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Writing Excuses 21.14: Because at First, They Don't Succeed


From https://writingexcuses.com/21-14-because-at-first-they-dont-succeed


Key Points: Try-fail cycle! Failure is interesting. Failure is humanizing. Yes-but, no-and. Yes-but, movement towards the goal, but with a consequence. No-and, movement away from the goal, with a consequence. Four-way box, known-unknown, safe-unsafe. Yes is all about momentum. Try-fail cycles and barriers. Try-fail cycles scale to the story. How many try-fail cycles? Season to taste! Rule of three, but if you want harder, add some, easier, cut some. 


[Season 21, Episode 14]


[Howard] For more than a decade, we've hosted Writing Excuses at sea, an annual workshop and retreat in a cruise ship. You're invited to our final cruise in 2026. It's a chance to learn, connect, and grow, all while sailing along the stunning Alaskan and Canadian coast. Join us, the hosts of Writing Excuses, and spend dedicated time leveling up your writing craft. Attend classes, join small group breakout sessions, learn from instructors one on one at office hours, and meet with all the writers from around the world. During the week-long retreat, we'll also dock at 3 Alaskan ports, Juneau, Sitka, and Skagway, as well as Victoria, British Columbia. Use this time to write on the ship or choose excursions that allow you to get up close and personal with glaciers, go whale watching, and learn more about the rich history of the region and more. Next year will be our grand finale after over 10 years of successful retreats at sea. Whether you're a long time alumni or a newcomer, we would love to see you on board. Early bird pricing is currently available, and we also offer scholarships. You can learn more at writingexcuses.com/retreats.


[Mary Robinette] This episode of Writing Excuses has been brought to you by our listeners, patrons, and friends. If you would like to learn how to support this podcast, visit www.patreon.com/writingexcuses.


[Season 21, Episode 14]


[Mary Robinette] This is Writing Excuses.

[DongWon] Because at first, they don't succeed.

[Erin] Tools, not rules.

[Mary Robinette] For writers, by writers.

[Mary Robinette] I'm Mary Robinette.

[DongWon] I'm DongWon.

[Erin] I'm Erin.


[Mary Robinette] And we are talking about the middle again. This time, we're going to talk about a different tool for working through the middle. It's something called a try-fail cycle. You know the old saying, try, try again. If at first you don't succeed, try, try again. That thing. That is literally what we're talking about. A character tries something, and then they fail, and then they try it again, and they fail. And eventually, they succeed, and you move on to the next problem. So your characters have goals, and in the middle, they spend a lot of time trying to achieve that goal, and then failing. So let's talk about what a try-fail cycle does for us, kind of why we use them, and then some of the tricks.

[DongWon] I mean, I think fundamentally, failure is interesting.

[Mary Robinette] Yeah.

[DongWon] Right? I think failure is one of the most interesting things...

[Mary Robinette] I'm so evil...[garbled]

[Chuckles]

[Erin] [garbled]

[DongWon] I mean, like... I mean that in a really broad way. Like, even in my personal life, as unpleasant as it is to fail, the most important lessons I've ever learned, or the most growth I've ever experienced, have all come from failure. Right? And so your characters also need to fail for us as the reader to understand them and to root for them. Right? Competence porn can be really exciting and fun, but also, at some point, that needs to run into friction. Competence is useful for showing on screen to establish how bad failure is when it arrives, but in general, seeing how characters confront and overcome adversity is where we get to get into the meat of who they are and what matters to them, and why I care about this story in the first place.


[Erin] Also, if you want to write a really long book, and they succeed really early...

[Chuckles]

[Erin] It's not going to... It's going to be... I mean, I guess you're going to have like a series of increasing... Like the opposite of a series of unfortunate events, like...

[DongWon] Yeah.

[Erin] A series of successes. But eventually, like, don't you run out? I almost feel like that... It's like that old chessboard puzzle where if you put one grain of rice on the first square and...

[DongWon] Yeah.

[Erin] Then two... Eventually, you reach the moon if you double it each day. Like, you can only succeed at so much...

[DongWon] Right.

[Erin] Before you like... Won life.

[DongWon] I mean, I've read that manuscript. Right? I've seen that book. And it comes from this place of you want your heroes to be successful and continue to over... Just continue to achieve. Right? And it's exciting as this, like, power fantasy thing. But it makes a really flat reading experience, because it just feels like you're playing calvinball all the time.

[Mary Robinette] Yeah.

[DongWon] And I don't know what the rules of this world are because they just get more powerful and defeat people over and over again, and it's like, okay, where are we going?

[Mary Robinette] Yeah.

[DongWon] Yeah.


[Mary Robinette] Well, I think at the heart of it, we like to root for someone. It's something that is... It gives you an opportunity to invest, it gives you a source of tension, like, you want them to succeed. And some of my favorite theater experiences have been when the show has been going along, and then something goes wrong, and the actors, like, they have to recover from that, and watching that is so cathartically satisfying. And I think this is the same thing with writing, that you want them to fail in ways that they can recover from, if you are planning to write towards a happy ending, I should say.

[DongWon] Yeah.

[Mary Robinette] Having them achieve their goals.

[Erin] I do wonder if like... Is the human brain, like, they... Do we want some amount of failure in life? So I think about if I was telling you about somebody... Maybe this is only true in, like, my gremlin heart. But if, like, I was telling you about somebody and I was like, they are great. They're rich, they're famous, they've like done all the great things, and I'm like, and their marriage... I feel like everybody would be like, oh, is something wrong? But, it's also great!

[DongWon] Yeah.

[Erin] And you'd be like, really? Like, they're...

[DongWon] I think...

[Erin] There's nothing they're not doing perfectly, there's nothing that's bothering them? You know what I mean? I think this... Interestingly, in an era of social media, it's interesting to see... I wonder if this will change. Because, I think we are actually being taught more to only see people at their most successful. And, like, I'm curious about the ways it may change the try-fail cycle in fiction.

[DongWon] Well, I mean, I think in part this is, like, where people's resentment of nepo babies comes from. Right? I mean, I think there's a lot of, like, valuable stuff in there about privilege as well, but I think the degree of the frustration is, like, the sense of like, oh, you've always had it easy, you've never had to overcome adversity. Right? And I think the backlash to creators who are presented as flawless, very successful, over and over again, when some little crack in the armor happens, people descend on them so vociferously, I think because of this exact impulse. Right? I think there's a thing of the artificiality of presenting success at all times, that when that cracks, people really just go all in right away. So, I do think even though we're in this era of still needing to present success online in a certain way as an influencer, as a celebrity, that there's still that human instinct of wanting to take someone down a peg.

[Mary Robinette] Yeah. And I think it... It is... It's that, and it's also the... Like the shelter dog with three legs.

[DongWon] Yeah.

[Mary Robinette] Like, oh my goodness, poor thing. Or the way we will help a wild animal, like, oh, no, this pig got stuck in this barbed wire fence, we've got to rescue this pig. Mmm... I love bacon. Like...

[Chuckles]

[Mary Robinette] It's like Charlotte's Web.

[DongWon] Yeah.


[Mary Robinette] It's a... One of the things about a failure is that it humanizes someone.

[DongWon] Yeah. Exactly.

[Mary Robinette] And... Even if they aren't human to begin with. So, I think that it's important to give your characters failure. I know that... I've heard people say, oh, but I don't want to. I love my character so much, I don't want to be mean to them. I'm like, sometimes you do actually have to do that. So, I want to talk about some methods that we can use to do this. Some of which we've... I've talked about on previous podcasts, which is this idea of yes-but, no-and. So, this is the idea that inherently when your character goes to try something, the reader has the question, is it going to work? And yes means movement towards whatever their goal is, no means movement away from it. Yes-but is movement towards the goal, but with a consequence. And when you've got no-and, it's movement away from the goal, and then with a consequence. So, in the first like 2/3, 3/4 of the book, you are mostly doing yes-but, no-and. And then anytime you need to switch to the character's solving the problem, then you start to give them bonus actions. So you move from yes-but to yes-and. And I want to give... I realize this is all fairly vague. So let me give you a slightly more concrete example. I'm going to use a milieu story. So, milieu stories focus on thresholds, the character has to cross a threshold when they enter the story, they cross another one when they exit. But basically about navigating. So if we imagine that I've got a character who's trying to reach New York for an audition.

[DongWon] Ruby Keeler.

[Mary Robinette] Hmm?

[DongWon] Ruby Keeler.

[Mary Robinette] Ruby Keeler.

[DongWon] [garbled]

[Mary Robinette] Yeah, all the way. So then I look at, well, what's stopping them? Is it a lack of funding, is it the mechanical failure of transportation, cultural stigma against New York, not sure how to apply for a spot? Whatever it is. I look at what this is. So let's say that they have to get to the airport, they have to get to their airplane. That's the first thing. The first threshold they have to cross. So they have to go through security. Can they go through security? No, and they realize they left their passport at home. So, now can they go back and get their passport? Yes, but now they are running late and they may not make their plane. So, can they get through security? Yes, but now they are even later. And are they able to get to the plane? And then when they get to the plane... It's like, yes, they can run down the thing, but the door's shut. Are they able to get on the plane? No. So there's a solid no closure there. Yeah. So that's a yes-but to get to the plane. Then the next thing I have to figure out is what happens after that. Because after they have a success or a failure, they change their tactic and then try something different. So, that is where I look at this list, lack of funding, mechanical failure of transportation, all of those things, and I look for the one that is kind of still keeping me in the milieu thread for this part of it. All of the other things that were happening were all still, like, about the environment. Where you run into story bloat is when the consequence is from something else. It's like, are they able to go to New York? No, the plane is closed and they have a cultural stigma against New York. It's like, okay, well, now I have to open this, like, character thing that may not have been in there. But, having said that... I know I'm talking a lot. You can...

[DongWon] No. Please.

[Mary Robinette] But, having said that, if I only stay in a single mode, if I only stay with. like, one of the MICE threads, it can be pretty boring and pretty predictable.

[DongWon] Yeah.

[Mary Robinette] So, one of the things you can do is introduce one of the other plot conflicts that are going on. Because now your character has two opportunities to fail with everything that they try to do. Which introduces uncertainty, it gives two things for the reader to root for. So if I say, no, my character couldn't get on the plane, and instead of saying no, they couldn't get on the plane... No, they couldn't get on the plane and they're going to have to rent a car and lose money. Okay. That's still... We're still dealing with the character... The threshold. But if I said... Excuse me, the milieu. But if I said no, they couldn't get on the plane and they have to borrow a car from their parents and their parents don't believe in them as an actor...

[DongWon] Yeah.

[Mary Robinette] Now you've opened up this character thing, so what you're doing at this point is you're sacrificing one goal for the sake of another. And that can introduce a lot of interesting tension and things like that. We're going to take a pause for a break. And we're going to come back, and I'm going to let the other two talk.

[laughter]


[Howard] Locus magazine is one of the finest and most respected resources for readers, writers, editors, illustrators, and assorted aficionados of speculative fiction. Locus tells the stories of, and about, storytellers through author interviews, book reviews, curated reading lists, industry news, and more. The annual Locus Awards recognize and celebrate excellence across science fiction, fantasy, and horror, showcasing new and diverse voices in the speculative genres. Right now, Locus is holding their annual fundraising drive. I'm proud to support Locus, and I'd love for you to join me. Visit locusmag.com/igg26 to explore the awards available to this year's supporters. If you're looking for a long enough lever to move the world of speculative fiction, look no further. Locus is that lever. It's the rising tide that lifts all ships. It's the shining city on the hill. Visit locusmag.com/igg26 to help Locus keep the lights on and the future bright. locus mag.com/igg26.


[Mary Robinette] So... Welcome back from break. Erin! Would you like to say something?

[Chuckles]

[Erin] I do want to say something, and I don't know if it makes any sense. Which just makes it even more exciting.

[Chuckles]

[Erin] But I was thinking about a four... So I love a box, just like in general, I love, like, a four box, like, in thinking about writing. And I was thinking about horror and the way that place is used...

[DongWon] Yeah.

[Erin] And the way that I did it was how known is this place, and how safe is this place? And you can move people in horror from, like, this is a known place that is safe to this is a known place that is unsafe. Somebody broke into your house. Then you, like, run out and you're like, oh, I went to an unknown place that appears to be safe. Wait, now that's unsafe. And so you end up playing with... And so, I was... I had never thought about it like that before, that in some ways, that's a way to take yes-but, no-and...

[DongWon] Yeah.

[Erin] And see, like, how can you use it on multiple...

[laughter]

[Erin] You're showing me a box.

[DongWon] Yeah.

[Chuckles]

[Erin] Like, how can you make it work...

[DongWon] Yeah.

[Erin] On these different levels at the same time, because I think that that is a really fun way to think about it, and, like, to extend this, like, way of thinking about it. Because I've also heard... My dad always talks about it, like, writing stories with yes-but. He's an English teacher. And so, like, that's a way to do it. But I love this idea of adding a box.

[DongWon] Let's... Okay.


[Mary Robinette] Just a small... The yes is all about momentum. So you can control the amount of momentum a story...

[DongWon] Yeah.

[Mary Robinette] Feels like it has by whether you're giving them yes's or no's before that consequence.

[DongWon] And I think what's really interesting is thinking about momentum. You kind of hinted at this early before the break, too. But things that you can do in act one will feel very delaying in act 3. Right? So the try-fail cycle you set up of her, like, forgetting her passport and all of that... If that was in act 3 B, I would be like, what are you doing? Why isn't she in New York yet? Right? Or also, sort of with your grid of, like, known and safe, like, making progress through that grid, there also has to be an accumulation of knowledge as we're beginning to understand the space and the danger more. If they stay in the same place of unknown unknown... You know what I mean? Not that that was the grid that you created, but... They don't know what the monster is and they don't know the space. I think as time goes on, that horror movie's going to feel very flat and random. Part of it is starting to figure out what the monster is and starting to get more control over the space. Right? Like, then if you look at, like, an Alien movie, it's always about understanding the creature better, and then moving through the space. And really what you're doing is the audience begins to understand the space better as the character understands the monster better.

[Erin] Yeah. And I think what... Just not to derail this entire episode into horror, like, one of my favorite things to do is to take somebody into a space they believe is known.

[DongWon] Yeah.

[Erin] So, this is the... You seek sanctuary in the church, or you make it to the school, or somewhere that you're like, I completely understand this space and I know the monster now. I've made it to known and this is great. Known and safe, and then it's like, actually, something is wrong. The place isn't what you thought it was, the preacher...

[DongWon] The priest is the one who summoned the monster.

[Erin] Exactly. The preacher is a [garbled] He's got red eyes. Oh, no. Like, you know enough to realize he's actually...

[DongWon] Yeah.

[Erin] The villain. And I think that's where it's really fun, because you can play around with the way you're answering those questions.

[Mary Robinette] Yeah.

[DongWon] Yeah.

[Mary Robinette] Well, and the other thing is... Like, with the oh, no, it's [garbled] the priest...

[Chuckles]


[Mary Robinette] One of the things, I know I did it, and I see other people doing it, is not understanding the difference between a try-fail cycle and a barrier.

[DongWon] Yes. I've been thinking about this because you were talking about this the other day, and...

[Mary Robinette] Yeah. So, what I see, and this is, again, going back to the soggy middle, one of the things that I see happen particularly to short story writers who are like, oh, and suddenly it's a novella, is they put too many barriers in.

[DongWon] Yeah.

[Mary Robinette] So, the difference is a barrier is something that is between you and the goal. Like, maybe a literal door. Sometimes it's a priest. The try-fail cycles are the things you do to try to get through that barrier. So, if I've got a door, the smartest thing I can do is try the knob. Does it work? No, and I don't know where my keys are. Can I find my keys? Yes, but one of them breaks off in the lock. Am I able to... Like, do I grab a crowbar and just pry the door open? Yes. I'm through the door, and then I can do a... Yes, I'm through the door. Am I able to get to the barrier and so... Am I able to get to my goal? And now I can do a big try-fail cycle...

[DongWon] Yeah.

[Mary Robinette] Which is, am I able to get to my goal? No, and there are bees.


[DongWon] Well, you can also play with an evolving understanding of what the barrier is.

[Mary Robinette] Yes.

[DongWon] You can start... I mean, I think about this as a GM a lot, where the players will be like, oh, the barrier is the door, and I'm like, no, the barrier is you don't know what's in that room.

[Mary Robinette] Yeah.

[DongWon] And you get into that room to find out. And so, if you can't get through the door, you need to find another way in. And sometimes I see players get stuck there, and I as GM realize, oh, I need to signal better what the actual barrier is.

[Mary Robinette] Yeah.

[DongWon] Because everything I've done is see, this door is the barrier. So all they're thinking about is the door, instead of communicating to them, no, your actual goal is that there are papers in that room that will lead you to the next step of this quest...

[Mary Robinette] Yeah.

[DongWon] Which is to figure out who murdered the queen. I don't know...

[Mary Robinette] Yeah.

[DongWon] [garbled] stuff up. Like, yeah.


[Mary Robinette] I think it really is focusing on the barrier over the goal.

[DongWon] Exactly.

[Mary Robinette] Yeah.

[Erin] You're reminding me of shaggy dog stories. Like...

[Mary Robinette] Oh, yeah.

[Erin] People tell in camp. Where the entire... Google this if you've never experienced it. But, like, it's literally like a joke in which...

[DongWon] [garbled]

[Erin] It's like a series of locked doors, and each time you open the door, the next one's locked and you have to run back and get the key and... That's the one that we used to tell in camp. Why you didn't get all the keys at once, it doesn't make any sense because each time... It's like another door. And the entire point of that is to frustrate the person who is being told the joke...

[Mary Robinette] Yes.

[Erin] And make them angry and then laugh at them. Which is mean. But, like, that's... You don't want your reader to have that feeling where it's like you're just introducing door after door after door, and not only does it feel like it's too many barriers, but it also feels like the character's not getting any smarter. They're not bringing more keys, they didn't go buy a lock pick. Like, after the 10th locked door in a row, they're not like, wow, this feels odd, like, what should I be doing differently?

[Mary Robinette] Yeah.

[Erin] Like, if the try-fail cycle is exactly the same and the barriers are exactly the same, it feels like the character doesn't grow.

[Mary Robinette] Yeah.

[Erin] You could have the same barrier and a new type of try-fail, you could have a try-fail and a new type of barrier, but I think that both the same kind of feels very stagnant.


[Mary Robinette] Yeah. And something I just want to point out is that you can apply this to character growth also.

[DongWon] Yeah.

[Mary Robinette] And that is one of the things that the character can be like, oh, I should maybe try to change. I'm going to try something. And then like, I'm going to try standing under your window with a boombox.

[DongWon] Yeah.

[Mary Robinette] Does that work? No, I look like a creeper.

[Chuckles]

[Mary Robinette] And now you've called the police. Like...


[DongWon] I just want to point out, also, that try-fail cycles can be scaled to the type of story that you're telling.

[Mary Robinette] Yes.

[DongWon] Right? Like, if you're writing a quiet story about working in a coffee shop, then your try-fail cycle is making the perfect latte. Right? Or figuring out how to carry the milk you need without dropping it from the back room to the front. You know what I mean? Like, there are all these little things that you can do that scale to the size of the challenge that your characters are facing, but it still needs to feel connected to that character's growth. Right? If their central question is are they able to balance the 18 things that they need to be doing in their life, then put challenges in front of them that have them fail at multitasking, and then figure out as they go, they're trying out different strategies.

[Mary Robinette] Yeah.

[DongWon] When this gets boring is when you're asking your reader to go along with the exact same thing over and over again. It's like a video game [fetch Quest] Right? It's like you went from point A to point B, you deliver it, and then like, okay, now bring this back to point A. And you're like, God damn it, I'm quitting this game right now, because I don't want to walk all the way across this map again for no reason. Right? Versus giving them a different kind of challenge to do that lets you see different parts of the map or explore the space in a different way or interact with things in a different way.


[Mary Robinette] Yeah. I want to, briefly before we depart this episode, talk about how many try-fales cycles you should have. Because it's a question I get asked all the time. And the answer is that it is...

[DongWon] Enough.

[Mary Robinette] Season to taste. But you should understand the effect of the try-fail cycle...

[DongWon] Yeah.

[Mary Robinette] Because the answer is... It does depend on the kind of story you're telling. So we have previously talked about the rule of three, that people expect there to be basically three try-fail cycles. You're going to... Three times is funny, third time's a charm, that kind of thing. So they're expecting this one, two, got it kind of beat. Or one, two... Anyway. The thing that you can do is you can manipulate that. So if you want something to feel really, really hard, then you give them four or five try-fail's. And if you want it to feel easier, then you give them one or two. You can also look, when you're manipulating the speed with which they accomplish something, at whether you are giving them successes with a negative consequence or predominantly failures. So if you are... Like, predominantly no's. If you are experiencing something where it just feels very slow, there's a chance that what's happening, even though there's a lot going on, there's a chance that what's happening is you're only giving the character no, and then this happens, and no, and then that happens, and no, and then that happens. It feels like they are never making progress towards a goal. On the other hand, if they are making progress towards the goal, but it feels very easy even though things are going bad for them, you may be giving them a lot of yes, yes, yes. So you do have to sort of balance those two, and there's not an exact metric on which ones you use at any given moment. It's just an awareness that yes is generally related to momentum, no is generally related to backward movement. And that can kind of give you some metrics with which to control how you're handling stuff in the middle.


[Mary Robinette] All right. So. We have some homework for you. So for your homework, what we are going to do is think about some barriers. I'm going to ask you to look at the active MICE quotient elements in your story, and I'm going to give you a little refresher. So, milieu stories begin when a character enters a place, they end when they exit it, but all of the problems are about trying to leave. So in a milieu, you just keep them from leaving. Inquiry. Somebody has a question. You keep them from getting the answer. Story is over when the character gets the answer. Character stories, they want to become a new person. You stop them. Give them more angst. And event, they want to establish a new status quo. You stop them from doing that. So those are the goals. You're keeping your eye on that major goal, but you need some barriers between them and the goal. So, what you're going to do is you're going to look at your MICE quotient, make a list of barriers that go with each, and then, from that list, you're going to select a smaller subset that plays well together. So, if you try to do every barrier that occurs to you, it will be too many. This is a way to have this feed from one thread to the other so your story isn't predictable and you're doing lots of new things. Don't worry, in the liner notes, if you visit writingexcuses.com, you will see a chart that shows you, with a reminder of what their goals and what your job is to do to your character as the author, what try-fail cycles to present them with. So...


[DongWon] This has been Writing Excuses. You're out of excuses. Now go  try again.

 
mbarker: (BrainUnderRepair)
[personal profile] mbarker
Writing Excuses 17.18: How to be Funny, with Jody Lynn Nye
 
 
Key points: Take expectations and twist them. Be the anodyne for the evening news. Exaggeration. Tweak the standard tropes. Break the rule of three. Move the boundary between violation and the benign. Tragedy plus time or distance. Puns. Juxtaposing the modern with the ancient or the fantastic. Absurdities and anachronisms. 
 
[Season 17, Episode 18]
 
[Dan] This is Writing Excuses, How to be Funny, with Jody Lynn Nye.
[Jody] 15 minutes long.
[Brandon] Because you're in a hurry.
[Dan] And we're not that smart.
[Dan] I'm Dan.
[Brandon] I'm Brandon.
[Jody] I'm Jody.
[and there was no Howard there!]
 
[Dan] We are so excited... Jody, we have known you for so long, and we're kind of shocked to realize we've never had you on the show. Tell us a little bit about yourself.
[Jody] Well, I write science fiction and fantasy, most of it with a humorous bent. I have been writing since I was a small child. But I started getting read by other people in the late 70s, early 80s. I played Dungeons & Dragons long enough ago that I'm playing now with the grandchildren of some of the people I used to play with.
[Chuckles]
[Jody] I… Let's see. I do calligraphy, I do baking of fancy cakes, I like to travel, I like photography, and of course many people know that I love my cats, and most things are all about the cats, and everything goes to feed them.
[Dan] Just so that the audience understands like the sheer level of genre godmother that you are, you helped edit some of the initial Dungeons & Dragons books. Correct?
[Jody] Not exactly. My first job in publishing was typing the players guide monster manual in DMG for Gary Gygax from his original notes. Correcting spelling and bits of grammar and things like that, that, my boyfriend at the time who was one of the founders of TSR said, "No, no. Don't change anything." I realized then that they weren't going to be able to tell.
[Laughter]
[Jody] So I made it a little easier on the final editor.
[Dan] Awesome. You also helped start Dragon Con, correct?
[Jody] I was there early.
[Dan] You were there early. Okay.
[Jody] I was… I think I have been to all of them.
[Dan] Nice.
[Jody] So, Dragon Con is a wonderful convention to attend. It is the largest fan run convention in the world. It is a… Let's… A small place, but still cozy in its own way. It has as many as 50 tracks of programming, something for everybody. There are skeptics tracks, science tracks, many kinds of writing tracks. There's even a puppetry track.
[Dan] Awesome.
[Jody] Anyone can find anything to participate in.
[Brandon] It's a giant fun party.
[Dan] Yeah, it is.
[Jody] It is Mardi Gras for nerds.
[Dan] Mardi Gras for nerds.
[Jody] That's its nickname.
[Brandon] The last convention I did before the pandemic was being Writing Guest of Honor at Dragon Con. So…
[Jody] You and I were on a panel together. That was fun.
[Dan] Now, we are here, live, at a much smaller convention. LTUE.
[Cheers]
[Dan] We're so excited to be here.
 
[Dan] Howard is not here with us, and yet, Jody, you have pitched to us how to be funny as an episode topic.
[Brandon] It's always more funny when Howard isn't here.
[Dan] I know.
[Brandon] See, Howard always gets on the panels whenever we're going to discuss funny and says, "Nothing is more boring than talking about humor." That just really sets the stage.
[Laughter]
[Brandon] For being funny. So, we're doing this without his knowledge, because we… We're the kids playing when the master of humor is away. We're going to be funny, darn it!
[Dan] I don't know if we're going to be funny, but we're going to talk about how to write funny stuff. Jody, you've written a lot of very funny books, a lot of humorous books. Let's start with the question of when and why do you decide, well, this book I'm going to make sure that it's not just a fantasy or not just a science fiction, but it's going to be a funny one.
[Jody] I like to take expectations and twist them. I like to go for something that people have probably seen a lot too much of, and go with it. I have written now, with Robert Asprin, many, many books with him and in a couple of his series since then. The MythAdventures of Aahz and Skeeve.
[Brandon] No relation.
[Jody] No relation whatsoever. They don't even look alike. In spite of the green stuff.
[Brandon] Yeah.
 
[Jody] Right. I always wanted to be the anodyne for the evening news. I wanted to give something to cheer people up when they were devastated at having turned on the news, realize that 800,000 gallons of oil has just poured down Main Street, and you're going to be stuck in traffic for eight hours. When you get home, pick up one of my books. It'll make you feel better. So that was my sort of reckoning, my idea. I like humor. I was brought up on the Marx Brothers and Abbott and Costello, Saturday morning cartoons, comic books. All sorts of things alongside real books. There weren't enough funny ones. So…
[Brandon] Yeah, you say that.
[Jody] I am filling that gap.
[Brandon] Real books… I've… I'm on record…
[Jody] Yes.
[Brandon] Talking about Pratchett, saying that I think humor is a higher art form than other forms of literature. Because it adds another aspect that you have to do. Really good books, like Pratchett or the MythAdventures still have… They're going to have character arcs. They're going to have narrative, they're going to have plot, they're going to have literary styling. You have to do all that, and be funny. It just makes it harder. When it works, it is just that much better.
[Jody] Oh, yes. Pratchett is amazing. I thought that… I think that he was our Shakespeare, because he understood everything about human nature in the same way that Shakespeare did, and liked us anyway.
[Laughter]
[Brandon] Yup. Yup. You always feel like… That's a good thing to bring up. There's like… There's all kinds of humor. It's all valid. It doesn't… Whatever you find funny. But Pratchett, I always felt like his arm's around my shoulder, pointing at things that we all do. But he's not laughing at me, he's encouraging me to laugh with him at me. Which is different. We always say, "He's laughing with us, not at us." He is laughing at us. But he's got his arm around your shoulder, and you don't feel bad. When I read his books, and he's making fun of something that I do, I feel better about myself after having laughed. I just love that aspect of his humor.
[Jody] I have seen… I have known people that he poked fun at, that he's put into the stories, such as, I know two of the three witches, the originals. That when he talks about Magrat, for example, who became Queen, that she was shaped rather like two peas on a shovel, well, the lady upon whom Magrat is based is a plump lady who is by no means just two peas on a shovel. She's tremendous fun. Gisa North who is Gytha Ogg, Nanny Ogg, is in fact, personality wise, quite a bit like her literary counterpart, but a complete opposite bodily. Of course, when he decided to create Lady Sybil who was one Anne McCaffrey crossed with Barbara Woodhouse clone, Anne McCaffrey absolutely adored it. She loved being sent up in that way, because he got her. But it was also quite a bit of Barbara Woodhouse, who is famous for… She was a dog trainer. She would command dogs, "Sit!" in this huge stentorian voice. Not unlike Anne who was trained for opera and also had a huge voice and could make people sit down, too.
[Laughter]
[Dan] Now, I do want to point out that not all humor has to be gentle or kind or loving. A nice counterpoint to this story, I had the chance on a book tour to go through Roald Dahl's hometown in England. The librarian there told me, just giggling through her hands the whole time, that when he wrote the witches, everybody in town knew exactly which ladies he was making fun of. They all hated it, and everyone else thought it was hilarious.
[Laughter]
 
[Dan] Let's pause here, and give you a chance to pitch one of your books to us. What do you have out that's recent or that you would really like people to go look up and read?
[Jody] I am…
[Dan] And buy, which is key.
[Jody] All right. I am very fond of my latest series, which is the Lord Thomas Kinago books, which are humorous space opera, which are essentially P. G. Wodehouse in space. They are the feckless young lordling and the sensible, self-effacing gentleman who more or less keeps him out of trouble. The names of each of the novels… Lord Thomas is far too wealthy to have hobbies. He has enthusiasms. So, his enthusiasm of the moment is connected to the title of the book. So, View from the Imperium is about photography and image capture. Fortunes of the Imperium is about superstitions. It's not that he actually believes in any of them, but he loves the trappings. He's got a fortuneteller's tent and a crystal ball and a phrenology chart. Rhythm of the Imperium, naturally, is about interpretive dance.
[Chuckles]
 
[Dan] Of course. That's perfect. All right. So, let's talk about how to be funny. Making people laugh at dinner is very different than writing a book that is funny. So, when you set out to do it, how do you add humor to something? How do you be funny on command?
[Jody] There are so, so many facets to humor, but in Lord Thomas's case, exaggeration is one of the ones that I like to use the most. He is very, very wealthy, so he can do what he likes. He is very, very overprivileged, and so are all of his relatives who, pretty much, except for a couple of his cousins, are odious people. But they are exaggerated in the same way that P. G. Wodehouse pictured a lot of the aristocrats that Bertie Wooster palled around with. In fact, Lord Thomas has aunts in the same way that Bertie Wooster had aunts. Some of them he could stand, some of them he could hide behind when the others were raging at him, and some of them were just terrible people altogether. But that's half the fun of it, is the exaggeration. There's a lot about the standard space opera that, with just a tweak, could be extremely funny. I played with a lot of those tropes. But at the same time, they're… It's a fairly serious story because he has a lot of elements of him that he's very sensitive about, that a great deal of the bravado is to hide the sensitive person inside. So I had to tell a good story at the same time writing a science fiction story that also had humorous elements to it.
[Brandon] Something you said earlier that I would like to emphasize here is playing with expectations. Right? A lot of our humor comes from there's a thing you expect, and then it is broken in a way that makes us laugh. The most obvious of this is probably the rule of three, right? You'll see this all the time in humor. In normal narrative structure, you often want to use the rule of three to emphasize in some way. So you will list three things, instead of two, and the third one is the most powerful of them. Even if you're just listing reasons that someone wants to go to dinner and it's not supposed to be funny. But you can use that third one as a twist when they're expecting growth. That's one of the ways to be honey… Funny. It's like, oh, these first two are building on each other and getting increasingly more relevant, and then the third one is completely irrelevant, and it makes you laugh. But you can also use that to say something about the character, which is always a lot of fun.
[Jody] Sort of faith, hope, and nattily.
[Brandon] Yes.
[Laughter]
[Dan] I love that. So, Howard is not here, but he has a whole class on humor that he has taught on our Writing Excuses retreat before, that talks about how humor is like the intersection between something that is benign and something that is a violation. Often, the process of telling a joke or setting up a punchline is moving one of those circles in order to create overlap. That this would normally be far too violating or horrific to joke about, but I have nudged it just far enough that a corner of it has dipped into the benign circle on our Venn diagram. Then, all of a sudden, I can say it in a way that makes you laugh instead of makes you shocked or horrified.
[Jody] Such as… There's a saying that comedy equals tragedy plus time. You're in an awful situation, and quite a lot of situational humor… And I'm not talking about sitcoms which have become not very funny things that have laugh tracks…
[Laughter]
[Jody] That say you should be laughing here even though you don't want to. But it can also be comedy equals tragedy plus distance. Something that is happening far away could be a lot funnier, especially keeping the nasty bits out of the view of the audience, so that you can laugh at the circumstances around them.
[Dan] I do love Mel Brooks version of that, where he says tragedy is when I cut my finger. Comedy is when you fall in a sewer and die.
[Jody] Yes.
[Laughter]
[Jody] I was going to use that very same…
[Brandon] That's playing with expectations right there.
[Dan] Yeah, it's playing with your expectations, because we think we know what it's going to be. It's adding distance, because it's not funny when it happens to me, but it is funny when it happens to you. It's also… If I just said it would be really funny if this guy in the front row fell in a sewer and died. Like, that would not be funny.
[Brandon] Oh, I think that's hilarious.
[Laughter]
[Dan] Well. Telling jokes to sociopaths is an entirely different process.
[Laughter]
[Jody] They think everything's funny.
[Dan] When you set it up properly, and say it in that form, then it moves that violation far enough that the benign can take over and it can be funny.
 
[Brandon] I've got a question for you, Jody. When I'm working on humor in my books, and I don't generally write humorous books, I write books with humorous elements occasionally. One of the things I've found is that sometimes the things I think funny just do not land with certain members of the audience. The way I mitigate this is by trying to have different kinds of humor. So that nobody will find everything funny, but somebody will find something funny. Do you have any advice on different kinds of humor that work well in books?
[Jody] Well, puns, depending on the book, puns work well. Puns are a very intellectual form of humor. No matter what some people might say. Because you have to understand the context in which they appear. Juxtaposing the modern upon the ancient or the modern upon the fantastic can be a lot of fun. For example, take Shakespeare in Love, where you had Shakespeare going through all the rituals of writing that quite a lot of us have little rituals that get us in the mood to write, and also the fact that he was seeing an analyst, which was completely modern. Certainly there would have been nothing like Anthony Sher doctor in real life in Elizabethan times. But it worked so well. There was a beauty to it, that they were able to present that kind of absurdities and still make it seem as if it was a historical kind of story. So, that kind of anachronism is often funny.
[Brandon] Yeah. I mean, we talked about Pratchett. Like, a good third of the humor in those books is that exact joke, just done again and again in different and interesting ways.
[Jody] Yeah. He was tremendously good at that. It is very hard to do slapstick in a book. But we can also play with timing, so that we can, using punctuation, capital letters, italics, spacing, and making sure that you have to turn the page before you get to the punchline. Ellipses are your friend. So are m-dashes.
[Chuckles]
[Jody] You can place… You can make the audience breathe so that you can get your punchline in there. Then, the line that follows it should be benign enough, just sort of carrying things on, so that they laugh at the joke and they don't actually miss anything important. So it is setting up a joke as if you were telling it out loud.
[Dan] Well, that's great. Thank you so much for being on our show today, Jody. We love you, we think you're so smart and wonderful.
 
[Dan] What is our homework?
[Jody] Your homework, since we were talking about humor, is to take something that you have written before. Take one of the scenes and make it funny. Draw out what it is you can exaggerate, make absurd, minimize. Give these incredibly important stakes to something that would otherwise seem trivial, and have fun with it.
[Dan] Great. Well. This has been Writing Excuses. You're out of excuses. Now go write.
 
[identity profile] mbarker.livejournal.com
Writing Excuses 11.32: The Element of Humor

From http://www.writingexcuses.com/2016/08/07/11-32-the-element-of-humor/

Key Points: Talking about humor ain't so funny. Why do we turn pages for humor? Because we enjoy laughing, and hope that it will happen again. Every joke is a story. Look for the twist at the end that recontextualizes everything. Lots of classes of humor, but the techniques get applied to everything. Make sure you are laughing, that it amuses you. Don't play with a doll, be funny for the audience. Use comic drop, a change in status. Payload, then pause (put the funny just before the break, so we can laugh). Rule of 3, beat, beat, punchline. Reversal, give us a surprise. Use callbacks, referring back to jokes you have already made. To make a whole story out of humor, look for key elements, and make promises to the reader that you are going to be funny. Set something up, have something happen later, and then pow, deliver it even bigger (aka rule of 3 in action!).

Knock, knock... )

[Brandon] We are out of time. We will come back and talk about this in a few weeks, but… Howard? Why don't you give us some homework that they can work on during that time?
[Howard] Okay. Yes. I want you to get something funny. A book, hopefully, that you can actually make notes in. Outline… I say outline. Underline, highlighter… Look for rules of three. Look for places where there are three things in a list, look for places where three similar things happen. By the same token, look for comic drops. Circle or underline any place where characters' statuses change. As you go through this, I have no idea what you're actually going to find, because I don't know what it is you're reading. But as you go through this, try and figure out what the pattern is to this story that makes it work. Why are these elements working, working so well? Ultimately, what you want to be able to do is you want to know how to apply these tools in your own writing. So you have to look for them specifically in someone else's work.
[Brandon] All right. This has been Writing Excuses. You're out of excuses. Now go write.

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