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Writing Excuses 21.20: Sequencing from Mega to Micro


From https://writingexcuses.com/21-20-sequencing-from-mega-to-micro


Key Points: Sequencing. Why do we put things in the order we do? Broad to narrow, funnel. Deliberate or instinctive? The more you know, the more deliberate it is. Broad to narrow, or reverse. Recency primacy. Cause and effect. Sequencing in sentences. Turn noun into adjective. Garden Path sentences. Set up patterns and break them. Readability. Tell them what you are going to tell them, tell it to them, and tell them what you told them. Important things! Cognitive psychology. Turn the paragraph upside down. Gossip!


[Season 21, Episode 20]


[Mary Robinette] This episode of Writing Excuses has been brought to you by our listeners, patrons, and friends. If you would like to learn how to support this podcast, visit www.patreon.com/writingexcuses.


[Season 21, Episode 20]


[Mary Robinette] This is Writing Excuses.

[DongWon] Sequencing from mega to micro.

[Erin] Tools, not rules.

[Howard] For writers, by writers.

[Mary Robinette] I'm Mary Robinette.

[DongWon] I'm DongWon.

[Erin] I'm Erin.

[Howard] And I'm Howard.


[Erin] And today we are talking about sequencing and why do we put things in the order that we do. And I thought I would actually start by... It's funny, the first thing I thought of when I was thinking about how to lead off this episode was our actual tagline. That we've changed, because we could say, for writers by writers, tools not rules, or, by writers for writers, rules that are bad and tools that are good...

[Chuckles]

[Erin] But instead we say, tools, not rules, for writers, by writers, because I think we just think it sounds better.

[DongWon] Yeah.

[Erin] And so one of the things I'm wondering about sequencing is how much of it do you think is, like, things we absolutely, like, can figure out by like dialing them up and having rules, and how much of it do you think is, like, some sort of intrinsic thing that we know. Like, having rhythm.

[DongWon] A thing that I think about a lot... I mean, I do think the rhythm is really important. Right? And I think we're going to dive into that in even more detail in the next episode. But I do think part of why that tagline works so well is the rhythmic beat of it. But then there's also a narrowing funnel of the concepts, as you start from the broad statement of why do we do this show. Right? What's our core principle? And we worked a lot on this tagline, and we did a whole exercise last year of all of us trying to come up with what is this show's mission statement at this point. Right? Like, Writing Excuses has been around for a while. Sorry, I don't know why we're doing [garbled a beat around the curtains that we are right now] and...

[Howard] I find that... Sorry.

[DongWon] Trying to drill down into what is our goal with this show. And then, tools, not rules, just really emerged as a core principle for us. Right? Of this thing of we're not trying to be prescriptive about writing. We want to give you a deep understanding of as many different aspects of writing as we can, so that when you're confronted with a situation, you can... You have some things to reach for. Right? So, to start with the broadest aspect of what we do and then narrow down even further into why you and then why us. Right? So there is, like, this mega to micro, to borrow the show's title, in the tagline itself. Which I think is a really good microcosm of the macro thing we're talking about.


[Howard] To speak more specifically to the question, how much of it is deliberate and how much of it is instinctive, the more you know about the things you do, the more deliberate it becomes. A great example of this is the order of adjectives in the English language. Most English speakers don't even think about it. But if you order adjectives weirdly in a sentence, English speakers will be like, wait, what... You did that wrong. We don't know what the rule is, but there appears to be a rule. But once you think about it, and once you really look at it, you realize, oh, there are... And I can't recite the rule. All I can remember is my favorite social media post about it, which was from the fake AP style book, which said the order of adjectives is increasing order of awesomeness. The blue Italian rocket-propelled monkey-piloted motorcycle...

[Chuckles]

[Howard] Is the correct order of adjectives. And I love that, because it made me laugh, but I also loved it because it made me think about a thing that I hadn't thought about before in a way that forced me to create a rule for it, so I could be more deliberate about a way I was writing.

[Mary Robinette] This is... I think this is one of the really interesting things, that a lot of times there are rules that we have internalized and we don't know. And this is a good example. You can go look this up. I also don't remember it, but I remember being blown away because it was like, oh, oh, yeah, there actually is a thing with this. But, it's not just that, like, you've been honing your tastes your entire life as a reader. So there are things that you know intuitively about sequencing that you wouldn't be able to articulate. For me, the things are... When it's not working, that's when I kind of step back and I start thinking about, okay, well, why isn't this working? What are the rules? Or, the tools that I have? So there is the large to narrow, but sometimes you do want to invert that. And when you do, you want to do it with deliberation, while understanding, like, what it does. So if you start very broad and you funnel down, you're bringing the audience's attention to a single point. And then that point takes on a lot of emphasis. But sometimes you start with an important point, and then you broaden outward in order to take them out into the larger world. So it's a lot about where you're trying to direct the reader's attention, and sometimes it's broad to narrow, and sometimes it's the other way around. Sometimes it's the thing we talk about, the recency primacy effect, and sometimes it's cause and effect.

[DongWon] Well, there's also an emotional quotient to it, too. Right? There's this really important principle in architecture, popularized by Frank Lloyd Wright, that's about compression and expansion. Right? So in... If you walk into a Frank Lloyd Wright House, you generally walk into what, to modern audiences, feels like a very compacted space. The hallways tend to be quite short, the [garbled] aren't wide, there's not a lot of space to put stuff in them, and then you... What you do is you walk through that and then you walk into a large open space. Right? We think of open concept when it comes to Frank Lloyd Wright, but really, there's a lot of compression and then that expansion, so that then the living space feels like this huge airy space, even when by square footage, it may not actually be that big. Right? And then part of the sin of the McMansion is it's just all open space. You walk into a huge foyer, you walk into a huge kitchen, you walk into... And everything feels the same. Right? You get this... I'm back on my risotto issue here, but everything... There's no differentiation from room to room. And so without that compression/expansion, you don't have the emotional, either relief of, ah, I'm now in a great space. I'm now in this next emotional sort of scene as you go from narrow to broad. Or you don't have the sense of I'm leaving this space and focusing down back onto a single thing. And then I'm getting set for the next expansion. Right? So that's sort of, like, funneling in and out of the compression/expansion. It's something I think about in fiction as being very important for giving the differentiation between scenes, and then, therefore pacing as you're pulling people through.

[Erin] Yeah. It's interesting, I was like, there are other... They're both directions...

[DongWon] Yeah.

[Erin] Like, they both have... Feel like they have... Some sort of, like, intentionality. You're going from one to the other. I often think about, like, the broad to small. I think it's why the adjectives getting increasingly cool works, because each one... We love details, I think, as humans, and so each detail usually, each cool thing is more specific than the last cool thing.

[DongWon] Yeah.

[Erin] Like, the coolest thing about this is that there's only so many monkey-propelled... What was it, rocket launchers? Sorry.

[Howard] Rocket-propelled monkey-piloted motorcycle.

[Erin] Yes. You know what I mean? So it's like, there might be many rocket-propelled, but only so many are going to be...

[DongWon] That poor monkey.

[Erin] Monkey-operated. So, each one gets more and more specific. I really like the broadening because I feel like what it does is what a camera does a lot of times when it pulls back on a scene. Which is, you assume a certain amount of context when you give a specific detail, and when you broaden outward, it turns out that that context is different than you anticipated, it gives you a little bit of a shock and it's like, oh, wow, I never would have thought that this is where this happened. Or this is where this person was.

[Howard] One of the things that we talked about... Oh, gee, a decade ago in Writing Excuses... Is sort of a pyramid theory of giving information, in terms of description. Where you begin with lots of description as you're setting things up, with less and less as you get to the top of the pyramid. The reason being, I think, twofold. One, it sort of accelerates your pace through the scene or through the chapter. And second, it draws focus away from the details and toward whatever the specific events are. And, again, this isn't a rule, it's just a way to think about when to use description and when not to use description.

[Mary Robinette] Well, it's also a more basic mechanical thing, which is at the beginning of a scene, the audience knows less about the space...

[Howard] Yeah.

[Mary Robinette] And less about the people at the beginning of a book. That's one of the reasons that the ends of books are shorter than the beginnings, is that they often just take less description, because we've already done that load-bearing work for the reader. Which is, again, going back to the sequencing question, it's like when do you do these things? And why, and how do you make those decisions?

[Erin] Yeah. We've talked a little bit about the broadening, like, why might you broaden, why might you narrow in? But, Mary Robinette, you actually mentioned two others, cause and effect, and I can't remember the last one.

[Mary Robinette] Recency primacy.

[Erin] Recency primacy. Like, why... Is there a reason that you would use... I mean, cause and effect feels like this is something we generally understand, like, first you say why something is happening and then what occurs after it has happened. But, like, why would you focus on that as opposed to broad and narrow?

[Mary Robinette] So, a lot of times what we're dealing with is an order of information thing, where the reader isn't getting information at the time they need it. And even if it's just in a single sentence, it can cause a little bit of confusion. So I just did an exercise with the people in the Writing Excuses Cruise. At the time that we are recording this, we have just gotten off the cruise ship. And I showed them a piece of fiction that I'd written in high school. And it's not good. It's not terrible, but it's not good. And one of the sentences in it is something like, Agony seared her hand as the wood slapped into it. And, like, just flipping that, like, you know that she's experiencing pain, but you don't know why yet. And just flipping it, As the wood slapped into it, agony seared her hand, you understand there's a stronger connection. There are times when you want to invert that, because you want the surprise. Like, if someone opens a door and gasps, you don't yet know why they gasp, and so delaying that moment gives the reader the same surprise that the character has. So that you like [gasp] I'm gasping too. Why am I startled? And so you get to make those decisions about when you want the reader to have the same information at the same time the character does, when you want them to experience the cause and then the effect, and when you want them to be surprised and experience the effect, and then the cause. For instance, one of the effects of this is that we should probably take a break.

[Erin] But wait, what's the cause? No, I'm just kidding.

[DongWon] Time.

[Chuckles]


[Howard] The cruise ship sailing up to Alaska this summer is completely sold out, except for the cabins we'd reserved for Writing Excuses attendees. These cabins are only available until June 4th. On June 4th, any cabins not reserved by Writing Excuses attendees will revert to the cruise line, and will be sold to the general public. If you want to join the Writing Excuses hosts and 100 new friends on our final annual cruise as we read, write, critique, and learn while reveling in the stunning scenery, visit writingexcuses.com/retreats. Don't delay. We're holding the very last unreserved cabins on the entire ship, and they will not stay unreserved for very long. Again, that's writingexcuses.com/retreats.


[Mary Robinette] For many writers, worldbuilding is also an opportunity for world breaking. A shattering of existing norms and assumptions of what is and isn't possible. If you've read the work of NK Jemisin, author of The Broken Earth trilogy, and 42nd Grand Master for the Science Fiction and Fantasy Writers Association, you'll know what I mean. This June, in Chicago, you can meet NK Jemison yourself and attend a master class on worldbuilding and world breaking at SFFWA's 61st annual Nebula Awards conference. I'll be there too, along with other powerhouses in science fiction, fantasy, and related genres. This year, for the first time ever, SFFWA's Nebula Awards include top prizes for poetry and comics. We are excited to welcome these mediums into the fold. The Nebula Awards conference is an annual opportunity to gather as professionals and professionalizing writers. Have you bought your tickets yet to join the conversation in person or online, and to celebrate our latest stars at the Nebula Awards banquet? If you're in Chicago already, you can also freely attend our mass autographing session on Friday, June 5th. All details are available on sfwa.org. So tell your friends, nod to your fellow creators, and reach out to fans. Let's break down some old worlds and build new ones together in Chicago.


[Howard] Thanks to HomeServe for sponsoring this episode. Sandra and I have been homeowners for 30 years, and it's been wonderful. Of course, it's our biggest investment and we have to literally live inside it without breaking it. We'd been in our house for 2 weeks when the water line to the EVAP cooler on the roof broke, destroying 64 square feet of ceiling and almost 200 square feet of hardwood floor. Regular homeowners insurance usually doesn't cover that kind of thing. And that's where HomeServe comes in. You don't want to be on your own for things like plumbing failures, HVAC breakdowns, or electrical issues. You could be searching for a contractor in a panic, or you could already be on the phone with Homeserve's 7x24 hotline scheduling a repair. They've helped homeowners like you for over 20 years with a trusted national network of over 2600 local contractors. Help protect your home systems and your wallet with HomeServe against covered repairs. Plans start at just 4.99 a month. Go to homeserve.com to find the plan that's right for you. That's homeserve.com. Not available everywhere. Most plans range between 4.99 to 11.99 a month your first year. Terms apply for covered repairs.


[Howard] They call it the best 4 days in gaming, and I am disinclined to argue. Gen Con Indy is my favorite convention. There's a symposium for writers, and it might well be the best 4 days in writing. Will you be there? I will. As will Mary Robinette, Erin, Dan, and Sandra. As you're putting together your Gen Con schedule, be sure to look us up by name so you can sign up for our events. There will be a Writing Excuses podcast Q&A session, a Thursday night networking party hosted by Writing Excuses, and a session with Howard Tayler... That's me... And Maurice Broaddus called A Conversation With No Chaperones. I can't believe they're letting us do that one. You can also visit me and Sandra, along with Jim Zubb and Stacy King, at booth 1349 in the exhibit hall. Along with our usual racks of merchandise, we will have some Writing Excuses loot. Gen Con Indy runs from July 30th through August 2nd in Indianapolis, Indiana. You can buy a membership right now, and then you can start creating your wish list for panels, workshops, and other events. On May 17th, event registration goes live, and your wish list will have you pre-registered for things. Get your tickets today and reserve your spot. We would be delighted to see you at Gen Con.


[Erin] All right. Now that we are back from our break, because time is a straight line, most of the time, I'm curious about talking about this on, like, a little bit more at a micro level. Because I think a lot of times where I like to play around with it is in actually sequencing words within sentences. Not like thinking about the order of adjectives and playing with surprise. I think one of the most fun things about talking about sequencing is that once you understand that there's a way that a lot of times people expect sequencing, cause and then effect, a lot of times broad and then narrow, if you play with it, you get the surprise, you get something really interesting.

[Mary Robinette] Yeah.

[Erin] Something that I like to do a lot of times with sentences is think about a noun that I would put later in the sentence, and turn it into an adjective that modifies the thing. So instead of saying her voice which had been roughened from too many years of whiskey, I will say her whiskey voice, or her whiskey rough voice. Which is a way to give the same information, but because it moves it over, it feels like it's more laden with meaning. And also, as a short story writer, I've saved three to four words that I can then bank for later in the story...

[Chuckles]

[Erin] When I truly need them.

[DongWon] But you're almost using surprise in a certain way. You know what I mean? By that reordering, you're like shifting expectations, but still giving us the information.

[Mary Robinette] Yeah.


[Howard] A really useful tool for this. Study Garden Path sentences. Garden Path sentences are sentences where you begin reading the sentence and it is leading you to a place where the rest of the sentence is not going. The classic example, the old crew the boat. Oh, the old, and crew is a verb.

[Mary Robinette] Yeah.

[Howard] Not the old crew, it is the old, are crewing the boat.

[DongWon] Yeah.

[Howard] Understanding the principle of a Garden Path sentence, one, helps you to not write them accidentally, and helps you to create Garden Path-ish things where you send the reader down a Garden Path you want them on in order to button hook them into something else.

[Mary Robinette] There's a good example of this that I was already thinking about. Sorry, thank you for queuing this up for me. Douglas Adams uses this a lot.

[DongWon] Yep.

[Mary Robinette] The ship hung in the air, exactly the way bricks don't. Like, you are not expecting... You're not expecting that turn. But, sequencing wise, he's putting the surprise at the end. If it had been, bricks don't hang in the air the way these ships did. Like, there's... That is a plunker of a sentence...

[DongWon] Yeah.

[Mary Robinette] Because you're not... There's so many reasons that that doesn't make...

[DongWon] Yeah.

[Mary Robinette] That doesn't work. But it does show you how important order is and sequence, because it's all the same content, it's just entirely wrong because the important, the fun thing, the surprise, comes at the beginning.

[DongWon] Well, I think one thing that is also really important at a line level, or basically at any level, is mirroring. Right? And repetition. Right? I know that when I write, especially nonfiction, I tend to over rely on repetition, but I do think it's really useful to set up a pattern and break it. Right? And that's something that you can do on a structured level in a sentence, of giving us, like, this list of things through repetition of, like, I walked a long way... I don't know, I can't think of a good example off the top of my head. I'm sorry. But, like, I think having a thing where you have one beat, second beat, and then the third beat you break the pattern, can set up that surprise in terms of using simple checks like rule of three, but doing it in a very deliberate structural way.

[Erin] Something that's really cool about patterning, too, it's like you're creating your own sequencing rules. You're telling people, oh, we are in a new... In this particular set of sentences, you're going to get this word over and over again, and each time, it's going to be slightly different.

[DongWon] Yeah.

[Erin] Because a lot of times when we use repetition, we might use the same word, but, like, something different is on the other end of the verb.

[DongWon] Yeah.

[Erin] Or we might use, like, the same general sentence construction, but the length changes. And so each time you're getting something slightly different. And then just as you teach us the sequence, you rip it out from under us. Which is great. It's sort of like a pact with the reader.

[DongWon] Yeah.

[Erin] And I feel like a lot of sequencing is, like, you making promises to the reader about the way that they will be experiencing the story, and then being like, haha, no, or, yes, and like using that to actually... Not control reader emotion, but to take readers on a journey that makes things not feel flat.


[DongWon] Yeah. One thing I also think about with this is the idea of readability. Right? There's a thing in commercial fiction that we talk about in terms of windowpane prose. Right? Prose that is invisible in a certain way because it's so readable and you just read very quickly and you can absorb very quickly. And so, something like your Garden Path sentence is sort of very anti-readability. You have to slow down and think about it. And you're sort of putting the brakes on your reader as they're moving through it, and they have to, like, stop and parse what you're saying, versus sometimes doing something that is maximizing that speed of reading, can be a really effective technique. And there's just as much technique that goes into doing that as writing the beautifully crafted sentence.

[Mary Robinette] I just want to flag for readers that windowpane or transparent prose is a fashion based thing, because Jane Austen was writing windowpane prose in her day.

[DongWon] Yes. 100%.

[Mary Robinette] So when you're thinking about these things, like, don't think do I want to write transparent prose or not? Think about where am I putting my embellishments and why? Because the transparent prose, the window pane prose, if you're writing stuff that feels natural to you, you're probably writing something that is currently fashionable in some ways.

[DongWon] Yeah. Yes. Exactly. And one thing... One really useful thing for getting that sort of like quicker comprehension and building sort of towards that sort of speed of reading for your audience is honestly using, like, high school composition essay techniques. Right? of... there's a thing I think about a lot, of tell someone the thing you're going to tell them, then tell it to them, and then tell them what you just told them. Right? This is really useful for an action scene, for example. Where you kind of frame it up in a way of here's the thing that's about to happen, and then you go through what happened, then you tell them what happened at the end. When... A lot of times, I find when reading a scene, if they don't do that, I will not be quite sure what I'm supposed to take away from the scene or what to expect when I'm in the scene. And so having that sort of, like, intro and conclusion short of sentence, or, like, hint, can be incredibly helpful at a scene level and at a sentence level, in terms of how am I supposed to ingest this.

[Mary Robinette] So this goes back to the question of repetition and cause and effect and sequencing...

[DongWon] And recency [garbled]

[Mary Robinette] And recency...

[Erin] And everything.

[Mary Robinette] And everything. But specifically, that you don't want to do that all the time. You want to do that for the important things.

[DongWon] Yeah.

[Mary Robinette] And what that does... The repetition causes people to pay attention to it. We typically notice repetition because we are wired, as animals, to notice things that are important, and repetition is unnatural. So you hear repetition in the wild when something is walking towards you, potential predator. You hear it when it's water dripping, and that's an important piece of information. So once you've identified that information, then if it's not important to you, then you discard it. You're like, okay, I can tune the repetition out. So when you're using repetition in fiction, you want to make sure that you're using it to catch the reader's attention, and that you're not doing it accidentally.

[DongWon] Yeah.

[Mary Robinette] And what DongWon is talking about with this you tell them, you tell them again, and then you tell them what you told them... That is a form of repetition to draw the reader's attention to it. But if it's not an important thing, like, again, in this workshop, I was showing them some of my earlier prose, and I had this thing where I described the same action three different times and it was... I did this multiple times in a scene. But only one of the actions that I was describing was plot relevant. So, as someone who was editing it as an adult, I took out the other two repetitions where I was describing the same motion multiple times because what that was was me figuring out the right way to describe it.

[DongWon] Yeah. I think there is the repetition aspect. There's also a fractal aspect of it, too. Right? Sort of at an individual moment level, there is that tell them, tell them again, and then tell them what happened. But then there's also sort of the scene level, and then literally the book level. Right? The introductory scene of a book, that opening scene, really should mirror the structure and sort of genre flow... Not should, but can, in a useful way, mirror the structure and genre and beats of the book. And then your conclusion sort of tells us what are we taking away from this. Right? So in that sort of, like, fractal microcosm, macrocosm thing, you can sometimes either show in micro what the book will be. One great example I think about this is the opening of The Haunting of Hill House, which has this sort of long rambling sentence at the beginning that really encapsulates the entire experience of reading this book. Right? And it sets you up so well, both plot wise and linguistically, for what you're in for in this very specific way of, like... We're going to be doing some weird psychological stuff, here is some big things about the world, here's a description of the very normal house. The house is really scary. Right? Like, that's sort of the beats of that opening line, and then that's the beats of the book. Right? So, this sort of fractal microcosm macrocosm kind of thing can really play into a version of this mirroring, repetition, and all these different aspects.

[Mary Robinette] And I think one of the reasons that this works, and this goes back to the sequencing thing, is that recency...

[DongWon] Yes.

[Mary Robinette] Recency primacy effect. Because we... We like symmetry. Humans respond really, really well to it. So, recency primacy effect... We've been tossing those words a lot around in this episode, and we do talk about it in other episodes, but I'll redefine it here. It is that you notice the first thing and the last thing. Those stick the most. So when you've got this outer frame of... On this fractal macrocosm, you're completing a circuit. Because the recency and the primacy are both the same thing, and so that completes a circuit and it enhances them. And you can do that on a scene level, you can do that on a sentence level, at a paragraph level, where you hit something a little bit harder at the beginning and the end. Like, I've used this example when... In other episodes. The difference between... And it's a subtle difference... The man walked into the room. There was a blonde in the chair. Versus. The man walked into the room. In the chair was a blonde. But then I can complete this by doing... By lingering on that. The man walked into the room. There was a blonde in the chair. She had hair to the base of her spine, and, like, it didn't stop. So I'm hitting the blonde and the hair... Like, I'm hitting the blonde twice in that. Yet... I see your face, Erin.

[Erin] What are you talking about?

[laughter]

[Erin] Go ahead, hit me some more.

[Mary Robinette] You're right, I should have just stuck with the metaphor from the previous one of chasing balls.

[Chuckles]

[Mary Robinette] But the point of that is that, like, I can do the same thing with a man walked into the room. In the chair was a blonde. The chair was a fine bit of hardwood, probably from the early 1800s. And at that point, the woman in the chair becomes unimportant. The chair is the important thing. Because of this... This balance. And it is this... It's a question of sequence.


[DongWon] One thing that is standing out to me as we talk about this is a lot of things we're talking about are concepts in cognitive psychology. Right? There's the idea of the recency bias, you're more biased to say your favorite thing was something that you saw recently. Right? There's a framing bias, which is the first person who states, like, the frame of the thing tends to define the field of play. This is a tool in negotiation, where you say this is worth a million dollars, and then someone now can't be like, this is worth $20. Right? Because you framed it in a certain way. And so, I think the microcosm macrocosm thing that I was talking about is a framing thing and a recency thing. Right? So you can use your understanding of the way people's brains work and how we process information as these narrative, like... Okay, I hate to call them hacks, but you're also kind of hacking somebody's brain.

[Erin] These are tools.

[DongWon] These are tools and techniques to get information across in really efficient ways that are very impactful and meaningful.


[Howard] One of my favorite tools, and it shortcuts all of the thinking about why and how and goes straight to the mechanics, is turn the paragraph upside down. Just reverse the information in the paragraph and see if it works better. There are so many paragraphs that I've written where I look at it and I think, man, what is wrong with it? Wait, Howard, you have a tool for this. Turn it upside down. And I just reversed the order of information and realize, oh, now it's right. Do I know why it's right? No, but I know that tool worked.

[DongWon] Yeah.


[Erin] Yeah, it's funny. One more tool before we wrap up here is, like, I also think that it's... Some of this stuff sounds really complicated, but as we've been talking, one thing that I've been thinking a lot about is gossip, and also, like, how we convey information. People... The tell someone, tell them again, and then tell them what you told them is also like, oh, my God, I hate John so much. Okay. So today he, like, came...

[DongWon] Yeah.

[Erin] And he poured water in the copier, and it was horrible, and he burned my house down, also.

[Chuckles]

[Erin] And that is why I will never speak to him again.

[DongWon] Yeah.

[Erin] And it's like we tend to do this, this is how we convey information. And a lot of it is because a lot of what we understand about writing comes from old... Like, at some point, you had to catch someone's attention verbally and say like, hey, this is why you should pay attention to what's going on. Okay, now I'm going to explain it. And, like, don't forget, this is the thing that I just told you.

[DongWon] Yeah.

[Erin] Because if you're listening to somebody say something, you can't... There's only so much you can hold in your head about, like, what they just said.

[DongWon] Yeah.

[Erin] And so the thing that caught your attention first, and the thing that they left with, are the things that you're going to take with you.

[DongWon] You gotta tell me how you feel about the person before you tell me the story. Right?

[Erin] Yeah. Exactly.

[DongWon] If this story is about, oh, it's so sad that my sister-in-law had to go through all these terrible things, or if this story is I hate my sister-in-law and here's all of the things that she did... Those are... Can have the same facts, but be very different interpretations of the story. Right? So, if you want to, like, learn a lot about storytelling, honestly, go look into the podcast Normal Gossip, which is one of my favorite things in life. And it's just... The rhythm of how they tell stories is so important and you can learn so much from that.

[Erin] Yeah. In fact, I was going to say, like, if I'm in love with John, I'm like, John burned my house down. That's a very different story.

[Chuckles]

[Mary Robinette] Well, I think it's a little bit of the cause and effect, again. It's like you don't want to give someone an answer before the question exists.

[DongWon] Yeah.

[Erin] Exactly.

[DongWon] Exactly.

[Erin] And with that. we are going... This is jumbo sized... We are going to wrap up with homework. And this homework is worth $1 million.

[gasp]

[Howard] It's only worth 20 bucks. Guys, it's only worth 20 bucks.

[what]

[DongWon] I'm very confused by this framing.


[Erin] No. All right. So, take something... This homework's probably unsurprising, but take something either that you've written or something interesting that you've heard recently. Something somebody's told you that you're like, wow, what a juicy story. And go ahead and write it down in the order that you currently have it, or the order that you received it. And then I want you to rewrite it two ways. One is to take Howard's beautiful example that he stole from my brain which is to do it upside down. Do it backwards. Figure out how that would work. And then I want you to find some very unexpected way to sequence it that feels wrong to you. What is the worst way you could possibly sequence this information? Write it that way and, I don't know... See what happens.


[Howard] You are out of excuses. Now go write.

mbarker: (ISeeYou2)
[personal profile] mbarker

Writing Excuses 21.19: Getting Everything Connected 


From https://writingexcuses.com/21-19-getting-everything-connected


Key Points: Causal chain. Everything has a consequence, and actions lead to the next problem. Unity of effect. Kuleshov effect. Geese plague. Engage the reader's pattern recognition. Emergent narrative. Pineapple reticule. Trick the reader into believing everything is connected.


[Season 21, Episode 19]


[Mary Robinette] This episode of Writing Excuses has been brought to you by our listeners, patrons, and friends. If you would like to learn how to support this podcast, visit www.patreon.com/writingexcuses.


[Season 21, Episode 19]


[Mary Robinette] This is Writing Excuses.

[DongWon] Getting everything connected. 

[Erin] Tools, not rules.

[Mary Robinette] For writers, by writers.

[Mary Robinette] I'm Mary Robinette.

[DongWon] I'm DongWon.

[Erin] I'm Erin.


[Erin] And I'm going to be talking about getting everything connected. Which gives me the opportunity to use a phrase that I did not learn until I started, like, taking writing classes, which was the causal chain.

[Mary Robinette] Yes.

[Erin] Which is the idea, I believe, that each thing in your story links to the next thing, with some sort of... I don't know, chaininess in between it, that perhaps one of you has a better way to describe or explain that than I do?

[Mary Robinette] There's this thing that... There's two things when we're talking about a causal chain. One is the idea that everything has a consequence, and that each thing that your character does leads to the next problem. So that there is this continual link and if you pull one thing out of the story, that the whole story collapses, and that if you can't... If you can pull something out, then it's not connected and you should pull it out. Then there's another thing, which is not exactly the causal chain, but that Edgar Allan Poe called unity of effect. Which is that things are thematically connected...

[DongWon] Yeah.

[Mary Robinette] Together. Or tonally.

[DongWon] Yeah. I mean, one thing I think of... Causal chain is one of those things that I think of as an artifice of fiction. Right? It's one of the places where fiction is different from real life, because in real life... Not that, I mean, things are causally connected because we live in a universe. But also, it often doesn't feel that way. Right? What... The world is complex enough that what happens to me now feels very disconnected or impossible for me to predict based on what happened 5 minutes ago, because some event will happen overseas or on a national political scale that affects me personally that I truly had very little control over. Right? But, in fiction, when something is happening on the page that feels really disconnected from everything else, it will feel random, and it will be an unpleasant narrative experience for your audience. Your reader wants a causal chain. They want everything to feel connected, either in a plot oriented way, in terms of action A had a consequence, that consequence leads to action B, or in a thematic way of somebody's dealing with personal strife at home and they turn on the news and war has broken out...

[Mary Robinette] Yeah.

[DongWon] Overseas. Right? So, I think there's ways to do it, of having that randomness, but that randomness needs to feel integrated in a... The bigger why of the book. And if that's missing, it will feel purely random and unpleasant.

[Erin] One of the funny things that... This is not a writing thing exactly, but it occurs to me that when you hear people talk about their writing careers, to sort of connect that part, you will see people attempt to create the causal chain out of the randomness of life.

[Mary Robinette] Yeah.

[DongWon] Oh, boy. Yeah.

[Mary Robinette] Yeah.

[Erin] So it's... They'll be like, well, obviously, I took that one class on a Tuesday that day, and therefore... And, like, and this and this and this, and it all led to why I'm a best-selling writer today. And in truth, life is a lot more random than I think we want it to be. I think also a lot of conspiracy theories are built out of the idea that we want things not to happen at random, that we want there to be a causal chain. And so, I think, one thing I'm curious about is do you think there are ways to exploit the human desire to create cause even where cause doesn't exist, in order to create momentum in a story?

[DongWon] Yeah. I mean, it's... In life... I tell my clients all the time, don't narrativize this. Right? Just because this book didn't work, doesn't mean that the next book's not going to. Or just because this book did work had nothing to do with the previous book. You know what I mean? And it's like there's such an urge, because we are creatures of pattern recognition. Right? I talk about this all the time. We want to find story, we want to find patterns everywhere. And so when you encounter events in life, you will build a story out of them. It's impossible not to. It's important to resist it sometimes, so you don't take away the wrong lesson from it. But, when you're writing fiction, you can... You should be using that against your reader. Right? You should be letting them draw the connections. Right? And so going back to what we were talking about, contrast and juxtaposition, in our last episode, the reason that works is because of the urge to narrativize, is because of the urge to draw... To make A and B connect, even when A has nothing to do with B. Right? So if you show me two different things, I'm going to try and connect them reflexively. And if there's truly no connection, then I will realize that later and be annoyed and it will feel like you made a mistake. But if you make me connect those two different things, that feels like magic. Right?

[Mary Robinette] Yeah. There's a thing they say about, I think Philip K Dick, that... Maybe it was Harlan Ellison. Who knows? Some... One of them had a list of titles, random list of titles, and when they wrote a short story, they would just slap a random title on it...

[Chuckles]

[Mary Robinette] And the reader would draw a connection and be like, oh, well, that's why it's called this.

[DongWon] I haven't heard that. I would believe that about both of them, though, given their titles.


[Erin] Well, it's the Kuleshov effect. A chance to talk about the Kuleshov effect! The... Which is, like, a film thing from the early days of filmmaking, where a guy, he would show a picture...  let's say it would be, like, a grave, and then a man's face. And then he would show an apple and a man's face. And then he would show, like, a wedding and a man's face. And he would say, okay, well, what is being shown here? And they would be like, in this first one, you can see how sad he is, in the second one, you can see how hungry he is, and then you can see how joyful he is. And it's the exact same clip of the exact same man...

[DongWon] Yeah.

[Erin] Making the most neutral face ever.

[DongWon] Yeah.

[Mary Robinette] Yeah.

[Erin] And... But because we want to make the things connect, we will actually say... Like, see in someone's face an emotion that is not there. And I think that's just such a fun thing. I think it's used a lot more, to be honest, in games where people...

[DongWon] Yes.

[Erin] Will take something that's, like, a visual and associate it with an action that is happening and use that to make the player fill in the rest of the gaps of the story and find space for themselves within it.

[Mary Robinette] And I think... As you were talking about that, I was thinking, oh, you can also use this... The reader, like, making those connections, you can also use that with the logical causal chains of worldbuilding. Also, that's like, well, if it's like this, why isn't it like that? Or, they've done this, ergo, that must be the way it works. And the author's like, no, no, not what I planned, but...

[DongWon] I mean, I talk about worldbuilding as playing a game of Go sometimes. Right? And the thing is, when you play Go, or Baduk as we call it, is you're trying to capture territory on a board. Right? And so one thing you will do at one stage in the game is start putting pieces down in random open parts of the board, where you haven't had a big fight about it yet. And what you're telling the other players, I'm interested in this area, but we're not dealing with that right now, I'm just letting you know that we're going to have a fight about that later. And so sometimes when you're doing worldbuilding, it's in game principles, we call this [draw maps?] simply playing spaces. Right? Where you will put a marker down somewhere and be like, yeah, there's something about how magic works over here, or there's some geographical feature over here, and then we'll come back to that and build out that detail. But sometimes you can just do that for your reader, too. Let your reader fill all that in.

[Mary Robinette] Yeah.

[DongWon] No need to tell them the thing, let them do the work of drawing the connections and building that out. And that gives them participation in buying into the story in a way that is hard to get otherwise. I think this is... Going back to video games, part of why FromSoft fans are so feral about their games, because in the Dark Souls games, there's no... Very little, like, narrative that's told to you, you're forced to assemble it all from the two line descriptions of items. But when you start piecing it together, it feels really magical to feel that world cohere, even though what you're getting is a bunch of random little points on a map.

[Mary Robinette] What I love about that analogy is that we can go from that back over to plot...

[DongWon] Yeah.

[Mary Robinette] Where you can put a little... Something that looks like a little random point on a map that later leads to something huge that you deploy. And so that link is still there, and it is a fun thing to play with as a conscious tool.


[Erin] Yeah. And it's interesting because I think in novels, you see that more. In short fiction, I love the random outside world building point as a way to make the world feel bigger.

[Mary Robinette] Yeah.

[Erin] In a pl... And, say like I'm not going to explore that in this story. Like you're playing the game, you're like, in another story perhaps, we would talk about what's going on there, but today we are not. Like, it's like, you're, like, talking about, like, I suddenly met this orphan whose parents were killed in, like, the geese plague of 2028, and you're, like, not going to ex... I've given you just enough.

[Mary Robinette] Yeah.

[Erin] And what I think makes these work is they usually have a chain or two within... They have a couple of links within themselves.

[DongWon] Yeah.

[Erin] Usually, they have like a word that tells you something, like a geese plague, you know what a geese is, you know what a plague is, that sounds bad together. Who knows, do they cause it, were they the victims of it? But it gives you enough that you can create a couple links of chain, and then store them somewhere else and think, hum, that's a chain that's a causal chain of another story. Or, in a bigger story, eventually these links of chain will connect with the links that I already have, and it'll be this amazing moment of revelation that, oh, my gosh, that's why that is suddenly important. What else is important is our break, and when we return, we will talk... DongWon has a hand up and we'll talk about something.


[Howard] They call it the best 4 days in gaming, and I am disinclined to argue. Gen Con Indy is my favorite convention. There's a symposium for writers, and it might well be the best 4 days in writing. Will you be there? I will. As will Mary Robinette, Erin, Dan, and Sandra. As you're putting together your Gen Con schedule, be sure to look us up by name so you can sign up for our events. There will be a Writing Excuses podcast Q&A session, a Thursday night networking party hosted by Writing Excuses, and a session with Howard Tayler... That's me... And Maurice Broaddus called A Conversation With No Chaperones. I can't believe they're letting us do that one. You can also visit me and Sandra, along with Jim Zubb and Stacy King, at booth 1349 in the exhibit hall. Along with our usual racks of merchandise, we will have some Writing Excuses loot. Gen Con Indy runs from July 30th through August 2nd in Indianapolis, Indiana. You can buy a membership right now, and then you can start creating your wish list for panels, workshops, and other events. On May 17th, event registration goes live, and your wish list will have you pre-registered for things. Get your tickets today and reserve your spot. We would be delighted to see you at Gen Con.


[Mary Robinette] For many writers, worldbuilding is also an opportunity for world breaking. A shattering of existing norms and assumptions of what is and isn't possible. If you've read the work of NK Jemisin, author of The Broken Earth trilogy, and 42nd Grand Master for the Science Fiction and Fantasy Writers Association, you'll know what I mean. This June, in Chicago, you can meet NK Jemison yourself and attend a master class on worldbuilding and world breaking at SFFWA's 61st annual Nebula Awards conference. I'll be there too, along with other powerhouses in science fiction, fantasy, and related genres. This year, for the first time ever, SFFWA's Nebula Awards include top prizes for poetry and comics. We are excited to welcome these mediums into the fold. The Nebula Awards conference is an annual opportunity to gather as professionals and professionalizing writers. Have you bought your tickets yet to join the conversation in person or online, and to celebrate our latest stars at the Nebula Awards banquet? If you're in Chicago already, you can also freely attend our mass autographing session on Friday, June 5th. All details are available on sfwa.org. So tell your friends, nod to your fellow creators, and reach out to fans. Let's break down some old worlds and build new ones together in Chicago.


[Mary Robinette] One of the challenges of writing is finding a subject matter expert, right? Particularly when you are still in the early part of your career. So, I'm going to give you a hack. Masterclass. For instance, Chris Hatfield's course on space exploration feels very much like sitting down across from him. And I've met him. His class covers training, Mars In situ resource management, what it's like to launch. It's pretty great. I was also reassured to hear him talk about his first day in the office as an astronaut candidate, AKA as-can, because he had imposter syndrome too. So, it's not something that just hits writers, apparently it hits astronauts. And one of the great things about Masterclass is that it fits into real life. Audio mode, short lessons on your phone or TV. You don't have to carve out hours. You just have to start. Unlike other learning platforms, Masterclass puts you in the room with the people who define their fields. Not just experts, but the best in the world. They have 200 plus classes across 13 categories. Business, writing, cooking, creativity, wellness, and more. With plans starting at just $10 a month billed annually, it really does fit into any schedule. Audio mode turns your commute or workout into a classroom. Download lessons for offline access. Learn on your terms. And it actually works. Three oj four members feel inspired every time they watch. 83% have applied something they've learned to their real lives. It's no risk. Every new membership comes with a 30-day money back guarantee. So if you're trying to research something and don't know a subject matter expert to reach out to, you can always take a class. Masterclass keeps adding new classes, so there's never been a better time to get in. Right now, as a listener of this show, you get at least 15% off any yearly membership at masterclass.com/excuses. That's 15% off at masterclass.com/excuses. Go learn about space from Chris Hadfield or apply the principles of improv to your life with Amy Poehler. Go to masterclass.com/excuses to see the latest offer.


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[Howard] Thanks to HomeServe for sponsoring this episode. Sandra and I have been homeowners for 30 years, and it's been wonderful. Of course, it's our biggest investment and we have to literally live inside it without breaking it. We'd been in our house for 2 weeks when the water line to the EVAP cooler on the roof broke, destroying 64 square feet of ceiling and almost 200 square feet of hardwood floor. Regular homeowners insurance usually doesn't cover that kind of thing. And that's where HomeServe comes in. You don't want to be on your own for things like plumbing failures, HVAC breakdowns, or electrical issues. You could be searching for a contractor in a panic, or you could already be on the phone with Homeserve's 7x24 hotline scheduling a repair. They've helped homeowners like you for over 20 years with a trusted national network of over 2600 local contractors. Help protect your home systems and your wallet with HomeServe against covered repairs. Plans start at just 4.99 a month. Go to homeserve.com to find the plan that's right for you. That's homeserve.com. Not available everywhere. Most plans range between 4.99 to 11.99 a month your first year. Terms apply for covered repairs.


[Erin] We are back. I'm so excited to hear whatever dis...

[DongWon] The thing that I raised my hand to talk about before we went to break... I did not expect to get called out so explicitly.

[Chuckles]

[DongWon] My medium of storytelling is through TTRPGs in actual play. Right? And so one thing that I was thinking about as we were having this conversation is the beauty of AP is that it ends up having this really coherent feeling narrative at the end, even though it's all improvised. And so how do you take a bunch of random stuff that comes from worldbuilding and the decisions that players are making and make it cohere into something that is fun and satisfying to listen to? Right? And I think the failure sense of AP is that sometimes they do feel a little random, but when they really work, they cohere into something that felt planned, and I think that comes down to what you were talking about in terms of the Edgar Allan Poe thing, in terms of thematic consistency.

[Mary Robinette] Yeah.

[DongWon] Right? And character consistency is also tied into that. Right? And so, for me, the things I'm looking at early on are establishing really clearly for myself and the players what's the thematic questions we're engaging within, and then they're building their characters in conversation with that. And so as they make character choices, it all is going to be pointing in a general direction until the really magical moment when everything coheres and snaps into place, of, like, oh, here's our plot. You know what I mean?

[Mary Robinette] Yeah. It is... It's something that... I've been thinking about this since I've been reading a lot of fiction that's coming out of countries that are not Western dominated. Because... Especially when I'm reading Japanese fiction, there's... The plot is often there's this guy in a four and a half mat tatami room and he's fucking up at school and that's about it.

[DongWon] Yeah.

[Mary Robinette] But there's this... There are these links so there is this unity of effect that's happening. And... Sorry. My brain made a whole diagram in my head while you were talking. I'm like, that is a visual diagram and I don't know how to translate that into...

[laughter]

[Mary Robinette] That usually doesn't usually happen to me on the podcast.

[DongWon] Yeah. Yeah.

[Mary Robinette] I'm like, oh. But I think it is one of the things that made me start thinking about this idea of thematic links...

[DongWon] Yes.

[Mary Robinette] And unity of effect as one of the ways that you can have things that are in a story that look like they're not connected, but... Like, that on a surface, or a plot level, aren't connected, but are integral to the... Integral...

[DongWon] Integral.

[Mary Robinette] Integral to the story.

[DongWon] Yeah. I mean, I think you're talking about Japanese fiction. One of my very favorite films of the last 5 years, maybe the best film I've seen in the last five years, is this Wim Wenders called Perfect Days. I've mentioned it on the podcast before. It's a Japanese language film made by a German filmmaker that is mostly about a man who cleans toilets in Tokyo. He goes around... It's literally partially funded by this... The Tokyo Toilet Bureau or something like that.

[laughter]

[Mary Robinette] Amazing.

[DongWon] He literally goes around and cleans these incredibly beautifully designed public toilets around the city, and has a series of encounters with people. It is the most plotless movie I think I've ever seen. There's no A to B to C in the movie. There's no, like, causal connection. Like, sometimes he meets somebody and that person comes back later in the movie, but it's not like that is building to a big conflict or a resolution. It is purely a sequence of events, but each one feels thematically resonant because the movie's deeply interested in character and deeply interested in this central question, which is about communication and connection and suffering. Right? And the question of how did this guy get to be this way, why is his life so magical and special, and why do I want to be him in spite of seeing the ways in which he suffers, is like the questions of the movie. And by repeatedly showing me scenarios in which he gets to express that in different ways, the whole thing feels very coherent. Like, one of the most, like, coherent pieces of art I've seen, in spite of the fact that this thing literally has no plot. Right? And so, I think it's really interesting to think about causal chains and causality in a story that has none.

[Mary Robinette] Yeah.

[DongWon] And so if you want to, like, see how to do that, I would... Go watch this movie. If you don't like art house cinema, you will be like, why did he make me do this?

[Chuckles]

[DongWon] But go with this lens of trying to understand how to make a plotless piece of art that feels coherent.


[Mary Robinette] I am so glad you started talking about that, because I think I can finally articulate this diagram...

[Chuckles]

[Mary Robinette] That's playing up in my head. That it is, when you're talking about logical causal chains, when you're talking about thematic links, unity of effect, what we're talking about is engaging... Actively engaging the reader's pattern recognition. That all of these things say to the reader, I am making a space for you to link things together in your head, to find patterns where there aren't necessarily ones, whether... And so that when you are doing this successfully, you are kind of more actively collaborating with the reader than if it is all just... If it is only A to B to C. That sometimes those logical causal chains are the thing that Erin was talking about, where you have three links here...

[DongWon] Yeah.

[Mary Robinette] And later three links, and then the reader assembles all of them into a beautiful charm bracelet at the end. And I think that that's... That's a fun thing to think about, like, how am I making space for the reader within this network that I'm providing?


[Erin] And am I ever accidentally making space?

[Mary Robinette] Right.

[Erin] Because I think you can also, like, accidentally create something you didn't mean to, and games often call this emergent narrative. Which can be amazing when a narrative comes out of nowhere. But... I love telling this story, so I'm sure I've told it before, but my good friend played Dragon Age 2... 3... Dragon Age Inquisition, and went and killed... There were several dragons, and he killed them all.

[DongWon] Yeah, you told this.

[Erin] And he just leveled up to kill more dragons, and then at the end, he was like, I didn't get like a trophy or anything? And I was like, because the game is about saving the world. And he was like, it's called Dragon Age, they had seven difficult to kill dragons.

[DongWon] Yeah.

[Erin] That was a cool number. It felt resonant. I did it. And I get nothing. And, like, I am very disappointed that this game didn't know that I was going to draw these patterns.

[Mary Robinette] Yeah.

[Erin] And I kept thinking, like, what would I do other than just make a trophy for that? But, like, maybe you don't call it Dragon Age, maybe you don't make it seven dragons because, like, we love those odd numbers that feel like...

[DongWon] Yeah. If it's six dragons, it might not...

[Erin] Yeah.

[DongWon] Have felt that way. We were talking about this a while ago, about the way in which the rule of three and patterns and things like that are part of it.

[Erin] Yeah. So something to think about is, like, are you creating a unity of effect within your story, and if so, is it the effect that you're meaning to unify around or not?


[Mary Robinette] This is... I'm going to also tell an anecdote, which is when I was working on Of Noble Family, I like my characters to be doing something, and so I was like, the pineapple reticule, she's going to be making a... It's a handbag, so she's knitting this thing. And then my readers were like, I love the pineapple reticule. So I tossed it into the next scene, I'm like, she's not done with that, she's still doing this. And they're like, oh, my goodness, pineapple reticule's amazing. And then in the third scene, I'm like, these take a long time, this is only like 3 days later. I get this comment, I love the pineapple reticule, I can't wait to see the payoff. And I was like...

[laughter]

[Mary Robinette] Oh, no, because I had accidentally set up...

[DongWon] Yeah.

[Mary Robinette] A rule of three...

[DongWon] Yeah.

[Mary Robinette] And they were looking for a logical causal chain that was not there. And, like, I briefly looked, can I have her smack someone or stab someone? And it was like not that kind of book. So I had to pull it out because of that accident.

[DongWon] What I love about this conversation is we started from this point of how is everything connected, and the answer is sort of, it's not, you trick the reader into believing it is. Right? And there's a way in which, I'm going to return to our favorite metaphor, which is a book is an act of hospitality. Right? And there's a way in which when you are writing your story, if you crowd the entryway or every room or the sitting room with so much stuff that there's no space for the reader, they're going to actually have a bad time. If you try to draw all the connections for them, it's... It feels over prescribed and it feels airless. Right? But if you make a space that the reader can move through the space you've made for them, find their own place to sit in there, then they will have a different relationship to it. Right? And I'd add as an extreme, that's making room for fanfiction. Right? But it's also, like, making space for them to draw their own conclusions about stuff, to come to thematic ideas, or those elements without necessarily having to draw it for them explicitly. I think the movie Sinners does an incredible job of this, of making space for the audience to reach their own conclusions about what's happening there and who's right and who's wrong. And I think some of the critiques of that movie is that I think it's very smartly very resistant to a simple reading. Right? And I think sometimes making sure that there's room for the reader to engage with your story and have their own say about their experience of it is the key to making things feel really connected. Right? It's letting them realize who the murderer is two sentences before the detective says it. Right?

[Mary Robinette] And at the same time, not playing coy with them. Like...

[DongWon] Yeah.

[Mary Robinette] Not saying I want you to make a necklace, but tell them we're not feeling sorry...

[DongWon] Yeah.

[Mary Robinette] So you have to give them the tools, you have to make sure that they understand kind of what the goal is, but letting them have some participation in there. It is a delicate balance sometimes.

[DongWon] Yeah. Because the risk is, their necklace is not going to look exactly the way you envisioned it.

[Erin] Yeah.

[DongWon] But that's always going to be true. Right? Once it's out of your hands, once it's published, it belongs to the reader in a certain way. And so I think sometimes it is accepting that, yes, their version's going to be a little bit different than what you had in your head, but that's okay. Because it's still all the things that you put in place for them.

[Mary Robinette] Yeah.

[Erin] And with that, we are going to move to the next step in our causal chain, which is the homework.


[Erin] For this week's homework, I'd like you to take a story that you have, and take all the scenes and maybe, like, put them on different index cards. And kind of write what happens in the scene, like, they go to the store, the world explodes, the geese attack, whatever happens. And just shuffle them all up, and pick out two at random. And write a scene that would fall in between them, that would help you create either a unity of effect or a causal chain that would make them work in this random order that you now have them.


[Mary Robinette] This has been Writing Excuses. You're out of excuses. Now go write.


mbarker: (Fireworks Delight)
[personal profile] mbarker

Writing Excuses 21.02: My Process is Not Your Process 


From https://writingexcuses.com/21-02-my-process-is-not-your-process


Key Points: Barriers? Where do you start? Why am I not doing a thing? Stimulus! Patterns. Notice what you are doing, look for intersections, and figure out the ties. Observation and self-examination. What works for you? Lower the threshold, the friction. Give yourself permission to not do something, too. Then what? Link things together, make chains. Look for what you are eager to do. Pavlov dogging. Pay attention to physical, simple things. Be your own nice assistant! Give yourself good advice. Listen to yourself more than to other people.


[Season 21, Episode 02]


[Mary Robinette] This episode of Writing Excuses has been brought to you by our listeners, patrons, and friends. If you would like to learn how to support this podcast, visit www.patreon.com/writingexcuses.


[Season 21, Episode 02]


[Mary Robinette] This is Writing Excuses.

[DongWon] My process is not your process.

[Mary Robinette] I'm Mary Robinette.

[DongWon] I'm DongWon.

[Erin] I'm Erin.


[DongWon] This week, we wanted to start digging into one of our season 21 topics here. Which is, we're going to be talking about the barriers to writing. Things that get in your way, things that block you from accomplishing the goals that you set for yourself. Last week, we talked about intention setting and goals, and now we're going to start talking about ways in which you can start breaking down the things that stand between you and those intentions. To do that, we want to talk about processes. Last year, we spent a bunch of time talking about each of our individual processes for getting work done. For accomplishing your goals. And in this episode, we wanted to start shifting away from here's what we do to start talking about okay, if they do X, Y, and Z, how do I figure out what works for me? So when it comes to each of you in terms of building out what your process looks like, where do you start with that? Where do you start with the I need to figure something else out, I need to change something, or figuring it out in the first place?

[Mary Robinette] So I spend a lot of time, just in my own personal life, not just with writing, trying to figure out why am I not doing the thing?

[DongWon] Yeah.

[Mary Robinette] Trying to figure out what my barrier is. Because the thing that I have found is that there's usually a reason that I'm not doing a thing. I've talked before about humans are mammals. And one of the things my dog trainer said about our dog was that when you have a dog that's reacting to something, that the first thing you should do is remove the thing that they're reacting to. It's not that they're misbehaving, they are having a response to a stimulus. And so that... What I... Like, when I am... When I'm doing avoidance reaction, when I'm doing things like that, I am having a response to a stimulus, and I need to figure out what that stimulus is and how to either remove it or to reshape my reaction to it. And so that's one of the things that I do when I'm sitting down and, like, trying to figure out, okay, the process is broken, how do I find a new process?

[Erin] I think, for me, I look a lot for patterns in my own life and figure out like, why is something happening? A pattern... I think I told you about this on the podcast years ago is that I discovered once that I would start buying lottery scratch off tickets when I was unhappy at work. And I didn't realize for a long time... I'd be like, I just feel like there's periods of my life where I appear to be buying all these lottery scratch offs, and then I lose interest. Like, what is that about? And so I started paying attention, like, when am I doing this? Is it certain days of the week? Is it when I pass a specific store? And eventually, I was like, no, it's every time I'm having, like, a really bad day, and so I'm in my mind envisioning that I will win the lottery and never have to go back to work.

[Chuckles]

[DongWon] Yeah.

[Erin] This is like what's happening beneath the surface. But it required me to notice that I was doing something a bunch, think about where else intersected with things in my life, even things I would not have expected, and then try to figure out what's the tie between them. And so I think anytime there's something that feels like a barrier, I try to figure out what is that barrier tied to, where's the pattern? Because once you know the pattern, you can then... At least being aware of it, I think, sometimes does a lot of the work, and then you can also try to break it down.

[DongWon] Yeah. Yeah. I think it really has to start with observation. Right? And self-examination. I'm in a moment right now where I'm, like, rebuilding a bunch of different work processes in my life for a variety of reasons. One of which is, I just moved again. And so I'm sort of figuring, okay, now that I'm in this new physical space, also in this different place in my career, also in this different sort of situation with various projects, what do I need right now and how do I assemble a process that works for me? Right? So I think starting with what are those barriers, like, or what are those patterns, at least, before we even get to the barriers? Or, like, what am I currently doing? Are these things serving me? I think is the first thing to start with. Right? In terms of, like, my day looks like this. What... My goals for this week were this, here's what I actually accomplished, here's the stuff that's a problem, here's the stuff that's not. And, like, at least starting with that self-assessment I think can be really, really helpful in terms of, like, figuring out do I need to change anything, what needs to change, and what even is my process right now?


[Erin] I think that can work both ways, which is that you can also observe the patterns that are serving you.

[DongWon] Yeah.

[Erin] In one of the process episodes, I can't remember which one, we talked about learning how you got yourself to do things, like, what gets you past barriers in other aspects of your life.

[DongWon] Yeah.

[Erin] And so, if there's something that's like a trick that you figured out that, like, get you to work when you don't want to work or get you to the gym when you're like, ugh, I'm not sure about this, then is there something there that you can mine and figure out, well, I'm not going to do it the exact same way, but there's something at the heart of what I'm doing here that works for me, and I can use it to push down the barriers once I figure out what they are.

[Mary Robinette] There's an essay, and I can't remember what the exact title of the essay is, but it's something along the lines of The Cab Is The Ritual. And the person who's writing it says that they go to the gym everyday. But going to the gym, that's not the thing, it's the ritual, the thing that gets them to the gym is getting the taxi. And so, if they think about all of the things that they need to go to do to get the taxi, and they've got all of that stacked up, once they get in the taxi, the ritual is complete, and now they know that anything that follows from that is something that they have previously done before that makes them feel good. But the... But recognizing, oh, okay, if I... If I set... If I set the once I do this, then that follows, and you set the once I do this at a lower threshold, then a lot of times... Obviously this is someone in New York who...

[DongWon] Yeah. Yeah.

[laughter]

[DongWon] Yeah.

[Mary Robinette] But I... That's the kind of thing that I think about when I'm hearing you talk, Erin, about, like, what are the patterns, How can I... How can I find a thing?

[DongWon] Right. Right.

[Erin] And I really relate to that, because when I was actually trying to go to the gym or in New York, one thing I would do is always change into my gym clothes before I left the office.

[DongWon] Yeah.

[Erin] And I would tell myself, you do not have to go to the gym. All you have to do is be in gym clothes and walk past the gym. You can walk past the gym and go home. But you have to walk past it. And like nine times out of 10, it's like, well, I'm here, I'm in gym clothes, here's my gym. But sometimes I would walk past it. And having the permission to sometimes, like, not be at... Just because you figured out a pattern doesn't mean it works 100% of the time, or that sometimes the barrier is there for a reason. Sometimes you're exhausted, and you're like, my pattern is to write every day, but, like, I can't even keep my eyes open. Maybe this one time, like, I can let the pattern go and it won't destroy everything that I've built is something that I think is really nice, which is permission to yourself...

[DongWon] Yeah.

[Erin] To be human. Because I think sometimes when we think about barriers, it's like if I'm not slaying it every single time, then, like, I am a failure at breaking down barriers, and I might as well not try at all.

[DongWon] Yeah. This is where the idea of a practice comes back in for me. The difference between an intention and a goal, a practice versus a pattern. You know what I mean? And it's like having the permission to not do the things sometimes, at least for me, is very, very useful for helping me (A) not beat myself up the one time I do slip and I don't do the thing, but also to lower that initiation cost into getting... If I don't have to... If, for me, sometimes I feel oppositional to being told to do something. Right? A shocking surprise to everyone in my life.

[Chuckles]

[DongWon] But I think lowering that friction can be really helpful.

[Mary Robinette] And, on the other hand, if you are someone for whom a streak really works...

[DongWon] Yeah.

[Mary Robinette] And breaking the streak can cause that entire process to collapse, then... Then what I would say is find the smallest version of that streak, because if you say I always write 2,000 words, then... And you hit a day when you can't because you have the flu, then that process is going to collapse on you. But if you... If you're like I always open my document. That's like the lowest threshold you can possibly set it at.

[DongWon] Yeah.

[Mary Robinette] Then that's something that you can maintain. But, again, like, not everybody's brain works the same way. Some people, if it breaks, it doesn't... So looking at the patterns outside of writing...


[DongWon] It's funny. I have this physical object that is a calendar made by the maker Simone Yurts or Simone Yetts. Yeah. And it's a board that has every day of the year on it. And when you press it, it lights up. Right? So all you do... It's called the Every Day Calendar, you just, like, tap it and it, like, marks that you did a thing that day.

[Mary Robinette] Oh, neat.

[DongWon] And it can be used for a variety of things. And when I've tried to use it for, like, I'm gonna like meditate for 10 minutes every day, or I'm gonna like go for a 5 mile run, or I'm gonna do XYZ. Those are the times when I found myself skipping often. I've started using it again recently, and all it is, is I open my notebook to look at my task list. It's not I did anything on that task list, it is not I rewrote, it's nothing more than I took my notebook, I opened it up, and looked at it. That's all I have to do to mark it. And so it... Having something that's very low friction, it is letting me mark the thing on the thing so that it all lights up and it looks pretty and I'm like, oh, there are the weekends I didn't do it, then... You know what I mean? That is really, really helpful, and sometimes, like, being that generous with yourself in terms of, like, what are the things I need to get me into the mindset? I think this is like my work version of, yeah, I put on my workout clothes before I leave the office. And so I want to talk a little bit more about what we actually do once we've, like, lowered that friction a little bit. But first, let's take a quick break.


[DongWon] Okay. Welcome back. Before the break, we were talking about sort of, like, how we manage to reduce the friction when we're building out our processes, when we're starting to figure out what are the things that we can do that make it a little bit easier to activate when whenever we need to do the thing.

[Mary Robinette] So then I think the next question is, though, okay, so we figured out how to lower the friction, what do I do next?

[DongWon] Yeah. Exactly. So once you've, like, lowered that friction, how do you start taking that next step? How do you identify here's the next thing I need to be doing in the chain? For me, it's often like, okay, I've opened that notebook, I looked at the thing, what are the useful steps I can take from this point? Right? And sometimes that is as simple as, okay, rewrite the list. Remake that list. Sometimes it is, oh, this has reminded me of this email that I forgot to send last night that I've got to send right now.

[Mary Robinette] I find that I have similar things where it's if I use my checklist, if I use my notebook, I'm much better. But what I also find when I'm trying to, like, figure out a process, a routine, a ritual, whatever that is, is that if I can link things together so that there's kind of a natural flow, that it is, again... It's part of reducing the friction.

[DongWon] Yeah.

[Mary Robinette] And that sometimes the way I figure that out is by doing what Erin talked about, just looking at patterns for ah, here's something that I'm eager to do, and look at the things that I'm eager to do, think about why I'm eager to do those, and then how I can either attach the thing that I... The next thing to something that I'm eager to do, or how I can re-engineer the thing that I don't want to do into something that has similar properties to the thing I'm eager to do. So...

[Erin] Yeah. I'm a big fan of, like, the what you're eager... Like, attaching things together that wouldn't otherwise be attached. Something that I will sometimes do is, not to make everything about working out, but when I get hungry, I think, like, the best time to have food, in my opinion, is right after you work out.

[DongWon] Yeah.

[Erin] Your body is like, this is delish. And so when I get hungry, I think, I'm hungry, this is a sign that I should go work out so that I can have the most delicious food. Ever. So I think I've turned, like, this one body signal into a signal to do another thing, as opposed to thinking, like, oh, when am I gonna work out today, it's like, oh, my gosh, like, beginning signs of hunger? Oh, yeah, baby, like let's go. And so that is something. And I also will cook food while... I have an air fryer... While I'm working out. And so, like, as I'm working out, the food, I can smell it and it's like, I'm Pavlov dogging myself...

[Chuckles]

[Erin] Into associating exercise with getting delicious food.

[DongWon] Yeah.

[Erin] And so therefore I'm, like, creating a way not just to, like, lower friction but to create some sort of, like...

[DongWon] Yeah.

[Erin] This tie between things...

[Mary Robinette] Yeah.

[Erin] That may not be tied except I forced them to be.

[Mary Robinette] That's really interesting because you actually just reminded me of a thing that I was, like, I... That works for me, but I'd kind of forgotten that I did. Because it's been working for so long. Which is I realized at some point that when I'm writing or avoiding writing as the case may be, but when I reach for my phone, that it's because the task in front of me is hard and I'm fleeing...

[DongWon] Yeah.

[Mary Robinette] And so I can't... Like, that impulse is hard to break, so what I've retrained myself is that when I reach for my phone, instead of opening social media, I have an app called Sweepy, which will present you with one task which you should do around the house. And they're like 5 minute tasks. And so I go and I do the 5-minute task, and that gives me a little bit of time away from the computer. I've accomplished a thing, so I feel better. Something about my house is a little bit tidier. And also, because it's a non-narrative thing that I'm doing, it gives me time to kind of think about the thing. And then I can go back. And if I nope that again, that I will do sometimes two or three household chores, and then I'm... But usually that is enough for me to kind of get away. Whereas when I pick up my phone and I go into social media, I'm in there... Like, the rest of the day is lost.

[DongWon] Yeah. What I really like about both of your examples is when I think about getting stuck in process. Right? When I'm thinking about, like, oh, my process isn't serving me in some way, I think the physicality of it, the embodiment of myself in that process becomes really important for me to think about, too. And those are simple things, like, do I need water? Am I hungry? Right? Have I been outside today? Am I just like in my dark office staring at my screen, or do I need to get up and walk around? Should I go stretch or go outside? Like... Or even, like, do I need to change the setup of my office? Right? If... Is the problem that I'm not getting a natural light? Maybe I should actually open my curtains for once. You know what I mean? And I think those things and observing and thinking about those processes not just, like, as abstract work, but also remembering that you are a person who unfortunately has a body and has to be in the world.

[Mary Robinette] Yeah.


[Erin] Well, I think also I like to treat myself like I am my own, like, nicest assistant. Which, like, sometimes you're doing something and it's a small stress. So, like, I like to drink cans of soda water when writing. And for a long time, I would just, like, put them on the side of the desk. And then it's like they're messy and they're there and I thought, like, if I was a really nice, like, person for me, I would buy myself, like, a tiny trash can. So that, like, I could put all my cans in the recycling and they would be behind me. I wouldn't have to see them. And then when I took them downstairs, I would feel like, great, now it's not bothering me.

[DongWon] Yeah.

[Erin] And I think a lot of times, like, my instinctive response to a small bother will be like I should not be bothered by that.

[DongWon] Yeah.

[Erin] Whereas my lovely assistant version of me, like my, like, good partner version of me, would be like, well, how can we actually just not have that bother you at all?

[DongWon] Yeah.

[Erin] As opposed to you becoming unbothered by it. And so now I... A lot of times, if something is like a very small thing in my space, it doesn't feel like it affects the writing, but it's like... Sometimes I'll be like, oh, there's all these cans here, like, oh, I should go... I should go do this, I should go do that, I'm such a messy person, and it like gets me out of the... Out of the flow.

[DongWon] Yeah.

[Erin] In a way that putting something in the trash can never does.

[Mary Robinette] You said something that I'm like, what kind of gift can I...

[DongWon] Yeah.

[Mary Robinette] Like, some... And that, I think, is one of the biggest things you can do. Because we give really good advice to our friends.

[Chuckles]

[Mary Robinette] Like, all of us do.

[DongWon] Yeah.

[Mary Robinette] You, listener, give really good advice to your friend. So one of the things that I was doing for a little while when I was at a point where I was... This was right after mom had died when I was trying to rebuild my process. I started writing... At the end of the day, I would write, Dear Past Self, here are all the things you did really well today. And when I got up in the morning, I would write, Dear Future Self, here are the challenges that you're facing, here are some strategies to help you get past those things. And that helped so much.

[DongWon] Yeah.

[Mary Robinette] So I think you can do that. That's a thing that you can do for yourself about your writing process, about anything else. Dear past self, here's the stuff. And the first time I did it, my instinct was, wow, you really messed up today. And I'm like, no, that's not how I would say this to a friend. How would I say this to a friend? Like, there were a lot of challenges, and you worked really hard to get past them, and here are the things you did anyway.

[DongWon] It's like a thing I say about relationships sometimes. It's like your partner should treat you at least as well as they would treat a stranger. You know what I mean? In terms of like politeness...

[Mary Robinette] Yeah.

[DongWon] Consideration, and things like that. And you completely derailed me by being like you should treat yourself at least as good as you treat a stranger.

[laughter]

[DongWon] It's like, well, damn.

[laughter]

[Mary Robinette] Yeah, yeah.

[DongWon] I'm going to have to think about that one for a second.

[Mary Robinette] [garbled] A little uncomfortable there. So those are things... I think what we keep saying here is ask yourself questions, pay attention to patterns, like, trust your reactions. So if you're having a bad reaction to something, that's from a stimulus.

[DongWon] Yeah.

[Mary Robinette] So you have to reshape that, or remove it in some way.

[Erin] Yeah. I was just thinking that, which is that sometimes, like, a process like we may have said something during this podcast or previously where you're like, no, do not want.

[DongWon] Yeah. Yeah.

[Erin] Hate it for me, and I think, like, pay attention to that.

[Mary Robinette] Yeah.

[DongWon] Exactly.

[Erin] Just because somebody is not you doesn't mean that they know better than you. In fact, they probably don't. But I think sometimes we are willing to, like, listen to other people tell us how we should be, as opposed to listening to what...

[DongWon] Yeah.

[Erin] We know about ourselves.

[DongWon] I love that. And I think that's a perfect segue into our homework...


[DongWon] Which is, I want you to start taking these first steps towards listening to yourself. So, my homework for you is to make a list of all the steps that go into your writing process. Start small. Start with the little things and work outwards towards the big macro things that you need to keep moving forward in your writing. Right? Start with I like to write at this time... I like to use this keyboard at this computer, and use this program, and I need to write for this amount of time. Whatever it is. Just make a list. Free associate it, don't put too much stress on it, and then work backwards to the I need to feel a certain way, I need my environment to be a certain way. And once you've made that list, just go through and consider if each of those items is serving you in this process or not, and are they something you want to change? You don't need to know how yet. All I'm asking you to do at this point is observe and feel and see what your process actually is.


[Mary Robinette] This has been Writing Excuses. You're out of excuses, now go write.

 
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Writing Excuses 19.35: A Close Reading on Tension: An Overview and Why Ring Shout
 
 
Key points: Tension: how do you create, build, and release it? Various forms, contextual, in text, anticipation and denial, movement and resolution. Lizard brain or primal tension, intellectual tension, emotional tension. Discordance. Historical fantasy pits what the audience knows about history against the tension of the story and how you have changed the world. Tension as potential energy, the rock on the top of the hill. It's going to roll! Tension can be horror or suspense, released by the jump scare or awful revelation, but it can also be released through a joke or comedic drop. Sometimes we braid physical, emotional, and intellectual tension. Tension: someone walking towards an open manhole. Tension plays with pattern recognition, tapping into narrative inevitability, patterns and expected resolutions.
 
[Season 19, Episode 35]
 
[Mary Robinette] This episode of Writing Excuses has been brought to you by our listeners, patrons, and friends. If you would like to learn how to support this podcast, visit www.patreon.com/writingexcuses.
 
[Howard] You're invited to the Writing Excuses Cruise, an annual event for writers who want dedicated time to focus on honing their craft, connecting with their peers, and getting away from the grind of daily life. Join the full cast of Writing Excuses as we sail from Los Angeles aboard the Navigator of the Seas from September 19th through 27th in 2024, with stops in Ensenada, Cabo San Lucas, and Mazatlán. The cruise offers seminars, exercises, and group sessions, an ideal blend of relaxation, learning, and writing, all while sailing the Mexican Riviera. For tickets and more information, visit writingexcuses.com/retreats.
 
[Season 19, Episode 35]
 
[Mary Robinette] This is Writing Excuses.
[DongWon] A Close Reading on Tension: An Overview and Why Ring Shout
[Erin] 15 minutes long, because you're in a hurry.
[Howard] And we're not that smart.
[Mary Robinette] I'm Mary Robinette.
[DongWon] I'm DongWon.
[Erin] I'm Erin.
[Howard] And I'm Howard.
 
[DongWon] So, this week, we are continuing our close reading series by looking at Ring Shout by P. Djèlí Clark. We wanted to talk about this book in particular because as we're looking into the segment on tension, and how do we talk about how you create, sort of build, and then release tension over the course of a story, we realized that shorter works can be really useful in examining how these techniques work in the best ways to go about doing that. So we wanted to pick a novella, and this is a very tense, very dark novella that we want to talk about in a little more detail.
[Mary Robinette] One of the things that I particularly found compelling about it is that it uses tension in more than one way. We'll be talking about a bunch of these throughout the next couple of episodes, contextual versus in text, anticipation and denial, movement and resolution, but you're also seeing it in terms of the speed with which the tension is deployed, and many of the tools that he's using from the character to the situation. It's got a lot of good examples for us to use.
[DongWon] Exactly.
[Erin] I also think it's just really cool as a… To compare with our other novella from earlier in the year. Because This Is How You Lose the Time War is about fantastical, imaginative landscapes and this is a very grounded, very sort of feels like it's got a foot in the real world, but still fantastical story. So I think it's really important to think about how do our tools work, both when you're creating something completely new and when we're drawing from something that we know maybe a lot better.
[Howard] I loved reading this so much that I read it all in one afternoon. Maybe that's because the tools were just used so well to keep me tense that I couldn't put it down until I was done with it.
 
[Mary Robinette] I'm going to say, for those of you who are a little bit jumpy, I was listening to this audiobook, and I had to stop because I needed to be able to skim over the parts that were too much for me. I can't do horror. While this book is not actually horror, it's a straight up monster book. It's monster hunting, and it's basically an adventure novel. There are parts of it that are using tools from horror to create tension, and I couldn't listen to it in audiobook.
[Chuckles]
[Mary Robinette] It was really good, and I was like, I have to stop. This is not okay.
[DongWon] As the cover might indicate, it is also dealing with a lot of real-world trauma and tension. A lot of this is pulled from actual history or begins in actual historical events, and then adds a fantasy layer on top of it. So, just a heads up to all of our audience, that we're going to be getting into some pretty heavy topical topics and conversation here.
[Erin] Be ready for it.
[Laughter]
[Erin] Or as ready as you can be. So, but it is good to note, especially if you're just starting to read the book now, so that you're not… So that you have some preparation for what is to come. But who can really prepare for tension in truth?
[Chuckles]
[Mary Robinette] No. No. That was… That's actually one of the things… We'll talk about this deeper into the episodes, but one of the things that I particularly appreciated and why it was so hard is that I would see the tension and I would brace myself for one kind of problem, and then it would be something else that was sig… I was not prepared for.
[DongWon] The bait and switch is such a useful technique.
[Chuckles]
[DongWon] One place I'd love to start, actually, as we're diving into this conversation, is actually to not start with the writing itself, but to start from a publishing angle, because I just touched on it briefly, but I think the cover of this book is absolutely brilliant, and does such a fantastic job of signaling the kind of story that we're going to be engaging in, and already increasing the tension there. It really hits on the thing that you were just saying, Mary Robinette, of you have this figure of the white hood, which is very iconic and symbolic and menacing. But then when you look closer, Erin, you and I were talking about this right before we started, you can see the teeth eyes… The teeth in the eyeholes, which again, I think is for you, like, expecting one thing and then realizing, oh, there's another layer here that's upsetting and difficult.
[Howard] Okay. I didn't even look at the cover. I was… Admission, I read this on assignment. I had not picked it up before I knew we were going to record it. But then I picked it up and immediately just opened it up and started reading. Sat down and started reading. The first time I stopped and set it down and looked at the cover, I looked at it and went, "Ewww."
[Laughter]
[Howard] Because they… Because now I knew what might be there and, whew, boy, it was fun. It's very stylized. It's not like…
[DongWon] The cover. Yeah.
[Howard] You're looking at something graphic. It's just… That's just cool.
[Mary Robinette] Yeah. I have to admit that I was reading it in the airport and I had the thought of this book does not look like the book that I'm reading to someone who does not know what this book is.
[DongWon] Yeah.
[Mary Robinette] That creates another additional tension. That I think is very intentional tension.
[DongWon] Yeah. It's a book designed to make you uncomfortable in a number of ways. Some of that is the contextual elements in terms of the packaging and the design and how it was published and some of that is the content itself.
[Erin] Yeah. I just keep thinking about the teeth eyes.
[Mary Robinette] Oh, yeah.
[Erin] Sorry, I'm like…
[Chuckles]
[Mary Robinette] The teeth eyes… I have a… Uhn Uh.
[Chuckles]
 
[Erin] I love that. I always think… This is a slight tangent, but I think there's something about putting things together that just don't feel like they could ever belong together that creates like a visceral lizard brain tension.
[DongWon] Yeah.
[Erin] Because I think that we can have tension, like, in the front of our brains, where it's like this is an intellectual tension. Why is it like this? But then there's like the part of us that's like, "No. Eyeholes with teeth? Bad!"
[Mary Robinette] Yep.
[Erin] Like the parts of you that would have been afraid of, like, a wolf back in the day is activated. I love when stories are working both on that primal tension level…
[Mary Robinette] Yeah.
[Erin] And the intellectual. And the emotional tension level. I think this one does all three, which is so cool.
 
[DongWon] Yeah. For me, one of the big things for me is like a kind of discordance. Right? So if I'm watching supernatural horror, I could ride with lots of gore, lots of violence, doesn't throw me at all. But you put me in a real-world context, like a home invasion story, or somebody using something that's not meant to be a weapon as a weapon, I'm deeply unsettled and very uncomfortable, and often have to bail. There's a memorable scene in a movie called [Taten?] Involving a knitting needle that if anybody's seen it, I was like, I'm done. I gotta bail on this movie. I very rarely bail on movies. But sometimes that discordance, being able to lean into a kind of tension where you're making people uncomfortable by creating things that shouldn't go together can be so powerful and disruptive.
[Mary Robinette] It is one of the best tools to use when you're writing anything that's set like any sort of historical fantasy. Because there is the tension of what the audience knows about the history that is in conversation with the tension of the story that is also in conversation with the tension of the way you have changed the world. These three things can cause the story to become wildly unpredictable to the audience, and for them to also bring their own… Like, the places where they're putting their own pressure on the story from the outside, from a… Which this does great things with.
 
[Howard] I sometimes think of tension in terms of potential energy, the rock at the top of the hill. I know that there isn't much keeping this from rolling, from heading down the hill, and I think I know which way it's going to roll. It doesn't have to be frightening. It doesn't even necessarily have to be uncomfortable. It just has to be this awareness that this state of things cannot hold. Something is going to move. I don't know what's going to move, but it has to move, because this can't keep up. That's every other page for me on the way through Ring Shout.
[DongWon] Yeah.
[Howard] Love it!
[DongWon] Well, this is something you talk about a lot, Howard, is that tension can be multiple things. Right? We're talking about tension in a horror context, or, like, a suspense context, because of this particular book. But tension also can be released through a joke. Right? You can use a comedic drop instead of the jump scare, or the reveal of something awful. That's still tension building the same way. I think about the movie director Jordan Peel, being such a brilliant horror filmmaker, because he's a brilliant comedian, too. Right? So many of the skills that go into one can go into the other. There's a moment in the Candyman reboot that they did a few years ago where a woman opens the door down the basement stairs, and it's like these long stairs descending into darkness. This is like this incredibly tense moment. It just feels awful. Then she just goes, "Nope," and closes the door.
[Laughter]
[DongWon] The theater I was in just burst out laughing completely. It was like a perfect use of tension and release in that moment, although, even though in a horror movie, not for a horrific purpose. In a way that, as we're talking about this, I want you to think about all the different ways in which tension can be deployed as a narrative tool, even though, because of this, we're going to be focused on the dark side of it.
 
[Erin] Yeah. I think we often like braid the different types of tension, and just… Like you're saying, call them all tension. But, thinking back to kind of the, like, physical, emotional, and intellectual tension, I was thinking about it again when you are talking about the rock at the top of the hill, because I'm thinking, if you're watching a snowball go down a mountain and you're at the bottom, like, intellectually, you know it will gather speed and eventually crush you. Eventually, it will come close enough that you will really know that it's about to crush you…
[DongWon] Yeah.
[Erin] Also… I don't know, your mom's standing there. So you have to save her from the avalanche that is about to come up on you. But, different people will react in different ways. Like, some people can see the most terrific physical, like a slasher movie, forever…
[DongWon Yep.
[Erin] And it will have no impact. They will not feel any tension. They're like, I don't care about physical danger, but emotional danger gets me.
[DongWon] Yep.
[Erin] Like, somebody being embarrassed to me is harder to watch than somebody being hacked into bits.
[DongWon] Absolutely.
[Erin] So, if you're thinking about all the time where are you deploying each of those types of tension, then you'll get the widest audience possible feeling tense.
[DongWon] Yep. Speaking of keeping balls rolling and moving things along, we're going to take a break for a moment and we will be right back.
 
[DongWon] Late last fall, Netflix released a new animated show called Blue Eye Samurai. I was initially skeptical, but was completely won over by the stunning animation style and impeccable action choreography. Frankly, I expected a simplistic good time, kind of like a John Wick thing, but was surprised by how thoughtful the show is about race and Empire and violence. It's one of those hyper kinetic action shows, but one that knows when to slow down and ask questions about its hero and the world she inhabits.
 
[Howard] Mel Brooks famously said that comedy is you falling into a manhole and dying. Tragedy is me with a hangnail.
[Chuckles]
[Howard] When I think of tension in terms of this, you see someone walking and you see an open manhole and there is tension, but you don't yet know if the resolution is going to be comedy or tragedy, because you don't know what's in that hole. That's part of… That unexpected aspect of it. I mean, there's the tension of the potential energy of something is going to fall, but there's the unexpected, the darkness of that manhole. It might have a very silly octopus in it. It might have a very ferocious octopus in it. I don't know.
[DongWon] I talk a lot about pattern recognition when it comes to fiction. Right? I think tension is a thing that is very consciously playing on pattern recognition. It taps into something I think of as narrative inevitability. Once you start setting up a certain pattern, people will expect that to conclude in a certain way. They'll expect a resolution of that. Right? The example I was talking about earlier of heroine opens the door to a dark basement, you're like, "Oh, she's going to go down there and something bad's going to happen." You expect that resolution. That's where the tension, that's where the dread, that's where the energy in that scene is coming from. As you're talking about, Howard, it was a release in comedy instead of in horror by her closing the door in a very funny way. But it was the refusal to resolve that tension as opposed to giving into it, I think, is a thing to think about as you're building it. So, how do you actively use the patterns of storytelling to manipulate your audience's emotional state?
[Mary Robinette]. It's something that we talked about in a previous episode… Previous season, when we did a dive into tension. We talked about anticipation and the patterns that the listener… Or the reader, recognizes. As we're talking about Ring Shout, one of the things that I want to point out is that you'll hear us using different terms than we used previously. That's because the terms of art for tension, there are so many different ways to apply it, that all of the things that we're talking about are basically us attempting to apply a lens or some sort of words to "this makes me feel some feels."
[Chuckles]
[DongWon] Yeah. Tension's about emotion is the main thing to think about here.
[Erin] I'm feeling some kind of way [garbled]
[chuckles]
[Erin] Expressions. I also think it just occurred to me that, like, thinking about the manhole. There was a recent question put out in the writing world, of whether or not twists make sense. Because the theory is if the twist is actually completely unexpected, it actually feels like a trick. Like, if you could not anticipate it at all, it feels like the author being clever at your expense. But I think one way you can actually get around that, if you want to have the truly surprising twist, is by making the emotions carry through even if the facts don't. So if you're walking down the street and there's a manhole cover, the, like, open hole in front of you. But you step on it, it turns out it's an optical illusion. It was just a sidewalk artist doing it. So the audience is, like, "Aha. You fooled me." Then the person takes another step and gets hit by a truck.
[Mary Robinette] Yeah.
[Erin] The hitting by a truck makes no sense, maybe, but you were still in that moment of tension, right at the moment that something happened. So it feels more earned.
[DongWon] Yeah.
[Erin] Even though the truck came out of nowhere.
[DongWon] Yeah. The example I always think of is the red writing from the Game of Thrones. Right? It's like this moment that is such a famously twist moment, of, like, "Oh, my God, nobody anticipated that," but it made so much logical sense and emotional sense where the characters were at, that you could see how it was inevitable in retrospect. Right? So tension can also be… I'm talking about narrative patterns, and you know something is going to happen, but it's fun to hold that back, of understanding exactly what the event will be that will release the tension. Right? So it's another way to think about that.
[Howard] One of the things that I want to point out before we wrap up is that as part of the close reading series, we want you to read the book before you listen to the episodes. When you are doing this… Read the book. Do a close reading of the book. Think about why the book is making you tense. Think about choice of language, the choice of point of view, what decisions are being made. By all means, enjoy the book. But read it closely and try to learn from it. That's… At the beginning of the episode, why did we pick Ring Shout. Because we can learn from it. We can learn a lot from it.
 
[DongWon] That dovetails very beautifully with my homework. Which is, I basically want you to do what Howard described to a book that you love or a movie that you love. Take a suspenseful story that you really enjoyed, that you feel the kind of feelings that were talking about. Either anticipation or dread or that kind of emotional tension. What I want you to do is write an outline for that work. Create that outline. Note where that tension was coming in for you and how it was resolved. Right? From that, you'll have a little bit of a map and a little bit of a key to begin to understand some of the stuff we're going to talk about in the coming episodes.
 
[Mary Robinette] This has been Writing Excuses. You're out of excuses. Now go write.
 
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Writing Excuses 19.30: A Close Reading on Character: Agency vs. Choices
 
 
Key points: Agency, the ability to take action, choices, interior decisions. Many fantasy stories focus on going adventuring, but sometimes the people who stay home also live interesting lives. You don't have to be in the character's head to see them struggling with choices. Often characters will fall back into old patterns. What is this a fantasy of? DREAM: denial, resistance, exploration, acceptance, and manifestation. Look at the timing of these stages. 
 
[Season 19, Episode 30]
 
[Mary Robinette] This episode of Writing Excuses has been brought to you by our listeners, patrons, and friends. If you would like to learn how to support this podcast, visit www.patreon.com/writingexcuses.
 
[Howard] You're invited to the Writing Excuses Cruise, an annual event for writers who want dedicated time to focus on honing their craft, connecting with their peers, and getting away from the grind of daily life. Join the full cast of Writing Excuses as we sail from Los Angeles aboard the Navigator of the Seas from September 19th through 27th in 2024, with stops in Ensenada, Cabo San Lucas, and Mazatlán. The cruise offers seminars, exercises, and group sessions, an ideal blend of relaxation, learning, and writing, all while sailing the Mexican Riviera. For tickets and more information, visit writingexcuses.com/retreats.
 
[Season 19, Episode 30]
 
[Mary Robinette] This is Writing Excuses.
[DongWon] A Close Reading on Character: Agency Versus Choices.
[Erin] 15 minutes long, because you're in a hurry.
[Howard] And we're not that smart.
[Mary Robinette] I'm Mary Robinette.
[DongWon] I'm DongWon.
[Erin] I'm Erin.
[Howard] I'm Howard.
[Erin] You had a lot of agency to that.
[Laughter]
[DongWon] I made some choices. That was to…
[Howard] I chose to pause. Pause on purpose.
 
[Erin] Speaking of… What do we mean by agency and choices? Let's probably start by defining those terms a little bit.
[Mary Robinette] So, in my mind, agency is the ability to take action, and choices are more about the interior life of the character. I will admit that some of my understanding of this comes from my talking cat…
[Chuckles]
[Mary Robinette] Who does not actually have an enormous amount of agency. My dog doesn't… Also doesn't have an enormous amount of agency. I decide when they're going to eat and all of that. My cat, when she goes up to her button board will press the buttons and it's like, "I'm concerned about the fate of the world." My dog goes up to the button board and is like, "Here! Here, here, here. Friend!" So my cat has this interior life. My dog really does not. My cat makes choices. My dog just kind of reacts to things. When I think about characters, I think about characters… I used to think that I needed to pick the character that had the agency, the one that could make the most change in their life. But I realized that from reading things like Matthew Satesses Craft in the Real World that that was causing me to remove characters who were incarcerated or otherwise in oppressed communities, because they didn't have a lot of agency. But the characters that are interesting are the ones that have rich interior lives. The ones who can make choices even as they are constrained by a lack of agency..
[Erin] Yeah. There's a great essay that I read about this called We Are the Mountain by Vida Cruz. It talks about how so many fantasy stories will be about somebody like leaving the small town to go, like, off in adventuring. But what about the people when their town is destroyed by a dragon, but what about the people who are still living in the town destroyed by a dragon were just having to get by, and those people are also living very interesting lives. But… It's because they have to make small choices about how they'll react, how they'll respond, how they'll think about their lives in the midst of all this Dragon destruction. I think that that relates really well to the story that we're talking about today, Your Eyes, My Beacon, which actually starts with someone on an adventure that doesn't quite go sort of the way that they planned.
[DongWon] Yeah. I love this framework because both characters in this story are deeply constrained. One is constrained both to her role as the lighthouse keeper and being the light in the lighthouse herself, and there's no one else who can take that role. She's the only person who can do this and is also trapped in a fascist state, which is explicitly hunting down and eliminating people like her. Right? She's so constrained, she's so trapped, and needs a certain medication also to survive. Right? Still, we get this rich character who's capable of making choices, who has interior wants and needs and desires. On the other side, we have this character who is this adventurer character who comes in, is wounded, is stuck here for other reasons. So, watching these two people interact and make their choices even though… Kind of going back to last week's episode, there's so many barriers in their way, there's so many different things that are preventing them from accomplishing their goals, that suddenly they're… Even what their goals are comes into question. What are they trying to accomplish becomes very fuzzy in the middle of the story in a way that I really enjoy because there's so many constraints on them that it's hard for them to figure out what it is that they want, which then leads to all the interesting choices made in the back half of the story, which are kind of heartbreaking in various ways.
[Howard] Absent any sort of support mechanism, the lighthouse keeper… Lighthouse keeper lives alone. Absent any support, the lighthouse keeper doesn't really have much of a choice as to whether or not the light stays on. They're doing everything they can, but when they reach the limits of their ability, there isn't anyone to help them. So they don't have a choice when the light goes out. That light going out removes agency from the entire crew of the ship. Suddenly, the only choices they have are figure out how to swim out of a shattered on the rocks ship, and many of them, their agency ends forever because they no longer have any choice, because dead.
[Erin] Sh… Sorry. That is sad, but also for some reason…
[Laughter]
[Howard] If you say it correctly, it's a joke.
[Erin] The way you said it tickled me. But I… What I was thinking about, also, both of what you're saying is… This story is not at all about how to stop the hunting of lighthouse keepers, about what the high court is doing, the characters don't even think about it. Like, their agency is so far removed… Sort of the way that when the light is removed, you're just trying to swim to shore. They're not trying to change the system or take down the man. They're really just trying to make connection. Like, the biggest choice is do I let another person into my flawed self or my flawed life, not do I change the way that my life is flawed. Which I think is poignant and beautiful.
[DongWon] Well, I love you bringing up the essay and going back to this idea of leaving the village versus staying in the village. Right? In a traditional epic fantasy, it falls into what I think of as a restoration fantasy, which is about fixing the world and restoring it to its prior state. Which kind of traps fantasy sometimes in a backward looking mode. So when you give characters full agency in the world, when they can change the fate of the whole world, then there's so much responsibility that goes on that character that weirdly, you remove choice from them. Because if you have infinite power, how could you not try and fix things? Right? Versus, it can sometimes be so much more interesting to put people in extreme constraints, to take away their agency, and then we get to see what does this character do in this circumstance. Right? We see that in this story where they're not trying to fix the world, they're just trying to save each other. It becomes so much more poignant and powerful. We see this across all three stories. In The Cook, no one's trying to stop this war. It's how do I survive till the next meal, how do I take care of this person who needs to be fed? In You Perfect, Broken Thing, it's how do I survive this race? No one, again, is trying to undo the systems that they're trapped in, they're trying to survive those systems. I think that's why he's made such wonderful character studies, because it's what do people do under duress, not what do people do when they have infinite power.
 
[Mary Robinette] One of the other things that I want to point out is that you can demonstrate these even when you're not in the character's head.
[DongWon] Yes.
[Mary Robinette] That's also something that I love about this story. There's a moment, shortly after our protagonist wakes up, when she's asking about the light, the light went out. So we're in first person, and we're viewing the other character. You can see the choice that is made.
 
“No,” I say. “The light. It went out.”
The other woman looks askance at the cup in her hand.
“I…was sick. I—the flame went out.” She doesn’t look at me as she says it. Ashamed-like, and why not? 
 
So this is a fascinating moment, because the… Our main character, our viewpoint character, misinterprets what is happening there. The character is choosing to lie about why the flame went out. Our character believes that she is looking askance, she is hesitating, she's coming up with excuses just because of shame. It's more than that. But you are able to see that because of these small choices that that character is making. Even though our character… Our POV character is misinterpreting them.
[Howard] I'd like to draw a parallel between the opening of this story and some of the spatial worldbuilding in Arkady Martine's A Memory Called Empire. The idea of constriction and then expansion. At the end of the first section of this story, these three lines.
 
I have only two coherent thoughts in the frigid darkness.
Do not get hit by the ship.
Where did the light go?
 
In that moment, she really only has one choice. Swim in a direction that gets me hit by the ship or swim in a direction that doesn't get me hit by the ship. Because there's no light, I don't even know which choice I'm making. It is very desperate. It is… Arguably, it is the most desperate possible narrowing of a person's choices. Because you get to make a choice, but you don't even know what it will do. When we get to the end of the story, where we are answering her questions, finally, where did the light go? She makes a choice to do something about the light, and it's a whole series of choices. There's a myriad options that she has, along this path, in answer to the question, and to help make sure that nobody else has to make the choice about swimming or not swimming out from under the ship.
[Erin] With that, we are going to make a choice to take a break, and then we will be right back.
 
[Mary Robinette] I have a new short story out in Uncanny Magazine. It's called Marginalia and it gets its name and setting from the doodles in medieval manuscripts. Have you seen the ones with nights fighting giant snails? So I thought, what if the reason those were in so many manuscripts was that there were actually giant snails and knights had to defend against them, and we don't know about them today because they were just hunted to extinction. I'd love it if you'd just hop over to Uncanny and read it. That's Marginalia by me, Mary Robinette Kowal.
 
[DongWon] Yeah. Picking up with what Howard was talking about before the break, taking this idea of compression and expansion into this story, and how it applies to agency and choice is also, I think, really fascinating, because the pivotal moment in this story is when agency is restored to our protagonist. Right? When the pirate gets to rejoin her crew and go back out into the world and live the life that she ostensibly wants. One of the heartbreaking moments is that she chooses that. She chooses to do that instead of staying with the lighthouse keeper, instead of staying with Audei. She goes out into the world and reclaims her agency, and it's a terrible choice and it doesn't work and she suffers for it, and Audei suffers for it, and then people can't pass through this area, so that their suffering for it, too. It's such an interesting moment, again, where C. L. Clark is so good at this thing where I understand… It's, oh, of course she chose that. How could I have expected her to choose differently? But it's still so disappointing and heartbreaking that she does.
[Mary Robinette] This is a thing that's really great with character stories, is that often a character will fall back into their old wants and goals, their old patterns. It's something we see with people, too. That there's a pattern that has served you that is comfortable, and if a character is stressed or pressured, they don't really examine whether or not that still going to serve them. If Sigo had paused to examine it, like, had really taken the time to say, "Wait. Is this what I still want?" Then may have made a different choice. But, confronted with, oh, this is familiar, goes with the familiar, goes with the old pattern, and leaves.
[Howard] In many story forms, we see the… What we've called… In Writing Excuses episodes, we've use the term arm bar where… A term that comes to us from hand to hand combat, you put someone in an arm bar and you are now compelling them to move in a certain direction, you're restricting their agency. We talk about arm bars as moments in the first act of a three act format, where the protagonist now has to choose to protag. The flipside of that is what we see in this story. There is no arm bar, she makes what we would argue is the wrong choice, and then looks at the consequences of that choice and examines her life, and because of the breadth of agency she still retains, is able to make the choice that answers the question about where the light went.
[DongWon] I love how resistant these are to traditional ideas of the hero's journey. Right? Resisting, refusing the call to adventure, is the right choice in all three stories. All three stories are about choosing domesticity, choosing love, choosing care over choosing heroism and violence and participating in the systems that are oppressing people. I think that's so beautiful, the way the author contrasts the agency and the choice in that way.
[Erin] Yeah. It makes me think about what is this a fantasy of? So a lot of time I think of big hero's journey as being the power fantasy, I have a fantasy to change the world. I can do that in this book. To me, this is a fantasy of vulnerability and it's a fantasy of connection. I think that in some ways, it is almost scarier, because that's the thing that we can relate to. At least, I can more in my individual life. The choice to let someone in, the choice to do the thing where you are vulnerable to another person, is more my life experience than the ability to change the entire nature of reality. I think that knowing what your story is a fantasy of and that there are many different things that it can be. It can be a story of, like, big stakes or big changes, or big stakes and small changes. But the stakes are no less large for that difference.
[DongWon] Yeah. It's so fragile. Right? Audei needs medication. There's such a strong metaphor for chronic illness. They're at threat from the state. There's all of these things where Sigo is making these choices to… That are so counter to going off on adventure and the way it's portrayed here is it so much scarier than going into the world and raiding whatever… Whatever she's doing on this ship, that Audei thinks of as being a pirate. Right?
 
[Mary Robinette] The other thing also with Audei and Sigo is that Audei also has a full character story.
[DongWon] Yeah.
[Mary Robinette] Also is… Even though her sections are much shorter, they're in third person, she is making choices in every single one of those. So there's an acronym that I've used in previous seasons called DREAM, which is denial, resistance, exploration, acceptance, and manifestation. This happens for Audei. When we first start, in that first section, she's very much like I do this alone, and I can do this alone. She's in denial that she needs help. She's in denial that this is something that is more than one person. She had a family, she's doing alone, she's in denial. Then, when the stranger comes, when Sigo… She goes into resistance. But she still alone. She still believes that she can do the job alone, but she doesn't object to having company. So, when we are in resistance, she's not upset at the prospect of company, when the storm blows in. That's that… She's still in resistance, but she starting to let the idea of someone else exist. Then we get to exploration, where we try out the idea of what would it be like if someone else knew. That's when… That exploration is as she's letting Sigo help around the property doing the different chores. It's like, oh, this does make it easier. Then we get to acceptance.
[DongWon] There's such a moment here that I really love, and it's when Sigo stepped away to go get the medicine from town. We know that she's not going to… Or, I guess we don't know at this point she's not going to come back. But that's the next moment.
 
The sudden crush of loneliness is too much to bear, but there is also hope and patience. Sigo will come back soon. She will come back and Audei will ask her to stay.
 
That moment of her accepting, like, oh, no, I do need this person, I'm going to ask her to stay. But she hasn't done it yet. So the choice that Sigo's about to make we know is the wrong one, we know that Sigo knows it's the wrong one. But, Audei never actually asked her to stay.
[Mary Robinette] Yeah. This is, I think, also one of the things that brings that idea of choice back in. Had Audei made that choice to ask, then the tragedy would not have continued to unfold. By leaving, Sigo has removed that tiny piece of agency from Audei, because now she no longer has the ability to ask. So that's part of what happens there. It's not until Sigo returns that we actually get the manifestation where we see what they do with the knowledge that they are working together. It is the last line of the story.
 
They are light. They are light, together, they are light.
 
That's the manifestation, which is so lovely that I am sitting here, as we're podcasting, trying not to actually cry…
[Chuckles]
[Mary Robinette] Again, because of this story. But it's… This beautiful little arc that is all about the choices that the character is making and the times that they have agency and when agency is removed from them.
 
[Erin] But that makes me think that I think is fascinating is thinking about the span of time on the page between the letters of DREAM. So, here, sort of, we get the first four in, not like rapid pace, but they're coming pretty regularly. Then there's this delayed manifestation. Because that's what the story is driving towards, that's what it's about. Are they able to… They realize, I think, both of them, even in making the wrong choices, what they are to each other, what are they able to manifest, and that's the question that the story is answering.
[DongWon] Yeah.
[Mary Robinette] Yeah.
[Erin] So, thinking about a different story, like, that's telling… A different tale, might have a big gap before acceptance, or a big gap before any of the other letters in DREAM. So it just makes me think where can you put those gaps in your story and where have you put them maybe not even thinking about it, and what does that tell you about the kind of story you're trying to tell?
[Mary Robinette] Yeah. Each of them has a try fail cycle where the character's trying to hold onto their character, to their self-identity, and when they fail to do that, that's the catalyst that moves them to the next level. But sometimes a character will get stuck. Like, they will just be doing resistance over and over again. Those are the character stories that feel very flat. Or the ones where we jump straight from dream to manifestation, without the character demonstrating change through the choices that they're making.
 
[Erin] All right. With that, I'll take you to the homework. Which is to write a scene in which your character has very little agency for whatever reason, but still must make a choice. Do your best to make that choice feel exciting, feel high-stakes, feel real for the reader.
 
[Mary Robinette] This has been Writing Excuses. You're out of excuses. Now go write.
 
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Writing Excuses 18.43: Worldbuilding In Miniature
 
 
Key points: How much world can you put in a short story? How much world do you need to write a short story? Take one or two aspects of a concept, dive into those, and handwave the rest? Throw in a few small details to make the world feel bigger? Do enough worldbuilding to make sure the framework for the story exists. Keep a tracking document, with notes on each worldbuilding element, and review after drafting. Look for places that aren't loadbearing, where a specific detail can imply a larger world without opening questions. How much exposition does it take to explain the element? Too much, it is distorting. Short fiction readers expect you to leave things out on purpose. Every worldbuilding element creates stakes for someone. Everyone has their own understanding of the world. Emphasis, something that is important to the character, or decorative flourish, adding tone for the reader? Short fiction relies a lot on the reader filling in implications and patterns. 
 
[Season 18, Episode 43]
 
[Mary Robinette] This is Writing Excuses, Worldbuilding In Miniature.
[DongWon] 15 minutes long.
[Erin] Because you're in a hurry.
[Howard] And we're really tiny.
[Mary Robinette] I'm Mary Robinette.
[DongWon] I'm DongWon.
[Erin] I'm Erin.
[Howard] I'm Howard.
 
[Erin] I love short fiction, as we've already discussed, so I'm going to talk about worldbuilding in a short fiction world. I'm really excited to kind of... This is one where I don't have a great theory, I just kind of want to think about it out loud, like, how much world can you put in a short story, and how much world do you need in order to write a short story? I will say that when I start writing short fiction, I often just have a one liner. I usually have, like a... Sour Milk Girls is the best example of this, even though it came out of a longer idea, it was what if memory were a commodity? Then, my second question is always who is suffering? Because I am me. Then, usually that's where I place my main character in that. But there is a lot of stuff that's not explained in any of the short stories that we read. There is a lot of things you don't know about the broader world. What I think short stories give you the opportunity to do is to take one or 2 aspects of a concept that have emotional resonance for your characters, dive into those, and then handwave the rest. If you can throw in a few small details that make the world feel big on top of that, all the more so the better. But I'm curious what y'all think about, like, when you're reading or writing, what is the difference between what you see in a world in miniature versus big?
[Howard] For my own part, the one idea… This is a cool thing, I want to tell a story about it. How much worldbuilding do I need to do? I need to do enough extrapolative worldbuilding… Where'd this come from, where is this going… That I can be certain that the framework for the story I've created actually exists. If your… What if memory was a commodity story, if there was something about the way commodification of memory went that made orphanages not exist, then suddenly I've unplugged the story and I would have to go back and rework it. So that's really the extent of it. I just make sure, hey, is this a cool idea? Yes. Does this cool idea negate the way in which I want to explore the cool idea? If the answer is no, I'm off to the races.
[Erin] I often think about… Thinking about did I break it midway through…
[Sputters]
 
[Erin] So I have a theory, like, that every writer does something subconsciously really well. You'll have writers will say like this character came and spoke to me at night and, like, told me their story. That never happens for me, but I feel like those people just do character on a subconscious level. For me, a lot of worldbuilding happens on a subconscious level. Where I'll toss a detail into a sentence, I'll be like, "And then they went to…" I don't know, whatever thing, random thing I've decided to put in their. Later I'll be like that doesn't necessarily make sense. Like, in a world where memory is a commodity, they're probably not in space. So I probably should take the space elevator reference out, for example. It didn't happen, but it could have. So one of the things I actually do is while I'm writing, I will sometimes keep a document open, a PowerPoint a lot of the time, weirdly, and actually put anything that I put in that's a worldbuilding element into a one particular slide on the PowerPoint. So that at the end of drafting, I can look can be like, do these work?
[Laughter]
[Erin] Actually seem like they belong in the same world, yes or no?
[Laughter]
[Mary Robinette] Oh, interesting.
[Erin] If one is an odd item out, I need to go back and either figure out a way to make it make sense in my head, or excise that and it needs to go into a different story.
[Mary Robinette] Oh, that's really interesting. That's a really neat, measurable tool.
[DongWon] Cool trick, yeah.
 
[Mary Robinette] Yeah. So I… For me it's… I will also just drop in random details, and I find that when I'm specific about a thing, that it implies this whole larger world. So I look for places where I can be specific about something that's not necessarily loadbearing, that implies a larger world but doesn't open questions. That's where you get into the tricky thing with worldbuilding, is if you drop in something that… And then it opens a question about the story. Like, well, why didn't they just ride the Eagles? Then… That's where you're creating a problem for yourself with the worldbuilding. So one of the tricks that I use is how much exposition do I have to use to explain the thing that I've just dropped in. If it's more than 2 sentences, then it's a worldbuilding detail that is distorting the story. Because I'm like, that's too much. The other piece for me is the difference in expectations between audiences. So, novel readers I've found assume that if you don't put something in, it's because you forgot about it, because there reading for that immersion. Short story readers are so used to putting the story together from pieces of implication that they work on the idea that if it's not there, you left it out on purpose. So you can say, "Well, I used a Teraport thing." If you don't mention how that works, they're like Oh. Well, it's not important to the story, how it works."
[Erin] I also love one of the things I think you can do for short fiction audiences is use the way that pattern… That minds create patterns to create some of that broadness.
[Mary Robinette] Yes.
[Erin] Like, if you say this is the 3rd God of death, okay, well, that's interesting. There are obviously 2 previous gods of death. What happened to them? I don't know. Maybe I don't need to say. But it makes me think about audience expectation as when I started writing tabletop, you can't do that.
[DongWon] Yep.
[Erin] So if you put a detail into a scene, you have to expect players will want to go talk to the first 2 gods of death or know what happened to them, or if you create something that's like that came from the caves of pleasure, like someone's going to want to go there. In fact, when I first started getting feedback back from editors, it was like, "Stop putting in the details that you do not have the word count to explain." Because I was so used to that short fiction thing that you do where you kind of drop the things out there and let people create it. But it's interesting to think that in novels, people will expect you to kind of build the world out that far.
[DongWon] Yep. As a kind of a theory about why it happens this way, and this is sort of informed by my perspective from an editorial side more than a writer side. Right? That is to flip the iceberg metaphor on its head. The iceberg metaphor being that, like, does all this worldbuilding we only see the top 10%, but the rest of it's below water. You as the writer need to have some idea what that is. Instead, the way I think about worldbuilding, and one thing that's also important, is to realize that worldbuilding isn't a science fiction and fantasy thing. It's not a genre thing. It is a fiction thing. Any story you're writing, you are including worldbuilding. Whether you are describing a suburban cul-de-sac or a war zone or a high fantasy city, all of that is worldbuilding.
[Mary Robinette] Yes.
[DongWon] Because every time you introduce a world detail, it is… You're introducing a rule for that world. So people think about worldbuilding as like a particular type of technology or a particular location, but for me it's a way to tell your readers, your audience, what's important. Right? Because if you are introducing a university, then you're saying a certain type of hierarchy is important. If you are introducing a magic system, you're saying that logic is important. Right? So what matters to your characters are the rules of the world around them. So if you're saying there are police, then obeying the law is important in a certain way. Right? That creates character stakes. Right? The problem you run into in the RPG is you don't have control over the characters. So every time you introduce a worldbuilding element, you're introducing stakes for somebody. One of those stakes is I worship the God of death. This is the 3rd one, what the hell happened to the first 2? I gotta know. Right? So that becomes an impulse for that character to explore, because suddenly you've established stakes for them by putting something into the world. Right? So it is very useful, the iceberg metaphor is very, very useful, but sometimes if you're stuck about what do I actually need to include in this story, you can take a step back and say, "Okay. Who's my character, what matters to them, what rules do I need to define so that they can make the choices they need to make?" Then be hyper specific about which aspects of the world are you showing us to establish the emotional stakes for that character.
 
[Howard] See, we had James Sutter on the podcast years ago. He's one of the lead creatives at Paizo. His position, for 3rd God of death, would have been completely opposite of what your editors were telling you, Erin, in that he would encourage writers to say, "Oh, and this character is a monk from the Singing Cliffs." What are we doing with the Singing Cliffs? I don't know, I'm just putting some things together so that you feel like the world is bigger than just where you are. Are the players going to want to go to the Singing Cliffs? Maybe they are. You, as a writer, is a game master, need to be prepared to design the Singing Cliffs. Within a franchise, though, I think this is where your editors come in, James Sutter was in a position where he could drop Singing Cliffs and the whatevers all day long because he knew, at some point, he's going to get to go create those. Your editors are like, "Please stop dropping new locations in our world. We don't have that budget."
[Erin] Yeah. We are going to talk more about this and about the iceberg theory when we return from the break.
 
[Erin] Often times when we think about tabletop role-playing games, you think big D&D playing with a bunch of friends. But there are a lot of smaller games that can actually help you build worlds, and think about your writing in really interesting ways. One of them is The Quiet Year from Buried without Ceremony. What it is is a game where you're mapping out a new community on a tabletop using playing cards that you probably have in your own home to answer really interesting questions about that community. Like, what are the omens? What's the largest body of water? What are people afraid of? What do they run towards? I love using this when I'm trying to think about building a new world, to make me ask interesting questions that can help to broaden my story and make it that much more interesting. So, definitely check out The Quiet Year by Buried without Ceremony.
 
[Erin] So, I was very excited when you talked about the iceberg theory…
[Laughter]
[Erin] Because I love thinking about it. One of the things that I think came up earlier was the idea about, like, a that character and worldbuilding intersect. Which I think is even more important in short fiction than it is in longer fiction, because it's so much more character focused a lot of the time. I was thinking, like, and iceberg has a very different meaning to the captain of the Titanic as it does for somebody who is a coldwater swimmer, or somebody who is an iceberg diver. That's not a thing, but let's say it is. Where…
[Howard] A climatologist.
[Erin] A climatologist. Thank you. I think that one of the things I like to think about with worldbuilding is every single person does not understand the world in the same way. I think that sometimes a mistake or something that I see that like gets me under my skin is when it seems like everyone has the same knowledge of the world within a world. You know what I mean? It's like everyone knows about the battle of X. Y'all, we barely know our own history…
[Laughter]
[Erin] Going back like a year. You know what I mean? It's like things that people said everyone would remember, like, I love looking at all the crimes of the century that have existed. Like, I remember in Ragtime The Musical, they talk about the crime of the century being, like, Evelyn Nesbitt's husband murdered her somebody… I don't remember, because no one cares. So, I think thinking about like what do your characters know of what the world is and how it works is very different… Even between the 3 of us, we would probably explain something differently about the way of the world. That gives you a lot of ways to think about worldbuilding, to think about power in worldbuilding, to think about what are the ways in which a world matters. Because if you make the world matter to the character…
[DongWon] Yeah.
[Erin] Then you make the world matter to the reader.
 
[Mary Robinette] So this… That idea of what matters to the character and matters to the reader gets back, for me, to how to control that in short story form. As you all have been talking, I feel like I've had a little bit of an epiphany. Let me just try this out and see how this fits for you all. So I was thinking that one of the ways that I will use worldbuilding's for emphasis. That, using the puppetry metaphor of focus, that the longer you linger on something, the more important it is to the character. That long gaze. So, I think that worldbuilding comes in, like, when we're dropping these specific details for the reader. That there's kind of 2 modes with a spectrum in between of the decorative flourish and the emphasis. That the thing that you're trying to put emphasis on, with the emphasis, these are the things the character interacts with. These are the things we're going to have to know what the ripple effects are. But then you also have the decorative flourishes which exist to create tone for the reader. So when you're looking at, like, your PowerPoint slide of the things, it's like do these fit in the world, it's not just do these fit into the system, it's like do these support the tone I'm trying to create for the reader in the short form and is my character interacting with them in a way that moves the story forward. Like, those are the pieces that I think that were looking at, and everything else we can kind of… Like, if it's not doing one of those 2 things, does it belong in the story? How does that fit?
[Erin] I love this, and I especially love it because it lets you know when your worldbuilding is not going wrong, but where you may be creating issues for yourself in making your story too big. If your decorative flourish feels like something that should have impact on the character, but it's not…
[Mary Robinette] Yeah.
[Erin] You treated as a flourish, but it actually… Like, why would they not care… Why would this not be the thing that matters to them? That's when it feels like, okay, now I want to go explore that. So part of it is figuring out what should be just a flourish.
[DongWon] Yeah.
[Erin] What is just an extra that helps to create tone, and what is it that actually hits the core of your story, which means you have to understand what's the core and the heart of the story and the characters.
[DongWon] Well, some of the examples you brought up are things that you wanted to be flourishes, but end up being loadbearing in a certain way. Like, putting a space elevator in your story, your like, "Oh, wait. This was supposed to be a flourish, but if I introduce that, it complicates things too much." Right? So I think finding that balance… I do love this framework… Is such the trick of the whole thing.
[Howard] The decorative flourish of this character is a monk from the Singing Cliffs, that's fine, that's decorative. But if we then, a few paragraphs later, talk about this pattern of stucco as being something that is commonly found among the tribes of the Singing Cliffs, suddenly the reader sits forward and says, "Oo. Singing Cliffs. That must be important." If you didn't want it to be important, don't use that flourish in 2 places.
[DongWon, Mary Robinette] Yeah.
[Howard] Because you've now…
[DongWon] That lingering gaze.
[Howard] Now created a clue that you didn't want to create.
[DongWon] Yeah.
 
[Erin] I also think it's good to look at your flourishes. This gets back to what you said about if you put police in, then that's a specific society. I think sometimes the flourishes that we go to are the flourishes we know from our own lives.
[DongWon, Mary Robinette] Yeah.
[Erin] So, when we're trying to create like a quick obstacle, we might have like a garden, for example, show up. Because guards prevent you from getting places. But having a guard says something about the system of justice, about a system of power. So even though that may not be what your story's doing, and you may choose in the end not to care about it… One of the things that I also think is fun to do is look at what is the broader world that my flourishes are implying, and is that the world that I want my story to live in.
[DongWon] That's such an interesting one, because, as I mentioned, I like to run a lot of RPG's, I do a lot of campaigns and campaign settings. I almost always do homebrew. The challenge I have set myself multiple times and I have failed at every time is to build a city or world that doesn't have police. Right? This is a of me pushing, and then trying to advance my anti-[garbled incarcerate] thinking, how do I imagine a world that doesn't have those kinds of systems of power? Right? It is very hard. Right? It's very hard to envision that world from where we stand right now, and it is so interesting of a for me to explore this idea, and interesting to me in watching the ways in which I failed to do that. Because I do have an instinctive like, well, the characters did something chaotic, we need some police to chase them around now. Or they killed somebody, what do we do about this? Like, what systems of justice can we put into play here? It becomes very difficult. But I do like this idea that you can use worldbuilding as a critical tool in your set. Right? I think we think of it so much as a thing just for the characters to bounce off of, but it can be so generative on its own. I think that's part of why I love RPG's in general, is because the main tool I have as a GM often is those worldbuilding rules to influence my characters and guide them and direct them. So the way that works into fiction is giving your characters those stakes and those things to bounce off of.
[Mary Robinette] Yeah.
[Erin] Yeah. I will say that I… One of the things that I'm really proud of in my work on Journeys through the Radiant Citadel is that the setting I created, God's Breath, has no police.
[DongWon] Yeah.
[Erin] And also has no centralized power. Which is very difficult. Because it is hard. It's like at the end of a story…
[DongWon] A fun challenge.
[Erin] You know what I mean? Like, you… Like, who is then telling you to go do things?
[DongWon] Yep.
[Erin] Who is rewarding you when you come back with stuff? Also, like, how do you make big changes, because I think something that we often see in fiction, which doesn't work in the real world, but feels good in fiction, is the idea that, like, you change the king, you change the world.
[DongWon] Yup.
[Erin] You change the corporate, like who's running the evil corporation, the evil corporation fixes itself. So, like, there's the idea that you want to take an evil and like personify it. So figuring out how to make things a little more about the system and less about the person…
[DongWon] It highlights how much of our fantasy stories rely on restoration fantasy. Right? So if you want to tell a fantasy story in a high fantasy setting, so much of what we're looking for is, how do we depose the evil king and restore the rightful heir? Right? When we take out some elements like policing, like jails, like centralized power, then suddenly you're in a much more complicated world. That can be really fun. Also, my players were like, "We don't know what to do with this world half the time." It's interesting to watch the ways it failed in that way. Because without some of those narrative structures, your audience won't always know how to interact with the world that you've created.
[Mary Robinette] Right. When you're dealing with short fiction, because you're relying so much on the implication and the pattern seeking that the reader comes with, you have to be aware of what those societal things are because the reader is going to apply that lens. If you aren't thinking about it ahead of time, with your world building, even if it's not fully on the page, the reader will impose stuff for you.
[DongWon] Exactly. Everyone comes to the story with their own baggage and their own understanding. Being aware of that and conscious of that is part of your challenge as the creator.
[Erin] Yeah, I will talk really quickly, I know we're getting towards the end of time, but one of the things that was a challenge for me, when I wrote Snake Season, is that it's very much in one person's head…
[Mary Robinette] Yeah.
[Erin] She was very isolated from the world. Part of the reason that the Conjureman exists as a character, and that also the women that visit, like, exist… You don't see them, but they are like a function in the story, is to give you a sense of what the world thinks it is around her. Because otherwise, she's just… You don't… You can't tell what's real and what's not real, what's going on, but by having these characters who represent like the world trying to exert itself on the character, it gives a to give some more meat to what's going on and to tell what is a flourish and what is actually like a loadbearing wall of this particular narrative.
[DongWon] Exactly. Yeah. We had such a fun conversation over breakfast, Mary Robinette and I, over what actually happened in the story, like what's real.
[Mary Robinette] Yeah.
[DongWon] I love that it's slippery. Right? I love the implication that there is reality somewhere here, but your world building elements make it kind of slippery in a way that's really fun and… I don't know. It makes it energetic in that way.
[Howard] Well, bear in mind that the reader experience here is… This was not a story about what kind of world is this. This is a story about what is this person going to do. What has this person done. I mean, the reader can go back and ask those larger questions, but the story wasn't created to answer them. The story was created just to… I say just to. The story was created just to mess…
[Laughter]
[Just to mess with you.]
[Laughter]
[Howard] Mess with you.
[DongWon] Because you are the antagonist, going back to a previous episode.
[Mary Robinette] But I think what it does is that… That because it's slippery, because to refer to the magic system, the magic system episode, because it is not well defined, it creates more space for the reader to bring themselves into it. I think that's one of the real powers of short fiction, is that all of that implication stuff means that the reader… Each reader's reaction is going to be different, because they are putting more of themselves into the story, I think, in a lot of ways.
[Howard] There's more room for the reader to do that.
[Mary Robinette] Yeah.
 
[Erin] I think we are about at the end of things. But before we go to the homework, just a heads up that we are going to be taking a quick pause in this deep dive. Because National Novel Writing Month is upon us. As much as I love short fiction, I also love Nanowrimo as a way to stretch and see what I can do in a different form. We're going to invite you all to come with us and think about the ways we can all sit down and write a novel or novel shaped object together. With that, the homework.
 
[Howard] Right here. Take a big worldbuilding concept, and when I say concept, I mean interrelated, the whole big worldbuilding thing, and pick one or 2 iconic elements that bring it to life for you. Then take one of those and make it a key piece of one short scene.
 
[Mary Robinette] This has been Writing Excuses. You're out of excuses. Now go write.
 
[DongWon] Please rate and review us 5 stars on Apple Podcasts or your podcast platform of choice. Your ratings help other writers discover us for the first time.
 
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Writing Excuses 18.35: Organizing Your Writing, or Managing the Mega-Arc
 
 
Key points: Tools to keep big projects in line. Use string to align things! Simple tools can manage big things. Airtable, a database. Track character names, places, what you've done, what you mean to do. Find things that you are missing! E.g., over using one gender, or personality traits or alignments. Tracking helps you recognize patterns, and be intentional about them. Obsidian, a digital whiteboard for visual layouts, and automatic linking, a kind of mind map of connections. Wikidpad, use tools that work for you, that seem intuitive. Use find to see if you have already written something, so it is canon, and a collection of useful links. Measure twice, cut once, or relative measurement. Think about monetizing your references or research results. Worldbuilding, prep work, pre-writing is not wasted work if it works for you and your project. Spreadsheets and other pre-writing can tell you what you care about, what's important to you. The beginning needs to introduce the important characters, and the end needs to resolve or answer questions asked at the beginning of the book. What is the big story? Who are the specific characters in this book? 
 
[Season 18, Episode 35]
 
[1:30 minutes advertising, almost inaudible]
 
[Mary Robinette] This is Writing Excuses, Managing the Mega-Arc.
[DongWon] 15 minutes long.
[Erin] Because you're in a hurry.
[Howard] And we're not that smart.
[Mary Robinette] I'm Mary Robinette.
[DongWon] I'm DongWon.
[Erin] I'm Erin.
[Howard] And I'm Howard.
 
[Howard] This week, we're going to talk about big projects and the tools we use in order to keep them in line. I'm reminded of the… I can't remember who it was who was making such a big deal about how the stones and the pyramids were laid out in perfect straight lines, and someone else pointed out that, "Dude, they had string." You pull the string straight and, boy, you got a straight edge right there. You can just line these things up. There are some very simple tools that we can use to manage really big things. So I'm going to pitch this to the rest of the cast. What is your string?
[DongWon] Hey, Erin, do you want to talk about airtable?
[Erin] [chuckles] I do want to talk about airtable. So, I will say first that while airtable is actually free to use, I am not being a shill for airtable. Any sort of database or way of tracking things can work. It's just the one that I really love, because it has a really great fun way of looking on the screen that works for me. But what I like to do is a lot for my game writing projects is to track things like character names, places, what I've done, what I mean to do. One of the reasons that I really like tracking is actually maybe for a different reason than other people do. I use tracking a lot of the time, and I use airtable, which is, like, I set up this database and I'll list like every character I've ever mentioned. Every place that's ever shown up in this particular game, is to find places… To find the things that I'm missing about myself. So, for example, if I track all of my characters and their genders, I may find that I overly skew one way or the other in terms of gendering characters. If I then add in a little bit about their personality traits or alignments in like a D&D or TP RPG world, I may find, for example, that I love chaotic good women, which I do, because I am one. So I… And that I make all men evil, because they… No, just kidding.
[Laughter]
[Erin] Those types of things we often miss in our own work, the patterns that we're creating. I think that a lot of times when you create patterns, and you're not intentional about them, that's when you can replicate bad things in the world that we don't necessarily want to put on the page. So, for me, tracking is a way to keep things straight, to learn that I love names that start with the letter K, and that I can't make everybody's name a two syllable K name…
[Laughter]
[Erin] Because eventually it will be very difficult to keep them apart.
[DongWon] I don't know. World of Karen seems pretty terrifying.
[Laughter]
[Erin] Wow. That's actually a bad theme park. The World of Karens.
[Howard] That feels very much like the string metaphor I led with. You stretch that string out, and if one of the bricks is sticking just a little to one side, oh, you can see, oh, that is so clearly a thing I've done wrong. Let's fix it.
[DongWon] Exactly.
[Mary Robinette] I also do a spreadsheet for similar reasons about my internal biases. But then I also… The thing that I started doing, and this gets to the… Over the course of a long series. I originally was putting in the characters ages. But, in the Lady Astronaut books, I just finished writing book four, which takes place 17 years after the first book. So when a character, a new character enters the world, I'm like, "Okay. So I just wrote down their age, but their age in what year?" So now I write down what year they were born in instead, which makes it much easier to track. I still have to do math. But it makes it much easier to figure out, like, where they are in relationship to the other characters in the book and how old they are as the story progresses.
 
[DongWon] Going back to tools specifically, Erin mentioned the airtable is a database, which is technically true, but also makes it sound very scary. Functionally, when you're interacting with it, it is a series of linked spreadsheets is kind of what it looks like, that you can make it show your information in various ways. It is an incredibly powerful tool. It's a very cool tool, and one that I highly recommend playing around with and exploring a little bit. If you want something that's slightly less hierarchical for… I use this a lot for my games. I use a tool called Notions… Or, sorry, not Notions. I use Obsidian which is sort of like a series of linked text documents. But the reason I really like it is it has two features. One, it has a digital whiteboard version, so you can sort of lay stuff out visually. The other is it automatically links different documents together. If you mention something in one document, it'll give you a sort of a mind map, so you can sort of see how things are connected and clustered and it gives you a really useful way to be like, "Okay, this location, these characters, these plot points are all linked in this way." So you can find connections, or see where you didn't draw a line that you need to. So a lot of these tools are just different ways to visualize all the information that's in your head in a really structured way that can give you more insight into what it is you're trying to accomplish.
 
[Howard] Often we resist tools that have a learning curve at the front of them. You look at a tool, you're like, "Oh, I'd… I don't want to have to learn how to program a database. I don't want to have to learn how to format a spreadsheet." The very first planning tool that I really used for Schlock Mercenary was a standalone wiki software called Wikidpad. Wiki D Pad. I always pronounced it Wikidpad because it never occurred to me that the developer was making a fun pun and calling it wicked pad. I loved it because while I was typing, by doing just a couple of keystrokes at the beginning and end of a name, it automatically turned that name into a link for a new page. So I could just right and by doing whatever those little blips were, I don't know if it was double pipes or whatever, by doing those at the beginning of the thing, I was making a note to myself that says I'm going to expand on this later. Then I go back on it and click it, and boom! Up comes a blank page and I could start writing again. The desktop version, the only me version of the Schlock Mercenary wiki, was born. We talked about it in an early episode of Writing Excuses. I'm not here to pitch Wikidpad to you. I'm saying the tool that's going to work for you might be the tool that is the most intuitive. Maybe that's sticky notes on the wall, maybe that's a clipboard.
 
[Mary Robinette] So the two… Like, you'll hear people talking about needing to build their worldbuilding bible and things like that. Yes, I use a spreadsheet to track my characters ages, I use things like eon timeline to track the big over… Making sure that I've actually allotted them enough time to get from point A to point B. But most of my worldbuilding, I don… My two organizational methods are the find function…
[Chuckles]
[Mary Robinette] So that I can look for it in something that I have already written. Because if it's not in the document, it is not canon, and I can change it. Then, my Scrivener, I have a section that's called useful links and I just dropped the links in randomly. Like when… After I've researched something, I will drop a link into what I've researched. The reason that I'm bringing this up is that I know a lot of people who feel like they have to create this very detailed document before they can start writing. I am here to tell you that if you are chaotic neutral about your organization, or chaotic evil as my case may be, you don't actually have to… What Howard said earlier about using the tool that works for you to solve the problem that you need to be solved. All I need to solve with my links is if someone says, "Where did you get that?" that I have someplace where I have it saved.
[Howard] I think my alignment is lawful lazy…
[Laughter]
 
[DongWon] In woodworking, which is another one of my hobbies, permitting me to pull extended metaphors from my hobbies, there's two ways… There's the old saying that if you're a carpenter, you measure twice and cut once. There's a whole different school of thought to that. Right? So in this case, measure twice, cut once, is very much like I'm cutting this to this exact dimension, it is going to be this size, and I've planned it all out, and you've built a cut list of like 15 different things that are exact measurements and you have to follow that to a T. If you screw up, your whole project is going to be off. Right? That is how I think of very much this, like, worldbuilding document where you're pre-building all these things in a very detailed way. There's another mode of thinking that I find more useful. It's a very traditional method called relative measurement. Right? You have a board. You are now going to mark that board in ratio to the next thing you want to make. Right? So if you have a drawer back, then that is the size of your drawer, you're going to cut your drawer front in a way that matches the size of that. It doesn't matter how big it is. You don't need to know that it's 9 inches and three quarters. You just need to know it's this size, I'm marking it to be the same as that size. So you can do that with all your joinery and all of your pieces, and you have a thing at the end that is very beautiful and very proportional that fits the design that you wanted, but you're doing it all relative to each other rather than trying to impose this top-down hierarchy on it. So if you approached your organization that way, I think for a lot of people, I think it can be much more intuitive and fluid, and sort of takes some of the stress off, of having to figure all these things out before hand.
[Howard] My own woodworking mantra is I've cut this three times and it's still too short.
[Chuckles]
[DongWon] Then you just cut the other board to be short enough that it fits.
[Howard] Exactly. When we returned from our break, I'm going to talk about turning my planning tools into money.
 
[Mary Robinette] I want to talk to you about Mountain in the Sea by Ray Nayler. This book… Like, I started recommending this book before I finished it, which is unusual for me. He imagines a future where the sea levels have risen, as they're going to. That's not really imagining the future, but one of the things he's looking at is whether or not octopi… podes can be sapient. He's got that layered on with the way AI might manage fishing vessels. Like, there's all of these different layers, and it's heavily, heavily researched. All of the characters are also scientists at the top of their game. So the amount of research that he had to do was huge. But it feels pretty effortless on the page. So if you want to look at, like, what the end result of some of these tools that were talking about are, and you want just a really good read, it's very thought-provoking. I highly recommend Mountain in the Sea by Ray Nayler.
 
[Howard] Probably the single most profitable thing Sandra and I put together for Schlock Mercenary was the Planet Mercenary role-playing game. I have a PDF of the Planet Mercenary role-playing game on my desktop that I refer to all the time so that I can get my worldbuilding details right. It's totally fair to write a 300,000 page role-playing book and expect to make money off of it and then to refer to it yourself. There is absolutely nothing wrong with that. As I joked in a previous episode, between the words schlock and mercenary, which word suggests I wouldn't do something like that?
[Mary Robinette] So I've done a similar thing, which is not the role-playing game, but one of the things that I've done to monetize my research is that I have a bookshop.org, so I have on that bookshop.org, I have a list of… The bibliography that I have for the books that I used to research my stuff. It's there for two reasons. One, it makes an easy reference for me. Two, people are always asking me, like, where can I go to get information like this. Then, because it's through bookshop.org, I actually get an affiliate kickback from that. It's not that you have to do this thing, but one of the things that you will be doing as a writer is looking for multiple income streams.
[DongWon] Just one thing in general I want to remind you is that there's no such thing as throwaway work in writing. Right? It may be frustrating to feel like you've written however many words in worldbuilding and prep work and pre-writing, 50,000 words, whatever. That all goes into building up your internal understanding of this world in the way that you may need it, so that that work is going to go into the book that you're writing. Right? Words that you write and throw away just because they're not ending up on the final printed page doesn't mean that they were worthless. It just was what the project required. Right? Not every book will require that. Maybe that's something you do for your first book. Maybe it's something you find you need to do for your seventh book. Right? But I love framing, like, being able to take the pre-work you're doing and make it work for you in other ways. I think that's an absolutely brilliant way. I think writers yeah… Look for ways to monetize that work you're doing. Look for other income streams. But also don't feel like you're wasting time by doing these things. Yes, sometimes for some people it's a mode of procrastination, but I just encourage people really, like, if that's your process, that's your process. Lean into it. Find ways to make that work for you, and don't beat yourself up just because that doesn't end up on the printed page.
[Howard] One of my favorite outgrowths of the research was I had a spreadsheet for when people were born. I realized that two of my main characters were from the same area, had the same life… About the same life span, and may have been sitting on different sides of the same war. I had never explored that. An entire story and the whole bunch of character data came out of one moment where I looked at a spreadsheet and went, "Huh."
[Erin] Yeah. I think something else that spreadsheets can do, and, granted, I love them more than I should, is it teaches you what you care about. So a lot of the process of making a spreadsheet is trial and error. So you decide, I'm going to make a spreadsheet today. You're like, "Oh, put all the character names down," or something very easy. You're like, "I'm going to track their age." Then you're like, "Oh, no, that's wrong, because my thing goes through time. Actually, I need to track their date of birth." That tells you something about the way you view the story, the timescale that you're working on. If you keep going back to your spreadsheet and being like, "Oh, this spreadsheet is not working because it doesn't tell me X." That means X is important. Number one, figure out if there's a way to add it to your spreadsheet. Number two, like, that should be, then, something… If that's important to you, then it's something important to the story, and you should see is that actually coming through. That thing that you keep thinking about. So, I think that a lot of times what tools do is they force you to take the wide creative universe that you're working in and put it into some sort of structural mode. Even if it's just like I've made power points of stories before, being like random things I mentioned that I should get back to. They don't have a lot of form to them, but it's a way of putting it somewhere on paper, put it in some sort of box, even if it's just a box that I'm going to rifle through later to see if there's something really interesting that I can use to inspire myself going forward.
[DongWon] Aabria Iyengar has this brilliant worldbuilding question that she uses that is, "What is the lie that the people of your world believe in?" Right? The questions you're asking and putting into your spreadsheet can be so thematic and so creative and so generative that… Yes, you want the biographical details, when was this character born, who knows who, what are the connections. But also, going to Howard's example of here are two people on opposite sides of the war, what lies were each of those characters told? Right? What things do those characters believe and how is that going to drive story down the line? The way that... These tools are storytelling tools. They sound cold and mechanical when you say, "It's a spreadsheet. It's a database." But I think from that you can find such rich narrative hooks and chase your own interests, as Erin was just saying. You list the things that you are interested in. Sometimes you will be like, "This is boring. I'm not interested in this part of this world, or the set of characters, or this question," because when you're making a spreadsheet you are asking a question, and I think that is a really useful way to think about these things as you approach it.
[Howard] In structuring Schlock Mercenary, I realized on around I think book 5 or six, I realized that every book needed to stand alone. Because it needed to be a salable product without someone having to buy the earlier books. That may sound crassly commercial, and that's because it is. It would have been a terrible business decision to tell people, "Oh, you have to start with my very first thing that I ever did before you can read this thing that I'm super proud of." The solution… I mean, it should be obvious, I need to make sure that the beginning of every book introduces the characters who are going to be important, and that the end of the book resolves questions, answers questions that were asked by those characters at the beginning of the book. That started going into my planning spreadsheets very early on. I would have some cells for this is the plot, this is the big story. Then I would have columns and cells for the specific characters that this book was tracking. I had people come to me later and say, "You know, I always thought that Schlock was the main character, but he's almost never the main character in the stories." Yes. Yes, I'm so glad you noticed that. That's how we're supposed to say that, right, Mary Robinette?
[Mary Robinette] Yeah.
[Howard] Yeah, I'm so glad you noticed that. He's very rarely the protagonist. Because he very rarely gets an arc that tracks things. I realized on about book 17, book 18, I realized that I needed to return to Schlock for the finale. So the ending that I had originally envisioned, the big solution, the big resolution to the plot that I had originally envisioned and that I had in my spreadsheets needed to have more Schlock in it. I went back to, and this is going to sound funny, I went back to an old forum post from like 2003 where someone said, "Yeah, the answer to a lot of these stories is just Schlock eats it." I looked at that and thought, "You know, I bet that'll work."
[DongWon] Character is destiny, you know.
[Howard] I bet that'll work. It felt so… It was one of those moments… Again, it grows right out of staring out the spreadsheet and realizing there's this pattern and there's this missing piece of this pattern, and I have to fill it with this character. I took my proposal for the changed ending to my brother and said, "This is what I'd like to try." His response was, "Oh, my gosh, that's genius. How long have you been planning this?" I'm like, "30 minutes."
[Laughter]
[Howard] I'm so glad you noticed. Speaking of 30 minutes, we don't want to run for a full 30 minutes. So, let's wrap this up with some homework. Erin?
 
[Erin] So we have talked about a few different tools today. Sometimes I think about tools as hammers in search of a nail. So the homework is for you to actually find what are the nails within whatever story that you're working on? What are the things that you can or could track within your story? What I would challenge you to do is find three different things that your story could be tracking, whether those are informational, thematic, character driven, emotional. Write down what those are. Maybe a few examples of what those could be. If it's birthdays, right down five characters birthdays. If it's theme, write down what five characters are thinking about thematically. Then start looking at what are some tools that could actually help you take those nails and build something really cool out of them.
[Mary Robinette] This has been Writing Excuses. You're out of excuses. Now go write.
 
[Howard] We are now offering an interactive tier on our Patreon found at patreon.com/writingexcuses called Office Hours. Once a month, you can join a group of your peers and the hosts of Writing Excuses to ask questions.
 
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Writing Excuses 14.11: Magic without Rules
 
 
Key Points: Magic without rules, soft magic, numinous magic -- what does it mean for the reader and the story? At least the characters don't know the rules. Mysterious, scary, we don't know what will happen! Sometimes it isn't important to understand the rules. The story is about something else besides the mechanics. Handwavium! Sometimes there is internal logic, but it is not explained. Other times, the magic does not appear to have internal logic. This creates wonder and awe. Also, a sense of dread. It also saves pages and explanations! Save your infodump equity. As yourself, does the reader really need to know how this works? Be aware, people and characters will try to find patterns or rules, but you as writer can show that they don't work consistently.
 
[Mary Robinette] Season 14, Episode 11.
[Brandon] This is Writing Excuses, Magic without Rules.
[Mary Robinette] 15 minutes long.
[Margaret] Because you're in a hurry.
[Howard] And we're not that smart.
[Brandon] I'm Brandon.
[Mary Robinette] I'm Mary Robinette.
[Margaret] I'm Margaret.
[Howard] And I'm Howard.
 
[Brandon] We are going to be talking about non-rule-based magic systems in this podcast. The title is actually a little bit contentious…
[Chuckles]
[Brandon] I wanted to call it soft magic. If you Google soft magic, you will mostly find me…
[Yeah]
[Brandon] Defining soft magic this way. It is a term… Lots of people like to use the term soft fantasy to mean different things. So we're just going to say magic without rules. This is the definition we're looking at.
[Howard] In terms… Talking about the term for a moment. Magic without rules gives us a nice level of specificity for why we are doing anything with magic, what it means to the reader, what it means for the story. Provided we understand what we mean by the words magic, without, and rules.
[Chuckles]
[Mary Robinette] Right. Yeah. One of the other terms that you will hear for talking about this kind of concept is numinous magic. Which is, again, magic in which the rules are not delineated.
[Brandon] Now, this doesn't necessarily mean there are no rules. It can mean you're just writing a story and there are no rules. Basically, when we talk about rule-based magic system, non-rule-based magic system, the idea is that the characters don't know necessarily. Like, they are not… A rule-based magic system is often… The story is about or involves the characters coming to understand, manipulate, and use and control the world around them. That's…
 
[Howard] It's best understood, Brandon, through the example you use when you illustrate Sanderson's First Law. The One Ring is hard magic. We know what happens when you put it on, we know how to break it, we know that nobody is able to willfully throw it into the lava.
[Brandon] Yeah.
[Howard] Gandalf is soft magic. Or Gandalf is a rule-less magic. There are no rules. We don't know what Gandalf can do. Wizards are mysterious and scary, we don't know what's going to happen with the Balrog, we don't know if he can wave his staff and make the bad guys go away. He's a wizard.
[Brandon] Yep. Of course, there are Tolkien fans out there listening right now who are like, "No, no. I can list off the powers of a wizard." That's fine. That's from appendix material, you've dug into it. We're just talking about the general effect on the characters, specifically hear the hobbits. Or the reader not really knowing and not needing to know.
[Mary Robinette] That is the thing that I was going to say, is that when we're talking about this, it's okay to not have rules unless it is important to the story for the character to under… For the reader to understand. But when we're talking about rule-ba… Magic in which there are no rules, we're talking about a story in which it's not important to understand the rules.
[Brandon] Yes. Exactly. In fact, the goal of the story is that you don't.
[Howard] Or where it is important to not have a full understanding of how this works.
[Mary Robinette] Or just that it's not important. You just don't need to know.
 
[Margaret] The story is about something other than the mechanics of how this works.
[Brandon] Exactly. Some of these… Sometimes, like, it's for ambiance reasons, but, Margaret, you just reminded me, there's lots of times that if you take one step into the explaining the magic realm, suddenly you are raising a whole host of questions, that if you don't address and answer can really make the story feel off. If you never take that first step, if you tell the reader from the get-go, "No, this is not relevant. Accept it." This is your bye as we talked about last month, and then go forward. Your story is free to focus on this other thing, without getting caught in the weeds of having to explain this level of magic and this level of magic and this magic stone and that sort of thing.
[Howard] The science fiction concept here is handwavium. This is not the… I'm waving my hand like these are not the droids you're looking for. Except it's this is not the physics you're looking for. Below a certain point, we're not going to go into the physics, we're not gonna talk about the neutrino output of this, we're just going to let this slide, because the moment we commit to math at that level, everything starts to unravel and we're no longer telling the story we want to tell.
 
[Mary Robinette] Well, like… One of the examples that I actually think of is King Arthur. Like, how exactly does that sword stay in the stone? Like, how does it know? Is there… Is it a DNA test? Like, what is the rule system for keeping the sword in the stone and identifying the one true king? We don't know, we don't care.
[Brandon] Right. The one…
[Margaret] I was thinking, as we were talking, of the water that falls on you from nowhere. Nobody knows where the water comes from, it just falls on you when you lie. It's never explained, and we never want to know how it's explained, because that's not what it's about.
[Mary Robinette] Yeah. Why does Pinocchio's nose grow? [I don't know]
[Margaret] it just does.
[Mary Robinette] He lied.
 
[Brandon] Now, I do also want us to say, when we're talking about this, there is a distinction, to me, between… There's several different ways to do this. One is to have internal logic and never explain it, which is where we're getting here. But there is another way, which is magic that doesn't seem to have internal logic. Which can be really cool. This is the magic that you not only don't understand how it works, you don't understand what the consequences will be if you use this magic. A classic example of this would be like the monkey's paw, where you are given some little bit of information. Hey, this thing will grant you wishes. But the wishes… you'll have no understanding of the consequences. Often, they will go far beyond your expectations. Where the story becomes less about the magic or even what the magic can do, it becomes about the terrible things that happen when you can use forces you can't comprehend.
[Howard] For me, the whole… The story… The point of the story of the monkey's paw is attempting to understand the rules by which this thing works is going to result in you being betrayed even worse by your use of this thing. The more conditions you try to place on it, the more disastrous this will be.
 
[Brandon] So, why would you write a story like this? What are some of the things you gain from it?
[Mary Robinette] Often, you gain a sense of wonder. A lot of times when we do start putting rules in, it makes something feel mundane and ordinary. Sometimes, what you want is something that is numinous, that there is a sense of wonder, a sense of awe to it. So one of the things that you can do is to take some of the explanation away, and just let this magical thing happen.
[Brandon] Okay. I would say a sense of wonder can also be replaced by a sense of dread.
[Mary Robinette] Yeah.
[Brandon] They can go very hand in hand. This is one of the things I see from really great rule-less magic systems sometimes is that the main character feels so small. They are presented with a world in which like… Howard, you were telling a story about a gun?
[Howard] The lazy gun. The… I quoted… Referenced Iain Banks last month. I'm going to do it again. Iain Banks, Against A Dark Background. The whole story is… It's a MacGuffin story. We're trying to find the lazy gun. The only things we know about the lazy gun are if you turn it upside down, it weighs about 3 pounds more, and, if you point it at something and pull the trigger, whatever you've pointed it at, will die. The method of death, at one point, it gets fired and a monster mouth appears out of nowhere and munches the guy in half and he's dead. The result, for me, I'm going to come back to Mary with the sense of wonder, the numinous magic concept. It's a MacGuffin whose rules we don't need to understand. What's important is that the fact that no one understands it and the fact that it is so magical and powerful, now everybody wants it. That's what drives the story. It's the wanting of the thing, it has nothing to do with how the thing works.
[Brandon] I love that example of… If you pull the trigger, you expect them to explode. But something comes out of another dimension and eats them… It leaves you with a sense of… Again, this is something beyond my comprehension currently. I have no idea how this thing is working. That's scary. This is… This whole kind of eldritch Lovecraftian idea that we are actually very small is a really interesting and frightening emotion that fiction can evoke.
 
[Margaret] I think the other thing that you get when you have magic without set rules, is, just in terms of resource allocation, which we were talking about last month, the page weight or the word count that you're not using for explaining how magic works or for having characters who are masters of it. You get to apply it to other things. If that's not what your story is about, even if you worked out the rules for how magic works, your story might not need it.
[Brandon] Right. That's a really good point, because one thing when newer writers are talking about info don't send things like this, one thing they don't seem to get, and it's been hard for me to explain sometimes, is that when a reader is really curious about something, you gain infodump equity. Right? That as soon as you start to infodump on something there really interested in, then that paragraph kind of blurs away and the world comes to them. That same paragraph describing something else might be really frustrating to them. That's often whether you've used your cues correctly, leading them to questions and curiosity, whether… I read a lot of books where I'm really interested in this world element they brought up, and instead I get an infodump on a different one.
[Oh, yeah]
[Brandon] Oh, I get so bored so quickly. Or I'm really interested in this character's conflict and we stopped for the worldbuilding infodump. You gotta put these in places… 
[Margaret] You gotta prime the pump for us.
[Mary Robinette] One of the things that I say, and I think this gets to the heart of what Margaret was talking about with the focus, that you can buy time basically, is that unless this… That the… Unless the information… This is true for all exposition, but in less it affects why we care about something, unless it affects our understanding of what the character wants or if it affects… If it doesn't affect our understanding of how they will achieve their goal, we don't… The reader doesn't actually need to know it. A lot of times, people are like, "Well, let me explain my magic system." Like, do we actually need to know? Do I actually need to know how the spaceship works? That's kind of one of the other things that you can do when you're looking at this soft magic, is… It's like I know that when I pick up my phone, I can take pictures with it and occasionally make phone calls. I can tell you well, it works with a computer inside. That's about as far as I can go. I think that you can do that with magic, too.
[Howard] I'm reminded of the… I think it was a comedy clip about the airline attendant telling everybody to turn their devices off.
[Chuckles]
[Howard] They're arguing with her about the devices. She finally collapses and says, "Okay, look, people. Airplanes are magic. We don't know how it works."
[Chuckles]
[Howard] "You guys just need to turn that stuff off, because if you break the magic, we fall out of the sky."
[Chuckles]
[Howard] It's kind of beautiful, because honestly, that's sort of how all of us feel about airplanes.
[Laughter]
[Howard] I see a dichotomy here in the magic without rules, and it is that there is magic without rules that the reader can see, and there is magic that is explicitly… There is an absence of rules so that what the reader sees is an inconsistency, or an absence of any sorts of sense. The lazy gun is that inconsistency. I don't know… Well, there is one consistency. It's going to kill you. But beyond that, I don't see any rules to it.
[Brandon] Very, very infrequently do you write a magic with no rules. It can happen. But usually, if were talking about magic without rules, it's magic where the characters can't… Don't understand usually what will happen, or at least the consequences of what they're using.
 
[Brandon] Let's stop for the book of the week, though, which is actually Bookburners.
[Margaret] It is. Bookburners is… It's going to sound like television when I talk about it, because we discuss it in terms of season and episodes, but it is a series of novelettes that are released in e-book and audio form. Written by Max Gladstone, Mur Lafferty, Andrea Phillips, Brian Francis Slattery, and also by me. We chose Bookburners for this particular episode, because this is a series about a group that works for a black budget arm of the Vatican, charged with keeping encroaching magic, which seems to be coming more and more into our world, and it is their job to try to hold back the tide and keep it out. The justification that the organization that they work for has always given for this is the fact that we have no idea how this works. Anybody who has ever tried to use magic constructively or productively ends up being like a toddler with a machine gun. Things go wrong very, very quickly. It is Season Four is out now. Season Five will be released episodically at some point this summer. You get to see over the arc how well they do that job, and how they have to change their attitudes towards how magic is.
[Howard] By way of clarification, when you say this summer, summer of…
[Margaret] 2019. Thank you.
 
[Brandon] So let me ask you, specifically, Margaret, how did you go about writing a story where the magic doesn't have rules? Or, if it… How did you do this?
[Margaret] It started out… Because we are writing it collectively and we're sort of building on things and we're building the characters, it did start… There was a certain amount of okay, try weird things, and if it seemed to fit the right tone for the broad strokes of what we thought magic would do, all right, we'll go with it. In the first season, Mur did an episode where you have a restaurant kitchen that is made out of meat, where people are cutting pieces off the walls and frying it to their customers and everyone is obsessed with this one restaurant in Scotland. We have episodes where an entire apartment… This is one of Brian's episodes. It transforms into this strange mutant… Mutable magical landscape, and a guy opens the wrong book and gets kind of sucked into it, and becomes part of his apartment. As we went forward, we were like, "Okay. If this is what we have established…" Eventually, we reached the point where it's like, "Okay. Let's come up with some guidelines," as the story is progressing and our arc plot is going on. What is actually going on behind the scenes, and what do we think is the cause of what they call the rising tide?
[Brandon] Okay. So you kind of just like… You're discovery writing and kind of doing that classic discovery writing thing, where you're waiting to see what connections the kind of group hive mind comes up with that you will then push forward with.
[Margaret] There is a certain amount of building the bridge as you are crossing the river going on, yeah.
[Brandon] That's awesome. What about the rest of you? How do you write something… Now, I have a lot of trouble with this. I'll be perfectly frank. Writing something where I don't start explaining the rules… I just, ah… I don't do that very often. If I do, it doesn't go very well. So, how do you approach it?
[Howard] Well, I don't outline the rules, but I generate the rules.
[Brandon] Okay.
[Howard] We're going to talk about constructed languages at some point. I created a language because I needed a code in which someone knew what the code meant and knew how to find a thing and it needed to feel like this is a thing that will actually work. It needed to feel as if there was a consistency behind it. But I absolutely didn't have time to explain all of the things that went into it. Pages and pages of numerology creation went into two lines of dialogue. That's what happens when I try to build magic without rules.
[Mary Robinette] So what I find is that… Like, I've got a story that's coming out in the last… Or that came out in the last issue of Shimmer. It is ruleless magic. Except there are a couple of things that we know. That you don't want to make Gramma say something three times. What I find with the ruleless magic, when I work with it, is that because people are pattern seeking creatures, that even if the magic, even if I just free write the magic and things are just weird and stuff just happens, that the characters within that world are still going to try to find patterns to it, and that there's usually one thing that they will still kind of hang onto. So, like we all know that if you walk away from a bus stop, the bus will come. If there is a chance of rain and you leave the house without your umbrella, it will definitely rain on you. Absolutely, 100%. We know this. Even though that is clearly not actually how this magic system on Earth works. Nora Jemisen's 100,000 Kingdoms, the magic is a written form of magic. So we know that, but the rest of it is clueless. So what I tend to do is say, "Well, people are going to try to apply stuff to this. They're just wrong, so it doesn't work consistently, because it is a rule that they have put on it in a desperate attempt to understand it.
 
[Brandon] I like that idea a lot. That's very helpful. In fact, I think I'm going to assign homework along those lines. Because I've been thinking, take a story that has… That you've worked on or that you been planning that has a very rule-based magic. Where you think you know the rules. Have the rules all go wrong intentionally. Like, you have control of the story, but have the characters realize they don't know the rules, and deal with the ramifications of that.
[Mary Robinette] While you're working on that, I'm going to tell you a secret. There are rules in the Glamorous Histories that Jane and Vincent are completely wrong about.
[Brandon] Awesome. This has been Writing Excuses. You're out of excuses, now go write.
 
[identity profile] mbarker.livejournal.com
Writing Excuses Season Two Episode Seven: Using Writing Formulas With Bob Defendi

From http://www.writingexcuses.com/2008/11/23/writing-excuses-season-2-episode-7-using-writing-formulas-with-bob-defendi/

Key points: Formulas are the basic patterns that we use in stories all the time. Cliches are formulas that have been done the same way a million times already. When the formula drives the characters, you have an idiot plot. Throw out your first ideas, because they've been done before -- and around your fourth or fifth idea, you will start to come up with something that will surprise your audience. Let the story flow from the characters. Don't allow your characters to be slaves to plot, make it the other way around.
more yackity-yack )
[Howard] Tune in next week when you'll hear Bob Defendi say...
[Bob] That's not my thermometer.
[identity profile] mbarker.livejournal.com
Writing Excuses 5.22: Film Considerations [with annotations!]

From http://www.writingexcuses.com/2011/01/30/writing-excuses-5-22-film-considerations/

And special YouTube version at http://www.youtube.com/watch?v=-wJ_3sqyG6g

Key Points: Formulas or patterns can be used for many things IF you understand why they work. Three act structure: introduce characters, setting, and problems. Then add complications. Resolve everything in the climax. If you want your story to map to a 90 minute movie, keep it lean. Know what your story is about, what you are trying to say. Think of a logline/tagline: what is the essence of your story in 8 words? The closer the events of the climax in time, the higher the emotional impact -- don't spread your resolutions out over several chapters, put them all in one. Beware the shootout, the chase, the tail end flurry that's there just to end with a bang. Make sure there is foreshadowing, motivation, and emotional movement, not just fireworks. Give the chicken a reason for crossing the road. Don't settle for a student filmmaker -- check their credits, and get the money up front.
Watch out! )
[Dan] That's true. All right. So we're just going to make Mary do this. Give us a writing prompt.
[Howard] Writing prompt.
[Mary] So your writing prompt... thank you for the warning.
[Dan] That's our favorite thing to do to people.
[Dave] Put you on the spot.
[Mary] Your writing prompt is that you need to come up with a tagline for your novel, your short story, or something that you would like to write but have not yet written. Eight words or less.
[Dan] Sounds good.
[Howard] A tagline. All right. Well, this has been Writing Excuses. Thank you for listening. YouTube fans, let's all camp to the camera and wave. [Everyone turns to the camera, smiles, and waves] [End of podcast. YouTube continues] Thank you for watching. You're out of excuses. Now go write.
[identity profile] mbarker.livejournal.com
Writing Excuses 5.22: Film Considerations

From http://www.writingexcuses.com/2011/01/30/writing-excuses-5-22-film-considerations/

And special YouTube version at http://www.youtube.com/watch?v=-wJ_3sqyG6g

Key Points: Formulas or patterns can be used for many things IF you understand why they work. Three act structure: introduce characters, setting, and problems. Then add complications. Resolve everything in the climax. If you want your story to map to a 90 minute movie, keep it lean. Know what your story is about, what you are trying to say. Think of a logline/tagline: what is the essence of your story in 8 words? The closer the events of the climax in time, the higher the emotional impact -- don't spread your resolutions out over several chapters, put them all in one. Beware the shootout, the chase, the tail end flurry that's there just to end with a bang. Make sure there is foreshadowing, motivation, and emotional movement, not just fireworks. Give the chicken a reason for crossing the road. Don't settle for a student filmmaker -- check their credits, and get the money up front.
Meanwhile, behind the cameras, we hear... )
[Dan] That's true. All right. So we're just going to make Mary do this. Give us a writing prompt.
[Howard] Writing prompt.
[Mary] So your writing prompt... thank you for the warning.
[Dan] That's our favorite thing to do to people.
[Dave] Put you on the spot.
[Mary] Your writing prompt is that you need to come up with a tagline for your novel, your short story, or something that you would like to write but have not yet written. Eight words or less.
[Dan] Sounds good.
[Howard] A tagline. All right. Well, this has been Writing Excuses. Thank you for listening. YouTube fans, let's all camp to the camera and wave. [End of podcast. YouTube continues] Thank you for watching. You're out of excuses. Now go write.

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