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Writing Excuses 19.14: A Close Reading on Voice – Epistolary Storytelling Through Voice
 
 
Key points: Epistles, letters, and voice. What do letters do for voice? 2 things at the same time, what you plan to say, and knowing that it is written for a specific audience, how you present it. 2nd person! Can we be luxuriant and indulgent without epistles? Yes, using pacing, accent, attitude, experience, and focus. Try free indirect speech. Epistles let you concentrate it. Playfulness or humor in the midst of serious situations, like gallows humor. Epistles have a performative aspect, with the character conscious that their words will be judged. The signoff yours. Repetition and resonance! 

[Transcription note: I have tried to get the quotes from the book correct, however, I may have made mistakes. Please refer to the book if you want the exact wording or punctuation!]
 
[Season 19, Episode 14]
 
[Mary Robinette] This episode of Writing Excuses has been brought to you by our listeners, patrons, and friends. If you would like to learn how to support this podcast, visit www.patreon.com/writingexcuses.
 
[Season 19, Episode 14]
 
[Mary Robinette] Hey, listeners. We want your input on season 20. Which, I have to be honest, does not sound like a real number. What elements of the craft do you want us to talk about? What episode or core concept do you use or reference or recommend the most? Or, what are you just having trouble with? After 20 seasons, we've talked about a lot of things. What element of writing do you wish we'd revisit for a deeper dive on the podcast? Email your ideas to podcast@writingexcuses.com
 
[Mary Robinette] This is Writing Excuses.
[DongWon] A Close Reading on Voice – Epistolary Storytelling through Voice.
[Mary Robinette] 15 minutes long.
[Erin] Because you're in a hurry.
[Howard] And we're not that smart.
[Mary Robinette] I'm Mary Robinette.
[DongWon] I'm DongWon.
[Erin] I'm Erin.
[Howard] And I'm Howard.
 
[Erin] At the very beginning of our journey in this book, I talked about how much I love the fact that it used epistolaries, that it uses letters. So we're going to really dive into how voice is working within the epistolaries in this particular episode. I actually want to start before we get into a specific reading that I'm going to ask DongWon to do, just to…
[Laughter]
[Erin] Just to hear him do it, is that I'm wondering sort of what is it… Why do we use epistolaries? What is it that letters actually do in voice? I'll say, for me, one of the things I like about using letters is that there are 2 sort of things going on at the same time. There's what you planned to say, and the fact that you know you're writing it to a specific audience, that your character is writing it to someone. So they expect it to be read. That changes the way that they actually present themselves in the things that they put on the page.
[Mary Robinette] I do agree because I think that one of the things that that illuminates is very clearly what the character thinks of the other character. Because of the way they frame things, the… All of the subtext that goes into that epistolary letter. It is also, I think, one of the things that is fun because there is the epistolary that is the letter, and then there's also things that are… Like news articles, and these are very different because they are written to a broad audience, whereas a letter is written, as you said, to one specific person. That is, I think, that's fun.
[DongWon] The letter epistolary, the thing I love really about it is I'm such a sucker for the 2nd person in a piece of fiction. I love the you address. It plays with your subjectivity as the reader in such an interesting way, because it forces you into the position of the person on the other end of this. Right? So, in this case, switching between Red and Blue, and using the 2nd person… I'm put in the position where I have to identify with the person receiving the letter in a way that I think is really fascinating to me, and I think really deepens the connection to character in this book. It's a really clever trick that I really love.
[Howard] How do I know what I think, until I see what I say? I have operated on that principle for decades.
[Screech]
[DongWon] I find these so delightful is the letters can be quite silly in a way that's really good. So. Anyways, Erin is torturing me by making me read this.
 
"My perfect Red. How many boards would the Mongols hoard if the Mongol horde got bored? Perhaps you'll tell me once you finished with this strand?"
 
[DongWon] Just like these little references and jokes layered throughout… It is so delightful to me. Then, there's a later line in the same letter that… This taunting voice. Right?
 
"A suggestion of corruption in my command chain? A charming concern for my well-being? Are you trying to recruit me, dear Cochineal? And then we'd be at each other's throats even more. Oh, Petal, you say that like it's a bad thing."
 
[DongWon] There's so much dialogue here, there's so much voice-iness here. The characters are coming through. It's such this crisp playful way as, like, Blue taunts Red through this whole letter. We're going to see such, like, different evolution in the tone of their letters to each other as we go. But these early ones are such a hook for the audience.
[Erin] Yeah. I think I've been thinking since we talked about it a few episodes ago, why I find these to be so dense in some ways. I think it's because I'm responding to the denseness of personal indulgence as opposed to the denseness of poetic prose.
[DongWon] Oh, I love that.
[Mary Robinette] Yeah.
[Erin] You know what I mean? Because these are the moments in which I feel like I get the best sense of who they are, because of the way that they're trying to present themselves, as opposed to… Which is like the splash of color against this beautiful backdrop of poetry. Which I absolutely love.
[Howard] Indulgence is definitely the right word there.
[Mary Robinette] Yeah.
[Howard] The luxuriating and indulgent… That I can feel… I can feel in reading these how much Max and Amal just love to write.
[DongWon] Oh, yeah. And love to write to each other. Right? These letters… They wrote these, this novella, sitting literally back-to-back, passing a laptop back and forth. So one would write the letter and hand it to the other. I think that's where that sense of playfulness comes from. You can feel the friendship in this, you can feel the taunting, back-and-forth, as they're both trying to show off for each other in a way that I think comes through.
[Howard] Oh, you're going to go Blue du ba de...
[Laughter]
[Howard] Well, I got some draft punk on tap for you, baby.
[DongWon] Exactly.
[Howard] Hey, I've got some questions about how these epistolaries… Not just how they work, but how we can do the same sorts of things. Maybe even do the same sorts of things without being epistolary. But I think those questions have to wait until after the break.
 
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[Erin] I'm excited to tell you about a song this week. It's a song Story2 by the group clipping. What I love about songs, just in general, is that they have to get put so much story into, like, a really small space. In this case, it's through a character study of a guy named Mike Winfield. I won't tell you much more, because it literally takes 3 minutes to actually listen to the song. But one thing that I want you to listen for, maybe the 2nd time around, or as your sort of enjoying it, is how he gets so much about who Mike Winfield is, where he's been, and the tension of the current moment, all at once. The 2nd thing to look for is something that clipping does that's amazing is they change the time signature of the song as it goes and tension is tightened, which is something that you may be able to use in changing the tempo of your prose. So, look at how they decide when to change that tempo and what you can learn from it by listening to Story2 by clipping.
 
[Howard] Let me start with this question. The luxuriance, the indulgence, the loving to write. Can we do this without resorting to epistolary? Are these tools available to us in other ways?
[Mary Robinette] Yeah. Absolutely. They're still using the same tools that we've been talking about for voice all along. They're still using pacing, accent, attitude, experience. Focus, even. But what they're doing is that, in the epistolary, it gives you a little bit more freedom… Just a little bit… To have some of those repetitions, some of the more colloquial language. You can do that absolutely when you're not in epistolary form. That's where we… That's where that free indirect speech that we've been talking about comes back in. That some of the things that are very specifically their phrasing, if you took that, and you shifted it to 3rd person and you put it into the middle of a paragraph of action, just a sentence out of that, you would get that same sense of the character, but you would get it spread out through the book instead of in this compressed place of the epistolary where it's isolated in form.
 
[Erin] I also think being playful in the middle of ser… In, like, a serious situation is something that we can all use. I mean, you are the humor expert, so you know this sort of better than anyone, but, I think, that that's something to think about here is that just because a topic is serious or a theme is serious doesn't mean that there isn't room for play. That room gives us a breath. It's like gallows humor. Even in the worst of times, people often use humor to respond to it. There's an episode of Deep Space 9 that I love where all the people are gonna die, and how they respond to it shows you so much about their character. One person gets quiet. One person jokes. One person plans. That shows a lot in the way…
[DongWon] Yeah.
[Erin] I mean, you can do that in voice. Somebody who starts making a list at the… Imminent death is coming, is going to feel different than somebody who jokes about the different ways they could die.
[DongWon] The thing I love about the humor here, though, is… When I encounter humor in fiction sometimes, it's very frustrating, because it undermines the emotional beats of the overall story. Here, the humor never contradicts the story, it never contradicts the character beats. It is so clearly a character masking an emotion or taunting somebody else or being playful. But it takes the world seriously, and it takes the stakes seriously, and finds a way to be funny in the middle of that. Right? So I think the overall impression when people talk about Time War, when they think about this book, is of this lush romanticism, of this like deep character work and poeticness. But the experience of reading it… I often find myself laughing out loud at different beats of the book. It's much funnier than I think people remember after they come back to it.
[Howard] As a humorist, that is what I reach for when I'm writing anything that is not… Would not be categorized as humor. During a critique group for one of the shorts that I published in Space Eldritch, a friend said, "The jokes that you put in this scene kind of undermines a whole lot of tension and horror that's been happening." My response was, "I know. I got too tense and scared, and so I just did it." The rest of the group was like, "So did we. Thank you." I was like, "Oh. Okay." So this is a… It's not to everybody's taste, but I reflexively use the tool correctly. That's one of the things that so cool about these kinds of tools is that sometimes if you are getting too tense, you are getting too emotional, you realize, "Oh, I need to… I need to turn a phrase in a way that makes me giggle."
[Mary Robinette] This is also that… That sense is also something that your character will be experiencing while they are writing the letter. So there is a performative aspect to an epistolary section, where the character is conscious of the fact that their words are going to be judged, so they are trying to present themselves in a certain way. When we look back at that first letter from Red…
 
"My cunning methods for spiriting her from your clutches. Engine trouble, a good spring day, a suspiciously effective and cheap remote access software suite her hospital purchased 2 years ago, which allows the good doctor to work from home."
 
[Mary Robinette] It's like I'm just going to show off just a little bit. You think you've got me? No, no, no. Look at how clever I am. I set this up 2 years before you even got here. That kind of performative nature, I think, and how am I going to be judged, is, again, a thing that you can bring outside of the epistles into the way your character's moving through the world. How are people going to judge me, by the actions that I take and the words that I say in the text of a letter, it becomes very, very clear.
[Erin] Yeah. I think it really also is a great way to show character development, because the way you move through the world changes, and therefore the type of performance. You get better at performing, maybe other people get better at judging, they become more familiar with you. I know we wanted to look also at some of the letters from the very end, because how does the relationship change? I know, Howard, you had some thoughts about how the…
[Howard] Oh, Lord.
[Erin] Even the signoff changes from the very beginning to the end…
[Howard] Yeah. There's a…
[Erin] Of the letters.
[Howard] There's a technique, that I need to give a name to so that I can just call it a thing, in which you define the terms for your reader and one of the terms that gets defined, through these epistolaries, is the signoff yours. This is from an epistle that Red's writing to Blue.
 
"I am yours in other ways as well. Yours as I watch the world for your signs [epithenic as a horospeck?]. Yours as I debate methods, motives, chances of delivery. Yours as I review your words, by their sequence, their sounds,, smell, taste. Taking care no one memory of them becomes too worn. Yours. Still. I suspect you will appreciate the token."
 
[Howard] Then Red closes the letter.
 
"Yours, Red."
 
[Howard] Every letter afterward is closed, whether from Red or Blue, with the word yours. Now we know what that word means to them. Because Blue would not write yours absentmindedly. Blue would write yours saying, "Yes. All of these definitions you gave me and more." So, by defining the terms here, Max and Amal have lent weight to the word so that one word can do a huge lift all the way through the rest of the book.
[DongWon] I really love about this technique is it lets them be more directly emotional from the perspective of the character then you would get in narration sometimes. Right? In narration, you sort of have to have a little bit of a step back. Being able to fully embody for pages at a time the deeply lovesick romantic characters that we're seeing can lead to a more direct address. In particular, there's one line it that I've seen quoted many times, but I'd love to reference it here just to show how far we've come from the playful tone of the early letters to now in these, like, deep professions of love.
[Mary Robinette] As I read this to you, I want you to think about 2 tools that we're talking about, repetition, and then there's also resonance. That's where you recognize that there's a link between something you've said before and something we're saying now. So this section has some lovely repetition in it.
 
"I love you. I love you. I love you. I'll write it in waves, in skies, in my heart. You'll never see, but you will know. I'll be all the poets. I'll kill them all, and take each one's place in turn, and every time love's written in all the strands, it will be to you. But never again like this."
 
[DongWon] The thing I love about this passage… I mean, other than it's like heartbreakingly romantic and so beautifully written. But it's so clearly identifiable with Red. That Red's most romantic gesture is I will kill all the poets through all of time…
[Chuckles]
[DongWon] And replace them. Like, that's her solution to making sure Blue understands how much she loves her.
[Mary Robinette] Yeah. It again resonates with that first moment when we met Red on the battlefield. The thing about this resonance is that it's one of the ways that you can allow the reader… That you can make space for the reader. That's something that is really important in stories, I think, because the reader inhabits half of the story. Like, the writer has the thing, and then we invite the reader to it. But you bring so much of yourself to it, your own experience. When you are imagining a voice, you are using your own experience to imagine that voice. So, having these resonant moments where you can insert yourself and you can feel that, where you're drawing the connections yourself, makes it stronger than the stories where everything is explained out completely. Those stories tend to get very flat.
 
[Erin] One other thing I love about this, and the mention of repetition and all that, is that one of the first things we see is the repetition, which we talked about in a previous episode. "She has won. Yes, she has won. She is certain she has won. Hasn't she?" That is… Repetition can be both sure and unsure. Like, repetition's very interesting. Because sometimes you repeat something because you know it, and sometimes you repeat something because you wish you knew it. You want to convince yourself of it. Seeing Red move from this sort of trying to repeat the things I have been told and taught are important…
[DongWon] Yeah.
[Erin] To something I am claiming as important for myself is just a great way to look at how the same tool can be used 2 different ways, and is also a great way to show movement in the character as a whole.
[DongWon] This goes back to the previous episode, but in the way that Blue communicates confidence and vulnerability in her voice, we're seeing that come out of Red now. Red is much more confident in this scene than she's ever been in the early scenes. But that confidence is coming through an incredible vulnerability. An incredible moment of stress and distress in this letter as she's communicating how much she loves Blue, but also knows that Blue is dying at her hand in these moments. Right? So, the incredible complexity of what's happening here, but we're seeing a Red that is so much more certain and aware of herself and what she wants and who she is then we've seen up until this point in the book.
[Mary Robinette] She's also doing a thing in this where she is using some of the cadence of Blue with the listing. "I'll write it in waves, in skies, and my heart." But doing it with Red, short, punctuated sentences. So it's this thing where she is both reflecting the person that she loves and also truly expressing herself.
[DongWon] She's learning how to write this way. Right?
[Howard] The line, "Red may be mad, but to die for madness is to die for something," is… Ah… I get chills.
[Mary Robinette] Yeah.
[Howard] The confidence. The acceptance. The decision. And the… I'm in the chapter where Red is at a dead run trying to fix an unfixable problem.
 
[Erin] I think on that chill we will move to the homework for you. Which is to write a short note from one of your characters to another about something that's important to them. Then you're going… Make it short because you're going to have to do it a couple of times. Rewrite it as a text message. So you're going to change the format a little bit. How does that change the way that this note is happening? Then, right it is something that's going to be screened. Think about the ways somebody in prison might have their letter read by someone else who doesn't care about it before it gets to their intended target. So that changes a little bit of the context. Then, finally, right it as the final message they will ever get to send in their life. Which changes the stakes.
 
[Mary Robinette] This has been Writing Excuses. You're out of excuses. Now go write.
 
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[Mary Robinette] Support for today's show comes from the Inner Loop Radio. If you listen to us because you're a writer, then you'll also want to listen to Rachel and Courtney talk about how to stay inspired, how to stay focused, and how to stay sane. Subscribe now to the Inner Loop Radio on iTunes, Spotify, YouTube, or any other podcasting site. Get inspired, get focused, and get [lit] on the Inner Loop Radio.
 
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Writing Excuses 19.11: A Close Reading on Voice -- An Overview and Why Time War
 
 
Key Points: Voice in fiction. Voice, mechanical, aesthetic, and personal. Tools for voice on the page: pacing, accent, attitude, and experience. Pacing is cadence or rhythm, pauses, punctuation. Accent is word choice and sentence structure. Attitude is attitude. Experience is how the character views the world. Aiming to give you tools so that you say, "Oh, I can do that." 
 
[Season 19, Episode 11]
 
[Mary Robinette] This episode of Writing Excuses has been brought to you by our listeners, patrons, and friends. If you would like to learn how to support this podcast, visit www.patreon.com/writingexcuses.
 
[Season 19, Episode 11]
 
[Mary Robinette] This is Writing Excuses.
[DongWon] A Close Reading on Voice -- An Overview and Why We Chose Time War
[Mary Robinette] 15 minutes long.
[Erin] Because you're in a hurry.
[Howard] And we're not that smart.
[Mary Robinette] I'm Mary Robinette.
[DongWon] I'm DongWon.
[Erin] I'm Erin.
[Howard] And I'm Howard.
 
[DongWon] So, this episode is the first of our close reading series. I'm very excited to dig into this one. We've chosen for our first module here to focus on the aspect of voice in fiction. We thought what better book for that than Max Gladstone and Amal El-Mohtar's This Is How You Lose The Time War. This was a novella that was published in 2015 that features two alternative voices from two different POVs and [garbled] as letters written between them. It won a bunch of awards. It's been very popular. I think the voice in this book is very distinct and very powerful and much of the charm of the book is in how these two different writers are approaching these characters and how the voice is carrying through.
[Howard] There's also the elephant in the room which is when I got this book out to reread it and showed it to my 22-year-old and told them, "I think you might like this book a lot," they said, "Yes. Bigolas Dickolas said the same thing."
[Ha]
[Howard] "I will get to it eventually." They will get to it eventually because I'm going to bring this copy back and shove it in front of them. Yes, this book got huge props… Was it 21, 22?
[DongWon] It was the… Oh my gosh… What, 23?
[Howard] I do not remember.
[DongWon] Summer 23.
[Mary Robinette] 23. Summer of 23.
[Howard] This is… I mean, we're recording this in fall of… Or in December of 23. So…
[DongWon] It was this summer.
[Howard] It was this year.
[Mary Robinette] Yeah. It won all of the awards when it came out, and then it was rediscovered by Bigolas Dickolas, and now is a phenomenon sweeping the globe.
[DongWon] Yes.
[Howard] Part of the reason it's doing that is that the voice is so strong and so… It speaks to a lot of people. I think voice is the reason it does that.
 
[Mary Robinette] So, I want to just put something out, that is we're talking about voice, that the voice of this is one of the things that is so important. But voice is also one of those wiggly words that we use a lot. I find that it tends to mean 3 different things. There is the mechanical voice, which is, like, the style. First person, 3rd person, the mechanics of it. There is the aesthetic voice, what it sounds like. Then there's the personal voice, which is what the author brings to it. We are primarily going to be focusing on the aesthetic and mechanical voices when we're talking about this. In part because we don't know which parts which author wrote, so it's harder to pin down and say this is because of their life experience.
[DongWon] They have said who wrote which part.
[Mary Robinette] Oh, they have now?
[DongWon] Yeah.
[Mary Robinette] For a long time, they refused to.
[DongWon] Yeah. Oh, I'm pretty sure that's public. So I have the other elephant in the room is that I have a particularly inside perspective on this book, because the first 2 books we've chosen, I swear to God, I did not do this on purpose, I did not suggest these, are both books that I have worked on is a literary agent. So, Max and Amal are both my clients and I have worked on Time War since its inception. So I have a little bit of inside perspective and sometimes filtering out what is public and what is not is a trick for me.
[Howard] Drop the knowledge, DongWon.
[Laughter]
[DongWon] But I will very gladly give a few peeks behind the curtain when I can.
[Mary Robinette] Yeah. Double check them on that one.
[DongWon] I will.
 
[Mary Robinette] So, the… For me, one of the things that struck me immediately the first time I started reading this was that there was a poetic denseness to the language that you see less often in science fiction. It's… I can think of other examples, but the poetic denseness was one of the things that pulled me in, and also, slowed me down. Because I felt like I needed to savor the book as I was going through, that the language, the voice itself was as important as the plot. That it was inextricably tied together.
[Erin] Yeah. I think some of that is the form of the book itself. Because so much of it is epistolary, it's in letters, I think that there's a certain indulgence in some ways that, as readers, we give to a letter. We sort of assume that it will be like… That you're going to lean into maybe the poetry of things when you're writing a letter to another person and what… I think it was such a smart idea, because while in like non-letter prose, you might be like, oh, this is a lot, in a letter you're like, oh, no, this completely makes sense, because it's such an expression, such a personal expression, and therefore a way in which a voice can come out so cleanly and clearly.
[Mary Robinette] Interesting, because I actually have the opposite experience when reading, which is that the letters are the more straightforward prose than the 3rd person passages.
[Erin] Interesting.
[Mary Robinette] Isn't it interesting?
 
[Howard] An example. The piece… There are 2 pieces that hooked me on the first page. The first piece, 2nd line and beginning of the 3rd paragraph, "Blood slicks her hair. She breathes out steam in the last night of this dying world. This was fun, she thinks."
[Chuckles]
[Howard] Okay. I'm on board.
[DongWon] Yeah.
[Howard] I'm on board. Then, paragraph 4, this is where the prose gets dense and does a whole bunch of worldbuilding for us. "She holds a corpse that was once a man. Her hands gloved in its guts, her fingers clutching its alloy spine. She let's go, and the exoskeleton clatters against rock. Crude technology. Ancient. Bronzed depleted uranium. He never had a chance. That is the point of Red." Okay. You've thrown a bunch of cool technical terms at me, and I'm like, "Oh, wow, future battlefield… Wait. Crude technology. Wait. What?"
[Mary Robinette, DongWon] Yeah.
[Howard] Now I have… That's the 2nd hook.
[DongWon] Yeah.
[Howard] The first hook is, "[gasp] That was fun." The 2nd hook is how advanced is this? Please world build some more for me.
[Mary Robinette] Right. I think that that was part of what I'm thinking about… And we're going to dive into this way more in the next episode, when we're talking about… Like, we're going to do really close reading about Red's perspective, looking at these first pages. But, in general, one of the things that Amal and Max are trying to do in this book is describe this time war which is technology that we don't have and an understanding of time that we don't have. So they are using this metaphor poetic language to attempt to communicate something to us because we don't have the language for it. So that juxtaposition of those 2 things, of, like, this is a very highly technical thing I'm going to attempt to explain to you people who are locked into this single timeline… It makes things really juicy and lovely.
 
[DongWon] Yeah. I mean, it's one of the main reasons I wanted to pick this. I wanted to pick it both because I deeply love the voice of this book, I find it very affecting and very sort of pleasurable to engage with. But then, there are really almost 4 different voices in this book. Because you have the Red sections, you have the Blue sections, you have Red letters and Blue letters. Each of them has a distinctly different voice that is communicating different information and different worldbuilding as we go. So one of the reasons I wanted to examine this one is we get to sort of do that contrast between, okay, what's happening here versus what's happening here versus what's happening here. So it felt very useful as a teaching tool in addition to one that is just, oh, they are executing this at a very high level and is delightful to engage with.
[Howard] Yeah. Let me circle back on that teaching tool briefly. You can pick up to similar books by different authors…
[DongWon] Yeah.
[Howard] And compare voices and ask yourself, why do these sound different? Why do these feel different? Why do these work differently? That's valuable. Having that experience in one book where the same narrative, a singular narrative is being run in multiple voices is utterly invaluable. There's… I cannot think of a better teaching tool for voice then reading and rereading and analyzing your own experience as you pick up the book again and again than this book.
[Erin] While this book is… Has a very sort of unique style, it's also something that you can do in books with multiple POVs. So if you wanted to take what we're doing in this close reading and apply it somewhere else, you could take a book that has a lot of different points of view and think about how is the voice being done differently by the author from one character to the next.
[DongWon] Yeah. I mean, this is just an extreme case, which I think is what makes it so useful. Right? Of having such distinctly different voices, and it's such a voice-y book. What I mean by that is there just leaning so much into that voice as a forward component of it. Which, in part, they get away with because it's a shorter book. Right? It doesn't overstay its welcome. This might be more difficult to do at great length. But, given the compactness of the book and how quick the experience of reading it is, you can really push pretty hard on the voice lever. Which they've done in this case.
[Howard] I have a question that I'm going to pose after our break.
 
[DongWon] I want to talk to y'all about Scavengers Reign. Which is one of the best things I saw in 2023. It's an animated series on Max that tells the story of a group of survivors crash landed on an alien planet after their colony ship malfunctions mid journey. What makes the show wonderful is its incredible art style, but also its approach to how they portray alien life and how humans interact with it. It's really deeply interested in systems and ecologies, and tells a really beautiful story about how humans interact with their environment and with each other. I really can't recommend it highly enough.
 
[Howard] The big question is if you are but one author, but one mortal author…
[Chuckles]
[Howard] Trying to write multiple voices, as you said, a novel with multiple POVs. Can you do it this well?
[DongWon] Yeah. Well, one thing I want to point out as we go into this close reading series is we're picking these as examples we hope are instructive. We're not saying you have to do what these authors are doing or replicate these. We're picking examples that are really pushing the boundaries of what is possible in this particular severe. So, this is pushing the boundaries of voice. When we get to Memory Called Empire, that is pushing the boundaries of what you can do with worldbuilding. When we get to Fifth Season, that's going to be pushing the boundaries of what you can do with structure. I do not recommend trying to replicate these things. We're showing you big examples so you can take lessons from them and learn from them.
 
[Mary Robinette] So, I'm going to give you a couple of words that we're going to be using as we're going through. As you probably know, I am an audiobook narrator, and when I'm trying to learn how to do character voice, when I'm teaching it, there's a couple of tools that we use that are very useful for doing voice on the page. So, pacing, accent, attitude, and what I call experience. So, pacing is kind of the cadence, the rhythm of the voice. Where they pause, whether they're doing long sentences or short sentences. Where they put the punctuation. That's something that you manipulate really by punctuation. It's replicating the way we pause in speech. Accent is all about word choice and sentence structure. It's not about pronunciation, which is what a lot of people focus on. So you'll hear us talking about the word choice and sentence structures that are specific to each character. Then, attitude is exactly what it sounds like. When you're talking to someone on the phone, and I know that a lot of people never do that anymore, but you can tell… Well, when you're listening to us, you can tell if we're smiling or not smiling. Mechanically, that's because the shape of our facial mask changes. But really it's that our attitude is driving the way that everything happens. On the page, you're manipulating that with word choice, sentence structure, and punctuation. Then, experience is about what… How the character views the world. So, specifically, when you're hearing us talk about Red and Blue, you're going to hear us talking about the use of botanical metaphors versus the use of mechanical metaphors, depending on which character we're talking about. That comes from their experience. So those are a couple of levers that you can push very consciously without having to, like, have this extensive acting career or, in Amal's case, Amal is a poet and is using a lot of additional tools. But these are 4 things that I find very useful.
 
[Howard] In… Oh, gosh, this would have been 40 years ago. I was reading the liner notes… Liner notes? Must have been, on a Billie Joel album. Billie Joel talked about getting his start. He said, "I listen to things on the radio and I told myself I can do that." That… I wanted to be a rock star for years. Then I got into cartooning and into writing because I looked at things and said I can do that. I look at Time War and think I can't do that.
[Laughter]
[Howard] If you are feeling the same thing, I just wanted to express some camaraderie, a little bit of commiseration, and a little bit of hopefulness, which is that as we go through these, we want to give you the tools so that on your 3rd or 4th reread of one of these close reads, you begin to tell yourself, "Oh. Oh, I can do that."
[Mary Robinette] It doesn't even have to be doing that entire… Like, you can't write Time War because that's where the personal voice comes in. Their own experience, the thing that drives them. But you can use the tools that they're using in Time War. That's the piece that we're hoping that you're going to get out of these really close readings, that here's this tool that you can use and apply to your own personal voice and your own experience, that that will come out on the page.
[DongWon] Well, one thing to keep in mind is also that this is 2 people. Right? This is a collaborative process. They're bringing double the firepower to this project, and anybody who's read Amal and Max's work individually knows that those are already some pretty heavy guns that they've got. So, there's something special that can happen in a collaboration where the sum is even greater than the individual parts. It's very hard to get to. I don't love a collaboration project, actually. It's one of the grand ironies of this book, is I tend to be fairly opposed to them because they're so difficult to do well. But in this case, those 2 came together in a way that their voices really braided together in this really powerful way that leads to the reading experience that we have in front of you.
 
[Mary Robinette] So, Erin, you tend to do fairly voice-y fiction also when you're writing. What are the things that you think about when you're looking at Time War in kind of relation to the way you approach your own work?
[Erin] I think, I like the way that you broke down sort of the different stuff, pacing… I'm going to forget them all now.
[Mary Robinette] Pacing, accent, attitude, experience.
[Erin] Pacing, accent, attitude, experience. I really wanted that to be like something I could say, like PAAE. That's not really…
[Mary Robinette] Yeah. Yeah. Sorry.
[Erin] It's okay. But I think that pacing, especially… Like, I love to look at the way in which other folks use punctuation. Because, like, really as writers, I find us to be a controlling lot.
[Laughter]
[Erin] You know what I mean? We don't just want you to read it, we want you to read it how we would read it in our own homes. So thinking about, I wonder if this… If the way I'm reading this is the experience that they intended me to have. Why is… In the thing that Howard read earlier, okay, there are some shorter bits in there. There are things that are 2 word sentences. Why is this. Here, why not a dash? Why was this not a semicolon? Oh, it's because I need to stop all the way here. I like to really think about that because when I'm doing it, I know the effect that I'm going for. What I like to try to do is listen to somebody else and wonder about the effect that they are going for. It's sort of like the listening to the song on the radio and going I think this song is meant to make me sad. Why and how? Because if I'm writing a song that wants to make somebody sad, I should think about if I understand how they did it, then I can understand the way that maybe I could do it better.
 
[Mary Robinette] My… One of the arguments that I will occasionally have with copy editors who will never see the argument back, like, the book is never returned to the copy editor with my No!
[Chuckles]
[Mary Robinette] But I'll have things that are phrased like a question, but I do not have a question mark, because they are not said with a rising tone. Like, "What did you say." Like, what did you say… Like, there's a falling tone there. If you put a question mark, it's a very different, "What did you say?" That kind of thing. I see early career writers, and I know I did it myself, get hung up on the grammar and having something grammatically correct is not what you're trying to do when you write. Grammar is there for when you need to express clarity in some way. But most of the time, what you're looking for is just do these rhythms flow?
[Howard] I look at grammar as the rule set that we play by when things are complicated and we need to make sure that everything is working well. Breaking those rules is what we do when we need a new rule in order to communicate something different. So we will deliberately throw down a word like mis-underestimate which isn't a word, but which we can kind of tell what it means and away we go. The copy editor will say, "Hey, this isn't a word," and you say, "But it's my word for this book."
[Mary Robinette] Yeah.
[DongWon] One way to think about voice is that voice is about clarity for the reader. It's about clarifying the reader's experience of all the information you're trying to give them. Right? Because it is the vessel with which that's handed over. So, sometimes, the way you achieve that clarity is by breaking grammatical rules, by using a very complicated language, or inventing your own word sometimes. Because what you're trying to do is communicate what the emotional experience that you want the reader to have is. Right? So voice is your first interface with them. It's the first… It's why we're doing this as our first module, is voice is the first and the last thing that you will encounter while reading a book.
 
[Erin] Yeah. I also think… Something else that just occurred to me, a bit of a side note, is that the other thing that I really like to look at is that… Is… Once you create voice and people understand what that voice is, you have to keep doing the work, but in some ways, you've already established who this person is. The way that they talk, the way that they think, and it actually helps to put their voice in the mind of your reader.
[DongWon, Mary Robinette] Yeah.
[Erin] Like, one of my favorite English sentences is, "I didn't say you got to keep the money." Because you can put the emphasis on every single word in that, like, I didn't say you got to keep the money. I didn't… Like, it's a different… It's a slightly different meaning. If you have the voice of the character established, they will emphasize, hopefully, the word that you would emphasize when you were writing it.
[Mary Robinette] Yeah. This is very similar to what happens in audio fiction. There are character voices that I cannot sustain for an entire thing. Like the [low shack] Luidaeg in the October Daye books. I'm talking like this. I can't do that for an entire page. So I hid it really hard at the beginning, and then I back off and use it for emphasis where I want to drive home this is the [low shack] Luidaeg speaking. I find the same with… When I'm writing, that I will use those embellishments, the… Sometimes it's just as simple as italics, but sometimes it's like the flourishing words at places where I want to remove ambiguity about who's speaking or what they mean or places where I want to add emphasis. It's like, no, this is seriously this person.
 
[DongWon] Well, one last thing I wanted to point out here is another reason I think this is a great book to use is so much of the character development and plot development is communicated through alterations in voice. The voice evolves over the course of the book, and as it does, we grow with the writer. Or the characters, and our understanding of the world that they live in also evolves. Right? So we get to sort of see how you can use voice as an active tool in your fiction.
[Mary Robinette] Yeah.
[DongWon] I think people think about it as kind of a passive set thing. Right? In the first paragraph, you set your voice, and then it's the same throughout. That, ideally, is not true. It grows and changes with you. I think this again is a pretty radical example of how you do that.
[Howard] Before we jump to our homework… Isn't that what we're getting ready to do next? Before… I would like to send us home with a passage that I think fits beautifully. "I am glad to know you love reading. Perhaps you should next write from a library. There's so much I want to recommend."
[Chuckles]
[Mary Robinette] That's perfect.
 
[DongWon] That is perfect. On that note, I have our homework for you this week. So. What I would like you to do is to take a sentence from a work you love that has a strong and clear voice. So think about what are some voice-y pieces that you've read that you really enjoy. Take that sentence and write a scene based on that as a prompt in the same tone and voice as the original. So, I'm not trying to get you to replicate the original scene, but take that… Take what you love about why it sounds the way it does, and try and extend that into your own fiction and make that voice a little bit your own.
 
[Mary Robinette] This has been Writing Excuses. You're out of excuses. Now go write.
 
[Howard] Hey, podcast lovers. Do you know that you can upgrade your experience here with our ad-free tier on Patreon? Head over to patreon.com/writingexcuses to enjoy an ad free oasis as well as access to our virtual Discord community where you can talk with your fellow writers.
 
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Writing Excuses 18.28: Writing Conversational Dialogue
 
 
Key points: Dialogue, conversations between people. Dialogue that doesn't sound like real people talk versus verbatim transcripts? Middle ground, that isn't accurate, but feels accurate. Writers convey to a human brain that a dialogue is happening. Every line of dialogue does two jobs, the authorial intention, why the author needs that line, and the character reason, which depends on who the character is talking to. Real life, um, or bantery fun? In real life, interruptions follow the actual word, but for punch, in writing you often interrupt at the word. Think of written dialogue as compressed talk, with the small talk stripped out. Pacing, accent, and attitude. Much of conversation is nonverbal. Pause points and body language. The rules in dialogue are much less rigid. Natural dialogue changes over time. 
 
[Season 18, Episode 28]
 
[Mary Robinette] This is Writing Excuses.
[DongWon] Conversational Dialogue.
[Erin] 15 minutes long.
[Dan] Because you're in a hurry.
[Howard] And we're not that smart.
[Mary Robinette] I'm Mary Robinette.
[DongWon] I'm DongWon.
[Erin] I'm Erin.
[Dan] I'm Dan.
[Howard] And I'm Howard.
 
[Dan] Today we want to talk about dialogue. How to do conversations between people. One of the things that will pull me out of a story faster than almost anything else are conversations, dialogue, that don't sound like real people actually talk. The problem is if you actually do write down exactly how real people talk, it is often unreadable and also just as bad. So there's a wierd middle ground that isn't really accurate, but feels accurate. We're going to magically somehow tell you how to find it.
[Chuckles]
[Howard] By way of metaphor, in my audio engineering class, they explained... They sat us in front of a pair of speakers and played music, and the right answer to, "What are you hearing?" Is, "Oh, I'm hearing a pair of paper cones move back and forth powered by magnets." As audio engineers, we were taught we're creating the illusion of these things by using other tools. As writers, you are using patterns of dots, whether it's ink on the page or pixels on the screen or whatever, to convey to the human brain that a dialogue is taking place. It is a magic trick. At some level, you gotta lie.
[DongWon] Well, it's funny. We're kind of performing a version of that magic trick right now. I mean, this podcast is intended to be very conversational and it sounds conversational. But this is also not how the five of us sound when we're sitting around the dinner table and chatting. There's all this crosstalk, over talk, interrupted thoughts, pauses. Those are things that we, as podcasters, are working to [garbled]
[Howard] Wait, hang on. Is Dan allowed to have French fries?
[Chuckles]
[DongWon] No.
[Chuckles]
[DongWon] But we're ignoring that for the moment. I mean, exactly, that kind of interruption. Right? Like in… We do that a little bit here and there, but I think we're very deliberate about it. Unlike me, at the dinner table, I'm a huge interrupter, as everyone here has realized.
[Chuckles]
[DongWon] I think those are kind of things to think about is how are you going to manufacture the illusion of a flowing conversation, rather than replicating the absolute chaos that is a real conversation between friends.
[Dan] When we were talking this morning, and planning out exactly how we were going to do these episodes over breakfast, we were talking about this episode specifically, and I suggested one angle on it, and Mary Robinette suggested something else. Then we had a brief exchange that was mostly, "Uh... Ch... Oh..." Like, and we knew, because we've known each other for like 13 years, exactly what we meant.
[Laughter]
[Mary Robinette] Yeah.
[Dan] That's how we decided the topic for this was like 13 bizarre syllables in a row…
[Chuckles]
[Dan] That come to us, made perfect sense.
 
[Mary Robinette] Yeah. That's one of the challenges when you're writing is that every line of dialogue is doing two jobs on the page. There's the authorial intention, the reason that you, the author, need that line to be there. Then there's the reason that the character is saying that. The reason the character is saying that is going to change depending on who the character is talking to. So it's like I could not have that multisyllabic partial utterance conversation that I had with Dan, with the majority of the listeners, because we don't have any of that shared context.
[Howard] It actually… It wasn't polysyllabic, it was multi-gruntle.
[Mary Robinette] Multi-gruntle. Thank you.
[Chuckles]
[Mary Robinette] Our multi-gruntle modality is one that is very specific. So when I'm trying to create dialogue for characters, I think about two areas of intention. What am I trying to accomplish on the page, like, what scenic lift is this doing? Then, the other is, why is the character saying this? What is my character's goal? What's the [garbled]? Again, that shifts for me, depending on who they're talking to. So if I swap characters out in a scene, my dialogue has to shift as well.
 
[Erin] I think one of the interesting things about that is that sometimes your authorial intention can be to replicate conversation as best you can on the page. Sometimes it's more stylized. Any sort of dialogue can have a range from being almost completely fidelity to the way that we speak, with um's and pauses where you're trying to show that this feels like real life too, like, very bantery where it's completely… No one actually speaks like that, but there is a fun in it. I think about Dawson's Creek when it came out a zillion years ago, and no teenager talks the way that they do, but there was a fun in hearing teens use this like very complicated language that they wouldn't in real life. So, sometimes your intention is also in showing something with the dialogue style, in addition to the dialogue itself.
[DongWon] Or, I think about Deadwood a lot, with this… Where most of the characters spoke in a very vernacular way. Then you have Ian McShane playing Al Swearengen who talks in these elaborate Shakespearean just foul mouth paragraphs, where he'll just be talking and talking and talking. But it's one of the most delightful things to witness, and all of the other characters seem to understand him, even though I, as the audience, I'm like I barely figured out what he was trying to say there, but…
[Chuckles]
[DongWon] It was delightful. So you can use that to great effect to communicate things about character in ways that play with what is naturalistic. But how the other characters listen and respond to that, I think, can also be very powerful.
 
[Mary Robinette] I'm going to talk about one mechanic, just to start us off. As an example of something that I see people doing on the page, and it was something that I would do, is that you want the character to interrupt some other character. In real life, when we're speaking, that interruption comes several words after the word that causes the character to want to interrupt. Most of the time on the page, you do the interruption right at that word. So if you want the dialogue to see more natural, then you go ahead and you let the character carry a couple of words past that interrupting thing. If you really want to put a punch underneath that word for some reason, then you would have them interrupt right at that time. So, like, if I were saying, "Uh, we're going to be going downstairs," and someone interrupted me on the page, and the downstairs was the thing that I wanted to underline, it might be, "We're going to go downstairs." "Downstairs! How dare you say downstairs!"
[Chuckles]
[Mary Robinette] Whereas in real life, I might say, "We're going to go downstairs to…" "Downstairs! How dare…" And it doesn't play the same. So you can think about that. Like, why are you doing that interruption and how are you playing with it?
 
[Howard] I like to think of conversational dialogue, conversational moments in books, as a compression algorithm. My favorite compression algorithm is the GIF, or jif, or we're not going to have that argument, where you pick key colors and you say this color for this many pixels, this color for this many pixels. When I had a breakup conversation with a girlfriend in high school, we talked for like three hours. When you read a breakup conversation in a romance novel, when you see one in a rom-com, it is not three hours. What got compressed? What were the key colors? How many pixels did they run for until the reader knew that that was the color that they needed. I don't know what the right compression algorithm is for everything, but I know that it has to be compressed. Because real conversations take a lot longer than they take in books.
[DongWon] There's the way that nobody says goodbye on the phone in a movie unless someone is about to die. Right? Like… Because otherwise, you don't need that note of we are concluding the conversation. All of the information has been communicated, we're moving on from here.
[Mary Robinette] This is, I think, as a side note, one of the reasons that so many people in fandom have difficulty with dialogue is because they have… In real life, is because they have learned it from film, television, and books where all of the small talk has been stripped out.
[DongWon] Yes.
[Intriguing]
[Howard] Also, so many things in romance and rom-com and drama, people will say such cruel things without any sort of warm up or even any sort of justification. Because, wow, that's the punchy bit. I'm sorry, people, don't learn to talk by what you see on TV. Because those people aren't being nice to each other.
[DongWon] Well, it's also dialogue in fiction is designed to communicate the emotional state of a character. Right? You are very rawly and directly trying to get what the character's actually feeling across to the other character, but really to the audience so they understand what's happening in this conversation. When I am in conversation with somebody about how I am feeling about something, it is rare that I am directly stating it. Right? I'm talking about effects, I'm talking about consequences, I'm talking about all kinds of other things that are ways to get them to understand what my experience is. But coming out and saying it directly is actually not a very effective way to get them to understand what it is that you're experiencing.
[Erin] I'm thinking back to that idea of the compression algorithm. One of the things I like to do when thinking about dialogue is trying to read more uncompressed speaking. Anna Deavere Smith, the playwright, her style of doing plays is to actually go interview people and then turn it into a one woman show. She does some compression, because otherwise it would be endless, but her technique is trying to remain fairly faithful to the way that people talk. Like, so… Listening to her do her shows, I'm like, "Well, that's pretty true to what a mildly compressed speech is. Now what do I want to look at?" A Marvel movie might have like super compressed bantery stuff. Then, trying to figure out where do I want to fall in between. Repetition is a great example. When I listen to her work or other things that are more uncompressed, we repeat ourselves. When you broke up with your girlfriend for three hours, I'm going to guess you said the same thing 18 different ways. That's some of the stuff that happens in real life, but on the page, it gets repetitive in a bad way. Because you're not in the same moment. So you want to use… You can use repetition to make things feel more real, because that's what happens. We forget where we were, and then we come back to what we were talking about.
[Dan] Well, this goes back into some of our previous conversations about format and about different types of writing. There are things you can do, for example, in a script that don't work on the page because of all the extra um's and so things that we kind of add-in that sound very natural to us, but reading them become very onerous. Let's pause now and come back later.
 
[Howard] I did not know how much I needed Cunk On Earth until I watched the first episode of Cunk On Earth. This is a comedy documentary, faux documentary of human history presented by Philomena Cunk, who is a character played by the actress whose name I've now forgotten.
[Dan] Diane Morgan.
[Howard] Diane Morgan. Diane Morgan so brilliantly stays in the voice of Philomena Cunk. That's where half the comedy comes from. Her uncertainty when interviewing people, her… The self-consciousness coupled with the absolute certainty that she's right. "Oh, my mate so-and-so shared this with me on YouTube. No, really, the moon is a lie. I'll send you… You just need to see the video." I love Cunk On Earth. 30 minute episodes, which is the perfect length for this kind of comedy. Available right now on Netflix. If you've ever wanted to learn lots and lots of things about human history mostly correctly while laughing, Cunk On Earth.
 
[Mary Robinette] So, as we come back in, I want to talk about a couple of tools to make your character voices distinct. Because when you've got two characters speaking to each other, in an ideal world, they sound like different people. Coming out of narrating audiobooks, there are five things that make a character voice, roughly speaking. Three of which can be replicated on the page. I'll tell you the other two, because it'll annoy you that you don't know them. They are pitch and placement. But the three that can replicate on the page are pacing, accent, and attitude. So, pacing is something that you control with punctuation. It is someone speaking with very long, fluid sentences, or somebody who's talking with lots of parentheticals. I mean, sometimes they talk with parentheticals, but sometimes they don't. Like, that kind of thing. Accent is about your sentence structure. It's not about replicating someone's like phonetic distinctions on the page, it's that the sentence structure is going to vary based on where they're from. When I'm talking to my parents in Tennessee, I will… My pronunciation doesn't change that much. But I'll do things like, "I'm going to go on over to the store." I'm like I don't know what all of those extra…
[Dan] Syllables.
[Mary Robinette] Yeah.
[Howard] Mono-gruntal.
[Laughter]
[Mary Robinette] I don't know what all of those extra prepositions are actually doing. On over to? Like, what are we doing there? But that is, rhythmically, that is… That's built-in part of the accent. Then, attitude is about your word choice. So the words that you pick when you're mad at someone are very different than the words that you pick when you aren't mad at them. It's kind of an all of the above scenario, too. Like, if you take, "What did you say?" And you're mad at somebody, it's like, "The actual did you say?" That changes…
[Erin] Yeah. I love that where people come from impacting the way that they speak. One of my favorite things is that there are many languages where at the end of sentences, you basically say, "Are you with me?" Some sort of phrase, like, yeah, got it. It's like different languages have different words that go at the very end, but it's basically like, "Are you still with me as I am speaking?" If you have someone who comes from a culture like that, or you've invented a culture like that, you might have more check in words at the end of sentences, because that's part of their way of speaking. That will come through. I think something that's really important and interesting to consider is that none of us just speak in a vacuum. Everyone is… One of my sort of pet peeves is everyone has culture including you. So, as opposed to thinking of changes in language as something that just other people do, it's why do you speak the way that you do? Then think about for your characters, why do they speak the way that they do, and what are they conveying about themselves that they may not even realize through the way that they speak?
 
[DongWon] Love that. One of the things that I've been thinking about in the course of this conversation, I actually don't have a great answer for, but so much of conversation is nonverbal. It's facial expression, it's gestures, it's eye contact, it's all of these things. I think one of the struggles that we've all had living our lives mostly mediated by Zoom these past several years is these tools got much more difficult to apply. So when you're doing just verbal dialogue… So, like, in Dark One: Forgotten, we're not getting character gestures, body language, eye placement, all of that. All we're getting is what are they actually saying. So what are some of the tips and tricks to communicate the things that would otherwise be communicated by like a tag that's like, "He sighed, he shifted, he…" Whatever that happens to be. He broke eye contact in some way. Like…
[Mary Robinette] So… The thing is that we've actually been doing nonverbal dialogue… Dialogue decoupled from body language since the invention of the telephone. So we know how to do that. We're familiar with those patterns. What I find is that when you're trying to replicate that on the page, you want to look for the natural pause points. Because anytime you put in body language, that's going to slow things down. So instead of saying he paused, then you would say he scratched his ear. What I find is that… Again, the body language is, as you say, part of the communication. So, he looked away… Well, what did he look at? What is that actually conveying? I'm very bad in my books. My characters do a lot of sighing. I have to go back in and do a search and find/replace to swap that out for other pieces of body language. Because it becomes in-specific.
[Dan] So, if you want a really great example of how important all of these kind of nonverbal cues can be, get on… Jump on YouTube and go look up what I'm going to call the mother F-r conversation from an early episode of The Wire.
[Laughter]
[Dan] Which is two characters who are doing what is essentially like a…
[Mary Robinette] It's a crime scene.
[Dan] Crime scene investigation…
[Mary Robinette] Yeah.
[Dan] Trying to figure out how a woman died, where the bullet is, all these things. The only word that they say, over the course of about five minutes, is not one we can say on this show. But because of their attitude, because of their vocal inflection, because of the way that they look at each other, you know exactly what they're saying and exactly what they mean. It is one of the most brilliant things I've ever seen. Flipside of that, another one of my very favorite shows is Justified. One of the things I love about that is how distinct the dialogue is. So, yes, of course, it's a show and so they're doing some visual cues. But, going back to what Mary Robinette was talking about, how do you make all of your characters sound different, watch an episode of Justified. Pay attention to, for example, the way that they threaten each other. Wynn Duffy is kind of an outsider, he's not really a Southerner, he doesn't have that kind of slow laconic way of talking that so many of them do. He's very clinical. At one point, he says, "If I see you again, I'm going to get a blow torch and make you as small as I possibly can." Which is just very direct and to the point. When Raylan Givens, who's the main character, wants to threaten somebody, he says in this very slow way, he… Actually, to Wynn Duffy, he pulls a bullet out of his gun, drops it on his chest, and says, "Next one's coming faster." Which is such a beautiful way of encapsulating his personality, the way he solves problems, his absolute economy of words, but in a way that's completely different than Wynn Duffy's.
[Mary Robinette] One of the things about threats in particular is that they often say more about the character who is making the threat than the character who is receiving the threat. Because most of the time when people are making threats, their actually signaling this is something that I would find upsetting. They are not necessarily signaling this is something that would be a problem for you.
[Erin] Thinking back to what we were saying about the difference between, like, when you're putting something on the page and dialogue and when it's spoken, I was thinking that sometimes it's… Think about this sentence. I don't know about that. Right? So I'm thinking if I don't know about that and I am saying it in a conversation with people who can see me, I might sort of pause, think, and then say, "I don't know about that." On the page, you might say like, "She furrowed her eyebrows," or something much better than that, but in…
[Chuckles]
[Erin] In a dialogue, I'd be like, "I… Don't know about that." That's what I would do on the phone. Because what I'm doing is taking that space where you would see me do the furloughing and putting it in a vocal… Like, I'm doing it vocally, because you can't see me. That's what you do on the phone. So, something that's really interesting is just pay attention to the things we do when we're talking on the phone and figure out is there a good place to put those in text. When do you lower your tone and whisper? When do you get louder, when do you extend vowels and when do you get more clipped in the way that you speak, maybe because you're upset.
 
[Howard] This circles back to what I think is kind of a 101 level, but we should all be reminded of it, writing and editing rule as it might be for dialogue, which is that the rules for grammar and punctuation and spelling and whatever else for dialogue are much less rigid than for other things. Because we don't put commas where they necessarily are supposed to go when we're speaking. Play with that. There've been a lot of times when I've had to step something from a copy editor because my grammar has been egregious and I have to go back in and say, "No, that was meant to be egregious," because of the way this is supposed to read. But in checking what the copy editor has written, I am like, "Let me make sure that that reads correctly. I didn't accidentally spell a bad word, did I? No. Okay. We're cool."
[DongWon] One other thing I want to point out is that what feels like naturalistic dialogue also follows trends and evolves over time. What was naturalistic in the 1950s was the screwball comedy, which is incredibly fast-paced, had a very specific accent, and cadence. Then we entered the 70s, where there was this very like naturalistic like thing is how people really talk. As audio changes, as technology changes, as our expectations change… Right now, we're in the era of mumble core movies, where it's almost impossible to tell what anybody's saying because of the way the sound is mixed in the way dialogue is written right now. You find that in prose, too. In text, how people talk in different eras, different genres. What feels like natural language, natural conversation, those shift depending on what you're trying to inflect. So I think what really we're circling around in so many ways is conversational dialogue, natural dialogue, is highly stylized. It is approached to great effect through a real character, through a real tone, through a real genre and category, in all these really powerful ways.
[Erin] I think I love that. I love that I think it's both what you're trying to inflect and also what you're trying to reflect. Because not all folks talk the same. So I think one thing that's really exciting is to not feel like you need to force yourself into the way that the dialogue that you're used to reading or use to seeing is, if that's not the story that you're trying to tell. I really love the way that like, an author like Susan Palumbo, who's a short story writer, uses dialogue in a different way. She's from the Caribbean, and, like, there's a different style of writing that she's doing that is amazing and completely natural. But just natural to a different storytelling ethos than the one that we're use to, specifically, in the United States.
 
[Mary Robinette] So, I'm going to give you some homework this week. What I want you to do, and it's a very simple exercise. I want you to take dialogue that you've already written and delete every third line. This is going to give these gaps in the conversation, that you are going to have to then bridge with the body language that you use and having the other characters make the deductive jump that we would make in natural conversation. It's not going to be a perfect thing that you need to do with everything that you write. But it's an exercise in making deliberate choices for what you're doing in your dialogue. Try deleting every third line of dialogue.
 
[Mary Robinette] In our next episode of Writing Excuses, we discuss the different sounds of collaboration, and learn about two of our hosts experiences building worlds with Brandon Sanderson. Until then, you're out of excuses. Now go write.
 
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Writing Excuses 17.30: Know Your Characters
 
 
Key points: How do you know your characters? Exterior, physical characteristics, versus interior, how do they think or feel, what internal forces guide them. Dialogue is an outward expression of attitudes and thoughts. Watch for the collision between character and authorial intent. What questions do you ask your characters to help you separate their speaking? Quirks, speech patterns, ways of seeing the world. Background and attitude or emotional state. Be aware of the context that you need to provide to make prose dialogue clear.
 
[Season 17, Episode 30]
 
[Dan] This is Writing Excuses, Dialogue Masterclass Episode Two, Know Your Characters.
[Mary Robinette] 15 minutes long.
[Maurice] Because you're busy.
[Chuckles]
[Maurice] Because you're in a hurry.
[Howard] And we're dumb.
[Laughter]
[Maurice] Because you're busy.
[Dan] Okay, this is about knowing your characters, not your tagline.
[Maurice] Correct.
[Dan] I'm Dan.
[Mary Robinette] I'm Mary Robinette.
[Maurice] I'm Maurice.
[Howard] I'm Howard.
 
[Dan] And you are both busy and in a hurry, so let's get right into this. We want to talk about knowing your characters. If you want to write good dialogue, you gotta know who's speaking. So, how do we get to know our characters, Maurice?
[Maurice] Well, I tend to think of it in terms of sort of mining out the exterior versus mining out their interior. So, it's like when I think of exterior, I think of like physical things about them, in terms of like their age, or… Let's see. Oh, yeah. Just age and physical characteristics, things like that. The [garbled]… And, in fact, like nationality, origins, culture, those I consider sort of external elements to the character. As opposed to their interiority, which is how do they think, how do they feel, what are their philosophies, what are the internal forces that guide them. I'm fascinated with this whole idea of what Howard talked about earlier about the DTR. [Define The Relationship, Episode 28] So I was hoping he'd jump right in right about now.
[Howard] Well, let me say this. If you were going to define… If you were going to try to write dialogue that sounds like Howard, a couple of the character attributes that I consciously try to apply to myself are I am more inclined to make fun of myself than to make fun of other people and I never make fun of other people unless I know them and know that they can tell that I am joking. So if you were to write Howard dialogue where Howard says something really mean-spirited to someone he just met, that would sound out of character. So that's the sort of thing… It doesn't matter that I'm 54 years old or way 230 pounds and I'm happy with weighing… None of that matters with the dialogue. What matters is how am I going to speak to other people in a way that sounds true to who I am.
[Mary Robinette] There's a thing in the Regency which longtime listeners will have heard me say before that manners are an outward expression of your opinion of others. One of the things about dialogue is that it is an outward expression. So when you are having two characters speaking to each other, when your character is speaking, what they are revealing is their own attitudes and thoughts. It's not just… It's a way of exposing how they are perceiving those around them. Not just by what they're saying but by the way they are saying it.
[Pause]
[Mary Robinette] And I've stopped the conversation completely. Perfect.
[Laughter]
 
[Maurice] I was just thinking… I'm processing all that. So it's one of those things where it's like all right, so. I'm trying… Start off with the Howard thing, because I'm like, "What would it be like to write Maurice as a character?" So that's been like a weird mental exercise, because it's like, all right. So I am black. Spoilers for anyone who didn't know that, by the way. So that is going to affect how I operate in certain contexts. It shouldn't, but it does in a lot of ways. Because I'm going to… I mean, even right now, there's a light version of that going on right now, even though I'm friends with all of you. I'm also in podcast performance mode, as opposed to oh, I'm hanging out with my boys mode. Right? So there's that aspect, which is feeding into how I'm coming across in terms of what I'm saying. But then there's the internal stuff that's going on too, the stuff that informs me in terms of what are my aspirations, what are my insecurities. That's going to weigh in how I frame certain things, in how I want to come across versus how I do come across. Right? So that's that balance of the interior and exterior that I was talking about.
 
[Howard] There's the collision between that information and what Mary Robinette has described as authorial intent. In the Shafter's Shifters cozy mysteries I'm writing, I have five mean characters. It's an ensemble. Often, all five of them are in the room with someone else. I have to remember that authorial intent, I want to move the story forward here, intersects the fact that each one of these characters may have a question that… There's information that they need or there's an objective that they're after, and they will interrupt. They will participate in the conversation, they will turn it from a dialogue into a trialogue or a quadalogue or whatever. I'm breaking the word dialogue, I'm sorry. I shouldn't do that.
[Chuckles]
[Howard] But it gets very confusing because when you have that many voices, if they're not distinct, you have to start using dialogue tags. Now the page gets cluttered. Now it starts to slow down. And now I flip back to authorial intent and ask myself, "Do I get to override what I know those characters want in order to make this scene function the way I want it to function?" It's challenging.
[Mary Robinette] Yeah.
[Maurice] So I think… Oh, go ahead, Mary.
[Mary Robinette] No, no, no, you go ahead.
[Maurice] Well, so one of the things I… So along those lines then, so I think there's one part where we're figuring out… Each individual character, what they want, in terms of what they want to accomplish in the story, what they're trying to figure out, that sort of thing. But there's also that… That kind… You have to sort of like figure out what is their relationship to each other character, also. It's almost like a separate column. 
[Meow]
[Maurice] Right?
[Mary Robinette] There's a kitty.
[Maurice] There is one. She can always sense when I'm on a podcast.
[Meow]
[Mary Robinette] It's purrfect. So, this is another great example of dialogue, and how when you're trying to get to know a character, sometimes having them interrupted by something unexpected is a way to expose stuff about a character. Dialogue is rarely totally linear. So sometimes having something happen like a random cat walking through, having a waiter interrupt a conversation, can help shift the conversation. It can also help you understand more about that character. The… Going back to something that…
[Howard] Maurice?
[Beep… Beep… Beep]
[Mary Robinette] So, for instance, Maurice, when confronted by a cat, reaches down and pets the cat. Howard, when confronted with a beeping alarm, has walked away from his microphone and into another room. Both of these things expose different things not only about the interruption, but about the way the character reacts to that. So…
[Dan] Now I am going to interrupt all of you.
[Mary Robinette] Fine. Fine. I mean… Oh, of course, Dan. Please do what you must.
 
[Dan] Maurice, what's our book of the week?
[Maurice] Our book of the week is… What is it? Oh, shoot. The Ballad of…uhm... Let me think. I'm sorry.
[Dan] The Ballad of Perilous Graves.
[Maurice] Thank you. This cat is all over the place right now.
[Chuckles]
[Maurice] It's by Alex Jennings, and I just started this book, but I'm falling in love with this book. It's New Orleans, it's music, it's magic. Alex really put his foot in it. Which… Oh, yeah, which is a good thing. Trust me on that. But it's just… You have this world of magic that's going on and… Uh. I'm sorry, this cat is killing me right now. But I've just started this book. I'm falling in love with what Alex has done in terms of creating the magic and tying it in with music in this world.
[Howard] That's The Ballad of Perilous Graves by Alex Jennings.
[Maurice] Yes.
[Dan] Fantastic.
[Howard] And what's the name of the cat?
[Maurice] Ferb.
[Mary Robinette] Ferb. Oh, that's great.
[Maurice] As in Phineas and Ferb.
[Mary Robinette] Yup. Yes. At some point during this, we will be visited by Elsie as well.
 
[Mary Robinette] So I want to tie us back into some concrete tools based on something that Maurice talked about in the first episode, which is thinking about questions to ask about your character. I talked about the interiority of the character, the… What the… Their manner exposing what they think about other people. But the way they express themselves is not just that attitude. It is also about their culture, their nationality, their class, their age, what their home language is… Language or languages. So if you think about these things when you are sitting down to approach that dialogue… Patrick Stewart is going to say things in a very, very different way than Woody Harrelson. Well, did I just get the actor's name right?
[Dan] Yeah.
[Mary Robinette] Oh, good. Good job, me.
[Dan] You did, assuming you were talking about Woody Harrelson.
[Mary Robinette] Yes, I was.
[Dan] Okay.
[Mary Robinette] But they have enormously different approaches to the way they would say something. Dan, one of the things that I love about the way you handle dialogue and characterization in the John Cleaver books is with Marcy and the way we can tell who is kind of present at any given moment. Do you want to talk about some of the tools you use for doing that?
[Dan] Oh, boy. First of all, thank you. Yeah, so I assume you're referring most specifically to books four and five?
[Mary Robinette] Yes.
[Dan] In which Brooke is essentially possessed not by an actual spirit or person, but by a vast backlog of memories that have been downloaded and different ones will take over her personality at different times. I gave her, first of all, a set number of people who would be in charge. Typically we will get Brooke, we will get Nobody who is a demon, we will get… I can't remember the name, but there was a medieval woman who appears a few times, and then eventually Marcy shows up. So, knowing first of all, knowing your characters, knowing who the main personalities were going to be, me to give them specific quirks. Different speech patterns. We have the two modern girls, Brooke and Marcy, who I had already written several books about and I knew them well and they were very different people. Then we had the medieval one, who of course spoke in a different way. She had a child, she had very different life experiences than the others, that allowed her to speak in… Use different words, notice different things about the world, ask questions about the world because she came from a different time, things like that. Then, of course, the demon, Nobody, who is again someone that I had known fairly well. She is very acerbic, very biting, very aggressive, but also incredibly and deeply broken, and kind of flawed as a person. She hates yourself, and that's kind of the root of the whole problem that drives the book for about… Or drives the whole series for about three books in a row. So making sure that they all had these very distinctly different ways of viewing the world meant that as soon as one of them popped up, they had a different relationship with John, so that they would refer to him by different names or they would use different tags, different vocabulary, when they were talking to him, when they were talking about him. They would ask different kinds of questions. That made it relatively easy, after the giant amount of work that you've put in.
[Laughter]
[Dan] Then it's relatively easy to use those tools once you've built them and put them on the wall. To say, "Oh, well, this is clearly Marcy who's talking right now."
 
[Mary Robinette] So, just to recap, what we're talking about there is knowing the background of your character and also generally speaking their attitude or I guess emotional state at any given moment.
[Dan] Yes.
[Mary Robinette] Which is why when I'm building characters, I'm always trying to focus in on… Well, not always, but there's like a series of questions I tend ask each of my characters. Like, what is your dream, what's a traumatic experience, what is… What's your greatest fear. These sort of questions. So I can just get a feel for who they are. Then, in essence, writing dialogue boils down to knowing your characters so well that you can drop them into any situation and you're just going to know how they're going to respond. You know how they're going to speak in that given situation.
[Dan] Yeah. I have found lately, and there's actually… We could talk about this for an hour, so I will give you the truncated version. Most of what I have written over the past several years, and everything that I have published over the last several years, has been audio drama scripts rather than prose novels. That has caused me to think about dialogue differently. Not that I have learned new things that are… That make my novels different or better. In fact, it often is more difficult. When you're writing an audio drama, there are no dialogue tags. You are relying on different voice actors to convey the idea that this is a different person. So there's no tags, there's no narrative… No editorializing, he said, suspiciously. Things like that. Some of the little tricks that we use when we're writing prose I absolutely can't do when I'm writing scripts. So, being forced to strip the dialogue down, removing all context from it, removing all commentary from it, so it is just words and voices and nothing else actually made it hard to come back to novels because I'd forgotten how to do some of that stuff. But also really forced me to get into their heads and make sure that when you heard somebody speak, it was different words. I had to find other identifiers aside from dialogue tags and adverbs and so on and so on.
[Mary Robinette] This is a really great thing to underline here. Prose dialogue and scripted dialogue, anything with an actor, are not the same thing. It's two different toolsets. It's not just that you can't use the things in prose to go into scripts, it's that when you are writing for an actor, they're going to do some of the lifting for you. You can give them a line that is… Would be ambiguous on the page and trust that they will have done their character homework and come to it and give it a spin. Like, you can just say, "What?" And they can find five different ways to say it, one of which is going to be completely appropriate for the character. But if you just put the word what on the page, there's so much ambiguity there that it's not… It's the kind of thing that you maybe due deeper into a novel when the reader is doing that lifting for you. But it's not something that you can get away with in a short story or the beginning of a book where the reader doesn't yet know that character. So learning… I've seen a number of things that I've gotten from an early career writer where it's clear that they have learned their dialogue from watching media. Because of all of the ambiguity that's inherent in it. Because it doesn't… Because it's dialogue that would work great for an actor because you left space for the actor to do their job, but it doesn't work on the page. Because there's no one there to provide that context for you.
 
[Dan] With that, we're going to go into our homework. Our homework is me today. This is something that I have talked about before, but it is something that I still do all the time. When you're trying to figure out who a character is, write a monologue. Pick one of the characters that you're working on in a work in progress or something like that, and write something. I have done job interviews, I have done just straight let me tell you who I am. Let that character talk for a page or two and just tell you about themselves. This doesn't have to be part of the story. It can just be the character speaking, breaking the fourth wall, telling you what kind of character they are. Whatever it is, write a monologue in which a character talks about themselves. Let that kind of… Use that to discover the character and get to know them better. This is Writing Excuses. You are out of excuses. Now go write.
 
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Writing Excuses 17.28: Keys to Writing Dialog
 
 
Key Points: Listen to how people speak. Learn to evoke that in writing. And make every character's voice distinct. Err and uh and the F-bomb. Cursing with a slingshot or a crew-served weapon? Culture, nationality, age, class, education, community, all define the character in a specific way. Pacing and attitude. 
 
[Season 17, Episode 28] 
 
[Dan] This is Writing Excuses, Dialog Masterclass, Episode One, Keys to Writing Dialog.
[Mary Robinette] 15 minutes long.
[Maurice] Because you're in a hurry.
[Howard] And we're not that smart.
[Dan] I'm Dan.
[Mary Robinette] I'm Mary Robinette.
[Maurice] I'm Maurice.
[Howard] And I'm Howard.
 
[Dan] We are very excited to have with us for this brand-new class Maurice Broaddus. You've recorded with us in the past. You were one of our instructors on our retreat. We are so happy to have you back. Maurice, tell our listeners about yourself.
[Maurice] Well, A, glad to be back. I like to say I have three jobs. I am the resident Afrofuturist at a community organization called the Khewprw Institute. I'm a science fiction and fantasy author. I have… Man, I have two books that just came out this year. Then I'm also a middle school teacher. So, keeping it busy.
 
[Dan] Man. No kidding. That is a lot of stuff. Well, we're going to talk about one of those books that just came out earlier this year later on as our book of the week. But for right now, let's jump into this class. The next eight episodes we're going to have Maurice teaching us about dialog. So this is where we're starting. Maurice, where do we start?
[Maurice] So, it's one of those things. So, dialog comes easily to some people. It's like a chore for other people. I definitely fell into the chore category when I was first starting out. So I was kind of thinking of like different ways that I could use to just improve my dialog writing. So for me it came down to like three different things. Like, pay attention to how people speak. Then when I'm writing, only evoke how people really speak. Then, after that, it's like how do I concentrate on making each character's voice distinct. So those are the ways I tend to come at dialog.
[Dan] That is really fascinating to me. What do you mean… What's the difference there between paying attention to how people speak, then only evoking how they speak?
[Maurice] Okay. So one of the most helpful exercises I've ever done, so pay attention, this may be homework for you all later on.
[Chuckles]
[Maurice] Is I was assigned… This was back in college, and I was assigned, hey, record a family dinner. So it was… Yeah, exactly. So I was in college and it was the assignment was record a family dinner and then transcribe it. Just to see what happens. So my family dinner… This like… This was… I was much younger person at the time, so I was still living at home. But it was me, my sister, my brother, my mother, my father. My mother's from Jamaica. My dad is from here in the States. I was born in London. There's a nine year age difference between me and my sister. So I'd never really thought about it before, but when I recorded that family conversation, and, believe me, people forget about the microphone five minutes in, because my mom went from trying to be all proper, blah blah blah, to "all right, so why are you guys throwing food at the dinner table?" That sort of thing. But it was really interesting to just sit there and then analyze that conversation, because all of a sudden, you can dissect people… Well, no, that sounded awful. But you get a feeling, for instance, oh, with my parents, there's different kinds of slang that's being used. Generationally, between my dad and then my sister. There's different word jargon that gets used because my mom is a nurse and I was in college. So there's… And I was a scientist at the time. So, now there's different sorts of jargon that's being used. Then who is driving the conversation? Because people interrupt, and different people drive the conversation. So it was just a fascinating exercise just to see the dynamics of just conversation. But that's different from evoking… Because I have another friend whose name's Gerald. He's a mechanic. Me and Gerald, we go back decades. We're in the same gaming group. But Gerald can't describe the weather without using the F-bomb. I mean, there is no sentence he can't work that into. I love how he speaks, though, because he's one of the cleverest people I know. But I love his use of language. But I can't use the way he actually speaks as dialog because that is a lot. So now it's like how do I evoke how Gerald speaks versus transcribing how Gerald speaks. Does that make sense?
[Mary Robinette] Yes.
[Dan] That absolutely does.
 
[Mary Robinette] Yeah. Because one of the things also is that when you are having a conversation with someone in real life so much of it is also happening with nonverbal and with tone. And also there's all of the places where you're like, "Um. Err..." And the sentences are incomplete sentences. We can string it together when we're listening to the conversation in person because we're used to editing that out and adding in all of the nuances that are coming from things other than words. But when you put that stuff down on the page, people just sound incoherent. So you want to get that sense of… As you say, the evoking, the sense of the rhythm and background from the uh, err, uh.
[Chuckles]
[Dan] I tried that once in a scene in a book. It was… I can't remember which, it was one of the John Cleaver books where I had just done jury duty.
[Mary Robinette] Oh, my.
[Dan] One of the lawyers that was in the case, he said "Uh" between almost every word. It was crazy and all of the jurors were talking about it and how funny it was. So, later, I decided to try to put this into a book. It was the most miserable experience trying to read it. It was as accurate a reproduction of human dialog as I could produce, and it was abysmal to try to read.
[Mary Robinette] Yeah.
[Howard] Well, to be fair, when you put that much uh into uh your uh dialog, it's abysmal to listen to.
[Laughter]
[Mary Robinette] That's why we're all talking about it.
[Howard] That's why it caught your attention.
[Mary Robinette] But you can evoke that by having the uh appear at significantly less frequently in dialog, and that will give the reader the sense. Like I will have occasionally my characters repeat a word. In… In the way that we do. Like that one was deliberate, but it is a thing that we do. So I'll occasionally have them do that to give a sense of someone who's like reaching for a word, trying to figure out what they're saying next. But I would never do it to the degree that I do it naturally in real life.
[Dan] Yeah.
[Maurice] The same thing with profanity. Because it's… Admittedly, I've been known to use the occasional curse word.
[Mary Robinette] What! You're kidding.
[Maurice] I know. Just in case any of my middle school students are listening to this. It's been known to happen. But in the case of like my friend Gerald, it's just like… Hey, one or two sprinkled in the in the course of a passage is one thing. One or two sprinkled in every clause…
[Giggles]
[Maurice] Is another.
[Dan] An entirely different experience.
[Mary Robinette] So it sounds like he's using the F-bomb as a uh.
[Maurice] Right. Well, as a uh, and a noun and a verb.
[Laughter]
[Maurice] [garbled adjective]
[Howard] Noun, verb, adjective, adverb, exclamation, introjection.
[Mary Robinette] Very flexible word.
[Laughter]
[Maurice] It is quite a flexible word.
[Howard] Quite the word. It's funny because I think of Maurice cursing… I think… I often think of curse words as weaponized language because sometimes that's what they're there for, they're there to sting somebody. When I curse, it's like a kid with a slingshot. I'm imagining Maurice cursing with that basso profundo…
[Laughter]
[Howard] That amazing baritone and that's a crew served weapon.
[Maurice] Right. Right. It'll stop a conversation.
[Mary Robinette] Speaking of stopping a conversation…
[Dan] Speaking of stopping conversation…
[Maurice] Both of you. You're all in there on that one. All right, go.
 
[Dan] Let me stop this one and let's do our book of the week, which this week is your's, Maurice. Sweep of Stars. Tell us about that.
[Maurice] So, Sweep of Stars is book one in my Astra Black trilogy. It's my first foray into the space opera. It's about this intergalactic pan-African led community known as Muungano, and just their explorations in the universe. So we have Muungano proper that they're navigating, some of the internal political issues. We have a starship powered by jazz music exploring the universe. We have an elite military unit who is exploring on the other side of a wormhole. Then how all of these things are interconnected.
[Dan] Sounds fantastic. That is Sweep of Stars by Maurice Broaddus available right now. Go and buy it with your hard-earned money and read it and love it.
 
[Dan] Now let me get back to one of the other things you said at the beginning. One of these key tricks or tools that you use you said is making sure that the different people have different types of dialog, that they sound different from each other.
[Maurice] Right.
[Dan] Which is, I find, also a tool that I use in something that I think is very important. To make sure that everyone sounds like a different person. How do you do that? What are some of the tools that you use to accomplish that?
[Maurice] So, this is where diagramming out that conversation was really helpful for me. Because I'm keying in on what makes each of us… Which sounds weird, but each of my family members as characters, what makes us work. Right? So my mother is from Jamaica and her patois increases or decreases… Decreases when she's in a casual setting, but increases when she's either excited or angry or surrounded by other relatives. Then all of a sudden, the patois thickens. But, also, the other quirk about her dialog is she can't cuss right. So she… Despite being here many decades, she can never get cussing right. Which is hysterical. Because then we try to provoke her to cuss at us, and just watch her butcher cussing. But, so, you have those things. Already we have culture, we have nationality, we have… Culture, nationality, and age all factoring in to help define her as a character.
[Mary Robinette] And class.
[Maurice] And class. Exactly. And class. Then… So you just apply those same things to each of the characters. How are they working in terms of their cultural origin, their level of education, their vocation, their age, their use of slang, all these different things, and the community they hang around with. Because people tend to conform to the community they're in in a lot of cases. Then when you take them out of that community… So, sometimes they sound like that community and then sometimes when you pull them out, oh, now, how do they sound? So it's all those little things which all boils down to defining those characters in a very specific way.
[Mary Robinette] Yeah. I'll talk about this more when we get… There's a point when we get to talking about the nuances of this, which… Like, just to add on to what Maurice is saying, I just want to hit very quickly that one of the things that he's talking about when he's talking about culture and nationality and class and age and all of that, all of that goes into making up what we think of as accent. It's very easy to think of accent is just this single flat thing that has to do with how you pronounce words. That's the least important part of accent. There's also the other thing… Two major things that affect the voice of the character are the pacing or rhythm of the character and also the attitude. So, like, you can have two Southerners from the same place, one of whom speaks very, very slowly, and one speaks with a clipped, rapid pace. Even though their accents are the same. Just because of their differences in personalities.
 
[Howard] One of the things that I've… I come back to this a lot when I'm looking at dialog. Back in the long, long ago times when I was dating, there was this terminology… There was this term for the conversation you have with your potential significant other, this person you've been dating. The term was DTR. It meant define the relationship. It's this conversation where the two of you are sitting down and talking about us. A DTR can run for hours. But in, for instance, a romance novel, you get a page and a half. How do you compress the enormous emotional romantic angry whatever explorations of a DTR in a page and a half? The answer is, well, you have to listen to a lot of dialog, you have to read a lot of dialog, and you have to learn a lot of shortcuts. You have to identify what the key moments are and you have to be willing to compress. It's kind of a lossy compression algorithm. But you gotta compress it.
 
[Dan] I find myself suddenly very curious as to what different patterns of speech you would find if somebody did that analysis Maurice is talking about with one of our episodes. That would be fun.
[Laughter]
[Dan] Although, again, that would also be interesting just because this is not a standard conversation. We are performing. We are teaching. There's the way we speak now is gonna be different than the way we would speak in a non-podcast scenario. But that is…
[Mary Robinette] Forsooth, what are you saying? Verily.
[Laughter]
 
[Dan] This is going to be our homework. Maurice, you want to send them home with some homework this week?
[Maurice] Yeah. So… I love the idea of people just taking some time and just recording a conversation… With everybody's permission, let's get that out… Make sure everybody's aware that there's a recording in progress. But, yeah, record a conversation, you and your friends, you and your family, whatever. 15 minutes of conversation. Then go through and either transcribe it or just listen to it with the ear of, ooh, how did we sound as characters? How would this work as a dialog exchange?
[Mary Robinette] I'm going to ask people to actually transcribe it, because I am going to ask you to use that transcription later in this series for a piece of homework assignment. For those of you for whom transcription is difficult, for… There's a software out there called Descript which will transcribe things for you. But if you are able to transcribe it yourself, I encourage you to do that, because it causes you to pay attention to the way the dialog happens in different ways.
[Dan] Sounds great. So there's your homework and there's a little sneak preview of what will be happening later on in this series. Join us next week, we're going to talk more and more and dig into some nitty-gritty details on dialogue. So. This is Writing Excuses. You are out of excuses. Now go write.
 
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[personal profile] mbarker
Writing Excuses 15.27: Alternate History, with Eric Flint
 
 
Key points: Alternate history makes a change to real history, and explores the ramifications. One kind involves a time travel element, while another just makes a change. It takes research, and people will complain about details. One trick, use locations that were later destroyed. Use historical characters where possible. Also, crowd source your expertise! Think about how to use thoughts and actions of historical people rather than modern thinking and behavior. You may want to use old attitudes to tell a story. But, be aware that your audience may not like those attitudes. Time travelers may help you here. Also, pick the right historical period, and characters.
 
[Mary Robinette] Season 15, Episode 27.
[Brandon] This is Writing Excuses, Alternate History, with Eric Flint.
[Howard] 15 minutes long.
[Dan] Because you're in a hurry.
[Brandon] And we're not that smart.
[Brandon] I'm Brandon.
[Howard] I'm Howard.
[Dan] I'm Dan.
[Brandon] And we have special guest star, Eric Flint. Thank you for coming on the podcast with us.
[Eric] You're welcome.
[Brandon] We're also recording live at SpikeCon.
[Applause]
 
[Brandon] So, Eric, you are one of the established masters of alternate history. We're really excited to have you on the podcast about it with us. Just in case there is someone listening who doesn't know what alternate history is, how would you define the sub genre of alternate history?
[Eric] Basically, the author makes some kind of change in real history, and then follows what the ramifications of it might be. You can broadly break it into two parts. There's a lot of alternate history also involves a time travel element.
[Brandon] Yeah.
[Eric] Where you take somebody in the modern world and put them back in older times. But then there's a different kind of alternate history, what you might consider pure alternate history, where there's no time travel element at all, where the author just makes a change in something. It can be something very minor. But something that's going to have a cascading effect. I've written both types.
[Brandon] So, that sounds to me really hard.
[Laughter]
[Brandon] Because I write epic fantasy. No one can tell me I got my history wrong, that I… But it feels like if you pick a time that people have studied a lot, say World War II or something like that, and you say, "Well, this battle changed and I'm going to explore the ramifications of what happens all the way into the future if that one battle was fought differently." It sounds like you have to do a lot of research and listen to a lot of people grumble that you got it wrong.
[Eric] I make it a point… I have not, and have no intention of ever writing an alternate history set in World War II, the Civil War, the Napoleonic era, where there are a jillion reenactors and fanatics who will go berserk over every little goddamned jot and tittle [garbled]
[laughter]
[Eric] "No, those uniforms only had three buttons…"
[Laughter]
[Howard] Well, your problem is that historians, they will let you know when you're wrong, but the reenactors…
[Eric] No, no, no.
[Howard] They'll come to your house.
[Eric] Well, what really drives you nuts is that the issues they're going to give you a hard time about, who in the hell cares? I mean, they really don't have hardly anything to do with the story. My biggest series, Ring of Fire series, is set in the middle of the 30 Years War in central Europe in the 17th century. There are, in the United States, exactly one group of reenactors of the 30 Years War. I made it a point to get on good terms with them a long time ago.
[Chuckles]
[Eric] Yeah, it is a lot of work. Whenever I'm… At least when I'm starting an alternate history series. It gets easier if you go along, as you go along. But whenever I'm early on in an alternate history book, I have to budget about twice as much time as I do for pretty much any other kind of novel. The only other kind of novel I've ever done that requires that kind of research is hard SF. Yeah, there are plenty of times when I envy dirty rotten fantasy writers like you…
[Chuckles]
[Eric] Because you can just wing it.
[Laughter]
[Eric] I mean, you do have to be consistent and care… I mean, there's actually quite a bit of work goes into it, but it's not the kind of…
[Brandon] No. I've… Most of my career, I wrote just in secondary world fantasies that I'd made up. The first time I even touched our world, I made sure to make it post apocalyptic. Cities that had suffered in Norma's disasters that had changed the landscape, the physical landscape. I still got things wrong and got complaints about… I took Chicago and I changed it to steel and blew up most of it and I created an underground and most of it takes place in the underground. Still, people were like, "You know what, that street actually doesn't intersect there."
[Laughter]
[Brandon] I'm like, "Uh. Man. You'd think that I could change the world enough that I could…" But it is… It's difficult. How do you… What's your go-to method for research?
 
[Eric] Well, all right. There are some tricks I use. When Andrew Dennis and I wrote 1634: The Galileo Affair which is part of the Ring of Fire series, and takes place mostly in Venice. Every single important location except the Piazza de San Marco and the Doge's Palace, which are quite well-known and you can visit them. But every other location that figure in the novel, we situated somewhere in Venice that got destroyed later. So, Mussolini razed it and put up a railroad station in one case, and I've forgotten everything else. So there's nothing left for anybody to go and prove that we're wrong. It's far enough back, there's not enough of a historical record.
[Howard] So, you're like time travelers trying to hide your tracks…
[Eric] Yeah.
[Howard] By putting your activities where something's going to wipe it out.
[Chuckles]
[Eric] It's not just [garbled]. Another thing I will do, I like to use historical characters if at all possible. But what I try to do is… One of the major characters in the Ring of Fire series is a Danish prince, Prince Ulrich. He existed. I mean, he was a real Prince of Denmark. But in real history, he was murdered at the age of 22. Very mysterious episode. So he died at the age of 22. Well, prove me wrong as to how he…
[Chuckles]
[Eric] Evolved afterwards. So I try to find people that were young. In one way or another. It's hard for somebody to… They can second-guess me, but, it's like, "Prove it."
[Brandon] Right.
[Eric] There's a lot of that. No matter how you slice it, though, you're still a lot… Actually, in terms of writing excuses, the two things I tell people there's the biggest and most dangerous forms of procrastination are research and worldbuilding. Because you can do that forever. At a certain point, you just have to say, "Enough!" And start writing a book. Then, yeah, a lot of times, you'll have to go back into more research and do stuff. There's no way around it, there's a lot of work. It gets easier if it's a big long series, the farther you go. Because the farther you get from the breakpoint, as we call it, the more possibilities open up.
 
[Brandon] Let's go ahead and stop and talk about our book of the week, which is the first book in the Ring of Fire series.
[Eric] All right.
[Brandon] Will you tell us a little bit about it?
[Eric] Yeah. The premise of the whole Ring of Fire series… The first novel is called 1632… It's a very simple premise. There's a cosmic accident that's caused by basically irresponsible behavior on the part of a very powerful alien species, who enjoy manipulating space-time, and what amounts to a fragment of their art hits the earth and causes a transposition in time and place of a whole town in northern West Virginia in modern times. Modern times being the year 2000, which is when I wrote the book. A town… About a 6 mile diameter… I mean, the whole physical area is transposed, not just the people. So that this town materializes in the middle of Germany, in an area of Germany called Thuringia, which used to be southern East Germany, in the middle of the 30 Years War. They just boom, they show up, and there they are. That's the MacGuffin, I mean, that's the premise. That's the only premise. I… It's a three-page premise. I don't spend… It's really let's get on with the story. Take my word for it that this happened. Yeah, I know it's crazy, but who cares.
[Chuckles]
[Eric] We'll go from there. What the whole series is about is how this town of 3500 modern Americans… The impact that this has on the world in general, particularly Europe in the middle of what was probably the most destructive war in European history, at least since the time of the collapse of the Roman Empire. It's also a very fascinating period in history. From there, the series has sprawled out all over the place. There are seven novels that I call the mainline, that sort of run in the center of this series, followed… They depict the main characters and the main actions that happen. But then there are all kinds of side stories that branch off from there. Some become pretty major storylines in their own right. I believe we're up to about 24 novels published by Baen Books. Then, in addition, starting about two years ago, we launched our own publishing house, which we call Ring of Fire Press, which… We have a booth in the dealers' room if you want to drop by. We're publishing our own stuff set in the series. It also has a magazine called the Grantville Gazette that's been in operation professionally for about 12 years now.
[Brandon] Yeah.
[Eric] [garbled] done really well.
[Dan] Yeah.
[Brandon] If you guys don't know about this whole thing, go research it. Because it is one of the most fascinating like emergent storytelling cultures in science fiction fantasy that these novel started. The people loved reading them, started talking about them, and creating forums. Out of that grew a magazine which has fiction that is kind of members of the community are writing that is all canon about this town, and they know all the people who are in it because it's a somewhat small town and just what they're doing. They'll be like, "We need to get rubber? How do we get rubber? Well, we need to write a story about somebody going…" All of these things… It is really… The network around the 1632 books is just fascinating to me.
 
[Howard] Well, that's the thing that I would like to ask, with regard to alternate history and the research that needs to be done, how much of that in the last 10 years have you been able to crowd source? Have you been able to go out to members of the community and…
[Eric] I was crowdsourcing it right from… When I wrote the first book, I talked to Jim Baen and we set up a special conference in Baen Bar's discussion area devoted to that book. I said to people, "I'm going to need help writing this, because all kinds of… The kind of research I have to do is impossible for one people to do." It's like, "What can you do with modern engines?" So a lot of it was technical. The basic rule I followed, with one exception, was that I used the real town of Mannington, West Virginia, as the model for the town of Grantville. The only big exception is I moved the power plant, which, in the real world, exists in another town called Grant town about 15 miles away. I moved it because I really needed a power plant.
[Chuckles]
[Eric] But that's the only thing I cheated on. So the basic rule, that's been true ever since, is if it's in Mannington, you can put it in Grantville, if it's not in Mannington, you can't. That's the rule. People spend a ton of time, believe me, researching what is and isn't in Mannington.
[Brandon] Do people in the actual town know about this?
[Eric] Yeah.
[Brandon] Do they get tired of…
[Chuckles]
[Eric] We haven't been out there in quite a while. The first… Four years now, going back, I don't know, close to 20 years, the fans of the series hold an annual convention. It's being held here this year. WesterCon is hosting it. The first five years we held it in West Virginia. We couldn't hold it in Mannington, because Mannington doesn't have a motel. That's how small a town it is. So we held it in a larger town of Fairmont, population about 30,000. We did that for five years in a row. But at that point… There would always be new people coming every year, but about at least two thirds of the people had gotten to be regulars. They came up to me and said, "You know, Eric, there's only so many times you can visit a town of 3500 people." I mean…
[Laughter]
[Eric] So… Which is fair enough. So what we started doing after that, Conestoga in Tulsa was the first one that did it. We'll go to a convention and ask them if they're willing to host us. What they get is maybe 50 people showing up who wouldn't otherwise show up. We do all the organizing and tracks and everything else. But basically, it means we don't have to organize a convention because somebody else is already done it.
 
[Brandon] So, kind of getting back to how to write alternate history. I'm actually going to pitch this at Dan first. I know you haven't done true alternate history, but you've done cousin genres.
[Dan] I've done secret history.
[Brandon] You've done secret history, you've also done historical fantasy. So, my big question is, how much do you worry about getting the thoughts, mannerisms, and actions of the historical people right when you're writing a story like this? I preface this by saying when I write epic fantasy, I generally am not trying to write… This is my mode… People who acted and thought like people did in the Middle Ages. I get away from this because I'm writing secondary world fantasies, generally with magical technology that would really place people more post-Renaissance and things like that. But really, they're thinking more along… If not contemporary, modern lines for thought processes. How much do you worry about this?
[Eric] Oh, a lot.
[Dan] I actually…
[Eric] Oh, I'm sorry, Dan. Go ahead.
[Brandon] We'll go to Dan first, and then we'll…
[Dan] I love this question, because I actually got into kind of a big ongoing argument with my editor and copy editor on my Cold War book, which, by the time this airs, will already be out. It's called Ghost Station. Straight historical, not alternate or anything. Set in 1961. Part of the plot hinges on the inherent sexism of the era. That there are two different places where people miss obvious clues because they assume that the bad guy is a man. Which is not to say that the bad guy is not a man, but… I'm trying to do this without spoilers. Anyway, that sexism was important. The editor and the copy editor were both trying to impose more modern sensibilities on this. Changing just kind of some of the minor language. In a place where I would say man, they would want to change it to person. Just in a couple of places, saying, "You know, we kind of want to be more sensitive about this." If it was in narrative, I let it slide. If it was ever in dialogue, I'm like, "No. The fact that this person has this attitude, the plot hinges on it. We have to keep that attitude there." So, it does matter. I think if you're using it on purpose to tell a particular story, you want to have those old attitudes and you want to have those older kind of more antiquated personalities. If you're not, then sure, go ahead, because obviously it's a hot button issue, if everyone who worked on the book kept trying to change it.
[Brandon] I know that when I read Doomsday Book by Connie Willis, like, the way that she made people feel, I don't know, I'm not an expert in that period, but they felt like they were from the period. It really was a big selling point for the book for me. Eric, do you… How much do you worry about this?
 
[Eric] It's… Oh, you worry about it a lot. I mean, it's kind of at the center of what you do. Because if the book isn't historically plausible, it's not going to work as a story. You have to realize that people in the past do not necessarily think the same way, or behave the same way, they do today. There are various ways that I have found to deal… By the way, the issue may involve, at a purely practical level, is that if your audience is so repelled by your heroes, it's awfully hard to sell a book. To give an ill… Unless it was written 2500 years ago. Then, people will give it a pass. But, to give an instance, the Odyssey, the hero Odysseus, the very first thing he does after Troy, they're sailing down and he says, "Oh, there's a village there." And they stop, rob and plunder it. These are the good guys. Okay? There're two… There are several things you can do. One of them is that if you introduce a time travel element and people from the… Our time, then at least you've got a binocular view of what's happening. So you can be depicting the attitudes of people of the time, but you're also depicting how modern people are looking at it. The other is to pick an historical period… One of the reasons I picked the 30 Years War is that that world was not that different from ours. It was different, but it wasn't like ancient Greece, or Ming China. It wasn't that different. The same was true, even more so, with the series I'm doing set in Jacksonian America. Then what I did was went looking for the right character. I needed a Southern character, an effective political leader, whose attitudes would be at least okay for the modern audience. I was lucky, because such a person actually existed. That was Sam Houston. Sam Houston's attitudes on race were not the same as modern people, but awfully close. He was partly raised by Cherokees, so he's very friendly to Indians. He was asked once by Alexis de Tocqueville what he thought about the capabilities of the different races of North America. He said, "Well, there's no question the Indians are equal to Whites." He said, "Blacks are considered to be childish… Childlike and inferior, but nobody ever gives them a chance to do anything, so how can you really know what they're capable of or not?" That's an attitude that a modern audience, okay, they can go with that. Then, I think the other major character is a Northern Irish radical of the time. He's not exactly got modern attitudes, but they're a lot closer. It's a real issue, though. I mean, because you have to do it in a way that's going to be plausible all the way around. So far, I've been able to put off. But there are some areas of history I would just stay away from.
[Brandon] Right. Probably good advice there.
[Eric] Well, unless I could put a time travel thing in it, but other than that, I'd just stay away from it.
 
[Brandon] We are out of time. I want to thank our audience at SpikeCon.
[Yay. Applause.]
[Brandon] I want to thank Eric. Do you have, by chance, a writing prompt you can give to our audience?
[Eric] A writing prompt?
[Brandon] Yes.
[Eric] When you're… Writing takes a lot of intellectual and emotional energy. It really does. It's hard to get started at the beginning of the day. Wherever that day may be for you. I found two things help. I plot ahead of time. Which I strongly recommend, because one advantage to having a well-developed plot is I don't have to sit down in the morning and say, "Gee, what am I going to write about today?" I can look at the damn plot and say, "Okay. Here's where I am." But the second thing is just write. Write a sentence. Just get a sentence down on paper and keep writing. If it turns out that sentence didn't work out right, you can always scrap it later. But start writing, because once you do that, you've kind of gotten into the story. The story itself will kind of pull you into it. But it really is kind of hard to do it. It's kind of like jumping into a pool of ice cold water. It's like the only way to do it is just do it. That's about… That's what I do every day.
[Brandon] Thanks for the advice. This has been Writing Excuses, you're out of excuses, now go write.
 
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[personal profile] mbarker
Writing Excuses 15.15: Dialog
 
 
Key Points: First question: If all your dialog scenes turn into logic-based debates, is that a problem? Yes. One scene like that, okay. Lots? Not so good. Make sure your scenes have two goals, a physical goal and a conversational goal. Logic-based debate sounds like a conflict of ideas, competing ideas. Sometimes you should have other kinds of conversations. Don't forget that most decisions are emotional, not logical. As an exercise, try removing every third line of dialog. Then add bridging material. Do all your character voices sound the same? Manipulate pacing, accent, and attitude for different voices. Punctuation, sentence structure and word choice, and how the person feels. Learn to use punctuation, experiment with m-dashes, colons, semicolons, commas, and ellipses. Second question: How can I create more variety in my dialogue scenes? Move the scene to another interesting setting. Give them two goals, a physical goal and a verbal/emotional goal. Think about the reader's reward. Think about the authorial intent, why do you need this scene, and the character's intention, what are they trying to accomplish?
 
[Brandon] This is Writing Excuses, Dialog.
[Mary Robinette] 15 minutes long.
[Dan] Because you're in a hurry.
[Howard] And we're not that smart.
[Brandon] I'm Brandon.
[Mary Robinette] I'm Mary Robinette.
[Dan] I'm Dan.
[Howard] And I'm having a conversation with my friends, Brandon, Mary Robinette, and Dan.
 
[Brandon] We are once again using your questions to sculpt these specific episodes. While the title is very generic, Dialog, there's a specific aspect of dialog you're asking questions about. Here is the first question. Most of my dialog seems to end up being… Turning into logic-based debates between whatever characters are in the room. Is this a problem?
[Mary Robinette] Yes.
[Laughter]
[Mary Robinette] There are times… I shouldn't say that. If it's all of your scenes are turning into that, that's a problem. Having a scene that's like that, that's not a problem. So there's a bunch of things that you can do to address that. One of them is to make sure that there's… If you give two goals in the room, one is a physical goal and the other is a conversational goal, that's immediately going to cause things to shift for the [garbled]
[Brandon] Yeah. Agreed. Now, going back to your first point, Mary Robinette, it's not necessarily a problem unless it's all the time. What this means is, having different scenes feel different is part of what makes a book work. Having some of your dialog scenes that read like Aaron Sorkin dialog, where it's just like back-and-forth, snap, snap, snap, snap, snap, is great. It can be really exciting, it can yank you through a scene really quick, it can make you smile, it can make you just have a blast. But if every page is only that, it starts to, like anything in writing,…
[Dan] It can be exhausting.
[Brandon] Yeah. It gets exhausting.
 
[Howard] Let's open up for a moment and look at the logic-based debate between two characters. Fundamentally, what you have there, it sounds like, is a conflict of ideas, and that is what… If that's what every scene is ending up being, then every scene in which you have dialog, the conflict is competing ideas. There is… If we categorize the types of conversation people have, one type of conversation that can be very dramatic is the one where one person is trying to tell a story without revealing a key secret, and the other person is trying to learn the key secret and doesn't care about the story. They're… Now they're not arguing, but there is tension, there is conflict.
[Dan] The fact that this is a logic-based debate also potentially highlights another issue which is that most people make decisions based on emotion, rather than on logic. I used to work in advertising and marketing, and that was our hallmark. People think they make decisions based on logic…
[Laughter]
[Dan] But at the end of the day, it comes down to whatever emotional connection they have forged between themselves and the solution. So making… If your characters are being very careful to plan out exactly the best possible course of action or determine in steady debate who is right and who is wrong, most conversations in the real world don't go that way. Some do. But most of them are a lot more emotional than that.
 
[Mary Robinette] There's a trick that I have, for when I discover that I have accidentally written one of those things. Aside from the introducing physical conflict. This is to go through… This is a totally mechanical exercise that's super fun. I go through and I remove every third line of dialog, because one of the things that happens when you're conversing with someone that you're familiar with is that you'll jump ahead. You'll see where they're heading and you'll jump to the next point. So when you pull out every third line of dialog… I want to be really clear. This is an exercise, this doesn't work for everything.
[Chuckles]
[Mary Robinette] But when you do it, what happens is that those natural jumps ahead begin to happen. You do have to put in some bridging material to cover them. But it gets really interesting, and often has a more naturalistic flow. It compresses the scene, too.
 
[Brandon] One of the worries I have from this question is, again, if everything is a logic-based debate, I worry about character voices all sounding the same. One of the things I look for as a reader that really makes scenes work for me is when there's a lot of variety to motivations, to how people approach a conversation. Dan mentioned this, a lot of people make decisions based on emotions. Having somebody think that they're logic-based, but there really emotional, facing someone who is very logic-based, or someone who's front about their emotions is often a more interesting scene than a platonic debate or a Socratic debate about here is… Are the logical points that I'm making. Often times, that's just really boring to read, because we want to see the character's investment in this.
 
[Mary Robinette] There are some tricks to changing the nature of a character voice that I learned from doing audiobook narration. There are five things that make a character voice in audio. Pitch, placement, pacing, accent, and attitude. Pitch and placement, you can't do a darn thing with on the page except refer to them. Pacing, accent, and attitude are absolutely things you can manipulate. The length of time… So, pacing, you control with punctuation. How long the sentences are, where you put the commas, whether or not a character gets commas. Someone who speaks in a run-on sentence is going to have a very different feel than someone who has lots of short sentences. Accent is the sentence structure and the word choice. So if you take a training phrase, like, "What did you say?" That is serving to say, "I want you to tell me more." It can take a lot of different forms, but a British nanny is going to say, "Pardon me, Dearie?" And a drill sergeant is going to say, "What do you say, maggot!"
[Brandon] [uh-hu]
[Mary Robinette] So, looking at the word choice and sentence structure. Then, the attitude is what the person… How the person feels. Again, that changes the word choices that we make. It changes our pacing. So looking at your use of punctuation, and your word choice, and sentence structure, is a great way to shift the language of your characters.
 
[Brandon] So, one of the things I noticed teaching my classes at the University over these last years, is that a lot of my students aren't very fluent with punctuation. Now, these are high-level students. It's usually… To get in my class, there's 15 slots, and we usually have 100 or more applications, and we picket based solely on how good are these… The sample chapters that they sent. So these are high-level amateur writers. I just assumed because they are high-level amateur writers that if they're not using certain punctuation structures, they've made a stylistic decision. Right? It's okay not to like m-dashes, for instance.
[Mary Robinette] Sure.
[Brandon] I love them. Other people are like, "You know what, I don't like this punctuation, it becomes a crutch, whatever." Totally all right. But I started to mention to people, like, "Hey, this might use an m-dash. I know you probably aren't stylistically interested in them, but you might want to experiment." They're like, "An m-dash?" I realized a lot of high-level writing student get there by practicing a ton, but they aren't using all the tools because they haven't been able to figure out how to take those boring, dry English major classes…
[Chuckles]
[Brandon] And apply them to actually writing stories. Using m-dashes, colons, semicolons, commas, ellipses in your dialog… That's like something that's vital to me, in order to make it feel right. I'm realizing more and more a lot of my students don't use it just because they've never been… Had those tools explained as potential tools for controlling how the reader reads a scene.
 
[Brandon] Let's stop for our book of the week. That is The Lost Future of Pepperharrow.
[Mary Robinette] By Natasha Pulley. I love this book. The first book is The Watchmaker of Filigree Street. I had enough time in between reading that one and when I got The Lost Future of Pepperharrow that I think that you can actually read this as a standalone. Obviously, there are some nuances. But, basically. The main character is a composer and a synesthete. He has synesthesia. It's set in Victorian England. There's another character who is clairvoyant. It's this whole interesting thing of, like, what is free will, what are the choices that you make, and then there's a clockwork octopus that steals socks. It's just beautifully, beautifully written.
[Howard] That actually explains a lot.
[Chuckles]
[Mary Robinette] Yeah. So many things. So beautifully written. I love these books with abandon. One of the other things that I also love is that there's a little girl character whose name is Six. She is… to a modern eye, she's probably autistic. But they don't have the word and the people just accept that this is who she is. They don't try to make her be someone else. She's just allowed to live her life, and there's no like "We're going to cure her" subplot or anything like that. It's just characters who are fascinating. I just love these books a lot. I'm going to ramble about them for days. The Lost Future of Pepperharrow. One of the reasons that I actually wanted to bring this up with dialog is that much of It takes place in Japan, where people are speaking Japanese. She has made the choice to render it in slang that is class linked to Victorian England, because the character who is interpreting it is a Victorian. So when someone is lower-class, in his head, he hears them as Cockney. Because…
[Brandon] Right.
[Mary Robinette] It's so good. It's really interesting.
[Brandon] Awesome. The Lost Future of Pepperharrow.
 
[Brandon] All right. So, the second question we have for this week is what can I do to create more variety in my dialog structure, or in my dialog scenes? One of the things you can do is something that I love to do. When I notice one of these scenes… Sometimes I just keep it, right? My dialog scene is working. Sometimes I'm like I have had too many scenes like this. These are the equivalents… I've talked about this a little bit on the podcast before. In movies, you will occasionally have scenes where two characters walk down a hallway, stop, and then there's a shot, reverse shot, as they have a conversation, then they walk a little further down the hallway, then they stop, and there's a shot, reverse shot, and then they walk a little further, and then shot, reverse shot. These scenes are okay, but they're kind of the cinematic version of sometimes you just need to summarize in your book. They're the sort of things that you don't want to have to use unless it's the exact right tool at the exact right time. They're a little bit lazy, and they're a little bit boring. In books, sometimes you have these scenes of dialog where you're like, "I just need to get this information across. I know I need to get it across. I don't want to do it as a big infodump. So I'm going to have characters have a conversation about it and do my best to not make it feel maid and butler." I have found most of the time, if I can move that scene into some other interesting setting… Let me give you an example from Oathbringer. I had one of these. It was boring.
[Chuckles]
[Brandon] It was one of the worst scenes in the book. I just threw it away. I instead had a character… I'm like, "Who is this character? What is happening?" Well, it's Dalinar. He is a warlord who is kind of repentant and becoming a different person, but he kind of wants to hold on to the fact that I'm a tough warrior. So he goes down and he wants to do some wrestling, right? It's this whole thing, I'm going to go recapture some of my youth. He just gets trounced by these younger men. In the meantime, his wife shows up and says, "We were supposed to have a meeting. We're going to talk about this." He's like, "Do it right now." It was during the wrestling match. You would think that this doesn't work, but it worked perfectly, because I was able to over… To give the subtext of he's trying to capture his youth without ever saying it. With the things she's saying representing his new life that he's supposed to be getting better at instead of going trying to recapture his youth. The scene just played wonderfully in this setting where he's getting pinned by these younger men.
[Chuckles]
[Brandon] That are feeling kind of embarrassed that they're taking their king and basically just… He can't do it anymore. Just changing that scene… When I ran that one through the writing group, one of my writing group members said, "Wow. This is the best scene in the whole sequence. The whole sequence of chapters." It started as the worst one. So just kind of giving some more flavor to the scene can be really handy.
 
[Mary Robinette] That gets back to one of the things we were talking about ahead of… At the early thing, was giving them two different goals, the physical goal and the verbal emotional goal. Sometimes those two things are vastly… They just are fighting themselves. That sounds like so much fun.
 
[Howard] I think in terms a lot of what is the reader's reward for having read this chapter or this scene or whatever. I mean, the scene has a purpose, and in some cases the purpose is, "Oh, I gotta do a bunch of exposition so that I can do a bunch of plot later." The scene's purpose is not the reward. One of the purposes should be a reward of some sort. Some page-turn-y bit. Taking the shot versus shot example… Or the whole hallway walking scene. One, yes, those are terribly lazy. But if in that scene, we are traversing a space between two very interesting spaces, and we arrive someplace where the camera opens up onto something wondrous, and the conversation stops because we are now in a new place looking at something interesting… Well, now that whole thing was justified because we set up pacing for an eye candy. Whatever.
[Brandon] Agreed. I love some of those things.
[Howard] I always think about it in terms of what's the reward for the reader? If there isn't one, what can I put in?
 
[Mary Robinette] You said something that made me think of a thing which is that when you are looking at these scenes, they actually serve two functions. There's the authorial intent, the reason you, the author, need that book… That scene in there. But then there's the character intention. Every time we're talking, we're speaking for a reason. There's something that we are trying to accomplish. Sometimes it's I want to look clever, sometimes I want to get information, sometimes it's I want to prevent someone… It's… There's a purpose behind that. So if you can think about exactly why the character is saying that, and you make sure that that is present in the scene… It's not a scene that's just, "Hello, here is my authorial intent."
[Chuckles]
[Dan] Yeah, that's what I wanted to mention as well, because when we start scenes, we often think about what our goal as the writer is, what is this scene intended to accomplish. Making sure that you know what their goals are… Not only does it provide more characterization like that, but usually what it does is it brings a lot of imbalance into the scene. People want to have a different conversation than the person they're talking to wants to have. Or, you will have a power imbalance, where one character is trying to convince their teenager or their employee or something to do something, like, "I don't want to be a part of this conversation at all." Or just a child talking to an adult and not being treated seriously. Those imbalances, wherever they come from and however they manifest, can add a lot of texture in there as well.
[Brandon] All right. That was a really good conversation about dialog.
[Dan] Hey!
 
[Brandon] Look at that. Let's go ahead and go to our homework, which Mary Robinette is going to give to us.
[Mary Robinette] Yes. So, what I want you to do is I want you to take a scene with dialog. This can be a scene from something that's already written or something that… A published thing or something that you've written. I want you to remove all of the description from it. So that you're just left with dialog. Then I want you to do that thing I mentioned earlier, I want you to remove every third line of dialog. Put the context back in and use body language and internal motivation, where the character is thinking. Build bridging things in there so that the scene now flows, with those pieces of dialog missing.
[Brandon] This has been Writing Excuses. You're out of excuses, now go write.
 
[identity profile] mbarker.livejournal.com
Writing Excuses 12.2: How to Nail Character Voice in First Person

From http://www.writingexcuses.com/2017/01/08/12-2-how-to-nail-character-voice-in-first-person/

Key points: A memorable first person voice? Sentence structure, rhythm and accent. Accent is word choices and phrasing, not just dialect. Use first person to showcase characters with an interesting voice, but third person is easier. Use a text-to-speech program to read your writing out loud! Snarky is easy, but show us the thought process, what's behind the face the character shows everyone. What's their attitude, their too factor? First person is good for wordplay. Think about the categories of words your character might use. Be aware that no one is snarky in their own thinking, or has an accent in their own voice.

I said,  )

[Brandon] I'm going to have to cut it here. It's a great discussion. But we do have some homework that Mary is going to give to us.
[Mary] Right. So, here's your homework. What I want you to do is I want you to write, about a page, maybe two, first person and you've got a character who is trying to accomplish something. If you don't have anything in your head, then I'm going to say that you have a baker, and the baker is attempting to deliver some bagels. Then, I want you to write it again, but this time, your main character is not a baker, and I want you to have them go through the same task. The goal of this is to see how the character's attitude and the way their lens affects the world, affects how they relay the story of this bagel delivery, or whatever it is that you want to do.
[Brandon] Excellent. This has been Writing Excuses. You're out of excuses. Now go write.
[identity profile] mbarker.livejournal.com
Writing Excuses 5.21: Alternate History

From http://www.writingexcuses.com/2011/01/23/writing-excuses-5-21-alternate-history/

Key Points: Alternate history: take real history and change something, then write a story based on that history. Pure alternate history just changes a historic event. "Duck, Mr. President" alternate history usually triggers a change through time travel. Fantasy alternate history adds magic. Write what you know, and write what you're passionate about. IF you want to write alternate history, be ready to do a lot of research. Use the little fact, big lie technique -- distract the reader with facts and details you know, so that he doesn't notice the blank background over there. Find the scholar who knows what you need and make friends with them. Only put details in that move the plot forward, build character, or set the stage. Beware the historical detail that can't be explained easily to a modern audience. Work hard to make your alternate history accessible to a modern audience, with characters who readers identify with that do not have modern attitudes. Be true to the period, show your reader how and why people thought then, and avoid caricatures.
Duck, Mister President? )
[Dan] I do indeed. We're going to just do the classic branching point alternate history. Pick a major event in history that you happen to love, decide that it comes out differently, and then write a little story.
[Howard] So a Duck, Mister President?
[Dan] Not a time travel, but like a branching point. A... where somebody won the wrong war or lost the war...
[Howard] Horseshoe fell off.
[Dan] Or the wrong thing happened. Then write a story that takes place 100 years later.
[Howard] Excellent. Well, this has been Writing Excuses, you're out of excuses, now go write.

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