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[personal profile] mbarker
Writing Excuses 17.6: Hitting Reset Without Getting Hit Back
 
 
Key points: How do you reset expectations, break old promises and make new ones, without breaking the trust of the audience? Deliver something different and amazing! Yes-and, keep the old promises and make new ones. No-but, break the old ones, but give them a different wonderful experience. Oh, crap. I broke it, and I don't know how to fix it. Dash through the red paint and hope no one notices. Telegraph the change as much as you can, and accept that you may lose some audience. Long-running shows often do a reset during season breaks. Give them a big moment of character change instead of the big climax they expected. And a Big Can of Worms for resetting your career... 
 
[Season 17, Episode 6]
 
[Howard] This is Writing Excuses, Hitting Reset Without Getting Hit Back.
[Kaela] 15 minutes long.
[Sandra] Because you're in a hurry.
[Megan] And we're not that smart.
[Howard] I'm Howard.
[Kaela] I'm Kaela.
[Sandra] I'm Sandra.
[Megan] And I'm Meg.
 
[Howard] We are talking about resetting expectations. We are talking about breaking promises and then making new ones without actually betraying the trust of the audience. I'm trying to think of a good example of this. It's possible that the good example may be Million-Dollar Baby…
[Chuckles]
[Howard] Which breaks a promise to the audience, this is a sports movie, by giving us 1/3 act that shows that it's actually a drama about euthanasia, about… It's very dramatic and it's not very sports movie. As we pointed out when we mentioned it earlier, it's got a 90% fresh rating from critics and audiences over at Rotten Tomatoes. Maybe part of this is because it's 15 years old. But it won a lot of awards and it did great grossing in theaters. It was something which broke promises that audiences felt had been made to them, and then delivered something different, but delivered it so well that the majority of the audiences put up with it, they accepted it. They loved it, they came out of the theater… I don't want to say happy, but having experienced something amazing, which is what the filmmaker set out to do. So let's talk about that. What are some examples of things where you feel like the expectations have had to be reset and they did it well?
 
[Kaela] Well, I think that, personally, for me, there are two main movies that come to mind for this. One is Kung Fu Panda Two, which is one of my favorite movies ever, and How to Train Your Dragon, for different reasons, but both of them playing with expectations. I think Kung Fu Panda Two does multiple things with your expectations. For one, it kind of gives you an origin story again, except it's deeper, it's bigger, it's… You're like, "Whoa, I didn't think I was going to get this from a Kung Fu Panda franchise."
[Laughter]
[Kaela] So I think that's the other thing is, tonally, it's a lot harder, it's a lot… It's more explorative of pain, of destruction, of trauma, of working out issues like… Heavier themes than the first one. Like, the first one had a good heart still, but the second one just really dives in there in a way that you wouldn't have expected. But at the same time, I was not like, "Why is my fun movie sad?" when I watched it. I was like, "Oh, my gosh, they do a great job of acclimatizing you." They start out fun and everything too, but they do a good job of acclimatizing you to this is going to be a bit heavier of a movie. It's still going to be an amazing adventure, but it's going to be more emotionally in-depth than the first one without losing you. I don't know anybody who was lost with Kung Fu Panda Two. I think… I know most people just sat there stunned and in awe instead. Not disappointed.
[Howard] Yeah. I was kind of slack-jawed. I was, "Wait. How did they do that?" Usually, the origin story has to come first, and the two movie is a raising of stakes and a new adventure. But you managed to raise the stakes and give me a new adventure and give me an origin story and it's… Wow. It seems to defy… It seemed to defy the number two.
[Kaela] Yeah.
[Howard] Which was pretty cool. Meg?
 
[Megan] I actually have an example of something that did it badly, that raised my expectations and then turned it on its head.
[Howard] Okay.
[Megan] It's the anime Attack on Titan. Which is about humanity fighting to survive when they are constantly attacked by huge giants who are referred to as Titans. We have are very strong protagonist character who's going to get revenge on all the Titans and he's going to save the world. They kill him off, seven episodes in. I was like, "Amazing. I love this. Now his meek sidekick character is going to have to step into his shoes and become the new protagonist and…" No. Protagonist came back, magically, and with magic powers.
[Chuckles]
[Megan] And is so magical now. I was like, "Man. I mean, that's cooler now, but… I wish he'd died."
[Laughter]
[You want a ghost?]
[Howard] Why couldn't you stay dead?
 
[Howard] As I categorized these in our outline, I talk about yes-and, which is a raising of expectations, making new promises while keeping old ones. I feel like yes-and is the easiest expectation reset. Because really, all you're doing is raising the bar. It's not like you've broken promises. No-but is the next one, and that's the actual reset where you had to make promises by breaking earlier ones. Yes, I know I promised you a sports movie, but I'm going to give you an amazing cinematic experience that's going to touch your soul and you wouldn't have come out to the theater to watch this anyway, but it's important and, thank you, everybody, and I'll take my Oscar now. I may be projecting a little bit. The third category is what I call oh, crap. It's the one where I felt like I most often lived in Schlock Mercenary, which is the discovery that you've broken a promise but only after it's too late to fix things. I foreshadowed something and got the technology wrong. Oh, crap. Oh, I can't actually make that work, what do I do instead? So in these three categories, what are our strategies?
[Sandra] I remember watching… Oh, it was decades ago, the making of Indiana Jones. A documentary. So it was like one hour long, the making of show. Listening to Steven Spielberg talk about how when they're writing the scripts, they would actually literally paint themselves into a corner. The opening sequence, Indiana Jones has just run from the boulder, tumbled out, and now he is standing trapped, facing a circle of spears, and there is literally no way to get out. Spielberg basically says, "Well, what you do when you've painted yourself into a corner is quickly duck and dash your way through the red paint and hope that nobody notices the footprints."
[Laughter]
[Sandra] Which is pretty much what that movie does. There may be better tools for this, but honestly, I think of like the Pirates of the Caribbean, I think it's 5, that begins with we're dragging an entire building through the middle of town using a horse-drawn cart.
[Howard] Yes.
[Sandra] It is absolutely completely and totally ridiculous, but basically what it's saying is, "This is the movie you're getting. If you're not on board, just go ahead and leave the theater now." So if you have to reset, any time you have to reset expectations, you're going to lose some audience, you're going to shed some audience who don't make the turn with you. That's just normal and expected. If you need to make the turn, make the turn anyway. Telegraph it is much as you can, so that people are ready for that moment. Okay, we all need to lean to the right. Lean to the right so we can make this turn, and… Now the wheels are back on the ground and we can keep going.
[Howard] There were a lot of turns in that scene where they were dragging the…
[Sandra] The whole building.
[Howard] The bank through the village, and, as I recall, they lost all of the money.
[Sandra] They lost the entire building.
[Howard] In the course of doing that. Yeah. Nice. Good choice of scenes. Nice metaphor. Well played. Bravo.
 
[Megan] There's something, especially in long-running television series, where, in between seasons, they will reset. So it's always sad sometimes when they come back into a season and these characters are now gone, and, oh, no, the set where they spent all their time, that's different now, they're going to spend all their time here instead. Sometimes writers rooms will literally just reset the world and which characters we have and we just never mention it.
[Laughter]
[Sandra] Yeah. That becomes part of the expectation of watching a long-running show. You just kind of know that there's going to be a reset. A…
[Howard] Sorry. Let me interrupt you there. That's the experience of someone who has watched lots of long-running shows.
[Sandra] Right.
[Howard] There are plenty of people who watch a long-running show for the first time and as those things happen, they're like, "No!"
[Yeah]
[Howard] No. Because they feel like they've been betrayed.
[Sandra] An excellent reset to examine is the movie Serenity versus the TV show Firefly. Because you have this TV show that only ran for a very short time and then was canceled. Then you have this gap of time. Then they make a movie. In order to… Which is actually a jump in media. It's… A movie is a different medium than a TV show. Which meant that there are different expectations, different language you can use, and in order to make that shift, they had to do some reset. The one that I… That jarred me the most, was that by the end of the run of the show, the doctor character had kind of become reconciled with the captain character as we're a family. When they start the movie, there's a lot more friction between them and it's more like the beginning of the show than the end of the show. They had to do that reset in order to give the proper arcs to the movie, because the movie had to be able to stand alone as well. So, it jarred me, as a watcher of the show, but once I was like, "Eh," it was not so jarring that I was knocked out and walked away. I was like, "Eh, I don't like that, but… Okay. Take me along for this ride." So…
 
[Megan] As an example for the no-but resetting expectations, Avatar the Last Airbender did that to me in, like, the third season. Like, the day of black sun. Because they really built up to it. I was watching this is a kid at the time, about 13-ish. I was like, "It's finally happening." We've had seasons building up to this day, they really built up to it in those moments, too, where they're like, "We're really… This is the day we lay siege on the Fire Nation." It's the eclipse that we risked all our lives to find information about in the previous seasons. This is it. It's a two-parter, and everything, so I was like, "Oh, this is finally going down. We're going to take down the Fire Nation." And it doesn't. It does not pan out. They fail the invasion. Because they already knew and were already ready and just gone. They're shocked and terrified, and I was too. I was like, "What?" But what they did was a great job in that, because otherwise it could of felt like really deflative, where you're like, "Well, great. Okay, but what did we spend all this time for, then?" But what they give you is a bunch of other things that you really wanted and needed, like, most particularly, the Zuko storyline carries out the days of black sun two parts. Having Zuko come in and that's the moment where he decides to defect from the Fire Nation and healthy avatars make his new plan to take down his dad. Like, that ends up making the story worthwhile. So, no, I didn't get like the big climax that I was really prepared for, but I got Zuko's storyline intersecting finally and his big moment of character change.
[Howard] You can argue that we set out to defeat the Fire Nation, and we got the victory we didn't expect, which was turning Zuko.
[Megan] Yeah.
[Howard] So, you can make the argument that you actually fulfilled the promise. I think that's part of how you make no-but work is that you take the new thing that you hand them and say, "By the way, this actually fulfills all of your other expectations." Trust… I'm just going to paint it red so that it looks like what you were…
[Giggles]
[Howard] Yeah. [Garbled a neat] trick.
 
[Howard] We need to have a book of the week. Or a thing of the week. I think Meg's got it.
[Megan] I have a thing of the week that also ties up a lot of the things that we've been talking about in all of the other episodes. This is a Korean drama that I originally watched on WB's drama streaming service, which no longer exists. But you can purchase the show on DVD which I have. The show is called Circle: The Two Worlds or Circle: the Connected Worlds depending on your translation. But every episode is two completely different stories. The first half of the episode takes place in 2017, the other half takes place in the far future. The 2017 story is about these twin brothers who are going to university and there's some strange things going on and they're investigating it. It's a smaller story about brothers investigating a mystery. The future story is high sci-fi, and there's this town where you can only live if there's a chip implanted in your brain that regulates your emotions and there's no pain and no fear and there's no crime. It's about a police detective who is trying to investigate an alleged murder that's happened inside the perfect city. But the guards won't let him in. But it turns out he has a second motive to get in there. He believes there's evidence about two twin brothers who disappeared back in 2017. It's these two completely different stories, completely different genres, and you've got expectations set up for how these kinds of stories work. It's slowly about how these two storylines tie back into each other and influence each other. Circle: the Connected Worlds.
[Sounds cool]
[Howard] That sounds really cool, and I wish I had it on a streaming service right now.
[Megan] Howard, I have my DVDs here in Utah. They could end up at your house on accident or purpose at some point in time.
[Whew!]
[Howard] Well, see now you're making all of our listeners terribly, terribly jealous…
[Chuckles]
[Howard] Which just doesn't seem like a fair thing to do.
 
[Howard] Early on in Schlock Mercenary, I was writing… I mean, the design principles for Schlock Mercenary were I am not making fun of science fiction in my science fiction comic, the comedy will come from other things. But it was very newspaper humor, dad joke type stuff. Would have fit right in in the age of people collecting newspapers. But this was a web comic. About two years in, the Teraport wars begin, and the stories begin getting bigger. Brandon Sanderson wrote the introduction for book 2, The Teraport Wars, and said, "This is the book where Schlock Mercenary figures out what it wants to be when it grows up."
[Accurate]
[Howard] It very much… This was not a thing that I did consciously. It certainly wasn't a thing I did expertly. But it was a thing I did. I had an existing audience, an existing brand, and I decided to take them from a quick episodic fast beats sort of story to a much larger form story. I got lucky in that I guess the audience was so small to begin with that when it grew, we didn't notice that we lost anybody. But this was definitely a case of something which at the time I began creating it was one thing, and at the time I finished it was very much something else. Even though you still have this blob character and mercenaries running through the core of it.
[Sandra] You had an assist from the fact that web comics are expected to evolve. So there is a genre expectation that there will be evolution which totally assisted in the redirect, which [garbled can be…]
[Howard] Yeah. That is the… That is what we called the low expectations of audiences watching amateurs.
[There's that. Anyway…]
[Howard] Good times. Wow. Are we really already 19 minutes in? What else can we say? I had a… We just need to can of worms this part. The whole career level can of worms of how do you rebrand yourself after spending 20 years as a cartoonist. Whatever I go do next, how do I keep the promises of my old brand…
[That's]
[Howard] Or break them in such a way…
[Another can of worms]
[Howard] I don't know.
[I think we just need to…]
[Howard] That's an old can of worms.
[Garbled]
[slap a lid on that, and say, whoops, can't cover it.]
[Howard] Whoops. Sorry. That's another eight part thing.
 
[Howard] Okay. We ready for homework?
[Homework. You are giving us the homework this time.]
[Howard] Okay, I am. In the first episode, I talked about how this intensive was expectations and promises, and how I didn't call it Eight Expectations because that would have forced me to drill down and to configure the content in such a way that there were eight discrete elements covered across seven episodes plus a… It was a headache. Your homework is to fulfill the promise that I decided not to make because I would have broken it. Call this intensive, call this discussion we've had over these last eight episodes, Eight Expectations. For you, for your toolbox, write down eight different categories in which promises and expectations can be used as structural elements, as troubleshooting elements, as critical elements, as career elements. Laying over all of the other tools that you use, that we all use, when we write, when we create. So there's your homework. Write the thing that I was either not smart enough or into much of a hurry to write, the course outline for Eight Expectations. This has been Writing Excuses. You're out of excuses. Now go write.
 
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[personal profile] mbarker
Writing Excuses 17.5: The Promise of the Brand
 
 
Key Points: Your packaging needs to target the right niche. The cover is an advertisement, which needs to evoke the right feel, the right genre, and the right audience. Step one, go look at the current books like your books and see what the trend is. You get to decide which faces are public, which ones are private, and which face is the right one for this moment. Check out para social relationships. Ask people, let them tell you what they see. Let them be your mirror. Put themes of what you are in each book. 
 
[Season 17, Episode 5]
 
[Howard] This is Writing Excuses, The Promise of the Brand.
[Kaela] 15 minutes long.
[Sandra] Because you're in a hurry.
[Megan] And we're not that smart.
[Howard] I'm Howard.
[Kaela] I'm Kaela.
[Sandra] I'm Sandra.
[Megan] And I'm Meg.
 
[Howard] When we began this series of eight episodes about expectations and promises, I mentioned the 2009 example of the Tropicana Pure Premium orange juice cover redesign. The design of the carton. This is, for me, the apex fail for brands, for making brands, for working off your existing brand. They took the existing brand, which was an orange with a straw stuck in it, and changed it to a nice sleek glass of orange juice. The ad execs had said, "You know, you've got this carton of pure Premium orange juice, and you know what, you never show people a picture of the juice. Let's talk about what's actually in the carton." So they changed it to this picture of this glass of juice, and they change the, which is… It's like a half gallon milk carton, the newer ones that have little plastic caps in the middle of the sloped face. They changed the little orange plastic cap to be a little half dome plastic orange. So it looked like an orange. They said, "So, here we're sending the message that, yes, it came from an orange, and it's full of juice, and it's awesome." As we mentioned, several episodes earlier, they spent $30 million on this redesign, and sales dropped by 20%, in large part because people just couldn't find what they were looking for. They couldn't find the Tropicana Pure Premium, so they were buying Donald Duck brand orange juice. "Oh, if I can't get the Pure Premium, I might as well buy stuff from concentrate." Whatever. Tropicana sales fell off so hard that they went back to their old design, and they lost like 50 million+ dollars over this whole thing. The mistake that was made here is that the ad exec assumed that we associate a picture of orange juice with orange juice, and we associate a plastic orange with authentic orange juice. It's like they got their wires exactly crossed. In this episode, we want to talk about how, especially for self pubbers, how your brand is defined by cover art and text treatments and all of these other things in order to send the right message and make the right promises to your audiences. Sandra?
[Sandra] Yes. One of the… I talk about this a lot because I do a lot of the business aspects and packaging aspects for our business. One of the things that is very important to hold in your brain as a creative person is that you've written this glorious story, and now you need to package up the story you've created in a delivery vehicle that will aim it straight into the heart of your niche. Wherever you want your story to go, to package it in a way that will deliver it there. Because failures to package correctly means that your book ends up in a mismatched audience, who will then pan your book and tank your sales. This is why being mis-shelved is a problem. Because if your cover is saying mystery when what you're delivering is a thriller, then the audience has picked it up expecting one thing and you're delivering a pro… You've delivered something else. Your packaging promised something that isn't there. They're going to be frustrated with it. So one of the key things that… I always, always, always drum into people that I'm talking about this with is that a cover is not an illustration. A cover is an advertisement. It should evoke the feel of your story, it should evoke the genre of your story, it should evoke who the audience is. It does not matter at all character on the cover matches any of the descriptions… Well, qualification there. But you don't have to match perfectly your description on the inside.
[Howard] Yeah. That's… That principle happens… We see a lot in comics. The cover of a comic book is not a scene from the book.
[Sandra] Right.
[Howard] The cover of a comic book is an illustration of the conflict in this book. Spiderman is going to fight Venom and they're going to do it in a big city. So we see Spiderman and Venom and cars being thrown around. But that panel never actually happened that way. But there are lots of other good examples of this, of the brand being… The brand wrappering the content in good ways. I'm aiming at Kaela and Meg now.
[Chuckles]
[Howard] Who's ready?
 
[Megan] Okay. One of my favorite examples of a cover that really knew its audience is Eva Evergreen Semi-Magical Witch. It's a middle grade fantasy for people who love Kiki's Delivery Service. Right? So that first thing… Like, I hadn't… Yeah, I love Kiki's Delivery Service. I love Ghibli movies. I was just walking around and I look over and I see this adorable witch with an adorable animal companion on a broom who's smiling. She looks slightly anime, but not full anime. She has a long dark dress and she looks adorable and she's got her wand. I was like, "That gives me so strong Kiki's Delivery vibes." I went over immediately and picked it up. I was like, "I want to read this now."
[Giggles]
[Howard] I'm looking at the cover right now, and it's not our book of the week, but boy, howdy, that cover knows exactly who it's aiming for.
[Megan] Yeah.
[Howard] If you love Kiki's Delivery Service, you want to read this book. Is this book a repackaging of Kiki's Delivery Service? No. But if you loved that, you'll love this. You love fresh orange juice, you'll love what's in this carton. Because it's got a picture of an orange.
[Laughter]
[Megan] It may not be book of the week, but it is cover of the week. Good cover of the week.
[Howard] Oh, my. That is so brilliant.
[Megan] It is. I'm the sort of person where I'm in a bookstore, and I'm looking for a book that I don't know, I always go for an illustrated cover over a photo or a photo edited cover. Which has no indication, really, as to how much the writing would appeal to me, but I love beautifully illustrated book covers. That is actually a trend I'm seeing more and more of is fewer photos and more full illustrations. Sandra?
[Sandra] That is step one. When you're trying to figure out how to position your book, step one is literally go to the place where the books like your book are shelved and see what is the current trend. Because a mistake I see from people of my generation is that they love these 70s style covers that evoke the 1970s because that was what they were familiar with. There writing a book for teenagers and this is what they loved when they were a teenager. That is a mismatch for today's market. So you need to go find out what the current cover language is for where your aiming, so that your cover can be in communication and in dialogue with what the current trend is and just be the new cool thing.
 
[Howard] Kaela?
[Kaela] Yeah. So, I think that one of the… My cover for Cece Rios… One of… What I love about it is how… When you think of middle grade, honestly, those sections, most of it's blue. Just the colors are mostly blue. Sometimes you get a little purple in there, you might get some highlights in red, but for some reason, most middle grade books are just kind of blue colors. Blue shades. I thought it was so fun… I mean, one, because it's appropriate, but, too, that Mirella Ortega and my cover designer Catherine Lee, and everything, did such a good job. Like, one thing I told them was high saturation because that matches Mexican culture as well. But they decided to go full on into these oranges. Which means that when you put it on a shelf with any of the others, it stands out automatically, because it's the contrast color of most of the other colors on its shelf. While also still matching the vibe of all the other books on the shelf. Like, it's illustrated, it's got something about it that seems fun, it's got a strong main character full front, like middle grade often does, but it's done something to draw attention to itself at the same time. That is representative of what is inside, not just, "Oh, man, this is eye-catching. But it doesn't match."
[Howard] I'm looking at that cover right now, and it's… It's very, very warm. You mentioned that it's complementary to maybe the blue or the purple colors that you'll see alongside it. True, but there is lavender and purple right there in the cover text, so the complement… It doesn't need to be sitting next to something else to fill the requirements of good color matching. This is really, really well done. Now most of us don't get to design our own covers. The important thing here is that we need to recognize what the covers look like of the things that we will be sitting next to because the cover makes a promise. If I see a Michael Whalen or a Whalenesque illustration, a full wraparound piece of art, around a big fat book, I'm positive that it is going to be an epic fantasy. I'm 100% positive of that. If I open it up and it's a political thriller, well, that'd be weird. That'd be super weird.
 
[Megan] Yup. So, like you said how most authors don't have say… Not say, but most authors don't design their own book covers. A lot of filmmakers do not get to cut their own trailers. So you will have… I think a pretty recent example of this is the Netflix show Q Force, which is an adult comedy about a set of LGBTQ superspies that end up coming together as a team. It is a comedy, it has fun elements to it, but it also is like very sincere with a lot of heart in the series. However, the released trailer pretty much only took the goofs and the jokes and made it look like it was a stereotype poking fun of those different identities. So a lot of people who would have, I think, deeply enjoyed the show were very off put by this trailer. Something that's fun about this is a lot of times in film school, you'll get the assignment to re-cut a movie into a trailer of an opposite genre. So I did not make this trailer, but one of my favorite examples of this is Scary Mary…
[Yes!]
[Megan] Mary Poppins redone as a horror film.
[Howard] My favorite is Shining, where they took The Shining and they made it this family…
[Romantic comedy]
[Howard] Romantic comedy. Yeah, coming-of-age thing.
 
[Howard] We need to do a book of the week. We've talked about a lot of books that have had glorious covers. But we have an actual book of the week.
[Sandra] Yes. I have that this week. The book of the week I've chosen is Illuminae by Amie Kaufman and Jay Kristoff. This book is brilliant packaging at its finest. It is… Like, it's a book with a slipcover, and the slipcover is actually clear plastic so you can see through it. So, there's clear spots that you can then see text that's printed on the actual hardback. Things are crossed out. So the packaging promises you kind of conspiracy theories and things that are hidden that you're trying to puzzle out and reveal. Then, on the inside, they use typography to tell parts of the story.
[Howard] Sandra is currently holding this up to…
[Yes]
[Howard] Our WebCams.
[Sandra] Yes. It's too beautiful. Like [garbled]
[Howard] The remaining three of us are here slack-jawed. Like…
[Sandra] There's art inside. There's a part where they're shooting missiles and the text actually trails itself across the page as if it's the missile trail.
[Howard] Oh, that's glorious.
[Sandra] It uses fontography as storytelling.
[Howard] Well, what I'm looking at the cover and with the clear and the effects that they've done with that, that… Yes, it makes a promise about the kind of story that's being told, but when I get to a page that has a missile trailing text, that is… That fulfills a surprising yet inevitable.
[Sandra] Yes.
[Howard] Oh. Oh, you promised me this kind of design, but I had no idea you would shoot missiles with words.
[Sandra] Yeah. Seriously, go to your local bookstore and look at a physical copy of this book, because browsing it online does not actually give you the experience of it. Yeah. So, Illuminae. There's three books in the series, this is the first one. They're all brilliant, and the stories are brilliant as well.
 
[Howard] Now. We have talked at great length, and only scratched the surface about the visual elements in our brands. These are the things that for most writers, most authors, it's out of our control. A huge part of your brand, however, is within your control. What is… What are the things that you, your name as a brand, means? My name, Howard Tayler, people associate me with Schlock Mercenary. I have a twitter feed that doesn't drop f-bombs and that doesn't do piles and piles of negging. These are things that are part of my brand. They're inherent in kind of the way I am, so it's easy. But at this point, I have now made a promise. If I were to start just trash talking everybody and throwing profanity in my twitter feed, I would be breaking a promise to the people who have followed me on twitter because of my brand.
[Sandra] I think it's very easy, for creators, especially people who are young in having a creative career, no matter what their chronological age may be… There's this adaptation. Where we have to figure out and figure out who we are as authors and how we present ourselves. It can be very anxiety inducing. The thing that I always come back to is in the Phantom Tollbooths, which is a fun adventure story, there's a set of characters called the dodecahedron That people who have heads that are literally dodecahedrons. They have a face with happy on it, and a face with sat on it, and a face with mad on it. They turn the face forward, whatever is appropriate to the moment. So their heads are actually rotating as they emote. That is a useful visual image, because you are also a dodecahedron, and you get to decide which of your faces are public and which of your faces are private, and which one is the right face to be putting forward at this moment. I'm in a book release cycle, so I need to be putting this face forward. Okay, now I'm in a lull cycle, so I can put together… I can let this other face show more often. All of it is you. You are not creating a character. Some people do create a character that they inhabit. But I find that that is mentally and emotionally exhausting over time, and it's much better to just show aspects of yourself, rather than trying to maintain an entire façade.
[Cough. Hans. Cough.]
[Sandra] Yeah. Hans. Yeah, that's…
[Laughter]
[call back]
[Sandra] Here we go. So it's a lot to decide and it's a lot to navigate and again, we could talk for hours just on this. Search term for you. Para social relationships. If you are going to live in a public life in any way, learn about para social relationships and how they work.
 
[Kaela] Yes. I'd also… This is just something I'd recommend, like a tool for you, but… I know that some of the older Writing Excuses episodes from I think January 2021, the business of being a writer, goes into this a little bit as well. But asking people, trying to get a finger on what other people are receiving from your brand, because you're bringing your self to the table. Right? You know, again, you've got all of these faces, so you're like, I don't know which ones other people see all the time. Kind of like how you don't really know how you look, you just see yourself in a mirror sometimes. So being able to get a pulse from other people, what your brand is. Like that, I have my writing group and I have some people from my family who read my books and things like that give me a few notes on… I'll say, just tell me what you… When I write something, things that you think happen a lot I found that they were like worldbuilding, luscious stuff, high-stakes mixed with very potent emotional exploration. I was like, "Okay." That gave me a pulse on like… When I'm sitting down to write something, in my delivering on at least some of these promises. Not every book is going to be the same book, but it should have themes of what I am in each book.
[Howard] That sounds a lot like you're not going to be able to just pour concentrated… From concentrate orange juice into that carton and make people…
[Very much]
[Howard] And make people happy.
[Yeah]
 
[Howard] Any other final words before I throw homework down?
[Megan] I had… A thing I do periodically is go through a social med… I've got a Facebook and I've got a Twitter and I've got an Instagram. I periodically just read through my feed to see what the balance of content is there. Is it… Am I re-tweeting a lot or am I… Has this been a complaining week? If it's been a complaining week, then maybe I should throw a cat picture. Just trying to see that I don't fall into the habit of posting just happy on Facebook and complain on Twitter. Trying… Just to see how I'm reading.
[Howard] That's… I feel like we need to can of worms that, because we could talk about that sort of…
[Tuning]
[Howard] Oh. That's a ton of work.
 
[Howard] Instead of that is a ton of work, it's a ton of work homework for you. Okay? Here we go. This is two phases, and this is deep stuff. Describe the perfect cover art for your work in progress. Now, when I say describe, you can use comp titles, comp pictures, to your heart's content. For instance, remember that Star Wars poster where Luke is holding the lightsaber up, and you got Darth Vader's silhouette in the background? Yeah, it's kind of like that, except the setting is forest greenery with mist and fog and there's eyes peering out of the forest. Okay. Well, you've now used words to give us a picture that we can kind of see. So, do this description. Then explain why this is the perfect cover. What promises does that cover make to the audience? How does it account for audience bias? Here's part two, and part two is easy. Okay? What is the right typeface for your name? Is it serif and san serif? Is it weathered or is it crisp? Is it larger than the title? Hello, Brandon Sanderson. Or is it tiny, down in the corner? Hello, me. What is… You probably have lots of fonts on your computer. Experiment with this and see what text treatment seems to fit what you imagine to be your brand. Then write down why. Why do you think that text treatment makes the right promises about who you are? I said it was big. It's huge. You're out of excuses. Now go write about pictures and fonts.
 
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Writing Excuses 17.4: The Gun on the Mantel is Actually a Fish
 
 
Key Points: Red herrings help make the inevitable surprising. Aim for inevitable first, build surprise second. Deconstruct shows and books that have deliberate twists to them. Drop fish into your foreshadowing to keep us distracted. Use the tricks of a stage magician, give us other things to watch. Make the red herring story significant, while the actual foreshadowing is just a small thing on the side. Include clues to support multiple endings. Beware the sudden change, and unintentional storytelling without knowing where you are going. Ambiguity can be useful! Use your context to highlight the wrong thing. Use the character that everyone likes to point the reader in the wrong direction. Synonyms, homonyms, and other misdirection. Make sure you deliver in an enticing, wonderful way.
 
[Season 17, Episode 4]
 
[Howard] This is Writing Excuses, The Gun on the Mantel is Actually a Fish.
[Kaela] 15 minutes long.
[Sandra] Because you're in a hurry.
[Megan] And we're not that smart.
[pause]
[Howard] I'm Howard.
[Kaela] I'm Kaela.
[Sandra] I'm Sandra.
[Megan] And I'm Meg.
[chuckles]
 
[Howard] I was late with my line about who I am. Okay, last episode, we talked about foreshadowing. I described it as creating a thread which makes a surprise inevitable. This episode, we're talking about red herrings. This is where we create the thread which makes the inevitable surprising. As we said last week, aim for inevitable first, and then build the surprise second. Because if you fail at inevitable, you've got a deus ex machina and we're disappointed and bewildered and we feel llike we've been lied to. If you fail at surprise, we're like, "Oh, I saw that coming."
[Which, depending on...]
[Howard] I would much rather have the reader feel like they're smarter than me than feel like they're better than me.
[Laughter. Very true. Very, very true.]
[Howard] So. Red herrings. Let's talk… Some good examples of 'em? Where have you seen them done really well?
[Fish market. [Whisper] I'm kidding.]
[Laughter]
[Howard] Mmm. So tasty.
[Kaela] You just really went for that one, Meg.
[Laughter]
[Howard] Straight in.
[I was going to give a serious answer.]
 
[Sandra] I think it's useful to look at shows or books that have a deliberate twist to them. Where… A frequently used example of this is the Sixth Sense. Where you have this twist that I can see… The kid sees dead people. Oh, our protagonist is dead is the big twist at the end, and the surprise. And yet it is the surprise that makes you want to go back and rewatch the whole movie and see how absolutely clearly inevitable it was. It was absolutely there. So much there that there are many people who saw it coming from scene one. Some people were not surprised. So you go into the movie and you deconstruct and say where… How did they mislead the majority of the audience into believing that Bruce Willis was alive and interacting with the world? They put him in scene after scene after scene where there's another human in the scene who our brains fill in the blanks, because they are sitting opposite each other in chairs. We assume that there was a part where Bruce Willis knocked on the door and came in and was welcomed and invited to sit down. We don't see any of that. So the show uses the medium and the automatic back and fill that the medium asks of the audience to get us to back and fill something that absolutely wasn't there. So the show actually is getting the audience to create their own red herrings. Which is kind of a cool and interesting thing that that particular show does. So that's one of my examples and it's fascinating to go through and figure out where was I misled.
 
[Howard] Kaela.
[Kaela] Yeah. I think that's a really good example, particularly leaning into the strengths of your medium to accomplish that. I think one for books was Harry Potter, the first one. I think that was one of the best, like, at least… I mean, admittedly, I was young when I read it, but I still think it holds up really well. The way that they make you think that Snape is the one who's trying to steal the Sorcerer's Stone. Because, by all means, it seems completely reasonable. Snape was the one that was muttering a curse when Harry's broom bucks around and he nearly falls off. Snape seems to hate Harry for absolutely no reason. So you're like, "Yup, I believe he's a bad guy." And, like… There's the cut on his leg after everybody runs through the troll in the dungeon. So we have pieces of evidence that imply that it is him. But when we find out that it's Quirrell, we also suddenly remember that Quirrell was in all of the scenes, that Snape was muttering the counter curse, Quirrell got knocked over by Hermoine's fire stuff, and that broke his concentration for the curse. That Quirrell had run through the dungeon, Snape headed him off, and, like, they were there with Fluffy. Like, they… We forgot Quirrell was there because we were wrapped up with a very good and reasonable explanation of Snape.
[Yeah. And…]
[Howard] The… Oh, sorry. I was just going to say, what you've described here is a pattern that has a tool built right into it. Which is, any time you are laying a piece of foreshadowing, grab a fish and drop a fish next to it.
[Chuckles]
[Howard] Okay? You want to have a red herring in there with your foreshadowing, so that the audience can be misled.
 
[Sandra] Right. We can also take a… Learn things from stage magicians. Where there's the patter and the hands that are waving because he is moving something from the table in front of him into his pocket. He does this big gesture with his opposite hand and tells a joke because he knows that the audience can only pay attention to a limited number of things at a time. Then there's also that video with the passing the basketballs and the gorilla that dances through the middle of it. Nobody sees the gorilla because we're so busy paying attention to the balls. You can do the same things in what you are creating. You can teach them, and teacher audience, okay, pay attention to the ball. Your job is to count how many times the ball is passed. When, truthfully, you're hiding the gorilla in plain sight. Meg?
[Megan] Yeah. So the idea is to give your red herring story significance while making the actual foreshadowing something that's just happening to the side or… Like, a small joke in the conversation, where we're talking about the big important thing. A show that I think does this very well is The Newsroom by Aaron Sorkin. It has some of my favorite examples of long set up and payoffs for a joke in an episode. I'm going to tell you one that just happened now. The payoff won't be as good because I'm telling you the beginning and the ending right after.
[Howard] Go ahead.
[Megan] You need to imagine there's 40 minutes in between. But there's a news anchor, and he's complaining to his wardrobe assistant that, "Is there something wrong with the pants you give me? Because I keep trying to put them on, and both my legs end up in one side." The assistant's like, "You can't put your pants on, and you think there's something wrong with the pants?"
[Giggles]
[Megan] The A story of this episode is someone is here to do a hatchet job news article about the news agency. He used to date the main producer of the show before she dated the main character, the news anchor. So the reporter and the producer are having a huge argument. She is standing up for the news anchor. She's like, "You don't understand. He is a great man. I mean, he struggles with things, but he's a great man." As she says struggles with things, we see him hop into the scene, trying to put on his pants.
[Laughter]
[Megan] Then he falls over in the background. It's been a half hour since we mentioned the pants, but it just comes back at like the best moment. So… Check out The Newsroom by Aaron Sorkin.
[Howard] Yeah. That's the… As a professional humorist, that sort of thing is something that I use a lot. Sandra mentioned stage magic. In the second edition of X-treme Dungeon Mastery, we call attention to the way in which surprise, for a magician… The deception with a magician there should never be a reveal. They have red herrings, but they are never going to tell you how they perform the trick. Whereas as storytellers, the deception needs to be gentler. It can't be, as we mentioned last week, can't be animating Hans having a loving, kind, totally genuine expression of love while the music cues and the lighting all say this is a good boy for her to be interested in, when in fact, he's just making a play for the kingdom. That's deceptive. We want our reveal, for storytellers, the big payoff is in the reveal. For audiences of magicians, the big payoff is I was deceived and I don't know how. I use the example… We illustrated the example in the book of the trick knife. If the magician says, "Aha, see, this is where I switched out the actual knife for a knife with a collapsing blade. You didn't see it, though, did you? But, yeah, the knife just has collapsing blades. Stab, stab, stab." Big deal. In the movie Knives Out, we are told that there is a knife that has a collapsing blade, and in the very last scene, someone attempts to commit a murder with it, and we find out that they've grabbed the wrong knife, and it is delightful. Because we get to see the trick knife.
[Kaela] Knives Out is a master.
[Howard] I just realized… Oh. Go ahead.
[Kaela] I say, Knives Out is a master class in red herrings and guns on the walls and like, seriously, like, pick it apart.
 
[Howard] So, very, very many. On the subject of red herrings, I have the book of the week. It is And Then There Were None by Agatha Christie. I picked this one because it is arguably the place in which red herring cemented itself in the colloquial… The jargon for a distraction. The character Vera scolds everybody for being distracted, because in the verse that applies to one of the previous character's deaths, a red herring swallowed one, and then there were three. She's saying, "A red herring's swallowed one, that clearly means Armstrong was not dead. There was a distraction here." And Then There Were None is a fine book to read. It's short and it's very tightly woven.
[Megan] In my eighth grade English class, I disagreed with the ending. I remember meeting with my teacher afterwards, because she was talking about, like, it was inevitable. This is the only way it could end. I'm like, challenge accepted.
[Laughter]
[Megan] I wrote a different ending as to who the murderer was and what they were doing. I pointed out it could have happened this way. She's like, "Okay, Megan. It's not that deep. But good job."
[Laughter]
[Howard] Here's the thing. This is… I can't remember where I got this. I could be speaking out of class. But I have heard said that Agatha Christie often wrote these things three quarters of the way through without knowing who the murderer was herself, and then went back and made sure that the foreshadows in the red herrings all aligned and she had a proper ending in place. Which means if you… Depending on how much of the book you let yourself rewrite, yeah.
 
[Sandra] Yeah. Well, it's fascinating, the movie Clue, I don't know what year it was, but it's the Tim Curry movie Clue, which did an experiment that they actually filmed three different endings with three different murderers. Then they sent different endings to different theaters.
[Chuckles]
[Sandra] So, theoretically, you could go see the movie in multiple different theaters and get to see the three endings. Now, in the age of streaming, they just play all three endings one after each other.
[Howard] Yeah, they've concatenated the endings and they've given the third one, they're saying, "But this is what really happened."
[Sandra] Right. But the whole thing is written so that there are clues to support every single ending. Which is valuable as a writer to deconstruct, because the vital clue for one ending is a red herring for a different ending, and so you can pull that apart.
 
[Megan] So, the writers' strike of 2002 hit a lot of shows very hard. One of the shows it hit quite hard was the procedural Bones…
[Yes]
[Megan] Which is one of my favorite shows of all time. There is a recurring murderer in the third season. Which is rare for this show. Normally, we get our guy every time they show up. But there is a recurring murderer that is a cannibalistic cultist that eats people's faces. Like the Sith, there's always a master and an apprentice. At the very end of the season, it is revealed that someone on our team is the apprentice of the murder. Even though throughout about 90% of the season, this person has been making discovery after discovery, helping us track down the murderer. So you try and rewatch that season, and there is no clear moment when this character betrays us until you can see in the writers' room that… Well, or lack of a writers' room, I'm not entirely sure how the writers' strike wrapped up the season. But…
[Chuckles]
[Megan] They had to cut the season early, and about two episodes from the end, this character starts actively working against us. But it's clear to see that that was a decision made much later on in the season, and it doesn't logically follow. So what we have earlier aren't red herring, it's just unintentional storytelling before we knew where we were going. Because you can't go back… [Garbled]
[Howard] It was the writers' phone booth, not room, because…
[Yeah]
[Howard] Phoning it in. Because… That joke would have played better if I told it sooner. What other tools do we have for creating satisfying red herrings in order to make the inevitable surprising?
 
[Kaela] I think one of the things that… You have to use this carefully, but ambiguity is a very helpful tool when depicting things. Because ambiguity is the… Or almost an objectivity. Like, this is what happened. These are the facts of what happened. But a lot of storytelling is contextualizing what has happened. So, if you can show what happened and either just leave it there as if it's not important or touch on the… Like, use your context to put only one part of it in focus, without obscuring the view of the rest of what happened, you can use that ambiguity to your advantage to get people to look at the wrong thing or to pay attention to the wrong thing. That still makes sense, but you haven't hidden anything from them. You're just leaving it ambiguous or uncommented on.
[Howard] One of the things that I try to do is take the character who is the most charismatic, the character that everybody likes the most, and have that person look at the wrong thing. The right thing is someplace else, but the person we like is looking at the wrong thing. Now, obviously, you can't do this all the time, or you're just like, "Okay. Check everything in the room that he didn't look at. That's a possible clue. That list of things will thread to the answer." But, yeah, the audience is going to follow… They're going to follow the funny, they're going to follow the cool turns of phrase, the… When I write, I try and put the funny around the wrong thing enough of the time that people mislead themselves.
[Kaela] The power of misdirection. Like you were talking about with the magician's stuff, where you're shoving the context over here. That doesn't mean that you turn out the lights on everything else and you are deceiving them, but you're like, "Hey, look at this cool thing." I love using a trusted, likable character to do that. Where you're like, "Oh, I love this character. I appreciate this character." Or even "I trust this character, they're really smart." Then, you're like, "Oh, but they didn't have all of the picture either. They didn't tell me that this thing was the answer, but I thought it was."
[Chuckles]
 
[Howard] Sandra. Sorry.
[Sandra] A quick set of tools depending on what medium you're working in. If you're in a prose medium, you can use synonyms and homonyms carefully. That's a potential tool depending on what you're writing. Auditory, then you want things that sound the same but mean different things. Then visual mediums, you can do visual misdirection again. So it's all… Just another set of tools to think about. Meg?
 
[Megan] I want to kind of wrap this up by saying it's okay if the audience guesses what's coming, if you can deliver on it in a very enticing way. That's Chekhov's cauldron of hot lead is coming back. Because I had just assumed they were going to put on some red and orange lights when it's time to spill it, because we're in a small theater, we're inside. They set off fireworks inside the building.
[Gasp]
[Megan] There was just a fountain of real live sparks and fire on the stage. So I knew the scene was coming, and just didn't care. Then they delivered with an actual explosion. I was like, "Oh. I was wrong. Oh, my gosh." So, that was great. That was wonderful.
[Howard] The 1812 overture…
[Chuckles]
[Howard] Done by the high school, in which the sheriff is backstage firing his shotgun into a bucket.
[Laughter. Yeah.]
 
[Howard] Sandra, I think you got this week's homework. We could keep talking and talking and talking about this. We need to get people homework.
[Sandra] Yeah. The homework is, this is a paired episode with last week's episode. So, do the reverse of last week's homework. Instead of finding a thing in the beginning and writing a scene at the end, find something that is important at the end and find a place early where you can rewrite the scene to put that on the mantle in some way. Then, maybe, take some of the tricks and tools to magician misdirect so that it's there, but it is not the focus of attention. So…
[Howard] Outstanding. This has been Writing Excuses. You are out of excuses. Now go write.
 
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Writing Excuses 17.3: Chekov's Surprising Yet Inevitable Inverted Gun
 
 
Key points: Chekhov said if there's a gun on the mantle in Act I, it must be fired in Act III. Which means if you want something surprising yet inevitable later in the book, you need to set it up, make the promise, earlier! Structure, genre, audience, medium all shape the way you put the gun on the mantle. Look at your story holistically, especially during revisions. Do critical analysis of the media you consume, especially when the big reveal fails. Use expectations to create good anticipation and tension.  
 
[Season 17, Episode 3]
 
[Howard] This is Writing Excuses, Chekov's Surprising Yet Inevitable Inverted Gun.
[Kaela] 15 minutes long.
[Sandra] Because you're in a hurry.
[Megan] And we're not that smart.
[Howard] I'm Howard.
[Kaela] I'm Kaela.
[Sandra] I'm Sandra.
[Megan] And I'm Meg.
 
[Transcriptionist's note: According to the sources I checked in Google, Chekhov is spelled with an h. So... I'll spell it that way in the remainder of the transcript.]
 
[Howard] This episode is about creating the thread which makes surprise inevitable. The title of the episode is an acknowledgement of the fact that most people use Chekhov's gun backwards. Chekhov was saying if there's a gun on the mantle in Act I, it must be fired in Act III. I suspect that Chekhov, who was a playwright, was basically conserving budget for the props master. It's like, "No, we're not going to spend any money putting a gun on the mantle unless the script calls for a gun to be fired in Act III." The way we use Chekhov's gun is the inversion. If a gun must be fired in Act III, it has to be on the mantle in Act I. We want it to be surprising, yet inevitable. That gun on the mantle makes a promise, but the only promise is that the gun matters. Maybe it's a distraction, maybe it's not loaded, maybe it'll misfire, maybe it'll get used as a club, maybe it's in front of a secret safe on the wall. What do we do, as writers, to put a gun on the mantle in order to correctly foreshadow, in order to correctly make a promise of something really cool that's going to happen later in the book?
[Sandra] This is one of the places where… This is like where the rubber hits the road. This is where you have to look at the expectations you're setting up with the very structure you picked, and the genre that you've picked, and the audience that you're aiming for, and the medium that you've chosen… All of those things play into the decision on how do I put a gun on the mantle. Because the answer is very different for an animated show versus a cozy mystery novel versus a picture book. To hail back to the example of a picture book, The Monster at the End of This Book, which we talked about a couple of episodes ago, you have Grover and you have the title… The title, right there, that's the thing on the mantle. The title promises you at the end of this book, there will be a monster. That has to be delivered upon. That is the perfect way to deliver the promise for a picture book, because your audience is 3 to 5. You really just have to put it right there in front of them and say, "Hey, look. I've promised you this." Then we're all going to spend the whole book talking about it. Whereas a much more subtle thing, for example, Dan's I Am Not a Serial Killer series, had a huge telegraphing problem because in I Am Not a Serial Killer, the first book, he had supernatural elements that don't really come into play in the story until a third or halfway through the book. So he had to figure out how to hang supernatural elements on the mantle right there at the front of the book so that when they showed up later, no one felt betrayed about it.
[Howard] There were places where the bookstores had shelved it with thrillers…
[Yes]
[Howard] Instead of with something that's in context, "Oh, this is probably supernatural as well." Yeah, there were folks disappointed at that. What are some other good examples of foreshadowing? Kaela, and then Meg.
[Kaela] So, I love knight books. Knight books for this does such a good job, like, there's an amazing twist… Spoilers, I'm warning you there's about to be spoilers. Plug your ears if you're really invested. But knight books, they have this whole tension and it's weaved into tension and satisfaction overall. That's what this is about, satisfaction. But the… You find out, you find these bits and pieces, these clues about the last girl who tried to escape this witch's house or apartment in this case. The boy is piecing it together, he finds out that she had a plan and he finds what her plan was and then he doesn't find any more information about it. So he's like, "Oh, she must have escaped." There's like all these little unicorn emblems about it, right? My favorite part is realizing that it seems like a logical solution, she must have escaped because she didn't write more. But when he runs away, when he does the plan, he runs out and he sees a wild unicorn where he thought… What he thought was the exit, a wild unicorn, and he's like, "Oh, my goodness." Then he finds out the witch that has captured him was the girl and that she took the place of the old witch. You're like, "Oh, my goodness." It doesn't… It's surprising, yet it completely makes sense with the way they had framed things. You're like, "Oh, my goodness. That was satisfying payoff without feeling like you had tricked me." I had… It was totally a possibility, I just hadn't considered it because in the way it was framed by the characters. Very logical reasoning where they're like, "Oh, it must be that. She escaped." You're like, "Oh, yeah, I buy that. That made sense to me."
[Howard] Meg.
[Megan] One of my favorite examples is the comedy film Hot Fuzz. Because I think it has the greatest number of setups and payoffs in any movie that I've ever seen.
[Howard] It is so tight.
[Megan] Yeah. Pretty much any line of dialogue or any prop that you see in the first half plays into the big final fight of the movie. It's about this big cop from London with all of these skills who has to move to a tiny town where really no crime ever happens. It's this fish out of water story, and just the writing and the editing of the film itself, like how the shots are used and cut together, is so fresh and intriguing that it's one of my all-time favorites.
[Howard] It is a masterpiece. My own high bar for foreshadowing is the BBC America 2016 Dirk Gently. In the first episode, we get touchstones for… There's a missing girl, there's a dog wandering around, there was a terrible murder in this apartment… In fact, we open on this murder scene that just doesn't make sense, and then a kitten walks across and traces little red footprints in the carpet and then a hand reaches down and scoops up the kitten. For the first half of the episode, we cut and intercut and nothing connects. Except Dirk Gently keeps saying, "I am a holistic detective, I function on this way in which everything is connected." At the end of that episode, Dirk Gently unzips his bag and pulls out the kitten, and we see in the bag a gorilla mask that we saw on a monitor, and we realize, "Oh, wait. Oh, wait. What's going on?" Then we roll credits on episode one and we head into episode two. It does this so well. I watched it numerous times and it's like Hot Fuzz, there is nothing wasted. Everything that is thrown down shows up later and it is connected to other things. For me, it functions kind of like a master class. Because I want to be able to do that. I want to be able to foreshadow by writing things that… Where every word matters and every word is telegraphing or foreshadowing something that is coming. Kaela.
 
[Kaela] Yes. I would agree with that. I think that one of the keys to getting this done is looking at your story holistically. Which, of course, the time for that is really revisions. I know I've mentioned that already, but it's because it's so important, like revisions is the time when you are tracing threads throughout your story, and making sure that they're evident, that they're there, and they have their payoff. If they're not there, how do you add them there, how do you build to this kind of full moment where it feels satisfying? Because if you don't have it running consistently through, it is not satisfying. It's just like, "Oh. Okay. Deus ex machina."
[Howard] Yup. Meg.
[Megan] I have a YouTube video to recommend from a YouTuber called Folding Ideas. He did, back in 2016, he did a half-hour dive into the film editing of the 2016 Suicide Squad film. Talking about how their visuals didn't set up what the story was actually trying to tell. There is one very specific instance that he brings up. There's one of the characters who has a pink unicorn stuffed animal. That's just something he has. In his opening title card, where you learn about this character, he has a thing for unicorns. Then, later on, you see him get… This is maybe 20, 30 minutes into the movie, you see him get thrown down in a scene, and the unicorn falls out of his jacket. He picks it up and he puts it back in his jacket. Then, in the final fight, there's a moment where I think someone throws a knife at him, and he catches it, right in the chest. But then he reaches and he pulls the knife out of his jacket, and it's in a wad of cash. The unicorn never shows up again. So they did a set up for it, they did a reminder with it, and then the unicorn vanished for the rest of the movie. So…
[Howard] Was the cash supposed to be like stuffed in the unicorn, and the stuffing came out and… We have no way to know that.
[Megan] No. It's just a big stack of dollar bills in the exact place where he tucked the unicorn in his jacket. This was a film that underwent a lot of re-shoots and a lot of re-editing. So it's possible it's a through line that either ended up on the cutting room floor or maybe the cash was supposed to be a joke. It's just… It's not quite clear. So this is an example of something that would be done in revisions, where you have your alpha or your beta reader being like, "What? What happened to the unicorn?" You can be like, "Oh, right. Right." Because [garbled] thousands of words and hundreds of pages, you may not remember everything you've already put in your story.
 
[Howard] Right. Let's pause for the book of the week. I've got this one. It is Deadbeat by Jim Butcher. This is the seventh of the Dresden Files novels. It's… It is a novel that puts necromancy out in front. The title is three layers of pun. I won't explain it. But the premise of necromancy as a power in which the older something is, the harder it is to bring back but the more powerful it is when it arrives. The way these things are foreshadowed delivers in a final sequence that is just so delightful. So very, very delightful. Deadbeat by Jim Butcher. I don't think you need to read the other six Dresden Files novels in order to pick this one up and enjoy it. So you should pick it up and enjoy it.
 
[Howard] Let's dive back in now. What are some tools for us for foreshadowing well, for correctly creating the thread that makes the surprise inevitable. How do we create that inevitability?
[Sandra] I think that one of the best tools that a writer could use is critical analysis of the media that you consume. Look at the ways that the show you're watching or the book you're reading, how it fails. If you are frustrated by the big reveal, then dig into why that is. Kaela and I were having a little conversation about Frozen. I want her to tell us…
[Howard] Oh, oh, oh. Let's talk about Frozen. Yup.
[Sandra] Frozen. Yes.
[Kaela] Okay. So, Frozen. What I… Now, Frozen does a lot of good things, so I'm not ragging on the movie here. But my least favorite part of it, and yet also my favorite part too, at that, is the Hans twist subplot, where he is like, "Oh, Anna, if only someone loved you." Then tries to kill her and take over her country all of a sudden. Now, the reason that gave me whiplash, other than the fact that I had, at the beginning, when I was going to watch the movie, joked, "\Huh. What if he was the bad guy?" Because I always joke about what things that would be bad twists.
[Chuckles]
[Kaela] And I was right about my joke bad twist. But one of the things that… Like, this is not necessarily a bad idea, it could have leaned into the scenes really well, it could have been a satisfying through line, except that it was almost intentionally deceptive. Which does not create a satisfying, a surprising yet inevitable. It is, "I cheated. Ha ha." in a story structure. So I think the big moment that I can pin it down to in that movie is when, after Hans and Anna meet, and she walks away, and he looks after her. It's just the audience watching Hans, Hans by himself in the water. He has no reason to be deceptive. He has no reason to be trying to put on a face. He goes, "Ahh," all dreamily and smiles after her. We know… We're supposed to believe that that means, "She's the perfect person for me to murder later. Ahh." It's not at all tonally consistent. It doesn't match. All those things later… Yup. Megan, yeah.
[Megan] I was just going to hundred percent agree with you on that. Not only that, but there's a music cue that also indicates this moment is romantic. Because in books, we can be in our character's head, but in movies, it's the lighting, music, and sound design that indicate what our character is thinking beyond just what the actor is doing with their face. Every single element of that scene is stacking up to tell us that this is a romantic man with good intentions.
[Kaela] Yeah. He's a gooey boy. Like a… It shows that evidence. Then… Now, everything in the middle of Frozen could be interpreted that he could be secretly plotting things. But his whole set up, there is no evidence to give us any belief that he is a plotter.
[Howard] So, categorization of this. The apologist might argue that what's been done here is like a red herring, but what I'm getting from you and what I personally believe is that it wasn't a red herring, this was the animators, this was the studio, deciding that we need to help Hans keep his secret by lying to the audience. That is not how you make a surprise inevitable, that is how you make a surprise annoying.
[Yeah. Chuckles.]
[Megan] Because you feel cheated.
[Howard] Yeah. Meg.
[Megan] We have very intelligent audiences, as well, that… Especially if you have someone who really likes to consume everything in their genre. It can be very hard to hide your gun on the mantle. I went to a theater production of The Hunchback of Notre Dame at the Hale Center Theatre Orem with my family a while ago. There's a bit where Quasimodo is showing Esmeralda around the bell tower. This is a small theater with a circular stage and people sitting around it. There's not a lot of space for set. But there's a point where he points up into the rafters and was like, "And that's where I keep the hot lead where I repair the bells." I just leaned over to my sister and I'm like, "So that's Chekhov's cauldron of hot lead, right?"
[Laughter]
[Megan] We had a little bit of a giggle in the theater waiting for it to come back in Act II.
[Kaela] Yeah, but the interesting thing is like I think that people try to subvert… Like, you see people try to subvert expectations because they know that these tricks are in quotation marks tricks of the trade. But in fact that can create… You can use them to create good anticipation instead. Like, when you're like, "That's where I keep the hot lead," and I'm like, "Ooo, I hope the bad guy gets melted with lead." It actually makes you invested if you're doing it right. When you're like, "Hey, I'm not telegraphing the fact that oh, maybe it almost fell on the guy this one time before it officially becomes a thing." But that it can be… You can use it for tension, you can use it for anticipation. If you're looking at it right.
[Howard] That's why I describe the possibility that the gun on the wall has a safe behind it. So that we have this inevitable moment, somebody goes to lift the gun off the mantelpiece. But instead of lifting it, they pull down on it and the panel slides to one side and they open a safe.
[Megan] I think one thing… We want surprise and inevitable. But if you can only hit one, hit inevitable rather than surprising.
[Howard] Yeah.
[Megan] Because that is going to deliver a more satisfying experience for your reader, even if they guessed this once.
[Howard] We'll talk about red herrings in our next episode. Predictability is better than abject disappointment.
[Chuckles. Right.]
[Howard] To my mind. I could be wrong. I could be wrong. We've got…
[It's time for homework]
[Howard] I just love talking about this stuff, and we could just keep going, but we're almost 20 minutes in again.
 
[Howard] Homework. I think this is…[Megan] Meg.
[Megan] I got this. In your current work in progress, pin down a person, a place, or a thing you threw in for flavor at the beginning of your story, but didn't plan to use again. Write a scene for them to come back in the final act of your story in an unexpected way.
[Yes. Satisfaction.]
[Howard] I love it. I love it. This has been Writing Excuses. You are out of excuses. Now go write.
 
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[personal profile] mbarker
Writing Excuses 17.2: It Was a Promise of Three Parts
 
 
Key points: Sometimes the first line promises beautiful and evocative prose. Often pilots and prologues are violent or romantic, to show the range of what you can expect. Action, excitement, characters at their extreme. Try flipping to the middle! Use revisions to create consistency. Craft your promise and deliver on it. Use chapter beginnings as opportunities to write killer first lines. Watch for the dips when you're connecting the tent poles you are excited about. 
 
[Season 17, Episode 2]
 
[Howard] This is Writing Excuses, It Was a Promise of Three Parts.
[Kaela] 15 minutes long.
[Sandra] Because you're in a hurry.
[Megan] And we're not that smart.
[Howard] I'm Howard.
[Kaela] I'm Kaela.
[Sandra] I'm Sandra.
[Megan] And I'm Meg.
 
[Howard] The title of this episode comes to us paraphrasedly from the opening line of Name of the Wind by Patrick Rothfuss. Which I'm going to go ahead and read in its entirety.
 
It was night again. The Waystone Inn lay in silence, and it was a silence of three parts.
 
This is beautiful and evocative prose. Among the many things that this first line does, it promises us a book in which there is going to be beautiful and evocative prose. Rothfuss's writing is delicious. It is… It's delicious. That's just a great word to lead with. When we talk about first lines, first scenes, first paragraphs, first pages, first chapters. Establishing shots. Overtures for a musical. Opening splash pages in a comic. All of these things make promises to the audience about what's going to follow. We need to make sure that we make those promises consciously. So let's talk a little bit about what some of those promises are. Meg, I think you had an example from Lower Decks that you wanted to…
[Megan] As a call back, when Howard was talking about the Lower Decks pilot, I brought this up in our notes as an example to really hammer home in this episode. Often, the pilot episode of a television series needs to show the full range of what you're going to experience within the show. So this means your pilot is often the most violent or it has the most romantic content. This is one of the reasons why, also branching over to books, you'll often have a prologue that's full of action and excitement for you to meet our main character. So, the specific cold open that Howard mentioned, when we first meet Boimler and Mariner initially put a lot of viewers off the show, because Mariner was so extremely Mariner and Boimler was so extremely Boimler. But in order to introduce these two characters, we had to see them at their most extremes to get an idea of what their dynamic would be like throughout the show. The final bit is that slice into Boimler's life at the very end of the cold open with… You can see the sinews and the tendons and the little fountain of blood to show that, oh, hey, other Star Trek shows are not going to have the kind of… I'm not going to say gore, but we're going to go a little bit further visually then your use to in a Star Trek. So that minute and a half had to show the full extremes of what the comedy, action, and characters would be like through the remainder of Lower Decks.
[Howard] Well, that first episode was, if memory serves, a splotchy Star Trek zombie comedy in which at the end of it, well, it's Star Trek, we found a medical cure and the zombies all got better.
[Uhuh]
[Howard] So…
[Ramsey met a guy, but… Giggles]
[Howard] Oh, yeah. I mean, there were a couple who were now nothing but ex-zombie excrement, but the… That slice in the opening promises us, to borrow the title from Brian McClellan's debut novel, it's a promise of blood…
[Laughter]
[Howard] And then the episode delivers that.
[Kaela] I like… For starters, you just explained to me pilots in a way that will make me kinder to pilots for the rest of my life.
[Me, too] [laughter]
[Kaela] I love it. But it brings to the fore, for me, how… Which is what we talked about last episode, genres are different, and mediums are different. Because in a book, you don't want to telegraph that much all upfront. You do need to telegraph some. You need to let people know this is what you are signing up for. However, in a book, some of this is what you can expect from this book is taken care of by the packaging of the book, the cover, the art, the back blurb, which will all talk about in a later episode in more detail. But we, as writers and creators, that first page, that first chapter, gets so much rewriting because you have to promise the right things.
 
[Megan] I had a friend once… Rachel, I'm going to say you by name…
[Laughter]
[Megan] Once, I gave her a copy of one of my favorite books. I actually think it may have been The Way of Kings. I'm like, "This is my very favorite book, and you will love it." She takes it from my hand and opens to the middle of the book and start reading. I actually yelled the word "Spoilers!"
[Chuckles]
[Megan] And I smacked it out of her hands.
[Laughter]
[Megan] She's like, "What are you doing?" I'm like, "What are you doing?" She says, "Well, I find the first chapter of books to be very overwrought because that's where the author spends most of their time." So she always reads a page of prose in the middle of a book, any book, to see if she likes the author's voice, and then she will start it from the beginning. Which I think is just… Makes sense…
[Wrong]
[Megan] It makes sense.
[Readers]
[Howard] No, that's fair. Because if you're reading a page from the middle of the book and… You read the opening, and you're like," Oh, wow, this looks good." Then you flip to the middle of the book. If I'd flipped to the middle of The Name of the Wind and it was suddenly super, super dry, low-end, workmen's prose… Sigh. Then the promise of the front of the book is not being kept in the middle, and I might not have read it.
[Sandra] Yeah, I know of a…
[Howard] The challenge for us… Sorry to keep going. The challenge for us is to make our first lines and are pages and paragraphs not overwrought, but wrought to the same extent as we are going to wreak… Wrought, wreak…
[I think it's wreak]
[Howard] Wring the rest of the book.
[Right]
 
[Sandra] Yeah. I once… I knew of an author who sold a three book deal after the first book was written and the other two were not, and sold it on the strength of the first two chapters, which then got completely edited out of existence.
[Chuckles]
[Sandra] So, the thing that had hooked the editor, and the agent and everything, was wiped out. The whole series kind of just fell flat for everyone. Book 2 kept just like not being accepted and not being accepted and not being accepted. It was just, to me, case of that… Part of the problem was that those first chapters didn't actually match any of the other stuff. They were gorgeous and beautiful, and the rest was so much weaker in comparison. We don't want to do that either.
[Howard] Yeah. You don't try out for the long distance team by showing them how quickly you can run the 50 yard dash.
[Sandra] Right.
 
[Howard] Meg.
[Megan] In… Wait. No, I got it. Sorry. Reset. In video games, something that will happen, especially in very long story driven games, is you will start with a big action sequence, with a lot more abilities than your character will normally have later on in the game. So I'm thinking the opening of Ghost of Tsushima, the opening of the first Assassins Creed game, where you're playing a character at full strength. Then something happens that nerfs them back down to level I. It's a way to promise your audience that, "Hey, listen. Although you're going to start at a level I, can't do anything person, you will eventually work up to be this great grand thing." This is why shows like Star Wars or books like Eragon open with this big action sequence of a princess running from the villains with something very important that ends up in the hands of this farmboy. That happens in both of those. It's to promise the audience that, yeah, our protagonist is at the very beginning of their journey, but it inherently has this promise that eventually they will get to the level where they are participating in the story on this grand scale.
[Howard] I think one of the finest examples of this is the mission completion text of the first gun mission in Borderlands 2. The mission completion text is, "You just moved 5 feet and opened a locker. Later, when you're killing skyscraper-sized monsters with a gun that shoots lightning, you'll look back at this moment and be like, heh."
[Laughter]
[Howard] It's perfect. It's perfect because… Yeah, you're told what's coming.
 
[Howard] We need a book of the week. I have paged away from my outline. Who's got that?
[Kaela does]
[Kaela] That is me. Oh, uh… Wait.
[Yes. Yes, it is you.]
[Kaela] It is my book! So prepare yourself.
[I'm excited]
[Kaela] Cece Rios and the Desert of Souls is the book of the week. The reason why I suggested it for this episode is because, as I have been doing school visits and things like that, I read out like the first page and a halfish, the first page is actually half a page, anyway. So I read that out to the kids, and my favorite part is ending right after the main character, she's lost in the desert, ending right after she turns around, looks up, and she meets her first dark criatura. It is a woman who is half skeleton, traced by the moonlight, and is like known as the devourer. She's like, "Don't eat me." Is her thing, and I end right there. That's because, from the very beginning, I want people to know that even though that, yes, this is a middle grade adventure and it is… Like, we're starting out in an adventure. We're out in the desert, we're soaked in what the world is like, we have a very fearful main character because she's going to be throughout the book, and we're meeting very otherworldly, very frightening things. She is going to be in life-threatening situations very often. But also, they're cool, and the pros as well, I've found very important to bring in some of the descriptions, like the stripes of moonlight coming through her ribs, things like that. Where you know that going to be soaked into this world from the beginning. You're going to be meeting very ancient, very primordial creatures who are both dangerous but also quite unexpectedly kind as well. Because this criatura ends up taking her home. Even though she's known as the devourer.
[Cool]
[Howard] Thank you. So that's Cece Rios and the Desert of Souls. Cece is spelled c.e.c.e., for those of you who are thinking it's a carbon copy email to Rios.
[Chuckles]
[Howard] No. Cece Rios and the Desert of Souls by Kaela Rivera.
 
[Howard] Meg. You've got your hand up, and no one can see it except those of us with cameras.
[Megan] That's something, as you're creating, as you're writing, as you're drawing, whatever you're making. Check back in. What is the promise of the premise that you've set up? Are you still bringing the same level of fire and excitement to the remainder of your book as you do in that very beginning part that you've polished and framed?
[Howard] How do you avoid the problem of writing checks you can't cash in your first page? How do you avoid being so clever or so purple or so whatever that you just can't maintain it for a book?
[Sandra] Well, this is a problem we all have.
[Laughter]
[Sandra] I mean, like… It's… One of the things I think to make sure is while, yes, we do end up spending a lot of time on getting that beginning right, doing what Meg's friend did and flipping to the middle and seeing what does the middle feel like, and maybe when you see what the middle feels like, while we want to telegraph this book is going to be exciting and whatever, if your book is actually contemplative, trying to make it exciting in chapter 1 is setting a bad expectation. So if you have a contemplative, quiet book, then you do want a contemplative, quiet opening. Because lips us even though that feels like, oh, no, people won't get hooked, yes, they will. They will, because they ca… If they're a person who wants a contemplative book, and they pick up and see excitement, they're going to put the book down. So then you've suddenly created a mismatch between the reader and what you're delivering.
[Howard] Kaela.
[Kaela] Yeah. I think this is particularly achieved through revisions. Like, no matter what media you are doing, whether you're doing books, video games, whether you're making a show, you need to do revisions. It's inevitable. Because that's how you get consistency. I think consistency is absolutely key to this. Both crafting the right promise and delivering on that promise. Because, for example, both pacing and tonally wise, a previous book of mine that is not published and will need major revisions, like, the first third of the book was this very slice of life experience, and it was contemplative and soft and painful and hard and beautiful. Then, the last two thirds are this life or death video game tournament, where you're like, "Go, go, go, go!" Even though I liked both of these things, it did not mesh into the same book properly.
[Howard] You have written two very cool books.
[Kaela] Yeah.
[Howard] Or at least parts of two very cool books.
[Kaela] And they're both unfinished. Yeah.
[Howard] Yep.
[Kaela] So…
 
[Howard] One of the tools that I use is treating chapter beginning as another opportunity to write a killer first-line. I'll review my first-line and I'll ask myself, okay, was it awesome because it planted a hook, was it awesome because it was pithy, was it awesome because it described something in a new way? Do I do that again, or do I do what the first-line didn't do, and do something else in order to show that this chapter still has a powerful first-line, but contains a continuation of the story in an expanding sort of way? But always treating… Always treating the page turn to a new chapter as an opportunity to overwrought again.
[Chuckles]
[Sandra] Yeah. One of the tools that I really find very powerful is finding the voice of your book. This is a thing that newer writers are sometimes very, very confused by, because voices this amalgamation a lot of word choice and tone shift and character voice and all of these things. But when you… Like… When you find the voice for the book as a whole, you can then go back to your beginning and make sure that the voice is matching. Again, it's flip to the middle and make your beginning promise accurately what the middle is delivering.
[Howard] Flip to the middle, but be standing more than an arm's length away from Meg…
[Yes. Laughter. Garbled.]
[Megan] Something else is when you are working on a creative… We all start with an idea. Be that one scene we love, one character we love. Something you need to watch out for is you set your tent poles of the scenes you're really excited for, and the dips come when you're like, ugh, I have to connect these, but it's so boring to get from A to B. You may either need to take out a tentpole or put something more interesting in the canvas of your connectivity.
[Howard] Yep. One of the things that I found working on the illustrations for Extreme Dungeon Mastery version 2, and I knew this going into it. I've got about a couple of hundred pictures to draw, and I knew that my style and my technique and my stamina was going to change on the way through. I was going to get better at what I was doing, and I was going to get tired of doing it. That was going to change things. One of the ways I tackled that was by drawing some of the last pictures first and revisiting some of the first pictures later, and doing a little bit of revision.
 
[Howard] We are approaching a 20 minute episode of a 15 minute podcast. So, I think it's time for homework. I've got our homework. You ready for this? Write six different first lines. For your work in progress or for a work in progress that you're imagining maybe sometime someday doing. Or maybe for six different works in progress. Six different first lines. But each of them should make a promise that you personally don't think you can keep. Now ask yourself why you don't think you can keep it, and how you would change the first-line to be something that you can do. There you go. This has been Writing Excuses. Thank you for listening to us. You are out of excuses. Now go write.
 
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[personal profile] mbarker
Writing Excuses 17.1: Genre and Media are Promises
 
 
Key points: Romance novels need a happily ever after, or a happy at least for now. Genres, both bookshelf genres and elemental genres, make promises. Cozy mystery needs a murder! Superheroes need an epic fight. Animation is not just for kids. Novels do third person limited really well. Animation uses visual cues to tell part of the story. Lore miners like visual shows, where they can mine the background visuals for added depth. The Kuleshov effect! Remember, use all the tools in your arsenal to set the mood and story.
 
[Season 17, Episode 1]
 
[Howard] This is Writing Excuses, Genre and Media are Promises.
[Kaela] 15 minutes long.
[Sandra] Because you're in a hurry.
[Megan] And we're not that smart.
[Howard] I'm Howard.
[Kaela] I'm Kaela.
[Sandra] I'm Sandra.
[Megan] And I'm Meg.
 
[Howard] I'm here to tell you that if your romance novel doesn't have happily ever after or happy at least for now, it's not a romance novel. You're not actually writing to that genre. It's a bold stake in the ground, I know, but there are promises that the genres in which we write, the bookshelf genres in which our publishers place our books, the elemental genres in which we determine what's the thing that makes people turn pages, those make promises. Right from the outset. Let's talk about some examples. I've already spilled the easy one of romance. What are some other examples of genres and the promises those genres make?
[Kaela] Cozy mystery is extremely like… There are very, very strict beats to hit and moments to deliver that if you do not, you will have disappointed your audience. Because they…
[Howard] I don't know what those are. Can you enumerate a few?
[Sandra] Miss Marple or any… Murder, She Wrote is a cozy mystery. It is basically a very frie… There's going to be a murder. Somebody's going to die. But it's not somebody we…
[Oh, good]
[Sandra] Like… Yeah. So, like, it's… Murder, She Wrote. She's going about her cozy little life and then… Oh, no, there's a body. We now need to solve it without offending to many people's worlds. Then, at the end, it's all okay again. You can see this with a lot of BBC… They're like Father Brown…
[Father Brown]
[Sandra] Is one of them. Yeah, Father Brown is one of them. It is very contained and very safe, even though every single book or episode has a couple of murders in it. Yet the audience knows at the end of it, the bad guys are caught, they're put away, everybody's safe, it's all going to be fine. If there's a cat or a dog, the cat and dog are always going to be safe, and probably will help solve the mystery. So, like, seriously, this is the cozy mystery genre. The people who come to this genre, well, it's kind of like Meg was talking about in the last episode with Police Procedurals. You are expecting and wanting to get those beats exactly where you expect them. If you don't, you will actually make the audience anxious and upset with you.
[Megan] I have an example of when I was deeply betrayed by a cozy mystery series. I don't want to drop the title, because this is a huge spoiler. But there is a main detective character that the audience loves and cares about very much, and about three seasons in, decided he didn't want to do the show anymore. Instead of having him retire, they killed him. The next person to come in and solve his murder was the new main character. I was like [garbled] No!
[Howard] I'll go ahead and spoil it. Was that Death in Paradise?
[Megan] Yes.
[Howard] BBC? Yeah.
[Megan] I'm still not over it. Yet. [Garbled] But see, that's… There's an expectation that just shows up with the genre. I came to a cozy mystery because I wanted a mystery, and I wanted to be able to feel smart and solve the puzzle, but I never want to feel threatened and I never want my favorite characters to feel threatened. I just want to hang out with fun people while we solve puzzles.
 
[Howard] Yep. Okay. Let's pick another genre. Kaela, you got something for us?
[Kaela] Yes. Superheroes and how it means fights. Epic fights. Like, you can use all kinds of different structures in superhero movies and comics and things like that. As we have seen through Marvel's explorations. Everything from a heist through like more of a drama to the classic hero's journey. But we want epic fights that feel like they have weight. They're not just… I think that's one of the things that sets apart, that satisfies…
[Howard] It's not… We see this in the… Was it 2013 Avengers movie?
[I think it was 2012]
[Howard] It's not just fights. It's the fight bracket… The bracketing of we need to see what happens when it's Thor versus Hulk. We need to see Black Widow versus Hulk. We need to see… Through the series. We get Iron Man versus Hulk, eventually. We bracket so that everybody fights everybody else, even if they're on the same team. They have to have some sort of reason to fight. Black Widow fought Hawkeye. Hawkeye briefly fought Loki. So, yeah, you look at the superhero genre, and one of the expectations there is, "Man, I've got six superheroes here. Well, I want to know what happens if hero three and hero four fight, because that would be cool." If you solve this by giving villains mirrored powers, then it's just boring.
[Chuckles]
[Howard] Then it's just Iron Man One, which is Iron Man versus a chunkier Iron Man, or the Hulk movie from the same year, which was Hulk versus a spikier, chunkier Hulk.
[Megan] Kind of broke the promise. 
[Howard] So, yeah, superheroes and the fighting. What else?
[Megan] Then you even build a whole movie around it with Civil War. Where… I mean, there is an eternal bad guy, of course, but the big scene, the big Act III scene, was everybody in the airport parking lot and how do these powers go against these powers, or these accessories interact with these magical things?
[Kaela] Can I just say that that is the, like, one of the perfect se… Like, ways that audience has helped cultivate or helped shape the genre, as well, the way the audience interacts with it. Because, like, I remember having fights with people about who would beat who, with your favorite superhero. I'm like, "Uhuh. Spider-Man would beat any of them, because of his Spidey sense."
[Laughter]
[Kaela] You end up fighting about it. That's like you want to see how your favorite superhero is going to fare. Kind of like wrestling, right? Like professional wrestling. You want to see what the matchups look like as well. So it's a part of the genre, because it's also part of what the audience wants to know. They want to see how it goes. So you're like, "Okay. Well, let's make this interesting. Let's… I'll just keep doing this. Let's keep adding it in."
 
[Howard] Hey, let's do a book of the week. Who's got that for us?
[Sandra] I believe that I… Yes, I do. The book I was super excited about right now is Mine by Delilah Dawson. We haven't actually talked about horror as a genre yet, and the implications there. But this is a middle grade horror novel. It does a beautiful job of using horror tropes, pitching them appropriately to a 12 to 13-year-old audience or even just a little bit younger than that, letting it be just scary enough for that age range, and delivering the beats and points. It's just… It's a delightful story. I highly recommend it. So, Mine by Delilah Dawson.
[Howard] Very cool.
[Sandra] Yes.
 
[Howard] Very cool. So we've talked about genre. Let's talk about mediums, media, a little bit. Because the kinds of stories you tell change dramatically based on what the tools are you're using to tell them, whether it's a novel or a comic or a film and TV…
[Sandra] What you got for us, Meg?
[Megan] Hi. My name is Meg, and I want to talk about animation. There is this deep set conviction, especially in American audiences, that if something is animated, it's just for children. Which can be a problem, because there are many animated projects that are not made for children that some unsuspecting parents may see in the video rental store and say, "Watership Down? Rabbits? Animated? That's for my four-year-old."
[Chuckles]
[Megan] It's not. What's been so exciting is in the last few years…
[Howard] Is that why you became an animator? Was to save all the rabbits?
[Megan] No. No. It was to kill all the rabbits and then show the grown-ups [garbled]. No, I became an animator because I think it is every single artform combined into one in the absolute coolest way. But until very recently, most animated productions in the US were either made for kids, kids serialized action adventure, or very raunchy comedy for grown-ups. Because to make sure we know it's for grown-ups, we have to turn all the grown up content to the extreme. But there's a lot of international work, particularly anime from Japan, which targets many different audiences. So we're seeing a lot of creators who grew up watching those kind of stories wanting to branch out and basically get as many different types of stories in animation as you get stories and books in traditional publishing. It's very fun to be part of that shift.
[Howard] So… Now, part of what you've said here is that there is an incorrect expectation in the United States that the animation… Animation as a medium means the story is for kids. Specifically, though, are there promises that animation makes about the way it's going to tell a story? For instance, like with a novel, there's a thing that novels can do that almost nobody else can do well. That's the third person limited point of view, which is that I am narrating the story from the point of view of the character who we are following around right now, and we're getting their thoughts, we're getting this internal stuff. You can't do that in film. Well, Dune, the David Lynch version, tried to do it…
[Laughter]
[Howard] With people who kept whispering these voiceovers. That almost worked. That's all I'm going to say about that.
[Almost]
[Howard] Almost worked. What is it that animation does that other things can't do that becomes an expectation of animation?
[Megan] How it looks. The actual design of the characters often indicates the type of story you're going to get. Usually, stuff for kids? Bigger heads, bigger eyes. Stuff for grown-ups. Smaller heads, smaller eyes. That's a very gross oversimplification. But you'll see a lot of adult comedies take a lot of design cues from shows like The Simpsons. With large eyes but tiny pupils. Which is, I think… Sandra?
[Sandra] I was going to say, I think it's on Netflix, Centaurworld.
[Gasp]
[Sandra] It actually does some very beautiful things visually to indicate character growth. The visual design of the main character actually changes as the story progresses. So you can actually see how far along their character arc they are by how they look on the screen. That is a beautiful thing that animation can do, and it's an expectation that I would love to see more animation shows taking advantage of. Obviously, they can't quite do it in the same way that Centaurworld is set up to do, but this is the kind of expectation, is that with a visual medium, some of the story has to be delivered visually. You see this with picture books as well. I'm doing a lot of learning and writing picture books, and over and over and over again, as a writer of short stories and prose, I'm told, "You're describing too much, you're describing too much. You have to let your…"
[Howard] Let the illustrator do their job now.
[Sandra] "Illustrator tell the story in the pictures. You have to trust them." So that's an expectation for picture books that the art and the words will interact to create a third thing which is the story.
 
[Howard] Kaela.
[Kaela] Yeah. So, I was just thinking about how one of my favorite things in TV shows… What I… Mostly animation, I'll be honest, because that's what I do, I like watching it. But that… In all shows, even, one of my favorite things to do… How to interact with that type of media, is lore mining. I love to mine the backgrounds, the little things, the visual cues in the background that aren't addressed by the story. I'm like, "Ooh. Wait. What does that mean? That nearly matches that one. In [garbled] that's missing half of this thing. I guess that does mean that they're long-lost connected. They have to be, right?" I will just like literally talk out loud by myself, putting all of that together, lore mining the background. That's my favorite thing. But you can't do that in books. Yes, Megan?
[Megan] I was going to say, are you a Gravity Falls fan?
[Kaela] Yes.
[Laughter]
[Megan] Zero Gravity Falls.
[Howard] Gravity Falls. Here's the way I described… And I came to Gravity Falls late. Gravity Falls is X-Files for kids and for grown-ups who were righteously disappointed in X-Files.
[Laughter]
[I love it. Yeah.]
[Howard] So, well done in that way. One of the things that I want to point out about the differences between some of these genres is… There are things that are pointed up by the recent and now canceled live-action version of Cowboy Bebop, is that in the animation, the Cowboy Bebop anime, the characters are having feelings, but there's really only so much you can do with an animated face to show us a complex series of emotions without tipping into the uncanny valley or doing something weird. So, often what they do is they'll cut away from the face in the anime and show us pouring a glass of whiskey. Show us the hand doing something. Show us something else in order to tell the story behind what's happening on the face. But in live-action, dang it. Cho is a fantastic actor. Just give him his back story, aim the camera at his face, let him say two lines of dialogue and then act, and we'll have it. That's not what they did. Meg, you were flailing about. What?
[Megan] Sandra's had her hand up for such a long time.
[Sandra] That's fine. That's fine.
[Megan] So, there is something in film making called the Kuleshov effect. Which is the shot…
[Howard] Kuleshov? Say that again.
[Megan] Sorry. The Kuleshov effect.
[Howard] Okay. Kuleshov.
[Megan] It's the idea that even if you are presented with a neutral face, the shot that comes after… What the camera looks at exactly after will inform the audience of how the person is feeling.
[Cool]
[Megan] Something that the animated series did, that I felt the live-action did not, was use all of the tools in their arsenal to set their mood and story. Because actor's face is an incredible tool, actor's body language, but that's only one very small part of what you have to consider in any sort of film sequence. You have where the camera's set, how quickly you cut, what the background noise is, but the background music is, what your lighting cues are. There's so many different pieces that the original Cowboy Bebop absolutely mastered. That's one of the best and most solidly animated series that have ever existed. You can't just take certain pieces of that, certain hallmarks of that, and get the same effect. Because a visual only tribute isn't a real reproduction.
[Right. Yup. Yeah.]
[Howard] We could clearly keep talking about this and talking about this and talking about this, because genre and media, as things that make promises to the audience… I mean, there's a million of these.
 
[Howard] So, I think we need to cut from here straight to the homework. Meg, I think that might be you?
[Megan] All right. That is me. All right. For the homework this week, what do you plan on having your work in progress deliver? Does the genre or medium you're working in support the promise of that deliverable? If not, write out a one-page outline in which you change the genre or medium to support the promise you're making.
[Howard] Ooo, I like it. I like it. Hey, this has been Writing Excuses. You have your homework. You are out of excuses. Now go write.
 
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Writing Excuses 16.52: Structure is a Promise
 
 
Key points: A structure you pick may set expectations and make promises you didn't expect. Kishotenketsu. Police procedurals. Mysteries have clues! Three act structure, and hero's journey. Be aware of the structure you use, because audience satisfaction may depend on it. Save the Cat! M.I.C.E. Quotient. Use the structure, but paint over the color-by-numbers, too. Younger readers may need to be taught about the structure. Consider using the nesting of M.I.C.E. Quotient because it is satisfying to audiences.
 
[Transcriptionist note: Again, I may have confused the labeling. Apologies for any mistakes.]
 
[Season 16, Episode 52]
 
[Howard] This is Writing Excuses, Structure is a Promise.
[Kaela] 15 minutes long.
[Sandra] Because you're in a hurry.
[Megan] And we're not that smart.
[Howard] I'm Howard.
[Kaela] I'm Kaela.
[Sandra] I'm Sandra.
[Megan] And I'm Meg.
 
[Howard] I'm here to tell you that whatever structure you picked for the thing you're working on is making a promise that you may not know you've made. For instance, if you're using the hero's journey, you may have promised people that the nice mentor character who is helping your hero is totally going to die. If you haven't decided that they're going to die, your audience may actually be disappointed when your Gandalf or your Yoda survives all the way into Act Three. We're going to talk about how the various structures we use set expectations for audiences and make promises. Often, these are cases of audience bias where we have no control of what people are expecting when they pick up what we've made.
[Kaela] Yeah. I kind of have a fun story about this. When I was younger, I watched Spirited Away for the first time. I'd watched a few Ghibli movies, but I wasn't really much into anime. So I was really unfamiliar with non-Western story structures. So I started watching Spirited Away, and it was this delightful charming thing, but I got about a third of the way into it and I started feeling this underlying anxiety about where is this story going. I don't… Like, we just keep… Like, ah. It actually interfered with my ability to enjoy the movie at all. Because I… My story brain was expecting three act structure with peaks and climaxes and pinch points and all of these things. Instead, Spirited Away is a much more kind of kishotenketsu, which is long slow buildup, world changing event, and then resolution. Because I as an audience member had no idea that that structure even existed, it was so hard for me to engage with the story that was on the screen. Because my brain was like, "What is happening here?" That is, to me, a beautiful example of the way that the structure creates a promise, and because I, as an audience, brought an expectation with me that the story didn't deliver on. I've since watched it multiple times and I love it for exactly what it is now that I know where it's going.
[Megan] Something you find in a lot of especially Hayao Miyazaki's films is that sort of exploration of the world before we get to what you were saying, with the structure wise, because he does not start with a screenplay. Hayao Miyazaki storyboards his whole movie. I'm not going to say like free-form stream of conscious, but he'll just start with the images of a theme, and he'll build just right in a row the whole film before he turns it over to the animators.
[Kaela] Oh, that's a fascinating process.
[Megan] You can buy books of his storyboards. You can see his hand drawings of the entire film. He does it all himself. It's incredible.
[Howard] Well, sadly, we are recording this too close to Christmas for me to say that's what y'all should get me for Christmas…
[Laughter]
[Howard] And have it actually arrive. I think that the story structure underpinning a lot of Hayao Miyazaki is kishotenketsu, which is a four-part structure that we haven't talked about much in Writing Excuses. We talk a little bit about it in Xtreme Dungeon Mastery. But it wasn't until I looked at that story structure that some of the Miyazaki films actually made sense. I was like, "Oh. This is why this happens here instead of happening here." Because my expectations were wrong. But let's talk about some other structures. What are some other structures that make promises and what are those promises?
 
[Megan] I love hour-long police procedurals. Detective procedurals, murder mysteries. I like, in any language, any like country, I love watching hour-long procedurals. One of the things that that usually promises…
[Howard] By hour-long, you mean like 47 minutes?
[Megan] Yeah. 47 minutes with breaks for commercials. Because those commercials or act breaks are an important part of the structure. That cliffhanger you'll get three act breaks in, where you're like, "Oh. There's another body. What are we going to do now?" [Garbled] there. One of the frustrations I had with watching the BBC Sherlock is that show is all about, of course, what a genius Sherlock is, so it didn't drop the audience clues the way most procedurals would. Sherlock just knows the answer. Or he paid someone offscreen to do the research for him. Instead of somebody dropping a line early on about, "Oh, yeah. Diatomaceous earth. It's used for tropical fish, and is used for this, and it's used for this." And the murder tool has diatomaceous earth on it. Then somebody in Act III casually mentions, "I love my tropical fish," and if you're paying attention, you're like, "That's the murderer."
[Chuckles]
[Megan] Because I'm someone who likes to guess along with it.
[Oh, yeah.]
[Megan] So shows that break that storytelling, or telling a different kind of story, like BBC Sherlock, it's very hard to guess what happens next, because it's not relying on the structure I was expecting going in.
[Kaela] yeah. I would say the BBC Sherlock is not actually a procedural in any way. Which is a surprise for a Sherlock show.
[Yeah]
[Howard] But this actually kind of steps across the line from structure to genre. Because… That's okay. But police procedural is its own kind of genre that comes with an embedded structure. It's weird to me that Sherlock failed to adhere to that, because Sir Arthur Conan Doyle invented…
[Chuckles]
[Howard] The police procedural with the Sherlock Holmes books. We circled back around and BBC said, "Pht! We don't want to do a police procedural, we want to do Sherlock Holmes, who is also Doctor Who and Merlin."
[Yeah. Chuckles.]
 
[Howard] But that's me [garbled]. Kaela? You had something you wanted to…
[Kaela] Yeah. So I guess the three act structure's probably my bread-and-butter as a writer. Like, that's how I do… And the hero's journey. Those are like two of my favorites. I guess I like that the hero's journey is just something that you do find embedded in all mythology. Mythology is my… That's my house, man. Mythology… I love the way it speaks universally. But also, it gives you a pretty strong structure for character growth and, like, that's the number one thing for me in stories as well as… Character growth in the hero's journey is just so good. That's why I think that when I watch a show that's kind of promising a hero's journey structure and then they don't really grow, I get frustrated. I'm like, "Ah, that was kind of the whole point, is that you change, but you didn't. Now I feel a little bit cheated. Can I have my refund for this Netflix?"
[Laughter]
 
[Howard] Oh. Oh, goodness. So, book of the week. I'm going to pitch to you Eragon by Christopher Paolini. Because this is a book which unapologetically draws from the three act… Or not the three act, the hero's journey structure as deployed by Tolkien and George Lucas. To the point that a friend of mine was reading, I think, book 2 and his friend was reading book 1. His friend picked up… Looked up from his, and he says, "Hey. Have they met Yoda yet?"
[Chuckles]
[Howard] "What do you mean, have they met Yoda yet?" "Well, because I…" These were guys who were super familiar with the form. I'm not knocking Christopher Paolini. He was incredibly successful by delivering a hero's journey which telegraphed the fact that it was a hero's journey and made it super approachable for audiences. So. Eragon, the book.
[Yeah. Chuckles.]
[Howard] I've been told that the movie is not something we speak of in our house.
[Laughter. What movie?]
[Howard] Eragon, the book, by Christopher Paolini.
[To me]
 
[Howard] Let's talk about some other structures. Sandra, you had something?
[Sandra] [garbled what I was going to say] is that… Taking this back to the whole idea of what can we as writers do, it's important to be aware that the structure you pick is going to create an expectation for the story you're creating. That means that when you are pulling back and looking at the craft and looking at… You had a head full of ideas and characters and what have you, you need to pay attention to the structure, the framework that you're going to stretch your characters and stories across, because that will determine some of the satisfaction of the reader when they're done reading your story, and that kind of thing.
[Howard] Meg.
[Megan] When I was first reading the Eragon books, they actually ended up not being for me, because I loved the original Star Wars trilogy so much that I felt like the books were too close. So, there's that precarious balance of "Yeah, I wanted something like Star Wars in a fantasy world, but. Not. This. Close." I remember getting really frustrated and not finishing the series, because I'm like, "Well, I know everything that's going to happen anyways, so why should I even…" So that's something about… I'd like to segue a little bit into Save the Cat! That I deal with a lot working in the animation industry. Because you will have people that'll be like, "Okay. Make it Save the Cat, but a little different." Because now everybody knows it, and everybody reads it. I have some development friends who, when they're reading a script go… It'll actually be marked against you if you hit all the Save the Cat beats on exactly the pages that Save the Cat recommends you do it in your screenplay.
[Laughter]
[Megan] [garbled] feeling that, "Oh, this writer is just painting by numbers and they're not telling an emotional authentic story."
[Oh, that's…]
 
[Howard] When you take a structure… When you use… We've talked about this in our episodes on M.I.C.E. Quotient and hero's journey and Hollywood formula and whatever else. I've used this metaphor before. When you adhere to the formula so closely that every beat is predictable, it's like people can see the lines in the color-by-number. You just filled in the little spaces with color, you didn't actually paint over it and make your own picture. It's the difference between canned beans and fresh beans. It still beans, but if you can taste the can, something's gone wrong.
[Chuckles]
[Sandra] Which is interesting. I mean… This… I think we'll get more into this talking about genre, but there are certain audience segments where… I'm sorry, but they want to taste the can. Like, they showed up for canned beans, and they want to taste the can.
[Chuckles]
[Sandra] That's, again, a thing where you're paying attention to your audience, who are you speaking to, and is this an audience who really wants like to taste the can as they go through their media or are they going to be grouchy because you didn't cook fresh?
[Megan] Knowing your audience I think is definitely an important part of how you handle your structure. Like, who are you speaking to, and things like that. We'll get more into that in the next episode with the genre and media promises, too.
[Well, I mean…]
[Kaela] It can be frustrating…
[Go ahead.]
[Kaela] I was going to say, it can be frustrating as a creator when the person who's in charge of publishing your book or distributing your film project, where you're like, "No, listen. Fresh beans are so good." They're like, "Ah. But the can sell so well."
[Yes]
[Kaela] That sometimes it can be hard to break expectations and conventions and still get a large enough audience that's interested in your niche fresh organic beans.
[Chuckles]
[Then…]
[Howard] This is a case where I err on the side of understand the structure first. Know how the structure works. Apply the structure in your writing or your rewriting. Then, if your alpha readers or your beta readers say, "Your structure didn't make promises and then keep them, it telegraphed your punches and sucked all the energy out of them." Then you know that it's time to go back in and over paint the color-by-numbers so people can't see the grid. Sandra.
 
[Sandra] Another factor to consider… We have three authors here who write for young audiences. You have to remember that what is old and tired and uber familiar to an older audience is brand-new for someone who's 12. They've never encountered it before. One of the reasons that Eragon succeeded so well is because it hit a generation that hadn't grown up with Star Wars. They may or may not have been exposed to Star Wars. But, like, for example, my kids just all rejected Star Wars, which meant Eragon was amazing and fresh and they'd never encountered this before. So our oldest child latched onto Eragon as this brilliant, brilliant thing because it was the first encountering of that hero's journey and it really spoke to her. So when you are writing for younger children, sometimes you need to teach them what beans are.
[Laughter]
[garbled new product]
[Sandra] You are te… You are… As you're writing for young children, you are teaching them the story structures that they will then have in their head as expectations for the rest of their life, which is amazing and scary as a creator.
 
[Howard] One of the structures that I want to mention here is the M.I.C.E. Quotient because M.I.C.E. works so well. It's milieu, interrogation, character, and event. This structural formula in which you determine what types of sub stories are being told in your story based on these elements. One of the principles of structuring things by M.I.C.E. is that… It's the FILO principal, first in, last out. If you open with milieu, then your story ends with milieu. Milieu was first in, milieu is last out. It's this whole idea of nested parentheses. If you go milieu, idea, character, then it ends character, idea, milieu. This is something that audiences are not typically conscious of when they're consuming a story that's… Because those things are so blurry by the time you've backed all the way away from it. But if you keep that promise, if you adhere to that structure, it's inherently satisfying and it's subtle. It's something that audiences often don't know has been done to them. That's one of my favorite things. That's, for me, the difference between the fresh beans and the canned beans, is that, hey, I delivered the beans, and I delivered them fresh, and you can't tell that I used the recipe off the back of the can or whatever. The metaphor's falling apart.
[Chuckles]
[garbled second metaphors do that]
[Howard] Metaphors do that. Especially from my lips.
 
[Howard] Hey, we're 18 minutes in. Kaela, do you have homework for us?
[Kaela] I do. Get your pencils ready everybody. I'll be grading.
[Laughter]
[Kaela] No. So, your homework for today, of course, is to first you want to look up all the things that we talked about today. M.I.C.E., the three acts, Save the Cat, hero's journey, kishotenketsu, all of the good stuff. Then, I want you to take your favorite thing, like, if it's your favorite movie, your favorite novel, your favorite web comic, whatever it is. Sit down with it, have these structures out in some way. You can pick one at a time if you want, and watch it all the way through and reverse engineer what it's doing. So you can see how it is hitting or you can even identify which structure it's using or going off of, at least as a skeleton. Then, for bonus points… You want those bonus points, right? Go ahead and take your least favorite thing. I recommend it be a short thing, just so you don't have to spend too much time with it. Then look at the structure again. Reverse engineer why it's not working. You'll learn a lot by reverse engineering things. I highly recommend that process.
[Howard] Thank you, Kaela. Thank you, Megan and Sandra. We're out of time. This has been Writing Excuses. You are out of excuses. Now go write.
 
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Writing Excuses 16.51: Promises are a Structure
 
 
Key points: Promises and expectations. A structural layer. A troubleshooting tool. Audience expectations are what they bring with them. Promises are what you make, which set the audience expectation for what is coming. Be aware that audiences have a head full of stuff that you have no control over. This interacts with audience bias and diversity. The bookshelf genre vs. the elemental genre. Set the expectation, deliver on it, and make it delightful. Deliver more than the reader expects! 
 
[Transcriptionist note: I may have mislabeled one or more of the speakers.]
[Season 16, Episode 51]
 
[Howard] This is Writing Excuses, Promises are a Structure.
[Kaela] 15 minutes long.
[Sandra] Because you're in a hurry.
[Megan] And we're not that smart.
[Howard] I'm Howard.
[Kaela] I'm Kaela.
[Sandra] I'm Sandra.
[Megan] And I'm Meg.
 
[Howard] I'm so excited to have three brand-new to you guests, guest hosts, here with us on Writing Excuses. We're going to go ahead and start by letting them introduce themselves. Kaela. Take it away.
[Kaela] Hi, everybody. I'm Kaela Rivera. I am the author of CeCe Rios and the Desert of Souls, a middle grade Latinx fantasy about a girl who becomes a bruja in order to rescue her kidnapped sister. It also just last month, or recently, has won the Charlotte Huck Award for 2022, so that was really exciting.
[Howard] Outstanding. Now, you say just last month and then you say recently. You realize this airs… This episode is going to do something that very few of our episodes ever do. It's going to air the day after we record it.
[Kaela] Well, then, I'll stick with a month ago.
[Laughter]
 
[Howard] Fantastic. Congratulations. Sandra?
[Sandra] Hi. I'm Sandra Tayler. I'm a writer of speculative fiction, picture books, and blog entries. My most recently published books are Strength of Wild Horses and Hold onto Your Horses, which are a pair of picture books. But I also write short stories which I post to my Patreon, and you can find it over at patreon/Sandra Taylor. I'm also the Sandra of which Howard sometimes mentions at various times on Writing Excuses. Because we share a house and some children and a business.
[Chuckles]
[Howard] And Sandra is understating a little bit her latest books. Every time a Schlock Mercenary book comes out, it has seen the editorial hand of Sandra in all of the content and the layout hand of Sandra Tayler in everything. And Sandra's done a bunch of writing for the new Extreme Dungeon Mastery book that's coming out.
[Sandra] This is true.
[Howard] So, lots of stuff. I sometimes have to remind Sandra how awesome she is.
[Sandra] I was trying to be brief.
[Laughter]
 
[Howard] Brief is fine. Brief is fine, but… Okay. Meg. Megan. Meg.
[Megan] Hi, everyone. I really just have one name, but it just sounds weird when you pair it with my last name, so… My name is Megan Lloyd. I am a storyboard artist and screenwriter working in the animation industry out in Los Angeles. I've storyboarded on a number of really cool shows. Some of my favorites that have released recently are Jurassic World Camp Cretaceous and Star Trek: Lower Decks. On top of my work as a board artist, I also write and also do development art for projects early on in the can, let's say.
[Howard] So… You… Early on… And on is one of those anywhere a cat can go prepositions. Another anywhere a cat can go prepositions is under is in under nondisclosure.
[Megan] Yes. That's the one.
[Chuckles]
[Howard] I mention cat because for those of you not benefiting from the visual video feed, which is pretty much everybody except the four of us, Meg has a cat perched on the back of her chair, which is kind of amazing.
[Megan] Isn't he horrible?
[Howard] [garbled I didn't know you could] get cats to do that.
 
[Howard] All right.
[Very cute]
[Howard] Promises are a structure. For the next eight episodes, we are going to talk about promises and expectations as a structural layer, as a troubleshooting tool, is a way in which you can look at what you're working on and determine whether or not you're correctly setting expectations, whether you're making promises that you plan to keep, whether you're… What's the jargon? Writing checks that are going to bounce? I was tempted, because this is an eight episode intensive, I was tempted to call it (sunglasses) Eight Expectations.
[Chuckles]
[Howard] Explosion.
[Laughter]
[Howard] But then I would have to enumerate this, break it into eight discrete parts. Because eight expectations is making a promise that I'm not actually prepared to keep.
[Chuckles]
[Howard] This is a little more fluid than that. I do want to layout something, though, that promises and expectations are not truly interchangeable terms. In marketing, audience expectations are things that you set, or that you need to be aware of when you are doing your marketing. They… An audience will bring their expectations with them, before anything has happened. When we talk about promises, usually that's because something you have said or done or written or put on the cover or whatever has made some sort of a promise to the reader, has set their expectations for something which is coming. I also want to point out that audience bias is huge here. Now, I've just done a lot of talking.
[Sandra] Well, I…
[Howard] I'm going to throw this one of to our… Sandra, go ahead.
[Sandra] Yeah. I was just going to say that last piece that you mentioned is a huge piece, because anytime you create a thing, audience is going to arrive at the thing with a head full of stuff that you have no control over. So one of the most important things to, as you are setting expectations, it is important to have a feel for kind of the Zeitgeist and kind of societal… If you placed your book as a fantasy novel, then the world at large is going to have a set of stuff in their head that they think fits fantasy novel and if yours doesn't fit, then you have to adjust their expectations for what you mean. So it becomes a… Expectations is always a conversation with audience. Sometimes it's a conversation that is like a message in space where you package it all up and then send it out and wait a minute and a half to get their response and you hope that you packaged it well. Other times, it's much more conversational, where you can actually adjust on the fly. But… Yeah.
[Kaela] I would agree with that. I'd also say that there's an interesting way that this interacts with, like, say, diversity in literature. When people come in, they don't have any expectations, or they have very unfortunate expectations, or they have such an unfamiliarity with the subject matter that they expect to be taught everything, versus, like, for example, writing Cece, which is… It's a complete alternate fantasy world, but it is set in… Inspired by the setting of Mexico in the 1920s to 30s, which is a very unfamiliar place and time for most people. So there was a lot of difficulties in getting… Initially, getting people to be willing to take that adventure on a fantasy in that kind of a space versus a medieval English sort of [sci?] fantasy. Because, again, you can't write everything for everybody's expectations, either…
[Sandra] No. I love that you bring up the diversity angle, because this is actually… And I'm sure you actually have more personal experience than I do, but a lot of times, publishing expectations for what we are looking for mean that some of the more diverse and alternate viewpoint novels get bounced because they don't meet publishing expectations. That is actually a lot of what the conversation about let's broaden what we're offering is making more space for people to read works in which they are not centered, and learn how to engage with works that ask them to stretch a little bit.
[Howard] Let me point out here that during the next eight episodes, we're going to talk about how genre, the genre you're working in… And that can be what we call the bookshelf genre, which is where the publisher has put your book, or the elemental genre, which is what you think you're really writing to. How those make promises and set audience expectations. As well as what kind of prose you use. What kind of cover art shows up? How weird it would be to have, say, a paranormal romance that doesn't have a magical looking female on the cover anywhere. That would just be odd. The promises made by foreshadowing. The promises made, and then broken, by red herrings. These are all things that we're going to cover.
 
[Howard] What I'd like to talk about now is are there some good examples of things that you've consumed, and it can be books, it can be media, it can be anything. Good examples of something that made a promise and then kept it for you in a way that was wonderful.
[Sandra] Oh. There's so many. It's like… But… You asked that question and, of course, my brain goes completely blank. Even though I've had time to study before. Right now, currently airing is Hawkeye on Disney Plus. They've got one episode left, and it feels like they're going to land it. Like, all the way through, it's been kind of predictable for me in a delightful way. It's like, "Oh, this is going to happen next," and then it does. It makes me happy every time, because they set an expectation and then they delivered it and they made me laugh a little bit. So right now for me, Hawkeye is living in this sweet spot of being exactly what I'm expecting and yet not being boring for it. So I'm really enjoying that one.
[Howard] What about you, Meg?
[Megan] I'm going to plug the Netflix animated series Arcane. Which, the expectation is, "Wow, this art style is beautiful. Will it look like this all the way through?" Yes, it does. Not only that, but they're telling a very compelling and emotional story, that, like Sandra said, sometimes you can see what's coming only because of how they've set it up, but it's a very satisfying show to watch. Especially from a character development standpoint. And also visually beautiful.
[Yep]
[Howard] I wanted to bring up, just very briefly, Star Trek: Lower Decks because that opening scene of the first episode where they're… He's trying to record a Captains Log and then we find out he's not actually a captain, he's… So this expectation has been set that were going to take Star Trek tropes and we're going to turn them on their head. Then she's pulling things out of a box, and you realize, "Oh, it's going to throw all the Star Trek nerdery at us as well. All the trivia." Then, she accidentally slices deep into his leg with the bat'leth and we roll credits. We realize, "Oh, this is going to do some ridiculous things." So, yeah, Lower Decks has been great.
 
[Howard] Before we move any further, though, I want to plug, or one of us should plug the book of the week. Who's got that?
[Kaela] I do. I'm excited. So I chose for the book of the week The Monster at the End of This Book. Which is an old… Back from my child, little golden book, Sesame Street book with Grover the monster. I love it for talking about expectations because it's right there in the title. You are promised, in the title, that there is going to be a monster at the end of this book. Then the entire book is about Grover being scared that there's going to be a monster coming at the end of the book. Then, when you turn to the last page, Grover discovers that the monster at the end of the book is him, because he is a monster.
[Chuckles]
[Kaela] It is all safe, and adorable. Throughout the whole book, it's very interactive with a child because, "Oh, don't turn the page! Don't turn the page, you'll get us closer to the monster." But I really love it because it totally sets up an expectation, and then walks you through. Then, right at the end, twists it to make the monster safe. It's a delightful, joy-filled romp. So, if you are unfamiliar with this book, I highly recommend you go check it out and pick it up. Because it is a true classic.
[Howard] I love the illustrations where Grover has built this barrier. Now you can't turn the page. I've bricked it up. You turn the page, and the next page is covered in brick rubble. Because you smashed through the wall that Grover made.
 
[Howard] I want to take a moment now to talk about some apexes. Exemplars and failures and the apex… What I've been told is apex middle ground. Have any of you seen Million Dollar Baby?
[No. Chuckles… I… Yeah, makes sense. Chuckles… I have not. I was young when it came out, and therefore not encouraged to go to the theater to see this movie. Mostly because of, I think what you're going to talk about, the unexpected twist in the middle that completely changes the expectation of I thought this was going to be a fun sports movie.]
[Howard] Yeah. It's… Here's what's fun about it, and why it's… It's an apex example of this middle ground. It has 90% positive critical reviews and 90% positive audience reviews across thousands of reviews on Rotten Tomatoes. Which is kind of weird, because when the movie came out, all I remember hearing was audience noise about "Hey, you promised me a sports movie and then you gave me something that was actually about euthanasia." That's not young people in the far east, that's euthanasia all one word. Very deep. Very, very dark. But. What it did, it did brilliantly. My… I'm sorry, Rumba, I don't know if you can hear the beep, but Rumba is behind me saying something about "I'm charged. I need attention."
[It just wants to be included]
[Howard] "The floor is dirty. Please let me eat." I don't know what Rumba wants.
[Chuckles]
[Howard] My best example of an apex failure is the Tropicana Pure Premium art. Where, in January of 09, they replaced the orange with a straw stuck in it with a glass with orange juice in it. They paid like $30 million to an ad agency, to a marketing firm, to create this. They… Their sales dropped 20%, they replaced the old artwork a month later, and the whole debacle cost them well over $50 million. Apex exemplars? Do we have another apex exemplar? We need to wrap this up and begin talking about some of the specifics that we can be doing for making promises in our next episode. So, who's got an apex exemplar for us?
[Kaela] I have an example. So, I think that the Lunar Chronicles actually does a great job of this. I know I've talked with people about when you're really excited about the kind of idea that someone's pitching you, but they don't really lead into it and the story kind of swerves off. That's really easy to do in a series as well, because you have multiple entries into this gargantuan story. But, the Lunar Chronicles, at least for me, did an excellent job of what it set out to do. I mean, it was like, "Hey, we're going to do fairytales. But it's in a futuristic sci-fi setting. How about that?" I was like, "I'm down. I want to hear more. Cinderella as a cyborg? Keep talking." With each story, it does that. Where you get a really strong first entry, and it's… It also creates… It culminates across the book into an overall very satisfying rebellion story where you can actually buy that the rebellion has happened and that it will work and how each main character does this. I love how it delivers even more than you expect. Like, you get… The second entry in the series, which is about… It's a retelling of Red Riding Hood and the Wolf, right? But by the end of the series, they have done that story so it's also Beauty and the Beast. You're like, "Oh, my goodness! It's also Beauty and the Beast." [Garbled] Then, Rapunzel being… Rapunzel being… There's no tower that makes sense in a sci-fi setting. She's stuck in a satellite. You're like, "Oh, my goodness. That makes so much sense." You get all of the isolation, all of the same issues. But it makes so much sense in its setting. Each person adds up across the series to a really satisfying closure. The Snow White makes sense because, from the beginning, there's the evil queen already, that you know about from all books. Then you find out, like, near the end, you're like, "Oh, wait a second," before you get to that last book, you find out, she has a stepdaughter. You're like, "Oh. Is it going to be Snow White?" Then you open the last book and it is. It's just such a great delivery on…
[Howard] That's awesome.
[Kaela] Everything that you were hoping for.
 
[Howard] That's awesome. Okay. Well, we are out of time, and I have your homework. So. Consider your newest favorite thing. It can be a restaurant, a film, a TV series, a novel, web comic, computer game, whatever. Ask yourself what promises this thing made to you. What expectations were set for you for this thing? Now… Write this down. Then ask yourself why you believed these promises would be kept and how they were or were not kept. So there's your homework. We're going to have seven more episodes about promises and expectations. We hope you're here for all seven. You are out of excuses. Now go write.
 
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Writing Excuses 16.50: Worldbuilding Finale: Making Deliberate Choices
 
 
Key points: Making thoughtful, deliberate choices in worldbuilding, along with cool and fun stuff. Think about how your speculative elements reinforce plot, character, and theme. Don't just fall back on the familiar, make sure you have a good reason for including it. Pick your time and cultural analogues. Interrogate your defaults. Be aware that the defaults, the cliches, the trope elements carry a kitchen sink full of implications. Balance what you are borrowing from real world analogues with what you are building from the ground up. Make sure you keep the kernel of cool in your writing, even while you make all these deliberate choices. Look for your armored bears! 
 
[Season 16, Episode 50]
 
[Dan] This is Writing Excuses, Worldbuilding Finale: Making Deliberate Choices.
[Fonda] 15 minutes long.
[Mary Robinette] Because you're in a hurry.
[Howard] And we're not that smart.
[Dan] I'm Dan.
[Fonda] I'm Fonda.
[Mary Robinette] I'm Mary Robinette.
[Howard] And I'm Howard.
 
[Dan] We have been talking about worldbuilding for seven weeks now. Now, here in the eighth episode, we're very excited to kind of tie this all up with what we hope is a very intelligent bow. What do we mean, Fonda, by making deliberate choices?
[Fonda] So, what I hope I've done over the course of the eight weeks that we've been talking about worldbuilding is encourage listeners to really examine why we worldbuild and how we worldbuild and how it serves the story in ways that are not just it's cool and fun to worldbuild, but are actually really thoughtful and deliberate. I have often taught writing classes, workshops, at different conventions and venues, and sometimes early career writers will submit work, and very frequently I see them fall back on worlds and speculative elements that are familiar and that are default. Because we've seen and absorbed them so much before. Like medieval European analog, or a magic school. Fantasy races like elves and orcs and so on. Those are all perfectly fine magic worlds, but what I really would like to encourage writers to do is to ask yourselves well, why am I making worldbuilding choices, and what are those speculative elements that I'm including because they really reinforce plot and character and theme? Why am I choosing something as opposed to I'm just falling back on something that I feel comfortable with or that I've seen other people use before.
[Dan] This is something that I talk about a lot, the idea that a cliché is not bad because it's familiar, it's bad because it's thoughtless. All of these elements that we see so often repeated like elves and orcs and magic schools and things like that, they're not flawed things you should never put in your story. You just need to be sure you're putting them in for the right reasons. That you have… You're not just using them because they're familiar and you don't want to think about it.
[Mary Robinette] Yeah. It's that… The metric of "Write what feels good. See how it moves you." is useless because… Not completely useless. But it's a… It's very wiggly wobbly, because frequently something feels good because it's familiar. When we're talking about right reasons, it's again, that's a wiggly wobbly thing, because different stories have different reasons and different this is right. So there's not… It's not as… It's not an easy metric to go by. So what you want to make sure you're doing is that you're doing it deliberately and with intention. It's the intentionality that we've been talking about for the past several weeks.
 
[Fonda] Yeah. I especially want to encourage people to think about what time, and what cultural analogues they're choosing to use and why. I, earlier on in the master class, in the previous week, I talked about my aesthetic reasons for wanting to write the Green Bone saga in a latter half of the 20th century analog. There's also a thematic reason why I did that, because one of the big themes in that series is the tension between a very old culture and tradition with all the forces of modernity and globalization and the conflicts that are inherent there. So I chose a time period that is uncommon in epic fantasy, because it reinforced a theme that I wanted to be at the front and center of the whole trilogy. So, just think about, like, what is it that you're trying to do with that story, that you want to leave with the reader, and bring that into your worldbuilding choices.
[Mary Robinette] There's a thing that we talk about a lot when were talking about a default character. We've talked about this in previous episodes, the unspoken default, and that in modern-day America at this time that we are recording, that's a 30-year-old white man. People will say, "But, why have your character be… Be… I don't know… Be a woman? Why can't you just…?" The question that I find myself asking is, like, I'll go ahead and put down whatever my defaults are. Then I'll go back and interrogate them. That also includes where I'm setting it. So why am I setting it here? What does that buy me? Because I'm going to be spending a lot to build this place, spending a lot of words. So what am I buying with that? Is there a reason that I'm doing it here? Sometimes that reason is this is a place that I'm comfortable, and I'm going to be doing something more challenging in some other part of the novel. That's not a ridiculous reason to set something someplace that you're familiar. Especially if you don't enjoy research. But it is a deliberate choice at that point. You're making it on purpose instead of just falling into it by accident.
[Howard] Now, one of the things to be aware of as well with the defaults… The defaults, the clichés, the trope-tastic elements, whatever those may be, is that… Its kitchen sink effect. They don't all fit. If you put all of the things that you love from various Western themed fantasy stories into one story, and then begin exploring the implications of any of them, actually being thoughtful about them, they will crowd some of the other ones out. They… It doesn't all work together. It's one of the reasons why highly derivative stuff feels so flat, because it feels like, "Oh, you just painted a Disney version of Tolkien as a backdrop for characters to act against. The dragons would be eating the sheep. This doesn't make sense."
 
[Mary Robinette] I'm going to pause us here…
[Dan] Let's pause here…
[Mary Robinette] To talk about the book of the week. Because it's actually right on point for this. It's Black Sun by Rebecca Roanhorse. It's inspired by pre-Columbian Americas. It is, at its heart, an epic fantasy full of the kind of political machinations and prophecies that you get from other epic fantasies. But she's made deliberate choices to pull from a different mold, from a different palette than most of the epic fantasies that you read. Because of that, she's got access to all of these different areas, different intersections of politics and culture that's rich and thematicly give these additional layers that… So she's buying a lot. It's not just, "Oh, cool. This is a different setting. That's neat." Thematically, narratively, there's so much richness to this world. She's able to… She's doing one of the things that we talked about in a previous episode by having her POV characters come from very different worlds and different cultures. Some of them are outsider characters. I think, actually, all of her POV characters are outsider characters in one way or another. Your able to get this really broad, rich, just gloriously textured landscape that the characters are moving across. It's a beautiful book. It's one of the Hugo finalists this year. As we record this, it's still just a finalist. But who… It's so good I would not be at all surprised to see this one walk home with the rocketship.
[Dan] Cool. That is Black Sun by Rebecca Roanhorse.
 
[Dan] Now, Fonda, let's get back to something that you mentioned earlier. You talked about making deliberate choices about what kinds of real-world cultural analogues to… That may or may not show up in your story and in your worldbuilding. So let's talk about that a little bit. Without getting into a massive discussion of appropriation. Let's just set a baseline, do your research and be respectful. Talk about this idea of real-world cultural analogues.
[Fonda] Yeah. One of the choices that I want all writers to consider is how much, when you're creating your world, how much are you importing from the real world versus building from the ground up? Maybe I can illustrate this best with the example of this term Asian fantasy. So my books, the Green Bone saga often get described as Asian fantasy. Which is a term that I can understand the usefulness of this term from a marketing perspective, but I am not fond of it. Because it is used as an umbrella term to encompass a lot of things that are potentially very different, completely different types of stories. As an example, let me contrast a few books. There's a new novel, She Who Became The Sun by Shelley Parker-Chan. It is a story set in ancient China, and it is based on a real historical figure, the founder of the Ming Dynasty. It obviously changes some things about our real history by re-imaging the identity of this very real person. So that is borrowing a lot from our real world, and then telling a story within it. Then you have The Wolf of Oren-Yaro by K. S. Villoso which is set in a secondary world that is very reminiscent of the Philippines. K is from the Philippines and the story is a secondary world that is like if the Philippines had not been colonized. So you have very strong cultural cues, including what the characters eat, the way they dress, that say that this is inspired by the Philippines. On the other hand, you have my series, the Green Bone saga, which is in a secondary world that is not based on any one specific Asian nation, because I wanted the story to be in a place where there was this magic element, and it was this isolated culture that was on an island. So the fact that there is magic Jade would have influenced their entire development. It could not simply be Japan or Taiwan with the serial numbers rubbed off. Like, it had to be its own thing. So that influenced my worldbuilding choices, and I made really deliberate decisions when I was writing the story not to use words that tied it to specific places. I never use adobo or sushi or dim sum. Like, I never use words that would make you think that this is based on a specific place. So that's an example of three books that fall, from a marketing standpoint, under the same term, but have made very different worldbuilding choices in service of different narratives.
[Dan] And are going to appeal to very different audiences.
[Howard] When I think of worldbuilding, I'm often… And the clichés, I often force myself to question the boundary states that I've created around given terms, like… The example I'll use here, what does it mean when a place is crowded? My house has, I think, 2500 square feet, and there's five people living in it. There are people who would say that that's crowded. But I spent some time reading up on and looking at pictures of Kowleen free city, which was in the… In this area between two political entities. It was essentially 60,000 people or 40,000 people living in a space the size of a… The footprint of a football stadium. That… Was crowded. It was literally one of the most crowded places on earth. I looked at that and realized, okay, the boundaries that I've got in my mind for crowded are light years away from that, whatever that is. I perform these interrogations anytime I'm creating something to make sure that I haven't used the word like crowded to mean something that it doesn't really mean.
 
[Dan] Now, as we talk about making these deliberate choices, whether they are for narrative or aesthetic or thematic reasons, we don't want to lose the idea that your worldbuilding should still be cool. That there should still be awesome stuff that makes us want to love that book or wish we could live there. So, how can we do that? Fonda, give us some homework along these lines.
[Fonda] Yeah. I… To your point, I want to kind of bring the whole master class back around to, like, why do worldbuilding? We've talked this entire time around how it should support your narrative, your plot, your characters. It all should work together seamlessly and be this perfectly balanced three-legged stool. But I want to come back to the fact that many of us worldbuild because it's really fun. When you are a novelist, and you're going to devote years to a project, and spend so much time in this world, you need… There needs to be something about it that is so compelling to you that you'd rather spend time in this fictional world in front of your computer than out in the real one. So I often ask writing students, "What are your armored bears?" I'm… I point them to Philip Pullman's Dark Materials series. Right? That is a series that has really meaty themes. I mean, it is interrogating organized religion and oppression and some pretty meaty stuff. But what do we… What is on the cover of the book? What is on the movie poster? It's the armored bear. Because armored bears are just really freaking cool.
[Chuckles]
[Fonda] So that is my cool theory of literature, that you've got all this awesome worldbuilding that ideally just support your narrative and does so much heavy lifting and is meaty and rich and nuanced and full of texture. But there has to be that kernel of cool that just draws your reader in, draws you in, and keeps you there.
 
[Fonda] So, my homework for the week, and to close out this master class, is I want you to consider for your own work, what is your armored bear? What element of the story your writing right now makes you most excited to worldbuild and why?
[Dan] Sounds good. We would… At least I would love to hear what some of you come up with. This is a really great way to end this. So, thank you, Fonda, so much. This has been an absolutely wonderful master class. I've learned a lot. I hope the listeners have as well. So, you are out of excuses. Now go write.
 
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Writing Excuses 16.49: Magic and Technology: Two Sides of the Same Coin
 
 
Key points: Magic and technology are often mentioned as parts of worldbuilding for speculative fiction stories. They are tools. Not inherently good or bad, it is how the author uses them that creates the interest, tension, and story. You should use them for a purpose. Either magic or advanced technology can be used to advance your plot. Set the ground rules, then remain consistent and follow those rules. Do remember that resources are never evenly distributed and accessed. People who have daily access are likely to consider it technology, while less common access makes it magic. Remember that all your characters are biased, and their view of the world is incomplete, so pay attention to your character's relationship with the magic or tech. Think about what your character does not know or misunderstands about the magic or tech. Try to avoid the "just like our world but with X" fallacy. Remember the ripple effects of even small changes. 
 
[Season 16, Episode 49]
 
[Dan] This is Writing Excuses, Magic and Technology: Two Sides of the Same Coin.
[Fonda] 15 minutes long.
[Mary Robinette] Because you're in a hurry.
[Howard] And we're not that smart.
[Dan] I'm Dan.
[Fonda] I'm Fonda.
[Mary Robinette] I'm Mary Robinette.
[Howard] And I'm Howard.
 
[Dan] We're going to talk about magic and technology. We could come up with all kinds of fun little quotes about how they're related to each other. But... Tell us about them, Fonda. How are they related to each other?
[Fonda] I like talking about them together and in a sort of special separate episode because they are mentioned as such huge parts of worldbuilding when it comes to speculative fiction stories. I think of them as tools. They're both tools. They're tools in two different aspects. The first being that they're not inherently good or bad, right? I mean, you have a tool, you could use a knife to free a hostage, you could use it to cut steak, you could stab someone with it, and it's what people choose to do…
[Howard] Those are all three the same activity. Sorry, keep going.
[Fonda] Howard, I'm a little worried, but I will continue.
[Dan] [garbled] stab Howard.
[Fonda] So, what people decide to do with that tool is where the interest, where the tension, where the story lies. They're also both tools in the sense that if you create them, it is for a purpose, and if they're in the story, they need to be there for a reason and they ought to be used. So I think of them as serving similar narrative functions. It's one reason why I move very easily between writing science fiction and writing fantasy. Because, regardless of whether you are employing magic or you're employing advanced technology that doesn't exist as we know it today, you can do similar things with them in order to advance your plot. The thing to keep in mind is that in either of those cases, you establish the ground rules for your magic and your tech, and remain consistent and follow them.
 
[Dan] Now, I'm going to say this because I know that one or more of our listeners out there is thinking this right now. What if I invent a magic that is inherently good or bad? An example that comes to mind is the Reckoner series by Brandon, where having superpowers is inherently corruptive and makes you into a bad person because of the nature of the magic. That is to Fonda's second point, a narrative tool, and the way that the author has chosen to use it. So, yes, don't think of these as limits or us telling you that you can or can't do something. Just be aware that you are making choices, and that you are using these tools for a specific outcome.
[Fonda] Yeah. That's a good example of doing something different with the idea of dark magic. Right? Like, often times in fantasy, you have this term dark magic. I always want to sort of dissect that a little bit and ask, "Well, okay, what makes it dark? Is it the people who use it? A tendency to do dark things, or is it used primarily by a certain type of person, or it has been used to do terrible things in the past and so now it has connotations of being evil?" So I think if you pull that apart and tease it apart a little bit, you can find more nuance and more angles to approach something that is sometimes taken for granted, like dark magic.
[Dan] That's very cool.
 
[Fonda] Another thing that I want to say about magic and tech is that there is no human resource in our world that is ever evenly distributed or accessed. Right? We have cell phones in the hands of pretty much everybody that… Who you see on the street, but there are places in our world where people don't have running water. So they're… An easy way to make your fantasy or science fiction world seem simplistic is to give the impression that the world doesn't have any of the same problems that we do, and everyone views the magic and the tech in the same way and has equal access to it. Because, we talked about making our worlds feel real. A world where everyone has magic and the magic is limitless and it's equally accessed feels not only difficult to believe but has less conflict and is inherently less interesting.
[Mary Robinette] I think, to your point about magic and technology being two sides of the same coin, because people are pattern seeking creatures, we treat them the same. Like, we have… We'll say… There are magic spells in our real world. Like, if you need a bus to come, you will walk away from a bus stop. It's a very simple magic system, but it works every single time. If you need to invoke rain, leave the house without an umbrella. It's a very… It's again, a simple magic system. But these are the ways that we interpret the world and the ways that we use things. Electricity is a magic system. Some people understand it deeply and can get it to do really cool things. The rest of us just apply the work that someone else already did. One of the reasons…
[Howard] There's a group of people in the middle who are dead.
[Mary Robinette] There is a group of people in the middle.
[Chuckles]
[Mary Robinette] But there are people in modern-day America who do not have a good relationship with electricity, who think that it is related to many of the modern evils, and so want to limit its use. There's a number of different places where you can find that being reality. It's my parents were born in the same year, in the same city. My dad got an electric train when he was seven at a time that my mom was living in a house with a dirt floor that did not have electricity in the house at all. So, when we're talking about the things that are uneven, it's not just along one axis. It's along multiple different axes that people have uneven relationships to whatever this, whether it's magic or technology.
 
[Dan] I want to pause here in the middle to do our book of the week, which I get to talk about this time. It is David Mogo Godhunter by Suyi Davies Okungbowa. He is a Nigerian fantasy author. This book, it was his first published one, takes place in a post-apocalyptic Lagos, Nigeria, where magic and technology have kind of been combined together. Which is why I thought it would be fun for this one. The apocalypse in the book was that the thousands of gods that kind of live in the spirit world have collapsed into earth, and Lagos is this kind of semi-livable wasteland where these gods and their magic powers are just kind of there, and sometimes they cause good things to happen, and sometimes they just cause more entropic reactions of things falling apart or ceasing to work. David Mogo, the Godhunter of the title, he can go around and kind of collect these things and trap them and use them for different things. The villain also is trying to use the gods for various purposes. So it's a really fascinating book, not only at the culture that he develops for this kind of ruined Lagos, but also the way that magic is used in the way that technology is used by the characters in the book. That's David Mogo Godhunter by Suyi Davies Okungbowa.
 
[Mary Robinette] It's a great book. It's really… It's well worth reading. But a book that you made me think of is God Engines by John Scalzi, in which the literal engines of spaceships are gods that have been harnessed as power sources. So again, both magic and technology. I think that's kind of the thing for me is whatever… Anyone who is interacting with it on a daily basis is going to view it as technology. Anyone who is not interacting with it on a daily basis is going to view it as magic, regardless of what it is.
[Fonda] I love stories that combine magic and tech. There's something about them that is so catnip to me.
[Howard] Yeah. There was an Iain Banks story, novel, Against a Dark Background, I think was the name, where it's a science fiction adventure with a MacGuffin, and the MacGuffin is called the lazy gun. All we know about the lazy gun is that if you point it at someone and pull the trigger, they will die, and the larger the group of people you point the trigger at… You point at when you pull the trigger, the more likely it is that you're just going to get a big boring explosion. Also, if you turn it upside down, it's 3 pounds heavier. That's all we know about it. Those elements never get explored. We never try and throw the gun to someone and have it turn over midair and end up heavier when it… It's… It functions in the story like a magical artifact. In that regard, in a science fiction story, it's a worldbuilding tool that tells us we've forgotten a lot. Somebody built something that we no longer know how to build. There are a lot of other things in the story that are your typical sort of science-fiction things that work the way you expect a science fiction thing to work. They have some rules and then those rules get exploited in order to use the thing in a heroic way. Huzzah. But when we get our hands on the gun, we're not actually answering questions about the gun. We're shooting it in order to get away with it and then the story ends. I was actually very satisfied that it left me with this puzzle, and this idea that in a technology and pseudo-magic story, there were elements that wouldn't be explained.
[Fonda] Yeah. I have a magic element in my trilogy, but I never call it magic. Back to Mary Robinette's point, that the people who interact with something on a daily basis don't think of it as magic. Characters don't think of this thing as magic. They would never call it magic. It's just a natural part of their world. We talked way back in episode two of this master class, all your characters are biased and have an incomplete view of the world, like the blind men and the elephant. When you are writing a world with magic or advanced tech, that principle of all your characters are biased is one to keep in mind really strongly, because what does your character have access to? What is their relationship to the magic and the tech? So you need to answer for yourself, well, who controls this technology or this magic? Who benefits? What's the power structure around it? What is possible to do with it? Do you need training? Do you need a license? Do you need someone to vouch for you? Are you born to it? Like, what are all the sort of social structures and rules, inherent rules, around the magic or technology? Then, where does your character fit? What do they see? How do they interact? Because they're not going to have the complete view. Your char… People are going to have very different opinions about magic and tech, just like they do in our world.
 
[Mary Robinette] One of the fun exercises that I play with sometimes is also what do your characters not know or misunderstand about the technology. I have a friend who's an astrophysicist. She was recently asked to explain… Like, a reporter called and was like, "Can you explain, we've got some questions from children, why is the speed of light what it is?" She's like, "Nobody knows that."
[Chuckles]
[Mary Robinette] "That's the speed of light." He's like, "Why did the Big Bang happen?" She's like, "First of all, the Big Bang is not actually what happened, probably. Second, no one was there. We've got theoretical models, but how am I supposed to… You want me to explain that to a five-year-old?"
[Chuckles]
[Mary Robinette] But at a certain point, it doesn't matter how much you know about something, you're still going to run up against something that you don't know. Like, parachutes. We don't actually know how parachutes work. Like, not enough to be able to design better parachutes by any method other than building them and tearing them.
 
[Dan] So, while we are talking about this idea, this giving context to the magic and the technology, let's talk about some of the… I guess one of the main problems that I see with a lot of aspiring writers is the kind of just like our world but with X kind of fallacy, where everything is identical, except something has changed.
[Mary Robinette] You mean like Jane Austen with magic?
[Dan] Yeah. Which is… No. That's a good one to bring up. Because I've had long conversations with you about how you designed the magic in the world so that they could compliment each other without either one breaking the other one in half. Whereas there are a lot of things we see… The Netflix movie Bright did not do that, and it was trying to use our modern world essentially unchanged except that orcs and fairies and elves and stuff are real and everyone's known about them for hundreds if not thousands of years. Which doesn't work. There's a lot of things fundamental to even just the naming conventions of Southern California where the story takes place would be different if the Catholic Church had been destroyed or altered by the presence of fairy magic, right? So, talk to us a little bit about that, that kind of ripple effect about changing one aspect of a world can change everything else.
[Mary Robinette] So, one of the examples that I cite sometimes, or think about sometimes, is that in Valor and Vanity… So, glamour, which is the magic system, is basically… It's an illusionary form of magic. In my mind, and this is why I'm like magic is technology, in my mind, what they're doing is manipulating the electromagnetic spectrum. But they're only manipulating the waveforms. Glamour is just waves, not particles. This is my own brain. Obviously, that does not actually work. Just FYI, glamour is not real.
[Chuckles]
[Mary Robinette] Despite some of the letters I have received. So… But, the… There is a point at which I was having them do a form of glamour, and I'm like, wait, if you do that, they will have invented telephones in 1817. That changes everything. I had to go back in and layer in a little bit about having glamour droop down to the earth. Like, I basically went back and looked at the things that I already laid, and thought, which tool can I use to explain why this won't work? In order to keep it from being… From accidentally having this ripple effect. So I was constantly doing this back and forth to layer things in to keep it from changing the world too much. Because I wanted the power dynamics to stay the same. I also made the decision that glamour was equally distributed, so that what you get instead is the differences between… That's not the power difference between countries. The power difference remains the same… Related to many of the effects that happen in our world. Whereas, if I had said, "Ah. This is…" Which I did with Ghost Talkers. Their understanding of ghost was something that was very British-centric. But quite recent, and a carefully guarded secret. So, if the world of Ghost Talkers, which is set in World War I, if that had continued past that book, the outcome of World War I, the… Like, I was going to have to start changing every battle going forward, because of those decisions that I made.
 
[Dan] That's awesome. Well, it is on this subject, in fact, that we have our homework. So, Fonda, tell us our homework.
[Fonda] Yeah. This ties very closely to what Mary Robinette was talking about, which is thinking about the ripple effects and the second, third, fourth order effects that adding a speculative fiction element to your world would result in. So I want you to think of one just thing that you would change about our world and come up with as many aspects of the world that would be different from our own as a result. So, let's say, children have night vision, or, dogs can talk. Just one little thing. Do a brainstorm of how that would affect everything that you can think of in sort of our society daily life. After you've done that for a little while, mark one or two that could be the seed for an interesting conflict or an interesting story.
[Dan] Sounds great. Well, this is Writing Excuses. You are out of excuses. Now go write.
 
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Writing Excuses 16.48: Believable Worlds Part 2: Creating Texture
 
 
Key points: Similarity, specificity, and selective depth help you create texture in your world. Help give the sense that your world is lived in, that the characters are interacting with it. Let them move through their world in their daily lives, just like you do. Put conversations in different places. Along with the purpose of your scenes, consider the activity, what the characters are doing in that scene. Don't just think about big things, think about what people do in their daily lives. Give your characters strong opinions. Remember that a little goes a long way.
 
[Season 16, Episode 48]
 
[Dan] This is Writing Excuses, Believable Worlds Part 2: Creating Texture.
[Fonda] 15 minutes long.
[Mary Robinette] Because you're in a hurry.
[Howard] And we're not that smart.
[Dan] I'm Dan.
[Fonda] I'm Fonda.
[Mary Robinette] I'm Mary Robinette.
[Howard] I'm Howard.
 
[Dan] All right. So we are still talking about believable worlds. Last week was the illusion of real, and this week we're going to talk about creating texture. What is texture in a story in worldbuilding?
[Fonda] Well, this really is a continuation of what we talked about last week, because a lot of the things that we mentioned, similarity, specificity, selective depth, help you create texture in the world. When I say texture, I mean the sense that your world is lived in. That is not just sort of a stage backdrop to your characters, but that your characters are interacting with that world. One of the ways that I try to make this happen in my stories is to have the characters move through their world in their daily lives, the way we move through ours. School, religion, shopping, daily transactions that you make, transportation, getting from one place to another. If you can do this while also advancing the plot, you will do a lot of worldbuilding in the background in a way that feels very organic. So if you have characters who need to have important meetings and they need to meet with other characters to exchange information, or to have confrontations and to have different things going on from a plot level, one of the best ways to world build is just to have those conversations happen out in the world in different places. So don't have them all happening in the headquarters or in whatever, in their home. Like, have them get out there. I have a scene in which… It's a very tense situation, and it's this confrontation with the two characters, but it happens in a temple. So you get to see the temple and get a sense of what religion is like in this world and the fact that one character bows in the temple but the other does not also tells you something about the characters. I also have a scene where two characters meet at a sporting event. So, those are… That's a way to have the world move by almost like you would in film. Where of… In film, things are happening and there's so much of the world building that is in the background with the costumes and the sets and all that, and you're not paying attention to it, but you're absorbing it. You can do the same thing as a prose writer.
[Howard] Yeah. A couple of examples that leap to mind. The used universe of the first Star Wars film in 1977 which so influenced the genre. This was the idea that things get dirty. Even spaceships got dirty. They were used, and they had dents and scuffs and scrapes and whatever else. When Ridley Scott produced Aliens, he called that look Trucking in Space. It was very informative to us, and it let us feel like we were living there. Contrast that with when Lucas shot the prequels, so many of the sets were designed it just as green screen that a great many of the scenes were a pair of characters carrying on a conversation while walking down a hallway in which they interact with nothing. Even though they then built lavish whatever's around them, it felt stale. So, for us as authors, having people conversing in a temple, having people at a sporting event, where the conversation, the scene requires interaction with what is around them, that's crucial.
[Mary Robinette] There is actually an industry shorthand called touch the puppets.
[Chuckles]
[Mary Robinette] Which sounds different. But it is exactly this. That when you have three-dimensional figures that the actors, the human actors, can interact with the puppet actors, and it feels very real. Whereas when you have CG characters, there's often no interaction. So it feels like they're existing in two different worlds. One of the things that I do when I'm plotting is that I will write down purpose of scene, which is my narrative intention for the scene, but then I'll write down activity. The activity is the thing that the characters are doing in that scene, which often has nothing to do with the purpose of the scene. So if they are plotting… It's like we're going to plot this heist. They're doing it over… While cooking a spaghetti dinner. The thing that does for me is it makes the world richer, but it also allows me to introduce micro tensions, because that's… There can be things that are going wrong in the scene, like the water starts to boil over. Which can mask the fact that they're just exchanging information in prepping for something. But it also, again, has that texture of making the world feel more real, because small things go wrong in day-to-day life. Like, in one of the episodes that we recorded previously, we had to start over because outside the booth, my cat had knocked over the cat feeder and had, like, jumped in it. If we had left that, this would have felt so very real.
[Chuckles]
[Dan] We removed our vital worldbuilding details. This is one of the benefits that novels have over a lot of other mediums, in that you're essentially unconstrained by budget or time. If you're making a movie or a TV show, then, yeah, you probably only have a handful of scenic locations that you can use in your story. If you are writing a novel, you can have as many as you want. You can have that meeting take place at a temple or a sporting event, because you don't have to pay extra to get a whole sports arena into your book. You just put it in there.
[Howard] I remember my first iPhone. It was expensive, and at one point I cracked the screen and could not just run out and replace it. See item 1. It was expensive. For a while, finger swiping across the screen, there was a texture as I ran my finger across the crack. It was the texture of regret for having dropped it.
[Chuckles]
[Howard] It was the texture of need for not having enough money. I felt it every time I use the phone. Okay? That was a little tiny rib feeling under one finger. Those kinds of details will give you way more insight into your characters than you just got into me.
 
[Dan] All right. So, our book of the week this week is one that does this so, so well. Releasing this week into the world, we're so excited, Fonda, tell us about your book.
[Fonda] I guess I should mention that I have a book coming out this week.
[Chuckles]
[Fonda] So, I am finishing off the Green Bone saga with Jade Legacy, which is the third and final book. It is coming out November 30th in the U. S., December 2nd in the U. K. and internationally. It is… I've described the green bone Green Bone saga as an epic urban fantasy Asian inspired gangster family saga. That's probably as succinct as I've ever been in describing it. But it is about… It takes place in a modern era Metropolis, and one in which there is a resource, magic Jade, which endows certain people with very cool abilities. It is the story of two clans in conflict. I'm just super excited to bring the story to a close. It has been a long journey and I'm glad I got to come on here and talk to you guys about it.
[Dan] Well, thank you very much. The Green Bone saga is one of my very favorite fantasy series ever. So excited for Jade Legacy to come out. So, the first one is called Jade City, the second Jade War, and then this new one, Jade Legacy. So if you're unfamiliar with it, start at the beginning.
[Mary Robinette] They are so good. They are so, so good.
[Dan] If you like… If you have been waiting so eagerly, like the rest of us… Mary Robinette, you're a cover quote on it, aren't you?
[Mary Robinette] I am. I say that it's like your favorite wire work film crossed with The Godfather. It's just… But it's so good. Such, just beautiful intimate portraits of people. I just love it a lot. Also magic.
[Dan] Jade Legacy by Fonda Lee. Go buy it right now.
 
[Dan] Anyway, back into our world building and creating texture. What are some of the elements that are often overlooked when we are trying to create texture in a world?
[Fonda] So there are… There's many that people don't automatically think of, because they think worldbuilding, and they think lineage of Kings and government and geography and so on. But things that are very much a part of our own world, like pop culture and entertainment. What are people doing for fun? Fashion trends. Schooling or education. Fitness. Sports. We mentioned food earlier in this master class. Religious life. Daily commerce. These are all… Just sort of think about how you go through your day and the ways you interact with the world. Are you doing that in your fantasy world?
[Dan] Yeah. The… So I play a lot of role-playing games, and one of my favorites is Warhammer Fantasy, which is set in kind of a low magic, fake magic Europe. That world always feels much more real and grounded to me than most of the D&D settings, even though I love them as well. I was trying to figure out why. What about that feels more real? It's this concept of texture. The idea that any given Warhammer Fantasy supplement in describing the world is also going to have a sidebar that tells you about the specific names of all the pub games that they play in the taverns, or they won't just be food, they'll have names for this type of meat pie or something like that, to just add extra specificity, like we talked about last week. But then also kind of give those context, so it's not just we're in a pub, but we're in a pub playing this game of dice which is called this because of this, and the last guy who played it lost in his name is still carved into the table and things like that.
[Mary Robinette] The other… With those things, the pub food, games, all of that, give your characters strong opinions about something. Like that's… And maybe give them a foil who has a counter opinion. Again, it can give you micro tension within a scene, but it can make things feel more real if it's like he hears the sound of the arcade game and it haunts him because he broke up with his teenage girlfriend and lost the top score and has never been able to reclaim it. I don't know. I'm making things up wildly.
[Chuckles]
[Mary Robinette] But… Because I was…
[Dan] It's a good writing prompt.
[Howard] The smell…
[Mary Robinette] That's where I was going.
[Howard] The smell of a dresser drawer, that at one point had mothballs in it, but hasn't for probably decades, is the smell that will always bring me back to me being 12 years old and visiting my grandmother's house for the first time. That's… But most people will smell that and think, "Oh, how do you… You haven't gotten the mothball smell out of that drawer, have you?" That's not the reaction I have.
[Mary Robinette] Yeah. I'm sorry… I'm… Weirdly, I'm going to wind up quoting Hemingway, which I did not expect to do in this episode.
[Chuckles]
[Mary Robinette] But this goes back to something that Fonda was talking about much earlier about similarities, that you can look for similarities in these specific details. Everyone has heard the write what you know Hemingway quote. I'm going to take a moment to read the… Like, the length… The actual quote. Because it actually gets to what we're talking about here. So… It's not what most people think it is. "You see, I'm trying in all my stories to get the feeling of actual life across. Not to just depict life or criticize it, but to actually make it alive. So that when you have read something by me, you actually experience the thing. You can't do this without putting in the bad and the ugly as well as what is beautiful. Because if it is all beautiful, you can't believe in it. Write about what you know, and write truly, and tell them all where they can place it. Books should be about the people you know, that you love and hate, not about the people you study about. Whatever success I have had has been through writing what I know about." So you know what it is to really like the taste of something. You can give that sensation to your character with a thing that is specific to that world. You can have someone in that world… Or a type of music that you know intimately what it is like to love as a fan. You can attach that to a new type of music that you have made up for this world. That's going to make it feel specific and real and textural and grounded.
[Fonda] Yeah. I definitely think that that phrase write what you know gets misunderstood a lot, and that really, what you're talking about, Mary Robinette, is writing what you know on a deeper level, on an emotional experiential level. Taking that and applying it to new contexts in your fictional world. One thing I want to say to all the readers here is a little goes a long way. Like, we may be giving you the impression that you have to just now all of a sudden just over describe everything and fill it with nuance and context. But that's not necessarily true. You want to pick your places. Show those moments, those glimpses that imply that the whole world has that same texture. I use the example of, like, the Hollywood back lot tour. Where I went to Hollywood studios… Or Universal Studios, and you take the little tram, and the streets on this back lot look so real. Like, down to the bubblegum that's stuck on the railing or the chipped paint on the windowsill. It's entirely convincing. Then you turn the corner, and, like, it's just held up by like boards. There's no building behind it. It's just the front. But what you do show has texture and feels very real and lived in. The reader or the audience fills in all the rest for you.
 
[Dan] Awesome. All right. So, what is our homework for this week?
[Fonda] I would like readers… Listeners to go and take a character that they have in the project that they're working on and free write your character with a day off. Have them just spend it doing what they would do on a day off. Where do they go, what do they see, how do they get around? What interactions do they have? After this exercise, see if you can't find a few cool details that you learned in the process of this free writing that you can use in the background of your main story.
[Dan] Awesome. Well. This is Writing Excuses. You are out of excuses. Now go write.
 
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Writing Excuses 16.47: Believable Worlds Part 1: The Illusion of Real
 
 
Key points: To give a secondary world the feeling of reality, use similarity, specificity, and selective depth. Readers believe in a fictional world because of what is similar in it, what they can relate to, what is universal. Situations, every day details, recognizable truths, all can help the reader step into that world. Pay attention to what can go wrong! What do people hold onto? Specific is stronger than vagueness. Go ahead and invent specificity, add names. Selective depths, removing ambiguity or adding emphasis. Depth in one place gives the impression that there is depth everywhere. Where do you want to go deep, and what does the story your protagonist is involved in need to make it work? Put similarity, specificity, and selective depth to work, and make your world come to life for your readers.
 
[Season 16, Episode 47]
 
[Dan] This is Writing Excuses, Believable Worlds Part 1: The Illusion of Real.
[Fonda] 15 minutes long.
[Mary Robinette] Because you're in a hurry.
[Howard] And we're all real.
[Dan] I'm Dan.
[Fonda] I'm Fonda.
[Mary Robinette] I'm Mary Robinette.
[Howard] I might be an illusion.
[Dan] That's Howard, by the way.
 
[Dan] We're going to talk about how to create the illusion of realness, which is still important even though you're writing something that is not real. Where do we start with the illusion of real?
[Fonda] So, I love creating worlds that feel as real as possible. So one of my goals is to create a fantasy world where the reader feels like they could get on a plane and fly to the place and walk around on the streets and go into the restaurants and see the cars and that there is texture and verisimilitude to the fantasy world. Not all fantasy and science fiction worlds are meant to be believable. Some are wacky and comical and outlandish. But if you are trying to create a secondary world that feels very real, how do you do it? I have three principles that I follow. They are similarity, specificity, and selective depth. So, to dive into each of these a little bit, similarity is what I… Is based on the idea that the reader believes in the fictional world, not because of what's different about it, but because of what is similar. They are going to grasp onto things that are relatable and things that are universal. So, if you have a character who is in a situation where they're working in a dead-end job and they have this demanding boss, but they've got to stay in the job because they've got to pay their bills. That is a really relatable situation, even if that character is an apprentice magician working under the thumb of some really demanding high mage. They are also going to grasp onto the everyday details that mirror what they already know. So if you are walking through a fantasy market and you infuse your prose with things like the smell of baking bread or the garbage behind the food stall, those are all things that readers already can very easily bring to their mind, and so they can very quickly fill that in. Then, finally, the last element of similarity is just recognizable truths about our society, about the world, about human nature… We all have… We all know things like there's inequality in the world, people will sacrifice for those they love, those things, those sort of thematic elements that even if you're in a far future thousand years from now, or a completely different fantasy world, those are going to make your reader feel like they are a part of that world.
[Howard] There's a thing that happens on small aircraft where you have a ribbon of stuff next to the cockpit that's okay to walk on. Next to it, there will be a sign or a shoe print with a red X through it or something saying not a step. Basically saying this part of the wing is not made to support your weight, please don't walk here for our flight today will not be good. Walk on this part. Putting the no step or not a step label on a piece of a spacecraft immediately makes the entire spacecraft feel real. Because somebody has used this enough to figure out how to use it wrong and what people are going to do wrong. So I love just the no step label as a whole category of things that let me very quickly rubberstamp something to make it feel real.
[Mary Robinette] That's exactly one of the things that I was going to say, is that one of the ways that I try to make things look real or feel real is figuring out how they are misused and broken. So, like the garbage, the no step, the piece of clothing that you've had since you were in high school that you really shouldn't have any more but you still do. One of the mistakes that I see people make when they're writing historical fiction is that all of the characters will be wearing clothing from the year the novel is set. No one does that unless something has gone terribly, terribly wrong in your life. So I do tend to look at how things can break and how we hold onto things. I used do props for theater when I was living in New York. One of the things that I had to do was… Like, the set designer would build the set, and I had to fill it with the minutia of a character's life. It's those little weird pieces, like when you're digging in a bag, how many things are there? So, anyway, those are things that I get excited about, the things that break.
[Dan] Yeah. The clothing point is a really good one. There's a YouTuber that I love to watch named Bernadette Banner who talks about historical costuming in movies and television. One thing she will always point out if there's a show that has done their costuming really well, one of the things that they will often include is having the servants wearing clothes that are 10 to 20 years out of date, because they can't afford the new stuff. They saved up and they finally got this one thing or they got it secondhand and they just keep wearing it. Because that's the best thing they can afford even though it's out of fashion.
[Howard] Yeah. I recall Michael MacLean telling a story about I think it was Jimmy Durante. Mr. Kruger's Christmas? Is that Jimmy Durante?
[Dan] It's Jimmy Stewart.
[Howard] Jimmy Stewart. James Stewart. Yeah. Going through the costuming department and looking at what the costuming people were offering and him saying… Touching the fabric and saying, "No. No, that's the right time, but old Mr. Kruger, he would not be comfortable in this. But this. This is about five years older. Kruger would have kept this coat." Going through… Old man going through the wardrobing and helping with the worldbuilding by saying, "This is what this guy is going to wear." Fascinating.
[Fonda] Yeah. That sounds pretty well to the second point…
 
[Dan] Before you start the next point, let's do our book of the week.
[Fonda] Sounds good.
[Howard] Oh. Book of the week. I have that. I have that and I will hold it up for the camera that nobody but our guests can see.
[Chuckles]
[Howard] Starshipwrightone. That's starship, then w.r.i.g.h.t. All one word. One by Jeff Zugale. This is not a novel, it is not a short story. It is a… For lack of a better term, it's a coffee table picture book of Jeff Zugale's starship designs that were not tied to any particular project. It is a delight to flip through, because as you flip through and look at these starship designs, these spaceship pictures, you start to do the same thing the artist does, which is imagine how is this vehicle being used. Who built it and why? What was their budget? How did they make some of these decisions? Why does it have a red stripe? Why does it… And, there's little notes from Jeff all the way through about his thinking and his process. It is a fantastic reference, mostly for sci-fi writers, not because you are going to steal Jeff's ship designs and put them in your own books, but because you are going to fill your head with pictures of spaceships and reasons why these spaceships look the way they do. Full disclosure, I wrote the introduction, but I've already been paid. I'm done. I'm out.
[Chuckles]
 
[Dan] All right. So, Fonda, let's talk about specificity now.
[Fonda] Yeah. So, the idea behind this is that when you're writing and describing something in your prose, specific is more powerful than vague. So, let's say you have a line in your story and it says, "She drove the car down the road." That's a perfectly serviceable sentence. Everyone who's reading it is going to think that they know what that means. But that is a lot less powerful than "She urged her 1997 Honda Civic down the I 5 freeway." Now you have information about her car, that it is old and is probably on its last legs, and she is somewhere on the West Coast of the United States. Right? So this goes not just for contemporary fiction, but also for speculative fiction. You can absolutely invent specificity that conveys more information and does the heavy lifting of worldbuilding for you without really being noticed. I love to do this by creating names for the luxury car in my world. The restaurants. The businesses. The street names. The districts in the city, like all of that invented specificity does a lot of worldbuilding without stopping to explain anything. Like, there is a… There's a line in actually my young adult science fiction novel. It is… If you were writing that in a non-science fiction story, it would be, "He heard the helicopter descend." But I wrote it as "He recognized the distinctive thrum of a micro fission T 15 self copter." Like, what the heck is a micro fission engine T 15 self copter? Who knows? I made it up. Right? But, like, the fact that he recognizes that noise says something about the protagonist, and it orients the reader as this being a military sci-fi in the future. So that's the sort of specificity that can really on the edges make your worldbuilding more fun and feel more real.
[Howard] We did that so much in Schlock Mercenary and the Planet Mercenary world book, the role-playing book where I had to sit down and fill in the holes. I'm like, "Well, I created a couple of restaurants." I've got the Popsill Vending and I've got the Taco Bufa restaurant, which… Dan's already grinning because Taco Bufa… Bufa is Puerto Rican for to throw, as in to throw a fark. So I love that name. But I then had to go through and fill out the rest of the universe with at least three more restaurant names and at least three more manufacturer names. The whole place just comes to life when you start naming things. Even if you don't know why it's named like what it's named.
[Dan] We're using a lot of science fictional examples for this because it's very easy with brand names and stuff. But even in historical or in fantasy, you can still do this. An example that leaps to mind is the first scene with William Turner in Pirates of the Caribbean, the very first Pirates movie. Where he arrives and he shows the governor or mayor or whoever it is the sword. He gets very specific about the type of hilt that it has and where the tang is and all of these aspects of the sword that still ground you in the world and then make him look very competent and tell us, "Oh, he knows what he's talking about. This is a world where swords matter." And all of these… This specificity, but in a kind of fantasy non-technological way.
 
[Mary Robinette] Which I'm going to used to segue us to Fonda's final point, which is about selective depth. Because you don't want to do that with every single thing that your character interacts with. So when you're trying to make choices about when, the metric that I use is you're trying to choose places that remove an ambiguity or add emphasis. So, adding emphasis that this is a slightly stranger place or removing ambiguity about this. But the other piece for me is… Relates to something we talked about previously about things like character interacts with. If my character is going to interact with a sword, and it's going to be an important plot point later, I want to make sure that they have an interaction with that sword in three… I'm making up the number three, but like in three different ways. Otherwise, if every time they have an interaction with that sword, it's exactly the same kind of interaction, it's telegraphing to my reader how that's going to be used in the big climactic plot point. It also makes it seem very flat and artificial. Like, a butter knife is normally used to spread butter. However, in the past week, I have also used a butter knife to unlock a door…
[Chuckles]
[Mary Robinette] And to scrape paint off some tile in our new bathroom. These are not either of them approved uses for butter knives, but if I were doing that in a novel, that butter knife would feel absolutely real and very much part of the world. So when I used it in a fourth unanticipated plot specific way, it wouldn't, as… It would both be a surprise, but also it would be an established piece of the world and it would feel very real and lived in.
[Howard] Butter knife as flat head screwdriver in order to get the computer cabinet open because the screwdriver I picked was a little one, and the screw was too tight, so I needed the leverage of a great big long handle. Don't @ me bro. That's… Yes, I'm using a butter knife to open my computer.
[Fonda] I think sometimes where you choose to apply selective depth is also on the expertise level of the author. I use this example of Tolkien's Lord of the Rings trilogy has so much detail on the language. I mean, he was a linguist. So he created an entirely different language, and then also partially created something like 10 other languages. So, languages were just his jam. That part of Middle Earth feels extremely well developed. But it's not like he really went into the economics of Middle Earth. Like, I still don't know how orcs got paid, like, I don't even know what… How people are making money. But in a… Sometimes, when you go really deep in one area of the world, you kind of create the impression that that depth must be everywhere else as well and people will kind of give you credit for where you did an A+ job. While in contrast to that, that is to say Pat Rothfuss's Name of the Wind, where he's not a linguist and he does not create 10 different languages. But Pat has said he's a geek for old coins. So his, like, the currency in that world is very well described. Like, he has even little… Makes them and auctions them off for his fundraiser. So he's gone deep in a very different area. So, sometimes there's an element of where you want to go deep as an author. What's your protagonist, the story that they're involved in, and the needs of the narrative, right? If you have, let's say a jailbreak as a really big part of your story, you'd better do the worldbuilding around like prison security really well because that's so vital.
 
[Dan] All right. That is a perfect segue into our homework, which is also about selective depth.
[Fonda] Yeah. So, this week, I want you to use your own project, whatever you have in progress, and consider where you might want or need to go into selective depth in your worldbuilding to create the greatest sense of real in your world.
[Dan] All right. This is Writing Excuses. You are out of excuses. Now go write.
 
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Writing Excuses 16.46: World and Plot: The Only Constant is Change
 
 
Key Points: To make your world feel real, make sure it incorporates change! A past, a present, and a future, with the events of your story and the historical context interacting. Plot is about constant change, and you need to think about how that intersects the changes in the world. At whatever scale suits your story. Pay attention to why a status quo exists, and what is holding back change. People don't all react the same way to changes. What can you use to give your story a sense of time? Break it into chunks. Use labels for times and events instead of dates. Idioms! Pay attention to diaspora, the movement of people and the interaction of cultures.
 
[Season 16, Episode 46]
 
[Dan] This is Writing Excuses, World and Plot: The Only Constant is Change.
[Fonda] 15 minutes long.
[Mary Robinette] Because you're in a hurry.
[Howard] And we're not that smart.
[Dan] I'm Dan.
[Fonda] I'm Fonda.
[Mary Robinette] I'm Mary Robinette.
[Howard] And I'm Howard.
 
[Dan] Fonda, the only constant is change. That's a phrase that we hear a lot. What do you mean by that? How does that relate to worldbuilding?
[Fonda] So, often times, we come across fantasy worlds that feel unchanging. We're out of time. I think we see this especially in portal realm fantasy, fairy tales, fables, stories that have that once upon a time feel to them. We know that in our world things are always changing. Our society is constantly evolving, technology is changing, social norms are changing. Even though I think there's absolutely a place for those sort of timeless ancient unchanging fairytale fable type fantasy worlds, personally I aim to create worlds that feel as real as possible. Part of that is making the world feel like it has a past, a present, and a future. And that the story that we're experiencing exists in a historical context, and the events of the story are also impacting what will be the status quo after you close the book on the final page. The fact that in our world the only constant is change intersects with the plot, because plot is also about constant change. Right? Each scene, each chapter, is a change that is driving that story forward. Because if you finish a chapter and you're in the same place that you were at the beginning of the chapter, that chapter is not necessary. So when you have change in the world intersecting with change in the plot, you're able to heighten and reinforce both.
[Dan] Yeah. I want to make sure to point out that this applies to a story of any scope. We're not suggesting that even the lighthearted romantic comedy that you're writing has to fundamentally alter the entire world. That's not what this says. The world of your story might be much smaller than the entire planet. But that it still needs to have that sense of past, present, and future.
[Fonda] Yeah, definitely. I mean, you don't necessarily have to be working on the scale of global change, it could be very small change, and world being the scope of what your characters immediate circumstances are. It could be change in a small town. Change in a high school. Change within this family. You have plot intersecting with world and that the changing world could be complicating the plot. For example, you have a romantic story, you have two protagonists, but some element of the world changing the industry in this town, causing one of the protagonists to have to move or a war pulling one of these protagonists away. I mean, all those potential changes in the external environment could complicate your plot. You could also have the events of the plot acting upon the world. So there is a give-and-take between plot and world.
[Howard] I like to think of change from the other side of the coin. Which is, why would things stay the same? Why does a status quo exist? There are status quo's that exist literally because we don't know any better. Because the technology hasn't been developed. In the 19th century, status quo for traveling around town was being a pedestrian or riding an animal or riding something that was being pulled by an animal… I mean, there was railroad obviously, but that was for longer trips. All the way up to the point that there were electric scooters and that there were people you could hire to take you to an airport to get on a plane. That degree of change was huge and a lot of it was driven by us learning things and things… Learning to do new things. But there's also status quo that is artificial. Where there is some sort of force keeping things from changing. Whether it's an economic force, someone has something to lose if we change things in the following way, or something, some structure has been built that prevents us from making the changes we want to make. Then there's status quo changes that are natural or huge, nature-sized, like… Was the story… Series of stories, Hellconia Winter, Spring, Summer… I can't remember the name of the author. Where you've got a planet that orbits twin suns, and it orbits on the outside… Complicated orbits. They have, like, a 1500 year year with hugely long seasons. So there would be these seasonal changes where suddenly the snow begins melting and it stays melted and what the heck is going on. So there are things that might change as a result of nature actually changing around you.
[Mary Robinette] The other piece of this is that people are going to have uneven reactions to that change. Depending on where they are in culture and society. So some people will embrace the change, some people will actively fight against it. You're going to have both of those things happening simultaneously, which is part of what makes something feel vivid and alive is that not everyone is having this even reaction. When you've got an event, whether that's the invention of a new technology or an invasion or just even class change, the events affect culture and culture affects events. Like, one of the kind of on a very granular level, when you're looking at rules, rules in a school or laws in a society, those rules… Or the ones that your own family sets… Those rules, the things that get delineated are always set in response to something. You don't have to create a rule about something if you don't… Aren't either afraid that someone is going to do it or if someone hasn't already done it, and often, it's, like, why would any sensible person… There's a… Why do we have a rule about the number of questions that is appropriate to ask a guest? Not saying that we have someone in my family is perhaps a little too curious, but…
[Chuckles]
[Dan] Yeah.
[Mary Robinette] These are the kinds of things that can exist and can make that sense of history. Because people will… You can always have someone who remembers before the rule. Like, I remember flying bef… When you could go and meet someone at the air… At the airplane door. At the gate. That's… That is outside of memory for many of my peers, just because of where I was born. Or when I was born.
[Dan] There's a park just about a block away from my house that has a big sign posted that says, "No fireworks, nudity, or horseback riding."
[Chuckles]
[Dan] I would love to know what event prompted the creation of that sign.
 
[Dan] But, let's pause here. Let's get our book of the week from Fonda.
[Fonda] So, the book of the week is Black Water Sister by Zen Cho. I wanted to highlight this because it is a great example of a story in which the fantasy elements interact with a changing society. So it is set in modern-day Malaysia, and there are ghosts and deities, but they are interacting with greedy land developers who are potentially going to be destroying a temple. The way that Zen Cho makes those elements interact is both very… It's very on point and it's also very witty and hilarious, and I really think it's a good example of what we are talking about. Because often times there are… We talked about choosing where you want to build the world in order to reinforce your themes, and Zen certainly does that because there is this sense that the fantasy world, the fantasy elements, are not unchanging. They are being affected by the real world, and things like… Like land development.
 
[Fonda] One of the reasons why I set the Green Bone saga in an analogy of late 20th century was because there were so many forces of modernization and globalization that were going on at that time. Some of them continuing to this day, but especially post-World War II and the economic boom of the Asian nations, and intersected really nicely with one of the things that I wanted to bring to the forefront in that story, which is that there is this magic element, and for a very long time it has been the birthright of the people who live in this place and control that resource. But there's no way that that would be immune to technology and to economics. Someone would find a way to, and they do, a foreign power finds a way to develop a drug so that what was once exclusive to these people is no longer exclusive. That intersects with the plot, and that's why these clans start having conflicts in going to war. So, let's talk a little bit about ways that you can make your fictional world, your invented world, feel like it has a sense of time.
[Dan] Yeah. So, I've… An example I'm going to throw out is my own book, Extreme Makeover. Which is set in our world, but is specifically about how that world is slowly degraded and destroyed by a new technology. It's a hand lotion that overwrites DNA. I realized quickly early on that while I was telling a kind of an apocalyptic story about the end of the world, that would necessitate massive societal changes over time. So the… My solution was to split the book into four distinct parts, each of them presenting the world in a different way. There aren't necessarily huge time jumps between each part. But it… Categorizing it that way gave me a chance to kind of make more obvious this is our world today. This is the part of the world where this new technology has been invented and people are focusing on that. Then, as that gets worse and worse, and as the world changes, these little breaks and it make it kind of easy for me to convey those changes over time.
[Mary Robinette] One of the tricks that I use sometimes when I'm trying to create the sense of change is to make sure that my cast of characters are not all the same age for the reasons that I've already talked about. But the other thing that I found very, very useful is the way we identify time, with the exception of 2020…
[Chuckles]
[Mary Robinette] Is rarely by the year. It's usually something like before the war or after… Mid-panini, I've heard people talking about. But we come up with a catchy label for it. The something something dynasty. One of the things that you can do to create this sense that your world is very thought through is to just have people refer to something in the past with a label instead of an actual date. Because it also implies that… I've used this example before, that I had the battle of the seven red armies. Like, I have literally no idea what this battle is. I just needed to reference something that happened in the past, like a far distant event. That makes it sound like, oh, yeah, there was this whole big cultural war that went down. I don't know. I don't know what that is.
[Dan] Yeah.
[Mary Robinette] But it makes my world sound richer. It's the shorthand…
[Chuckles]
[Mary Robinette] [of cheats?]
[Fonda] That can apply to not just things that happened in the past, but the sort of echo of the historical origins for names and customs and behaviors. So, like, for example, there's… In my story, there's these people who are known as lantern men, and they're sort of patrons of this clan. But the reason why they're called that has a historical origin that dates to wartime. So having a… Having little idioms that people say to each other. I have placed interludes in my book that are structurally a way to create a sense of history. They're these brief looks back into myth or history. But then I bring them into the main narrative by having them tie into sayings or legends or TV shows and comic books or pop-culture that the current day characters are experiencing. So there's clearly a link between what came before and how that has, like, filtered into current day culture and behavior.
[Dan] We're getting… We're running out of time, but one aspect of this that's in your notes, I want to make sure that we talk about, is diaspora. Which we talked about a little bit during lunch. But I feel like the Green Bone saga is very good at conveying the concept of diaspora, and the way that different cultures migrate and kind of interface with an interface into other cultures. So can you talk a little bit about that?
[Fonda] Yeah. I mean, that was an element that I very much wanted to capture in my books, because I rarely see it depicted in fantasy novels. There's always races, different fantasy races, but they don't always take into account that people move. I mean, our whole world history is so based on the migration of people. There's a lot of cross-cultural pollination and cultures mix and they change and diaspora cultures are different from the culture that those people came from. That is an element of change and time and history that was very important to me when I was writing those books. I wanted to make it really obvious when you're reading them that these people who might be ethnically the same but have migrated to different places, now feel very distinct. Yet they have also some commonalities, and they've… So that was a tricky balance to strike.
[Dan] Yeah. One of my favorite real-world details for this is the food in Peru. Peru is South American, it is very deeply steeped in the indigenous cultures, and then the Spanish who arrived. But also, they have had Chinese influence in their culture for hundreds of years, to the point that the traditional like grandma's house Sunday dinner is a stirfry in a wok.
[Fonda] Yes.
[Dan] Which changes… We don't tend to think about that being in a South American country, but this concept of the way the cultures have pollinated each other is present.
[Fonda] Yeah. In the before times… Dan, you're making me hungry, because I visited Peru, and the food there was one of the highlights.
[Dan] Oh, for sure.
[Fonda] But they have this fried rice dish which is called chaufa. I learned that it's called chaufa because the Chinese immigrants who moved to Peru and started these restaurants, the Chinese word, and I'm going to butcher it because I don't speak Mandarin fluently is chaofan, come eat. So when they would say choafan, like, that got transmuted into chaufa, which is this fried rice dish. [Garbled] That's just like a little, very cool worldbuilding detail that if you can find ways to create little moments like that in your story are just going to make your world feel so much richer and more real.
[Mary Robinette] I'm going to actually recommend that people who want to dive deeper into food, because we could talk about it for hours, go back and check out episode 14:30, Eating Your Way To Better Worldbuilding. Which digs really deep into this. Including a fascinating detail, which is that often a side effect of a diaspora is that the food of the people who have emigrated to someplace else will freeze at a particular… At a cultural moment. The moment that they left their home country. Whereas the home country will continue to carry on and the food will continue to change. Which I found fascinating and totally relevant to this conversation.
[Dan] Yes, very much.
[Mary Robinette] But you can go listen to the full episode.
 
[Dan] Awesome. This has been a great episode. Fonda, take us out with some homework.
[Fonda] So, the homework this week is for you to take a timeless story. So pick a fairytale or a fable and reimagine it happening during a period of change in that society. So my example would be, let's say, Sleeping Beauty falls under the curse and she wakes up 100 years later. But that kingdom has been through a socialist revolution. Now the Royals are in exile. How can you imagine a timeless story being very different as a result of the world changing?
[Mary Robinette] I'm going to tag onto that really fast, and then will let everyone go. Beauty and the Beast, the Disney film, if you look at the fashions in it, takes place about 10 years before the French Revolution.
[Dan] Yeah. Sorry, Belle. Anyway, this has been Writing Excuses. You are out of excuses. Now go write.
 
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Writing Excuses 16.45: World and Character Part 2: Moral Frame
 
 
Key points: Morally gray? Are the characters rebelling against what society says they should be doing, or are they doing what society says they should? Is it the society, or the characters, who are gray? Society gives us a moral framework. For your fictional world, it depends on your worldbuilding decisions. History, environment, government, magic system, technology, it all affects customs, social norms, accepted behavior, which then influences your character's goals, desires, attitudes, and behavior. Pay attention to the history of your character. If your character is an anomaly, why? Just because there is a moral frame doesn't mean everyone will interact with it the same way. Look for the things that your character believes about the opposite end of the spectrum, but is wrong about. Look at subgroups, both from within and from outside. 
 
[Season 16, Episode 45]
 
[Dan] This is Writing Excuses, World and Character Part 2: Moral Frame.
[Fonda] 15 minutes long.
[Mary Robinette] Because you're in a hurry.
[Howard] And we're not that smart.
[Dan] I'm Dan.
[Fonda] I'm Fonda.
[Mary Robinette] I'm Mary Robinette.
[Howard] And I'm morally ambiguous.
[Chuckles]
 
[Dan] We are talking about… Following on the conversation last time about character bias. This time we're talking about moral frame. Fonda, what do you mean by that?
[Fonda] So, moral frame is an element of worldbuilding that I don't think gets talked about a lot. I want to talk about it because I have noticed that many people refer to the characters in my books as morally gray or morally ambiguous. It got to the point where I started to kind of think about it and dissect that a little bit. What I realized is that there is a difference between characters who are morally gray because they are acting against what society tells them they should be doing and there are characters who are morally gray because they are acting in accordance with what society tells them they should be doing. So I have responded often times two people saying that I have morally gray characters by saying, "No, I don't actually have morally gray characters. I have characters who live in a morally gray society." What I actually write is morally gray societies. This is something that I realized over my six books is that that is something I tend to gravitate towards. I mean, honestly, what society is not morally gray? We all live in a society that is full of moral ambiguity. So we have a moral framework that is given to us by our society. Whether or not each individual person adheres to that and to what extent they adhere to that is another issue, but that moral frame depends on our time and our culture and what society, what type of society we live in, and differs widely. I mean, we are seeing, right now we are seeing a global response to the pandemic in which that is… That is highlighting differences in moral frame when it comes to how much we value individual freedom versus duty to community, for example. There are times in human civilization when that moral frame has been very different. There… At one point, there have been cultures where human sacrifice was not just acceptable but was actually the morally right thing to do. So, your moral frame of your fictional world is going to be determined by the worldbuilding decisions that you make. They include things like history, the environment, like Mary Robinette mentioned a few episodes ago, the governance of that society, and also its magic system and its technology if you have those speculative elements in there. All of that has a really powerful effect on the customs, the social norms, the behaviors of people, what they accept or don't accept. Then, that has a cascading effect on your character's goals and desires and attitudes and behavior.
[Dan] Yeah. I ran into this when I was writing my Partials series, my YA post-apocalyptic trilogy. They… There's a plague that destroys the world, very timely story right now that I don't promote much in these pandemic times, but I realized quickly as I was doing this worldbuilding that I had created a situation in which the characters were faced literally with the extinction of the human race. Like, that was what they were up against. When that is the failure mode of your society, a lot of things that would be completely immoral in any other situation become, as you said, not only the right thing, but the responsible thing to do. Some of the aspects of their culture, in particular regarding reproductive rights, seem completely beyond the pale to us today, but in the society of the book, that was the right thing to do for a lot of the characters. That was the way to save the human race. So this is, I think, a really important part of worldbuilding.
[Mary Robinette] Yeah. It's… I think one of the other things for me when you're talking about these morally gray worlds is to understand that none of them exists… We keep talking about this. None of them exists in a vacuum. But this also includes a time continuum. So one of the things that your characters are going to be doing is pushing every… Historically speaking, every society thinks that they are more enlightened than the society before them. There are very few exceptions where this doesn't happen. When it does happen, it's the "Oh, in the golden times." What you're remembering is generally your childhood. When you didn't have power and when things went well for you because people were doing things for you. So this is part of why we get these 20 year cycles in society. That there is this push and pull between resistance to authority figures and wanting to have authority for yourself. So when you've got these characters in your trying to figure out kind of where those moral gray areas are, you also want to think about what society… What their parents society looked like. Like, what are they rebelling against, and what did society look like when they were children? Like, what are they… What is their ideal of things were comfortable then? If… Assuming they came from a comfortable childhood.
 
[Fonda] Yeah. I think one thing to think about is if your character is an anomaly in some way. Why is that the case? If they're acting against the norms or the expected behavior, then why them? Why now? What are the logical consequences of them doing that? To create, like, a very simple example, let's say you have a fantasy story in which only the boys are trained to be dragonriders. You have a character who is going to be the first female dragonrider. You can't just have a story in which true grit and perseverance and pluck, she becomes the first female dragonrider, everyone claps and cheers, curtains come down, exit. Because if just through hard work and grit and pluck, a woman could become a dragonrider, then someone else before her would have already done it. So what is it about this time or her circumstances or changing society or something going on in the world… Is there something that is happening that is making her become the first female dragonrider, and what are the consequences of that on her and her community? So, I think, if when you ignore culture and environment and moral frame, that's where you potentially get stories that feel like modern era 21st-century people dressed up and dropped into the trappings of a fantasy world.
 
[Dan] Let's pause here for our book of the week, which, Fonda, I believe comes from you this time.
[Fonda] Yeah. So, my book of the week is The Traitor Baru Cormorant by Seth Dickinson. The reason why I want to make this my pick is that it is… It is not an easy read, it's a pretty harrowing read actually, so be prepared. Have some tissues with you. It is a great example, though, of a book in which the character is existing under fighting and trying to change a world that is governed by a very strict, very homophobic moral frame. So it is… The world itself is uncomfortable to live in, but is a great example of how the author uses this moral frame to advance the journey of the character.
[Dan] Cool. That is The Traitor Baru Cormorant by Seth Dickinson.
 
[Dan] All right. So, talking about characters who are anomalies within their culture, I think brings us to a question about characters who all think alike or characters who don't think alike. If we need to be careful of anomalies, does that mean that everyone's going to end up with the same kind of perspective and the same moral frame?
[Fonda] Yeah. No, that's a trap that I think people fall into sometimes and use to excuse things. Like, so if they… You end up with situations where, well, every… That's just how it was back then. Everyone was sexist. That's used to justify a world that is portrayed as being unremittingly sexist. But that's… That is not an excuse, because in any given society at any given time, people are interacting with the moral frame in different ways. They are either embracing it, they're reinforcing it or upholding it, they're opposing it, they're questioning it, they're trying to change it. We see that very clearly in our own world. That we… We have many different types of people, factions of people who are trying to push and pull at this moral frame in different ways. We are in constant conversation within society's moral frame. That would be the same in your fictional society as well. So, you are choosing to tell that story and to show the relationship that your characters are having in a moral frame. It is actually lazy and boring to have all your characters interacting with the moral frame in the same way.
[Mary Robinette] I got to take a class by Donald [Moss?] in which he was talking about the dichotomies of society and that there's… That we tend to, when we go into fiction, think of these polar extremes, that either someone is the super sports fan or someone hates all sports. And that most people actually exist somewhere along a spectrum. So there might be someone, like, who enjoys a particular sport, but not all sports. Or, there's someone who's a fan of this team, but is okay with not seeing anything else. Or there might be someone who's like has all of the televisions in their house tuned to different sports game happenings simultaneously. And that it's… If you start thinking about these, then you can use the polar extremes as a kind of mechanism to find where those gray areas are. It doesn't have to be about sports, obviously. But it's an interesting thing. One of the things that he says that is a good thinking tool for this is like what is the thing that they are absolutely wrong about the other end of that spectrum? So, like, the person who doesn't watch sports at all saying, "Well, sports don't have any drama or narrative at all." Without understanding that there is a narrative that is brought to it. They're wrong about that. So, like, looking for the thing that your character fundamentally believes. I think Dan calls this the lie that your character believes. But about a big societal position can give you some interesting ground to play in.
[Howard] A very useful real-world principle here, and it's one that most folks aren't familiar with because the establishment doesn't want us familiar with it, it's called jury nullification. It is the idea that when you are a juror, even if the case is super clear, yep, the defendant is absolutely guilty of… I'm going to make something up… Using potions after 9 PM. Okay? They're absolutely guilty of that. And the punishment is something horrible. But, if the jury feels like, wow, that's a terrible law. Who picked 9 PM? Who picked potions? I sometimes drink potions after 9 PM. The jury can say, "Not guilty." The jury, in legal terms, is allowed to be wrong, but their decision is final. This idea of jury nullification is built into our system and it is a method whereby a group of 12 people can decide that they don't like the law or they don't think the defendant should be acquitted or they've all taken bribes and now we really are in a terribly morally ambiguous… That's actually not ambiguous, that's just really dark brown. But the principle of jury nullification will never be explained to a jury in a courtroom because none of the attorneys nor the judge nor the defendant even… Nobody wants the jurors to know that the truth is we don't actually have to listen to you, we can just sit here and twiddle our thumbs, and at the end, we can decide something.
 
[Dan] It occurs to me, as we're talking about this moral framework, that it is a really good way of talking about subgroups within a society as well. My own religion is the one that leaps to mind. I'm Mormon. Most people, I suspect, have a fairly solid stereotype in their minds of what a Mormon is like. Whereas for me, living inside that subgroup, there are countless… There are thousands of different ways to be Mormon. I am very, very different in a lot of ways from my neighbors, while also being very similar in maybe more visible ways which is what the outside rest of society when they look at us.
[Fonda] Yeah. This is a… That's something you can really do in your fiction is to break down the idea of there being a homogenous group. Right? You see this in something like Star Trek, for example, right? The original series has all Klingons are warlike. There's just no nuance to the Klingons. They're all a type. They're all warlike, they're all just about dying in battle. Then, in future seasons of Star Trek, you start to break that down, you actually see Klingons as individuals, and they are not all… They have a moral frame that is around more and being warlike and honor, but within that soc… That moral… That Klingons society which does have an overarching moral frame, there is many different personalities and they are different on their spectrum of how much they adhere to that moral frame or not, and they're in conversation with it. So keep that in mind as well, when you're thinking about moral frame and how your characters interact with it. I think that a useful thing to do when you're thinking about morally gray characters is I like the contrast someone like Walter White in Breaking Bad. Right? Who is… He is morally gray because he is… He's breaking the law of our society. Like, clearly running a meth lab is illegal, and we can all agree on that, because we're all sharing a certain moral frame with that, Walter White is acting in opposition to. Another one of my favorite shows is the miniseries, Rome. In that show, the main characters kill and crucify I do all sorts of horrible things, but they are doing it in accordance to their moral frame. Because they're soldiers and generals and leaders in ancient Rome. So they are, from our perspective, 21st-century viewers, acting immorally, but they are actually acting morally within their own society.
 
[Fonda] So that actually leads me to the homework, which is what I want listeners to do this week. Take maybe about a handful, 4 to 6 characters, in stories that you enjoy, that you would consider morally gray. See if you can identify if they are acting in opposition to or in accordance to what their society or group would be saying is allowed or not allowed.
[Dan] Fantastic. There's your homework. This is Writing Excuses. You are out of excuses. Now go write.
 
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Writing Excuses 16.44: World and Character Part One: All Your Characters Are Biased
 
 
Key Points: You only need to create the world your characters live in. Point of view is the great determiner of worldbuilding. Focus on what the character cares about. You may do it in layers, working out plot specific ones ahead of time, but decorative ones when a scene needs them.
 
[Season 16, Episode 44]
 
[Dan] This is Writing Excuses. World and Character Part One: All Your Characters Are Biased.
[Fonda] 15 minutes long.
[Mary Robinette] Because you're in a hurry.
[Howard] And we're not that smart.
[Dan] I'm Dan.
[Fonda] I'm Fonda.
[Mary Robinette] I'm Mary Robinette.
[Howard] And I'm Howard.
 
[Dan] I am… This is quite a bold statement in our title. All your characters are biased. Fonda, what do you mean by that?
[Fonda] Well, often times, writers have to do… When they're doing worldbuilding, they get asked the question, "How do you do it all, like, how do you create a whole 'nother world?" That just seems like such an overwhelming, daunting, gargantuan task. My answer to that question is it is less daunting than you think. Because you don't actually need to create the entire world. You only need to create the world that your characters live in. Because none of us have a complete view of the world. We all live in our different worlds, and those worlds are determined by everything from our family background, our class, race, gender, culture, occupation, our position in our family, all these different factors create the world that we live in. Someone else may be inhabiting a world that is entirely foreign to us. So I like to think of the world and your character's view of the world like the analogy of the blind men and the elephant. Probably everyone has heard of this analogy, but if you have not, it's the idea that there's blind men feeling an elephant, and the one who standing near the trunk is like, "The elephant is like a tree," and someone else near the… No, the person standing near the leg thinks the elephant is like a tree. The person holding the trunk is like, "The elephant is like a snake." Everyone has a different mental image of what the elephant is because they are only experiencing their section of the elephant. This applies to characters in a world as well. That is why point of view is truly the great determiner of worldbuilding. You first need to understand who your character is and what their place in the world is and what the story is around them. That determines your worldbuilding needs.
[Howard] I just realized that I want to retell that story from the point of view of the elephant who has now decided human beings are all ignorant.
[Chuckles]
[Dan] And they grope me all the time.
[Howard] And stop touching me!
[Dan] I think this is a really fascinating way to look at worldbuilding. Honestly, one of the things that I really love about the Green Bone saga as a great example of worldbuilding is the way that you were able to show the different cultures. There are the people who live in Jade City, and then there are the other people, the Kekonese who live in Espenia who are the same but also fundamentally different at the same time, because they see the world in different ways. Knowing then that point of view is, as you said, the great determiner of worldbuilding, how do you bring that across in your writing?
[Fonda] Yeah. So, a good example of this is actually my debut novel, Zero Boxer. So it takes place in the future in which the inner solar system has been colonized. There is a political conflict that is occurring between Earth and Mars. There are issues involving genetic engineering and whether or not that should be legal or illegal. But that doesn't actually matter all that much to the protagonist, because he is an athlete, and he's competing in the sport of zero gravity prize fighting. So the world, for him, revolves around athletic competition. So as a worldbuilding, as a world builder, what I needed to focus on were all the details of his life as an athlete. That included things like his supplement routine, his exercise routine, is training, all the, like, details of how those fights happen in zero gravity. All the stuff involving like Earth and Mars and like the tech in the future and how spaceships work, like we didn't need to know how the drive of the spaceship worked. Because that is not something that he cared about, he just needed to get from one competition to the next. So, of course, he gets on a spaceship and he moves through time, but for him, what was most important to the story were those details of his day-to-day life. So a lot of the other stuff is kind of just sort of hinted at, or implied in the background. It is… Still feels like it supports and it exists, but I didn't need to go deep into all that stuff. Where I needed to go deep was in the areas the character cared about. One of the benefits… That was a single point of view story, but one of the benefits of having a multi point of view story, which I had in the Green Bone saga, was each of the different characters then has their own priorities and their own experiences and circumstances, so you get a more fully fleshed out and developed world because you are seeing characters who have different views of it. It's like putting all those blind men who are touching the elephant into a room and they're all drawing out their own little section and slowly the whole elephant comes into view.
[Mary Robinette] Yeah. The way I think of this is about the decisions that I'm making about the things that my character interacts with. Which are the things that you're talking about. The supplement routine… In Green Bone saga, we learn a lot when we go to the school. We learn a lot more things because we're in the POV of someone who inhabits that… That's a good way… Like, when you're trying to figure out, "Well, what do I have to do when I'm trying to…" How do I… When you're facing decision paralysis. It's like, "What is your character going to interact with?" So when I'm doing my worldbuilding, I'll do like… You've heard me talk about doing this in layers. Well, I'll think about the sort of broad layers that my… That I know that my character is going to interact with. But a lot of the specific details, like the supplement routine, I don't think about that until I get to… I mean, I don't have a character with a supplement routine, but were I writing it, I would not work that supplement routine out until I hit a scene where I was like, "Oh, my character absolutely is going to have supplements here and I need to know what they are." But otherwise, I don't sit down and work it out. I tend to think of it as sort of there are… The ones that I need to work out ahead of time are the plot specific ones, the ones that are going to shape the way the plot works. Then there are other ones that are kind of what I think of as the decorative ones that are the ones that affect the way maybe my character interacts with the plot. But doesn't necessarily shift the course of the plot.
 
[Dan] Let's pause here for our book of the week. Which is, actually, you, Mary Robinette. You were going to tell us about Craft in the Real World.
[Mary Robinette] Yeah. Craft in the Real World by Matthew Salesses is a craft book. Normally we're giving you fiction to read, but I actually think that every writer should read this book. It's looking at the biases that we bring to fiction based on the ways that we… The fiction that we have read and the societies that we move through. You think, "Really? Biases? Do we have them?" One of the examples that he gives in this book is how we've all been taught not to… When we do dialogue tags, to do like said or asked, and not to do things like inquired or queried. He says the problem is if someone grows up in another culture and they are taught to write… That queried is the invisible one. So they are always like, "my character queried, queried my character." If they come to a writing workshop in a culture that is an ask culture, and they write queried, everybody in that workshop is going to be like, "Why do you keep using this word? Go with the invisible word." One of the things he talks about is how ESL writers will often read something like written by a native English speaker and be like, "Why do they keep reusing the same word? Why do they keep reusing said? Don't they know any other words?" It's about the inherent worldview that they're approaching their writing with. So this is, I think, a great book to read in general, and specifically a good book to read when you're thinking about the biases that your character is carrying, because a lot of those biases are biases that they're inheriting from you as the writer.
[Dan] That's awesome. So that is Craft in the Real World by Matthew Salesses.
 
[Dan] A lot of what we've been talking about reminds me of a funny thing that a creative writing professor showed us one time where someone had taken a story set in the modern day, but written in the style of Isaac Asimov. Where he is explaining the technology behind everything that he encounters…
[Chuckles]
[Dan] Including wooden doors and door knobs…
[Chuckles]
[Dan] And automobiles and all of this stuff. Which, in a science fiction book, we kind of accept as well, yes, you need to explain to us how this door opened by itself, but putting it into the real world really gave it that context of, "Well, duh, we don't need to know this. Why does this character feel it important to tell us about how a car turns on when you turn the key?" That's a lot of what you're talking about here, where the point of view that we're getting the world through is going to change what details about the world we get. I find that a really valuable perspective.
[Fonda] Yeah. I think that if you think about the genre of dystopian fiction, dystopia is a point of view. So if you rewrote the Hunger Games from the point of view of a middle class to upper class person living in the capitol, it would be a completely different story. I mean, they would be, "Who are these district 12 rebels? Insurgents, insurrectionists, who are here to destroy society?" So if you take that perspective of, like, everyone is living in their own world and there are people in our world who are living in very dystopian situations, every… If you decide you're going to tell a story about a… let's say a fictional city that you have made up. Is that story being told from the point of view of someone who has power and is privileged or somebody who is living in the sewer system? Those lead you to completely different stories. Neither one is correct. There's no right or wrong in terms of which perspective that you decide to write about. But that choice is going to fundamentally drive your world building needs. There is a minor character in the Green Bone saga who's the most hated character in that trilogy. But he plays a really valuable role from the perspective of the narrative because he is outside of the system that all the other main characters inhabit. Now, 90% of the time, you are spending time with the characters in this one family that they are very entrenched in their world and their culture. There is this one minor character who is not. Every time you step out into his point of view, you get a very different view of the world.
[Dan] Is that Bero?
[Fonda] It is.
[Dan] I actually love that character.
[Mary Robinette] Yeah, I do too.
[Chuckles]
[Dan] This is, I think, a super important thing to bring up. Because I worry that some of our listeners are hearing us talk about this perspective driven world building, and finding it limiting. Really, this is an opportunity for you to expand your world in whatever direction you need it to go. One of the problems world builders have, we call this world building disease, where fantasy writers and science fiction writers, we just craft this enormous gargantuan world, and most of it, we don't actually need to put into the book. This is how you can put some of that into the book. If there's a part of your world building you find especially compelling or interesting, but your main plot doesn't necessarily focus on it, you can add in a side character who does or a subplot of some kind that will interact with it. That is how you can get that cool thing you're excited about into the book.
[Mary Robinette] Or you can write a short story that is set in the same world if you don't want to have story bloat.
[Dan] Yeah. [Garbled]
 
[Howard] One of the things that I fall back on all the time is the unreliable narrator. This is not the unreliable narrator of literary fiction where do I believe what this person is… No. This is the person who just says something in order to fill us in about some world details and I, the author, do not know whether they are right or wrong. I only know that they think they're right, and I might be wrong when I first wrote that dialogue for them. I'll find out later. This principle, the unreliable narrator, the… Oh, I forget his name, he was the story bible guy for Elder Scrolls Online from 2014 through I think almost 2020. He looked at the old Elder Scrolls games and was like, "Oh, no. Your stories are so inconsistent. You contradict your… Well, I have a solution. The solution is nobody says anything about the world except through the eyes of a character who might be wrong, might be right. Tada! Everything has now resolved itself. How old is the city? Eh, the city's about 500 years old. No, the city is 750 years old. No, the city is 2000 years old. It's built on another city that was built on another city that was… They're all right or they're all wrong." It doesn't matter, and it makes the world building so much easier when I let go of that and just allow myself to make mistakes, but my characters take the blame.
 
[Dan] Well, that is going to lead us right into our homework. Fonda, what homework do we have today?
[Fonda] I would like your listeners to take a favorite story of yours and reimagine it from a different point of view. Take a side character, a non-POV character, and imagine how your world building needs would be different if it was told from someone else's point of view. So, as an example, let's say you wanted to tell the story of Harry Potter from the point of view of the Minister of Magic. So what different world building needs would you need, would you have as a result of that story being told from a completely different perspective?
[Dan] Sounds great. Well, this is Writing Excuses. You are out of excuses. Now go write.
 
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Writing Excuses 16.43: The Narrative Holy Trinity of World, Character, and Plot, with Fonda Lee
 
 
Key points: The story is like a three-legged stool with world, character, and plot working together. Worldbuilding is a part of all kinds of fiction. Most stories start with a kernel, either a world kernel, a character kernel, or a plot kernel. Then you build out from there. For example, starting with a world kernel, look at what attracts you to this world and what kinds of conflicts does it have. That will suggest potential plots, and lead you to types of characters. Starting with a character kernel, think about the character's journey, and what kind of world would make that journey more compelling and difficult. From a plot kernel, backfill, and think about what kind of world would make the stakes of that plot compelling and gripping. The world, in turn, is made up of environments, culture, and technology. Think about the ways things are interconnected. Wherever your story starts, take that kernel and build the world around it, tie the world, characters, and plot together.
 
[Season 16, Episode 43]
 
[Dan] This is Writing Excuses, Worldbuilding Master Class with Fonda Lee.
[Fonda] 15 minutes long.
[Mary Robinette] Because you're in a hurry.
[Howard] And we're not that smart.
[Dan] I'm Dan.
[Fonda] I'm Fonda.
[Mary Robinette] I'm Mary Robinette.
[Howard] And I'm Howard.
 
[Dan] We are incredibly excited to be starting a brand new eight episode series. We're going to be talking about worldbuilding. We have one of, in my opinion, the very best worldbuilders working today. Fonda Lee, can you tell us about yourself?
[Fonda] Yeah. Thanks for having me on the show. I'm Fonda. I write science fiction and fantasy novels. I'm best known for the Green Bone saga, which begins with Jade City, continues with Jade War, and concludes with Jade Legacy, which is coming out November 30. I'm also the author of a few science fiction novels, Zeroboxer, Exo, and Cross Fire, and a smattering of short fiction. I live in Portland, Oregon, and I love food and action movies.
[Dan] Cool. Well, thank you for being on the show. We're really excited to have you here.
 
[Dan] You have prepared a class for us about worldbuilding. This first episode, we're going to talk about what you call the narrative holy trinity, world, character, and plot. What… Start us off with that.
[Fonda] Yeah. So, I love worldbuilding. It's one of the topics I always enjoy talking about. People often ask me about my worldbuilding process, how do I actually go about it, how long do I take, what steps. I often have a difficult time describing the actual process for them, because in my mind it's really impossible to distinguish the act of worldbuilding from that of developing the plot and character. The reason I called this episode the holy trinity is because in my mind, the story is like a three legged stool, or perhaps a three cylinder engine, that only functions because the pieces of world, character, and plot are working together. When you ask yourself as an author, "Well, why do you go through all the effort of worldbuilding in creating this entire fictional campus?" On one hand, you could say, "Well, it's really fun." Which is true, a lot of us authors worldbuilding because it's really enjoyable. But for me there also has to be a reason why that invented world exists and contributes to making the story uniquely what it is from a narrative perspective. I feel like we often talk about the relationship between plot and character, and what I'd really love to do in this master class is dive into the relationship between the world and the other elements of story.
[Howard] As I was thinking about this, I looked at the outline last night, I was reminded of an anecdote that I love to share about college Howard. Which has each of these elements in it. I was waking up in the morning and thinking, "Oh, I'm so happy that today is Friday, because I don't have my 7 AM class. I'm so glad that today is… Or, no, I'm so glad that it's Thursday because I don't have my 7 AM class, and I'm so glad it's Friday because the weekend is beginning." Howard is lying in bed, mulling over these things and suddenly realizes, "Wait, those can't both be true." I asked my roommate, "Hey, David, what day is it?" He's like, "It's Friday." "Oh, good, I'm glad it's Friday. Wait, what time is it?" "It's 6:45." At which point, I leapt out of bed. The worldbuilding detail that I've left out is that the day before, David and I had installed bunkbeds, and I was on top.
[Chuckles]
[Howard] So I pancake on the floor and David looks at me and says, "If this is going to happen every morning, we can trade."
[Chuckles]
[Howard] The point here though is that there is this character who's kind of doofy, and there's this plot about what he likes and what he doesn't like. Then there is this worldbuilding detail which arrives a little late, but which sells the whole story. If you don't have all three of those, it's just another story about me waking up late.
[Chuckles]
[Mary Robinette] The other… And there are so many of those, honestly.
[Fonda] Now I want an entire series of just Howard's college exploits.
 
[Mary Robinette] Right! But actually, this is a thing that I do want to point out for our listeners, because I know that while we tend to focus on science fiction and fantasy, and people think about worldbuilding as being a science fiction and fantasy hallmark, and it certainly one of the things that drives us, worldbuilding is something that you have to do with any kind of fiction. Even something that is set contemporary in your real home because you are still making narrative decisions about every piece of the world that goes on the page. So all of the things we're going to be talking about are things that you will still be able to find and apply, even if you're writing something that is contemporary.
[Fonda] Yeah. I've often said that even if you have your story set in a small town, or a nuclear submarine, the odds that your reader has actually been to that small town or has been on a nuclear submarine are vanishingly small. So you have just as much work to convince your reader of that world as you do a fictional world. The only advantage, or really difference, that you have when you're writing that is opposed to a speculative fiction story is that you have more… You can count on your reader having more real-life cues to help them along in building that world in their mind than you necessarily would if you're creating a completely secondary world from scratch.
[Dan] Yeah. I made this mistake yesterday, actually. In the book that I'm writing, I have a scene set in a law office. I wrote it. It just didn't feel wrong, it felt hollow and weird, and I realized I had included zero worldbuilding details in it. There… If someone doesn't already know exactly what a law office looks like or how it works, they would be completely lost trying to read that scene and understand it. So, yeah. You need to include this whether it's real or… Real stuff or stuff you make up.
[Fonda] If you don't get those details right in a real-world setting, there are people who will tell you that you got your worldbuilding details wrong.
[Dan] Yes.
[Mary Robinette] Even if you do get them right, I'll just say, FYI, even if you do get them right, people will still tell you that you're wrong.
[Chuckles]
[Dan] Yes, but at least you can feel good about yourself.
[Mary Robinette] I know. So, what are some of the tools that we can use, Fonda?
 
[Fonda] Well, often times people have asked how do you come up with the ideas for your story? Like, every single one of us has had that question put to us, at a reading or a book signing. The reality is that there's no idea factory. Most of the time, we have some little kernel, and we glom additional material onto that kernel in order to make it turn into something that could potentially be a story. I find, at least in my case, that the story tends to show up as an initial kernel of either a world kernel, a character kernel, or a plot kernel. This is happened to me with each of my different projects. They've come to me as different kernels. The Green Bone saga, for example, that came as a world kernel first. So the world, the premise of the world, was what first arrived, and then I had to do the work of developing plot and characters. So if your world comes to you first, I think the thing to ask yourself is what attracts you to this world and what inherent conflicts are there that are present in that world? That will lead you then to what kind of potential plot might unfold as a result of the conflicts. It might lead you to what types of characters will enable the reader to experience that world and to experience those conflicts. But if you have, let's say, a character kernel come to you first, then you can ask yourself, well, what is the character's journey and what is it that you can do with your worldbuilding that makes that journey more compelling and difficult. Then, finally, if you have a plot kernel come to you first, it may be a twist or a cool climax idea, then you can backfill it with, okay, now you're going to go do your worldbuilding. What kind of external worldly pressures are going to make the stakes of that plot extremely compelling and gripping?
 
[Dan] I am excited to talk about all three of those and dig into some examples. Let's do a book of the week first, which is actually me. I'm going to talk this week about a book called She Who Rides the Storm by Caitlin Sangster. This came out just a couple of weeks ago, and it is an epic fantasy heist novel, with some really just incredible worldbuilding. One of the main characters has this incredible magical sense of smell. So, not only is it written with this really wonderful sense of sensory detail, but the smells that she is including in her fantasy world are all incredibly compelling. It has kind of driven her to create all kinds of interesting foods and medicines… She's an herbalist… Things like this that came together through the sense of smell to give a really fascinating sense of place to the world that she is telling the story in. So that is She Who Rides the Storm by Caitlin Sangster.
 
[Mary Robinette] Cool. Well, there's a thing that Fonda was talking about right before we took the break that made me think of a thing, which is that when we're talking about the world, that I also find that the world is another three-legged stool. That it's made up of environments, culture, and technology. And that each of those pieces influence the others. One of the things that I want you to be thinking about as we're going through this whole thing is that just as the culture's influenced by the environment… If you're in a very warm place, that's going to affect the kind of clothing that someone wears. The technology that you have will affect that as well, because if you're in a warm place with air conditioning, you're going to have a completely different reaction than if you're in a warm place without air conditioning. So there's this kind of cyclical interconnectedness. When we're looking at all of these things, again, through the whole master class, one of the places that people come part with their worldbuilding is that they don't think about the way things are interconnected. So they don't think about how the technology affects the character and that then affects the plot. Or they don't think about the way the plot affects the technology. Like they don't think about the ways… That there's a web. The thing about a three-legged stool is you can't take any of those legs away without the whole stool falling over.
[Howard] There's the classic example that we used in one of the very first episodes of Writing Excuses, which is the continual light spell in the Dungeons & Dragons setting. Which, if it's been around for a generation or more, candlemaking is dead. Because I don't care how much those things cost, now… They're continual. You've upset an entire economy. So contemplating the implications of that cool stuff that attracts you to the world is key to making that world feel believable. Because at some point, we walk through these worlds that people create and something rings wrong and we realize it's because, "Oh, wait. If A, then definitely not B. We're spending all this time on B. We need to skip straight ahead to M."
[Chuckles]
[Fonda] Right. I mean, there's so many choices that you make in worldbuilding. Ideally, you want all of those choices to continue to reinforce your characters, challenges, and their choices, and enable the story that you want to tell and make your plot more compelling. You don't want your worldbuilding to undermine your story. I think we'll talk a lot over the course of this master class about how do you make choices that help your story as opposed to just acting as a backdrop for the story.
 
[Dan] I really love this idea that you gave us about the kernels. World first, character first, and plot first. I'd love to dig into those a little bit and get an example. I kind of want to ask about the Green Bone saga. You mentioned that idea came to you as world first. Can you give us, very quickly, kind of a sense of how you developed that? How starting with the world informed the way that you came up with the plot and the characters?
[Fonda] Yeah, so my initial kernel for the Green Bone saga was Jade City. That was… Those were the two words, it's the title of the first book, and that's what came to me first. The premise of it was almost an aesthetic one. I wanted to create a world that had these… An awesome kung fu magic powers that I saw in my favorite films. People being able to like leap off buildings and punch through walls, and ground that in a story where that made sense and there was a magic resource that explained that. Then mashed it with my favorite crime drama aesthetics. So that was the premise of the world. In order… Where I built off from that was saying, "Okay. Well, what kind of world is going to most fulfill this vision?" That allowed me to decide where to set it in terms of time. Because the default with a lot of fantasy stories is to set it in like a medieval period. But I had a really clear aesthetic in my mind. I'm like, "What is a gangster family drama unless it's got luxury cars and the submachine guns and the dark alleys and the men in suits smoking in rooms?" So that led me to the decision to set a fantasy… An epic fantasy story in a more modern, latter half of the 20th century time period. Because I knew from the start that I wanted to invoke a family saga, like the Godfather, that made me make a decision around characters. They have to be… I had a multiple POV story with a cast of characters, and each of them has a different role in the family. Then, that led me to a lot of plot decisions, around how the characters would interact. So it's sort of a cascading effect in which you come up… You have a kernel, and then you make a number of choices in your worldbuilding that help you tell the story that you want to tell.
[Howard] I find it really useful to prioritize the things that you loved early on, the decisions that you're making. Because I inevitably in my worldbuilding in my storytelling will arrive at a point where I can see very clearly, "Oh. This is the thing that I absolutely need to be exploring, but in order to do this, I have to knock down that very first piece of foundation I built because those don't work." Because I'm working in comics or in prose, that's not terribly expensive. If I were working in cinema and had already built a movie set, then that would be a terrible decision to have to make, but I don't. So that's not the way it rolls.
[Chuckles]
[Dan] We are running… Letting this episode run slightly long because we wanted to introduce the full master class. Let me give a really quick example of a plot first story kernel. With my Zero G middle grade books on Audible. The whole impetus behind that story was Home Alone in space. The idea that there is a kid on a colony ship who has to defend it from pirates, because everyone else is asleep. In order to tell that story properly, starting purely with the plot, that created or forced a lot of worldbuilding decisions such that I didn't want it… If he has to defend the ship by himself, then the cryo-technology that keeps everyone asleep can't be something that he can just undo… He can't wake people up and put them back to sleep again. It forced a lot of the technological details because I needed a story in which a 12-year-old boy had to solve all of the problems by himself. Does anybody very quickly have an example of a character first?
[Mary Robinette] Yeah. I do. Ghost Talkers started with the character of Ginger Stuyvesant. All I really knew about her, the sense that I had, was that she was this glamorous heiress, and that she was a medium. That was kind of all I knew. I wanted there to be some banter, and that there was a noir feel, kind of a… Then I had to figure out sort of where she lived and figure out what the world was that she inhabited that allowed her to be a medium that solved crime. Which I knew that… That also then gave me the plot. It's like, "Oh, she's solving mysteries. That's what she's doing with this thing." But it definitely started… I had a very clear image of Ginger. Then I had to figure everything else out around her.
[Fonda] What I love about all these examples is that it shows that wherever your story starts, you are taking that kernel and you are building that world around it as opposed to just sort of putting it up against a backdrop. You're trying to find ways to tie the world into all the elements of character and all the elements of plot.
 
[Dan] Awesome. Well, this has been a fantastic episode. We're going to end with some homework. Fonda? What would you like our listeners to do?
[Fonda] I would like you to pick a favorite book with worldbuilding that you admire, and see if you can identify in what way the worldbuilding supports the character journeys that happen in that story, supports the plot, and also supports the themes.
[Dan] Cool. Well, there you go. This is Writing Excuses. You are out of excuses. Now go write.
 
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Writing Excuses 16.42: M.I.C.E. Quotient, After the Fact
 
 
Key Points: In editing, how can you use the M.I.C.E. Quotient to diagnose and solve problems? Identify weak points and story bloat. If the ending is flopping. look at the questions you set up and the kinds of conflicts in the middle, and see if the ending matches. What conflicts dominate the middle? Are they trying to escape? It's a milieu. Are they answering questions? It's an inquiry. Is the bulk of the middle spent being unhappy with themselves? You've got a character thread. Are they trying to change or restore the status quo? It's an event story. Then look at the kinds of barriers that the character is encountering. Are things preventing them from leaving? Are things blocking their attempts to answer questions? Are they just getting more and more unhappy? Are things just going wrong? Then decide whether to pull the thread out or strengthen it. You can also use these questions to shape your outline. You can use the M.I.C.E. Quotient elements to look at the overall structure, and on a scene-by-scene basis.
 
[Season 16, Episode 42]
 
[Dan] This is Writing Excuses, After the Fact.
[C.L.] 15 minutes long.
[Charlotte] Because you're in a hurry.
[Mary Robinette] And we're not that smart.
[Dan] I'm Dan.
[C.L.] I'm C.L.
[Charlotte] I'm Charlotte.
[Mary Robinette] And I'm Mary Robinette.
 
[Dan] We're going to now take everything we've learned over the last seven weeks, and we're going to use it as a diagnostic tool. When we get to the editing phase, how can the M.I.C.E. Quotient help us to solve problems in our work?
[Mary Robinette] So, way back in the dawn of this particular series, I talked about how to use it if you were a pantser. That you could use it to make choices about which direction that you were going. As a diagnostic tool, it's very useful in identifying weak points and story bloat. So the reason that I wanted to break it apart into individual pieces when we first started is to help you understand what each piece does structurally. It's a super unnatural way to tell stories, and it's not something that you would normally do. But, it's, as Dan pointed out earlier, it does make stories… It takes good stories and it breaks them and makes them worse when you strip them down to being a single thread story. But it does tell you what each piece does. So, if the ending of your story feels like it's flopping, what you can do is look at the questions that you set up and the kinds of conflicts that dominate the middle, and then see if that ending matches. Then what you get to do is to decide which of those things you like best. One of the things that you may have heard me talk about in previous episodes is that I used to have stories that had a great beginning and a great middle and a great ending to three completely different stories that happened to have the same set of characters. What was happening was that I would begin a story that was a character story, and the conflicts that my characters struggled with in the middle were all in a milieu, and then when I'd get to the event, to the end, and I'd solve an event that I'd never really set up, and my character was still in the milieu, and their character issues were still unresolved. It was just not satisfying. So what was happening to me when I started figuring this out is that I would just back into stories and I would be like, "Well, this story's good. I don't know what I did." The M.I.C.E. Quotient allows me to flag things and address them in a somewhat more systematic way. So, how do you identify these questions? When you're looking at the story, look at the conflicts that dominate the middle. Are they trying to escape someplace or navigate? If they're trying to escape someplace, you've got a milieu. Is the bulk of their energy being spent on answering questions? That's a very strong inquiry. Do they have a big chunk of the middle where they are unhappy with themselves? You've got a strong character thread going on there. Then, are they trying to change the status quo? Change the sense of normal? Then there's an event that's happening. So that means that you know the kinds of barriers that you need to keep throwing out them. You can check to see if those are the kinds of barriers that are happening to your character. Are things preventing them from leaving? Are things blocking their attempts to answer questions? Do they just keep getting unhappier? Are more things just going wrong? If you take a look at those, and you're like, "Oh, actually, yeah. Yeah. They're supposed to be answering questions right now, but instead, all they're doing is thinking about what a terrible, terrible person they are, and I don't actually set that up, and I don't pay it off." So, at that point, your choice is you can either pull that thread out and remove the thing where they angst about their sadness, or you can strengthen it by adding stuff at the beginning and the end. The choice comes down to your personal taste and the purely mechanical question of length. If you've got the space and you like it, strengthen it. If you don't have the space, or you don't like it, cut it. So simple when I describe it that way.
 
[Dan] So, I have a really good example of this from my own work. One of my early novels is called The Hollow City, which is about a man with schizophrenia. I… In the first draft of that, I had a chapter in which he was trapped in a room, he'd been locked in, and his medication is wearing off and he was starting to have delusions and hallucinations and this sense of, "Oh, no, I'm going crazy." It didn't work. It didn't work in the least tiny bit. In hindsight, it is easy to see that I had started a milieu story, him locked in a room, and he needs to survive and escape. But every obstacle I had thrown at him and every solution that he was coming up with were all character-based, because I was trying to focus on the room and on his kind of conquering his mind at the same time. It just wasn't working. I'm not saying that that kind of thing couldn't work, but I certainly was doing it all wrong. So, looking at it in these terms helped me to figure out, "Oh, that's why this doesn't work. That's why this is a problem." I was able to fix it.
[Mary Robinette] You just reminded me of something that I cut out of The Relentless Moon. In one of the chapters… This is… I don't count this as a spoiler. Things go wrong in space. Surprise. But in one of the chapters, as a consequence, I had someone get a concussion. The person who got the concussion wasn't one of the main characters, it was someone who was on a ship that they were on. The problem that I had was that this was now a new event thread that was not related to my other event threads. It was a disruption of the status quo, and it was one that I was not planning on tying up or resolving in any way. But people were going to want it resolved, because I had injured a character, and my characters cared about the person. But it wasn't part of the big events that I was trying to solve. It was a different kind of event. It was pulling focus away from the main events which were things going wrong because a saboteur was doing them. So I pulled it completely out of the novel all together. It was, again, that thing of looking at it and going, "Okay. What is the answer that I'm going to be giving to this? Does that answer fit with the ending that I'm heading for? Do the conflicts that people have to go through to resolve this fit with the other kinds of conflicts?" Because to help the person with the concussion, that meant… It was all of the solutions that were around that were lots of time in hospital rooms. Those were not things that I was interested in doing.
[C.L.] I think the biggest thing that I had to do, and to learn, in writing novels was… In Witchmark, everything was too easy. When Miles decided that he needed to know something or do something or talk to someone or anything, it would be like, "Okay. So you do that." I wasn't coming up with problems. What I was basically doing was I didn't have a character, I had a mail carrier. He would go to a place and somebody would hand him information. Then he would go to a different place and somebody would hand him more information. That was the only thing that was happening.
[Chuckles]
 
[Charlotte] I mean, I know that this episode is titled After the Fact, and we're using it… Or we're talking about how you can use it as a diagnostic tool when you're editing, so that evidently is presuming that you have a body of work. I don't have a middle for my novel right now, and I certainly don't have an end. So I'm wondering whether I can use these kinds of questions at the start of my… Starting to plan my novel to help me not have weak points and to help me not have story bloat at all.
[Mary Robinette] Yeah. You can absolutely… Say the… If you're an outliner, you can absolutely use it as a way of thinking about the shape of the story in outline form.
[Charlotte] Yeah. That's [garbled]
[Mary Robinette] So you get your outline and you look at it and you're like, "Oh. There is not enough of X." Or, one of the things that I have done is I have color-coded things based on which M.I.C.E. element is kind of the major driver of any given moment, and looked at it and realized that it's very heavily weighted towards one in the beginning, and then another one comes to dominate. That will happen sometimes naturally, but frequently, when you've got something that's out of balance, it is because of something like that. It's because your focus as the writer shifted during the course of writing it. What I also will find when I'm doing outlining is that my understanding of the story is different when I get to the end then it was it… At the beginning. But I don't necessarily go back and clean that up to make it fit the ending unless I do several passes through that outline. Even then…
[Okay]
[Mary Robinette] When I get into the story, I'm still doing revisions based on new understanding, but trying to keep things in those… Within whatever I decided are the major drivers, trying to keep my focus in those areas, helps.
 
[Dan] Let's pause for a moment for our book of the week really quick. We're going to do something a little different this time around. Our wonderful audio guy who records all this stuff for us is Marshall. Yay, Marshall.
[Mary Robinette] Yay, Marshall.
[Dan] He has a fantastic podcast that he does with some other writers. He's going to tell us about it.
[Marshall] Yeah. Thanks for letting me on here, guys. Our podcast is called Just Keep Writing. The tagline is "a podcast for writers by writers to keep you writing." You might notice that some of the names are familiar if you've gone on the Writing Excuses retreats and that kind of thing. I do the podcast with Nick Bright, Wil Ralston, and Brent Lambert. We're kind of a community focused podcast that we discuss craft, our own writing processes, and our journeys. So, for example, lately we've been doing a lot of talking about editing, speaking of editing, with Brent, who's a professional editor. He works for Fiyah magazine as well. We've been talking about his recent work and editing process. We've done author interviews. Mary Robinette and Dan have both been on. Piper J. Lake as well. Brent and I do a kind of a spinoff called Just Keep Writing While Black, where we interview black debut emerging authors. So, we've been having a lot of fun. So, definitely check us out. We're wherever you find podcasts. Justkeepwriting.org. We also have a Discord channel which is… We do collaborations, write-ins, feedback, and that kind of stuff too, and we're on social media. Twitter, Facebook, and Instagram. So, check us out. Thanks, guys.
[Mary Robinette] Thanks, Marshall. It is a very good podcast.
[Garbled to you]
[Mary Robinette] Yeah. The podcast is one of the reasons that we realized that when we needed an engineer, that we should ask Marshall. We have been very happy that he has been joining us for these.
 
[Mary Robinette] Okay. So let's continue talking about how to kind of use this as a diagnostic tool. You can use it to look at the overall structure, but you can also use it on a scene-by-scene basis. So when we were talking earlier, in one of the early episodes, we talked about how you could have a M.I.C.E. element that existed only in one spot in the story. So, if you've got a scene that isn't working well and you're trying to figure out why, look to see what in that scene is… Which M.I.C.E. element is kind of your dominant driver in that scene. You're asking the same set of questions. As an example, which I have given before in a previous episode, when I was working on Glamour in Glass, I think… Yes! Forgetting my own books. I had a problem, I had a plot problem, because there was a thing that hadn't been invented yet, but I had hinged everything on. I had to fix it. I had to pull that thing out and I had to fix it. I was struggling trying to figure out what to replace it with. Then I stepped back, and I was like, "Okay. In essence, this scene is a milieu scene. They have to get in, rescue someone, and then get back out." So if I know that it's a milieu scene, that means that all of my conflicts and also all of my solutions are coming from the milieu as the primary driver. That allowed me to plot my way through this scene and to fix the scene. So if your character is struggling with themselves and you're having problems moving them forward, remembering that is an internal conflict, it is a conflict that happens with themselves, that means that your conflicts, but also your solutions can come from inside the character. Or you can braid something and move it through to shift the focus. If you're at a thing where you don't want to solve it, and you want to push it someplace else, you can ramp up the tension by having that other thread come through. So, looking at it afterwards when you're trying to figure out what is wrong, using the M.I.C.E. Quotient after the fact to go, "Okay. This is what's gone wrong with it and here are some possible solutions." It just gives you another set of tools. Right. So, thank you for joining us on the exciting master class about the M.I.C.E. Quotient and our deep dive. I hope these tools are useful.
 
[Mary Robinette] Your homework assignment is to apply them not to the fairytale that I've been having you work with, but something that is a current work in progress. I want you to look at something that you've been struggling with. Look at it, see if you can identify the M.I.C.E. Quotient elements, and if that gives you a new set of tools to understand what is going wrong with that and how to fix it. Then fix it. It's a very simple exercise this time. Thank you so much for…
[Dan] All you have to do is…
[Mary Robinette] Fix it.
[Dan] Fix your thing.
[Laughter]
[Mary Robinette] Yeah. That's it. If they're trapped someplace, figure out how they get out.
[Dan] The end.
[Mary Robinette] If they're not happy with themselves, figure out what can make them happy. If you have imposter syndrome…
[Chuckles]
[Mary Robinette] The best way to fix that is to be out of excuses. Now go write.
 
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Writing Excuses 16.41: Middles and Conflicts with M.I.C.E. Structure
 
 
Key points: Try-fail cycles, and using the M.I.C.E. Quotient to decide which kinds of conflicts to impose on your characters. Multiple M.I.C.E. threads help introduce unpredictability into your story. Try-fail cycles start when the character tries something to solve a problem, and fails. Yes-but or no-and? Yes, they succeed, BUT there's a problem, an obstacle. No, they fail, AND things get more complicated. Avoid the saggy middle, just treading water! Usually a result of knowing there are big set piece things to get to, but instead of conflicts with consequences, we're just filling it with things. The M.I.C.E. Quotient helps you find interesting problems that tie in and move the story forward. If the beginning opens questions and sets up threads, while the end closes or answers the questions, then the middle is where we focus on the conflicts we care about and demonstrate why they matter.  
 
[Season 16, Episode 41]
 
[Dan] This is Writing Excuses, talking about middles and conflicts.
[C.L.] 15 minutes long.
[Charlotte] Because you're in a hurry.
[Mary Robinette] And we're not that smart.
[Dan] I'm Dan.
[C.L.] I'm C.L.
[Charlotte] I'm Charlotte.
[Mary Robinette] And I'm Mary Robinette.
 
[Dan] We are getting into the really fun stuff of this M.I.C.E. Quotient. We're going to talk about the middles and the conflicts that the M.I.C.E. Quotient can help you to create.
[Mary Robinette] Right. So this is about looking at the try-fail cycles and how to use the M.I.C.E. Quotient to decide what kinds of conflicts to inflict upon your characters. So, you may have noticed that frequently the hard part of writing is actually figuring out what to leave out. Which is one of the things that the M.I.C.E. Quotient is really good at helping you with. But, for me, where… What I enjoy doing is the stuff that we started to get into in the last episode, which is the braiding that Chelsea was bringing up. So the thing that is joyous about having more than one M.I.C.E. Quotient is that it introduces an element of unpredictability to your story. When you do a single-strand story, the consequences of the try-fail cycles are pretty straightforward. Someone tries something, they either succeed or they fail. Then you have more of the same. So… If you know that if you start the story with someone saying, "I don't know if I'll ever be able to get out of here," and the tone of the story is happy ending, is like "Oh, I get out of here," you know that that's where you're headed. All of the conflicts are going to be similarly weighted. It's like, oh, they're going to try three times to get out of there, and then they're going to succeed in getting out of there. What the M.I.C.E. Quotient does when you're making these decisions is you come up on that decision point, and you can have, instead of introducing an obstacle, which is a conflict that is in the same thread, you can have one of the other threads intersect that and throw everything off. So this is where… It's like the person thinks, "Ah, I'm going to go home, and I've been a terrible, terrible spouse and been extremely neglectful. I want to fix that about myself, and I'm going to go home and surprise my spouse and… Oh, no, I've caught them cheating."
[Chuckles]
[Mary Robinette] Which is a disruptive event. That kicks off… That's a status quo break. So that's… I mean, granted, that is frequently a very predictable thing. Going home and saying, "Oh, no. Secretly, they're an elf." That would be slightly more surprising. Point being that you can push things off track. What it means is that when you come into a try-fail cycle, that there are several different places that the story can then move from that point. That gets into beginning to introduce some unpredictability to this. I find that the more times you kind of send a story off into another thread, that it can be… It can often end up being confusing to a reader, so you have to balance it a little bit. Which is where the fun decision-making process comes in for storytelling.
[Chuckles]
[Charlotte] Can I clarify something? When you're talking about try-fail cycles, you're talking about yes-but, no-and?
[Mary Robinette] Correct.
[Charlotte] Okay.
[Mary Robinette] So… Or as answers. So… This is… Thank you for making me clarify this.
[Chuckles]
[Mary Robinette] So a try-fail cycle is where a character tries something to solve their problem, which is the question that we introduced at the beginning. Then they fail. Leaving them to try again. So with yes-but, no-and, there's a certain series of possible answers. If you're looking at the yes-but of a… Of, say, a milieu thread, the central question is will they be able to get out of here. Then each thing they approach is the question is will this work. The answer will be yes. They managed to get the door open, but they discovered a room full of bees.
[Chuckles]
[Mary Robinette] So, this is still a problem with their environment. Right?
[C.L.] So, obstacle?
[Mary Robinette] So… Exactly. That's an obstacle. But you can also have, yes, they managed to get the door open, but they discover a dead body on the floor. So the dead body is not about them trying to navigate the space. Now they have a murder that they need to solve.
[C.L.] Complication.
[Mary Robinette] So, that's a complication. Exactly.
[C.L.] Thank you. I mean, try-fail cycles and the yes-but, no-and completely revolutionized, I would say, my writing, because I'd never heard of it before and I was always giving my characters something that would lead to a straight up yes or a straight up no. Then when there were no consequences, it just… It didn't work. With this, on the other hand, it's very, very easy.
[Mary Robinette] It's pretty reliable.
 
[Dan] So, one thing that C mentioned in one of our early episodes on this class was the TV show Leverage. I feel like that's a really wonderful example of using different M.I.C.E. elements to avoid predictability. Because on the one hand… I've been going through Leverage recently with my daughter, introducing her to it, and in almost every episode, even the ones that I never remember watching, you can almost immediately say, "Oh, okay. They're going to do this and this and this and this." Like, it's a fairly predictable show in a lot of ways. I love it, but I can usually tell where it's going. The thing I often can't predict about that show is the types of solutions that they will come up with. I know exactly how they're going to go about solving this problem in exactly which problems will arise, but then they do find some other thing that crops up, and I go, "Oh. I was not expecting them to solve the problem that way." Usually, it is an extra M.I.C.E. Quotient thing popping up. So I… I don't have an example off the top of my head, but they do a good job of using those specifically as a way of avoiding predictability.
[Mary Robinette] Yeah. Like, one of the things that is… I mean, it's a thing that happens quite often, you'll see this. Once I flag it for you, it becomes very, very obvious. Characters are having… There's a character conflict, and there having a discussion to try to resolve it, and then there's an earthquake. Or the power goes out. Or something interrupts that conversation. So what's happening in that case is that… The answer to the… Is, like, no, this conversation is not going to fix the problem between them. And a landslide is going to sweep them away. It is… Once you start to see how many times important conversations are disrupted by events, it's…
[Chuckles]
[Mary Robinette] Like, this important conversation begins and you're like, "Well, something is about to go terribly wrong."
[Chuckles]
[Mary Robinette] But the reason it happens is that you can't let them resolve that, and your other options are things in the character line, which would be we tried to have this important conversation and there's a further misunderstanding. That is another pattern that you frequently see. So this is… This reintroduces tension, a different kind of tension into the scene because you don't know the kind of thing that is about to go wrong.
[Dan] Yes.
[Mary Robinette] In addition to the… To everything else.
[C.L.] This kind of reminds me of that advice where if you're writing a story and you're like, basically, like treading water or going in circles, send in a man with a gun.
[Laughter]
[C.L.] Do something.
[Yup]
[Dan] Have something happen.
 
[Dan] I'm going to pause now for our book of the week, which is actually I get to talk about this time. It is a book called Rain Bringer by Adam Berg, who's an indie author. Rain Bringer is a fantasy novel that begins with what seems like a very much an inquiry story. A young woman has been made the new rain bringer for her village. Which means that she basically will ritually starve to death in order to save everyone as part of this ritual. She's trying to figure out why that is, and has reason to believe that there is something deeply flawed with the magic outside of the deep flaw of sacrificing people in the first place. Really interesting, really compelling story. The kind of story that I haven't seen in fantasy before, that is basically like a locked room mystery, but at the same time, about half the book follows the woman's best friend as she goes exploring other things. It turns into several other types of story, all braided together, exactly the way that we're talking about it. Really fresh, really well-written. Rain Bringer by Adam Berg.
 
[Mary Robinette] Cool. This actually, while we're talking about this, one of the things that I want to talk about when we're talk… When we're thinking about try-fail cycles, is we frequently hear people talk about the saggy middle, the point where you're just treading water. What I find with myself is that when I'm doing that, it's because I want… Like, there's some big set piece that is supposed to happen that is… That I know that we need to get to, but there's several things that we have to go through in order to get to that point, and we have to set them up, and that when that happens, it's because I'm not putting in conflicts that come with consequences. That I'm just kind of putting in things, because I need to put in something, because we can't get there yet, and that my reason… Like, all of… That they are very artificial barriers between me and the solution. So when I look… When I use the M.I.C.E. Quotient, what I'm usually able to do is find more interesting problems to intro… To put in there. And I'm able to avoid the story bloat, which is the other thing that will often happen in the middle. Where I will have the man enter the room with the gun, but now I have to solve that. It's not really connected to everything else. So if I look at the kinds of conflicts I've already been introducing, then I can usually find something on one of the threads that I have active and moving forward that will carry it through. That's been very useful for me, is to look and say, Okay. Right now, what's going on is that I have a milieu. Rather than having a man enter the room with a gun, is there something that I can have go wrong with the place? With their navigation in the place? Or I've been having a lot of things go wrong with the place, and I have this character thread that is active, what can I do… What about the place can cause my character to have a moment of self revelation or a moment of self crisis and kick one back over onto that character thread. That I find helpful sometimes as a way to keep that middle from sagging quite so much. C, did… It looked like you had a thought?
[C.L.] So I was just thinking about how you absolutely nailed the problem that I've been having writing my book for the last month. I'm kind of mad.
[Laughter]
[Mary Robinette] You have stumbled onto why I enjoy doing Writing Excuses. The number of times that I have been listening to someone else and suddenly stopped paying attention to the episode as I rewrote a scene in my head…
[Chuckles]
[C.L.] Oh, my goodness. Okay.
[Laughter]
[C.L.] Yeah, that's exactly what I was doing.
[Mary Robinette] Yeah. Yeah. It's a… I do it all the time.
[C.L.] I like… I really see the middle is the opportunity to like make everything kind of like… I don't know how to put this. Because a lot of my frustration when I was starting to write books was when I was looking at structures. I would get to the middle and it would be like an endless field of nothing. It would be like, I'm reading, Save the Cat! It would be like, this section is called fun and games. It's like, that's wonderful. What does that mean?
[Mary Robinette] Yeah.
[C.L.] So what I figured out was what you do in the beginning part of the story, like, say the first quarter of the story, is you're setting up all of the elements that you're going to visit and develop in the middle of the story. So, yeah, you need to like figure out how you hit this inevitably big failure. After you like finally decide what it is you want to do with your life. Finding ways to, like, include people, or, like, say, characters or story threads into that failure kind of thickens the broth, so to say.
[Mary Robinette] Yeah. Yeah.
 
[Charlotte] So, if the beginning of the novel or the piece of work that you're working on is about opening up questions and setting up your threads, your yes-but's and your no-and's, and the end is kind of like closing down those questions or answering those story questions, the middle is…?
[Mary Robinette] The middle is… That's a great way to frame that. Huh. That's a really good way to frame it. The middle, for me, is these are the conflicts I care about and repeated demonstrations of why it matters. Which I was not able to articulate until you asked me that question.
[Chuckles]
[Mary Robinette] But one of the things that I…
[Charlotte] That's why I'm here.
[Laughter]
[Mary Robinette] You do ask the best questions. So, sometimes I think about it as tent posts. I will often tell people to look at the middle of the story and to think about the kinds of conflicts that you're interested in. Then to go back and figure out the frame that goes around it. Because, like, we spend a lot of time talking about middles and ends. In fact, with this master class, because it's the M.I.C.E. Quotient, which is really about figuring out the frame and then what goes inside that frame. But it's not actually about how to draw the picture in the middle. It's just about what are the ingredients. The thing for me is that I think it's good for figuring out, okay, these are the ingredients that I really enjoy playing with. This is the kind of conflict that I find interesting. Then putting… Then, knowing that, you're going to put a frame around it that makes sense. But so often when we sit down to write, it's like, I'm going to start… We start at the beginning and we progress through the story in ways that… Are often linear. So, we get into the middle and often… I have personally found that I've gotten into a middle that I'm not actually interested in.
[Chuckles]
[Mary Robinette] Like…
[Charlotte] Oow. That sounds challenging. That sounds difficult.
[Mary Robinette] It's the thing, it's like, oh, I have just written a thing… An inquiry story that is all about having like lawyers argue things, and I really, I'm just… The kind of conflict I'm just not interested in. So, it's, like, well, how… What are the other… What am I interested in? What aspect of this problem should I have been focusing on? If not the legal inquiry, maybe the thing I'm actually more interested in is the restoration of status quo. So that then tells me that if I'm looking at that, then sometimes it means I need a different main character, sometimes it means this main character is fine, I just need to set the problem up in a different way. But, yeah…
[Okay]
[Mary Robinette] I don't know. Does that make sense to anyone else? Since I just made that up on the spot of the [garbled] middles are about reiterating what's important and why.
[C.L.] Yeah. I mean, like, this is why I like the middle, because the middle is where I get to have those big tentpole events that I've been kind of daydreaming about since before I actually started writing the novel. So that's kind of the thing that keeps me going.
[Mary Robinette] Yeah.
[Charlotte] Good stuff.
 
[Mary Robinette] All right. So. I believe that we have arrived at homework time. You guessed it. It is time to grab your fairytale again. I want you to look at the conflicts that are in the middle, and think about whether or not those are the conflicts you actually want to engage with. If they are, see if you can add an appropriate try-fail cycle that does not leave the rail. So, see if you can add, if you got something that is character and event, see if you can add a try-fail cycle that is pure event. See if you can have one that is pure character. Then see if you can add one that kicks someone to the other. In a perfect world, if you're being extremely excited, see if you can kick it back the other way. You don't have to do them in sequence. But try playing with those and see what that does for your middles. This has been Writing Excuses. You're out of excuses, now go write.
 
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Writing Excuses 16.40: Nesting Threads in the M.I.C.E. Quotient
 
 
Key points: Nesting threads, or first in, last out. Symmetry! When you close a thread, there is a tension drop. You need two or more threads to give most stories an interesting dynamic. You don't have to use them all, and pay attention to how much weight you give each one. Pairing M.I.C.E. thread types can work well. Be careful about braiding too many, though.
 
[Season 16, Episode 40]
 
[Dan] This is Writing Excuses, talking about the M.I.C.E. Quotient, Nesting Threads.
[C.L.] 15 minutes long.
[Charlotte] Because you're in a hurry.
[Mary Robinette] And we're not that smart.
[Dan] I'm Dan.
[C.L.] I'm C. L.
[Charlotte] I'm Charlotte.
[Mary Robinette] And I'm Mary Robinette, with Elsie, who is purring very loudly.
[Dan] Hello, Elsie.
 
[Dan] I am very excited for this episode. We have been circling the concept of nesting threads for five episodes now. Here we are in episode six. We get to dig into it in detail. So, what do we need to know that we haven't already talked about with nesting threads?
[Mary Robinette] All right. So, nesting threads is basically first in, last out. It works because of the length of time that we have to invest emotional energy into a problem. So, there's a couple of things to know about the way people are wired. I am going to say that this is specifically Western storytelling style. There's many different traditions, but the way we are trained is that when a quest… When we ask a question, we want an answer to it. Right? We also want symmetry. Humans tend… And babies tend to respond really well to symmetry. We like recognizing patterns. So it is helpful to have this kind of mirroring thing happen in your story, by having, like, if you begin milieu and then you open an inquiry, to close the inquiry and then you close the milieu. People recognize patterns. The other piece, and this is the more important piece, I think, is the amount of emotional energy that you've invested into something. So going back to my idea of elastics, the longer you stretch an elastic, the more tension it's going to be on it. So if you got something that you start to stretch on page 1 and you don't release it until page 597 if you're Brandon, then that's going to have… There's going to be a lot of tension remaining on that. Whereas if you have another thread that you start on page 100, you have 100 fewer pages to spread that over the span. So knowing that, what happens is if you release the tension on the one… That longest thread before… So, let's say my longest one is milieu, and I release that before I release the one on inquiry, what happens is that there's a tension drop. So when I get my… When I get that other answer, I haven't had as much time to invest in it. Thinking about Wizard of Oz, which you have all watched now, hopefully, when you get to the end, we close things out in sequence. That Dorothy exits Oz… She gets the answer, ruby slippers will carry you home, she exits Oz, she gets back to Kansas, everything is fine, she didn't have to live in a… Kansas farms are all yay and happy. If you remember in the witch's castle when Dorothy is looking at the hourglass, and we see Aunt Em sitting on the porch… Or looking around frantically going, "Dorothy? Dorothy?" That exists to remind you that the status quo is still disrupted. If instead in that hourglass what we see is Aunt Em sitting on the porch, everything about the farm has been restored, status quo is reestablished, that closes that event thread early. So when Dorothy gets out of Oz and goes back to Kansas, it's no big deal. You get a dramatic tension drop because the status quo… We already know that the status quo is restored. There's no… There's no doubt about that in the reader's mind. So that's why nesting threads are very… And thinking about this first in, last out concept is very useful for maintaining that tension through the story. I'm talking about the frame of the story, not the stuff that's happening in the middle.
[Dan] Yeah. Let me use another example. I'm going to talk about my book, Ghost Station, again. So it begins with this… It's about spies in Berlin in 1961. It begins with the message that comes in from a double agent that is gibberish nonsense. So the main thrust of the novel is figuring out what is actually going on. Why was this message weird? What does that mean? Etc. Then it hits a point where the main character and another one he's working with cross over the wall into East Berlin. Then it becomes a milieu section, inside of the larger inquiry section. They are trying to survive in East Berlin and then escape back out again. While inside… Big spoilers for this book… The person that he is working with attacks him. It has this event of, "Oh, no. The person I thought I could trust, I no longer can trust." There's this event that takes place inside of there. Then we tie them off in reverse order. He learns that, "Oh, yes, that person actually I can trust. There were very good reasons for that attack." Then he escapes out of East Berlin. Then he solves the overall problem of what's going on and what this message means. Using what you were just saying, Mary Robinette, if we had resolved those in reverse order. If he had, for example, solved the entire problem of the message and gotten that taken care of while he was still in East Berlin, then it would feel very unsatisfying. Like, well, yes, you've solved this problem, you dope, but now you're stuck on the wrong side. It would be this kind of dragged out ending of, well, the real story is over but he's still in a pickle and he's gotta get himself home and we have a few more obnoxious chapters of that. I had not thought of it in those terms, until you described it that way. But that makes perfect sense as to why you need to close the brackets in the same order you opened them.
[Mary Robinette] Yeah. We've… You've all seen films or things where you're like, "Ah, it's over. No, no, still going." Usually that's because they're closing things out in the wrong order.
[Dan] Yeah. That is really interesting.
 
[C.L.] I was just going to say that there is something that I have been trying very hard to hold back while you've been going through the previous episodes. It's this. I'm thinking maybe that calling a particular story simply a milieu story or an inquiry story, etc., can't really accurately describe a story because you do need a second ingredient to give the story kind of like… An interesting dynamic?
[Mary Robinette] So, yes, C. It is exactly that. That you have all of these things going on all the time. With like my book, Ghost Talkers, which is coincidentally our book of the week, that has multiple things going on in it. It is an inquiry story. It's a murder mystery, whodunit. But it's also an event story. Because it's a wartime novel. There's constant status quo disruptions. And it is a character story, because the character is learning to… Learning things about themselves and how they move through the world. But it's primarily event inquiry. Those are the major drivers. This helps me… The M.I.C.E. Quotient helps me understand what things, what elements to bring into that story and which ones to focus on. It helps me understand how to end it in a way that was going to be satisfying. While, at the same time, trying to do things that were fulfilling these promises, but hopefully in unexpected ways.
 
[Mary Robinette] But, Ghost Talkers, for people… Since it is book of the week. It is probably actually my favorite of my novels, and it is the one that the fewest people have read.
[Dan] It is actually my favorite of your novels.
[Mary Robinette] Thank you. It…
[C.L.] I love Ghost Talkers.
[Mary Robinette] I went on book tour… My book tour started on election day in 2016, and weirdly… Weirdly!
[Chuckles]
[Mary Robinette] There was just not a lot of interest in books at that point. I don't know what was going on them. But it is a World War I spy novel in which mediums work as advertised. The soldiers are trained, conditioned, that when they die, they have to report in as ghosts. So you have the Spirit Corp. Then things go wrong. Someone gets killed, and they aren't supposed to. Not that anyone is necessarily supposed to get killed, but… You know what I mean. But it kicks off this murder mystery. Then it's a look for who the betrayal… The person who… That's the spy and the saboteur is. So World War I spy novel with ghosts is basically it. Ghost Talkers. 
 
[Mary Robinette] But when you listen to it or read it, one of the things that I think you'll notice is that I could have weighted it differently. Because all of those elements are there, and I could have made different choices about where I was putting the emphasis in the story. That would have shifted dramatically the direction of the story and the way the ending plays out.
[Charlotte] That's great. I mean, what I'm hearing is that you can have as many M.I.C.E. threads as you want, and actually maybe it's a good idea to have more than one for a little bit of spice, a little bit of texture as C was talking about. I remember, when I was plotting my novel, I was like I'm going to… It starts with character, then it leads into event, and then it goes into milieu, and then it goes into inquiry. I remember talking it through with you, Mary Robinette, and you were like, "You don't have to have them all." I was like, "Oh. I don't?" So maybe it's a question of how many and also what weight you put on each quotient?
[Mary Robinette] Right. Yes, exactly. It's… It is how heavily you weight them. Because you can… Like, all of these things will exist in the story. It's just how much of them are you letting drive? That's… That is the thing that is tricky to figure out. So what I have found when you're doing this is that one of the things that works well is to pair disparate M.I.C.E. thread types. So one of the things that will happen, particularly in multiple POV books, you've got one major plot and then the other one feels extraneous. You're annoyed every time you have to switch over to the B plot. What I find is that frequently when that is happening, it is because they are the same M.I.C.E. thread. So that they are… Or the same M.I.C.E. type. That they are, say, both events. But one of the events is lower stakes than the other. So it is difficult to care as much. So it always feels like a tension drop. Whereas, if you have one event and one character one, they can intersect each other in different ways. But the other thing that they can do is that they can have comparable stake levels. So that when you move from one to the other, you don't have that same tension drop.
 
[Dan] Would you also suggest or recommend that when you are nesting them, not so much multiple POV's, but nested inside of each other, that they be different types of elements as well? If you've got a milieu inside of a different milieu, it can start to feel repetitive. We have to escape from this place, and now we have to escape from this other place, with no variation in tone.
[Mary Robinette] So, the… Yes and no. Mostly what happens when you do that is that it just reads as an extension of the original problem. So in Star Wars, the rescuing the princess, they have to get in, they have to get the princess, they have to get back out. While they're in there, Storm Troopers… Surprise! So they have to escape by jumping into a garbage… A chute. Does that work? Yes, it does. But it is a garbage chute. So now they have another milieu within the larger milieu that they have to escape. So that… That's just a long series of obstacles… Consequences, obstacles, that's just an extension of that original one.
[Dan] Okay.
[Mary Robinette] So that's… Actually, blowing up the Death Star itself is, we have to get in, drop this package off… Which is this bomb, and then get back out without being killed. I mean, it's still, that's… It's… There's just a lot of milieu driving that. But that is not, I would say, the major driver. What are you thinking, C?
[C.L.] I was just thinking about like the idea of having like the two milieu stories in one. Because I was thinking about like the Lord of the Rings where it's like basically they're going on a journey to reverse heist a ring into a volcano. But, like, the first part of the story is about them leaving Hobbiton. It's just like the segments of, like, we're in a place, we're going to leave a place. We're traveling across a place in order to get to a place. I think it works. Generally. What I was thinking about was you want the variety of story type things going on in order to have some variety, but at the same time, I always try to think of my different plot threads as they have to be braidable. Like, they have to… Like, if I have an inquiry thread and I have a character thread, then each one has to affect the other one.
[Mary Robinette] Yes.
[C.L.] So it's just like two strands twisted together, like a rope. But if I add a third one, then it has to… Then things get a little bit more complicated, because each one has to affect the other two. Then, if you add a fourth one…
[Chuckles]
[C.L.] Like, lots of people know how to do three strand braids, but not a lot of people know how to do four strand braids.
[Mary Robinette] Yup. Exactly. That's a great analogy. We're going to be talking about that when we get to the next one, which is the middles and conflicts. We're going to be talking about how to braid the stuff in the middle. The nesting stuff is mostly like where do you start the thing and where do you end it. But, yeah, you're exactly right, the more you layer in there, the harder it is to juggle all of those things.
 
[Mary Robinette] So. This brings us to our homework. Take your fairytale. What I want you to do is I want you to look at two M.I.C.E. threads. You're going to… Now you get to do it with two of them. Okay? So maybe you decide that you're going to do character and event, or you might decide that you're going to do milieu and inquiry, or milieu and character. Whatever. So I want you to figure that out and nest it neatly, so that you begin with character, then… So, Goldilocks is tired of being treated like a child, then she enters the Bears' house, does some investigating, and decides that actually maybe she should go home, so she goes home and then she's like, "I am actually happy being a child and my home is much nicer than the place I explored." So we have this very nice little nested thing. So you're going to do a two strand thing like that. Then the thing that I want you to do is I want you to take those tags and I want you to invert them. So, in mine, Goldilocks would enter the Bears' house, and while she's in the Bears' house, she would make a discovery about herself because of her exploration that would then cause her to go home. As opposed to the other way around. So, your job is to do a two strand version of whatever your fairytale is. Then, after you've written that out… You don't have to write the entire story, you can just bullet point it. Flip that, flip the tags, and do it the other way. See what that does to where the conflicts land and how the beginning and end feel.
[Dan] And you are out of excuses. Now go write.
 
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Writing Excuses 16.39: Deep Dive into Event
 
 
Key points: Event stories are driven by disruptions of the status quo, the normal. They tend towards externally driven conflicts. Begin with a disruption of the status quo, end either with a restoration of the old or a new status quo. Events happen! But mostly, sequences of breaking, over and over and over. Cascades following one decision. But not just big events, small disruptions too. Obstacles are when each action further disturbs the status quo. Complications are when one problem opens up a different problem. Focus on where the characters are expending effort, what are they trying to solve. External events can be overwhelming, how do you avoid that? First, every try-fail cycle does not need to be the same size, or have the same difficulty. So, control pacing by picking smaller events and consequences, and stacking them. Make a list of possible problems, and slowly escalate them. Consequences are what matters to the character. When you start a story, you have a million choices. When you get to the climax of a story, you only have one. Gradually take away choices, close doors, until there is only one left. Make it a hard choice!
 
[Season 16, Episode 39]
 
[Dan] This is Writing Excuses, Deep Dive into Event.
[C.L.] 15 minutes long.
[Charlotte] Because you're in a hurry.
[Mary Robinette] And we're not that smart.
[Dan] I'm Dan.
[C.L.] I'm C.L.
[Charlotte] I'm Charlotte.
[Mary Robinette] And I'm Mary Robinette.
 
[Dan] We are back with the fifth episode of our M.I.C.E. Quotient master class. So excited to have you all here for it. Today we're going to talk about the fourth and final element, event.
[Mary Robinette] Right. So event stories are driven by disruptions of normal. These are… Tend to be very externally driven conflicts. They began when a status quo is disrupted, and end when it is restored or there's a new status quo. So many things that we think of as plot are actually event. There's a tendency I've noticed among particularly science fiction and fantasy readers to think that the big actions that are happening are all of the plot, and they forget that all of the other pieces are also plot.
[Chuckles]
[Mary Robinette] But event is all of the things that happen. But it's mostly about things breaking over and over and over again. It's that thing that happens in the real world where you're like, "I'm just…" And I should say, we are having our bathroom remodeled as we are recording this.
[Laughter]
[Mary Robinette] The cascading effect of making one decision to change a status quo, which is, let's have a new bathroom, winds up impacting everything else. Because once you decide that you're going to peel up the floor, then you discover that since your grandfather built the house, that the floor beams are actually two by sixes instead of two by tens which is standard for a floor. So that then in turn breaks their ability to put in water lines and air conditioning because they have to fit them into smaller spaces. Also, then you have to have things reassembled. Then, when you're trying to record a podcast, there are contractors who are constantly coming in and interrupting. None of you have heard any of this because we have solved it by managing to record around things. But it is this cascading chain led from one decision to make one change in the status quo that is then breaking all the rest of my normal. Good times.
 
[Charlotte] Good times. I'm so glad that you said that, because I think certainly for me when I was starting out with event, I always thought of it is something massively big, explosions, a meteor coming, Independence Day type thing, but it can actually be something much, much smaller, like a bathroom or a tap on your sink breaking, something like this. Anything that disrupts the status quo, or your normal. Right?
[Mary Robinette] That is absolutely correct. So, again, as you say, this is… But a lot of times when we think about ramping up the tension in event stories, we think about needing to make things bigger and bigger and bigger. It's really just about this cascade of normal breaking, that you attempt to fix something and not only does it not work, but something else breaks next to it. So, again, in the obstacle versus complication thing, obstacles in this form are when each action causes the status quo to become more disturbed. So, again, in small frame world, if someone has a problem with their boss, that's an external problem. That's not the problems they have with themselves, that's an external problem. So they want to change that status quo. They go to HR to try to resolve it. That action then directly causes them to get fired. So that's an obstacle. It's where they tried to change something and a problem in the same thread line causes it to just go wrong. Complications are when a question opens up to a different problem. So someone has a problem with their boss. They go to HR. That, in turn, leads to them being held prisoner by terrorists. Who are the terrorists? Where did they come from? This is heading things in a completely different way. So these are… This is the kind of thing that you're looking for. I mean, you could make the argument in some cases that this is a continuation of a disruption of status quo. I am thinking of it is kicking off an inquiry thread about who are these people and the milieu of escaping a hostage situation.
 
[Dan] Yeah. I was going to say, event is the one that is the hardest for me to get my head around. Is that your experience as well? Is there something trickier about event, or am I just thinking about it wrong?
[Mary Robinette] I think that it is that… Because event is action driven, everything feels like it's an event. Stories are inherently about change. That's a thing that happens in stories. So when you're looking at… Let's say that you're doing a milieu story and your characters… Let's say your characters crash land on a planet. If they arrive on the planet, that is definitely a milieu story and the thing that they're trying to solve is getting off the planet. If they are explorers and they land under a controlled set up in the story begins after they have already arrived on the planet and they are attempting to… Their ship breaks. Okay, the ship breaking is, at this point, an event. Because it has disrupted their status quo. Because they're supposed to be there and they're supposed to be exploring. Whereas if they are crashing on the planet, if they are there unexpectedly, and trying to leave, their primary goal is to leave the planet and fixing the event of the problem with the ship is incidental to the primary thrust, which is getting off and surviving the planet. That's why it is… With this one, and with all of them, the question that you're looking at and the thing that is often the deciding factor isn't necessarily… I mean, a lot of it is where you start and stop. But a lot of it is what are they trying to solve. Where are they expending their effort? In a murder… If someone is murdered and you put the focus, the primary effort goes into trying to answer questions, that's an inquiry. If the primary focus goes into learning to live after this person has been murdered, and someone else's dealing with the question of who did it, there are detectives who are going off and solving things. But the focus of the story is on how does the widow survive, how does the widower learn to fold his own laundry… It's a little bit of gender stereotyping, and…
[Chuckles]
[Mary Robinette] We're just going to roll with it right now. My husband is actually the one who does laundry in our household. So… But this is… That's the… One of them, the focus is on trying to establish a new normal, and the other is on trying to answer a question. That tells you the kind of conflicts that go in the middle and where you're putting your emphasis.
[Dan] Okay. So, as with some of the other ones we've looked at, the value then of figuring out what kind of story, which of the four M.I.C.E. elements you're dealing with is that it helps you to focus your story and it helps you take it in the right direction, so that you're not spinning off like you said into story bloat and adding unnecessarily unnecessary elements because you know more exactly what your story is about.
[Mary Robinette] That is correct.
 
[Mary Robinette] Actually, I'm going to talk… Pause here to talk about our book of the week, because I think that's a good example of this, and the trickiness there. So I am the audiobook narrator for Seanan McGuire. Also, currently, as we are recording this, I am in the process of recording When Sorrows Come which is her new book. When you hear this, it will be out. It's book 15 in the October Daye series, so FYI. But the thing about these books is that they are a combination inquiry-event with character going on as well. But the thing about the inquiry… Toby is a detective, and there are things that she needs to answer. But really, when you're signing up for the books, what you're interested in is watching her kick some ass. So the primary driver in a lot… Is arguably that these are event books. Chaos just surrounds her, things are constantly going wrong. She's constantly getting stabbed, she's constantly needing to solve problems. There is much less emphasis put on the actual detecting. The detecting exists is a set up to give us all of the events that go wrong. Are we there and interested in it? Yes. Does it need to carry weight? Absolutely, because it's a novel, and it has multiple threads. But the driver for most of this is about this… These events, these things going wrong. There's also character stuff that's happening that is wonderful. There's… It's kind of a constant coming-of-age. But it is a coming-of-age that is always being kicked off by things going terribly, terribly wrong. And that affecting everything else in Toby's life. I like these books a lot. I enjoy narrating them. I… In every book, Seanan makes me cry while narrating.
[Chuckles]
[Mary Robinette] So, I highly recommend them. I get better as a narrator, FYI, over the course of 15 books. So don't judge me too harshly on the first books. But…
[Chuckles]
[Dan] But that was… The new one is When Sorrows Come. Correct?
[Mary Robinette] When Sorrows Come by Seanan McGuire. Yes. It…
[Dan] Awesome.
[Mary Robinette] Is absolutely a… It is status quo disruptions, just constant status quo disruptions. Like, we're going to check this thing out. Then the process of checking this thing out causes someone to get killed. The process of checking out how they get killed causes someone else to get killed. This is not a spoiler if you ever read an October Daye novel.
[Chuckles]
 
[Charlotte] So, with an event story, if it's about action, external things happening, status quo's being disrupted, how do you keep that from becoming overwhelming? Like, something happens and then something else happens and then another thing happens and it's all related, it's all consequence and staying in the same M.I.C.E. element. I guess it's a question about pacing, really. Like, how to control that?
[Mary Robinette] Yeah. So, pacing… The… One of the things that I misunderstood what I was first learning to apply the M.I.C.E. elements to things is thinking that every try-fail cycle had to be the same size, and that they all had to be the same levels of difficulty. So, similarly, that I that all of the consequences had to ramp up at the same proportional level.
[Yeah]
[Mary Robinette] So one of the things that you can do when you're trying to control pacing through the events that happen in the consequences of those events is to think about smaller consequences and stacking them. Sometimes what I will do is I will make a list of possible consequences, things that can go terribly wrong. Then I'll… This is in a… I should say, this is in a phase when I'm stuck and brainstorming. It is not the way I just… Normally I just write. But when I'm stuck and brainstorming, I'll list the consequences and then I'll rank them in kind of best case scenario to worst-case scenario.
[Chuckles]
[Mary Robinette] Then remove the best case scenario and sort of dole out the worst-case scenarios in a slowly escalating piece of rolling disasters.
 
[Charlotte] Right. This is all…
[Mary Robinette] But, like pacing is… Go ahead.
[Charlotte] No, I was going to say, this is always in relation obviously to your character, because what is devastatingly awful to me might not be the same for my sister or my friend. So it's always with the character in mind, right, the list of consequences?
[Mary Robinette] Yeah.
[Charlotte] Yeah.
[Mary Robinette] Right, right. Exactly. Because you're thinking about the character's status quo being disrupted. Although… So it is their sense of normal and their place in the world. The world being disrupted, for instance, there are big disruptions like the horrible disruptions happening in Greece right now as we're recording this. Terrible, terrible fires. Those are not affecting me. So it is a disruption of the status quo, but it is not a disruption to my status quo. C?
[C.L.] There was something I wanted to add around pacing. One thing that really got my head around the concept of pacing was the idea that when you begin a story, you have a million choices. When you get to the climax of the story, you have one. Pacing is all about taking choices away, gradually. Closing more doors until there is only one thing left to do.
[Dan] Oh, that's brilliant.
[Garbled]
[Mary Robinette] I'm sitting here going, "Yeah. Yeah, because it really is…" It is about getting to… Trying to get them to a point where it's an impossible choice, it's a choice that is hard.
[Chuckles]
[Dan] Yeah.
 
[Mary Robinette] Yeah. Speaking of things that are hard, should I give them homework?
[Yes]
[Dan] I think that's great.
[Mary Robinette] All right. Grab your fairytale. You are going to attempt to strip out everything except the event stuff. So with Goldilocks and the Three Bears, the three bears come home, there is a home intruder in the bear's home. Furniture has been broken. They have to drive this little blonde girl out of their home. Their dinner has been eaten, they have to re-make dinner. Papa Bear has to repair furniture. Then, and only then, after they have restored their status quo, are they truly safe.
[Dan] Awesome.
[Mary Robinette] Or there's a home intruder and Papa Bear just kills her. Now they have to live with the consequences.
[Laughter]
[garbled… Porridge. What are you doing, Papa Bear? I'm retiring.]
[Laughter]
 
[Dan] Okay. So I want to ask, and I know this is homework, but I want to dig into this for a second. Is there a way to cast Goldilocks and the Three Bears as an event story from Goldilocks' point of view without making it just a milieu story?
[Mary Robinette] So, it is about a disruption to the status quo. If we start…
[Dan] If we start the story when she's in the house and the bears show up?
[C.L.] I think in this case…
[Dan] I don't know.
[C.L.] Goldilocks and the Three Bears, as an event story, Goldilocks is the antagonist.
[Mary Robinette] Yeah. Yeah. The only… Like… I think if you… Huh. So, it is about a change in the status quo. If Goldilocks wants to make a change in the status quo, then she would need… What does she want to change? Goldilocks. Goldilocks' mom won't cook her lunch. You have to start it at a different point.
[Dan] Okay.
[Mary Robinette] Goldilocks' mom won't cook her lunch and is trying to force her to take a nap. She doesn't want anything to do with that. So she is going to make a forcible break from her family and she's going to run away from home. It gets back into character again.
[Chuckles]
[Mary Robinette] Wow. I'm not sure. I think there's got to be a way to make Goldilocks an event story.
[Dan] Well, rather than puzzle over it now, that'll be a bonus homework. If anyone comes up with a really good one, let us know.
[Mary Robinette] Yeah.
[Dan] But, for now, you are out of excuses. Go write.
 

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Writing Excuses Transcripts

May 2026

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