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Writing Excuses 11.17: Elemental Adventure Q&A

From http://www.writingexcuses.com/2016/04/24/11-17-elemental-adventure-qa/

Q&A Summary:
Q: In an adventure story, what is more liked by readers? If protagonists go through many different incidents and locations, or a fewer number of incidents and locations, but that are similar to each other and have a theme?
A: Do them both! It depends. Big globetrotting tale, more cool exotic locations are better. Smaller scale, more focused. Adventure stories need lots of exotic settings, using the element of adventure to enhance may not need that.
Q: What lessons can we take from your favorite adventure games for writing adventure fiction?
A: Multiple levels of terrain and that environment you can interact with are more interesting. Different characters, different strengths; so include different kinds of adventure, chase scenes, fight scenes, talking scenes. Make sure there is something personal at risk for the character.
Q: With all the superhero franchises around, what are some tips on writing adventure stories outside of fight scenes and world ending consequences?
A: Exotic locations don't have to include a fight scene. Great adventures don't even need villains. Use accelerated timebombs – escaping the burning building, getting out of the path of the avalanche, getting to the hospital. Two different people trying to get the same thing in an exotic location makes an adventure!
Q: Are there tropes that have been overdone need to be avoided in regards to adventure fiction?
A: Tropes are ingredients, not inherently bad. What you do with it and the ingredients you combine it with make the difference. If adventure is the only thing a scene is doing, that may be a problem. Advance the plot, reveal stuff about characters, mix in other ingredients. Make your adventure scenes complications that change the story or the characters, not just obstacles in the way.
Q: Do you have any suggestions for non-Western, nontraditional styles of adventure that could provide variety or a fresh take on things for readers?
A: Grab a bunch of books and read them. Consider the kung fu final fight where the bad guy faces a whole group of heroes.
Q: How do you make the journey exciting? Do you have to include all the details to it? If you skip a bunch of it, how do you get across to the reader the character moments that I have taken place during the parts that you skip of the journey?
A: Think about what you're trying to accomplish. Different stories focus more or less on the journey. Skip the boring parts, trust the reader to fill in between the high points. If you can find a way to make the journey not boring, put it in.

A fight, a chase, an ambulance racing to the hospital... It's an adventure! )
[Brandon] I'm going to have to shut it down here. I'm sorry for all of you that put questions. There were 54 responses and we answered like seven of them, if that many. But we thank you very much for listening. We're going to point you at some homework for next time, for our next elemental genre. So I want you for your homework to make a list of set pieces, really cool places that people could visit. I then want you to go a step further, and I want you to say, "How does my main character entering this place, interacting this place, change who they are?" We don't want you to just go to cool places, we want those cool places to change your story and change your characters in interesting ways. That is what I think will make adventure fiction kind of go up a level for you. Now, as I said, we'll be moving on to horror next week. We want you to brace yourselves for that. Dan's going to make you afraid. But until then, this has been Writing Excuses. You're out of excuses, now go write.
[identity profile] mbarker.livejournal.com
Writing Excuses 11.16: Adventure as a Subgenre

From http://www.writingexcuses.com/2016/04/17/11-16-adventure-as-a-subgenre/

Key Points: Don't just be a cook, following a list of ingredients, be a chef who knows what each ingredient does and how to add spice to your stories! Adventure adds a sense of wish fulfillment, of everyman victory, of the normal person doing great things. Adventure takes us to exotic locations, and lets us accomplish things. Adventure gives you external adversity. It also gives you "oh, awesome" moments that come from action, from derring-do, from swashbuckling! Why do people like adventure? Wish fulfillment. Stand-up-and-cheer moments! Creative fulfillment -- how are they going to do this? The "We did it" moment at the peak of the mountain. The expectation of success. The moment of triumph. Using adventure as a subgenre? Consider the chase scene embedded in heist stories and others. Adventure can raise tension, or relieve it. Adventure lets the reader have fun! Chase scenes, fight scenes, other adventure scenes need to have bits pulled in that are important elsewhere, that the characters care about. You can use adventure as the glue, to keep it interesting and provide an external motivation to push characters together. Adventure also is a good setting for banter, to illuminate character. Show who people are under stress by adding adventure.

And they're off on a chase... )
[Brandon] But it's time for some homework. Mary is going to give us our homework this week.
[Mary] All right. So we're talking about you using adventure as a spice. So I want you to do is I want you to grab your favorite piece of media. But not an adventure film. Not something where adventure is the main ingredient. Grab a romance, grab whatever. I want you to watch it, and I want you to note the moments when they are using the adventure as a subgenre. Also note why. Look at the transitions into the adventure, look at the transitions out of it. Think about what it is doing and what would happen if it was removed from the plot at that moment.
[Brandon] This has been Writing Excuses. You're out of excuses, now go on an adventure.
[identity profile] mbarker.livejournal.com
Writing Excuses 11.14: The Element of Adventure

From http://www.writingexcuses.com/2016/04/10/11-15-the-environment-with-l-e-modessit-jr/

Key Points: In adventure, the question is "Can I do this?" Pushing your limits, trouble you choose. Thrillers, on the other hand, have an outside threat coming after you. Similarly, wonder is the thrill of seeing something, while adventure is the thrill of doing something. Adventure is often based on the milieu. The challenge is usually a physical idea, whereas the idea story is usually a mental challenge. Adventure stories are often set pieces, doing amazing things, strung together. Adventure usually makes the reader think "I want to go there and do that!" Main character is often an outsider. Take a thriller, lighten the tone, and you will get an adventure. Thriller, survival; adventure, cool things to do. Key to writing adventure is take a competent hero to the edge of their competency, and a list of set pieces, amazing things to do. Make the explosions bigger! Conflict in an adventure story tends to be external. Add improvisation, and avoid a level playing field.

Run, jump, and... )[Brandon] Alright. This has been a great discussion. We will dig into this again in a couple of weeks. First, I want to give you some homework. Dan. You have our homework this week.
[Dan] Alright. Your homework this week. You are going to do what Howard's editor made him do. Take an expository scene. Whether that is an introduction to a character or dialogue between two characters, something where you're feeding us important information. But then set it during something really exciting, something thrilling. The room is falling apart. You're being attacked. You're running away from something. Whatever that is. Make us have an adventure during an exposition.
[Brandon] This has been Writing Excuses. You're out of excuses, now go write.
[identity profile] mbarker.livejournal.com
Writing Excuses 11.1: Introduction to Elemental Genre

From http://www.writingexcuses.com/2016/01/03/writing-excuses-11-1-introduction-to-elemental-genre/

Key Points: Season 11 is going to be different! Elemental genres. Each month, expect the first week to be an elemental drill down, second week to be a wild card, third week to be using the elemental genre in subplots, and the fourth week will be Q&A. Elemental genres are the things that make you read, the emotional resonance that drives a story. Not bookshelf genres, but elemental genres. The 11 elemental genres planned are wonder, idea, adventure, horror, mystery, thriller, humor, relationship, drama, issue, and ensemble. This is a framework for talking about what makes readers turn the page and have emotional responses, not a hard-and-fast set of categories or rules. Elemental genres let you mix-and-match underneath the veneer of the bookshelf categories.
Underneath the veneer, they found elemental genres! )
[Brandon] But I am going to give you some homework today. Your homework is actually to take some of the films and books that you love, and I want you to try and drill down to... You don't have to really define the elemental genre, because we haven't defined all of these for you yet. But what I really want you to do is start looking at what the emotional impact of that story is. What the people who made the story are doing to you. How they're hacking your brain. Try to relate... Try to strip away the veneer and dig down at it for yourself. Pick three of those, books and films that you love, and see if you can do it. This has been Writing Excuses. You're out of excuses. Now go write.
[identity profile] mbarker.livejournal.com
Writing Excuses Episode 28: Webcomics

http://www.writingexcuses.com/2008/08/18/writing-excuses-episode-28-writing-for-comics-and-graphic-novels/

Live from WorldCon, with Phil and Kaja Foglio of Girl Genius (see http://www.girlgenius.net/ which takes you to http://www.girlgeniusonline.com/ )

Plug: It's adventure, romance, and MAD SCIENCE! Who could ask for anything more? [and Brandon adds: it's steampunk, too]
Lota notes . . . )
Parting Words
  • making a living in web comics is like making bear soup. Step one, catch a live bear. steps two through 10 are just making soup. The hard part is to catch a bear. Stick with it, make your art -- write about what you are passionate about, be excited about it, know that you're going to get your face clawed off your head and don't back down.

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