mbarker: (BrainUnderRepair)
[personal profile] mbarker2019-03-12 02:53 pm

Writing Excuses 14.10: Magic Systems

Writing Excuses 14.10: Magic Systems
 
 
Key points: How do you go about designing magic for a book or story? With younger readers, you can get away with a softer magic system. I drew on Indian mythology, but then change or craft it to fit. Hard = rules, crunchy. Soft = more free-form, less description. Take something from mythology or folklore, and turn it into a system. Think about what the readers are looking for -- wish fulfillment, fun, aspirational geewhiz. They want escapism, a world of new experiences, but where they can still identify with the problems and conflicts. Don't forget the flipside, the speculative what if and social exploration. Why do we like favorite magic systems? Essentially giant puzzles. A visual component to the magic. The immediate combination of "it would be cool to do this" and "Oh, wow, the implications are really frightening." Surprising, yet inevitable fulfilling of promises. Collecting plot coupons! Knowing what it would be like to experience or confront the magic.
 
[Mary Robinette] Season 14, Episode 10.
[Brandon] This is Writing Excuses, Magic Systems.
[Dan] 15 minutes long.
[Howard] Because you're in a hurry.
[Mahtab] And we're not that smart.
[Brandon] I'm Brandon.
[Dan] I'm Dan.
[Howard] I'm Howard. Why are you laughing?
[Mahtab] And I'm Mahtab.
[Laughter]
[Dan] I'm laughing because she copied our vocal intonation.
[Laughter]
[Dan] It was really funny.
[Howard] Okay. You know what I do when I'm traveling in a foreign country? I start to sound like them. We are aliens and… Welcome, Mahtab.
[Laughter]
[Dan] [garbled cool aliens house]
[laughter]
 
[Howard] One of my alien powers is to invent magic systems.
[Dan] Ooo… Talk about that.
[Howard] Did that bring us back on topic, Brandon?
[Brandon] Yes, it did. Before we started this, Howard looked at me and said, "Brandon, you're not going to just talk this whole time, are you?"
[Chuckles]
[Howard] Because you could.
[Brandon] We decided together…
[Dan] Probably what the listeners want. Tough.
[Brandon] No, it's… We… I have written a bunch of essays on magic systems. We're not going to touch on the things in those essays. Because we've covered them in episodes of Writing Excuses, I've talked about them at length. Instead, we're going to kind of talk to the side of them. So if you want to read those essays, Sanderson's Laws, you can go find them. You can read them. Instead, I want to ask… I'm going to start with Mahtab. How did you go about designing the magic in The Third Eye or in any of the stories you've worked on?
[Mahtab] Well, first of all, because I'm writing for middle grade, I do not need to have too many hard facts or go at extreme length in terms of describing the system. I think you can… With younger readers, you can get away with doing a softer magic system, where… So one of the influences that I had was the Narnia series, The Lion, the Witch, and the Wardrobe. That was one of my absolute favorite novels that I read. Things are not really explained. When Aslan sacrifices himself to save Edmund, and then he dies, and he's on this Stone Table which breaks, and that is some deep magic related to Christianity and sacrifice. I didn't know all of that. I totally didn't understand. But, I mean, I felt that wonder when he came back alive, and the kids went back with him. So, as far as mine, when I was writing The Third Eye, I drew a lot on Indian mythology. So one of the… Well, the main character's Tara, who is a young child, but the mean villain is Zarku, who is an evil character and he hypnotizes people with his third eye, which I borrowed directly from the god Shiva, who has a third eye. Except that Shiva uses it to burn evil things, whereas I actually gave that quality to my evil protagonist, who could hypnotize people and make them do things. I had a couple of really gruesome scenes which kids kind of love and the parents hated. Which is fine by me, as long as they picked up the book to read.
[Howard] But, you know what, that's the mark of a really good book for kids.
[Chuckles]
[Howard] Kids love it, and their parents hate it.
[Chuckles]
[Howard] You've done society a great service.
[Mahtab] Thank you. That's actually the one book that won the Silver Birch, which is a reading program in Ontario, and it kind of kick started my career. I was really happy about that. So I drew a lot on Indian mythology. Even when Tara has to solve problems, she prays to Lord Ganesh and she has… Lord Ganesh is supposed to have a helper in the form of a little mouse. That is what comes to save her. So, my magic system was soft, but it was based a lot on drawing from Indian mythology, and then kind of changing or crafting it to suit the story.
 
[Howard] It's worth pointing out that next week we're going to talk about magic without rules. So…
[Dan] That's kind of what we mean by hard and soft.
[Brandon] Right.
[Dan] She was throwing those terms around. If it has a lot of rules and is very crunchy, that's a hard. If it's more free-form…
[Brandon] Yeah. There is sometimes this sense, like, when I start talking about these, people assume that I don't like soft magic systems. You'll be disabused of that next week.
[Chuckles]
[Brandon] I really like a good soft magic system. I like magic in all its different varieties, and what it does in stories.
 
[Brandon] So let's talk about building… You said you reached into Indian mythology to get a lot of your ideas. I do this too. A lot of my ideas for magic systems will come from something from mythology, or something that… Like, I love the idea of spontaneous genesis, right? That things get… They used to believe that frogs were born out of mud, because you always find frogs around mud. That idea is so cool…
[Chuckles]
[Brandon] And so interesting. A lot of my magic systems are born out of me looking back at some sort of folklore or myth, and then saying, "Well, can I make that into a system?"
 
[Dan] One of the things that I have started to value more and more, every time I try to write magic, is the idea of wish fulfillment. That what readers are really looking for, even though they don't always admit this, especially adults, is magic that is fun, that they would want to use. I think that's one of the major reasons that Harry Potter has been so successful, is because everybody wants to go to Hogwarts, everybody wants to be using those cool spells. So while there's certainly a place for magic that requires sacrifice or that causes pain or something like that, I think there's a lot of aspirational geewhiz in fantasy, where the reader wants to be able to go, "Oh, I want to write a dragon. I want to use all these metals and then fly through the sky. I want to be able to do that. That looks awesome."
[Brandon] That comes into something I've been thinking about a lot lately, which is the draw of fantasy. What is it? How is that maybe different from some other genres? I hadn't even really put this together, but if you look at like movies, some of the big ones, what is the difference between the superhero movies and Star Wars? Star Wars is a lot more fantasy, right? Even though it's got science-fiction trappings. You see with Star Wars, people… They don't necessarily just dress up as the characters in the movies. They go get their own Storm Troopers costume and become a Storm Trooper and things like this. I saw this a lot in The Wheel of Time fandom, that people didn't necessarily when they would do costumes, not necessarily want to be one of the characters. Sometimes they would, but often they would want to put themselves into the setting, and dress themselves like a character and come up with a persona from that world. That's a very kind of distinctive thing, I think, for fantasy.
[Dan] It really is.
[Mahtab] It's a lot to do with escapism. I mean, most people who read fantasy, they're just so bored with… Well, bored or whatever. They just want to go into a whole new world, be the characters, live with them, experience totally new things that they wouldn't, and then they kind of come back to their lives. For me, science fiction and fantasy is exactly that. Just getting out into a different world, yet being able to identify with the problems, with the conflicts that the characters face, so that there is something that I can feel, I mean, it should be something that I feel is relatable to me. But it's still… It's a whole new world.
 
[Howard] Well, there's a flipside to that, which is the speculative fiction aspect of fantasy and science fiction. At risk of calling the elephant in the room an elephant, Brandon's Steelheart takes the social concept of absolute power corrupts absolutely and wraps that… Or maps that onto a superhero universe, and asks us the question, and it's a socially important question, what happens if there are superpowers and absolute power corrupts absolutely? That question, whether or not there's escapism involved, it's a fascinating read for the social reasons. I think that's kind of the other half of magic systems. We talk about wish fulfillment, we talk about escapism, but we also talk about how the ability to obey a different set of rules, a set of rules that are not the laws of physics as we understand them, but are themselves rules, how will that change us as people? If it doesn't change us as people, how will it change our relationships with other people? That's… So that was really deep and maybe way to crunchy, but…
[Dan] No, that's something that a lot of urban fantasies in particular get into. The TV show called Lost Girl, The Dresden Files series, they both get very heavily into that idea. The Magicians, as well. If you have all of this power, and can get away with stuff, you're going to start getting away with stuff, which I think adds another really cool dimension to the magic system, is there are people who use it well and there are people who don't. People who use it for evil.
 
[Brandon] Let's stop, and our book of the week is actually The Third Eye. So, will you tell us about it?
[Mahtab] Absolutely. This is actually the very first novel that I wrote. I think I sweated blood and tears over it. It's about a young girl, Tara, who slowly… I mean, she is living in this village with her father and her stepmother, and slowly, as the story progresses… There's a new healer in town who has got three eyes and just about everyone's enamored with him, but she's the only one who can see behind that façade of his and realize that he's evil. The story is about her journey in trying to find her grandfather, who's the only other person who's kind of strong… You could call him a Dumbledore kind of thing. Who is strong enough to fight Zarku and defeat him. But throughout the journey, what I try and do is take away the entire support system, so that eventually, Tara is just relying on herself, and a little bit off the soft magic system based on Hindu mythology that I talked about earlier, to try and defeat Zarku.
[Brandon] It's a delightful book.
[Mahtab] Thank you.
[Brandon] I'm really enjoying it, although I will tell you, I did not expect it to be as much of a horror book as it is.
[Chuckles]
[Brandon] That's not where I thought I was going.
[Howard] Brandon loves it, his parents do not.
[Laughter]
[Brandon] It is genuinely creepy in a lot of places in a really delightful way.
[Mahtab] It's a different horror. I was just telling Dan on the way here, saying I'm delving back into horror, but, yeah, there are some very graphic, gruesome scenes which I really enjoyed writing. I often get teachers saying, "What were you thinking?" But then, it's like, the kids like it, and there isn't anything else that shouldn't be in there, so let them enjoy it.
 
[Brandon] All right. Let's ask you guys, favorite magic systems in books or films that you've experienced, and kind of why? What made this magic system work? What made you enjoy the story?
[Dan] Well, at the risk of over inflating Brandon's ego…
[Howard] It's now an inflatable elephant in the room.
[Laughter]
[Dan] The… I love the Mistborn magic system, but for two very specific reasons. First of all, they're essentially giant puzzle games. Where, here's all of the pieces. You know how these work. How are they going to solve the problem at the end of the book? For me, reading any of the Mistborn novels is essentially just a cool puzzle to solve. Okay, this guy can do… Here's, in the Alloy of Law series, here's the girl who only has the one weird power that she doesn't think is of any use, she likes slows time down or something. How is that going to be valuable, because you know it is? I love ciphering those puzzles.
[Brandon] They are slightly Asimov Laws of Robotics books, stories.
[Dan] Exactly.
[Brandon] Where you set up several laws, and then you show they're not working or that there's a hole in them somewhere, what are we not understanding? Then you kind of put it together at the end.
 
[Dan] That's not what every magic system has to do, and shouldn't. There needs to be variety. But I like those for that reason. One of the others, though, and this is another one of the rules that I've kind of set for myself as I develop my own, is that magic should have a visual component to it. I always used to try to make magic very mental, very cerebral. I think a lot of aspiring fantasy writers do the same. But adding that visual element… So again, back to Mistborn, you've got things as simple as being able to pull or push on metal, and you don't need a visual component, but you added the blue lines. The blue lines bear so much weight in these stories, and they serve such a powerful function, even though it's a very simple thing. Because that gives us a sense of what it looks like, and what it would feel like to do it, and it helps us understand what's going on. Just because of these dumb little blue lines.
 
[Brandon] I love magic systems where, when you start reading it, you both see why it would be so cool to have this magic and also, are instantly worried and frightened about the implications of it. Right?
[Chuckles]
[Brandon] A great example of that is our former professor, Dave Wolverton's Runelords series, in which you can take someone's strength and brand it onto yourself with a branding iron, and that person loses their strength and you have it. You're twice as strong. But now, you have this person that you need to take care of, because if someone can get to them and kill them, you lose your magic strength. The social implications of that are just staggering. The moment you read it, you realize, "Oh, man. This changes society in some really dark ways." He goes there.
[Dan] Yeah. He follows through on the ramifications. Like, every evil thing that you think as you're contemplating that, he comes… He deals with at some point or another. It's a really great example of how to show the effects of magic, and how to show a society shaped by magic.
[Brandon] How fantasy can, as Mahtab was saying, can take some our world element and in some ways by exaggerating it really kind of bore down into that issue. Like with the Runelords, the fact that the strong become stronger and the weak become more and more subject to the strong, is really well exemplified in that story, to ways that make, I think, you start to realize this is kind of how our society works, and that's an ugly underbelly to it.
[Howard] Deadbeat by Jim Butcher. The… I suppose I'll just spoil it, because…
[Chuckles]
[Brandon] Do it.
[Howard] That's what we're here for and it's an old book. The name of the book is both a reference to our detective, our wizard, Harry Dresden, who is kind of a deadbeat, and this idea that necromancy works best when you have a rhythm to which all of the dead are marching. I don't remember the exact details, but the older the bones are, the more powerful a thing you can raise. We end up with a guy dressed like a one-man band drummer riding a Tyrannosaurus Rex skeleton through town. It is surprising, yet inevitable. It fulfills all of the promises of necromancy as he set it forth. It was a lot of fun. I mean… Undead dinosaur, you can't go wrong with that.
[Chuckles]
[Brandon] Any other favorites?
[Mahtab] I have one which is… I read it a few years ago. But, The Dark Is Rising by Susan Cooper. Where Will Stanton, on his 12th birthday, realizes he's one of the Old Ones, and he has to collect these six symbols of… I think they're called the Champions of Light, which is… Is to circles made of wood and bronze and iron, fire, water. Then that… He has to collect it, it makes a powerful object, then he repels the Dark with it. But it's just so beautifully written. It's kind of a coming-of-age, a fantasy, there's wild magic, high magic, but it's really, really good. The Dark Is Rising, Susan Cooper.
[Dan] I also wanted to mention, just to have like a really soft magic system in here, the Prydain Chronicles by Lloyd Alexander. I love the magic as he presents it there. Because there's maybe one or two rules, and I don't know anyone who could name them off the top of their heads, but it has a distinct flavor to it. Like, there's no… We don't know what the rules are governing it, but we absolutely know what it feels like. We absolutely know what it would be like to experience or confront the magic that we find in those books. I loved the way he pulled that off.
 
[Brandon] All right. So, I've also got our homework for this week. Now, next week we're going to be talking about soft magic systems. What I would like you to do is kind of… Make you take some sort of soft magic system that you've read about or you've loved. The example we came up with was… Is Gandalf. Gandalf's very soft. We never know what Gandalf can do, specifically, we just know he's awesome. Well, I want you to take a soft magic system, and apply rules to it. Give Gandalf rules. Take a soft magic system you have written and give it rules. Flip it on its head, and see how the magic works differently if you explain exactly how it works and have it work according to those rules. This has been Writing Excuses. You're out of excuses, now go write.
 
mbarker: (BrainUnderRepair)
[personal profile] mbarker2019-03-08 09:51 am

Writing Excuses 14.9: Showing Off

Writing Excuses 14.9: Showing Off
 
 
Key Points: Showing off awesome worldbuilding and podcasting skills? No, just how to make infodumps interesting. As you may recall... How do you let characters explain the world without it being a boring infodump? Let the character interact with the information, give it emotional weight. Beware of "As you know, Bob," but an argument let's you slip in lots of information about characters and whatever they are arguing about. Use "Bob, you idiot!" Giving directions also can help. Humor makes the moments of worldbuilding go down easier, too. Sex positions, mixing sex scenes and exposition, might work for you. Convincing someone who has given up lets you summarize everything that has happened, and what we need to do. Ephemera! Establishing shot, relationship shot, insets, pictures! Worldbuilding that is important impacts the story, so the impact gets mentioned in the story. Maps and grand poems. People in a bar talking about what they watched or did last night can tell you what's important in this culture. Newspaper clippings, broadcast transcripts, a character overhearing a snippet of a news clip... all good ways to let the reader know "Today, the ocean is boiling." Consider when to deploy ephemera and what effect you want it to have on the reader. Watch for the gorilla in the phone booth.
 
[Mary Robinette] Season 14, Episode Nine.
[Brandon] This is Writing Excuses, Showing Off.
[Mary Robinette] 15 minutes long.
[Dan] Because you're in a hurry.
[Howard] And we're not that smart.
[Brandon] I'm Brandon.
[Mary Robinette] I'm Mary Robinette.
[Dan] I'm Dan.
[Howard] I'm Howard.
 
[Brandon] We are going to show off our awesome worldbuilding skills for you…
[Chuckles]
[Brandon] And our awesome podcasting skills.
[Howard] That is not what you told me we were going to do. Now I'm nervous.
[Laughter]
[Brandon] Um…
[Mary Robinette] As you know, Brandon…
[Dan] He would've dressed totally differently. 
[Laughter]
[Brandon] As I know, we're going to talk about infodumps, but we're going to make the infodumps interesting. Basically, this whole podcast is 14 seasons of infodumps.
[Laughter]
[Howard] As you may recall, we've been talking about worldbuilding all year.
[Brandon] Yes, we have, Howard, and did you know…
[Laughter]
[Brandon] All right. So. My first question for you guys is how do you make characters who know a lot about the world talk about the world without it being an infodump, or without it being boring?
[Mary Robinette] So, I had to deal with this a lot in Calculating Stars because I have this mathematician pilot astronaut, and there's oh, the amount of information that you need to… No, I didn't really think about it when I'm like, "I'm going to write hard science fiction." Huh.
[Brandon] You're going to not just write hard science fiction. You're going to mix it with alternate history.
[Chuckles]
[Brandon] Which are the two most research heavy sub genres of sci-fi fantasy.
[Mary Robinette] It was a good choice there. Also, I'm going to make my main character a mathematician, and Jewish. None of which I am. So… But what I did was very much what I talked about last month, which was the interacting and having emotional weight to the information that the character is conveying. So, if I need you to know how to fly an airplane, when I… And I want you to know this airplane is a really cool airplane, then I have her walk in and go, "Oh, who has the T35 and how do I become their best friend?" That immediately tells you that this is interesting. Then, she can start to list all the things about it. What I'm doing for the reader is I am completely infodumping all of this information, and I'm tying it to emotion. So it is using POV…
[Brandon] Right.
[Mary Robinette] But it is very specifically about that interaction with the thing and masking it as an emotional state, rather than a "Please, here's my knowledge."
 
[Brandon] Well, and you say as an emotional state. A lot of the ways that this has been done historically, and it still works very well, but it's where the cliché "As you know, Bob," came from, is to have two characters have an argument or discussion about the thing. Saying, "I like this sort of gun," and the other character says, "Oh, those guns are crap. I like these sorts of guns." Suddenly, you've got an argument and you're getting information about both characters, their preferences, and the guns.
[Mary Robinette] Yeah.
[Brandon] It's a great way to go about it. How do you do it without it sounding like, "As you know, Bob," that sort of thing?
[Dan] Well, the reason that the argument works well is because it isn't "As you know, Bob," it's "Bob, you idiot."
[Mary Robinette] Yeah.
[Dan] Then they're not telling each other things they already know. That's when it really is awful.
[Howard] I did almost that exact… I mean, it wasn't guns, they were talking about the floating cities in the… One of the places. It ends with a joke. It's very much an introduction of characters. There's a ring of giant floating cities going all the way around the planet. "I grew up on Venus, I've seen floating cities before." "Okay, but the bartender… He makes these drinks inside other drinks." "Depth charges. I've had those before, too." Then they look out the window and everything is gone. "Where are all the cities?" "Where are we going to get drinks?" It's just a brief moment of insight. I now know that Jengisha is, one, from Venus, where there are floating cities, but I needed to introduce… This is the first time we've been to this place in the book, and I'm showing the reader what isn't there. So I have to describe what was there, in order to then have it be gone. [https://www.schlockmercenary.com/2018-07-29]
 
[Mary Robinette] Oh, giving directions is actually a great way to do that.
[Chuckles]
[Mary Robinette] It's like, "Oh, you drive down the road where the old school used to be…"
 
[Brandon] I just realized something. That is that we always joke that Howard cheats because he has pictures for his worldbuilding. But he cheats twice, because he also has jokes to make us laugh in between the moments of worldbuilding. You're just a cheaty cheater.
[Howard] I am a cheating cheater, and I could talk about how the humor lowers your defenses and allows me to slip information in there. But that's… That goes beyond cheating and into evil.
[Chuckles]
 
[Mary Robinette] I'm not going to say that the number of sex scenes in Calculating Stars are there because I have a ton of exposition that I needed to get across, but…
[Laughter]
[Brandon] Sex positions.
[Laughter]
[Dan] Call it what it is.
[Laughter]
[Mary Robinette] That's exactly what it is.
[Howard] I am so glad I didn't try to make that joke.
[Chuckles]
[Brandon] Oh, wow. All right.
[Mary Robinette] There's multiple layers of that joke. We're just going to move on there.
[Brandon] How do you make your worldbuilding interesting?
[Laughter]
[Mary Robinette] Sex position. So, here's an example of something that you should not do. I read… As research, I read Mars, a Technical Tale by Wernher von Braun, which is labeled as a novel, and it is von Braun… He's the father of modern rocketry. It was him saying, "Let me tell you how we could do a Mars mission." It was his idea to get the American public… Or just get the public excited about the idea of Mars. There is a chapter in there in which we literally have the professor says, "Let me tell you about Mars, the professor began his exposition." That's an actual sentence.
[Chuckles]
[Mary Robinette] Then, the next line is, "Mars is the fourth planet from the sun." It is a chapter of as-you-know fact dump. There is no… Oh, it's… There's charts and graphs. It is worth picking up just so you can go…
[Dan] To see how not to do it?
[Mary Robinette] It's really… Oh… It's very, very useful for reference, and it is really challenging as a novel.
 
[Brandon] One of the best plot recaps I've ever read is in A Night of Blacker Darkness.
[Laughter]
[Brandon] Which is a lengthy plot recap so that we can get caught up to remem… Getting it straightened out what the characters need to do, what they have already done, and what their goals are. It is the facts conversation. Tell us about this, Dan.
[Dan] The facts… Well, A Night of Blacker Darkness was me trying to write a farce, which I learned is so much easier to do on stage, which is why I eventually went back and did it on stage. But one of the problems with farce is that it is very information dense at a very fast pace. So I got halfway through the book and realized that a lot of the writing group had either missed important details or had forgotten them because 900 other important details had happened. So let's take a minute and get on the same page and make sure we know what's going on, all done as a conversation between the characters. One of them has decided it's not worth carrying on and wants to give up, and the other two are trying to convince him, no, we can still win. That gives them an excuse to run down all of the plot points that have happened.
[Brandon] Now, what makes this scene really work is the fact that I came out of it understanding, but the facts are all really complex and funny. So how did you not lose us in the thing that was supposed to reorient us as you were making jokes about how convoluted the plot was?
[Dan] Um. I numbered all of the facts, and that's why it's called the facts conversation. If you talk to people who've read the book, almost everyone this is their favorite chapter. What I did was I knew that there were three, maybe four, very important facts. They were really driving all the action. But numbering, I think at final count it was 17 or 18 total facts, made you think that there was a lot more going on than there really was. So you're kind of in the middle of this whirlwind and they always refer to the facts by number rather than what they are, except for the four important ones.
[Oooh!]
[Dan] So you know, "Oh, okay. Running away to Rome, so that we don't get murdered by a vampire…" That's fact whatever it was. That one they will say both the number and the title. The rest of them are all just numbers.
[Mary Robinette] That's very clever. I mean, that's a really common stage technique which you are transposing directly to the page.
[Brandon] And then back to the stage.
[Mary Robinette] Very nice.
[Dan] That's why it was so much better on stage.
[Brandon] It occurs to me that you probably repeated the four important facts a number of times?
[Dan] A lot of times.
[Brandon] Where the other ones were only one-offs.
[Dan] Yeah. There's a lot of times in the conversation where they'll say, "Which brings us back to fact four, blah blah blah. There is a vampire trying to kill us," whatever it is. So that hammers home the important stuff and lets you have the joy of being confused by the unimportant stuff.
 
[Brandon] Let's go ahead and stop for our book of the week.
[Howard] It's not a book. It is not a YouTube University, but he calls it Shadiversity, s_h_a_d_i_versity. This is a guy who, Shad is his name, vidcast… Deconstructs scenes, ideas, technologies, things from fantasy and science fiction pop culture, and talks about the historical underpinnings, why they're getting it wrong, why they're getting it right. I mean, one of them is this thing that we keep calling a tabard. It's actually a monastic scapular. Tabards didn't look anything like this. He's got an episode called Best Medieval Weapons to Use against Elves.
[Chuckles]
[Howard] Then a follow-up episode, An Even Better Way to Fight Elves. What he's doing is digging into actual historical combat, warfare, construction, whatever, and layering the pop culture we consume over that. It is fascinating and educational. You can find it on YouTube. Shadiversity, or you just Google Shadiversity and you'll be there.
[Brandon] Awesome.
 
[Brandon] So we're getting back to how to show off your worldbuilding in ways other than viewpoint. Because we covered viewpoint really well last month. For the last part of the podcast, let's dig into ephemera. Nonnarrative parts of the story. How do you use this, Howard? Let's talk about pictures.
[Howard] Um. Okay. The… There's several kinds of pictures categorically in Schlock Mercenary. One of them is the establishing shot, where I tell you… The narrator will tell you where we are. You know what the name of this spaceship is, but we will have… Often have an external shot that shows you what this spaceship looks like. Or it's a city. Or it's a landscape, whatever. There are then relationship shots where I'm showing you where the characters are standing in relationship to each other and what is in the room with them. Are there props? Are there things that are going to be important? Then there are the panels that I call insets where I'm just zooming in on faces and showing reactions. I've talked about comic syntax in other podcasts. Scott McCloud, Understanding Comics, that's going to give you more information than I can ever give you. When there is a critical story piece, I always make sure that it is showing up in an establishing shot, and then within the same page, within the same week of scripts, it's going to show up in one of the relationship pictures. It's going to be mentioned in the dialogue, so that we know that this is a thing that we are going to come back to.
[Brandon] Are there ever things that you rely exclusively on the pictures for with the worldbuilding? Or do you always use a footnote… Always is probably too strong a term, but…
[Howard] [sigh]
[Brandon] Is it a rule of thumb that you're going to… You said you mention it in dialogue?
[Howard] Mentioning it in dialogue… If it's a piece of worldbuilding that is important, it's probably impacting the story in some way. So what is going to get mentioned in story is the impact. There are places where I can do things with pictures that… Obviously, you can do this with prose. There's a scene in which… It is a scene between person A and person B, Kevin and Jengisha. Ellen, whose husband is the other Kevin, the time clone, who is dead, is in the very background. She is being pulled out of the room by two of her friends. She has an expression on her face that looks bewildered and sad. It is one shot. I knew when I was putting it in there that I needed it because I'm going to show her having a conversation with the cloning tank where her husband is going to be coming back. But I have to have people know that there's this relationship. I got mail from people who were like, "Oh, my gosh. That thing you did, that little tiny half a square inch of panel, I got the feels from that." These are the sorts of places where a comic, I can put things in. It's not explicitly worded, it's easy to miss. With prose, I feel like it's harder to hide those things because the words are all usually read in order. Does that make sense?
 
[Brandon] Yeah. This is kind of hard for me, because I know my books are going to end up in audio books, but I love ephemera, and worldbuilding through them.
[Howard] Sticking them in the middle of paragraphs?
[Brandon] Yeah. Well, usually it's on an opposite page. I'm talking like the maps.
[Howard] Oh, them. Okay.
[Brandon] The maps from [garbled lights].
[Dan] Like the grand poems.
[Brandon] Yeah, the poems. The poems will get read.
[Dan] Things like that.
[Brandon] But the maps, for instance. There's like seven, eight maps in Way of Kings. What we do is have a big, gorgeous painted map, and then we have the survey map that says at the bottom, created by His Majesty's Royal Surveyors. Then we have a map scrawled on the back of a turtle shell sort of thing that somebody has been using to get around the camp. We have like all of these different maps that I put into the book to kind of show different ways that people are orienting themselves.
[Howard] So the Planet Mercenary sourcebook is a 250,000 word ephemera.
[Laughter]
[Howard] With an unreliable narrator.
[Dan] Sold separately.
[Laughter]
[Howard] Exactly.
 
[Dan] In the Mirador series, I… One of the basic worldbuilding premises was this is a world where e-sports have replaced regular sports. I never wanted to, and never did in the series, come out and say, "E-sports have replaced regular sports." But instead, we just have… They fill the same role. People in a bar all talking about the videogame they all watched on TV last night. Things like that. When the second book came out, I had a chance to do a bunch of ephemera. I had logo drawn up for the main team, I had a bracket of the tournament of all the players that we posted online, and things like that. Which all helped everyone to get into this mindset of oh, this game is important, and everyone's excited about it.
[Mary Robinette] I used newspaper clippings at the head of the chapters in Calculating Stars. That is a… That's a very useful thing. Because…
[Howard] Chapter headings?
[Mary Robinette] Chapter headings, the ephemera that shows up at the top, which is a newspaper article or a transcript from a radio play. But I'm going to say that you can actually use that technique without having to go to that… Of the newspaper clipping or the television or something else. You can use that to get your worldbuilding across without actually having to have chapter headings. Because you can do that same thing by having it be something that a character overhears. Having a little bit of a news clip playing in the background can allow you to just have an announcer literally tell you, "And right now, the ocean is boiling." You can do that. It's effective. You don't want to… Like any technique, you don't want it to be one note and that's the only thing that you use, but it's really useful.
[Brandon] Can I say, I really like your news reporter voice?
[Laughter]
[Brandon] For when you read those books? There are different ones. But you got that sort of…
[Mary Robinette] Ladies and gentlemen…
[Brandon] Yes. It's that. You know… It's that.
[Dan] Yes. Ladies and gentlemen. These marshmallows…
[Laughter]
[Dan] Are delicious.
[Howard] Not actually her voice, but…
[Mary Robinette] But it does tell you things. That's… That is actually a thing that we do have to navigate when I'm doing audiobooks, is if I just do a straight read of that and have that in the same voice as Elma, as the rest of the narration. You have to come up with something that's going to distinguish the two.
[Brandon] Right. It just… It sounds like it's coming from the old radio broadcasts that people would do. It is very distinct. You know exactly what it is right away.
[Mary Robinette] March third, 1952.
[Laughter]
[Dan] Pertinent to this conversation, I just sold a historical thriller. A Cold War book that I talked about a couple of times. I just sold that to Audible. It's going to be an Audible Original. I had created essentially as ephemera a bunch of codes. It's about a photographer in 1961. So there are number codes and there are replacement codes and there are ciphers and there are all these things all over the book. After we sold it, the editor and I looked at it and realized most of these aren't even going to function properly in audio. So we had to really rethink. We're still figuring out exactly how we're going to convey all that stuff that was invented as ephemera and ended up being important to the plot, and now we're… Now we're in a hole.
[Mary Robinette] Yeah. The… We can… You and I can talk about that later, because there are in fact ways to handle that, because I've had to deal with that. I actually had that problem in Fated Sky, because there's big chunks of code.
[Brandon] Right. Yeah. I'm… This is off on a tangent, but I have, at the beginning of a chapter in one of my books, something that just looks nice on the page, that is just a bunch of… A random string of letters because it's… A character who went through a period of pseudo-madness, and this is their scrawlings, right? The reader just read all those letters, and the audiobook listeners came to me and said, "That chapter. It was just going on and on and on…"
[Chuckles]
[Brandon] "With the letters." So these are things to be aware of.
[Howard] Oh, man.
 
[Mary Robinette] Yeah. Often… This is actually getting into something that I… That is completely pertinent to the kind of infodumping that you do and the kind of ephemera that you create. That's when you deploy it and what effect are you trying to have on the reader? So with something like that, what you're trying to convey to the reader is that there was something not right going on with this character's head. That there were all of these things. So there are other ways to do that vocally, but you do have to shift when you go to the different medium. One of the things that I will see early career writers do, and sometimes in published work, is that the infodump just comes in the wrong place. They aren't thinking about the effect of the information on the reader.
[Brandon] Right.
[Mary Robinette] There only thinking about this is information.
[Brandon] Yeah. I often use the phrase gorilla in a phone booth… Which… There are times in your story where something's going to be really interesting to the character. You often in the podcast use the puppet metaphor. What the puppet is looking at, the character looks at. You have the puppet look at something cool, but then you start giving us an infodump on something else. We're going to say, "Nononono. You turned our attention toward something cool. You can't infodump me right then." But you could infodump me a little bit later on, once our mind can come back to this sort of thing.
[Mary Robinette] Yeah. Exactly.
[Howard] Years ago, David Kellett did… I think this was for the podcast that he did with Scott Kurtz… And impersonation of a New York taxi driver doing the audiobook version of Garfield. Saying, "Oh, you guys. This last panel, he's sitting in the pan of lasagna. Sitting in a pan of lasagna." I was rolling, because I know that the Schlock Mercenary audiobook is really just never going to get made, but that problem, bouncing off of that problem, at that level when you've got the ephemera which are… on one level, what you would call ephemera is 90% of my product. The translation into audio means it would have to be completely rewritten.
 
[Brandon] We're going to have to stop here. Mary Robinette, you have our homework.
[Mary Robinette] Yes. So for your homework, I actually want you to write some ephemera for your world. Write a transcript of a news program or a newspaper article… Some ephemera that fits into your world. Have it be about a fact that you've been struggling to get in there that you want people to know. Then try, because it's ephemera, see how concise you can make it. So you're only allowed one paragraph. No more than 75 words.
[Brandon] And, like, we are only allowed 15 minutes that became 22…
[Laughter]
[Brandon] You are out of excuses. Go write.
 
mbarker: (BrainUnderRepair)
[personal profile] mbarker2019-02-27 03:15 pm

Writing Excuses 14.8: Worldbuilding Q&A #1

Writing Excuses 14.8: Worldbuilding Q&A #1
 
 
Q&A Summary:
Q: What cultural stuff do you need to know throughout the writing process?
A; What are the axes of power in the world. Economic status, social hierarchies, which ones will your character intersect with in the story. What cultural stuff do I need to make the world feel real? What cultural stuff drives the conflict in my story? What cultural stuff impacts the characters to give them character arcs? Specificity! What practices are embodied in your story, where did they come from, why are they used? What is likely to come up, what do I need to think about to make it interesting and varied.
Q: When worldbuilding religion, I often find that portions of the fictional religions have overlapped with real world religions. How do you treat those overlaps with respect, especially when problems with the in-world religion are part of the story's conflict?
A: Being a real-world religious person with a deep and abiding respect for the multiple sides. Multiple viewpoints wherever possible. Tell somebody's specific story, not a story about a class of people. 
Q: For your worldbuilding, how much do you have figured out before you start your first draft, and how much do you discover later as you write?
A: It depends. Do it in layers, a broad overview, then dig in where needed, with research in the recesses of your imagination. Frontload where possible, but go back and patch and connect, too. 
Q: Much like how it can be bad if you introduce key characters too late in the narrative, such as the last one third, what would you say is the threshold where you should have introduced all major worldbuilding elements? Halfway or something else, and does it change based on genre or intended audience?
A: Tie the new worldbuilding elements to character conflict and development, and you can keep doing it. Introduce the new elements slightly before they matter. Introduce the element for a different reason.
Q: I was wondering how do you ensure the world comes through as a character of its own?
A: It doesn't always have to be a character, sometimes it's just an important setting. Name it, then give it a personality. How does the POV character interact with the environment? Is it an antagonist, or a sidekick? Give the world scene time of its own. Look at how the setting influences plot and character decisions. Pay attention to the language you use to describe the environment.
Q: When worldbuilding in science fiction or fantasy, how much change to terminology is too much? For example, a new calendar system, units of measurement, or currency?
A: Some worldbuilding elements are more easily grokked than others. Hemi-deca blerks! What do you want to say about the culture? 
 
[Mary Robinette] Season 14, Episode Eight.
[Howard] This is Writing Excuses, Worldbuilding, Questions and Answers.
[Mary Robinette] 15 minutes long.
[Dan] Because you're in a hurry.
[Dongwon] And we're not that smart.
[Howard] I'm Howard.
[Mary Robinette] I'm Mary Robinette.
[Dan] I'm Dan.
[Dongwon] I'm Dongwon.
[Howard] And you have questions. By you, I'm speaking to the you in the audience of WXR 2018 attendees before me.
[Whoo! Applause]
[Howard] This episode was recorded live on a ship in the Caribbean. We're pretty in love with this model. It's a lot of fun.
[Mary Robinette] This… I really like the way we have built our world, I have to say.
[Laughter]
[as…]
[Dan] Although technically, we're in the Gulf of Mexico, not the Caribbean. Just pointing out the errors in your worldbuilding. Consistency is key.
[Howard] We're on the water, and it's pretty.
[Laughter]
[Mary Robinette] That piece of the worldbuilding is all I actually need to know. Which is often the case with worldbuilding.
[Howard] Okay.
[Mary Robinette] But the nice thing about this is that we have a live audience, which means that we can go to them for questions. Shall we start with your first one, or do you have other things to do?
[Howard] Nononono. That's just great.
 
[Christopher] Hello, my name is Christopher Adkins. What cultural stuff do you need to know throughout the writing process?
[Dan] Cultural stuff?
[Mary Robinette] So, one of the things that I like to think about are what the axes of power are for the world? Because those are going to affect the way my character moves through the world. The economic status, social hierarchies, those are the things that I think about. I only think about the ones that are… My character's going to intersect with in the story. So in short fiction, I'm likely to kind of think about the axes of power. But probably only a couple of them are going to come into play in the story. So there's only going to be… Those are going to be the ones that I will really define.
[Howard] I… The things that I need to know about cultural stuff upfront is do I need cultural stuff in order for the world I am building to feel real? Do I need cultural stuff in order for there to be conflict that drives my story? And, do I need there to be cultural stuff that impacts my characters in ways that gives them character arcs? I approach it first from narrative. From there, there's a bazillion stuff I'll end up needing to know.
[Dongwon] I'll just say, specificity is really important in building culture. Often times, if you're modeling a real-world culture, what you want to do is make sure that you have specific practices that are embodied in your work. But also make sure you know where those come from and why they're used, right? Where I see this going off the rails a lot of times is they'll take a practice without understanding the role it plays in the society, and therefore undermine the purpose of that practice or end up saying something insulting about it by accident. So what you want to do is do your homework, pick something very specific, and then figure out how to transform it so that it fits your world without being in direct contradiction to the purpose and the point of that practice in the first place.
[Dan] Before I start to write, I will come up… I will think about the things that are most likely to come up that I will need to describe on-the-fly, and I will kind of prep them in advance. So when I wrote my cyberpunk series, I had a whole list of technologies and companies that made them. When I… In the fantasy that I'm currently writing, I figured out, well, in this country, these are the kinds of foods they eat and the kinds of jobs they have. Just because then… If I don't do that, I know that everyone is going to be a lumberjack eating stew.
[Laughter]
[Dan] So having something ready to go, so I can be more interesting and more varied, helps me a lot.
[Howard] Hearty stew.
[Dan] Yes. With crusty bread.
[Mary Robinette] By contrast, I don't do that at all. I will square bracket it when I get to it, and then invent it on the spot. But I am lazier than Dan is.
[Howard] I find that difficult to believe, but let's go to our next question.
[Laughter]
 
[Xander] Hi, my name is Zander Hacking. When worldbuilding religion, I often find that portions of the fictional religions have overlapped with real world religions. How do you treat those overlaps with respect, especially when problems with the in-world religion are part of the story's conflict?
[Mary Robinette] That's a good question.
[Dan] That's a really good question.
[Yeah]
[Howard] I have a question. Is Zander Hacking your real name, because if I tried to use that name in a book, no one would believe it.
[Xander] It's actually Alexander Hacking, but that's way too much effort.
[Howard] It's still too awesome to be real.
[Dan] I can say it, but Mary Robinette wouldn't.
[Howard] Honestly, one of the things that helps me…
[Dan] You just said you were lazier than me.
[Mary Robinette] [Tee-hee-hee]
[Howard] One of the things that helps me a lot with regard to writing fictional religions and paying respect to real-world religions is being a real-world religious person who has a deep and abiding respect for the varying epistemologies that exist in the world. I believe that I can learn things by faith, by scriptural study, by revelation, and I believe that I can learn things in no other way than through science. It's a weird fence to sit on. Not always comfortable. But it's one I'm on. So anytime I'm writing about a religion, I'm writing it from this inherent understanding that there are multiple sides to what is going on.
[Mary Robinette] I think the multiple sides is a really good point. I try to remember to represent multiple viewpoints where possible. Because we all… Even people within the same denomination, going to the same church and the same building, will have different relationships with faith. So I tried to make sure that that is represented in the page, that it is not a monolith. I also try to remember that things are interwoven, that nothing exists by itself. So making sure that I'm thinking about the way it stretches out into the other parts of the culture is, I think, one of the ways I can be respectful and also make it feel more organic.
[Dongwon] To build off of Mary's thing a little bit, when you have that fictionalized religion, it is probably… Has a real-world analog, but the thing to remember is you're not telling a story about that entire religion. You're telling a story about a person who intersects and lives within that culture or that experience. So don't think of it… Where you'll get in trouble is when you're trying to tell a story about the whole class of people as opposed to telling about somebody's specific story. That person has a place, they were raised a certain way, they have certain feelings about the religion in which they exist. Those are not going to be 100% representative of the monolith of the organization, right? So remember you're talking about an individual. Invest them with as much specificity and as much physicality as you can. Then that will help you make sure that you're articulating a perspective and an experience, rather than saying… Or rather than criticizing the whole group or criticizing a real-world religion in that way.
 
[Gail] My name is Gail. For your worldbuilding, how much do you have figured out before you start your first draft, and how much do you discover later as you write?
[Mary Robinette] I vary a lot, depending on what it is that I'm writing. I often treat worldbuilding when I'm doing something that's completely made up the same way I treat historical stuff. Which is that I think about it in layers. I kind of get a broad overview, and then will dig in. It's just that the research that I'm doing is in the recesses of my own imagination. But I… Sometimes I get very, very specific, and other times I write into it… I discovery write my way in, and then hit something that's an odd juxtaposition, and try and figure out why it's that way. For me, it depends on the story.
[Dan] I like to frontload things, as I said before. But, because I like to do that, I have noticed how often I go back, which is every single story, every single book. I'm still going back and patching holes and making things connect that didn't connect before. So it's really just kind of a half-and-half mix, almost, I would say, for me.
[Dongwon] I recently had a conversation with a client who was in the early stages of developing a project. I asked him about it, and he took a deep breath and paused and said, "Well, at the beginning of time…"
[Laughter]
[Dongwon] I was like, "Oh, this is going to be a long conversation." I think what Mary said is very valuable, that it varies a lot project to project, even for one writer. Sometimes, you will need to start at the beginning of time and build up your whole cosmology, and sometimes, you can just jump right in and figure out things on the fly. So I think it depends.
[Howard] With the early Schlock Mercenary books, I was making up the worldbuilding as I went on a weekly basis. With the one that I'm working on right now, book 18, the piece that I already know is that Galactic civilizations come and go  in cycles. There are lacuna during which there is no Galactic civilization for millions of years. What I don't know is exactly how many of those there have been, and what were the characteristics of each of those, and what was the trigger event that ended each of those. Those pieces I am definitely discovery writing as I go. So when you ask the question, well, at the beginning of time… I'm working my way backwards to that.
[Laughter]
 
[Cooper] Hey, my name's Cooper. Much like how it can be bad if you introduce key characters too late in the narrative, such as the last one third, what would you say is the threshold where you should have introduced all major worldbuilding elements? Halfway or something else, and does it change based on genre or intended audience?
[Dongwon] I would say I think this is more flexible than most people think it is. The best piece of worldbuilding I've seen in recent media is the TV show Stephen Universe, which, at every major turning point in the show, has completely upended my understanding of the world and the cosmology of that series. The reason it never feels like a problem is they always tie it to character conflict. Every time they introduce a new worldbuilding element, one of the major characters is having some personal crisis or some personal conflict that ties directly to the thing that they're introducing. So when you meet more of the Gems or when you meet the Diamonds or whatever it is, it always feels like a character development, and therefore you can add more to the world as you go without disrupting that, if you keep it really grounded in how the characters are experiencing that and how they feel about the world around them.
[Dan] I try to make sure to introduce new character elements or new worldbuilding elements, I mean, slightly before they matter. So that when they show up, they don't feel like, "Oh, Dan needed to explain this thing, so he changed the way horses work," or whatever. But I'll tell you a couple chapters earlier how horses are different, and then it will matter a couple chapters later. So if I'm always… The worldbuilding's always a couple steps ahead of the story itself. Then you could introduce something all the way at the end of the book, and it would still feel natural, because we'll know about it before it matters.
[Mary Robinette] I do that, but sometimes… Often, the way I'm doing that is that I will use it at the point that it matters, and then go back and find spots…
[Dan] And fill it in. Exactly.
[Howard] Doctor Who is kind of a delightful mix mash of doing it in many different ways, and sometimes a way in which they do it is exactly right, and sometimes the way in which they did it… I find it very dissatisfying. There have been episodes where there is a new reveal about world technology, world whatever, that happens after the Doctor has announced it is important. Often, I find that unsatisfying, but sometimes it's just beautiful, because it wasn't the point. The point was something else. The point of this is… Doctor Who is good lesson material for learning a lot of these things…
[Chuckles]
[Howard] And also, there are reasons in which to do it in lots of different ways, and they can all work.
[Dan] That's a good point to bring up, is that in those instances where it works really well, it's often because it… That element was introduced for a different reason. So the reader is not saying, "Oh, look at this very telegraphed this-is-going-to-be-important." It's already important, but for something else. So you're serving two purposes at once.
 
[Howard] Let's pause for a book of the week.
[Amal] The book of the week is…
[Howard] Oh, go ahead and introduce yourself.
[Amal] Hello, my name is [Amal Massad?]. I am giving you the book of the week. So the book of the week is Naomi Novik's Spinning Silver. It is a development of a short story that she first wrote in an anthology called The Starlit Wood. It's a fantastic reclamation of the Rumpelstiltskin story from a Jewish perspective, because Rumpelstiltskin is a famously anti-Semitic folktale. So what she has instead is this absolutely fantastic reversal, where she has a Jewish money lender who is a woman who gains a reputation for being able to transform silver into gold through the practice of her skill. This attracts the attention of these really scary fairies called the Staryk Knights. They decide that they want to test her. So it's this fantastic reversal where the supernatural element is taking the role of the king in the original story, and it's in this really wonderful world that she develops with a… Draw… Inspired by a lot of Eastern European folklore and stuff. The worldbuilding in it is tremendous. It's got this fantastic rumination on capital and labor and transaction and that sort of thing. But it's also full of female friendships. If you read Uprooted and thought I really liked that book, but I wish there had been more women in it being even more friends, you should definitely read Spinning Silver. Because it's so great.
[Howard] Thank you, Amal. That was Spinning Silver by Naomi Novik. Now we have our next question.
 
[Cory] Hello. My name is Cory. I was wondering how do you ensure the world comes through as a character of its own?
[Pause]
[Mary Robinette] Wow, that's such a good question that we're all sitting here going, "How do you do that?"
[Chuckles]
[Dan] Well, I'm actually sitting here wondering if I do that. There's a lot of works that I can think of, books and movies, where yes, the setting is a character, to the point that New York is really a character in my story has become a cliché and a trope. I don't know if it needs to be every time though. Sometimes, the setting can just be important to the characters without being a character it self.
[Howard] At risk of telegraphing some of our episodes on marketing and career building, if your setting is an important marketing point… For instance, Brandon Sanderson's Cosmere. Being able to say, "This is a Cosmere book," is going to sell the book into an audience that would have been reluctant to pick it up if it hadn't been a Cosmere book. So having a name for it, so that it kind of becomes its own character, is useful. That's reverse engineering it. I've named it, therefore it must have a personality.
[Chuckles]
[Mary Robinette] But I think that when you do have a book where you want the terr… Or a short story where you want the environment, the worldbuilding, to be a character… I mean, naming it helps, but giving it a personality is, I think, really hitting it on the nose there. It is, for me, the times that I do that, it is about the way the character, my POV character, is interacting with the environment. The environment will take on the role, somewhat, of an antagonist, sometimes. Or somewhat of a co-partner. A sidekick. Depending on what relationship my character has with the environment. So I will look at pla… Ways that the worldbuilding can be a barrier. I will look at places where the worldbuilding can be a help. More specifically, I look at my character's relationship with that, and how they feel and think about it. That's, for me, how I can make it, rather than just a place they inhabit, another… A character that's on the page, a personality. The other thing that I'll say is that I'm much more likely… When I do this myself or when I've… I notice it when I read other people's… To give space for the world without my character in it. So it's as if it gets its own scene time, own stage time.
[Dongwon] One way I think about it is, does your setting have agency? Right? That doesn't mean it's necessarily conscious, but is it influencing the plot decisions and the character decisions? Design spaces are incredibly important. We are all currently on a cruise ship, which is extremely deliberately designed space, designed to promote certain kinds of interaction, and certain kinds of movement. When you become aware of how you're being moved through the ship, and why you will walk across on certain decks and not on other decks, you can sort of start to see how the setting can shape the plot of your story. When… That's why cities often become this sort of character role in a story like that, especially in… Heist stories often have that as well. The Bellagio in Oceans 11 becomes a character, because the physical attributes of that building become very important in determining how the characters will move through it and accomplish their goals or won't accomplish their goals. So if your setting is influencing plot, if it's influencing character decisions, then it will itself start to feel like a character, in, I think, a really exciting way.
[Mary Robinette] Along those lines, I think one of the things is to pay attention to the language that you're using to describe it. So when we're talking about it, it having a personality, New York's a great ex… Is the example that everyone returns to, that it's gritty, it's stark. Those… The vocabulary that people use to describe those settings is very different than the vocabulary that one would use to describe Disneyland.
[Yep]
[Mary Robinette] So, paying attention to that…
[Dan] Not the way I do it.
[Chuckles]
[Mary Robinette] YES.
[Laughter]
[I have questions now. I have so many questions.]
[Howard] Well, there's this…
[Dan] We should all go to Disneyland together.
[Howard] There goes our Disney sponsorship.
[Dongwon] I would recommend you all start listening to the podcast 99% Invisible. I apologize for pushing another podcast. But if you want to really understand how design spaces influence character and plot decisions, than that is a great place to start.
 
[Andrew] Hello, my name is Andrew. When worldbuilding in science fiction or fantasy, how much change to terminology is too much? For example, a new calendar system, units of measurement, or currency?
[Howard] [Bwoosh! Oh, wow.]
[Mary Robinette] This is something I struggle with.
[Dan] Oh, yeah. Some of those…
[Howard] So very fraught.
[Dan] Some of those are easier to talk about than others. Units of measurement, for example… If I don't understand what a blerk is, then telling me that the city is five blerks away doesn't really tell me anything. Whereas I don't need to know how much money a blerk is worth if you say the bowl of soup is worth five blerks, then I kind of get a sense of it. So there's… different kinds of worldbuilding elements are much more easily grokkable than others.
[Howard] So the distance to the city is a soup?
[Dan] Yes. How far away is the city? Well, about the cost of a bowl of soup.
[Laughter]
[Howard] Or a hemi-deca blerk.
[Laughter]
[Mary Robinette] But actually… The thing is…
[Dan] Did you just well, actually us?
[Laughter]
[Mary Robinette] No. I but actually'd you. Which seems more appropriate.
[Dan] Okay. There we go.
[Mary Robinette] The thing is that when we are talking about units of measurement… This is where I look at whether or not I need to shift it. I look at whether or not there is an underpinning that has shifted. So are units of measurement are things like… There's the… If we have an Imperial inch, that tells you that there's an empire. If you don't have an empire, then having something that weighs an Imperial inch is not a useful thing. So I will sometimes look at that, at whether or not there is something in the unit of measurement that doesn't fit with the world. The months, for instance. August, September, October. Those… That implies that there was a Rome. So I'm much more likely to shift something like that then I am worrying about whether or not I need to have something weigh… The five feet tall versus five blerks tall.
[Dan] I love how something can weigh an inch and also weigh five feet tall.
[Laughter]
[Mary Robinette] Yeah.
[Dan] I love this. And also the city is five blerks away.
[Howard] It's about soup height.
[Laughter]
[Mary Robinette] About soup height.
[Dan] We're getting into so many like really… I almost wonder if we need to can of worms this, which we haven't even done in years. Because even the October, September thing, there's an entire school of thought in fantasy that the book was written in its own language, but it's been translated into English. So we just are calling it October, because then our readers can understand it. There's a lot of worldbuilding elements like that, that some portions of your audience are going to care about deeply, and others are just going to gloss right over and go, "Okay. That's fine."
[Dongwon] It's really a question about what are you trying to say about your culture. Because the choice of a foot versus a meter says something about the culture that you live in. Does it come from somebody who's trying to scientifically impose a unit of measurement, or is it, "Oh, my foot is roughly that large, right?" That tells you a lot about the history of that culture, what they prioritize and what's important to them. Names of the months are the same thing. Those come from specific places. So when you're making those choices of choosing to invent a new system, that better be a very relevant piece of worldbuilding and a really important concept for how this culture operates. You want to pick things that are very close to your central metaphor that drives the book that you are writing, and make sure that you're picking new invented terms that have histories and meaning for very good reasons. Be very… You can only change so many things before people start going, "I don't know what all these words are." So be very deliberate about which ones you invent new words for, is my advice.
[Mary Robinette] The thing that I'm just going to add on to that is that if you want to avoid using August… If you decide that that doesn't fit into your world, it's not that you have to invent a new month. You just need to not refer to the month. Like, oh, summer vacation is in August. It's like, no, summer vacation is in summer. That kind of thing is often an easier thing for your reader to grok than actually doing inventions.
 
[Howard] Our mastering engineer, Alex, has very carefully edited out all audible sounds of dismay as we had to cut off the questions because we're out of time. So my notes here say that your homework is toss something to Mary.
[Laughter]
[Mary Robinette] That's right. So, we've had a number of different questions come up. I'm going to leave you with the most difficult one. Which is, what do you do about time in your universe? So what I want you to do is you're just going to think about calendars. You're going to think about in your world, what are the things that change, what are the markers? Is this a culture that marks things by the moon? What if there are two moons? How does that influence what their calendar system looks like? I'm not asking you to actually put this into your story, but I just wanted to take time and think about how the culture and your worldbuilding deals and measures time.
[Howard] This has been Writing Excuses. You're out of excuses. Now go write.
 
mbarker: (Fireworks Delight)
[personal profile] mbarker2019-02-20 10:45 am

Writing Excuses 14.7: How Weird Is Too Weird?

Writing Excuses 14.7: How Weird Is Too Weird?
 
 
Key Points: How do you balance the familiar and the strange in your storytelling? Typically, you get one bye, you can ask the audience to believe on big thing. Everything else has to follow from that. Beware of "Oh, it's magic" so anything goes. This depends on the expectations of the audience, and the genre you are writing. But even serial urban fantasy has one major shift, not anything and everything. Make sure the audience knows where they are and what they are doing. Sometimes the worldbuilding is too weird the first time, but re-reading is okay, because now you know something about what is going on. Sometimes you can do more weird things by connecting them to the first bye. Think of a budget -- weirdness, boring, anything that challenges the reader, they all draw on your budget. Too much, and you lose the reader.  Learning curve... add weirdness slowly, building off other weirdness. 
 
[Mary Robinette] Season 14, Episode Seven.
[Brandon] This is Writing Excuses, How Weird Is Too Weird?
[Mary Robinette] 15 minutes long.
[Margaret] Because you're in a hurry.
[Howard] And we're not that smart.
[Brandon] I'm Brandon.
[Mary Robinette] I'm Mary Robinette.
[Margaret] I'm Margaret.
[Howard] My friends used to call me How Weird.
[Ooh! Garbled… Starting this podcast]
[Howard] Yeah. How Weird is too weird. Just…
[Brandon] Oh, no. Sorry. No.
[Howard] That was like fourth grade.
[Margaret] [garbled]
[Howard] And junior high.
 
[Brandon] Well, let's… We're going to theme this again. This is our year of worldbuilding. So we're talking about how weird is too weird, specifically in our worldbuilding. Let me just ask, how do you, and I kind of want to bounce this off Margaret first, because she's the one we've heard the least from regarding these topics. How do you balance the familiar and the strange in your storytelling?
[Margaret] Well, it depends to a certain extent on the media that I'm working on for that particular project. But in television, one of the rules of thumb that I sort of inherited from my training in my experience is the idea that you get one bye. Like early on, you're setting up, the beginning of your film or the pilot episode of your show, and you get to ask the audience to believe one big thing. Everything else has to sort of follow on from that. A show that… I mean, an exciting example of a show that no one has seen because it never actually turned into a TV show, but I was working on a show called Day One for NBC. The bye for that was these giant alien monoliths suddenly erupt out of population centers all over the Earth. This is the vanguard of an alien invasion. It would have been a really cool show. But that's the one thing we get. We don't get that and armies of flying elephants and dolphins can now talk. Like, you get the one thing. Past that, everything either has to come from those monoliths and the alien invasion, or it's got to be rooted in the familiar world that the audience is already going to be familiar with.
[Brandon] That's very interesting.
[Howard] There's a flipside to that coin that gets cited a lot by apologists and whiners of all flavors. That's, "Oh, you can believe in a universe that has dragons, but you can't believe in a sword that cuts through a horseshoe?" Well, you didn't say it was a magic sword. A sword can't cut through a horseshoe. I will totally believe in dragons, because they gave me… That was their one bye. If they want to tell me that dragons cut through horseshoes, that's fine, I can probably absorb that, and say that their one bye is magic exists and that includes creatures. But you have to pay attention to this. You don't just get… You don't just get to throw these things down because, oh, hey, it's magic.
 
[Brandon] So let me ask you, Margaret, do you take that same perspective on fiction? The one bye? Or would you kind of say that's a short form, television thing?
[Margaret] I think it depends a lot on the expectations of your audience, and the genre that you're writing in. When I'm working on Bookburners, this is very much designed to be in the vein of something like X-Files or Warehouse 13. It's that urban fantasy sort of set up. So the assumption is that the world works basically the way that we assume that it does, but also there is this encroaching magical force that is coming into the world that causes this. We don't get that and the major power… And the Vatican doesn't exist. You can only shift around so many things before it starts to feel arbitrary. What you want to do is make sure that you're setting your audience up in a way that they know where they're standing and what they're doing.
[Brandon] Okay.
[Mary Robinette] I think that's a really good point. As you were talking, I was thinking about China Mieville. Like, with the new weird movement, the basic bye is stuff is going to be weird. We're going to have women whose heads are bugs. Not the head of a bug, but their head is a bug. But gravity works the way gravity works. Electricity works the way electricity works. So if China were attempting to do stuff is going to be weird, I'm not going to explain the physiognomy of any of these creatures. But and also gravity doesn't work the way you think it does. That would be two byes. So I think that you can do kind of a blanket bye in terms of this is sort of a genre expectation thing.
[Brandon] Right. Say, I'm thinking of like Hitchhiker's, right? Where the… There is not one bye. The bye is nothing will make sense, but it will be funny. But I do think genre expectations are a big deal here, right? When you write… You pick up an epic fantasy that's a 1000 pages long, it's secondary world, you are going on board for I'm going to get a lot of worldbuilding. When you sit down to watch a new show that's been pitched to you as a science-fiction thriller with a singular hook premise, you want that premise to be the focus of the show, not and then this other thing.
[Howard] You brought up Hitchhiker's… I assume you're talking about Hitchhiker's Guide to the Galaxy. Yes. So much weird. The reason they get away with it is that the narrative voice would take some of the weirdest… Hey, boy, this came at you from left field. I'm going to now use this… Use the opportunity to explain it, as an opportunity to be funny and to satirize something you didn't see coming. So as that extreme weirdness happens, the voice sells it in service of something else. I think that's where I draw the line.
[Brandon] The voice is the familiar.
[Howard] You want to make it weird…
[Brandon] In the Hitchhiker's Guide.
[Howard] The voice is the familiar.
[Margaret] You, as the reader, have a literal guidebook to all of the strange stuff that is going on in those books.
[Mary Robinette] Plus, the point of Hitchhiker's is that you are Arthur Dent. So the expectation that has been thrown down is everything is just going to seem strange.
[Brandon] Everybody else gets this but you. That's kind of the joke.
 
[Brandon] Let me ask this, then. Have you guys experienced media or read books or stuff where the worldbuilding was too outlandish for you? That it was hard for you to get into?
[Howard] Yes. I'm going to apologize for it, because I loved it anyway. Iain Banks, Look to Windward. The opening sequence is a war, battle thing, in which we are just immersed in the POV of an alien who is essentially a six-legged giant ferret. He never says, "These are six-legged giant ferrets." I never get all at once a description to tell me where I am. I read the first chapter and was lost as to who I was until I got to the end and thought… Oh, I was actually kind of disappointed. Oh, these aren't people. This had felt very human. Then I read it again. Reading it again, I was fine. I felt like I was the target audience for this. I was absolutely the target audience for any Iain Banks' novel. But that first chapter was too weird on first reading. Iain Banks… His one bye for me is if you have to read it again, read it again, this is going to be fine. You're going to love this. It's going to be okay.
 
[Brandon] Let's stop for our book of the week. Which, Mary, you're going to give to us.
[Mary Robinette] Yes. So, this is The Nine by Tracy Townsend. Which is, for me, right on the edge of too weird, but in ways that are… I, like, finished the book and have been recommending it quite a bit. It's… It feels like London, and it feels like a steam punk London, but there are these other creatures that are going through. It's a… It's taking advantage of the many worlds theory, so it's a version of our London, but definitely on a different world, and there are these creatures that have their eyes in their feet.
[Brandon] That's different.
[Mary Robinette] Yeah. And, so there's all of this very solid worldbuilding that goes from that single premise. But my brain is like, "Why would that evolve?" Like, and then trying to picture it, and trying to understand how it all works. So they tend to be arboreal, they do a lot of moving through trees. They have ferocious teeth, but they have no eyes in their head. Their eyes are in their feet. It is… It's… For me, like, I think one of the lines for me on the weird factor is how much time I spend trying to picture it in my head and if that's going to throw me out of the story. Now I pitch this is a book of the week because I think it's a gre… Terrific heist novel. It's got great character building. The steam punk makes sense. Frequently, when I read steam punk, it's like, this does not… Why… None of this makes sense. There's so much to love about this book. But if you are looking for something that is like, "All right, things are going to get weird," the nonhuman races in this world are weird. There's also tree people who are… Will shave their bodies, plane their bodies to take on specific shapes in order to cater to humans. It's like… There's so much stuff in this book. It's just filled with "Whaaat?" There's a ton of that. But mostly the reason you read it is because great characterization. And just a thrilling heist novel.
[Brandon] Awesome. That was The Nine.
[Mary Robinette] By Tracy Townsend.
 
[Brandon] So tell me this. Mary, when you're working on short fiction, how do you budget your weirdness?
[Mary Robinette] So. The… It's actually surprisingly like television in that you do pretty much get the one bye, you get the one thing that is this is weird. Mostly because everything that you put on the page, you have to spend words on to explain to the reader. So when I'm trying to get the reader to understand something, I know that it's going to throw them out of the story. Proportionally, that's going to take more of the narrative than it would in a novel. Even the same number of words. So I tend to also do one bye for short fiction. Usually, the short story is something that is exploring that one idea.
[Brandon] Something Margaret said earlier really kind of hit with me. We will have a podcast later in the year about how to make a story have worldbuilding depth rather than just breadth, which is the idea of taking a concept and digging deep into it. You said earlier this monolith story that you were working on. The idea being that you get your one bye as the monolith, but that doesn't mean that has to be the only weird thing. You are just going to connect any other interesting science fiction/fantasy elements through the monoliths.
[Margaret] Right, right. The idea in this series, and I think I can safely talk about what we might have done had this been a thing. My apologies, Jesse Alexander, if I'm spilling anything here. But in the pilot episode, there are these giant monoliths. Everybody is dealing with the fact that these things have erupted out of the ground. After that, other strange things start to happen. But it kind of comes at you one at a time. I think that speaks to what Mary was talking about on the short story. The idea of that subjective line of how weird is too weird… When you lose your audience, it's too weird. Anything up to that point, not too weird. When I started in film school, one of the things they told us was that the only firm rule of screenwriting is that you can't be too boring for too long.
[Laughter]
[Brandon] Try to cut the boring stuff.
[Howard] That's a really good rule for everything.
[Margaret] Yeah.
[Brandon] I thought about this a lot when I've been teaching my class. I've said to my students, worldbuilding is the place where you generally are given more leeway. If you can keep your characters relatable, it doesn't matter how weird it gets as long as that character remains familiar. Now, sometimes, that character you want to be part of the weird, and then you're going to do other things to ground us. I really like what we've come up with with the Hitchhiker's Guide to the Galaxy thing, where the guy is the normal, and everything else can be a little weird, or a lot weird.
[Chuckles]
 
[Howard] I… I'm thinking about this in terms of budget. Let me give you an analog… Or analogy. The concept of social capital. People will often ask me, "Oh, will you plug my Kickstarter?" Well, I have a limited amount of social capital. If I plug your Kickstarter, then I'm digging myself into a hole when the time comes to plug mine. As you are writing, as you are introducing weird things, as you are spending time on exposition, but it really needs to be exposed. As you are spending time on navelgazing, but you really want to dig into this emotion. All of these things are coming out of a budget. I don't know how exactly readers quantify the budget as they are reading, or television viewers quantify that budget, but if you think about it as a budget, you are doing a thing that is challenging the reader, and if you go too far, you lose them. Boring is challenging. Because a slog is challenging. How weird is too weird? When you've gone over budget, it's too weird.
[Brandon] Yeah. I would rely a lot on your beta readers, on early looks at things. Also, I think learning curve… We haven't even touched on in this, but I do think if you add your weirdness on slowly, building off of other weirdness, then you have things that feel perfectly normal by the end, that if you would have thrown it at the reader in the first chapter, you would have been in trouble.
 
[Brandon] We're going to do our homework. Margaret, you've got our homework this time.
[Margaret] Yes. The homework today is to… Well, your homework today, if you choose to accept it. Take a project that you are working on. Figure out what your one bye is. Can you narrow it down to one science fictional or fantastical element that is the core to the story you are telling, and have everything flow from that?
[Brandon] Excellent. This has been Writing Excuses. You're out of excuses, now go write.
 
mbarker: (BrainUnderRepair)
[personal profile] mbarker2019-02-13 10:10 am

Writing Excuses 14.6: Fantasy and Science Fiction Races

Writing Excuses 14.6: Fantasy and Science Fiction Races
 
 
Key points: Worldbuilding fantasy and science fiction races. [Avoid the pitfall of othering your alien races, coding them using characteristics of Earth races and people. See the May 26 episode coming up on Writing the Other.] Realize that to an alien, e.g. Sgt. Schlock, everyone else is an alien. Your aliens need to function as people that can tell the story. You may take shortcuts or compromises. Think about "How does this alien see the world differently than other people, and is that important to the story?" They need to feel alien, but not incomprehensible and not just some aspect of humanity. Remember, to aliens, humanity is all one race. How do you make your aliens relatable to the readers? Your protagonist can try to figure it out and react to it. Explain what is important to the alien, and then show them trying to achieve that goal or overcome that obstacle. That process is easy to relate to. When is a horse a horse, and when is it a zyloplick? (a.k.a. Don't call a rabbit a smeerp.) Treat your races as full cultures, and treat your not-a-horse the same way. Think about the consequences of the differences. Let us taste grass, and experience a sense of wonder with the wind in our nostrils. Force yourself to not let your races be one note. Beware of coming up with races to fill a role in your story, and then not putting in the work to fill out their culture. "How is this going to change the way they interact?" You need to know the rules and the reasons behind them, to make them feel like real people, but you don't need to dump all that information on the readers.
 
[Mary Robinette] Season 14, Episode Six.
[Brandon] This is Writing Excuses, Fantasy and Science Fiction Races.
[Dan] 15 minutes long. 
[Howard] Because you're in a hurry.
[Mahtab] And we're not that smart. 
[Brandon] I'm Brandon.
[Dan] I'm Dan.
[Howard] I'm Howard.
[Mahtab] And I'm Mahtab.
 
[Brandon] We are going to be talking about worldbuilding fantasy and science fiction races. Before we dive into this episode, I wanted to bring up a potential pitfall in dealing with this. That is, very naturally, as you write, you are going to other your alien races. In so doing, by making them different from yourself, you are probably going to start to naturally code them by giving them characteristics that are very similar to Earth races and Earth people. You can see this famously in George Lucas's prequel trilogy about the Star Wars, where he takes the person who is the merchant and he codes this person by the way he speaks and the way he looks as Jewish. This is dangerous, and it is something you're going to naturally do. Because of the biases you have, because of the world we live in. We have an entire episode coming up in May, on May 26, where we talk about this. Dan and Tempest talk about Writing the Other and kind of a giving permission… Giving yourself permission to do this, even though you will probably get it wrong sometimes. We think it is important to be trying to reach and stretch.
[Dan] Exactly. It is more important… Obviously, you need to do it right, but that doesn't mean you shouldn't try. Put in the work, do your effort, we've got a huge slate of Writing the Other podcasts this season and we'll let those episodes cover this. Right now, we're going to move on and just talk about cool fantasy and science fiction races.
[Brandon] Yep. So, taking that huge can of worms and setting it to the side as a real issue that you should be thinking about and researching about, we're going to turn slightly the other direction and just talk about building fantasy and science fiction races. I kind of want to put you on the spot, Howard.
[Howard] That's just fine.
[Brandon] Because I love…
[Chuckles]
[Brandon] Your science fiction races. This is something you are really, really good at.
[Howard] I am…
[Brandon] How?
[Howard] Flattered and terrified. A large part of this grows out of the realization early on that calling… For anybody to call Sgt. Schlock, the amorphous… The carbosilicate amorph… Anybody calling him an alien is… Well, they are alien to him. There are other aliens. At one point, I made the joke where some… "Schlock, don't you have any alien superpowers?" He's like, "You guys are all aliens. Do you have any alien superpowers?" That's the easy version of that joke, and I never get to tell it again. What I had to wrap my head around is that I need all these aliens to function as people that can tell the story in a way that I don't have to use a lot of words, because I'm a cartoonist.
[Chuckles]
[Howard] I have to take some shortcuts. I have to give them all eyebrows. The Uniocs, the guys with the great big one eye, have two eyebrows. Why? Because I need two eyebrows.
[Chuckles]
[Howard] They don't need two eyebrows. I do. So there are compromises that I have made. But fundamentally what I am trying to do every time I introduce an alien… My first thought is not, "What cool superpowers does this alien have?" It is, "How does this alien see the world differently than other people, and is that important to the story?" As I've been working on prose, Dragons of Damaxuri, which is… It was my nano project in 2018, and I didn't finish it, because it needs more than 50,000 words…
[Chuckles]
[Howard] I didn't get to 50,000. It needs more than 28,000 words. But that book, every time I mentioned an alien, I realized I don't have any pictures to work with. I have to give the reader enough so that when we mention that this is an alien, when they do something, they feel alien without feeling incomprehensible and without feeling like I've just mapped them onto some aspect of humanity. Fundamentally, with the alien races, from that standpoint, humanity is all one race.
[Brandon] Right.
[Howard] People of color, people of… Whatever. We're all one race.
 
[Mahtab] Howard, that's something very interesting that you mentioned, because you said you need the two eyebrows, especially because you have to show them. Now, that just makes me think about what if I just wanted to make an alien a blob of… An amoebic substance? But then, how would I make them relatable to the readers? Like, it's kind of a… Two sides of the coin. You want to make an alien not like a human being. He could have three or four arms, they could have five legs, but you have a head, you have a body, so that the readers can relate to it. But if you did not, and if you just had it made into a blob, then how do you show expression or… Well, it won't be illustrated, but… That's what I always wonder. What if I wanted to make something so weird that no one's ever seen it before, but then how do they relate to it?
[Howard] The trick that I'm using in Dragons of Damaxuri… And it's comedy. So I can freewheel a little bit. My point of view character is an artificial intelligence who has a physical avatar body, and who wants to fit in and wants to understand people and recognizes that everybody has a body language. So periodically an alien will do something with its ears, or it will take the two eyes on stalks and look at each other. Which I took from Larry Niven. But any alien with eyes on stalks is going to do that. Lou, the protagonist, she either knows what it means or she doesn't know what it means or she's guessing. She knows that it's important. So as I'm describing these things, these are becoming people who feel things and who do things that mean things. Our protagonist is trying to figure it out and trying to react to it.
 
[Dan] An author who did very alien aliens very well was Ursula K Le Guin. One of the things that she did in several of her stories and books was… She would present these incredibly bizarre things that we almost don't know how to relate to them, but she would explain what was important to them, and then we would watch them try to achieve that goal or overcome that obstacle. That process is incredibly relatable. So even though we don't necessarily understand who they are or where they're coming from, we know what it's like to try to get something that you want. We know what it's like to lose something that you love. So those aspects can still come out.
[Mahtab] Yeah. I think that's a good point.
 
[Brandon] Next week, we'll delve into this a little bit more…
[Howard] How weird is too weird.
[Brandon] Because our topic is how weird is too weird. But I did want to talk about this idea a little bit, about… Like, for instance, one thing in my writing group that a friend of mine always will point out is he hates it in books when they use something that's not a horse to be a horse.
[Laughter]
[Brandon] Now, personally, I kind of like that, right? But where do you guys fall on this? When do you just call a horse a horse, when do you call a horse a zyloplick, which is what they ride on this planet, and in all ways it is a horse, except it's got scales.
[Dan] Well, see, for me, that comes down to a lot of the same issues of… Not just animals, but the races themselves. I remember, in our old writing class with Dave Wolverton, one of the things he said about kind of the standard Tolkien-esque fantasy is that what we said at the beginning, elves and dwarves and orcs and stuff, are really just kind of Earth cultures super-otherized. How much more interesting is it to just treat them as full cultures? So they're not just every dwarf is Gimli and has a Scottish accent and an axe, but maybe they like really spicy food. Maybe they have all these other massive facets to their culture that real cultures have that fantasy cultures sometimes don't because they're based on stereotypes. So with the horse, it's the same thing. If the horse doesn't do anything different than a normal horse, just call it a horse. But if it has scales, does that mean it's also a lizard? Does that mean that it's cold-blooded and you have to have a completely different kind of stable? Like, there's a lot of interesting roads you can go down if you want to look at that kind of stuff.
[Howard] The movie Avatar…
[Mahtab] That's just… Yes.
[Howard] Had…
[Chuckles]
[Howard] The horses…
[Mahtab] Direhorse.
[Howard] Except it wasn't a horse because… Because…
[Dan] You plugged yourself into it.
[Howard] You plugged yourself into it. The place where, for me, that fell short was I wanted him to be experiencing some of what the horse is experiencing, because now it's not a horse. Now, he's got the wind in his nostrils, and I'm going to taste grass. This is so… Now, there's a reason for that connection to… Now it's got sense of wonder for me.
 
[Brandon] Book of the week this week is Dragon's Blood by Jane Yolen. Grand Master of SFWA, Jane Yolen, one of my favorite writers of all time. I recently reread this book to do a piece on it for Tor.com. I love this book. It was one of the very first fantasy books I ever read as a kid, and a lot of the stuff in this book went completely over my head.
[Chuckles]
[Brandon] But it was my first boy and his dragon story. Which, there are a lot of classic kid and dragon stories, but this one is wonderful. It's about a young man who is a slave, who works for a wealthy man who owns dragons that fight in pits. They're basically cockfights with dragons. As a kid, this was just awesome. Reading it as an adult, I'm like, "Wow, this is… This is really uncomfortable."
[Chuckles]
[Brandon] In ways she obviously wanted it to be. Because these are inten… Intelligent creatures that they are raising to fight, and the young man, his way to get freedom is he's going to steal an egg, which in this culture, you're kind of allowed to do. They won't really talk about it, but if someone is… Like, grabs an egg and raises it themselves, they all kind of think that's a cool thing, and you can get away with it if you can actually make it happen. Which very rarely would it ever happen. He has the dream of doing this, and he actually gets an egg, a young dragon, and starts raising it. But the story is about how he's going to have to raise it to go fight to the death for him to have a chance at freedom, and his growing bond with it as he realizes it really is intelligent. A beautiful story. Kind of a brutal story. Both whimsical and realistic at the same time. Which is really an interesting mix, but Jane is very good at that. So I recommend Dragon's Blood to you. If you've never read it, it's a wonderful book.
 
[Brandon] I want to bring us back to this concept that Dan was talking about. Because I find one of the things that is most difficult, but most satisfying, about worldbuilding races is forcing myself to not let my races be one note. This is really… It takes a lot of work. Because very naturally, and I think this is partially for shorthand reasons, it's also for bias reasons, but it's also… It's very natural for us to go and watch a movie and the movie has only an hour and a half to show us something, so it shows us this fantasy race, and it's like, "These are humans, but they have no emotions." Or, "These are humans, but they don't get metaphor." That works really well as a cool shorthand in a film. But as we are writing and we have more time to spend on these races and cultures, I think it's really important to make them more than one note. How do you do this? It is really, I think, very difficult.
[Mahtab] I think Ursula Guin did that in The Left Hand of Darkness when she did the andro… Yuck, I can't even figure that word, but androgynous races. I think that was a really cool way to deal with… Not making them male or female or… Just exploring that entirely different way of doing it and the relationship between Estravan and Genly Ai, who came in… I thought that was very cool. So, just to take away the gender and do it in that way, I thought that was pretty well done.
[Brandon] Yeah. Left Hand of Darkness is a masterwork in how to do this right.
[Dan] I suspect that some of the problems that we have in kind of making our fantasy and science fiction races feel rounded, is because we come up with them to fill a role in our story first. Then we realize it's too much work to also give them all of this cultural baggage that is very different and very nonhuman. So we're just like, "Well, they're… It's just a Wookie. He's just like the quiet mechanic who never talks and is very hairy." So if you force yourself to do it, to actually go in and say, "Well, how is this going to change the way they interact?" This is something Howard has recently done with the… I can't remember the names of any of the aliens. But there's the ones with four arms.
[Howard] The Fobottr.
[Dan] Yes. You kind of recently… I don't know if ret-conned is the right word, but you defined more solidly how they interact and the way that they require groups… I just thought that was really interesting, because all of a sudden, they were more interesting and they were distinctly different from the humans.
[Howard] Part of what I did…
[Dan] In a measurable way.
[Howard] Part of what I did when I designed them and when I designed their culture, I gave them a history that involved a diaspora… Diaspora? I don't know how to say that word. I know how to read that word. They were scattered. They have traveling merchant clans, warrior clans, whatever. Their culture is not monoculture. Sometimes when they connect with people of their own kind who have done a better job of preserving their original culture, there is conflict. Your naming conventions are all wrong. Why… None of that made it into the story, but all of that made it into my notes. What it let me do, and it's a silly thing… What it let me do was have characters whose names didn't fit the pattern of everybody else. I knew that there was a rule behind it. I knew it fit.
[Dan] Well, I think maybe the big lesson for the rea… For our listeners, then, is reading the comic, it's not a treatise on Fobottr… How do you say it? Culture.
[Howard] Fobottr.
[Dan] But I could tell very clearly the strip at which oh, Howard's changed the way this… He's defined this culture all of a sudden. They feel like real people. Even though you're not going out of your way to dump all the information on us.
 
[Brandon] Let's go ahead and wrap it up here. Mahtab, you were going to give us some homework?
[Mahtab] Yes. Take one major historical incident that occurred on Earth and set it in space, with an alien race or races.
[Dan] Cool.
[Brandon] Awesome. I'm very curious to hear what you guys… Or read what you guys come up with. This has been Writing Excuses. You're out of excuses, now go write.
 
mbarker: (Me typing?)
[personal profile] mbarker2019-02-06 10:32 am

Writing Excuses 14.05: Viewpoint As Worldbuilding

Writing Excuses 14.05: Viewpoint As Worldbuilding
 
 
Key Points: Worldbuilding using character viewpoint? How do you integrate setting into your characters?  Start with the way the character interacts with the world, both physically and emotionally. Use actions and dialogue to show us assumptions and attitudes, how things work, without lengthy info dumps. Use two or more characters with different backgrounds or opinions, different viewpoints, to give the reader information about the thing, about the characters, and about the unreliable viewpoint. One way to use viewpoint to intersect with worldbuilding is in the way characters describe other characters. The same character seen through the eyes of two different characters can be very different. Think about how the character's voice directs the narrative versus keeping the narrative safe and trustworthy. First person, the character runs everything. Third person, you need to balance. Some voice, some straight narration. To make your worldbuilding richer, think about what people swear by, who makes what jokes, and how your character interacts with the environment. A room with marble floors comes to life when heels clack across it.
 
[Mary Robinette] Season 14, Episode Five.
[Brandon] This is Writing Excuses, Viewpoint As Worldbuilding.
[Mary Robinette] 15 minutes long.
[Dan] Because you're in a hurry.
[Howard] And we're not that smart.
[Brandon] I'm Brandon.
[Mary Robinette] I'm Mary Robinette.
[Dan] I'm Dan.
[Howard] I'm Howard.
 
[Brandon] One of my personal favorite topics… Perhaps even hobby horses, is to talk about how to worldbuild by using character viewpoint. I love it when books do this. In fact, it is one of the things that when I pick up a book, if the first chapter does, the first page does, I know I'm going to have a good time, at least with that character. I really like it. I want to talk about how we do it. So, how do you make setting an integrated part of your characters?
[Mary Robinette] I think a lot of it is the way the character interacts with it, not just physically, but also emotionally. That... the weight that things carry. So, using Jane Austen as an example, someone can… Like, two characters can look at each other, and that's no big deal. But when Austen handles it, she gives you that emotional weight. It's like she… And I'm thinking specifically in Persuasion, there's this scene when Capt. Wentworth pulls a small child off of Anne Elliott's back, and there's a moment where he's touching her. The emotional weight of that tells you, as a modern reader, that oh, there is no touching. This is… There is a lot going on between these two. It is… It gives you all of these layers of detail, while just being a physical interaction in the world. So that's the kind of thing that I find very interesting.
[Dan] One, very similar to that, is in Age of Innocence, when he takes her glove off. It is so steamy, and it's just a glove. But it tells you so much about the world and what it's like and the rules they have to follow.
[Mary Robinette] Yeah. Yeah, you do that. It's actually one of the things I enjoy in the Stormlight, is the safe hand.
[Brandon] Right. Right. The safe hand came from… So, for those who aren't familiar. Society has eroticized the bare left hand of women. This has all kinds of social implications, and all kinds of… People always want to ask me, they want to say, "Why?" They often come to me, "Why, why is this?" I can answer. From, like, I… In the worldbuilding, the past, well, there were these events and these influential writings that happened, and then there was some institutionalized sexism that insp… But really, the answer is, "Why? Because that's how their culture is."
[Laughter]
[Brandon] That's how they see things. It's not why because they are like, "Well, when my great…" No. They're just like, "This is how my culture is." Then that culture becoming a big part of how people see the world is the sort of thing that I just love.
[Dan] You just look at all the different cultures on Earth today and the cultural assumptions that we carry and assume are common to the entire human race. Then you go to another country, and it's… They've never even heard of it before. You realize that we do this all the time.
 
[Howard] Last season, we had an episode on confronting the default, in which we talked about exactly that. When I wrote, I think it was Scrap Ante for Privateer Press, they wanted me to develop a character for them… Develop an existing character. They wanted me to give a POV to a character who was a mechanic… And this, they've got game fic… They've got game stuff surrounding this guy already. Who is a mechanic, and he needed to sound like a mechanic, and they wanted to talk a little bit about how these things work. Then it needed to not be boring. So I created a mystery in which someone is sabotaging a Warjack, and in as lean writing as I could, I have this mechanic digging in and finding out that somebody has swapped a part that looks like another part, and he has names for all of these, and he's rattling them off the way a mechanic would. In the course of writing this, I started lifting names and altering them a little bit from actual steam engines and diesel engines and whatever else. When I sent it into the Privateer Press guys, Doug, who's the chief worldbuilder, read it and said, "you have done something that I have been terrified to do forever." Which is explain how these things work.
[Laughter]
[Howard] They loved it. It read like a fun story, and it was all POV. It was not, "Oh, this is how the magic flows through the whatever." It's just a guy fixing a thing and looking for a problem, and then determining that somebody had sabotaged this to kill him.
[Brandon] Awesome.
[Dan] So. An example from one of my books. In the Partials series, one of the things that I wanted to play with for the worldbuilding was the generational divide. People who remember life before the apocalypse and the kids who have grown up in a post-apocalyptic world. So I had the chance then to start with two or three chapters entirely from this teenage point of view, just describing a normal world. She didn't think it was scary, she wasn't constantly concerned with the things that they had lost. Then, we finally get to a meeting with adults, and they spend their whole time bemoaning how rustic everything is. Just the difference between their attitudes immediately tells you a lot about the world and the society.
 
[Brandon] Yeah. That's one of the things I like the most is when you can take two different characters and describe the same thing, the same event, or the same cultural mores, and then, with those two contrasting opinions, the reader is given a bunch of information. They are, number one, told about the thing. Right? You're getting the worldbuilding. But you're, number two, told about the characters. You're told what they find important and valuable, or what they notice. But, number three, you're also told viewpoint is untrustworthy.
[Dan] Yes.
[Brandon] Which is a really important thing with these sorts of stories.
[Dan] That can make it very difficult. If you want to do that, that's something that you might need to refine and polish quite a bit, because your readers of the first or second draft might say, "Oh, you've got an inconsistency here." No, I don't. You need to look at who is saying it, and maybe I need to finesse this a little bit so that that is more clear.
[Howard] The number of times I have taken an inconvenient fact about the Schlock Mercenary universe and backtracked it to determine who said it…
[Laughter]
[Howard] And then ascertained, "Oh. That person is actually allowed to be wrong about this." Did the narrator ever… Nope! Narrator didn't… Did a footnote ever… Nope! Oh, this is awesome.
[Laughter]
[Howard] This is awesome. I am off the hook.
[Mary Robinette] Yeah. I have… There's a timeline problem in the Lady Astronaut universe. Because when I wrote the novelette, I was just like, "Eh, it's a one-off." I wrote it. I didn't do a lot of worldbuilding. Basically, when I got into doing the actual hard-core how long does it take to get people into space when you're kickstarting a space program… I'm like, "Oh. Elma's just wrong."
[Laughter]
[Mary Robinette] About some of her memories. She's just conflating them.
[Dan] Just misremembering.
[Mary Robinette] Just misremembering.
[Brandon] I run into this a lot. But it is nice to establish viewpoints that are untrustworthy for this sort of reason.
[Mary Robinette] Yeah. So a book that I'm reading right now that's doing a really interesting job of this shifting viewpoint is Semiosis by Sue Burke. It's a multigenerational novel. So you will move forward like an entire generation, and it's a colony world. So the first generation are the first people on the planet. Then the next generation are kids who've grown up there. The way they view their parents versus… The worldbuilding is fascinating, because… They're… You see how they're shifting and how the culture is shifting to adapt to the place that they're living. It's really, really interesting. It's all POV that's doing it.
[Brandon] Now, that is not our book of the week, but it would be a good book for people to read.
[Mary Robinette] Yeah.
 
[Brandon] Dan actually has our book of the week.
[Dan] Yeah. The book of the week actually hits this topic perfectly. It is Children of Blood and Bone by Tomi Adeyemi. Which is a YA fantasy. Big secondary world fantasy set in a world inspired by Africa. What's fascinating about it… Many things are fascinating about it. But pertinent to this discussion, there are three viewpoint characters. It's a world where magic has been stolen. No one can do it anymore. The people who used to be able to do it are an oppressed class. So one of our viewpoints is one of these kind of former mage people. Then we have a princess who has been sheltered her entire life and runs away from home. Then we have her brother who is struggling with the King's policies. So they all have completely different ideas about what the world should look like and what it does look like and how they want to change it. It's really fascinating to see the interplay of those viewpoints as you go through.
[Brandon] Excellent. That is Children of Blood and Bone. I was on a panel with her, and she was really interesting. Had some really cool things to say about magic. So I anticipate it being a great book. Emily really liked it.
[Dan] Yes. She describes the book as Black Panther but with magic.
[Brandon] She does.
 
[Brandon] Now, one of my favorite ways to use viewpoint in worldbuilding, to intersect them, is by the way the characters describe other characters.
[Mary Robinette] Yeah.
[Howard] Uhuh.
[Brandon] I first picked up on this as a young person reading The Wheel of Time, where… And I'm not going to be able to quote these exactly. I'm sorry, Wheel of Time fans, but you have one character who would describe someone and say, "Wow. They look like they spend most of their day at the forge." Then another character describes the same person and says something along the lines of "Wow. If you beat that person at cards, leave early. Because otherwise, they'll jump you in the back alley." Those two descriptions are both "This is a tough, intimidating person." But seen through the eyes of two very different characters. I love this sort of thing. Description. Now, my question for you guys is, do you ever worry about the blend of… When you're in narrative, how much you're going to let the character's voice direct the narrative and how much you're not?
[Mary Robinette] It does depend on whether… Which voice you're using. Are you using first person, or are you using tight third? Because first person, all over the place. It's no problem. But with tight third… With third person, it is a tricky line. Because what I find is that the… Unless it is very obviously voice-y, that the reader will interpret that as being safe and trustworthy. So I tend to try to be fairly honest when I'm doing narration that is less flavored than when I'm doing something that… If I'm doing free indirect speech, I try to… That's… I try to reserve the perceptions for those.
[Brandon] Yeah. I always kind of go back and forth on this, because, of course, Robert Jordan did very much a lot of tight thirds. There would be these moments where it felt like it was right in their head, and other times when the narrator was speaking. He balanced it really well. I'm always a little scared about that. Because you do want the narrator, the non-present narrative, to be trustworthy. But you want the viewpoint of the character to maybe not be.
[Mary Robinette] Sometimes it's a thing that you can do… I was just reading The Killing of Kings by Howard Andrew Jones. It's not… At the time of recording, it is not yet out. But one of the things that he does is there is this character who's constantly… Male character who's constantly looking at women with a very male gaze. Like, constantly looking at boobs and ass. Just all the time. Then will say things like, "I don't understand why this woman doesn't like me."
[Chuckles]
[Brandon] Right. Right.
[Howard] Wow.
[Mary Robinette] "It's like she's always so cold and distant. There's always a piece of furniture between us." I'm like, "Yep. Yes, there is. Absolutely, yes, there is." But it is… It's deftly handled, because he is staying absolutely true to the character's point of view. But by giving us very obvious physicality and recognizable body language from the other character, he's telling us how this behavior is actually perceived in the world.
[Brandon] Later in the year, we're going to do an entire week on writing imperfect worlds. Or imperfect characters. With… Using topics like this, not validating but acknowledging that some people are like this. We will cover that. It's going to be in a few months, but we are going to get to that. That is one of the… That's like Using Viewpoint and Character Level 501.
[Chuckles]
[Brandon] Being able to pull off some of this stuff.
 
[Brandon] Before we go out, any tips for writers on making their sentences, particularly their worldbuilding sentences, do more than one thing at once?
[Howard] What do these people swear by? I love that. My favorite examples of this currently are from the various different NPCs in the ESO world, where they swear by different gods. They are consistent in the way this works. It adds a measure of depth. Because some of them will swear by those gods, and somebody who is from the same culture will never utter those words. You can now tell that those two people are actually different. That's not the sort of thing that you expect to see… Well, if you grew up with video games. It's not the sort of thing that you expect to see in a videogame. But videogame writing has progressed to the point that we are expecting that level of worldbuilding, especially in dialogue that has to be read by an actor in a way that sounds conversational and believable.
[Dan] Very similar to that, and I'm starting to notice this more as I read… In the current science fiction that I'm reading, is what our people allowed to make jokes about. Which jokes can come from which species in the space station? And things like that.
[Mary Robinette] I would say, for me, the tip that I would hand to our listeners is to make sure that your character is interacting with their environment. Which is where I started us, but I'm going to give a really concrete example. Like, I can describe a room and say, "The room had marble floors, tall vaulted ceilings, and green velvet curtains." That tells you what the room looks like. But if I say, "My character's heels clacked across the marble floor as she strode to the window. The velvet was soft against her skin as she pushed the curtains back." You know so much more about the character and the world. So you're getting both things at the same time. I think that's going to make it feel richer to the reader, as well.
 
[Brandon] Awesome. Howard, you've got some homework for us.
[Howard] I do. This is the from-within, from-without episode, the Buck Rogers, Wilma Deering, the Twoflower, Rincewind. Take a character who is alien to the culture or the setting that you are writing within. But obviously has a reason to be there. Describe things from their point of view. Now describe those same things from the point of view of a native. Somebody who's grown up there, who's been there, who is familiar with it.
[Brandon] Excellent. This has been Writing Excuses. You're out of excuses, now go write.
 
mbarker: (ISeeYou2)
[personal profile] mbarker2019-01-30 02:21 pm

Writing Excuses 14.04: Writing the Other – Bisexual Characters

Writing Excuses 14.04: Writing the Other – Bisexual Characters
 
 
Key points: Writing the Other is aimed at encouraging writers to write characters who aren't like you, and giving you the tools and examples to do it right. Starting with bisexual representation. First, bisexual is someone who has an attraction to two or more genders. Beware bisexual erasure! Bisexuality is not a phase, nor is it a transition on the way to gay. Bisexual, pansexual, queer... the language is evolving. The power of the default often reinforces bi invisibility. Think about how to resist the default. Watch for treating one kind of relationship as a joke, while the other is serious. Remember that people are not just one thing, make them intersectional and real. Make sure you emphasize the positive! Remember that bisexual people are normal people. Be wary of making one kind of relationship real and meaningful, while the other kind are just sad pale smears on a bagel. Use sensitivity readers, too.
 
[Mary] Season 14, Episode Four.
[Dan] This is Writing Excuses, Writing the Other – Bisexual Characters.
[Dan] 15 minutes long.
[Tempest] Because you're in a hurry.
[Dongwon] And we're not that smart.
[Dan] I'm Dan.
[Tempest] I'm Tempest.
[Dongwon] I'm Dongwon.
[T. J.] And I'm T. J.
[Dan] Yeah. We have our wonderful guest with us today, T. J. Berry. What are we going to talk about today, T. J.? Actually, before we do that, why don't you introduce yourself?
[T. J.] Hi. I'm T. J. Berry. I'm an author of science fiction/fantasy mash ups. I… This is my second time joining Writing Excuses on the Writing Excuses Cruise, and I'm a long time listener.
 
[Dan] Well, that's awesome. We are excited to have you here with us. This is the first of a series that we are going to be doing. In previous years, you've heard a lot of the what writers get wrong podcasts. Those are awesome and informative. We wanted to do another series that was a little more constructive, where we give you great advice about how you can write these other things. This is the brainchild of Tempest Bradford. What can you tell us about the Writing the Other series, Tempest?
[Tempest] Well, basically, it's all about getting writers to understand that it is okay to write characters who aren't like you, and, yes, there are many ways to get it wrong, and to fall into the fail hole, but there are also a lot of ways to get it right. It's actually much better if you learn how to get it right from constructive examples. So that's what were going to be talking about in this series. We're going to be giving you tools to learn how to write these characters well, so that everyone is happy.
 
[Dan] Awesome. Cool. So what are we talking about today?
[Tempest] We're going to talk about bisexual representation. I wanted T. J. to come on because I know that T. J. is a bisexual person, and T. J. writes fiction that has bisexual people in it. And especially since T. J. is in a relationship with a person who is not her gender. So, from the outside, it may look a lot like T. J.'s in a heterosexual relationship. That's one of the many sort of nuances of writing bisexual characters that I thought you would be a great person to talk about that.
[T. J.] Awesome. So, yeah, backing up just a little bit, and making sure that people understand what the definition of bisexual is. A person who is bisexual is someone who has an attraction to two or more genders. You can also use the language that it is yours and another gender. Outdated language uses binaries like attracted to the two genders. We don't really use that much anymore, because we've recognized that gender is a spectrum, so we don't use that. We don't use that binary language much anymore. Tempest, as you said, I am married to a cisgender man, and I have been for 21 years. But that doesn't make me any less bi. So one of… That segues really neatly into, one of the things that if you are writing a bisexual character you need to keep in mind is that there is a phenomenon called bi-erasure, by which, if specifically a person is in a relationship with somebody who is not of their gender, it can read as a straight relationship. Just because you're in a relationship with somebody who is not of your gender, does not make you necessarily straight. I am no less bi, because I am married to a man. So, as a writer, when you are creating bi characters, you should be aware of bi-erasure as a concept, and how to avoid it. Some of the things… Like the tropes that have been used in the past that contribute to bi-erasure that you should avoid. Treating bisexuality like a phase. Like, oh, this is just something you're exploring and then you're actually a straight person. Also, the reverse of that is… I've heard the phrase, and this was on Sex In The City, which I quite enjoy. They call bisexuality a layover to Gay Town.
[Wow]
[laughter]
[Dongwon] That show has not aged well.
[T. J.] No, it has not. Bisexuality is not a layover to Gay Town. Nor is it a stop on the cruise to Gay Town.
[Chuckles]
[T. J.] Bisexual people are queer people. So, for an example of the layover to Gay Town in television and film, think of Buffy's Willow. Buffy's Willow, for four seasons, dated guys. Then, all of a sudden, in season four, she declares, "I'm gay now." Which can be a thing that happens. But it also can lead to bisexual erasure. She dated men, and was clearly happy dating men, and then all of a sudden was like, "Click. I'm gay." So, yes, those things can happen, but because bisexual people are so infrequently represented, when that changeover occurs, it erases her bisexuality. So be aware of that when you're writing, and have bisexual characters who are visible and who are seen and who are treated as bisexual and queer people. Now, I kind of use those terms a little interchangeably. A lot of that is personal preference. Somebody may use the term bisexual, someone may use the term pansexual, which is similar, but not exactly the same. Pansexual, generally, is someone who's attracted to all genders. But some bisexual people are also attracted to all genders. The language on this is evolving constantly.
[Tempest] It's very just layered and nuanced, right? Like there's…
[T. J.] Absolutely.
[Tempest] There are a lot of people who like adamantly, are like, "I'm pansexual because bi means this." Bi doesn't actually mean that, but like, for them, bi meant that, and they're like very much like "No! I want to be sure that I am inclusive of everything."
[T. J.] Exactly. A lot of this is what word feels right to you. Some people will just simply use the word queer as an umbrella term. That's fine too. Yeah. Some people have started reclaiming bi even though it has that bi in it. People get really thrown by the two prefix, by it. People are really reclaiming it to mean two or more genders.
 
[Dongwon] If I can jump in for a second.
[T. J.] Sure.
[Dongwon] One thing I want to talk about a little bit is sort of the mechanics of how bi invisibility gets reinforced in fiction. It's a thing that we see happening a lot when dealing with any kind of marginalization is there is the power of the default, right? Whenever you're not explicitly stating somebody's sexual orientation, their gender identity, their racial identity, there's going to be a lot of pressure for your reader to automatically assume that they are whatever the default is for the culture that they come from. Here in the US and in the West generally, it's often cisgendered white heterosexuality. So when you have a bi character dating someone of the… A different gender or of the opposite gender of them, then there's going to be that default assumption that they're hetero. So, what are some of the ways that we can flag that in an explicit way to sort of resist the default being assigned to those characters?
[T. J.] Absolutely. An example of something that happens… I know we all love The Good Place…
[Chuckles]
[T. J.] But along your line of tagging, Eleanor often makes jokes about how attractive she finds Tahini in The Good Place, and that is great, but the creators have explicitly said that she is not bisexual. So it is treated as a joke, and she's not tagged as bisexual. So that's a way that bi-erasure can be enacted in our popular culture. Because it's played… Sometimes relationships between two people of the same gender are played as a joke, whereas the opposite gender relationship or the different gender relationship is played as serious. That's a way to erase it. So if you are having a bisexual character in a work that you're creating, make sure that you're treating with the same seriousness the relationships of all genders.
[Dan] Right. This is actually a whole that is very easy to fall into. The third Pitch Perfect movie did exactly the same thing. Or, no, it was the second Pitch Perfect movie. Where there was, similar to Tahini, a female character who was very tall, very attractive, and very dominant in personality, and the main character was constantly making these kind of joking references to attraction, that were never actually taken seriously. So it does show up a lot, that people do that thing.
[T. J.] Sure.
[Dongwon] We see it between male characters as well. I was thinking of anytime we see The Rock and Kevin Hart on-screen together…
[Oh, my goodness.]
[Dongwon] There's always that sort of like little bit of attraction tension. That's part of what makes their comedy duo work. But it always is played for sort of this queer panic laughs. That's very frustrating.
[T. J.] The laugh is, exactly as you say, it's just a nervous laugh. Like, "Oh, we wouldn't really want that to happen." But yes, we kind of do.
 
[Dan] All right. Let's pause for our book of the week which is Space Unicorn Blues by T. J. Berry.
[T. J.] Yeah. So, Space Unicorn Blues came out July from Angry Robot Books. The pitch is a disaster gay in space cooperates with a talking unicorn in order to deliver a time-sensitive magical cargo to save humanity from a coming apocalypse.
[Tempest] I love it.
[Laughter]
[Dongwon] Every single piece of that sounds amazing.
[Laughter]
[T. J.] I'm not sure when we'll actually air this, but if by then the sequel is coming out in May of 2019. It is called Five Unicorn Flush. Our disaster gay is back with all of her friends. Now she has to protect a planet full of magical fairytale beings from humans who want to colonize and exploit them.
[Dan] Fantastic.
[Tempest] [inaudible] go wow!
[Laughter]
[Dan] That is Space Unicorn Blues by T. J. Berry. Where can people find that?
[T. J.] People can find it online, Amazon, bookstores. It's really delightful to go into bookstores and find your own book.
[Tempest] Isn't it, though?
[Dan] It's a great experience.
[T. J.] As a new author, that is my greatest joy.
[Dan] It's wonderful.
 
[Dan] All right. Well, let's get back into this. One of the things we really want to focus on is that what we're here to do is to give you, as an author, you can use to port… If you choose to use bisexual characters, here's some great ways that you can do it well. So what are some things that they can keep in mind or include in their fiction or in their descriptions so that they can do this right, and do it well?
[T. J.] Sure. So one of the things that I highly recommend is that you make your characters intersectional so that… People are never just one thing. So you may have a bisexual character, but keep in mind this character may also be disabled. They also may be Latino. They may come from a marginalized… A background that hasn't been explored fully. Make sure your characters are intersectional and real. One of the things I'd like to talk about is there's a book by C. B. Lee called Not Your Sidekick, which is a YA book. Really fantastic. The heroine is Asian, she is Vietnamese Chinese-American, and she's a bisexual teenage girl. So you've got a lot of different things going on. That is what happens in people's lives. People are never just one thing. She is the daughter of superheroes, but she has no superpowers. So she gets an internship with a local super-villain. So we're basically looking at sky high but queer, which is amazing. One of the things that's done really well in this book is not just the inclusivity, but the intersectionality. So you have someone who is Vietnamese Chinese-American and is dealing with be… The cultural implications of being second-generation and her bisexuality. So intersectionality is something that writers should definitely take a look at. Another thing is positivity. Make sure that if you have bisexual characters, that they are not just… This goes for marginalized characters in general. Make sure they're not just receiving the brunt of homophobia, racism. Make sure you are showing the positive sides of their lives. A book that really does this quite well is Passing Strange by Ellen Klages. It's a novella from Tor.com. It is of 1940s San Francisco and it has magic in it. So it's really delightful. The LGBTQIA representation is fantastic. The characters are very well-rounded, and they… She is able to touch on the realities of queer life without making it a tragic gay story. This is a positive, uplifting love story where we see some of the discrimination and hardships that come with this life, but also things go well in the end. So, make sure that you're not doing the usual trope of burying your gays, which means that your gay characters are disproportionately killed off in your narrative. Make sure that queer people have happy endings, and that they also find love. Those are some things that you can definitely look at to make sure you're doing the right thing. Also, make sure your bisexual people are just normal people. There is a stereotype that bisexual people… This was more in the past, but still it kind of pops its ugly head up now and then is that bisexual people are promiscuous. This is… Just because bisexual people have a larger dating pool doesn't necessarily mean that is true. Bisexual people are soccer moms, you know?
[Chuckles]
[T. J.] Just write that into your narrative as daily life. People are married, they have domestic lives. Not everything is necessarily clubs all the time.
[Tempest] Right. It isn't always about like their sexuality.
[T. J.] Right. Exactly.
 
[Tempest] Another thing I want to mention is if you are going to have a bisexual character that is going to have relationships with people from multiple genders, it's really important to not privilege some relationships over others. This is a mistake that I found in Torchwood, which was supposed to be a very bisexual program. I wrote a whole essay about this, so I won't go into like all the things about Torchwood that made me mad. But, like, one of the core things was how even though Capt. Jack Harkness was bisexual, omnisexual, or whatever they were calling it at the time, it was very clear that the relationships that he had with men were like real impactful relationships on him as a character, and the relationships he had with women were like sad pale like smears on a bagel in comparison.
[Chuckles]
[T. J.] Exactly.
[Tempest] It was… That's like a problem that Russell T Davies has in general when he's writing bisexual characters. That may be in part because he, as a gay man, is like pulling more from his… Like his relationships that are deep and whatever are with men, because he is gay. So like he sort of transferred that to his character that was supposed to be omnisexual. So, I would say, like… You don't have to have your bisexual character having relationships with multiple people to prove that they're bisexual in your work. But, if you do decide to have that, if you do decide to have multiple relationships, make sure that like it's clear that all those relationships are meaningful. Not just some of them.
[T. J.] Absolutely. Absolutely. One of the last things… I cannot enough stress the importance of sensitivity readers. On this last book, Space Unicorn Blues, I had the services of five sensitivity readers because it is a fairly diverse book with a lot of intersecting marginalizations that are not mine. I'm going to quote [me sea schall?] here, who I love very much, who says, "There is a difference between writing a diverse set of characters and telling someone else's story." So what is helpful is if you can get a sensitivity reader who can come in and say, "No, you are telling someone else's story that maybe you should not be telling." I know Mary Robinette has told the story many times about she had a book where she was telling someone else's story and decided to pull back on it. I cannot stress enough how important it is, because even certain turns of phrase that you will not recognize as problematic, someone who is own voices will look at this and say, "No, you should not use this particular word." It may not be a very problematic word, but the phrase itself may be something that indicates something that you would not know as a member… As not a member of that community. So hire sensitivity readers, and pay them.
[Dan] Absolutely. We want to stress the whole purpose of this series of episodes is to tell you that you can write these kinds of characters. We want you to write these kinds of characters. It benefits the entire industry, the more of this that we have. But there are those lines that are easy to cross and hard to notice if you're not part of that community.
[Exactly]
[Dan] That's why sensitivity readers are so valuable.
[Definitely. Definitely.]
 
[Dan] I wish that we had more time. We really need to end, though. T. J., you've got some homework to give us.
[T. J.] Yeah, this is an easy homework. You don't have to write, but what I would love for people to do is find the 100th episode of Brooklyn 99. They have a canonically bisexual character, Rosa Diaz. On the 100th episode… Which, by the way, a 100th episode of a show is a big deal. So to dedicate the hundredth episode to the coming out of your bisexual character is a really fantastic thing. This is her coming out episode, and she talks to her family members. Not only is it difficult, and she has a really tough time getting through it, it has to happen multiple times. This is something that people who are not queer may not understand is that coming out is not a one time thing. It's multiple conversations in multiple spaces, and sometimes with the same people over time. So Brooklyn 99 handles this beautifully, and I would love for people to take a look at how they did it.
[Dan] Well, that's awesome. Thank you very much. This is been a fantastic episode. Thank you very much to T. J. for being here.
[T. J.] Thank you.
[Dan] And, of course, Dongwon and Tempest for joining me here. This is Writing Excuses. You're out of excuses. Now go write.
 
mbarker: (Burp)
[personal profile] mbarker2019-01-23 01:46 pm

Writing Excuses 14.03: World of Hats

Writing Excuses 14.03: World of Hats
 
 
Key Points: World of Hats? See Planet of Hats in TVtropes (https://tvtropes.org/pmwiki/pmwiki.php/Main/PlanetOfHats) Monolithic cultures! Why are these problematic? Because that's not the way things work. People just aren't that simple. It's not realistic, and readers will wonder. World of Hats can be useful as a low level background. Basically, it's easy to stereotype, and then slip into problematic characterization. Consider whether you are telling a story set in a monoculture, or are you telling a story of change (aka handsome bald men who don't need hats). World of Hats provides quick worldbuilding and a shorthand, partly because TV and short stories need quick, efficient setting. To get to the morality play. Consider your morality play -- if you are using the hats to identify evil people, whoops. It's not the trope, it's the way you use it. Try to include some dissent, some hint that there are other views, some bald men without hats in your world of hats. Sometimes a World of Hats (aka the Borg) can be an effective horror. Ask yourself, what do the other people do? Put a contrasting character into your story. Hang a lantern on "This is a stereotype." 
 
[Mary Robinette] Season 14, Episode Three.
[Brandon] This is Writing Excuses, World of Hats.
[Mary Robinette] 15 minutes long.
[Margaret] Because you're in a hurry.
[Howard] And we're not that smart.
[Brandon] I'm Brandon.
[Mary Robinette] I'm Mary Robinette.
[Margaret] I'm Margaret.
[Howard] I don't have any hats.
[Brandon] You do have a hat. Well, it's a headband. That's a hat.
[Howard] [garbled] hats on me. I'm wearing a headband that keeps my microphone in place. [Garbled]
[Mary Robinette] This is the world of headbands right now.
 
[Brandon] Well, we've got a few introductions to do first. So, we are on season 14. When we worked on the outline for season 14, I wanted to do kind of several upfront very crunchy episodes about worldbuilding, about… Week one, some topic that will improve your worldbuilding skills, week two taking some specific worldbuilding element, and then for week three I wanted to go little bit in a different direction and talk maybe about a trope of worldbuilding or a subgenre of worldbuilding or something that we haven't talked about a lot on the podcast but which kind of exemplifies a worldbuilding element. So these are kind of going to be a little bit wildcard-y, but they will tie into the topic of the month. This week, we're doing World of Hats. We'll explain what that is in a minute, but I'd like first to have an introduction from Margaret.
[Margaret] Hi. It's so nice to be here. My name is Margaret Dunlap. According to my twitter bio, so it must be true…
[Chuckles]
[Margaret] I am a writer for the smaller screens. This means I write for television. I've worked on projects like The Middleman or the new Dark Crystal: Age of Resistance series that's coming to Netflix in 2019 at some point. Very mysterious. I've also worked on web series such as the Lizzie Bennet Diaries, a modern update of Pride and Prejudice on YouTube. I also write fiction, most notably the Bookburners serial with Serial Box Publishing.
[Brandon] We are super excited to have you on.
[Wow!]
[Howard] By way of my own excitement, Margaret represents one of my greatest regrets of the Baltic Writing Excuses cruise, because I think we met on the next to the last day.
[Margaret] Something like that.
[Howard] Sat down and started having breakfast, and I realize I want to sit down and talk to Margaret long enough that she just starts talking and I will listen forever.
[Laughter]
[Mary Robinette] This is why I invited Margaret to be my roommate the next time I went on a cruise, because…
[Howard] Yup.
[Mary Robinette] I was like, "We just need to bring Margaret on Writing Excuses, because…"
[Howard] Fair listener, you now have our reasons.
[Laughter]
[Mary Robinette] Also, not mentioned. She teaches screenwriting.
[Margaret] Yes, that is true.
[Brandon] You are our first like full-time guest screenwriter. So we are really, really excited about that.
[Margaret] I will do my best not to let down the side.
[Laughter]
 
[Brandon] So let's talk about World of Hats. World of Hats is a name of a trope taken from TVtropes, and probably before. Where a story will represent an entire culture by a couple of distinguishing features. This comes from an episode of Star Trek, where they landed on a planet and everyone there was 1920s gangsters and they all wore hats. So that's kind of… It's a simplification of the trope. You can look it up yourself, but… We're really, on this podcast, we want to dig into this idea. Monolithic cultures in sci-fi/fantasy. My question is going to be, normally, when we have these discussions, this is seen as a pretty bad thing. Let's talk about why, and why this trope could be damaging to your stories, starting off.
[Mary Robinette] So, the first thing is that it's not the way things work. There's always an outlier. People have different ideas of things. Even if you go into a single culture area. Like, if, for instance, you go into a church. Not everybody in that church in that congregation is going to approach worship in the same way. Even though they all have the same basic tenets, they all have the same basic belief structure, their approach and their individual life experience up to that point is going to lead them to different things. Anything that you talk about… Like, if you go into a science fiction convention, theoretically, it's a monoculture. But, oh, my goodness, there are so many subcultures within science fiction.
[Chuckles]
[Mary Robinette] So that's one problem is that it just…
[Brandon] So, just a simple realism problem, there. That if you're striving to tell your stories in a way that are going to resonate in a realistic way, having everybody… I mean, some of my favorite fantasy books as a young man growing up were like this, but I still noticed it. Even as a 15-year-old reading, I'm like, "Wow, how come every person we meet from this culture is sneaky and thieving and…" That's a nice shorthand, but… Do they have any banks?
[Howard] It's everything… It's the biggest thing that I didn't like about the core mythos of Dungeons and Dragons, where all orcs are neutral evil or chaotic evil or something. But… They're sapient. They can think.
[Brandon] Right. So is there [inaudible]
[Howard] Some orcs actually think other things? Now, the flipside… Go ahead.
[Margaret] Well, okay, somebody's got to be doing the day-to-day of like orcness. Of, like, yeah, you've got a culture and you got a guy who's like, "All right. Thorg, you're going to go and take care of bookkeeping." Like, there's an orcish Post Office someplace.
[Brandon] Yeah.
[Mary Robinette] Now I want the orc accountant.
[Brandon] The web cartoonist who does Sheldon has a whole series on a Klingon party thrower…
[Event planner?]
[Brandon] Event planner and a Klingon [garbled barber?]
 
[Howard] The cartoonist's name is Dave Kellett. A friend of mine. Brilliant nerd. His takedown of nerdery is awesome. When we talk about World of Hats, and monoculture, it's worth noting that it is actually useful if you pull it low enough that it becomes background noise. For instance, Earth is planet of the bipeds. All of the intelligent creatures walk on two legs. Okay, there are some outliers, obviously, where the two legged creatures can't walk on two legs. And we are arguing… We can argue about how intelligent other creatures are. But we have this underlying subtext that human beings just wouldn't notice, because we're the… It's just everybody. It's just… That's what we are.
[Mary Robinette] It is true that within… That there are certain things that we assume are universal. Nodding. That's something that pretty much everyone does in North America to signify yes. But if you go to India, it's a different motion. But what's significant about that is that in fact that is a mannerism that everyone in India does and it is a mannerism that everyone in the United States does. So there are things that you can do that are culturally significant. There was a point in the United States where yes, in fact, everyone did wear hats. That was culturally appropriate to do. But having an entire planet like that, that's where things get kind of like… And also people's relationship to their hat.
[Brandon] Right. Well, it also kind of leads you… One of the big problems with World of Hats is the smaller the group you do this to, the more likely you are to stereotype in your storytelling. Then start to kind of bleed this over into when… It's funny to say, "Oh. This is the planet where everyone wears a hat." Then you get into this is a country where no one is trustworthy. Then you go into this is an ethnicity where everyone is stupid. Suddenly you've gotten, really quickly, into really dangerous problematic areas, very quickly. So that's one of the reasons why this bothers me, is because it only takes a couple steps to extrapolate to something that is… That is just scary.
 
[Brandon] Let's stop for our book of the week. Which is An Ember in the Ashes by Sabaa Tahir. This is not a World of Hats. Which is one of the reasons why I picked it. It's a world of masks.
[Laughter]
[Brandon] That's just a joke. It has this really cool worldbuilding element to it where there's a pseudo-Roman Empire-esh-esque sort of thing where people trained to become these ultimate soldiers. They put on these masks that will mold to their face and show their features and slowly clamp on and be this permanent mask. Which, of course, is also a metaphor for being kind of adopted into their mentality and things like this. It tells the story of two characters. One, whose family is destroyed and murdered by this empire and by one of these masks. Another person who is studying to become a mask, and who is sto… No longer buying in, and the mask is not attaching. So all of their friends are like, "Why is your mask not attaching? What's up with you?" Meanwhile, the protagonist, she is going through the dungeons to find the resistance, but it's not exactly what she thinks, either. So it's… There's lots of really interesting worldbuilding about two people who don't quite fit their own cultures, done in a way that doesn't feel generic. Rebel without a cause. I really enjoyed the book. It's fast-paced, it has excellent worldbuilding, it has a really nice voice. I would recommend it to you all. So that was An Ember in the Ashes by Sabaa Tahir.
 
[Howard] You… When you talked about the rebelling against the mask, the rebelling against anything. One of the… I think one of the reasons we lean towards a monoculture or a monoclimate… You look at Arrakis, Frank Herbert's Dune… Is because… Because one of the questions we're asking is what if there is a desert and you just can't get away from it? There is no way to live anywhere else. What if there are hats and you have to wear one? And rebellion isn't an option. Well, then your story's about something else. Now, if it's what if there are hats and someone takes their hat off? Then you're not really telling a World of Hats story, you're telling a story about the change from the hat Empire to the Empire of the handsome bald men…
[Chuckles]
[Howard] Who don't need hats anymore.
[Choked laughter]
[Brandon] Well, then, let's ask that question. How do you… How… The reason… One of the big reasons World of Hats is used so much is as a quick shorthand, particularly in television where we get this trope's name from. You can see everybody's different. They're all wearing a hat. Suddenly, we have done quick worldbuilding. Is there a way to get that quick worldbuilding with that shorthand without running into these dangers?
[Margaret] I mean, not to be an apologist for television, because I try to avoid, but I think part of the reason why you see this on the planet of gangsters on Star Trek and… Also, this is TV being made a while ago at this point… Is that you have to be very efficient in your storytelling. If the Enterprise had been spending an entire season on the gangster planet, it probably would have become more complex. But as it is, you're probably getting maybe 20 minutes of show time with this culture that you're interacting with that really exists to be the metaphor. You have to do that as quickly and efficiently as possible. I'm sure Howard knows about some of this from the comics world.
[Howard] It's a huge simplification… Huge simplification required in order to have a quick morality play. To have a quick story with a moral. We need some set pieces, and everybody's going to have hats. That's just one of the set pieces. And away we go.
[Margaret] I think maybe a way to steer out of danger in that is to look at what the morality play is that you're doing. If your morality play is like, well, people who aren't like you are un-trustworthy and evil, like, that's where the trope becomes problematic. But frequently with tropes, it's not the trope, it's what you do with it.
[Mary Robinette] I think one of the things that you said when you were talking about that was that it's episodic television, and that they're there for one episode. For writers who are writing prose, that's the difference between short story and novel. You're in much more danger of running into this in a short story context then you are in a novel, because you can't have multiple representatives of a particular culture or species. So then what you have to be very careful about is your character's opinion standing in for a global truth about something.
 
[Brandon] I think that is a danger. Like one of the easiest ways to kind of use this but not… How shall we say? Not inhale it? Not go too far, is to make sure there is some dissenting opinion expressed somewhere. Or, it doesn't even have to be dissenting. Like, one of the things about An Ember in the Ashes that it did really well is it starts off with the scene of how terrible masks are from the viewpoint of the protagonist as she watches them do this terrible thing. The very next viewpoint… [You're presented] as masks are all these super soldiers scary… Your very next viewpoint is a mask who doesn't really want to be a mask and is planning to run away. So immediately that contrast, and that only took two chapters, to both solidify in my mind. This is how they all are! No, it's not. It got the evil empire thing across, but it fills the evil Empire immediately with people who are scared of their own empire. Rather than mindless drones in the Empire.
 
[Margaret] What came to mind as you were saying that is actually one way that a World of Hats can be really effective. An example of that is the Borg are a World of Hats. That's what makes them terrifying.
[Brandon] Yeah!
[Margaret] Because they're all the same and they are implacable and they're just there. I think it's telling that when you get to Voyager and you introduce Seven of Nine, that's where you have to start making the Borg more complicated.
[Howard] It's important to recognize that the Borg were not frightening to us because they were cyborgs. They were not frightening to us because of the Hats. They were frightening to us because World of.
[Margaret] There are so many of them.
[Howard] There is nothing but this change.
[Margaret] And they are trying to make us a galaxy of hats.
 
[Howard] One of the things that I find useful as a writer is when I'm going down the World of Hats trope, I will ask myself… Oh, let's just say it's City of Hats. I can believe in City of Hats. What do the other cities look like? Oh, let's say it's Gender of Hats. Well, what do the other genders look like? It's Religion of Hats. What do the other religions look like? So that I'm immediately asking the question that makes the society more robust. Even if I'm just doing a binary hat on, hat off, thing.
[Brandon] My rule is if I'm going to have a character, and I write big fantasies, so I can get away with this. But if I'm going to have a character that I worry is going to represent an entire culture, I need to work in another character somewhere who is different from that character to clue the reader in that maybe this culture, a lot of people are like this person, but you're going to find other people in the culture. It just makes a world more real to me when I do that.
[Mary Robinette] One of the things… A trick that I did in a short story was I had a character, and they were like, "Yeah, I know I'm basically a walking stereotype." But they said that out loud about their World of Hats thing. So that allowed me to then have other characters recognize that, "Oh, yeah. Because of this stereotype, that means that's not a real true thing." I didn't have to have multiple representations… Multiple…
[Brandon] You hung a lantern on it and worked with it.
 
[Brandon] We are out of time. This was a great discussion. Mary, you've got our homework.
[Mary Robinette] Yes. So what I want you to do is I actually want you to write some fanfic. I want you to pick a popular piece of media that you enjoy, and I want you to write fanfic. Something like, write about the Klingon who's a belly dancer. Write about the outlier. Write about the microclimate on Hoth where you can grow peaches. Pick something so that… Break the World of Hats and let us see another aspect.
[Brandon] This has been Writing Excuses. You're out of excuses, now go write.
 
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[personal profile] mbarker2019-01-16 11:38 am

Writing Excuses 14.02: Geography and Biomes

Writing Excuses 14.02: Geography and Biomes
 
 
Key points: Where do you start when you are worldbuilding geography or a world? What do I need the geography to do? Sense of wonder is different than mystery. Start with the familiar, with components that you know really well. That gives you authenticity. The familiar can be immersive for the reader. What kind of geography suits the story? Then dig into the ramifications of that. Biomes can help you build a world. Biomes are kind of packaged ecosystems. Pay attention to transitions, too! Be aware, the map is not the territory. Go out and look at the actual landscape if you can!
 
[Mary] Season 14, Episode Two.
[Brandon] This is Writing Excuses, Geography and Biomes.
[Dan] 15 minutes long.
[Howard] Because you're in a hurry.
[Mahtab] And we're not that smart.
[Brandon] I'm Brandon.
[Dan] I'm Dan.
[Howard] I'm Howard.
[Mahtab] I'm Mahtab.
[Brandon] Mahtab, thank you so much for coming and being on the podcast with us.
[Mahtab] Thank you for having me.
[Brandon] Will you tell us a little bit about yourself?
[Mahtab] All right. Well, first of all, let me start with my name. It means moon… In Persian, it means moon light, and I was named by my grandmother. I have done everything from hotel management to credit card sales to IT sales and writing is actually my fourth career. I think I'm going to stick with this one. I absolutely love writing. Science fiction, fantasy… Though I have written fantasy before, in my Tara trilogy, trying to work on science fiction. I'm just looking forward to continuing writing for as long as I live.
[Brandon] We're super excited to have you. Mahtab is going to be helping us on the second week of the month episodes…
[Dan] All year long.
[Brandon] This year. So you'll be able to hear a lot from her.
 
[Brandon] We're talking geography and biomes this year. I figured starting off worldbuilding, we would start right at the fundamental, the actual geography of the worlds that we create.
[Chuckles]
[Brandon] So I want to ask you guys, where do you start when you're building geography, when you're building a world, what's your start point?
[Howard] I ask myself… And I'm going to go back to elemental genres… I ask myself what I need the geography to do.
[Brandon] Okay.
[Howard] If I need sense of wonder, that is a very different geography than if I need… Then if I'm writing a mystery and the geography is factoring into the mystery. In large measure, that is because if I want sense of wonder, I have to break out the wordsmithing, and I have to talk about the colors in the sights and the smells and the feeling of the air and all of these things in a way that's very different than if I want it to be puzzling.
[Brandon] Yeah. I've seen a lot of sense of wonder in your writing. Give me an example of geography you might use if you were doing the mystery, instead?
[Howard] [breath] Uh.
[Brandon] Put you on the spot?
[Howard] No, no no no. That's fine. I'm writing, right now, a novel set on a desert planet which has a thriving atmosphere, even though there is nothing growing on the surface.
[Brandon] Okay.
[Howard] Part of that mystery is… Everybody's afraid to go outside, and you don't go outside because it's radioactive. There's not enough… There's not enough electromagnetic field. The science behind this says if you go outside, you will eventually die of cancer. Why is there an atmosphere? So you have this fear of being outside, and this puzzle about what is it underground that keeps pumping fresh oxygen to us, that keeps drawing carbon dioxide in? That puzzle is central to the whole book.
[Brandon] Awesome.
[Howard] But there's also going to be sense of wonder in there, because [garbled they all does]
 
[Dan] I do a very similar thing, actually. I will look at what I need the world, what I need the geography to accomplish. In the middle grade that I'm writing right now, I was trying to figure out… They have… It's science fiction and they've arrived at a brand-new planet. So I looked at the outline and realized that the actual function… Like, the size of the continents, what their land around it is like, wasn't as important as like the physics of the world. I wanted to have very low gravity, I wanted to have very high density in the atmosphere… Things like that, in order to make certain things work.
[Brandon] Can you tell us what any of those are without giving spoilers, or… Just curious.
[Dan] Yeah, well. This is actually the sequel to Zero G, which is my big middle grade audiobook. In that one, they are going to a planet and it all takes place in zero or microgravity. You can fly, basically. I wanted to have a similar feeling in the second book. So I actually talked to a bunch of physicists. We came up with a combination of gravity and atmospheric pressure and things that would basically allow you to fly on muscle power. Then, looking at that, realized, "Oh, well, okay, if the atmosphere is dense enough to provide buoyancy, it's also going to be narcotic." So how can we work around that? Basically, producing an environment in which the little middle grade protagonists could have a lot of fun and do a lot of cool things. Making sure that I had the atmosphere chemically composed so that it would be narcotic rather than poisonous. So that it would make you kind of loopy and giggly, rather than kill you, was very important for the middle grade, as well. Whereas if I'm doing the fantasy series that I'm trying to write, that isn't as important. What I need is different kingdoms that can be at war with each other. Why are they at war with each other? Well, there's a geographical answer to that, as well.
 
[Mahtab] When I started writing, I wanted something that was more familiar to me, so at least my first four novels are set in India. I just feel that because every component of a story, whether it's setting or character or plot or pacing, everything has to work together. It would be easy if new writers, at least especially for me, to start with one component that I knew really, really well. So, which is why… I mean, I don't have to spend too much time, all I have to do is close my eyes and I can imagine myself in India, the sights, the sounds, the smells, the touch, tastes, everything. That is why… That is one component that's kind of taken care of. As you progress towards getting better at writing, at making sure that everything works, then, I think, you can start working on fantasy lands where you do need to do a bit of research, go to experts that could probably tell you a little bit more about that. I mean, you could probably put some more effort into the geography. So, for me, I like to start with the familiar. In fact, the next novel that I'm going to be working on is set on Mars. Now, that's a little bit difficult to try and figure out what the place is going to be like.
[Chuckles]
[Mahtab] You have to rely on lots of stuff. So I like to start with the familiar, and then moved to something that's made up.
[Howard] There's so much to be said for the familiar as something that is immersive for the reader. The sugar sand beaches in Sarasota, Florida, where I grew up. Some details. One, when you walk barefoot in that sand, it's hard. It pushes out of the way. You end up taking different kinds of steps. You sort of do this shuffle step. The humidity is cloying. Every time I've stepped off a plane in Florida, I've taken one breath and realized [sniff] "Oh, that's right. Oh, that." Then… And this is something that people often don't think of. We get on those beautiful white beaches, you can have a snow blindness from the glare. These are all things that I've experienced, and I know well enough that I can write about them when I am talking about a desert. Because they all fit just well enough that I can leverage that.
 
[Brandon] When you were writing about India, were you picking a specific city that you knew or were you creating a made up one?
[Mahtab] It was made up. I mean, the little town of Morni in northern India was made up. But everything else, it's like the foods or the smells or the cultures and the customs of the people, that was… I mean, I've lived in India. So I know. Then, of course, you could tweak a little bit, but it started out with a familiar base of what it is like, and then I kind of changed it around. I put a lot of Indian mythology in it. Which kind of added a bit more texture and flavor to the story. So, yeah, I mean… Of course, India is vast. It's got lots of languages, cultures, so what happens in North India doesn't happen in South India, but the fact is that you… Because it was a made up little town, I could add bits and pieces and still get that authenticity in the narrative.
[Howard] I recently watched a documentary about the monsoon season in southern India and the way it shapes whether all over the globe. It was utterly fascinating. The documentary… You look at the towns, the villages, the communities in that area, and how… Yeah, they really have two times of the year. Which is monsoon, and everything else.
 
[Brandon] Let's stop for the book of the week.
[Howard] Oh. Yes. I have a history book for you, written by my friend, Myke Cole. It's called Legion versus Phalanx. It's his first history book, and I am absolutely in love with the voice that he uses for teaching us history. Specifically, teaching us about the Roman Legion and the Greek, the Hellenistic, Phalanx, and how those two related. The fundamental question is well, who would win? We all think we know the answer. Well, the Romans would win because…
[Dan] They did.
[Howard] That's who would win because they did. But the why behind that is kind of the meat of the book. Myke takes all kinds of angles in discussing this, including… And that's why I want to do that one this week… Including geography. One of the fascinating facts is that the Roman Legion can turn more quickly than a Phalanx can. So if you're fighting on the flat, maybe it's a level… Pardon the pun… Playing field. But the moment there are hills, or trees or whatever, the Legion has an advantage. That's just scratching the surface. The book is awesome, I think you'll love it. Myke Cole, Legion Versus Phalanx.
 
[Brandon] Dan, you said something earlier that relates to this idea, with Legion versus Phalanx. Where you said if you're designing a fantasy world, you would take the geography into account for developing the politics, the governments, the systems. Talk a little bit more about that. How would you do that?
[Dan] Well. Um. In this particular instance… This is the book I've been working on for a long time, and it still is not out, and may never be. But I needed… the premise is that the fantasy world is also a reality show that people from other planets watch. One of the main shows that got everyone's attention was this kind of ongoing War of the Roses style thing. Where there was the constantly moving border. You look historically at the War of the Roses between the French and the English, and the definition of what is French and what is English changed constantly, and who was who and who was in charge. So I wanted to create the kind of geography that would (A) give you something to fight over. Some kind of resource or power that made that land worth a multi-generational war. But that also allowed for that kind of fluid border and fluid national identity. So that the people could… We used to belong to this, but now we belong to this, because that King won the last war. Which is different than just I want to have two kingdoms fighting. In my case, I ended up giving them a religious component. There was a religious lake that was central to the religion shared by both of these kingdoms. So they were kind of fighting over that, Dome of the Rock style. We want to make sure that this belongs to us, because it is very important, and not to those other terrible people on the other side of the border. Then figuring out, well, okay, this is therefore the kind of place that has a lake. What does that signify about the surrounding area? I love thinking about it in these terms because then, once I have a premise, I can spin that out. What are the ramifications of that? What is this lake used for? If it's religious, do they fish it or is it off-limits? How is that going to affect the culture? Are they going to be a fishing culture or not? All of those questions can be answered as you follow yourself down the rabbit hole.
 
[Brandon] I want to touch briefly on the idea of biomes. Next week, we will come back and talk about a fun concept called world of hats. This is where…
[Chuckles]
[Brandon] Sometimes a planet will express only one idea. We'll talk about that next week. But I want to talk about the idea of different biomes in your stories. Because specifically, when I started to really get into worldbuilding geography, there was so much to learn. In any of these topics we'll be talking about this year, we could spend an entire year's podcasts just on geography. As a newbie coming into it, I often felt as a fantasy author, I needed to have working knowledge of so many different things, it sometimes felt overwhelming. When I started to learn about the idea of how biomes interact and why they are where they are, that helped me to start to be able to build some of these fantasy worlds and kind of make some sort of short hands. So, what are biomes? What do I mean by that? How does that shorthand help?
[Dan] A biome is kind of like… This is a generalization that a bio scientist would be upset with. But it's kind of like the ecosystem. It's kind of like, say, well, this is a desert biome versus a tundra versus a jungle versus a forest, whatever. It's a really good thing to think about, especially if you're writing fantasy. Because we come from such a strong kind of overpowering tradition of medieval European fantasy that everyone tends to have the rolling hills and forest biome, with maybe some snowy mountain peaks where the barbarians live.
[Howard] I've got a great example of that. I've recently been reading up on the Judean wilderness. There is a word that they have in Arabic, wadi, which is a dry riverbed. Our word for it in English is dry riverbed. In English, you say this because it's something that… Your river broke. It's not… The river doesn't exist anymore. Something went wrong. In Arabic, it is a word for a feature of the landscape. So you have the geography directly impacting the language. What's interesting is Guadalcanal and Guadalajara get their names from Arabic, wādī al-qanāl and wādī al-ḥijārah are the original names of those places. So in reading this, I quickly realized that Arabic geography, Arabic peninsula geography was influencing language and place names where there really weren't that many dry riverbeds. Really cool stuff.
[Mahtab] The other thing one also has to remember is that you… When you're also thinking of biomes, you just do not have hills, and then you have a desert, and then… There's a lot of gradual transition from one to the other, so think of the hybrids as well. Like, the mountains rolling into foothills into some kind of a desert land and then into the river or the seashore or something like that. So don't just think when you're building a biome or when you're thinking of your geography or landscape that, okay, it's just gotta have mountains, it's gotta have this. Try and do a gradual transition. That's why sometimes it's necessary to know a lot of stuff and then combine it together to see what is necessary and where your city or your town or your protagonists are located.
[Dan] Yeah. That's a really good point to make, especially because, not only are we very heavily influenced by old European fantasy, but also by Star Wars. So we do tend to have this concept of, "Oh, well, this is the snow planet, and this is the desert planet." Those transitional areas are not only more common, but they're much more interesting. Utah is a desert, and we have a big, nasty Salt Lake. But what that Salt Lake also provides is an incredible saltmarsh wetland that's one of the coolest bird preserves in the country. That often gets forgotten, because we're just kind of broad brushed is a desert. So when you do your research and figure out what all these transitional states are, there's a lot of cool stuff in them.
[Mahtab] That could actually inform your story or your character or could be a point of… Plot point, conflict, what have you. So you gotta research that.
[Howard] There's a quote from Robert De Niro… Actually, I had to look this up. The movie, Ronin, 1998. They're doing this tactical map on a whiteboard and talking about this plan. De Niro says, "The map is not the territory." They all go out and look at it, and everything changes as they realize that these sightlines are not two dimensional, this is… For me, having the whiteboard translate to an actual landscape, I realized, "Oh. All these fantasy maps that I love drawing, which was a thing that I loved drawing in 1998, are not the territory. I'm going to have to go outside to get a feel for this."
 
[Brandon] Let's wrap it up here. Mahtab, you have homework for us.
[Mahtab] Yes, I do. Normally, when we start describing geography or describing a setting, we tend to rely mostly on our sense of sight. So the homework for you today is when you… Take your setting, your fantasy world, whatever it is. Take out the sight. Out of it. Just describe it using sounds, smells, tastes, and feels. No sight. So, for example, if it was a blind person who was describing a setting, how would you do that? That's… Yeah, that's your homework.
[Brandon] Excellent. This has been Writing Excuses, you're out of excuses, now go write.
 
mbarker: (Fireworks Delight)
[personal profile] mbarker2019-01-10 10:43 am

Writing Excuses 14.01: Worldbuilding Begins! Up Front or On the Fly!

Writing Excuses 14.01: Worldbuilding Begins! Up Front or On the Fly!
 
 
Key points: Season 14 is about setting, a.k.a. worldbuilding. Broad pictures, and refine as needed while writing? Worldbuild until you reach an interesting question, something that will sustain interest for a book, then outline and research. Upfront to find points of conflict and friction. Ramifications and ripples often cause revisions. Sometimes you hang a flag on it, and justify why it has never been noticed before. Sometimes you just put a note in brackets and keep going, sometimes you go back and revise. Sometimes you make it up as you go, until you just have to stop and define it. Frequently, when you are in the middle, you just make a note to revise later, then keep going. Two categories, questions that can be bracketed and keep going, and those that must be checked before further writing. Sometimes you start with worldbuilding in hand, then realize partway in the implications, and have to patch those holes. Restrictions breed creativity. Learn to roll with the holes!
 
[Mary Robinette] Season 14, Episode One.
[Brandon] This is Writing Excuses, Up Front or On the Fly!
[Mary Robinette] 15 minutes long.
[Dan] Because you're in a hurry.
[Howard] And we're starting Season 14.
[Brandon] We are. I am Brandon.
[Mary Robinette] I'm Mary Robinette.
[Dan] I am Dan.
[Howard] I'm Howard.
 
[Brandon] Welcome to Season 14. This is the last in our kind of five-year arc, which we started with Season 10. We have done How to Write a Novel. We have done Elemental Genres. Then we did Plots and Character and now we're doing Setting. It occurs to me, maybe we should have done that in reverse order.
[Mary Robinette] I think, you know, I feel like everything is happening for a reason. It's like we planned it…
[Dan] We're discovery writing our podcasts.
[Howard] It's not really all that uncommon to get to the end of the novel and start your worldbuilding.
[Brandon] That is true.
[Mary Robinette] That is true.
[Brandon] And this year…
[Dan] What we're talking about today…
[Brandon] We will be studying worldbuilding. We will have some guests which we'll introduce to you as their weeks,. This first week, we're generally going to take some writing topic, general topic, and attack it from worldbuilding directions. So we're going back to a kind of familiar how much do you do upfront, how much do you do as your writing, and how do you work those two different styles together. But we're talking specifically about worldbuilding this time. So let me ask you guys. How much worldbuilding do you do upfront before you start writing a given story?
[Mary Robinette] So, for me, it varies. I will either… Like, I usually have some idea of sort of a general shape of things. Then it's not until I get deeper into it that I start to go, "Oh. Maybe I should really know about…" Which I find is actually very similar to the way that I do research for historical stuff, that I sort of have broad picture ideas, and then I refine my research. It's just that when I'm doing worldbuilding, the reference library is my own brain.
[Brandon] Okay.
 
[Howard] I do enough worldbuilding… I worldbuild… I mean, with Schlock Mercenary, I am often appending to the worldbuilding, adding politics or whatever. I worldbuild until I have reached an interesting question.
[Brandon] This is for a given story arc [garbled]
[Howard] For a given story arc. An interesting question, an interesting character twist, something that I feel like I could explore for an entire book. Then I begin outlining the story. Usually within the outline process, I'll realize, "Oh. I need to answer some more questions, I need to keep worldbuilding." But that first point, I worldbuild until I found something that is a really fascinating question. When I say question, like a moral question. Like what if or why or…
[Brandon] You can't… Could you name any of those off on the fly, so to speak? I don't want to put you on the spot. I know when people asked me questions like this for a specific example in my lines, I always him like, "Oh…"
[Dan] You're like, "Yes, I do this all the time, but I can't think of anything off the top of my head."
[Howard] [chuckles] Sure. If immortality technology is freely available, where is the pain in death?
[Brandon] Okay. That's a good science-fiction question.
[Howard] I mean, as soon as I ran into that, I realized, "Oh. The stories are going to tell themselves. This is awesome."
[Chuckles]
[Howard] As the stories, as I write, people are answering that question, characters are answering that question for themselves. They are finding their pain points. I'm discovering that. As I discover them, there are related pieces elsewhere in the worldbuilding that I know I'm going to need to lock down.
 
[Brandon] For me, a lot of my worldbuilding upfront that I'm doing is searching for those points of friction and conflict. I'll often be looking for what's going to make a problem for the characters, what's going to make a problem in the world. An example of this being Stormlight Archives, it's pretty obvious. I started with the storms. This is going to change all life around it. That's the sort of thing I spend a lot of time worldbuilding upfront.
[Mary Robinette] I find that… It's similar for me. There's often ramifications and ripples. So I've talked before about in Ghost Talkers that Mrs. Richardson was not… She's not in my outline it all. Anywhere. But as soon as I have… I just had her knitting because I needed something for her to do with her hands. Then I learned about knitted codes. That gave me all of these ripples that went through the world. This is a thing that all say often happens that you'll… Sometimes you'll discover something deeper in and then you have to go back and do revisions. I'm actually going to flag one that you all may have noticed which is that I introduced myself as Mary Robinette. This is an example of worldbuilding, that when we set up to do the podcast initially, I introduced… I had to make the choice, do I introduce myself as Mary Robinette, which in the South is a double-barreled name, or do I introduce myself as Mary, which is easier. I made that choice because I'd given up decades ago. But the ramification of that is that no one… Everyone thinks that Mary is the correct thing. So I was like, "Uh… Let me adjust my worldbuilding." But it has this ripple effect on everything else. That's one of the things that I think is really interesting when you're looking at… When you're looking at your novel, you'll discover something about a character or about the world, and then you have to go back and make it consistent.
[Dan] Fix it all. So we're retconning the podcast now.
[Mary Robinette] We're retconning the podcast.
[Dan] So that you've been Mary Robinette for…
[Mary Robinette] The whole time.
[Dan] Like 12 years.
[Howard] Except we're not… I mean, you're making a joke, and it's funny, and I like that, but we're not [garbled]
[Dan] Thank you, Howard.
[Howard] Most deadpan…
[Laughter]
[Howard] That was actually a very good joke, Dan, you should write that down.
[Chuckles]
[Howard] We're not retconning it, though. What we're doing by now naming the person who used to be Mary, Mary Robinette, is exploring an aspect of Mary's character which has always been present, but which, for various reasons, Mary has not floated up into the foreground of the story. Now she is, and the audience learns new and exciting things.
[Dan] There we go.
[Mary Robinette] It's like… It's also… It's a hanging a flag on it technique which we use a lot, too, when we have those moments where we're like, "Ah…" Because sometimes I will do this, too. I've discovered a thing, and rather than going back and fix it, I will justify why no one has noticed it up until this point.
[Chuckles]
[Brandon] I have never done that before.
[Dan] Never.
[Laughter]
 
[Brandon] Let me ask you, Mary Robinette, then… When you discovered the knitting thing. At what point did you go and study that, and at what point did you put it into the story? So when you were creating this character, you're adding knitting to their character… Did you write the whole book? Did you stop? Did you worldbuild and then go back to the book?
[Mary Robinette] So what I did was I made a note to self in brackets and then kept going. Then… A couple of different points where I'm kind of waffling on something anyway, I'm procrastinating a little bit. I remember very specifically going back and adding her bringing a sweater. That someone in the circle was now wearing a sweater that she had made for them. I remember going back and adding that to highlight the importance of the knitting and bring it to the foreground. So that was… But the… She'd already knit wrist warmers for everybody.
[Brandon] Okay. Yeah.
[Mary Robinette] Because… I think that was actually… So that was actually why I made her knit, was because I wanted to… It was a worldbuilding detail that I put in to talk about how cold it was, because of the spirits. So that worldbuilding… So that's one of those…
[Brandon] Oh. Yeah.
[Mary Robinette] Details that, like, totally ripples down. It's like they all have wrist warmers…
[Brandon] Right. You need to show that it's cold, not just tell us it's cold.
[Mary Robinette] Right.
[Brandon] You need a character, therefore, who is doing this thing. You hit on that… I love it when that comes together in a story.
 
[Dan] Yeah. All these other things pop up. One of the worldbuilding details that I completely made up late is how the monsters work in the John Cleaver series. I did not actually codify it until book four.
[Mary Robinette] Nice.
[Dan] Like, I personally didn't even know how it worked until book four. We started, and I turned the first one in. My editor, Moshe, he said, "Well, you need to make sure for the rest of the series that there's some kind of consistent element." So on his recommendation… That's when I had all the monsters dissolve into tar, basically. Eventually, in book four, I realized I have to know how they work. I have to know how they function. So that is something that I had to make up throughout the series. I kept throwing in more details, and finally had to sit down and go, "Okay, let's define this."
[Howard] One of the reasons that that was so effective… Because what you were writing is horror. If, as a writer, you've already determined how the demons work and fallen in love with it, you are more likely to reveal that detail early rather than late. By saving… We don't know through the entire first trilogy, and that keeps the first trilogy scary in a way that the second… The second trilogy, you had to do different things because we now had an understanding of how the demons work.
[Dan] Yeah.
[Mary Robinette] Although… With the caution, dear listener, that withholding of information from the reader is usually not as interesting as giving them information.
 
[Brandon] Let's go ahead and stop for our book of the week.
[Mary Robinette] So, our book of the week is The Collapsing Empire by John Scalzi. In this book, there is a big Galactic Empire, and people travel from point A to point B through the Flow. What is happening is that the Flow is suddenly shutting down. They don't actually know how it works. It existed before they got there. So this Empire, that's basically built on these… Well, we'll call them wormholes although they're not… That's built on being able to travel these vast intergalactic distances is collapsing. It's wonderful storytelling about what it's like to be on a world where you know that you are not going to be able to leave that planet.
[Brandon] You're used to the idea.
[Mary Robinette] Used to the idea of being able to… Specifically, the way it's collapsing in on itself, you can go to the planet, but you cannot get off of it again. During this period. So it's a really interesting thing. Part of the reason that I thought this would be a good example for our listeners for this particular episode is that I know that John had those big ideas about the Flow and the idea of it collapsing. But I also know that he is very far on the pantser end of the spectrum, and that most of the other details, a lot of those other things, he figured out as he was writing it. You cannot tell which is which.
[Brandon] Excellent. So that is The Collapsing Empire by John Scalzi.
 
[Brandon] So I'm really interested in this specific idea. I think on the podcast in previous years, we've talked a lot about how to research and do your worldbuilding, but I'm really interested in this idea of times when you're in the middle, in the thick of it, and then you stop and realize you need something, and how you actually go about doing that. For me, it is almost exclusively coming from character, because character's the thing I do the least upfront work on. When I'm writing the book, often the passions of a given character and their interests and how religious they are or whatever on whatever axis we're looking at suddenly drives me into saying, "Well, I need to have these steps." A lot of times, even though I'm an outliner, I will just keep going and say, "Make sure you know more about this when you come back to the story." Even as an outliner, I do a lot of that. A lot of the asterisks, a lot of the make sure you add this in here sort of thing. Do you guys do that?
[Mary Robinette] Oh, no. Never!
[Chuckles]
[Howard] There are two categories of questions for me. Category one is I don't remember how many ships they actually had in that one fleet or I haven't determined how many ships they have in that fleet. Anything I write now needs to be in brackets [Howard figure out what this number is] or it needs to be a strip that allows it to continue to be nebulous. Then there are places where… There's a recent strip that was a good example of this. If I don't have the fact exactly right, the punchline doesn't work. I cannot write this scene until I have that piece of information. In which case, I will stop writing in order to go research a thing or figure out a thing. In this case, I had to email Myke Cole and ask if an executive officer… The joke was the captain goes down with the ship, the executive officer musters the dead. Because the XO… They're in a place where the dead are recovering in a virtual space, and the XO is taking roll. The XO musters the dead. Myke's response was, "That is something that an XO would say. I've never heard it before." I was like, "Oh. Oh, Myke, thank you so much. That is perfect."
[Chuckles]
[Howard] That is exactly the ground I want to be on. I could not have written the joke, though, without somebody telling me that.
 
[Brandon] Any other examples? Specific ones from your books or stories?
[Dan] Well, in the Mirador series, my cyberpunk, I did a lot of upfront worldbuilding on the kinds of technology that I wanted to have and… Drones that did everything and everyone has a computer in their head, and started writing and realized that I had inadvertently created what was either a post scarcity or an incredibly wealthy society in order to have that level of ubiquitous technology. So, kind of the off-the-cuff worldbuilding that I had to do was to figure out, well, I don't want that, how can I still have all the toys without… While also having economic pressure? That is where the idea that robots have taken all our jobs and that there's nothing left for humans to really do. That's where that came from, was me trying to patch the hole and make the rest of the worldbuilding work.
[Mary Robinette] Yeah. Yeah. I'm familiar with those holes. One of the things that I've got in the Glamorous Histories is that I have… I decided that… And I've talked about this on the podcast before, that the glamour does not actually cast light. Because if it does, then why would you have candles and all of that? But astute readers will notice that I also refer to a warming charm, and that… The problem is that if you can actually generate heat with this, that a lot of different things start to unravel.
[Chuckles]
[Mary Robinette] By the time I realized that, the book was already published. So then I had to justify it. I'm like, "Well, okay. So why… Maybe it's really dangerous." But if you can do this heat transfer… That was what, more or less, like that was what caused the cold mongers to happen. Was having to justify this decision that I had already made.
 
[Brandon] There's a… There's an adage that the game designer, the head designer of [garbled Magic: the Gathering… Magic uses?] Which is restrictions breed creativity.
[Mary Robinette] Oh, yeah.
[Brandon] Which I've always heard, and I'm sure he got somewhere. I think a lot of times people are afraid that their worldbuilding is going to have holes. But you're going to inevitably have holes in your worldbuilding. Learning how to take that and kind of roll with it can often lead to stronger and more interesting storytelling later on.
[Mary Robinette] There's a saying in puppetry, "If you can't fix it, feature it."
[Brandon] Yeah. That's a great saying.
[Mary Robinette] At the same time, there are times when you're like, "This makes complete and total sense." People will still see it as a problem. Like, in Calculating Stars, I have an email that you can write to me and say anachronism that. I genuinely want to know. But the number of people who have written to me to complain about the transistor radio… I am like, "I've launched satellites…"
[Chuckles]
[Mary Robinette] We've got three satellites in 1952 already in orbit. Part of the reason that we did that was because actually transistors come in a little sooner, and the reason a transistor radio is there is to let you know that. But it reads as a mistake.
[Brandon] Right, right. Yeah. I would say one of the most interesting aspects of this for me was… I've spoken about this a lot. With The Way of Kings, there was a main character in the final product who was not a main character in the original draft. His name is Adolin. What happened is I needed to split off a bunch of chapters from a different main character because they were feeling to at conflict with themselves. I needed two strong characters who had strong opinions, rather than one character who was vacillating between two opinions. That's the easy way of putting it. So I said, "Well, I'm going to make his son a viewpoint character and give his son the other perspective." It ended up working really well. But then the son, who's a duelist and very interested in high-fashion and things like this, made me say, "Well, I need the stuff that he's passionate about. I need to know this." He's become a very big part of the books, because of this thing I changed in the first book. I think that a lot of times, writers are scared of this, when they don't need to be. Certainly you do want to try to not have holes, but you're going to anyway. So learning to roll with them is the way to go.
[Mary Robinette] Sometimes even when you don't, people will think you do.
[Brandon] Yes.
[Dan] Well, something we've talked about before and you can see a lot in writing is when the characters are driving the story and when the story is driving the character. I think characters like Adilon… One of the reasons that he is so interesting is because you built the rest of the characters first, and he came out of the world. He was developed more organically, because he had to be, because the world already existed.
[Howard] So he's native. Everybody else moved in.
[Dan] The world drove him in a way that he didn't… That it didn't drive the creation of the other characters. I think that that… You can tell.
[Brandon] Right. It creates, in some ways, a much stronger… Well, strong in a different way…
 
[Brandon] We are out of time. But Dan has some homework.
[Dan] All right. So, we decided we were going to gamify this for ourselves to keep this fun. So, because we've been talking about kind of improving your worldbuilding, we are going to give you three worldbuilding elements. Then you need to write a scene incorporating them. So these are set for you in advance. The rest of the worldbuilding you have to make up on the fly to patch all the holes.
[Brandon] Dan doesn't know what these are.
[Dan] I don't know what they are. The three of them have written something down on these little cards, and I'm going to read them. Here are your three worldbuilding elements. Red food is taboo. Hairstyles are important. Different species or races of sophont who cannot interbreed or share food. All existing in the same space. So there you go. We have two food related ones. That's kind of cool. So there are your three elements. Write a scene using those. Fill in the rest of the holes as you go as they appear.
[Brandon] This has been Writing Excuses. You're out of excuses, now go write.
 
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[personal profile] mbarker2019-01-04 10:27 am
Entry tags:

Writing Excuses 13.52: Working Dad Is a Spaceman

Writing Excuses 13.52: Working Dad Is a Spaceman
 
 
Key points: How does being a dad and an astronaut change your relationship with your family? Take the time, or the expense, to keep in touch. Even as a disembodied head on a screen. “Spaceflight gives you opportunities to fail that you wouldn’t have otherwise.” Standing at the bottom of the rocket you are going to launch on, a certain reality hits you. Getting ready for your first spacewalk, when all the sound goes away with the air, you feel very alone. It’s not a spectacular star view, stars don’t twinkle. But the blackness of space is “a three-dimensional kind of almost palpable dark blackness.” Does the schedule include five minutes for sense of wonder? No, just translational adaptation time. The Soyuz landing, the parachute release, is the wildest ride in space. It’s type II fun, fun after you have done it. Advice? Value every second, it’s incredibly precious.
 
[Mary] Season 13, Episode 46.
[Howard] This is Writing Excuses, Working Dad is… A Spaceman.
[Mary] 15 minutes long, because you're in a hurry.
[Dan] And we're not that smart.
[Howard] I'm Howard.
[Mary] I'm Mary.
[Dan] I'm Dan.
[Howard] And we are joined by Tom Marshburn. Tom, this is your second episode recording with us. I think that's the order these will air in, but we can't promise that.
[Laughter]
[Howard] But a couple of words about yourself.
[Tom] I am an astronaut, selected in 2004. I was a flight surgeon part of that time. I was an ER doc and ended up working… Taking care of astronauts at NASA. Then had a chance to become an astronaut. Had a chance to fly in space a couple of times.
[Howard] And, if I understand this correctly, you're also a parent.
[Tom] That's right. I've now… Now a 14-year-old daughter. Hard to believe. And… Yeah. That's been the most amazing adventure, I would say, of all by far.
[Mary] How old was she when you went into space?
[Tom] The first time, she was eight years old.
[Mary] Oh, wow.
[Tom] Which she barely remembers. The rocket launch from that time. Partly because we had six scrubs of our launch before climbing into the space shuttle. On the morning of the launch, I think, she might even have asked, "What time is the scrub today?"
[Laughter]
[Tom] Then, just minutes before the main engines were to start, both she and my wife went, "Oh, this is really going to happen now." They ran outside onto the balcony.
[Dan] It's like a Philip K. Dick story, where it's like, "Yeah, sure, dad's in space. You've told me this before."
[Tom] Exactly.
 
[Mary] One of the things that I was excited about when we were talking about possible topics was the idea of talking about how being a dad in this job has changed your relationship with your family. I'm going to briefly tell a funny story that I think will highlight kind of some of the things. A friend of mine's a runner. One of the people in his running group that he'd, she was trying to date something, and she's like, "Yeah. That was right after my dad came back from the moon." He just stopped. He's like… Which they never do when they're running. He's like, "Wait, wait. Wha… Wha… What?" She realized that she had never told him that her dad was one of the Apollo astronauts. Because she was so used to masking it. She just said, "My dad's a pilot." Because she got tired of the fact that the moment she said her dad was an astronaut, and in Apollo astronaut, that was the only thing anyone wanted to talk about.
[Chuckles]
[Mary] What has being on astronaut done for… Like, as that put additional pressures on your daughter?
[Tom] I think so, but I think she has embraced it. It's difficult being away from the family, but there are a lot of benefits that come to the family being away. At least in our experience. So, similar thing in school, today even, my daughter's in high school. If it's space day, they're talking about space, the teacher will ask a question, and my daughter usually just has the answer right away in much greater detail than the teacher ever intended.
[Laughter]
[Tom] So, often times, "How do you know that?" So she would say, "My father's an astronaut."
[Chuckles]
[Tom] I think she kind of enjoys that, a little bit.
[Dan] She loves it.
[Tom] She'll get tired of it later.
[Howard] Miss So-and-so, you're asking the question wrong.
[Tom] Exactly.
[Howard] Because, technically,…
[Dan] No. I can understand that, coming from a different kind of celebrity. My children… I've got six, and they have this strange relationship with a father who is an author. My daughter, my oldest, she's 16, and I don't think she will ever read a Brandon Sanderson book, because she loves being able to say, "Oh, yeah, I've been to Brandon's house, I know him really well, but I've never read his books," because it drives her friends nuts. That kind of oh, just casual relationship with this famous person.
[Tom] Oh, yeah. She loves doing that.
[Laughter]
[Dan] So, your daughter kind of drops that whenever she can? "Oh, yeah, my dad is the astronaut."
 
[Tom] So we… When I was training for my long-duration spaceflight, so that was two and a half years about, about half the time spent away from the family, I said, "All right, break the bank. I'm just going to bring my family with me." NASA didn't pay for it. But I brought the family with me, a lot of my training trips. We pulled her out of school, withdrew her. So we sort of homeschooled, but the places we did it were very unique, and she loves to talk about it still. She… In the basement of a little cottage in Star City, which is where we train outside of Moscow for the Russian flights to fly in the Soyuz, is where she learned to play piano.
[Mary] Oh, wow.
[Tom] She was bored, she downloaded it on her iPad, and she learned to play piano. She learned long division in a Japanese restaurant. She actually… We all wrote down little problems for her while we were eating dinner, and she solved them and brought them back. But we wrote them on beer coasters. So she turned in this big stack of beer coasters to her teacher with all of the problems…
[Laughter]
[Tom] Solved on there. That's one thing maybe we shouldn't have done. But she's done fine in school, but so we have all these great stories of the family traveling with me during training.
[Mary] So you said two and a half years of training. Is that… And that you took them with you for much of it? But there were times that you couldn't take them?
[Tom] Yeah. I wouldn't even say much of it. For each country, one trip there. Most of the time, I was away. Just gone.
 
[Mary] How did you manage staying in touch with the family? Like, was that… Now we have email and Skype and things like that. Were you doing lots of that, or…
[Tom] Yeah. That was still available then, so we had iPads and we would Skype. I think the lesson learned from that is how often do you have a set time where your family members… Where you're sitting across the table, staring in their face, and just talking? You don't do that very often. That could even be kind of painful. So, we figured, number one, it was important to do it. So every single day, maybe twice a day, we would either talk from Russia and back, back and forth, or even do a video. And sometimes, they would set up the iPad and I would just watch them as they made breakfast or make dinner or just did their normal daily thing, and I was just… My daughter remembers me as being this disembodied head on a screen.
[Chuckles]
[Tom] For much of the time. But that was important, because then we got into the habits, so when I was in space, it became much easier to have this regular conversation. It wasn't tedious or difficult, but I kind of knew what was going on, so I wouldn't come back from space having to catch up.
 
[Howard] There is a parenting principle there that can be generalized well outside of traveling. That is, if you get in the habit of communicating, openly and honestly and regularly with your young children, when they are teenagers and they have teenager problems, they want to talk to you about it. Which is… Was completely alien to me, because as a teenager, I did not want to talk to my parents, because we didn't have the right kind of relationship. But my teenagers have talked to me, and, well, mostly talked to Sandra, because she's better at this than I am…
[Chuckles]
[Tom] Same here.
[Howard] But it is because we developed good habits early on.
[Dan] Be careful with that, though, because I found that now I spend a lot of time talking to teenagers, and that's just kind of driving me nuts.
[Laughter] No. I love what you're talking about with the Skype. Two years ago, I was at a book festival in Washington, DC, when my wife went into early labor with kid number six. So all the pictures from the hospital are the wonderful mother with the brand-new baby, and then someone holding an iPhone with my face.
[Laughter]
[Dan] Because I participated via FaceTime with that particular birth.
[Howard] Working dad is a deadbeat author.
[Laughter]
[Mary] Not quite as sexy.
 
[Tom] But, spaceflight gives you opportunities to fail that you wouldn't have otherwise. In space, you're floating, so if you're really tired… while you're sitting down talking with someone, you can always just stand up and wake your brain up. In space, you can't do that. You can't use gravity to help you stay alert. We would have sometimes... an hour and a half family conference happens every two weeks in space. End of a hard work week, and I'm tired, sitting there looking at my wife, and she said, "Are you falling asleep on me?"
[Chuckles]
[Tom] Because my eyes would start to droop. Because I'm just… You're floating, it's like you're resting and I would just get really tired sometimes. So those kinds of things can happen. Or my daughter's on the other end, and I'm trying to entertain her with a floating object or something, and she gets distracted and just walks away.
[Laughter]
[Tom] That would happen. There's a bowl of candy somewhere, and she went, "Oh!" And walked off screen.
[Howard] You actually don't have to be an astronaut to have that experience.
[Laughter]
[Mary] It is good to know that… I think it's kind of reassuring that anything can become old hat. It's like it does not actually matter how cool your job is, you're still dad, you're still mom. In my case, I'm still aunt. So it doesn't matter, to some degree… Which is reassuring and dismaying, all at the same time.
 
[Howard] Let's take a break for a book. Mary? I think you were going to pitch one to us.
[Mary] Yeah. This is one that I am completely fascinated by. It's called A Man on the Moon: The Voyages of the Apollo Astronauts. It's by Andrew Chaikin. Tom, you're actually the one who turned me on to this book. So, you can do a better summary of it than I will.
[Tom] Well, it's a step-by-step history of all of the Apollo flights, not just… Apollo 11 or 13 obviously get a lot of attention. In my mind, spaceflight… I think it's certainly true, spaceflight is not easy, there's a lot that happens behind the scene. This tells you what happened behind the scenes to the crew and what mission control had to solve. So you get an appreciation for just how dangerous and difficult it is all of the time. That's what I like about it.
[Mary] It sounds amazing. So, it's A Man on the Moon: The Voyages of the Apollo Astronauts by Andrew Chaikin.
 
[Mary] Speaking of dangerous, was that a concern when you were deciding to sign up for this? It's like, "Hum, I'm gonna… And I have family… Am I really going to let them strap me to this bomb and ship me into airless space?"
[Tom] For a lot of astronauts, it's a life dream. So, no.
[Laughter]
[Tom] Having said that, when you're standing at the bottom of your rocket that you're going to launch on, there's a certain reality that hits you that has never hit you in any simulator before. Because the rocket… It might have condensation laying outside, if they are hypergolic fluids. So ice sheets falling off, there's a kind of creaking and rumbling, before… So it seems like a living animal the size of a building that you're getting in. The thrill of the launch wipes all of that away. For me. Also, in the airlock, getting ready to do my first spacewalk, when the realization that this is a dangerous real thing hits you because you're in the airlock with your buddy, you're in your spacesuit, you've got these tools that weigh… Metal tools, that weigh 5 to 15 pounds, they're banging around, you can hear them all clanging around with you. Then you… My job was to turn on the valve that pumps all the air out. When the air goes away, also the sound goes away.
[Mary] Ooo…
[Tom] So all you hear is your fan inside your spacesuit, and your own voice talking. So you feel very alone. It's very eerie. All this other noise going away. Other than that, just some dull thumps as your suit is moving around. In my mind, I… The biggest fear is I don't want to mess up. But then you realize I'm getting ready to put my little pink body out there in the vacuum of space, and there's only 250 miles between me and the Earth or… What is actually more riveting is the infinite space around you, and you could just let go and go flying off, if you wanted to. All those things kind of all come in a way. Very quickly, you get to work, though, and your training takes over, and you kind of forget all that. The training is really good in that regard.
 
[Howard] I have to ask, because… Well, because I have to ask. Our eyes are able to compensate for rapid changes in light. Cameras aren't. So many of the pictures we see of Earth's limb taken from the space station don't have any stars in it. When you are doing that, and turning, and you see the earth, and you are seeing space, do you get to see the stars? Do your eyes adjust quickly enough that all that blackness and all those millions of little pinpoints of light are there?
[Tom] So, you can see the stars, you can see planets, but it's not a spectacular star view. Like, the whole Milky Way, for the very reason you just mentioned, your eyes haven't adjusted. You only get about 45 or less than 45 minutes of dark for every orbit, you're going around the world every 90 minutes. So bright blazing sunlight, then boom… Into darkness. What's striking about the… About space is stars don't twinkle. Planets look like little disks. But even on the bright side… Since you can't see the stars or planets on the bright side, the sun is just flattening out… All out. The blackness of space, it's not a two-dimensional blackness, it's not like a painted wall or something. It's a three dimensional kind of almost liquid palpable dark blackness that I've… I still am downloading that view and trying to figure it out. I dreamed about it a lot during my flight and after my flight.
[Mary] So I'm sitting here… I am taking notes. I'm like, "All of the palpable…"
[Howard] This is one of those questions that, as I'm asking it, I'm thinking, "This might be a dumb question." Nope!
[Nope!]
[Laughter]
[Dan] No, it's an awesome one.
 
[Mary] Do they… Does mission control… Because I know that the schedules are really… Do they actually build in time for… You've stepped out of the airlock. We know that they're going to need a couple of seconds to just go, "Oh! Holy…"
[Tom] Yeah, they do. Actually. Mostly, it's to allow you to get used to how to move your body. Because that's something we have not been able to do in training. We train underwater. The viscosity of the water makes it hard to get moving and easy to slow down. Space is just the opposite. A little flick of your wrist and you could start to turn. Then you have to stop yourself in space. So it's considered translational adaptation. We're given a few minutes to do that every time.
[Mary] Translational adaptation.
[Laughter]
[Dan] There's nothing in the schedule that says five minutes of sense of wonder...
[Laughter]
[Tom] No. There's not.
[Dan] Then move on.
[Tom] There is not.
[Dan] Come to terms with the smallness of our…
[Laughter]
[Dan] Human existence...
[Tom] As a matter of fact, that's…
[Dan] 5:05 to 5:08?
[Tom] I've done three spacewalks on the Shuttle flight. Coming in on my last one, I was the last one in the hatch on that third one. I didn't want to come inside. Capcom, the voice of NASA from the ground, said, "All right, Tom. Time to come in." I just kept looking at the view between my feet. They said, "Tom. Time to come in." I wanted a career afterwards, so I…
[Laughter]
[Mary] Came…
[Tom] Came inside, yeah.
[Mary] I had forgotten that you have done both the Shuttle and Soyuz.
[Tom] Yes. Launches. Yeah.
[Mary] And landing.
[Tom] Yes. Yes. Highly recommend the Soyuz landing.
[Mary] It has been described to me is like driving off a cliff in a Volvo that's on fire?
[Tom] Yeah. Or two explosions followed by a car crash.
[Chuckles]
[Tom] I've heard that as well.
[Mary] That's fairly accurate?
[Tom] For the Soyuz, yeah. Not the Shuttle. The Shuttle is a very soft landing. I wasn't even sure when we had touched ground.
[Mary] While.
[Tom] Because we came… It's a glider. You glide in on this long stripe in Florida, whereas the Soyuz is very literally a 20 mile-per-hour car crash, when the Earth rises up to hit you. You’re under the parachute. But it's the parachutes, when they release, coming out from the atmosphere, that is the wildest right in space I've ever had. Because they come out… You're twisting, you're spending, the impact of the shoot opening, you're feeling a lot of G's all at the same time. It's just a riot.
[Howard] I get uncomfortable during turbulence on an airplane. I suspect that that… The Soyuz parachute deployment moment would just end me.
[Tom] It's what we call type II fun.
[Laughter]
[Tom] You've heard the…
[Mary] No, I don't know.
[Howard] I'm writing that down.
[Mary] Type II fun means what?
[Tom] Type I fun, it's fun while you're doing it. Type II is find after you've done it.
[Howard] Oh. Oh, dear.
[Tom] Type III is fun when it's happening to someone else.
[Laughter]
[Mary] Yeah. Okay, I can see that.
[Howard] I have experienced all of those.
[Mary] Yes. I'm like… Type II is much of my theater career, actually.
[Laughter]
 
[Howard] Are there… Back to the topic, technically, of the episode. We could talk about astronaut stuff all day…
[Mary] Oh, right. I'm sorry.
[Howard] As far as I'm concerned. Are there things that you have learned to do as a parent that you think you probably only learned by virtue of being an astronaut?
[Tom] Value every second. With my child. And with my wife, too. I mean, it's incredibly precious. It seems to go by faster, obviously, when you're gone and come back after having just even trained with it a little. You've been training for two months, and come back home, and it seems like almost another new person.
[Howard] I had that happen. I traveled a bit for work when I was in the IT industry, and I would come home and realize my children have changed. I couldn't tell what… But I could tell that I was missing things. I think that was one of the best things about quitting the day job and working from home all the time is that I didn't miss any more. But you missed huge chunks.
[Tom] Yup. The… One of my colleagues, who's a single guy, interestingly, made one of the best comments for me, when I started training as an astronaut. My whole class and I would go into the simulators, they'd go out somewhere to celebrate a little bit, and I would get called out of… My wife… My daughter was in daycare at the space center, and I get called out of the simulator to come get diapers, for instance. Because they were out at the daycare. NASA supports families, and they were like, "Yeah, Tom, you gotta go do it. So take off." So I felt like I'm not spending all the time in the simulators that I want to, I'm not going out with my classmates after work, I'm going straight home. This colleague of mine, he doesn't have any children, he said, "Who cares? What you're doing is… You're going to value that so much more." He was absolutely right. For me.
[Mary] Well, I mean, I don't have… As I say, I have no children. I just have nieces and a nephew. The… When they asked me to do something, I'm like, "I don't want to do that thing." But I will often do that thing. Although one of them at least is listening to it and saying, "You didn't play that game with me." But it is… One of the things I find interesting is the snapshots that you wind up getting, the big jumps in growth. Because I only see them a couple of times a year. I remember when my niece went from… My niece, who's a teenager, a young adult, to "Oh. She's an adult now." It was just, for me, just like that. I suspect that her family may not have actually recognized that that transition has happened yet, because they see her all the time.
 
[Mary] So, I think, we should probably…
[Howard] We are, again, low on time. Gosh, I just want to keep…
[Mary] I know. I thought of like five different questions I wanted to ask.
[Dan] Yet another episode of we don't have enough time to talk to this astronaut.
[Chuckles]
[Howard] Writing prompt? We have had some really fun descriptions from Tom, and I want you to take a couple of those and come up with something. The two things I want you to take our this 3D sense of space, and the three types of fun. I don't know where you're going to go with it. But I hope that it ends up being type I fun for you. All right.
[Mary] This has been Writing Excuses. You're out of excuses. Now go write.
mbarker: (Burp)
[personal profile] mbarker2018-12-27 11:33 am

Writing Excuses 13.51: Wrap-Up on the Year of Character

Writing Excuses 13.51: Wrap-Up on the Year of Character
 

Q&A Summary:
Q: Are there characters in fiction or some sort of story that you have read that have changed your life in some way? Either recently or in the past? Who are they, and why?
A: Howard: A character in Heavy Weather by Bruce Sterling, who was asked "What do you do?" and went and made an answer. Dan: The bishop in Les Miserables. Valynne: Atticus Finch. Because as writers, we have to walk in someone else's shoes. And do the right thing, no matter what anyone else thinks. Brandon: Jenny from Dragonsbane, because it taught me that I can read anything about anyone, and it's more interesting if they are really different from me.
Q: Is there a character you want to write about or tried and failed, that you still want to write about but haven't found the right book yet?
A: Valynne: A loligoth with a filthy mouth. Brandon: a teen who grew up talking like a warlord. Dan: Gavroche growing into Enjolras. Howard: a cast of people in the Planet Mercenary RPG entries.
Q: Who are the best and worst characters you have ever written?
A: Dan: John Cleaver is best developed and favorite to write. Drudge from The Legend of Krag the Barbarian is worst. Brandon: Best? Well, Dalinar is most recent. Worst, Padan Fain got flubbed in the Wheel of Time. Valynne: best is the brothers in Ink and Ashes, who came to life and seemed like real people. Worst weren't published, so pretend they never happened. Howard: The first year of Schlock Mercenary. Caricatures, and inconsistent ones! Best job? The ancient Oafan librarian.
Q: What about pointing out great characters from each other?
A: Dan: I love Capt. Tagon wondering if he could live up to his own legacy. Brandon: Valynne, your stepdad. Valynne: Brandon, Alcatraz. Howard: John Cleaver's mom.

[Mary] Season 13, Episode 51.
[Brandon] This is Writing Excuses, Wrap-Up on the Year of Character.
[Valynne] 15 minutes long.
[Dan] Because you're in a hurry.
[Howard] And we're not going to get through all this in 15 minutes, but we're going to try anyway.
[Brandon] So…
[Laughter]
[Brandon] We have come to the end of another year of Writing Excuses. I think there's another episode next week, but this is kind of the end of our character year, right here.
[Howard] This is also the episode where we say farewell to Valynne Maetani.
[Brandon] Aw… Valynne, you've been awesome. Thanks for being on…
[Valynne] Thank you.
[Brandon] But you still have one left to do with us, where I'm going to throw kind of hard questions that you guys. Such as… Let's do this one.
[Chuckles]
[Brandon] I've got… These are hard questions.
[Howard] Okay.
[Brandon] Now I've warned you.
[Howard] I'm ready for hard questions. That's fine.
 
[Brandon] All right. Are there characters in fiction or some sort of story that you have read that have changed your life in some way? Either recently or in the past?
[Howard] Yes.
[Brandon] Okay. Who are they, and why?
[Howard] I don't actually remember the character's name. But the story was Heavy Weather. The novel was Heavy Weather by Bruce Sterling. It is a character who is handicapped, has a hard time breathing. Joins a group of storm chasers and at one point, one of the characters asks him, "So what do you hack?" The term hack meant what is it you do, what are you good at? At the beginning of the story, he couldn't answer the question. They're resource strapped, getting an education is hard. But he sets out to learn things. At the end of the story, the thing that he can hack ends up being really important. That moment really stuck with me. That someone was asked, "What do you do?" and he couldn't answer the question, so he went out and made an answer. Can't remember the character's name, but I loved that.
[Brandon] That's awesome. Dan, you said yes.
[Dan] I did say yes. I'm just trying to decide which one. As cliché as it is, the bishop from the first 70 pages of Les Mis. I mean, they… He gets like one scene in the musical. Then you say, "Oh, that's gonna be cool. I'm going to go read the book." You realize the entire first like 90 chapters of that massive book are all about this guy before we even get to Valjean, and you just learn about this bishop and who he is and why he is so nice, all building up to the moment where Valjean steals his silver, and instead of accusing him, he gives them all the rest of the silver and says, "Here. I've bought your soul for God. Go be a good person."
[Howard] "You forgot some."
[Dan] Yeah. He really did change me. Because he's just an incredibly cool guy.
[Valynne] One of my all-time favorite books is To Kill a Mockingbird. I first read it in sixth grade. I was 12 years old. Atticus Finch, his… That character has just stuck with me forever. There's a line in that book where he talks about walking in someone else's shoes. That is something that has stuck with me for so long. Also, just trying to… I think that as we… As a writer, that's what we have to do all the time, is walk in someone else's shoes. But I was also just so in awe of his ability to do the right thing no matter what. No matter what other people thought. I think as a child, especially that young, you're always worried about what other kids think about you. Having grown up in Utah and being Japanese-American, I was always worried about what people thought about me. So I loved that, where you just do what you think is right no matter what anyone else thinks. That was very life-changing for me.
[Brandon] I've often mentioned Dragonsbane is one of my favorite books. Jenny from Dragonsbane is the main character. What this did to me… It's more meta than what you guys… You guys have inspiring characters…
[Chuckles]
[Brandon] I actually… I love [garbled] I've often mentioned that. But to be different, what changed with me when I read this book was it felt like… And I'm probably wrong in this… But it felt like society had taught me that as a teen boy, I should read books about teen boys. Right? I was so bored of the books people were giving me, and this is a book about a woman… Middle-aged woman having a midlife crisis. Kind of. In a fantasy world that's really cool. She's choosing between her family and magic, and stuff like this. She's probably younger in the book than I am now. But in my head, it was like this woman is so old. You can't get more removed from who I am. Yet I love this book more than any book I have ever read. When I was reading it. It was part of what taught me, all that stuff about I should be reading only books about 14-year-old boys when I was a 14-year-old boy, that… It just threw that all out the window. Said, "No, I'm not…" I mean, I'm sure there are great books about 14-year-old boys, but that's not what I have to read. I can read anything I want about anyone I want, and I can find it more interesting when they're really different from me. That was kind of game changing for me and my teenage brain, particularly because the woman in the book reminded me so much of my mother, in kind of good ways. Like, she reminded me of my mother because my mother had always had to choose. When she had been in college, she'd chosen between having me and going and getting a prestigious degree in accounting. She'd always talked about this choice, where she went back to accounting, but when she had a young kid, she wanted to raise the kid. That was her personal choice. As a teenager, I had always thought, "Well, of course she did. That I am awesome."
[Laughter]
[Brandon] In reading this book, I was always like, "Forget your family, woman. You can be a wizard. Leave, go do the magic." I'm like, "Oh, wait. That's the choice my mom made. Accounting is magic to her." It was one of these really eye-opening things. So, there's my Dragonsbane rant if you haven't heard it before.
 
[Brandon] Let me ask you guys this one. Is there a character you want to write about or that you've tried writing into a story and they've failed that you still want to, but haven't found a chance to get in the right book? If so, who are they? Why didn't they work, or why haven't you found the right story for them yet?
[Valynne] Well, in the book that I'm currently working on… It's called Seven Deadly Shadows. I'm cowriting it with Courtney Alameda. It's a Japanese young adult dark fantasy with all these yokai, demons, and every twisted Japanese monster you can think of. We have this character that I wrote that I absolutely loved. She is a teenage girl. She is a loligoth and dresses really cutesy and has the filthiest mouth you have ever heard.
[Laughter]
[Valynne] We had to cut her because she just didn't really add… She just wasn't adding to the story. I hope, at some point, I can use that character just because I love the idea of having this cute little like Sailor Moon type girl…
[Chuckles]
[Valynne] Just running her mouth off at everything.
[Brandon] Mine is similar. I actually just found a place for them. About four or five years ago, I came up with this idea for a character who, as a little girl, loves stories of like barbarians and like Genghis Khan and like great warlords, and always spoke in these dramatic like, "I will drink the blood of my enemies from their skulls," as like a five-year-old.
[Laughter]
[Brandon] Which is just like… Then I'm like, "Oo… I'll grow her up to a teen and she'll still talk like this." I didn't write the book, and I didn't write the book, and I didn't write the book. But I finally found a book to write. It's actually… Should have just come out last month. Called Skyward. But I finally found a place for her. There's other characters still floating around. But that's the one I've kind of had a quest to get right for a while. It finally kind of came out.
[Chuckles]
[Brandon] It's just she's so much fun to write.
[Dan] I have twice now over the last 10 years of my career tried and failed to write a specific book that is kind of my… Take Gaston from Les Mis… Or not Gaston. What's the name of the little boy?
[Brandon] Oh, yeah. Gavroche.
[Dan] Gavroche. Take Gavroche and grow him up into Enjolras, and show that entire process of the street urchin becoming the rebellion leader. I… That's like a Holy Grail for me. I've tried it twice. I haven't gotten it to work. At some point, I'm going to make that work.
[Howard] In the course of creating the Planet Mercenary RPG, I wrote a dozen or more encyclopedia entry type things about locations that mentioned various people. I did the first drafts, then I went back and added details here and there to make those people more interesting. Insofar as I was able to fit that in encyclopedia entry stuff. Many of them are so interesting to me. I just want to sit down and write entire stories about them. Because that's how you end up in an encyclopedia is by being important and historical and fancy and interesting and cool and stealing spaceships and whatever. Their stories are not mine to tell yet.
 
[Brandon] All right. We're going to stop for our book of the week. We have a special treat for you guys this week. We have Dan the audio man, as we call him. Dan Thompson, our audio recorder for all the episodes recorded here in Utah. Sometimes we have other audio recorders abroad, but Dan has been helping us out for a number of years and he never gets to be on the podcast.
[Howard] Everything you hear from us runs through his wires, and yet… We never hear his voice. In fact, Brandon and I haven't even let him talk yet.
[Chuckles]
[Brandon] So, he's going to give us a book of the week this week.
[Dan Thompson] Perfect. Thanks, guys. Book of the week this week is actually Mysteries of Cove. It's that series by J. Scott Savage. It is about a young boy, named Trenton Coleman. He grows up, or he grew up, in a world where… As you start reading it, you don't realize the world's inside of a cave. The various things that he sees, he views, he does is based around the fact that he has never left being inside this mountain. In the book, being an inventor is actually a curse word. So… I don't know what else to tell you about the book, except for it's…
[Chuckles]
[Brandon] But you love it.
[Howard] You like it.
[Dan Thompson] I love the book. I love the descriptions that Savage gives. I love how he introduces the characters, the character arcs that are in the book. It actually… His character arc takes several books to develop out.
[Brandon] That's awesome. The name of the first one is?
[Dan Thompson] The name of the first one is Fires of Invention.
[Brandon] Excellent. Thank you to Dan the audio man for our book of the week.
 
[Brandon] I've got one last question for you, and then we'll talk… We'll do just a little bit of housekeeping. Like talking about what we're going to do next year and things. But your last question. Who are the best and worst characters you've ever written?
[Ooo…]
[Brandon] Woo hoo hoo. Best and worst characters that you have ever done?
[Dan] Worst as in I really screwed this up?
[Brandon] Yeah. Sure.
[Dan] Kind of worst?
[Brandon] However you want to define this.
[Dan] Okay. It's very hard for me to pick any character other than John Cleaver. Simply because I've written six books and a novella and two short stories about him. I know him backwards and forwards, inside and out, and I have taken him on to incredibly long and painful character arcs. So, yeah, I gotta say John Cleaver is certainly the best developed, and one of my favorite characters to write. In terms of the worst character I've ever written… Oh, man. In a published book or anything?
[Brandon] It doesn't… It can be unpublished.
[Laughter]
[Brandon] It can totally be…
[Dan] Because if it's unpublished… I'm currently going on… On my Patreon, I'm going back through some of my old trunk novels, and writing annotations on their chapters. I had a guy in… Do you remember The Legend of Krag?
[Brandon] Yeah.
[Dan] The Barbarian. Krag was okay as a character. He didn't really come across well. But the character that totally falls down in that book in hindsight now, looking back, is his sidekick named Drudge. One of the weird conflicts in that book is that people who died don't actually die anymore, they just wake up and are still there. The first person that happens to was named Drudge, and he was supposed to be my kind of snarky evil zombie thief character. He just never works. His character is different from chapter to chapter. Nothing he does is important or adds to the story, except for the fact that he exists.
[Howard] Maybe naming him something…
[Laughter]
[Howard] Less… Less…
[Dan] Less on the nose?
[Howard] [garbled plodding]
[Dan] Yeah. He didn't work.
[Brandon] So, I'll force myself to go next, so you guys can think some more. Best is always hard, right? Because people ask, "Who's your favorite?" and I can never answer this. Because I'm like, "Well, it's whoever I'm writing right now." That's who my favorite is. Who is the best and most nuanced? Like, what does that even mean? I'm kind of on a Dalinar high right now, because I just finished Dalinar's book, so it's probably Dalinar right now. But I don't know if he's actually the best. Worst, I'm going to take a different tack on, because I'm going to answer this… The character I probably treated the worst is in the Wheel of Time. Because I inherited 2000… 2200 characters, I think, named characters. The one I think I flubbed the most is probably a character named Padan Fain. It's not like I knew I was flubbing them, but, judging on fan reaction after the fact. He is the one that there's the consensus of Brandon just did not do a good job with this character, didn't seem to know what to do with him. In truth, when I was writing him, I was just like, "Oh, yeah. This guy, we'll do this thing with him." It was just kind of part of my big massive spreadsheet.
[Howard] You weren't a Padan Fain fan.
[Brandon] I wasn't a Padan Fain fan. Well, I didn't even know that I wasn't. Right? I was just like, "Oh, of course, he just does this thing over here." Like I didn't even… It wasn't… [Garbled]
[Howard] You didn't even know that there were Padan Fain fans. That wasn't a thing.
[Brandon] There are other characters that I've done that that are in the Wheel of Time that are controversial. But I don't think I did as bad a job. Some I got better at, and others, I defend my interpretation. But I have no defense for this character. Just because universally people are like, "Yeah, he just… Just dropped the ball." Vanished from the last book when they felt like he was supposed to have a really big part in it.
[Valynne] Okay. Well, I'll go next. I think the characters… I see this… They're not main characters. But I think the characters I did the best were in Ink and Ashes, her brothers. The reason why I say that is because I've gotten so many comments on how realistic their relationship is, with their sister and how they are really horrible to her sometimes and then at other times they're sort of protective and loving. I like the way that they came to life and just seemed like real people. So I think those are the characters I've done best. I think the characters that I have not done such a good job on our fortunately ones that are not published, so…
[Laughter]
[Valynne] I don't ever have to worry about that, and we'll just pretend that they never happened. You don't need to know.
[Brandon] Howard?
[Howard] I'm going to fall on my sword here. The entire first year of Schlock Mercenary is full of terrible caricaturization. Because the characters themselves were caricatures, and I wasn't consistent with them. My idea of… I didn't even realize that I was writing a cast full of people who were like me. For starters, there was, I think, one female. Had no idea that this was what I was doing. I was just writing something that was fun. I got better, to quote Monty Python. But, yeah, the whole first year of that. I'm not happy with the caricaturizations, I'm not happy with the whole cast. But…
[Brandon] You have the misfortune of having… And the fortune of having your first year… Anyone can just go look at it.
[Howard] Anyone can just go read it.
[Brandon] The rest of us, they're in the trunk, and you have to… Go to Dan's Patreon to see [garbled into]
[Dan] To see all my crappy early…
[Howard] One of the reasons why I'm just going to pick all of them as bad, because for any given week of comics, you're going to find things that just ring wrong for that character if you've read them later in the strip.
[Brandon] That's legit.
[Howard] The one that I am… I mean, there's several characters that I'm very happy with currently. But the one that I think I've honestly done the best job with was… I can't remember their name right now. They're the ancient Oafan librarian who now speaks GalStandard West with a GalStandard Peroxide accent which is full of lots of gerunds and wind metaphors and water metaphors. Writing that voice… I mean, they've only got maybe 30 lines of dialogue in the strip. But every one of them reads to me like perfectly in character alien poetry. It was hard to do. I spent a lot of time on it. When I go back and read it, I get sense of wonder from that character. Which just doesn't happen to me with the other characters I've written.
 
[Dan] So, can I turn this around, at the risk of running wildly over time? And ask us to point out great characters from each other? I will star… I'll go ahead and start.
[Brandon] Okay.
[Dan] Because one of my favorite characters of Howard's is one of the many iterations of Capt. Tagon. Because they die and they come back. There's one of the strips where he sacrifices himself, basically, by running a massive warhead into a room full of enemies and killing them all. Enough of him survives in a databank somewhere that they bring him back a few years later. Now, the new version of Tagon is one who has to live up to the legacy of himself, and realize I don't know if I could do that. I don't know if I could run a nuclear warhead…
[Howard] Who was that guy?
[Dan] Into a room. I don't know if that's who I really am. He is a fascinating character, and I love him.
[Brandon] All right. I'll go with Valynne.
[Valynne] Okay.
[Brandon] I really like the stepdad. He was… He's not on the screen that much. But the menacing/loving mixture that he balanced back and forth with, where I couldn't decide if I were scared of him or if I were thinking of this protagonist, the main character, I'm like… Half the time, I'm like, "Oh, you're just an idiot. He obviously loves you. Stop. You're being a teenage idiot." Then I'd be like, "Oo… He might be scary!"
[Laughter]
[Brandon] That was part of what kept… I mean, that was what… Not part of. That's what pulled me through that book. Page to page was the mystery of this person and who he was.
[Valynne] Okay. I'm going to name one of your characters that probably doesn't get talked about too much. Alcatraz.
[Brandon] Oh. Okay.
[Valynne] I just loved that idea of… Part of it is just the world that it was set in, but I love the idea of… I think that we are all so flawed, and just thinking how nice it would be if some of these things could be looked at as positive things. That's like a dream.
[Brandon] So, Howard, now you have to say something about Dan.
[Choke]
[Howard] Um… Yeah. The character didn't live very long. It's the second book. The cat.
[Laughter]
[Howard] No, no, no, no, no. John Cleaver's mom. Whose arc is beautiful and heartbreaking and perfect in ways that John Cleaver's arc never could be. I mean, I like John Cleaver as a character, but his mom gets… She earns…
[Dan] The best hero moment in the entire series.
[Howard] She gets the best hero moment in the entire series. And in terms of… And it is because, in part, her role as mother is already societally sort of the role of saint. She excels at that. In a situation where anybody else would run screaming, terrified, from what's going on. So… I don't remember her name, she's just John Cleaver's mom. Probably had a name, huh?
[Dan] April.
[Brandon] Now that we're done patting ourselves on the back…
[Chuckles]
[Brandon] That was actually really good, Dan. That would have been a better way to phrase that question is we pick our worst and someone else picks our best.
 
[Brandon] We are done with the year of character. Next year, assuming I finish the outline…
[Chuckles]
[Brandon] And it looks good, it's going to be world building. So we will do a year of world building.
[Dan] I'm very excited about that.
[Brandon] We don't know where the cruise is yet, because we're recording this in January 2018…
[Chuckles]
[Brandon] For December of 2018. But those go up in January, usually, right? [Garbled]
[Dan] I think we'll find out next week, actually, where the cruise is.
 
[Brandon] Your homework, by the way, as is tradition, in our last episodes of the year, we just say you have no homework. You may go and enjoy the holidays and not feel stressed that you're not getting your writing done for this week. We give you an excuse to take some time off.
[Howard] But if you feel guilty, flip back through the homework you've done and try to identify something that you've gotten better at in the last 12 months.
[Brandon] Awesome. We are, as always, very thankful to our patrons for supporting us. Thank you to our listeners for supporting us. Thank you, Valynne, for being on the podcast this year with us.
[Valynne] Thank you.
[Dan] Yay!
[Brandon] This has been Writing Excuses. A year of character. You're… Yeah, you've got an excuse this time. But… If you feel like it, go write anyway. Happy New Year, guys.
 
mbarker: (Fireworks Delight)
[personal profile] mbarker2018-12-21 10:37 am

Writing Excuses 13.50: What Writers Get Wrong, with Zoraida Córdova

Writing Excuses 13.50: What Writers Get Wrong, with Zoraida Córdova
 
 
Key points: We don't need just one of something, we need multitudes. Seeing yourself as a caricature all the time hurts at a very basic level. Don't just throw in random Spanish words, like Abuela. Different Latin countries, different families, have different nicknames for things. Subvert stereotypes, think about how you are going to make your character different. Read 100 books about a culture. Be aware that Hispanic and Latino has a lot of variations and range. The Dominican Republic and Ecuador are very different. Representation in what we create is important, both for the people who have stories about them, and the rest of us to have empathy with them. "Good representation is good craft."
 
[Brandon] Hey, guys. Just breaking in here before we start the podcast. This is Brandon, and I have a new story out that I think you might like. Little while ago, Wizards of the Coast came to me and said, "Will you write us something? You can write anything you want in any world that we've ever designed." So I was excited. I sat down and wrote a story called Children of the Nameless which is kind of a horror story-esque thing. It starts off with a blind young woman in a town listening as everyone in her town is murdered by something she can't see. So, you can find links to that on my website. It's called Children of the Nameless. Or you can go to Wizards of the Coast.com, wizards.com.
 
[Mary] Season 13, Episode 50.
[Brandon] This is Writing Excuses, What Writers Get Wrong, with Zoraida Córdova.
[Mary] 15 minutes long.
[Dan] Because you're in a hurry.
[Howard] And we're not that smart.
[Brandon] I'm Brandon.
[Mary] I'm Mary. 
[Dan] I'm Dan.
[Howard] And I'm usually getting it wrong.
[Laughter]
[Brandon] We are live at ComicCon Salt Lake City.
[Whoo! Applause.]
[Brandon] We have special guest star, Zoraida Córdova.
[Zoraida] Hi, guys. 
[laughter]
[Brandon] Thank you so much for coming on the podcast.
[Zoraida] Thank you for inviting me. I'm really excited.
[Mary] So why don't you tell us a little bit about yourself? Because one of the things were trying to do is make sure that people know that culture is not a monolith. So what's your background?
[Zoraida] So I am originally from Ecuador. I was born in Guayaquil, Ecuador. I came here, I came to the United… Not here. We moved to New York when I was five. So I'm… I consider myself a… New York made. I am a writer, I write urban fantasy. I love painting, I love Star Wars, I love food. I do speak Spanish, but I don't… I no longer think in Spanish. That's a little bit about me.
 
[Mary] So, out of that stuff, are we gonna talk about Star Wars, are we going to talk about writing? What are we going to talk about?
[Zoraida] A little bit of everything, I guess. Whatever you want.
[Laughter]
[Mary] We're going to talk about being Latina in America?
[Zoraida] Yeah, let's talk about being Latina in America. I think that, especially right now, it's a little complicated because I grew up in a very, very diverse neighborhood in Queens, New York. I'm from Hollis. You recognize the song, It's Christmas Time in Hollis, Queens. I never felt like an outsider really. Because I… Everyone around me was a person of color or… Even if we had like white kids in school, they were like neighborhood kids, right? So I didn't… I was never aware of my otherness until I got into publishing. Because publishing liked to segregate books and genres for a little while. Like, my first novel went out on submission when I was 18…
[Mary] Oh, wow.
[Zoraida] Actually, 19. It was a quinceañera story, which… quinceañera are 16s, but with more pink and more cake and more family…
[Chuckles]
[Zoraida] And heels. But we got… It was the same time that Jennifer Lopez was published, like, had published a quinceañera collection, and there were a couple of other quinceañera novels. So our rejections were, "This is really funny, but we already have a Latina book for the season." I feel like… Nobody says that anymore. They say it… They use more coded language, but it's almost like… It's like the Highlander, right? There can only be one of something. Because I as the Latina, in publishing, represent all other Latinos in publishing. That's wrong. It shouldn't be that way. We should have multitudes. So that's… Yeah.
[Laughter]
[Howard] I never… I mean, I get some rejections, and they're never, "We've already taken books from bald dudes."
[Laughter]
[Brandon] Right.
[Howard] Never comes up.
[Dan] We filled our white guy quota for the season.
[Chuckles]
[Zoraida] Yes. Yeah. So I don't… I think that things are changing a little bit, and I think that that has to do a lot with We Need Diverse Books, the organization that came out in 2014, I believe, May 2014. It started out as a hashtag. I feel like it's not to say let's replace white authors with people of color. It's just let's make the table bigger so that we can all have a seat. I think that that inclusive… Like that inclusive mentality is what's desperately missing from publishing. My book, Labyrinth Lost, is about a girl who is… She doesn't want power, so she casts a curse to get rid of it. Instead, she gets rid of her family, and sends them to another dimension. Oops.
[Chuckles]
[Zoraida] Now she has to go in get them back. But, above that, it's also about a Latina family, and how witchcraft is different from this culture. Right? Because they're brujas, which is the Spanish word for witch. At the end of the day, it's still a universal story, it's about family and sisters and having something bigger than yourself. But, it's still one Latina character.
 
[Dan] So, one of the things that… One of the side effects of this is that often when you see Latino characters being presented in media, they're not being written by people who actually are Latino. I'm guilty of this. I don't know if guilty is the right word. I've got an entire series where the main character is Latina. But. What do you see when you watch TV or you read books, and you're like, "Oh. That guy's never met a Mexican in his whole life." Like… What do people get wrong?
[Zoraida] People get the accents… In TV, people get the accents wrong, right? Like what is an accent… Ecuadorian speaking Spanish sound like? You've probably never heard it. But you've heard like Mexican accents or Colombian accents. If you watch Narcos, some Colombian people are upset because all the accents are wrong. But then again, you have a show, like Narcos, where like… They're drug dealers. Yay.
[Chuckles]
[Zoraida] So that portrayal, the drug dealer, the… A book recently came out where a girl goes to Ecuador, and I'm like, "Yes! Ecuador's in a book. Finally. That I didn't write." She gets kidnapped, right? By these drug lords. I was like… It makes me… Like, it hurts. Right? On a very basic level. Because, like, seeing yourself as a caricature all the time… Latinos… Like, every time you watch a TV show, here comes the maid, and her name is Maria, and she gives you some wisdom. So it's the same problem with African-American people who have like the magical Negro who all of a sudden gives you a bunch of wisdom. Now you know, like, "Oh, I can finish my quest." That goes for all different cultures, right? We have these stereotypes. For me, and YA, it's always like the sassy best friend, or the super like curvaceous Sophia Vergara look-alike. Like, I'm sorry, I don't look like Sophia Vergara, like… If anyone's disappointed, like when you meet a Latina author. So, those are some stereotypes. I think that other ones that really bother me are when you can't establish a character… Your character's ethnicity, so you just throw in random Spanish words, right?
[Laughter]
[Zoraida] I recently read this sci-fi book, and the only way that you know that this character is Latina is because she randomly says the word Abuela. I have never used the word Abuela in my book. Because I don't call my grandmother that. I call her mommy. Because she's like my second mother. So that just shows like not doing research. Because different Latin countries use different nicknames for things. Like, different families use different nicknames for things. So that's really frustrating.
[Dan] My Latina character totally calls her grandma Abuela.
[Laughter]
[Dan] That's the one she was talking about.
[Howard] That's a Puerto Rican or a Cubano…
[Zoraida] It just means grandmother.
[Dan] It's different in every culture.
[Howard] I know, but if there's a cultural thing… I saw this in a comic book recently. I wish I could reference it directly. Where a Latino writer put a very, very Latino Abuela in the book, and it is a beautiful, beautiful moment. I think it might actually be in a Hulk comic.
[Zoraida] Really? Well, the new Groot… Groot's grandmother is Puerto Rican. He comes from like the Ceiba trees, and… You know…
[Howard] I think that might be it.
[Zoraida] Are you thinking that?
[Howard] I think Hulk was in the book.
[Zoraida] Oh, okay.
[Dan] Oh, that's super cool.
[Zoraida] Yeah. I think that's really beautiful. There are ways to do it. But that's just craft, right? Like, as writers, we want to subvert stereotypes and we want to be like, "yes, maybe I do want to write about a sexy Latina and… But how am I gonna make her different?" One of my favorite stories is Selma Hayek, when she was in Dogma, she almost didn't get cast because Kevin Smith just saw her as like, "Oh, she's just like a pretty body and face." Then he actually talked to her and was like, "Oh, maybe there's more to you than this outer shell of what you're supposed to be in Hollywood."
 
[Brandon] Let's go ahead and stop for our book of the week, although you've already kind of pitched it to us. Do it again. Labyrinth Lost.
[Zoraida] Labyrinth Lost is about a girl who sends her family to another dimension and then has to go and get them back.
[Chuckles]
[Brandon] Excellent. And… Um…
 
[Mary] So I had a question that I wanted to ask. As you were talking about some of these things that… They hurt and… I was wondering if you wouldn't mind… And the Selma Hayek story made me think of this. Can we dig into some of your own personal pain there a little bit? So you've… I'm going to extrapolate from a friend of mine who had grown up in San Francisco… Actually, no. She had grown up in Texas, as a Japanese-American in Texas. She had friends from San Francisco who were Japanese-Americans. They all went to Seattle to this very small island. The San Francisco women were going, "Why do these people keep staring at us?" She's like, "What? Are they staring?" Because she was so used to being stared at that she had just stopped noticing. So, growing up in a very diverse community, when you leave New York, what are the things that you experience that you think are probably media-based? That the… Experiences where it's like, "Oh. Oh, you've just explored…"
[Zoraida] So, I think… I haven't… I've been traveling for… I haven't been home in two months. I went home for a day last week, and then I came here. So traveling in different cities has been strange. I was in Atlanta, and I think that… Like, I don't know the Latino communities in Atlanta, but it's… People do look at you. Most of the time, I'm on my phone talking to… On my headset, so maybe that's one of the reasons. This girl's talking to herself.
[Chuckles]
[Zoraida] But sometimes it's just like maybe somebody has never seen somebody that looks like me walking in their neighborhood. I won't really go to Arizona, because I'm afraid of like somebody asking… Racially profiling me or something like that. Like, I just won't go there. So when I leave New York, I… I don't always feel unsafe, I don't… It's not that I'm afraid of being around other people. Like, I'm literally surrounded by you guys right now…
[Chuckles]
[Zoraida] But you're great. So I think that the problem is the language in our media right now about Latinos and about Mexicans and about like Puerto Rico and things like that. I think that has caused me to feel more guarded than I would have two years ago, right? Like, I'm always on the edge, and sort of like standing near somebody, like, "Are they going to say something inappropriate? Are they going to like…" If I'm on the phone with my mom, should I talk to her in English or should I talk to her in Spanish? Because like, if I'm talking in Spanish… You see these videos that go viral where somebody's like, "It's America. Speak English." I'm like, "Well, go back to England and speak English."
[Laughter]
[Zoraida] So like, it's just being afraid to do things that were normal to me two years ago.
[Mary] Right.
[Zoraida] That are a little frightening. If you look at the things from the earthquake right now in Mexico, there are these people… There's a photo of a 90-year-old man carrying boxes to help his neighbors. So, like, these are the people that our leader calls like rapists and murderers? Meanwhile, there are some of the most helpful people like coming together for a tragedy. Where do I fit in that? Because I'm not Mexican, but if you… I don't know what people see when they look at me. Because I only know what I see when I look at me. Hopefully, it's like good things right now.
[Mary] Your hair is fantastic.
[Zoraida] Thank you.
[Laughter]
[Howard] Sorry we had to put the bandanna on it.
[Mary] Yeah.
[Zoraida] I like it. I feel like I'm at Woodstock.
 
[Brandon] So, say we've got a listener who says, "I really wanted to add some Latino/Latina characters to my book." Where would you say they begin? How do they go about that, doing it the right way?
[Zoraida] So… Just with writing, there is no one right way to do things. Right? I think that Cynthia Leitich Smith, who… She's a native American author. She says if you want to write about somebody, read 100 books about that person, about that person's culture. If you can't find 100 books, then are you the person to add to this? Right? That's one way. I think that with Latinos, you have to figure out… Don't say… Like, I'm not telling you how to write, how to say Latino, how to say Hispanic, but there are very, very different connotations. Like, I am Hispanic and Latina, because part of me is from Spain. But there are some Latinos who have no Spanish blood, they're still indigenous, or they're Afro-Latino. So, like, figure out what those things mean. Figure out what country they're from. Because even though we speak a similar language, although our accents are completely different, we have completely different histories. The history of the Dominican Republic in the Caribbean is going to be different than the history of Ecuador in South America. So figuring out that there is no way to look Latino… That's one of the things that really bothers me, because when people think Latino, they think light skin or tan or… They don't think Afro-Latino. They don't think of somebody like Rosario Dawson or Zoe Saldana. They think of Sophia Vergara. I'm sorry for using her over and over again, but I'm blanking out.
[Chuckles]
[Zoraida] On my Latina actresses. So, I think it's doing a research that doesn't feel like anthropology, because anthropology also is about studying a culture to then destroy it, right?
[Mary] Yeah, we can… If you're not clear on that, go back and listen to our colonialism episode, and that'll help clear that up a little bit.
[Zoraida] Colonization, yay!
 
[Howard] One of the things that is… Doesn't get said enough is the importance of representation in the things that we create. My oldest son is autistic. We were watching an episode of Elementary in which Sherlock Holmes is talking to the woman who becomes his girlfriend, who is portrayed as autistic. It's different from how my son's autism manifests. He stood behind the couch watching the episode for about 15 minutes. For the first time ever… Ever! Watching TV, he said, "They're kind of like me." That moment! There are kids who are Latino, who are black, who are female, who are all kinds of ways, who never get to say that. We need to hear… We need to hear your voice. We need to hear diverse voices so that these people have stories about them.
[Mary] Well, it… Just to use a… Not… A non-loaded example, the… Oh, shoot. I've just forgotten her name. Astronaut. Um. She just did…
[Howard] Mae Jemi…
[Mary] No. No, no, no. She's white. Which is why it's a non-loaded example, because white is the American default. Sorry. But she just got the record for the most number of days in space. And said that being an astronaut had never been on her radar at all, until NASA picked… When she was in late high school, NASA picked the first class of female astronauts. She was like, "Oh, I want to do that." If she had not seen that role model, she wouldn't have pursued that. For a lot of people, the role model comes from fiction. Learning through fiction that, "Oh, that could be me," or "I could do that." Or just "I am not alone. This experience that I'm having is not alone." There's… While you were surrounded, there are also… When I was going to elementary schools, I would go into elementary schools in Idaho and it would be a sea of white kids and one little brown kid. One child. So that child was getting everything through books.
[Zoraida] Right. I think it's a… It's not just important for us, for like diverse people to see themselves in books, it's also important for like white kids to see other people in books.
[Dan] Absolutely.
[Zoraida] Because that creates empathy. Like, as writers, our biggest thing is to create empathy through our works. When I lived in Montana for a brief period of time when I was in college, I'd never seen so many blonde people in my life.
[Chuckles]
[Zoraida] So, I would… But the people who would come up to me were native people who were like, "What tribe are you from?" Because I was confusing to them. I'm like, "I'm from the Ecuadorian tribe."
[Chuckles]
[Zoraida] So…
[Laughter]
[Zoraida] So, it's… We confound each other as people, but I think that as long as we create inclusive stories… You don't have to make it a point to say like… You don't have to make a checklist of I have a disabled character and I have a character who's queer and Latino. You… It has to be organic to your story, too, right? You don't want to create two-dimensional characters. But that's just craft. So good representation is good craft.
 
[Mary] Can you give some examples of some good craft? Some books or media where you've been like, "Ah, yes. Thank you. Thank you for using your craft to do this well?"
[Zoraida] I'm a really big fan of Leigh Bardugo and Six of Crows. I think that that is an example of a really diverse cast of con artists…
[Chuckles]
[Zoraida] I'm trying to think of lately… Benjamin Alire Saenz, who writes queer Latino boys. And Adam Silvera, who also writes queer Latino boys. But they're completely different from each other. Part of that has to do with one is in the Southwest and one is from the Bronx.
 
[Brandon] Well, we are out of time. I want to thank our audience at ComicCon.
[Whoo! Whistles!]
[Brandon] And I want to thank Zoraida for coming on the podcast with us. Thank you very much.
[Zoraida] Thank you.
 
[Brandon] Mary? You've got a writing prompt for us.
[Mary] Yeah. What I want you to do is I want you to go and… This echoes something that you've done previously, which is reading outside of the box. I want you to go and find books written by authors in, let's say… See if you can find a couple of Ecuadorian authors. Read them. Then… You've got a suggestion?
[Zoraida] No, I was going to say, challenge accepted.
[Laughter]
[Mary] Try and find a couple of Ecuadorian authors. Then, make one of your secondary characters… Not your main character. Make one of your secondary characters from Ecuador.
[Brandon] All right. This has been Writing Excuses. You're out of excuses, now go write.
 
mbarker: (Fireworks Delight)
[personal profile] mbarker2018-12-13 11:32 am

Writing Excuses 13.49: How to Finish

Writing Excuses 13.49: How to Finish
 
 
Key points: When is a character arc over? When is a character finished? Try the MICE quotient! Character arc begins with dissatisfaction with self, and ends when self-definition solidifies. This is who I am. When the circle closes. Motivations or goal, and resolution. What about the literary idea of not resolving the loop? Very dangerous. Happy versus unhappy endings? Tragic endings are easy, just let everything get worse, and don't solve the problems. Happy endings are harder, because after making things worse, you have to solve all the problems. Consider unsatisfying and satisfying, crossed with happy and unhappy. Characters may get what they want, but have to sacrifice something they didn't expect. Watch out for mean endings!
 
[Dan] Hi, this is Dan. Before we start today's podcast, I wanted to let you know about my new book, Zero G. This is an audio exclusive, for the first year at least. It's a middle grade science fiction that is basically Home Alone in space. Big colony ship is headed to another star, everyone's in hyper-sleep. 12-year-old boy wakes up and has to save the ship from pirates. It's awesome, and you will love it. Look it up on Audible. Now we'll get into our episode.
 
[Mary] Season 13, Episode 49.
[Brandon] This is Writing Excuses, How to Finish.
[Mary] 15 minutes…
[Amal] Because you're in a hurry.
[Maurice] And we're not that smart.
[Brandon] I'm Brandon.
[Mary] I'm Mar…
[Chuckles]
[Amal] What? Who are you?
[Brandon] She's not finishing.
[Amal] Oh!
[Laughter]
[Brandon] She hasn't learned it yet, because she hasn't listened to the podcast.
[Laughter]
[Mary] I know, that's exactly right. And who are you?
[Amal] I'm… Amal.
[Maurice] I'm Maurice.
[Chuckles]
[Amal] I was going to try and do the same joke, but it wasn't going to work. I'm… Am…
[Mary] Right. No, you're right, that doesn't work.
 
[Brandon] So. Finishing. We're in our last month of this season, and we're going to talk about endings for characters. So, how do you know when you're done with a character arc? How do you know when a character is finished, for you?
[Maurice] Can't you just keep killing them off?
[Laughter]
[Mary] Yeah, yeah.
[Brandon] Well, last week we did talk about plot armor and character death. So, we will have offed a lot of characters…
[Mary] By this point.
[Brandon] Already this month.
[Mary] All right. So this is the point in the season when… We've gotten through most of the season so far without me talking in great length about the MICE quotient.
[Brandon] Only little bits here and there. Yes.
[Mary] But this is one of the things that it's actually really good at. So, the MICE quotient is mostly an organizational principle, but one of the things that it's very good at is defining the frame of a story, where a story begins and ends. So a character story begins when a character is dissatisfied with an aspect of self, and it ends when that aspect solidifies. When their self-definition solidifies. That can either solidify with them being happy or it can solidify with them being dissatisfied. So in a previous episode, I talked about how you can have something that ends in a positive or a negative state. So, for me, the thing that helps me identify when the character story has ended is when I have gotten them to a point in this overarching plot arc where they come to a place where it's like, "Okay, this is who I am." That is generally, for me, when a character story is over. This is who I am, and that they are not… No longer attempting to change who they are.
[Amal] I think, for me, I tend to… And again, this comes out of the fact that I write short stories. I feel like a character story has ended when I've closed a circle. Again, because I write short stories, I find that I tend to approach stories more from an idea of structure than an idea of character. These things are obviously related all the time, but in terms of just where the story is going, when it's going to stop, usually there's some kind of circle closing. By closing, it doesn't have to like close neatly. It can be a spiral, it can be… It can be a circle with a line leading out of it. But I usually want there to be some… The change that you talk about where… That shift of character. Usually I want to see that manifest in recalling what the initial state was, and making that change evident. So when there's a spot where you see that, that's usually the endpoint for me.
[Brandon] You say that as a short story thing. That's what I do with novels.
[Amal] Aw. Excellent.
[Brandon]  Even 450,000 word ones. That's what I am looking for, is that circle sort of close. Bringing it back to what the character desired, why they couldn't have it, and at the end, either deciding that they don't want it or being okay that they don't have it or obtaining it. Those are all three valid choices for closing that circle to me.
[Maurice] Right. That's what I was going to say, is that it comes back to your original character's motivations, their goal, what were they trying to accomplish, and then resolving that. That resolution can take a number of different forms. But the key for me is always like… Again, like you say, to close that loop, because something has to happen with that goal, that's the whole point of the story.
 
[Brandon] So, once in a while, do you just not close this loop? Is it ever… Do you just like, "I'm not going to give this character a resolution?" It's a very, very literary, modernist literary idea to just not even have a loop. Have you ever done that?
[Amal] Yes, sort of. Except that… This is my… The novel that I am very, very slowly writing on… Writing on? Writing. Writing on? It's actually a continuation of a short story that I wrote years ago that… My first Nebula nomination was for a story called The Green Book. That was… We talked about unreliable narrators last time. That was a story where most of it is taking place as a dialogue between a consciousness trapped in a book and someone who's writing in that book. But the story in the short story is framed by the fact that this is not the actual book, this is a copy of the text that appeared in that book, and this is only pieces of it that were found. So somewhere in the world, there does in fact exist this consciousness trapped in a book, but you're not seeing that, you're seeing someone's transcription of what happened. There's like several layers of this frame. So the topmost layer is the, like, a publisher's [caliphon?] almost. It's in an archive, it's describing the material. The next level is the person who was transcribing is writing a letter trying to give this transcription to someone else. Then you have the actual core of the story, which is the text that's in the book. That text ends in a way that refers back to the frame, but doesn't actually close the circle. It leaves something very open-ended which I want to explore in the novel. So… But in terms of the character beats, I think that it stops at the right place. It stops at a place where the person trans… This is going to be so convoluted to listen to, but basically, the guy transcribing it suddenly goes from being secure to being in a place of threat. That is the spot I ended on.
[Brandon] This is really dangerous, I think, kind of ending without closing that loop. I remember once watching a kind of a Hollywood director talking about the good ending and the bad… Or the market friendly ending and the nonmarket ending… Friendly ending to a movie. I was surprised that the market friendly ending had the character dying. I'm like, "That's not what I would assume." But as they talked about it, I realized that the character dying was them fulfilling… Like, they were dying in a heroic way, fulfilling their arc, and the other one, they just kind of walked off and didn't fulfill their arc. Really, it's not the life/death thing. It is that closing the loop or not, being market friendly or not. Once in a while, you could really be dangerous and be like, "I'm just stopping this character because they died halfway through." But boy, is that dangerous, because it's that whole broken promise thing.
[Maurice] Well, the thing I would… When you say that, the thing that always comes to mind for me is the show Lost.
[Groan]
[Maurice] See, there we go. Because… I've thought both ways about that ending. Like, does that ending work? No. Yes. Wait, no it doesn't. The part that doesn't work for me is that in closing their loop… Well, they don't close the loop in some ways because like I have all these unanswered questions, and you're done.
[Amal] What about the polar bear?
[Maurice] But, what they… What I did pick up was like the loop they did close was the emotional arc of the characters. So they did that. That part of it, if that's what people were invested in, if they were invested in the journey of those characters, that was closed for them, and they were pleased with the ending.
[Brandon] See, I thought you were going to go to the place… Lost also has this thing where several of the characters exited like second season. So they just killed them off or left their arcs half done. It was so frustrating to me as a watcher. They couldn't really do anything, because the actors were like, "We're leaving." But that happens in shows, too often.
[Mary] So I think one of the things that will happen to writers is that we… A lot of times we will pick up storytelling techniques from film or television that don't necessarily work in our medium, or that are an artifact of the medium that… Of television, like this character left. So now we just are ignoring them and moving on as if they never existed.
[Chuckles]
[Mary] One of the things that I was thinking about when Maurice was talking about promises and things like that, was letting the reader kind of know what the design state of the story is. I have a novella, A Forest of Memory, which is from tor.com. At the end of it, there's a ton of questions that I don't answer, and my character doesn't know the answer to them. Making it clear to readers that that was a designed state, that you were not going to get the answers, and that my character was going to be left with all of these questions and not… That this was going to be unresolved. Making that clear to readers before we got to that point without making it obvious that that's where we were going was a really tricky thing to do. It involved a certain amount of hanging flags on it, like, "I didn't… I will never know the answer to this." But it also involved doing some thematic miniature versions of that earlier in the story, where something… Like, "He asked for a dictionary," and she never finds out why. So it's stuff like that, making sure that I'm doing kind of miniature thematic versions of it so that you understand that this is the kind of ride that you're on, that there's just gonna be things that my character never gets resolved.
 
[Brandon] Let's go ahead and stop for our book of the week, which is kind of interesting because we're not sure if it's out yet.
[Chuckles]
[Amal] Will we close the circle or not? It is called… The working title is called This Is How You Lose the Time War. This is the co-written novella between… That Max Gladstone and I wrote together that I've mentioned a few times over the course of this season. It was amazing fun to write. It's an epistolary spy-versus-spy novella across time and space. So there is a time war. It is a time war between two possible realities. They are both very unstable, like in the… They're both very unstable. In order to try and make sure that they become a stable reality, they have to go, as they say, up thread, up the braid of time and space with agents that they send from their respective sides to try and bump history into the correct grooves.
[Brandon] That sounds awesome.
[Amal] It is so much fun. The thing is that they… It sounds huge and epic, and it is, but it's also letter is being written back and forth between two agents, Red and Blue, each one representing one side of the time war, that starts out as this snarky gotcha correspondence as they foil each other's plans, and that then grows into something more and dangerous… Very dangerous to both of them. So, it is… I am literally just about one week from knowing who is publishing it and when.
[Brandon] Hopefully, we'll have that all in the liner notes.
[Amal] Yeah. Exactly. But at the moment, it does exist in this inchoate unclosed circle space. But it is so… I love this story so much. I especially love the way Max and I wrote it, which was over the period of roughly 2 weeks at a writing retreat, where we literally sat across from each other in a gazebo and just swapped laptops back and forth to see what we were doing. The great thing about this was that Max writes roughly 4 times as fast as I do. Which made it really awkward at first, as one of us would write the letter and the other person would write the situation in which the letter was being received. Max would be done and basically have to twiddle his thumbs while I agonized and wrote stuff. But as we went on, he slowed down and I sped up. So that by the time we hit the second act, we were just… It was like a dance. It was choreography. We were swapping laptops, going, "Oh, my God, that's amazing," swapping them back, and continuing. I love that. We have very different voices, and that plays into the two very different characters.
[Brandon] Sounds super, super cool. I'm very excited to read it.
[Amal] Thank you.
 
[Brandon] Let's go ahead and talk briefly about happy endings versus unhappy endings for characters. Have you ever done an unhappy ending? What do you consider an unhappy ending?
[Mary] Yup.
[Chuckles]
[Mary] Yes, I have. In fact, it's the story that I talked about last week. Which is The Worshipful Society of Glovers on Uncanny. That has an unhappy ending. It's an interesting thing to pull off, because my character actually achieves his goal, and then realizes that his goal is a terrible… Achieving his goal was a terrible idea. The… Like, I tend to prefer a happy ending. Happy endings are… I just said it's a tricky thing to pull off. But actually, I find that happy endings are much easier to write… Excuse me, much harder to write than tragic endings. Tragic endings, you just make things continue to get worse, and then they don't have to solve it. But in a happy ending, you're making things continually worse, and then they have to solve all of the problems. That's not easy. Like, it's really not easy.
[Maurice] I'm… Despite coming up as a horror writer, I'm as… I love happy endings.
[Chuckles]
[Maurice] So I tend to write happy endings. Especially for my novel length works. I think part of my mentality is like, well, if the reader's invested this much time…
[Yes!]
[Maurice] I don't want to like pull the rug out from under them in the end. Now, in a short story, on the other hand, you never know what you're going to get. I notice in my short story collection, except for the first story, all those stories have horrible endings. I mean, you… I mean, I'm amazed when people make it through to the end. I mean, like go through the whole collection, and get past the first third, it gets happier. Because, and part of it is this, in a short story, because there's that lesser investment, I feel more open…
[Brandon] The mitts are off.
[Maurice] Yeah. Exactly.
[Mary] I also think that in a short story that readers are more willing to let you imply things, so you don't actually have to hit the this is a tragic ending or a happy ending as hard and you don't have to spend as much time in it. You can kind of get to it, and the reader can go, "Oh, I see. I see how bad this is going to be." In a novel, you have to get to it and be like, "Now we're going to dwell in this badness for a little while."
[Brandon] There is a difference between unhappy and unsatisfying.
[Yes!]
[Brandon] You can be satisfying happy and unsatisfying happy. There is that, and there's also this idea that you, particularly in a novel, can be bittersweet. Than in a short story. That's what you'll often do, is parts of it are happy, parts of it are sad. The characters got what they wanted, but they sacrificed something they didn't expect that they'd have to sacrifice or something like this. So you have the… There's an entire spectrum here between happy and unhappy and satisfying and unsatisfying which are…
 
[Maurice] There's times when it's just mean, though. My go to example for that is actually Stephen King's The Mist. The movie version. Because in the original novella, it's kind of an open ending. You don't know… Actually, your protagonist, they've gone through this harrowing experience, then they escape, and they're like, "Then we're just going to drive off into the mist," and we don't know what's going to happen. The movie decides they're going to answer what happens to them. After you spent an hour and a half, almost 2 hours with these characters, in their struggle, watching them fight for this and this, and they finally make it out, and they're driving through the mist. They do have that part where they drive off into the mist, and I… At that moment, I start packing up my stuff. I'm like, "Well, this is where the story ends." Then the camera is still going and I'm like, "Well, what are they doing?" Then this horrific thing happens where it's like and now everything you just cared about is now moot.
[Brandon] Don't they just kick you when you're down on that one, too? Because then they show someone else who just got out by just wandering off into the mist?
[Maurice] Right, right!
[Brandon] And they're fine. Oh, man, that is a mean ending.
[Maurice] I said, it wasn't an unhappy ending. That was a mean ending.
[Brandon] Speaking of endings…
[Gasp. No!]
[Brandon] We really want to thank our guest hosts this year. We want to thank Amal and Maurice. You guys have been awesome and wonderful.
[Amal] You guys have been awesome and wonderful.
 
[Brandon] Do either of you or both of you have a writing prompt to end the season on? That you can give these aspiring writers that are listening?
[Amal] I kept trying to think about this. All right. You're about to cut into a cake and it speaks.
[Brandon] Whoohoohoo.
[Mary] Merry Christmas.
[Laughter]
[Mary] Happy New Year.
[Laughter]
[Brandon] This has been Writing Excuses. You guys are out of excuses, now go write.
 
mbarker: (MantisYes)
[personal profile] mbarker2018-12-05 10:56 am

Writing Excuses 13.48: Character Death and Plot Armor

Writing Excuses 13.48: Character Death and Plot Armor
 
 
Key points: When and why do you kill off characters? First, ask yourself what is the worst thing that could happen to your character. It may not be death. Character death should be the best move for the story, not just an easy way to make the reader feel loss. What are the consequences of the death? Do writers look at character death differently than readers and fans? Everybody hates it when you can predict a character's death. Make them care, but don't telegraph a death. "Most people don't die for real at a point where the story is geared for maximum impact." A death, like any event in a story, should be surprising yet inevitable. Set up a longer arc for the character, follow through on consequences, and make it pay off. Beware of fridging! Killing a character as inciting incident, as backstory… Make sure the dead character has a purpose beyond simply acting as motivation for the protagonist. When do you decide to give a character plot armor, because they are too important to the story to die? Consider ablative plot armor!
 
[Mary] Season 13, Episode 48.
[Brandon] This is Writing Excuses, Plot Armor and Character Death.
[Mary] 15 minutes long.
[Dan] Because you're in a hurry.
[Howard] And we're not that smart.
[Brandon] I'm Brandon.
[Mary] [squeal]
[Dan] I'm okay. Don't worry.
[Laughter]
 
[Brandon] Well. That line… I'm okay. To kill off this season of Writing Excuses, we're going to be talking about character death. So. First question. When do you kill off characters and why?
[Mary] Chapter 6. No.
[Laughter]
[Howard] I've come back to…
[Oh, he's serious…]
[Howard] Any time I'm thinking about killing a character or threatening the reader with that as an option, I always come back to what I think Pat Rothfuss said on one of our casts years ago, which was there are so many things that are worse than death that can happen to your characters. I ask myself that question first, because I want to know that I am choosing character death because it is the best failure mode or the best success mode that this particular story can have. I can't just default to it, because I think that's the only way to move the story forward or to make the reader feel loss.
[Mary] I look at the consequences of the death, for exactly the same reason. Because the death itself, sad that that character's dead and all, but people who survive, those are the ones that I'm going to be traveling with. The consequences of that death on the plot, that… If it's just, "Oh, and then everybody's going to be really sad…" That's not a consequence. I mean, yes, that is a consequence, but that's not a unique consequence that's going to drive things, usually.
 
[Brandon] Let me ask you a follow-up on that, because it prompts something in my thoughts. Do you think we look at this differently because we're writers than readers and fans do?
[Mary] I started doing this because deaths in books as a reader annoyed me so much. It wasn't a structural thing. Because I didn't know why they annoyed me. I just… I hate reading things where I'm like, "Oh, that character's going to die." Or where they die…
[Howard] I hate reading things right can do that…
[Chuckles]
[Howard] Where I can say, "Oh, they're dead."
[Dan] Where you can tell.
[Mary] I hated it when characters would die and I didn't feel anything. Because I just didn't care.
[Brandon] I would say that annoys me a lot in cinema. They do that sometimes.
[Dan] My brother and I came up with the phrase, "That character wants to live in Wyoming." Which comes straight from Hunt for Red October, where there is the one Russian officer who's like, "I would like to live in Wyoming." He's gone. You know he's dead as soon as he says that.
[Howard] Was that Sam Neill? Was that Sam Neill's character?
[Dan] Yeah. So as soon as somebody starts talking about how they're going to retire soon or they're going to go to this place, all their plans for the future… They want to live in Wyoming. It's hard, because the space that you're aiming for is in between those. You don't want to telegraph it, but you also want to make them care. Those were the two problems that you had. Finding that middle ground… This is a character I love and don't see their death coming. That's what I shoot for, basically, with most of my characters.
[Howard] But I don't want that death to feel like a cheap shot. This is one of the places where the argument for narrative-driven fiction versus fiction that feels real is often centered around that. Most people don't die for real at a point where the story is geared for maximum impact. That's probably not how I'm going to go. That's probably not how any of us are going to go. But when you look at deaths in stories, we always have… Always is the wrong word. But we very often have the narrative is shaped around that death. When it isn't, often I'm annoyed. When it is, sometimes I feel like it was too convenient. There's no pleasing me. Just stop killing your characters.
[Chuckles]
 
[Brandon] See, I asked this question as a writer just because the thing that it prompted in my mind is how I will have people come through my line, and just really be torn up by a character death. Which, for me, this is kind of maybe seeing in my brain, I'm like, "But that was a really good death." Right? I'm like, "Why are you torn up about that?" It was… They fulfill their character arc, it came to a good conclusion, it… They sacrificed for something they believed in. This was a really good death."
[Howard] I respond… in that exact situation, my response has nothing to do with my work and everything to do with the person at the table in front of me. The person at the table in front of me is grieving, and what they need me to do is grieve with them. My response is, "I loved that character too. In fact, I may even have loved them more than you did."
[Mary] Now, see, I'm evil because my response to that is, "I am so delighted I made you cry. Thank you for telling me. I worked really hard on that."
[Dan] My usual response is, "That's why I killed the character, is because I knew you would react that way. If you wouldn't react that strongly, what's the point?"
 
[Brandon] Though, I will say… This is something that's maybe just a little pet peeve of mine. I remember… This is going to date me, it's a long time ago, but there was this TV show called 24. This had a really big cultural impact on myself and my friends when the first season came out. We watched it, riveted. In that scene… Spoilers for a 20-year-old show or whatever… The main character's wife dies. The whole plot is set up for we need to save her. He's going to save her. He's the action star. He gets there a little too late, and she's dead. I was… totally thought it was great, until I listened to the commentary, which was the wrong thing. Where they said, "Yeah, we weren't sure if we were going to kill her or not. Then we decided, well, what would the reader… Or the viewer, not expect." For me, hearing that, that is not what I wanted to hear. I did not want to hear you just said, "Well, what's going to… What's the most unexpected?" This may just be a thing for me, because that's good storytelling in some ways. But I don't want it to just be what's unexpected. I wanted to be what the story's pushing for.
[Howard] I don't want it to be unexpected. I want it to be surprising, yet inevitable. It's startling, but when you look at it in retrospect, you're like, "Nope, that's…"
[Mary] I'm really sympathetic to the, "Well, what would the readers not expect?" Especially when you are trying to decide in the moment. Because sometimes… Like, I mean, I have done things where I have plotted, planning for the character to live, and thought, "Well, maybe I will kill them. I'm not sure." It's not until I get there that I really… The story itself kind of… The shape of everything that's come up to that point makes it clear to me which choice I'm going to need to make. I have a… This is going to involve spoilers.
[Brandon] Okay. For?
[Mary] For one of my own stories.
[Brandon] Which one?
[Mary] The Worshipful Society of Glove Makers. Which is on Uncanny. I kill a character in that. I can avoid… I'll just tell you which one. I did not plan to kill that character. At all. I had planned for them to have the… We're going to try to work this out. There's… Trying to deal with the situation. The simplest solution for this problem character was to just… If they were just dead. So another character just kills them. I wrote it, and I was like [gasp]. Because sometimes you just… Sometimes you do just right things and discover it. I looked at it and I was like, "Oh. That… Huh."
[Howard] Surprising, yet inevitable.
[Mary] Because it's the simplest choice. But, because I had set up this longer arc for the character, people consistently tell me that they actually gasp out loud when they get to that death. So… That's why I'm like… I'm a little sympathetic to that.
[Dan] Well, I think the way to make that work is to follow that up. You kill a character on a whim like that, which I've totally done. But then, like you were saying in the beginning, you need to follow…
[Mary] Consequences.
[Dan] The people who survive, and follow through on the consequences, and you can totally make that pay off, even if it isn't inevitable.
[Brandon] I think it is good storytelling. It just didn't work for me, because I wanted to believe they were doing what was best for the story, not what would surprise me.
[Mary] But it worked for you until you knew their motivation.
[Brandon] It did. That's what I'm saying.
[Mary] Never asked the author why they did something!
 
[Brandon] Let's go to our book of the week.
[Howard] Ah, yes. Schlock Mercenary book 13, Random Access Memorabilia. I did two things in this book that I totally loved, and I'm totally going to spoil for you, because there's so much more going on in the book that's fun. One of them is that I killed Sgt. Schlock and brought him back from a completely… Like, from a backup. From a clone. He'd lost five days. At one point, he's watching the video of his death, and somebody says, "Are you… How do you feel about this?" He looks at her and says, "It's kind of cool." It was significant to me because one, it pulled plot armor off of everybody. I demonstrated that anybody can be killed, and can lose something. Yes, I may bring them back. Second was if this is the only consequence for death, if the reader doesn't have to mourn, how can I possibly threaten characters with death in the future? The second thing that I did was part one, part two, and part three were called Read, Write, and Execute. When part three aired, all of the computer nerds in the audience were like [choke] surprising, yet inevitable. Just by the naming of the chapters.
 
[Brandon] All right. So. Question for you. Can you kill off a character, as… Like a side character and have it provide motivation for other characters, but not simply fridge the character? Do you know what I mean by fridging?
[Dan] Yes.
[Mary] But why don't you define it? Or shall I define it?
[Brandon] I'll define fridging. Fridging comes from an old Green Lantern comic book, where Green Lantern arrives home to his house and finds his girlfriend stuffed in a fridge. Famously, without any kind of warning that this would happen. Simply to add more character to Green Lantern himself, to give him something to mourn over, to provide motivation. It's become a cliché of the comic book, and just at large, media industry, that if you want to provide motivation, for often a guy, you will then kill off a female love interest or friend, to give them something to mourn over. Yet, at the same time, we've just been talking about killing a character when it's completely unexpected, and the effect it has on the people around them. What is the difference between these two things?
[Mary] So, for me, this was the thing that I had to reverse engineer, because I was planning to kill off a character. For me, it's making sure that the character has a longer plot arc that is clear and obvious, and they're going to be fulfilling this all the way through the story. It usually involves something with the main character. Like not, "Oh, we're going to go be happy together," but "I am disagreeing with you about this thing." That there's a conflict they have with the main character. So that when you kill them off, that is left unresolved. Which is the way things happen in real life. That there's a lot of unfinished business that you have with the people who are gone. There's a whole that they leave. I think that that's one of the things that happens when a lot of these characters are fridged, is that they don't leave a hole in the plot.
[Howard] It's very, very difficult… Very difficult for… If you kill a character as your inciting incident, and that character has a close relationship with your protagonist, you're going to have to have done some miraculous writing to not be accused of having fridged that character. Because that piece as a motivation to start the story is very, very hackneyed.
[Brandon] Well, let's… 
[Howard] It's super hard to do right. I wouldn't try it. That's just the way I feel about it. At this point. And I work in comics. So.
[Brandon] You're extra sensitive to it.
[Howard] I just gotta steer away from it.
 
[Brandon] I mean, I'm going to push us on this one, just because… I do think this is totally a thing. I'm not trying to discount fridging as a cultural thing we should avoid, but at the same time, some of the best stories are told about people who wear loss as a motivation. If we look at… Just even Batman. Batman is a guy who lost his parents, and it changed him into this thing. That's like this archetypal story that has been retold and retold and we are fascinated by it. What's the difference between that and fridging? Is there a difference?
[Mary] Well, Batman, it's backstory. Which is, I think, a little different.
[Brandon] Okay.
[Mary] The… I mean, honestly, you can fridge someone mid book. I think when… I mean… I keep feeling like I'm saying the same thing over and over again.
[Howard] That character needs to feel like they had a purpose beyond simply dying as a motivation point, as an arm bar for the protagonist, for the plot.
 
[Brandon] Okay. So, spoiler for the first Avengers film. When Agent Coulson dies and it brings the whole team together and that's like the pivotal moment of the whole thing. Agent Coulson? Not a fridge? Because he had had all these interactions with them before, or is he a fridge because he…
[Dan] Well, Coulson specifically sacrifices himself. So it's a very different situation. It's not an inert character being acted upon. It is someone making a choice.
[Brandon] So you think… That one you would say… That was a [big point]
[Howard] Well, Nick Fury even… Nick Fury knows that he needed something to pull these characters together, and so… To pull the heroes together. So he dials up the emotional impact by throwing the bloody trading cards at Capt. America. Coulson never did get you to sign these, did he? He staged that. He went and got them out of Coulson's locker, and made them bloody. So, yes, you can argue that this is fridging, but you could also argue that it wasn't because Fury… Fury didn't want this to happen. He used it. He used whatever he had to turn the team into a team.
[Mary] But Coulson is also an example of how you can give a character a sense of a life outside. I've pointed to this in previous podcasts. The scene when he's getting off the elevator with Pepper and he's… And she's like, "Are you still dating that cellist?" That's just… It's like, "Oh. There is this whole other life to this character." Whereas most of the time, you're like, "What can I tell… What can you tell me about the character who's been fridged? They really, really loved the main character so much. They just loved them."
[Howard] One of the reasons that Coulson works so well is that Stark really just does see him as… "Why are you calling him Phil? His first name is Agent." Then we come around to Ironman facing off against Loki and saying, "And there's one more person you upset. His name was Phil." We realize that yes, he liked… He had come to recognize that Agent Coulson, Phil Coulson, had a life that Tony Stark was now wishing had continued.
[Mary] This is an example… Thank you for bringing that up. This is an example of that thing I was talking about, about making sure that the… There is a conflict point that the dying character has with the main character. Because it looks like the arc that they're setting up is Ironman learning to recognize the puny ordinary people. Which is actually an arc that Ironman goes on. It's just Phil is not there at the end of it.
 
[Brandon] I appreciate you guys letting me push you on this one. It is something that I'm really interested in. So thanks for putting up with me on it. I do want to ask just a different question. We have very little time left. I want to ask when do you decide to do the opposite and give plot armor? This is the phrase where we say a character is too important to die in the story right now. They haven't fulfilled their plot arc. I'm going to prevent them from dying. I'm going to rescue them in some narrative way from the consequences of their choices. When do you do this? Why do you do this? Mary's wincing, so maybe she does…
[Mary] I haven't done that. I haven't done that yet.
[Chuckles]
[Howard] Well, I did that in book 15. Lieut. Sorlie, who I had kind of planned for her to sacrifice herself heroically. I got to the end of the story and realized nothing she can do at this point will seem more heroic than what she has already done. The death would be a downer, and it doesn't need to be a downer. That's… I don't need that sacrifice in this story. So… She lived.
[Brandon] I've done it before. I have a character that their story isn't done and I feel it will be less sat… More satisfying to rescue them and continue their story than it would be to let them die there with unresolved major plot things. But I don't always make that choice. It's always a really hard one.
[Dan] Well, Howard touched on this earlier, but there is so many things that are worse than death. So if I find myself in this situation, I'm not going to kill that character, but I'm going to hurt them. I'm going to make them live through something, or experience something, or maybe even they get off scot free and all their friends are dead because they are the only one that lived through whatever it was. So that there are still consequences for the scene. They don't get off scot free.
[Howard] That's ablative plot armor.
[Laughter]
[Howard] Something hits them, it explodes outward…
 
[Brandon] All right. I'm going to give you a writing prompt instead of some homework this time. A good old classic Writing Excuses writing prompt. I've been thinking a lot about the story Mary talked about last month, where she had the people… The alien race where they went through a kind of butterfly-like transformation at the end of their lives and lost all of their memories and had to be reminded of them. I thought this is an interesting take on death. That a story where the characters die, but don't die. So your writing prompt is that. Do something where, perhaps fantastical, perhaps not, one of your main characters is going to go through a major transformation that is going to feel like death to those around them, but they're not actually dying. Write that story. See how it goes. This has been Writing Excuses. You're out of excuses, now go write.
 
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[personal profile] mbarker2018-11-28 10:31 am

Writing Excuses 13.47: Q&A on Fixing Characters

Writing Excuses 13.47: Q&A on Fixing Characters
 
 
Q&A Summary:
Q: How do you approach changing/refining character voices when you realize that two are too similar?
A: Redefine in your head who they are. Give them a different background and personality. Do you need the extra character? If not, combine them. Try a vocabulary fix.
Q: How can you tell if a character is the problem? How do you go about defining this?
A: Watch for the reactions in writing group. Is writing them keeping you engaged, or are they boring? Try looking at them from somebody else's viewpoint. An honest critique partner.
Q: How do you maintain interest in a character who is largely inactive?
A: A reluctant hero, or a protagonist who has not yet protagged, may mean it's time to focus on somebody else, or that the story hasn't started yet. What is the character excited or interested in? Protagging is good, but fascinations can also work.
Q: How do you write interesting bad guys when your POV characters are just the good guys? 
A: Why are the people around you interesting? Use second-hand sources, clues, and the POV characters thinking or talking about it.
Q: How do you give a powerful character meaningful challenges and relatability?
A: Identify things they are not good at, and put the challenges there. A really big bad guy. Delve into their emotional side, what they care about.
Q: How can I make alien characters charming and mysterious?
A: Listen to the podcast on writing alien characters.  [Season 13, Episode 44]
Q: How can I make a normal everyday person an interesting character without giving them some sort of Mary Sue trait? I.e., child of prophecy or magically superior?
A: Consider what you find interesting in the normal people around you. Listen to people -- the knowledge, background, even the way they talk. Passions and interests are strengths.
Q: How do I give my characters interests that mesh with the plot after writing half a draft and realizing they have no interests?
A: Use a spreadsheet. What are the plot points, and the interests or abilities that you need? Now add the characters, and see who needs what. 
Q: Who is Cheeto McFlair, and why are they writing on our spreadsheet?
 
[Mary] Season 13, Episode 47.
[Brandon] This is Writing Excuses, Q&A on Fixing Characters.
[Valynne] 15 minutes long.
[Dan] Because you're in a hurry.
[Howard] And we're not that smart.
[Brandon] I'm Brandon.
[Valynne] I'm Valynne.
[Dan] I'm Dan.
[Howard] I'm Broken.
[Brandon] Well, hopefully we can fix you, Howard.
 
[Brandon] Jonathan asks, "How do you approach changing/refining character voices when you realize that two are too similar?"
[Dan] Oh, man. Okay. So I did this. I talked earlier in the year about how all of my boy best friend characters tended to be very similar. So the most recent one, since it's not out yet, I have the chance to go through and fix it. Really had to kind of fundamentally redefine in my head who he was. He couldn't just be the snarky guy who cracks the jokes I would make if I were in the scene. He had to have something else. So, I made sure that I gave him a very different background and a very different personality than the other character, and his language started coming out differently.
[Valynne] One of the things that I've done is when I have two characters in the same book who are sounding very similar, I've just had to decide, "Do I really need this extra character?" A lot of times, I can just combine them into one. So I kill them off.
[Howard] It's a good thing that that doesn't happen in real life.
[Chuckles]
[Howard] Howard, you sound just like Dan. Die now.
[Dan] We don't need both of you!
[Laughter]
[Howard] My solution for this is often a vocabulary fix, where I'll pick words that are unique to each side. One character is willing to use metaphors in their speech, and the other won't use metaphors, they'll use something else. That often is enough to differentiate it.
 
[Brandon] All right. Darcy Cole, longtime friend of the podcast…
[Dan] Friend of ours in real life.
[Brandon] And friend in real life, asks us, "How can you tell if a character is the problem? How do you go about defining this?" I've had a moment to look at this, so I'll start us off. You guys can think about it. I've had a couple of times where the character was the problem. It took a little while to notice it. What would happen is in writing group, people were not wanting to get back to that character when their scene came up. This happens in all stories where you've got a large cast and you're switching between them. Sometimes people are going to be like, "I'm not excited to get back to this character." But what was happening with this one was habitually, people were like, "Oh, that one was a downer, too." Like it wasn't just like they were sad to get back to it. They were not excited when they were done with it, and they were happy to get off of it and back to other characters. Usually…
[Howard] Reading these chapters is like homework.
[Brandon] Yeah. Yeah, exactly. I was running into that. So that was one way I identified, "Okay. This character's a problem."
[Howard] If writing them isn't keeping you engaged, there's probably a problem. If it's boring, if it's…
[Dan] I find… I rarely write things from multiple viewpoints, but when I do, it's very easy in those cases to pop out, "Oh, this character doesn't work," when they're in somebody else's viewpoint. Because suddenly they become very boring. I realize that I haven't built enough of a personality for them. So when I'm seeing them from the outside, they're incredibly flat.
[Brandon] Sometimes it's just helpful to have someone like Dan read your book who will tell you…
[Laughter]
[Brandon] Because he told me before, "This character's boring." I'm like, "Oh, yeah, they are."
[Valynne] I think a lot of times I just have to have a beta reader or someone point it out to me. Because I'm too close to the project and can't see what's not working. So get an honest critique partner.
[Dan] Don't be afraid of honest critique, because you're going to get those critiques inevitably. In Partials, I got a character… The character Marcus. He… Everyone hated him. That's the kind of thing that a good writing group could have caught. Our writing group didn't. So then all the reviews and all the feedback from readers is, "Hey, this is great, but this guy's awful."
 
[Brandon] How do you maintain interest in a character who is largely inactive? For example, being afraid to leave the house. It's a classic first act problem, right? That sometimes you have a character who's reacting to stimulus instead of being the proactive one themselves. How do you solve this in your stories? Valynne, we've all talked about this thing a lot. Have you ever run into this, where you wanted to start a character who was reactive and then had to deal with making the story interesting? If you've never done it, it's okay.
[Valynne] I don't know if I have. I'm trying to think of… There's a movie that I'm thinking of that deals with… It's Ryan Reynolds, and he's inside a box, like the whole movie.
[Transcriptionist's note: the movie is Buried]
[Brandon] Okay. [Garbled] thing.
[Valynne] Or Sandra Bullock in the spaceship, like the whole time, and it's like only her. That's kind of what we're talking about, right? Just, you have someone who…
[Howard] Well, I think in this case, what they may be talking about is the reluctant hero. A protagonist who is… Who has not yet protagged. Often, for me, if I'm in a situation like that, it's because it's time for the story to focus on somebody else, where something is happening, or the story hasn't started yet. This person hasn't been moved out of their comfort zone yet. In late, out early. I can come in later.
[Dan] Well, all of these examples that Valynne is pointing out are people who are confined to one location but still very interesting. That's because… Your reluctant hero doesn't want to go on this journey yet, presumably, that's because they've got something else there really interested in doing. So as long as they are excited about something or interested in something or doing something, even if it's not the plot of your book, it still makes the characters seem active, even if they're not doing anything.
[Brandon] We are interested in lots of different things. Conflict… Protagging, as we say… Proactiveness is one of them. But we're also interested in people's fascination. Someone being really interested in something alone can be sometimes enough. But the example was a character that didn't leave the house. That's a conflict. That's a really interesting conflict. How do they work around not leaving the house? You've got a story there, right away.
[Valynne] I think you end up just going deep into that character's head and understanding the thought processes behind, "What if I left?" If… I think there are a lot of things that go on in the head of someone who doesn't feel like he or she can leave the house. So you're going… You have to really analyze those thoughts carefully.
 
[Brandon] So, also longtime listener, Cheeto McFlair…
[Dan] Good friend, Cheeto McFlair.
[Brandon] Yes. As… There's a lot of Cheeto McFlair in all of us. How do you write interesting bad guys when your POV characters are just the good guys? [Pause] Oh, Cheeto stumped you.
[Dan] I'm trying to think. Because I do this in all the John Cleaver books. We never get a viewpoint from any of the bad guys. But we do see a lot of them.
[Howard] This is… That's just the story of life. You are the POV character in your story. Are there people who are not you who are interesting? Why are they interesting? What did you observe about them that was interesting?
[Valynne] I don't think you write them any differently for the most part. I mean, you still give them strengths and flaws and…
[Dan] It can be hard, though, and I see where the question is coming from, to… How can you get into the head of someone that you're not actually writing them from their point of view? I've run into this problem in some of my books. I really want to explore, for example, this person who is… It's a chase book, and we're trying to chase this person down. Why are they running? I can't say that without getting into their head, and so I had to find other ways of making them interesting and of revealing their story. Sometimes the way to do that is through research, through… Let your characters learn what they can from second-hand sources and let them extemporize on it, talk to each other. Well, maybe it's because of this, or maybe it's because of this. Which increases the mystery while answering questions at the same time.
[Brandon] I had this problem in the Steelheart books. The first one, in particular. Because it's a first-person narrative from a guy's viewpoint, and… If you haven't read the books, he basi… His father's killed by evil Superman, basically. Evil… The Emperor of Chicago, and he… His life's goal is to take this guy down. So I had to have this Emperor of Chicago who was a very powerful individual that my main character could never really interact with, because if he did, he'd be squished. So my response to this, in building the outline, I knew this, and I needed to… Like, I had broadcasts from Steelheart, the Emperor of Chicago… The kind of 1984 style, you have to watch this broadcast, sort of thing, so I could show him. I showed the effects of his rule. Had people talking about him. I built him with some immediate conflict. Not inside of him. But to the reader. Like, when I present him in the opening scene, he's presented as a savior figure, floating down from the ceiling. Then he goes ballistic and it's bad. That kind of self-contradiction of I'm expecting Superman and I got this instead allowed me to make him very memorable in the reader's mind. At least that's my hope. Thank you for the question, Cheeto.
 
[Brandon] Let's go ahead to our book of the week. Which is actually a TV show Howard's been watching.
[Howard] Not a book at all. Myths and Monsters, which is narrated by Nicholas Day. As of January of 2018, it's available on Netflix. The first episode is a wonderful pop-culture overview on the Campbellian monomyth. The whole series is about mythology… The heroes, the monsters, the settings of legend, and what are the historical and cultural underpinnings of those. Why are so many of them similar? Where are the standouts? It's quite fascinating. One of the things that I love about it is that where no direct footages available, say of Triston and Isolde in real life, they will often use penciled illustrations with halftone shading that are really striking. Really pretty illustrations in the show. Very interesting, and I'm four episodes in and have loved it.
[Brandon] Excellent.
[Howard] Myths and Monsters, narrated by Nicholas Day.
 
[Brandon] All right. So we get this question a lot. Both in the last Q&A, and we did this one. I'm just going to pitch it at you guys. If you think we've just covered this, we can move on. But the question is how do you give a powerful character meaningful challenges and relatability? This kind of comes into the iconic character thing sometimes, but I think they're talking about someone like Superman. How do you do this? We get this question a lot.
[Howard] Fundamentally, you identify the things that they are not good at, and you put the challenges there.
[Dan] Which works most of the time, but I do think there is something to be said for watching them use their… The things that they're really good at. We like that wish fulfillment of watching Superman just punch something so hard it compresses into diamond or whatever. So sometimes you just… You do just need a really big bad guy.
[Valynne] I think you need to delve into the emotional side of the character as well. What do they care about? Focus on what they care about.
 
[Brandon] All right. Victoria, you asked, "How can I make alien characters charming and mysterious?" We did an entire podcast on writing alien characters. So hopefully, you've listened to that by now.
 
[Brandon] I'm going to go to Andrew's question here. "How can I make a normal everyday person an interesting character without giving them some sort of Mary Sue trait? I.e., child of prophecy or magically superior?"
[Howard] I feel very bad that you perhaps don't know any normal people who you find interesting.
[Brandon] See, I understand what you're saying. But I want to be in defense of Andrew here. Sometimes it's very hard to do in writing, right? What are your strategies for doing this?
[Howard] I have spent a long time listening to people. When I was doing my drawing at the comic book shop, I would often ask people, "What do you do? Tell me about it. Describe your job." I always learned… Learning that the smell of pineapple and the smell of cheddar cheese are differentiated by like one chemical from a guy who was studying food science. People know things that I don't. I love learning that. If you recognize that, and begin exploring those aspects of the people on your page, they will become interesting.
[Dan] That applies not just to the knowledge that they have and the background they come from, but also just the ways that they talk. One of my favorite scenes that I wrote in John Cleaver six is he kind of goes on a date at one point, and he's in a taco shop with five other guys, people his age. They're just kind of local kids, about 19 years old, talking. They're all very different, and some of them are obnoxious, and some of them are based on people that I know, and some of them are based on conversations I've had. That kind of stuff is great. Just getting into the gritty details of why does she talk very differently from her? I love that kind of stuff.
[Howard] Now, if we come back to the question and rephrase it, how do you instill a sense of wonder when the character is a normal character without giving them something wondrous? That becomes truly challenging. I… Sense of wonder's tricky.
[Brandon] Well, your books do not have any superpowers or anything. How do you… Do you differentiate your characters? I wouldn't even say that they all were necessarily skilled in anything specific. At least not in a kind of traditional this one has this ability. Like, it was just about a bunch of kids, and they were all really interesting. How did you do that?
[Valynne] I think that you just have to highlight what things characters are passionate about. It's a combination of passion and interest and… Those naturally become strengths for someone. If it's a passion, or interest, you have a lot of knowledge about that area, and not everything is going to be interesting to everyone. But you just have to figure out what you need for your story, and how those characters can contribute based on their knowledge and passions and hobbies. I think that that's the best way to… In most ways, that is sort of their superstrength is what they love.
 
[Brandon] So, last question comes from Sarah. She says, "I am writing a story. How do I give my characters interests that mesh with the plot after writing half a draft and realizing they have no interests?" So she wants our help fixing her story.
[Chuckles]
[Dan] Presumably without throwing away that half a draft.
[Howard] Begin with a spreadsheet. I'm serious. Make notes along one column that are here are the plot points, and here are the interests, abilities, whatever's that would be helpful in making that plot point. Then have your characters be aligned in a different way, and determine who lines up where and what needs to be given to. Then things will start to emerge organically. I start with a spreadsheet, not because I'm going to fix things with a spreadsheet, but because a spreadsheet's going to show me the shape of the problem. Then I can stand back and look at it and say, "Oh. The whole is all right here in Act Two, and it all comes down to three things. I've got three characters, and this is probably a pretty easy fix."
 
[Brandon] All right. I'm going to give you guys a writing prompt. It's actually a very simple one. Cheeto McFlair. Who is Cheeto McFlair in your mind, and why are they writing on our spreadsheet? We actually know who this person is.
[Laughter]
[Dan] We're not just making fun of a random person.
[Brandon] We're not just making fun of a random person. But I want you to make up who they are. This has been Writing Excuses. You're out of excuses, now go write.
 
mbarker: (Me typing?)
[personal profile] mbarker2018-11-22 04:54 pm

Writing Excuses 13.46: The Unsexy Side of Space, with Bart Smith and Ben Hewett

Writing Excuses 13.46: The Unsexy Side of Space, with Bart Smith and Ben Hewett
 
 
Key points: NASA is more than just astronauts and rocket scientists. Someone has to deal with money and the logistics of making things happen. Procurement and budget and legal are there to help the technical people get the job done, quickly and as painlessly as possible. One thing that is frustrating is seeing NASA portrayed as inefficient just because it is a government organization. NASA innovation? Consider wearing a ThinkPad on your head as a hat for VR. Or how about doing water aerobics in the neutral buoyancy lab?
 
[Transcription note: I may have mixed up Bart and Ben here and there in the transcript. My apologies if I got the two of you confused.]
 
[Mary] Season 13, Episode 46.
[Howard] This is Writing Excuses, The Unsexy Side of Space, with Bart Smith and Ben Hewett.
[Mary] 15 minutes long, because you're in a hurry.
[Dan] And we're not that smart.
[Howard] I'm Howard.
[Mary] I'm Mary.
[Dan] I'm Dan.
[Howard] Joining us, we have NASA employees extraordinaire Bart Smith and Ben Hewett. Bart, would you introduce yourself for us?
[Bart] Sure. I'm Bart Smith. It's great to be here. Thank you for inviting me today. I've been with NASA for almost 10 years. I'm a budget analyst. So I help with numbers and funding and financing and all sorts of fun stuff. Just to make sure that we can keep the program going.
[Ben] My name is Benjamin Hewett, and I've been with NASA for about 28 days longer than Bart.
[Laughter]
[Ben] Which means I know more than he does.
[Laughter]
[Ben] I started in the same organization, and the chief financial officer's office. That's redundant, I know. I now work in flight ops, in their business office.
 
[Mary] Which is really exciting. So, for me, one of the reasons that we wanted to have you guys on is that… When we're talking about space, everybody thinks about the astronauts and the people who… And the rocket scientists. But. NASA's supported by a huge organization, and a big part of it is dealing with money and the logistics of making things happen. So why don't we start off by having you guys tell us a little bit about what it is you do? Which is the unsexy side of space, but the absolutely necessary side of space.
[Bart] Sure. I'll start. So as I mentioned, I do budget. So we just make sure we work with a lot of our technical counterparts, our scientists, our engineers, and yes, even astronauts, to make sure that we are funding our operations appropriately. Some of those operations are exciting, right? Are rocket ships and science experiments. Then, some of them are not so exciting. We gotta make sure that the bathrooms work, that the roads are good, and that we pay for security at the front gate. So my specific role is to just work at Johnson Space Center to make sure that all of our funding sources are going to the right places and making sure that we're spending dollars appropriately. So if we spend them appropriately, then the mission goes forward. If we're not spending them appropriately, then we're doing something wrong. So my main role is to make sure that we're not doing anything wrong.
[Mary] So, Ben has said that you do things wrong frequently. So, Ben, what does…
[Laughter]
[Ben] So there is an inherent conflict, obviously, between the technical side of the house, who wants the best of everything… We call that gold plating… And the budget and procurement side of the house, whose job it is to keep those people in check so that we have affordable programs. And how well the procurement side of the house actually does that… You hear jokes about that frequently, and the cost of a hammer. So, case in point, we've been working on a procurement where we're trying to get stuff done, and the procurement guys or budget guys are coming in and saying, "Well, you should try this contract mechanism." I'm in the middle because I'm in the business office. The technical guys are like, "No, no. We know this contract. We can get it done. We can get it done fast. We like these people." So that conflict is kind of where you get that friendly frenemy interplay.
[Mary] I was talking with someone from a different branch of NASA who I will not name because they were talking some smack…
[Laughter]
[Mary] They were talking about ordering business cards. That just the process of ordering business cards was incredibly complicated because, as a government agency, you have to have everything bid on. Is it that kind of thing, kind of all the way down the line?
[Ben] So one of my favorite contracts that we've just done is a multi-award. Which basically means we've gone through, we've found acceptable vendors in several different work category types. So rather than having like a two year long RFI/RFP process, you can streamline that a little bit.
[Mary] Sorry. You are from NASA, and you've just used acronyms.
[Ben] Request for Information, Request for Proposal.
[Mary] Thank you.
[Ben] It's a method of getting bids back. With the multi-award, because the vendors are preapproved, we can turn around some of that stuff in three or four days. We had… For our aircraft for our guppy, we had… We have these shipping fixtures so that we can fly the crew module two different areas of the United States where different pieces of work are being done. They have these… What's called the chain block, which is basically a tiedown for the crew module. We were able to turn that around in just a couple of days, and get it… Get heavy aluminum drilled to precision and get it done. So yes, procuring is difficult. There are mechanisms that we have. But that's actually the importance of having a good support staff, and having people who are tenacious enough to talk to the technical team and say, "No, no. You really want to look at this particular procurement strategy, because it can save you money and time."
[Mary] And then you can spend that money someplace else.
 
[Bart] Right. I think that's a great… One of the greatest secrets of our organization is that we are there to actually help our technical people. A lot of our technical folks look at us and say, "Oh, procurement and budget and legal. They're all impediments to me getting my job done." But at the end of the day, if you have that great support staff, folks who are trying to help our technical folks get the job done, then they can… Then we can get it done really quickly. Our goal is to help them get the job done as quickly and as painlessly as possible, while following those regulations.
[Howard] The way budgeting was described to me is that the inconvenience of not immediately being able to buy something today is the price you pay for being able to buy things at all a year from now.
[Ben] Agreed. Agreed. Because there's so many processes in place to track where all those dollars go. Because every dollar that we spend is taxpayer dollars. So it's important that we're accountable not only to our technical management, but also to the taxpayers who fund us. If we aren't good stewards of our funds, then we'll see those drop in the future.
[Howard] This episode… Getting us to NASA to record things involved some due diligence and making sure that tax money was not being spent on things that it shouldn't be spent on.
[Ben] Precisely.
[Bart] We sent…
[Mary] To be clear, we did fund ourselves coming here, but tax money is being spent to give us a tour and to provide the facility.
[Bart] But that's the same… We would do for schools and…
[Mary] Exactly.
[Bart] Visitors and Justin Bieber and One Direction and all the other people who have… Who are stakeholders, who are tax…
[Howard] They cover their hotel and their meals, and you take care of them while they are on the campus.
[Bart] Because that's good for space and science. If people from the community are involved and participating.
 
[Mary] So, I am curious about… This is one of my favorite questions to ask people when they have an area of expertise that I do not, because it's very useful as a writer. What are the things that make you want to flip the table?
[Dan] When you see them depicted in media wrong.
[Chuckles]
[Oh]
[Bart] Ben asked me this question a couple weeks ago…
[Dan] [garbled]
[Bart] And I sent… It actually took me a week to write this email, because I wanted to get it right. Because there are some things that are challenging. I mean, that maybe aren't realistic. Maybe things that the popular culture believes that aren't necessarily true. I think the biggest thing is that, yes, is a support organization, we are trying to move the mission forward, that we aren't just impediments, but we are here to help as well.
[Ben] You can actually say the part about… Well.
[Laughter]
[Howard] I keep waiting for something where my table is being thrown. Throw my table, Bart.
[Bart] So one of my biggest things is that NASA, as a government organization, is just really inefficient, right? Like, NASA can't get anything done. I read a book several months ago that actually made light of this, where an artifact came out of space and some private citizens wanted to investigate it. So NASA commissioned a study to do a study to review a study to review some proposals to think about visiting… Or procuring some engines to visit this artifact, right? It was… Yes, it was very funny, and I did chuckle. But a little part of me was a little bit frustrated, because it does feel like sometimes the public… Sometimes authors view NASA as inefficient, and other organizations out there can maybe do it better. As a part of NASA, I feel like we do things pretty good.
[Howard] Realistically, if there's an artifact from aliens that is in space, and the procurement office knows about it, all of the little hurdles involved in getting your business cards printed…
[Bart] That's correct.
[Howard] Are just going to go away until you've got the artifact.
[Ben] You wouldn't believe how fast you can get a procurement through if the Center Director or the head of NASA wants it done.
 
[Howard] Let's break a moment for our book of the week. Dan, do you have that for us?
[Dan] I do have that. So, one of the things that I've been thinking… Because we just went through a tour of NASA, and we saw all these things.
[Mary] All these really cool space things.
[Dan] Amazing things. We passed a door that we didn't even get to go in that said, "Wearable Robotics Laboratory." I'm like, "That's the greatest door I've ever seen in my life." But anyway, at every point in the tour, I was reminded that NASA is a group of people using science to solve problems and working together. Which is what I loved so much about the Apollo 13 movie. It's what I love about Star Trek. And it's what I love about The Martian by Andy Weir. That is a group of people using… Coming together to solve a problem with science.
[Bart] So, yeah…
[Ben] You've talked… The name of the episode, The Unsexy Side of Space, that's something that I really enjoyed about The Martian, and I think a lot of people in the industry did, because he doesn't just talk about Mark Watney. There's a part in the book where I'm starting to get bored with the whole potato farmer thing, and he switches… He must've had a good editor or something. He switches to talking about what's going on back at the Johnson Space Center. You get this sense here are all these people. Legal is involved. HR is involved. Public Affairs is involved. There's a lady who's looking at the satellite images that's involved. Not only is it just NASA, at the Johnson Space Center, but they pull in real characters, real people who real… They feel like this is a person I know. In fact, the joke was for a long time, "Hey, did he talk to you before he wrote this book?"
[Laughter]
[Ben] "Who does this character look like to you?" Hands down, there were a number of characters in that book where people would identify somebody currently in the… In a role. That's what I liked about that book is he's done due diligence to the unsexy side of space. He's talked about people in a way that makes them come alive.
[Bart] You see the full picture. I think that's the brilliance of it, is you see the full picture. It's not just a one or two dimensional book, but you see from beginning to end how everything has to work together to bring Mark Watney home.
[Ben] It doesn't… It talks about the length of time for procuring a rocket, right? You can't just go and build a rocket. So he talks about, well, they get one from the Chinese. That doesn't work out. Then the astronauts themselves come up with a solution to solve the problem. But it's a very… Very lucid in terms of how things actually operate.
[Howard] I've said before that The Martian… And I'm standing by this stake I've pounded into the ground. The Martian is the finest hard science fiction novel ever written. Because it does great hard science fiction in a way that I am willing to sit and listen… Read about how to make oxygen out of hydrazine, and I care.
[Ben] And not just blow yourself up.
[Laughter]
[Howard] That was amazing to me.
[Bart] I did want to say, so, Andy Weir was here and did a presentation. One of the most… I got to ask him a question, right? I asked him, "What came first, the characters or the problems, the technical problems?" He kind of grinned. He's like, "Oh, the technical problems." This is why it's the greatest… According to you. Because he figured out what can break. Here's the mission architecture. Here are all the pieces that I've put in place. What can break? Now I'm going to break…
[Howard] And he knocked dominoes down in increasing order of disaster. Oh, yeah.
[Ben] Then he comes back and says, "Oh, I need a character who can handle this." Then he feels in the character so that the character works with the technical breakages. That… So I liked that book as well. It's fun to read
[Dan] As a total side note, I have to say that at a convention, I don't know which one, I assume San Diego Comic Con, Andy Weir was in the green room with the two writers behind The Expanse series. They are both fans of each other's work, and decided that canonically, they exist in the same universe.
[Laughter]
[Mary] Yeah.
[Howard] I would read that book. I would read that book.
 
[Dan] So, anyway.
[Garbled] 
[Mary] So. So while we're talking about the unsexy side of space, I mean, there's nothing… So there's a lot of stuff about procurement and things that are going to be consistent from organization to organization. We're talking about space, though. Are there things about your jobs that you feel like are unique to NASA culture and NASA situations? To the fact that you are shooting people into space on giant bombs?
[Ben] I have… So we did a procurement recently where… You have to test for ammonia, for example. So you have this device called a Dräger chipset measurement system. Basically, what it does is it sniffs the air to see if there's ammonia or other chemicals present. You can put a chip in it and it will come up with readings. So you can actually do training on the ground. We have that on the stations, right? I don't think a lot of people understand this, but you… There are scenarios that come up that you wouldn't expect or that the little chips that have ammonia in them don't represent. So what are technical community said was, "Hey, we want to train our astronauts on these different scenarios, but they need to train on a unit that feels and looks and acts like a normal unit." So one of the coolest things that we did is we basically paid a company to hack into the back of this thing, add a chip and add a wireless interface so that our instructors can goof the system, so one astronaut gets a reading that's like, "Oh, my gosh. All right. Facemasks, everybody dive for the airlock." Kind of thing. It's not that dramatic, but…
[Howard] Let me take apart this piece of hardware and make it lie to the user via Bluetooth.
[Ben] And then switch it back, so it's not lying, halfway through the process.
[Howard] Wow.
[Ben] And it reverts to… But that's incredibly useful for somebody who's going to have the training here on Earth, and if they just do one or two run-throughs, it's not going to stick with them. So what you want is you do the training here on Earth, and then six months later, there up and they gotta handle this thing and it has to look and feel exactly like it did on Earth and behave in very functional ways.
 
[Howard] What is… Bart, what does a workday look like?
[Bart] Probably a little bit less exciting than you would think. You get indoors…
[Howard] I'm already thinking it's not very exciting.
[Laughter]
[Bart] So you might be right.
[Laughter]
[Bart] The fact of the matter is we don't come in and play with cool toys or get to mess around with the robots every day. You come in and…
[Howard] Not as a budget analyst.
[Bart] Not as a budget. Maybe the robotics do, but not as a budget analyst. You come in, you have a boss, so you have a set of tasks for… A set of responsibilities that you do, you have your email that you check and that you respond to, you answer lots of questions. So a lot of what I view as my role is… Quite frankly, I do a lot of customer service, right? We get calls from engineers, we get calls from scientists who are like, "I need to purchase this," or "I need to spend some money."
[Ben] Or why am I $400,000 over this month?
[Bart] Correct.
[Ben] Oh, because all your people from last month billed this month and didn't bill last month.
[Bart] Right. So there's an element of you come in and you help people. Again, like I said, it's about helping the mission move forward. The best way we can do that is to make sure that our technical folks aren't too bogged down in the minutia of financial tracking and how to purchase something. When they do start to get bogged down in those areas, to make sure that we're there as a resource.
[Howard] So, when your phone rings, it is, "Procurement, I have a problem."
[Laughter]
[Bart] Right. Yeah, exactly, exactly. I should rename my office Houston, right? To make it work. But, yes. Quite frankly… Or, "I have a question." Sometimes it's not quite to the problem stage, it's the "I'm about to do something. How do I avoid it a problem?"
[Laughter]
[Howard] How do I create a problem?
 
[Ben] So, early in my career, when I was still working for the OCSO. This is a little bit embarrassing, but I'm going to share it, because I like embarrassing myself. But I'd been on the job for probably six months, and I got put in a program office. Which is a place you never put a rookie budget analyst. But they were having trouble hiring people, and I was a sharp up-and-comer. Top of my class kind of thing.
[Bart] Is that what they told you?
[Laughter]
[Ben] That's what they told me, Bart.
[Mary] So you just didn't back away when they ask for volunteers fast enough?
[Ben] Yeah. Yeah, I know. So I was in charge of looking over two budgets. Both about $25 million. We had a program manager who was always giving away money. It was like… Yeah, fund that research, fund that research, fund that research. My boss was like, "Ben, you gotta hide some money from this guy."
[Laughter]
[Ben] So we… Because something's going to break, and then he's not going to have the money to solve it. So we did that, very judiciously. We get into a budget meeting. It's this program manager and all of his direct reports, right? He's like, "Ben, what's this line right here?" I was like, "Oh, we use that to fund research." Pretty soon… He just kept digging. "But what research? What are we doing with that?" Pretty soon, all of his direct reports are just laughing, because they know what's going on. They know that that's his slush fund, that he supposed to hide from everybody else and keep in case there's an emergency. He totally blew his own cover.
[Laughter]
[Ben] My boss is kicking me under the table. He's like, "You… You… Really blew it." Then afterwards, he laughed and he was like, "No. It was fine. He had that coming to him." But… 
[Laughter]
[Ben] That's a little bit of a story of kind of the unsexy side of space.
[Howard] It's a heist novel now.
 
[Mary] But actually, that circles back to something that we were talking about when we were talking about with The Martian, about lining up the dominoes and just knocking them down. Are there things that you can spot when you're doing budget analyst… Analysis or when you're doing procurement, are there things that you can… Problems that you can spot before they happen? Just by the way things line up?
[Bart] Absolutely. So one of the biggest things we do is we, as Ben mentioned, we track things. People put a plan in, and then we status to that plan. If you're blowing your budget, if you're 50% over budget, early on we can, of course, flag our technical people and say, "You're going to blow your budget if you don't slow down, or if you don't find an additional funding source."
[Ben] Why are these costs coming in right now? What, what… Oh, we just… We needed some extra support for X, Y, and Z. Then you can take that and say, "Well. Okay, here's the long term ramifications of taking that outside instead of handling it in-house." Because we have vendors, we have contractors that do work for us. In fact, NASA's 85% private sector, and only 15% civil service. Or you can take somebody that's already paid for. If they can do that work, then technically they're not sitting around. So those are some things that Bart would look at in a month-to-month budget analysis.
[Bart] We also get policies from the government that come in, and they say, "Hey, you have to conform to X, Y, and Z." Quite frankly, sometimes Congress passes these regulations and they don't see the real world impact. So we take a lot of those and we translate into what that means for our engineers.
[Ben] Or the real world impact isn't as important to them as the policy that they're enacting.
[Bart] So it's figuring out those as early as possible. If you can figure those out before it's implemented, than that of course can save you a lot of pain and innocent heartache.
[Howard] These are things that show up in… For want of a better term… A spreadsheet? You push the graph function and you can see very clearly, "Oh. You've made yourself go faster, and now you don't have enough fuel to decelerate and land."
[Ben] And you're explaining in a way that people… One thing. Spotting issues. So, in the business office, one of my jobs is evaluating the responses that we get from bidders, and kind of performing the translation from what the technical staff wants to… Like I'm a words and communications guy… To what the budget analysts and the procurement people need. When you have a skilled procurement official on your source board, and you're getting these bids in, they will save you years of time. I've had experiences where we've had a less experienced procurement official who has to go to someone higher than them to ask questions and to kind of keep things moving. Unfortunately, sometimes mistakes are made that then cost a lot of time. Then you maybe have to slip the mission, because this contract isn't awarded when it needs to be awarded.
[Mary] When you say slip the mission, just because it's jargon, I want to make sure that people know what it means.
[Ben] So your schedule… In other words, we were going to fly this flight in September, now we have to fly it in December, because we didn't get the landing gear hinges that you needed.
[Howard] Well, in some cases, when you slip the window, for things like the Juno mission, your window doesn't happen again… Doesn't open again for years, because of the positions of things.
[Ben] Two, 10, 15 years down the road. Yeah.
 
[Dan] All right. I've got a different question for you. Actually, Ben and I, in college we both worked on the Leading Edge magazine. Very briefly we were there together. Which was a small press science fiction magazine run by students that… One of the reasons that that was such a valuable experience for me is because we didn't have any money. So it taught us the business side of publishing in addition to the creative side. So, I want to ask, is there a similar analog for you, where the lack of resources or the inability to get exactly what you want actually improves your innovation or the creativity of the space center?
[Bart] I think so. Absolutely. NASA gets $19 billion a year, which sounds like a lot of money, but it's less than half of a percent of the federal budget. So in the grand scheme of things, it's not a lot. So that's one of the functions I do is that we take these very limited resources, and we work with our engineers and scientists to determine the best ways to spend those resources. Sometimes that means you invent this brand-new technology to be able to accomplish something. Sometimes it means you buy something right off the shelf and modify it. So…
[Ben] And don't pay $30,000 for an engineer to go design it. If you've already got something that works. It meets the minimum criteria, rather than…
[Howard] That thing we saw in the virtual reality lab today, which is… 
[Mary] So cool. 
[Howard] Well, we turned a laptop upside down. We strapped a pair of goggles to it. Then we wrote software that would let you do VR while wearing a ThinkPad on your head. As a hat.
[Laughter]
[Mary] In space, so you didn't have to deal with the gravity.
[Howard] In space.
[Mary] Because that was the way they needed to solve VR when VR goggles were not a thing you could just get.
[Ben] One other piece of innovation that my office has been a little bit involved in that's been interesting is what unique capacity do we have where we do not compete with the private sector, but… So, we have a big pool. The neutral buoyancy lab. It is a unique facility. Well, is it used 100% capacity? Well, yes, we use it efficiently. We're always training. But there are sections of that pool that aren't being used. So we have had commercial partners come in and say we will pay some of the rent for this facility and we will… We'll give you money for that. That makes NASA's dollars go farther because they're offsetting our costs.
[Howard] So, on Tuesday mornings, there's water aerobics.
[Laughter]
[Ben] I will bring that up at our next staff meeting.
[Howard] I have done enough damage to NASA already. We are out of time. I hate to cut it short.
 
[Howard] Ben, do you have a writing prompt for us? 
[Ben] Absolutely. My writing prompt for you is write a story about when a budget analyst and a procurement intern actually helped.
[Laughter]
[Dan] So, fantasy. 
[Laughter]
[Ben] You clearly weren't listening.
[Howard] This has been Writing Excuses. You are out of excuses. Now go write.
 
mbarker: (Burp)
[personal profile] mbarker2018-11-19 11:41 am

NaNoWriMo 2018 Bonus Episode, with Mercedes Lackey

NaNoWriMo 2018 Bonus Episode, with Mercedes Lackey
 
 
Key Points: There is no such thing as writer's block. Usually, it's your subconscious saying "Stop! Something is wrong!" Caveat: Sometimes what we think is writer's block is actually depression -- see a professional! Sometimes you should stop and figure out what's wrong. Other times, you should keep going for a while, even though you know it is wrong, to find out what's wrong. If you are stuck because you are bored -- your reader will be bored, too. Find a new path, insert new action, "Two guys bust through the door, guns blazing!" To identify what's wrong, back up, and ask the next question. What if I did something else? What if... Back up, put the old stuff in a scraps folder, and try again, making different choices. Lack of confidence? You've got a million bad words you have to write. Don't let the cursor intimidate you! Try writing on a notepad, and fixing it when you type it into the computer. When you recognize that you could do better, you have level upped. If you are going to screw off, set a timer and do it. Then go back to work. Sit down six times a day and write at least two sentences. If you want to have written, you have to do the work of writing first. Don't just ask yourself, "Why don't I want to write?" Ask "Why do I want to write?" And then do it!
 
[Mary] Season 13.
[Howard] Bonus Episode Three.
[Brandon] This is Writing Excuses, Writer's Block with Mercedes Lackey.
[Mary] 15 minutes long.
[Dan] Because you're in a hurry.
[Howard] And we forgot how to write.
[Brandon] I'm Brandon.
[Mary] I'm Mary.
[Dan] I'm Dan.
[Howard] I'm blocked.
[Brandon] And we have Mercedes Lackey.
[Mercedes] Hello.
[Brandon] Awesome writer of many, many excellent books. Thank you so much for being with us.
[Mercedes] Thank you for having me. I enjoy being had.
[Laughter]
[Brandon] We are live at GenCon.
[Whoo! Applause.]
 
[Brandon] So. Misty, you pitched this at us. You said you want to talk about writer's block.
[Mercedes] Absolutely.
[Brandon] Do you remember why or are you blocked on that?
[Chuckles]
[Mercedes] No. I am… I definitely remember why. Because there's no such thing.
[Brandon] Okay. Expand on that.
[Mercedes] Writer's block is when you have got to a point in the story that you have decided, no matter what this is, the direction it's going to go. Your subconscious is saying, "No, it isn't." You're doing something wrong. You've chosen an illogical path for this particular character or this particular story. You're doing… You're making your character do something out of character just because you want the story to go in that direction. Your subconscious knows more about storytelling than you do. Because you've been imbibing storytelling since the time you were born. Your subconscious is saying, "No. Stop. I'm not going to let you do this."
[Mary] I'm going to agree with you. I'm also just going to add a caveat for our listeners. Because I have always held that position as well. But. There are times, listeners, when writer's block is actually a sign that you are dealing with depression.
[Mercedes] Yes. This is true.
[Mary] So I am completely agreeing with her that writer's block is a signal that something is wrong. One of the things that you're going to want to try to identify is whether the problem is with something that's going on in your own head or within the story. So in this podcast, what we're going to be focusing on is when something is going wrong within the story and the writer's block is a signal about that.
[Mercedes] But if it happens to be depression, you'll have other signals and it's time to seek help from a professional.
 
[Howard] What I've found is that if I sit down and I am ready to write, I want to write, and I'm stuck and I can't figure out why I'm stuck, it's my subconscious telling me you are stuck because you made a mistake two or three pages back and you need to step back and figure out how to fix it.
[Brandon] Every time I've had writer's block personally, it's been what Misty just described.
[Mary] Absolutely.
[Brandon] It's something is wrong now. The trick for me has been, sometimes the answer to it is not to go back and fix anything. Sometimes it is to continue the story in the wrong direction for a little while. At least for me. So that then, my subconscious can see me having failed. Right?
[Laughter]
[Brandon] Like right now.
[Laughter]
[Brandon] No, seriously…
[Mercedes] No, I know what you mean.
[Brandon] As a writer, as soon as something's wrong, I tend to lock up and start looking for the problem. But that can lead to writer's block for me where I'm searching and searching and searching for a problem, and I can't find the problem. For me, a lot of times if I… Now, I'm not saying go on forever on this. But for me, if I finish that day's writing, and I go in that direction, I say, "Okay, I know something's wrong here, but I'm just going to keep going with what I was doing." If I have that scene in hand, then it's during that night or over the next day, 99% of the time, my subconscious can then fix that and say, "You tried it wrong. Good job. You failed."
[Chuckles]
[Brandon] "Now let's try it this other way to fix it."
[Mary] I find that it's like that thing where you do the eeny meeny miny moe because you can't decide between a couple of options, and then you land on one and you're like, "Oh. But I really wanted this one." Well, you've answered that question. That sometimes continuing to go down the wrong path can do that for you, that it can allow you to identify Ooo...
 
[Howard] Misty, have you ever been stuck because you got to a part of the story and then… And you realized you were bored?
[Mercedes] Yup. And that means that I… If I'm bored, my reader's going to be bored, and it's time to do something… Either go back and find a new path or insert new action. Just like old Dashiell Hammett said, "Two guys bust through the door, guns blazing…"
 
[Brandon] But what do you do when you're facing writer's block? When your subconscious has said, "Something's wrong." How do you identify the problem?
[Mercedes] Well, I've got 140 books out.
[Laughter]
[Brandon?] Okay… You've internalized a lot of these techniques.
[Mercedes] It's a lot easier to do… To identify the problem now than it was back then. What I used to do is an old exercise from Theodore Sturgeon that he had actually made into an emblem which was a Q with an arrow coming out of it, which means ask the next question. So I'd go back into my writing about five pages, and when I came to a branching point in the plot or something of that nature, I would ask the next question. If I didn't go this way, what other way would I go? With that answer, you then ask the next question. Well, where does it go from there? With that answer, you ask the next question. Well, what does it need? You just keep following the chain of questions. Usually, that locked… That brought… Bleh. Usually that kicked me right out of the problem.
[Mary] Nancy Kress says a very similar thing, which is that… When she's… Because she's a complete pantser, she does not plan at all. She says that when she runs into this, she will back up to the last point that she was excited about…
[Mercedes] That's a good place.
[Mary] And then put everything else in kind of a scraps folder and then write forward from there, making different choices.
[Dan] That scraps folder is really important.
[Mercedes] Oh, yeah. Never throw out anything.
[Dan] Even if you never use it again, it's a nice way to kind of trick your brain into saying, "Don't worry. I'm not throwing this away."
[Mercedes] Right.
[Chuckles]
[Dan] "I'm totally coming back to use this again. Look at the flowers, Lizzie."
[Laughter]
[Mercedes] Look at this shiny thing over here.
[Mary] But it… I do find for myself that it's important for me to actually take the words out of the page. Because otherwise what I will try to do is to try to fix the words that are on the page instead of making different choices.
[Mercedes] That's generally fatal.
[Mary] Yeah.
[Brandon] Once in a while, I have a student that I'm talking to, because I teach creative writing. I get the sense that they don't actually have writer's block. People call writer's block many things.
[Mercedes] Oh, yeah.
[Brandon] What they do is, they lack confidence to tell their story. Meaning they have started writing, they have realized they are not as good a writer as they want to be. What is coming out on the page does not match their perfect vision of a… This idealized Platonic version of a story that's going to bring world peace.
[Chuckles]
[Brandon] They look at what's on the page and their skill level. They get really discouraged. Their confidence goes away and they stop writing and they go back to something else, world building somewhere.
[Mercedes] Then you tell them what Ray Bradbury told my husband. Every writer has a million bad words in him, and he just has to write until they're all gone.
[Laughter]
 
[Brandon] Do you have any strategies for getting people to do that? Because we talk about that, and that's absolutely the right thing to do. But sometimes it still just really difficult.
[Mercedes] Stop letting that cursor intimidate you with its single finger…
[Laughter]
[Mercedes] Flashing at you.
[Howard] For those of you not benefiting from the video feed, she has imitated a cursor with one of her fingers.
[Laughter]
[Mercedes] Seriously, that's it. You give them something… You tell them that, you show them that, the blan… With the flashing finger and it generally gives them a laugh, which will unlock their fear and turn it into something comedic.
[Mary] One of the…
[Dan] I like this new plan of just flipping off aspiring writers when they're having…
[Laughter. Garbled.]
[Dan] In Writing Excuses. For everything.
[Mary] That's not intimidating at all.
[Chuckles]
[Mary] So one of the things that I do sometimes is that I remind them that what they're doing right now is that they are comparing their work in progress with other people's finished drafts.
[Mercedes] That's also true.
[Mary] One of the things that I will also see happen to writers… Especially writers who have written something and sold it, and then cannot sit down to write the next thing, because they're afraid that they're going to fail at it, is that they are comparing their own finished draft to the thing that they're working on, and they've forgotten how many layers it goes through before it finally sees publication.
 
[Brandon] I've found… Oh, yeah. I found success in taking, particularly discovery writers, the pantsers, among my students who are having this problem and sending them out with a notepad instead of a computer and saying, "Don't worry. It can look ugly on the page. You'll fix it when you type it into the computer." That actually ends… Has worked for a few of them because they allow themselves to just let it look sloppy, and they'll tell themselves it's not really until it's in the computer, so it's okay, if it's bad right here.
[Dan] Which is basically just tricking them into learning how to revise something. Which is the real answer to that problem.
[Laughter]
[Mercedes] One of…
[Howard] It's often useful to remind people that there is a point… There was a point at which you would write and not recognize that what you are writing is not as good as you want it to be. You have level… You have level upped. Now that you are seeing this, congratulations. You've leveled upped. Writing has gotten more difficult. There are more leveling ups to do, and it's going to take some work.
[Mercedes] There's one other thing. You mentioned pantsers. They might not be pantsers.
[Brandon] Yeah.
[Mercedes] I pantsed my first novel and realized I was an outliner.
[Mary] I was just on a panel in Helsinki with a debut author, Erika Vik, who's Finnish. One of the things she said… It was actually another one about writer's block. She said that she reminds yourself to write "just for myself, not for others." I think that can be one of the things that can lock us up the most, is when we start trying to second-guess our own writing. It's like just remember why you're actually writing is actually because you are writing for yourself. I mean, that's…
[Mercedes] If you don't like what you're doing, no one else will either.
[Mary] Exactly.
 
[Brandon] Let's go ahead and stop for our book of the week. Misty, you're going to pitch to us the Secret World Chronicles?
[Mercedes] Secret World Chronicle, by this time, number five, Avalanche, should be out. It's a series of superheroes fighting space Nazis. What's not to love?
[Laughter]
[Brandon] That's a pretty good pitch.
[Mercedes] I know.
[Brandon] Is there anymore or just superheroes fighting space Nazis, that's all we need to know?
[Mercedes] Superheroes fighting space Nazis mostly in Atlanta.
[Brandon] Okay.
[Laughter]
[Brandon] Okay, yeah. There we are.
[Dan] Even better.
[Howard] In marketing terms, if that doesn't get people to go look up the book and read the blurb on the back…
[Dan] It's not for them anyway.
[Howard] Those people are just broken anyway.
[Laughter]
 
[Brandon] All right. Let me ask you this question. When is writer's block just goofing off?
[Sigh]
[Brandon] Does that happen to any of you?
[Howard] When there's a new Xcom release.
[Laughter]
[Mercedes] When you're trying to figure out how to get Benny to not kill you in Fallout 3: New Vegas.
[Laughter]
[Brandon] So that does happen to you. Even professional writers, once in a while, writer's block is there's a new game out.
[Mercedes] Oh, shoot. It's not really writer's block at this point. I recognize it's the fact that I want to screw off.
[Chuckles]
[Mercedes] Which is completely valuable. It is.
[Brandon] That's right. That's right. It's very important.
[Mercedes] So allow yourself an hour and put it on a timer.
[Brandon] Oh, okay. So do you actually do this, do you time yourself and say…
[Mercedes] Absolutely. It's on a timer. I go exactly however long I think that I am allowed to have. And then I stop.
[Mary] I just learned a really cool trick from a… Not from Roger Zelazny because he and I obviously can't hang out.
[Chuckles]
[Mary] He's dead. Which is why we can't hang out.
[Mercedes] Unless, of course, you're a medium.
[Mary] Well… Okay…
[Chuckles]
[Mercedes] Madam, I'm not a medium. I'm an extra-large.
[Laughter]
[Brandon] You'd drop the mic, but it's attached to your forehead.
[Mary] Anyway, apparently the bargain that he had with himself was that he had to sit down six times a day and write two sentences, figuring that at least one of those times he was likely to catch fire, and that if he didn't, then at the end of the day, at least he had 12 sentences. But that if he caught fire earlier in the day, like in session 2, he still had to sit down the other times, the other six times and write those two sentences. Which sounds suspiciously like your timer thing.
[Dan] It is embarrassing out easy it is to trick ourselves.
[Mercedes] Oh, yeah. You gotta learn not…
[Dan] And drive ourselves.
[Mercedes] You gotta learn not to lie to yourself when you want to screw off.
[Chuckles]
[Mary] Or to lie to yourself if that will get you back into the chair.
[Mercedes] Yeah.
[Laughter]
 
[Brandon] No, I often say, like, "Becoming a professional writer is really just about learning your personal psychology, of what makes you productive." It's why writing advice is so hard to give. On this very podcast, we've mentioned, yes, there is writer's block where your subconscious is causing you to realize something's wrong. There is writer's block where you're just not confident enough, and you should keep going. There is writer's block when you really just want to play the videogame, and you really need to come up with some strategies to force yourself to do what you want. Like, these are all things that we lump under the umbrella of writer's block.
[Mercedes] There's one other writer's block that I have absolutely zero patience for. It's the people that don't really want to write, they want to have written. They want the benefit without the work.
[Brandon] I'd say that's very commonly kind of part of all of this. Writing is actually hard. Looking at your story and seeing that it's messed up and realizing how much work it's going to take to fix it is really hard. In fact, that's the part I hate the most out of this whole thing.
[Howard] I won't lie. There are times when… There are times when looking back at something I have written or something I have drawn, I am getting far more pleasure at having finished it than having worked on it. But there are also times when I just delight in the work. So, understanding that that's a balance, that's a thing that's going to happen. If I keep going, I will get to enjoy having written, having drawn all of these things. A lot of them I will enjoy while I'm actually making them.
[Mary] One of the things that I think is useful is to flip the question. So if you're sitting down and you're like… And asking yourself, "Why don't I want to write?" Is not fixing it for you, flip the question and ask yourself, "What would make me want to write? Why do I want to write?" See if you can fulfill those questions to sit down and write.
 
[Brandon] Well, we are out of time on this episode. Misty, you were going to give us a writing prompt.
[Mercedes] I would like you to try writing a lover's quarrel. But the difference in this one is they really don't want to have the fight. They really want to reconcile. But it's almost as if they're having the fight for the sake of having the fight.
[Brandon] Awesome. Well, thank you so much for being on the podcast with us. Thank you to our GenCon live audience.
[Whoo! Applause.]
[Brandon] And, especially true with this episode, you are out of excuses, now go write.
 
mbarker: (ISeeYou2)
[personal profile] mbarker2018-11-14 10:52 am

Writing Excuses 13.45: Next Level Narration

Writing Excuses 13.45: Next Level Narration
 
 
Key points: Leveling UP your narrative. Get the standard narrator, a character much like yourself, with similar experiences, solid first. Then try things like unreliable narrators. Study writers who have done something similar before you experiment with narration and form. Try breaking the fourth wall, making your reader aware that they are reading something, suspicious of the person who is talking. With unreliable narrators, at some point, the story reveals that they are unreliable. Figure out how the character sees the world, what their defaults are, and how that affects what they tell the reader. Try multiple witnesses, narrators who have their own angle on what is happening. Older, younger, different life experience. Brains wired differently. Try to understand and represent their reactions. Make them rounded, with one aspect that is different. Use forums, YouTube, listening to people to help you. Be cautious of carrying defaults from one work to the next. 
 
There are more words? )
[Brandon] This is Writing Excuses, Next Level Narration.
[Mary] 15 minutes long.
[Amal] Because you're in a hurry.
[Maurice] And we're not that smart.
[Brandon] I'm Brandon.
[Mary] I'm Mary.
[Amal] I'm Amal.
[Maurice] I'm Maurice.
 
[Brandon] We are getting near the end of this year on character, and we wanted to spend… Oh, you're giving me the pouty lip…
[Amal] Sad face. I'm so sad.
[Chuckles]
[Amal] I am. It's been so fun.
[Brandon] But we want to talk about kind of leveling up your narrative. When we were talking about this earlier, Mary said, "One of the things we want to focus on is you want to get really good at telling maybe a more standard narrative first." Standard's probably the wrong phrase for that.
[Mary] So, when you're writing as a narrator, one of the things we've talked about multiple seasons is that there is a lot of different techniques and skills. A lot of times, what you want to do is, you want to start and solidify a technique on kind of the easy setting. Which is, by writing a narrator who is very much like yourself, who's lived very similar experiences. Then there is the stuff that's harder. Some of those things are things like unreliable narrators. This is much harder to write than a narrator who is reliable.
[Brandon] Yeah. Let's talk about that. I want to point out before we do that, when we say on easy setting, that doesn't necessarily mean it's going to make a worse book. We talk about this a lot. Taking the thing that is in some ways… particularly with a writing technique, natural for you and comfortable for you. Starting with a first person or a third person limited, the kind of standard viewpoints, is a good place to begin before you try something with a really strange omniscient viewpoint. It's not that your book's going to be worse, it's just mastering a skill before you level it up. One of these things that you can try is, as Mary said, an unreliable narrator. Have any of you guys written an unreliable narrator before?
[Mary] Yes.
[Amal] Yes.
[Brandon] Let's talk about it. What did you do, how did you do it, what pitfalls were there, and what advantages were there?
[Maurice] Well. This next level writing is hard.
[Laughter]
[Mary] Really?
[Maurice] So, what happened? How did this come about? So, I love writing short stories. One of the main reasons I love writing short stories is I get to experiment with different forms. So I get… It's like failing in the privacy of your own home. So recently I've tried this unreliable narrator. I've only tried this… like within the last couple months has been me trying this. So the story's about this woman who's experienced some trauma, and it's kind of fractured her psyche. So she is trying to progress through her current day… I mean, trying to push through her day, while both simultaneously reliving the trauma and healing from it at the same time. So the story plays with time and how she's perceiving it and just events. So, like the events are happening out of order, but the order is happening in which she's experiencing her healing. So she's experiencing the story in the terms she needs to in order to be healed. It's… It was a tricky thing… And it's one of those things… I'd gone over… I'd been studying Kelly Link. I read like a lot of Kelly Link stories. Just to sort of… All right, it's time to level up, who do I need to read? So she was one of the people I was studying at the time to experiment with narration, experiment with form. That's why I just dove into it that way.
[Brandon] And it worked out?
[Maurice] So far, so good. I… My writers' group were a little mixed on it. Because they were just… One lady said, "This story is on the verge of making sense."
[Laughter]
[Maurice] Which has been my favorite criticism ever. But I know I'm one draft away from having something I think might be really special.
 
[Amal] I love that. So, the ways in which I've tended to write unreliable narrators is absolutely informed by the fact that I've been in academia for way too long. So I try to approach them from this idea of… Almost like breaking the fourth wall in theater, where you make your reader aware of the fact that they're reading something as opposed to… So that it rises to their minds like, "Where is this information coming from?" You want to make… Like I want them to eventually become suspicious of the person who's talking to them. In a couple of cases, I've… In which I've done it… in one of them, I wrote a story called The Lonely Sea in the Sky, which is about a planetary geologist who's been working on Triton, specifically looking at the diamond ocean, which, for real, exists on Neptune. There's like an ocean of diamond on Neptune. It's like diamond in a liquid state.
[Mary] I am totally googling this when we're out of the studio.
[Amal] It is so cool. It is so cool. Articles about this started coming out in 2000… Anyway, so I won't go there. Point is, so she has succumbed to this illness that is being… That is still being figured out. It's just being called Meisner Syndrome for want of… They don't know whether it's… Like, what the nature of this is. It's a set of symptoms that some people… A very, very, very small percentage of the population succumbs to, and it seems to have to do with interacting with the diamond ocean on Neptune material. She is being encouraged to write a journal about her experiences. But she is… She's arguing that she's not succumbing to this, when she clearly is succumbing to this. So you're having her… You're experiencing her stuff. My… The line that I was trying to walk here was that I want you to be sympathetic with this character… I want you to sympathize rather with this character. I want you to believe everything that she says, but I also want you to see how that is changing over time, and to walk that line of not distrusting her necessarily, but understanding that she is impaired where her own reality is concerned.
 
[Brandon] Right. I think that this is kind of vital to the idea behind an unreliable narrator, is that at some point, it's going to be a part of the story that they are unreliable. Though, in another way of talking about it, it feels like every character is going to be slightly unreliable. This is one of the reasons why we put things in a character voice is they're going to describe things in a specific way. You need to be able to get across to the reader that this is the way the character sees the world. That's going to make them attached to the character. That's what they're going to like about the character. In some cases, like when I've done it, I've been very kind of almost ham-fisted with the this character is funny because they just describe things the opposite of what you would expect this description to be. They will sometimes break the fourth wall and just be like, "Yeah, I'm not going to tell you about that story yet." And these sorts of things. Sometimes you do it very subtly, which is the character who over time, as you're writing the scenes, the reader starts to realize, "Oh, they see the world in a certain way, and there are just certain things they don't see as I would."
[Mary] That's one of the things when we were talking previously in an earlier episode about defaults, that your characters are going to have their own default settings. If you can figure out what these are... the thing about an unreliable narrator that can be frustrating for a reader is when the narrator is inconsistent in ways that break kind of that character's world. So when you can figure out what their defaults are, that's going to tell you the places that they're going to lie, the reasons that they're going to lie, the ways those lies are going to take shape. They're not even necessarily lies. They are ways that the character is reporting things that may be honest and true to them, but that are not representing the way another person would experience that.
[Maurice] So, a story I had a huge amount of fun writing. It was called At the Village Vanguard. It was for Mothership Zeta. It was the first of my Afro-future stories. So it was about this place nicknamed Blacktopia. Cause I'm subtle like that.
[Laughter]
[Mary] So they… Do they dare say, "By my blackness?"
[Laughter]
[Maurice] I missed out on that opportunity.
[Laughter]
[Mary] I just want you to add that to something in the future, please?
[Maurice] It's done. But the way I chose to tell the story, because it's kind of an origin story, but the way I chose the story… The way I chose to tell it was as an oral history. So I actually have… I believe I have seven narrators of this story. It's kind of…
[Wow]
[Maurice] Like… One of those… The reliability of eyewitness testimony, we have seven eyewitnesses who roughly tell… Can tell the same story. But they're all telling their version of the story. Determined by what they saw, or actually buy their own personal biases about what this story now means to them. So that was another way for me to just experiment with form and the whole unreliability of each individual storyteller. You have several witnesses, all who have different angles on it trying to tell one story.
 
[Brandon] Let's go ahead and stop for our book of the week. Because didn't you just have a book come out?
[Maurice] I did. I did. It's The Usual Suspects. It's my first foray into middle grade detective novels. It's all about these middle school students who, whenever anything goes wrong in the middle school, they round up this group of middle school students and like, "We know one of y'all did it." That was actually the first… My first time… Speaking of interesting narrators, was using narrators who are much younger than I am. So, it is all told first person through the eyes and mentality of who is essentially on unreliable middle grader. That's almost redundant, but…
[Chuckles]
 
[Brandon] Let's ask about that. How do you write from someone who's much younger or much older, has much more life experience than you have?
[Maurice] Well, in this case, at the time, I had two middle grade students. So, this is going to sound a little weird, but actually I record a lot. So, like, there's times when I will just randomly record like my kids' conversations, and… With the caveat that anything I hear, you can't be punished for. So there's always that that I throw out there. But I literally… I'm studying how they speak to one another, how they speak to their friends. So, like, I can like just really get into their headspace. Being a middle school teacher helps, because I just hear students speak all the time to one another and how they interact and everything like that. So I'm… That has helped me a lot in terms of staying in their heads and sticking with their mentalities and the way they see the world. But on the flipside though, like I said, this is a narrator who as I… I didn't even realize this when I was plotting out the character, but part of him being so intelligent, he has like a streak of paranoia to him. So now… So he's still making observations about the world, but you realize, "You know, this student's a little paranoid." Little things like that.
 
[Brandon] Well, that brings us into another topic I want to talk about. Writing people whose brains are wired differently than your own.
[Mary] Yeah. So, I just wound up doing that in the Lady Astronaut books. Elma is… Has anxiety. She specifically has social anxiety disorder. So she gets really… Like being the center of attention in a large group makes her really uncomfortable. I am clearly not wired that way. I love being in front of a large group. Hi, podcast listeners.
[Chuckles]
[Mary] But I do know what it is like to be anxious about something. I have had anxiety and panic attacks. The ones that I was having were because I had been sexually harassed by my boss for three years. So it's a totally different circumstance. But the physical symptoms are very similar. So what you… What I wound up doing was extrapolating from what I knew. I did a lot of reading about what the disorder was like, and then the symptoms that people were listing, I thought about the times that I had had those physical symptoms. Also, then, I had to think about ways in which… I had to make sure that I was being cognizant of the fact that her default setting about the way she would react to a crowd was different than mine. I would have to go and adjust that. But I also… I know what it is like to mask when you're afraid or upset about something. So again, that's one of the things that often goes with that disorder, is that often people will seem very calm. Really, super calm and chill, because they are masking so hard. So making sure that I was also representing that. That a lot of people around her didn't know that she suffered from this.
[Amal] I wrote a story called The Singing Fish for the… It's called The Thackery T. Lambshead Cabinet of Curiosities. It was a story that I was solicited for at very, very short notice. It was one of those. It was a huge break for me. Jeff and Ann VanderMeer invited me to this, and I think I had something like two weeks in which to turn around a story. This was an ekphrastic collection, like they had a piece of art that they wanted me to write a story for that was appearing in this book. It was literally of like a fish standing on its tail and singing while a very puzzled man looks at it and stuff. So I ended up writing a story that was about critics and art. But… I can't remember now how this even came about. The… One of the characters in this story… It's basically a story that's a bit of a biography of a woman I made up who is an artist who drew this painting… Drew this painting? Drew this pencil and ink sketch.
[Mary] You do underdrawing before you paint.
[Amal] There you go. Yes. So I wanted to make a story about the artist who did this. I genuinely cannot remember… It was just… I fell down a wiki hole. Must've been what it was. I gave her Alice in Wonderland syndrome. Which is a thing where… I think people are not quite sure why it happens. I think there's… I think it might be a physiological thing that comes from having pressure on the brain, but your perceptions get fundamentally altered so that the shapes and sizes of things relative to each other shift drastically. So things that are… Things might seem very, very, very small or very, very, very big. All I had to go on was the Wikipedia description, because I was in a huge time crunch and I wanted to just turn this story in. I felt really uncomfortable about the fact that I was doing this. But for whatever reason that I cannot now remember, it still seemed like a good idea. Partly because I was fascinated by the fact that this existed. I'd never heard of it before. So I just… I tried very hard to imagine what it would be like, and ended up writing it into the story. But wrote it also from… What I tried to do to make up for the fact that I didn't actually know what this was like was to have it ironically be in first person… Be like have her write diary sections where it was her voice. So that I could at least have a whole rounded character who had a voice and this was just something that happened to her sometimes, that she experienced. To try and compensate for that lack of knowledge. As it turns out, one of my closest friends has Alice in Wonderland syndrome.
[Mary] Oh.
[Amal] Which I only learned years after having written this story. I like knuckle bitingly asked, "So what is it like, and what about this story?" Because he totally read the story. He was like, "No, no, you totally got it right. That's what it's like." Like, I can't recommend this…
[Mary] Whew.
[Laughter]
[Amal] As a method. But I think that it was partly just treating that difference as just one facet of the character that I imagined everything else about. Because I'd gotten the rest of that tissue there, it made it that much easier to imagine well, what would it be like if this were happening to me, given this description.
 
[Brandon] One of the tools I love is just going to forums. The Internet is wonderful for this, and see forums where people collectively together and gripe about their life. Those forums are like gold for a writer, because if people are sharing their gripes, you learn so much. Just being a fly on the wall and listening. How… What do you get frustrated when you are… You have this certain way of seeing the world and everybody else sees it differently from you, and they compl… You complain about what they don't see. Those things… When you guys are doing that on forums, know that you are helping us out as writers.
[Maurice] Well, there's another thing. Because when I was writing Buffalo Soldier, one of the early edit notes that I got back was, "Well, you have this child, he's neuro- atypical, but we'd like to hear more from that character." I was a little nervous because I was just like, "Well, how am I going to do that?" I'm obsessive about dialogue. So I was like, "Well, how am I going to get this dialogue right?" YouTube is an un… I mean, YouTube is like the writer's best friend. It gets underutilized as far as I'm concerned. Because I googled… Just randomly "conversation with autistic children." There are tons of videos of mothers who just upload conversations with their autistic children so they can show other mothers. Because everyone thinks that they're isolated and alone. This is a good way for people to just go, "Hey, you know what, we're all in the same boat. Here's what we're going through. What are you going through?" It was a good way to just observe conversations and study those conversations, so I could very much just get the conversations right.
 
[Mary] I'm going to throw in one cautionary thing, which is that once you figured out how a character is going to behave, it's very easy to take those characteristics and carry them forward to your next work as a default. So don't… Like if you got a character who has anxiety, say… I did. She was a mathematician. One of the ways she calm herself down was counting things. Specifically, she would do primes and she would do the numbers of pi. I was working on another story and my character was on the autism spectrum and also had problems with crowds, but very different reasons. Right? One of them is all about sensory input, the other is about attention. It's two different things. I looked at the story after I'd finished, and I'm like, "I have her counting things! This character would not do that." I have made that my default for how a character with anxiety behaves. So you do have to be aware of the defaults that you can… When you're going to this next level narration. It's like, "Oh, a character who lies behaves like this." Be aware of the defaults that you are carrying forward from your own stuff, in addition to the things that you've absorbed around you.
 
[Brandon] Now, you had also some homework for us?
[Mary] I do. So we're going to harken back to some homework that you have already done, which is in April, when in character voice, we had you do three different points of view. 80 years old, 12, and from a different country. At the time, we were having you think about character. So this time, you're going to do next level narration. Which is that each of these characters are experiencing the same scene differently. So this is the Rashomon effect, that some of them are telling you information that the others are not telling you because they're lying. So at this point, you're dealing with two different aspects of narration. One is that these characters are different from each other, so we need to be able to tell that. The other is with their default settings and what is important to them, some of them are lying. Figure out which pieces they're lying about and why.
[Brandon] All right. This has been Writing Excuses. You're out of excuses. Now go write.
 
mbarker: (Fireworks Delight)
[personal profile] mbarker2018-11-09 09:58 am
Entry tags:

NaNoWriMo 2018 Mini-Episode 2

NaNoWriMo 2018 Mini-Episode 2
 
 
[Amal] So, I hear it's November and NaNoWriMo is happening. I am here to confess to the world that I have never successfully done NaNoWriMo. In fact, I've only made the attempt once, and I gave up very early on because all my friends who were doing it seemed to have an ethic of "You just have to write, you just have to write. If it's terrible, you're just going to cut it afterwards and it will be fine. You just have to hit 50,000." That was so completely, completely not the way that I write that I just dropped the whole notion. I am here to tell you that it's okay to feel that way. All your friends are doing NaNoWriMo, they're doing this supercool thing, and they're all cheering each other on. Maybe you are totally by yourself, just being like, "Oh, I wish I could do this thing." Look. I am here to tell you that… I don't know, I won a Hugo. I never wrote NaNoWriMo. But hey, that's okay. It's cool. I'm fine with it. I'm totally not overcompensating in saying this right now.
[Laughter]
[Amal] I'm super okay with not having written NaNoWriMo before. How about you, Maurice?
[Mary] I was going to sit here and be all quiet, and I'm like, "Yeah, this has really hurt your career."
[Laughter]
[Mary] Write the way you write.
 
[Maurice] And then, on the flipside, I am one for one on NaNoWriMo. I've tried it exactly one time…
[Amal] Well done.
[Maurice] It resulted in the first draft of my novel Kingmaker which kicked off my entire career.
[Dan] So, there is that.
[Amal] High five! Yeah!
[Maurice] But, you know what, NaNoWriMo was completely… It was the first time that… It completely freed up my whole writing process. Because, you know what, I couldn't overthink it. It was just like, hey, you know what, just get words on the page. Get words on the page. Normally, what slows me down in writing is me overthinking the process. But it's like, you know what, there's no consequences to this. I can just write. Whatever happens, happens.
[Amal] That is so great. I'm literally in year five of the novel that I'm working on and still have the first sentence. That is how it's gone for me. Oh, Brandon, you're so adorable right now.
[Laughter]
[Amal] That face you are making is so cute. But, yeah, you write how you write. It's wonderful to stretch your writing muscles in lots of different directions. But you don't want to strain them. Sometimes you just… Sometimes the way that you write just doesn't go in a certain direction. Doesn't fit a certain mold. That is super, super, super okay.
[Mary] So, listeners, here's the thing you just need to know. November is about celebrating the fact that you're a writer. It's not about trying to write in any particular way. So you're out of excuses. Go write the way you write.