mbarker: (Burp)
[personal profile] mbarker
Writing Excuses 20.32: Revision and Character Consciousness Tea Obreht 
 
 
Key points:  Think of your characters in layers. Start with one thing at a time. That's my secret, I'm always panicked. Give yourself the freedom to say this is just an exercise. Give your character a discomfort. HALT - hungry, angry, lonely, or tired. Character consciousness, the gestalt of what you know about your characters. Generative phase, stumble around in the dark in this abandoned house, then in revision, curate that experience for the reader. What is your character's level of self-questioning? Trauma points, safety, connection, and empowerment. Never tell an editor oh, I'll just have to add a line or two, or three words. 
 
[Season 20, Episode 32]
 
[Mary Robinette] This episode of Writing Excuses has been brought to you by our listeners, patrons, and friends. If you would like to learn how to support this podcast, visit www.patreon.com/writingexcuses.
 
[Season 20, Episode 32]
 
[Howard] This is Writing Excuses.
[Mary Robinette] Revision and Character Consciousness with Tea Obreht. 
[Howard] I'm Howard.
[Mary Robinette] I'm Mary Robinette.
[Erin] I'm Erin.
 
[Mary Robinette] And we are joined today by our special guest, Tea Obreht. Tea and I have the same agent, and Steph said, "Hey, you should have her on, because she's super smart." And it turns out when you do even a tiny bit of digging, she is incr… In fact, very smart. So… And also, a damn good writer. Tea, would you tell our listeners a little bit about yourself?
[Tea] Thank you so much for that, Mary Robinette. I'm going to mortify myself now, as a result of this high praise. I'm Tea Obreht. I am a short story writer and novelist. I have three books out, The Tiger's Wife, Inland, and, this year, The Morningside. They touch on Balkan diaspora and myth and folklore, in different applications throughout history and time.
[Mary Robinette] That's… Like, they are so… I don't… Fun is the wrong word. But they… I love the way that you play with genre in them. Specifically, the way you… You're [garbled] a lot of the things about character and expectations. Through the whole thing. So, we're going to be talking, as much as I want to spend a lot of time actually talking about the books, we're going to be talking specifically about revision and character consciousness. This is something that you had pitched, and I was excited about it because I feel like a lot of people think that you have to get all of the beats about a character right immediately the first time around. And it is actually something that you can address in revision. When you are thinking about it, what are some of the things that you're thinking about, like, when you're saying revision and character consciousness?
[Tea] Oh, that's a great question. Yeah, I think of my characters in layers, essentially. I suffer in regenerative ways horribly. I find the first draft of any project, especially when I'm entering it with a character I don't know very well, I find it to be a harrowing slog. It feels unstable, it feel shaky, it feels unreliable. And I think some people really love the adventure of that. They love to explore the unknown and see what will come out. But, for me, writing is really about getting down to the knowns, and being able to shape them kind of as efficiently as possible. Which is why character exploration becomes such a frustrating enterprise. And I've learned now to sort of take the basic elements of somebody's life, and try to start with one thing at a time. So, what is their emotional condition entering the stakes of the plot? What is their job? Do they have… What's the relationship with their mother? That's a really fun one for me, always. And to sort of work outward from that one kernel. Especially if I can't see the totality of somebody right away. I mean, I think sometimes characters kind of walk in and they're fully formed. I've had that miraculous experience. It's just the most wonderful thing when it happens. But, for me, for the most part, it's trying to circle around and around and around in, like, a widening gyre around this character.
[Mary Robinette] Yeah. Do you know…
[Erin] I'm curious…
[Mary Robinette] Oh, go ahead…
 
[Erin] No, I'm curious, like, as you're doing this, is this something you're doing just as you're writing or is this sort of before you start that first draft? Like, are you knowing the relationship of the mother before page 1, or are you on, like, page 100 and you're, like, actually, now that I think about it, how does she feel about her mother? Like, when does that process take place?
[Tea] It usually takes place, like, in the meat of the work. So, I write towards event first, and then the characters sort of come creeping out as themselves. But, yeah, for me, it's usually I get to page about 100 and then I'm like… And then an interaction happens. Right? With another character. That forces a reckoning about the relationship with the mother, or the fact that they secretly… That they secretly ran over a best friend's cat last week, and actually this is the thing they're hiding. And then it becomes… Then the revision kicks in almost immediately, because the reverse engineering of that fact into every element of this person's interactions has to happen sooner rather than later, so that it can set the tone for the rest of what's coming. So that's how I work, in a big, disorganized mess.
[Howard] In one of the episodes we've… I don't know if it's going to air before or after this one, because time is weird that way. But there's this famous saying that all acting is reacting. And sometimes you don't know what a character is until you see how they react to something. You can have them be proactive and just do stuff, but when you see their response to someone else getting angry or someone else being sad or someone else messing up their order at the drive through, or whatever, that's when, for me, the characters really start to come to life, and I recognize… And sometimes I have to be careful. Wait! Is that character reacting the way I would? Are they reacting the way they would? And so I have to dive back in on that filter.
[Mary Robinette] Yeah.
[Tea] Yeah. Absolutely.
[Mary Robinette] I often will do some of this work before I start writing, when I'm working a novel. In short fiction, I'm just like, let's see who they are. And then in novel, even though I've done some pre-work, I will always have that moment of discovery. Where there is a piece of information that I didn't have about them that comes out, as you say, because of that interaction, because of the way they're moving through the world. I will… For listeners who have read The Relentless Moon, I will say that there is a compelling character trait that I did not know until that scene happened. And you will know what I'm talking about, if you've read the book.
[Erin] I love a real world example.
[Chuckles]
[Erin] I find that, like, I personally fall a little bit in the middle, like I often know the what but not the why, if that makes any sense. So, because I tend to be very voice full, just in my work, I'll take a long time to hone in on the character's voice, but I don't necessarily know why that voice works for me. Like, it's like there's some subconscious character work going on that I don't understand. And then sometimes, in the middle of writing, I'll be like, oh, that's why that character speaks in this particular tone. That's why they use this level of language. It's because… It sounded right to me that they always used 10 dollar words where a five cent word would do. And later, I figured out it's because they feel embarrassed about their level of formal education, and this is their way of making up for it. But at the time, it just kind of felt right. So I feel like, sometimes, I'm like deep diving on my own consciousness, getting back to the phrase, of the character, because I'm doing things subconsciously that I have to surface consciously so I can really work on them, and, like, make them a real thing.
 
[Tea] Totally. Can I ask you, if you don't mind, do you find that when you're trying to zero in on that thing, you feel a sense of panic about it, like, when you don't know it yet, and is there sort of a time limit by which you hope to have the answer, beyond which you don't want to progress with your work until you have it?
[Howard] You know the scene in Avengers where Banner says, "That's my secret, Captain. I'm always angry." That's my secret, I'm always panicked.
[Laughter]
[Mary Robinette] Yeah.
[Tea] I feel it's true.
[Mary Robinette] Yes.
[Erin] Yeah. Sometimes I fret about it. But it… A lot of times, it is that the fretting happens because I need the character to do a thing for plot purposes, and do not feel like I have laid the groundwork to have them make that a realistic compelling choice.
[Tea] Absolutely. And then it feels… Then the work itself feels wasted. Right? You've arrived at this point, or suddenly it feels this way for me. Like, you've arrived at this point, hoping that you will know who this person is, inside and out, and there was supposed to be maybe three layers that were revealed to you by the time you got to this interaction or this choice they have to make or this event that's going to impact them irreversibly. Right? And instead [garbled go little bare?] and now you are forced to write this kind of important scene without all the correct knowledge. And I find that the only way to relax myself entering into that is to say this is not… This scene is going right in the trash. Like, I'm going to find something in here that is going to reveal that extra layer to me. There's a lot of work left to do, not just in the scene that's coming, but everything that precedes it. But I have to do this with the bare stick that I have. I had hoped to arrive here with a better arsenal, but here we are, I've got a twig I tore off a tree. And now…
[Chuckles]
[Tea] That's what we're doing.
[Mary Robinette] Yes. So, when we come back from our break, we're going to talk about what I like to call how to fix it in post.
 
[Tea] All right. I have a recommendation for you. The husband and I are re-watching Deadwood. Start to finish. I saw it in the early oughts, and then I made him watch it, kind of as a compatibility test when we were first dating. He passed. We've been married now for almost 11 years. Deadwood is so sordid, and it's still tough going, and there are scenes of such brutality, but it's such an incredible study of character and such a profound reminder that you can do anything if you find the right voice for it. You can create a whole setting, a whole mood out of language alone. And I really think that show would work just as well if the actors were wearing track suits and walking around an empty stage.
 
[Mary Robinette] So. We've been talking about that moment of arriving and realizing, oh, I don't actually know as much about this character as I thought I did. I sometimes call this internal motivation, character consciousness, there's a bunch of different terms we can talk about, like the character's interior life and when you're like, oh, hello! Aaaa... So I have a couple of tools that I use to audition characters, to try to draw this stuff out. When you find yourself in that phase, you've already talked about one tool which you use, which is that you give yourself freedom to say this is fine. This is just an exercise. Are there other tools that you have found useful for kind of drawing that character consciousness out?
[Tea] Yes. I love to give them a discomfort. I think we have a real impulse, and a very understandable impulse, particularly in the early phase of something, to protect our characters to some extent. To protect them, maybe physically from the world, to protect them from their own bad decisions, and maybe to protect them from the worst aspects of their own character. And it's really that… Or their own personality. And it's that worst aspect of this person's or that individual's personality that I'm looking for, that I often feel unlocks the character for me. So I like to give them an injury or… I like to give them an injury, or just like really… Or…
[Howard] Important thing is we like to protect our characters from us.
[Tea] From ourselves.
[Howard] Because we are their worst enemies. Really.
[Tea] Exactly. They don't stand a chance. Yeah, I like the idea of… I'm always very curious about how people react to things when they're in pain. Right? Or when they're hungry or when they're thirsty or when they're tired. I think it reveals so much. It reveals a lot about me, you know. I wouldn't want anyone to meet me in any of those states for the first time. And, yeah, I think discomfort is a very good way to kind of force the character into a corner and have them react as poorly as possible.
[Erin] You're reminding me of that acronym HALT. They say that if you are, like, grumpy, that you should halt and see if you are hungry, angry, lonely, or tired.
[Chuckles]
[Erin] And that those, specifically, because no one works well under those conditions. And so I love the idea that you should not halt and give all of them… Not, maybe, I should say one…
[Chuckles]
[Erin] To your characters and then…
[Howard] No, it is Howard, asshole, leave the room.
[Laughter]
[I'd like to stay in the room]
[Mary Robinette] Stay in the room and expose your pain for the character.
[Howard] Oh, goodness. Tea, I love the term character consciousness that you've kind of introduced us to. I've been mulling over it this whole time, the idea among psychologists, psychiatrists, students of neurology, what is consciousness? Well, it's kind of this blurry, foggy Gestalt of everything we experience and everything we are thinking and moving… And if you take everything that you know about your characters on the page, how they feel about mom, what is giving them pain, what are their motivations, and start to roll that into this Gestalt, this consciousness, they start to become people. In your head. And I didn't realize it for years. I had it super easy, because with Schlock Mercenary, there were a dozen different characters that I knew well enough that I could just as I laid down in bed for the night, I could just say all right, you to, talk about something. I'll check in on you in the morning. And it practically… Once you have that consciousness, it almost writes itself. You just put them in front of things and cool things happen.
[Tea] Totally. And I think part of that, too, is, like, the longevity. Right? Of that notion, this idea of, like, getting this steeped in the… Well, getting these characters to steepen themselves, and then getting to steep yourself in them until you're sort of almost inextricable from each other, and, like, maybe their reactions are not the reactions that you would have in real life. But it is so clear who they are. Right? And I think that's why we spend so long on this idea of, like, character development, what makes up the personality of someone that we're crafting on the page. And then the consciousness part I think has to be rounded out by this idea of, like, how does this personality react to the stimuli around it. Given all the factors that it's been filled with. Yeah.
 
[Howard] So we're fixing it in post. Mary Robinette, we're fixing it in post.
[Mary Robinette] Yep.
[Howard] What... Tea, what are your steps for this? You're going back through a manuscript, you're revising and you either have a clear picture of character consciousness or you don't. But you're making your way. How do you… Tell us how it works.
[Chuckles]
[Tea] Does it work? I… So… I think of the generative phase as, like, my first time in an abandoned house. Right? Like, I've gotten in somehow, and I'm finding my way around, and there's no electricity and there's no heat and there's no power, and I'm stumbling around in the darkness by the aid of, like, a penlight. I can't see very far ahead. I'm like tripping over furniture. There's no logic to the layout. And then my job, in the next phase, in the revision phase, is to curate this experience. Having had an emotional and psychological experience within this house, my job is to curate this experience for the reader. Right? And their way into this character might not be through the same way that I stumbled into the house. Maybe they're falling in through a window, whereas I found the downstairs door. And my aim is to get them to have as close as possible… To get them to a point where they're, if not mirroring, at least echoing my own sentiments about the character. And, I think that, for me, starts with truth. Like, is this reaction true to this person? Or is it, as you were saying earlier, true to me, or is it what I would like them to do? And are they aware of how messed up they are? Like, what is their level of self questioning? I think that's an enormously important sort of part of the rubric for me where… To question whether a character has any feelings about being a good participant of this interaction, being a good citizen in this reaction, or whether they just want what they want? So what is the level of self-doubt is, like, an early revision question that I often ask of my characters.
 
[Mary Robinette] Yeah. You're reminding me of a conversation that I had with my therapist in which she was telling me about trauma points, that there are these points that we anchor to. That something happened in our very, very early childhood. And it's around safety, connection, and empowerment. And the thing that I realized was that most of my characters have not done the therapy work that I have done. So I don't actually have to know actually what that event was. I just have to know what kinds of things trigger them. Like, I'm looking for those consistencies. So I also will find myself working in layers, if you… As you've described, and going back and saying, "How do I bring this out? How do I make it clear, this thing?" And I described to my… To Seth, to our agent, as, oh, yeah, I just have to go back and add a line here and add a line here, and add a line there. And I know what you mean. Which is that what I mean is that I need to think about are they having an emotional reaction at this moment? Are they feeling it physically in their body at this moment? And that often it's not revising an entire scene, it's just adding that layer in. And when I said that to him, he's like, never let an editor here you say it's only going to take a couple of lines. Because they will not understand all of the other work that goes into the decisions that allow you to do it with just a couple of lines.
[Tea] I've had that same conversation…
[Laughter]
[Tea] With…
[Laughter]
[garbled]
[Tea] Favorite aunts. No, but it's… That's uncanny. And I love that, too, because it… Yeah, it's sort of… It speaks to this idea of, like, I've understood that's what's missing here is the fact that in previous scenes of emotional reaction, that this character has, I've held the reader's hand and let them see it explicitly. And for whatever reason, in this scene, in this particular moment of the book, I've let go of their hand and I'm allowing them to make an inference about it, when, in fact, to make the book consistent, I need to be right there with them. And I know all those things, but the editor doesn't, so it is one line or two lines…
[Howard] Yeah. This is something that, as a cartoonist, you keep saying line, and there are so many illustrations that I have fixed by adding literally one-stroke with the pencil, with the pen. Three little lines in one corner of an object can create the illusion of shadow. And now, suddenly, the object has volume. And so… I mean, I love the fact that this holds true in writing as well. Sometimes I only needed to add three words to a character's sentence in order for it to now have all the emotional import that it needed to have. They said the same things, but it meant ever so much more, with the addition of just three words. And, yeah, never tell anybody that, oh, all I need to do is add three words, but it's going to take me 12 hours of reviewing the manuscript in order to figure out where those three words go. And what they are.
[Mary Robinette] Yes. I am in the process of doing that with a manuscript right now, and I'm like, I know that it is one sentence and I just have to figure out where it goes. And then you have to adjust everything around the sentence to make it fit, also, is the other thing that is always, always fun. Well, you have actually already given me some homework because tomorrow I am teaching a class at the Surrey International Writers Conference on auditioning the character, and, like, I am inserting the hungry, angry, alone, lonely, tired stuff in there, into that class. But since we are talking about homework, I think you have some homework for our listeners?
 
[Tea] I certainly do. Okay. So the assignment this week, the homework this week, is to write an opening paragraph. Not too long, maybe 3 to 6 lines. It can be something new that you write as a result of this assignment, or an already existing opener that you've been working on, being a little dismissive of, not sure. Not going to micromanage the content, but due to the nature of the exercise, let's say it should be a paragraph that introduces a few new pieces of information. Or a few key pieces of information. Maybe a character, maybe a conflict, maybe a desire, a lack thereof, perhaps a problem, event… You're all listening to this podcast, so you know the drill. I'd like you to consider the information that's contained in your paragraph. And then rewrite the whole thing two more times. Ultimately conveying the same information, but in three different ways. How you do this is completely up to you. Maybe in a different voice, maybe from a different perspective, maybe using only dialogue, framing it as a text exchange between two people. As you write the different versions, you have to remember that it's about the information. It has to be the same, version to version. And then consider, at the end of the exercise, the priorities of each different mode, how it's changing the way the information is relayed and whether that then changes the information itself, and whether it changes the reader's feelings about it or your own?
[Mary Robinette] That's great homework, and I'm looking forward to doing it myself.
 
[Mary Robinette] This has been Writing Excuses. You're out of excuses, now go write.
 
mbarker: (MantisYes)
[personal profile] mbarker
Writing Excuses 20.08: Identity 3 - Stakes & Fears
 
 
Key points: Stakes and fears. Relationships? What will make the character feel less about themselves? A friend might die? Your parent will be disappointed? Stakes often are what will I lose, rather than what will I gain.  Sometimes stakes are small. Low stakes sometimes become important. What is the worst thing that could happen? Sometimes big stakes aren't as important as small ones. What fears do you give a character? There's a hole, an absence in the character. Do we fear the unknown, or do we fear knowing it? Be obvious. Courage is picking up a flashlight and looking in the dark corner. Trauma points, along axes of safety, connection, and empowerment. 
 
[Season 20, Episode 08]
 
[Mary Robinette] This episode of Writing Excuses has been brought to you by our listeners, patrons, and friends. If you would like to learn how to support this podcast, visit www.patreon.com/writingexcuses.
 
[DongWon] We're excited to announce that our 2025 retreats are open for registration. Join us in Minnesota June 15th through 21st for a regenerate retreat where you will learn new skills, generate new ideas, or focus on your writing. With lots of opportunities for restoration and networking, you'll leave refreshed and reinvigorated. Tickets start at $1500 per person. You can also sail the high seas September 18th through 26th. We'll sail out of Los Angeles on the Royal Caribbean Navigator of the Seas and explore the Mexican Riviera while refining your writing. Whether you're revising a story, reworking a character arc, or tweaking your prose, you'll leave more confident in your current story. Tickets start at 2650 for writers and 2350 for family members. To learn more, visit writingexcuses.com/retreats.
 
[Season 20, Episode 08]
 
[Mary Robinette] This is Writing Excuses.
[DongWon] Character stakes and fears.
[Mary Robinette] I'm Mary Robinette.
[DongWon] I'm DongWon.
[Dan] I'm Dan.
[Erin] I'm Erin.
[Howard] And I'm Howard.
 
[DongWon] This week, we're continuijng our conversation about sort of the lenses of who, talking about character. The thing that I wanted to focus on this week is talking about how the fears that a character has and the stakes that a character faces help move them through the story, and help create the story that exists around them. Right? So, last time, we talked a lot about motivation and goals. The way I think about motivation and goals is very internal. Right? That is how the character's relating to themselves. When it comes to stakes, now we are getting to the parts where we're starting to feel tension, where the audience is relating to the character, we understand what their goals are, but now are feeling the pressure that they're facing and how that's moving them through the world. So when I think about stakes, I don't necessarily think necessarily about failure or danger, because we are all… Your readers are all people. As people, we tend to care about other people. So, what we care about are relationships more than we care about physical danger. Right? So, starting in an action scene can sometimes feel a little flat. But if you put a relationship under pressure in that, that's where a little bit more of that juice can come from. So, how do you guys think about creating stakes, especially initially when you're jumping into a story?
[Mary Robinette] I usually think about something that makes… Will make the character feel like less of themselves. So I find that early on, and then I say this with early career writers, that I would say, well, this… The goal is to have the eight gems of Rovisla…
[Laughter]
[Erin] We got a C in it.
[DongWon] Yeah.
[Mary Robinette] Sorry. I do pronounce…
[Howard] That letter's supposed to be an apostrophe.
[Mary Robinette] I do pronounce the apostrophes. It's a regional variation. So… If they fail, then they don't have the eight gems. An inverse of the goal is not… Like, that's not compelling. Or they're like… And then they might die, which is actually, like, the least compelling…
[DongWon] Exactly.
[Mary Robinette] Thing. I think, then, a friend might die. But that's…
[DongWon] Or your parent will think you're a failure because you didn't bring the eight gems back.
[Mary Robinette] Yep. That's significantly worse for most people.
[DongWon] Yeah.
[Mary Robinette] You do not want someone to be disappointed in you.
 
[Dan] Yeah. I think a lot of stakes often come down to what do I stand to lose rather than what do I stand to gain. It's not so much about gaining those gems. This is how the D&D movie starts, is look at this great life that I had before everything went wrong. We see him throughout the movie trying to get back to zero. Just trying to struggle back to regain the things that he lost in the first place.
[Mary Robinette] Sometimes the stake can be really kind of small. Like, when you look at… Back at, This Is How You Lose the Timewar, that initial stake was if I don't check this, I'm going to be curious for the rest of my immortal life. Just that, oh, what am I going to miss? It's a small thing, but it is the thing that also is the catalyst.
[DongWon] Then, the stakes of that so quickly become what does this other person think of me? They might think I'm not a worthy competitor. Right?
[Mary Robinette] Yeah.
[DongWon] Not think I'm a worthy companion by the end of it. The evolution of that stake is the thing that gives so much of the tension to that little novel.
 
[Erin] One thing I really like is when something feels low stakes, and then it turns out that it was worse than you thought. When the thing…
[Mary Robinette] Yeah.
[Erin] Like, oh, I'm just, like, trying to, like, get my cup of coffee so that I can make it through the day. But actually it turns out that there's something about… I cannot think what that would be… About getting that cup of coffee that is, like, suddenly the most important thing. Because when you're doing something low stakes, like, if you're doing a low stakes mission in life, you're not super prepared, you're just, like, I need to do this one thing. I'm only bringing what I need to get this small thing done. If that small thing becomes huge, then, all of a sudden, you are unprepared, you're afraid that you will fail, you feel like you have not brought your best self maybe to the table. Then it taps into those deeper fears about who am I, what will people think of me. It's sort of the same thing that gets people to often… When I go to karaoke, people will talk about how bad their voice is today. You don't want people to think that you're doing your best and you failed. You're either…
[DongWon] Yeah.
[Erin] It's like, I could have done better if things had been set up differently for me.
[Mary Robinette] I see this in critique groups. I actually have my critique or's do a ritual apology before we begin where everybody apologizes all at the same time. Because all of them are afraid that people will think that they're not a good writer, and that they are lesser. I… When I'm sometimes talking to a student who's having a little bit of a meltdown, I'm like, okay, but what is actually the worst thing that could go wrong if someone doesn't like your story? They're like, it doesn't get published. I'm like, and what's the worst thing that can go wrong if it doesn't get published? I write a new story? I'm like, great.
[DongWon] Yeah.
[Mary Robinette] Is that a bad outcome? No?
[DongWon] Exactly.
[Dan] Yeah.
[[DongWon] For an example, I'm going back to your sort of coffee thing becoming bigger stakes. One of my favorite escalation of stakes scenes in a movie is in The Devil Wears Prada. Where, early on, and he goes to get coffee for her boss and brings it back, and, kind of like is in a meeting about… I can't remember exactly what it's about… And she kind of snickers at something. There's this incredible speech that Miranda goes through about the color of the sweater that Andy is wearing in this scene, the periwinkle blue speech, and it's like this thing that goes from the stakes of my job are absurd, I'm getting coffee for someone who runs a fashion magazine, to understanding the perspective of the people who run this magazine and why clothes and fashion and aesthetics matter in the world and the context of that, and her realizing that, oh, no, I want the positive regard of this woman who is now yelling at me because I didn't take this seriously enough. So that slow escalation as we understand the terms of the movie and the stakes of everything that's going to come in the rest of the movie is just a masterfully done scene.
 
[Dan] At the same time, one of my favorite tropes is the complete opposite of this. Where we realize that what we thought were the big big stakes really aren't as important as the small stakes.
[Mary Robinette] Yeah.
[Dan] The Perdiem Chronicles does this really well.
[DongWon] Oh, yeah.
[Dan] Throughout, where… For the several books, they don't need him to be a hero. They need him to be an assistant pig keeper.
[Chuckles]
[Dan] Because the pig's the hero, and they need him to do that. In book 4, this kind of comes to ahead with one of my favorite lines where he's trying to work with the witches, and they say, "Any hero can soar with the eagles. But let's see him scratch for his own worms." Like, learning how to be a person, learning how to fend for yourself, how to survive in the world is so much more important than one or two acts of heroism.
[Howard] I got to thinking about the stakes and the fears in the very first Iron Man movie. Because the movie begins and Tony Stark wants for nothing. He can afford to blow the deal, he can afford to… He can afford to screw up because he's so rich. It just doesn't matter. Then the very first set of stakes he's presented with are now you might die. Now you need to invent or die. Those aren't the big stakes. He invents, he saves his life, and then he puts the whole company at risk. Now it is… Now he might not have money. Then we find out what was really happening here is someone's trying to take the company from you, and they're going to find another way to kill you. The final battle in the movie is because Tony doesn't want them to hurt Pepper. It comes back to a personal thing. It is not I need to where the Iron Man suit to save the world or to save the company or to save my life. It is because my friend might die.
[DongWon] So, while we all contemplate what we're all afraid of enough to make us a hero, let's take a break.
 
[DongWon] Welcome back. So we've been talking sort of about character stakes and how that relates to relationships. Right? One of the things that comes into that idea of stakes is the concept of fear. Right? We often have seen fear in stories as a negative to be overcome. But when you're thinking of how you're constructing character arc, how you're constructing a character, how are you thinking of what do I want to make this character afraid of? What fears are you putting into your characters that will help move them forward through the story?
[Mary Robinette] So this is why we wanted to tie these episodes together, because I will often look at their goals and motivations. What I find is that there's something that the character… There's a hole, there is an absence in the character, there's something. They are either rushing towards things, which are their goals, to try to fill it, or they are running away from the goal. So the… Having to confront, oh, this is a lack in myself is something that a lot of people are afraid of. Like, no one wants to confront their failings, their… No one wants to confront the fact that they're vain. Or no one wants to confront the fact that they're insecure. No one wants to confront, like, people want to be self-sufficient. So if I can create a fear and a reason to trigger that fear in them, that causes them to have to confront that or, to, like, flee from it. It's like I don't want to believe that I'm selfish, so I'm going to help these people. But they're constantly, like, but maybe I don't help them…
 
[Howard] We talk a lot about how people tend to fear the unknown. I don't think were actually afraid of the unknown. I think were afraid of knowing it. I… There's a thing out there that I don't know anything about and I would prefer not to. It may be a truth about me. It may be the fact that layoffs are coming. But there is a dark corner out there that I don't want to peer into, because it has information in it that is going to force me onto a new path, and I would rather continue to live with ignorance as bliss. Ignorance isn't actually bliss. But it's not the fear of the unknown, it's the fear of learning a thing that will now force me to change.
[DongWon] I would say it's even more than that. It's the fear of how other people see you changing.
[Mary Robinette] Yes.
 
[DongWon] Right? That in encountering the unknown, you will be forced to change in some way through that encounter and what your partner thinks or what your children think of you, what your friends think of you, what your boss thinks of you, all these will change when that layoff comes. The thing you're afraid of is how do I survive that? Is that a survivable encounter? So I think that tapping into that fear is going to be the thing that will drive your characters forward. The thing I want to emphasize about when we talk about character fears like this, there's an instruction in the game dialect that's a player instruction that I love a lot. The instruction is very simple, it just says be obvious. As a player, when you're making choices, make really obvious choices. That will lead to complexity through the interaction of everyone at the table making obvious choices. Not overthinking it. So leaning into what your character's afraid of in a Broadway will lead to specificity because of all the other stuff we've talked about in this section when were talking about the lens of who as they bounce off the other characters in your plot. But don't be afraid of them being afraid of a really broad thing, of, oh, my partner's not going to like me, my parents won't love me anymore. My sister will hate me now. Right? Like, those are really juicy, really powerful motivators that I think drive most people as they move through the world.
[Dan] Well, it's not just those choices that can be really obvious. But the resolutions, the ways of dealing with them, can be really blunt and obvious as well. Going back to a previous episode, we talked about Toy Story… Or I talked about Toy Story…
[Laughter]
[Dan] His… What he really fears there is that he has no value. Unless he… And he… Once again, he misinterprets that by saying, I will have value if I am the favorite toy. That all comes to a head when he gives the huge speech to Buzz. You're a cool toy. That is not only the moment where he convinces Buzz that it's okay to be a toy instead of an actual spaceman, that is very clearly and obviously the moment where Woody is convincing himself, being a cool toy is awesome even if I'm not the favorite toy. I don't need to find external validation. I can just love me for who I am. Whether I'm the favorite toy or not.
[Mary Robinette] It's occurring to me that what we're talking about here is basically give your character imposter syndrome.
[Laughter]
[Howard] One of the thoughts that I had just a moment ago, after talking about the fear of the unknown, the fear of knowing the unknown. Courage, to me, has always been defined as moving forward despite fear. Not an absence of fear, it's moving forward despite fear. I love the idea that if were not afraid of the unknown, we're afraid of knowing what's there, then courage is picking up the flashlight and looking at what's in the corner. That, just as a metaphor for me feels like an easy sort of litmus test, lens if you will, for looking at what my character's doing and deciding, well, in act one, they're staying away from the corner. They're not peering into the shadows, and things are coming out of the shadows and they are reacting. In act two, Act III, they're picking up the flashlight and they are staring at what they were afraid to stare at before.
 
[Mary Robinette] I sometimes look at really primal fears as a thing to give a character. But I was having… I was talking to my therapist and she started talking about trauma points. I'm like, I'm sorry, sorry, can you repeat those? I'm just going to start taking notes right now…
[Chuckles]
[Mary Robinette] I'm like, stop doing a therapy session and started being a… This is really useful.
[Howard] I no longer need therapy, I have a professional interest in the information you're providing.
[Mary Robinette] Yeah. So she said that most people have these trauma points where something bad happened in childhood. Most of the time, you are not actually aware of what that is, because it happened when you were fairly young. But it was a long one of three axes, safety, connection, and empowerment. When we are looking at our Tony Stark example, the thing for him, his trauma point was connection, because of his damaged relationship with his mom… With his dad. You can see that. It's, like, how does he handle that? He makes Jeeves, who's in artificial intelligence… Boo, hiss… Artificial intelligence connection. He buys friends, essentially. Then when he realizes he has genuine friends, that then becomes the most vulnerable thing for him, because it's something he absolutely cannot lose.
[Erin] I think that doesn't necessarily mean that every… I mean, we can traumatize every character, and we should…
[Mary Robinette] Yeah.
[Erin] But we don't have to actually, because sometimes I think some of that is based on traumatic experiences, but also some of it's just a staying alive lizard brain, like, human response. Like… Safety, like, every creature has a desire to stay alive. Like, as a species, like, they do things that will help to keep them alive.
[Howard] Whether you're a mother or whether you're a brother…
[Erin] Exactly.
[Howard] Staying alive…
[Oo, oo, oo…]
[Laughter]
[Erin] Like, I think of, like, my cat… Like every… Cats want to get high. Like when I…
[Laughter]
[Erin] There's a tornado warning… Yes, they do, in every sense. No, but whenever… When there's a tornado warning…
[DongWon] I've lost many a spider plant to cats, so, yes.
[Erin] Yeah, like you're like… I'll be like, no, we have to, like, get it in a lower part of the house.
[DongWon] Yep.
[Erin] Because there's a tornado. But the cats, just, like, something is weird in the air and the best way to get away from weird things is to get as high as possible where I cannot possibly care anymore. No, to get to like a higher elevation where I can keep an eye on everything. It's just kind of baked in. We have our own thing with that. We are also safer in numbers. Humans as a species have, like, not very good, like, actual personal defenses. Like we don't have, like, really tough hides or really sharp teeth. We've got these opposable thumbs and the ability to come together in a group and build tools that help to keep us safe. So all of these things are things that are very baked in, I think, is very primal fears.
[Mary Robinette] Yeah.
[Erin] Empowerment, being able to take action to change the environment around you, because we don't necessarily physically adapt to our environments the way that, like, a reptile might.
[Mary Robinette] Yeah.
[Erin] So I think it's really nice to think about, like, those primal fears. I also just wanted to say that… I love to write, like, horrible people as characters. So I'm, like, they don't do that, like, when they… They let their fears get the best of them. So, a lot of times, I love thinking about what happens if the character does not overcome their fears. What if they do the thing… They're like I'm afraid that no one will love me so I won't let anyone, or, I will put up a wall. That's just going to be my character arc is becoming a worse version of myself. So it can be something that drives your characters positively or negatively.
[Mary Robinette] Yeah. That's something that, like, as you were talking, was making me think about Sour Milk Girls, and how, like, the fear absolutely takes over that character. For listeners who are just joining us, you can hear a deep dive about that in season 18.
[DongWon] Yeah. It's what makes a truly relatable villain pop off the page…
[Mary Robinette] Yeah.
[DongWon] Is understanding where they're coming from, understanding where what their fears are rooted in. It's also what allows you to give a hero a truly believable low point. Right?
[Mary Robinette] Yeah.
[DongWon] The low point of them giving into a fear that you've seen them grapple with and understand intimately over the course of the series, that let you buy into the moment where the hero does fail. Because so often we see those moments and they fall flat, because it's not connected to anything. There was nothing actually at stake for the hero when things went off the rails. So, giving them things to care about, giving them goals and motivation, but then giving them fears that go alongside those, that is the thing that I think really can juice your story and get it to that next level.
[Mary Robinette] I will say also that going back to the idea of the traumas, the trauma does not have to be a big trauma.
[DongWon] Oh, yeah.
[Mary Robinette] Like, my… I don't know what some of… Like, what my trauma triggers are. But knowing the axes that it's on can really help clarify how a character reacts to things. Which again can help you shape the plot when you apply that lens to your story.
[DongWon] Exactly. On that note, I think we should go to some homework.
[Mary Robinette] I think that sounds like a great idea.
[Dan] Absolutely.
[DongWon] To traumatize our listeners a little bit more.
[Laughter]
 
[DongWon] So the first thing I want you to do is to make a note of all the major things that your main character is afraid of. List out those things, the fears that they have. Then, take your MC and draw a little map of all the characters that there connected to, and describe their connections to these other characters in one sentence or less. Now compare the list of relationships you've made to the list of fears that you've made for that character, and see if those two lists are in conversation with each other. Are they supporting each other, or are they completely disconnected? If they are disconnected, start thinking about how do I bring these two closer together to sort of get that feedback loop between relationship and fear?
 
[Mary Robinette] This has been Writing Excuses. You're out of excuses. Now go write.
 
mbarker: (ISeeYou2)
[personal profile] mbarker
Writing Excuses 14.51: A Farewell to Worldbuilding
 
 
Key Points: Wrapping up the year of worldbuilding, what are some good examples? Spider-Man: Into the Spider-Verse. Annihilation. Amberlough. The One Ring role-playing game. Larry Niven's Known Space. Elder Scrolls Online Lore Master, Lawrence Schick, and lore from an unreliable narrator. What about pet peeves? Star Trek: Discovery breaking the worldbuilding with new technology without thinking about ramifications. People who have pet peeves about worldbuilding about the wrong things. Let the worldbuilding flow from the story, don't hit us over the head with it. People who don't think about interconnectedness and ramifications. Big mistakes in worldbuilding? Forgetting bicycles! Seven lady astronauts, but only six names.
 
[Mary Robinette] Season 14, Episode 51. 
[Brandon] This is Writing Excuses, A Farewell to Worldbuilding.
[Mary Robinette] 15 minutes long.
[Dan] Because you're in a hurry.
[Howard] And we're not that smart.
[Brandon] I'm Brandon.
[Mary Robinette] I'm Mary Robinette.
[Dan] I'm Dan.
[Howard] And I'm Howard.
 
[Brandon] It is the end of another year. You are all done worldbuilding, and never have to do it again.
[Yay!]
[Ha ha ha]
[Dan] It's about time.
[Laughter]
[Brandon] No, this is the episode… we're just kind of wrap things up with a bow on it and talk about anything we think we might have missed. My first question, though, to you will be, "What are your favorite examples of worldbuilding through all pieces of media?" Is there just anything that you really love? Something you saw or read recently that you thought had fantastic worldbuilding? I'll go ahead and start. We're about a year out from it now, but when we were recording, we were recording this quite ahead of time. A few months ago, I saw the Spider-Man: Into the Spider-Verse. I loved it. It is one of my favorite movies of all time already. Part of it was the just fantastic use of worldbuilding. You would think a cross-dimension plot where you have to deal with the fact that there are alternate realities… I've tried to write these, they're very hard… Would be difficult. You would think that introducing multiple brand-new characters would be difficult. They just knocked it out of the park. They used the things that visual mediums can use that really make me annoyed and mad, because I can't do it.
[Chuckles]
[Brandon] To have a really distinctive… Yeah, I'm looking at Howard. A really distinctive visual style that accentuates your worldbuilding in interesting ways. If you haven't seen the movie…
[Howard] Having the opportunity to say this where I can actually go on the record and say this… To this point, pre-Spider-Verse, Marvel and many other companies have shown us what a super hero movie could be. Marvel finally came around and showed us what a comic book movie could be.
[Brandon] Yeah.
[Howard] They used tools that we've seen them touch on before.
[Brandon] The old Ang Lee Hulk tried to do it.
[Howard] Ang Lee Hulk tried to do it. The… 24 actually flirted with it a little bit. The fact that the gradients around a flashlight used halftone beads to suggest that the flashlight was itself shining on a cob…
[Brandon] Yeah.
[Howard] I got chills all the way through.
[Brandon] It was amazing.
[Chuckles]
[Brandon] The way they used sound effects with the visual… Writing out the words, which you would think would be cheesy. You would think it would be like the old Batman TV show. It wasn't at any moment cheesy. It accentuated the story in really fascinating ways. Great worldbuilding.
 
[Dan] That's awesome. One of my favorites from this year was the movie Annihilation. I've not read the VanderMeer book that it's based on. But what really struck for me, what really hit home and clicked, was the way that the worldbuilding of the Shimmer… The premise is that there is this weird alien effect called the Shimmer. People go into it and they get lost. So this group of women scientists go in, and they… The world they encounter is so unique and complete unto itself, yet also perfectly engineered to expose and challenge all of the problems that they have as characters. I have never seen such a brilliant marriage of character arc and world as in the movie Annihilation. It's really just so well done.
 
[Mary Robinette] I talk about this book a fair bit, which is Lara Elena Donnelly's Amberlough. The worldbuilding that she's done in that, it just… It feels like a real historical place. It's small details. Like, the stuff that she does with gender, there are young women who dress in suits and they're called Razors. They're called Razors because they shave their heads. The cigarettes are… They're not called fags, they're called straights. Just small touches. It's so good. She swears she didn't do that one on purpose. I'm like, "You're lying to me."
[Laughter]
[Mary Robinette] It's just small things all the way through. A marriage of three people is called an old marriage. Because it's in an older style. It… These lovely things. Because it also normalizes it in a different way. It's just… Oh, it's such graceful details kind of all the way through. Multiple cultures with… She uses language and sentence structure to communicate that. It's so good.
 
[Dan] I'm actually going to mention another one on a totally different angle here. This year, I encountered a role-playing game called The One Ring. Which is obviously based on Lord of the Rings. So it's not that it created its world, but it translated Tolkien's world, Tolkien's Middle Earth into the mechanics of the game beautifully. Like, the way that Tolkien's book… Your ability to have or instill hope is even more important than your ability to kill a monster. I've never seen that done in a game. The One Ring captures it just flawlessly.
 
[Howard] I've got two examples. One of them is Larry Niven's Known Space. Which was my introduction to multi-book sci-fi worldbuilding. I'd read Lord of the Rings prior to that. But this was the first time I'd seen it in science fiction and the reason I love it is that it was used for short story after short story. It started to feel like home. Then, as an adult, I picked up a collection from Niven, and one of the things that was in there was an outline for a novel that totally destroys Known Space and says, "I'm done with it." Because he, and I think, Jerry Pournelle had talked about how many holes there were in his worldbuilding, and he just wanted to burn the whole thing down. He had this outline and then came up with the idea for Ringworld and put Ringworld in Known Space. His publisher said, "Ringworld's doing really well. You're not allowed to burn anything down, my friend."
[Chuckles]
[Howard] I love that. Because he took a thing which, yeah, the more I look at it, the more broken it is. It's broken in a lot of ways. And yet… For telling the stories that he wanted to tell, it continues to work. The other example, Elder Scrolls Online has a… Had a lore master, Lawrence Schick, whose job it was to take all of the Bethesda games, all of the Bethesda Elder Scrolls games and have a consistent lore within this MMO. The first thing he discovered is you guys have not been consistent. So he made one ironclad rule, which is, every single piece of lore we present to players is presented from the perspective of someone in-world who is an unreliable narrator. That is the only possible out that we have for this mess. What's fun is that as a writer, I can see this, as I consume the in-game lore and I love it. He just retired from doing Elder Scrolls Online. Which I assume means they have somebody waiting in the wings to do their lore. That is the sort of job which, if I were not currently making a living on my own IP, I would love.
 
[Brandon] Let's stop and do a book of the week. Dan, you're going to tell us about…
[Dan] Yeah. I want to tell you about Sakura: Intellectual Property. This… I'm going to talk a little bit more about the story behind this. I'm going to do it very quickly, don't worry. A very good friend of mine named Zach Hill passed away a couple years ago. Out of the blue, he was about 35 years old. Had a heart attack at work, no one saw it coming. He's a very good author. He was about halfway through this cyberpunk book called Sakura about a heavy metal rockstar android who gets hacked and turned into an assassin. So a couple of other local authors who are also good friends of his picked up the banner, finished that book, and it's out now. You can read it. 100% of the proceeds go to Zack's widow. None of it goes to the other people that helped finish the project and publish the book. It is a really cool cyberpunk. She is a heavy metal singer, and every chapter begins with a playlist where they will list three, four, five heavy metal songs that pertain in some emotional way to the chapter. It's really fun and very cool, and like I said, for a good cause and a good guy.
 
[Brandon] All right. So, back side of this podcast. Any worldbuilding pet peeves you have? That we haven't had a chance… Oh, Dan's…
[Dan] [laughter] Let's talk about Star Trek.
[Brandon] Okay.
[Dan] No.
[Mary Robinette] [laughter] And the angry letters begin immediately.
[Dan] Yeah. So. I mean, I don't want to turn this into a gigantic rant about Star Trek: Discovery, but I'm going to turn it into a small rant about Star Trek: Discovery.
[Laughter]
[Howard] I don't want to, but…
[Dan] But I also very much want to.
[Mary Robinette] [chuckles]
[Dan] One of the issues that Star Trek started running into as soon as it was kind of resurrected by the Abrams movies and then again for Star Trek: Discovery is the current creators, the current bearers of the flag, are so obsessed with the idea of Star Trek's past, and yet they continue to put in technologies that break the worldbuilding into a thousand billion pieces. There's no way to fix those. Someone like JJ Abrams, that is not what he is concerned about. He is trying to tell a very cool story. Continuity is a secondary, if not tertiary, concern. But things like in Star Trek: Discovery, which is not Abrams at all, it's CBS, they have a drive that will basically let a starship teleport across the galaxy. That breaks the world so hard. It's very hard… I, even if you ignore the rest of the series and you're looking only at Star Trek: Discovery by itself, that technology breaks everything. They do not consider it, and they do not deal with the ramifications. I would be fascinated by a story that took the I can teleport anywhere in the universe technology and actually treated it like a real thing. They just use it as an excuse to go wherever they want to go. So… [Aaargh!]
 
[Brandon] So, my pet peeve is kind of along similar lines in that I feel like people who have pet peeves about worldbuilding have pet peeves about the wrong things.
[Chuckles]
[Brandon] You have a pet peeve about the right sort of thing.
[Dan] Oh, thank you. Thank you for that caveat.
[Brandon] When people complain about worldbuilding that was done intentionally and is in service of the story. My big example from this season is World of Hats. It is a legit complaint that taking a planet and making it a monoculture is, in some ways, bad worldbuilding. But it was good worldbuilding for the stories they wanted to tell in the given episodes of Star Trek that that trope came from. Obviously, there are things to consider about this and stuff like that. But when someone complains about Star Wars and says, "Oh, it has a nice planet in the desert planet and a this planet… That's obviously just terrible worldbuilding." I say, "That is really good worldbuilding for Star Wars. That is what they're trying to do."
[Dan] It fulfilled the purpose that they are trying to get across.
[Brandon] It's not lazy, it's not bad, it is simply the type of storytelling that they want to do. Anytime we start saying… Giving a value judgment that this type of worldbuilding is great, and this type of worldbuilding should never be used… I mean, all you're doing is locking cool tools in a closet and saying, "No, you can't touch these. You can't use that circular saw anymore. Because we've decided that that one is good for no project whatsoever." So, that's my pet peeve.
[Mary Robinette] [garbled]
[Howard] That circular saw is in the closet because of the number of fingers it's maimed. It has nothing to do with its use. Well. It has everything to do with how people use it…
[Laughter]
[Howard] It has nothing to do with how useful it is.
 
[Howard] Boy, pet peeves?
[Brandon] You aren't required to have one. You can just be…
[Dan] I can just keep talking about Star Trek if you want.
[Howard] We've gathered that.
[Chuckles]
[Howard] Fundamentally, for me, I want the worldbuilding to flow from the story. A movie trailer that begins with, "In a world…" That's okay. Because you've got two minutes to tell me… Movie trailer. But when your movie begins, "In a world…" I'm sad. I just let it… Let me discover it. Let me discover it. I think part of this is that Hollywood hadn't figured it out yet. They've got better. They've realized that people who come to these movies want to have that experience. But it's still… Every time it happens, it just makes me so sad.
[Brandon] You know what I think it is? This is just me guessing, but I think a lot of the stories that start with these things in the movies, it's because some studio exec got the movie and said, "I don't understand this," or "The audience will not understand this. Add a voiceover at the beginning that explains the entire story and maybe a little animatic or something like this in order to explain what our movie is, because everyone's going to be lost." Almost always those ruin it.
[Howard] So, in translating my pet peeve… You're mapping my pet peeve onto rich dude missing clues ruins things for other people. You're not wrong.
 
[Mary Robinette] Yeah. No, that is a… I have a pet peeve about that just outside of stories. So, for me, it's when people don't think about the interconnectedness of stuff. I get so annoyed when there is a piece of technology that shows up in one place and has no ramifications on anything else. Or when a character has knowledge… Like Hunger Games. This is not technology, but it was… I just couldn't get past it. The… So, first of all, there's the economics of Hunger Games which makes no sense at all. But the other thing was that she has all of this knowledge of botanical things and plants and things. Then she gets transported across the country, and all of it applies to this entirely new ecosystem. I'm like, "No, that's not how that works. That's not how that works, and also, blackberries don't grow on bushes, they grow on brambles." But I'm fine…
[Laughter]
[Mary Robinette] I totally have no problems.
 
[Brandon] There's an old cover from the silver age of comic books where it's a young Batman and young Superman as kids…
[Oh, my gosh. Laughter.]
[Brandon] Looking at Batman's… Superman's Time Machine thing, where he's showing and saying, "Hey, look in the future, I'll become Superman and you'll become Batman and we'll be best friends." Every person who looks at that cover says, "You know what would be a good use for being able to look in the future at your friend's future is to tell him his parents get murdered in a little while in an alleyway. Maybe you could use it to solve crimes, Superman. Instead of saying look, we're going to be best buddies."
 
[Brandon] All right. We have ranted enough. Last question. Any big mistakes you've made in worldbuilding in a story that you would do differently now if you could change it.
[Dan] Okay. So. In the Partials universe, I wrote the entire thing and I did all this stuff. How are they going to get electricity to power their stuff? Are they going to be able to use cars? What are they going to have to do? The… one time that I really need them to get a generator started after the gas has already gelled… After the book was published, and I'd come up with all these different transportation workarounds, somebody said, "Why don't they ever ride bikes?"
[Laughter]
[Dan] So, yeah, I kind of forgot the really easy, ever present transportation system that does not require animal power or electricity or gas.
[Brandon] I told you before that I put bikes into the last Steelheart book specifically because you had had that frustration when you had published. I'm like, "Oh, I could put them in."
[Dan] I can do it now. [Garbled]
[Howard] This bike rider's for you, Dan.
[Brandon] There's a scene where they ride bicycles specifically because I heard you complaining that you hadn't managed to do that. I'm like, "Wow, thanks for failing, Dan, so that I won't." Anything else you guys got?
 
[Mary Robinette I can tell you a continuity error.
[Brandon] Oh, let's hear it.
[Mary Robinette] I told you about this before.
[Brandon] Oh, yeah. It's great.
[Mary Robinette] This is… So, this is one of those things where you do all of the re… You think it through and still you manage to make a mistake. It gets past your editor, your proofreaders, your beta readers. It gets past apparently all of my fans up to this point. Welcome to my world.
[Chuckles]
[Mary Robinette] In the Lady Astronaut book, I talk about the seven original astronauts. The Artemis Seven. I thought about that. There's seven men, and then we have the seven women astronauts to match the seven men. So I'm working on the new book, and I needed to have all seven women there. I'm writing down the names, and I can only come up with six of them.
[Laughter]
[Mary Robinette] There are only six women.
[Brandon] Somehow we all missed it. I hadn't…
[Mary Robinette] [garbled] completely.
[Dan] Oh, wow.
[Brandon] They're  called… You mentioned seven women in the room, but you only named six of them. Repeatedly.
[Mary Robinette] Yup.
[Brandon] Yeah.
[Dan] Oh, that's so great.
[Brandon] Someone…
[Dan] It's because they left an extra plate at the table for when Isaiah shows up.
[Howard] Someone's bad at math, which is unfortunate.
[Laughter]
[Mary Robinette] Right. They're saying that they're all being hired as computers, but my main character's forte is math. She's like, "There are four American women, and three…" I'm like, "Nope. There's three American women."
[Dan [Well, clearly, there's another one who's just very quiet.
[Mary Robinette] And she has the same name as one of the other characters. That's why sometimes one of them… Sometimes it's Betty, and sometimes it's Renée. It's two different people they're talking about the entire time.
[Dan] That makes perfect sense.
[Laughter]
[Mary Robinette] I sat there and I stared at it. I can't… There's no fix.
[Brandon] That's the best one I've…
[Mary Robinette] There's no fix at all.
[Brandon] Ever heard of. I… We all do this…
[Dan] That's so great.
[Brandon] But that's the most amazing one.
[Dan] What you do now is you run like a campaign. "Who is the seventh Lady astronaut?"
[Howard] Actually, the Artemis Sven.
[Laughter]
[Mary Robinette] It's a typo!
[Laughter]
[Brandon] All right.
[Dan] This is clearly six lady astronauts are worth seven male astronauts.
[Mary Robinette] Yes. Yes, exactly.
 
[Brandon] I'm going to wrap this up. Thank you, everyone, for listening. There will be an episode next week. It will be a wildcard. So we are done with the topic of worldbuilding. Next year, we're actually going to come back with a new… Slightly new format that we're going to do for a few years. Because we've done a good job these last five years of really kind of tackling our kind of master class on writing.
[Howard] We all think we've done a good job, anyway.
[Brandon] We like to think we've done a good job. Starting with Write a Novel, then the Elemental Genres, then we've done Plot, Setting, and Character. So we're going to take a different approach on it next year, so… Show up in two weeks and we will tell you how were going to do that. For now, we're giving you no homework. Because, enjoy the holidays, and enjoy the end of the year. Get some writing done, or just relax.
[Mary Robinette] Or, if you want to buy a gift for someone, I'll just point out that the Writing Excuses Cruise is open for registration.
[Brandon] This has been Writing Excuses. You're out of excuses. Now go have a nice holiday.
 
mbarker: (ISeeYou2)
[personal profile] mbarker
Writing Excuses 12.18: Gendered Dialect, with J. R. Johansson

From http://www.writingexcuses.com/2017/04/30/12-18-gendered-dialect-with-j-r-johansson/

Key Points: Men and women have different motivations in communication. Women, in general, seek connections, while men seek status. Women use rapport talk, while men use report talk. Men tend to goal-oriented communications, while women are building bonds. When women join other women, the first comment is likely to be a compliment. With men, the first thing is likely to be a joking insult. Relations versus dominance. Most of this is socialization. Be aware that the exceptions are as interesting as the rules! Broad spectrum of engagement. When a woman says, "This is what happened to me," they are looking for empathy, sympathy, where a man is likely to answer, "Let me fix that for you." Women often apologize, are overly polite. They use equivocating, and self-deprecation. To learn the other side, read work written by and for that gender. Get someone to flag your writing. "Spend more time listening than you spend talking."

All the talk, uncut! )
[Howard] Okay. We are out of time. Susan, do you have a writing prompt for us?
[Susan] Um...
[Mary] I actually…
[Howard] No, Jenn has the writing prompt for us.
[J. R.] I do. I have a writing prompt for you.
[I'm so sorry, I don't.] [Laughter] [We got you covered. Go to it.]
[J. R.] Okay. So, I think it's very, frequently when you see a matriarchy represented in fantasy, sci-fi, any of those type situations… It's really just a patriarchy with women in all of the roles. So write a scene with a matriarchy that has them communicating and dealing with each other in a little more of a female fashion. See how that goes.
[Howard] Outstanding. Fair listener, this has been Writing Excuses. You are out of excuses. Now go write.

[identity profile] mbarker.livejournal.com
Writing Excuses Season Four Episode 15: Visual Components of Storytelling

From http://www.writingexcuses.com/2010/04/18/writing-excuses-4-15-visual-compenents-of-storytelling/

Key Points: Cohesive? Lazy shortcuts and a dash of signature elements. Lots of cool stuff, but find a way to connect them together. Underlying commonalities, like the circle template. The design of the book, maps, cover art, and other visual elements are a kind of prelude to the book, that can help set the feeling before you start reading.
on the sketchpad )
[Howard] OK, writing prompt. First a little bit of backstory. I had Brook West design ship plans for the Integrity which was the ship that Tagon's Toughs ended up acquiring. In designing the ship plans, we arrived at some really fun anomalies where if you were to shut off the gravity, the water would suddenly flow through the ship and make a huge mess. I got a lot of mileage out of that. So your writing prompt, in order to be visual, sit down and draw yourself a spaceship. Draw some interesting bits of a spaceship. Sketch, skritch it out, whatever. Draw something, and then find interesting aspects about what you drew and work them into the story.
[Brandon] All right. This has been writing excuses. You're out of excuses, now go write.

Profile

Writing Excuses Transcripts

October 2025

S M T W T F S
   1 234
567891011
12131415161718
19202122232425
262728293031 

Syndicate

RSS Atom

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Oct. 5th, 2025 12:16 am
Powered by Dreamwidth Studios