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Writing Excuses 20.08: Identity 3 - Stakes & Fears
 
 
Key points: Stakes and fears. Relationships? What will make the character feel less about themselves? A friend might die? Your parent will be disappointed? Stakes often are what will I lose, rather than what will I gain.  Sometimes stakes are small. Low stakes sometimes become important. What is the worst thing that could happen? Sometimes big stakes aren't as important as small ones. What fears do you give a character? There's a hole, an absence in the character. Do we fear the unknown, or do we fear knowing it? Be obvious. Courage is picking up a flashlight and looking in the dark corner. Trauma points, along axes of safety, connection, and empowerment. 
 
[Season 20, Episode 08]
 
[Mary Robinette] This episode of Writing Excuses has been brought to you by our listeners, patrons, and friends. If you would like to learn how to support this podcast, visit www.patreon.com/writingexcuses.
 
[DongWon] We're excited to announce that our 2025 retreats are open for registration. Join us in Minnesota June 15th through 21st for a regenerate retreat where you will learn new skills, generate new ideas, or focus on your writing. With lots of opportunities for restoration and networking, you'll leave refreshed and reinvigorated. Tickets start at $1500 per person. You can also sail the high seas September 18th through 26th. We'll sail out of Los Angeles on the Royal Caribbean Navigator of the Seas and explore the Mexican Riviera while refining your writing. Whether you're revising a story, reworking a character arc, or tweaking your prose, you'll leave more confident in your current story. Tickets start at 2650 for writers and 2350 for family members. To learn more, visit writingexcuses.com/retreats.
 
[Season 20, Episode 08]
 
[Mary Robinette] This is Writing Excuses.
[DongWon] Character stakes and fears.
[Mary Robinette] I'm Mary Robinette.
[DongWon] I'm DongWon.
[Dan] I'm Dan.
[Erin] I'm Erin.
[Howard] And I'm Howard.
 
[DongWon] This week, we're continuijng our conversation about sort of the lenses of who, talking about character. The thing that I wanted to focus on this week is talking about how the fears that a character has and the stakes that a character faces help move them through the story, and help create the story that exists around them. Right? So, last time, we talked a lot about motivation and goals. The way I think about motivation and goals is very internal. Right? That is how the character's relating to themselves. When it comes to stakes, now we are getting to the parts where we're starting to feel tension, where the audience is relating to the character, we understand what their goals are, but now are feeling the pressure that they're facing and how that's moving them through the world. So when I think about stakes, I don't necessarily think necessarily about failure or danger, because we are all… Your readers are all people. As people, we tend to care about other people. So, what we care about are relationships more than we care about physical danger. Right? So, starting in an action scene can sometimes feel a little flat. But if you put a relationship under pressure in that, that's where a little bit more of that juice can come from. So, how do you guys think about creating stakes, especially initially when you're jumping into a story?
[Mary Robinette] I usually think about something that makes… Will make the character feel like less of themselves. So I find that early on, and then I say this with early career writers, that I would say, well, this… The goal is to have the eight gems of Rovisla…
[Laughter]
[Erin] We got a C in it.
[DongWon] Yeah.
[Mary Robinette] Sorry. I do pronounce…
[Howard] That letter's supposed to be an apostrophe.
[Mary Robinette] I do pronounce the apostrophes. It's a regional variation. So… If they fail, then they don't have the eight gems. An inverse of the goal is not… Like, that's not compelling. Or they're like… And then they might die, which is actually, like, the least compelling…
[DongWon] Exactly.
[Mary Robinette] Thing. I think, then, a friend might die. But that's…
[DongWon] Or your parent will think you're a failure because you didn't bring the eight gems back.
[Mary Robinette] Yep. That's significantly worse for most people.
[DongWon] Yeah.
[Mary Robinette] You do not want someone to be disappointed in you.
 
[Dan] Yeah. I think a lot of stakes often come down to what do I stand to lose rather than what do I stand to gain. It's not so much about gaining those gems. This is how the D&D movie starts, is look at this great life that I had before everything went wrong. We see him throughout the movie trying to get back to zero. Just trying to struggle back to regain the things that he lost in the first place.
[Mary Robinette] Sometimes the stake can be really kind of small. Like, when you look at… Back at, This Is How You Lose the Timewar, that initial stake was if I don't check this, I'm going to be curious for the rest of my immortal life. Just that, oh, what am I going to miss? It's a small thing, but it is the thing that also is the catalyst.
[DongWon] Then, the stakes of that so quickly become what does this other person think of me? They might think I'm not a worthy competitor. Right?
[Mary Robinette] Yeah.
[DongWon] Not think I'm a worthy companion by the end of it. The evolution of that stake is the thing that gives so much of the tension to that little novel.
 
[Erin] One thing I really like is when something feels low stakes, and then it turns out that it was worse than you thought. When the thing…
[Mary Robinette] Yeah.
[Erin] Like, oh, I'm just, like, trying to, like, get my cup of coffee so that I can make it through the day. But actually it turns out that there's something about… I cannot think what that would be… About getting that cup of coffee that is, like, suddenly the most important thing. Because when you're doing something low stakes, like, if you're doing a low stakes mission in life, you're not super prepared, you're just, like, I need to do this one thing. I'm only bringing what I need to get this small thing done. If that small thing becomes huge, then, all of a sudden, you are unprepared, you're afraid that you will fail, you feel like you have not brought your best self maybe to the table. Then it taps into those deeper fears about who am I, what will people think of me. It's sort of the same thing that gets people to often… When I go to karaoke, people will talk about how bad their voice is today. You don't want people to think that you're doing your best and you failed. You're either…
[DongWon] Yeah.
[Erin] It's like, I could have done better if things had been set up differently for me.
[Mary Robinette] I see this in critique groups. I actually have my critique or's do a ritual apology before we begin where everybody apologizes all at the same time. Because all of them are afraid that people will think that they're not a good writer, and that they are lesser. I… When I'm sometimes talking to a student who's having a little bit of a meltdown, I'm like, okay, but what is actually the worst thing that could go wrong if someone doesn't like your story? They're like, it doesn't get published. I'm like, and what's the worst thing that can go wrong if it doesn't get published? I write a new story? I'm like, great.
[DongWon] Yeah.
[Mary Robinette] Is that a bad outcome? No?
[DongWon] Exactly.
[Dan] Yeah.
[[DongWon] For an example, I'm going back to your sort of coffee thing becoming bigger stakes. One of my favorite escalation of stakes scenes in a movie is in The Devil Wears Prada. Where, early on, and he goes to get coffee for her boss and brings it back, and, kind of like is in a meeting about… I can't remember exactly what it's about… And she kind of snickers at something. There's this incredible speech that Miranda goes through about the color of the sweater that Andy is wearing in this scene, the periwinkle blue speech, and it's like this thing that goes from the stakes of my job are absurd, I'm getting coffee for someone who runs a fashion magazine, to understanding the perspective of the people who run this magazine and why clothes and fashion and aesthetics matter in the world and the context of that, and her realizing that, oh, no, I want the positive regard of this woman who is now yelling at me because I didn't take this seriously enough. So that slow escalation as we understand the terms of the movie and the stakes of everything that's going to come in the rest of the movie is just a masterfully done scene.
 
[Dan] At the same time, one of my favorite tropes is the complete opposite of this. Where we realize that what we thought were the big big stakes really aren't as important as the small stakes.
[Mary Robinette] Yeah.
[Dan] The Perdiem Chronicles does this really well.
[DongWon] Oh, yeah.
[Dan] Throughout, where… For the several books, they don't need him to be a hero. They need him to be an assistant pig keeper.
[Chuckles]
[Dan] Because the pig's the hero, and they need him to do that. In book 4, this kind of comes to ahead with one of my favorite lines where he's trying to work with the witches, and they say, "Any hero can soar with the eagles. But let's see him scratch for his own worms." Like, learning how to be a person, learning how to fend for yourself, how to survive in the world is so much more important than one or two acts of heroism.
[Howard] I got to thinking about the stakes and the fears in the very first Iron Man movie. Because the movie begins and Tony Stark wants for nothing. He can afford to blow the deal, he can afford to… He can afford to screw up because he's so rich. It just doesn't matter. Then the very first set of stakes he's presented with are now you might die. Now you need to invent or die. Those aren't the big stakes. He invents, he saves his life, and then he puts the whole company at risk. Now it is… Now he might not have money. Then we find out what was really happening here is someone's trying to take the company from you, and they're going to find another way to kill you. The final battle in the movie is because Tony doesn't want them to hurt Pepper. It comes back to a personal thing. It is not I need to where the Iron Man suit to save the world or to save the company or to save my life. It is because my friend might die.
[DongWon] So, while we all contemplate what we're all afraid of enough to make us a hero, let's take a break.
 
[DongWon] Welcome back. So we've been talking sort of about character stakes and how that relates to relationships. Right? One of the things that comes into that idea of stakes is the concept of fear. Right? We often have seen fear in stories as a negative to be overcome. But when you're thinking of how you're constructing character arc, how you're constructing a character, how are you thinking of what do I want to make this character afraid of? What fears are you putting into your characters that will help move them forward through the story?
[Mary Robinette] So this is why we wanted to tie these episodes together, because I will often look at their goals and motivations. What I find is that there's something that the character… There's a hole, there is an absence in the character, there's something. They are either rushing towards things, which are their goals, to try to fill it, or they are running away from the goal. So the… Having to confront, oh, this is a lack in myself is something that a lot of people are afraid of. Like, no one wants to confront their failings, their… No one wants to confront the fact that they're vain. Or no one wants to confront the fact that they're insecure. No one wants to confront, like, people want to be self-sufficient. So if I can create a fear and a reason to trigger that fear in them, that causes them to have to confront that or, to, like, flee from it. It's like I don't want to believe that I'm selfish, so I'm going to help these people. But they're constantly, like, but maybe I don't help them…
 
[Howard] We talk a lot about how people tend to fear the unknown. I don't think were actually afraid of the unknown. I think were afraid of knowing it. I… There's a thing out there that I don't know anything about and I would prefer not to. It may be a truth about me. It may be the fact that layoffs are coming. But there is a dark corner out there that I don't want to peer into, because it has information in it that is going to force me onto a new path, and I would rather continue to live with ignorance as bliss. Ignorance isn't actually bliss. But it's not the fear of the unknown, it's the fear of learning a thing that will now force me to change.
[DongWon] I would say it's even more than that. It's the fear of how other people see you changing.
[Mary Robinette] Yes.
 
[DongWon] Right? That in encountering the unknown, you will be forced to change in some way through that encounter and what your partner thinks or what your children think of you, what your friends think of you, what your boss thinks of you, all these will change when that layoff comes. The thing you're afraid of is how do I survive that? Is that a survivable encounter? So I think that tapping into that fear is going to be the thing that will drive your characters forward. The thing I want to emphasize about when we talk about character fears like this, there's an instruction in the game dialect that's a player instruction that I love a lot. The instruction is very simple, it just says be obvious. As a player, when you're making choices, make really obvious choices. That will lead to complexity through the interaction of everyone at the table making obvious choices. Not overthinking it. So leaning into what your character's afraid of in a Broadway will lead to specificity because of all the other stuff we've talked about in this section when were talking about the lens of who as they bounce off the other characters in your plot. But don't be afraid of them being afraid of a really broad thing, of, oh, my partner's not going to like me, my parents won't love me anymore. My sister will hate me now. Right? Like, those are really juicy, really powerful motivators that I think drive most people as they move through the world.
[Dan] Well, it's not just those choices that can be really obvious. But the resolutions, the ways of dealing with them, can be really blunt and obvious as well. Going back to a previous episode, we talked about Toy Story… Or I talked about Toy Story…
[Laughter]
[Dan] His… What he really fears there is that he has no value. Unless he… And he… Once again, he misinterprets that by saying, I will have value if I am the favorite toy. That all comes to a head when he gives the huge speech to Buzz. You're a cool toy. That is not only the moment where he convinces Buzz that it's okay to be a toy instead of an actual spaceman, that is very clearly and obviously the moment where Woody is convincing himself, being a cool toy is awesome even if I'm not the favorite toy. I don't need to find external validation. I can just love me for who I am. Whether I'm the favorite toy or not.
[Mary Robinette] It's occurring to me that what we're talking about here is basically give your character imposter syndrome.
[Laughter]
[Howard] One of the thoughts that I had just a moment ago, after talking about the fear of the unknown, the fear of knowing the unknown. Courage, to me, has always been defined as moving forward despite fear. Not an absence of fear, it's moving forward despite fear. I love the idea that if were not afraid of the unknown, we're afraid of knowing what's there, then courage is picking up the flashlight and looking at what's in the corner. That, just as a metaphor for me feels like an easy sort of litmus test, lens if you will, for looking at what my character's doing and deciding, well, in act one, they're staying away from the corner. They're not peering into the shadows, and things are coming out of the shadows and they are reacting. In act two, Act III, they're picking up the flashlight and they are staring at what they were afraid to stare at before.
 
[Mary Robinette] I sometimes look at really primal fears as a thing to give a character. But I was having… I was talking to my therapist and she started talking about trauma points. I'm like, I'm sorry, sorry, can you repeat those? I'm just going to start taking notes right now…
[Chuckles]
[Mary Robinette] I'm like, stop doing a therapy session and started being a… This is really useful.
[Howard] I no longer need therapy, I have a professional interest in the information you're providing.
[Mary Robinette] Yeah. So she said that most people have these trauma points where something bad happened in childhood. Most of the time, you are not actually aware of what that is, because it happened when you were fairly young. But it was a long one of three axes, safety, connection, and empowerment. When we are looking at our Tony Stark example, the thing for him, his trauma point was connection, because of his damaged relationship with his mom… With his dad. You can see that. It's, like, how does he handle that? He makes Jeeves, who's in artificial intelligence… Boo, hiss… Artificial intelligence connection. He buys friends, essentially. Then when he realizes he has genuine friends, that then becomes the most vulnerable thing for him, because it's something he absolutely cannot lose.
[Erin] I think that doesn't necessarily mean that every… I mean, we can traumatize every character, and we should…
[Mary Robinette] Yeah.
[Erin] But we don't have to actually, because sometimes I think some of that is based on traumatic experiences, but also some of it's just a staying alive lizard brain, like, human response. Like… Safety, like, every creature has a desire to stay alive. Like, as a species, like, they do things that will help to keep them alive.
[Howard] Whether you're a mother or whether you're a brother…
[Erin] Exactly.
[Howard] Staying alive…
[Oo, oo, oo…]
[Laughter]
[Erin] Like, I think of, like, my cat… Like every… Cats want to get high. Like when I…
[Laughter]
[Erin] There's a tornado warning… Yes, they do, in every sense. No, but whenever… When there's a tornado warning…
[DongWon] I've lost many a spider plant to cats, so, yes.
[Erin] Yeah, like you're like… I'll be like, no, we have to, like, get it in a lower part of the house.
[DongWon] Yep.
[Erin] Because there's a tornado. But the cats, just, like, something is weird in the air and the best way to get away from weird things is to get as high as possible where I cannot possibly care anymore. No, to get to like a higher elevation where I can keep an eye on everything. It's just kind of baked in. We have our own thing with that. We are also safer in numbers. Humans as a species have, like, not very good, like, actual personal defenses. Like we don't have, like, really tough hides or really sharp teeth. We've got these opposable thumbs and the ability to come together in a group and build tools that help to keep us safe. So all of these things are things that are very baked in, I think, is very primal fears.
[Mary Robinette] Yeah.
[Erin] Empowerment, being able to take action to change the environment around you, because we don't necessarily physically adapt to our environments the way that, like, a reptile might.
[Mary Robinette] Yeah.
[Erin] So I think it's really nice to think about, like, those primal fears. I also just wanted to say that… I love to write, like, horrible people as characters. So I'm, like, they don't do that, like, when they… They let their fears get the best of them. So, a lot of times, I love thinking about what happens if the character does not overcome their fears. What if they do the thing… They're like I'm afraid that no one will love me so I won't let anyone, or, I will put up a wall. That's just going to be my character arc is becoming a worse version of myself. So it can be something that drives your characters positively or negatively.
[Mary Robinette] Yeah. That's something that, like, as you were talking, was making me think about Sour Milk Girls, and how, like, the fear absolutely takes over that character. For listeners who are just joining us, you can hear a deep dive about that in season 18.
[DongWon] Yeah. It's what makes a truly relatable villain pop off the page…
[Mary Robinette] Yeah.
[DongWon] Is understanding where they're coming from, understanding where what their fears are rooted in. It's also what allows you to give a hero a truly believable low point. Right?
[Mary Robinette] Yeah.
[DongWon] The low point of them giving into a fear that you've seen them grapple with and understand intimately over the course of the series, that let you buy into the moment where the hero does fail. Because so often we see those moments and they fall flat, because it's not connected to anything. There was nothing actually at stake for the hero when things went off the rails. So, giving them things to care about, giving them goals and motivation, but then giving them fears that go alongside those, that is the thing that I think really can juice your story and get it to that next level.
[Mary Robinette] I will say also that going back to the idea of the traumas, the trauma does not have to be a big trauma.
[DongWon] Oh, yeah.
[Mary Robinette] Like, my… I don't know what some of… Like, what my trauma triggers are. But knowing the axes that it's on can really help clarify how a character reacts to things. Which again can help you shape the plot when you apply that lens to your story.
[DongWon] Exactly. On that note, I think we should go to some homework.
[Mary Robinette] I think that sounds like a great idea.
[Dan] Absolutely.
[DongWon] To traumatize our listeners a little bit more.
[Laughter]
 
[DongWon] So the first thing I want you to do is to make a note of all the major things that your main character is afraid of. List out those things, the fears that they have. Then, take your MC and draw a little map of all the characters that there connected to, and describe their connections to these other characters in one sentence or less. Now compare the list of relationships you've made to the list of fears that you've made for that character, and see if those two lists are in conversation with each other. Are they supporting each other, or are they completely disconnected? If they are disconnected, start thinking about how do I bring these two closer together to sort of get that feedback loop between relationship and fear?
 
[Mary Robinette] This has been Writing Excuses. You're out of excuses. Now go write.
 
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[personal profile] mbarker
Writing Excuses 14.51: A Farewell to Worldbuilding
 
 
Key Points: Wrapping up the year of worldbuilding, what are some good examples? Spider-Man: Into the Spider-Verse. Annihilation. Amberlough. The One Ring role-playing game. Larry Niven's Known Space. Elder Scrolls Online Lore Master, Lawrence Schick, and lore from an unreliable narrator. What about pet peeves? Star Trek: Discovery breaking the worldbuilding with new technology without thinking about ramifications. People who have pet peeves about worldbuilding about the wrong things. Let the worldbuilding flow from the story, don't hit us over the head with it. People who don't think about interconnectedness and ramifications. Big mistakes in worldbuilding? Forgetting bicycles! Seven lady astronauts, but only six names.
 
[Mary Robinette] Season 14, Episode 51. 
[Brandon] This is Writing Excuses, A Farewell to Worldbuilding.
[Mary Robinette] 15 minutes long.
[Dan] Because you're in a hurry.
[Howard] And we're not that smart.
[Brandon] I'm Brandon.
[Mary Robinette] I'm Mary Robinette.
[Dan] I'm Dan.
[Howard] And I'm Howard.
 
[Brandon] It is the end of another year. You are all done worldbuilding, and never have to do it again.
[Yay!]
[Ha ha ha]
[Dan] It's about time.
[Laughter]
[Brandon] No, this is the episode… we're just kind of wrap things up with a bow on it and talk about anything we think we might have missed. My first question, though, to you will be, "What are your favorite examples of worldbuilding through all pieces of media?" Is there just anything that you really love? Something you saw or read recently that you thought had fantastic worldbuilding? I'll go ahead and start. We're about a year out from it now, but when we were recording, we were recording this quite ahead of time. A few months ago, I saw the Spider-Man: Into the Spider-Verse. I loved it. It is one of my favorite movies of all time already. Part of it was the just fantastic use of worldbuilding. You would think a cross-dimension plot where you have to deal with the fact that there are alternate realities… I've tried to write these, they're very hard… Would be difficult. You would think that introducing multiple brand-new characters would be difficult. They just knocked it out of the park. They used the things that visual mediums can use that really make me annoyed and mad, because I can't do it.
[Chuckles]
[Brandon] To have a really distinctive… Yeah, I'm looking at Howard. A really distinctive visual style that accentuates your worldbuilding in interesting ways. If you haven't seen the movie…
[Howard] Having the opportunity to say this where I can actually go on the record and say this… To this point, pre-Spider-Verse, Marvel and many other companies have shown us what a super hero movie could be. Marvel finally came around and showed us what a comic book movie could be.
[Brandon] Yeah.
[Howard] They used tools that we've seen them touch on before.
[Brandon] The old Ang Lee Hulk tried to do it.
[Howard] Ang Lee Hulk tried to do it. The… 24 actually flirted with it a little bit. The fact that the gradients around a flashlight used halftone beads to suggest that the flashlight was itself shining on a cob…
[Brandon] Yeah.
[Howard] I got chills all the way through.
[Brandon] It was amazing.
[Chuckles]
[Brandon] The way they used sound effects with the visual… Writing out the words, which you would think would be cheesy. You would think it would be like the old Batman TV show. It wasn't at any moment cheesy. It accentuated the story in really fascinating ways. Great worldbuilding.
 
[Dan] That's awesome. One of my favorites from this year was the movie Annihilation. I've not read the VanderMeer book that it's based on. But what really struck for me, what really hit home and clicked, was the way that the worldbuilding of the Shimmer… The premise is that there is this weird alien effect called the Shimmer. People go into it and they get lost. So this group of women scientists go in, and they… The world they encounter is so unique and complete unto itself, yet also perfectly engineered to expose and challenge all of the problems that they have as characters. I have never seen such a brilliant marriage of character arc and world as in the movie Annihilation. It's really just so well done.
 
[Mary Robinette] I talk about this book a fair bit, which is Lara Elena Donnelly's Amberlough. The worldbuilding that she's done in that, it just… It feels like a real historical place. It's small details. Like, the stuff that she does with gender, there are young women who dress in suits and they're called Razors. They're called Razors because they shave their heads. The cigarettes are… They're not called fags, they're called straights. Just small touches. It's so good. She swears she didn't do that one on purpose. I'm like, "You're lying to me."
[Laughter]
[Mary Robinette] It's just small things all the way through. A marriage of three people is called an old marriage. Because it's in an older style. It… These lovely things. Because it also normalizes it in a different way. It's just… Oh, it's such graceful details kind of all the way through. Multiple cultures with… She uses language and sentence structure to communicate that. It's so good.
 
[Dan] I'm actually going to mention another one on a totally different angle here. This year, I encountered a role-playing game called The One Ring. Which is obviously based on Lord of the Rings. So it's not that it created its world, but it translated Tolkien's world, Tolkien's Middle Earth into the mechanics of the game beautifully. Like, the way that Tolkien's book… Your ability to have or instill hope is even more important than your ability to kill a monster. I've never seen that done in a game. The One Ring captures it just flawlessly.
 
[Howard] I've got two examples. One of them is Larry Niven's Known Space. Which was my introduction to multi-book sci-fi worldbuilding. I'd read Lord of the Rings prior to that. But this was the first time I'd seen it in science fiction and the reason I love it is that it was used for short story after short story. It started to feel like home. Then, as an adult, I picked up a collection from Niven, and one of the things that was in there was an outline for a novel that totally destroys Known Space and says, "I'm done with it." Because he, and I think, Jerry Pournelle had talked about how many holes there were in his worldbuilding, and he just wanted to burn the whole thing down. He had this outline and then came up with the idea for Ringworld and put Ringworld in Known Space. His publisher said, "Ringworld's doing really well. You're not allowed to burn anything down, my friend."
[Chuckles]
[Howard] I love that. Because he took a thing which, yeah, the more I look at it, the more broken it is. It's broken in a lot of ways. And yet… For telling the stories that he wanted to tell, it continues to work. The other example, Elder Scrolls Online has a… Had a lore master, Lawrence Schick, whose job it was to take all of the Bethesda games, all of the Bethesda Elder Scrolls games and have a consistent lore within this MMO. The first thing he discovered is you guys have not been consistent. So he made one ironclad rule, which is, every single piece of lore we present to players is presented from the perspective of someone in-world who is an unreliable narrator. That is the only possible out that we have for this mess. What's fun is that as a writer, I can see this, as I consume the in-game lore and I love it. He just retired from doing Elder Scrolls Online. Which I assume means they have somebody waiting in the wings to do their lore. That is the sort of job which, if I were not currently making a living on my own IP, I would love.
 
[Brandon] Let's stop and do a book of the week. Dan, you're going to tell us about…
[Dan] Yeah. I want to tell you about Sakura: Intellectual Property. This… I'm going to talk a little bit more about the story behind this. I'm going to do it very quickly, don't worry. A very good friend of mine named Zach Hill passed away a couple years ago. Out of the blue, he was about 35 years old. Had a heart attack at work, no one saw it coming. He's a very good author. He was about halfway through this cyberpunk book called Sakura about a heavy metal rockstar android who gets hacked and turned into an assassin. So a couple of other local authors who are also good friends of his picked up the banner, finished that book, and it's out now. You can read it. 100% of the proceeds go to Zack's widow. None of it goes to the other people that helped finish the project and publish the book. It is a really cool cyberpunk. She is a heavy metal singer, and every chapter begins with a playlist where they will list three, four, five heavy metal songs that pertain in some emotional way to the chapter. It's really fun and very cool, and like I said, for a good cause and a good guy.
 
[Brandon] All right. So, back side of this podcast. Any worldbuilding pet peeves you have? That we haven't had a chance… Oh, Dan's…
[Dan] [laughter] Let's talk about Star Trek.
[Brandon] Okay.
[Dan] No.
[Mary Robinette] [laughter] And the angry letters begin immediately.
[Dan] Yeah. So. I mean, I don't want to turn this into a gigantic rant about Star Trek: Discovery, but I'm going to turn it into a small rant about Star Trek: Discovery.
[Laughter]
[Howard] I don't want to, but…
[Dan] But I also very much want to.
[Mary Robinette] [chuckles]
[Dan] One of the issues that Star Trek started running into as soon as it was kind of resurrected by the Abrams movies and then again for Star Trek: Discovery is the current creators, the current bearers of the flag, are so obsessed with the idea of Star Trek's past, and yet they continue to put in technologies that break the worldbuilding into a thousand billion pieces. There's no way to fix those. Someone like JJ Abrams, that is not what he is concerned about. He is trying to tell a very cool story. Continuity is a secondary, if not tertiary, concern. But things like in Star Trek: Discovery, which is not Abrams at all, it's CBS, they have a drive that will basically let a starship teleport across the galaxy. That breaks the world so hard. It's very hard… I, even if you ignore the rest of the series and you're looking only at Star Trek: Discovery by itself, that technology breaks everything. They do not consider it, and they do not deal with the ramifications. I would be fascinated by a story that took the I can teleport anywhere in the universe technology and actually treated it like a real thing. They just use it as an excuse to go wherever they want to go. So… [Aaargh!]
 
[Brandon] So, my pet peeve is kind of along similar lines in that I feel like people who have pet peeves about worldbuilding have pet peeves about the wrong things.
[Chuckles]
[Brandon] You have a pet peeve about the right sort of thing.
[Dan] Oh, thank you. Thank you for that caveat.
[Brandon] When people complain about worldbuilding that was done intentionally and is in service of the story. My big example from this season is World of Hats. It is a legit complaint that taking a planet and making it a monoculture is, in some ways, bad worldbuilding. But it was good worldbuilding for the stories they wanted to tell in the given episodes of Star Trek that that trope came from. Obviously, there are things to consider about this and stuff like that. But when someone complains about Star Wars and says, "Oh, it has a nice planet in the desert planet and a this planet… That's obviously just terrible worldbuilding." I say, "That is really good worldbuilding for Star Wars. That is what they're trying to do."
[Dan] It fulfilled the purpose that they are trying to get across.
[Brandon] It's not lazy, it's not bad, it is simply the type of storytelling that they want to do. Anytime we start saying… Giving a value judgment that this type of worldbuilding is great, and this type of worldbuilding should never be used… I mean, all you're doing is locking cool tools in a closet and saying, "No, you can't touch these. You can't use that circular saw anymore. Because we've decided that that one is good for no project whatsoever." So, that's my pet peeve.
[Mary Robinette] [garbled]
[Howard] That circular saw is in the closet because of the number of fingers it's maimed. It has nothing to do with its use. Well. It has everything to do with how people use it…
[Laughter]
[Howard] It has nothing to do with how useful it is.
 
[Howard] Boy, pet peeves?
[Brandon] You aren't required to have one. You can just be…
[Dan] I can just keep talking about Star Trek if you want.
[Howard] We've gathered that.
[Chuckles]
[Howard] Fundamentally, for me, I want the worldbuilding to flow from the story. A movie trailer that begins with, "In a world…" That's okay. Because you've got two minutes to tell me… Movie trailer. But when your movie begins, "In a world…" I'm sad. I just let it… Let me discover it. Let me discover it. I think part of this is that Hollywood hadn't figured it out yet. They've got better. They've realized that people who come to these movies want to have that experience. But it's still… Every time it happens, it just makes me so sad.
[Brandon] You know what I think it is? This is just me guessing, but I think a lot of the stories that start with these things in the movies, it's because some studio exec got the movie and said, "I don't understand this," or "The audience will not understand this. Add a voiceover at the beginning that explains the entire story and maybe a little animatic or something like this in order to explain what our movie is, because everyone's going to be lost." Almost always those ruin it.
[Howard] So, in translating my pet peeve… You're mapping my pet peeve onto rich dude missing clues ruins things for other people. You're not wrong.
 
[Mary Robinette] Yeah. No, that is a… I have a pet peeve about that just outside of stories. So, for me, it's when people don't think about the interconnectedness of stuff. I get so annoyed when there is a piece of technology that shows up in one place and has no ramifications on anything else. Or when a character has knowledge… Like Hunger Games. This is not technology, but it was… I just couldn't get past it. The… So, first of all, there's the economics of Hunger Games which makes no sense at all. But the other thing was that she has all of this knowledge of botanical things and plants and things. Then she gets transported across the country, and all of it applies to this entirely new ecosystem. I'm like, "No, that's not how that works. That's not how that works, and also, blackberries don't grow on bushes, they grow on brambles." But I'm fine…
[Laughter]
[Mary Robinette] I totally have no problems.
 
[Brandon] There's an old cover from the silver age of comic books where it's a young Batman and young Superman as kids…
[Oh, my gosh. Laughter.]
[Brandon] Looking at Batman's… Superman's Time Machine thing, where he's showing and saying, "Hey, look in the future, I'll become Superman and you'll become Batman and we'll be best friends." Every person who looks at that cover says, "You know what would be a good use for being able to look in the future at your friend's future is to tell him his parents get murdered in a little while in an alleyway. Maybe you could use it to solve crimes, Superman. Instead of saying look, we're going to be best buddies."
 
[Brandon] All right. We have ranted enough. Last question. Any big mistakes you've made in worldbuilding in a story that you would do differently now if you could change it.
[Dan] Okay. So. In the Partials universe, I wrote the entire thing and I did all this stuff. How are they going to get electricity to power their stuff? Are they going to be able to use cars? What are they going to have to do? The… one time that I really need them to get a generator started after the gas has already gelled… After the book was published, and I'd come up with all these different transportation workarounds, somebody said, "Why don't they ever ride bikes?"
[Laughter]
[Dan] So, yeah, I kind of forgot the really easy, ever present transportation system that does not require animal power or electricity or gas.
[Brandon] I told you before that I put bikes into the last Steelheart book specifically because you had had that frustration when you had published. I'm like, "Oh, I could put them in."
[Dan] I can do it now. [Garbled]
[Howard] This bike rider's for you, Dan.
[Brandon] There's a scene where they ride bicycles specifically because I heard you complaining that you hadn't managed to do that. I'm like, "Wow, thanks for failing, Dan, so that I won't." Anything else you guys got?
 
[Mary Robinette I can tell you a continuity error.
[Brandon] Oh, let's hear it.
[Mary Robinette] I told you about this before.
[Brandon] Oh, yeah. It's great.
[Mary Robinette] This is… So, this is one of those things where you do all of the re… You think it through and still you manage to make a mistake. It gets past your editor, your proofreaders, your beta readers. It gets past apparently all of my fans up to this point. Welcome to my world.
[Chuckles]
[Mary Robinette] In the Lady Astronaut book, I talk about the seven original astronauts. The Artemis Seven. I thought about that. There's seven men, and then we have the seven women astronauts to match the seven men. So I'm working on the new book, and I needed to have all seven women there. I'm writing down the names, and I can only come up with six of them.
[Laughter]
[Mary Robinette] There are only six women.
[Brandon] Somehow we all missed it. I hadn't…
[Mary Robinette] [garbled] completely.
[Dan] Oh, wow.
[Brandon] They're  called… You mentioned seven women in the room, but you only named six of them. Repeatedly.
[Mary Robinette] Yup.
[Brandon] Yeah.
[Dan] Oh, that's so great.
[Brandon] Someone…
[Dan] It's because they left an extra plate at the table for when Isaiah shows up.
[Howard] Someone's bad at math, which is unfortunate.
[Laughter]
[Mary Robinette] Right. They're saying that they're all being hired as computers, but my main character's forte is math. She's like, "There are four American women, and three…" I'm like, "Nope. There's three American women."
[Dan [Well, clearly, there's another one who's just very quiet.
[Mary Robinette] And she has the same name as one of the other characters. That's why sometimes one of them… Sometimes it's Betty, and sometimes it's Renée. It's two different people they're talking about the entire time.
[Dan] That makes perfect sense.
[Laughter]
[Mary Robinette] I sat there and I stared at it. I can't… There's no fix.
[Brandon] That's the best one I've…
[Mary Robinette] There's no fix at all.
[Brandon] Ever heard of. I… We all do this…
[Dan] That's so great.
[Brandon] But that's the most amazing one.
[Dan] What you do now is you run like a campaign. "Who is the seventh Lady astronaut?"
[Howard] Actually, the Artemis Sven.
[Laughter]
[Mary Robinette] It's a typo!
[Laughter]
[Brandon] All right.
[Dan] This is clearly six lady astronauts are worth seven male astronauts.
[Mary Robinette] Yes. Yes, exactly.
 
[Brandon] I'm going to wrap this up. Thank you, everyone, for listening. There will be an episode next week. It will be a wildcard. So we are done with the topic of worldbuilding. Next year, we're actually going to come back with a new… Slightly new format that we're going to do for a few years. Because we've done a good job these last five years of really kind of tackling our kind of master class on writing.
[Howard] We all think we've done a good job, anyway.
[Brandon] We like to think we've done a good job. Starting with Write a Novel, then the Elemental Genres, then we've done Plot, Setting, and Character. So we're going to take a different approach on it next year, so… Show up in two weeks and we will tell you how were going to do that. For now, we're giving you no homework. Because, enjoy the holidays, and enjoy the end of the year. Get some writing done, or just relax.
[Mary Robinette] Or, if you want to buy a gift for someone, I'll just point out that the Writing Excuses Cruise is open for registration.
[Brandon] This has been Writing Excuses. You're out of excuses. Now go have a nice holiday.
 
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Writing Excuses 12.18: Gendered Dialect, with J. R. Johansson

From http://www.writingexcuses.com/2017/04/30/12-18-gendered-dialect-with-j-r-johansson/

Key Points: Men and women have different motivations in communication. Women, in general, seek connections, while men seek status. Women use rapport talk, while men use report talk. Men tend to goal-oriented communications, while women are building bonds. When women join other women, the first comment is likely to be a compliment. With men, the first thing is likely to be a joking insult. Relations versus dominance. Most of this is socialization. Be aware that the exceptions are as interesting as the rules! Broad spectrum of engagement. When a woman says, "This is what happened to me," they are looking for empathy, sympathy, where a man is likely to answer, "Let me fix that for you." Women often apologize, are overly polite. They use equivocating, and self-deprecation. To learn the other side, read work written by and for that gender. Get someone to flag your writing. "Spend more time listening than you spend talking."

All the talk, uncut! )
[Howard] Okay. We are out of time. Susan, do you have a writing prompt for us?
[Susan] Um...
[Mary] I actually…
[Howard] No, Jenn has the writing prompt for us.
[J. R.] I do. I have a writing prompt for you.
[I'm so sorry, I don't.] [Laughter] [We got you covered. Go to it.]
[J. R.] Okay. So, I think it's very, frequently when you see a matriarchy represented in fantasy, sci-fi, any of those type situations… It's really just a patriarchy with women in all of the roles. So write a scene with a matriarchy that has them communicating and dealing with each other in a little more of a female fashion. See how that goes.
[Howard] Outstanding. Fair listener, this has been Writing Excuses. You are out of excuses. Now go write.

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Writing Excuses Season Four Episode 15: Visual Components of Storytelling

From http://www.writingexcuses.com/2010/04/18/writing-excuses-4-15-visual-compenents-of-storytelling/

Key Points: Cohesive? Lazy shortcuts and a dash of signature elements. Lots of cool stuff, but find a way to connect them together. Underlying commonalities, like the circle template. The design of the book, maps, cover art, and other visual elements are a kind of prelude to the book, that can help set the feeling before you start reading.
on the sketchpad )
[Howard] OK, writing prompt. First a little bit of backstory. I had Brook West design ship plans for the Integrity which was the ship that Tagon's Toughs ended up acquiring. In designing the ship plans, we arrived at some really fun anomalies where if you were to shut off the gravity, the water would suddenly flow through the ship and make a huge mess. I got a lot of mileage out of that. So your writing prompt, in order to be visual, sit down and draw yourself a spaceship. Draw some interesting bits of a spaceship. Sketch, skritch it out, whatever. Draw something, and then find interesting aspects about what you drew and work them into the story.
[Brandon] All right. This has been writing excuses. You're out of excuses, now go write.

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