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Writing Excuses 12.24: Creating Great Outlines
From http://www.writingexcuses.com/2017/06/11/12-24-creating-great-outlines/
Key points: This episode is about outlines to help you write, not sales tools. People like structure, it is comforting. Mix a familiar structure with a bit of strange, and you can relish the oddity. First, the Kevin J. Anderson: pitch, expand to 5 pages, 20 pages, and keep blowing. Thumbnail sketch, synopsis (internal beats), scenes. This approach keeps you focused on what this novel is about. It also gives you room to be creative and get the discovery writing out as you expand. Beware, too much interesting stuff in the outline can make writing the novel boring. Don't try to include everything, just the key details. The Wesley Chu: outline 30%, write a bit, outline more, write more. The structuralist: seven point, three act, Hero's Journey, etc. Create your beats and build the outline. Also good for diagnostics -- what's wrong with this story? The George R. R. Martin: use historical incidents. Often used in science fiction and fantasy, based on a historical record taken fantastical. The Sanderson: build your outline backward. Start with a great ending, then look at what promises lead to that. How do you justify awesome things? Prequels, interstitial tales. The strength of an outline is that restrictions breed creativity. Structural requirements can push you in directions you might not have gone otherwise.
( Details, details, who has the details... )
[Brandon] All right. Well, we are out of time. We are going to go ahead and have Mary give us some homework.
[Mary] Yes. Okay. So we've talked about a bunch of different outline structures. What I want you to do is I want you to take the list of events in whatever it is that you're thinking about writing. I want you to take a list of structures. So, seven point plot structure, The Hero's Journey, all of these different things. Heist! List out the scene types. Then slot the scenes from your event list into the scene type list for each of these different structures. See which of these kind of fits organically with your story, and which one kind of makes you excited, and what opportunities they allow.
[Brandon] Excellent. This has been Writing Excuses. You're out of excuses. Now go write.
From http://www.writingexcuses.com/2017/06/11/12-24-creating-great-outlines/
Key points: This episode is about outlines to help you write, not sales tools. People like structure, it is comforting. Mix a familiar structure with a bit of strange, and you can relish the oddity. First, the Kevin J. Anderson: pitch, expand to 5 pages, 20 pages, and keep blowing. Thumbnail sketch, synopsis (internal beats), scenes. This approach keeps you focused on what this novel is about. It also gives you room to be creative and get the discovery writing out as you expand. Beware, too much interesting stuff in the outline can make writing the novel boring. Don't try to include everything, just the key details. The Wesley Chu: outline 30%, write a bit, outline more, write more. The structuralist: seven point, three act, Hero's Journey, etc. Create your beats and build the outline. Also good for diagnostics -- what's wrong with this story? The George R. R. Martin: use historical incidents. Often used in science fiction and fantasy, based on a historical record taken fantastical. The Sanderson: build your outline backward. Start with a great ending, then look at what promises lead to that. How do you justify awesome things? Prequels, interstitial tales. The strength of an outline is that restrictions breed creativity. Structural requirements can push you in directions you might not have gone otherwise.
( Details, details, who has the details... )
[Brandon] All right. Well, we are out of time. We are going to go ahead and have Mary give us some homework.
[Mary] Yes. Okay. So we've talked about a bunch of different outline structures. What I want you to do is I want you to take the list of events in whatever it is that you're thinking about writing. I want you to take a list of structures. So, seven point plot structure, The Hero's Journey, all of these different things. Heist! List out the scene types. Then slot the scenes from your event list into the scene type list for each of these different structures. See which of these kind of fits organically with your story, and which one kind of makes you excited, and what opportunities they allow.
[Brandon] Excellent. This has been Writing Excuses. You're out of excuses. Now go write.