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Writing Excuses 18.06: An Interview With Howard Tayler
 
 
Key points: Changing as a creator over the 20 year span of Schlock Mercenary? Three parts. First part: Better as a storyteller in terms of craft, better artist in terms of composition, and better humorist. Second part: I learned I was writing social satire. Third part: What I am doing matters. People have changed as a result of my work. Transition from joke-a-day to long form? I had an idea that I needed to lay down parts for that took longer. By working several weeks ahead, I had time to mull new ideas and mash them together. What's next? I'm working on it. Are you looking for a new tool or challenge? Yes, but chronic fatigue means I can't afford a long learning curve. I have so many stories I want to tell that I'm prioritizing using a medium and techniques that I already know so I can tell as many as possible. Low bar, but I cleared it.  
 
[Season 18, Episode 6]
 
[Mary Robinette] This is Writing Excuses.
[DongWon] An Interview With Howard Tayler.
[Erin] 15 minutes long.
[Dan] Because you're in a hurry.
[Howard] And we're not that smart.
[Mary Robinette] I'm Mary Robinette.
[DongWon] I'm DongWon.
[Erin] I'm Erin.
[Dan] I'm Dan.
[Howard] And I'm the guy with his feet in the fire.
[Dan] Haha!
[Whoohoo!]
 
[Dan] Howard, I've been looking forward to this one, I'm going to ask you the hardest questions. So... I actually am not. I'm going to ask you some things about stuff that I assume you've been thinking about a lot, because I've been thinking about it a lot. You, as you've said several times, you've just finished your magnum opus. 20 years of daily web cartoons and all of these wonderful books and stories that have come from them. I would love, if you could condense into just a little nugget for us. How do you feel like you changed as a creator from the beginning of that to the end of that long process?
[Howard]  Ooo. Three-part answer. Part one, I very quickly got better at all of the pieces that were involved. I became a better storyteller… Just the craft. Better storyteller in terms of craft, better artist in terms of composition, better humorist… I treat that is a different skill than the other two because it's such a specific mechanic. I got better at all of that. So that's part one. Part two is I realized, and it was when we first started recording Writing Excuses… I say first started. 2009 we had an episode, or maybe it was late 2008, where the question was, "What have you learned from Writing Excuses this year?" My answer was I have learned that I'm writing social satire. Which I had been doing for eight years now but didn't know it. Once I knew it, I got a lot better at it, because I recognized which jokes didn't fit, which jokes did fit, which scenarios did fit, which scenarios didn't fit. That was actually a huge change for me. Similar types of changes have happened since then where I have realized, "Oh, this is what I doing. This is the name for the thing that I'm doing." So that's answer number two. Answer number three is the squishy one. It is I have learned that what I'm doing matters. There have been people who have emailed me and said, and I'm paraphrasing, "I would wake up every morning and just not think I could go on and was ready to end it and then realized but then I will miss tomorrow's Schlock Mercenary update." I realized, "Okay. That's way too much for me to carry. Please don't put that on me." But… I'm carrying it, and I will. Thank you for staying with us. On less life-threatening sorts of notes, people have described things that I've written that have woken them up in some way or another, that have changed the way they think about things. Even though I write silly stuff, it matters. Yeah, I mean, it's social satire, so at some level, you step back and say, "Well, of course, social satire matters. That's how we understand where society is broken. Blah blah blah." I don't go around thinking that that's my job, but… At some level, it is.
 
[Dan] That's great. So I think that there is a phenomenon that I see in web comics a lot, but I think it's more fair to say that every creator, every writer goes through this, where they decide that they have a really big idea, and they want to get it out there into the world. The reason this stands out to me in web comics is because in that particular medium and art form, you're kind of tap dancing live in front of everybody. Right? So, comics that started as joke a day kind of stuff or very small stories eventually hit this point, and I've seen this dozens and dozens of times, where they decide they want to tell a very long, very epic, very involved story. I have never seen any of them pull it off as successfully as you can. I wonder if you can point to any particular decisions or tools that helped you make that transition from joke a day into what was by the end of it an incredibly powerful and epic science fiction story time?
[Howard] Um. Pfoo, Pfah. I remember picking up my sister-in-law, Nancy Fulda, from the airport, and being in the airport, and just thinking about sci-fi and travel, and had this whole idea of what if the worm gate network, the reason they want that as a monopoly, is not because of money, but it's because of information, because they are able to gate clone people and quietly interrogate them and find out all of the stuff, and then just quietly murder the gate clones and nobody knows anything else. So that idea came to me, waiting in an airport. In order to tell that story, I knew that I needed to lay down some pieces that were going to take longer. Up until that point, I'd had this idea that I was going to do it a little bit more like Bloom County did it in the newspapers back in the 80s. 80s, early 90s, which was Berke Breathed would run a story… He was also doing social satire… He would run a story that ran for a week. Or maybe two weeks. With Opus as interludes on Sundays. So I had this idea that in terms of framework, yeah, I can keep people's attention with a story for a week or two. But, the fact is that on the Internet, people could page back. Start from comic one and could just read it straight through. I thought, "Hey, you know what, I can go for more than a week or two. I can go for maybe a month. But a month really needs to be the limit."
[Ha ha]
[Howard] Then I had this idea about the Teraport breaking the monopoly and the worm gate and the cloning and all that. By that time, I had five or 10,000 regular readers who had stuck with me, and I decided, "All right, I'll try making it a little longer." As I'm sure most of you have experienced, when you're writing something that takes several months to write, during the course of writing it… Maybe I should ask it as a question. Do you ever have ideas for other things to write?
[Chuckles]
[Howard] Because that is exactly how it went, is that I would ask, "But then what happens? But then what happens? Oh, wait, there's this thing out in pop culture that I want to talk about because it's so much fun…" And, "Ooo, and then what happens if I mash these things together?" Because I worked ahead… Because I typically worked three weeks, minimum of three weeks, sometimes as much is 6 to 8 weeks ahead, I had time to mull these ideas over before I started throwing them down on the page. I was never drawing comics the day before they aired. That way lies madness.
 
[Dan] We… I have a lot of questions to ask about what is next. But first, we're going to pause for our thing of the week.
[Howard] Schlock Mercenary ends with a trilogy of books, called Mandatory Failure, A Function of Firepower, and A Sergeant In Motion. The thing of the week is these three books. Because coming up with the ending for the twenty-year mega arc of Schlock Mercenary was super fun for me, but those three books online will really only take you about a day to read. If you read them, we'll do… Or even if you don't read them, we'll do a deep dive on that sometime later this year. So, three books. Mandatory Failure, A Function of Firepower, and A Sergeant In Motion, found at schlockmercenary.com, and the URL at the end of schlockmercenary.com is 2017-09-18. Because it started on September 18 of 2017.
 
[Dan] So, Howard, I would love for you to tell us a little bit about what comes next. You've finished a lifetime worth of web comic, science fiction, but you're still creating an you're still working and you're still doing new things. What comes next?
[Howard] I was going to ask you guys that.
[Chuckles]
[Howard] Because I… Oh, boy. Yeah, sometimes… Honestly, sometimes, I just don't know. In the tag cloud, the career and lifestyle episodes… I could talk about this for a whole 15 minutes, which is waking up in the morning and just not being sure what comes next. Because for a solid 18 years, 18 of the 20, I would lie down in bed and as I drifted off to sleep, the voices in my head were talking about what happens next. The story was unfolding for me all the time. They're quiet now. I know that sounds kind of sad. They've stopped talking. But… I left them in a good place. I hope. I've done some prose writing. It's gone well. But it got interrupted… It got interrupted by stuff. There's lots of interruptions. For the next year, we are spending most of our time getting the final Schlock Mercenary books, 18, 19, and 20, getting them into print. That's what's going to pay the bills for 2023 and most of 2024. By the end of 2023, Dan, I need to have an answer to your question and it needs to be a good answer that's already generating revenue. So, um, yeah.
[Dan] Sounds to me like you might need that answer a lot sooner than the end of 23.
[Chuckles]
[Yeah, yeah.]
[Howard] Perhaps.
 
[Mary Robinette] So one of the things that I remember you talking about in a previous episode, Howard, is that when you started Schlock that you kind of didn't actually know how to draw. That you had this idea, you wanted to do it, and that you taught yourself the tools that you needed to, in order to move forward with the story. I guess when you're thinking about what is next, you're playing with prose, but that's a tool you already know. Is there a tool that you're looking at and going, "Hum, that's a really interesting tool. I would like to know more about that, please."
[Howard] Um… Short answer, yes. Longer answer, long Covid and chronic fatigue have constricted my energy envelope to the point that if the learning curve is steep enough, I can't afford to do it. I don't have… I can't put in a 12 hour workday anymore. I can barely put in a four hour workday, a six hour workday, of just sitting and getting this stuff done. It's difficult. I mean, one of the things that I've loved is when we were doing the role-playing games streams for Typecast RPG. I loved creating Twitch overlays and the idea of streaming and having video conversations that mixed… I've got all the gear, I've got all the tools to do the pushing of buttons and having pictures change. I had this great idea for a Twitch stream that's Howard and his artist friends. Dual cameras, switching between various… I'm waving my hands around, and the audio is just not going to pick that up.
[Chuckles]
[Howard] Swapping the camera pictures. The whole show would be titled Everybody Draws Better Than Howard Does. I would have other artists on and we would talk about what we were each working on and I would shower them with praise and we'd plug their work and it would be silly fun. I don't have the energy for that. That's… I just don't have the energy for that. But I have had the energy for sitting down and writing. I've got so many stories I want to tell that it is fair for me, I think, to prioritize and say I would rather pick the medium, pick the techniques that I already know so that I can tell as many stories as I can. I can say as much of what I've got to say before my timeline eventually runs out, then for me to try and learn something new and slow all that down. I know that sounds kind of morbid and whatever, but… Um… Hey, maybe the CFS will get better and I'll be putting in 12 hour days when I'm 70. I'd love that.
[Mary Robinette] I really like that, though, the idea of picking… We do, I think, tend to go for a hard setting all the time. The number of writers, and I know… Hello, listener, I'm speaking directly to you, the one that listens to the homework assignment and says , "Humpf, I'm going to do something different. I'm going to make it harder." Or, "They told me that you can't possibly do a story about zombie unicorns? I'm going to do a story about zombie unicorns, and submit it to the editor who told me they don't like it."
[Chuckles]
[Mary Robinette] I know that that is a temptation, that happens to a lot of people. But I think there is something really beautiful about saying I'm going to use this tool that I love, that is familiar and comfortable, and I'm going to tell the best stories I can with tools I already know how to use, and I'm just going to refine them.
[Howard] Yeah. That's… Um… I think it was 2008, 2009, about the same time the podcast started, I really got on this kick of the focused practice, the whole concept of focused practice. The idea that you practice the things that you're bad at so that you stop taking shortcuts and going around them. For me, it was I didn't know how to draw hands. So I practiced drawing hands. Ended up drawing Curtis Hickman's hands doing magic tricks in the first Xtreme Dungeon Mastery book. Curtis came back to me and said, "Howard, these are the best illustrations of these tricks that exist anywhere. Because all of the others are grainy photographs in black and white of an old man's hands and you can't tell what's going on." So, low bar, but I cleared it.
[Chuckles]
[Howard] So I was on this kick. Now I look at things and I say, "Yeah. There are things that I am not good at. But there are a lot of things where I've spent years refining my skills, and, yes, I could develop the skills further. Obviously. But I'm good enough at it that maybe I can just focus on that, and now that path is the easy path, but it's not the shortcut. It's falling back on the craft that I've spent 20 years learning.
[Dan] I… This is going to sound like a joke, but I mean it sincerely. I'm going to make "low bar, but I cleared it" my mantra for goal setting for the year.
[Laughter]
[Dan] Like, simple things that I can finish and feel good about myself. That's fantastic.
[DongWon] Under promise and over deliver.
[Mary Robinette] Yes.
 
[Dan] Howard? What's our homework today?
[Howard] Okay. I want you, fair listener, who you are probably heavily focused on prose. I want you to take a moment and explore some of the tools in my toolbox. Take an index card. For each key beat, each key moment, in a scene that you've written, and illustrate that beat. Just using stick figures and smiley frowny angry faces, just whatever skills you've got, so that you have a camera aimed at a very scribbley blurry version of that scene. Do that for the whole scene and see how that changes the way you eventually edit it or rewrite it or write what comes next.
[Mary Robinette] All right. You have your homework assignment. You're out of excuses. Now go write.
 
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Writing Excuses 17.42: Eight Embodied Episodes About Disability
 
 
Key Points: How do you work with disabled characters in multiple genres, across age ranges and media, and incorporate them smoothly into your fiction? Bodies, augmentation, body horror, second person narrative choices. Be aware of disability as a part of existence. Disability is not something to overcome. The medical model says anything can be fixed, and is embarrassed by chronic conditions. What kind of story do you want to tell, one about a disabled character in the everyday world, or in a world where disability is perceived differently? The social model locates disability in how society is constructed around it. Consider a two-armed person in Barsoomian society, with every door requiring four arms. Try to speak to disabled readers and readers who are not disabled, and let people understand what being seen really means. It's a knotty problem.
 
[Season 17, Episode 42]
 
[Mary Robinette] This is Writing Excuses.
[Howard] Eight Embodied Episodes About Disability.
[Chelsea] 15 minutes long.
[Fran] Because you're in a hurry.
[Will] And we're not that smart.
[Mary Robinette] I'm Mary Robinette.
[Howard] I'm Howard.
[Chelsea] I'm Chelsea.
[Fran] I'm Fran.
[Will] And I'm Will.
 
[Mary Robinette] You might notice that we have three special guests with us this week. We are going to be exploring eight episodes with… Led by Fran Wilde about working in multiple genres, across age ranges and media, with disabled characters and how to incorporate that smoothly into your fiction. So, I'd like to start by having our guests introduce themselves. I'm going to start with Fran.
[Fran] Hi, everybody. Thanks to writing excuses for having me on. I'm Fran Wilde. My pronouns are she/her. I write fiction for adults, children, and teenagers. I write nonfiction for all of those same groups as well. My novels have won some Nebulas and been best of NPR, as well as short stories have been nominated for a bunch of things. I teach at Western Colorado University's MFA for Genre Fiction, and Vermont College of Fine Arts MFA program for writing for children and young adults.
[Mary Robinette] Chelsea?
[Chelsea] Hi. I'm Chelsea. I publish books and self pub, generally a fantasy novelist. My first book won the World Fantasy Award for best novel, and my [Dav?] book starts a trilogy that is maybe but probably not Hugo finalist for best series. I have four books published. And I'm [part Indian?]
[Mary Robinette] Okay. And Will?
[Will] Hello. I am William Alexander. I write unrealisms for kids. Best known for Goblin Secrets, my first novel which won the National Book Award. Mostly when I write about disability, I use metaphors. But on two notable occasions, I didn't. That was the anthology… A story I have in the anthology Unbroken, which is YA, and Uncanny Magazine's Disabled People Destroy Science Fiction. My contribution to that was later read by LeVar Burton, which is clearly the pinnacle of my career.
[Chuckles]
[Mary Robinette] Well, we will all just enjoy a moment of jealousy about that. Hah. Okay.
 
[Mary Robinette] Now that that's done, Fran, why don't you tell us a little bit about why you pitched this idea to us, and what you think is like… If people are only going to listen to this brief moment in time, like, what's the thing you want people to know? Then we're going to dive in and unpack all of it.
[Fran] Sure. Well, I was talking with Dan Wells about possible topics and this one hit… It's very close to home. I've been talking about and very publicly writing about disability for almost a decade now, and existing in the publishing world while disabled, as well as putting disabled characters on the page in ways that allow them to be protagonists and allow them agency. So this is something that's near and dear to me. Will mentioned disabled people destroy science fiction, but I really think that there's been a lot of work done in the industry and in publishing to bring the narrative of disability to the fore. Nicola Griffith has talked about how disability on the page is sort of behind the curve and bringing… Making things more visible. Making… Talking about bodies in all different kinds of ways and all different points of access is very, very important. So I'm really pleased that so many people could be on this call and on this conversation. I think that what we're going to do is talk about working in multiple genres and bringing disability on the page in all of those genres and age groups. We're going to talk about bodies. Why are they, how do you depict them, how you work with them in… As a creative. We're also going to talk about augmentation in various forms. How that can help depict characterization. How that can get in the way. We're going to talk a little bit about body horror and what that means in the disability community, and we're probably going to get into a conversation about second person narrative choices. I say probably because I'm definitely going to be steering it that direction.
[Chuckles]
[Fran] We're going to talk a little bit about linguistics and then get back to bodies, why, as far as what happens when your character isn't… Doesn't have the typical character set up, but is a different kind of character in the books. I think I talk about why dragons are sometimes preferable. Then the last episode is right now going to be a Q & A among all of us. But we've also got some homework for everyone and some different books to read every week. So I hope you stick around because I think this is going to be a very good conversation and a very important conversation. I'm so glad Writing Excuses is having it.
[Mary Robinette] Yeah.
[Howard] That was a syllabus, not an introduction. But I love it.
[Fran] Thank you. I prepared it so specifically for that purpose.
[Mary Robinette] Fran does teach things.
[Laughter]
 
[Mary Robinette] So, one of the things that I wanted to start to think about is… I want us to start with the kind of baseline that this is important. So we're not going to really dive in immediately to why it's important, we're just going to take it is assumed for the moment that it is important. So when we talk about disability representation in different age ranges, why… Like, what differences do you find when you try it? Are there differences in how you approach that in different age ranges?
[Fran] I think that's a really good question. There have been a couple of recent articles including in the School Library Journal about representation in picture books and how to center a disabled character in a picture book rather than using them for didactic or educational reasons. That is part of the discussion that has been happening in YA and children's literature for a very long time. But it's also a question for… That has been going on in adult speculative fiction, especially. So I was on a panel a couple of years ago that was called Unexpected Heroes, and the topic… Question came up, how do you make a character unexpectedly heroic? Someone, I have no idea who said this, but what they said was memorable. "Well, you just give them a disability." I pretty much flipped the table upside down and origamied it into a shape that was pointed right at the speaker and said, "No, that's not what we do here." But I think that's an interesting door, because that idea of disability as a tool rather than a part of existence is something that is important across the board to disrupt and to look at how we depict being human in a world where people are vastly different and have different experiences and how we open the door to more of those experiences and more of those discussions on what is good representation and what is damaging representation.
[Mary Robinette] Yeah. Will, it looked like you had a thought there?
[Will] I did have a thought. Mostly it's about how writing with different ages, especially very young ages, there are dangers of compounded infantilizations that you just see all the time. Here's a place where language breaks down for us, because… I mean, what does the word infantilization even mean with, in the case of picture books, as Fran brought out, we're talking about actual infants. So there's… The word juvenile, the word infantilize. They're pejorative. But we're also talking about actual juveniles who, in particularly juvenile readers are… Don't like being condescended to and will not stand for it. So there are… There are many, many layered ways to condescend all at once when talking about disability for young readers, and an ethic of respect that has to be the first step when writing anything whatsoever for a literally juvenile audience.
[Howard] I think, based on what Fran said a moment ago, the speaker who says, "Oh, give the main character disability." It's probably appropriate to say you can make the main character seem heroic by giving them something difficult to overcome, but that's not the same as give them a disability.
[Fran] Yeah. [Garbled – honestly?] I wish that is what they had said.
[Howard] Oh, yeah. I'm not suggesting that's what they meant. I'm not suggesting that's what they meant. What I'm saying here though is that in our heads, and I confess to a large measure of able-ism because that's the world I grew up in. In our heads, we often conflate disability with challenge. As writers, we need to recognize that words are tools that allow us to be really specific and avoid certain kinds of problems from the word go. As you were saying, Will, about compounded infantilization. We need to choose our words carefully early on so that we don't alienate the audience, so that we don't cause injury where none was intended.
[Will] There's much to unpack in the word overcome there, too.
[Mary Robinette] Yeah.
[Will] Where the narrative arc of disability from an ablest point of view is to with pluck and grit transcend and walk again through sheer… And rather than living with a disability. Okay. Superfast. I think it's worthwhile defining the social and medical models of disability. Like, the quick 10 second version is that… The medical model is that anything can be fixed. Yeah, it is appropriate sometimes. I mean, you break your leg. The medical model of addressing this injury is to then repair your leg. But if you have some sort of chronic condition that medicine cannot fix with a quick pill or a quick surgery, that is in anyway ongoing or permanent, then from the medical model, you're an embarrassment, you're unfixable, you're permanently broken and that's a horrible place to be. Whereas… Fran, you want to take the social model?
[Fran] I do want to address the social model. I also want to see if Chelsea has a jump in thought because we're…
[Howard?] Ooo, yes.
[Fran] Running away with the floor.
[Chelsea] A little bit. I was just thinking about how… Maybe this is a little bit too much of a technicality, but when you're writing a story about a disabled character, one of the things that I'm always thinking about is the environment that the disabled character is in. Because it depends on what it is that you want to tell the story about, whether it's about them being a disabled character in the world that we all kind of contend with or if you want to visualize a world in which disability is [cheered?] or perceived very differently. I think that comes from interrogating the medical model of disability and social model of disability, which I think probably we need to explain right now.
 
[Mary Robinette] Let us actually explained that after we pause for the book of the week, because…
[Will] Suspense.
[Mary Robinette] We're going to let this episode run long because it's our first one for this. But I do want to make sure that we get our book of the week in and I know that is soon as we define these two things, we will have so much more to talk about. So… So… The book of the week is Invisible, which is a series of anthologies edited by Jim C. Hines and Mary Anne Mohanraj. There's actually a boxed set of it. This e-book explores various types of invisible states. A lot of it is disabilities, but it's not just disabilities. It has wonderful representation. It's lots and lots of own voices fiction. The proceeds from it also benefit the Carl Brandon Society. So book… As I said, it's a three book series. There is a boxed set. They're short stories. So it's a very low buy-in. It's got essays, it's got poetry. So we are highly recommending that you pick up a copy of at least one of the Invisible series about representations of all sorts and kind of read along as we go through the next several weeks.
 
[Mary Robinette] Now I'll let you do your definitions.
[Fran] Will, can you drop the social model on us and we'll go from there.
[Will] Sure. That is… The social model locates disability more in how society is constructed around it. The best metaphor I have for that for just very quickly explaining what that means and how it might be lived is a science fictional one that I read in a blog probably 20 years ago by someone who blogged under the name of Kamikaze Wheelchair. It was… I have no idea who they are out in the world, and the blog has disappeared. But if you're listening, it was a great blog. The metaphor is imagine that you're on Mars. Specifically a Barsoomian sort of Mars. So everybody there has four arms. Every door to every building in that place requires four arms to open and close. You, as you are, are fine. There's nothing wrong with you, there's nothing broken about you. But the world around you was not designed for you to move through it, and it will only reluctantly accommodate you. You get stuck in every doorway because you don't have four arms. So that tiny science-fiction example gives you a sense of the social model of disability. There's nothing wrong with you. But the world was not made for you, and would prefer not to notice you as you try to move through it.
[Fran] Thank you. That is a really, really good example. It also speaks to something that I think we're going to be addressing shortly, which is sort of what aspects of disability are considered acceptable right now to discuss and what are not. How you interact with the world and how that is impacted by your allergies, your mobility, your ability to hear or see, in all sorts of ways, are things to consider when you are talking about disability, when you are writing a disabled character. This is not necessarily to be confused with either plot or character motivation. I think that goes back to the sort of the medical model of disability. One of the things that seems to happen in a lot of disability stories is the magical cure, or this character overcomes something, instead of just existing and going about their protag-y ways with protagonist impulses in ways that carry them through the story and address their current motivations as who they are. Rather than applying a disabled character goes here label to them, I really want to advocate for that. One of the things that… When I wrote a very angry disability story a couple of years ago, and Nalo Hopkinson just let me know that she's teaching it once again in her fiction class this year…
[Mary Robinette] Nice.
[Fran] Which astounds me. But it is… It's called Clearly Lettered in a Mostly Steady Hand. It was… I have written disabled characters into every story, every genre, but you don't necessarily notice that they're there. Because they're busy protagging, they're busy doing things for the story. But Clearly Lettered was narrated by a very angry CG mermaid in a cabinet of curiosities that is mostly drawn from a medical facility that I was in as a child when they were trying to figure out how to fix me. That was braces and all sorts of other things. They didn't ever look at the whole of me. They just looked at the pieces of me and fixed each broken piece. I think that that in some ways is how some of the representation that I see in fiction when someone tries to write a disabled character, they just write this piece of the person, and say, "Look, there is the character." I really wanted to talk about that experience of writing Clearly Lettered and the pushback. People who are like, "Wow, that was really angry. I didn't expect to hear that from you." Or "I'm so uncomfortable that you wrote that as a direct address with all of these second person commands to it." When I was writing a disabled… A disability narrative for disabled people. The people who read that and said, "That was my experience. I hear you. I'm so used to being told what to do and pushed around and told who I am. And you put that on the page in a way that let me feel seen." When I got that, I started thinking about how if we do this correctly, we can be speaking to readers who are disabled and we can also be speaking to readers who are not disabled and combine that experience in a way that lets people understand what being seen really means rather than being cured or being… I… Being seen in itself is an abilified term, but being heard, being seen, is how we talk about characters and experiences in fiction. So I'm just… I'm throwing that out there in a safe this is a very knotty problem. It's not something that is easily solved with a tweet. But it's something that is solved over time with lots of different experiences brought to it. So…
 
[Mary Robinette] That is something that we are hoping to do over the course of the next several episodes is give you the tools to unknot these knotty questions. So that brings us to our homework. For the homework this week, what I want you to think about is I want you to think about this Barsoomian model. I want you to think about something that is completely normal to you, but a situation in which your normal becomes a disability because of the way society is structured. For instance, everyone on this podcast is wearing glasses. That is not a disability in today's society. But if you drop us… Drop any of us nearsighted people a thousand years ago, our degree of vision becomes a problem. So, what is something about yourself that in one society is not a problem, and in another society becomes an absolute problem? Think about the social model of disability. This has been Writing Excuses. You're out of excuses. Now go write.
 

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Writing Excuses 17.1: Genre and Media are Promises
 
 
Key points: Romance novels need a happily ever after, or a happy at least for now. Genres, both bookshelf genres and elemental genres, make promises. Cozy mystery needs a murder! Superheroes need an epic fight. Animation is not just for kids. Novels do third person limited really well. Animation uses visual cues to tell part of the story. Lore miners like visual shows, where they can mine the background visuals for added depth. The Kuleshov effect! Remember, use all the tools in your arsenal to set the mood and story.
 
[Season 17, Episode 1]
 
[Howard] This is Writing Excuses, Genre and Media are Promises.
[Kaela] 15 minutes long.
[Sandra] Because you're in a hurry.
[Megan] And we're not that smart.
[Howard] I'm Howard.
[Kaela] I'm Kaela.
[Sandra] I'm Sandra.
[Megan] And I'm Meg.
 
[Howard] I'm here to tell you that if your romance novel doesn't have happily ever after or happy at least for now, it's not a romance novel. You're not actually writing to that genre. It's a bold stake in the ground, I know, but there are promises that the genres in which we write, the bookshelf genres in which our publishers place our books, the elemental genres in which we determine what's the thing that makes people turn pages, those make promises. Right from the outset. Let's talk about some examples. I've already spilled the easy one of romance. What are some other examples of genres and the promises those genres make?
[Kaela] Cozy mystery is extremely like… There are very, very strict beats to hit and moments to deliver that if you do not, you will have disappointed your audience. Because they…
[Howard] I don't know what those are. Can you enumerate a few?
[Sandra] Miss Marple or any… Murder, She Wrote is a cozy mystery. It is basically a very frie… There's going to be a murder. Somebody's going to die. But it's not somebody we…
[Oh, good]
[Sandra] Like… Yeah. So, like, it's… Murder, She Wrote. She's going about her cozy little life and then… Oh, no, there's a body. We now need to solve it without offending to many people's worlds. Then, at the end, it's all okay again. You can see this with a lot of BBC… They're like Father Brown…
[Father Brown]
[Sandra] Is one of them. Yeah, Father Brown is one of them. It is very contained and very safe, even though every single book or episode has a couple of murders in it. Yet the audience knows at the end of it, the bad guys are caught, they're put away, everybody's safe, it's all going to be fine. If there's a cat or a dog, the cat and dog are always going to be safe, and probably will help solve the mystery. So, like, seriously, this is the cozy mystery genre. The people who come to this genre, well, it's kind of like Meg was talking about in the last episode with Police Procedurals. You are expecting and wanting to get those beats exactly where you expect them. If you don't, you will actually make the audience anxious and upset with you.
[Megan] I have an example of when I was deeply betrayed by a cozy mystery series. I don't want to drop the title, because this is a huge spoiler. But there is a main detective character that the audience loves and cares about very much, and about three seasons in, decided he didn't want to do the show anymore. Instead of having him retire, they killed him. The next person to come in and solve his murder was the new main character. I was like [garbled] No!
[Howard] I'll go ahead and spoil it. Was that Death in Paradise?
[Megan] Yes.
[Howard] BBC? Yeah.
[Megan] I'm still not over it. Yet. [Garbled] But see, that's… There's an expectation that just shows up with the genre. I came to a cozy mystery because I wanted a mystery, and I wanted to be able to feel smart and solve the puzzle, but I never want to feel threatened and I never want my favorite characters to feel threatened. I just want to hang out with fun people while we solve puzzles.
 
[Howard] Yep. Okay. Let's pick another genre. Kaela, you got something for us?
[Kaela] Yes. Superheroes and how it means fights. Epic fights. Like, you can use all kinds of different structures in superhero movies and comics and things like that. As we have seen through Marvel's explorations. Everything from a heist through like more of a drama to the classic hero's journey. But we want epic fights that feel like they have weight. They're not just… I think that's one of the things that sets apart, that satisfies…
[Howard] It's not… We see this in the… Was it 2013 Avengers movie?
[I think it was 2012]
[Howard] It's not just fights. It's the fight bracket… The bracketing of we need to see what happens when it's Thor versus Hulk. We need to see Black Widow versus Hulk. We need to see… Through the series. We get Iron Man versus Hulk, eventually. We bracket so that everybody fights everybody else, even if they're on the same team. They have to have some sort of reason to fight. Black Widow fought Hawkeye. Hawkeye briefly fought Loki. So, yeah, you look at the superhero genre, and one of the expectations there is, "Man, I've got six superheroes here. Well, I want to know what happens if hero three and hero four fight, because that would be cool." If you solve this by giving villains mirrored powers, then it's just boring.
[Chuckles]
[Howard] Then it's just Iron Man One, which is Iron Man versus a chunkier Iron Man, or the Hulk movie from the same year, which was Hulk versus a spikier, chunkier Hulk.
[Megan] Kind of broke the promise. 
[Howard] So, yeah, superheroes and the fighting. What else?
[Megan] Then you even build a whole movie around it with Civil War. Where… I mean, there is an eternal bad guy, of course, but the big scene, the big Act III scene, was everybody in the airport parking lot and how do these powers go against these powers, or these accessories interact with these magical things?
[Kaela] Can I just say that that is the, like, one of the perfect se… Like, ways that audience has helped cultivate or helped shape the genre, as well, the way the audience interacts with it. Because, like, I remember having fights with people about who would beat who, with your favorite superhero. I'm like, "Uhuh. Spider-Man would beat any of them, because of his Spidey sense."
[Laughter]
[Kaela] You end up fighting about it. That's like you want to see how your favorite superhero is going to fare. Kind of like wrestling, right? Like professional wrestling. You want to see what the matchups look like as well. So it's a part of the genre, because it's also part of what the audience wants to know. They want to see how it goes. So you're like, "Okay. Well, let's make this interesting. Let's… I'll just keep doing this. Let's keep adding it in."
 
[Howard] Hey, let's do a book of the week. Who's got that for us?
[Sandra] I believe that I… Yes, I do. The book I was super excited about right now is Mine by Delilah Dawson. We haven't actually talked about horror as a genre yet, and the implications there. But this is a middle grade horror novel. It does a beautiful job of using horror tropes, pitching them appropriately to a 12 to 13-year-old audience or even just a little bit younger than that, letting it be just scary enough for that age range, and delivering the beats and points. It's just… It's a delightful story. I highly recommend it. So, Mine by Delilah Dawson.
[Howard] Very cool.
[Sandra] Yes.
 
[Howard] Very cool. So we've talked about genre. Let's talk about mediums, media, a little bit. Because the kinds of stories you tell change dramatically based on what the tools are you're using to tell them, whether it's a novel or a comic or a film and TV…
[Sandra] What you got for us, Meg?
[Megan] Hi. My name is Meg, and I want to talk about animation. There is this deep set conviction, especially in American audiences, that if something is animated, it's just for children. Which can be a problem, because there are many animated projects that are not made for children that some unsuspecting parents may see in the video rental store and say, "Watership Down? Rabbits? Animated? That's for my four-year-old."
[Chuckles]
[Megan] It's not. What's been so exciting is in the last few years…
[Howard] Is that why you became an animator? Was to save all the rabbits?
[Megan] No. No. It was to kill all the rabbits and then show the grown-ups [garbled]. No, I became an animator because I think it is every single artform combined into one in the absolute coolest way. But until very recently, most animated productions in the US were either made for kids, kids serialized action adventure, or very raunchy comedy for grown-ups. Because to make sure we know it's for grown-ups, we have to turn all the grown up content to the extreme. But there's a lot of international work, particularly anime from Japan, which targets many different audiences. So we're seeing a lot of creators who grew up watching those kind of stories wanting to branch out and basically get as many different types of stories in animation as you get stories and books in traditional publishing. It's very fun to be part of that shift.
[Howard] So… Now, part of what you've said here is that there is an incorrect expectation in the United States that the animation… Animation as a medium means the story is for kids. Specifically, though, are there promises that animation makes about the way it's going to tell a story? For instance, like with a novel, there's a thing that novels can do that almost nobody else can do well. That's the third person limited point of view, which is that I am narrating the story from the point of view of the character who we are following around right now, and we're getting their thoughts, we're getting this internal stuff. You can't do that in film. Well, Dune, the David Lynch version, tried to do it…
[Laughter]
[Howard] With people who kept whispering these voiceovers. That almost worked. That's all I'm going to say about that.
[Almost]
[Howard] Almost worked. What is it that animation does that other things can't do that becomes an expectation of animation?
[Megan] How it looks. The actual design of the characters often indicates the type of story you're going to get. Usually, stuff for kids? Bigger heads, bigger eyes. Stuff for grown-ups. Smaller heads, smaller eyes. That's a very gross oversimplification. But you'll see a lot of adult comedies take a lot of design cues from shows like The Simpsons. With large eyes but tiny pupils. Which is, I think… Sandra?
[Sandra] I was going to say, I think it's on Netflix, Centaurworld.
[Gasp]
[Sandra] It actually does some very beautiful things visually to indicate character growth. The visual design of the main character actually changes as the story progresses. So you can actually see how far along their character arc they are by how they look on the screen. That is a beautiful thing that animation can do, and it's an expectation that I would love to see more animation shows taking advantage of. Obviously, they can't quite do it in the same way that Centaurworld is set up to do, but this is the kind of expectation, is that with a visual medium, some of the story has to be delivered visually. You see this with picture books as well. I'm doing a lot of learning and writing picture books, and over and over and over again, as a writer of short stories and prose, I'm told, "You're describing too much, you're describing too much. You have to let your…"
[Howard] Let the illustrator do their job now.
[Sandra] "Illustrator tell the story in the pictures. You have to trust them." So that's an expectation for picture books that the art and the words will interact to create a third thing which is the story.
 
[Howard] Kaela.
[Kaela] Yeah. So, I was just thinking about how one of my favorite things in TV shows… What I… Mostly animation, I'll be honest, because that's what I do, I like watching it. But that… In all shows, even, one of my favorite things to do… How to interact with that type of media, is lore mining. I love to mine the backgrounds, the little things, the visual cues in the background that aren't addressed by the story. I'm like, "Ooh. Wait. What does that mean? That nearly matches that one. In [garbled] that's missing half of this thing. I guess that does mean that they're long-lost connected. They have to be, right?" I will just like literally talk out loud by myself, putting all of that together, lore mining the background. That's my favorite thing. But you can't do that in books. Yes, Megan?
[Megan] I was going to say, are you a Gravity Falls fan?
[Kaela] Yes.
[Laughter]
[Megan] Zero Gravity Falls.
[Howard] Gravity Falls. Here's the way I described… And I came to Gravity Falls late. Gravity Falls is X-Files for kids and for grown-ups who were righteously disappointed in X-Files.
[Laughter]
[I love it. Yeah.]
[Howard] So, well done in that way. One of the things that I want to point out about the differences between some of these genres is… There are things that are pointed up by the recent and now canceled live-action version of Cowboy Bebop, is that in the animation, the Cowboy Bebop anime, the characters are having feelings, but there's really only so much you can do with an animated face to show us a complex series of emotions without tipping into the uncanny valley or doing something weird. So, often what they do is they'll cut away from the face in the anime and show us pouring a glass of whiskey. Show us the hand doing something. Show us something else in order to tell the story behind what's happening on the face. But in live-action, dang it. Cho is a fantastic actor. Just give him his back story, aim the camera at his face, let him say two lines of dialogue and then act, and we'll have it. That's not what they did. Meg, you were flailing about. What?
[Megan] Sandra's had her hand up for such a long time.
[Sandra] That's fine. That's fine.
[Megan] So, there is something in film making called the Kuleshov effect. Which is the shot…
[Howard] Kuleshov? Say that again.
[Megan] Sorry. The Kuleshov effect.
[Howard] Okay. Kuleshov.
[Megan] It's the idea that even if you are presented with a neutral face, the shot that comes after… What the camera looks at exactly after will inform the audience of how the person is feeling.
[Cool]
[Megan] Something that the animated series did, that I felt the live-action did not, was use all of the tools in their arsenal to set their mood and story. Because actor's face is an incredible tool, actor's body language, but that's only one very small part of what you have to consider in any sort of film sequence. You have where the camera's set, how quickly you cut, what the background noise is, but the background music is, what your lighting cues are. There's so many different pieces that the original Cowboy Bebop absolutely mastered. That's one of the best and most solidly animated series that have ever existed. You can't just take certain pieces of that, certain hallmarks of that, and get the same effect. Because a visual only tribute isn't a real reproduction.
[Right. Yup. Yeah.]
[Howard] We could clearly keep talking about this and talking about this and talking about this, because genre and media, as things that make promises to the audience… I mean, there's a million of these.
 
[Howard] So, I think we need to cut from here straight to the homework. Meg, I think that might be you?
[Megan] All right. That is me. All right. For the homework this week, what do you plan on having your work in progress deliver? Does the genre or medium you're working in support the promise of that deliverable? If not, write out a one-page outline in which you change the genre or medium to support the promise you're making.
[Howard] Ooo, I like it. I like it. Hey, this has been Writing Excuses. You have your homework. You are out of excuses. Now go write.
 
[identity profile] mbarker.livejournal.com
Writing Excuses Season Four Episode Three: How to Manage Your Influences

From http://www.writingexcuses.com/2010/01/24/writing-excuses-4-3-how-to-manage-your-influences/

Key points: we are surrounded by influences, media, people, etc. Being aware of them and conscious of what you select is important. Be conscious of your decisions, what you are doing in your fiction, and why you are doing it. "Create the art you want to create, and then make it good enough that other people like it." There are lots of great things to do, but they don't all belong in your story. Be selective. Readers may know that there is a problem, but it's your job as the author to figure out which knob to turn to fix it, or even if it needs fixing. Consider advice very carefully.
Influence peddlers? )
[Brandon] It's my turn to come up with a writing prompt. I'm going to suggest that you write a story in which you pretend a famous literary figure or historical figure is sitting over your shoulder giving you feedback on it, and you're writing according to what they are telling you to do. So come up with a plot, an outline, and then write your story, pretending that Abraham Lincoln walked in and is telling you feedback as you write. I don't know what that's going to do, but it should be interesting. This has been Writing Excuses that's gone way too long. You're out of excuses and so are we. Thanks for listening.

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