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Writing Excuses 18.06: An Interview With Howard Tayler
 
 
Key points: Changing as a creator over the 20 year span of Schlock Mercenary? Three parts. First part: Better as a storyteller in terms of craft, better artist in terms of composition, and better humorist. Second part: I learned I was writing social satire. Third part: What I am doing matters. People have changed as a result of my work. Transition from joke-a-day to long form? I had an idea that I needed to lay down parts for that took longer. By working several weeks ahead, I had time to mull new ideas and mash them together. What's next? I'm working on it. Are you looking for a new tool or challenge? Yes, but chronic fatigue means I can't afford a long learning curve. I have so many stories I want to tell that I'm prioritizing using a medium and techniques that I already know so I can tell as many as possible. Low bar, but I cleared it.  
 
[Season 18, Episode 6]
 
[Mary Robinette] This is Writing Excuses.
[DongWon] An Interview With Howard Tayler.
[Erin] 15 minutes long.
[Dan] Because you're in a hurry.
[Howard] And we're not that smart.
[Mary Robinette] I'm Mary Robinette.
[DongWon] I'm DongWon.
[Erin] I'm Erin.
[Dan] I'm Dan.
[Howard] And I'm the guy with his feet in the fire.
[Dan] Haha!
[Whoohoo!]
 
[Dan] Howard, I've been looking forward to this one, I'm going to ask you the hardest questions. So... I actually am not. I'm going to ask you some things about stuff that I assume you've been thinking about a lot, because I've been thinking about it a lot. You, as you've said several times, you've just finished your magnum opus. 20 years of daily web cartoons and all of these wonderful books and stories that have come from them. I would love, if you could condense into just a little nugget for us. How do you feel like you changed as a creator from the beginning of that to the end of that long process?
[Howard]  Ooo. Three-part answer. Part one, I very quickly got better at all of the pieces that were involved. I became a better storyteller… Just the craft. Better storyteller in terms of craft, better artist in terms of composition, better humorist… I treat that is a different skill than the other two because it's such a specific mechanic. I got better at all of that. So that's part one. Part two is I realized, and it was when we first started recording Writing Excuses… I say first started. 2009 we had an episode, or maybe it was late 2008, where the question was, "What have you learned from Writing Excuses this year?" My answer was I have learned that I'm writing social satire. Which I had been doing for eight years now but didn't know it. Once I knew it, I got a lot better at it, because I recognized which jokes didn't fit, which jokes did fit, which scenarios did fit, which scenarios didn't fit. That was actually a huge change for me. Similar types of changes have happened since then where I have realized, "Oh, this is what I doing. This is the name for the thing that I'm doing." So that's answer number two. Answer number three is the squishy one. It is I have learned that what I'm doing matters. There have been people who have emailed me and said, and I'm paraphrasing, "I would wake up every morning and just not think I could go on and was ready to end it and then realized but then I will miss tomorrow's Schlock Mercenary update." I realized, "Okay. That's way too much for me to carry. Please don't put that on me." But… I'm carrying it, and I will. Thank you for staying with us. On less life-threatening sorts of notes, people have described things that I've written that have woken them up in some way or another, that have changed the way they think about things. Even though I write silly stuff, it matters. Yeah, I mean, it's social satire, so at some level, you step back and say, "Well, of course, social satire matters. That's how we understand where society is broken. Blah blah blah." I don't go around thinking that that's my job, but… At some level, it is.
 
[Dan] That's great. So I think that there is a phenomenon that I see in web comics a lot, but I think it's more fair to say that every creator, every writer goes through this, where they decide that they have a really big idea, and they want to get it out there into the world. The reason this stands out to me in web comics is because in that particular medium and art form, you're kind of tap dancing live in front of everybody. Right? So, comics that started as joke a day kind of stuff or very small stories eventually hit this point, and I've seen this dozens and dozens of times, where they decide they want to tell a very long, very epic, very involved story. I have never seen any of them pull it off as successfully as you can. I wonder if you can point to any particular decisions or tools that helped you make that transition from joke a day into what was by the end of it an incredibly powerful and epic science fiction story time?
[Howard] Um. Pfoo, Pfah. I remember picking up my sister-in-law, Nancy Fulda, from the airport, and being in the airport, and just thinking about sci-fi and travel, and had this whole idea of what if the worm gate network, the reason they want that as a monopoly, is not because of money, but it's because of information, because they are able to gate clone people and quietly interrogate them and find out all of the stuff, and then just quietly murder the gate clones and nobody knows anything else. So that idea came to me, waiting in an airport. In order to tell that story, I knew that I needed to lay down some pieces that were going to take longer. Up until that point, I'd had this idea that I was going to do it a little bit more like Bloom County did it in the newspapers back in the 80s. 80s, early 90s, which was Berke Breathed would run a story… He was also doing social satire… He would run a story that ran for a week. Or maybe two weeks. With Opus as interludes on Sundays. So I had this idea that in terms of framework, yeah, I can keep people's attention with a story for a week or two. But, the fact is that on the Internet, people could page back. Start from comic one and could just read it straight through. I thought, "Hey, you know what, I can go for more than a week or two. I can go for maybe a month. But a month really needs to be the limit."
[Ha ha]
[Howard] Then I had this idea about the Teraport breaking the monopoly and the worm gate and the cloning and all that. By that time, I had five or 10,000 regular readers who had stuck with me, and I decided, "All right, I'll try making it a little longer." As I'm sure most of you have experienced, when you're writing something that takes several months to write, during the course of writing it… Maybe I should ask it as a question. Do you ever have ideas for other things to write?
[Chuckles]
[Howard] Because that is exactly how it went, is that I would ask, "But then what happens? But then what happens? Oh, wait, there's this thing out in pop culture that I want to talk about because it's so much fun…" And, "Ooo, and then what happens if I mash these things together?" Because I worked ahead… Because I typically worked three weeks, minimum of three weeks, sometimes as much is 6 to 8 weeks ahead, I had time to mull these ideas over before I started throwing them down on the page. I was never drawing comics the day before they aired. That way lies madness.
 
[Dan] We… I have a lot of questions to ask about what is next. But first, we're going to pause for our thing of the week.
[Howard] Schlock Mercenary ends with a trilogy of books, called Mandatory Failure, A Function of Firepower, and A Sergeant In Motion. The thing of the week is these three books. Because coming up with the ending for the twenty-year mega arc of Schlock Mercenary was super fun for me, but those three books online will really only take you about a day to read. If you read them, we'll do… Or even if you don't read them, we'll do a deep dive on that sometime later this year. So, three books. Mandatory Failure, A Function of Firepower, and A Sergeant In Motion, found at schlockmercenary.com, and the URL at the end of schlockmercenary.com is 2017-09-18. Because it started on September 18 of 2017.
 
[Dan] So, Howard, I would love for you to tell us a little bit about what comes next. You've finished a lifetime worth of web comic, science fiction, but you're still creating an you're still working and you're still doing new things. What comes next?
[Howard] I was going to ask you guys that.
[Chuckles]
[Howard] Because I… Oh, boy. Yeah, sometimes… Honestly, sometimes, I just don't know. In the tag cloud, the career and lifestyle episodes… I could talk about this for a whole 15 minutes, which is waking up in the morning and just not being sure what comes next. Because for a solid 18 years, 18 of the 20, I would lie down in bed and as I drifted off to sleep, the voices in my head were talking about what happens next. The story was unfolding for me all the time. They're quiet now. I know that sounds kind of sad. They've stopped talking. But… I left them in a good place. I hope. I've done some prose writing. It's gone well. But it got interrupted… It got interrupted by stuff. There's lots of interruptions. For the next year, we are spending most of our time getting the final Schlock Mercenary books, 18, 19, and 20, getting them into print. That's what's going to pay the bills for 2023 and most of 2024. By the end of 2023, Dan, I need to have an answer to your question and it needs to be a good answer that's already generating revenue. So, um, yeah.
[Dan] Sounds to me like you might need that answer a lot sooner than the end of 23.
[Chuckles]
[Yeah, yeah.]
[Howard] Perhaps.
 
[Mary Robinette] So one of the things that I remember you talking about in a previous episode, Howard, is that when you started Schlock that you kind of didn't actually know how to draw. That you had this idea, you wanted to do it, and that you taught yourself the tools that you needed to, in order to move forward with the story. I guess when you're thinking about what is next, you're playing with prose, but that's a tool you already know. Is there a tool that you're looking at and going, "Hum, that's a really interesting tool. I would like to know more about that, please."
[Howard] Um… Short answer, yes. Longer answer, long Covid and chronic fatigue have constricted my energy envelope to the point that if the learning curve is steep enough, I can't afford to do it. I don't have… I can't put in a 12 hour workday anymore. I can barely put in a four hour workday, a six hour workday, of just sitting and getting this stuff done. It's difficult. I mean, one of the things that I've loved is when we were doing the role-playing games streams for Typecast RPG. I loved creating Twitch overlays and the idea of streaming and having video conversations that mixed… I've got all the gear, I've got all the tools to do the pushing of buttons and having pictures change. I had this great idea for a Twitch stream that's Howard and his artist friends. Dual cameras, switching between various… I'm waving my hands around, and the audio is just not going to pick that up.
[Chuckles]
[Howard] Swapping the camera pictures. The whole show would be titled Everybody Draws Better Than Howard Does. I would have other artists on and we would talk about what we were each working on and I would shower them with praise and we'd plug their work and it would be silly fun. I don't have the energy for that. That's… I just don't have the energy for that. But I have had the energy for sitting down and writing. I've got so many stories I want to tell that it is fair for me, I think, to prioritize and say I would rather pick the medium, pick the techniques that I already know so that I can tell as many stories as I can. I can say as much of what I've got to say before my timeline eventually runs out, then for me to try and learn something new and slow all that down. I know that sounds kind of morbid and whatever, but… Um… Hey, maybe the CFS will get better and I'll be putting in 12 hour days when I'm 70. I'd love that.
[Mary Robinette] I really like that, though, the idea of picking… We do, I think, tend to go for a hard setting all the time. The number of writers, and I know… Hello, listener, I'm speaking directly to you, the one that listens to the homework assignment and says , "Humpf, I'm going to do something different. I'm going to make it harder." Or, "They told me that you can't possibly do a story about zombie unicorns? I'm going to do a story about zombie unicorns, and submit it to the editor who told me they don't like it."
[Chuckles]
[Mary Robinette] I know that that is a temptation, that happens to a lot of people. But I think there is something really beautiful about saying I'm going to use this tool that I love, that is familiar and comfortable, and I'm going to tell the best stories I can with tools I already know how to use, and I'm just going to refine them.
[Howard] Yeah. That's… Um… I think it was 2008, 2009, about the same time the podcast started, I really got on this kick of the focused practice, the whole concept of focused practice. The idea that you practice the things that you're bad at so that you stop taking shortcuts and going around them. For me, it was I didn't know how to draw hands. So I practiced drawing hands. Ended up drawing Curtis Hickman's hands doing magic tricks in the first Xtreme Dungeon Mastery book. Curtis came back to me and said, "Howard, these are the best illustrations of these tricks that exist anywhere. Because all of the others are grainy photographs in black and white of an old man's hands and you can't tell what's going on." So, low bar, but I cleared it.
[Chuckles]
[Howard] So I was on this kick. Now I look at things and I say, "Yeah. There are things that I am not good at. But there are a lot of things where I've spent years refining my skills, and, yes, I could develop the skills further. Obviously. But I'm good enough at it that maybe I can just focus on that, and now that path is the easy path, but it's not the shortcut. It's falling back on the craft that I've spent 20 years learning.
[Dan] I… This is going to sound like a joke, but I mean it sincerely. I'm going to make "low bar, but I cleared it" my mantra for goal setting for the year.
[Laughter]
[Dan] Like, simple things that I can finish and feel good about myself. That's fantastic.
[DongWon] Under promise and over deliver.
[Mary Robinette] Yes.
 
[Dan] Howard? What's our homework today?
[Howard] Okay. I want you, fair listener, who you are probably heavily focused on prose. I want you to take a moment and explore some of the tools in my toolbox. Take an index card. For each key beat, each key moment, in a scene that you've written, and illustrate that beat. Just using stick figures and smiley frowny angry faces, just whatever skills you've got, so that you have a camera aimed at a very scribbley blurry version of that scene. Do that for the whole scene and see how that changes the way you eventually edit it or rewrite it or write what comes next.
[Mary Robinette] All right. You have your homework assignment. You're out of excuses. Now go write.
 
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Writing Excuses 14.7: How Weird Is Too Weird?
 
 
Key Points: How do you balance the familiar and the strange in your storytelling? Typically, you get one bye, you can ask the audience to believe on big thing. Everything else has to follow from that. Beware of "Oh, it's magic" so anything goes. This depends on the expectations of the audience, and the genre you are writing. But even serial urban fantasy has one major shift, not anything and everything. Make sure the audience knows where they are and what they are doing. Sometimes the worldbuilding is too weird the first time, but re-reading is okay, because now you know something about what is going on. Sometimes you can do more weird things by connecting them to the first bye. Think of a budget -- weirdness, boring, anything that challenges the reader, they all draw on your budget. Too much, and you lose the reader.  Learning curve... add weirdness slowly, building off other weirdness. 
 
[Mary Robinette] Season 14, Episode Seven.
[Brandon] This is Writing Excuses, How Weird Is Too Weird?
[Mary Robinette] 15 minutes long.
[Margaret] Because you're in a hurry.
[Howard] And we're not that smart.
[Brandon] I'm Brandon.
[Mary Robinette] I'm Mary Robinette.
[Margaret] I'm Margaret.
[Howard] My friends used to call me How Weird.
[Ooh! Garbled… Starting this podcast]
[Howard] Yeah. How Weird is too weird. Just…
[Brandon] Oh, no. Sorry. No.
[Howard] That was like fourth grade.
[Margaret] [garbled]
[Howard] And junior high.
 
[Brandon] Well, let's… We're going to theme this again. This is our year of worldbuilding. So we're talking about how weird is too weird, specifically in our worldbuilding. Let me just ask, how do you, and I kind of want to bounce this off Margaret first, because she's the one we've heard the least from regarding these topics. How do you balance the familiar and the strange in your storytelling?
[Margaret] Well, it depends to a certain extent on the media that I'm working on for that particular project. But in television, one of the rules of thumb that I sort of inherited from my training in my experience is the idea that you get one bye. Like early on, you're setting up, the beginning of your film or the pilot episode of your show, and you get to ask the audience to believe one big thing. Everything else has to sort of follow on from that. A show that… I mean, an exciting example of a show that no one has seen because it never actually turned into a TV show, but I was working on a show called Day One for NBC. The bye for that was these giant alien monoliths suddenly erupt out of population centers all over the Earth. This is the vanguard of an alien invasion. It would have been a really cool show. But that's the one thing we get. We don't get that and armies of flying elephants and dolphins can now talk. Like, you get the one thing. Past that, everything either has to come from those monoliths and the alien invasion, or it's got to be rooted in the familiar world that the audience is already going to be familiar with.
[Brandon] That's very interesting.
[Howard] There's a flipside to that coin that gets cited a lot by apologists and whiners of all flavors. That's, "Oh, you can believe in a universe that has dragons, but you can't believe in a sword that cuts through a horseshoe?" Well, you didn't say it was a magic sword. A sword can't cut through a horseshoe. I will totally believe in dragons, because they gave me… That was their one bye. If they want to tell me that dragons cut through horseshoes, that's fine, I can probably absorb that, and say that their one bye is magic exists and that includes creatures. But you have to pay attention to this. You don't just get… You don't just get to throw these things down because, oh, hey, it's magic.
 
[Brandon] So let me ask you, Margaret, do you take that same perspective on fiction? The one bye? Or would you kind of say that's a short form, television thing?
[Margaret] I think it depends a lot on the expectations of your audience, and the genre that you're writing in. When I'm working on Bookburners, this is very much designed to be in the vein of something like X-Files or Warehouse 13. It's that urban fantasy sort of set up. So the assumption is that the world works basically the way that we assume that it does, but also there is this encroaching magical force that is coming into the world that causes this. We don't get that and the major power… And the Vatican doesn't exist. You can only shift around so many things before it starts to feel arbitrary. What you want to do is make sure that you're setting your audience up in a way that they know where they're standing and what they're doing.
[Brandon] Okay.
[Mary Robinette] I think that's a really good point. As you were talking, I was thinking about China Mieville. Like, with the new weird movement, the basic bye is stuff is going to be weird. We're going to have women whose heads are bugs. Not the head of a bug, but their head is a bug. But gravity works the way gravity works. Electricity works the way electricity works. So if China were attempting to do stuff is going to be weird, I'm not going to explain the physiognomy of any of these creatures. But and also gravity doesn't work the way you think it does. That would be two byes. So I think that you can do kind of a blanket bye in terms of this is sort of a genre expectation thing.
[Brandon] Right. Say, I'm thinking of like Hitchhiker's, right? Where the… There is not one bye. The bye is nothing will make sense, but it will be funny. But I do think genre expectations are a big deal here, right? When you write… You pick up an epic fantasy that's a 1000 pages long, it's secondary world, you are going on board for I'm going to get a lot of worldbuilding. When you sit down to watch a new show that's been pitched to you as a science-fiction thriller with a singular hook premise, you want that premise to be the focus of the show, not and then this other thing.
[Howard] You brought up Hitchhiker's… I assume you're talking about Hitchhiker's Guide to the Galaxy. Yes. So much weird. The reason they get away with it is that the narrative voice would take some of the weirdest… Hey, boy, this came at you from left field. I'm going to now use this… Use the opportunity to explain it, as an opportunity to be funny and to satirize something you didn't see coming. So as that extreme weirdness happens, the voice sells it in service of something else. I think that's where I draw the line.
[Brandon] The voice is the familiar.
[Howard] You want to make it weird…
[Brandon] In the Hitchhiker's Guide.
[Howard] The voice is the familiar.
[Margaret] You, as the reader, have a literal guidebook to all of the strange stuff that is going on in those books.
[Mary Robinette] Plus, the point of Hitchhiker's is that you are Arthur Dent. So the expectation that has been thrown down is everything is just going to seem strange.
[Brandon] Everybody else gets this but you. That's kind of the joke.
 
[Brandon] Let me ask this, then. Have you guys experienced media or read books or stuff where the worldbuilding was too outlandish for you? That it was hard for you to get into?
[Howard] Yes. I'm going to apologize for it, because I loved it anyway. Iain Banks, Look to Windward. The opening sequence is a war, battle thing, in which we are just immersed in the POV of an alien who is essentially a six-legged giant ferret. He never says, "These are six-legged giant ferrets." I never get all at once a description to tell me where I am. I read the first chapter and was lost as to who I was until I got to the end and thought… Oh, I was actually kind of disappointed. Oh, these aren't people. This had felt very human. Then I read it again. Reading it again, I was fine. I felt like I was the target audience for this. I was absolutely the target audience for any Iain Banks' novel. But that first chapter was too weird on first reading. Iain Banks… His one bye for me is if you have to read it again, read it again, this is going to be fine. You're going to love this. It's going to be okay.
 
[Brandon] Let's stop for our book of the week. Which, Mary, you're going to give to us.
[Mary Robinette] Yes. So, this is The Nine by Tracy Townsend. Which is, for me, right on the edge of too weird, but in ways that are… I, like, finished the book and have been recommending it quite a bit. It's… It feels like London, and it feels like a steam punk London, but there are these other creatures that are going through. It's a… It's taking advantage of the many worlds theory, so it's a version of our London, but definitely on a different world, and there are these creatures that have their eyes in their feet.
[Brandon] That's different.
[Mary Robinette] Yeah. And, so there's all of this very solid worldbuilding that goes from that single premise. But my brain is like, "Why would that evolve?" Like, and then trying to picture it, and trying to understand how it all works. So they tend to be arboreal, they do a lot of moving through trees. They have ferocious teeth, but they have no eyes in their head. Their eyes are in their feet. It is… It's… For me, like, I think one of the lines for me on the weird factor is how much time I spend trying to picture it in my head and if that's going to throw me out of the story. Now I pitch this is a book of the week because I think it's a gre… Terrific heist novel. It's got great character building. The steam punk makes sense. Frequently, when I read steam punk, it's like, this does not… Why… None of this makes sense. There's so much to love about this book. But if you are looking for something that is like, "All right, things are going to get weird," the nonhuman races in this world are weird. There's also tree people who are… Will shave their bodies, plane their bodies to take on specific shapes in order to cater to humans. It's like… There's so much stuff in this book. It's just filled with "Whaaat?" There's a ton of that. But mostly the reason you read it is because great characterization. And just a thrilling heist novel.
[Brandon] Awesome. That was The Nine.
[Mary Robinette] By Tracy Townsend.
 
[Brandon] So tell me this. Mary, when you're working on short fiction, how do you budget your weirdness?
[Mary Robinette] So. The… It's actually surprisingly like television in that you do pretty much get the one bye, you get the one thing that is this is weird. Mostly because everything that you put on the page, you have to spend words on to explain to the reader. So when I'm trying to get the reader to understand something, I know that it's going to throw them out of the story. Proportionally, that's going to take more of the narrative than it would in a novel. Even the same number of words. So I tend to also do one bye for short fiction. Usually, the short story is something that is exploring that one idea.
[Brandon] Something Margaret said earlier really kind of hit with me. We will have a podcast later in the year about how to make a story have worldbuilding depth rather than just breadth, which is the idea of taking a concept and digging deep into it. You said earlier this monolith story that you were working on. The idea being that you get your one bye as the monolith, but that doesn't mean that has to be the only weird thing. You are just going to connect any other interesting science fiction/fantasy elements through the monoliths.
[Margaret] Right, right. The idea in this series, and I think I can safely talk about what we might have done had this been a thing. My apologies, Jesse Alexander, if I'm spilling anything here. But in the pilot episode, there are these giant monoliths. Everybody is dealing with the fact that these things have erupted out of the ground. After that, other strange things start to happen. But it kind of comes at you one at a time. I think that speaks to what Mary was talking about on the short story. The idea of that subjective line of how weird is too weird… When you lose your audience, it's too weird. Anything up to that point, not too weird. When I started in film school, one of the things they told us was that the only firm rule of screenwriting is that you can't be too boring for too long.
[Laughter]
[Brandon] Try to cut the boring stuff.
[Howard] That's a really good rule for everything.
[Margaret] Yeah.
[Brandon] I thought about this a lot when I've been teaching my class. I've said to my students, worldbuilding is the place where you generally are given more leeway. If you can keep your characters relatable, it doesn't matter how weird it gets as long as that character remains familiar. Now, sometimes, that character you want to be part of the weird, and then you're going to do other things to ground us. I really like what we've come up with with the Hitchhiker's Guide to the Galaxy thing, where the guy is the normal, and everything else can be a little weird, or a lot weird.
[Chuckles]
 
[Howard] I… I'm thinking about this in terms of budget. Let me give you an analog… Or analogy. The concept of social capital. People will often ask me, "Oh, will you plug my Kickstarter?" Well, I have a limited amount of social capital. If I plug your Kickstarter, then I'm digging myself into a hole when the time comes to plug mine. As you are writing, as you are introducing weird things, as you are spending time on exposition, but it really needs to be exposed. As you are spending time on navelgazing, but you really want to dig into this emotion. All of these things are coming out of a budget. I don't know how exactly readers quantify the budget as they are reading, or television viewers quantify that budget, but if you think about it as a budget, you are doing a thing that is challenging the reader, and if you go too far, you lose them. Boring is challenging. Because a slog is challenging. How weird is too weird? When you've gone over budget, it's too weird.
[Brandon] Yeah. I would rely a lot on your beta readers, on early looks at things. Also, I think learning curve… We haven't even touched on in this, but I do think if you add your weirdness on slowly, building off of other weirdness, then you have things that feel perfectly normal by the end, that if you would have thrown it at the reader in the first chapter, you would have been in trouble.
 
[Brandon] We're going to do our homework. Margaret, you've got our homework this time.
[Margaret] Yes. The homework today is to… Well, your homework today, if you choose to accept it. Take a project that you are working on. Figure out what your one bye is. Can you narrow it down to one science fictional or fantastical element that is the core to the story you are telling, and have everything flow from that?
[Brandon] Excellent. This has been Writing Excuses. You're out of excuses, now go write.
 
[identity profile] mbarker.livejournal.com
Writing Excuses 5.36: Non-traditional Settings with Saladin Ahmed

From http://www.writingexcuses.com/2011/05/08/writing-excuses-5-36-non-traditional-settings-with-saladin-ahmed/

Key points: Non-traditional settings raise the learning curve for the reader. Splice familiar elements with unfamiliar to provide a familiar hook. Nontraditional settings take research! Look for the grand sweep of history and the little daily details of everyday life. (My suggestion -- think what it would be like to live there!) Focus on a specific country, area, or time. "The past is a foreign country." Take that seriously. Blend the familiar and the strange. Think about the learning curve of your reader, and adjust it. Use familiar situations to ease readers in. Be judicious with strange language ("Don't call a rabbit a smeerp." From the Turkey City Lexicon at http://www.sfwa.org/2009/06/turkey-city-lexicon-a-primer-for-sf-workshops/) Consider using something that you know better than anyone else, and build a nontraditional setting around that.
Open Sesame? )
[Howard] Well, Saladin, I think we may need to put you on the spot here to take us home. One of the things we do for our readers... our listeners, excuse me, is we give them a writing prompt. Often it's related to the cast. But sometimes when the guest has been put sufficiently on the spot, it's just nonsense syllables. So, Saladin, writing prompt?
[Saladin] Writing prompt. Describe a food that is familiar to you from the point of view of a character who has never encountered it or anything like it before.
[Brandon] Wow. That could be really good.
[Howard] That's way better than the nonsense syllables we sometimes get.
[Brandon] Mac and cheese from someone who's never eaten it. All right. You can find Saladin's work at his website. Saladinahmed.com. Ahmed is spelled A-H-M-E-D. Saladin is spelled S-A-L-A-D-I-N.
[Howard] Saladinahmed.com.
[Brandon] Dot com. There are some short stories up there that people can read for free. His book is coming out next year from DAW. Thank you very much. Thank you for listening. This has been Writing Excuses. You're out of excuses, now go write.
[identity profile] mbarker.livejournal.com
Writing Excuses Season Three Episode Eight: What Star Trek Did Right

From http://www.writingexcuses.com/2009/07/20/writing-excuses-season-3-episode-8-what-star-trek-did-right/

Key points: If you are going to twist a genre or bend expectations for a surprise, do it early. Character climaxes resonate with audiences. A cabbage head character, a Watson, a naive person can help readers learn. Use hooks to help readers identify the characters, but character development to help them identify with them. Characters in conflict with themselves can be fascinating. Paired arcs can cross and support each other. A prosaic setting can help non-science-fiction readers get oriented fast. Use the setting to provide subtle hints to the passage of time. Spock is not a rooster.
Behind the crossed spaceships )
[Just the writing prompt]
[Howard] I don't want to give people a Star Trek writing prompt. No, that's good. Start with iconic Kirk, Spock, and McCoy. Start with those iconic characters and then make them your own characters with their own justifications. Spock cannot be an elf... or a rooster. Now you're out of excuses. Go write.
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Writing Excuses Season Three Episode Four: Nonlinear Storytelling

From http://www.writingexcuses.com/2009/06/08/writing-excuses-season-3-episode-4-non-linear-story-telling/

Pivotal iotas: Use nonlinear storytelling sparingly. Don't lose the reader in the flashbacks. Beware the explanatory info dump. In medias res -- starting in the middle of the story -- and flashbacks to fill in the backstory can provide suspense, but don't overdo it. You can fill in backstory with dialogue and other means, you don't always have to do major flashbacks. Pay attention to the reader's learning curve -- speculative fiction plus nonlinear storytelling can make it really hard to read.
juicy stuff in the middle? )
[Brandon] We're out of time. Let's have Dan give us a writing prompt.
[Dan] I want you to write a story about a flashback that is completely false and made up.
[Brandon] This has been Writing Excuses. You're out of excuses, now go write.

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