Writing Excuses 11.16: Adventure as a Subgenre

Writing Excuses 11.16: Adventure as a Subgenre

From http://www.writingexcuses.com/2016/04/17/11-16-adventure-as-a-subgenre/

Key Points: Don't just be a cook, following a list of ingredients, be a chef who knows what each ingredient does and how to add spice to your stories! Adventure adds a sense of wish fulfillment, of everyman victory, of the normal person doing great things. Adventure takes us to exotic locations, and lets us accomplish things. Adventure gives you external adversity. It also gives you "oh, awesome" moments that come from action, from derring-do, from swashbuckling! Why do people like adventure? Wish fulfillment. Stand-up-and-cheer moments! Creative fulfillment -- how are they going to do this? The "We did it" moment at the peak of the mountain. The expectation of success. The moment of triumph. Using adventure as a subgenre? Consider the chase scene embedded in heist stories and others. Adventure can raise tension, or relieve it. Adventure lets the reader have fun! Chase scenes, fight scenes, other adventure scenes need to have bits pulled in that are important elsewhere, that the characters care about. You can use adventure as the glue, to keep it interesting and provide an external motivation to push characters together. Adventure also is a good setting for banter, to illuminate character. Show who people are under stress by adding adventure.

And they're off on a chase... )
[Brandon] But it's time for some homework. Mary is going to give us our homework this week.
[Mary] All right. So we're talking about you using adventure as a spice. So I want you to do is I want you to grab your favorite piece of media. But not an adventure film. Not something where adventure is the main ingredient. Grab a romance, grab whatever. I want you to watch it, and I want you to note the moments when they are using the adventure as a subgenre. Also note why. Look at the transitions into the adventure, look at the transitions out of it. Think about what it is doing and what would happen if it was removed from the plot at that moment.
[Brandon] This has been Writing Excuses. You're out of excuses, now go on an adventure.

Writing Excuses 11.15: The Environment, with L. E. Modesitt, Jr.

Writing Excuses 11.15: The Environment, with L. E. Modesitt, Jr.

From http://www.writingexcuses.com/2016/04/10/11-15-the-environment-with-l-e-modessit-jr/

Key Points: Environment, climate, underlies everything. Its effects, pollution, can change the whole structure of a culture. Beware the city in the desert -- how does it get water and food? "Everything we do in any society is an interconnected ecology." Think about the ramifications of the environment on technology, economy, class structure, etc. Think about what the environment allows, and what it prevents. Consider the distribution of minerals and resources in different regions. Even the stars and their influence on navigation are worth a look!

Smog, frogs, and other irritations... )
[Brandon] Well, I'm going to have to call it here, because we are running out of time. I want to thank our audience here at Life, the Universe, and Everything.
[Whoa! Applause.]
[Brandon] I want to thank L. E. Modesitt, Jr. I actually have some homework for us. This is a classic Brandon Sanderson style homework pitch for you. I want you to come up with a fantasy fuel… Not fantasy football, fantasy fuel. Some sort of fuel system in a fantasy world that has some extreme, but unintended, consequences on the environment people live in. I don't want you to go with the standard ones that we've had in our world that we've dealt with. I want it to be something weird and bizarre that… Burning this fantasy fuel makes one in 100 children turn into a demon. Or something like this.
[Laughter]
[Brandon] Like I want something interesting for your story based around the thing they find in the environment that they can use for fuel. This has been Writing Excuses. You're out of excuses, now go write.

[Mary] This episode of Writing Excuses has been brought to you by our listeners, patrons, and friends. If you would like to learn how to support this podcast, visit www.patreon.com/writingexcuses

Writing Excuses 11.14: The Element of Adventure

Writing Excuses 11.14: The Element of Adventure

From http://www.writingexcuses.com/2016/04/10/11-15-the-environment-with-l-e-modessit-jr/

Key Points: In adventure, the question is "Can I do this?" Pushing your limits, trouble you choose. Thrillers, on the other hand, have an outside threat coming after you. Similarly, wonder is the thrill of seeing something, while adventure is the thrill of doing something. Adventure is often based on the milieu. The challenge is usually a physical idea, whereas the idea story is usually a mental challenge. Adventure stories are often set pieces, doing amazing things, strung together. Adventure usually makes the reader think "I want to go there and do that!" Main character is often an outsider. Take a thriller, lighten the tone, and you will get an adventure. Thriller, survival; adventure, cool things to do. Key to writing adventure is take a competent hero to the edge of their competency, and a list of set pieces, amazing things to do. Make the explosions bigger! Conflict in an adventure story tends to be external. Add improvisation, and avoid a level playing field.

Run, jump, and... )[Brandon] Alright. This has been a great discussion. We will dig into this again in a couple of weeks. First, I want to give you some homework. Dan. You have our homework this week.
[Dan] Alright. Your homework this week. You are going to do what Howard's editor made him do. Take an expository scene. Whether that is an introduction to a character or dialogue between two characters, something where you're feeding us important information. But then set it during something really exciting, something thrilling. The room is falling apart. You're being attacked. You're running away from something. Whatever that is. Make us have an adventure during an exposition.
[Brandon] This has been Writing Excuses. You're out of excuses, now go write.

Writing Excuses 11.13: Elemental Idea Q&A

Writing Excuses 11.13: Elemental Idea Q&A

From http://www.writingexcuses.com/2016/03/27/11-13-elemental-idea-qa/

 Q&A Summary:
Q: How do you keep obstacles in an idea story from feeling just like a boring lock that's waiting for the idea to unlock?
A: Good ideas for books are magnet ideas, that attract more and more ideas.
Q: I have a great idea for a story, but I'm not sure how to tie my character motivation to it. Any advice on how to connect characters to a great idea?
A: Start with the geewhiz idea. Figure out where it takes place. Then look at the character and question all the MICE possibilities. Brainstorm them all. What about the environment could cuase problems? What do they wonder about the idea? What challenges their self-image about the idea? What could go wrong? Finally, consider what motivates the character, and what's at stake, what will they lose if they fail?
Q: You've got an idea, but you're struggling to really flesh it out and dig deeply into it. My biggest fear is that I will do this idea, but I won't extrapolate far enough, and the reader will just feel that it's full of untapped potential. What advice do you have for a writer?
A: If the story is good and engaging, untapped potential is a feature! That's for the next book. But in short stories, readers expect you to leave things out, while in novels, they may assume you hadn't thought about it and missed it. If it fascinates you, let it grow and see where it goes. Brainstorm, especially why and what is the effect. Is it a dragon with a magic sword or a monkey with a propeller hat? Sometimes you have to keep reading, keep writing, and keep living until you can write what you want to write. Trust yourself.
Q: Is it possible to make every idea story viable, or are there just some that you have to give up on?
A: Sometimes an idea is problematic and damaging. But some people never give up on one, because if they give up on one, they will give up on them all. Sometimes you're not ready to make an idea work. If it doesn't seem viable, maybe the story is flawed. Go back to the beginning and think about it again.
Q: How do you avoid using too many ideas at once? Is there such a thing as idea clutter in an idea story?
A: Not too many ideas. You can have the wrong ideas. Beware the gorilla in the phone booth, a throwaway line that is cooler than what the character is focused on. Watch for too many ideas for the length of the story you are telling. Don't hold back on your cool ideas, you will not run out of them.

When you've picked your idea, what happens next? )

[Brandon] I'm afraid that we are out of time. Unfortunately, I'm sorry that we didn't get to all your questions. Mary has some homework for us.
[Mary] All right. So last week, Nancy gave us a homework assignment in which you were supposed to brainstorm about 20 different ideas. What I want you to do is I want you to pick your favorite of those ideas. Take that idea and then start thinking about consequences and reasons. I want you to basically look at it and go what-if and why. I want you to work in opposite directions. So I want you to go why as far back... I want you to go back 10 steps of why. And I want you to go forward 10 steps of what-if.
[Brandon] Maybe go back last year and listen to the podcast we did on brainstorming during Season 10's Master Class. Thank you so much, Shannon, for joining us.
[Shannon] My pleasure.
[Brandon] Thank you to the audience here at Life, the Universe, and Everything.
[Whoo! Applause and whistles.]
[Brandon] This has been Writing Excuses. You're out of excuses, now go write.
 

Writing Excuses 11.12: Idea As Subgenre, with Nancy Fulda

Writing Excuses 11.12: Idea As Subgenre, with Nancy Fulda

From http://www.writingexcuses.com/2016/03/20/11-12-idea-as-subgenre-with-nancy-fulda/

Key Points: Start with a geewhiz idea. Where does it happen? Who's going to be there, who is affected? Who has what at stake? Often idea as a subgenre or spice is set dressing for a story. Pick a cool what-if, and then tell a thriller, mystery, romance, or whatever in it. Idea, or fascination, makes a great seasoning for a story, just like black pepper! Use idea hooks for characters and setting, to add "Oh, wow!" moments. Idea stories may not have a single protagonist or main conflict, just various viewpoints showing a discovery changing society. Follow the awesome! Pair the idea with something, like black pepper and chocolate. Think about how the idea will change the story. Watch what happens at the intersection of ideas! Mix it up, shake it up, extrapolate, and see where you go. It doesn't have to work the first time! Add more pepper. Idea stories are driven by what-if combined with fascination. Then think about consequences and implications, and follow the awesome. Push it further, make it weirder in a geewhiz kind of way!

Ideas here, ideas there, ideas everywhere... )

[Brandon] That's very good. I think we're going to end on that note. Although I'm going to give you guys some homework. This is something I push my students to do a lot in my class, which is to take a step further on something in their story. Often times, I'll have students come to me and say... They'll have actually a really compelling character, but they'll be in the most bland, generic world that's ever existed. So I want you to take a story that you've been working on, and I want you to push either some world building element or some character element further. I want you to brainstorm an idea. I don't want you to just have a monarchy. I want your monarchy to be weird in some way. I want you to follow the awesome. I don't want you to just use coins in your thing, or just fly on spaceships like every other spaceship you've seen. I want you to take a story you've actually written, and make it weirder in a geewhiz kind of way.
[Mary] While you're doing that, make sure that you are thinking about the implications and consequences.
[Brandon] This has been Writing Excuses. Nancy, thank you so much.
[Nancy] You're very welcome.
[Brandon] You all listening are out of excuses, now go write.

Writing Excuses 11.11: Self-Publishing in 2016, with Michaelbrent Collings

Writing Excuses 11.11: Self-Publishing in 2016, with Michaelbrent Collings

From http://www.writingexcuses.com/2016/03/13/11-11-self-publishing-in-2016-with-michaelbrent-collings/

Key points: Self-publishing. Indie. Kicked in the door, shot a bunch of people, and is casually sipping its whiskey at the bar over the dead bodies. But... It's a lot of work. The question is not "Can you get published?" The question now is, "Can you get noticed, read, and reread?" The secret to authors making a living is having other people sell their books. Also, your first book sucks. Be aware of the Dunning-Kruger effect. You are a business. Be objective about it. Kindle Select or diversify? Promotional lists? Investment? It depends. The big thing is volume -- once they read one great book, make sure they can find more! Best online resource to learn about self-publishing? Google. Lots of options, from small press, to farming it out, to DIY all the way.

Do It Yourself? )[Brandon] All right. So we're going to stop here for our homework. Actually, Michael's going to give us his favorite writing exercise.
[Michaelbrent] Okay. So take a first line of any book and turn it into a scary line. Take the scary line and create two separate short stories based on that scary line.
[Brandon] Oooh. That's cool. Thank you to our audience here, at Life, The Universe, and Everything.
[Whoo! Applause]
[Brandon] Thank you to Michael for being on the podcast with us.
[Michaelbrent] You're welcome.
[Brandon] This has been Writing Excuses. You're all out of excuses, now go write.
[Mary] Writing Excuses is a Dragonsteel Production, jointly hosted by Brandon Sanderson, Dan Wells, Mary Robinette Kowal, and Howard Taylor. This episode was mastered by Alex Jackson.

Writing Excuses 11.10: Idea, As Genre, with Nancy Fulda

Writing Excuses 11.10: Idea, As Genre, with Nancy Fulda

From http://www.writingexcuses.com/2016/03/06/11-10-idea-as-genre-with-nancy-fulda/

Key Points: The elemental genre idea story. Not MICE idea. Idea, question, what if? Fascination is the key emotion driving the idea story. What is this, what is happening? Mental exploration, ramifications, consequences, and poking. The reader needs to be fascinated, although the character may not be. Outside of SF/F, often close to mystery, drama, thriller. E.g., mystery looks at why did this happen and who did it, while the idea story looks at the ramifications of it. Beware of falling into world builder's disease -- put in character responses, and give the reader cues to understand and feel, not just details. Think about what could go wrong, who reacts to it, who gains or loses. Show how the idea changes familiar activities. Didactic stories and agendas often use idea stories. But the idea story really comes alive at the intersection with a strong character. Make sure that someone has a personal stake and consequences in the idea. For a story, start with an idea, then add in character, plot, setting, conflict.
Brainstorms and other fallout... )
[Brandon] I like how this discussion's been going. I don't know if we've drilled yet into enough practical advice on how to write these. Fortunately, we're going to come back to this topic in a couple of weeks. So wait for it then, and we'll try to drill into the hows and whys you use this. Until then, we have some homework for you. Dan is going to give us our homework.
[Dan] All right. What we want you to do now is to go out and find a cool idea. Find a science blog or find a cool new piece of technology somewhere in the world or a great idea for a magic system you have floating around in your head. Find an idea, and then brainstorm 20 stories you could tell about it. Conflicts that could arise, using that idea as the core.
[Brandon] All right. Nancy, thank you so much for joining us.
[Nancy] Any time.
[Howard] Can you come back in two weeks?
[Nancy] Absolutely.
[Brandon] This has been Writing Excuses. You're out of excuses, now go write.

Writing Excuses 11.9: Q&A on the Element of Wonder

Writing Excuses 11.9: Q&A on the Element of Wonder

From http://www.writingexcuses.com/2016/02/28/11-09-qa-on-the-element-of-wonder/

Q&A Summary:
Q: It's pretty clear that you can create wonder through magic, superpowers, crazy sci-fi stuff (trademark), etc. but in more realistic fiction, what are some ways or examples of creating wonder?
A: True love. Every character has something different they find wonderful. Share that with the reader, looking at someone you love, a spectacular sunset, the Grand Canyon. Emotional wonder. Capture the character's reactions!
Q: What are some ways that you can incorporate a sense of wonder within a well-explained world or magic system? If it's not going to be wondrous to the characters to use this, how can you still make it wondrous to the reader?
A: Expand a moment, just linger on it. Vocabulary. Give the reader a true sense of size. Look for someone who is experiencing awe, and remind the world-weary character of it. Just because you're used to something doesn't mean it isn't wonderful! Juxtapose the reader's wonder with the characters' casualness.
Q: How do you avoid getting boring when you show a character in awe of what they're experiencing?
A: Show something wondrous, then show something else wondrous. Engage many senses.
Q: How do you give a sense of wonder about gods that are also slaves?
A: See N. K. Jemison The 100,000 Kingdoms.
Q: There are known steps to dealing with loss. Anger, denial, grief, acceptance. Are there steps in wonder? Excitement, discovery, fear, boredom, question mark, or is it self-sustaining?
A: Disbelief. Awe. Attempt at understanding. Internalization of the awe.
Q: Does wonder come more from the style of prose, the pace of the plot, or the type of setting and its description? Is whimsy connected to wonder in some way?
A: Yes. Can be, but whimsy is not necessary. Like caramel and dessert.
Q: How should you, or should you at all, foreshadow wonder?
A: Wonder does need setup, but also surprise and discovery. Contrast wonder with normal. Often there's a buildup, or escalation, of wonder.

Over the rainbow... )

[Brandon] All right. It is time to break for our homework. But first, I would really like to thank Gama for being on the podcast with us.
[Gama] Well, thank you for having me. It's great.
[Brandon] Everyone should check out his books. I'd like to thank the audience here at LTUE.
[Whoo!]
[Brandon] One woman is so excited to clap, that she dropped her laptop.
[Chuckles]
[Brandon] I am going to give the homework here. One of the questions talked about… In fact, several of them took different tax on this, which is how can you have someone who is world-weary and knows a lot about the world still experience a sense of wonder? What I want you to do is try to do this contrast. Have a character who is not necessarily in awe of some aspect of the world, and find a way, in a story or scene, that you can evoke a sense of awe in the reader. Whether by doing what I talked about, harkening back to the character's first experience, or just having them blow it off, but the reader says, "Wait! This is awesome." This has been Writing Excuses. You're out of excuses, now go write.
[Whoo!]

Writing Excuses 11.8: Wonder As a Subgenre

Writing Excuses 11.8: Wonder As a Subgenre

From http://www.writingexcuses.com/2016/02/21/11-08-wonder-as-a-subgenre/

Key points: Wonder as subplot. Often the first half is exploring amazing, wonderful new things, while the main plot is building for the second half. Mash up waiting for the next wonder with something else. Put awesome things in! Make a list, order them, and write. Beware taking them out of order, kung fu on a train goes before the nuclear explosion, not afterwards. Use set pieces, major scenes. Make your buildup fit. Foreshadowing is important. Sense of wonder, strangeness, newness, and reactions. Make sure the character can be awed -- sometimes a naive viewpoint character can help (eh, Watson?). But when Sherlock is surprised, you know it is amazing. Don't just do set pieces, fill in the corners with amazing candy wrappers, too. Even small moments of wonder can be very useful. Build the progression -- something new, something strange and unexpected, and then amazement. Booger-flavored candy? Consider timebombs, plot tokens that foreshadow you've got this many coming. Apprentice plot, travelogue, whenever you set up promises of wonders to come and then pay them off, it can be good. Be careful that your subgenre doesn't take over the story, though. Use little pockets, layers, flourishes of wonder, not a distraction but an accent, just an Easter egg for the reader to enjoy now and then.

A drop of sunshine, a sparkle of dew, a firework display, bright and shiny! )
[Brandon] We actually are out of time on this. This has been a fantastic podcast. But we're actually going to give you some homework.
[Dan] All right. Your homework this week is that we want you to do this. We want you to actually take a story that you're working on, that doesn't necessarily have anything to do with a sense of wonder, and apply a sense of wonder to some aspect of it. Somebody walks into a room and sees something amazing. Or walks out into the city street and sees something amazing. Write a paragraph or two where your character experiences a sense of wonder.
[Brandon] This has been Writing Excuses. You're out of excuses, now go write.

Writing Excuses 11.7: The Convention Survival Kit, with Gail Carriger

Writing Excuses 11.7: The Convention Survival Kit, with Gail Carriger

From http://www.writingexcuses.com/2016/02/14/11-07-the-convention-survival-kit-with-gail-carriger/

Key Items: Wear gloves, use Purell, or Wet Ones. Signing pens -- a Sharpie, a highlighter. Post-it's. Notepad. Business cards. Name tent. Covers. Elevator pitch. Sign-up sheet for your newsletter. Exclusives (badge ribbons are good!).

In my little kit, I have... )
[Brandon] I'm going to leave you with a writing prompt, as is customary. Your writing prompt is a character gets approached when they're drunk to pitch for something very, very, very important. That's your writing prompt. This has been Writing Excuses. You're out of excuses, now go write.

Writing Excuses 11.6: The Element of Wonder

Writing Excuses 11.6: The Element of Wonder

From http://www.writingexcuses.com/2016/02/07/11-06-the-element-of-wonder/

Key Points: Sensawonda? Oh, sense of wonder! A 15 story tall ship! A giant promenade in the middle of the ocean? An aft balcony, with a new sunrise and location every morning! New, strange, and amazing. That's so cool. How do you get there? A spaceship the size of a moon. "That's no moon." Context, the POV reaction, the reader reaction. Direct the reader's attention with the character's attention. Basking in the moment of awe. Give the character, and the reader, time. Foreshadow (aka context) and then reveal. Pacing. Don't rush, let the character's attention linger on it, walk through the fine details, enjoy it. The sense of wonder isn't always big, sometimes it's something tiny. Also, there's a sense of engagement, of wish fulfillment, with the sense of wonder. It's not just wonderful, we get to do something with it!

Fireworks, sunsets, glory! )

[Brandon] We are out of time with this one. So we want to give you some homework.
[Dan] All right. Your homework today is that you are going to apply a sense of wonder to something for us. But we want you to do it with something that is relatively small and ordinary. Something maybe just by your desk, something in your house as you look around. Spot an object, and then describe it in such a way that the reader will get a sense of wonder.
[Brandon] This has been Writing Excuses. You're out of excuses, now go write.

Writing Excuses 11.5: Writing and World Building for Role-Playing Games

Writing Excuses 11.5: Writing and World Building for Role-Playing Games

From http://www.writingexcuses.com/2016/01/31/11-05-writing-and-world-building-for-role-playing-games/

Key Points: Writing an RPG is not writing a story or novel. Start with what does a player do in your game? Next, what do 3 to 6 players do sitting at a table, adventuring and telling stories? What do you want the characters to do? What is the reward system? Then, what needs to be in the book to play the game? How does someone who picks up the book learn to play the game and about your world? Who is going to read this book, play this RPG? Think about multiple types of character creation. Think about giving the players a road to learning, from small basic things they can do on up. Consider including a sample session, both to teach mechanics and show what it's like to play in this world. What's the reward? Other people getting excited and playing in your world. Mini-tasking, little chunks that you can get done! Chocolate is always good. Watching everybody else doing the hard parts!

Roll for initiative? )

[Howard] Michelle, can you send our listeners home with a writing prompt?
[Michelle] Sure. So, think about what a player does in your game, or a character, right? Not Luke Skywalker in Star Wars, but the guy who works in the cantina and he's cleaning up after everybody. Drill down to find one person who's not your heroic character, and write that.
[Howard] Outstanding. You are out of excuses. Now go write.

Writing Excuses 11.4: Newton's Laws of Writing

Writing Excuses 11.4: Newton's Laws of Writing

From http://www.writingexcuses.com/2016/01/24/11-04-newtons-laws-of-writing/

Key points: Tayler's Three Laws of Writing. [1] A word count at rest tends to remain at rest, while a word count in motion tends to remain in motion. Motivation? To keep writing, write some more! To start writing, start slow, then bump your goal. Build your writing inertia by writing every day! Oh, at the end of a session, don't stop at the end of a chapter. Write the first page of the next scene, and then pick up with that jumpstart. Dan it all! Don't sweat the zone -- fight to make the most of each chance, and make sure people understand don't interrupt me! Think before you start writing, don't waste time ramping up. [2] Word count equals motivation times focus. Motivate by thinking about what comes next. Focus BICHOK and clear distractions. Consider word count per hour. Try a timer (sand timers don't beep!). Meditation might be your ticket to a clearer mind? [3] For every action, there is an equal and opposite reaction. When you write words, the words write you. You also are affected. Writing is its own reward. Every word you write builds your writing skill. The goal of writing stories is to become a better writer. The equal and opposite reaction to writing is that you become a better writer!
Three Laws of Writing in Motion? )[Brandon] Now, we are out of time on this episode. I'm going to give you a writing prompt. It's going to actually be a classic writing prompt. One of these ideas that popped into my head and I was on the cruise, and that I was actually pretty excited about. So maybe someday I'll write it. They were talking about art auctions, and it just sent me down this weird spiraling path to thinking about, "You know, it would be kind of smart to take artists, buy up all their paintings, and then murder them so that the art spiked in value."
[Howard] Nice.
[Brandon] So the story somehow is about somebody who is a serial killer of artists, specifically in order to bump the value of all that art up and try to make money. This has been Writing Excuses. You're out of excuses, now go write. Please don't kill any artists.

Writing Excuses 11.3: Layering the Elemental Genres

Writing Excuses 11.3: Layering the Elemental Genres

From http://www.writingexcuses.com/2016/01/17/11-03-layering-the-elemental-genres/

Key points: Borrow elemental genres (ideas, emotions) from other stories and inject them into your stories as subplots, character arcs, or mashups. Layer your elemental genres to create sequels that are the same, but different. Let each character's arc be a different elemental genre. You can use design elements, set dressing, to keep the story together, and mix-and-match elemental genres underneath that to tell different stories. Check your underpinnings -- what is the feeling you like? Drill down into the elemental genre behind the design elements. Turn your wall into a trench, or darkness, or... with a great unknown hidden behind it.

Is there icing in between the layers? )
[Brandon] We're going to leave you with some homework. Mary's got the homework for us, and it relates to the homework we gave you last time.
[Mary] All right. So last time we asked you to identify the major driving emotion of the story that you are interested in working on. What I want you to do now is I want you to think of a contrasting emotion. So essentially what you're doing is you're creating a foil plot, a foil emotion for your primary emotion. Because this is going to allow you to showcase ever... Or do a contrast between the darkness of one and the happy emotions of the other. So think about not the design elements, but think about the emotional elements and think about... You don't have to worry about our proprietary vocabulary yet. I just want you to identify the emotion that you want to elicit in yourself if you were hacking your brain.
[Brandon] Now by this point, we will have all 11 of the ideas we've come up with put on our website and we will post them such... We will put them in a place that they are easy to find each week, if you want to come glance over them again. As you can tell from this episode, we're still getting used to this terminology ourselves.
[Chuckles]
[Brandon] Hopefully, across the course of the year, we'll all start really using the same terminology. This is the purpose...
[Howard] I'm going to put a stake in the ground and say that by the end of the season, we will have altered some of the terminology and changed the list, because it just makes more sense.
[Mary] Yep. You guys will probably be better versed in it that we will, because we just talked about it once.
[Brandon] All right. Well, this has been Writing Excuses. You're out of excuses, now go write.

Writing Excuses 11.2: How to Get the Most Out Of a Conference, with Kathy Chung

Writing Excuses 11.2: How to Get the Most Out Of a Conference, with Kathy Chung

From http://www.writingexcuses.com/2016/01/10/11-2-how-to-get-the-most-out-of-a-conference-with-kathy-chung/

Key Points: Conventions, or cons, tend to be fan-based, volunteer run, and the goal is to celebrate readers and have fun. Conferences are more about honing your craft, growing as a writer. To get ready for a conference, first introverts may want to spend some time alone to recharge before you come. Go with an open mind and try things. Bring your notebook! Think about your learning style beforehand, and what helps you capture information. Plan on networking, at meals, everywhere! Strike up conversations. Be aware of BarCon. Business cards are optional, carry a manuscript for your own use if you don't mind hauling it home again, consider cough drops, sweater, earplugs, eye mask, or other personal comfort items.

When you are the belle of the conference? )
[Brandon] Well, Kathy, this has been wonderful. Thank you for coming on the podcast with us.
[Kathy] Thank you for having me.
[Brandon] We are going to have you give us a little bit of homework, or at least our audience a little bit of homework.
[Kathy] I think that people should have a look, research some cons in their area, in their genre, and beyond.
[Brandon] Right. Do some research. Find out what cons are near you, what convent... Conferences are near you, and ones that are far away but are specifically to your genre and things like that. That's great. Thank you so much. You guys who are listening... This has been Writing Excuses. You're out of excuses, now go write.

Writing Excuses 11.1: Introduction to Elemental Genre

Writing Excuses 11.1: Introduction to Elemental Genre

From http://www.writingexcuses.com/2016/01/03/writing-excuses-11-1-introduction-to-elemental-genre/

Key Points: Season 11 is going to be different! Elemental genres. Each month, expect the first week to be an elemental drill down, second week to be a wild card, third week to be using the elemental genre in subplots, and the fourth week will be Q&A. Elemental genres are the things that make you read, the emotional resonance that drives a story. Not bookshelf genres, but elemental genres. The 11 elemental genres planned are wonder, idea, adventure, horror, mystery, thriller, humor, relationship, drama, issue, and ensemble. This is a framework for talking about what makes readers turn the page and have emotional responses, not a hard-and-fast set of categories or rules. Elemental genres let you mix-and-match underneath the veneer of the bookshelf categories.
Underneath the veneer, they found elemental genres! )
[Brandon] But I am going to give you some homework today. Your homework is actually to take some of the films and books that you love, and I want you to try and drill down to... You don't have to really define the elemental genre, because we haven't defined all of these for you yet. But what I really want you to do is start looking at what the emotional impact of that story is. What the people who made the story are doing to you. How they're hacking your brain. Try to relate... Try to strip away the veneer and dig down at it for yourself. Pick three of those, books and films that you love, and see if you can do it. This has been Writing Excuses. You're out of excuses. Now go write.

Writing Excuses 10.52: Moving On, with Ellen Kushner

Writing Excuses 10.52: Moving On, with Ellen Kushner

From http://www.writingexcuses.com/2015/12/27/writing-excuses-10-52-moving-on-with-ellen-kushner/

Key points: How do you let go and start a new story? Deadlines. Box up the old clutter, or just leave it in a pile in the corner, but insist that you are done with it. Outline what is coming in the old story, so you know it is still there. Write fan fiction and short stories in the old universe. How do you juggle multiple projects? Use mnemonic cues, such as music, to help switch. Make more notes when switching. Use a physical activity to switch mental gears. Use a timer and force yourself to jump right in. Watch out for the magic helicopter ride when you write The End.
Up, up, and away in my magic helicopter... )
[Dan] All right. I actually was waiting for the end, because I'm going to give you your homework. I have essentially built my career on trying new things. I wrote fantasy books forever and then thought, "You know, I'm going to try a horror novel," and loved it. And got published in horror. I did third person forever and then I thought, "You know what, I'm going to try first-person this time." Just at every stage, and sometimes my editors get incredibly frustrated. Dan Wells, why did you send me this book when it's nothing at all like anything you've ever published before? Well, because I wanted to try something new. That's what you're going to do now. We want you to brainstorm new ideas. Go back to the beginning of the season, when we talk about how to get ideas and what to do with ideas, and really branch out. Push yourself. Work on something that is very new, either in a new genre or a new style or a new something. But brainstorm some ideas for a brand new project.

[Brandon] Now, if I might be so bold, I want to mention something to you. You have been listening to these podcasts, and we have been on a boat. Indeed, we are on the Writing Excuses cruise right now, and we are wrapping it up. But we are coming back next year. As you are listening to this podcast, we have actually opened up the opportunity for you to make reservations to come with us to the Caribbean next year. So if you have ever wanted to say go to dinner with Howard and make wisecracks about his pants...
[Laughter]
[Brandon] Or if you've ever wanted to lay down at night, comfortable in the knowledge that Dan is somewhere trapped on the boat with a knife with you...
[Chuckles]
[Brandon] Then you can come on the cruise. If you want to see if you can write more words than me in one week, you can come on the cruise. Or if you'd like to go to a masquerade ball dressed up like a steampunker and meet Mary in her Regency dress... These are all things that happen on the Writing Excuses cruise. We will post in the liner notes how you can come and reserve yourself a cabin. Come along, hear from wonderful guest instructors, have breakout sessions, write books, eat great food, and maybe fall in the ocean.
[Mary] Don't fall in the ocean.
[Howard] Don't fall in the ocean.
[Mary] They stop the boat. It's not good.
[Brandon] You could fall in the ocean off the docks or on... I fell in the ocean several times.
[Laughter]
[Ellen] Okay. Sure. You can see the world. You can even go to countries that you wouldn't fly to because suddenly the boat is there in the morning going, "Hello. Would you like to go to a new country, because it's just outside the window?"
[Brandon] So, do...
[Dan] I have to say, because you mentioned me and a knife... Everyone in the audience is laughing. Two nights ago at dinner, a knife plummeted out of the sky
[laughter]
[Dan] And hit my dining room table.
[Giggles]
[Dan] So some rad things happen on this cruise.
[Mary] I mean the trigger wire that he had placed for it was very clever.
[Ellen] Oh, I thought it was the people on the deck above us.
[Mary] Nah.
[Brandon] As a final wrap-up, thank you audience. Thank you for listening to our Writing Excuses Masters Class, thank you for supporting us as a podcast all of these years, encouraging us and writing along with us, and becoming our colleagues as you finish stories. Thank you so much. Good job this year. Let's look forward to another great year. This has been Writing Excuses Season 10 Master Class. You're out of excuses. Now go write.

Writing Excuses 10.51: Q&A On Sharing Your Work, with Daniel Jose Older

Writing Excuses 10.51: Q&A On Sharing Your Work, with Daniel Jose Older

From http://www.writingexcuses.com/2015/12/20/writing-excuses-10-51-qa-on-showing-your-work-with-daniel-jose-older/

Q&A Summary:
Q: What's the best way to meet editors and agents at conventions?
A: Hang out at the bar. Panels! Listen, then talk. Let them bring up business. Ask what they are working on. Do your homework first -- find out who is going to be there, what they've worked on. Don't try to do the whole pitch in person. Get their card and ask if you can send something.
Q: How do you write a query letter?
A: Clear, concises, and precise. What is your story, who are you? One page! Character, conflict, setting, hook. One cool concept that makes people want to know more. What are you most excited about? If it is urban fantasy, make sure it says, "Someone is killing all the were-pigeons."
Q: Should I mention my freelance articles? What do you mention as credentials in a query letter?
A: Legitimate credentials, a little bit about yourself, and mostly about the story. Present it correctly. Relevent credentials. Bio is over-thought and least important. Slim bio is okay.
Q: What about self-publishing?
A: Not covered here. Will try to get a podcast about it.
Q: Can you submit to more than one publisher or agent at the same time?
A: If they don't say No Simultaneous Submissions. Queries, even sample chapters, may be simultaneous. But full submissions, read the instructions.
Q: After you have made revisions, can you resubmit to an agent who rejected you?
A: Send them a query, but probably not. Unless they asked for the revisions.
[Note: There's a lot more stuff in there! Read the transcript for details!]
Questions, answers, and more! )
[Mary] To do that, I have some homework for you. You need to write a query letter. What I want you to do is this. This is your basic format. You're going to have an introduction paragraph. Then you're going to have a summary of your novel paragraph. Then you're going to have a tiny paragraph that is relevant biographical information about yourself. Which can just be this is my name. It can be very, very short. But I want you to do this twice. The first time, I want you to write that summary for a book that you love that is not the book that you wrote. So that you are thinking about the things that Howard mentioned, character, conflict, setting, hook, with someone else's work. Then I want you to apply that, those lessons to your own work. Write the query, the summary, as if it is a book that you love that someone else has written. Because it will help you to get focused on it and not quite be so flaily and trying to describe all of it all at the same time.
[Brandon] All right. This has been Writing Excuses. You're out of excuses. Now go write.

Writing Excuses 10.50: How to Hand-Sell Your Manuscript to Agents and Editors with Michael Underwood

Writing Excuses 10.50: How to Hand-Sell Your Manuscript to Agents and Editors with Michael Underwood and Marco Palmieri

From http://www.writingexcuses.com/2015/12/13/writing-excuses-10-50-how-to-hand-sell-your-manuscript-to-agents-and-editors-with-michael-underwood-and-marco-palmieri/

Key Points: Don't try to pitch unless you have read the instructions! Also, know the market. Don't compare your book to things it has nothing to do with. Don't interrupt a conversation to pitch your book, don't pitch your book while the editor is eating, and don't follow the editor into the bathroom. Do research the markets and the editors. Go to the bookstores, look at the acknowledgements and dedications, and then dig around the web to find out about the editors. Watch the online resources, and social media. Go to the convention publishers' presentations. Talk to the editor as a person first, then ask about giving a short pitch. The pitch? Brevity! What is the core, emotional or dramatic? What is the essence? Editors are often at a convention to meet writers -- don't be afraid, they are looking for you!
Pitch some horseshoes... )
[Dan] Awesome. Well. I believe we are about out of time. So thanks, both of you, for being on the show. I think this has been incredibly helpful to our listeners. I believe we have a writing prompt?
[Michael] All right. So your character has to go undercover at a writing conference and get access to an editor so that you can steal a supersecret manuscript. Figure out how they are going to case the editor, their interests, and pitch them so that they can then get access to the secret USB with the manuscript of awesomeness.
[Laughter]
[Dan] Excellent. The manuscript of awesomeness.
[Marco] They have to do it without following the guy into the bathroom.
[Laughter]
[Howard] Okay. So the bathroom and the elevator are off-limits.
[Dan] Okay. Very good. Well. All right. Thank you very much. For our listeners, you are out of excuses. Now go write.

Writing Excuses 10.49: What Do I Do with This Thing Now?

Writing Excuses 10.49: What Do I Do with This Thing Now?

From http://www.writingexcuses.com/2015/12/06/writing-excuses-10-49-what-do-i-do-with-this-thing-now/

Key Points: Start at the top of your list. Acceptances and rejections are not editorial feedback. Semi-pro markets can be good too! Make a list. Consider pay rate, size of audience, and shininess when prioritizing your list. Beware! The wrong agent is worse than no agent. Look for books you liked, then see who their agents were, and hunt those online. Cold submissions to a slushpile still work! Don't pre-reject.
Marketing 101 and beyond! )
[Brandon] We are actually out of time. I want to assign some homework, but first I want to warn you. When we come back to submissions... We're actually going to do the Q&A episode first. So the last episode of the season will actually be a different topic from this. I wanted to prepare our listeners for that. Your homework is to make this list. The thing that you've written, whether it be flash fiction or a novel, and anything in between, I want you to go and research markets. Find similar stories. Find stories you have loved that share some elements, whether it be links or whether it thematic content or whatever and find out where those were published. Then find out who the editors are, what the submission process is like, what their website looks like, all of these things and make your list. That is going to kind of be your battle plan for getting this thing published. This has been Writing Excuses. You're out of excuses. Now go write.