader in the short form and is my character interacting with them in a way that moves the story forward. Like, those are the pieces that I think that were looking at, and everything else we can kind of… Like, if it's not doing one of those 2 things, does it belong in the story? How does that fit?
[Erin] I love this, and I especially love it because it lets you know when your worldbuilding is not going wrong, but where you may be creating issues for yourself in making your story too big. If your decorative flourish feels like something that should have impact on the character, but it's not…
[Mary Robinette] Yeah.
[Erin] You treated as a flourish, but it actually… Like, why would they not care… Why would this not be the thing that matters to them? That's when it feels like, okay, now I want to go explore that. So part of it is figuring out what should be just a flourish.
[DongWon] Yeah.
[Erin] What is just an extra that helps to create tone, and what is it that actually hits the core of your story, which means you have to understand what's the core and the heart of the story and the characters.
[DongWon] Well, some of the examples you brought up are things that you wanted to be flourishes, but end up being loadbearing in a certain way. Like, putting a space elevator in your story, your like, "Oh, wait. This was supposed to be a flourish, but if I introduce that, it complicates things too much." Right? So I think finding that balance… I do love this framework… Is such the trick of the whole thing.
[Howard] The decorative flourish of this character is a monk from the Singing Cliffs, that's fine, that's decorative. But if we then, a few paragraphs later, talk about this pattern of stucco as being something that is commonly found among the tribes of the Singing Cliffs, suddenly the reader sits forward and says, "Oo. Singing Cliffs. That must be important." If you didn't want it to be important, don't use that flourish in 2 places.
[DongWon, Mary Robinette] Yeah.
[Howard] Because you've now…
[DongWon] That lingering gaze.
[Howard] Now created a clue that you didn't want to create.
[DongWon] Yeah.
 
[Erin] I also think it's good to look at your flourishes. This gets back to what you said about if you put police in, then that's a specific society. I think sometimes the flourishes that we go to are the flourishes we know from our own lives.
[DongWon, Mary Robinette] Yeah.
[Erin] So, when we're trying to create like a quick obstacle, we might have like a garden, for example, show up. Because guards prevent you from getting places. But having a guard says something about the system of justice, about a system of power. So even though that may not be what your story's doing, and you may choose in the end not to care about it… One of the things that I also think is fun to do is look at what is the broader world that my flourishes are implying, and is that the world that I want my story to live in.
[DongWon] That's such an interesting one, because, as I mentioned, I like to run a lot of RPG's, I do a lot of campaigns and campaign settings. I almost always do homebrew. The challenge I have set myself multiple times and I have failed at every time is to build a city or world that doesn't have police. Right? This is a of me pushing, and then trying to advance my anti-[garbled incarcerate] thinking, how do I imagine a world that doesn't have those kinds of systems of power? Right? It is very hard. Right? It's very hard to envision that world from where we stand right now, and it is so interesting of a for me to explore this idea, and interesting to me in watching the ways in which I failed to do that. Because I do have an instinctive like, well, the characters did something chaotic, we need some police to chase them around now. Or they killed somebody, what do we do about this? Like, what systems of justice can we put into play here? It becomes very difficult. But I do like this idea that you can use worldbuilding as a critical tool in your set. Right? I think we think of it so much as a thing just for the characters to bounce off of, but it can be so generative on its own. I think that's part of why I love RPG's in general, is because the main tool I have as a GM often is those worldbuilding rules to influence my characters and guide them and direct them. So the way that works into fiction is giving your characters those stakes and those things to bounce off of.
[Mary Robinette] Yeah.
[Erin] Yeah. I will say that I… One of the things that I'm really proud of in my work on Journeys through the Radiant Citadel is that the setting I created, God's Breath, has no police.
[DongWon] Yeah.
[Erin] And also has no centralized power. Which is very difficult. Because it is hard. It's like at the end of a story…
[DongWon] A fun challenge.
[Erin] You know what I mean? Like, you… Like, who is then telling you to go do things?
[DongWon] Yep.
[Erin] Who is rewarding you when you come back with stuff? Also, like, how do you make big changes, because I think something that we often see in fiction, which doesn't work in the real world, but feels good in fiction, is the idea that, like, you change the king, you change the world.
[DongWon] Yup.
[Erin] You change the corporate, like who's running the evil corporation, the evil corporation fixes itself. So, like, there's the idea that you want to take an evil and like personify it. So figuring out how to make things a little more about the system and less about the person…
[DongWon] It highlights how much of our fantasy stories rely on restoration fantasy. Right? So if you want to tell a fantasy story in a high fantasy setting, so much of what we're looking for is, how do we depose the evil king and restore the rightful heir? Right? When we take out some elements like policing, like jails, like centralized power, then suddenly you're in a much more complicated world. That can be really fun. Also, my players were like, "We don't know what to do with this world half the time." It's interesting to watch the ways it failed in that way. Because without some of those narrative structures, your audience won't always know how to interact with the world that you've created.
[Mary Robinette] Right. When you're dealing with short fiction, because you're relying so much on the implication and the pattern seeking that the reader comes with, you have to be aware of what those societal things are because the reader is going to apply that lens. If you aren't thinking about it ahead of time, with your world building, even if it's not fully on the page, the reader will impose stuff for you.
[DongWon] Exactly. Everyone comes to the story with their own baggage and their own understanding. Being aware of that and conscious of that is part of your challenge as the creator.
[Erin] Yeah, I will talk really quickly, I know we're getting towards the end of time, but one of the things that was a challenge for me, when I wrote Snake Season, is that it's very much in one person's head…
[Mary Robinette] Yeah.
[Erin] She was very isolated from the world. Part of the reason that the Conjureman exists as a character, and that also the women that visit, like, exist… You don't see them, but they are like a function in the story, is to give you a sense of what the world thinks it is around her. Because otherwise, she's just… You don't… You can't tell what's real and what's not real, what's going on, but by having these characters who represent like the world trying to exert itself on the character, it gives a to give some more meat to what's going on and to tell what is a flourish and what is actually like a loadbearing wall of this particular narrative.
[DongWon] Exactly. Yeah. We had such a fun conversation over breakfast, Mary Robinette and I, over what actually happened in the story, like what's real.
[Mary Robinette] Yeah.
[DongWon] I love that it's slippery. Right? I love the implication that there is reality somewhere here, but your world building elements make it kind of slippery in a way that's really fun and… I don't know. It makes it energetic in that way.
[Howard] Well, bear in mind that the reader experience here is… This was not a story about what kind of world is this. This is a story about what is this person going to do. What has this person done. I mean, the reader can go back and ask those larger questions, but the story wasn't created to answer them. The story was created just to… I say just to. The story was created just to mess…
[Laughter]
[Just to mess with you.]
[Laughter]
[Howard] Mess with you.
[DongWon] Because you are the antagonist, going back to a previous episode.
[Mary Robinette] But I think what it does is that… That because it's slippery, because to refer to the magic system, the magic system episode, because it is not well defined, it creates more space for the reader to bring themselves into it. I think that's one of the real powers of short fiction, is that all of that implication stuff means that the reader… Each reader's reaction is going to be different, because they are putting more of themselves into the story, I think, in a lot of ways.
[Howard] There's more room for the reader to do that.
[Mary Robinette] Yeah.
 
[Erin] I think we are about at the end of things. But before we go to the homework, just a heads up that we are going to be taking a quick pause in this deep dive. Because National Novel Writing Month is upon us. As much as I love short fiction, I also love Nanowrimo as a way to stretch and see what I can do in a different form. We're going to invite you all to come with us and think about the ways we can all sit down and write a novel or novel shaped object together. With that, the homework.
 
[Howard] Right here. Take a big worldbuilding concept, and when I say concept, I mean interrelated, the whole big worldbuilding thing, and pick one or 2 iconic elements that bring it to life for you. Then take one of those and make it a key piece of one short scene.
 
[Mary Robinette] This has been Writing Excuses. You're out of excuses. Now go write.
 
[DongWon] Please rate and review us 5 stars on Apple Podcasts or your podcast platform of choice. Your ratings help other writers discover us for the first time.
 
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Writing Excuses 18.35: Organizing Your Writing, or Managing the Mega-Arc
 
 
Key points: Tools to keep big projects in line. Use string to align things! Simple tools can manage big things. Airtable, a database. Track character names, places, what you've done, what you mean to do. Find things that you are missing! E.g., over using one gender, or personality traits or alignments. Tracking helps you recognize patterns, and be intentional about them. Obsidian, a digital whiteboard for visual layouts, and automatic linking, a kind of mind map of connections. Wikidpad, use tools that work for you, that seem intuitive. Use find to see if you have already written something, so it is canon, and a collection of useful links. Measure twice, cut once, or relative measurement. Think about monetizing your references or research results. Worldbuilding, prep work, pre-writing is not wasted work if it works for you and your project. Spreadsheets and other pre-writing can tell you what you care about, what's important to you. The beginning needs to introduce the important characters, and the end needs to resolve or answer questions asked at the beginning of the book. What is the big story? Who are the specific characters in this book? 
 
[Season 18, Episode 35]
 
[1:30 minutes advertising, almost inaudible]
 
[Mary Robinette] This is Writing Excuses, Managing the Mega-Arc.
[DongWon] 15 minutes long.
[Erin] Because you're in a hurry.
[Howard] And we're not that smart.
[Mary Robinette] I'm Mary Robinette.
[DongWon] I'm DongWon.
[Erin] I'm Erin.
[Howard] And I'm Howard.
 
[Howard] This week, we're going to talk about big projects and the tools we use in order to keep them in line. I'm reminded of the… I can't remember who it was who was making such a big deal about how the stones and the pyramids were laid out in perfect straight lines, and someone else pointed out that, "Dude, they had string." You pull the string straight and, boy, you got a straight edge right there. You can just line these things up. There are some very simple tools that we can use to manage really big things. So I'm going to pitch this to the rest of the cast. What is your string?
[DongWon] Hey, Erin, do you want to talk about airtable?
[Erin] [chuckles] I do want to talk about airtable. So, I will say first that while airtable is actually free to use, I am not being a shill for airtable. Any sort of database or way of tracking things can work. It's just the one that I really love, because it has a really great fun way of looking on the screen that works for me. But what I like to do is a lot for my game writing projects is to track things like character names, places, what I've done, what I mean to do. One of the reasons that I really like tracking is actually maybe for a different reason than other people do. I use tracking a lot of the time, and I use airtable, which is, like, I set up this database and I'll list like every character I've ever mentioned. Every place that's ever shown up in this particular game, is to find places… To find the things that I'm missing about myself. So, for example, if I track all of my characters and their genders, I may find that I overly skew one way or the other in terms of gendering characters. If I then add in a little bit about their personality traits or alignments in like a D&D or TP RPG world, I may find, for example, that I love chaotic good women, which I do, because I am one. So I… And that I make all men evil, because they… No, just kidding.
[Laughter]
[Erin] Those types of things we often miss in our own work, the patterns that we're creating. I think that a lot of times when you create patterns, and you're not intentional about them, that's when you can replicate bad things in the world that we don't necessarily want to put on the page. So, for me, tracking is a way to keep things straight, to learn that I love names that start with the letter K, and that I can't make everybody's name a two syllable K name…
[Laughter]
[Erin] Because eventually it will be very difficult to keep them apart.
[DongWon] I don't know. World of Karen seems pretty terrifying.
[Laughter]
[Erin] Wow. That's actually a bad theme park. The World of Karens.
[Howard] That feels very much like the string metaphor I led with. You stretch that string out, and if one of the bricks is sticking just a little to one side, oh, you can see, oh, that is so clearly a thing I've done wrong. Let's fix it.
[DongWon] Exactly.
[Mary Robinette] I also do a spreadsheet for similar reasons about my internal biases. But then I also… The thing that I started doing, and this gets to the… Over the course of a long series. I originally was putting in the characters ages. But, in the Lady Astronaut books, I just finished writing book four, which takes place 17 years after the first book. So when a character, a new character enters the world, I'm like, "Okay. So I just wrote down their age, but their age in what year?" So now I write down what year they were born in instead, which makes it much easier to track. I still have to do math. But it makes it much easier to figure out, like, where they are in relationship to the other characters in the book and how old they are as the story progresses.
 
[DongWon] Going back to tools specifically, Erin mentioned the airtable is a database, which is technically true, but also makes it sound very scary. Functionally, when you're interacting with it, it is a series of linked spreadsheets is kind of what it looks like, that you can make it show your information in various ways. It is an incredibly powerful tool. It's a very cool tool, and one that I highly recommend playing around with and exploring a little bit. If you want something that's slightly less hierarchical for… I use this a lot for my games. I use a tool called Notions… Or, sorry, not Notions. I use Obsidian which is sort of like a series of linked text documents. But the reason I really like it is it has two features. One, it has a digital whiteboard version, so you can sort of lay stuff out visually. The other is it automatically links different documents together. If you mention something in one document, it'll give you a sort of a mind map, so you can sort of see how things are connected and clustered and it gives you a really useful way to be like, "Okay, this location, these characters, these plot points are all linked in this way." So you can find connections, or see where you didn't draw a line that you need to. So a lot of these tools are just different ways to visualize all the information that's in your head in a really structured way that can give you more insight into what it is you're trying to accomplish.
 
[Howard] Often we resist tools that have a learning curve at the front of them. You look at a tool, you're like, "Oh, I'd… I don't want to have to learn how to program a database. I don't want to have to learn how to format a spreadsheet." The very first planning tool that I really used for Schlock Mercenary was a standalone wiki software called Wikidpad. Wiki D Pad. I always pronounced it Wikidpad because it never occurred to me that the developer was making a fun pun and calling it wicked pad. I loved it because while I was typing, by doing just a couple of keystrokes at the beginning and end of a name, it automatically turned that name into a link for a new page. So I could just right and by doing whatever those little blips were, I don't know if it was double pipes or whatever, by doing those at the beginning of the thing, I was making a note to myself that says I'm going to expand on this later. Then I go back on it and click it, and boom! Up comes a blank page and I could start writing again. The desktop version, the only me version of the Schlock Mercenary wiki, was born. We talked about it in an early episode of Writing Excuses. I'm not here to pitch Wikidpad to you. I'm saying the tool that's going to work for you might be the tool that is the most intuitive. Maybe that's sticky notes on the wall, maybe that's a clipboard.
 
[Mary Robinette] So the two… Like, you'll hear people talking about needing to build their worldbuilding bible and things like that. Yes, I use a spreadsheet to track my characters ages, I use things like eon timeline to track the big over… Making sure that I've actually allotted them enough time to get from point A to point B. But most of my worldbuilding, I don… My two organizational methods are the find function…
[Chuckles]
[Mary Robinette] So that I can look for it in something that I have already written. Because if it's not in the document, it is not canon, and I can change it. Then, my Scrivener, I have a section that's called useful links and I just dropped the links in randomly. Like when… After I've researched something, I will drop a link into what I've researched. The reason that I'm bringing this up is that I know a lot of people who feel like they have to create this very detailed document before they can start writing. I am here to tell you that if you are chaotic neutral about your organization, or chaotic evil as my case may be, you don't actually have to… What Howard said earlier about using the tool that works for you to solve the problem that you need to be solved. All I need to solve with my links is if someone says, "Where did you get that?" that I have someplace where I have it saved.
[Howard] I think my alignment is lawful lazy…
[Laughter]
 
[DongWon] In woodworking, which is another one of my hobbies, permitting me to pull extended metaphors from my hobbies, there's two ways… There's the old saying that if you're a carpenter, you measure twice and cut once. There's a whole different school of thought to that. Right? So in this case, measure twice, cut once, is very much like I'm cutting this to this exact dimension, it is going to be this size, and I've planned it all out, and you've built a cut list of like 15 different things that are exact measurements and you have to follow that to a T. If you screw up, your whole project is going to be off. Right? That is how I think of very much this, like, worldbuilding document where you're pre-building all these things in a very detailed way. There's another mode of thinking that I find more useful. It's a very traditional method called relative measurement. Right? You have a board. You are now going to mark that board in ratio to the next thing you want to make. Right? So if you have a drawer back, then that is the size of your drawer, you're going to cut your drawer front in a way that matches the size of that. It doesn't matter how big it is. You don't need to know that it's 9 inches and three quarters. You just need to know it's this size, I'm marking it to be the same as that size. So you can do that with all your joinery and all of your pieces, and you have a thing at the end that is very beautiful and very proportional that fits the design that you wanted, but you're doing it all relative to each other rather than trying to impose this top-down hierarchy on it. So if you approached your organization that way, I think for a lot of people, I think it can be much more intuitive and fluid, and sort of takes some of the stress off, of having to figure all these things out before hand.
[Howard] My own woodworking mantra is I've cut this three times and it's still too short.
[Chuckles]
[DongWon] Then you just cut the other board to be short enough that it fits.
[Howard] Exactly. When we returned from our break, I'm going to talk about turning my planning tools into money.
 
[Mary Robinette] I want to talk to you about Mountain in the Sea by Ray Nayler. This book… Like, I started recommending this book before I finished it, which is unusual for me. He imagines a future where the sea levels have risen, as they're going to. That's not really imagining the future, but one of the things he's looking at is whether or not octopi… podes can be sapient. He's got that layered on with the way AI might manage fishing vessels. Like, there's all of these different layers, and it's heavily, heavily researched. All of the characters are also scientists at the top of their game. So the amount of research that he had to do was huge. But it feels pretty effortless on the page. So if you want to look at, like, what the end result of some of these tools that were talking about are, and you want just a really good read, it's very thought-provoking. I highly recommend Mountain in the Sea by Ray Nayler.
 
[Howard] Probably the single most profitable thing Sandra and I put together for Schlock Mercenary was the Planet Mercenary role-playing game. I have a PDF of the Planet Mercenary role-playing game on my desktop that I refer to all the time so that I can get my worldbuilding details right. It's totally fair to write a 300,000 page role-playing book and expect to make money off of it and then to refer to it yourself. There is absolutely nothing wrong with that. As I joked in a previous episode, between the words schlock and mercenary, which word suggests I wouldn't do something like that?
[Mary Robinette] So I've done a similar thing, which is not the role-playing game, but one of the things that I've done to monetize my research is that I have a bookshop.org, so I have on that bookshop.org, I have a list of… The bibliography that I have for the books that I used to research my stuff. It's there for two reasons. One, it makes an easy reference for me. Two, people are always asking me, like, where can I go to get information like this. Then, because it's through bookshop.org, I actually get an affiliate kickback from that. It's not that you have to do this thing, but one of the things that you will be doing as a writer is looking for multiple income streams.
[DongWon] Just one thing in general I want to remind you is that there's no such thing as throwaway work in writing. Right? It may be frustrating to feel like you've written however many words in worldbuilding and prep work and pre-writing, 50,000 words, whatever. That all goes into building up your internal understanding of this world in the way that you may need it, so that that work is going to go into the book that you're writing. Right? Words that you write and throw away just because they're not ending up on the final printed page doesn't mean that they were worthless. It just was what the project required. Right? Not every book will require that. Maybe that's something you do for your first book. Maybe it's something you find you need to do for your seventh book. Right? But I love framing, like, being able to take the pre-work you're doing and make it work for you in other ways. I think that's an absolutely brilliant way. I think writers yeah… Look for ways to monetize that work you're doing. Look for other income streams. But also don't feel like you're wasting time by doing these things. Yes, sometimes for some people it's a mode of procrastination, but I just encourage people really, like, if that's your process, that's your process. Lean into it. Find ways to make that work for you, and don't beat yourself up just because that doesn't end up on the printed page.
[Howard] One of my favorite outgrowths of the research was I had a spreadsheet for when people were born. I realized that two of my main characters were from the same area, had the same life… About the same life span, and may have been sitting on different sides of the same war. I had never explored that. An entire story and the whole bunch of character data came out of one moment where I looked at a spreadsheet and went, "Huh."
[Erin] Yeah. I think something else that spreadsheets can do, and, granted, I love them more than I should, is it teaches you what you care about. So a lot of the process of making a spreadsheet is trial and error. So you decide, I'm going to make a spreadsheet today. You're like, "Oh, put all the character names down," or something very easy. You're like, "I'm going to track their age." Then you're like, "Oh, no, that's wrong, because my thing goes through time. Actually, I need to track their date of birth." That tells you something about the way you view the story, the timescale that you're working on. If you keep going back to your spreadsheet and being like, "Oh, this spreadsheet is not working because it doesn't tell me X." That means X is important. Number one, figure out if there's a way to add it to your spreadsheet. Number two, like, that should be, then, something… If that's important to you, then it's something important to the story, and you should see is that actually coming through. That thing that you keep thinking about. So, I think that a lot of times what tools do is they force you to take the wide creative universe that you're working in and put it into some sort of structural mode. Even if it's just like I've made power points of stories before, being like random things I mentioned that I should get back to. They don't have a lot of form to them, but it's a way of putting it somewhere on paper, put it in some sort of box, even if it's just a box that I'm going to rifle through later to see if there's something really interesting that I can use to inspire myself going forward.
[DongWon] Aabria Iyengar has this brilliant worldbuilding question that she uses that is, "What is the lie that the people of your world believe in?" Right? The questions you're asking and putting into your spreadsheet can be so thematic and so creative and so generative that… Yes, you want the biographical details, when was this character born, who knows who, what are the connections. But also, going to Howard's example of here are two people on opposite sides of the war, what lies were each of those characters told? Right? What things do those characters believe and how is that going to drive story down the line? The way that... These tools are storytelling tools. They sound cold and mechanical when you say, "It's a spreadsheet. It's a database." But I think from that you can find such rich narrative hooks and chase your own interests, as Erin was just saying. You list the things that you are interested in. Sometimes you will be like, "This is boring. I'm not interested in this part of this world, or the set of characters, or this question," because when you're making a spreadsheet you are asking a question, and I think that is a really useful way to think about these things as you approach it.
[Howard] In structuring Schlock Mercenary, I realized on around I think book 5 or six, I realized that every book needed to stand alone. Because it needed to be a salable product without someone having to buy the earlier books. That may sound crassly commercial, and that's because it is. It would have been a terrible business decision to tell people, "Oh, you have to start with my very first thing that I ever did before you can read this thing that I'm super proud of." The solution… I mean, it should be obvious, I need to make sure that the beginning of every book introduces the characters who are going to be important, and that the end of the book resolves questions, answers questions that were asked by those characters at the beginning of the book. That started going into my planning spreadsheets very early on. I would have some cells for this is the plot, this is the big story. Then I would have columns and cells for the specific characters that this book was tracking. I had people come to me later and say, "You know, I always thought that Schlock was the main character, but he's almost never the main character in the stories." Yes. Yes, I'm so glad you noticed that. That's how we're supposed to say that, right, Mary Robinette?
[Mary Robinette] Yeah.
[Howard] Yeah, I'm so glad you noticed that. He's very rarely the protagonist. Because he very rarely gets an arc that tracks things. I realized on about book 17, book 18, I realized that I needed to return to Schlock for the finale. So the ending that I had originally envisioned, the big solution, the big resolution to the plot that I had originally envisioned and that I had in my spreadsheets needed to have more Schlock in it. I went back to, and this is going to sound funny, I went back to an old forum post from like 2003 where someone said, "Yeah, the answer to a lot of these stories is just Schlock eats it." I looked at that and thought, "You know, I bet that'll work."
[DongWon] Character is destiny, you know.
[Howard] I bet that'll work. It felt so… It was one of those moments… Again, it grows right out of staring out the spreadsheet and realizing there's this pattern and there's this missing piece of this pattern, and I have to fill it with this character. I took my proposal for the changed ending to my brother and said, "This is what I'd like to try." His response was, "Oh, my gosh, that's genius. How long have you been planning this?" I'm like, "30 minutes."
[Laughter]
[Howard] I'm so glad you noticed. Speaking of 30 minutes, we don't want to run for a full 30 minutes. So, let's wrap this up with some homework. Erin?
 
[Erin] So we have talked about a few different tools today. Sometimes I think about tools as hammers in search of a nail. So the homework is for you to actually find what are the nails within whatever story that you're working on? What are the things that you can or could track within your story? What I would challenge you to do is find three different things that your story could be tracking, whether those are informational, thematic, character driven, emotional. Write down what those are. Maybe a few examples of what those could be. If it's birthdays, right down five characters birthdays. If it's theme, write down what five characters are thinking about thematically. Then start looking at what are some tools that could actually help you take those nails and build something really cool out of them.
[Mary Robinette] This has been Writing Excuses. You're out of excuses. Now go write.
 
[Howard] We are now offering an interactive tier on our Patreon found at patreon.com/writingexcuses called Office Hours. Once a month, you can join a group of your peers and the hosts of Writing Excuses to ask questions.
 
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Writing Excuses 14.11: Magic without Rules
 
 
Key Points: Magic without rules, soft magic, numinous magic -- what does it mean for the reader and the story? At least the characters don't know the rules. Mysterious, scary, we don't know what will happen! Sometimes it isn't important to understand the rules. The story is about something else besides the mechanics. Handwavium! Sometimes there is internal logic, but it is not explained. Other times, the magic does not appear to have internal logic. This creates wonder and awe. Also, a sense of dread. It also saves pages and explanations! Save your infodump equity. As yourself, does the reader really need to know how this works? Be aware, people and characters will try to find patterns or rules, but you as writer can show that they don't work consistently.
 
[Mary Robinette] Season 14, Episode 11.
[Brandon] This is Writing Excuses, Magic without Rules.
[Mary Robinette] 15 minutes long.
[Margaret] Because you're in a hurry.
[Howard] And we're not that smart.
[Brandon] I'm Brandon.
[Mary Robinette] I'm Mary Robinette.
[Margaret] I'm Margaret.
[Howard] And I'm Howard.
 
[Brandon] We are going to be talking about non-rule-based magic systems in this podcast. The title is actually a little bit contentious…
[Chuckles]
[Brandon] I wanted to call it soft magic. If you Google soft magic, you will mostly find me…
[Yeah]
[Brandon] Defining soft magic this way. It is a term… Lots of people like to use the term soft fantasy to mean different things. So we're just going to say magic without rules. This is the definition we're looking at.
[Howard] In terms… Talking about the term for a moment. Magic without rules gives us a nice level of specificity for why we are doing anything with magic, what it means to the reader, what it means for the story. Provided we understand what we mean by the words magic, without, and rules.
[Chuckles]
[Mary Robinette] Right. Yeah. One of the other terms that you will hear for talking about this kind of concept is numinous magic. Which is, again, magic in which the rules are not delineated.
[Brandon] Now, this doesn't necessarily mean there are no rules. It can mean you're just writing a story and there are no rules. Basically, when we talk about rule-based magic system, non-rule-based magic system, the idea is that the characters don't know necessarily. Like, they are not… A rule-based magic system is often… The story is about or involves the characters coming to understand, manipulate, and use and control the world around them. That's…
 
[Howard] It's best understood, Brandon, through the example you use when you illustrate Sanderson's First Law. The One Ring is hard magic. We know what happens when you put it on, we know how to break it, we know that nobody is able to willfully throw it into the lava.
[Brandon] Yeah.
[Howard] Gandalf is soft magic. Or Gandalf is a rule-less magic. There are no rules. We don't know what Gandalf can do. Wizards are mysterious and scary, we don't know what's going to happen with the Balrog, we don't know if he can wave his staff and make the bad guys go away. He's a wizard.
[Brandon] Yep. Of course, there are Tolkien fans out there listening right now who are like, "No, no. I can list off the powers of a wizard." That's fine. That's from appendix material, you've dug into it. We're just talking about the general effect on the characters, specifically hear the hobbits. Or the reader not really knowing and not needing to know.
[Mary Robinette] That is the thing that I was going to say, is that when we're talking about this, it's okay to not have rules unless it is important to the story for the character to under… For the reader to understand. But when we're talking about rule-ba… Magic in which there are no rules, we're talking about a story in which it's not important to understand the rules.
[Brandon] Yes. Exactly. In fact, the goal of the story is that you don't.
[Howard] Or where it is important to not have a full understanding of how this works.
[Mary Robinette] Or just that it's not important. You just don't need to know.
 
[Margaret] The story is about something other than the mechanics of how this works.
[Brandon] Exactly. Some of these… Sometimes, like, it's for ambiance reasons, but, Margaret, you just reminded me, there's lots of times that if you take one step into the explaining the magic realm, suddenly you are raising a whole host of questions, that if you don't address and answer can really make the story feel off. If you never take that first step, if you tell the reader from the get-go, "No, this is not relevant. Accept it." This is your bye as we talked about last month, and then go forward. Your story is free to focus on this other thing, without getting caught in the weeds of having to explain this level of magic and this level of magic and this magic stone and that sort of thing.
[Howard] The science fiction concept here is handwavium. This is not the… I'm waving my hand like these are not the droids you're looking for. Except it's this is not the physics you're looking for. Below a certain point, we're not going to go into the physics, we're not gonna talk about the neutrino output of this, we're just going to let this slide, because the moment we commit to math at that level, everything starts to unravel and we're no longer telling the story we want to tell.
 
[Mary Robinette] Well, like… One of the examples that I actually think of is King Arthur. Like, how exactly does that sword stay in the stone? Like, how does it know? Is there… Is it a DNA test? Like, what is the rule system for keeping the sword in the stone and identifying the one true king? We don't know, we don't care.
[Brandon] Right. The one…
[Margaret] I was thinking, as we were talking, of the water that falls on you from nowhere. Nobody knows where the water comes from, it just falls on you when you lie. It's never explained, and we never want to know how it's explained, because that's not what it's about.
[Mary Robinette] Yeah. Why does Pinocchio's nose grow? [I don't know]
[Margaret] it just does.
[Mary Robinette] He lied.
 
[Brandon] Now, I do also want us to say, when we're talking about this, there is a distinction, to me, between… There's several different ways to do this. One is to have internal logic and never explain it, which is where we're getting here. But there is another way, which is magic that doesn't seem to have internal logic. Which can be really cool. This is the magic that you not only don't understand how it works, you don't understand what the consequences will be if you use this magic. A classic example of this would be like the monkey's paw, where you are given some little bit of information. Hey, this thing will grant you wishes. But the wishes… you'll have no understanding of the consequences. Often, they will go far beyond your expectations. Where the story becomes less about the magic or even what the magic can do, it becomes about the terrible things that happen when you can use forces you can't comprehend.
[Howard] For me, the whole… The story… The point of the story of the monkey's paw is attempting to understand the rules by which this thing works is going to result in you being betrayed even worse by your use of this thing. The more conditions you try to place on it, the more disastrous this will be.
 
[Brandon] So, why would you write a story like this? What are some of the things you gain from it?
[Mary Robinette] Often, you gain a sense of wonder. A lot of times when we do start putting rules in, it makes something feel mundane and ordinary. Sometimes, what you want is something that is numinous, that there is a sense of wonder, a sense of awe to it. So one of the things that you can do is to take some of the explanation away, and just let this magical thing happen.
[Brandon] Okay. I would say a sense of wonder can also be replaced by a sense of dread.
[Mary Robinette] Yeah.
[Brandon] They can go very hand in hand. This is one of the things I see from really great rule-less magic systems sometimes is that the main character feels so small. They are presented with a world in which like… Howard, you were telling a story about a gun?
[Howard] The lazy gun. The… I quoted… Referenced Iain Banks last month. I'm going to do it again. Iain Banks, Against A Dark Background. The whole story is… It's a MacGuffin story. We're trying to find the lazy gun. The only things we know about the lazy gun are if you turn it upside down, it weighs about 3 pounds more, and, if you point it at something and pull the trigger, whatever you've pointed it at, will die. The method of death, at one point, it gets fired and a monster mouth appears out of nowhere and munches the guy in half and he's dead. The result, for me, I'm going to come back to Mary with the sense of wonder, the numinous magic concept. It's a MacGuffin whose rules we don't need to understand. What's important is that the fact that no one understands it and the fact that it is so magical and powerful, now everybody wants it. That's what drives the story. It's the wanting of the thing, it has nothing to do with how the thing works.
[Brandon] I love that example of… If you pull the trigger, you expect them to explode. But something comes out of another dimension and eats them… It leaves you with a sense of… Again, this is something beyond my comprehension currently. I have no idea how this thing is working. That's scary. This is… This whole kind of eldritch Lovecraftian idea that we are actually very small is a really interesting and frightening emotion that fiction can evoke.
 
[Margaret] I think the other thing that you get when you have magic without set rules, is, just in terms of resource allocation, which we were talking about last month, the page weight or the word count that you're not using for explaining how magic works or for having characters who are masters of it. You get to apply it to other things. If that's not what your story is about, even if you worked out the rules for how magic works, your story might not need it.
[Brandon] Right. That's a really good point, because one thing when newer writers are talking about info don't send things like this, one thing they don't seem to get, and it's been hard for me to explain sometimes, is that when a reader is really curious about something, you gain infodump equity. Right? That as soon as you start to infodump on something there really interested in, then that paragraph kind of blurs away and the world comes to them. That same paragraph describing something else might be really frustrating to them. That's often whether you've used your cues correctly, leading them to questions and curiosity, whether… I read a lot of books where I'm really interested in this world element they brought up, and instead I get an infodump on a different one.
[Oh, yeah]
[Brandon] Oh, I get so bored so quickly. Or I'm really interested in this character's conflict and we stopped for the worldbuilding infodump. You gotta put these in places… 
[Margaret] You gotta prime the pump for us.
[Mary Robinette] One of the things that I say, and I think this gets to the heart of what Margaret was talking about with the focus, that you can buy time basically, is that unless this… That the… Unless the information… This is true for all exposition, but in less it affects why we care about something, unless it affects our understanding of what the character wants or if it affects… If it doesn't affect our understanding of how they will achieve their goal, we don't… The reader doesn't actually need to know it. A lot of times, people are like, "Well, let me explain my magic system." Like, do we actually need to know? Do I actually need to know how the spaceship works? That's kind of one of the other things that you can do when you're looking at this soft magic, is… It's like I know that when I pick up my phone, I can take pictures with it and occasionally make phone calls. I can tell you well, it works with a computer inside. That's about as far as I can go. I think that you can do that with magic, too.
[Howard] I'm reminded of the… I think it was a comedy clip about the airline attendant telling everybody to turn their devices off.
[Chuckles]
[Howard] They're arguing with her about the devices. She finally collapses and says, "Okay, look, people. Airplanes are magic. We don't know how it works."
[Chuckles]
[Howard] "You guys just need to turn that stuff off, because if you break the magic, we fall out of the sky."
[Chuckles]
[Howard] It's kind of beautiful, because honestly, that's sort of how all of us feel about airplanes.
[Laughter]
[Howard] I see a dichotomy here in the magic without rules, and it is that there is magic without rules that the reader can see, and there is magic that is explicitly… There is an absence of rules so that what the reader sees is an inconsistency, or an absence of any sorts of sense. The lazy gun is that inconsistency. I don't know… Well, there is one consistency. It's going to kill you. But beyond that, I don't see any rules to it.
[Brandon] Very, very infrequently do you write a magic with no rules. It can happen. But usually, if were talking about magic without rules, it's magic where the characters can't… Don't understand usually what will happen, or at least the consequences of what they're using.
 
[Brandon] Let's stop for the book of the week, though, which is actually Bookburners.
[Margaret] It is. Bookburners is… It's going to sound like television when I talk about it, because we discuss it in terms of season and episodes, but it is a series of novelettes that are released in e-book and audio form. Written by Max Gladstone, Mur Lafferty, Andrea Phillips, Brian Francis Slattery, and also by me. We chose Bookburners for this particular episode, because this is a series about a group that works for a black budget arm of the Vatican, charged with keeping encroaching magic, which seems to be coming more and more into our world, and it is their job to try to hold back the tide and keep it out. The justification that the organization that they work for has always given for this is the fact that we have no idea how this works. Anybody who has ever tried to use magic constructively or productively ends up being like a toddler with a machine gun. Things go wrong very, very quickly. It is Season Four is out now. Season Five will be released episodically at some point this summer. You get to see over the arc how well they do that job, and how they have to change their attitudes towards how magic is.
[Howard] By way of clarification, when you say this summer, summer of…
[Margaret] 2019. Thank you.
 
[Brandon] So let me ask you, specifically, Margaret, how did you go about writing a story where the magic doesn't have rules? Or, if it… How did you do this?
[Margaret] It started out… Because we are writing it collectively and we're sort of building on things and we're building the characters, it did start… There was a certain amount of okay, try weird things, and if it seemed to fit the right tone for the broad strokes of what we thought magic would do, all right, we'll go with it. In the first season, Mur did an episode where you have a restaurant kitchen that is made out of meat, where people are cutting pieces off the walls and frying it to their customers and everyone is obsessed with this one restaurant in Scotland. We have episodes where an entire apartment… This is one of Brian's episodes. It transforms into this strange mutant… Mutable magical landscape, and a guy opens the wrong book and gets kind of sucked into it, and becomes part of his apartment. As we went forward, we were like, "Okay. If this is what we have established…" Eventually, we reached the point where it's like, "Okay. Let's come up with some guidelines," as the story is progressing and our arc plot is going on. What is actually going on behind the scenes, and what do we think is the cause of what they call the rising tide?
[Brandon] Okay. So you kind of just like… You're discovery writing and kind of doing that classic discovery writing thing, where you're waiting to see what connections the kind of group hive mind comes up with that you will then push forward with.
[Margaret] There is a certain amount of building the bridge as you are crossing the river going on, yeah.
[Brandon] That's awesome. What about the rest of you? How do you write something… Now, I have a lot of trouble with this. I'll be perfectly frank. Writing something where I don't start explaining the rules… I just, ah… I don't do that very often. If I do, it doesn't go very well. So, how do you approach it?
[Howard] Well, I don't outline the rules, but I generate the rules.
[Brandon] Okay.
[Howard] We're going to talk about constructed languages at some point. I created a language because I needed a code in which someone knew what the code meant and knew how to find a thing and it needed to feel like this is a thing that will actually work. It needed to feel as if there was a consistency behind it. But I absolutely didn't have time to explain all of the things that went into it. Pages and pages of numerology creation went into two lines of dialogue. That's what happens when I try to build magic without rules.
[Mary Robinette] So what I find is that… Like, I've got a story that's coming out in the last… Or that came out in the last issue of Shimmer. It is ruleless magic. Except there are a couple of things that we know. That you don't want to make Gramma say something three times. What I find with the ruleless magic, when I work with it, is that because people are pattern seeking creatures, that even if the magic, even if I just free write the magic and things are just weird and stuff just happens, that the characters within that world are still going to try to find patterns to it, and that there's usually one thing that they will still kind of hang onto. So, like we all know that if you walk away from a bus stop, the bus will come. If there is a chance of rain and you leave the house without your umbrella, it will definitely rain on you. Absolutely, 100%. We know this. Even though that is clearly not actually how this magic system on Earth works. Nora Jemisen's 100,000 Kingdoms, the magic is a written form of magic. So we know that, but the rest of it is clueless. So what I tend to do is say, "Well, people are going to try to apply stuff to this. They're just wrong, so it doesn't work consistently, because it is a rule that they have put on it in a desperate attempt to understand it.
 
[Brandon] I like that idea a lot. That's very helpful. In fact, I think I'm going to assign homework along those lines. Because I've been thinking, take a story that has… That you've worked on or that you been planning that has a very rule-based magic. Where you think you know the rules. Have the rules all go wrong intentionally. Like, you have control of the story, but have the characters realize they don't know the rules, and deal with the ramifications of that.
[Mary Robinette] While you're working on that, I'm going to tell you a secret. There are rules in the Glamorous Histories that Jane and Vincent are completely wrong about.
[Brandon] Awesome. This has been Writing Excuses. You're out of excuses, now go write.
 
[identity profile] mbarker.livejournal.com
Writing Excuses Season Two Episode Seven: Using Writing Formulas With Bob Defendi

From http://www.writingexcuses.com/2008/11/23/writing-excuses-season-2-episode-7-using-writing-formulas-with-bob-defendi/

Key points: Formulas are the basic patterns that we use in stories all the time. Cliches are formulas that have been done the same way a million times already. When the formula drives the characters, you have an idiot plot. Throw out your first ideas, because they've been done before -- and around your fourth or fifth idea, you will start to come up with something that will surprise your audience. Let the story flow from the characters. Don't allow your characters to be slaves to plot, make it the other way around.
more yackity-yack )
[Howard] Tune in next week when you'll hear Bob Defendi say...
[Bob] That's not my thermometer.
[identity profile] mbarker.livejournal.com
Writing Excuses 5.22: Film Considerations [with annotations!]

From http://www.writingexcuses.com/2011/01/30/writing-excuses-5-22-film-considerations/

And special YouTube version at http://www.youtube.com/watch?v=-wJ_3sqyG6g

Key Points: Formulas or patterns can be used for many things IF you understand why they work. Three act structure: introduce characters, setting, and problems. Then add complications. Resolve everything in the climax. If you want your story to map to a 90 minute movie, keep it lean. Know what your story is about, what you are trying to say. Think of a logline/tagline: what is the essence of your story in 8 words? The closer the events of the climax in time, the higher the emotional impact -- don't spread your resolutions out over several chapters, put them all in one. Beware the shootout, the chase, the tail end flurry that's there just to end with a bang. Make sure there is foreshadowing, motivation, and emotional movement, not just fireworks. Give the chicken a reason for crossing the road. Don't settle for a student filmmaker -- check their credits, and get the money up front.
Watch out! )
[Dan] That's true. All right. So we're just going to make Mary do this. Give us a writing prompt.
[Howard] Writing prompt.
[Mary] So your writing prompt... thank you for the warning.
[Dan] That's our favorite thing to do to people.
[Dave] Put you on the spot.
[Mary] Your writing prompt is that you need to come up with a tagline for your novel, your short story, or something that you would like to write but have not yet written. Eight words or less.
[Dan] Sounds good.
[Howard] A tagline. All right. Well, this has been Writing Excuses. Thank you for listening. YouTube fans, let's all camp to the camera and wave. [Everyone turns to the camera, smiles, and waves] [End of podcast. YouTube continues] Thank you for watching. You're out of excuses. Now go write.
[identity profile] mbarker.livejournal.com
Writing Excuses 5.22: Film Considerations

From http://www.writingexcuses.com/2011/01/30/writing-excuses-5-22-film-considerations/

And special YouTube version at http://www.youtube.com/watch?v=-wJ_3sqyG6g

Key Points: Formulas or patterns can be used for many things IF you understand why they work. Three act structure: introduce characters, setting, and problems. Then add complications. Resolve everything in the climax. If you want your story to map to a 90 minute movie, keep it lean. Know what your story is about, what you are trying to say. Think of a logline/tagline: what is the essence of your story in 8 words? The closer the events of the climax in time, the higher the emotional impact -- don't spread your resolutions out over several chapters, put them all in one. Beware the shootout, the chase, the tail end flurry that's there just to end with a bang. Make sure there is foreshadowing, motivation, and emotional movement, not just fireworks. Give the chicken a reason for crossing the road. Don't settle for a student filmmaker -- check their credits, and get the money up front.
Meanwhile, behind the cameras, we hear... )
[Dan] That's true. All right. So we're just going to make Mary do this. Give us a writing prompt.
[Howard] Writing prompt.
[Mary] So your writing prompt... thank you for the warning.
[Dan] That's our favorite thing to do to people.
[Dave] Put you on the spot.
[Mary] Your writing prompt is that you need to come up with a tagline for your novel, your short story, or something that you would like to write but have not yet written. Eight words or less.
[Dan] Sounds good.
[Howard] A tagline. All right. Well, this has been Writing Excuses. Thank you for listening. YouTube fans, let's all camp to the camera and wave. [End of podcast. YouTube continues] Thank you for watching. You're out of excuses. Now go write.

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