[identity profile] mbarker.livejournal.com
Writing Excuses 11.13: Elemental Idea Q&A

From http://www.writingexcuses.com/2016/03/27/11-13-elemental-idea-qa/

 Q&A Summary:
Q: How do you keep obstacles in an idea story from feeling just like a boring lock that's waiting for the idea to unlock?
A: Good ideas for books are magnet ideas, that attract more and more ideas.
Q: I have a great idea for a story, but I'm not sure how to tie my character motivation to it. Any advice on how to connect characters to a great idea?
A: Start with the geewhiz idea. Figure out where it takes place. Then look at the character and question all the MICE possibilities. Brainstorm them all. What about the environment could cuase problems? What do they wonder about the idea? What challenges their self-image about the idea? What could go wrong? Finally, consider what motivates the character, and what's at stake, what will they lose if they fail?
Q: You've got an idea, but you're struggling to really flesh it out and dig deeply into it. My biggest fear is that I will do this idea, but I won't extrapolate far enough, and the reader will just feel that it's full of untapped potential. What advice do you have for a writer?
A: If the story is good and engaging, untapped potential is a feature! That's for the next book. But in short stories, readers expect you to leave things out, while in novels, they may assume you hadn't thought about it and missed it. If it fascinates you, let it grow and see where it goes. Brainstorm, especially why and what is the effect. Is it a dragon with a magic sword or a monkey with a propeller hat? Sometimes you have to keep reading, keep writing, and keep living until you can write what you want to write. Trust yourself.
Q: Is it possible to make every idea story viable, or are there just some that you have to give up on?
A: Sometimes an idea is problematic and damaging. But some people never give up on one, because if they give up on one, they will give up on them all. Sometimes you're not ready to make an idea work. If it doesn't seem viable, maybe the story is flawed. Go back to the beginning and think about it again.
Q: How do you avoid using too many ideas at once? Is there such a thing as idea clutter in an idea story?
A: Not too many ideas. You can have the wrong ideas. Beware the gorilla in the phone booth, a throwaway line that is cooler than what the character is focused on. Watch for too many ideas for the length of the story you are telling. Don't hold back on your cool ideas, you will not run out of them.

When you've picked your idea, what happens next? )

[Brandon] I'm afraid that we are out of time. Unfortunately, I'm sorry that we didn't get to all your questions. Mary has some homework for us.
[Mary] All right. So last week, Nancy gave us a homework assignment in which you were supposed to brainstorm about 20 different ideas. What I want you to do is I want you to pick your favorite of those ideas. Take that idea and then start thinking about consequences and reasons. I want you to basically look at it and go what-if and why. I want you to work in opposite directions. So I want you to go why as far back... I want you to go back 10 steps of why. And I want you to go forward 10 steps of what-if.
[Brandon] Maybe go back last year and listen to the podcast we did on brainstorming during Season 10's Master Class. Thank you so much, Shannon, for joining us.
[Shannon] My pleasure.
[Brandon] Thank you to the audience here at Life, the Universe, and Everything.
[Whoo! Applause and whistles.]
[Brandon] This has been Writing Excuses. You're out of excuses, now go write.
 
[identity profile] mbarker.livejournal.com
Writing Excuses 11.12: Idea As Subgenre, with Nancy Fulda

From http://www.writingexcuses.com/2016/03/20/11-12-idea-as-subgenre-with-nancy-fulda/

Key Points: Start with a geewhiz idea. Where does it happen? Who's going to be there, who is affected? Who has what at stake? Often idea as a subgenre or spice is set dressing for a story. Pick a cool what-if, and then tell a thriller, mystery, romance, or whatever in it. Idea, or fascination, makes a great seasoning for a story, just like black pepper! Use idea hooks for characters and setting, to add "Oh, wow!" moments. Idea stories may not have a single protagonist or main conflict, just various viewpoints showing a discovery changing society. Follow the awesome! Pair the idea with something, like black pepper and chocolate. Think about how the idea will change the story. Watch what happens at the intersection of ideas! Mix it up, shake it up, extrapolate, and see where you go. It doesn't have to work the first time! Add more pepper. Idea stories are driven by what-if combined with fascination. Then think about consequences and implications, and follow the awesome. Push it further, make it weirder in a geewhiz kind of way!

Ideas here, ideas there, ideas everywhere... )

[Brandon] That's very good. I think we're going to end on that note. Although I'm going to give you guys some homework. This is something I push my students to do a lot in my class, which is to take a step further on something in their story. Often times, I'll have students come to me and say... They'll have actually a really compelling character, but they'll be in the most bland, generic world that's ever existed. So I want you to take a story that you've been working on, and I want you to push either some world building element or some character element further. I want you to brainstorm an idea. I don't want you to just have a monarchy. I want your monarchy to be weird in some way. I want you to follow the awesome. I don't want you to just use coins in your thing, or just fly on spaceships like every other spaceship you've seen. I want you to take a story you've actually written, and make it weirder in a geewhiz kind of way.
[Mary] While you're doing that, make sure that you are thinking about the implications and consequences.
[Brandon] This has been Writing Excuses. Nancy, thank you so much.
[Nancy] You're very welcome.
[Brandon] You all listening are out of excuses, now go write.
[identity profile] mbarker.livejournal.com
Writing Excuses 11.10: Idea, As Genre, with Nancy Fulda

From http://www.writingexcuses.com/2016/03/06/11-10-idea-as-genre-with-nancy-fulda/

Key Points: The elemental genre idea story. Not MICE idea. Idea, question, what if? Fascination is the key emotion driving the idea story. What is this, what is happening? Mental exploration, ramifications, consequences, and poking. The reader needs to be fascinated, although the character may not be. Outside of SF/F, often close to mystery, drama, thriller. E.g., mystery looks at why did this happen and who did it, while the idea story looks at the ramifications of it. Beware of falling into world builder's disease -- put in character responses, and give the reader cues to understand and feel, not just details. Think about what could go wrong, who reacts to it, who gains or loses. Show how the idea changes familiar activities. Didactic stories and agendas often use idea stories. But the idea story really comes alive at the intersection with a strong character. Make sure that someone has a personal stake and consequences in the idea. For a story, start with an idea, then add in character, plot, setting, conflict.
Brainstorms and other fallout... )
[Brandon] I like how this discussion's been going. I don't know if we've drilled yet into enough practical advice on how to write these. Fortunately, we're going to come back to this topic in a couple of weeks. So wait for it then, and we'll try to drill into the hows and whys you use this. Until then, we have some homework for you. Dan is going to give us our homework.
[Dan] All right. What we want you to do now is to go out and find a cool idea. Find a science blog or find a cool new piece of technology somewhere in the world or a great idea for a magic system you have floating around in your head. Find an idea, and then brainstorm 20 stories you could tell about it. Conflicts that could arise, using that idea as the core.
[Brandon] All right. Nancy, thank you so much for joining us.
[Nancy] Any time.
[Howard] Can you come back in two weeks?
[Nancy] Absolutely.
[Brandon] This has been Writing Excuses. You're out of excuses, now go write.
[identity profile] mbarker.livejournal.com
Writing Excuses 5.32: Urban Fantasy

From http://www.writingexcuses.com/2011/04/10/writing-excuses-5-32-urban-fantasy/

Key points: Urban fantasy? Sometimes defined as broadly as fantasy that takes place in modern-day. Genre fiction is built around a sense of escape from reality, what if, and anchor points. A lot of urban fantasy is built around the secret history, the underworld of magic. Another big chunk has the world changed, and everyone knows about magic. Howard said, "There's almost no way to write without tripping over the tropes.... Your story has to be about interesting characters doing interesting things in interesting ways." If you want to do a secret history or magical underground urban fantasy, make sure you know what ties the two worlds together and keep your characters moving between the two worlds.
Behind the doors marked Employees Only ... )
[Howard] OK. Writing prompt. Urban fantasy, and the source... or the point of origin for your crossover between the real world and the magical world is any retail space that would qualify as a big-box store. You figure out why big-box stores break the borders, but Wal-Mart, Home Depot, that's where it's going down.
[Dan] Nice.
[Howard] You're out of excuses, now go write.
[Brandon] Now go write.
[identity profile] mbarker.livejournal.com
Writing Excuses 8: Science Fiction Genre

This episode of writing excuses looked at writing science fiction. We write science fiction to explore "what if" and especially new things, with science fiction focusing on the conceivably possible while fantasy takes us into the largely impossible. One thing that science fiction demands is a knowledge of the sciences or at least a respect for accuracy, and the need to know what has been done before so that you can actually write about new things.
Some bits and pieces . . .  )
My own favorite notion was that when we take a voyage of exploration and discovery, we really need to go somewhere new.

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