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Writing Excuses 17.49:  Bodies Are Magical 
 
 
Key points: There's a common trope where a disability becomes a superpower. This also often makes the character super useful. And depersonalizes them, too. Be careful of plot relevant abilities. Write your people as people. Do your world building so that your characters can have agency without their abilities becoming a plot point. 
 
MICE: In a milieu story, often people will have someone live in somebody else's body or have a temporary disability, which makes the disability exotic and the person non-human. Idea stories often focus on "What's wrong with this person?" This often reveals an invisible disability, and shows that we are better people for knowing about it. It also makes the person non-human, again. Character stories often mean the person is trying to solve themselves, and focus on dissatisfaction with self. Very inhuman! Event stories often start with a diagnosis that disrupts the status quo, and looks for a cure that either restores the status quo or sets a new status quo. Q.E.D., try to avoid making the disability a plot point, a driver for the story. 
 
Superhero comics often focus on what happens when A and B fight. This is not a good model for exploring abilities or other characteristics. 
 
Final summations:
Chelsea: As speculative writers, try to imagine environments that remove barriers for people with disabilities.
Fran: If you have a disability, or acquire one, write your experience, write your story. 
 
[Season 17, Episode 49]
 
[Mary Robinette] This is Writing Excuses, Bodies Are Magical.
[Chelsea] 15 minutes long.
[Fran] Because you're in a hurry.
[Howard] And we're not that smart.
[Mary Robinette] I'm Mary Robinette.
[Chelsea] I'm Chelsea.
[Fran] I'm Fran.
[Howard] And I'm Howard.
 
[Mary Robinette] Today, we're going to be talking about bodies are magical. This is the thing where someone with a disability, suddenly, that disability becomes a superpower. Which is not necessarily the way things work.
[Nope, nope, nope]
[Mary Robinette] As we've discussed, there are times when the modifications that you have in the ways you've adapted, that those can be useful, but the disability itself… The classic one that people point at is, of course, Daredevil. Where losing his eyesight gives him magical powers on multiple axes, because all of his other senses have become heightened.
[Fran] Elsa Sjunneson, who we've talked about before, with her book Being Seen, but also online in different essays, has some great breakdowns of the Daredevil problem, by the way. You can Google those, they're amazing, we should probably have a link to that. [Garbled]
[Mary Robinette] But it is a very, very common trope that you'll see. Sometimes it's also a thing that people will do as a form of overkill. That they're like, "Oh, I don't want the person with the disability to be weak, so I'm going to give them these extra things."
[Chelsea] What I find is that when you have that character with the disability who has the disability, but then they have something that makes them super extra ultra powerful, it also conveniently makes them super extra useful to the narrator and other characters. It de-persons them in a lot of cases.
[Mary Robinette] Yes.
[Fran] Plot relevant disability and plot relevant superpowers both have that same icky feel to them. One of the things that I tend to do is I have a lot of disabled characters in my fiction, but people don't notice them, because they're doing things on the page like protagonizing and antagonizing and making things and breaking things. Their disability doesn't necessarily have to jive with that or be part of the plot, it's just part of who they are. Having that sort of superpower that's utterly convenient to the plot or, unfortunately, sometimes the disability that is plot relevant, really does… It de-personalizes, like Chelsea was saying. What we have been talking about this entire series is seeing people as people and writing people as people and finding places for empathy rather than any other approach towards writing people.
 
[Mary Robinette] So, these things, let's unpack what we mean about it not being a plot point. What we're talking about is, like, it will absolutely affect the way the character moves through the world. Just the same way that the fact that I am 5'7" affects the way I move through the world. Fran is…
[Fran] 4'10".
[Mary Robinette] 4'10" and one of the things…
[Chuckles]
[Mary Robinette] That she said to me when we saw each other in person for the first time is that one of the nice things about masks for her was that she could no longer see people's nose hair.
[Fran] Please, please trim. Anyway…
[Mary Robinette] But that is… Like, that's not a plot point. As Howard…
[Chuckles]
[Howard] Strokes his mustache. That is a mustache. But the point is, like, that affects the way we move through the world. We see different things, we experience different things, but it is, someone's nose hair or lack thereof is not, like, a plot point. I hope. I mean, maybe. Go for it. If you feel the urge.
[Howard] To use an example that is perhaps less abled in nature, someone with very long hair on a windy day without a hairband, the hair gets in their face. That doesn't mean they're Rapunzel.
[No]
[Mary Robinette] Yep.
[Fran] On the other hand, just to use the height thing for a different reason, one thing that impacts me directly is when I'm at a stand up cocktail party. Most of the conversation happens directly over my head. I will miss things because people are talking above me. If I have everyone sit down, which I tend to do, then everybody's talking out my level, which is, like, the same thing with Zoom. It was great. Except that people now insist on coming up to me and saying, "I had no idea you were so little. You seemed so…" They want to use the word normal. I'm glad that they stop themselves. I'm really proud of people who stop themselves from using that word. But the aspect of… Like, Zoom is a great leveler for lots of people, but not for others. None of these things are necessarily a plot point, but you can use them as a way to express how you move through the world.
 
[Mary Robinette] Right. So, an example of this… Turning this height thing into a superpower…
[Yeah]
[Mary Robinette] Would be… A superpower plot point, would be that if Fran is at a cocktail party and discovers a special clue that only she could discover because she happens to be the right height to look under the table without anyone…
[Fran] Exactly the right height.
[Mary Robinette] Exactly the right height. That's the kind of thing where… I can hear people going, "But sometimes you do need a character who's smaller." It's like, yes. But that can't be their only purpose in the plot. That can't be… Like, every time there's a problem, it's like, "Let's get the small person in."
[Howard] A bomb could also be discovered by the horrible creeper who has a mirror taped to his shoe.
[Fran] Eew! Okay. Eew.
[Mary Robinette] Thanks for that, Howard. Thank you.
[Fran] I'm uncomfortable now.
[Howard] I'm sorry. Hey. You know what. I'm 5'6". I traveled a lot on business. It really did feel like a superpower that I could be comfortable flying coach.
[Mary Robinette] I mean… Those chairs. But at the same time, those… The headrests on those chairs are not built for someone with a short torso.
[Chuckles]
 
[Fran] To go back to the phrasing that you used, Mary Robinette, where you said, "But you sometimes need someone who is smaller as a character." That idea of, "Oh, I need a person who is like this so that the plot can do X," has… There are points at which that thought process is useful, but when you are constructing fully rounded characters without bias, taking a look at why you feel like you need them for this is an interesting exercise in self examination.
[Mary Robinette] Yeah. Exactly.
 
[Mary Robinette] Let's take a moment and pause for the book of the week, and then I… When we come back, we have more to say about this. Our book of the week is…
[Fran] Is not a book!
[Howard] Not a book.
[Mary Robinette] It is not a book, it is something that Fran has been wanting to talk about the entire time we've been recording.
[Fran] Yep. This is the TV series Killjoys. It came on the air in 2015, 2016, and ran for three or four seasons. A couple of those seasons get a little nebulous and a little weird, but then it brought itself back. What I want to talk about with Killjoys is that the premise in definitely season two, especially with an episode called Dutch and the Real Girl, is sort of what we've been talking about. This is an episode with a character who has been hack modded into something where her arm is a gun. But, also, she's got lots of other mods and things, and there is a whole discussion in there about being human, but also having a different role to play in both the series and in society. One of the things that I love about Killjoys, and there's a lot to love about Killjoys… It's got some cyberpunk elements. Victoria Modesta, the model that I mentioned with the prism for one of her legs, is in the show as a special guest for season two. The hack mods are part of a marginalized community group that is a long running theme through this show, Killjoys. One of the things that Killjoys did with this is they hired actual disabled people to play the hack mods. So you've got this amazing… I think Killjoys hired more disabled people to play roles on the show then all of Hollywood at that point. It was amazing to see. It's fantastic to see these actors operating with just the plot points that they have, playing lots of different characters. It's a great show. Especially Dutch and the Real Girl, that's one of my favorite episodes of all time.
[Mary Robinette] So. This is Killjoys, which apparently everyone needs to go watch. As you were talking
[garbled]
[Fran] It was actually produced in Canada, as many good things are. It did run for five seasons, started 2015. Hannah John-Kamen plays the lead in that. She's also in the second Antman as Ghost. So she's all over the place.
[Howard] Cool.
[Mary Robinette] As you were talking about that, I'm going to take us a little bit off topic and then bring us back. The… You made me think about discovery. I'm doing a rewatch of parts of it, but in season two, there's some good disability wrapped in that. There's just [background characters]… Just, like, you're watching and somebody just rolls through in a chair, there's… It's really great. None of these are main characters. None of these are main characters, and also, when you look at the bridge, it has steps just built into it.
[Fran] Yep.
[Chuckles]
[Mary Robinette] So this is a world in which…
[Fran] Also, all of the chairs are fixed. So that character that rolls by can never actually sit at the bridge.
[Mary Robinette] Yep. Yep. That's a great point which I had not thought about. 
 
[Mary Robinette] So part of what we're talking about here when were thinking about bodies are magical and not being plot points, is also, like, the world building that you're doing so that your character can move through this world. So that whatever it is that you have, however you have designed this character, that they can have agency in this story without becoming a plot point. So. I do want to dive in a little bit into what I talk about, about what I mean personally when I'm talking about having it become a plot point. People who are longtime listeners know me and my fondness for talking about the MICE quotient. So, here, the MICE quotient is this organizational structure, right. So, in a milieu story, it begins when you enter a place, and ends when you leave it. Often what you'll see is that you'll see someone have a character… They want to explore disability by having someone live in somebody else's body or they'll have a disability that is a temporary disability. That, basically has the problem of making that disability exotic and it's very, very othering. The idea structure which begins when you ask a question and ends when you answer it is like, "What is wrong with that person?" That's another plot point that you can see… Sometimes see where people will have someone who has like an invisible disability and it's all about, "Oh, now we discover it. Oh, we're better people because we know the answer to this question now."
[Chuckles]
[Mary Robinette] Again, it's othering because it becomes… That person's the character. Character stories begin when the character is unhappy with their role, some aspect of themselves, and it ends when the character becomes happy with the role, which then means that they are having to… The problem that they are trying to solve is themselves. Which is, again, it is setting a very specific form of normal and having somebody be dissatisfied with who they are. As a plot point, that can be, again, very othering. Then, events begins with a disruption of the status quo, which is often diagnosis. It ends with restoration of the status quo, or the establishment of a new status quo, which means that you're always looking at a cure.
[Howard] Can I just say that I love that in a minute and a half, you've taken the MICE quotient and used it to explain how to do everything wrong.
[Mary Robinette] Yep. Yep.
[Howard] This is beautiful.
[Mary Robinette] Thank you. Thank you. So this is why when you've got a character with a disability, you actually don't want it to be a plot point. You don't want it to be a driver, because if you do… Or, if you do, you have to know that that is the story that you're telling. You're telling one of those versions of stories. You don't want to do it. If you're going to do it, you don't want to do it unintentionally, for certain. But if you want a character and you don't want them to be like, "Hello. I have this magical superpower. I am here because I am useful." Then, it needs to be decoupled from the plot and just affect the way they move through the world. Which is different than these are the story questions that we're trying to solve and answer.
 
[Howard] It's… While we are chewing on that amazing deconstruction, which I'm again going to say that I love, it's worth pointing out that a lot of where we see disability as superpower done wrong is in comics. One of the tropes of comics, and you see this in especially the ensemble MCU movies, is that at some point there is an idea milieu element which is what happens when Hulk and Thor fight? What happens when Thor and Iron Man fight? What happens when Iron Man and Capt. America fight? Comic book writers… This trope, everybody at some point has to fight everybody else, that is not a great model in which to explore ability, disability, age, old age, youth, whatever, because it is going to be inherently othering for a large portion of the audience.
[Fran] This is where I get to shout out to Marieke Nijkamp who wrote the Oracle Code, which is the story of Barbara Gordon. It's a graphic novel. It was published in 2020, before the rest of things happened. It's fantastic. Marieke is an amazing advocate for disability and disabled writers. Just wonderful to talk about. But if you get a chance to check out The Oracle Code, it is worth your time and does exactly the opposite of what Howard is talking about.
[Howard] To be sure, or to be clear, I say comics. What I mean is the superhero genre. Obviously, comics are a medium which can be used to tell all kinds of stories.
 
[Mary Robinette] Well, we are approaching the end of our time together. So, before we go into our homework, I just want to check to see if Chelsea or Fran, as our guests for this series, if either of you have any big takeaways that you want our listeners to carry with them before we give them their homework.
[Chelsea] I mean, I think the thing that I've been talking about mostly in all of these episodes is how very much I want us as speculative writers to take the opportunity to imagine environments that are… That basically take away barriers to people with disabilities. Because they're… Well, I'm just going to be opinionated about this… Designed properly.
[Fran] I'm going to direct my comments to those listeners who have a disability, as well as those who may, in the future, have a disability, and just say, "Write your experience. Write your story. In whatever way you want to tell it. If you have the opportunity to reach for empathy, go for it." This is a really important thing, but find… Finding ways to put your story down is actually a wonderful way to just feel present in a way that doesn't mean you're educating people, it's just you're telling a story, you're doing a thing. It's… Please, please write. I would love to see everything you write.
 
[Mary Robinette] Well, with that, we come to our homework. For your homework assignment, we've had this conversation that at some point, everyone is going to be disabled. So, look at your cast of characters for your work in progress and decide what disabilities your characters have. Some of them will be visible. Some of them will be in visible. Some of them will be things that the characters themselves don't recognize as a disability. Decide what those are, and then make sure that none of them are a plot point. That these are characters who just get to exist and have adventures the same way all of the other characters do. This has been Writing Excuses. You're out of excuses. Now go write.
 
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Writing Excuses 16.35: What Is the M.I.C.E. Quotient?
 
 
Key Points: What Is the M.I.C.E. Quotient? Milieu, inquiry, character, and event. Milieu stories are driven by place, beginning when a character enters a place and end when they exit. The conflicts keep the character from leaving. Inquiry stories begin with a question and end when the character answers it. The conflicts keep the character from answering the question. Character stories start with "Who am I?" and end with recognition of self. The conflicts focus on blocking change. Event stories are action, starting with disruption, and ending with return to normal or establishing a new normal. The conflicts are all about blocking that restoration. Most stories have multiple threads, nested like Matryoshka dolls. The M.I.C.E. Quotient can help you decide what to include or remove, by identifying what kind of thread you are working on. The M.I.C.E. Quotient originated with Orson Scott Card, although his idea element has been renamed inquiry. Almost all stories, from short stories to novels, have multiple threads, involving several M.I.C.E. elements.
 
[Season 16, Episode 35]
 
[Dan] This is Writing Excuses, deep dive into the M.I.C.E. Quotient, episode one, What Is the M.I.C.E. Quotient?
[C. L.] 15 minutes long.
[Charlotte] Because you're in a hurry.
[Mary Robinette] And we're not that smart.
[Dan] I'm Dan.
[C. L.] I'm C. L.
[Charlotte] I'm Charlotte.
[Mary Robinette] And I'm Mary Robinette.
 
[Dan] We are very excited to have you here. This is the start of another eight episode master class. We're going to have Mary Robinette teaching us all about the M.I.C.E. Quotient. This is something she's an absolute expert on. We're very excited. Before we get into this, let's get some quick introductions. We've got two incredible guest hosts with us this time around. C. L. Polk and Charlotte Forfieh. C. L.… C, can you introduce yourself?
[C. L.] Hi. I'm C. L. Polk. I write fantasy novels. I wrote a trilogy called the Kingston Cycle. I have a standalone book called The Midnight Bargain. I had a short story read on LeVar Burton Reads.
[Dan] [Oooo] That's awesome.
[Mary Robinette] [garbled]
[Dan] Well, we're excited to have you. Thank you very much for being on the show. Charlotte, how about you? Tell us about yourself.
[Charlotte] Hi. Hi, everyone. My name's Charlotte Forfieh. I'm coming to you out of the UK. I'm an emerging writer. I've written a few short stories and had them published. I'm currently grappling with a novel.
[Mary Robinette] I invited both C. L. and Charlotte to join us for this for related reasons. We've all… All three of us have had long conversations about the M.I.C.E. Quotient. But C approaches writing in different ways than I do. It's been interesting… I subscribe to their Patreon and it's been interesting to watch the way they talk about writing. It's really cool. Highly recommended. Charlotte is early career, but actually has formal education in writing, which I do not, and is one of my mentees and is actively working on her first novel using the M.I.C.E. Quotient. Some of the conversations that we were having around that also made me think, you know, this would be useful, I think, to a lot of the… You, listeners, because one of the things that happens with Dan and I is that we've been doing this for long enough that we forget sometimes about the things that are hard at the beginning. We also shorthand so much that frequently it's like, well, obviously. Obviously you're doing that. Everyone's like, "Uh, excuse me. Um, that? What is that?"
[Chuckles]
 
[Mary Robinette] So, with all of that, here's how this is going to go. We're going to do an overview of the M.I.C.E. Quotient today. You're going to hear a lot of me talking today. Then, in the subsequent weeks, we're going to take each individual element of the M.I.C.E. Quotient and look at it, do a deep dive into it, and then we'll look at how you can use these tools. 
 
So, I should probably explain what the M.I.C.E. Quotient is. The M.I.C.E. Quotient is an organizational theory. It's an acronym. It stands for milieu, inquiry, character, and event. Longtime listeners will have heard me talk about it is the MACE Quotient, because there was a time when I was experimenting with using Ask-Answer for the inquiry. But I realized that in podcast it frequently sounded like I was saying Ass Cancer, which was not helpful…
[Laughter]
[Mary Robinette] As a descriptive phrase. So, inquiry. It turns out that you can pretty much explain every story, fiction and nonfiction, through this fairly simple organizational theory. I'm going to talk about this through the lens of fiction, but it is everywhere. So, stories are made of these four elements. They're mixed in different proportions. Milieus, inquiries, characters, and events. These elements can help determine where a story starts and stops and the kinds of conflicts your characters face. 
 
So, for instance, milieu stories are driven by place. These stories begin when a character enters a place and they end when they exit. So, things like Gulliver's Travels, Around the World in 80 Days, are classic examples. The neat thing is that if you know where a milieu story ends, this also tells you what sort of conflicts go in the middle, because your job as an author is to figure out what your story needs to do and then systematically deny them the solution. So, milieu conflicts end when your character exits the place. That means that the conflicts are all about keeping the character from leaving. So these are things like struggling to exit, trying to survive, and attempting to navigate. That's milieu.
 
Inquiry stories are driven by questions. They began when a character has a question and they end when they answer it. It's a super complicated structure. So, mystery stories, classic inquiry stories. Like Sherlock Holmes, Poirot. For an inquiry conflict, your goal is to keep your character from answering the question. They're lied to, they can't understand the answer, the answers lead to dead ends, so many red herrings. These are inquiry conflicts.
 
Character stories are pretty much driven by angst. In the simplest form, they began when a character's unhappy, they end when they are happy. But the real start of a character story is when a character says, "Who am I?" and it ends when they're like, "Oh. This is who I am." They begin with this shift in identity, the self identity, and they end when that character solidifies their self-definition. So, coming-of-age stories, romances. The big thing there with conflicts, your character's trying to change, stop them. Don't let them break out of their roles. Fill them with self loathing. Have the change backfire. I'm not really a writer. I mean, that's a character story, right?
 
Event stories are driven by action. These began when the status quo is disrupted. So when normal breaks. They end when it's restored or there's a new status quo. Yes, everyone dies does count as a new status quo so this is disaster stories, like Inferno, Deep Impact. By this point, you probably understand the drill. You do not let your character restore the status quo. You get fight scenes, chase scenes, explosions. They try to set things right. It has unintended consequences. Just being mean. Like, that is your literal job as an author.
 
Now, it is easy to confuse character stories and event stories. Character stories are about internal conflicts. I'll never be popular. Event stories are about external conflicts. Oh, no, an asteroid is coming at the Earth.
 
So that's what the individual M.I.C.E. elements look like. We are going to do a deep dive into each one of those. But as we do that, I'm just going to go ahead and flag for you to think about, that you almost never see single thread stories. Most stories are made up of multiple threads. Because, honestly, the single thread stories tend to be really dull. So, how do you do it? Think about nesting code. For those of you who have ever done any HTML, if I just say nesting code, you understand what is happening. You'd have milieu, inquiry, inquiry, milieu. For those of you who've never done any HTML, think of it like unpacking a box from IKEA. You open the box… Or just a toy chest. You open the box, and you pull out all of your inquiry toys, and you're going to play with those. Inside that box, there's another smaller box that is made up of character. You pull that box out and open it and you pull out all of your character toys. You play with those toys. Then, at the end, you pack them back into the box. In order to get the boxes to nest neatly, you have to put the character toys back into their box, put it back inside the inquiry box, and then put those toys away. Otherwise you will never be able to return it to IKEA.
 
So, to use a concrete example, Wizard of Oz is a beautifully nested story. It begins with a character story. Dorothy is dissatisfied with her role as a Kansas farm girl. Then we open an event. Tornado! Then we open the milieu, Welcome to Oz. Then we get the inquiry. What do the ruby slippers do? We get to the end of the story, the movie, and then Glinda says, "Oh. The ruby slippers will carry you home. Oo…oo…oo." Which, honestly, she could have said at the beginning. But that closes the inquiry. Dorothy leaves Oz, which closes the milieu. She returns to Kansas, where everything is fine, which closes the event. Then, Dorothy says, "I didn't need to go looking any farther for adventure than my own backyard," which closes character.
 
So when you have stories that feel like the endings fizzle out or the ones that feel like they end and then end again and end again. Two Towers, I'm looking at you. This is often because the nesting code is broken. So, what we're going to be talking about is how to understand what each piece of the nesting code does so that you know which toys you're pulling out, and which ones you're going to use, and how to put them back.
 
So, there is my big overview. Now we're going to talk a bit as a group, after I've just blathered for quite a while.
[Laughter]
 
[Mary Robinette] Should we pause for book of the week before we talk as a group?
[Dan] Yes, we should. You've kind of already covered the book of the week. Why don't you tell us about the Wizard of Oz?
[Mary Robinette] [laughter] Why? Why, yes, thank you, I will. I'm going to recommend the Wizard of Oz as my book of the week. This is the film version. One of the things… It's a film that comes on frequently in the US. But in my childhood, with broadcast television, when you only had three channels, when it came on, you watched it because it was on. I have watched it as an adult. It is beautifully nested. It is fun. To my surprise, it's actually quite funny when you watch it. There's a lot of jokes in it. I got to see it broad… Broadcast. I got to see it screened on the big screen with a full auditorium [in the before times]. I was amazed that it is really very much a comedy. When you think about it, this makes sense because all of the… The scarecrow, the cowardly lion, and the tin man all came out of vaudeville and were noted comedians and song and dance people of their day. So, it's good. It's like worth watching again. Then, we're going to give you homework about it. But that's the thing I'm going to recommend watching this week.
[Chuckles]
[Dan] It is maybe beside your point of M.I.C.E. Quotient, but I will also say, the Wizard of Oz has entered English vocabulary to a Shakespearean degree. It gets quoted by people who don't even realize they're quoting it. Because it has so many incredible lines of dialogue that have just kind of become part of the fabric of how our brains communicate.
[Mary Robinette] Are you a good witch or a bad witch?
[Chuckles]
 
[Dan] So, I have a question for you to kick off this conversation. What do we do if we are not really a planner or an outliner? How can we still use M.I.C.E. Quotient stuff?
[Mary Robinette] I'm so glad you asked. Yeah, so this is one of the places where I actually think the M.I.C.E. Quotient shines. If you are writing instinctively, and you're going along and you hit a point, you're like, "Oh, no. I don't know what happens next." The thing that the M.I.C.E. Quotient is really good at is it's not talking to you about pacing, it's not talking to you about like how things… Like, the moment by moment structure. What it's really good at is helping you make decisions about what to leave in and what to take out. So if you're paralyzed by choice, what you can do is look at what you've already got happening. So if you're sitting there and you're thinking, okay, my character is trapped in this room and I need to get them out. Oh, I'm in a milieu. This is a milieu. Okay. What are the things that can go wrong related to trying to get out of the room? Then you can find your way out that way. Where you run into problems and you get story bloat, which is one of the things that can frequently happen to someone who is pantsing, is that you're like, okay, my character's trapped in a room and I need to ramp up the tension. So what I'm going to do is I'm going to have their sister call them and ask them why they aren't at… Why they're not at the wedding yet. Why they're late to the wedding. Okay, but now you just introduced this whole wedding thing that you have to close down, and, that's a character thread, because now they feel like a bad sister, and that's terrible. So it can help you make that choice about what things you want to… What toys you want to play with in that moment.
[Dan] Awesome.
[C. L.] Very nice.
[Charlotte] Choose your can of worms carefully. 
 
[Charlotte] I have a couple of questions, actually. Where did the M.I.C.E. Quotient come from, because the first time I heard of it was on Writing Excuses and now I'm on Writing Excuses talking about it.
[Mary Robinette] Right. So, I learned it from Orson Scott Card, when I took his Literary  Boot Camp. He and I do not see politically eye to eye at all. But he was a gifted teacher and he had a book called How to Write Science Fiction and Fantasy, which included the M.I.C.E. Quotient in it. I have done some tweaking and expanding. In the original, inquiry was called idea, which was confusing. What he meant was that a character was trying to chase down an idea. But it began when you asked a question and you ended when it answered it. So I renamed it to ask-answer and then inquiry.
[Chuckles]
[Mary Robinette] I think the nesting code thing is me. I'm not sure about that, though.
 
[Charlotte] Okay. Thank you. My other question is there's a rumor going around… I mean, you've already said that M.I.C.E. stories have more than one element, but there's a rumor that I've seen in more than one place that a short story has one thread, a novella has more than one, maybe two, and a novel has two plus, maybe three or four. Is that right?
[Mary Robinette] So, no. I mean, yes and no. It is extremely rare to see something that only has one. You'll see that in flash. But most of the time what you have is, you have what I call kind of a major and a minor, or a light frame with short stories. The thing is that all of those elements are present. What you're looking at is which ones are pulling you all the way through the story. So if you think about the thread as a piece of elastic and you stretch that piece of elastic out. That, you're putting tension on that. The reader is holding on until that elastic releases. When it releases, you get this cathartic burst. So the more pieces of elastic you pull on, kind of the more strength you need to stretch that, and the more cathartic bursts you're going to get. But in a short story, you don't necessarily have enough room to tie on each of those pieces of elastic. So what you have is… Like, this moment right now is an inquiry thread within a larger thing. Arguably, Writing Excuses is frequently all about inquiry. But you'll… If a character is asking a question within a scene, and it's not an inquiry story, then asking it and then getting the answer, that is a very tiny M.I.C.E. thread that's happening within it. Whether or not you want to let it become a driver and be something that you maintain and sustain all the way through, that's the thing that adds the length. So anything that you're trying to sustain all the way through, those are the things that add length to the story. Which is why you almost never see more than one or two. I see, usually, that there's… Most short stories have two. 
 
Wait, wait. I think we've just been joined by a tiny cat. Yes, there is a tiny cat who's just joined us.
[Inaudible little tiny cat]
[Mary Robinette] If you hear a small mrrp sound, that is Felix. So, anyway. So, that's basically it. A novel can have 50 bajillion of them. But every time you add one, it kind of has the potential to make the thing half again as long, because you're… Every scene that you're sustaining it in, you're having to spend words to sustain it.
[Charlotte] Right, thank you.
 
[Mary Robinette] All right. So, we should wrap this episode up. It was long this time and mostly me talking. The next… The rest of them will involve other people way more. But, as it happens, I'm going to talk just a tiny bit more to give you your homework. Which is to actually watch Wizard of Oz, but what I want you to do is I want you to watch it with a piece of paper and I want you to track the M.I.C.E. elements. So you're going to be using M, I, C, E. What you're going to be looking at when you're watching it is when the elements open, when it closes, but you're also going to look for the smaller elements within it. For instance, when Dorothy gets to the witch's castle, she has to go into the castle and back out of it. So that is a milieu within the larger milieu of Oz. So, just track when she's keeping them alive… When things are being kept alive. The initial disruption of reminding us that things have been disturbed. So track them through, and see what you learn from doing that.
[Dan] Awesome. Well, thank you very much. I know that we all have lots more things we want to say, but that's what the other seven episodes are for. So join us again next week when we're going to dig really deep into milieu. Until then, you are out of excuses. Now. Go. Write.
 

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[personal profile] mbarker
Writing Excuses 14.27: Natural Setting As Conflict
 
 
Key points: Person versus nature, setting, environment! Adventure based on survival, disaster, endemic. Start with research! You have to be smarter than the Boy Scout in the room. In person versus nature, nature serves the function of the antagonist, stopping the protagonist from achieving some goal. There are often plateaus of goals for the protagonist to achieve. Sometimes nature is a time bomb. You can also use person versus nature as one arc or subplot in a story. Person versus nature, especially in science fiction, often has a sense of wonder reveal as the resolution. So it's a mystery story, a puzzle box story. Setting is more interesting when the familiar becomes unfamiliar. Person versus nature, in MICE terms, is a milieu story, with the goal of getting out of the milieu, or at least navigating and surviving it. So, what does the setting throw up as barriers that block that? Especially unanticipated consequences of decisions that the character makes. Often there are anthropomorphized elements, too. What does the character or the setting want, need, and get? Start with entry into the milieu, end with exit from the milieu, and add in lots of complications in the middle.
 
[Mary Robinette] Season 14, Episode 27.
[Brandon] This is Writing Excuses, Natural Setting As Conflict.
[Mary Robinette] 15 minutes long.
[Dan] Because you're in a hurry.
[Howard] And we're not that smart.
[Brandon] I'm Brandon.
[Mary Robinette] I'm Mary Robinette.
[Dan] I'm Dan.
[Howard] I'm Howard.
 
[Brandon] And we're in conflict with our environment.
[Chuckles]
[garbled]
[Howard] I don't think you should do the joke.
[Dan] We are in Houston. It's so humid and hot.
[Brandon] Yeah, we are.
[Mary Robinette] Oh, sweetness. It's so cute that you think it's humid outside.
[Laughter]
[Mary Robinette] I'm just… Oh, poor bunny.
[Chuckles]
[Brandon] We, on the podcast, have rarely done anything where we've dealt with person versus setting. In specific, setting as natural setting, natural… Meaning, these are adventure stories that are survival based, disaster based, or even endemic based. These sorts of things. We're going to talk about how to do that, how to approach making this type of story. You guys have any starting out pointers when you're going to create a person versus setting story?
[Dan] Yes. Do your research. Because, in my experience, the more research you do, the cooler your story is going to get. Because you… Even if you think you know how to survive in a particular environment or overcome a particular disaster, the more you learn about the things that could go wrong and the various solutions that already exist to solve them, will suggest a thousand cooler things you hadn't thought of yet.
[Howard] I… Years and years ago, I think I watched one episode early in the season of Survivor. I watched that for 10 minutes and thought, "Okay. It is taking them way too long to invent stuff that I learned how to make in Boy Scouts. There's got to be a reason why these people don't know how to do that." Because when I was 10 years old… Well, 13 years old, it made perfect sense. I only had to be shown half of this before I figured out, "Oh. Well, obviously, this is the other half." If you're doing person versus nature, you have to be smarter as a writer… You have to be smarter than the Boy Scout in the room. Because the Boy Scout is going to be pretty disappointed if the story starts and they feel like, "Oh. I've got this."
[Mary Robinette] I think, also, for me, one of the things about the person versus nature is that the nature is serving the function of your antagonist. So that means that your protagonist has to have a goal that the nature is stopping them from achieving.
[Brandon] That's a very good point.
[Mary Robinette] That's something that a lot of people leave out. That's why frequently they wind up being very flat. So, a lot of times, it is a character driven goal or some other aspect, but it's the nature that is keeping them from doing that.
[Dan] One thing I see a lot in nature survival stories is that the protagonist's goal is allowed to change more frequently and more completely than normal. Because they achieve plateaus of, "Well, now I've got the shelter built. Okay, I can move on to another goal now."
[Howard] I want to point out that it's… When we think of person versus nature, we very often default to survival. But you can absolutely have a person versus nature story where the big conflict is I am trying to go up the hillside, and come back down with the perfect Christmas tree. The mountain doesn't want to let me do that. The mountain isn't trying to kill me. The mountain's trying to ruin Christmas.
[Chuckles]
 
[Brandon] Would you call Calculating Stars, even though I know there are some villainous characters in it, would you call this a person versus nature story in some ways?
[Mary Robinette] Certainly part one is. I mean, I've… I'm killing the planet, so yes. But part one is very much we have to get out of nature. After that, it is… Most of the major conflicts are coming from societal problems. Where you're having trouble convincing people that in fact the climate is changing on the planet.
[Brandon] Right. But there's also this sense of we have to overcome this thing together as a species. I wonder if that could be put in that same category?
[Mary Robinette] I think it can. Because it… This is one of the things that when you're introducing it into your story… I said that it serves the function of as… Excuse me, of an antagonist, that it's preventing your character from achieving a goal. But the other thing that it can do, which is why I hesitated with Calculating Stars, is it's not so much serving the function of an antagonist. It's a time bomb.
[Brandon] Right. Yeah, that's true.
[Mary Robinette] That's what it's doing. It is providing goals. It's actually allowing people to break hurdles. So I don't know that in… That's in part two of the book, I don't know that it serves the function…
[Howard] Well, what you've raised is… I don't love a novel length pure person versus nature story because that's a long time to wrestle with nature. That said, I loved The Martian.
[Mary Robinette] I was going to cite Isle of the Blue Dolphins.
[Howard] Yeah. I haven't read that one, but I loved The Martian. But it is absolutely useful and beautiful to work person versus nature as one of your big arcs. Knowing how person versus nature works, and knowing how to do it correctly, means that if you're using some sort of formula for timing the delivery of emotional punches, you know how to time these things.
 
[Brandon] Can I put you on the spot and ask for any tips along those lines? What makes these stories tick? Why do we love them? What are some of those beats? Dan's already mentioned one, reassessing of goals, as you achieve smaller and smaller… Larger and larger goals, I should say. You start off saying, "I am helpless. I am going to die. Well, at least I'll do this thing. Well, since I did that thing, maybe I can do this thing. Since I did that thing, maybe I can do this thing." Then, it just escalates to the point that you believe that they can survive in this.
[Dan] Then they build a radio out of coconuts.
[Chuckles]
[Howard] In a science fiction setting…
[Mary Robinette] Gilligan!
[Howard] Often the… Yeah. Was it Gilligan who built that, or was it the Professor?
[Mary Robinette] The Professor. It's always the Professor [garbled who's building things?]
[Howard] I was pretty sure I saw transistor tubes in there somewhere.
[Dan] Those are also made of coconuts.
[Howard] Yeah.
[Chuckles]
[Howard] Coconut glass.
[Mary Robinette] Everything that you need, you just pull out of that ship.
[Laughter]
[Mary Robinette] It was the most amazing… Anyway, your point being, Howard?
 
[Howard] Yeah. The point being, when you are doing person versus nature in science fiction, often the resolution is not oh, I learned how to make a structure out of sticks, the solution is some sort of sense of wonder reveal about how this alien environment really works. That moment… If you've planned that, what you've written isn't what we classically think of as a person versus nature story. What you've written is a mystery story, in which we're being a detective and we're solving a problem. Then you wrap that around a story in which characters are in conflict and the solving of the mystery… It could be a time bomb, it could be a puzzle box type story, but… I do think of these things as name dropping the formulas as I'm building them, because that allows me to very quickly picture what it is I want to do. Then, when I have that picture, I start mapping character names onto it and moving things around. I'm writing a longform serial where I already have a whole lot of established pieces. Coming up with a story and then very quickly mapping a bunch of characters on it… The mapping the characters onto it is often the easiest part. It's coming up with what is that fun reveal? One of the ones I'm working with right now in the Schlock Mercenary universe is Fermi's Paradox. Which is fascinating to think of as person versus nature, because nature here is, and the mystery as it stands, Galactic civilizations have been wiping themselves out every few million years and we do not know why. Is it an enemy? Is it something natur… It's a mystery. It is a reveal. It's fun. If I can stick the landing, I'm going to make so much money.
[Chuckles]
[Mary Robinette] That's really what person versus nature is all about. It's about the money that you're…
[Howard] I want to get out of these woods as a millionaire.
[Chuckles]
 
[Brandon] Dan, you have our book of the week this week.
[Dan] Our book of the week this week is what I consider one of the classic man versus nature survival stories. It's called Hatchet by Gary Paulsen. It's Newberry winning young adult novel. It's about a kid who gets for his birthday a hatchet and throws it in his suitcase and hops on the little Cessna that's going to take him to visit his dad on an oilfield in the Canadian wilderness. Part way there, the pilot has a heart attack and dies, and the kid has to do his best to land the plane in a lake and then survive as long as he can in the middle of nowhere. He's the only character. It's all about him doing his best to survive. It's really… Everything we've been talking about in its purest little young adult form. It's a fantastic book. Very short and easy to read, and awesome.
[Howard] Boy versus nature.
[Dan] I'm going to recommend one more, though.
[Brandon] Okay.
[Dan] We're getting two book of the weeks for the price of one.
[Mary Robinette] Whoo!
[Dan] Ryan North, the guy who does dinosaur comics. He's got a brand-new book out called How to Invent Everything.
[Brandon] Oh, I really want to read that.
[Dan] He sells this, he promotes this as kind of like a cheat sheet for time travelers. If you end up stuck in the past for whatever reason, and have this book with you, you will be able to invent electricity and penicillin and everything you need to make a civilization work. So, as a resource for writers who want to be able to describe characters doing this stuff, it's a really good resource.
[Brandon] Yeah, I think it's… He has this poster that I've seen for years, that is… Hang this poster in your Time Machine, that has all the little tips you would need. It's done jokingly, and he's adapted that now into an entire book.
[Dan] Expanded it into a full book.
 
[Brandon] Let's… On the topic here, Mary talked about setting as antagonist. Let's dig into this idea a little bit more. How do you go about making your setting an interesting antagonist? How do you go about having a story that perhaps has no villain other than survival, or… Yeah?
[Dan] One of the principles that I teach in my How to Scare People class is that something familiar becomes unfamiliar. That's one of the basic premises of a horror story. It's also exactly what's going on in survival and disaster stories. Something like the Poseidon Adventure. It's a cruise ship, we know what a cruise ship is like. Now it's upside down. So we recognize everything, but it's also weird and new at the same time. That gives us that sense of horror, and that sense of unknown. Even though we still kind of understand what's going on.
[Mary Robinette] That's exactly why the upside down is disturbing in Stranger Things. Huh. Interesting.
[Dan] Yeah.
[Mary Robinette] Surprising no one, for me, one of the tricks on making it an effective antagonist goes back to the MICE quotient, which is… It is often a straight up milieu story. So, for me, the thing is, again, you got a character goal, there's the character goal of… Whatever their emotional character goal is, but then there's also the goal of I want to get out of this place. I need to navigate this place. So, finding the environmental setting things that can throw up barriers, that challenge your character's competence, and that are, often, I think, most effectively a result of a choice that they have made. So it's like, well, we've got fire ants coming at us. So, in order to stop them, we're going to flood this area to keep them from coming in. But now, having flooded it…
[Howard] Oh, no. Oh, no.
[Laughter]
[Howard] Islands of swimming fire ants are a thing.
[Mary Robinette] Yes. Exactly. Yeah. This is a film. So it's this unanticipated consequence that makes things worse. I think that's often one of the ways that you can ratchet up the tension and something that a good antagonist does, is they react.
[Brandon] All right. And escalating. That's like… That's a very good point. Making it worse and worse and worse, even as our protagonist is leveling up in what they're able to accomplish.
[Dan] A lot of survival stories also have… Not, they don't have villains, but you can see anthropomorphized elements of the environment that function as a villain. You mentioned Island of the Blue Dolphins earlier. She's got this rivalry, so to speak, with an octopus. She knows, she's scared to death of this octopus, but she knows at some point she's going to have to dive down into that part of the reef, or she's not going to have enough to eat. So it's building this thing up as a villain over the course of the story until you get a showdown. You get a similar thing in the movie Castaway with his tooth. I'm going to do my best to survive here, but sooner or later, I'm going to have to confront that tooth. It's going to be a showdown.
[Brandon] Howard, earlier you mentioned something I thought was very interesting, which is using person versus nature as a subtheme in a story, which you pointed out, you like a little bit better sometimes. Any tips on keeping this as a subtheme or as a secondary plot cycle?
[Howard] The book, Michael Crichton's book Jurassic Park, the character of Dr. Malcolm is… He is the personification of chaos. Chaos is the person versus… Is nature in person versus nature. Malcolm tells us we have a complex system and things are going to go wrong in unexpected ways and they are going to amplify each other and things are going to get worse. By giving voice to that, when it happens, it doesn't feel like, oh, the author just picked the worst possible thing to happen and it happened. It feels like a natural consequence because now we can understand chaos theory. That is layered on top of a corporate espionage plot where it was corporate espionage that caused all these things… That we like to think caused all these things to go wrong at the beginning. But when you stand back and look at the book, you know, well, if it hadn't been corporate espionage, it would have been something else. So having a character who gives voice to the nature without actually being on nature's side can be useful.
[Mary Robinette] Something that you said made me actually think of Lord of the Flies, which definitely begins as person versus nature. One of the things that happens over the course of that, as the boys achieve goals… It's like, okay, we've created shelter, we've created fire, and all of those things, is that the antagonist shifts from being the island to being the boys… The society of the boys themselves. I think that that's something that you can actually do. Something that we see when we have human antagonists, that a lot of times on antagonist will shift. It's not the antagonist that you thought it was the entire time, it's something else. So I think that's something that you can play with with your worldbuilding and your… The setting as…
[Howard] It's an echoing of the principle… The story begins and there's a thing that our main character wants. There's a thing that our main character actually needs. And there is a thing that, in the course of the story, the main character's actually going to get. Often, these are three different things. If you treat nature, the antagonist, the same way, the want, need, get being different things, there's this twist as we discover it doesn't matter what nature wanted, this is what nature needed… And this is what actually happened.
 
[Brandon] Mary, you've got some homework for us.
[Mary Robinette] Yes. So what I want you to do is, we're going to take the milieu MICE thread concept. Which is that a story begins when you enter a place in a milieu story, and it ends when you exit the place. All of the conflicts are things that stop from getting out, they stop you from navigating. They are things that get in your way of achieving that exit strategy. So what I want you to do is I want you to pick a milieu. Pick a setting. Just pick your starting point, this is a character entering. Pick your exit point, that's the character leaving. Then brainstorm about 20 things that are going to get in the way of your character exiting the place. Then, I want you to pick your five favorites and rank them in an escalating order of difficulty. So this is just a structure exercise. If you wind up with something that sounds fun, you can write it. But really, what I want you to do is think about a way to build that setting as antagonist, and that setting is getting in your way.
[Brandon] Excellent. This has been Writing Excuses, you're out of excuses, now go write.
 
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[personal profile] mbarker
Writing Excuses 12.32: Structuring a Short Piece

From http://www.writingexcuses.com/2017/08/06/12-32-structuring-a-short-piece/

Key Points: Flash fiction and short stories. Short fiction is usually just two MACE elements. Flash fiction is usually a single MACE element, often one problem to solve. Introduce the problem, a couple try-fail cycles, and solution. Often MACE elements get nested, or form frames. Also, changing POV often changes MACE elements, because they are all about affecting the primary character. MACE is often useful for pruning -- focus on what you really want to tell, and remove extra threads. Sometimes flash fiction, short fiction, implies questions or endings for the reader, instead of explicitly describing them. This is good for issue stories (elemental genre).

MACE: Milieu, Ask/Answer, Character, Event.
Milieu: starts when a character enters a place and ends when they exit (often returning home); main conflict is getting out, returning, stopping the main character from getting out of the milieu; journey, quest, man against nature.
Ask/Answer: the character asks a question, ends when they find an answer; main conflict is stopping the character from getting the answer: mystery, puzzle, trying to solve or find an answer. Sometimes getting the answer introduces a bigger question.
Character: internal conflict, starting with dissatisfaction with self, end with new self-definition or acceptance of self; conflicts block the character from finding satisfying self-definition; love, romance, coming-of-age.
Event: external conflict, status quo has been disrupted, ends with new status quo or resolution of some kind; conflicts block character from achieving new status quo.; action, adventures. Often event story introduces character story, as the disrupted status quo causes the character to question their self-definition.
(For more details, see the liner notes!)

Swing that MACE, hit them in the gut... )

[Brandon] We're out of time. Mary, you're going to give us some homework to help us practice the MACE quotient?
[Mary] Yes. Now, ironically, this is probably the longest description…
[Laughter]
[Mary] For a homework assignment. What I want you to do is, I want you to take either a new idea or something that you're working on that you'd like to be a short story. I want you to write… Pick one of the MACE elements. Whichever one you want to pick. Whichever one you feel like is your major driver. I want you to describe that in three sentences. So the first sentence is where the story opens. The second sentences what your major conflicts are. What your major conflict is, or the type of conflict. Your third sentence is where that winds up. All three of those things should match. Then, I want you to pick a second MACE element and do the same thing. So you've got two things. Say you've got one that's character and one that is ask/answer. So that's part one and part two of your homework. Part three of your homework is to nest them. So that you start with the ask, then you introduce the character, then you close out your character tag, and then you close out your ask tag, so it's nested. Part four of your homework is to flip it, so that the character is on the outside… It doesn't have to be character, whichever of these you picked. Character is on the outside, ask/answer is on the inside. I have this written out in full detail, you'll be happy to know. It is in the liner notes. So that you don't have to remember all of the things that I've just told you. And all of the description of the MACE elements is also in this.
[Brandon] You get a worksheet this time!
[Mary] You get a worksheet.
[Whoohoo!]
[Mary] This is the benefit of the fact that I teach classes sometimes.
[Brandon] Excellent. That actually sounds like a lot of fun. You guys should all totally do that. But for right now… This has been Writing Excuses, and you're out of excuses, now go write.

[identity profile] mbarker.livejournal.com
Writing Excuses 11.15: The Environment, with L. E. Modesitt, Jr.

From http://www.writingexcuses.com/2016/04/10/11-15-the-environment-with-l-e-modessit-jr/

Key Points: Environment, climate, underlies everything. Its effects, pollution, can change the whole structure of a culture. Beware the city in the desert -- how does it get water and food? "Everything we do in any society is an interconnected ecology." Think about the ramifications of the environment on technology, economy, class structure, etc. Think about what the environment allows, and what it prevents. Consider the distribution of minerals and resources in different regions. Even the stars and their influence on navigation are worth a look!

Smog, frogs, and other irritations... )
[Brandon] Well, I'm going to have to call it here, because we are running out of time. I want to thank our audience here at Life, the Universe, and Everything.
[Whoa! Applause.]
[Brandon] I want to thank L. E. Modesitt, Jr. I actually have some homework for us. This is a classic Brandon Sanderson style homework pitch for you. I want you to come up with a fantasy fuel… Not fantasy football, fantasy fuel. Some sort of fuel system in a fantasy world that has some extreme, but unintended, consequences on the environment people live in. I don't want you to go with the standard ones that we've had in our world that we've dealt with. I want it to be something weird and bizarre that… Burning this fantasy fuel makes one in 100 children turn into a demon. Or something like this.
[Laughter]
[Brandon] Like I want something interesting for your story based around the thing they find in the environment that they can use for fuel. This has been Writing Excuses. You're out of excuses, now go write.

[Mary] This episode of Writing Excuses has been brought to you by our listeners, patrons, and friends. If you would like to learn how to support this podcast, visit www.patreon.com/writingexcuses
[identity profile] mbarker.livejournal.com
Writing Excuses 11.14: The Element of Adventure

From http://www.writingexcuses.com/2016/04/10/11-15-the-environment-with-l-e-modessit-jr/

Key Points: In adventure, the question is "Can I do this?" Pushing your limits, trouble you choose. Thrillers, on the other hand, have an outside threat coming after you. Similarly, wonder is the thrill of seeing something, while adventure is the thrill of doing something. Adventure is often based on the milieu. The challenge is usually a physical idea, whereas the idea story is usually a mental challenge. Adventure stories are often set pieces, doing amazing things, strung together. Adventure usually makes the reader think "I want to go there and do that!" Main character is often an outsider. Take a thriller, lighten the tone, and you will get an adventure. Thriller, survival; adventure, cool things to do. Key to writing adventure is take a competent hero to the edge of their competency, and a list of set pieces, amazing things to do. Make the explosions bigger! Conflict in an adventure story tends to be external. Add improvisation, and avoid a level playing field.

Run, jump, and... )[Brandon] Alright. This has been a great discussion. We will dig into this again in a couple of weeks. First, I want to give you some homework. Dan. You have our homework this week.
[Dan] Alright. Your homework this week. You are going to do what Howard's editor made him do. Take an expository scene. Whether that is an introduction to a character or dialogue between two characters, something where you're feeding us important information. But then set it during something really exciting, something thrilling. The room is falling apart. You're being attacked. You're running away from something. Whatever that is. Make us have an adventure during an exposition.
[Brandon] This has been Writing Excuses. You're out of excuses, now go write.
[identity profile] mbarker.livejournal.com
Writing Excuses 6.10: Orson Scott Card's M.I.C.E. Quotient

From http://www.writingexcuses.com/2011/08/07/writing-excuses-6-10-scott-cards-m-i-c-e-quotient/

Key points: MICE: milieu, idea, character, and event. Milieu: where the story takes place, starts when you enter the space, ends when you exit it. Stories about setting. Idea: start with a question, end when you answer the question. Character: start with a dissatisfied character, end with satisfaction or at least reconciliation. Event: something is wrong with the status quo, and ends with a solution. The MICE framework can be used at multiple levels, story, chapter, scene. Make promises and fulfill them. These can be nested, but close them in the order you open them. (Actually, reverse order -- MI ... IM).
Mickey... Donald DUCK! )
[Brandon] All right, then. So, writing prompt. I should probably make myself do it, because I haven't done it in a while. So, writing prompt is do this with a different fairytale. Let's pick one.
[Dan] MICE quotient for Red Riding Hood?
[Mary] Red Riding Hood's a good one.
[Brandon] Red Riding Hood. That's a great one. MICE quotient for Red Riding Hood. Try and write a page of each story of the different things for MICE. Okay.
[Dan] Sweet.
[Brandon] This has been Writing Excuses. You're out of excuses, now go write.

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