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Writing Excuses 16.47: Believable Worlds Part 1: The Illusion of Real
 
 
Key points: To give a secondary world the feeling of reality, use similarity, specificity, and selective depth. Readers believe in a fictional world because of what is similar in it, what they can relate to, what is universal. Situations, every day details, recognizable truths, all can help the reader step into that world. Pay attention to what can go wrong! What do people hold onto? Specific is stronger than vagueness. Go ahead and invent specificity, add names. Selective depths, removing ambiguity or adding emphasis. Depth in one place gives the impression that there is depth everywhere. Where do you want to go deep, and what does the story your protagonist is involved in need to make it work? Put similarity, specificity, and selective depth to work, and make your world come to life for your readers.
 
[Season 16, Episode 47]
 
[Dan] This is Writing Excuses, Believable Worlds Part 1: The Illusion of Real.
[Fonda] 15 minutes long.
[Mary Robinette] Because you're in a hurry.
[Howard] And we're all real.
[Dan] I'm Dan.
[Fonda] I'm Fonda.
[Mary Robinette] I'm Mary Robinette.
[Howard] I might be an illusion.
[Dan] That's Howard, by the way.
 
[Dan] We're going to talk about how to create the illusion of realness, which is still important even though you're writing something that is not real. Where do we start with the illusion of real?
[Fonda] So, I love creating worlds that feel as real as possible. So one of my goals is to create a fantasy world where the reader feels like they could get on a plane and fly to the place and walk around on the streets and go into the restaurants and see the cars and that there is texture and verisimilitude to the fantasy world. Not all fantasy and science fiction worlds are meant to be believable. Some are wacky and comical and outlandish. But if you are trying to create a secondary world that feels very real, how do you do it? I have three principles that I follow. They are similarity, specificity, and selective depth. So, to dive into each of these a little bit, similarity is what I… Is based on the idea that the reader believes in the fictional world, not because of what's different about it, but because of what is similar. They are going to grasp onto things that are relatable and things that are universal. So, if you have a character who is in a situation where they're working in a dead-end job and they have this demanding boss, but they've got to stay in the job because they've got to pay their bills. That is a really relatable situation, even if that character is an apprentice magician working under the thumb of some really demanding high mage. They are also going to grasp onto the everyday details that mirror what they already know. So if you are walking through a fantasy market and you infuse your prose with things like the smell of baking bread or the garbage behind the food stall, those are all things that readers already can very easily bring to their mind, and so they can very quickly fill that in. Then, finally, the last element of similarity is just recognizable truths about our society, about the world, about human nature… We all have… We all know things like there's inequality in the world, people will sacrifice for those they love, those things, those sort of thematic elements that even if you're in a far future thousand years from now, or a completely different fantasy world, those are going to make your reader feel like they are a part of that world.
[Howard] There's a thing that happens on small aircraft where you have a ribbon of stuff next to the cockpit that's okay to walk on. Next to it, there will be a sign or a shoe print with a red X through it or something saying not a step. Basically saying this part of the wing is not made to support your weight, please don't walk here for our flight today will not be good. Walk on this part. Putting the no step or not a step label on a piece of a spacecraft immediately makes the entire spacecraft feel real. Because somebody has used this enough to figure out how to use it wrong and what people are going to do wrong. So I love just the no step label as a whole category of things that let me very quickly rubberstamp something to make it feel real.
[Mary Robinette] That's exactly one of the things that I was going to say, is that one of the ways that I try to make things look real or feel real is figuring out how they are misused and broken. So, like the garbage, the no step, the piece of clothing that you've had since you were in high school that you really shouldn't have any more but you still do. One of the mistakes that I see people make when they're writing historical fiction is that all of the characters will be wearing clothing from the year the novel is set. No one does that unless something has gone terribly, terribly wrong in your life. So I do tend to look at how things can break and how we hold onto things. I used do props for theater when I was living in New York. One of the things that I had to do was… Like, the set designer would build the set, and I had to fill it with the minutia of a character's life. It's those little weird pieces, like when you're digging in a bag, how many things are there? So, anyway, those are things that I get excited about, the things that break.
[Dan] Yeah. The clothing point is a really good one. There's a YouTuber that I love to watch named Bernadette Banner who talks about historical costuming in movies and television. One thing she will always point out if there's a show that has done their costuming really well, one of the things that they will often include is having the servants wearing clothes that are 10 to 20 years out of date, because they can't afford the new stuff. They saved up and they finally got this one thing or they got it secondhand and they just keep wearing it. Because that's the best thing they can afford even though it's out of fashion.
[Howard] Yeah. I recall Michael MacLean telling a story about I think it was Jimmy Durante. Mr. Kruger's Christmas? Is that Jimmy Durante?
[Dan] It's Jimmy Stewart.
[Howard] Jimmy Stewart. James Stewart. Yeah. Going through the costuming department and looking at what the costuming people were offering and him saying… Touching the fabric and saying, "No. No, that's the right time, but old Mr. Kruger, he would not be comfortable in this. But this. This is about five years older. Kruger would have kept this coat." Going through… Old man going through the wardrobing and helping with the worldbuilding by saying, "This is what this guy is going to wear." Fascinating.
[Fonda] Yeah. That sounds pretty well to the second point…
 
[Dan] Before you start the next point, let's do our book of the week.
[Fonda] Sounds good.
[Howard] Oh. Book of the week. I have that. I have that and I will hold it up for the camera that nobody but our guests can see.
[Chuckles]
[Howard] Starshipwrightone. That's starship, then w.r.i.g.h.t. All one word. One by Jeff Zugale. This is not a novel, it is not a short story. It is a… For lack of a better term, it's a coffee table picture book of Jeff Zugale's starship designs that were not tied to any particular project. It is a delight to flip through, because as you flip through and look at these starship designs, these spaceship pictures, you start to do the same thing the artist does, which is imagine how is this vehicle being used. Who built it and why? What was their budget? How did they make some of these decisions? Why does it have a red stripe? Why does it… And, there's little notes from Jeff all the way through about his thinking and his process. It is a fantastic reference, mostly for sci-fi writers, not because you are going to steal Jeff's ship designs and put them in your own books, but because you are going to fill your head with pictures of spaceships and reasons why these spaceships look the way they do. Full disclosure, I wrote the introduction, but I've already been paid. I'm done. I'm out.
[Chuckles]
 
[Dan] All right. So, Fonda, let's talk about specificity now.
[Fonda] Yeah. So, the idea behind this is that when you're writing and describing something in your prose, specific is more powerful than vague. So, let's say you have a line in your story and it says, "She drove the car down the road." That's a perfectly serviceable sentence. Everyone who's reading it is going to think that they know what that means. But that is a lot less powerful than "She urged her 1997 Honda Civic down the I 5 freeway." Now you have information about her car, that it is old and is probably on its last legs, and she is somewhere on the West Coast of the United States. Right? So this goes not just for contemporary fiction, but also for speculative fiction. You can absolutely invent specificity that conveys more information and does the heavy lifting of worldbuilding for you without really being noticed. I love to do this by creating names for the luxury car in my world. The restaurants. The businesses. The street names. The districts in the city, like all of that invented specificity does a lot of worldbuilding without stopping to explain anything. Like, there is a… There's a line in actually my young adult science fiction novel. It is… If you were writing that in a non-science fiction story, it would be, "He heard the helicopter descend." But I wrote it as "He recognized the distinctive thrum of a micro fission T 15 self copter." Like, what the heck is a micro fission engine T 15 self copter? Who knows? I made it up. Right? But, like, the fact that he recognizes that noise says something about the protagonist, and it orients the reader as this being a military sci-fi in the future. So that's the sort of specificity that can really on the edges make your worldbuilding more fun and feel more real.
[Howard] We did that so much in Schlock Mercenary and the Planet Mercenary world book, the role-playing book where I had to sit down and fill in the holes. I'm like, "Well, I created a couple of restaurants." I've got the Popsill Vending and I've got the Taco Bufa restaurant, which… Dan's already grinning because Taco Bufa… Bufa is Puerto Rican for to throw, as in to throw a fark. So I love that name. But I then had to go through and fill out the rest of the universe with at least three more restaurant names and at least three more manufacturer names. The whole place just comes to life when you start naming things. Even if you don't know why it's named like what it's named.
[Dan] We're using a lot of science fictional examples for this because it's very easy with brand names and stuff. But even in historical or in fantasy, you can still do this. An example that leaps to mind is the first scene with William Turner in Pirates of the Caribbean, the very first Pirates movie. Where he arrives and he shows the governor or mayor or whoever it is the sword. He gets very specific about the type of hilt that it has and where the tang is and all of these aspects of the sword that still ground you in the world and then make him look very competent and tell us, "Oh, he knows what he's talking about. This is a world where swords matter." And all of these… This specificity, but in a kind of fantasy non-technological way.
 
[Mary Robinette] Which I'm going to used to segue us to Fonda's final point, which is about selective depth. Because you don't want to do that with every single thing that your character interacts with. So when you're trying to make choices about when, the metric that I use is you're trying to choose places that remove an ambiguity or add emphasis. So, adding emphasis that this is a slightly stranger place or removing ambiguity about this. But the other piece for me is… Relates to something we talked about previously about things like character interacts with. If my character is going to interact with a sword, and it's going to be an important plot point later, I want to make sure that they have an interaction with that sword in three… I'm making up the number three, but like in three different ways. Otherwise, if every time they have an interaction with that sword, it's exactly the same kind of interaction, it's telegraphing to my reader how that's going to be used in the big climactic plot point. It also makes it seem very flat and artificial. Like, a butter knife is normally used to spread butter. However, in the past week, I have also used a butter knife to unlock a door…
[Chuckles]
[Mary Robinette] And to scrape paint off some tile in our new bathroom. These are not either of them approved uses for butter knives, but if I were doing that in a novel, that butter knife would feel absolutely real and very much part of the world. So when I used it in a fourth unanticipated plot specific way, it wouldn't, as… It would both be a surprise, but also it would be an established piece of the world and it would feel very real and lived in.
[Howard] Butter knife as flat head screwdriver in order to get the computer cabinet open because the screwdriver I picked was a little one, and the screw was too tight, so I needed the leverage of a great big long handle. Don't @ me bro. That's… Yes, I'm using a butter knife to open my computer.
[Fonda] I think sometimes where you choose to apply selective depth is also on the expertise level of the author. I use this example of Tolkien's Lord of the Rings trilogy has so much detail on the language. I mean, he was a linguist. So he created an entirely different language, and then also partially created something like 10 other languages. So, languages were just his jam. That part of Middle Earth feels extremely well developed. But it's not like he really went into the economics of Middle Earth. Like, I still don't know how orcs got paid, like, I don't even know what… How people are making money. But in a… Sometimes, when you go really deep in one area of the world, you kind of create the impression that that depth must be everywhere else as well and people will kind of give you credit for where you did an A+ job. While in contrast to that, that is to say Pat Rothfuss's Name of the Wind, where he's not a linguist and he does not create 10 different languages. But Pat has said he's a geek for old coins. So his, like, the currency in that world is very well described. Like, he has even little… Makes them and auctions them off for his fundraiser. So he's gone deep in a very different area. So, sometimes there's an element of where you want to go deep as an author. What's your protagonist, the story that they're involved in, and the needs of the narrative, right? If you have, let's say a jailbreak as a really big part of your story, you'd better do the worldbuilding around like prison security really well because that's so vital.
 
[Dan] All right. That is a perfect segue into our homework, which is also about selective depth.
[Fonda] Yeah. So, this week, I want you to use your own project, whatever you have in progress, and consider where you might want or need to go into selective depth in your worldbuilding to create the greatest sense of real in your world.
[Dan] All right. This is Writing Excuses. You are out of excuses. Now go write.
 
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Writing Excuses 16.46: World and Plot: The Only Constant is Change
 
 
Key Points: To make your world feel real, make sure it incorporates change! A past, a present, and a future, with the events of your story and the historical context interacting. Plot is about constant change, and you need to think about how that intersects the changes in the world. At whatever scale suits your story. Pay attention to why a status quo exists, and what is holding back change. People don't all react the same way to changes. What can you use to give your story a sense of time? Break it into chunks. Use labels for times and events instead of dates. Idioms! Pay attention to diaspora, the movement of people and the interaction of cultures.
 
[Season 16, Episode 46]
 
[Dan] This is Writing Excuses, World and Plot: The Only Constant is Change.
[Fonda] 15 minutes long.
[Mary Robinette] Because you're in a hurry.
[Howard] And we're not that smart.
[Dan] I'm Dan.
[Fonda] I'm Fonda.
[Mary Robinette] I'm Mary Robinette.
[Howard] And I'm Howard.
 
[Dan] Fonda, the only constant is change. That's a phrase that we hear a lot. What do you mean by that? How does that relate to worldbuilding?
[Fonda] So, often times, we come across fantasy worlds that feel unchanging. We're out of time. I think we see this especially in portal realm fantasy, fairy tales, fables, stories that have that once upon a time feel to them. We know that in our world things are always changing. Our society is constantly evolving, technology is changing, social norms are changing. Even though I think there's absolutely a place for those sort of timeless ancient unchanging fairytale fable type fantasy worlds, personally I aim to create worlds that feel as real as possible. Part of that is making the world feel like it has a past, a present, and a future. And that the story that we're experiencing exists in a historical context, and the events of the story are also impacting what will be the status quo after you close the book on the final page. The fact that in our world the only constant is change intersects with the plot, because plot is also about constant change. Right? Each scene, each chapter, is a change that is driving that story forward. Because if you finish a chapter and you're in the same place that you were at the beginning of the chapter, that chapter is not necessary. So when you have change in the world intersecting with change in the plot, you're able to heighten and reinforce both.
[Dan] Yeah. I want to make sure to point out that this applies to a story of any scope. We're not suggesting that even the lighthearted romantic comedy that you're writing has to fundamentally alter the entire world. That's not what this says. The world of your story might be much smaller than the entire planet. But that it still needs to have that sense of past, present, and future.
[Fonda] Yeah, definitely. I mean, you don't necessarily have to be working on the scale of global change, it could be very small change, and world being the scope of what your characters immediate circumstances are. It could be change in a small town. Change in a high school. Change within this family. You have plot intersecting with world and that the changing world could be complicating the plot. For example, you have a romantic story, you have two protagonists, but some element of the world changing the industry in this town, causing one of the protagonists to have to move or a war pulling one of these protagonists away. I mean, all those potential changes in the external environment could complicate your plot. You could also have the events of the plot acting upon the world. So there is a give-and-take between plot and world.
[Howard] I like to think of change from the other side of the coin. Which is, why would things stay the same? Why does a status quo exist? There are status quo's that exist literally because we don't know any better. Because the technology hasn't been developed. In the 19th century, status quo for traveling around town was being a pedestrian or riding an animal or riding something that was being pulled by an animal… I mean, there was railroad obviously, but that was for longer trips. All the way up to the point that there were electric scooters and that there were people you could hire to take you to an airport to get on a plane. That degree of change was huge and a lot of it was driven by us learning things and things… Learning to do new things. But there's also status quo that is artificial. Where there is some sort of force keeping things from changing. Whether it's an economic force, someone has something to lose if we change things in the following way, or something, some structure has been built that prevents us from making the changes we want to make. Then there's status quo changes that are natural or huge, nature-sized, like… Was the story… Series of stories, Hellconia Winter, Spring, Summer… I can't remember the name of the author. Where you've got a planet that orbits twin suns, and it orbits on the outside… Complicated orbits. They have, like, a 1500 year year with hugely long seasons. So there would be these seasonal changes where suddenly the snow begins melting and it stays melted and what the heck is going on. So there are things that might change as a result of nature actually changing around you.
[Mary Robinette] The other piece of this is that people are going to have uneven reactions to that change. Depending on where they are in culture and society. So some people will embrace the change, some people will actively fight against it. You're going to have both of those things happening simultaneously, which is part of what makes something feel vivid and alive is that not everyone is having this even reaction. When you've got an event, whether that's the invention of a new technology or an invasion or just even class change, the events affect culture and culture affects events. Like, one of the kind of on a very granular level, when you're looking at rules, rules in a school or laws in a society, those rules… Or the ones that your own family sets… Those rules, the things that get delineated are always set in response to something. You don't have to create a rule about something if you don't… Aren't either afraid that someone is going to do it or if someone hasn't already done it, and often, it's, like, why would any sensible person… There's a… Why do we have a rule about the number of questions that is appropriate to ask a guest? Not saying that we have someone in my family is perhaps a little too curious, but…
[Chuckles]
[Dan] Yeah.
[Mary Robinette] These are the kinds of things that can exist and can make that sense of history. Because people will… You can always have someone who remembers before the rule. Like, I remember flying bef… When you could go and meet someone at the air… At the airplane door. At the gate. That's… That is outside of memory for many of my peers, just because of where I was born. Or when I was born.
[Dan] There's a park just about a block away from my house that has a big sign posted that says, "No fireworks, nudity, or horseback riding."
[Chuckles]
[Dan] I would love to know what event prompted the creation of that sign.
 
[Dan] But, let's pause here. Let's get our book of the week from Fonda.
[Fonda] So, the book of the week is Black Water Sister by Zen Cho. I wanted to highlight this because it is a great example of a story in which the fantasy elements interact with a changing society. So it is set in modern-day Malaysia, and there are ghosts and deities, but they are interacting with greedy land developers who are potentially going to be destroying a temple. The way that Zen Cho makes those elements interact is both very… It's very on point and it's also very witty and hilarious, and I really think it's a good example of what we are talking about. Because often times there are… We talked about choosing where you want to build the world in order to reinforce your themes, and Zen certainly does that because there is this sense that the fantasy world, the fantasy elements, are not unchanging. They are being affected by the real world, and things like… Like land development.
 
[Fonda] One of the reasons why I set the Green Bone saga in an analogy of late 20th century was because there were so many forces of modernization and globalization that were going on at that time. Some of them continuing to this day, but especially post-World War II and the economic boom of the Asian nations, and intersected really nicely with one of the things that I wanted to bring to the forefront in that story, which is that there is this magic element, and for a very long time it has been the birthright of the people who live in this place and control that resource. But there's no way that that would be immune to technology and to economics. Someone would find a way to, and they do, a foreign power finds a way to develop a drug so that what was once exclusive to these people is no longer exclusive. That intersects with the plot, and that's why these clans start having conflicts in going to war. So, let's talk a little bit about ways that you can make your fictional world, your invented world, feel like it has a sense of time.
[Dan] Yeah. So, I've… An example I'm going to throw out is my own book, Extreme Makeover. Which is set in our world, but is specifically about how that world is slowly degraded and destroyed by a new technology. It's a hand lotion that overwrites DNA. I realized quickly early on that while I was telling a kind of an apocalyptic story about the end of the world, that would necessitate massive societal changes over time. So the… My solution was to split the book into four distinct parts, each of them presenting the world in a different way. There aren't necessarily huge time jumps between each part. But it… Categorizing it that way gave me a chance to kind of make more obvious this is our world today. This is the part of the world where this new technology has been invented and people are focusing on that. Then, as that gets worse and worse, and as the world changes, these little breaks and it make it kind of easy for me to convey those changes over time.
[Mary Robinette] One of the tricks that I use sometimes when I'm trying to create the sense of change is to make sure that my cast of characters are not all the same age for the reasons that I've already talked about. But the other thing that I found very, very useful is the way we identify time, with the exception of 2020…
[Chuckles]
[Mary Robinette] Is rarely by the year. It's usually something like before the war or after… Mid-panini, I've heard people talking about. But we come up with a catchy label for it. The something something dynasty. One of the things that you can do to create this sense that your world is very thought through is to just have people refer to something in the past with a label instead of an actual date. Because it also implies that… I've used this example before, that I had the battle of the seven red armies. Like, I have literally no idea what this battle is. I just needed to reference something that happened in the past, like a far distant event. That makes it sound like, oh, yeah, there was this whole big cultural war that went down. I don't know. I don't know what that is.
[Dan] Yeah.
[Mary Robinette] But it makes my world sound richer. It's the shorthand…
[Chuckles]
[Mary Robinette] [of cheats?]
[Fonda] That can apply to not just things that happened in the past, but the sort of echo of the historical origins for names and customs and behaviors. So, like, for example, there's… In my story, there's these people who are known as lantern men, and they're sort of patrons of this clan. But the reason why they're called that has a historical origin that dates to wartime. So having a… Having little idioms that people say to each other. I have placed interludes in my book that are structurally a way to create a sense of history. They're these brief looks back into myth or history. But then I bring them into the main narrative by having them tie into sayings or legends or TV shows and comic books or pop-culture that the current day characters are experiencing. So there's clearly a link between what came before and how that has, like, filtered into current day culture and behavior.
[Dan] We're getting… We're running out of time, but one aspect of this that's in your notes, I want to make sure that we talk about, is diaspora. Which we talked about a little bit during lunch. But I feel like the Green Bone saga is very good at conveying the concept of diaspora, and the way that different cultures migrate and kind of interface with an interface into other cultures. So can you talk a little bit about that?
[Fonda] Yeah. I mean, that was an element that I very much wanted to capture in my books, because I rarely see it depicted in fantasy novels. There's always races, different fantasy races, but they don't always take into account that people move. I mean, our whole world history is so based on the migration of people. There's a lot of cross-cultural pollination and cultures mix and they change and diaspora cultures are different from the culture that those people came from. That is an element of change and time and history that was very important to me when I was writing those books. I wanted to make it really obvious when you're reading them that these people who might be ethnically the same but have migrated to different places, now feel very distinct. Yet they have also some commonalities, and they've… So that was a tricky balance to strike.
[Dan] Yeah. One of my favorite real-world details for this is the food in Peru. Peru is South American, it is very deeply steeped in the indigenous cultures, and then the Spanish who arrived. But also, they have had Chinese influence in their culture for hundreds of years, to the point that the traditional like grandma's house Sunday dinner is a stirfry in a wok.
[Fonda] Yes.
[Dan] Which changes… We don't tend to think about that being in a South American country, but this concept of the way the cultures have pollinated each other is present.
[Fonda] Yeah. In the before times… Dan, you're making me hungry, because I visited Peru, and the food there was one of the highlights.
[Dan] Oh, for sure.
[Fonda] But they have this fried rice dish which is called chaufa. I learned that it's called chaufa because the Chinese immigrants who moved to Peru and started these restaurants, the Chinese word, and I'm going to butcher it because I don't speak Mandarin fluently is chaofan, come eat. So when they would say choafan, like, that got transmuted into chaufa, which is this fried rice dish. [Garbled] That's just like a little, very cool worldbuilding detail that if you can find ways to create little moments like that in your story are just going to make your world feel so much richer and more real.
[Mary Robinette] I'm going to actually recommend that people who want to dive deeper into food, because we could talk about it for hours, go back and check out episode 14:30, Eating Your Way To Better Worldbuilding. Which digs really deep into this. Including a fascinating detail, which is that often a side effect of a diaspora is that the food of the people who have emigrated to someplace else will freeze at a particular… At a cultural moment. The moment that they left their home country. Whereas the home country will continue to carry on and the food will continue to change. Which I found fascinating and totally relevant to this conversation.
[Dan] Yes, very much.
[Mary Robinette] But you can go listen to the full episode.
 
[Dan] Awesome. This has been a great episode. Fonda, take us out with some homework.
[Fonda] So, the homework this week is for you to take a timeless story. So pick a fairytale or a fable and reimagine it happening during a period of change in that society. So my example would be, let's say, Sleeping Beauty falls under the curse and she wakes up 100 years later. But that kingdom has been through a socialist revolution. Now the Royals are in exile. How can you imagine a timeless story being very different as a result of the world changing?
[Mary Robinette] I'm going to tag onto that really fast, and then will let everyone go. Beauty and the Beast, the Disney film, if you look at the fashions in it, takes place about 10 years before the French Revolution.
[Dan] Yeah. Sorry, Belle. Anyway, this has been Writing Excuses. You are out of excuses. Now go write.
 
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Writing Excuses 16.45: World and Character Part 2: Moral Frame
 
 
Key points: Morally gray? Are the characters rebelling against what society says they should be doing, or are they doing what society says they should? Is it the society, or the characters, who are gray? Society gives us a moral framework. For your fictional world, it depends on your worldbuilding decisions. History, environment, government, magic system, technology, it all affects customs, social norms, accepted behavior, which then influences your character's goals, desires, attitudes, and behavior. Pay attention to the history of your character. If your character is an anomaly, why? Just because there is a moral frame doesn't mean everyone will interact with it the same way. Look for the things that your character believes about the opposite end of the spectrum, but is wrong about. Look at subgroups, both from within and from outside. 
 
[Season 16, Episode 45]
 
[Dan] This is Writing Excuses, World and Character Part 2: Moral Frame.
[Fonda] 15 minutes long.
[Mary Robinette] Because you're in a hurry.
[Howard] And we're not that smart.
[Dan] I'm Dan.
[Fonda] I'm Fonda.
[Mary Robinette] I'm Mary Robinette.
[Howard] And I'm morally ambiguous.
[Chuckles]
 
[Dan] We are talking about… Following on the conversation last time about character bias. This time we're talking about moral frame. Fonda, what do you mean by that?
[Fonda] So, moral frame is an element of worldbuilding that I don't think gets talked about a lot. I want to talk about it because I have noticed that many people refer to the characters in my books as morally gray or morally ambiguous. It got to the point where I started to kind of think about it and dissect that a little bit. What I realized is that there is a difference between characters who are morally gray because they are acting against what society tells them they should be doing and there are characters who are morally gray because they are acting in accordance with what society tells them they should be doing. So I have responded often times two people saying that I have morally gray characters by saying, "No, I don't actually have morally gray characters. I have characters who live in a morally gray society." What I actually write is morally gray societies. This is something that I realized over my six books is that that is something I tend to gravitate towards. I mean, honestly, what society is not morally gray? We all live in a society that is full of moral ambiguity. So we have a moral framework that is given to us by our society. Whether or not each individual person adheres to that and to what extent they adhere to that is another issue, but that moral frame depends on our time and our culture and what society, what type of society we live in, and differs widely. I mean, we are seeing, right now we are seeing a global response to the pandemic in which that is… That is highlighting differences in moral frame when it comes to how much we value individual freedom versus duty to community, for example. There are times in human civilization when that moral frame has been very different. There… At one point, there have been cultures where human sacrifice was not just acceptable but was actually the morally right thing to do. So, your moral frame of your fictional world is going to be determined by the worldbuilding decisions that you make. They include things like history, the environment, like Mary Robinette mentioned a few episodes ago, the governance of that society, and also its magic system and its technology if you have those speculative elements in there. All of that has a really powerful effect on the customs, the social norms, the behaviors of people, what they accept or don't accept. Then, that has a cascading effect on your character's goals and desires and attitudes and behavior.
[Dan] Yeah. I ran into this when I was writing my Partials series, my YA post-apocalyptic trilogy. They… There's a plague that destroys the world, very timely story right now that I don't promote much in these pandemic times, but I realized quickly as I was doing this worldbuilding that I had created a situation in which the characters were faced literally with the extinction of the human race. Like, that was what they were up against. When that is the failure mode of your society, a lot of things that would be completely immoral in any other situation become, as you said, not only the right thing, but the responsible thing to do. Some of the aspects of their culture, in particular regarding reproductive rights, seem completely beyond the pale to us today, but in the society of the book, that was the right thing to do for a lot of the characters. That was the way to save the human race. So this is, I think, a really important part of worldbuilding.
[Mary Robinette] Yeah. It's… I think one of the other things for me when you're talking about these morally gray worlds is to understand that none of them exists… We keep talking about this. None of them exists in a vacuum. But this also includes a time continuum. So one of the things that your characters are going to be doing is pushing every… Historically speaking, every society thinks that they are more enlightened than the society before them. There are very few exceptions where this doesn't happen. When it does happen, it's the "Oh, in the golden times." What you're remembering is generally your childhood. When you didn't have power and when things went well for you because people were doing things for you. So this is part of why we get these 20 year cycles in society. That there is this push and pull between resistance to authority figures and wanting to have authority for yourself. So when you've got these characters in your trying to figure out kind of where those moral gray areas are, you also want to think about what society… What their parents society looked like. Like, what are they rebelling against, and what did society look like when they were children? Like, what are they… What is their ideal of things were comfortable then? If… Assuming they came from a comfortable childhood.
 
[Fonda] Yeah. I think one thing to think about is if your character is an anomaly in some way. Why is that the case? If they're acting against the norms or the expected behavior, then why them? Why now? What are the logical consequences of them doing that? To create, like, a very simple example, let's say you have a fantasy story in which only the boys are trained to be dragonriders. You have a character who is going to be the first female dragonrider. You can't just have a story in which true grit and perseverance and pluck, she becomes the first female dragonrider, everyone claps and cheers, curtains come down, exit. Because if just through hard work and grit and pluck, a woman could become a dragonrider, then someone else before her would have already done it. So what is it about this time or her circumstances or changing society or something going on in the world… Is there something that is happening that is making her become the first female dragonrider, and what are the consequences of that on her and her community? So, I think, if when you ignore culture and environment and moral frame, that's where you potentially get stories that feel like modern era 21st-century people dressed up and dropped into the trappings of a fantasy world.
 
[Dan] Let's pause here for our book of the week, which, Fonda, I believe comes from you this time.
[Fonda] Yeah. So, my book of the week is The Traitor Baru Cormorant by Seth Dickinson. The reason why I want to make this my pick is that it is… It is not an easy read, it's a pretty harrowing read actually, so be prepared. Have some tissues with you. It is a great example, though, of a book in which the character is existing under fighting and trying to change a world that is governed by a very strict, very homophobic moral frame. So it is… The world itself is uncomfortable to live in, but is a great example of how the author uses this moral frame to advance the journey of the character.
[Dan] Cool. That is The Traitor Baru Cormorant by Seth Dickinson.
 
[Dan] All right. So, talking about characters who are anomalies within their culture, I think brings us to a question about characters who all think alike or characters who don't think alike. If we need to be careful of anomalies, does that mean that everyone's going to end up with the same kind of perspective and the same moral frame?
[Fonda] Yeah. No, that's a trap that I think people fall into sometimes and use to excuse things. Like, so if they… You end up with situations where, well, every… That's just how it was back then. Everyone was sexist. That's used to justify a world that is portrayed as being unremittingly sexist. But that's… That is not an excuse, because in any given society at any given time, people are interacting with the moral frame in different ways. They are either embracing it, they're reinforcing it or upholding it, they're opposing it, they're questioning it, they're trying to change it. We see that very clearly in our own world. That we… We have many different types of people, factions of people who are trying to push and pull at this moral frame in different ways. We are in constant conversation within society's moral frame. That would be the same in your fictional society as well. So, you are choosing to tell that story and to show the relationship that your characters are having in a moral frame. It is actually lazy and boring to have all your characters interacting with the moral frame in the same way.
[Mary Robinette] I got to take a class by Donald [Moss?] in which he was talking about the dichotomies of society and that there's… That we tend to, when we go into fiction, think of these polar extremes, that either someone is the super sports fan or someone hates all sports. And that most people actually exist somewhere along a spectrum. So there might be someone, like, who enjoys a particular sport, but not all sports. Or, there's someone who's a fan of this team, but is okay with not seeing anything else. Or there might be someone who's like has all of the televisions in their house tuned to different sports game happenings simultaneously. And that it's… If you start thinking about these, then you can use the polar extremes as a kind of mechanism to find where those gray areas are. It doesn't have to be about sports, obviously. But it's an interesting thing. One of the things that he says that is a good thinking tool for this is like what is the thing that they are absolutely wrong about the other end of that spectrum? So, like, the person who doesn't watch sports at all saying, "Well, sports don't have any drama or narrative at all." Without understanding that there is a narrative that is brought to it. They're wrong about that. So, like, looking for the thing that your character fundamentally believes. I think Dan calls this the lie that your character believes. But about a big societal position can give you some interesting ground to play in.
[Howard] A very useful real-world principle here, and it's one that most folks aren't familiar with because the establishment doesn't want us familiar with it, it's called jury nullification. It is the idea that when you are a juror, even if the case is super clear, yep, the defendant is absolutely guilty of… I'm going to make something up… Using potions after 9 PM. Okay? They're absolutely guilty of that. And the punishment is something horrible. But, if the jury feels like, wow, that's a terrible law. Who picked 9 PM? Who picked potions? I sometimes drink potions after 9 PM. The jury can say, "Not guilty." The jury, in legal terms, is allowed to be wrong, but their decision is final. This idea of jury nullification is built into our system and it is a method whereby a group of 12 people can decide that they don't like the law or they don't think the defendant should be acquitted or they've all taken bribes and now we really are in a terribly morally ambiguous… That's actually not ambiguous, that's just really dark brown. But the principle of jury nullification will never be explained to a jury in a courtroom because none of the attorneys nor the judge nor the defendant even… Nobody wants the jurors to know that the truth is we don't actually have to listen to you, we can just sit here and twiddle our thumbs, and at the end, we can decide something.
 
[Dan] It occurs to me, as we're talking about this moral framework, that it is a really good way of talking about subgroups within a society as well. My own religion is the one that leaps to mind. I'm Mormon. Most people, I suspect, have a fairly solid stereotype in their minds of what a Mormon is like. Whereas for me, living inside that subgroup, there are countless… There are thousands of different ways to be Mormon. I am very, very different in a lot of ways from my neighbors, while also being very similar in maybe more visible ways which is what the outside rest of society when they look at us.
[Fonda] Yeah. This is a… That's something you can really do in your fiction is to break down the idea of there being a homogenous group. Right? You see this in something like Star Trek, for example, right? The original series has all Klingons are warlike. There's just no nuance to the Klingons. They're all a type. They're all warlike, they're all just about dying in battle. Then, in future seasons of Star Trek, you start to break that down, you actually see Klingons as individuals, and they are not all… They have a moral frame that is around more and being warlike and honor, but within that soc… That moral… That Klingons society which does have an overarching moral frame, there is many different personalities and they are different on their spectrum of how much they adhere to that moral frame or not, and they're in conversation with it. So keep that in mind as well, when you're thinking about moral frame and how your characters interact with it. I think that a useful thing to do when you're thinking about morally gray characters is I like the contrast someone like Walter White in Breaking Bad. Right? Who is… He is morally gray because he is… He's breaking the law of our society. Like, clearly running a meth lab is illegal, and we can all agree on that, because we're all sharing a certain moral frame with that, Walter White is acting in opposition to. Another one of my favorite shows is the miniseries, Rome. In that show, the main characters kill and crucify I do all sorts of horrible things, but they are doing it in accordance to their moral frame. Because they're soldiers and generals and leaders in ancient Rome. So they are, from our perspective, 21st-century viewers, acting immorally, but they are actually acting morally within their own society.
 
[Fonda] So that actually leads me to the homework, which is what I want listeners to do this week. Take maybe about a handful, 4 to 6 characters, in stories that you enjoy, that you would consider morally gray. See if you can identify if they are acting in opposition to or in accordance to what their society or group would be saying is allowed or not allowed.
[Dan] Fantastic. There's your homework. This is Writing Excuses. You are out of excuses. Now go write.
 
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Writing Excuses 16.44: World and Character Part One: All Your Characters Are Biased
 
 
Key Points: You only need to create the world your characters live in. Point of view is the great determiner of worldbuilding. Focus on what the character cares about. You may do it in layers, working out plot specific ones ahead of time, but decorative ones when a scene needs them.
 
[Season 16, Episode 44]
 
[Dan] This is Writing Excuses. World and Character Part One: All Your Characters Are Biased.
[Fonda] 15 minutes long.
[Mary Robinette] Because you're in a hurry.
[Howard] And we're not that smart.
[Dan] I'm Dan.
[Fonda] I'm Fonda.
[Mary Robinette] I'm Mary Robinette.
[Howard] And I'm Howard.
 
[Dan] I am… This is quite a bold statement in our title. All your characters are biased. Fonda, what do you mean by that?
[Fonda] Well, often times, writers have to do… When they're doing worldbuilding, they get asked the question, "How do you do it all, like, how do you create a whole 'nother world?" That just seems like such an overwhelming, daunting, gargantuan task. My answer to that question is it is less daunting than you think. Because you don't actually need to create the entire world. You only need to create the world that your characters live in. Because none of us have a complete view of the world. We all live in our different worlds, and those worlds are determined by everything from our family background, our class, race, gender, culture, occupation, our position in our family, all these different factors create the world that we live in. Someone else may be inhabiting a world that is entirely foreign to us. So I like to think of the world and your character's view of the world like the analogy of the blind men and the elephant. Probably everyone has heard of this analogy, but if you have not, it's the idea that there's blind men feeling an elephant, and the one who standing near the trunk is like, "The elephant is like a tree," and someone else near the… No, the person standing near the leg thinks the elephant is like a tree. The person holding the trunk is like, "The elephant is like a snake." Everyone has a different mental image of what the elephant is because they are only experiencing their section of the elephant. This applies to characters in a world as well. That is why point of view is truly the great determiner of worldbuilding. You first need to understand who your character is and what their place in the world is and what the story is around them. That determines your worldbuilding needs.
[Howard] I just realized that I want to retell that story from the point of view of the elephant who has now decided human beings are all ignorant.
[Chuckles]
[Dan] And they grope me all the time.
[Howard] And stop touching me!
[Dan] I think this is a really fascinating way to look at worldbuilding. Honestly, one of the things that I really love about the Green Bone saga as a great example of worldbuilding is the way that you were able to show the different cultures. There are the people who live in Jade City, and then there are the other people, the Kekonese who live in Espenia who are the same but also fundamentally different at the same time, because they see the world in different ways. Knowing then that point of view is, as you said, the great determiner of worldbuilding, how do you bring that across in your writing?
[Fonda] Yeah. So, a good example of this is actually my debut novel, Zero Boxer. So it takes place in the future in which the inner solar system has been colonized. There is a political conflict that is occurring between Earth and Mars. There are issues involving genetic engineering and whether or not that should be legal or illegal. But that doesn't actually matter all that much to the protagonist, because he is an athlete, and he's competing in the sport of zero gravity prize fighting. So the world, for him, revolves around athletic competition. So as a worldbuilding, as a world builder, what I needed to focus on were all the details of his life as an athlete. That included things like his supplement routine, his exercise routine, is training, all the, like, details of how those fights happen in zero gravity. All the stuff involving like Earth and Mars and like the tech in the future and how spaceships work, like we didn't need to know how the drive of the spaceship worked. Because that is not something that he cared about, he just needed to get from one competition to the next. So, of course, he gets on a spaceship and he moves through time, but for him, what was most important to the story were those details of his day-to-day life. So a lot of the other stuff is kind of just sort of hinted at, or implied in the background. It is… Still feels like it supports and it exists, but I didn't need to go deep into all that stuff. Where I needed to go deep was in the areas the character cared about. One of the benefits… That was a single point of view story, but one of the benefits of having a multi point of view story, which I had in the Green Bone saga, was each of the different characters then has their own priorities and their own experiences and circumstances, so you get a more fully fleshed out and developed world because you are seeing characters who have different views of it. It's like putting all those blind men who are touching the elephant into a room and they're all drawing out their own little section and slowly the whole elephant comes into view.
[Mary Robinette] Yeah. The way I think of this is about the decisions that I'm making about the things that my character interacts with. Which are the things that you're talking about. The supplement routine… In Green Bone saga, we learn a lot when we go to the school. We learn a lot more things because we're in the POV of someone who inhabits that… That's a good way… Like, when you're trying to figure out, "Well, what do I have to do when I'm trying to…" How do I… When you're facing decision paralysis. It's like, "What is your character going to interact with?" So when I'm doing my worldbuilding, I'll do like… You've heard me talk about doing this in layers. Well, I'll think about the sort of broad layers that my… That I know that my character is going to interact with. But a lot of the specific details, like the supplement routine, I don't think about that until I get to… I mean, I don't have a character with a supplement routine, but were I writing it, I would not work that supplement routine out until I hit a scene where I was like, "Oh, my character absolutely is going to have supplements here and I need to know what they are." But otherwise, I don't sit down and work it out. I tend to think of it as sort of there are… The ones that I need to work out ahead of time are the plot specific ones, the ones that are going to shape the way the plot works. Then there are other ones that are kind of what I think of as the decorative ones that are the ones that affect the way maybe my character interacts with the plot. But doesn't necessarily shift the course of the plot.
 
[Dan] Let's pause here for our book of the week. Which is, actually, you, Mary Robinette. You were going to tell us about Craft in the Real World.
[Mary Robinette] Yeah. Craft in the Real World by Matthew Salesses is a craft book. Normally we're giving you fiction to read, but I actually think that every writer should read this book. It's looking at the biases that we bring to fiction based on the ways that we… The fiction that we have read and the societies that we move through. You think, "Really? Biases? Do we have them?" One of the examples that he gives in this book is how we've all been taught not to… When we do dialogue tags, to do like said or asked, and not to do things like inquired or queried. He says the problem is if someone grows up in another culture and they are taught to write… That queried is the invisible one. So they are always like, "my character queried, queried my character." If they come to a writing workshop in a culture that is an ask culture, and they write queried, everybody in that workshop is going to be like, "Why do you keep using this word? Go with the invisible word." One of the things he talks about is how ESL writers will often read something like written by a native English speaker and be like, "Why do they keep reusing the same word? Why do they keep reusing said? Don't they know any other words?" It's about the inherent worldview that they're approaching their writing with. So this is, I think, a great book to read in general, and specifically a good book to read when you're thinking about the biases that your character is carrying, because a lot of those biases are biases that they're inheriting from you as the writer.
[Dan] That's awesome. So that is Craft in the Real World by Matthew Salesses.
 
[Dan] A lot of what we've been talking about reminds me of a funny thing that a creative writing professor showed us one time where someone had taken a story set in the modern day, but written in the style of Isaac Asimov. Where he is explaining the technology behind everything that he encounters…
[Chuckles]
[Dan] Including wooden doors and door knobs…
[Chuckles]
[Dan] And automobiles and all of this stuff. Which, in a science fiction book, we kind of accept as well, yes, you need to explain to us how this door opened by itself, but putting it into the real world really gave it that context of, "Well, duh, we don't need to know this. Why does this character feel it important to tell us about how a car turns on when you turn the key?" That's a lot of what you're talking about here, where the point of view that we're getting the world through is going to change what details about the world we get. I find that a really valuable perspective.
[Fonda] Yeah. I think that if you think about the genre of dystopian fiction, dystopia is a point of view. So if you rewrote the Hunger Games from the point of view of a middle class to upper class person living in the capitol, it would be a completely different story. I mean, they would be, "Who are these district 12 rebels? Insurgents, insurrectionists, who are here to destroy society?" So if you take that perspective of, like, everyone is living in their own world and there are people in our world who are living in very dystopian situations, every… If you decide you're going to tell a story about a… let's say a fictional city that you have made up. Is that story being told from the point of view of someone who has power and is privileged or somebody who is living in the sewer system? Those lead you to completely different stories. Neither one is correct. There's no right or wrong in terms of which perspective that you decide to write about. But that choice is going to fundamentally drive your world building needs. There is a minor character in the Green Bone saga who's the most hated character in that trilogy. But he plays a really valuable role from the perspective of the narrative because he is outside of the system that all the other main characters inhabit. Now, 90% of the time, you are spending time with the characters in this one family that they are very entrenched in their world and their culture. There is this one minor character who is not. Every time you step out into his point of view, you get a very different view of the world.
[Dan] Is that Bero?
[Fonda] It is.
[Dan] I actually love that character.
[Mary Robinette] Yeah, I do too.
[Chuckles]
[Dan] This is, I think, a super important thing to bring up. Because I worry that some of our listeners are hearing us talk about this perspective driven world building, and finding it limiting. Really, this is an opportunity for you to expand your world in whatever direction you need it to go. One of the problems world builders have, we call this world building disease, where fantasy writers and science fiction writers, we just craft this enormous gargantuan world, and most of it, we don't actually need to put into the book. This is how you can put some of that into the book. If there's a part of your world building you find especially compelling or interesting, but your main plot doesn't necessarily focus on it, you can add in a side character who does or a subplot of some kind that will interact with it. That is how you can get that cool thing you're excited about into the book.
[Mary Robinette] Or you can write a short story that is set in the same world if you don't want to have story bloat.
[Dan] Yeah. [Garbled]
 
[Howard] One of the things that I fall back on all the time is the unreliable narrator. This is not the unreliable narrator of literary fiction where do I believe what this person is… No. This is the person who just says something in order to fill us in about some world details and I, the author, do not know whether they are right or wrong. I only know that they think they're right, and I might be wrong when I first wrote that dialogue for them. I'll find out later. This principle, the unreliable narrator, the… Oh, I forget his name, he was the story bible guy for Elder Scrolls Online from 2014 through I think almost 2020. He looked at the old Elder Scrolls games and was like, "Oh, no. Your stories are so inconsistent. You contradict your… Well, I have a solution. The solution is nobody says anything about the world except through the eyes of a character who might be wrong, might be right. Tada! Everything has now resolved itself. How old is the city? Eh, the city's about 500 years old. No, the city is 750 years old. No, the city is 2000 years old. It's built on another city that was built on another city that was… They're all right or they're all wrong." It doesn't matter, and it makes the world building so much easier when I let go of that and just allow myself to make mistakes, but my characters take the blame.
 
[Dan] Well, that is going to lead us right into our homework. Fonda, what homework do we have today?
[Fonda] I would like your listeners to take a favorite story of yours and reimagine it from a different point of view. Take a side character, a non-POV character, and imagine how your world building needs would be different if it was told from someone else's point of view. So, as an example, let's say you wanted to tell the story of Harry Potter from the point of view of the Minister of Magic. So what different world building needs would you need, would you have as a result of that story being told from a completely different perspective?
[Dan] Sounds great. Well, this is Writing Excuses. You are out of excuses. Now go write.
 
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Writing Excuses 16.43: The Narrative Holy Trinity of World, Character, and Plot, with Fonda Lee
 
 
Key points: The story is like a three-legged stool with world, character, and plot working together. Worldbuilding is a part of all kinds of fiction. Most stories start with a kernel, either a world kernel, a character kernel, or a plot kernel. Then you build out from there. For example, starting with a world kernel, look at what attracts you to this world and what kinds of conflicts does it have. That will suggest potential plots, and lead you to types of characters. Starting with a character kernel, think about the character's journey, and what kind of world would make that journey more compelling and difficult. From a plot kernel, backfill, and think about what kind of world would make the stakes of that plot compelling and gripping. The world, in turn, is made up of environments, culture, and technology. Think about the ways things are interconnected. Wherever your story starts, take that kernel and build the world around it, tie the world, characters, and plot together.
 
[Season 16, Episode 43]
 
[Dan] This is Writing Excuses, Worldbuilding Master Class with Fonda Lee.
[Fonda] 15 minutes long.
[Mary Robinette] Because you're in a hurry.
[Howard] And we're not that smart.
[Dan] I'm Dan.
[Fonda] I'm Fonda.
[Mary Robinette] I'm Mary Robinette.
[Howard] And I'm Howard.
 
[Dan] We are incredibly excited to be starting a brand new eight episode series. We're going to be talking about worldbuilding. We have one of, in my opinion, the very best worldbuilders working today. Fonda Lee, can you tell us about yourself?
[Fonda] Yeah. Thanks for having me on the show. I'm Fonda. I write science fiction and fantasy novels. I'm best known for the Green Bone saga, which begins with Jade City, continues with Jade War, and concludes with Jade Legacy, which is coming out November 30. I'm also the author of a few science fiction novels, Zeroboxer, Exo, and Cross Fire, and a smattering of short fiction. I live in Portland, Oregon, and I love food and action movies.
[Dan] Cool. Well, thank you for being on the show. We're really excited to have you here.
 
[Dan] You have prepared a class for us about worldbuilding. This first episode, we're going to talk about what you call the narrative holy trinity, world, character, and plot. What… Start us off with that.
[Fonda] Yeah. So, I love worldbuilding. It's one of the topics I always enjoy talking about. People often ask me about my worldbuilding process, how do I actually go about it, how long do I take, what steps. I often have a difficult time describing the actual process for them, because in my mind it's really impossible to distinguish the act of worldbuilding from that of developing the plot and character. The reason I called this episode the holy trinity is because in my mind, the story is like a three legged stool, or perhaps a three cylinder engine, that only functions because the pieces of world, character, and plot are working together. When you ask yourself as an author, "Well, why do you go through all the effort of worldbuilding in creating this entire fictional campus?" On one hand, you could say, "Well, it's really fun." Which is true, a lot of us authors worldbuilding because it's really enjoyable. But for me there also has to be a reason why that invented world exists and contributes to making the story uniquely what it is from a narrative perspective. I feel like we often talk about the relationship between plot and character, and what I'd really love to do in this master class is dive into the relationship between the world and the other elements of story.
[Howard] As I was thinking about this, I looked at the outline last night, I was reminded of an anecdote that I love to share about college Howard. Which has each of these elements in it. I was waking up in the morning and thinking, "Oh, I'm so happy that today is Friday, because I don't have my 7 AM class. I'm so glad that today is… Or, no, I'm so glad that it's Thursday because I don't have my 7 AM class, and I'm so glad it's Friday because the weekend is beginning." Howard is lying in bed, mulling over these things and suddenly realizes, "Wait, those can't both be true." I asked my roommate, "Hey, David, what day is it?" He's like, "It's Friday." "Oh, good, I'm glad it's Friday. Wait, what time is it?" "It's 6:45." At which point, I leapt out of bed. The worldbuilding detail that I've left out is that the day before, David and I had installed bunkbeds, and I was on top.
[Chuckles]
[Howard] So I pancake on the floor and David looks at me and says, "If this is going to happen every morning, we can trade."
[Chuckles]
[Howard] The point here though is that there is this character who's kind of doofy, and there's this plot about what he likes and what he doesn't like. Then there is this worldbuilding detail which arrives a little late, but which sells the whole story. If you don't have all three of those, it's just another story about me waking up late.
[Chuckles]
[Mary Robinette] The other… And there are so many of those, honestly.
[Fonda] Now I want an entire series of just Howard's college exploits.
 
[Mary Robinette] Right! But actually, this is a thing that I do want to point out for our listeners, because I know that while we tend to focus on science fiction and fantasy, and people think about worldbuilding as being a science fiction and fantasy hallmark, and it certainly one of the things that drives us, worldbuilding is something that you have to do with any kind of fiction. Even something that is set contemporary in your real home because you are still making narrative decisions about every piece of the world that goes on the page. So all of the things we're going to be talking about are things that you will still be able to find and apply, even if you're writing something that is contemporary.
[Fonda] Yeah. I've often said that even if you have your story set in a small town, or a nuclear submarine, the odds that your reader has actually been to that small town or has been on a nuclear submarine are vanishingly small. So you have just as much work to convince your reader of that world as you do a fictional world. The only advantage, or really difference, that you have when you're writing that is opposed to a speculative fiction story is that you have more… You can count on your reader having more real-life cues to help them along in building that world in their mind than you necessarily would if you're creating a completely secondary world from scratch.
[Dan] Yeah. I made this mistake yesterday, actually. In the book that I'm writing, I have a scene set in a law office. I wrote it. It just didn't feel wrong, it felt hollow and weird, and I realized I had included zero worldbuilding details in it. There… If someone doesn't already know exactly what a law office looks like or how it works, they would be completely lost trying to read that scene and understand it. So, yeah. You need to include this whether it's real or… Real stuff or stuff you make up.
[Fonda] If you don't get those details right in a real-world setting, there are people who will tell you that you got your worldbuilding details wrong.
[Dan] Yes.
[Mary Robinette] Even if you do get them right, I'll just say, FYI, even if you do get them right, people will still tell you that you're wrong.
[Chuckles]
[Dan] Yes, but at least you can feel good about yourself.
[Mary Robinette] I know. So, what are some of the tools that we can use, Fonda?
 
[Fonda] Well, often times people have asked how do you come up with the ideas for your story? Like, every single one of us has had that question put to us, at a reading or a book signing. The reality is that there's no idea factory. Most of the time, we have some little kernel, and we glom additional material onto that kernel in order to make it turn into something that could potentially be a story. I find, at least in my case, that the story tends to show up as an initial kernel of either a world kernel, a character kernel, or a plot kernel. This is happened to me with each of my different projects. They've come to me as different kernels. The Green Bone saga, for example, that came as a world kernel first. So the world, the premise of the world, was what first arrived, and then I had to do the work of developing plot and characters. So if your world comes to you first, I think the thing to ask yourself is what attracts you to this world and what inherent conflicts are there that are present in that world? That will lead you then to what kind of potential plot might unfold as a result of the conflicts. It might lead you to what types of characters will enable the reader to experience that world and to experience those conflicts. But if you have, let's say, a character kernel come to you first, then you can ask yourself, well, what is the character's journey and what is it that you can do with your worldbuilding that makes that journey more compelling and difficult. Then, finally, if you have a plot kernel come to you first, it may be a twist or a cool climax idea, then you can backfill it with, okay, now you're going to go do your worldbuilding. What kind of external worldly pressures are going to make the stakes of that plot extremely compelling and gripping?
 
[Dan] I am excited to talk about all three of those and dig into some examples. Let's do a book of the week first, which is actually me. I'm going to talk this week about a book called She Who Rides the Storm by Caitlin Sangster. This came out just a couple of weeks ago, and it is an epic fantasy heist novel, with some really just incredible worldbuilding. One of the main characters has this incredible magical sense of smell. So, not only is it written with this really wonderful sense of sensory detail, but the smells that she is including in her fantasy world are all incredibly compelling. It has kind of driven her to create all kinds of interesting foods and medicines… She's an herbalist… Things like this that came together through the sense of smell to give a really fascinating sense of place to the world that she is telling the story in. So that is She Who Rides the Storm by Caitlin Sangster.
 
[Mary Robinette] Cool. Well, there's a thing that Fonda was talking about right before we took the break that made me think of a thing, which is that when we're talking about the world, that I also find that the world is another three-legged stool. That it's made up of environments, culture, and technology. And that each of those pieces influence the others. One of the things that I want you to be thinking about as we're going through this whole thing is that just as the culture's influenced by the environment… If you're in a very warm place, that's going to affect the kind of clothing that someone wears. The technology that you have will affect that as well, because if you're in a warm place with air conditioning, you're going to have a completely different reaction than if you're in a warm place without air conditioning. So there's this kind of cyclical interconnectedness. When we're looking at all of these things, again, through the whole master class, one of the places that people come part with their worldbuilding is that they don't think about the way things are interconnected. So they don't think about how the technology affects the character and that then affects the plot. Or they don't think about the way the plot affects the technology. Like they don't think about the ways… That there's a web. The thing about a three-legged stool is you can't take any of those legs away without the whole stool falling over.
[Howard] There's the classic example that we used in one of the very first episodes of Writing Excuses, which is the continual light spell in the Dungeons & Dragons setting. Which, if it's been around for a generation or more, candlemaking is dead. Because I don't care how much those things cost, now… They're continual. You've upset an entire economy. So contemplating the implications of that cool stuff that attracts you to the world is key to making that world feel believable. Because at some point, we walk through these worlds that people create and something rings wrong and we realize it's because, "Oh, wait. If A, then definitely not B. We're spending all this time on B. We need to skip straight ahead to M."
[Chuckles]
[Fonda] Right. I mean, there's so many choices that you make in worldbuilding. Ideally, you want all of those choices to continue to reinforce your characters, challenges, and their choices, and enable the story that you want to tell and make your plot more compelling. You don't want your worldbuilding to undermine your story. I think we'll talk a lot over the course of this master class about how do you make choices that help your story as opposed to just acting as a backdrop for the story.
 
[Dan] I really love this idea that you gave us about the kernels. World first, character first, and plot first. I'd love to dig into those a little bit and get an example. I kind of want to ask about the Green Bone saga. You mentioned that idea came to you as world first. Can you give us, very quickly, kind of a sense of how you developed that? How starting with the world informed the way that you came up with the plot and the characters?
[Fonda] Yeah, so my initial kernel for the Green Bone saga was Jade City. That was… Those were the two words, it's the title of the first book, and that's what came to me first. The premise of it was almost an aesthetic one. I wanted to create a world that had these… An awesome kung fu magic powers that I saw in my favorite films. People being able to like leap off buildings and punch through walls, and ground that in a story where that made sense and there was a magic resource that explained that. Then mashed it with my favorite crime drama aesthetics. So that was the premise of the world. In order… Where I built off from that was saying, "Okay. Well, what kind of world is going to most fulfill this vision?" That allowed me to decide where to set it in terms of time. Because the default with a lot of fantasy stories is to set it in like a medieval period. But I had a really clear aesthetic in my mind. I'm like, "What is a gangster family drama unless it's got luxury cars and the submachine guns and the dark alleys and the men in suits smoking in rooms?" So that led me to the decision to set a fantasy… An epic fantasy story in a more modern, latter half of the 20th century time period. Because I knew from the start that I wanted to invoke a family saga, like the Godfather, that made me make a decision around characters. They have to be… I had a multiple POV story with a cast of characters, and each of them has a different role in the family. Then, that led me to a lot of plot decisions, around how the characters would interact. So it's sort of a cascading effect in which you come up… You have a kernel, and then you make a number of choices in your worldbuilding that help you tell the story that you want to tell.
[Howard] I find it really useful to prioritize the things that you loved early on, the decisions that you're making. Because I inevitably in my worldbuilding in my storytelling will arrive at a point where I can see very clearly, "Oh. This is the thing that I absolutely need to be exploring, but in order to do this, I have to knock down that very first piece of foundation I built because those don't work." Because I'm working in comics or in prose, that's not terribly expensive. If I were working in cinema and had already built a movie set, then that would be a terrible decision to have to make, but I don't. So that's not the way it rolls.
[Chuckles]
[Dan] We are running… Letting this episode run slightly long because we wanted to introduce the full master class. Let me give a really quick example of a plot first story kernel. With my Zero G middle grade books on Audible. The whole impetus behind that story was Home Alone in space. The idea that there is a kid on a colony ship who has to defend it from pirates, because everyone else is asleep. In order to tell that story properly, starting purely with the plot, that created or forced a lot of worldbuilding decisions such that I didn't want it… If he has to defend the ship by himself, then the cryo-technology that keeps everyone asleep can't be something that he can just undo… He can't wake people up and put them back to sleep again. It forced a lot of the technological details because I needed a story in which a 12-year-old boy had to solve all of the problems by himself. Does anybody very quickly have an example of a character first?
[Mary Robinette] Yeah. I do. Ghost Talkers started with the character of Ginger Stuyvesant. All I really knew about her, the sense that I had, was that she was this glamorous heiress, and that she was a medium. That was kind of all I knew. I wanted there to be some banter, and that there was a noir feel, kind of a… Then I had to figure out sort of where she lived and figure out what the world was that she inhabited that allowed her to be a medium that solved crime. Which I knew that… That also then gave me the plot. It's like, "Oh, she's solving mysteries. That's what she's doing with this thing." But it definitely started… I had a very clear image of Ginger. Then I had to figure everything else out around her.
[Fonda] What I love about all these examples is that it shows that wherever your story starts, you are taking that kernel and you are building that world around it as opposed to just sort of putting it up against a backdrop. You're trying to find ways to tie the world into all the elements of character and all the elements of plot.
 
[Dan] Awesome. Well, this has been a fantastic episode. We're going to end with some homework. Fonda? What would you like our listeners to do?
[Fonda] I would like you to pick a favorite book with worldbuilding that you admire, and see if you can identify in what way the worldbuilding supports the character journeys that happen in that story, supports the plot, and also supports the themes.
[Dan] Cool. Well, there you go. This is Writing Excuses. You are out of excuses. Now go write.
 
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Writing Excuses 16.24: Worldbuilding for Games
 
 
Key points: Your number one goal is to inspire curiosity, to create a place that people want to come back to, to explore, to wonder about, to invent stories over. You're giving them a springboard to tell their own stories. Use the power of allusion, drop interesting details in without fully explaining them. Ask more questions than you answer. Think about adventure hooks, details or questions that people can use to tell their own stories. Work on narrative resonance, build motifs and themes into every component of the game. Ask questions, drop in allusions, adventure hooks, and random details. Then explain and expand later, justifying and exploring those details. Fill the well, then grab one of those old ideas and queue it up. Start by inverting things or pairing things that do not go together, then follow the logical causal chains. Why, how, and with what effect. Focus on the worldbuilding that your players will interact with. Watch out for your personal biases and norms. Make sure all kinds of people can say, "They're like me."
 
[Season 16, Episode 24]
 
[Mary Robinette] This is Writing Excuses.
[James] Worldbuilding for Games.
[Dan] 15 minutes long.
[Cassandra] Because you're in a hurry.
[Howard] And we're not that smart.
[Mary Robinette] I'm Mary Robinette.
[James] I'm James.
[Dan] I'm Dan.
[Cassandra] I'm Cassandra.
[Howard] And I'm Howard.
 
[Dan] We are so excited to be talking about worldbuilding. This is something that we all do in our normal kind of fiction novel short story writing. But how is it different for games? Cass? What do we need to know?
[Cassandra] It's actually very similar, I think, in that your number one goal with worldbuilding and games, like in novels and prose, is to inspire curiosity. You want to create a place that people want to keep coming back to. Not necessarily to stay, because some of these places can be absolutely terrible. But to explore, to wonder about, to invent stories over. I think this is especially true for tabletop role-playing games, isn't it, James?
[James] Yeah. Because in tabletop, you're often giving people the tools to tell stories, rather than telling them the stories. So the setting that you give them in something like Pathfinder or Dungeons & Dragons or whatever is really a springboard for people to tell their own stories. One of the things I love, as a writer for games like that, is I'll have somebody come up to me at a convention and be like, "Oh, that lost city you wrote about. We've been playing a game there for a year. Let me tell you all about it." They'll get to the end of their story, and I'm thinking, "I wrote two sentences about that city."
[Laughter]
[James] They put all that detail in, it was them imagining it, and they think I'm a genius because they created all this stuff. So you're really getting the audience to do your work for you. Which is why one of my favorite things when doing game design is what I think of as the power of allusion with an a. Where I will, just like drop interesting sounding details in there and not fully explain them. Let them, let the audience sort of wonder about it or decide for themselves what that could be. That's fodder for them to tell their own stories. The same way as in like a videogame maybe you show some cool art off the edge of the map in the background.
[Mary Robinette] Yeah. This is actually very similar to the way puppetry works. Hey, we've gotten six episodes in without me bringing up puppetry until now.
[Chuckles]
[Mary Robinette] But what you want to do is you want to create certain specific aspects of the character and then trust that the audience is going to fill in the rest. Like, we've all seen Miss Piggy bat her eyes at Kermit the frog, and she does not have working eyelashes. You, the viewer, puts that into your head… In… You build that mechanic from the world.
[Cassandra] Fantastic.
[Howard] The humor classes that I teach, I use a theater principle called noises off. Which is that the pie fight you imagine is way more interesting than the pie fight I can draw. James, what you said here about allusion, dropping a reference for something and getting you, the player, you the reader, to imagine whatever that was, whatever it is, that's incredibly useful because I didn't have to draw it. I didn't have to build it. You did all the heavy lifting.
[Cassandra] I think that one really good example of that, if you want something to research, is the Bloodborne game from FromSoftware. One of the things that I remember most distinctly about it was there was this whole journey to a boss. You're kind of going up this completely red river, there are just mountains of corpses everywhere, there's no explanation, there's no one giving you exposition. At one point, you see a gate. This guy, who has been completely skinned, he's just red muscle and tissue, he's holding onto the bars of that gate and just very gently banging his head against the door. Again, there's no explanation and it never comes up again in the rest of the game. But I remember just standing there, like, "Oh, my God. What happened here?" My brain just went wild on that.
[Dan] I love that. I do want to give the counterpoint that as absolutely correct is all of this is, sometimes you do need to provide a lot of those details and fill in a lot of that allusion, which is kind of the big main job of worldbuilding.
[James] But, actually, I would… We're going to turn this into a debate show.
[Chuckles]
[James] I think that that's true, but you always need to ask more questions than you answer. You always want to make sure that if you give somebody the answer to a big mystery, you better make sure that you asked another one. Because the answers are rarely as satisfying as the questions, in terms of keeping somebody up at night thinking about stuff. Especially in tabletop. Which is why, when I'm writing for a tabletop book, I'm always thinking about adventure hooks. I'm trying to think, every paragraph, I want to be putting in a detail or a question that could lead a game master to go, "Oh. I can write a campaign about that." I'm trying to give people tools that they can use to tell their own stories. So, if you give somebody an inn, you can have whatever details you want, but make sure that there's something there they can work with. Because that's what they're paying you for. So even if all you need for your story is an ordinary basic tavern, make the tavern keeper have a criminal past so that at a moment, she's worried her old colleagues could find her and kick in the door. That's dropping something in that the game master doesn't have to use, but they could use to start a game.
[Dan] Yeah. Absolutely, and I'm… I didn't mean to imply that we shouldn't be doing that. Phrasing it the way you did, ask more questions than you answer, I think, is a really good way to put it. But, as a game master, when I come to a supplement, if it's putting all the work on me, well, then, I didn't need to buy that supplement, because I'm the one doing all the work anyway.
[James] Right.
[Dan] So, I really like it when a game offers me enough tools to work with, rather than being so free-form that there's nothing there.
 
[Cassandra] I think that's one thing that is possibly, like, definitely necessary on the topic of worldbuilding. You can go as light as you want, you can be detailed, depending on the property, but narrative resonance, I feel, is vital. You should build your motifs and your themes into everything you do, including the mechanics themselves, like, every component of the game should carry its weight, doing double duty where possible. I think the Persona series is a really good example of that. They have something called the Social Links mechanics, which makes use of the tarot arcana and builds on the idea that each of the cards has different meanings. Each of these cards are associated with an NPC. You can be friends or romance or whatever. They're fascinating, because mechanically, the Social Links are just a way of leveling up the personas that you get in the game. Even if you're not necessarily into the idea of doing the side quests, you're going to move towards them. Because you want to discover more, because you want to interrogate your understanding. There is this one character that I think of that is a really good example of this. Kanji Tatsumi in the Persona 4 game. His arcana is the Emperor. He begins as this really stereotypically rude, thuggish guy who yells at everything, who is very contrary. But he's also hiding the fact that he's an absolute sweetheart on the inside, and he is trying to compensate for the knowledge that he isn't a typical guy's guy by over exaggerating those traits. His journey becomes confronting his fears. That kind of ties to the Emperor, that sense of patriarchy and control. What happens when you have too much of it holding onto you? Even though vaguely wandering through this game, you know it's related to terror. You know it's related to the Emperor. So you sort of know what you should be doing. That is because of narrative resonance.
 
[James] We should pause there for the game of the week, which is Dan with the Dune RPG.
[Dan] Yeah. Dune is my favorite book of all time. It just got a brand-new RPG. By the time this heirs, it will be just a month old, maybe. It's from Modiphius, it uses their 2D20 system, which is the same basic game system that we use on Typecast for Star Trek: Horizon. But what they've done here that ties into the world building is Dune is a… Has a really wide range of power sets. You've got very weak, physically weak, characters set up against characters with incredible magic powers versus characters who have incredible technology, who can see the future and do all these things. How could you possibly balance all of that worldbuilding together so the game is still fun? What they've done is a really brilliant mechanic where your motivations and your drives as a person directly affect how good you are at doing something. So it's less about the powers that you have and more about why you're doing the things that you're doing. It's a really clever twist on the system and they do a really good job with it. So, the Dune RPG from Modiphius.
 
[James] All right. So with all these things we've been talking about, with dropping… Asking questions, dropping in allusions, and adventure hooks and stuff. This is something that gives game masters something to build on. But it also gives you job security. If you can get the audience excited about something, then you can come back later and continue to write more about it. This explanation and expansion way of working, forcing myself to justify and explore the random details that I dropped before, is something that I really enjoy. A lot of my best work has come out of… I drop a couple of lines… Early on in my career, I wrote about a city called Kaer Maga, and just like through in a line about, like, "Oh, yeah, and it's full of worm folk and bloat majors and sweet talkers who sew their own lips shut so that… Because they're not worthy of speaking the name of God." Like, I just sort of dropped these details in, and a bunch of fans went, "Wait! Whoa! What? Like, I want to know more about that." That led to setting books and adventures and novels. That's really my favorite way to work, is to just kind of throw out random ideas and test the waters. But I want to know, how do you all come up with interesting setting ideas? Setting details, specifically.
[Howard] At this point, I stopped coming up with them. I have… The well is too deep. I just reach in and grab something that I thought of 15 years ago and queue it up. I don't have time for new ideas. I'm going to die before 90% of these hit the page. Wasting time thinking of new ones is awful.
[Mary Robinette] So, with that helpful piece of advice…
[Explosive laughter]
[James] Kill Howard and take his ideas.
[laughter]
[Mary Robinette] Yes. Some of the things that I'll do is inverting things or pairing things that are unexpected. So a lot of times this'll be… Like, I'll take a single starting point… Like milliner assassins was something that we used in an earlier season. I'm like, "These two words do not go together." Then chasing the logical causal chains out from that point. So I think about like, why do we have milliner assassins? How? So, for me, it's why, how, and with what effect, and chasing these in the logical. The how is kind of how it exists in that moment, and the with what effect are the effects to the future and kind of to the sides. So that's one of the ways that I will come up with interesting worldbuilding details. A lot of times, I mean, it really is that I will just fart words onto a page and be like, "Well, that looks interesting," and then carry on.
[Chuckles, laughter]
[James] I love that.
[Howard] I love the causal chain idea. For Planet Mercenary, one of the worlds has too many metals in it, and I conjured up genetically engineered pigs whose metabolisms push the metals out of the meat so they're actually safe to make bacon from. When we came up with an adventure in which someone is stealing the pigs, my daughter asked me, "Where do they push the metal?" I said, "Well, probably all the way out to the edges of their skin." She said, "So they glitter?" I realized, "Oh, my gosh. Not only do they glitter, they shed glitter." If you've stolen the pigs, you are now trying to steal animals that shed glitter everywhere.
[Laughter]
[Why would you steal that?]
[Howard] It is now a game mechanic, and it grows out of the idea of causality. You had a cool idea. Make that idea causal for something interesting.
[Cassandra] I feel like causality is definitely a very good way of developing worlds. All of this sounds very much like how I do it. I tend to start with the idea of a primary food source in a world, and build from there. Like, why is it this way, is it a migratory let's say protein? If so, do people… Are people largely nomadic? Do people settle down? What kind of world would have flying pigs wandering around? What kind of cities would come through? What kind of economies? How do you build a luxury item of it? What would pair with bacon on an alien landscape? Then I start building the flora and fauna and cultures just around that single idea to begin with. I also really like food. I don't know if that's obvious.
[Laughter]
[James] I also love approaching things from that evolutionary standpoint, of always asking yourself why things are the way they are. Also, what are the evolutionary pressures, and where are they pushing things? I think it's important when you're doing all of this stuff, like, it can be very big picture. But focus on the worldbuilding your players will actually interact with. Also, it's okay to do it patchwork. It's actually, in some ways, better. You don't have to just sit down and write the whole setting in a day. If you try to, you're probably going to end up spreading your ideas a little too thin. So by zooming in and saying, well, I'm going to develop the city today, then, next week, I'm going to develop this nation over here that's different, you'll have a different flavor just because you're different from day to day. You've taken in different stuff.
[Dan] Yeah. I was going to say the same thing about focusing on the worldbuilding aspects that players will interact with. I had to recently, for a science-fiction RPG that I was writing a scenario for, they really, for some reason, wanted it to have a diner. It's kind of a noir style adventure, and there like, "Well, we need to meet the cop in a diner." So, if I was going to put a diner into this science-fiction world, I wanted to make sure that it had an appropriate science-fictional sense of wonder to it, despite just being a diner. This particular world had brain… Everyone has a computer in their brain, and you can download memories. So I thought, well, obviously what that means then is the chef can make absolutely anything. Because he's going to just be able to download your grandma's recipe and then reproduce it for you because he can do the memories that way. Which then spun out, well, he needs access to an incredible amount of ingredients if he can make anything that a customer asks for. That started creating all these things. Then we had to think, well, how are the players going to interact with this? Not just they can get their favorite food, but are they going to be able to mess with the little drones that can deliver these ingredients? Are they going to be able to request specific different things? Keeping the players at the forefront of the worldbuilding changed how that whole scene played out.
[Cassandra] I think we're slowly running… Well, we're very quickly running out of time.
[Chuckles]
[Cassandra] One thing I want to throw in there is when we're building worlds, it's important, I think, to consider our own personal biases. A very large budget game that I will not name because I do not want its fans to go after me is absolutely brilliant it is a wonderful thing. Great quests. It's also been rightly lambasted for only having white people, an entirely white cast. The developers pushed back, going, like, "Well, this is our country. The ethnic majority is X." Everyone else is like, "No. Historically speaking, this is not true." I understand everyone's arguments here, weirdly enough. If you do not think about things, you just expect your norm to be other people's norm, that can be incredibly alienating. So, when you're worldbuilding, think about your own privileges and biases, and how it will interact with your players' needs.
[Mary Robinette] This is true for prose as well. You've heard us talk about this.
[Howard] I've shared this before on Writing Excuses. My son, adult son, he's autistic. We were watching Elementary and Sherlock is interacting with an autistic woman. My son, who rarely is interested in what I'm watching, stood behind the couch and watched that and said, "They're both like me." I almost wept. Because that is the only time I've heard him say that. Everything that we build… Everything that we build can easily be built to have room for people to have that experience. Where they can look at a character, an NPC, or whatever, and say, "They're like me."
[James] I don't think were going to get a more powerful point to go out on. So we should probably wrap it there.
 
[James] Your homework for this week is to take a story or a game that you've written and drop in several casual allusions to names that you've just made up. So, places, people, objects. Don't try to figure out what they are. Just make the names as cool sounding as you can. So you throw in soultrees, and the Babbling Throne, Kobishar the Unmoored. Just write those in there. Then come back a week later and write a page of background on each of those names to sort of justify what it is and explain why it makes sense.
[Dan] Cool. That sounds great. This is Writing Excuses. You are out of excuses. Now go write.
 
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[personal profile] mbarker
Writing Excuses 15.47: Worldbuilding Science Fiction, with Cory Doctorow
 
Key points: Extrapolating to make futuristic parables? Think of a throat swab, one factor to focus on. Take one technology or phenomenon and build a world around it. Enduring issues are that we only know how to make one kind of computer, and that encryption works, so computers are colonizing everything. Or consider organ transplants from something like pigs. Take a single point and follow logical causal chains and branches to see where it goes. What about worldbuilding for stories set in the present? For example, romance writers need to think through their setting, even a small town. Worldbuilding gives you opportunities for conflict and to add depth to characters. Don't forget economics! What do people do, what are their jobs?
 
[Mary Robinette] Season 15, Episode 47.
[Mary Robinette] This is Writing Excuses, Worldbuilding Science Fiction, with Cory Doctorow.
[Piper] 15 minutes long.
[Howard] Because you're in a hurry.
[Cory] And we're not that smart.
[Mary Robinette] I'm Mary Robinette.
[Piper] I'm Piper.
[Howard] I'm Howard.
[Cory] And I'm Cory.
 
[Mary Robinette] So, we're talking about worldbuilding and science fiction. Most of the time, when we talk about worldbuilding, it's very fantasy oriented. But worldbuilding is actually something that you need to do, regardless of what kind of fiction you're writing. Since Cory writes science fiction and is… often near future, just around the corner science fiction, the worldbuilding that he does has to tie pretty tightly to what's going on in the real world. So how do you get there, how do you extrapolate?
[Cory] Yeah. So extrapolating is a good word for it, because I like to be really clear that it's never predicting. Right? There's nothing more fatalistic than the idea that we can predict the future, because one thing I believe, and that kind of animates me, is that we can change the future based on the choices that we make. So I like to feel like futuristic parables are a good way to understand the present, but they only work as parables if they feel plausibly futuristic. There are some good cheap tricks for that. I often analogize near future SF to going to the doctor to get your throat swabbed. Right? The doctor goes… The doctor takes a swab of your throat, she puts it in a petri dish, she gives it 72 hours. What she's got then is not an accurate model of your body. She has this, like, usefully inaccurate model of your body. Where she's taken one fact of your body she wants to use to understand a factor that is otherwise drowned out by the noise of the thousand other processes going on in your body. She's reified it so it's the one fact in this little world in a bottle. As science fiction writers, we can reach into the world and we can take a technology or a phenomenon and we can build a world around it in which that is… Has a centrality that isn't… It isn't predictive, because there would be all the confounding factors that would go into it. But by elevating it to this like… To the center of a narrative, we can equip the readers to understand the subtle effects of that technology as we're living in it now. Which gives them a benchmark to understand it in the future. It becomes a kind of emotional architect's fly through of a 3D model of what it would be like if… As this technology becomes more significant, more important.
[Howard] Worldbuilding strep.
[Cory] Yeah. Well, exactly. So, drones are never going to be the only important thing in our world, but drones are going to have a big important effect on our world. You could write a drone story where drones had a centrality that would let you think through some of those issues and let… Give readers a vocabulary for comparing the world that they're in to it, in the same way that we can say that mass surveillance is Orwellian. You might be able to say that it's Robinette-Kowalian, or Doctorow-vian, or whatever. For Drake-ian. If you found the right narrative and hooked it up the right way. So that diagnostic tool, that kind of predicting the present for me is a really useful way to think about science fiction and its role in the world.
[Howard] I bought some solar powered sidewalk lamps at Walmart for like five bucks. Opened them up and realized they had AA rechargeable batteries in them. What I had was a six dollar solar powered AA battery charger.
[Cory] Right.
[Howard] It forced me to rethink every post-apocalyptic thing I had ever read, because, now, boy, the lights aren't going off until I run out of rechargeable batteries.
[Cory] Right.
[Howard] Because… And I'm not likely to run out of those soon, if it's like a zombie post-apocalypse. This kind of extrapolation is so much fun, because we are living through some fun tipping points. The tipping point of solar and renewable, tipping points of surveillance sue-valence drone technology. Extrapolating these things just 20 years forward is fun.
 
[Cory] Yeah. I also want to say that if you want to give your work an enduring legacy, if you want to make it continue to feel realistic in the future or at least salient in the future, one really good way to do that is to understand that computer science theory is actually pretty static. Computer engineering is a very fast moving field, but the theory on which it's built is pretty static. Like, since the war years, we've known how to build really one kind of computer. It's the Turing complete computer, that can run every program that we can conceive of. Now, this has been a huge boon, because it means that if you can make computers faster and smaller, then any program you can think of can run on them. It means that computers colonize everything. The device that you're listening to this on is a computer. The house that you're in maybe a computer at this point, in the sense that if you took the computers out, the house might become uninhabitable. If you have a pacemaker, you have a computer in your body. Your car is definitely a computer if it was made in the last 10 years, and you trust your body to it. It whisks you down the road at 80 miles an hour. 5 miles an hour if you live in Los Angeles.
[Chuckles]
[Cory] That computer design, the one computer that can run every program, also has this major downside, which is we don't know how to not make it run undesirable programs. Right? We don't know how to not make it run programs that pirate copyrighted works, and we don't know how to not make it run programs that are malicious, and we don't know how to not make it run programs that are… We don't want criminals to have access to like encryption technology. There's this move now to restrict access to encryption technology, so that criminals can't have conversations in secret, and it's somewhat of a moot question, because you might say, "In this country, we don't let you run that program." But how do you stop people from downloading that program and running it on their computer? We don't know how to make a computer that can't run the program period. We don't know how to make an iPhone that can't run software that's not blessed by Apple. So this is a really interesting point, because our closest approximation is the Apple solution, which is a program that has spyware running on it that checks to see whether you're doing something that the manufacturer disapproves of. If you try to do it, it says, "I can't let you do that, Dave." So that fact, that's a really important fact that like plays out in our policy all the time. Then a related fact that I alluded to is that we know how to make encryption that works and we know how to make encryption that doesn't work. What we don't know how to make is encryption that works only when we need it to stop working.
[Gasp]
[Cory] Right? Like, when criminals use it. Like, we keep trying. It is a catastrophic failure, because encryption is how we make sure that the firmware update in your pacemaker doesn't kill you in your boots. If we say, well, we're going to ban working encryption, then what we really say is that we're going to make it so that we can't validate the payloads that we send to your pacemaker to make sure that it's getting new firmware.
[Howard] We can keep criminals from conspiring, we can't keep them from killing you with the thing in your chest.
[Cory] Right. Indeed, they will continue to conspire.
[Howard] Right.
[Cory] So, both of these facts, and then the third fact about technology is that governments are really struggling to come to grips with both of these two other facts, that encryption works and that we only know how to make one kind of computer. They will not cease to struggle with it because computers are colonizing every category of device, which means that they're central to every policy problem we have. Which means that they'll keep making this mistake. If you make any one of or all three of those facts central to your fiction, it will continue to be a parable about all the bad things going on in our world, unfortunately, for the entire foreseeable future. That means that you can have a book like Little Brother, the novel of mine that I'm really best known for, that I wrote in 2006, that continues to be cited as an incredibly, like, gripping futuristic salient tale that has something to tell us about our present day only because it has this techno-realistic element to it.
 
[Piper] You can also take a look at science from another aspect as well. That's from medicine, which you touched on with pacemakers. But you think about what we can do with DNA at this stage. For a while there, we wouldn't… The main basis for why the FDA wouldn't allow organ transplants and organs to be grown in something like porcine, like pigs, was because pigs had a retrovirus that could potentially be transferable to humans, which was… Would be terrible, considering the timeframe and what it could do. But now we have the ability, now, in today's day and age, to adjust their genetic makeup and composition to eradicate that virus in that string of pigs. Therefore, making it safe. We do now… There's a company that does it, that grows kidneys in pigs and have gotten to successful transplants in primates, and has proposed to potentially go to successful transplants for humans. Which could change the lives of people who are on the list waiting for kidneys. Now that doesn't take that much more in terms of steps forward to imagining what that kind of science, that kind of medicine, can do to change the near future. Or, if we play with the zombie apocalypse, because at least one of my series has done that, we look at vaccines, like, BSE is a major thing that I do in my day job, or not do. But that's related to what I look at in terms of data in my day job keep it safe. It's bovine spongiform encephalitis. It is nontransferable to humans. But. What if it became transferable? What if that virus became transferable? You have zombies now. You have people with brains that look like Swiss cheese when you take a cut of it. So…
[Howard] Delicious, delicious Swiss cheese.
[Cory] I mean, we have [garbled cases of it?] already, right? That's the human form of it, but it's thankfully, very, very rare.
[Piper] Very rare. But still, it's not that far in the future, when you can see the zombie apocalypse coming out of that.
 
[Mary Robinette] What you're basically talking about here is taking a single point and following logical causal chain to see where it goes and the branching effects as you move forward. In many ways, what you're talking about is treating technology like a magic system.
[Cory] Sure. And not trying to… Yes, it's good to have lots of texture in their other technologies, but not trying to play Nostradamus.
[Mary Robinette] Right. Yes.
[Cory] Instead, trying to make a little parable.
 
[Mary Robinette] Well, let's go ahead and pause here for the book of the week.
[Cory] Sure.
[Mary Robinette] Which is one of yours.
[Cory] Yeah. I wrote… The most worldbuilding-ish novel I wrote, I think, is called Walkaway. It's the one with the fewest of what Karl Schroeder calls the Backless Maiden, from the Arthurian legend of the knight who meets the beautiful maiden, but she never shows her back to him, and then she steps in front of the fireplace and the fire flickers through her eyes and he realizes she has no back. That's really so much of our fiction doesn't have a back to it. Walkaway I really thought a lot about what was going on behind the scenes. It's an optimistic disaster novel. A utopian disaster novel. It's about people being good to each other in times of crisis and working to rebuild. It's not a world in which there are good people and bad people. It's a world in which there are people who think the world is made up of good people and bad people and people who think that the world is made up of people who think that there are good people and bad people and people like themselves who know that most people are just a mixed bag of goodness and badness, and that incentives and structures and exigencies determine whether we're good or bad at any given moment, and who are trying to make a world that brings out the good in everyone. It's full of people doing things like using drones to find our bridge in blighted climate wracked badlands and then using software to figure out what kind of fully automated luxury communist resorts they can build out of garbage and then moving into them and then reveling in how cool it is until weird oligarchs come along and say, "Hey, that's my garbage." Then they walk away and find some more garbage in another blighted brownfield site to build on. This is kind of their journey. It goes well until they have a shot at practical immortality, which they acquire from scientists from the oligarch classes who decide that they're not going to be complicit in speciating the human race into infinitely prolonged plutocrats and mayflies disappearing in the rearview mirror, which is the rest of us. They steal the fire from the gods, bring it to us so that we can be immortal too, and when rich people realize that they're going to have to spend the rest of eternity with us, they cease to see these walkaway communities as like cute bohemias that they can steal fashion and art from, and instead, bring out the hellfire missiles. That's when it kind of all gets interesting and kicks off.
[Mary Robinette] So, it's a simple novel?
[Cory] Yeah. It's got a lot of moving parts, that book, for sure.
[Mary Robinette] It's a really fantastic audiobook, I have to say.
[Cory] That's very kind of you.
[Mary Robinette] It's very good. I'm very picky about my audiobooks.
[Cory] I produced the audiobook myself. The readers are spectacular. The bulk of it is carried by Amber Benson from Buffy. But also we have Wil Wheaton on it and Mirron Willis and Gabrielle de Cuir and a guest appearance by Amanda Palmer. It's really a terrific audiobook.
[Mary Robinette] So that's Walkaway by Cory Doctorow.
 
[Mary Robinette] So, let's talk about worldbuilding for stories that are set in the present, because this is a thing that I think a lot of people overlook. They forget that you have to establish a world for people in the real world. Especially if you're tweaking things a little bit. Whether that's adding a single technological element to your present day or just even establishing a world within a closed ecosystem, like a high school or a corporate structure that doesn't actually exist. So what are some of the ways that you think about worldbuilding when you're used to… Doing something in the present day?
[Piper] I will say, and this is kind of a dangerous thing, but I will say that romance writers get a lot that we don't have to do worldbuilding. Because…
[Mary Robinette] That's not true.
[Piper] Exactly. Particularly contemporary or romantic suspense romance writers, because of the fact that it is set in the modern-day or contemporary times. But we do. One of the best worldbuilding that I can think of right off the top of my head is the Lucky Harbor series by Jill Shalvis because it is a small town. It is a made-up small town in the Pacific Northwest. It feels so real that you think the town is there. The people are real, the bed-and-breakfast is real, you go into town, the diner is real, and buildings feel real. You almost have a mental map in your head of where everything is. That's because the worldbuilding is done so very well by that author. Because the author took the time to think about where this was going to be, what the weather was going to be, even what the highway would be like driving up to it, and how long it would take to walk down to the bed-and-breakfast. That is one of the key points. And what the actual focal points around the town were that built up over the course of all the books in the series. The series itself is successful, but it's going to like, I could be wrong, but I think it's around 9 to 12 books. That's pretty amazing for a contemporary romance to have the kind of worldbuilding where people… You think you know where, like, the Ferris wheel is, you think you know where the pier is, you think you know where the boat is docked that they hanky-panky'ed in, in this book, and then the tree that they fell out of that the person broke their leg in.
[Mary Robinette] The thing is that this kind of worldbuilding gives you opportunities for conflict, it gives you opportunities to add depth to the characters, it's not actually just worldbuilding for the sake of worldbuilding. It definitely makes things feel more real and gives the reader some… A way to ground… I read a novel for professional reasons that I can't recommend and so I'm not going to name, in which all of the love interests were retired baseball players. Like…
[Cory] That narrows it down.
[Mary Robinette] Yes. In a small town. I'm like, the economics of being retired baseball players in small towns, and they were all people who had been forcibly retired. So… But none of them had other jobs. It was like, how does that…
[Howard] This sounds paranormal.
[Laughter]
[Mary Robinette] It does, and it was not.
[Cory] It's the "how do the friends afford that apartment in New York" problem.
[Mary Robinette] Yes. Exactly that problem. Which is why the worldbuilding… It's like… The only one who had a job was a barrista, as far as we can… I mean, technically, the others had jobs, but it was…
[Howard] The… I talked about it in other contexts, the CBS Elementary, the Sherlock Holmes show, is set in present-day New York, but the worldbuilding… There's the massive criminal organization run by Moriarity. There's the massive business organization run by Morland Holmes. These elements, there are callbacks to these things throughout it. The precinct, the officers, the judges, the brownstone that Holmes lives in, all of these details have been overlaid on a New York that feels very real to me, who doesn't live in New York. But the series gets good reviews from people who do live in New York. They've managed to blend location research with some fun worldbuilding and some fun callbacks to the Conan Doyle Holmes from…
[Cory] My favorite example of contemporary science fiction worldbuilding is William Gibson's Pattern Recognition trilogy. These are science fiction novel that were set about two years before they came out. So a science fiction novel set in 2000…
[Howard] Oh, wow.
[Cory] 2003 that came out in 2005, that sort of thing. They are science fiction novels about people, particularly New Yorkers, after 9/11, living true the rise of the surveillance state. A lot of the characters are spooks, and a lot of the characters are sort of spook adjacent or in the crosshairs of spooks. It's about people living through a moment of absolute technological upheaval. What he does is he approaches it, this thing that had happened in our recent past, he approaches it as though it were a great technological upheaval that people were living through, which we had. But it had been just long enough that we'd become adapted to it. The shock of them was just spectacular. It reminds me of my favorite Brian Eno aphorism. Brian Eno has this thing called the deck of oblique strategies that he used when he was recording Roxy Music and a bunch of other bands, which were these like gnomic aphorisms that you would draw out of a deck of cards and he would make everyone try and do it. My favorite one is be the first person to not do something that no one else has ever thought of not doing before. There's so many times where this comes up, when I'm thinking about how you might try something new. Gibson wrote futuristic science fiction about the recent past. He was the first person not to set futuristic science fiction in the future. It was great.
[Piper] Every one of us has our mouths dropped open right now. Yeah, the faces that we have in the room.
[Cory] Brian Eno was a smart guy.
[Piper] Yeah.
[Cory] Came up with the Windows 95 chime.
[Mary Robinette] Really?
[Cory] Yeah. He made the start of music for Windows 95.
[Mary Robinette] I had no idea.
 
[Mary Robinette] Well, on that note, [hum...] let's go ahead…
[Cory] I think you mean [huuh...]
[Mary Robinette] Thank you. Let's go ahead and give our fair listeners a homework assignment. Cory?
[Cory] Sure. One of the things that's often missing from worldbuilding is economics. I think it was Steven Bruce that observed that you can always tell if a Marxist has written your fantasy novel because the ratio of vassals to lords is right. I wrote a novel about gift economics. Gift economics are economies in which things are not given on a reciprocal basis, that's barter. Things are given with no expectation of return. We've just lived through a kind of forty-year social experiment in making everything transactional. Where there is no such thing as society and greed is good and selfishness produces pretty near optimal outcomes. It's hard not to reciprocate. But if you think through the things in your life that are nonreciprocal, you'll find that some of the most important things in your life are nonreciprocal, right? Like, you came out and said to your partner, "Look, the only reason I'm married to you is that I expect that when the day comes and I can't wait my own ass, that you're going to do it for me in thanks for all the times I brought you a cup of coffee," that you would be a kind of human monster. Right? Make a list of 10 things in your life that are purely nonreciprocal, that you do only for the pleasure of giving something to someone else, the intrinsic pleasure of giving something to someone else.
[Mary Robinette] That is a great homework assignment. With that, you are out of excuses. Now go write.
 

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Writing Excuses 15.45: Worldbuilding Fantasy, with Patrick Rothfuss
 
 
Key Points: Timeless urban fantasy? Set in our world, but with magic, monsters, or some other wonder. How do you make it timeless, avoid pinning it down so that in a couple decades, it's irrelevant? Make the world close, but obviously different. Pull back a little, the phone is not the plot. Dodge it! Magic and tech don't mix. Use ubiquitous references. Write about things you know and enjoy. Focus on things that are always important, to make the story timeless, even if it is set in time. Write the story you want to write, don't borrow trouble from the future. Focus on the hidden world. Go ahead and tell us exactly what time it is. How do you make an interesting secondary world fantasy without a magic system? History, politics, relationships. Wonder! The place as character. Exploring a strange world. The numinous and wonder. Think about why you want to do a secondary world? What does it buy you? What does making it an urban fantasy in this world buy you? Focus on the things you are passionate about. 
 
[Mary Robinette] Season 15, Episode 45.
[Dan] This is Writing Excuses, Fantasy Worldbuilding, with Patrick Rothfuss.
[Mary Robinette] 15 minutes long.
[Howard] 'cause you're in a hurry.
[Pat] And we're not that smart.
[Dan] I'm Dan.
[Mary Robinette] I'm Mary Robinette.
[Howard] I'm Howard.
[Pat] And I'm Pat.
[Dan] We have Pat Rothfuss with us once again. We are super excited to have you back, especially for this podcast.
 
[Dan] We're going to talk about fantasy worldbuilding. We've got some fascinating listener questions. The first one's actually about urban fantasy. How do you create timeless urban fantasy? I'm just going to read this person's question, because I think they phrase it really well. Stories set in fantasy worlds or distant futures don't have to deal with cell phone upgrades, but I can't write a story about magical teens from Baltimore without giving away the exact year by how they use their phones, laptops, tablets, etc. and by the music they listen to." So, someone's writing urban fantasies, something set in our world, but with magic or monsters or whatever it is. How do you make that timeless, how do you not pin it down to such a specific time that it eventually is no longer relevant?
[Pat] I will say, this is one of the great joys of writing secondary fantasy, is, like, my world gets to stand, like, separate from time. It doesn't end up dated like science fiction or urban fantasy. But what I've seen interesting is like the movie It Follows. I've seen this done more in movies than I've noticed it in urban fantasy. But in It Follows this is have you seen that one? Horror movie? Like, if you have sex with somebody… Oops, sorry, spoilers. If you have sex with somebody, a demon follows you.
[Mmmm]
[Dan] It's really good.
[Pat] It's very good. Better than my awful summary…
[Laughter]
[Pat] Depict it. This is why I don't do ad copy. But what's amazing about the worldbuilding there is, like, you don't know when it is. Like, one of them kind of has a cell phone but it's in like a weird clamshell. It has, like, a videophone in the top half. Sort of like a flip phone. It's… The world that is depicted is deliberately not this world, but obviously still pretty close to this world. Because of that, any discrepancies, like, or logistical inconsistencies don't necessarily damage the verisimilitude of things, which is a marvelous trick that you can do visually very easily.
[Howard] I think, coming back to the original question, you want to make something timeless, to my mind what you're saying is, "I want people in 20 years to be able to read this and to enjoy it without thinking that, oh, the technology changes of the last 20 years make this story irrelevant."
[Pat] Right.
[Howard] I don't know that the problem is as big as the person asking the question is making it out to be. I think you can tell a timeless story… I think if the teens in Baltimore are using phones and you describe them using phones in the way we use phones, and then pull back just a little bit. You don't need to tell us what apps is one running or what memes they were looking at or which version of the phone it was or which jailbreaking whatever they needed to do. The phone is not the plot. If the phone is the plot, then you're writing something that's an urban fantasy tech thriller and you kind of need to pin it down. But in this case, you don't need to pin it down. So, they can have iPhones.
[Pat] I would also say somebody who, in my opinion, does this very well is Jim Butcher. He dodges it. First off, cell phones are sort of off the map, because he very cleverly instituted that magic makes cell phones not work well.
[Dan] Technology in general.
[Pat] But, more important, as relevant to this question, he does not reference pop culture that is not ubiquitous. There's references to Star Wars and Burger King and stuff like that. I don't know how much he did it intentionally, or if it just was intuitive, but, like, he doesn't talk about that local diner.
[Mary Robinette] Well, he's also talking about his favorite restaurant, which is Burger King.
[Pat] Right.
[Mary Robinette] So… I'm saying this partly because I don't think that he's doing it intentionally, but he is writing things that he knows and enjoys. That's one of the ways that you can make something timeless is by talking about the things that you know and enjoy. In 20 years, are either of those things going to be in the public consciousness? Who knows? Like Charles de Lint, if you want to look at timeless urban fantasy… Charles de Lint is one of the first people who was really writing urban fantasy. We still read Charles de Lint. There's no effort to make that anything else. If you go even farther back than that, then we have Charles Dickens who was… I mean, Christmas Carol was urban fantasy.
[Mmm]
[Mary Robinette] It is unquestionably… The term hadn't been invented yet, but it is a fantasy set in a city, the city is a character, it is urban fantasy. It's timeless because of the story, not because it isn't pinned into a time.
[Pat] That is a real… I think that really deflates the entire underlying fear behind the question. It is set in time, but is a timeless story because it focuses on things that are always important, like character, whatever. I also, like, A Fine and Private Place is… Or, honestly, a newer one, that more people maybe have read, The Graveyard Book. People will read that for a 100 years. It is not… I think maybe what they may be touching on, though, is, like, how do I write something that is set in this world and have people in 15 years not be baffled. Because, like, here's an example. Did anybody read the Spellsinger books?
[Mary Robinette] No.
[Pat] Alan Dean Foster wrote a series called Spellsinger.
[Mary Robinette] Oh, yeahyeahyeahyeahyeah. I did. Yes.
[Pat] It rocked my world as a kid. But now I think of going back to them, and I'm like, those were all modern day at the time rock 'n' roll lyrics that I kind of knew just because I listen to the radio. I think they are absolutely opaque these days.
[Howard] Yeah. They may be incomprehensible to a modern audience.
[Mary Robinette] but I think they'll play differently to a modern audience. But things that are old, they just play differently. Like, Jane Austen is filled… Granted, not writing urban fantasy, but still. Filled with references. Again, Christmas Carol is filled with references to things that are important in the contemporary world. But they play differently to us now.
[Pat] Well, I'll also say some things are timeless and some things do get stale. Like, weirdly stale. I think, like, I don't know if you can… Star Trek probably isn't going to go stale. But, I don't know… In some ways, that's the peril of the genre. Like…
 
[Howard] I want to take a step back on this question a little bit. Because the fear that it won't be timeless... boy, if you want your things to still be read 20 years from now, you may never write another word.
[Laughter]
[Howard] Really. Because, I mean, we've been comparing you to Jane Austen and Charles Dickens and there's so many things in here that will be… Write the story that you want to write, and don't borrow trouble from the future.
[Pat] I think that is good… I'm just… To kind of contextualize that, I remember working on my book… It's the year 1999, and there was talk about The Lord of the Rings movie coming out. It was big news. Ooh, Lord of the Rings. I'm like, "These movies are going to be awful. It's going to ruin the public perception of fantasy. I need to get my novel out before that happens, and this huge gargantuan train wreck pulls the rug out from underneath, like, my thing." So, like, I was speculating on the future in a not unreasonable, but utterly unuseful way. I'm glad I didn't waste too much time worrying about that.
 
[Mary Robinette] I'm going to mention two other urban fantasies that I think handle this question in another way. Harry Potter is an urban fantasy. One of the ways that that gets around the problem or the perceived problem is that most of our time is spent in the hidden world. Were not actually interacting that much with the contemporary world. So, like, the… Harry Potter, any of those books could play today. Because the people in the wizard and world don't use cell phones. They don't use the same technologies that we use. The other one is the October Daye series by Seanan McGuire. Those, the way she handles it is, at the beginning of each chapter, she gives you a date. She's like, "I am going to pin it." She just leans in and is like, "No. This is exactly when this is happening." So I think you can play it either way and that it's not a problem if you're pinned into a time, that people will still continue to read it. I just narrated book 13, and she puts out one a year. So people have been reading these books for 13 years. The beginning books, there are not cell phones. But that first book still plays.
[Dan] Yeah. I think, just to reiterate, as long as you got really great characters that we love and a plot that we care about, a lot of these other concerns are going to fade away.
 
[Dan] So, let's actually… Our book of the week is, in fact, a timeless urban fantasy. Pat, you were going to tell us about Something Wicked This Way Comes.
[Pat] It is… I don't know if it's my favorite book, but it's going to always probably be in my top three. It's amazing. I think it might be Bradbury's best book. I recently rere… I loved it before I was a father. Reading it as a father. Whoo, boy. Get ready to cry. Not that I'm a hard target these days in terms of things that make me weepy. It is so good. The language is beautiful and timeless is a perfect word for it. Despite the fact that there is, like, a traveling carnival. It is a great… I would think that would be a master class. Read that book and see how beautifully it depicts this world that you can still engage with. Now, that said, you will also probably see things and be like, "Hold on. What is a sideshow?" There are certain cultural predispositions that, like, we are lacking and that I imagine a 20-year-old would be lacking even more than I am. Because he's writing before my time, too. But nevertheless, the concepts… This is about being a child, being a father, feeling out of place. There's a traveling lightning rod salesman. Like, there are no traveling salesmen anymore. Like, there are no… Like, who thinks of a lightning rod anymore? But, nevertheless, this is a beautiful book.
[Dan] Awesome. Thank you very much.
 
[Dan] So, we've got another question to talk about in the second half of our episode. Which is creating a secondary world fantasy that is compelling and exciting, but does not necessarily have or rely on a magic system. How do you make that world cool, without leaning on the magic system to do that work for you?
[Mary Robinette] Can we talk about Amberlough by Elena Donnelly?
[Dan] Yes, we can.
[Mary Robinette] And also Swordspoint by Ellen Kushner. Both of these books, neither of them… There is no magic in them at all, anywhere. Both of these books… What we've done is, we've just stepped to the side of the real world. They both look at actual history and file the serial numbers off. What they're looking at are the patterns of real history. In many ways, there are… In some ways, they feel almost like alternate history. Not… An alternate history rather than a secondary world. Because what they're doing is they're looking at the politics. They're looking at the relationships. Guy Gavriel Kay, I also find…
[Dan] I was going to mention him.
[Mary Robinette] Does much of the same thing. That there's not a magic system. Not really… Well, it depends on…
[Dan] It depends on which one.
[Mary Robinette] Yeah. But… Oh, shoot. I've just lost the name of the novel I was going to mention. You know the one I'm talking about, that doesn't… There's not really a magic system.
[Dan] Most of them. I don't know…
[Howard] Sailing to Sarantium is the one that I…
[Mary Robinette] That's the one, yes.
[Dan] Yeah. The… A follow-up he did, that's set in that same world, is called Children of Earth and Sky, which is actually my favorite of his. There is no magic to speak of, except for one sequence that last for maybe about a third of the book, where there is a ghost, following somebody around. He doesn't bother explaining how this works, because that's not the point. The story is not about the magic, and to some degree, it's not even about the ghost. It's what is the relationship between that ghost and the person that the ghost is talking to. The rest of it is, like you say, all politics and fascinating cultural details and how are these two cultures clashing against each other. That's what draws you in.
[Howard] I'm… My approach to secondary worlds… If you've ever taken a tour of say, the Grand Canyon, if you ever stood on a seashore… I got to stand on the shore of the North Sea when 50 mile an hour winds were blasting sand around and everybody's telling me, "You're an idiot. You're supposed to be inside when it does this. What's wrong with the American?" Well, the answer is, "I have never been sandblasted by icy sand on the shores of the North Sea before. This is amazing and kind of horrifying. And I'm going back inside now." There is no magic in. But there's a ton of wonder. When I build worlds… Okay, the worlds I build are usually for science fiction, I want interesting geography. I want geography that is built around conflict, I want geography that shows us that this world has a history, and that this world is a changing, dynamic place. And, boy, you set a fantasy, you build an epic fantasy in a secondary world whose geography is inherently problematic…
[Mary Robinette] I'm glad you said that, because it reminded me of a thing that I love about these books, but also one of the things that plays in with urban fantasy, which is that the place is a character. With a really compelling secondary world fantasy, the place is a character. Which is one of the things that I like in your books, so much, is that the college is a character.
[Pat] I was going to say, "Really?" But, really, the University is absolutely… It is deep enough to feel real.
[Mary Robinette] And although there's magic, that's not…
[Pat] I would actually argue that there's, depending on how semantic we want to get here, I would argue that most of what happens in the University isn't magic. Anymore than, like, you could tell the story of a young boy who goes to MIT and learns about superconductors. I mean, it's fantastic. Like, hydrofluoric acid. Like, do you know about it? If you touch it, it is absorbed through your skin and eats all the calcium out of your bones and kills you while you're in excruciating pain. That's just in this world. Like, most of sympathy and sigaldry is pretty much thermodynamics. Most of alchemy, I mean, you could argue, but there's a sliding scale between pretty much science and then all the way over to naming. Naming is natural magic. I would say if you're making a secondary world, and you don't want to have a magic system, I would warn you, you might be really niche and unappealing to a broad market, like a couple of these other books I'm about to mention. Like, Lord of the Rings and Game of Thrones. Because, like, read those first two Game of Thrones books, there's no magic. Like, a dude just pours alcohol on a sword and lights it, like, that's the only… It's, like, somebody knows about a dragon once. Also, a dude who lit his sword on fire just by burning it. That's the only magic. In The Lord of the Rings, yeah, there's Gandalf. He doesn't do magic. He's putting cones on fire. He, like, talks loud, and, like, flaps his coat about. It's… I mean, yeah, he does do some magic, but to claim that there is a magic system? There's not.
[Mary Robinette] Yeah.
[Pat] At the end of the book, he's like, oh, yeah, the funking flame of Anor. Yeah, the third Elven ring. But, like, that's not a magic system. It's kind of a prop.
[Mary Robinette] Yeah.
[Dan] Yeah. The… I'm sorry, I lost my train of thought.
[Laughter]
[Mary Robinette] It's like… You're right, there is no magic system.
[Pat] I would actually like to… I'm sorry to interrupt, but I would like to say, there is a difference between. Because these days, what you touched on is, what is the joy of secondary world fantasy? The joy there, one of the joys that is available to you, is the joy of exploration of a strange world. One of the things you can explore in that strange world is language. Culture. Geography. Technology.
[Dan] Food?
[Pat] Food. Magic. You could actually have magic as a subclass of technology in this breakdown. Because, like what the Taoist alchemists were doing in China might as well… I mean, you can call that magic or tech… Hell, Newton. What Newton was doing historically, it's like, eh, [horse of peace], like, maybe alchemy, maybe science. Kind of, he did both. Newton was an alchemist, by the way. Frightening.
[Laughter]
[Pat] But, magic is just a thing that you're… You have the opportunity to explore in a certain way if there's a system. Brandon creates a system, and one of the joys is learning the permutations of it. But you can have magic in a world and not have an explicit system and have it just be something that exists without exploring.
[Dan] Yeah.
[Pat] I think some things that you see there… There's a book by David Keck, In the Eye of Heaven. It was the secondary world dark ages fantasy that was written with prose like an impressionist painting. There… I mean, there were gods in it that were also kind of real, and dark things in the forest. Is that magic? Is that a magic system? Is Catholicism a magic system? Yeah, we could go way down the rabbit hole semantically here.
[Howard] But the… When we make this dividing line between urban fantasy and epic fantasy, I think the dividing line might actually be the word magic. Because with urban fantasy, you have people in the world who don't believe that these things are possible. Then, when they see elves, they're like, "Hum, well, magic." Okay. But in the worlds that Brandon creates, everybody's just kind of… They recognize that these are just physical principles. The word magic, as we use it to mean, oh, no, that breaks all the rules, it's magic. In a lot of these big secondary world epic fantasies, even if you're using that word, what you're really talking about is you've created a world whose rules are…
[Pat] You used the term wondrous earlier. I think on the spectrum, I… When I talk… Because I talk a lot about fantasy worldbuilding and magic systems, I think there's a spectrum. On one end of it, you end up with the scientific, and the joy of that is exploration and comprehension of the system within which the characters can be clever, and therefore the reader can enjoy their cleverness. On the other, far end, of the spectrum, you have the numinous. That is where wonder lives. There's not a lot of wonder in my… In the University about sympathy. It's clever. Over in the numinous, you have all wonder. Honestly, the numinous is where Lord of the Rings lives. There is a system, but it is implicit, not explicit.
[Mary Robinette] That's like some of it N. K. Jemisin's work.
[Pat] Yes.
[Mary Robinette] Where she wants that numinous quality, and it… One of the things that I find interesting is that because people are pattern seeking creatures…
[Chuckles]
[Mary Robinette] We will attempt to find a magic system even when there isn't one. That's one of the things that you… I think you can play with when you're doing your world building, is whether or not you have a magic system. You often have characters who think that there is magic or characters who think that there is not… And characters who are wrong about both states.
[Pat] Right.
 
[Mary Robinette] That's a thing that can be fun to play with. I think one of the questions that I would ask you, dear listeners, when you're thinking about writing a secondary world, is thinking about why you want to go to a secondary world?
[Pat] Yeah.
[Mary Robinette] Why do you not want to set this in earth? What is that buying you? What do you buy by keeping it in earth, in this world and having an urban fantasy or something that is… I mean, you can have an urban fantasy that's secondary world. But what do you get by choosing those locations, what do those things buy you?
[Pat] I would love to say one of the things, because I've thought about this a fair amount, one of the choices you're making when you do that… If you set something in this world, the benefit you get is that everyone lives here and if you say Paris, you're done. You don't have to describe Paris, they'll go the Eiffel Tower, baguettes, there's people with berets and mimes.
[Chuckles]
[Pat] But that's also the problem, is that some people, like me, even though I've been to Paris, will go, "Oh, yeah. Paris. Mimes and baguettes." Whereas really Paris is… That's an awful way of thinking of Paris.
[Mary Robinette] Except the baguettes are really good.
[Chuckles]
[Pat] So that's… It's a double-edged sword, where you don't have to do as much work to describe… Like, what a car is. Or, like, how the dollar works. Or, like, a lot of those things. The problem is that everyone will come to the table with a different understanding of those things. Which means you're writing to many different complex audiences all at once, which can make your life a hell. The hell that you experience writing secondary world fantasy and doing the worldbuilding there is that you start from zero. If I make something, I'm kind of beholden to my audience to explain it. That means world, culture, geography, magic, religion, past religion, mythology, folklore, where the rivers come from. Like, you could… I mean, you can kill yourself going down every single rabbit hole, which is why it's better to focus on certain elements and make those the focus of the world that you're revealing. Those elements should be, in my opinion, the things that you are passionate about and that you feel love towards. Tolkien made his, as he referred to it, his silly fairy language, and he was into mythology and folklore. So all of Middle Earth is built around language, mythology, the Eddas, and folklore. But that's just because… That's what… That was his jam. If you are into like, stamp collecting and butterflies and… I don't know, scuba diving, like, turn that into… I would read that secondary fantasy.
[Chuckles]
[Pat] That would be awesome.
[Howard] Stamps are going to get sticky fast.
[Pat] C, there's conflict built right into the world.
[Dan] Perfect. Awesome. So, we do need to end. We could talk about this for a while. Thank you, huge thank you to Pat for being on here to talk about this for us.
 
[Dan] Pat, do you have homework for us?
[Pat] One of the things that I notice sometimes in worldbuilding, whether it be urban fantasy or whether it be secondary world fantasy, is people feeling the need to do everything and a bag of chips different and new and strange. Whereas the truth is, if you were to change just one thing in the world, and then follow the permutations logically through the culture… So, like, for example, what if a meteor hit the United States at a certain point in history? Like, well, how might that change things?
[Mary Robinette] I don't know. I've never thought about it.
[Dan] Someone really ought to write a book about that. I bet it would win a Hugo.
[Howard] It would take quite a bit of calculating.
[Yeah]
[Howard] Sorry.
[Dan] Oh, you just ruined it.
[Laughter]
[Mary Robinette] My stars.
[Pat] The Difference Engine is a good example of that. It's, like, what if they hadn't given up on this really old first version of a computer? So, what I would recommend is, think of a thing, and maybe it might be easiest to do this in this world, but, here's my example, is assume that suddenly not even all of alchemy is real, just one piece. They find out how to turn lead into gold. What does this do in this world? The obvious answer is that it does a bunch of really interesting things to and economies, but not as much as you might think, because we haven't been on the gold standard in years. We exist in a fiat currency. So, actually, the US currency doesn't take, but a bunch of people's mutual funds do. So, like conserv… Like, blue-chip stocks are fucked. So, like a lot of rich people lose a ton of money, but that's very basic. Like, the fact is, computers suddenly get very fast and become more efficient. Suddenly, communities that are centering around copper mining collapse, because copper isn't worth nearly as much, because gold is a much better conductor. But even that is very basic. Like, what else would happen with this one change. You can go three levels deep, four levels deep, until you end up with huge social change. You end up, probably, with a rise of a huge class of people who can perform this alchemy. Like, those people are a power. Those people might become the target of governments. Like, is this suddenly a new value trade, or is this owned by corporations? All of those permutations are what make your story and worldbuilding interesting. So I would say, pick one thing that might… Pick one thing. Then experiment with how you would permute it in this world.
[Dan] Awesome. That's fantastic homework. So, do that, and you are out of excuses. Now go write.
 
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Writing Excuses 15.35: Tools for Writing and Worldbuilding, with Erin Roberts
 
 
Key Points: What do you use to organize your writing? Scrivener, Word, Aeon Timeline, PowerPoint, Excel, or maybe just a calendar or notecards. Multiple files. A world bible. What makes Scrivener good? You can chunk pieces, and move them around. Also, it has layers of version control and cloning. Sometimes you want to clone and rework, sometimes you should just start fresh. How do you keep track of your worldbuilding? Search. Plus notes. Excel columns. Focus on the parts that are relevant to the story. Sometimes you need to remember the mundane stuff, too. Other people can help, too, but you are responsible.
 
[Mary Robinette] Season 15, Episode 35.
[Dan] This is Writing Excuses, Tools for Writing and Worldbuilding, with Erin Roberts.
[Mary Robinette] 15 minutes long.
[Lari] Because you're in a hurry.
[Erin] And we're not that smart.
[Dan] I'm Dan.
[Mary Robinette] I'm Mary Robinette.
[Lari] I'm Lari.
[Erin] I'm Erin.
[Dan] Awesome. Erin, thank you for joining us again for this episode. Do you want to remind everyone super quickly who you are?
[Erin] Sure. I'm a short story writer. That's about all you need to know.
[Dan] Well, excellent. We are excited to have you back.
 
[Dan] We have several questions that came in about writing tools. Some of them focused on worldbuilding and some of them just on writing in general. So I want to read the first one. It says, "Can you talk about the tools of the trade like Scrivener and Word? How do you organize your work? What features are invaluable, and why?" I know this process is different for everyone, I've never gotten the same answer from two different authors when we talk about the tools we use. So, what tools do you rely on and consider invaluable in the software or whatever that you use to do your work?
[Mary Robinette] So, for me, it's all about the pieces of the story that I can't hold in my head. It changes. So, I use Scrivener, yes. I also use Aeon Timeline. But in the last two things that I've been working on, I found myself going away from the computer and back to analog. So, for Relentless Moon, I actually printed out a calendar from 1963 and just used that to figure out my timeline. Divided it roughly into morning, noon… Morning, afternoon, night. That was… There were occasions where I'd get a little more detailed in there. That was what I used for a timeline. For The Spare Man, which I'm working on right now, I actually had everything in Scrivener, and then at a certain point, just bought packs of notecards and put it all on notecards and used a marker to mark which kind of plot thread I was using and also had a different… So I had some things that were labeled as plot point and some people… Some things that were labeled as story threads and some that were just labeled as information to track. So it's like, "Oh, you've got moving sidewalks here. Make sure that you have moving sidewalks all the way through the novel." But that was… It was very, very old school.
[Erin] For me, I've actually used PowerPoint before. Which… I've actually made a PowerPoint document for my story. The reason is that I'm a little more of a pantser, so I often am doing worldbuilding as I go. So I will throw a detail in, like a moving sidewalk, in a sentence, and then I'll go back and be like, "Oh, yes, I did say that. I should probably carry that through." So I would add to like technology in my world slide moving sidewalks, or I'd have one for characters. I like it because I'm not inherently a visual person. So having a PowerPoint reminds me to bring my visual self… Or to bring visuals to the story. So I often think the best tools are ones that kind of work with who you are and shore you up where you might need more support.
[Dan] So, talking about using visuals with the PowerPoint, are you like including reference arts and like character images and stuff?
[Erin] I do. It's because I have aphantasia, which means I cannot visualize things in my head. So every time I have a visual in a story, I am looking at a picture of some sort in order to draw on that as a writer. So I am the queen of visual imagery.
[Dan] That's awesome. I have… I am similarly old school to what Mary Robinette talked about. I know that I've said on the podcast before that I have tried Scrivener and just despise it. Which does not make it a bad program by any means, because many people swear by it. I prefer just the… I turn off every feature that my word processor has so it's essentially just a typewriter that I can delete things on. Then, I will keep different files. It sounds like that's common to a lot of us, that we will have one place, whether it's a file or a PowerPoint slide or a whatever where we can say, "Hey, remember this thing," or "Here's where I'm going to talk about all of my character traits and things like that." I build a world bible. I do use Excel in early stages of my outlining process. Just because it helps me keep all of the events in order. But then, by the time I'm done, I've put it back into a Word document and described it in paragraphs. I would love someone who does use Scrivener to very quickly tell people what makes Scrivener valuable. Just to counter my own hatred of it.
[Mary Robinette] I use it.
[Dan] [chuckles]
 
[Mary Robinette] Am I the only one in here that uses it? Okay. So I'll talk about Scrivener. The thing that I like about Scrivener is that it makes it very easy for me to kind of see the shape of the thing that I'm working on. So, you can chunk stuff in there, in at as kind of granular as you want to get. You can go like chapter and then scene, which is the way that I usually have it broken down. But what it means is that like if I realize that a scene is in the wrong place, I can just grab it and move the entire thing very easily. So it's… For me, that's handy. Being able to… Like what Dan does, where he has multiple iterations of… Saving multiple copies of a novel, that's how I used to work. The thing that I like is that I can just clone a scene… If I'm like, "Oh, I think I want to try this a very different way." I can just clone it. Save the original one someplace else. Throw it into my scraps folder. Then redo the one… Redo it on the clone. So that I have both versions. I can look at both of them. It has a lot of really good version control. You can take a snapshot every time you make a revision. So, when I want to go back and look for something… I'm like, "Oh, I accidentally deleted this thing that I love." No, no, I didn't. It's actually just a couple of layers deep, and I can go find it and it's still there. So that's what I like about it.
 
[Erin] So, I was going to add about the being able to save a scene. It's a little bit of a tangent. But you were saying that it's really great to be able to save the scene. I know that a lot of people like working in that way. But I also do know a writer who prefers to just delete it altogether and start from scratch. She thinks that she can get a lot more when she just has to go over and just do it all over again. So I think it's just interesting in terms of different ways of using your craft.
[Dan] Thanks for bringing that up, because I've noticed, most of the time, if I write something and I think, wait, this is in the wrong place. I will copy it, I will move it, and then I'll think, "Well, I need to transition into the scene." So I'll start writing a transition and end up writing the entire scene whole cloth as a new version of itself, and eventually realize, oh, this thing I copy-and-pasted is now useless. But, anyway…
[Mary Robinette] Sometimes that polite fiction to our own brain is handy, though.
[Laughter]
 
[Dan] Yes. All right. We would like to pause here for the book of the week, which is Midnight Bargain.
[Mary Robinette] Yeah. So, Midnight Bargain by C. L. Polk. I just read it in ARC. By the time we… By the time this airs, it will be out. The reason I wanted to pick this… I'm going to read to you the first three or so lines, because it is… Like, it is really a master class in setting up worldbuilding. It's… The clarity of it is so good. "The carriage drew closer to Bookseller's Row, and Beatrice Clayborn drew in a hopeful breath before she cast her spell." I'm like, "Boom." I know where we are, I know that this is like… I know something about the technology. I know that books are going to be important, and I know that this is a magic user. Then we've got this. "Head high, spine straight, she hid her hands in her pockets and curled her fingers into mystic signs as the fiacre jostled over green cobblestones." So I know that magic is something that she has to hide while she's doing it, which is also amazing. Also, I know a little bit more, she's given me this other breadcrumb, it's not just a carriage, it's like what kind of carriage. And green cobblestones! That's so beautiful. "She had been in Bendleton three days, and while it's elegant buildings and clean streets were the prettiest trap anyone could step into, Beatrice would have given anything to be somewhere else – anywhere but here, at the beginning of bargaining season." I'm like, "Oh, my God." I don't know at this point what bargaining season is, but I know that there is this stake, this thing, that she's not from here, that this is a thing that happens once a year. It's like it's so dense with stuff, but it's also just effortless in giving me the feeling of the character and the character's perspective on things. It is a lovely opening, and the novel holds up. It is, like, when I came… I thought this when I read that first paragraph. I thought, "Oh, this is a strong opening." Then, when I got through the book, and realized how important books were all through. The… That opening line about drew closer to Bookseller's Row, it's like, "Oh. Oh, she sets up everything in the opening, and then pays it off." It's great. It's a really good book.
[Dan] Awesome. That is Midnight Bargain by C. L. Polk.
[Mary Robinette] Yes.
[Dan] Wonderful. Thank you very much.
 
[Dan] All right. So, for the second half of the show here, we talked about general tools. Let's get into worldbuilding tools, specifically. So here we have another listener question. "How do we remember and manage all the information that goes with a fantasy novel? If you write 500 pages of story names, background, and rules, how do you stay consistent and remember all of it while writing the actual prose?"
[Mary Robinette] I use the search function. My basic philosophy is that if it's not in the novel, then it's not canon. So, I will… If it's something that I am consistently misspelling, I will probably make a note to myself. Like, what are the types of dragons? And, like, I made up that word, that's going to be hard for me to search for, so I'll jot that down someplace. But otherwise, I'm pretty darn lackadaisical about storing my worldbuilding stuff.
[Lari] As an editor…
[Dan] Lari?
[Lari] I use Excel.
[Chuckles]
[Lari] I think it's the version… I think it's… And PowerPoint as well as Excel. So I just add a lot of columns to explain… These are the characters, these are the… When I added a [garbled trans?] I had to do that a lot, just to make sure we were keeping it consistent.
[Dan] So, to be clear about the use, you have like each column in the spreadsheet is for a specific character, and then other columns for what? Different worldbuilding elements?
[Lari] Yeah. It depends on the novel, but I would often also need tabs. Usually, it would be like a column, like characters. Then a column for the kind of gear that they have on, for instance, where they come from. So I can keep it all straight through out a series, for instance.
[Dan] Okay. Awesome. I…
[Erin] I also… Go ahead, Dan.
[Dan] Go ahead, Erin. Go ahead.
[Erin] Well, I was going to say, I think it's also good to know what of your worldbuilding is just fun for you and what you're actually wanting to put in the story, because sometimes of those 500 words… Or 500 pages, sorry, even more. Not all 500 maybe things that actually end up being relevant to the story or that anyone needs to know except you. It's just like fun, it's like you're writing your own kind of back tome. But it's always good to go through, I think, and identify what of this actually impacts the character's world and journey, and then make sure that those you can really find. The other stuff, if you lose track of it, it's not going to be as important to the story you're trying to tell.
[Dan] Yeah. I think that that's, to some extent, a self-correcting system. If you've written in a world detail that you think is really cool, but you're consistently forgetting because it doesn't impact anything, then maybe it doesn't need to be there, or you need to find a way for it to impact something.
[Mary Robinette] I'm… Also, I will say that I also use Excel, but it is to track things that… Is actually specifically to track things that I don't have in the novel, but that I want to remember in case I need it later. Most of this… In previous episodes, you've seen me do, heard me talk about the axes of power. So I will… I track that, because for the most part, when I'm writing the Lady Astronaut books, the fact of someone's sexuality generally does not come up. But I want to know, because it will sometimes affect small things in a scene, and I want to make sure that I'm doing that. Or, if I have a Portuguese and a Spanish character, then I want to make sure that I'm actually remembering which one is Portuguese and which one is Spanish. Because I am… That is not my background for either of those, it means that I'm going to get someone to look at those scenes. That I'm handing the right scene to the right person.
 
[Dan] One thing that I noticed, when I have been writing the Zero G series, which is my middle grade science fiction, is that the details that I kept forgetting about the alien planet where they live in books two and three were the kind of mundane ones. So as I would be describing something, I realized about halfway through book three that I was describing things as impossibly alien. So, for example, the planet has huge crystals all over it. I had lost track in my head of the fact that there was still like normal rocks and dirt. That it wasn't just a giant crystal planet. That's because I was managing only the details that I thought were interesting. That meant that I was forgetting about the mundane ones. So I had to go back and mention, "Oh, yeah, there is actual topsoil. There are actual plants growing in it." So I had to change kind of my world bible. I actually had to note in there, don't forget, there's actual rocks and dirt on this planet. Like, the mundane parts of the world are the ones that I was forgetting. Because it hadn't occurred to me that I needed to manage these as well as the other ones.
[Erin] Actually, Dan, along those lines, one of the things I love to do when I'm planning stories is to read first person narratives, like people just talking. Especially if it's in a similar cadence to the kind of language that I'm trying to use in a story. What I love about first person narratives, and I'm talking like real world nonfiction narratives, is you get to see what people actually mention in the details that people actually think about when they describe the world around them literally. So, so often, you're like, "Oh, there is this huge tower," or "There's this great big…" And the person's like, "I'm going to tell you about my kitchen sink. Because, like, I spend a lot of time in my kitchen sink washing things. That's what I'm doing." So it's a good reminder to me to make sure that those smaller details, the topsoil of the world so to speak, is as clear and as interesting as the things that I'm excited about because they're new and different.
 
[Dan]We are essentially out of time, but it occurs to me that there is a tool that all of us as professionals use, that we don't usually talk about, because it is such a uniquely professional thing. We have other people helping us.
[Mary Robinette] Oh, yeah.
[Dan] Brandon, on his… One of his live streams a couple weeks ago, he had Karen Ahlstrom, who is his lore person and keeps an entire like massive thousand page wiki just to keep track of his lore for him. I, as a published author, I have copy editors. When they send their copy edit document, it has a full list of every person, every location, everything that I have mentioned in the story that she has then collated and put into this very digestible form. So, relying on other people is more difficult if you are not yet professional and in a paid situation, but it's something that we all kind of rely on, and maybe is something that other people could try and find a way to use.
[Mary Robinette] Yeah, although I do want to caution people that it is… You can rely… Asking… Excepting the help of other people is really important, but… And, Lord knows, be grateful for the saves that a copy editor hands you. But also, there will be mistakes that slip past everyone. So you do actually ultimately, at the end of the day, it is always your responsibility to have found things. Like, I think I've told the story about the giant continuity error in the Calculating Stars?
[Dan] I think you have.
[Mary Robinette] Yeah. Yeah. The fact that I kept talking about the seven lady astronauts, and there is, in fact, only six. Literally, no one caught it. At all.
[Dan] This is one of my favorite stories.
[Mary Robinette] Like, I just… I was working on book 3 and I was like, "Why can't I remember the name of the seventh lady astronaut?" I went back to a scene that I knew that all seven of them were in, and there are six people in that room.
[Choked laughter]
[Dan] I can't remember the context of the conversation I had with Mary Robinette. It was a phone call or a text conversation or something. It was endlessly amusing to me.
[Mary Robinette] There were a lot of caps.
[Chuckles]
 
[Dan] Anyway. We need to be done with this episode. As much as I would love to keep talking about it. Erin, you have our homework.
[Erin] Yes. Using whichever tool you would like, take a look at some of your favorite worldbuilding elements. I know there's tons, but pick say five. Then, take a look at what your influences are. Are there any elements that are coming from a world that's our world? Are there any things that you're borrowing? Are there cobblestones, for example, like in the example Mary Robinette read? That is something that exists in our world. Make sure that those, all of those influences and those elements, are purposeful. Are they intentional? Why are you doing them? What do they bring with them to your story?
[Dan] Wonderful. Thank you very much for listening. This is Writing Excuses. You are out of excuses, now go write.
 
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Writing Excuses 14.51: A Farewell to Worldbuilding
 
 
Key Points: Wrapping up the year of worldbuilding, what are some good examples? Spider-Man: Into the Spider-Verse. Annihilation. Amberlough. The One Ring role-playing game. Larry Niven's Known Space. Elder Scrolls Online Lore Master, Lawrence Schick, and lore from an unreliable narrator. What about pet peeves? Star Trek: Discovery breaking the worldbuilding with new technology without thinking about ramifications. People who have pet peeves about worldbuilding about the wrong things. Let the worldbuilding flow from the story, don't hit us over the head with it. People who don't think about interconnectedness and ramifications. Big mistakes in worldbuilding? Forgetting bicycles! Seven lady astronauts, but only six names.
 
[Mary Robinette] Season 14, Episode 51. 
[Brandon] This is Writing Excuses, A Farewell to Worldbuilding.
[Mary Robinette] 15 minutes long.
[Dan] Because you're in a hurry.
[Howard] And we're not that smart.
[Brandon] I'm Brandon.
[Mary Robinette] I'm Mary Robinette.
[Dan] I'm Dan.
[Howard] And I'm Howard.
 
[Brandon] It is the end of another year. You are all done worldbuilding, and never have to do it again.
[Yay!]
[Ha ha ha]
[Dan] It's about time.
[Laughter]
[Brandon] No, this is the episode… we're just kind of wrap things up with a bow on it and talk about anything we think we might have missed. My first question, though, to you will be, "What are your favorite examples of worldbuilding through all pieces of media?" Is there just anything that you really love? Something you saw or read recently that you thought had fantastic worldbuilding? I'll go ahead and start. We're about a year out from it now, but when we were recording, we were recording this quite ahead of time. A few months ago, I saw the Spider-Man: Into the Spider-Verse. I loved it. It is one of my favorite movies of all time already. Part of it was the just fantastic use of worldbuilding. You would think a cross-dimension plot where you have to deal with the fact that there are alternate realities… I've tried to write these, they're very hard… Would be difficult. You would think that introducing multiple brand-new characters would be difficult. They just knocked it out of the park. They used the things that visual mediums can use that really make me annoyed and mad, because I can't do it.
[Chuckles]
[Brandon] To have a really distinctive… Yeah, I'm looking at Howard. A really distinctive visual style that accentuates your worldbuilding in interesting ways. If you haven't seen the movie…
[Howard] Having the opportunity to say this where I can actually go on the record and say this… To this point, pre-Spider-Verse, Marvel and many other companies have shown us what a super hero movie could be. Marvel finally came around and showed us what a comic book movie could be.
[Brandon] Yeah.
[Howard] They used tools that we've seen them touch on before.
[Brandon] The old Ang Lee Hulk tried to do it.
[Howard] Ang Lee Hulk tried to do it. The… 24 actually flirted with it a little bit. The fact that the gradients around a flashlight used halftone beads to suggest that the flashlight was itself shining on a cob…
[Brandon] Yeah.
[Howard] I got chills all the way through.
[Brandon] It was amazing.
[Chuckles]
[Brandon] The way they used sound effects with the visual… Writing out the words, which you would think would be cheesy. You would think it would be like the old Batman TV show. It wasn't at any moment cheesy. It accentuated the story in really fascinating ways. Great worldbuilding.
 
[Dan] That's awesome. One of my favorites from this year was the movie Annihilation. I've not read the VanderMeer book that it's based on. But what really struck for me, what really hit home and clicked, was the way that the worldbuilding of the Shimmer… The premise is that there is this weird alien effect called the Shimmer. People go into it and they get lost. So this group of women scientists go in, and they… The world they encounter is so unique and complete unto itself, yet also perfectly engineered to expose and challenge all of the problems that they have as characters. I have never seen such a brilliant marriage of character arc and world as in the movie Annihilation. It's really just so well done.
 
[Mary Robinette] I talk about this book a fair bit, which is Lara Elena Donnelly's Amberlough. The worldbuilding that she's done in that, it just… It feels like a real historical place. It's small details. Like, the stuff that she does with gender, there are young women who dress in suits and they're called Razors. They're called Razors because they shave their heads. The cigarettes are… They're not called fags, they're called straights. Just small touches. It's so good. She swears she didn't do that one on purpose. I'm like, "You're lying to me."
[Laughter]
[Mary Robinette] It's just small things all the way through. A marriage of three people is called an old marriage. Because it's in an older style. It… These lovely things. Because it also normalizes it in a different way. It's just… Oh, it's such graceful details kind of all the way through. Multiple cultures with… She uses language and sentence structure to communicate that. It's so good.
 
[Dan] I'm actually going to mention another one on a totally different angle here. This year, I encountered a role-playing game called The One Ring. Which is obviously based on Lord of the Rings. So it's not that it created its world, but it translated Tolkien's world, Tolkien's Middle Earth into the mechanics of the game beautifully. Like, the way that Tolkien's book… Your ability to have or instill hope is even more important than your ability to kill a monster. I've never seen that done in a game. The One Ring captures it just flawlessly.
 
[Howard] I've got two examples. One of them is Larry Niven's Known Space. Which was my introduction to multi-book sci-fi worldbuilding. I'd read Lord of the Rings prior to that. But this was the first time I'd seen it in science fiction and the reason I love it is that it was used for short story after short story. It started to feel like home. Then, as an adult, I picked up a collection from Niven, and one of the things that was in there was an outline for a novel that totally destroys Known Space and says, "I'm done with it." Because he, and I think, Jerry Pournelle had talked about how many holes there were in his worldbuilding, and he just wanted to burn the whole thing down. He had this outline and then came up with the idea for Ringworld and put Ringworld in Known Space. His publisher said, "Ringworld's doing really well. You're not allowed to burn anything down, my friend."
[Chuckles]
[Howard] I love that. Because he took a thing which, yeah, the more I look at it, the more broken it is. It's broken in a lot of ways. And yet… For telling the stories that he wanted to tell, it continues to work. The other example, Elder Scrolls Online has a… Had a lore master, Lawrence Schick, whose job it was to take all of the Bethesda games, all of the Bethesda Elder Scrolls games and have a consistent lore within this MMO. The first thing he discovered is you guys have not been consistent. So he made one ironclad rule, which is, every single piece of lore we present to players is presented from the perspective of someone in-world who is an unreliable narrator. That is the only possible out that we have for this mess. What's fun is that as a writer, I can see this, as I consume the in-game lore and I love it. He just retired from doing Elder Scrolls Online. Which I assume means they have somebody waiting in the wings to do their lore. That is the sort of job which, if I were not currently making a living on my own IP, I would love.
 
[Brandon] Let's stop and do a book of the week. Dan, you're going to tell us about…
[Dan] Yeah. I want to tell you about Sakura: Intellectual Property. This… I'm going to talk a little bit more about the story behind this. I'm going to do it very quickly, don't worry. A very good friend of mine named Zach Hill passed away a couple years ago. Out of the blue, he was about 35 years old. Had a heart attack at work, no one saw it coming. He's a very good author. He was about halfway through this cyberpunk book called Sakura about a heavy metal rockstar android who gets hacked and turned into an assassin. So a couple of other local authors who are also good friends of his picked up the banner, finished that book, and it's out now. You can read it. 100% of the proceeds go to Zack's widow. None of it goes to the other people that helped finish the project and publish the book. It is a really cool cyberpunk. She is a heavy metal singer, and every chapter begins with a playlist where they will list three, four, five heavy metal songs that pertain in some emotional way to the chapter. It's really fun and very cool, and like I said, for a good cause and a good guy.
 
[Brandon] All right. So, back side of this podcast. Any worldbuilding pet peeves you have? That we haven't had a chance… Oh, Dan's…
[Dan] [laughter] Let's talk about Star Trek.
[Brandon] Okay.
[Dan] No.
[Mary Robinette] [laughter] And the angry letters begin immediately.
[Dan] Yeah. So. I mean, I don't want to turn this into a gigantic rant about Star Trek: Discovery, but I'm going to turn it into a small rant about Star Trek: Discovery.
[Laughter]
[Howard] I don't want to, but…
[Dan] But I also very much want to.
[Mary Robinette] [chuckles]
[Dan] One of the issues that Star Trek started running into as soon as it was kind of resurrected by the Abrams movies and then again for Star Trek: Discovery is the current creators, the current bearers of the flag, are so obsessed with the idea of Star Trek's past, and yet they continue to put in technologies that break the worldbuilding into a thousand billion pieces. There's no way to fix those. Someone like JJ Abrams, that is not what he is concerned about. He is trying to tell a very cool story. Continuity is a secondary, if not tertiary, concern. But things like in Star Trek: Discovery, which is not Abrams at all, it's CBS, they have a drive that will basically let a starship teleport across the galaxy. That breaks the world so hard. It's very hard… I, even if you ignore the rest of the series and you're looking only at Star Trek: Discovery by itself, that technology breaks everything. They do not consider it, and they do not deal with the ramifications. I would be fascinated by a story that took the I can teleport anywhere in the universe technology and actually treated it like a real thing. They just use it as an excuse to go wherever they want to go. So… [Aaargh!]
 
[Brandon] So, my pet peeve is kind of along similar lines in that I feel like people who have pet peeves about worldbuilding have pet peeves about the wrong things.
[Chuckles]
[Brandon] You have a pet peeve about the right sort of thing.
[Dan] Oh, thank you. Thank you for that caveat.
[Brandon] When people complain about worldbuilding that was done intentionally and is in service of the story. My big example from this season is World of Hats. It is a legit complaint that taking a planet and making it a monoculture is, in some ways, bad worldbuilding. But it was good worldbuilding for the stories they wanted to tell in the given episodes of Star Trek that that trope came from. Obviously, there are things to consider about this and stuff like that. But when someone complains about Star Wars and says, "Oh, it has a nice planet in the desert planet and a this planet… That's obviously just terrible worldbuilding." I say, "That is really good worldbuilding for Star Wars. That is what they're trying to do."
[Dan] It fulfilled the purpose that they are trying to get across.
[Brandon] It's not lazy, it's not bad, it is simply the type of storytelling that they want to do. Anytime we start saying… Giving a value judgment that this type of worldbuilding is great, and this type of worldbuilding should never be used… I mean, all you're doing is locking cool tools in a closet and saying, "No, you can't touch these. You can't use that circular saw anymore. Because we've decided that that one is good for no project whatsoever." So, that's my pet peeve.
[Mary Robinette] [garbled]
[Howard] That circular saw is in the closet because of the number of fingers it's maimed. It has nothing to do with its use. Well. It has everything to do with how people use it…
[Laughter]
[Howard] It has nothing to do with how useful it is.
 
[Howard] Boy, pet peeves?
[Brandon] You aren't required to have one. You can just be…
[Dan] I can just keep talking about Star Trek if you want.
[Howard] We've gathered that.
[Chuckles]
[Howard] Fundamentally, for me, I want the worldbuilding to flow from the story. A movie trailer that begins with, "In a world…" That's okay. Because you've got two minutes to tell me… Movie trailer. But when your movie begins, "In a world…" I'm sad. I just let it… Let me discover it. Let me discover it. I think part of this is that Hollywood hadn't figured it out yet. They've got better. They've realized that people who come to these movies want to have that experience. But it's still… Every time it happens, it just makes me so sad.
[Brandon] You know what I think it is? This is just me guessing, but I think a lot of the stories that start with these things in the movies, it's because some studio exec got the movie and said, "I don't understand this," or "The audience will not understand this. Add a voiceover at the beginning that explains the entire story and maybe a little animatic or something like this in order to explain what our movie is, because everyone's going to be lost." Almost always those ruin it.
[Howard] So, in translating my pet peeve… You're mapping my pet peeve onto rich dude missing clues ruins things for other people. You're not wrong.
 
[Mary Robinette] Yeah. No, that is a… I have a pet peeve about that just outside of stories. So, for me, it's when people don't think about the interconnectedness of stuff. I get so annoyed when there is a piece of technology that shows up in one place and has no ramifications on anything else. Or when a character has knowledge… Like Hunger Games. This is not technology, but it was… I just couldn't get past it. The… So, first of all, there's the economics of Hunger Games which makes no sense at all. But the other thing was that she has all of this knowledge of botanical things and plants and things. Then she gets transported across the country, and all of it applies to this entirely new ecosystem. I'm like, "No, that's not how that works. That's not how that works, and also, blackberries don't grow on bushes, they grow on brambles." But I'm fine…
[Laughter]
[Mary Robinette] I totally have no problems.
 
[Brandon] There's an old cover from the silver age of comic books where it's a young Batman and young Superman as kids…
[Oh, my gosh. Laughter.]
[Brandon] Looking at Batman's… Superman's Time Machine thing, where he's showing and saying, "Hey, look in the future, I'll become Superman and you'll become Batman and we'll be best friends." Every person who looks at that cover says, "You know what would be a good use for being able to look in the future at your friend's future is to tell him his parents get murdered in a little while in an alleyway. Maybe you could use it to solve crimes, Superman. Instead of saying look, we're going to be best buddies."
 
[Brandon] All right. We have ranted enough. Last question. Any big mistakes you've made in worldbuilding in a story that you would do differently now if you could change it.
[Dan] Okay. So. In the Partials universe, I wrote the entire thing and I did all this stuff. How are they going to get electricity to power their stuff? Are they going to be able to use cars? What are they going to have to do? The… one time that I really need them to get a generator started after the gas has already gelled… After the book was published, and I'd come up with all these different transportation workarounds, somebody said, "Why don't they ever ride bikes?"
[Laughter]
[Dan] So, yeah, I kind of forgot the really easy, ever present transportation system that does not require animal power or electricity or gas.
[Brandon] I told you before that I put bikes into the last Steelheart book specifically because you had had that frustration when you had published. I'm like, "Oh, I could put them in."
[Dan] I can do it now. [Garbled]
[Howard] This bike rider's for you, Dan.
[Brandon] There's a scene where they ride bicycles specifically because I heard you complaining that you hadn't managed to do that. I'm like, "Wow, thanks for failing, Dan, so that I won't." Anything else you guys got?
 
[Mary Robinette I can tell you a continuity error.
[Brandon] Oh, let's hear it.
[Mary Robinette] I told you about this before.
[Brandon] Oh, yeah. It's great.
[Mary Robinette] This is… So, this is one of those things where you do all of the re… You think it through and still you manage to make a mistake. It gets past your editor, your proofreaders, your beta readers. It gets past apparently all of my fans up to this point. Welcome to my world.
[Chuckles]
[Mary Robinette] In the Lady Astronaut book, I talk about the seven original astronauts. The Artemis Seven. I thought about that. There's seven men, and then we have the seven women astronauts to match the seven men. So I'm working on the new book, and I needed to have all seven women there. I'm writing down the names, and I can only come up with six of them.
[Laughter]
[Mary Robinette] There are only six women.
[Brandon] Somehow we all missed it. I hadn't…
[Mary Robinette] [garbled] completely.
[Dan] Oh, wow.
[Brandon] They're  called… You mentioned seven women in the room, but you only named six of them. Repeatedly.
[Mary Robinette] Yup.
[Brandon] Yeah.
[Dan] Oh, that's so great.
[Brandon] Someone…
[Dan] It's because they left an extra plate at the table for when Isaiah shows up.
[Howard] Someone's bad at math, which is unfortunate.
[Laughter]
[Mary Robinette] Right. They're saying that they're all being hired as computers, but my main character's forte is math. She's like, "There are four American women, and three…" I'm like, "Nope. There's three American women."
[Dan [Well, clearly, there's another one who's just very quiet.
[Mary Robinette] And she has the same name as one of the other characters. That's why sometimes one of them… Sometimes it's Betty, and sometimes it's Renée. It's two different people they're talking about the entire time.
[Dan] That makes perfect sense.
[Laughter]
[Mary Robinette] I sat there and I stared at it. I can't… There's no fix.
[Brandon] That's the best one I've…
[Mary Robinette] There's no fix at all.
[Brandon] Ever heard of. I… We all do this…
[Dan] That's so great.
[Brandon] But that's the most amazing one.
[Dan] What you do now is you run like a campaign. "Who is the seventh Lady astronaut?"
[Howard] Actually, the Artemis Sven.
[Laughter]
[Mary Robinette] It's a typo!
[Laughter]
[Brandon] All right.
[Dan] This is clearly six lady astronauts are worth seven male astronauts.
[Mary Robinette] Yes. Yes, exactly.
 
[Brandon] I'm going to wrap this up. Thank you, everyone, for listening. There will be an episode next week. It will be a wildcard. So we are done with the topic of worldbuilding. Next year, we're actually going to come back with a new… Slightly new format that we're going to do for a few years. Because we've done a good job these last five years of really kind of tackling our kind of master class on writing.
[Howard] We all think we've done a good job, anyway.
[Brandon] We like to think we've done a good job. Starting with Write a Novel, then the Elemental Genres, then we've done Plot, Setting, and Character. So we're going to take a different approach on it next year, so… Show up in two weeks and we will tell you how were going to do that. For now, we're giving you no homework. Because, enjoy the holidays, and enjoy the end of the year. Get some writing done, or just relax.
[Mary Robinette] Or, if you want to buy a gift for someone, I'll just point out that the Writing Excuses Cruise is open for registration.
[Brandon] This has been Writing Excuses. You're out of excuses. Now go have a nice holiday.
 
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Writing Excuses 14.48: How to Practice Worldbuilding
 
From https://writingexcuses.com/2019/12/01/14-48-how-to-practice-worldbuilding/

Key points: What insights have you had about writing related to worldbuilding? Your brain isn't big enough to keep your worldbuilding in your head. Use a tool, and give yourself permission to forget. You don't have to preplan everything, just use find and a while-writing research document. Randomizers make it feel more real. What you are writing is a snapshot of your life and the way you respond to things in a story Don't try to fix your snapshots. It's not about finding the right way, or the best way, to tell this story. If dinosaurs are birds without their feathers, think about the fat on a penguin's skeleton. What if dinosaurs had that much fat? Practice worldbuilding by turning the knob to 11 and to zero and see what you get. How can you use hobbies or other parts of life as practice for writing? Try using role-playing games to try out scenarios, to see what kind of story comes out of a premise. Consider the dominant pedal and music composition is a metaphor for writing. Recast characters as family members to see how they might react. Look at the politics of game players see how nations might interact. Figure out how human beings work.
 
[Mary Robinette] Season 14, Episode 48.
[Brandon] This is Writing Excuses, How to Practice Worldbuilding.
[Mary Robinette] 15 minutes long.
[Dan] Because you're in a hurry.
[Howard] And we're not that smart.
[Brandon] I'm Brandon.
[Mary Robinette] I'm Mary Robinette.
[Dan] I'm Dan.
[Howard] I'm Howard.
 
[Brandon] Granted, this entire season has been about practicing your worldbuilding, so I understand if you've given me a kind of quizzical look as I have introduced this to you…
[Chuckles]
[Brandon] Listeners. But we are in our last month of our year of worldbuilding, and I wanted to ask some questions that just didn't fit into any of the other episodes, and talk about, like, some of our favorite worldbuilding exercises and things like that. So, one thing we like to do when we wrap up a year is kind of ask is there anything you've learned this year or anything now you've been trying in your fiction, just kind of relating to worldbuilding?
[Howard] Your brain isn't big enough.
[Brandon] Hmmm.
[Howard] You cannot…
[Dan] Speak for yourself.
[Howard] Keep all of this in your head. So, ultimately, your worldbuilding… You're trying to build an entire world. Of course it's not going to fit in your head. Heads go inside worlds. You are going to have to use some sort of tool to record this. It might be index cards, it might be a spreadsheet, it might be a wiki, it might be some sort of relational database, I don't know. But for me, that discovery that I cannot hold all of these things in my head, and I have to write them down, I have to record them in some way, was intensely liberating. Because the moment I did, I gave myself permission to forget those things. Oh, I can forget that, because I've written it down, my computer will remember it. It definitely won't crash. Ever. Sure enough, the ideas flow faster, the world deepens itself much more quickly, as I commit things to paper.
[Mary Robinette] Ironically, mine is the polar opposite of that.
[Chuckles]
[Mary Robinette] Which is that I don't need to preplanned before writing, once I have internalized a lot of other things. So, one of the things that I was working on this year was a novel, just for fun, which is a Alfred Hitchcock writes the Dragonriders of Pern kind of thing.
[I want to read that!]
[Mary Robinette] It… Rather than doing what I would usually do, which is sit down and think about the breeds of dragons and all the… It's a secondary world and all of that, I just started writing. Because what I realized was anything that wasn't on the page in the novel isn't canon. So I only… And if it's in the novel, then I can use my find function to just go back and find the thing. The only things that I'm writing down in a separate research document are the things that are difficult to search for, like, "What was the name of that dragon? I made up the spelling of the word." So I've got a document that I say breeds of dragon, and I go and put them… At the end of a writing session, I will go and drop it in there if I've come up with a new breed of dragon. But it was… It's been… That novel came faster than pretty much anything that I've written up to this point. But… It's also not something that I would have been able to do early in my career, because of the number of different other pieces of story structure that I would have… That I hadn't internalized.
[Howard] You already know how to cut worldbuilding… The unnecessary bits from the dialogue, from the exposition, from the whatever. So you can discovery write your way on the way in and it will feel like what you have written before… It's like kinesthetics. It's…
[Mary Robinette] I had to learn it. But that has been… It's been interesting, because it also means that I'm not being bogged down in details that I will never use.
[Dan] One of the things that I have started to rely on more and more this year in my worldbuilding is randomizers.
[Mary Robinette] Oh, yeah.
[Dan] Because I… If I'm trying to come up with whatever it is, if it's geography, if it's a religion, if it's anything… If it looks exactly like what I need it to look like, it's going to feel fake. So, using random generators or just asking three-year-olds for ideas, whatever it is that you're doing, that adds enough noise into it that it feels more real. It forces me to figure out, "Well, why is this religion… Why are horses so important to them?" It's not something I planned, but the randomizer spat it out and now I've got to deal with it. That ends up producing something much more layered and much more textured than what I probably could have come up with on my own.
 
[Brandon] That kind of plays into something… It's not necessarily worldbuilding related, just writing related, that I've come more and more to see the books that I'm writing… I talked before about this on the podcast… As performance art. In that you are capturing a moment of my life and the way I respond to things in a story. It's like, I've often thought when I was younger that something was either right or wrong in storytelling. I have to find the right way to tell this story, I have to find the best way to tell this story. The older I get, the more I'm looking at this is a capture, a snapshot of who I am as I'm doing this. So previous things that I feel like now I've gotten wrong… I feel more liberated from them. That it's not like I did this worldbuilding element wrong, or this part of Mistborn One wrong. That was a snapshot of who I was, and how I viewed storytelling, at that moment. Which also helps me to kind of avoid the impulse to Lucas my old things…
[Chuckles]
[Brandon] Right? Because what they are is, they are a piece of performance art that was me at that point in time. Now, what I'm writing, it's a piece of performance art that is me. The… Adding the randomizer and things to it kind of captures this essence, because it's less about making sure that all the pieces are exactly right, and more about what does the person that I am with the skills that I have trained myself in do with this set of inputs? What piece of art comes out of it?
[Dan] Yeah.
[Mary Robinette] Sorry. It's just making me think about the project that we worked on together. Because… So Brandon gave me a story bible, and then I… And an outline, then I wrote from that. There were pieces of the worldbuilding that I'm reading and I'm like, "This makes no frigging sense at all. Brandon, what? You're supposed to be so good at worldbuilding, what is this?"
[Laughter]
[Mary Robinette] The conversation that we had was that… Which I thought was really interesting was that a lot of times, it's not so much that you have it all worked out ahead of time, it's that when you get to it, you can make the interstitial pieces work. So, like, coming into it and going, "Okay, so I just need to figure out how to make this work." It was like having a randomizer. There were a number of things where I'm like, "This does not make any sense at all."
[Chuckles]
[Mary Robinette] But the thing that I forced out of not changing it is way more interesting than just like, "Well, I'm going to change it so it makes sense to me." It's like, "No, let me see if I can find the connecting pieces that…"
[Howard] So it was a Brandomizer.
[Mary Robinette] It was a randomizer.
[Howard] A Brandon…
[Mary Robinette] A Brandomizer!
 
[Dan] Whoo ho ho. You know what that is reminding me of is… The current theory that dinoswaurs were most closely related to birds.
[Mary Robinette] Did you say dinoswords, because I really want...
[Dan] I tripped over that. Dinoswords is actually the title of my next writing prompt.
[Laughter]
[Dan] So. No. One of the things that I've seen recently is there's this big focus on we think dinosaurs look so weird. But look what happens when we take all the feathers off a swan. That is one freaky looking thing. So that's kind of what a lot of outlines are, is they are just the swan with no feathers, or the bear with no hair. Of course, it looks weird, and of course, it doesn't look right. While you're writing, that's when you add all the rest of the stuff and make it look like a real thing.
[Howard] The flipside of that, and I would encourage readers to go look this up. What do penguins look like with no fat? What does a penguin's skeleton look like? A penguin looks like a weird, waddling swan. Their neck is enormous. They don't have no neck. They're like all neck. The artist who looked at this says, "Well, what happens if I put that much fat on a dinosaur?"
[Laughter]
[Howard] The answer… They all look like very frightening slugs. As a worldbuilding practice, sort of trick, that sort of turn the knob all the way to 11, turn the knob all the way to zero, and see what you get. That visualization is just beautiful.
 
[Brandon] Let's go ahead and stop for our book of the week, which is a really interesting story… Not story, nonfiction book.
[Mary Robinette] Yeah. So, this is The Incomplete Art of Running by Peter Sagal. I read it because it was given to me, and he's a friend. I'm like, "Oh, I don't really like running. But, okay, I'll read your book." A book about running should not make me cry as many times as it did. It is part memoir, part why you should run, part kind of reflection on culture, and filled with stories. It begins… Oh, the storytelling in this is so good. But it begins with him running in the Boston Marathon right… He crosses the finish line right before the bomb goes off. That is not the most heartbreaking story in this. It is just wonderful. I… The reason… I'm encouraging you to read it because it's just good, honestly, and I'm excited about it. But I also feel like it's one of those books that is useful to apply to other aspects of life. Like, persevering when something is difficult, and finding the reason… One of the things he talks about in this is that you… Sitting down and practicing etudes is not going to get you to Carnegie Hall. Having a goal, that is the thing. I feel like it's that way with writing, too. It's not just like, "I'm going to put down a bunch of words." It's like, "I'm writing with a goal." So read this. It's a great book.
[Brandon] The Incomplete Art of Running.
[Mary Robinette] By Peter Sagal from Wait, Wait, Don't Tell Me.
 
[Brandon] So, another question I had, that didn't quite fit into anything else, but I think kind of comes here. Have you guys ever used non-writing hobbies or parts of your life, things you've done, as practice for your writing? I'm, of course, targeting RPG playing, because I know Dan and I have both done this. How has playing role-playing games…
[Dan] So here's one that I would… The most fascinating part of the Sleeping Beauty story for me are all the people who woke up after 40 or 80 years or whatever it was and found their home and their whole country covered with thorns and realized that they now lived in what was essentially this post-apocalyptic wasteland because of a curse that it happened generations ago that everyone had slept through. I would love to tell that story. But I don't know exactly how everyone would react. So putting that into a role-playing game, presenting a group of four or five players and saying, "Okay. You wake up. Check it out. What do you do?" is a really great way to kind of run an experiment and say, "Well, how would people react to that situation? What would they do? What would that look like?" Then, kind of collaboratively figure out here's a really compelling story that could come out of that premise.
[Brandon] Howard, have you ever used role-playing as a way to try out a character, an idea?
[Howard] I don't know that I've done it with role-playing in that way. The thing that I keep coming back to is the music composition study that I did. The shaping of a piece of music is very similar to the shaping of a story. The dominant pedal which is that key change thing that happens right towards the end in a lot of Western music that tells you we are approaching the end. That exists in fiction. That's a thing. Often I will look at what I'm writing and ask myself, "Okay, which of these threads is the dominant pedal?" Which is not a question anybody who doesn't know something about music would ever ask. You wouldn't think about it that way. It's perfectly possible… Perfectly possible? Lots of writers don't have any music training at all. They successfully signal we're approaching the end of the book. They talk about it differently. I think that's part of what gives us… I'm moving wide now… That's part of what gives us our different voices, is that the analogies, the metaphors, that we use for the tools that are in our toolbox cause us to deploy them perhaps a little differently.
[Brandon] Now, I would pitch this at you, Mary Robinette, but we know that there is nothing in your past…
[Laughter]
[Brandon] Like a another career that has ever informed the way that you…
[Mary Robinette] I know. Just go… Was it Season Three, Episode Six, I think? Yeah, or whatever it is. Yeah. You hear me talk about puppets all the time. The thing that you probably don't hear me talk about is… As much, is the relationship that I have with my family, which winds up informing pretty much everything that I write. It's not quite using role-playing where I'm running scenarios with them. But I will… I will think about how like, my mom would react to a situation, or how my dad would react. They're very different people. They're best friends, but they're very different people in a lot of ways and where their commonalities are. So sometimes, I will cast… Recast a character briefly as a family member in order to figure out a true honest reaction for that character. Even if that's the only piece of the family member that goes in there.
[Brandon] People ask me a lot, because they know one of my nerd hobbies is Magic, the Gathering. They say, "Oh, how does Magic, the Gathering influence your stories?" I've had to think about this. They, I think, are going to assume, oh, it's the worldbuilding or you like cool magic systems, so maybe the game mechanics or things like that. It's very hard for me to separate that out, because I just grew up in an era where you played video games, you played lots of boardgames. All of these things are a jumble in my brain. I can't point to any one that Magic has done with that. But there's an unexpected one. Which is the politics of four people playing a competitive game against one another…
[Chuckles]
[Mary Robinette] Ooooh!
[Brandon] Where you're each trying to win the game and have certain tools and resources at your disposal, has really influenced the way I do political work between nations in my books. In fact, I was writing an outline yesterday where I'm like, "Oh, I'm going to use this aspect." How, if you are the weaker party, how do you win in a war? Well, if there's three people, you look for the person who's strongest, and you gang up on the strong person with the other weak party. Almost always, the person who is doing best in the game loses first. Almost always. Because if they're a threat, everyone else gangs up on them. So… That's not the case in a one-on-one…
[Chuckles]
[Brandon] But in a four-person free-for-all, you don't want to be the strongest party. So I actually wrote in my outline, a character's like, "I know how I can bring this person down. It's by exposing how strong they are, so everyone else will gang up on them." Those sort of political games has been really handy for me in designing epic fantasy stories.
[Dan] This is why, back in college, the number one rule of any Magic game we played was kill Brandon first.
[Brandon] They always ignored you when you told them that.
[Dan] Nobody ever believed me. You always kill Brandon first.
[Brandon] If you don't, I will figure out how to get everyone to gang up on you, and then… But that sort of stuff was really fun for me to figure out…
[Laughter]
[Brandon] How human beings work. So, there you go. You can trace my political intrigue stories to me playing Magic with Dan.
[Dan] To multiplayer Magic.
 
[Brandon] We are out of time. So, homework. What we would really like you to do is do the thing that we have done in our writing careers. Take something that's very familiar to you that may not seem like it has anything to do with writing. Like audio engineering. Or puppetry. Or playing card games. Look at something you're fascinated by. Try to see if you can extrapolate from that storytelling principles that'll help you understand the way that you might tell stories and the way that your life experience might turn you into a better writer. Kind of a philosophical one for you this week. But, hopefully, it will be really handy for you. This has been Writing Excuses. You're out of excuses, now go write.
 
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Writing Excuses 14.45: Economics
 
 
Key points: Economics in worldbuilding? The science of human behavior between ends and scarce means with alternate uses. Not just money! Time, trade... Incentives and motivation. Remember, everyone doesn't have all the information! Don't spend too much time on value, worry about what people do for a living and why. Fantastic scarce resources make good fantasy books! As writers, ask what makes an interesting extrapolation by changing our culture in some way. Don't just think of currency. Most of the economics of science fiction and fantasy don't work if you look too close. So... handwave, and give the reader a chance to suspend their disbelief. You get one bye, one freebie, and you can earn more by explaining something in detail, by showing you are trustworthy. 
 
[Mary Robinette] Season 14, Episode 45.
[Brandon] This is Writing Excuses, Economics.
[Dan] 15 minutes long.
[Howard] Because you're in a hurry.
[Mahtab] And we're not that smart.
[Brandon] I'm Brandon.
[Dan] I'm Dan.
[Howard] I'm Howard.
[Mahtab] I'm Mahtab.
 
[Brandon] This is a really hard one to not be that smart on…
[Laughter]
[Brandon] Because there are a lot of very smart economists out there. We have touched on economics a lot in various podcasts in the past. We want to talk about how, as a writer, you consider economics in your worldbuilding, specifically. So, can we… Let's get a kind of a foundation here. What do we mean by this, what do we mean by economics? The more I study economics, the more I realize that economists see everything as economies, which is basically how every discipline is when you really drill into it. I was talking to a friend who studies math. He's like, "Oh, math is really philosophy, which is really the existence of everything, so math is everything." Well, economics is everything.
[Dan] When all you have is a hammer, then everything looks like economics.
[Mahtab] I have a really good definition.
[Brandon] Okay, go.
[Mahtab] By Lionel Charles Robbins, who is a British economist, and this was in the 1930s. But he said… He defined economics as the science which studies human behavior as a relationship between ends and scarce means which have alternate uses.
[Brandon] That's really good.
[Mahtab] I found that was really good, because if you have alternate uses, that's where the economics comes in.
[Howard] I like that, because when you talk about economy, most people think money. When you say the word money, somebody in the room is going to remember that time is money. Well, time is a scarce resource. The economy of I am going to spend time on a thing so you don't have to spend time on a thing, so you're going to spend time on a thing so I don't have to spend time on it. Then the two of us are going to trade things. Now somehow, we've each gotten more than if we tried to spend all of our time on one thing. That is the whole market of buying things with real money that only exist in video games. Somebody spent 20 hours playing for it, and now they sell it to you. Now you have it without having spent the time.
[Brandon] Because you spent your time doing something at which you are really good, and therefore got paid for that, and spent a fraction of that on someone else's time doing something at which they are very good.
[Dan] I love in your definition, it talks about…
[Mahtab] Not mine, but it's the good one.
[Dan] Whoever. I remember your name and not his. I love that it talks about different resources with alternate uses. Because wood, for example, if the only thing we used wood for was to build a house, then it wouldn't be wood, it would just be house points. You have to accrue enough house points, and then you have a house. But wood can also be used for weapons. Wood can also be lit on fire, make fires and things. So…
[Howard] You burn your house points! What?
[Brandon] It can also be a beautiful thing as a tree that we enjoy.
[Dan] Yeah. [Garbled] preserve the forest. So when you start thinking about not just that I need to accrue enough points to make this thing, but how am I going to spend these points because there's so many different things to spend them on.
[Brandon] I really like, in economics, the study of incentives. Specifically, how human beings are motivated by different things. These points, how different points motivate people in different ways and how we can be motivated by different levels of points in different areas. That is all really interesting to me. I think it plays into storytelling really well, because the economics of how a character value something versus how someone else in the team or an antagonist values that thing is great, ripe for storytelling opportunities.
[Howard] The place where I think worldbuilding falls flat on economics is if you try and make it all logical in ways that all of the players are acting as if they have all of the information. Fundamentally… A great example is the Pentagon paying $1200 for a hammer. Where does a $1200 hammer come from? Well, in part, it can come from the guy who's building the spreadsheet, and he's told, "Look, we're charging $1 million for this thing. Add up all the stuff." He gets to the end, and he's like, "Ugh. I'm $1200 short. But they require everything to be line item. I'm just going to raise the price of a hammer." Okay? It's not a $1200 hammer. It's $1200 of the guy building the spreadsheet not caring and knowing that nobody's going to read this until it's too late. Then they'll be making fun of the Pentagon, instead of the subcontractor.
 
[Brandon] So, as you're building a fantasy or science fiction culture, do you spend time on the economics? Like, the raw economics, the monetary system? How do you decide how much things are worth in your cultures that you are worldbuilding?
[Dan] I don't spend a ton of time on value, so much as figuring out what people do and why. So, like, what do you do for a living? Is it important that this is a community of farmers or of ranchers or of fishermen or of whatever it's going to be. Because then that tells me something economically about the society and about their standard of living and so on. It doesn't matter to me as much how much a meal costs as knowing where their money comes from.
[Brandon] I really like fantastical resources in fantasy books. We're going to do an entire podcast on that in a couple of weeks. I like tying my economics to something that is scarce in a fantasy world that we just don't even have in our world. Because then it lets me start asking these questions about well, how would they value this thing? How would we value this thing if we had it? If someone could actually cast a spell and make something materialize, what does that do to the value of the thing, or the value of the person who can make that thing? Those things, in fantasy, are part of what draws me to fantasy, is that we can ask these questions that can't really be asked in the real world because it's just impossible.
[Howard] A classic example is the Dungeons & Dragons spell, Continual Light, which I think had a thousand gold piece material cost. But… Guys… It's continual light. For a thousand gold pieces, you could make a light that will never go out. We're going to find enough thousand gold pieces that in five or six generations, nobody needs candles. So, by the time we've gotten to this point, yeah, your economy… Your economy is not centering around how do we find light. There may be other things that are scarce, but light isn't one of them.
 
[Brandon] It's easy to kind of make fun of games, sometimes. Because they're building their system to play a game. But you are writers, listeners. So, you… Your job is not to ask what makes a good game. Your job is to ask what's going to make an interesting extrapolation by changing our culture in some interesting way.
[Dan] I was working on a fantasy setting several years ago in which I wanted to have magic essentially just be energy. Like, wizards could channel energy. I realized, as I got deeper and deeper into it, that there was no use for a wizard that outweighed the value of just plugging them into a power station somewhere. Which is a cool story idea on its own, and if that's the direction you want to go, that's awesome. But taking the time to think about these things helps you get a sense of what… Like Howard was saying, what the scarcity really is, what the economy really looks like with this thing you've invented.
[Brandon] There's a famous SMBC [Saturday Morning Breakfast Cereal], the web comic, that postulates that the greatest good Superman could do if he really exists would be just to run really fast on a treadmill or push a thing to generate boundless electricity for the world. It takes that to ridiculous lengths. But it does make you think. "Huh. You know, rather than saving people, if Superman were pushing a turbine, it actually would do greater good for the world."
[Howard] I think it was Terry Pratchett who… There was a dwarven artifact which is a pair of rectangular blocks which one of them rotates in relation to the other and you cannot stop them from doing that. So what you do is you fix one end of the block into the mountain and then start building gear step-down systems attached to the other end of the block because you haven't… It's not turning very fast, but nothing can stop it. So all of the dwarven industry around this artifact was centered around how can we build enough gears so that everything is driven by this one miraculous thing. I loved the economy of that. It's… You only have one Superman. Well, how do we build the turbine the most efficiently so one Superman can do enough running?
 
[Brandon] Speaking of Pratchett, you have our book?
[Howard] The book of the week. Making Money by Terry Pratchett. This is the second Moist von Lipshwitz [Lipwig] book. In Going Postal, Lord Vetinari takes our hero, Moist, and puts him in charge of the postal system. Moist manages to turn stamps into a currency. In Making Money, Lord Vetinari approaches Moist and says, "Good job creating a currency. Now I need you to create a currency." And puts him in charge of the Ankh-Morpork mint. It really is a delightful… Pratchett writes social satire. It is not just a satirization of banks and commerce and economy. But it's a satirization of humanity. It's Pratchett at his…
[Brandon] It's brilliant.
[Howard] Pratchett at his best.
[Brandon] My favorite books in the entirety of Discworld are Making Money and Going Postal, so… Can't recommend it enough. They are wonderful.
 
[Brandon] Mahtab, you had something you wanted to add.
[Mahtab] Economics, most people don't… Even in science fiction and fantasy, they don't concentrate too much on it. One, because it's… The jargon that is used for it can be a little bit boring and sometimes intimidating. So most people tend not to. One is because of the fact that it is… in the fantasy genre, people are willing to suspend their disbelief, rather than if it was a nonfiction where you have to get all your rules right. But I found this really interesting essay or article on Medium.com which was between Jo Lindsay Walton, who's the editor of the Economic Science Fiction and Fantasy Database. He had... He's mentioned that as far as economics go, sometimes we only think of hard currency or something that's monetary. But there can be so many other economies that are based on a non-currency medium. So, that's something to think about. And that's a really interesting essay. If anyone wants to read about it and just get some more ideas, it's on Medium.com, The Economics of Science Fiction.
[Brandon] Excellent.
[Mahtab] Very interesting article.
 
[Brandon] That kind of segues into the next question I wanted to ask, which is, sometimes the economics of science fiction and fantasy just don't make any sense. They really just don't. The one that Howard and I were chatting about before the podcast is the economics of space invasions. A lot of times, if you look at the cost-to-benefit ratio for moving the ships through the galaxy, which is a really big place, the amount of energy expended that it doesn't make any sense. A lot of shipping, intergalactic shipping, just wouldn't make any sense. Most science fiction books and movies just wouldn't work. Fantasy is even worse at this, right? We like to have great vast enormous battles that are very awesome and epic. Yet, the economic system that would have to be in place to feed these forces and make this actually work just… Everything collapses if you start asking the hard questions. So my question for you is how do you approach this in your stories? Where do you handwave, where do you not handwave? How do you do this right so it won't kick people out? How do you maybe do it wrong that you've seen?
[Chuckles]
[Dan] So in my cyberpunk series, Mirador series, I was trying to create the story that I wanted to tell. That had the certain elements that I wanted to tell. That included the conceit that everybody has a computer installed in their head, and that there are drones that can do essentially everything for us. That, economically, falls apart so fast. Especially because I wanted to make sure that this world also included poverty. So how can all of these poor people have this incredible technology unless it is incredibly cheap, at which point then why is anyone poor? Like, there's a lot of things that start to fall apart. I kind of had to do the handwaving, and get to the point where I was able to come up with a couple of excuses. For example, well, people are poor because drones do all the thing, so nobody has jobs anymore, but, on the other hand, energy is essentially free because we have all this incredible solar technology and… Constructing as much of a house of cards as I could. Then saying, "What's that over there? Don't look any closer, because this will fall apart." But I needed to be this way in order to tell the story that is exciting to me to tell.
[Brandon] By its nature, science fiction and fantasy is going to fall apart. Almost all of it. Because we are doing things that can't be done. By definition, that is what leads us to sci-fi fantasy. Barring some of the really intense hard science fictions where they are postulating a few years into the future, things that they think we will do, and then we do. Every fantasy book breaks the laws of thermodynamics, just tosses them out the window. As a writer, my job is to make it so that you don't feel like you have to toss everything out the window when you read the book, that I give you that opportunity to suspend your disbelief. But that also varies very much on genre. A lot of the middle grade books that I'll read… They don't care about that and they don't need to. They shouldn't have to, because the story is not about that.
[Mahtab] The thing is if you got really bogged down with making the economics work, the story would not work. For us as storytellers, the main thing is I have to make the story work. But I have to make sure that the reader believes what I'm saying. Which basically means making sure that they have confidence in me and my writing. So I would do that with some other techniques, and then rely on making sure that they trust me enough to kind of skim past if my economics is not solid. Because…
[Howard] Previously this season, we've talked about the concept of you get one bye. You get one freebie that the audience is just going to let you have. Boy, economics is a great place to spend that.
[Chuckles]
[Howard] One of the tricks for me is the concept of scarcity, which was mentioned in the quote that you gave us earlier, Mahtab. In the Schlock Mercenary universe, it really would be regarded by most people as a post-scarcity economy. Yet, even in post-scarcity, there are things that are scarce. Time is scarce. Locations can only exist once. A unique location is, by definition, scarce. There's only one of it. So in your fantasy setting, in your science fiction setting, no matter what you have being provided for people, if time and real estate are things that still function the way they function for us, you can have poverty, you can have wealth you can have economics. Because those things are going to trade… Change hands in some way.
[Dan] Now, to extend that metaphor a little further of you get one bye, you can earn yourself more byes. By doing what Mahtab was talking about last month, of I'm going to explain this one thing in detail, and then you're going to trust me. Then, that's going to allow me to fudge two or three extra things that I wouldn't have been able to get away with otherwise.
[Brandon] Good writing can earn you a ton of byes. I would agree with that.
[Dan] So there is an economy of economies.
[Chuckles]
 
[Brandon] Let's go ahead and end this here. Mahtab, you were going to give us a writing prompt?
[Mahtab] Yes. So, just kind of going further on what I mentioned earlier, develop a moneyless economy, where something is paid for without hard currency. It could be gift-based, honor-based, barter-based, but describe how that economy would work and what are the advantages and disadvantages of that economy would be.
[Brandon] This has been Writing Excuses, you're out of excuses, now go write.
 

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Writing Excuses 14.42: Alternate History
 
 
Key points: Worldbuilding alternate history stories? First, an alternate history is extrapolation of what would have happened if something different had happened at some cusp point. Often set some years after the breaking point. There are also stories where the world is basically the same plus X (e.g., magic). Extrapolation? Use the patterns! Worldbuilding, and research, for both types involves much the same approach, a broad view, an inciting incident, and thinking about what are the ripples and ramifications from that. There is also historical fantasy, which is grounded in the real world, plus an addition. It's somewhat like the question of time travel stories, of how resilient the time line is. Does crushing one butterfly change everything, or do even major changes (such as the addition of magic) have ripples, but leave things mostly the same? When some of your readers may know more about something than you do -- be willing to let it go and be wrong. Focus on telling the story, not being right. Talk to the experts! If you don't know the answer to something, don't put it in the story. Use a character who is not an expert, so even if they get it wrong, the reader can say, "Of course." Have your character show they are competent with something you do know, then handwave past the other things. Be aware, common knowledge may insist that you have made up things in your alternate history, even if they are actual real things. Also, just because this wardrobe or furnishing is this year's best, does not mean everyone has it! Most people have older items in their house!
 
[Mary Robinette] Season 14, Episode 42.
[Brandon] This is Writing Excuses, Alternate History.
[Mary Robinette] 15 minutes long.
[Margaret] Because you're in a hurry.
[Howard] And we're not that smart.
[Brandon] I'm Brandon.
[Mary Robinette] I'm Mary Robinette.
[Margaret] I'm Margaret.
[Howard] I'm Howard.
 
[Brandon] We have a really fun topic today. We are going to talk about how to worldbuild your alternate history stories. Mary, what is an alternate history?
[Mary Robinette] Well, an alternate history is where you take a cusp point in real… Like, you go back and you look at actual history and then you pick a cusp point and then you extrapolate what things would have looked like if a different thing had happened.
[Brandon] Okay. So usually the alternate history is taking place some years after this breaking point, this cusp point as you called it. How do you do that? Like, how do you guess what would happen?
[Mary Robinette] Well, as the person who writes alternate history… The thing is that history goes through patterns all the time. We… There are certain things that are fairly predictable, like the way people respond to certain stimulus, the way we respond to certain events. So what you do is just kind of look at the way those patterns shape when the different thing happens. For instance, we know that there's a kind of 20 year cycle in fashion. So if something happens where there's a cusp point, then fashion is going to go through a predictable change between veneration of the artifice and one of the natural. So you can kind of look at those things. We know that people react to Empire in predictable ways. We know that people react to oppression in predictable ways. That there are patterns there. So you can apply those. Like, a cusp point that I never got to exploit, but was really fascinated by, was the Prince Regent's daughter died in childbirth bearing a male son. A male son. Well done, Mary. A male heir. Queen Victoria was born in response to that. There was a race to produce another child, because Princess Charlotte was the only option at that point. Had she survived, and the pregnancy was survivable… The doctor, her obstetrician, refused to use forceps. If he had used forceps, chances are she actually would have survived that childbirth and the sun would have, too. The British Empire would have looked totally different. Completely, completely different. So that's an interesting cusp point, where you can sit there and go, "Well, we know how we reacted when Queen Victoria took the throne. What happens if we map that on to something that happens earlier?"
 
[Brandon] Now, I've heard people who talk about alternate history, kind of, maybe this is an artificial distinction, but make a distinction between books that are trying to explore what would have happened, like you say, on these cusp points, and books where one thing about our world is different, and instead of trying to go all the way back and extrapolate, you're writing a story where our world is basically the same plus X.
[Mary Robinette] Like Naomi Novik's…
[Brandon] Yeah. His Majesty's Dragon.
[Mary Robinette] Right. Like the Glamorous Histories.
[Brandon] Exactly. So do you see these as a real distinction? Are they approach… Worldbuilding approached in different ways?
[Mary Robinette] I think the worldbuilding is actually approached in exactly the same way.
[Brandon] Okay.
[Mary Robinette] You're looking at the ramifications and ripples. The inciting incident is different.
[Brandon] Right.
[Mary Robinette] In both case… In one case, it's an action, a cusp point. In the other, it's the… And now we have magic.
[Brandon] Right. Do you make kind of… I remember you talking about Glamorous Histories where… Something along the lines, I'm going to put words in your mouth, you can change it. But it was something along the lines of you were not interested in the butterfly flaps its wings and so America is suddenly communist. You're not looking at "Oh. If humans had magic way back when, I'm not looking at now 2000 years later that we have completely different nations." But some people might be writing history that way. I don't know.
[Howard] I think of these… I do draw a dichotomy. There is the event-based, the trigger-based, the cusp-based alternate histories, and then there are alternate histories which I think of more as parallel alternates.
[Brandon] Okay.
[Howard] Where the events that we know all kind of happened, but they happened and magic was running along parallel to it. What we are exploring in some cases is… I think of the Glamorous Histories in this regard… How would the Napoleonic wars have fallen out had there been magic? Yet we still win the… I say we. The French don't win the Napoleonic wars.
[Chuckles]
[Howard] In the Glamorous Histories.
[Mary Robinette] I think this is one of the reasons that we have the useful other term, historical fantasy.
[Brandon] Okay.
[Mary Robinette] So what I write are… With the Glamorous Histories, are historical fantasy, which is very similar to an alternate history in that it's as much grounded in real world as possible, with this… But it has this addition. Calculating Stars, on the other hand, is a straight up alternate history. Things happen differently, but I'm not violating real-world in any way, shape, or form.
 
[Brandon] Okay. So, how have you specifically done research for say the Glamorous Histories or the Calculating Stars or Ghost Talkers?
[Mary Robinette] It's… It's, honestly, not any different from the way I do research for anything else. I start with a broad overview to kind of get a sense of the world. Then I start thinking about how things shift. With the Glamorous Histories, in particular, with my addition of magic, I didn't want to shift the world very far, so I was very careful when I was constructing the world that I… That's choices I made did not shift the world too far when I was constructing the magic. So, for me, the distinction is less about the kind of research I do and more about the ways in which I'm applying it. It specifically the way I'm dealing with the worldbuilding based on that research.
[Brandon] Okay.
[Margaret] It feels almost like you're dealing with the effects of what… How do you see the timeline, and the resiliency of the timeline, if you were telling a time travel story. Whereas, do you believe, that… Is it a time travel where you crush a butterfly and everything changes, or is it a belief that the timeline is basically resilient, but if you go back in the past and make changes, you'll see some ripple effects, but it's not going to send us careening off into left field.
[Mary Robinette] Yeah. So, with the Glamorous Histories, with the insertion of magic into the world, everybody has magic. Every nation, every people on the planet, have magic. So that's… That doesn't shift power dynamics at all. The fact that every… Because I gave it to everybody. If I had just given it to one nation, that would have shifted power dynamics. That would have been a very different story.
 
[Brandon] So, kind of a more general question. How do you approach writing about something, like, for instance, World War I, where you know a certain percentage of your audience is going to know way more about the topic than you will?
[Chuckles]
[Brandon] Howard, you run into this, I think, with Schlock Mercenary with the… You are very good at the sciencey parts, but I'm sure many of your audience are better at the sciencey parts.
[Howard] [sigh] At some point, I just have to be willing to let go. Because I'm more interested in telling a story than in being right. That's… I found that that's a healthy attitude in a lot of cases. It's not that I don't need to be right. It's that I can say, "Oh, yeah, got that wrong." But I'm going to continue to tell the story that I'm telling, because I'm enjoying telling it, and people are enjoying reading it. If I find a way to work better science into it, I will. The trickier bits to recover from if I've gotten it wrong are when I've misrepresented an existing culture in ways that future extrapolation don't account for. Specifically, in my case, the interactions between officers and grunts. The whole military culture. I've been fortunate in that I've stuck the landing several times just by having talked to the right people and gotten a sense for… Through being an old guy… A sense for how people react to other people. Because a lot of those things translated straight across.
[Mary Robinette] I think the talking to the right people is really key for a lot of this. Like, I basically went out and said, "I need World War I people to read this thing." With Calculating Stars, I'm like, "I need astronauts." I mean, I just want to hang out with astronauts, too, but I need rocket scientists, I need fighter pilots, I need… Asking the right people to talk to you. But the other thing is if you don't know the answer to something, don't bring it up in the story. Like, this is one of the things that makes me look like I really know what I'm talking about. In Calculating Stars, I very carefully never talk… Never tell you how much that meteor weighs.
[Brandon] Right.
[Mary Robinette] I never tell you how big that thing is. We did research… There's a range that I am comfortable with it being within that range. But I am not going to get specific about it, because the moment I'm specific about it, that opens the possibility that I am wrong.
[Brandon] Yeah, we talk about this a lot, particularly in fantasy, that sometimes it is better to leave these things unsaid, because sometimes when you start down that path and start explaining, you work yourself into making it harder for the reader to suspend disbelief. One tool I also have found in this area, and I think I mentioned before on the podcast, is if it's an area about which I know I'm not an expert and I know some of my readers are, I will generally take the perspective or viewpoint for that given chapter of a character who is not an expert. Who can be cabbage head. When they describe things wrong, the reader, who are my experts, can believably let themselves suspend disbelief and say, "Well, Kaladin just doesn't know a lot about horses. Yeah, he got that wrong. He obvious… He talks about not knowing a lot about horses."
[Margaret] One of the things that I've hit before when I'm working on a television show. One of the shows where I worked as a writer's assistant was called The Unusuals. It was a cop show that took place in New York City. So, there are a lot of cop shows that take place in New York City. So the audience is familiar with them. We had police consultants that we talked to about things. One of the first things, one of the first cops we talked to said, "You guys know that there's no such thing as an APB?" The All Points Bulletin is not a thing that the New York police use. If you put out what we think of when we think of an APB, it is called a Finest Bulletin.
[Mary Robinette] Huh!
[Margaret] Because like TV…
[Howard] You're contacting all of New York's finest.
[Margaret] New York's finest. That's what it's called. We're there, and we're like, "Okay, this is accurate." If somebody mentions a Finest Bulletin in dialogue, we're going to have to stop and explain to everyone in the audience what we mean. Whereas, if we say, "We're going to put out an APB on the suspect," everyone watching knows what it is and we're going to roll ahead with it.
[Howard] Elementary handled it a little differently the first couple of times they introduced that. It was… You need to put the word out. I'll put out a Finest Bulletin. Then they just called it that. I see the decision going either way.
 
[Brandon] Let's go ahead and stop for our book of the week. Our book of the week is The Yiddish Policeman's Union.
[Margaret] Yes. The Yiddish Policeman's Union, by Michael Chabon. Which is… It's funny, when it came up, I don't think of it as an alternate history book, but it absolutely is. It takes place in an alternate version of our world where Jewish refugees during World War II, instead of settling eventually in what was then Palestine, are in Sitka, Alaska. This was based on actual historical research in… There's this worldwide refugee crisis. Everyone's trying to figure out where. One of the proposals somebody floated in the day was, well, we could send them to Alaska. Who's up there? A lot of native Alaskans, but… Leaving that aside, as I'm sure they did at the time. So it takes place in a world where Sitka is this bustling Yiddish-language city, and you are following this intricate mystery which ends up tying into the politics of how everyone wound up in Alaska in the first place. One of the things that was so delightful to me reading this is, especially as an American Jew, seeing the ways it was both the same and different, the relationship that American Jews had with Sitka that you see American Jews having with Israel. That was really kind of cool and often funny.
[Brandon] I believe it won that Hugo, didn't it?
[Mary Robinette] Yes. It won basically everything.
[Brandon] Everything that it could win.
 
[Brandon] Mary, before we jumped to [garbled] I saw you scribbling notes furiously.
[Mary Robinette] So, one of the things is slightly off-topic of alternate history, but… Which is how to handle it when your character is actually an expert about something that you are not, and you're trying to deal with that in the alternate history. I'll very quickly brush past this, which is that you have your character demonstrate competence on something that you do understand. Then, the reader believes that the character understands it.
[Brandon] Right.
[Mary Robinette] So they will grant you when you handwave past other things that you have thought it through.
[Brandon] That's awesome.
[Mary Robinette] I use that trick all the time, because Elma is a mathematician and my math skills do not exist. The other thing that I was going to say is that one of the biggest problems with writing alternate history, like the all finest, is fighting common knowledge. There are things that people think they know because of the media that they have already absorbed. So when you go into the alternate history, sometimes you put something in there that is not actually a deviation and people will totally think it is. Like, so, Andy Weir read Calculating Stars, and was on a podcast talking about how he loved my alternate history touch of NACA, which is the NACA, the National Advisory Committee of Aeronautics, which was a real organization that predated NASA. This is someone who knows aerospace. But because common knowledge is so hard-core about NASA, NASA, NASA, NASA, it's a thing that he just missed. Similarly, when I was writing the book, I was… I had… My beta readers were going, "Wow. I love this alternate history where there are women of color in the computer room." I'm like, "These are based on actual real women." But Hidden Figures wasn't out yet. As soon Hidden Figures came out, those… That commentary totally went away. This is the thing that you have to fight when you're doing an alternate history is… Is that line between how much do I want to shift the reader's awareness and how much do I just want to tell this story and… It is an alternate history, so maybe the common knowledge thing is the way things happened.
[Howard] I was on a panel talking about how right do you need to get things. Somebody brought up the use of Chinese as swearing in the Firefly series. They loved how this was used to represent a melding of Western culture and Eastern culture. The linguist on the panel said, "But they got it all wrong. There's no way that these people would be speaking in Western intonations and then would correctly inflect the Chinese profanity. There's no way they'd get the pitches right."
[Margaret] They should have crappier Chinese accents?
[Howard] They should have crappier Chinese accents. He's absolutely right. Except if they had done crappy Chinese accents, the rest of us would have seen it as a slur on Chinese. So…
[Margaret] Or laziness on the part of…
[Howard] Laziness on the part of the actors. So, I'm happy that they decided to be wrong in their extrapolation of…
[Brandon] There's a pretty good YouTube series called History Buffs which takes a look at historical movies and kind of goes down what they got wrong. But one of the reasons I like it is because about on half of those, they'd say, "I agree with this change. By doing this, you are actually emphasizing this part of history which is a real part that didn't happen during this time or didn't happen this way, but when you presented for audiences, you make this tweak and get the right effect so that they actually learn the history even though it's technically wrong." Once in a while, I think that's what you do.
[Mary Robinette] When you were talking about going back and looking at movies and things that got things wrong or right… One of the things that I want to talk about when we're talking about alternate histories is actually fashion. This is a thing that I see people get wrong all the time. It's not, "Oh, your fashion is wrong, how dare you?" The problem is that when people do the research, they look at it and say, "Okay. This book is set in 1893. What were people wearing in 1893?" But if you look at your own wardrobe, you have clothes in your wardrobe that are at least 20 years old. Sometimes more. We are all nodding. If someone is wearing everything that is from that year, if there home is decorated in only things from that year, then either that is an enormous wealth display, or something has gone terribly wrong in their life, because they've had to replace everything that they own. Either way, you are making a character statement, and you are making it by accident, because of your research patterns.
[Brandon] That's really cool. There is a very good tip. 
 
[Brandon] I'm going to have to cut us here and give you guys some homework. The homework I want you to write is I want you to do an alternate history of an event in your life. We've been talking about macroscopic scale, changes to historical events and nations. I want you to just look back at something that's happened in your life and write that event as if it could have happened differently. This has been Writing Excuses. You're out of excuses, now go write.
 
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Writing Excuses 14.41: History
 
 
Key points: Let your characters talk about history. Consider whether the history is continuous (Chinese model) or rise and fall (Roman Empire model). Visit places that are similar to your fantasy world. Only give information that is pertinent, that has a reason, that adds to your story. Make sure the characters are interested, and that it is relevant to the story. Have characters disagree, and have opinions. Use little details to make your reader think there is an entire iceberg underneath. Consider verbal perspective, like the visual perspective of a chalk drawing of a cliff. Drill down deep on some details. Character history? A continuity spreadsheet for events in the universe. Writing YA means characters don't have a lot of history. Use a character worksheet as a starting point, but don't expect to really know your characters until the 2nd or 3rd draft. Differing opinions of the same event can make it feel real. 
 
[Mary Robinette] Season 14, Episode 41.
[Brandon] This is Writing Excuses, History.
[Dan] 15 minutes long.
[Howard] Because you're in a hurry.
[Mahtab] And we're not that smart.
[Brandon] I'm Brandon.
[Dan] I'm Dan.
[Howard] I'm Howard.
[Mahtab] I'm… Mahtab. I was going to say I'm Mary Robinette, but I'm Mahtab.
[Laughter]
[Howard] Mary Robinette couldn't be with us this month… This week.
[Brandon] Well, we're doing the Utah cast. We like to shake things up. This week, we're going to talk about history. Actually, next week, we're going to do the genre of alternate history. We're going to talk a little bit about that. So we're going to try to veer away from that this time and focus on creating histories for your characters, for your secondary world fantasies or science fictions, or maybe extrapolating from our history right now to the future.
[Dan] I just realized that given Mary's known history as a voice actor, there's going to be a whole conspiracy fan theory that you really are Mary Robinette…
[Laughter]
[Dan] Doing an accent.
[Mahtab] Possibly.
[Howard] We'll post pictures.
[Chuckles]
[Howard] But that won't help.
 
[Brandon] All right. So, let's talk about secondary world fantasy, building histories for places that didn't exist.
[Dan] Yes.
[Brandon] Are there any resources you use? How do you start? How do you give a sense that the place has been around a long time? As a new writer, I'll just preface this by saying, this was really hard for me in my first books. I always felt that this was a big hole in my worldbuilding, that a lot of the great epic fantasies I'd read… You travel through Tolkien's world, and you get a sense that there are thousands of years of history at every turn and quarter. Where my worlds, it felt like they sprang up… Got built for the set right before the story started, and then the characters act in them, and then they were being wiped away after.
[Dan] Well, one of the things that Tolkien does… I mean, yes, he spent decades of his life building the world before he started writing in it, but beyond that, I think the much more reproducible trick is that everywhere he goes, everyone talks about history. So he's kind of cheating in that sense. So if your book doesn't focus on that, then you aren't going to have that sense. But when they go to Rivendell, when they go to even Laketown, they will talk about how, oh, this used to be this, and then this other thing happened. So you are kind of learning the history as you go. So you can include those details without spending decades of your life building them in advance.
[Howard] There are aspects to our world history that are really fascinating to model yourself, to model your work on. If you compare European history with mainland Chinese history, there is a continuity to Chinese history that none of the architecture… The Chinese people never walked up to a piece of architecture and said, "Where'd this come from?" But in the Middle Ages, in Europe, after the fall of the Roman Empire, 200 years later, we had people looking at aqueducts, people who had no idea how to work stone in that way, looking at these things and saying, "Who built this?" So the European conceit, which I think may be a little closer to what Tolkien was writing, is this sense that civilizations fall and some of them were greater than ours. We had this thing we call the Renaissance, this rebirth. The Chinese didn't have a Renaissance. The Chinese had a much more linear experience through this. Knowing that, when you are creating secondary world history for your world, allows you to choose. Our my people going to have a continuous history, or is there going to have been a collapse and technology was lost? Simple technologies, stone working, metalworking, whatever. When it is rebuilt, there are ancient puzzles to be solved.
[Dan] That contiguous idea, the more Chinese model, if we're going to call it that, can be fascinating, and I don't think it's done a lot. If you've got 2000 years of unbroken history, then this isn't just the little farm town where you lived, this is the farm town where 20 generations of your family have lived.
 
[Mahtab] I think even going to certain places that would be similar to your fantasy world would help. For example, Diana Gabaldon, who's written the Outlander series, she was a great researcher. She started writing the world based on her research from books, but then she eventually did go to Scotland, and viewed the area before she actually wrote down the entire story. There is a time travel involved, but there is a lot of history. So I think she did have a bit of it, but then a lot could be extrapolated. The other one that I really love was done… A fabulous job, and I think you'll all know him, Patrick Rothfuss with Name of the Wind and Wise Man's Fear. I mean, it just the way we were given the history of… Is it Shandrian or Chandrian?
[Brandon] I'm not sure. I don't know that I've heard him pronounce it.
[Mahtab] Nor am I. But history, and how it relates to Kvothe and the revenge that he wanted to take for certain things. The way it is built… But we are given that information as needed, at the right time that we need it in the story. I mean, if he had given all the information that is in the second book in the first book, we would probably have been overwhelmed. But the fact is that he's tilted, and he metes it out as required. You get the feeling that it's there. I guess the way you do it is you probably allude to it. But if it is not pertinent to the point… To the plot at that point in time, let it go. Let the reader just go along for the ride, and explain it at the time when you need to.
[Brandon] Absolutely. I agree with that 100%. One of the themes I'm noticing here is having reasons, though, to explain it. It works in Name of the Wind because the character's a storyteller and a bard. His… Telling stories of the past is basically the foundation of his relationship with his parents. With Tolkien, of course, there's a lot of lore, and characters are very interested in the lore. If this is something you want to do, having a reason, having a character who is interested in architecture, having a character who wants to talk about these things, and then making it relevant to the story. Maybe not to the main plot, but to the story in some way is going to help a lot.
[Dan] One of the other things that Tolkien is doing is he has a big cast of characters from lots of different backgrounds. So you have a chance for the Numernorian Ranger and the man of Rohan to argue over which path they should take. The dwarf has an opinion all his own. They think the other opinion is dumb, and they will give historical reasons. So you get lots of perspectives, which allows you to explain more of what's going on.
 
[Brandon] I think this is a very natural thing that human beings do. We like to talk about the past, we like to talk about our heritage. I remember just visiting Charlston for the first time when I was out there to work on the Wheel of Time books, and how multiple people told me we have houses that still have musket balls in them. From the Civil War. Right? Like, you can go and see there's a whole, there's a musket ball in there that was fired during the Civil War. That's like a very big mark of pride. I found it fascinating, right? Being from the West, where everything is a little more new, I love that aspect. I think, like I said, it's very natural. Those little details… We often talk about how the little details evoke a large picture and a larger story. I tell my students there's this philosophy that in writing you want to only show the tip of the iceberg, and then have all of this worldbuilding and stuff you've done that's underneath the water that's supporting it. I tell them that really what you want to do is you want to be able to fool the reader into thinking there's an entire iceberg down there.
[Howard] I'm going to build a little pile of ice on an ocean colored rubber raft, and I'm going to float it, and I'm going to use smoke and mirrors to make you not look at the raft.
[Brandon] Yup. And see an iceberg instead in the deep.
[Dan] If you want to compare this to visual art, if someone wants to suggest depth, you've all seen the pictures of like chalk drawings on the sidewalk that look like you're standing over a giant cliff. They're just using little tricks of perspective. So it's the same amount of total chalk, but it looks like it goes down for hundreds and hundreds of feet. So you can do that same kind of verbal perspective, I guess, and add little tricks into your book like mentioning the ancient king that used to run this or when you give the name of the city, explain where that name came from. Without having to build these hundreds of feet underneath it. You're just giving the sense of it.
 
[Mahtab] What I also like, which George R. R. Martin also did, was he was so specific about certain things. I mean, almost going to a depth that I didn't need. That somehow gave me the impression that he knows so much. He could have… like just maybe the Lannister's flag, and what they believe, and the Lannisters pay their debts. On certain aspects, he drilled down… Like, on the houses, so deep that it just gave me the impression that he knows a lot.
[Dan] Yes.
[Mahtab] Which without… He may not know a lot, but that is… I'm like, "How on Earth has he done this?" Because my impression in my mind is he knows everything. If he knows so much about one house, he probably knows so much about everyone.
[Dan] One of the reasons that that works so well is because it's a house. So it's not as… It doesn't sound as important as… If he were to give the entire history of the geography or whatever, this is how this land was formed, volcanically. So giving details, tons and tons of detail on something that isn't necessarily as important… Then we go, "Oh, he knows all this stuff about this one…"
[Mahtab] Exactly.
[Dan] "Little thing, I bet he knows everything."
 
[Brandon] Our book of the week this week is Airborn.
[Mahtab] So, this is one of my favorite books by a very well-loved Canadian author. His name is Kenneth Oppel. There are three books in the series. The first one is Airborn which was the Governor General's winner for 2004. The other books are Starclimber and Skybreaker. So, this is a book that set in an alternate history, of course, Victorian era, where a lot of airships were used for transportation. The story starts with a cabin boy called Matt Cruse, who has lost his father, but he's really dying to be a pilot, but he comes from the poor classes who… Chances of becoming a pilot are hard. But it's got a lot of fantasy elements in it. It starts out with him rescuing this person in a balloon. The person actually dies. But he leaves a notebook behind, which is handed over to his family. Three years later, he's on this trans-oceanic cruiseship, which is called the Aurora. One of the passengers is Kate de Vries, which is basically his love interest, who has that same notebook of the person that he had rescued which talks about cloud cats. Now, this is in the Victorian era, which was mainly a very.male-dominated society. Kate is very forward thinking, she wants to go find them. So there is this adventure going on where they're attacked by pirates, they crash land on an island, they do see the cloud cats… Spoiler alert, sorry about that. Then it ends on a fabulously dramatic note of them rescuing the ship and he being promoted. This is Matt Cruse. Of course, his adventures continue, with him falling in and out of love with Kate de Vries, who I love, but… It's the language, it's the pacing. Kenneth Oppel is just amazing with his plotting, his pacing. He's done a lot of middle grade and YA, but this is one of his finest. So, Airborn, Kenneth Oppel.
[Brandon] Excellent.
[Dan] Thank you, Mary Robinette, for that… Oh, I mean… Let's cut that out.
[Howard] Mahtab.
[Dan] Mahtab.
[Howard] This is totally Mahtab.
 
[Brandon] So. For the second half of this podcast, or the few minutes of the second half we have left, let's talk about character histories. How do you develop what the history of a given character is before they walk on screen for their first scene? How do you keep track of those notes? How much do you pants, how much do you plan?
[Howard] These days, I have a continuity spreadsheet. Which pins events in my universe and who is affected by those events. When somebody is walking on screen, the first thing I do is I look at the spreadsheet and ask myself, "Where were they when these things are happening? Do I need to worry about it?" If the answer is no, awesome!
[Chuckles]
[Howard] They walk on screen with whatever information I needed to motivate them for that scene. But if their paths crossed any of those points in the spreadsheet, I have to do more work. Usually that just means I'm not going to put them in the book.
[Laughter]
[Dan] Writing so much YA has been nice because the characters don't have a lot of history.
[Laughter]
[Mahtab] They're much younger.
[Dan] She's 16 years old, and maybe there's one or two formative experiences that I have to deal with. But in writing for adults, when I actually have to do this, I often will just make it up. I mean, I tend to be very pantsery anyway. But if there is… If there's something that relates directly to the plot, then I'll already know it. If it doesn't, then it can be whatever I want it to be.
[Mahtab] I actually like to fill up a character worksheet. Depending on whether it's middle grade or YA, I'll have a slightly longer worksheet. Some of it is just dealing with the physical appearance, but a lot deals with the character's motivations, what do they want, what do they need, any secrets that they have, just build upon that. That's just a starting point, I honestly do not get to know my characters till probably the second or third draft. This is just me putting some stuff down on paper. But it's a starting point. Just so that I can visualize the character. As I'm writing the story, stuff occurs to me. So the character worksheet is a starting point. Probably the second or third draft is when I really get to know the character. But I have to say, honestly, they've never talked back to me or they've never taken over the story. It's like sometimes… Most times, it's like talking to a teen. Pulling words out of their mouths.
[Chuckles]
[Mahtab] How do you feel today? Yeah, okay.
[Dan] They refuse to tell you anything.
[Mahtab] So, yeah. It's a work in progress. But as you do more drafts, you get to know them, and then start building on the areas that you think the story needs the history on.
[Howard] As I've gotten older and learned more, one of the things that I've learned is that it's not just that history is written by the victors, it's that history is read and interpreted differently depending on who's teaching it, depending on who's reading it. Nothing makes history in a secondary world feel more real than people having different opinions of the same event. Maybe they are both right. Especially if the event impacted one or more of these characters. Some of my favorite moments in tracking characters through these spreadsheets are when I realized both Alexia Murtaugh and Karl Tagon fought in the same war. Briefly, on opposite sides. At one point, they probably both knew the same person. Out of that grew the bonus story that I put into Schlock Mercenary book 14, which is the two of them talking about this guy who died during the war. Capt. Murtaugh talks about how he's the reason she was able to switch sides. So it was this intersection of my spreadsheet of history and personal backstories that the story almost told itself. It was a lot of fun. My part told itself.
[Chuckles]
[Howard] Ben McSweeney had to do all the art.
 
[Brandon] Dan, you have our homework this week.
[Dan] Yes, I do. What we want you to do is come up with the history of a place. Take like a thousand years worth of history. What wars were fought there, what people lived there? All of these things that happened in this one location. But then, tell that story from the point of view of a tree that has lived that whole time and watched this all happen.
[Brandon] Excellent. This has been Writing Excuses. You're out of excuses, now go write.
 
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Writing Excuses 14.40: Deep Vs. Wide
 
 
Key points: An ocean that's an inch deep? 4000 dungeons, all the same? Do you worldbuild with depth, or width? Depth comes from causal chains, how things are linked together. History, consequences, ripples in the rest of the world. Pick a few, and dig deep on those, consider the ramifications. Watch for the one that gives you surprising yet inevitable, that makes the story unfold the right way. You can't go deep on everything. If a character uses something, science, technology, magic, to solve a problem, you need to know how it works. How do you make characters with the same background express something different? As a writer, stretch to make characters with similar backgrounds who are also distinctive individuals, who offer something different to the story. Audition characters! Choices and actions make characterization. Think about how the axes of power reflects self-identity, and what each person's primary driver is. 

[Mary Robinette] Season 14, Episode 40.
[Brandon] This is Writing Excuses, Deep Vs. Wide.
[Mary Robinette] 15 minutes long.
[Dan] Because you're in a hurry.
[Howard] And we're not that smart.
[Brandon] I'm Brandon.
[Mary Robinette] I'm Mary Robinette.
[Dan] I'm Dan.
[Howard] And I'm Howard.
 
[Brandon] I've shared this story before on Writing Excuses, but it is one of my favorite stories. I once read a review of a videogame that was an RPG game that was known for having an expansive world. The review was critical because they said, "Yes, it's really, really expansive, but it's like an ocean that's an inch deep. Every town you go to has the exact same copy-and-pasted rooms and things. There's nothing to explore. All the dungeons are exactly the same. Yeah, there's 4000 of them, but if you just copy-and-paste the same three dungeons 4000 times, then you're not exploring 4000 locations, you're going into three places 4000 times." This has stuck with me, because the more I worldbuild, the more I realize that I prefer as a writer to have depth to my worldbuilding. I ran into this policy early in my career, where I had started to get popular. I had three magic systems in the Mistborn series, and fans are starting to hear that I was working on something new, the Stormlight Archive, which was going to be big. They started asking me, "How many magic systems do you have in this one? You had three and your previous one, how many are in this one?" I would be like, "There's 30. There's 30 different magic systems." I kind of fell into this more is better sort of philosophy. When I actually started working on the book, I realized one of the things that had made the Way of Kings fail in 2002 when I tried to write it the first time was this attempt to do everything a little bit, to have 5% worldbuilding and characterization across a huge, diverse cast and a huge setting, where the book had failed because nothing had been interesting, everything had just been slightly interesting. So I want to ask the podcasters, with that lengthy introduction, what constitutes a deep story to you, specifically when you're talking about worldbuilding? What draws you to those stories, and how do you create it in your own fiction?
[Mary Robinette] For me, it's looking at causal chains, the ways things link together. A lot of times when I see something that is shallow, there is an item, but it doesn't appear to have any ripple effects, it doesn't have any effects on the rest of the world. Whereas with deep things, you can see that there's a history, and you can also see that there are consequences to having this thing in the world. When I'm teaching my students, I talked to them about, and when I'm doing it myself, I think about why. Why did this thing arise? What was the need that caused this piece of technology or magic to occur? How does it affect everyone, and what is the effect, with what effect does using it? It's not like necessarily the personal toll, but what is the effect on the society? That's the piece, for me, like looking at how it affects the society, that I feel like a lot of worldbuilders fall apart, because they think about the effect on the individual magic user, but not the connections between those things.
[Dan] So, during the time that I was writing the Mirador series, there was a cyberpunk TV show called Almost Human with Karl Urban, if you remember that one. They did that, they had this very shallow worldbuilding. I remember in one of the episodes, a guy walked by an electronic billboard in a mall, and it like read his retina or did facial recognition and knew who he was and called up his shopping history and offer him a product. I'm like, "Oh, that's a cool detail." But if they have that technology, it would be in so many other places in the city. It would enable so many other things. They didn't explore any of that. It really frustrated me. So when I started building my cyberpunk, I'm like, "Well, I can't do that with everything. I'm going to do that with… Here are three or four branches of technology's, and just drill really deep into them and try to figure out how is this going to change society?" How will the entire city feel different if all cars drive themselves, for example? Just really dig into those and try to figure out what the ramifications are.
[Howard] For me, the decision point on deep versus wide occurs after I've only gone deep on as many things as I go deep on, because I will find the one which in conjunction with the others, gives me surprising yet inevitable. Gives me all of the pieces I need for the story to unfold in a way that it's going to do the things that I want it to do. At that point, I feel like… Whatever that thing was, and whatever pieces it touched in order to function in that way, that is where the depth has to be. Everything else, I'll go wide, and, if I have more budget, all sink an extra couple of holes over here as red herrings. But for now, that's the research that needs to be done.
 
[Brandon] You bring up an important point, which is that you can't go deep on every topic. We've been talking about this concept all through the year. But this idea that sometimes you do need to touch lightly on things, basically to pitch yourself ideas that you can catch in later books or later scenes.
[Howard] I wanted to tell a joke about the history of our solar system 75 million years ago. I was wondering how old Saturn's rings were. So I started doing research. What I determined is that in 2006, Saturn's rings were as old as the solar system. In 2018, when we dove Cassini through the rings, Saturn's rings are about 100 million years old, and will probably be gone in the next 200 million. The more I looked into this, the more interesting it got. The reasoning behind, the math of all this, which I'll spare all you. At the end of that session, I had four hours of information in my head, and zero jokes.
[Laughter]
[Mary Robinette] Now that's familiar.
[Howard] So, I left all of that out, because I realized, "Yeah, I totally write things about that. But it's not going to move my story forward, it's going to make people argue because it's not every… Some people know the 2006 science." I just have to give it a wide miss. The point here is that portions of my week are absolutely lost in that way. I'll research something and come away with nothing useful. But I don't get to have useful things if I don't do at least some of that research.
[Brandon] For me, where I went wrong on Stormlight Archive, looking back at it, when I first tried to write it, was I was a big fan of the Wheel of Time, which was, at that point, on its 10th book, 11th book soon to come out, I believe. I was trying to compare my series with one that had been going for 12 years.
[Mary Robinette] Yeah.
[Brandon] I wanted to jump in at the 12 year mark and say, well, this is what I love about the Wheel of Time. So I'm going to write a book that evokes those same feelings without doing the groundwork and characterization that the Wheel of Time had been doing for over a decade in order to create a really spectacular experience later in the series. What I ended up doing is, I ended up just touching lightly on all these things that I had spent my worldbuilding time on preparing. I ended up with a story that just wasn't satisfying because of that. Have you guys ever been working on a book and realized I need to do a deep dive on this one topic? What made you decide to do that, and what was it?
[Mary Robinette] I'm actually in the process of doing that right now on the Relentless Moon. One of the things that I went a little shallow on in the Fated Sky was the political situation on Earth. Because most of the book takes place on the way to Mars. Well, the Relentless Moon is a parallel novel that takes place on Earth and the moon, while Fated Sky is going on. Which means that I actually have to dig deep. In order to dig deep into the political situation on Earth, I have to do some… A deeper dive on the climatology of the planet after the asteroid strike. Because I'm like… Like, I have actually no idea as we are recording this whether or not the jetstream is still functional. Because where that asteroid strike was, it's like it may not be. I… So, I have to sit down… I've got an appointment with a… Someone who specifically does computer modeling of this kind of thing to figure out what the climate looks like. Because I didn't need to know. Now I do. It's… Yeah, it's…
[Dan] Yeah.
[Howard] Irradiation…
[Mary Robinette] Totally stalled on the novel right now.
[Howard] The secondary radiation of the regolith, the soil, the dirt, the whatever on a world where there is no magnetic field shielding you from radiation, and deep dove on this and came up with a quote from a Russian scientist who was asked, "Which one's worse on the moon, the solar radiation or secondary radiation from the regolith?" The Russian scientist said, "They are both worst."
[Laughter]
[Howard] Which means if you don't shield against one of them, you die. You have to shield against both. But again, this is a case where I was reading for four hours before I found that moment, where… For me, this is a moment where I laughed. Out loud. I'm like, "Okay. I even say that with a Russian accent." I'm not even going to put it in the book. But the idea that the dirt can be as dangerous as sunlight on a planet where there's no magnetic field… I tell jokes on that until the radioactive cows come home.
[Dan] In Partials, I am… That whole series deals with a lot of different kinds of science, but there was only one of them that was in the outline. It said, part of my thinking was, "And then Kira figures out how to cure the disease that's killing everybody."
[Laughter]
[Dan] Which meant that I had to figure out how to cure disease. Right? I could totally gloss over all the ecology, all the genetics, all the everything else, but, and I've said this before, I never want to write the sentence, "Then she did some science." So if I have my character actually using a science or a technology or a magic or whatever to solve a problem, I need to know how that works. So I did actually enough study into virology that I was later able to convince a doctor that I knew what I was talking about when my father was in the hospital. So finding out which one is key to the plot, which one hinges a whole story, that's the one I focus on.
[Howard] As a side note, writers tend to be dangerous that way.
[Dan] Yes.
 
[Brandon] Let's go ahead and talk about Squid Empire.
[Howard] Oh, yes. Danna Staaff. Nonfiction book called Squid Empire: The Rise and Fall of the Cephalopods. Which is a discussion of… It's a… Well, it's a whole book about cephalopod evolution on Earth. The cephalopods were the first creatures to rise from the seafloor. They invented swimming. Then, at some point, fish invented jaws, and the kings of the ocean became the ocean's tastiest snack. This book walks you through all of that. If you are interested in worldbuilding, the discussion of this, just the way these things interoperate and interlock and unfold is useful. But it is also fun and beautiful.
[Brandon] Awesome. That was Squid Empire.
[Howard] Squid Empire: The Rise and Fall of the Cephalopods by Danna Staaff.
[Brandon] Awesome.
 
[Brandon] So, let me ask you this. How can you take a single culture in a say science fiction or fantasy book and build a bunch of characters who all maybe come from the same background, but all express something very different? The reason I ask this is often times I think our go-to in a fantasy or science fiction book is we're going to have this alien, and that's going to represent this, and we're going to have this fantasy race, and they're going to represent this. Or, this kingdom is the kingdom of merchants, and we're going to bring in a character from the kingdom of merchants. Where, sometimes what you end up doing is then creating a bunch of caricatures or things like this in your world. Digging deep, I found that sometimes, the best thing to force me, as a writer, to stretch and make sure I'm not making each of my races or my worlds or my settings or my kingdoms stereotypes of themselves is to say I need three characters who come from a very similar background with a very similar job who are cousins and who are all distinctive individuals, who offer something very different to the story. This has been a really good exercise for me in forcing my worldbuilding to stretch further, where I'm not just pigeonholing certain people from certain countries into certain roles in the story.
[Howard] I audition characters. I mean, I have a cast of thousands in Schlock Mercenary. I will often tell myself, "Okay, I'm going to be doing a scene. There's a side character here who is this particular race, and I haven't represented that race before. So, here are four different faces, and here are some different backgrounds, and here are some different attitudes. Which one of those… Which of these people gets to be in my story?" Then I pick one who gets to be in the story. The other three are now completely real to me. By keeping them real, by keeping those three real while the fourth is on the page, the fourth feels less like a stereotype to me. I don't know if it works for the readers, because I'm taking a comic strip.
[Chuckles]
[Brandon] It is actually something I think you do really well. When I pick up Schlock Mercenary, and I get different critters from all around the universe, I often… I will often associate the main character personality with that critter. Then they start acting different and I'm reminded, "Oh, wait. This is a culture of a bunch of different people who all act differently." You've actually really helped me to view this in a Good Way, Howard. So, good job.
[Dan] One thing that I am kind of, just now, really learning the depths of, is the idea that characterization is action. That who a character is has very little to do with where they come from and everything to do with what they choose and what they do. I think actually the hobbits in Lord of the Rings are a great example of this, because from a certain point of view, all four of those hobbits are the same. They're remarkably similar. But if you see one leaping recklessly into danger, it's probably Merry. If you see one screwing around and causing a problem by accident, it's probably Pippin. If you see one making a very grumpy, pragmatic choice, and planning ahead, it's probably Sam. So even though they come from the same place and they all like the same things and, given the opportunity, they will all sing a song in a bar, you know who they are, and they're all very different.
[Mary Robinette] So… I completely agree with you, that the actions are the things that we judge other people by. Since with secondary characters, we don't get to go into their heads. One of the ways that I make decisions about which character is going to do what is that I think about the axes of power, but specifically the way it affects… We've talked about axes of power on previous podcasts. But specifically, the way it reflects our self-identity. Which I find kind of breaks down into role, relationship, hierarchy, and ability. That we have… We are each driven by these things. Each person will have one of those that is kind of their primary driver. So if I have four characters that are all from the same background, then I make sure that each of them has a different primary driver. So, for instance, Elma, her primary driver is… She's very much driven by relationship and sense of duty. Whereas Nicole is very much driven by hierarchy and status. Even though they have exactly… Very similar backgrounds. They're both astronauts. They're both first… Among the first women astronauts. But they're driven by different things. Because of that, they make different choices and do different actions. So, for me, it's about the driver. That's one of the ways that I make… Differentiate… To try to make the world seem richer.
 
[Brandon] That's awesome. We are out of time. Dan, you have some homework for us?
[Dan] Yes. What I want you to do is a little bit of what I did and what I talked about earlier, writing Mirador. Is to take one thing, one kind of science or one kind of magic system, one aspect of your world, and just drill as deep into it as you can. Figure out what all of the ramifications are. I talked earlier about self driving cars. One of the recent discoveries, someone crunched the numbers and realized that it's actually much cheaper for a self driving car to putter around the city until you need it again, rather than park itself. What is that going to do to the city? What is that going to do to the traffic? When you really take the chance to look as deep as you can into one thing, you're going to find a lot of very cool story ideas you had never seen before.
[Brandon] Excellent. This has been Writing Excuses. You're out of excuses, now go write.
 

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Writing Excuses 14.35: What You Leave Out
 
 
Key Points: Worldbuilding an iceberg? Just build the tip of the iceberg, and make readers think the rest of it is there, too. Build what's needed for verisimilitude. Figure out where your scenes are set, then figure out what that looks like and how it works. What are you going to be using the most? What will my characters be directly interacting with? Give the reader information in ways that asks questions, instead of answers them. Use relationships to other events, rather than exact times. Leave it out, if it doesn't help the story. Think about what the book is, then do the research. Do you need to show the event happening or can you just tell the reader that the event happened and had an outcome? Sometimes, you don't want to go there. Postpone that decision until you need it! Be aware of the uncanny valley of worldbuilding -- far off, skip the details, it's okay, we got the broad strokes. Too close, too many details, and suddenly readers start asking questions. Don't fall into that valley! Watch out for the super-detailed realistic piece that makes everything else look fake. Focus on what you actually need to keep the story from falling apart. Avoid worldbuilding details that would ruin the story.
 
[Mary Robinette] Season 14, Episode 35.
[Brandon] This is Writing Excuses, What You Leave Out.
[Mary Robinette] 15 minutes long.
[Dan] Because you're in a hurry.
[Pause]
[Howard] That probably wasn't what I was supposed to leave out, but go ahead.
[Laughter]
[Brandon] I'm Brandon.
[Mary Robinette] I'm Mary Robinette.
[Dan] We all just sat there, going, "What is he? Oh!"
[Mary Robinette] And you are?
[Dan] I'm Dan, I guess.
[Howard] And I'm Howard. And unapologetic.
[Laughter]
 
[Brandon] All right. What you leave out.
[Mary Robinette] [garbled not amused]
[Brandon] So when I teach my students about this topic, one of the things I mention is when I was a newer writer, one of the things I got told frequently is that you want to, in worldbuilding, worldbuild a ton. But not put all of it in. Put enough of it in that the reader… You're indicating to the reader that it's like an iceberg, right? You can see the tip and you can see that there is so much more beneath. The more I became a published writer, the more I worked in it, the more I realized that that was… not a fantasy, but perhaps people in the business making it sound a little more grandiose than it is. Because most people I know do not worldbuild the entire iceberg and then show you the tip. What they do is they worldbuild the tip, and then they find a way to worldbuild a hollow iceberg that makes you think that there is the rest…
[Chuckles]
[Brandon] Underneath there. The goal in worldbuilding is not to do everything, just to do as little as you can and still look like you've done everything.
[Howard] Two nights ago, I was watching the special features for the movie Deepwater Horizon, for that film. They built an 85% scale oil rig over a little 3 foot deep pond. The reason they did it was so that when the actors were outside up high, shooting scenes, the actors are reacting as if they are outside and up high. They could have done the whole thing green screen, but they didn't. They needed that level of verisimilitude. Then there was this point where the VFX guy said, "So, we didn't actually build the whole oil rig. We only built the front." You see this scene where the helicopter is coming in and the camera has panned around the oil rig and it is just… Like 25%, 20% of the oil rig. Then the VFX says, "This is what we had to build," and throws all the other stuff in. After hearing how much time they spent building 20% of the oil rig for verisimilitude, the peace that they needed, this iceberg thing totally makes sense. Build the piece that's required for verisimilitude. Drill all the way down on that. Then fix the rest in post.
[Chuckles]
 
[Brandon] So, how do we apply this to our worldbuilding? What do you guys do when you are worldbuilding? How do you give this indication that there's more underneath there? How do you decide what to leave out of your story? How do you decide what not to worldbuild?
[Dan] So, following along with this set building metaphor here, I remember reading an early interview with Gene Roddenberry when they were doing the original Star Trek series. He said that he wanted to have an engine room, and they weren't going to build him one, until he put that scene into the pilot episode. He's like, "Look, well, we have to have a scene here. I'm sorry, there's no way around it." So they gave him an engineering. What I do when I'm building my worlds and planning my books is I figure out, "Well, where are my scenes set? Where do I want those scenes to be set?" Am I going to be talking enough about main engineering, for example, that I need to figure out what it looks like and where it is and how it works, or is my story going to focus on some other thing? So they didn't build the entire, or even 20%, of the Starship Enterprise. They built a bridge and an engineering room and a transporter room, and that's kind of it. Maybe some hallways. Because that's where they knew their story was going to take place. So I try to figure out what am I focusing on, what am I going to be using the most, and that's what I focus on.
[Mary Robinette] I'm very much the same way. I really only worry about the things that my characters are going to be directly interacting with. I want to make sure that I understand enough of how they interact, of how it works, so that the interaction makes sense. But, like, when we move through our daily life, we interact with a lot of stuff that… There's a number of houses that you passed on the street and you have no idea what's in those houses. But they're still houses. You go to Disneyland. You don't actually know what it takes to make Disneyland work. It's just the front facing stuff. So one of the things that I do is that I think about the pieces that my character is going to have that direct interaction with, like you were talking about. One of the ones that I find works really well our past events. Referring to things… Usually these are things that I have no idea of what they actually are. But instead of saying, "Well, this happened in 1457." Like, I don't actually want to figure out how long ago a thing happened. I don't know. So I'll say, "Well, it happened during the… Right after the battle of the seven red armies." Everyone's like, "Oh, well, the battle of the seven red armies."
[Chuckles]
[Mary Robinette] Clearly, she spent all of this time thinking about that. What that's done is it saved me from actually working out a timeline. Because I've… Now I can place the battle of the seven red armies anywhere I need to be.
[Dan] One of the things that that suggests to me is that you have given them the information in a way that asks more questions rather than answers them. That gives a gre… I mean, we know when it took place, but we know it based on a relation to an event rather than an exact number of years. In the audience's mind, it's not answering the question so much as it's saying, "Don't worry, I've got this. Also, here's something else to worry about."
 
[Brandon] Have you ever spent a lot of time in your worldbuilding before writing or during writing a story and then decided to leave that out of the story?
[Mary Robinette] Absolutely.
[Brandon] When, why, and what made you make that decision?
[Mary Robinette] In the Glamorous Histories, for Without a Summer, I spent a great deal of time figuring out how Parliament worked in relationship to glamour, and what laws were being passed and not passed, and got into the novel and realized that that entire plot structure was completely irrelevant. I like knew… I had spent all of this research on this one particular historical figure who never appears in the novel now. It was basically, it just didn't help the book. Chucked it. It was one of the things that made me realize that I really need to think about what the book is and then do the research. I will say that I approach my research now the same way that I… I mean, I approach my worldbuilding the same way that I approach my research, which is that all do like these broad strokes, but I only really drill down on the stuff that I actually need to.
[Brandon] I spent a lot of time in the Stormlight Archive before I was writing it, working on the writing systems. The glyphs that they were going to draw and things like this. I left that all out because once I actually wrote the book and I looked back at the stuff I'd done, I realized I'm not an artist.
[Chuckles]
[Brandon] Beyond that, I'm not an expert in languages and… I just hired that out. So I took all the stuff I did… I didn't even give it to them. Because I'm like, "You know what, I'm going to use the text that I've written in the book." I'm going to give this to the artist and I'm going to say, "What would you imagine this to be?" Isaac came up with stuff that was waaay better than any of the stuff that I had come up with. It kind of taught me, also, that maybe I should spend my effort where I know I'm going to be using it in the story, and then I can, after the fact, I can hire some of these things out.
[Dan] Brandon, you and I just did this yesterday, actually, on the project we're collaborating on. The Apocalypse Guard. We've been wrestling with this book for months now, and yesterday made the decision that kind of the main thing we need to do to fix it is to axe one of the magic systems.
[Brandon] Yeah.
[Dan] It was something very cool that we considered foundational to the story, but now that we're looking at the book in its current form, it's kind of beside the point.
[Brandon] It's also the thing that is causing the biggest problem with the story, because where the story is spiraling out of control are all these scenes where I spent lengthy amounts of time talking about the worldbuilding and the history. Scenes that Dan cut out a lot of when he did his revision.
[Chuckles]
[Brandon] But the effect of it's still there. It's leading to this big confusing ending where I have… Do what I do, tie all these worldbuilding elements together. But in ways that were cool for those worldbuilding elements and don't really work for the story.
[Dan] Yeah.
[Brandon] It's a point where we have to cut out… One of the things that is my signature is a magic system. Granted, we have multiples. So it's still going to be cool. But it's going to be a way better book if we just streamline.
[Howard] My approach here is often to ask where the line is between show versus tell. There are times in the story where it's absolutely required for the reader, because it's fun, because there's emotional content, whatever, to show an event happening. Then there are times when all the reader needs is to know that the event happened and there was an outcome. So entire scenes will vanish from the writing, because what I needed to do, with the story needed, was for somebody to say, "Battle was fought. So-and-so won." "Oh, really, that sounds terrible." And off we go with the core story.
 
[Brandon] Let's stop for our book of the week.
[Mary Robinette] All right. So our book of the week is Stealing Worlds by Karl Schroeder. I got to read this, an arc of it. It is fantastic. This is near future. It's an Internet of Things. A young woman discovers that her father has been murdered. She thinks. Everyone else thinks that it was a… Just an accident. Then people start coming after her. How do you disappear when everything is connected? So it's really, really cool. It feels like he has thought of everything. But the stuff that we're actually seeing is just the stuff that she interacts with directly. It's great worldbuilding, great characterization. I mean, it's a really good book. It also happens to illustrate some of these points.
[Brandon] Excellent. That was Stealing Worlds by Karl Schroeder.
 
[Brandon] So, we've talked about worldbuilding elements that we cut out. Are there ever things that you have decided even before you launch into the book, you're like, "I'm just not going to touch that. I'm not going to go that direction with the worldbuilding." Things that you just… Why have you done this?
[Mary Robinette] Oh, like in the Lady Astronaut books, I very carefully do not talk about what the rocket engine is that is driving this ship to Mars. I like really carefully do not talk about that. Because of the amount of research that I was going to have to do. But also, my character is not a rocket engineer. Right? She pilots things. She needs to know how to pilot things, and she does math. So, she needs to do those things. But I did not need to know how the rocket engine worked. And as soon as I worked on figuring that out, that was going to lock me into certain decisions. Like, if I decide that it is atomic oxygen, that locks me into one line of technology. If I decide that it is nuclear, that locks me into another line of technology. Because I don't know what subsequent books are going to need, I decided to not make that decision and to leave room for it to be any of those things, and just… I establish some trust with the reader early on, so that I can just… Like, just get in there and…
[Brandon] You know…
[Mary Robinette] It's like, they're going to Mars. Obviously, they've solved how they get there.
[Chuckles]
[Brandon] I had a conversation with this… About this same topic with a writer that I know… That we were kind of brainstorming on some worldbuilding and things. The way I presented it as there's like an uncanny valley of worldbuilding where at a certain point, it's far off, and you're leaving out the right details from what we're doing so that nobody starts to question really how it works. Like, if you don't do enough, people are confused and you start to lose them. You do the right amount, and people are willing to take your word on it. They suspend their disbelief, they accept the worldbuilding, it feels really logical to them, you've got the couple of corner cases that they would assume. Then there's a stage where you start explaining it so much that the rational part of their brain kicks in and says, "Well, wait a minute. This and this and this and this," and you start to hit this sort of uncanny valley where suddenly you lose them. They aren't willing to suspend their disbelief anymore. That can be a really fine balance to walk.
[Mary Robinette] We have this problem in theater, with… All the time. Where you've got a set, and if you go very minimalist with it, you're asking the audience to be engaged. You go too minimalist with some shows, and everything falls apart. But if you've got like a set where everything looks really nice, and then there's this one piece that is hyper realistic, everything else in the story feels just awful. Beauty and the Beast, the animation… When they had… That was the first stuff of the computer animation…
[Dan] They introduced CG in the ballroom scene.
[Mary Robinette] The ballroom scene looks… It looks wrong, because it is more rendered than everything else. Then everything else starts to look false.
[Dan] I did a black box production of Assassins in college. It was all just super minimal sets, but we had a super realistic like rolltop desk, and it just… It looked terrible. Because it made the rest of the show looked terrible.
 
[Mary Robinette] One of my favorite pieces of set design that I ever did… This is a side tangent, but a good example. A friend of mine called me on a… On Monday and said, "We had a reading this weekend and are set designer did not show up with the set. I have just found out that she has skipped town with all of the money which she has spent on drugs. We open on Friday. Help me. I have $75."
[Chuckles]
[Mary Robinette] So I'm like, "Okay." We sat down and we talked about what are the things that have to be on stage or the show will fall apart. It was a tree, the moon, and a wall. That was basically it. So I bought some foamcore, and I got some paint, and I did this dry brush minimalist New Yorker style thing of a tree, a moon, and the wall. I think I gave him a chair, too. As a bonus.
[Dan] 'Cause you're a benevolent god.
[Howard] You had eight dollars left.
[Mary Robinette] I still had eight dollars. I had to get paid out of that $75, you know. So I… But we stripped it down to what you actually need or the show will fall apart. When the review came out, it raved about the minimalist design and delicate ethereal touches of the set. Meanwhile, in the program, I am listed as scene proctologist, because I pulled that set out of my ass.
[Chuckles]
[Mary Robinette] So, point being, just look at the worldbuilding details that you need to keep the show from falling apart.
[Dan] Well, it can also be helpful to look at the worldbuilding details that would ruin things. When I did my cyberpunk series, I specifically avoided artificial intelligence. There's algorithms, there's swarm intelligence, but there is no self-aware thing because that is a singularity that I was not prepared to deal with. So, that's not in the story, it's not a possible technology in that world.
 
[Brandon] This story of Mary Robinette's actually leads us really well into our homework. Which Howard is going to give us.
[Howard] Yup. I want you to take your worldbuilding slider and I want you to pull it all the way to zero for one of your chapters. Take a chapter that's got some worldbuilding exposition in it, that's got some cues about what's going on in your world that are deepening things, and pull all those out. Leave yourself with zero worldbuilding. Have a look at that chapter and see which elements of the story fail and which elements of the story still work. This is not so that you can tell yourself that you don't need to worldbuild. This is so you can tell yourself… What the…
[Dan] I need a tree and a moon and a wall…
[Howard] I need a tree and a moon and a wall, and I will give myself a chair.
[Mary Robinette] As a bonus, in the liner notes, I'm going to give you a copy of the first scene of Shades of Milk and Honey in which I have done this exercise. So I have stripped out everything that I identified as exposition. I have to say, that scene is a mess.
[Brandon] This has been Writing Excuses. You're out of excuses, now go write.
 
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Writing Excuses 14.33: Writing Imperfect Worlds
 
 
Key points: Writing a setting where underlying ideas aren't what you believe? Imperfect, flawed worlds, with cultural ideas or norms that you don't agree with? We write these to help understand the imperfections of our world and how to solve them. Popular genre, with a flawed, imperfect society that is clearly unfair as the big bad guy. Take an imperfection in our world and push it. If you are writing historicals, beware of telling the reader that "this is okay." You might try to lampshade it, to have the protagonist stand against the prevailing attitudes. But they need to have spots where they are ignorant or unaware, which they confront. Fiction about imperfect worlds can give us a script, a lens, that we can use in the real world. When writing stories in a historical period or fantasy world, don't just pretend that problems weren't there, don't rewrite history by ignoring the issues. Instead, be aware of the unjust imbalances, the ramifications, the external costs. To write a character who is a realistic product of a society with biases we would consider reprehensible, make sure to include someone who can call them on their bullshit. Give the reprehensible traits real consequences. Think through why they have these beliefs or opinions. Don't give the protagonist a pass on their imperfect views just because they are the protagonist.
 
[Mary Robinette] Season 14, Episode 33.
[Brandon] This is Writing Excuses, Writing Imperfect Worlds.
[Mary Robinette] 15 minutes long.
[Margaret] Because you're in a hurry.
[Howard] And we're not that smart.
[Brandon] I'm Brandon.
[Mary Robinette] I'm Mary Robinette.
[Margaret] I'm Margaret.
[Howard] And I'm Howard.
 
[Brandon] I'm going to ask you, how do you write a setting in which the pervasive ideas, cultural ideas or cultural norms, are not ones that you think should be?
[Mary Robinette] That's basically my entire existence with every piece of fiction I write because I am a woman in modern-day America.
[Laughter]
[Howard] You said imperfect. Any piece of nonfiction is inherently going to be the writing of an imperfect world. I would say that the question you're asking is more along the lines of writing deeply flawed worlds.
[Brandon] Yes.
[Howard] In order to help us… And I guess this isn't part of your question, it'd be part of my answer… You write these in order to help us better understand the imperfections of our own world and how we might go about solving them.
[Margaret] Well, I think we've seen a lot of popularity of this genre in recent world… In recent years. I mean, what else is something like The Hunger Games? They've created this deeply flawed, imperfect society that is clearly unfair. It exists to give Katniss something that's worth fighting against. It's… There's that… You're setting up a big bad guy and there's no bigger bad guy than society.
[Mary Robinette] Handmaid's Tale is another good example. A lot of times what you're looking at here is taking an imperfection in our world and pushing it, when you're creating a science fictional society. I write a lot of historical stuff, which is going into areas where… Like the 1950s, Jim Crow is still very much a thing. The Glamorous Histories. Regency England, which we all love, is built on a base of slavery. So these are things that… One of the challenges is writing it in such a way that it doesn't tell the reader this is okay and valorizes it.
[Brandon] Right.
[Margaret] I know one time when Madman was coming out, I think it was like season one or season two, and I watched a couple of episodes. I'm like, "Hey, mom, have you ever watched Madman?" Her response was, "No, thank you. I lived it." I had… It's not necessarily the imperfect world. Eh, it is not relevant. I need not cite this example.
 
[Brandon] Right. Okay. So, I would say the first thing that I have tried when I did this is kind of lampshade it. It can be difficult because I think your first instinct is to have your protagonist be the person who is not as sexist or racist or ist as the culture around them. Which, to be perfectly honest, I'm okay with picking up a story and then reading it and being like, "Oh." Because there were people, even back in Regency times, who were like, "This is not okay."
[Mary Robinette] The anti-… The whole abolitionist movement there.
[Brandon] That is certainly one approach to it, and I actually kind of appreciate, like, Mary, that you walk that line. I would say a lot of times your protagonists are several steps further along than the average person, but they are… They still have blind spots that they end up usually getting confronted by in the story. So it's not this perfect character who has no problems, but at the same time, it makes me sympathetic towards the character because at least they have the blinders a little bit further open. It kind of makes me think, "You know, I probably still have my blinders on to an extent."
[Mary Robinette] In fact, you're doing that right now, with blinder and blind as a pejorative term.
[Brandon] Okay. Yeah. Exactly.
[Mary Robinette] Which is one of those things that I have worked very hard to train out of my own vocabulary, and talk about spots where I'm ignorant. Spots where I have lack of knowledge or lack of awareness. But it is… It's very easy when you're writing these to trip up on stuff that society has imprinted you with. So one of the fun things about doing this, one of the reasons to do that, is to interrogate these things and to look at them and sort of hold them up to the lens and use science fiction and fantasy to tip them to the side.
[Margaret] For me, where I hit the line is where I'm reading a book… Because sometimes it's fun to read books that take place in worlds that are not like ours. That's why we read fantasy and science fiction. Sometimes it's even fun to read stories in a pseudo-medieval setting where gender equity is stepped back from where it is today, shall we say? For me, where I reach the line is where I start to feel as if I've started to read a Prussian porn. It's like this was just written to talk about oh, how terrible it was to be X in X time, or in this scenario. I love Bujold's The Curse of Chalion books. It's like there is a lot of sexism and allusion to sexual violence in those. It's not explicit, but there is this kind of threat of your main character being a woman, there's stuff that she is worried about. For me, that doesn't cross the line. Everyone places their lines in different places where there comfortable reading, but it's not a story that's about like, "Oh, no, I'm going out into the world. What's going to happen to me now?"
 
[Howard] In the… Around 2015, the Schlock Mercenary installments, our cast finds a giant, abandoned station if you will, world-sized, that makes them incredibly wealthy. In the 2018-2019 installments, the original inhabitants turn out to never have left and they want their stuff back. Yes, you can take a step back and look at this and say, "Oh, my gosh, this is exactly like what would happen if the indigenous peoples of the Americas or Australia or wherever rose up and demanded all of their land back. What would we do?" Well, it's not exactly like that. But having the protagonist deal with it in a way that says, "You know what, they're right. This isn't my stuff. It's their stuff. Not a whole lot I can do about that." We now have an enormous debt, which is part of our plot problem. The story is not about returning things to indigenous peoples. The story is about we made an enormous budgeting mistake and now we have problems to solve. It's fun to write and having a protagonist who recognizes, "Oh. Somebody lives here. Actually still does live here." And immediately said, "Well, okay. That's…"
 
[Mary Robinette] A lot of times what I think fiction is doing, and especially when we're dealing with imperfect worlds, is it's giving us a script that we can use and take into the real world. One of the things that I do that is actually the opposite of writing imperfect world is that I tend to write happily committed married couples. I do that because I so rarely see it in fiction. I see a lot of people who have taken their social cues from these narratives about men who are stalkers and men who are abusive. It's like that's not the relationship that you should be aiming for. So when you deal with an imperfect world and you have a character who is coming to grips with their own imperfections, it gives the reader a script and a lens with which to interrogate their own stuff. I know that I… That's certainly one of the things, the side effects, that happens when I read. It is one of the things that I think fiction and science fiction and fantasy particularly do very well.
 
[Brandon] Let's stop for our book of the week, which is actually Mary's book.
[Mary Robinette] Right.
[Chuckles]
[Mary Robinette] I've been talking a lot, but I'll talk some more. So, The Fated Sky is the second book in my Lady Astronaut series. The reason I suggested this book for the book of the week is because it is set in the 1950s. It is set in the heart of the civil rights era. It is dealing with a lot of the problems that are inherent in the world at that time. My main character, Elma, is not actually a completely reliable narrator. It's first person narration. There's another character who has been her antagonist for the entire book. As this book unfolds, we find that as she is interrogating her assumptions, that… And he is interrogating his, that there is… There's actually more common ground than either of them thought. But the big thing for me with this is the idea of the narratives that we bring into relationships. That when we are describing our relationships to someone else, it's like, "Oh. I hate him, he hates me." That's the narrative. That's part of what happens with an imperfect world is that it's built by people who come with their own narratives that they're applying to just stuff that happens.
[Brandon] I haven't read the second one yet, but I've read the first one. The first one deals with the same sort of thing, and I loved it.
[Mary Robinette] Thank you.
[Brandon] It is one of those… It was just really, really interesting and fun to read, and eye-opening at the same time.
[Mary Robinette] I suppose I should mention that this is a book about going to Mars in the 1950s when women are the computers because we don't… Haven't miniaturized computers yet.
[Margaret] But with punchcards.
[Mary Robinette] With punchcards.
[Brandon] It's an alternate history.
[Mary Robinette] An alternate history. And imperfect… There is an entire chapter that is nothing but clean… Zero G toilet repair.
[Brandon] Awesome.
[Laughter]
[Mary Robinette] Selling point.
[Howard] Do you use the word milk dud?
[Mary Robinette] No, but we do talk about satellites in orbit.
[Howard] Okay.
[Laughter]
[Brandon] So. Veering back…
[Laughter]
[Margaret] I'm just remembering all of the rocketry euphemisms in the first book. I'm like, what euphemism?
 
[Brandon] What do you guys… Do you have an opinion on stories that are set in a historical period or in a fantasy world that just tries to pretend the problem was never there? Meaning people who want to write a steampunk story and just say, "You know what, we're going to write an alternate history version where this isn't an issue." Or people who write a fantasy novel, where they say, "You know what, in my world, racism just isn't an issue. We're not going to deal with it."
[Mary Robinette] The thing is… There are parts of me that love these optimistic visions of the world. I think when you're doing steampunk and doing that, you actually have to move it to a different world. You can't just erase history. That is deeply problematic. It's taking a lot of people's pain and going, "Ah, I just don't want to deal with your pain, so I'm not going to. I'm not going to acknowledge that you've been hurt. I'm just going to… Goggles, dresses, and overalls! Whee!"
[Brandon] Right. Can I… I don't want to… But this is… This is something that is very natural to start doing, and is a place where you might end up having to confront some of your biases because natural human instinct is, "Oh, I'll make it better. Isn't it just better…"
[Margaret] If that never happened?
[Brandon] If that never happened?
[Mary Robinette] While, yes, that would be… It did happen. The other thing that I would say has just slipped out of my head, so, Margaret, you talk, since you had a thing you wanted to say.
[Margaret] I was saying that I don't want to say that you can… It's like, "Oh." I think a trap that one can fall into in, say, steampunk or historical period, and you know that racism was a problem or sexism was a problem, but you don't want to deal with that. The way to not deal with not dealing with that is to not have, say, any characters of color in your book, so that lets you ignore racism.
[Mary Robinette] Yeah.
[Margaret] That's a bad way of dealing with that.
[Mary Robinette] Don't do that.
[Margaret] I mean, clearly, if you're doing steampunk, you're creating an alternate history. There were not giant rail lines of flying zeppelins. I don't even know why you'd have a rail line if you were flying, but… 
[Mary Robinette] But still… 
[Margaret] Whatever, it wasn't there. But if that's the only thing you've changed, and everybody is also still white and upper-class and… Who is shoveling coal and how are we thinking about this?
[Mary Robinette] That, for me, is the thing that… Unfortunately, as a species, we tend to just always other people. If we're not going to do it along race lines or gender lines, we're going to find something else. There is always, unfortunately, going to be oppression. I wish that that were not the case, but I find it difficult to believe that there wouldn't be some form of oppression. So when you decide that it's like, "You know what, I'm not going to have racism." But there will still be some other… It's like there's something, unfortunately, is going to fill that gap. There's going to be…
[Howard] There needs to be an unjust imbalance somewhere.
[Mary Robinette] There's going to be ramifications of that choice.
[Margaret] It's ignoring the fact that this lifestyle was made possible because of an oppressed underclass.
[Mary Robinette] Yes. Honestly, folks, and this is uncomfortable truth to hear, it's still the case.
[Margaret] Yes.
[Mary Robinette] Like, the majority of the wealth in the world is in the United States, and even if you are poor, there are people in the world who are supporting your lifestyle who have it worse than you.
[Howard] There's a concept that super useful for trying to understand the unjust imbalances. Marginalizations. That is the concept of an external cost. If you want to write a flawed society, think about what the external cost is. A good example of external cost is secondhand smoke. I want to smoke. Yes, it cost me something, and it also makes everyone around me uncomfortable, and it changes the smell of the room, and that one's kind of obvious. What if the cigarette smoker couldn't get cancer, and there is no primary cost for them? Suddenly, we have an unjust imbalance that's really unjust. So look at external costs, and as you are creating your society, your secondary world fantasy, your far-flung future, ask yourself who benefits from the external cost and who is paying the external cost unjustly.
 
[Brandon] So, last question along this topic. You want to write a protagonist who is a product of their society, and therefore has certain biases that we would consider reprehensible. You don't want to… Say you're writing a historical novel. You want to be realistic, although sometimes realism is used as an excuse for things, as we've talked about before. But you want to… You want to be realistic. You don't want this character to be villainous, but you also want them to be a product of their society. Any tips?
[Mary Robinette] One of the things that I do is to always have someone that can comment or call them on their bullshit.
[Brandon] Okay.
[Mary Robinette] Because that's one of the ways that you can let the reader know that this character is reprehensible, but that you are not giving approval to that. Because there's a difference between the character being reprehensible and the text saying that that reprehensible trait is a good and positive thing. So having someone who can call them on it, having there be consequences for the reprehensible traits, these are things that I think can help when you're doing that. The other aspect of that is trying to understand why the character has those opinions. Sometimes it's just the way they were raised and imprinted and they have no idea that those things are false or bad or problematic. Sometimes it's… More frequently, when you're dealing with forms of oppression, there is a sense of safety that has been challenged in some way, and that they think, by maintaining this particular status quo, that they will maintain their own security. Or that they will lose something if the status quo shifts. So if you think about the why's of their choices and their opinions, that's going to help you have a character that isn't just "I have this terr… I'm evil." Yeah, evilness is evil.
[Margaret] I'm thinking also if you have a protagonist who is a product of an imperfect society, and being a product, you want to be able to say, "Well, yes, they probably hold some of these imperfect views." What I would be careful of is making sure, since I'll probably have other characters of the society who probably have similar views who are villains, making sure I'm not giving my protagonist a pass on their imperfect views just because they happen to be the protagonist.
[Brandon] That's a very good point. Yeah.
[Margaret] It's like, "He's a great guy, so it's okay that…" That's where I think it can get really sticky.
 
[Brandon] Yeah. I'm going to give us our homework today. Your homework's actually to take a character who is either in some media form or someone you have written who is a wish fulfillment character. This is a character for whom things have gone really well. Things might be easy. They're at the top of their power structure. Even though they might be facing very hard external problems in the form of slaying a dragon or rising to the head of their company or something like this, there are certainly obstacles to them, they are in a position where they're able to command a lot of weight of authority and privilege. Take that character, and move them to the bottom of a different power structure or put them in a place where suddenly those things no longer exist for them. See where that story goes. This has been Writing Excuses. You're out of excuses, now go write.
 
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Writing Excuses 14.32: Worldbuilding Gender Roles
 
 
Key points: How do you worldbuild different gender roles for science fiction and fantasy stories? Start by recognizing that most fiction has a clearly defined binary, male and female. But... Until you have words and categories, you may have trouble perceiving things. Blue, or nonbinary genders. Try reading some things written by different genders. Listen to conversations. Avoid simply reversing roles. Beware exoticizing, objectifying, or fetishizing the unfamiliar. First, do no harm. Don't use changes in gender roles or identity as sprinkles on your sundae. Have you built a society, have you considered the effects, the ramifications? Remember story purpose, and ask yourself if removing this piece will break your purpose for writing the story. Sometimes background affects how we perceive foreground elements, too. 
 
[Mary Robinette] Season 14, Episode 32.
[Brandon] This is Writing Excuses, Gender Roles.
[Mary Robinette] 15 minutes long.
[Margaret] Because you're in a hurry.
[Howard] And we're not that smart.
[Brandon] I'm Brandon.
[Mary Robinette] I'm Mary Robinette.
[Margaret] I'm Margaret.
[Howard] I'm Howard.
 
[Brandon] We're talking about how to worldbuild gender roles. How to approach this topic, which can be a little tricky. You can veer into some problematic areas in this direction. So we want to touch this very carefully, but very sincerely, and talk about how you might go about worldbuilding different gender roles for your science fiction and fantasy stories.
[Mary Robinette] So, one of the first things that I think we should acknowledge is that most of us have grown up reading fiction with a very clearly defined binary, male and female. There's some fiction, like Sheri Tepper's Gate to Women's Country or The Left Hand of Darkness where there are things that are being played with. But as we become more aware in the 21st century, we realize that gender is a spectrum. I'm going to use an analogy here that is a visually-based analogy. So bear with me. There's… I listen to Radio Lab and they had this episode on color.
[Margaret] I remember the show.
[Mary Robinette] Yes. This is amazing. The question was why doesn't the word blue appear in Homer's… In the Odyssey, or the Iliad? It's the wine dark sea. The answer is because the word blue doesn't exist yet. At all. There's just no word for blue. It's such a basic color that it's difficult for us to imagine a world in which the word blue doesn't exist. What becomes more difficult to grasp is that the reason it doesn't exist yet is because people weren't perceiving that color as blue. It turns out that when you start analyzing all of the languages, that the order in which words come into the language for color relates to when we begin to be able to reproduce them. So everybody starts off with kind of red and black and white and kind of…
[Margaret] Brown.
[Mary Robinette] And kind of a brownish-green and a greenish-brown. So, anyway. So, they reference this video which I then went and tracked down, where they talked to a tribal people who still do not have the word for blue. Show them this color wheel. To my eye, it's like all of these greens that are exactly the same green and one blue that is very, very clearly blue. They're like, "Which square is different?" Everyone sits down and goes, "Um, that one?" and points to the bottom right or "This one?" And points to the upper left. "That one?" It's like getting the one that is totally blue is totally by chance. Then they show them another wheel which, to my eye, is all this kind of olive green all the way around. They say, "Which one is different?" They all go, "That one." With no hesitation at all, to a square that, to me, looks identical to the others. What they have discovered through all of this is that once you have a word for something, that you're able to define that and put things in that category. Until then, you don't see it. What I've realized is that gender is basically the same thing. We've got… We talk about a spectrum. But it's really kind of an umbrella. It's sort of messy. But there's no… The delineations are delineations that we have created because of language. So what's happening now is that because language has expanded, we have more things we can talk about. Which means that when you are approaching that in your fiction, that starting with a binary is very limiting, and not necessarily as interesting and representative as you can be with your fiction.
 
[Brandon] Well, where would you go… Where someone's starting off with this, what would you suggest? They're just like, "All right, I don't want to represent a binary, I want to do something that is exploring this direction." Where do you go?
[Howard] The simplest path for me was reading things that are written by genders that are not me and that perceive and describe genders differently. My first experience with this not gender who isn't me was David Brin's Glory Season in which he reverses the gender roles that I was familiar with, and does so for biological reasons. I look at that now and I'm able to say oh, he is… He's still making assumptions about the biological determination of gender roles, which is in and of itself inherently problematic in our culture, but by reversing things, he allowed me to see… He helped me to see things completely differently. That was my first step. Are there things that you guys have read that do this well?
[Mary Robinette] So one of the things that I found was pronoun.is. This actually came up very recently for me, 'cause I was helping… There's a game that I very much enjoy, and they had set up a binary and then realized that they shouldn't have and were trying to figure out… To course correct. So they wanted some non-binary pronouns. Pronoun.is deals with non-binary pronouns. That's a very useful thing to look at. The other things that I find are looking at Tumblr's and watching people talk about their own lived experience. Own voices? #ownvoices is also very useful. So if you do #ownvoices and #nonbinary, those two things will bring up conversations that you can listen to. It is important, I want to say, that you're listening and not inserting yourself into conversations when you're first trying to kind of understand stuff. But those are places where you can kind of watch people interact. Most of the information that I know has come from people who have been very patient with me to explain things. Which is not the best way to learn things, because it involves emotional labor on someone else's part. Which is why I suggest doing some listening before you sit down and start asking questions.
[Margaret] Doing your basic research to get the 101 questions.
[Mary Robinette] Yes.
[Margaret] Before you do your more advanced field research, in a way. I think it's… It's one of those things where if you're setting out to tell a story, and you deliberately don't want to replicate gender roles as they are found in whatever your home culture is. For everyone at this table, gender roles in…
[Mary Robinette] 21st-century America.
[Margaret] 21st-century America.
[Mary Robinette] Actually, 21st-century white America.
[Margaret] White America, yeah. If you're trying to break away from whatever feels home, normal to you, I think the point that Mary has really made, and what Brandon started us out with is, the temptation is like, "Well, I'll take what we have and I'll flop it. Men will stay home and raise children, and women won't." But right there, you've just replicated the binary and turned it on its head. Taking the opportunity to step into… To put yourself… As we were saying in the earlier episode, into sort of our unknown unknowns. It's not just the opposite of what we have. It's probably closer to your normal then you might want to think it is. What's 90° different from your normal?
[Howard] You have to start somewhere. As I said, talking about the Brin novel, which was thankfully a little more complex than simply reversing it. It was pretty cool what he did. But you acknowledge that there is a first step. Then you want to do more research, and as Mary has said and as I would reiterate over and over and over again, listen to people and listen nonjudgmentally.
[Yeah]
[Howard] Listen to their experience and try to understand how their experiences different from yours, and why their experiences different than yours. Not whether their experiences good or bad in relation to yours.
[Margaret] Yeah. I do want to stress, when I say your normal, I'm using your normal… Because it is subjective, whatever normal is to you.
 
[Brandon] I'm not sure if I have the language to even ask this question correctly, but is there a danger in exoticizing the unfamiliar and then going that direction and falling into clichés and tropes?
[Chorus yes]
[laughter]
[Mary Robinette] Absolutely. Which is why it's important to do the research and to understand why you're making the choices and also to know… This is why I recommend listening in on Tumblr or Twitter conversations, because this is where people are going to complain about times that they have been objectified or fetishized or exoticized. Where people are, just like doing things that are harmful. That's where people will be complaining about it. Where your least likely to see some of the complaining in a published work, partly just because it's gonna necessarily be behind the times. It's not ideal, but it is useful.
[Margaret] I think that… going into recording this episode, that we were a little sort of all kind of sidling up to this topic a bit. In part, some of that probably comes from the fact that the four of us at this table, we have what, from a classical standpoint, is, we have a good gender balance at this table. But we do all identified as either male or female, as far as I'm aware.
[Howard] We recognize that the entire topic is inherently fraught.
[Yes]
[Howard] Because of how deeply it affects everyone, and how, to borrow a phrase from Mary, how if we write things incorrectly, it's not just that we offend, it's that by reinforcing a stereotype, we can do harm.
[Yeah]
[Howard] I like that. I like the stated goal that as we write things, we want to represent things well, I want to tell a story that is interesting, but above all, I don't want to hurt anyone by telling it wrong.
[Margaret] I think, you don't want to use changes in gender roles or changes in gender identity… You don't want to use that as the sprinkles on top of your sundae.
[Brandon] I was just about to kind of ask that question. Actually, because…
[Margaret] I'll make this exciting, by having five genders! It's like…
 
[Brandon] Let's stop for our book of the week. Then I'll have hopefully an interesting question along those lines.
[Mary Robinette] So, the book of the week is Autonomous by Annalee Newitz. This is really… So, first of all, it's a good book and you should just read it. But the main character is a robot… Is a cyborg. In the net… No, it's a robot. The character has a brain, a human brain, that does some visual processing. That's the only thing that the brain does. There are no memories attached to it, there's nothing. The character gets to choose what pronoun is being used. Most people, because it's this in normal battle robot, use he at the beginning. Someone asks, "Is that what you want?" The robot realizes, "Oh. Actually, I can choose that." By choosing she part way through the novel, it changes the relationship that she has with the other main character. It's very interesting and an interesting exploration of the fact that as humans, we desperately want to put things into boxes. Like, a robot has no need of a gender at all. A robot is a robot. But our need to do that, and then the perceptions that we have about the role that that robot then fulfills based on the gender assignment… Or assigning the gender based on roles. It's very interesting what that does, the things that happen to your brain, especially when the gender switch happens. Or the pronoun switch happens. Because… Robot, there is no gender.
[Margaret] Robots.
[Mary Robinette] When the pronoun switch happens. So, it's a wonderful book. It's also just… Let's say there's a lot of ecological terrorism and stuff going on. There's lots of rollicking adventure and explosions. So it's not just hello, gender studies.
[Chuckles]
[Brandon] Excellent.
[Mary Robinette] It's really good.
[Brandon] That sounds fascinating.
[Margaret] It reminds me a little bit of… There's a thread in some of the later books in the Parasitology trilogy by Mira Grant where… Spoilers if anybody hasn't read these… Intelligent tapeworms are basically taking over their human hosts. They're tapeworms. Tapeworms do not have a binary gender. There is one of these characters who does not identify with the gender of their current human host. There's another tapeworm who's like, "What is your problem with this? You are a tapeworm. You shouldn't be identifying as male or female and being bothered by whether or not that matches the human body you are in."
 
[Brandon] So I have a question for you. We're going to try this out, we'll see if this works. I am writing a science fiction book which has alien races who don't reproduce or view reproduction in the way that humans do. So I'm going to say what I'm doing here, and I'm going to ask you to point out directions I could go that would be bad or directions I could go that would be good.
[Mary Robinette] It's only 15 minutes long, Brandon.
[Laughter]
[Brandon] Yes, I know.
[Mary Robinette] People are in a hurry.
[Brandon] We'll see if this works. If it doesn't work…
[Howard] I'm definitely not that smart.
[Laughter]
[Brandon] You guys won't even hear this.
[Laughter]
[Brandon] So, umm… All right. So what I'm writing right now is an alien species where their sexes are Lefts and Rights. They are Left and they are Right. A Left and a Right will combine together and create a new trial personality, that, if they end up liking, and their family ends up liking, they will give birth to that person who will have the memories of those, of that event of being this person for a while. If it is not, they will break the coupling, and it will not. So, for a period of several months, they are one individual together as one. Walking around and interacting, accessing some of the memory and knowledge of the two parents. I have humans interacting with this and really struggling to wrap their brains around it. Where could I go wrong? How would you approach something like this? Any suggestions for me?
[Mary Robinette] Well, I mean, the obvious question is what happens when two Lefts are compatible?
[Brandon] Right.
[Mary Robinette] Like…
[Howard] No. Two Lefts are compatible. Right?
[Brandon] Was that two… Yeah.
[Mary Robinette] No. 
[Howard] Who's on first. Sorry.
[Margaret] It's… In a weird way, when you describe it to me, it almost doesn't feel like a stand-in for gender or the biological sexes. It's… You have two halves that are coming together and potentially creating a third being, but it seems like it's not necessarily reading as reproduction, unless I'm misunderstanding what you're saying.
[Garbled]
[Brandon] I intended it to be their reproductive cycle. This is how they… This is how new individuals are born. [Garbled]
[Howard] So the two of them combine, and if they decide that they like what has been created here… 
[Brandon] They will split and a baby will be born.
[Howard] Okay. That… The newborn… How do we determine if it's Left or Right? Is that random, is that…
[Brandon] I think that is random.
[Howard] Okay.
[Mary Robinette] Which… Does the newborn come out of the Left or the Right?
[Brandon] I think they both have… 
[Mary Robinette] They have to connect…
[Brandon] Yes.
[Margaret] Is it… Just like what… I don't want to ask biologic sort of plumbing related questions here, but why is there a difference between Lefts and Rights?
[Brandon] Lefts and Rights… Hum. Um. Maybe because I'm just going with a binary because I'm used to it?
[Mary Robinette] Yeah.
[Brandon] Would be my guess. I did want, when this individual is made, you can tell that there's… They are larger than a normal individual and they have… 
[Howard] There's a seam.
[Brandon] There's a seam. I'm probably shading… the only sexual dimorphism, if that's the right term you would have, as kind of a red shade and a blue shade, so that we have kind of this alien different skin color that is kind of a trope in science fiction that I'm trying to play with.
[Margaret] But, I mean, why not have it be being and being, like Mary said, two beings are designated as Right, but why shouldn't they be compatible, or why not have red, blue, yellow, green, aqua? Sort of like, oh, an orange and an aqua have gotten together.
[Brandon] I would say my reasoning for that, and it's totally possible I could have bad reasoning in this. My reasoning for that is it's a lot to take in in a YA novel, and I need to build on some foundations of quick conversation. I'm introducing like eight alien species in this book, so it felt simpler to say they have two sexes that are not anything like the two sexes you are used to.
[Mary Robinette] I guess the thing is as you're talking about it, I'm like, "But why did they have sexes? At all?" Like, why isn't it just these things combine and… 
[Howard] The term you may want is the term that we use in chemistry. You have left-handed and right-handed sugars. They're isomers.
 
[Brandon] So, let me ask you this. Is it wrong for me to want that? Just because, in the worldbuilding, that is what I like?
[Mary Robinette] It's not wrong, but it feels like you're defaulting it. That there are more interesting options. That's really… Like, I don't hear anything, as you're talking, going, oh, there's a real problem there. What I hear is that it's not as interesting as I think you could be, and I don't think it would take that many more words.
[Howard] I think the interest is going to stem from how the humans react to what they're seeing. Because the humans are going to be our stand-ins for our interaction with this. If there are difficult questions that you want to ask, about how humans… About this, about our understanding about how this alien culture works, about how their rules may be different whether they're a Left or a Right isomer… I'm already writing your book for you by giving you the word. The way the humans react, I think, is where you can get into the most trouble, because if you have somebody, and you almost certainly will, who is passing judgment, the way in which the narrative treats that person is going to tell the reader how they should feel about non-binary genders. About genders that are different from them.
[Margaret] Well, also, if you have two categories, and in order to have reproduction, two dissimilar categories, individuals of two dissimilar categories get together and create a third, it's going to… I mean, if I were reading that cold, that to me would read as an allegory or an analogy of a gender binary. It's sort of the… It's the thing that eats grass and has long ears and a fluffy tail, goes around and hops. Even if it's on an alien planet, it's kind of a rabbit.
Mary Robinette] I feel like that's kind of what is happening for me is that it still feels like you have a gender binary.
[Brandon] Is it okay, though? Like… I guess okay is the wrong term. If that's the direction I want to explore…
[Mary Robinette] Yeah. There's nothing wrong with it. It's just… I think where I would… What I would say, and this is why I asked what happens if there are two Lefts that want to get together, is the assumption that everyone is comfortable in the body that they are born into?
[Brandon] Right.
[Mary Robinette] Which is not the case. It's not the case with humans. It's often… I don't understand why it would be the case with an alien species. We know that… 
[Margaret] Not to mention it assumes everyone is… Wishes to be compatible with somebody of the opposite handedness.
[Brandon] Right.
[Mary Robinette] Then I'm like, the other parts of my worldbuilding stuff are going, well, obviously… I assume that you are able to do more when you are coupled because there must be an additional advantage there. So therefore is there an advantage to being coupled, and do you have difficulty getting work when you are uncoupled? So these are the questions that I'm like… What happens, and what is the incentive to uncouple? If everybody likes this, this individual? Is it that you can only have the child if you uncouple? Like, what are the… There's a lot of societal ramifications that are inherent in this that I'm…
[Howard] No, it's… A concept that gets explored in science fiction a lot is the alien race that shows up and the idea of war or the idea of lying is completely alien to them. A society, a race in which gender… I don't know what the word would be… Where you're not happy with the body you've been born into or created into. A society in which that never happens would be very alien to us. Our interactions with those people, especially the interaction of someone who isn't happy with the body they have, and is interacting with these folks, that could be interesting to explore. That path is fraught because you don't want to say, "See, these aliens are better than us, because they're just happy the way they're born." That's not the message you want to send at all.
[Mary Robinette] Also, I don't think that that would actually be… Like, I find that implausible. Anyway.
[Margaret] That's a planet of hats.
[Mary Robinette] It's a planet of hats. I mean, just because it's… When you look at the behavior of… Granted, these are fictional creatures, but when you look at… Margaret already said it better, it's a planet of hats if everybody's comfortable.
 
[Brandon] Like, when it's… One of the difficulties… I'll say difficulties you run into when doing this is you can do anything. The question… Like, when you say why can't it just be to individuals of any sort couple, I could totally do that. Absolutely. So I have to ask myself why am I not, or why do I want to do it this other way. This is the question when… we come into like is it sprinkles. Right? Is it sprinkles on your cake? When are you just adding these things to add flavor and is that… Can simply be reductive of the way that people see the world and using them to exoticize your story. Which is a dangerous path to go down. But at the same time, science fiction's job, in my opinion, is to start asking some of these questions and say, "Reader, what if we encountered something like this? How do we respond to it?" And this sort of thing. So it's really an interesting sort of tangled problem that is important to approach. Asking yourself where is it a sprinkle, where is it actually part of your story. Where would you say that line is and… Probably not a line, but that continuum. How do you go one way rather than the other?
[Margaret] To me, I feel like… And not to swerve away from the question here, but I think it is a question that's difficult to answer in the abstract. Because it depends on the story you're telling. There's one thing when you're constructing a story specifically to explore or make a statement about the role of gender in our society or potentially in alien society. But that's also… It doesn't mean that any story that has humans or aliens with other than binary gender has to be a story about that. Every story with a queer person doesn't have to be about the struggles and agonies of being queer. Sometimes it's just happening and you're saving the world and it doesn't really matter.
[Mary Robinette] For me, the line… When I see it done badly, it's that they've added this thing and it has absolutely no impact on the society at all. Where the world maps exactly the same. It's like, "No, of course. Women are in charge. This is totally a matriarchy." And yet, our great leaders are all men. All of the courtship rituals are still the man coming to the woman and proposing. It's like, no, if the women are in charge…
[Margaret] All the female characters are really obsessed with the men.
[Mary Robinette] These are… So if there's no effect, that's when I feel like it's just a sprinkle. When I say effect, what I mean is not that it becomes a major plot point, as Margaret was saying. But that it affects the way the character moves through the world. The example that I've used in previous podcasts is I'm 5 foot seven, my husband is 5' 11. So that very small difference between us affects the way we move through the world, in that when we go to get cereal down, he can just reach out and get it. I sometimes have to get a footstool or stand on my toes. It's a small detail. But it does affect the way you move through the world. As someone who is white and a cis woman, I don't ever have to do any defense about when I go to the store, about where I'm shopping. I don't have to do any thinking about what bathroom I use. Never will I have to think about those things. So that affects the way I move through the world. I think that if you have… If you've introduced genders, that there will be people who have opinions about these genders. The gender roles. It's going to affect the way the character moves through the world, if you have actually constructed a society around it. If you haven't, again, it doesn't have to be the plot point, but if you haven't done that, then it is just sprinkles.
[Howard] There is story purpose, where your purpose in writing the story is broken if this piece is removed. I come back to that a lot. Is there a story purpose for this thing that I'm including? There's the concept of the way a background color affects how you perceive the foreground color. You can put things in your story that exist so that we perceive the actual elements differently. Then it's not just background. It's background that influences our perception. That's a… It's complicated to think about, it's easier to picture with one of those optical illusion things with the grays or whatever. But that model works well for me, because sometimes I will say a thing and realize, oh, it's just a background. It doesn't matter to the story. Except its existence makes the story tell differently. Does that make sense?
[Brandon] Yeah.
[Margaret] Yeah. When Mary was talking, sort of going back to the effect that it has, and I think that also ties to people… Whatever the gender spectrum looks like in the world you're creating, people will have opinions about it. That said, if everybody's opinions aligned to the opinions that you would expect to run into in our 21st century American white society, you probably haven't thought through the ramifications so much. If this is what everyone has grown up with, why is everybody acting like men are in charge… Men are real men, women are real women, people who are neither real men or real women are kind of the auxiliary floating off in the background someplace. That's the place… That's something to be worried about, I think.
 
[Brandon] All right. This has been really interesting. I hope this has been helpful to our listeners. Mary, you're going to give us some homework.
[Mary Robinette] Right. So, I'm going to send you to a spreadsheet we have used before. Which is a spreadsheet about axes of power. We'll link to this in the liner notes. Basically, what I want you to do is take a look at your characters, taking a look at their gender, and think about the axes of power. Like, which is the dominant gender, which is the subordinate gender, where do things line up on that spectrum? So, for instance, in 21st century America, a cis man, which is a man who was born into a male body or with male genitalia. So, a cis man is at the top. He's the dominant. Cis women are farther down. When you get down to the lower end of the spectrum, we have non-binary, trans men, trans women, in terms of the power that they're able to exert in society and the dangers that they encounter just living in the world. So what I want you to do is I want you to take this idea and look at the characters that you have in your story and decide whether or not you are sticking with the default or if you are shifting it. Whichever choice you make, just do it deliberately. Don't do it by accident. That's all I ask. But, as an exercise, break out of your defaults.
[Brandon] This has been Writing Excuses. You're out of excuses, now go write.
 
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Writing Excuses 14.31: Cultural Setting As Conflict
 
 
Key Points: To some extent, every story has some aspect of characters in conflict with their setting. Consider conflict as either a desire to move or resistance to being moved. Also, I don't like the way this is built, and I want to change it. A.k.a, ideals in conflict with reality. Immigrants are automatically in cultural conflict. Children of immigrants, growing up, face a challenge between what their parents want and what the culture around them teaches. Nobody represents 100% of their culture, we are all slightly in conflict. But don't use this as the main conflict, use it to make the characters more well-rounded. Start with a character in friction with their society, then let the main plot smash into them. Cultural conflict may not drive a story, but it often grounds us in the character. One story archetype is the person who doesn't fit saves society. Consider sensory writing -- what senses show the conflict of character and culture? What are the standard conversational moves that the character doesn't know? Casual or respect? Use conflict with your culture to add layers to the plot and enrich your story.
 
[Mary Robinette] Season 14, Episode 31.
[Brandon] This is Writing Excuses, Cultural Setting As Conflict.
[Dan] 15 minutes long.
[Howard] Because you're in a hurry.
[Mahtab] And we're not that smart.
[Brandon] I'm Brandon.
[Dan] I'm Dan.
[Howard] I'm Howard.
[Mahtab] I'm Mahtab.
 
[Brandon] Cultural setting as conflict. A little preface here. This is using my definitions for worldbuilding. I define physical worldbuilding as all this stuff that exists if human beings or sapient races weren't around, and cultural setting is all the stuff that they create. I think I announced that last month, too. But just so you know, when I say cultural setting for this particular podcast, we're talking about all of this. Religion, linguistics, economics, all of this stuff. We want to talk about how to put your characters in conflict with their setting, and with their culture. Obviously, this is one of the great ways to tell a story. In fact, I think every story that I write has some aspect of a character in conflict with their setting.
[Howard] I think the easiest place to start with this is to look at the conflict as either a desire to move or a resistance against being moved. For instance, if you are a member of the wealthy class, you do not want wealth to be redistributed, because that is moving you into a different place. If you are impoverished, perhaps you want to move into a different class. Those two work within whatever framework of the culture may exist. I mean, whether it's economic or gender or racial or multi-species or whatever. I want to move or someone is trying to move me, is one of the easiest ways to define the conflict. The other big one is I don't like the way this is built. I want to change it so that everybody can move. Or nobody has to move. Or something.
[Brandon] Right. Putting your ideals in conflict with the actual reality of the system.
[Mahtab] You know what, the very fact… Just from personal experience, the very fact that I'm an immigrant in Canada is straightaway a cultural conflict. Because there are certain things that I'm used to doing in India, there are certain traditions that we follow, certain norms. But take that out and put me in a North American setting or a Canadian setting, and all of a sudden, I want to follow certain things, but I cannot. So, I mean, just… For example, I love cooking Indian food. When I first came to Canada and the winters were cold, I would cook with the doors closed. I would be smelling like a day-old samosa. Maybe a week-old samosa. Then you'd go out into the world and you would have people just kind of… I was nose blind, but people would wonder, "Does she not know what she smells like?"
[Howard] What is that smell?
[Mahtab] It took me a while. I mean, I had to get onto an elevator with someone who was a lot more fragrant than I was till it hit me. So, the fact is, I can still cook Indian food, but even in the midst of an Ontario winter, I have to have all the doors and all the windows open… Not the doors. All the windows open, proper ventilation, and then… So it's just like… The fact is that you can have conflict if you just take someone who's used to following a certain cultural norm, put them in a different setting, and that's it. Also, with kids growing up. When, especially, the kids are young, the parents are not very well educated or not very well integrated into a certain culture. They are still holding to the old norms, whereas the kids who are growing up are now influenced by the culture they are growing up in. They are treading a very fine line between what should I follow, because this is what my parents want, and this is what my friends and teachers and everyone are doing. It can be huge. I mean, I've seen a lot of teens go through a lot of anguish because of that.
[Dan] There was a really cool movie a couple years ago, and I can never remember the title of anything. Sorry. That was about a group of Korean American teenagers, all of them first-generation Americans, who went to like a cultural summer camp. Their Korean families are like, "You need to know about our culture from back in the old country, so you're all going to go to this thing." It was just fascinating to watch that whole dynamic play out as they were trying to embrace their roots while also staying true to who they had become. There is a lot of cool compelling stuff that can be pulled out of this.
[Brandon] Is it called Seoul Searching?
[Dan] Yes.
[Brandon] I just googled it for you.
[Dan] Seoul Searching, Seoul being the pun. Ha ha ha.
 
[Brandon] I… It's interesting to think about this, because nobody 100% represents all aspects of their culture. None of us do. Which is this weird thing to think about, in that there is this nebulous sort of culture, right? Whichever set of culture… Religious culture or whatever. Society. There's nobody that is that thing. We are all not aligned exactly to everything in that culture. So we're all going to be slightly in conflict with our culture. There's not a person who isn't. We're just going to be in conflict with it in different ways. I think as writers, sometimes, we want to make this the main conflict of the story. Sometimes it's appropriate to do so. Sometimes this is what our story is about. But I think in every story, these sorts of things are what's… Are the sorts of things that are going to make your characters become well-rounded and feel real. People often ask me, "How do I make well-rounded characters?" Our kind of cliché but true response is don't write them to a role in a story, write them as they are and make the story kind of come along and make things messy for them. I think this is one of the ways you indicate this is these characters are going to be having friction with their society and culture, even before whatever the main plot of your story is comes along and smashes into them.
[Howard] It's not uncommon… I say it's not uncommon. I can't actually think of any examples off the top of my head. But you have a protagonist whose motivation is I want to fit in with my family. Or I want to get a promotion. It's very cultural, but then they are thrown into an adventure that has nothing to do with fitting in with their family or getting a promotion. At the end of the adventure, they have changed or their family have changed or the corporation has changed, and they have the thing that they need. So the cultural conflict there is not necessarily what's driving the story, but it's what's grounding us in the character.
[Dan] One of the books that I talked about last month, A Memory Called Empire. Like I said, it's a political story and it's a murder mystery, but the main character is an ambassador from one tiny nation who has gone to this massive Empire. What's fascinating about her attempt to fit in is that she loves their culture. So it's specifically kind of has this subplot in there of you're the big evil empire that's trying to consume my little nation, but I love your art, I love your stories that you tell, and I watch your TV shows all the time. It added a really interesting dimension of that cultural conflict.
 
[Brandon] Let's go ahead and do our book of the week.
[Mahtab] Right. So, the book of the week that I'd like to recommend is one that has been written by yours truly. It's called Mission Mumbai. This is a story of a friendship between two boys. One of them is an Indian, Rohit Lal, one of them is an American, Dylan Moore. They have a friendship that is based on their love of reading fantasy novels. But it's a very fragile friendship. When they take a trip to India, that is when they realize that there is a certain amount of jealousy involved. Their friendship is not as strong as they expected it to be. But one of the reasons that I love having written this story is that I take someone from a North American culture and put him into the Indian culture. Which is just as alien as having gone to a totally different place. I give both the boys certain problems. It's only when… Their friendship is stretched really, really thin, and it's only when both the boys decide to put aside their own issues and help one another is when their friendship becomes a lot stronger. So it's a coming-of-age, it's a friendship, it's a loyalty story. But it's also a fun way of exploring India from your own room.
[Howard] Less expensive than plane tickets.
[Mahtab] Absolutely.
[Chuckles]
[Brandon] Awesome.
[Howard] That's Mission Mumbai.
 
[Brandon] For this podcast's second half, let's kind of try to drill into the why… Or the hows. The nitty-gritty details of how to use conflict with culture as plots in your stories. I'll give an example. Oftentimes, I notice that in films and in books, one of the things you do at the beginning is show the character not fitting in as a method of showing what their kind of arc is going to be. They're the person that doesn't fit into their society. Taking classic Disney movies, if we look at Mulan. Mulan doesn't start with her out sword fighting. It starts with her not fitting into the society of gender roles and the marriage rituals and things that she's expected to participate in as a way to reinforce that she's kind of outside her culture. So that when she leaves to go do something very different from what someone in her situation would do, you believe that she would do this. Because she obviously doesn't quite fit in. Then, the whole story is about this idea of the person who doesn't fit in being the one who saves the society. You see this used a ton. It's a really great story archetype. It's used in Dragonlance, it's used in a lot of different stories. It's one of those ways you use someone in conflict with their setting in a small way to inform your entire story.
 
[Howard] We talk about sensory writing quite a bit. Mahtab, you described the way you smell when you've been cooking. The smells of things, the colors of things. When you're uncomfortable with a culture, if you've been dropped someplace where you are not comfortable, which of your senses are uncomfortable? Which… Where are you feeling the conflict? Is it because it's too loud? Is it because it's too quiet? Is it because it doesn't smell like you want it to smell? Is it because the flavor of the food that makes you comfortable just isn't available anywhere? Is it because you're one of those people who is genetically unable to appreciate cilantro? Because there's a group of people for whom cilantro is just terrible. These sorts of… And Indian food, which I love, and I love cilantro too, has lots of cilantro in it. So you got this whole class of people who are genetically unable to appreciate the thing that you cook, Mahtab. Those senses are a great way to ground us in a character's fitting in or not fitting in. How much you love the smell? How much you love the color? How it feels like being embraced to all your senses?
[Mahtab] One of the things that I also felt or experienced when I came here is that there is a whole unspoken language which is just by looks and gestures, and some things that are… I mean, just to give an example. Whenever you start a conversation, now, I'm not saying that it's not done in India, but over here you discuss the weather a lot. In India, all you have is rain and heat.
[Chuckles]
[Mahtab] So you really do not open a conversation with, "Oh, we're having a really nice day today." So when I was doing sales and I was on calls, I would be like, "Hello. I'm calling from so-and-so and just wanted to talk to you about XYZ." I was told, "Nonono. You're supposed to talk about the weather," and this and a TV series going on or something. Or a little bit of the news. So, the thing is that in terms of making the story or the character a little bit more layered, it's not just the sensory, which is very, very important. But it's also the unspoken stuff that the… The norms that the culture that you're in follows, which is not quite what you do. So there are lots of clues that you have to pick up which are not… Sometimes, may be told to you, but sometimes you just have to observe. It took me at least a few years of observing, or being corrected or being told that this is what you're supposed to be doing. Again, I had no idea about time zones. I remember calling someone at 6 o'clock in the morning from the East Coast to the West Coast…
[Chuckles]
[Mahtab] I'm like, "Hi." He says, "Do you know it's 6 o'clock?" I'm like, "Why did you pick up the phone, then?"
[Laughter]
[Brandon] When I went to Korea for the first time, the thing I kept getting in trouble with is, Americans can be very casual with how they give things to one another. Which is nothing… Something I hadn't ever thought about. But, in Korea, a lot of people expect you… If you're going to give something… Just, like, if you say, "Hey, pass me a roll," that you're going to hand it and present it to them as a gift, with two hands.
[Mahtab] Two hands, yes.
[Dan] Two?
[Brandon] Two hands, and kind of respectfully. Whereas Americans, we'd be like, "Hey. Roll!" I did that to someone. They're like… I'm like, "Hey. Roll!" And threw it. They were like hugely offended. This was a teenager my age, but that is just not something you do in that culture. It was one of those things I had to really get used to. The kind of casualness versus respectfulness.
[Howard] I have to remember not to ask anybody to pass me the bread in Nebraska.
[Garbled] [without having my eyes open. Boom!]
 
[Dan] Just throw it at you. The Asian market where I shop, even the receipt. They will pull it out. They'll rip it off the thing. Fold it, and hand it to you with two hands. Because that is how you're supposed to do it. One of my very favorite cultural stories is a TV show called The Americans. I don't know if you guys are familiar with that. It's Soviet spies, sleeper agents, living in the United States in the 1980s. So every episode has like an espionage story, but the overall story it's telling is how do these people who are like trained, practically brainwashed to hate America, how do they live and fit in and look and act like Americans.
[Howard] I grew up during the 80s. I would not want the job…
[Chuckles]
[Howard] Of fitting in in the 80s. Oh, man.
[Dan] It's just a really compelling thing. They're doing a lot of the stuff that we're talking about. Where they will confront situations where they would do something the way it would be normal to them. Obviously, they have been trained in American culture, but it comes off wrong. Or they react the wrong way to something and they have to remember, "Oh, no. I'm American. I have to treat this like an American, not like a Russian." It's just really, really interesting, and really well done.
[Howard] There are a lot of cultural dialect sorts of things, whether it's jargon or just dialect things. In the UK, just now means immediately prior. What was that noise? A bookcase fell over just now. In South Africa, just now means really soon, about to happen. Yes… Not really soon, but kind of soon. I'll be there just now. I'm on my way, I'll be there just now. Are you in a hurry? Okay, fine, I'll be there now now. Okay, I like now now as a construct. When I first heard it, I thought, "Well, that's brilliant. That's a great way to say ASAP." But these sorts of things, if you don't… I don't want to crossover too much into the language discussion we'll be having later. But there have been a lot of times, especially online, where all participate in an online chat about a game and realize, "There is a jargon here." Somebody just threw a string of characters, and they are very clearly making a request, and I do not know how to respond, because there's like six acronyms in there.
[Chuckles]
[Howard] And I don't know what any of them stand for.
[Mahtab] I would just like to say here that conflict with your culture is important, but don't make that the focal point of your story. Just use that to flavor it, to add layers to the plot which would make it richer. But don't make that the focus of the story. Because that would be too kind of clichéd or stereotyped, and you're just going to end up going a very predictable path. But use that to just enrich the narrative.
 
[Brandon] So, we're out of time on this, but we will come back later in the year and do an episode on worldbuilding culture and mores, so you can look forward to that. I have our homework this week. I'm quite tickled with this one. I want you to clone yourself and make an entire planet of clones of you. I want you to decide what the culture would be like if everyone on the planet were you. Then, I want you to create a trading post with this planet where people off world who are not you have to trade with you and what they have to go through in order to make trade deals with an entire planet of you.
[Chuckles]
[Howard] There's going to be a war, and my planet's going to get wiped clean…
[Laughter]
[Howard] Very, very quickly.
[Dan] The galaxy will decide we can't let this planet hang around any longer.
[Howard] Nope.
[Mahtab] I am going to try that prompt.
[Brandon] This has been Writing Excuses. You're out of excuses, now go write.
 
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Writing Excuses 14.30: Eating Your Way to BetterWorldbuilding
 
 
Key points: Food, immigrants, culture, and eating are an obsession for many of us. Immigrants bring their food and adapt, but they also lock it in time. Eating is a sense of home. Beware the tendency to either have enormous feasts or stew in epic fantasies. Food and eating are central metaphors, that you can use to share things about a character. Watch out for rabbit starvation! Food has history, food comes from places. To get it right, make sure the food matters to a character, with a memory, and why that's important. Avoid the soup stone and stew, that we just ate, scene. Make sure the descriptions of food are nourishing, that they have a purpose, not just intestine stuffing. Meals should have meaning. Meals should also tell us something about the world. Think about the production behind the food. Watch out for mush or pills in the future! Give us Klingon foods, but as a good experience, something to try. Make it palatable. 
 
[Transcription note: My apologies, but I have almost certainly confused Piper and Amal at some points in this transcript. Also, some phrases, such as what Amal's father calls intestine stuffing, are rough guesses, since I couldn't figure out the actual phrase.]
 
[Mary Robinette] Season 14, Episode 30.
[Piper] This is Writing Excuses, and Eating Your Way to Better Worldbuilding.
[Dongwon] 15 minutes long.
[Amal] Because you're in a hurry.
[Maurice] And we're not that smart.
[Piper] I'm Piper J. Drake.
[Dongwon] I'm Dongwon.
[Amal] I'm Amal.
[Maurice] I'm Maurice Broaddus.
[Piper] You're laughing.
[Maurice] I'm already laughing. That is correct.
 
[Piper] This is going to be so much fun. Okay. So. Along the lines of our title, which is Eating Your Way to Better Worldbuilding. Dongwon, I'm going to totally put you on the spot.
[Dongwon] So I really like to talk about food. If you've ever met me, I do it pretty much incessantly.
[Piper] Me, too!
[Dongwon] It's an obsession. I think it's an obsession for pretty much all of us. One of the reasons I like to talk about that is, in particular, I come from an immigrant family. Both my parents are immigrants, and food is one of the main ways I relate to culture. Both the culture that my parents came from, the culture of the South where I was raised and went to school, and, I live in New York City, which is where I get to interface with so many different cultures, primarily through eating the many, many delicious things that they make. I love to see this reflected in fiction, and not just the world that we exist in in our own bodies.
[Amal] Fun fact. I decided that Dongwon should be my agent based on the fact that he talked about food in really specific ways. In addition to his many other very fine qualities, like, he is in fact a really good agent. I had been stalking him on Twitter for a while in part because he telegraphed all of these recipes that he was doing and stuff. But there was one moment in particular where we were having our first kind of tentative conversation of do we want to work together, and he gave me this really amazing, mind blowing insight into the ways in which like, immigrants bring their food to new places. Which, I mean, I can say it right now, I think it's germane to the conversation. So I'm used to thinking about immigrants moving around the world and bringing their food with them in the way that that food changes is dependent on the available ingredients, right? So you can't find the stuff that you used to make your food back home, so you adapt and use different things. What Dongwon pointed out was that's not the only variable in the food changing. The other variable is time. In that when immigrants come, their food becomes kind of time locked in the moment when they immigrated. So that different waves of immigration can have very different foods. That you might… For instance, my family emigrated from Lebanon. The food that I am used to thinking of as Lebanese food might be very different from the food that I now find in Lebanon, because cuisines are constantly changing and adapting and so on, but there's a kind of time lock that happens to it in place. I'd never thought of this before, and because Dongwon clearly was thinking along lines that were just revelatory to me in the way that I think about food and culture and the way I move through the world and inheritance and all sorts of stuff, I was like, "Yeah. This guy here. [Garbled, inaudible].
[Piper] My mind is currently blown right now, because my parents are from Thailand, and what I grew up thinking of as Thai cooking, or just home cooking, is very, very different from what you would find in Thailand now. For example, there's plenty of people who've been linking me on social media, like Facebook, on the rolled icecream dealio? I never encountered that is a child going… In Thailand, when I was there in the summers. So I was like, "I have no idea what this thing is." They're like, "You should. It's from Thailand." I'm like, "Huhuhu. I would love to try it. But it was never there when I was a kid."
[Dongwon] Koreans have recently discovered cheese, and they are so excited about it. It's on everything right now. I find it horrifying. I don't think it goes with Korean flavors at all. But you go to Korea and they're eating it on everything. Whereas for me, the food that I think of as Korean food is like New York Korean food. Which is a very specific region and time and all those things combined.
[Maurice] So, I have a kind of complicated family structure. So, I was born in London, my mother's born in Jamaica, my father's born here in the States. So we have these three sort of cultures that always sort of clashed every Sunday afternoon, because we would always have family dinners together. So we'd always have to have food that represented each culture as we came to sit down for family meals. Which is great if you ever came over to our house to eat, because all of a sudden you have this big smorgasbord of food to choose from. But for us, eating became this centering element. So eating for us was always a sense of home. Which then, as before, becomes really interesting in my personal family, since I'm married interracially. I'm also the main cook in the family, due to some of my own early mistakes in the relationship.
[Laughter]
[Maurice] Again, me and my wife are fine.
[Maurice] But in our first year of marriage, she had it in her head, this is what an ideal marriage would look like. So she would… I'd come home, she'd make these meals, and the meals would be waiting for me. Then I decided to make a joke. This was a solid joke. I swear this was… I came… I said, "Hey, honey…"
[Dongwon] You're so stressed right now.
[Piper?] I know. We're making him plaintive.
[Maurice] I said, "Hey, your cooking could be considered a hate crime."
[Gasps!]
[Piper?] Why would you say that?
[Maurice] In my head, this sounded like such a solid joke.
[Why is it a joke?]
[Piper] Dongwon has fallen off the table.
[Amal?] [Garbled where was…]
[Maurice] [garbled] Should have provided better instruction and waved me off of this one. So, for the next 13 years, I became the main cook in the family.
[Dongwon] Sounds like just desserts.
[Ooooh!]
[Maurice] There we go.
[Yeah, that happens.]
[Piper] I think we should document this for posterity. Dongwon Song made a pun.
[Dongwon] Right. I'm very tired.
[Oooo. We forgive you.]
[Maurice] But it's actually worked out great across the board because I'm a foodie person. I love food. As demonstrated during the course of this trip. I love food. It has allowed me to just experiment with things, and to provide different tastes, even though I know my children aren't going to be on board with this, but it provides a touch point for me and my wife, it provides a touch point for when my family comes to visit. Learning all these different dishes in order to create a sense of home for whenever anyone comes to visit our house.
 
[Piper] Speaking of a sense of home, so, one of the things that reviewers have called out in some of my books obviously is the fact that I have a tendency to mention food, and that they should never read my books without having had a meal first, or they will immediately go out and eat. But one of the things that I brought up, and a reviewer really, really felt close to, was in Absolute Trust, Sophie tends to share her foods with her friends. She is Korean American. She's just saying, "You know what, this is an untraditional meal. This is just an amalgamation of all my comfort foods." She's sharing them. What it really started to click with, with the reviewer, was that growing up she didn't, or was hesitant to, share her foods with friends because friends thought it was weird, or it smelled weird, or it was pungent when you brought it into school or brought it into work. Is that something that you've seen, in books in particular, and you think it should be shared more often? Is that something good, bad? What do you think?
[Amal] I mean, I'm reminded of different podcasts… Is it okay to mention other podcasts on the podcast?
[Piper] Yeah, I think so.
[Amal] There was a podcast…
[Piper] We have the nod.
[Amal] Yeah. There was… Sadly, it's sort of on hiatus now, but there was a podcast called Rocket Talk on Tor.com that Justin Landon did and he would often interview people. I'm pretty sure it was Rocket Talk. There was a conversation about foods and epic novels, and how bored the… I can't remember who else was on the podcast now, but they were talking about how boring it was to have feasts described. Like, the registers of food and epic fantasies seemed to either be enormous feast or stew.
[Chuckles]
[Amal] It was just like this ubiquitous stew everywhere. I just feel like that's always a missed opportunity. Like all of the things that we're talking about, like, there are so many things that you do with food, with eating. Like feeding and eating are such central metaphors. So, why not use it to share everything about a character? Like, the fact that you couldn't when you worry growing up and now you want to, because it's where all of these deep tense anxieties of your soul are centered.
 
[Dongwon] Well, when I think about those feast scenes in fiction, I actually quite like scenes where people eat food, and I like these feast scenes because they're often an opportunity to see a lot of characters interact, and people love descriptions of food. Where I have a problem is, this is where my nerdiness gets away with me, because there'll be a very Western oriented fantasy, in a medieval setting, and everyone's eating potatoes. I'm like, "Those didn't exist in Europe at that point in time. Those are a New World ingredient." Or, they're on the road on some grand epic adventure hunting through the wilderness, and they stopped to make a stew which takes hours and hours to make when using resources that they probably have at the time. Or they're only eating rabbits. Here's an interesting fact that I really love is there's a thing called rabbit starvation that's what happened to trappers.
[What?]
[Dongwon] If you only eat rabbits, it takes more calories to burn the meat than it gives you.
[Piper] They're like celery?
[Amal?] Because they're lean.
[Dongwon] They're like celery.
[Piper] Like, rabbits are celery.
[Dongwon] Rabbits are so lean.
[Amal] But wait. Were they actually eating the eyes, because that is a really good calorie source?
[Dongwon] Maybe they should have been eating the rabbit eyes. This I don't actually know. But there's not enough of the proteins in there to have the enzymes for you to digest the meat properly. So you will actually starve to death if all you eat is rabbits. So every time Samwise Gamgee shows up with a brace of rabbits and potatoes, I get mad.
[Laughter]
 
[Dongwon] It's pedantic, but to me, it's really important because food has history. Food comes from places. Food reflects things about the way we move through the world. So until we explored the New World and brought potatoes to Europe, that was an ingredient that we didn't have. If your world has potatoes in it, that means there is sea exploration in a way. That implies a whole nother depth to your world that you may not have considered if it's not there initially.
[Maurice] All right. Hang on. One more time. What was the question? I do this a lot.
[Chuckles]
[Piper] So I was asking about whether or not… Or how you felt about including the sharing of food, especially if it's your character's home cooking, and what kind of thoughts or memories they evoke?
[Maurice] Well, there's a couple, 'cause like even on this trip, I've been reflecting on different sort of food memories that we have. So, like at one point, I felt the need, I have to have some beans and rice, and I had to have some plantains. These are foods that I took for granted when my mom fixed them every week. But now, I just was like, "Oh, no. I feel the need to have them." But on the flipside, there are foods I want no part of. Like, one of them was aki and salt fish, because my mom would make that every Saturday morning. It has this older that would fill the house. The whole idea of being embarrassed or having to share that, I'm like I can't have my friends over, spend the night, because my mom's going to fix aki and salt fish, and it's going to stink up the whole house. What are they going to think about me? The same thing with chitlins, 'cause…
[Laughter]
[Piper?] Chitlins? But they nomee. They so nomee…
[Maurice] Sure. Yeah. But see, I was also so scarred early on because there was one time when my grandmother was fixing chitlins and then…
[Amal?] What are chitlins?
[Maurice] What are chitlins?
[Amal?] I don't know what chitlins are.
[Piper] Let's just say they're innards.
[Amal] They're what?
[Dongwon] Or large intestines.
[Amal] Oh. Okay.
[Dongwon] Or small intestines? I get confused.
[Piper] They are part of the intestines and you will find out that Piper will eat very, very… Well, let's just say that there are very few things in this world that I won't eat.
[Maurice] Right. But when my grandmother was cleaning them… Because you have to clean them first. It produces a sort of… I don't know… There was a sheen to her hands and a stink to the process. Then she would be like, "Come give grandma a hug!"
[Laughter]
[Maurice] Put me off on entire… Yes. So things happened.
[Amal] Testicular sheen feels like a term now in my head, which I didn't ever…
[Piper] Intestinal?
[Amal] Intestinal, not testicular.
[Piper] Sorry. You said intestinal, and I heard testicular.
[Dongwon] Those are Rocky Mountain oysters. [Garbled]
[Piper] Rocky Mountain oysters, different food type.
[Amal] Sorry.
 
[Piper] But on that note, let's go to the book of the week.
[Laughter]
[Piper] So. The book of the week just happens to be a cookbook.
[Amal] Yeah. Oh, yeah.
[Piper] We're trying to talk about…
[Laughter]
[Piper] If I could stop laughing. We're going to talk about A Feast of Ice and Fire, the official Game of Thrones companion cookbook. This is by… And I apologize, they're not here to correct me on name pronunciation, so I may mess this up. Chelsea Monroe-Cassel and Sarian Lehrer, I believe. The reason why I recommend this is because I really have a lot of great memories associated with this cookbook. I probably got this cookbook before I really watched Game of Thrones and really read the book. But the thing I loved about it was that it not only has recipes that are historically accurate or recipes from their historical research, but it has a contemporary adjustment, I guess you could say. A remake of the same recipe, so you have the two options. What was kind of funny as I was going through it was I actually preferred the historical preparation and presentation more than I like the modern. So it's just a really cool cookbook to go through. It does have a foreword by George RR Martin. But I think really I was more focused on the food, because the food looks fantastic, has pictures, etc. They talk about the historical research behind the recipes.
 
[Dongwon] So, when we think about food in fiction, what are the things that are hallmarks for you of when somebody gets it right, in terms of including food? A different dish, or a cultural dish, in presenting either an alien race or a fictional fantasy culture or something along those lines?
[Piper] How do they get it right?
[Dongwon] Or where they go off the rails?
[Piper] Oh, gosh, I gotta go first on this?
[Laughter]
[Piper] How they… Like, hallmarks of how they get it right is when it matters to a character. Because that's why you remember a particular dish. Whether it's a good memory or a bad memory, it matters to a character, and I want to know why. Not just what's in the dish, but what is it about the cooking of it, is it a communal cooking effort, is it for a particular purpose, does it bring together memories? I mean, Maurice shared that awesome memory of… About the preparation on Saturday nights for Sunday morning. Like, that kind of thing is a fantastic memory and it's character building and it's worldbuilding. It tells you about culture, it tells you about everything from the large to the detailed. I think that that's a fantastic way to do it. One of the things that I don't like is when somebody's like, "So, we got a soup stone and we got some wild onions and we threw some protein in there and it makes this delicious stew. Hooray." Then why did… Like, how did that do anything for character building or plot, except show that they ate?
[Amal] There's an expression that my dad uses for when food is just basically adequate and it's just… It's fine. He says [hash ris and thron?] Which is relevant to what we were just talking about, because it just translates literally to intestine stuffing.
[Chuckles]
[Amal] So I feel like there's… Yeah, that's right.
[Chuckles]
 
[Amal] I'm recovering from that moment. But I think it applies to this. Like, are the descriptions of food in your book [hash ris and thron?] or are they actually nourishing? Are they something that is providing something in the narrative that is going to serve a purpose? By purpose here, I don't mean plot mechanics, although that would be awesome. I would love to read a book where the plot hinged on food. Like, that would be great. But more just what you were describing there. But, like I remember this one seen in a book that I don't like very much. There's… It's An Ocean at the End of the Lane. I don't like that book very much. But there's a moment in that book where… The main character's a little boy, and he has been eating terrible food, like the kind of cold porridge grimy badness sort of thing. He's suddenly in this home where he's given warm toasted bread and butter and jam. The memory of the description of this book that lingers with me is going from cold gray darkness to warm golden light. Even though I don't like the book very much, that one thing about the book has totally stayed with me because it was this experience of food locked to all the other experiences that the character is having and the experience the character had, this joy, and this unbelievable almost painful simplicity, was enormous.
[Maurice] So there's a couple different things. One, I like the ritual of food. From the moment of preparation to how it's presented and how it's consumed. For me, there's a ritual about it. The more that there's a ritual, the more that the meal has meaning, I love when I read scenes like that. But the other thing, for me, in terms of worldbuilding is what does the food say about the world itself. So, like, for me, I have trouble dieting, for example, because whenever I diet, as soon my belly grumbles from trying to cut down on calories, what triggers is I have a lack of food, I don't know when I'll have my next meal. I have all of these… It's like a poverty throwback to when we lived much more food insecure, growing up wise. So it becomes… So it's almost like diets for me trigger that, so then it almost has the opposite effect, which is I must eat now, so I can feel like I'm secure in having a meal again. So I say all that because I love it when stories reflect upon that in the greater world. So we have these meals… All right. So if we have this huge rich banquet of food. All right, so we're obviously living in a wealthy culture. If we are having food of opportunity, that says something else about the culture. I love those little shadings, and when people bring that out in their work.
 
[Amal] [inaudible. Something?] I want to highlight too that we almost never think about in terms of food. So we're talking a lot about where food comes from, its provenance, and of reflecting that in worldbuilding. I don't think we tend to think about food production very much. This is a hole that I would love to help fill for everyone by recommending a Twitter account and a podcast. Dr. Sarah Taber on Twitter is someone who absolutely everyone should follow. She's magnificent. She has a podcast called Farm to Taber which is great, a great title.
[Chuckles]
[Amal] She works… I mean, she has worked on a farm, she's worked in the agricultural industry in the United States, but she has a wonderful sense of where food production and food standards intersect with worldbuilding. So, where… For instance, why is it that in some places you raise cattle instead of raising crops? Well, perhaps it's because in those places, all… It's too arid to actually grow crops that sustain human beings, and the only vegetation that is edible is edible by animals. So you get your cattle to eat the rough terrible things that you can't actually digest, and then you eat the cattle. There is a logic to it. There is a kind of food management aspect to it. But I have… Like, it blew my mind to start thinking about… I never had thought about it before. So it's, I think, part and parcel of thinking about things like empire and colonialism and all this stuff that we think about just on the regular… All of us obviously all think about that on a regular…
[Piper] We do.
[Dongwon] And class and power and privilege…
[Amal] And class and power and privilege. Thinking about food production can often be… Like, I just got… A missing link in the ways in which we talk about these things. So she's a great place to start.
[Dongwon] It's a truly brilliant podcast, I cannot recommend highly enough. It's one of my sort of top three right now.
 
[Maurice] One of the things… You mentioned going off the rails. I'm not excited for the future.
[Ooh. Ha ha ha.]
[Maurice] 'Cause people don't eat well in the future. I mean, all the food seems to be like this weird mush type thing that people are eating, or like we get pills, like that's what I have to look forward to?
[Dongwon] Well, I think about two things in terms of like food in science fiction. On the one end, you have Star Trek, right? Where you sort of have replicators, and they're just reproducing various sort of Western-style foods. Then you have the way that Klingon food is presented…
[Ha!]
[Dongwon] This is the thing that bothers me, because it's very one-dimensional. Klingons are presented as this violent species, and therefore they eat violent foods. So the food is living, it's bugs, it's worms, it moves. It's played for the sense of horror from the Federation officers who have to go to diplomatic dinners with Klingons or whatever it is. Except in this one really beautiful moment in Deep Space Nine that I really liked which is why Deep Space Nine is the only Star Trek I really like. You can all yell at me later.
[Laughter]
[Piper] Actually, I see fists being shaken in the audience.
[Dongwon] Exactly. Then, there's this beat where Dr. Bashir takes a date to this Klingon food stall, and it's just presented as this delightful moment that they share their love of Klingon food. He's just slurping up worms…
[Chuckles]
[Dongwon] And it's just like really… It's played for laughs in some ways, but it's also this really endearing sense of like, "Oh. This is a guy who's lived in a multicultural environment. He's lived in a place where Klingons lived, learn to eat their food, and can order in their language, and just loves doing it." It just, to me, I was like, "Oh. He's a New Yorker, right? This is what we do…"
[Laughter]
[Dongwon] We go down to the [garbled ballfields?] and order food or we go to the food courts or whatever it is and you order the thing that you're excited to try and the thing that you know how to order. I find that to be two different models of the way in which we can look at food from other cultures and food in the future. The Expanse also does this really well. They have done a great job of not only mingling languages, but then mingling cuisines and then giving them new names, right? So you get a sense that Martians eat a certain way, the Belters eat a certain way, and those things are… They often talk about how they're like, things that sound horrible in some ways. That they're like yeast products, or they're grown in space environments. But then you can feel the cultural roots of how they're using those products, those soy products and yeast products, whatever it is. So food in the future can be depressing, but I think if we apply our imagination a little bit more and make it rooted in the cultures of who's actually going to space, and if we make sure that the futures we envision aren't just white Americans going into space, then maybe the food will be a little bit more pilatable.
[Maurice] Palatable.
[Dongwon] Palatable.
[Piper] Yea, food.
[Amal] Street food? What will we call street food once it hits space?
[Piper] We'll have to have space streets.
[Amal] Space streets?
[Piper] Space street food. Space markets?
[Amal] Yeah.
[Dongwon] Yeah.
[Space markets]
[Amal] I have two quick recs on food in space. Two things that came to mind were my favorite thing that Alan Moore ever wrote called The Ballad of Halo Jones. It's an amazing book, it's one of his very early things. There is a really cool food thing that I will get into later. But the other one is Max Gladstone has a book coming out next year called Empress of Forever. Is that the title now? Yes. Empress of Forever, and there's a lot of culture hopping there. In every one, it feels like there's an introduction based in food and rooted in hospitality and cultural exchange and stuff like that. It is the future, probably. It's space.
[Dongwon] It definitely is future.
[Amal] It's definitely the future. Yes. It's really great.
 
[Piper] Okay. So we've talked a lot… I'm very hungry now… About eating your way to a better worldbuilding. So, now, it's time to talk about homework. Dongwon?
[Dongwon] So, the homework is, I would like you all to imagine a fictional meal. Imagine a meal at your character's eating in a fantasy world, or in a science fictional world. Describe the history of that meal. What does it mean to the family who is eating it? Where do the ingredients come from? What are the cultures that led to it? Then write a sort of mini story that just tracks the way this particular meal came together, and what things came about because of certain cultures or certain ingredients or certain availability, certain restrictions, led to that particular meal happening for those particular characters at that moment.
[Piper] Okay. Then… Wait, there's a thought.
[Amal] No, no.
[Piper] You didn't have a thought.
[Amal] No, I didn't.
[Piper] I don't remember how to finish.
[Amal] This has been Writing Excuses… Sorry, I just…
[Laughter]
[garbled]
[Amal] You're the one doing it.
[Piper] I don't know…
[Amal] This has been Writing Excuses. You're out of excuses, now go write. That was the thing. You can [inaudible]
[Piper] Now go write.
[Laughter]
[Piper] All right, we're done.
 

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